VTech SilverStreak Owner's Manual

Dear Parent:
At VTECH
®
we know that a child has the ability to do
great things. That’s why all of our electronic learning
products are uniquely designed to develop a child’s mind
and allow them to learn to the best of their ability. Whether
®
all VTECH
learning products incorporate advanced
technologies and extensive curriculum to encourage children
of all ages to reach their potential.
When it comes to providing interactive products that
enlighten, entertain and develop minds, at VTECH
®
we see
the potential in every child.
39

Contents

INTRODUCTION................................................................ 1
PREPARATION.................................................................. 2
MOUSE CONNECTION ............................................................
PRINTER CONNECTION..........................................................
POWER SOURCE.....................................................................
BATTERY INSTALLATION .......................................................
BATTERY NOTICE ....................................................................
BACKUP BATTERY INSTALLATION .......................................
AC ADAPTOR CONNECTION..................................................
ON/OFF BUTTONS...................................................................
IF THE UNIT DOESN’T TURN ON OR STOPS
RESPONDING...........................................................................
STILL HAVING PROBLEMS? ..................................................
AUTOMATIC SHUT-OFF ..........................................................
CONTRAST CONTROL ............................................................
VOLUME CONTROL.................................................................
MOUSE, KEYBOARD AND CURSOR CONTROL ........... 5
MOUSE .....................................................................................
CLEANING THE MOUSE ..............................................................5
TOUCH PAD..............................................................................
SPEED SCROLLER..................................................................
KEYBOARD ..............................................................................
SPECIAL KEYS ........................................................................
CATEGORY BUTTONS...........................................................
DESCRIPTION OF ACTIVITIES.......................................11
LEVELS AND 2-PLAYER MODE............................................
GENERAL DISPLAY ...............................................................
TOOLS........................................................................................ 12
LANGUAGE ARTS ................................................................
WORD CHALLENGE ................................................................. 13
COMPREHENSION .................................................................... 13
10
11 12
13
2 2 2 2 2 3 3 3
4 4 4 4 4
5
5 6 6 6
40
SECRET WORD ......................................................................... 13
GRAMMAR QUIZ ....................................................................... 13
PARTS OF SPEECH................................................................... 13
CROSSWORD ............................................................................ 14
SYNONYMS................................................................................ 14
ANTONYMS................................................................................ 14
WORD PUZZLE.......................................................................... 14
SOUND ALIKES ......................................................................... 14
SENTENCE SHUFFLE ............................................................... 14
CREATIVE WRITING.................................................................. 14
MATHEMATICS.......................................................................
MATH FUN.................................................................................. 15
TIME OUT! .................................................................................. 15
COMMON GROUND .................................................................. 15
FACTOR REACTOR................................................................... 15
COORDINATES .......................................................................... 15
SUM IT UP .................................................................................. 15
MINUS MADNESS...................................................................... 15
MULTIPLICATION ...................................................................... 16
DIVISION .................................................................................... 16
ALGEBRA ATTACK ................................................................... 16
GEOMETRY................................................................................ 16
GRAPH IT! .................................................................................. 16
THIS TO THAT ............................................................................ 16
FRACTION ACTION ................................................................... 16
NUMBER PATTERNS................................................................. 17
MATH CHALLENGE................................................................... 17
TRIVIA CHALLENGE..............................................................
LOGIC AND GAMES ..............................................................
DRAGON CHALLENGE ............................................................. 17
3D RACE RALLY ........................................................................ 18
3D TIC TAC TOE ........................................................................ 18
DISC CHALLENGE .................................................................... 18
3D MAZE .................................................................................... 19
ART STUDIO...........................................................................
CARD MAKER............................................................................ 19
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15
17 17
19
PICTURE MAKER ...................................................................... 19
PERSONAL OFFICE...............................................................
WORD PROCESSOR................................................................. 20
TELEPHONE BOOK ................................................................. 24
SCHEDULER.............................................................................. 24
SPELL CHECKER ...................................................................... 24
CALENDAR ................................................................................ 24
CONVERSION PAD.................................................................... 25
CALCULATOR............................................................................ 25
LOGO.......................................................................................... 25
LOGO BEGINNER...................................................................... 31
LOGO INTERMEDIATE .............................................................. 31
LOGO ADV ANCED..................................................................... 32
MONEY MANAGER.................................................................... 32
HOMEWORK LAB...............................................................
DA TA P AIRS 1 ............................................................................ 32
DA TA P AIRS 2 ............................................................................ 32
TEST TRAINER 1 ....................................................................... 32
TEST TRAINER 2 ....................................................................... 32
SYSTEM SETUP .....................................................................
FILE CABINET ........................................................................... 33
QUICK TAG ................................................................................ 33
SOUND EFFECT ........................................................................ 33
BACKGROUND MUSIC ............................................................. 33
DATE & TIME.............................................................................. 33
SCORING STATISTICS .............................................................. 33
PRINTER SETUP ....................................................................... 34
TROUBLESHOOTING PRINTER ERRORS .............................. 34
20
32
33
HOW TO USE AN EXPANSION CARTRIDGE.................34
ACTIVITY CARTRIDGES .................................................35
FOREIGN LANGUAGES ........................................................
TYPING CHALLENGE............................................................
35 35
SCORING .........................................................................36
SCORING CODE ........................................................................ 36
VTECH® SILVERSTREAK™ ACTIVITIES:................................. 37
CARE AND MAINTENANCE............................................38
42

INTRODUCTION

Thank you for purchasing the VTECH® SILVERSTREAK™ lear ning product! We at VTECH are committed to providing the highest quality products to entertain and educate your children. Should you have any questions or concerns, please call our Consumer Services Department at 1-800-521-2010 in the U.S. or at 1-800-267-7377 in Canada.
®
The VTECH range of exciting and educational activities for interactive learning! The unit’s 73 built­in activities and computer skill’s tools encourage learning in an entertaining and effective manner.
LCD SCREEN
LED LENS
SILVERSTREAK™ is an electronic learning aid. This unit offers a wide
®
CATEGORY BUTTONS
SPEED SCROLLER
KEYBOARD
TOUCH PAD
LEFT MOUSE BUTTON
RIGHT MOUSE BUTTON
CONTRAST
CONTROL
VOLUME
CONTROL
ON
BUTTON
OFF
BUTTON
CARTRIDGE
DOOR
MOUSE
MOUSE
PAD
CARTRIDGES
1
PREPARATION
MOUSE CONNECTION
1. Make sure the unit is turned OFF.
2. Locate the mouse jack on the back of the unit.
3. Plug the mouse into the mouse jack.
PRINTER CONNECTION
1. Make sure both the VTECH® SILVERSTREAK™ learning aid and the printer are turned OFF.
2. Locate the printer port on the back of the VTECH® SILVERSTREAK™ learning product.
3. Connect the printer plug to the printer port.
4. Turn ON the VTECH® SILVERSTREAK™ learning product and the printer.
POWER SOURCE
The VTECH® SILVERSTREAK™ learning aid can be operated by using 6 “AA” size batteries or a 9V 300mA AC center-positive adaptor (sold separately).
BATTERY INSTALLATION
1. Make sure the unit is turned OFF.
2. Locate the battery cover on the bottom of the unit and open it.
3. Insert 6 "AA" size batteries as illustrated.
DO NOT USE RECHARGEABLE BATTERIES
in this unit.
4. Close the battery cover.
BATTERY NOTICE
Install batteries correctly observing the polarity (+, _) signs to avoid leakage.
Do not mix old and new batteries.
Do not use batteries of different types.
Remove batteries from the unit when you are not going to use the unit for a long time.
Do not dispose of batteries in fire.
Do not attempt to recharge ordinary batteries.
Do not short-circuit supply terminals.
2
BACKUP BATTERY INSTALLATION
1. Make sure the unit is OFF.
2 Locate the backup battery cover on the bottom of the unit
and open it.
3. Insert 1 CR2032 battery as illustrated.
4. Replace the battery cover.
To avoid damage to the unit from leaky batteries, replace the backup battery at least once a year.
NOTE: While replacing the backup battery, the 6 “AA” size
batteries must be kept in the unit or the unit must be connected to the 9V adaptor while the adaptor is plugged in. If not, you will lose all the information stored in the following activities:
• Word Processor • Money Manager
• Calendar • Telephone Book
• Scheduler • Card Maker
• Picture Maker • LOGO
• Data Pairs 1 & 2 • Test Trainer 1 & 2
In addition to these activities, newly setup players' names and scores will also be lost.
AC ADAPTOR CONNECTION
Use a standard 9V 300mA AC center-positive adaptor.
1. Make sure the unit is OFF.
2. Locate the adaptor jack on the left side of the unit.
3. Plug the adaptor into the unit’s adaptor jack.
4. Plug the adaptor into a wall outlet.
POWER BUTTON
Turn ON your VTECH® SILVERSTREAK™ learning aid by pressing the POWER button. Turn the unit OFF by pressing the POWER button again.
3
IF THE UNIT DOESN’T TURN ON OR STOPS RESPONDING
If the unit does not respond when pressing the POWER button, or if the unit suddenly stops responding, the batteries may need to be replaced or the unit may need to be reset. Before inserting new batteries, press and hold the RESET button on the bottom of the unit. Use a small blunt object to gently press the RESET button.
Bottom Cabinet
Press
Reset button
STILL HAVING PROBLEMS?
If the problem still persists, we encourage you to contact our Consumer Services Department at 1-800-521-2010 in the U.S. or 1-800-267-7377 in Canada with any problems and/or suggestions that you might have. A service representative will be happy to assist you.
AUTOMATIC SHUT-OFF
If there is no input into the VTECH® SILVERSTREAK™ learning product for several minutes, the unit will automatically shut off to save power. After the automatic shut-off is activated, you need to press the POWER button to turn it ON. We recommend that you turn the unit OFF when not playing with it. If the VTECH® SILVERSTREAK™ learning product is not going to be used for a long period, remove the batteries and unplug the adaptor.
CONTRAST CONTROL
Adjust the image on the screen by sliding the Contrast Control up for higher contrast and down for lower contrast.
VOLUME CONTROL
Adjust the volume by sliding the Volume Control up to raise the volume and down to lower the volume.
4
MOUSE, KEYBOARD AND CURSOR CONTROL
Left mouse button
Right mouse button
®
Mouse door
MOUSE
To use the mouse, push it in the direction that you would like the pointer on the screen to move. To move the pointer to the right side of the screen, push the mouse
to the right. To move the pointer to the left side of the screen, push the mouse to the left. To move the pointer to the top of the screen, push the mouse away from you. To move the pointer to the bottom of the screen, pull the mouse towards you. In most activities, pressing the left mouse button will have the same effect as pressing the Enter key.
CLEANING THE MOUSE
To clean the mouse, open the cover on the bottom of the mouse by using a screwdriver. The arrow indicator on the cover shows the releasing direction. Once the cover is removed, the mouse ball should be taken out, and the contents inside the mouse should be cleaned with a dry cloth. The mouse ball should also be cleaned with a dry cloth. Once you have finished cleaning the mouse, place the mouse ball back into the mouse, replace the cover and screw the cover back on the mouse.
TOUCH PAD
Touch Pad
The touch pad functions in the same manner as the mouse. To move the pointer around the screen, put your finger on the pad and move. The buttons on the touch pad have the same functions as the buttons on the mouse.
5
S
P
E
E
D
S
C
R
O
L
L
E
SPEED SCROLLER
R
The Speed Scroller enables you to scroll quickly through text in activities such as the Word Processor.
KEYBOARD
Break Esc
Tab
Caps Lock
Shift
Left Player
Help
!
@
1
2
QW
AC
A
Symbol Level
£
%
$
#
3
E
+
C
S
D
4
5
TYUI O
R
X
F
G
&
^
6
7
.%
J
H
ZXCVBN
Quick
Print Tag Player
Screen
Answer
Space
Ctrl
*
8
M
(
9
L
K
<
,.
Alt
)
0
>
Repeat
P
: ;
?
/
+
Backspace
=
Del
}
{ [
]
Ins
" '
PG UP
PG DNHOME
Enter
Shift
Right Player
END
The VTECH® SILVERSTREAK™ learning aid has a full alphanumeric keyboard with 65 keys.
Key labels
Some keys have two different functions. These keys are activated when choosing various activities. Please refer to the description of activities to learn about the dual-function keys.
SPECIAL KEYS
In addition to the alphanumeric keys, there are some special function keys:
Escape Key:
The Esc key allows you to exit the current activity. By repeatedly pressing the Esc key you can go back to the Main Menu.
Break Esc
Break Key:
Break Esc
Press Shift and Break simultaneously when you want to interrupt a program in LOGO while it is running.
Tab Key:
Ta b
Press this key while in Word Processor to indent the cursor. This key can also be used during various activities to change fields.
6
Caps Lock Key:
Caps Lock
Press this key to make everything you type appear in capital letters without having to press the Shift key each time. Press once to activate this key. Press it again to release it.
Shift Key:
Shift
Press Shift to capitalize letters. This key can also access the alternate functions of other keys if pressed at the same time as those keys. Alternate functions are shown above the main function of a key.
Left
Help Key:
Player Help
When you are not sure about the answer, press the Help key. Help will give you hints, but, at the same time, you will lose a chance to answer the question. Press this key to receive hints in some of the activities. In activities like Synonyms or Antonyms, Help will show one of the letters in the answers as a hint. The Help key has slight variations among different activities, so for detailed usage, please refer to the description of the activities.
Symbol
Level Key:
Level
Press this key to select a level of difficulty in some of the activities. There are four levels with the first level being the easiest and fourth level being the most difficult. Levels can be changed at any time during an activity.
Symbol Key:
Symbol
Level
Press Shift and Symbol together to see a symbol box that contains several pages of
PG UP
symbols. Press the
HOME
PG DN
Right
END
keys to select a symbol. Then press the Enter
Player
key or click on it with the left mouse button to confirm the selection.
Quick Tag
Player Key:
Player
Press this key to select the 1-player or 2-player mode in the activities that have a 2-player mode.
Quick Tag
Quick Tag Key:
Player
Press the Shift key and the Quick Tag key to tag a question you would like to review later.
7
Print
Answer Key:
Screen
Answer
Press this key to show the correct answer to a question. You will not receive points if this key is pressed.
NOTE: In the 2-player mode the Answer key cannot be used during the first player’s
turn.
Print
Print Screen Key:
Screen
Answer
Press Shift and Print Screen to print the current screen.
Ctrl Key:
Ctrl
Press this key with other keys to perform special commands. Pressing the Help key in the Word Processor activity will show the shortcut table that details others uses for the Ctrl key.
Space Bar:
Space
Use this to insert a space between words or numbers when typing.
Alt Key:
Alt
Press this key with other keys to access the function shown on the top right corner of the key.
Repeat Key:
Repeat
Press this key to repeat the instructions and the question.
PG UP
Directional Keys:
HOME
PG DN
Right Player
END
These four keys will move the cursor up, down, left and right.
Home Key:
HOME
Press this key with the Ctrl key in the Word Processor activity to move the cursor to the previous word. Press this key with the Alt key in the Word Processor activity to move the cursor to the beginning of the current row.
8
Page Up Key:
PG UP
Press the PG UP Key with Ctrl Key in the Word Processor activity to move the cursor to the beginning of the current paragraph. Press the PG UP Key with Alt key in the
Word Processor activity to move the cursor to the previous page. Page Down Key:
PG DN
Press the PG DN key with Ctrl Key in the Word Processor activity will move the cursor to the ending of the current paragraph. Press the PG DN key with Alt Key in the Word
Processor activity will move the cursor to the next page.
Left Player/Right Player Keys:
Left Player
Help
Right
END
Player
In the 2-player mode of some activities you can compete against your friends in head­to-head competition. When a question is asked, the first person to press his or her player key will get the opportunity to answer the question first.
Right
END
End Key:
Player
Press this Key with the Ctrl Key in the Word Processor activity will move the cursor to the next word. Press this Key with the Alt Key in the Word Processor activity will move the cursor to the end of the current row.
Enter Key:
Enter
Press this key after typing each answer so the unit registers your input.
Insert Key:
Del Ins
Press the Insert key to alternate between inserting text and overwriting text.
Delete key:
Del Ins
Press the Shift key and the Delete key to erase anything to the right of the cursor.
Backspace Key:
Backspace
To correct an answer before it has been confirmed, press the Backspace key to delete the last input.
BACKLIGHT
Press this button to turn ON/OFF the LCD screen’s backlight.
9
CATEGORY BUTTONS
There are 73 activities in the VTECH® SILVERSTREAK™ learning aid. Press any category button to go to the menu list of corresponding activities.
Category buttons:
Category buttons are available to go directly to the selected group activities for LANGUAGE ARTS, MATHEMATICS, TRIVIA CHALLENGE, LOGIC AND GAMES, ART STUDIO, PERSONAL OFFICE and HOMEWORK LAB.
System Setup button:
Press this button and the system setup screen will be shown. For details in setting, please refer to System Setup on page 33.
Printer button:
When the printer button is pressed, the unit will display the printer selection window. The player can press this button to change the printer. For details, please refer to Printer
Setup on page 34.
Demo button:
The Demo button is available at any time to demonstrate any of the VTECH SILVERSTREAK™ activities. The Demo button in Main Menu will demonstrate all activities
and then return to the Main Menu. If the Demo button is pressed when the player is playing in an activity, it will demonstrate that activity.
10
®
Cartridge button:
When the cartridge button is pressed, the unit will run the cartridge. If a cartridge is not in the cartridge slot, the unit will display a message telling you that a cartridge has not been inserted.
NOTE: When inserting or removing a cartridge, make sure the unit is turned OFF.
E-Mail button:
The VTECH® E-mail Kit (sold separately) can be used with the VTECH® SILVERSTREAK™ to send and receive E-mail.
VTech® Zone™
VTech® Zone™ products (sold separately) can interact with the VTECH SILVERSTREAK™.
DESCRIPTION OF ACTIVITIES
LEVELS AND 2-PLAYER MODE
ACTIVITY LEVEL 2-PLAYER MODE
All Language Arts except: 1-4 YES Creative Writing N/A NO All Mathematics Activities 1-4 YES All Trivia Activities 1-4 YES Dragon Challenge 1-4 NO 3D Race Rally 1-4 NO 3D Tic Tac Toe 1-4 YES Disc Challenge 1-4 YES 3D Maze 1-4 NO All Art Studio Activities N/A NO All Personal Office Activities N/A NO Data Pairs 1 N/A NO Data Pairs 2 N/A YES Test Trainer 1 N/A NO Test Trainer 2 N/A YES
®
11
GENERAL DISPLAY
In most of the activities, you will see a display of the status information as well as icons and a working window. The status information includes the names of the players, the number of chances remaining and the score for each player. It also shows the level and the time left in the game.
Time Left
Level
On the right side of the screen under the time display, are two tabbed menus - General Setup and Favorite Activity. General Setup is the default setup. Favorite Activities can be accessed by clicking on its tab. You can personalize your Favorite Activities menu by clicking and dragging activities from the menus on the left and dropping them in the Favorite Activities menu.
In the General menu, there are icons that give you quick-access to convenient functions such as Help, Quick Tag, Returning to the Main Menu, Today's Schedule, Demo, Tools, Printer Setup and Clock Alarm. Click on the Tools icon will access the following functions.
TOOLS
Inside User Preferences, you are able to choose the following items:
GENERAL
Personal Information Enter your own personal information such as name, telephone, address, and birthday.
Number Entry Set the number input direction in mathematics and games.
Start-Up Preference Set your start-up message when you turn on the unit.
Date Format Select the date format.
DISPLAY
Several settings are available in this section, including:
• Screen Saver
When there is no input for a while, an animated picture will appear and move around
on the screen. You may select a screen saver and set the time to start the screen saver.
12
• Mouse Pointer
Select a different type of mouse pointer.
• Bubble Set the bubble text ON or OFF by clicking the ON/OFF icon.
• Message Scroll Speed
Adjust the scroll speed of messages in the unit.
LANGUAGE ARTS
WORD CHALLENGE
A meaning of a word will be displayed on the screen followed by a multiple choice box. Select the word that has the same meaning as the given word using the Up/Down keys or the mouse. Press Enter to confirm your answer. You can also type in 1, 2 or 3 to answer directly.
COMPREHENSION
You will be shown a paragraph followed by questions with multiple choice answers. To read the question again, click the upper right corner of the multiple choice box to close it. To switch between the paragraph reading and the question, click on the paragraph icon (show picture) or multiple choice icon (show picture). Select the correct answer using the Up/Down keys or the mouse. Press Enter to confirm your answer. You can also type in 1, 2 or 3 to answer directly.
SECRET WORD
Guess the secret word by typing in the correct letters. Press Enter to see if the letters are correct. There is no Help function but you get 20 chances to find the correct answer.
' A correct guess (both the letter and its position)
'
' An incorrect guess
'
' The letter is in the word but in the wrong position
'
GRAMMAR QUIZ
A sentence will be shown on screen with one word missing. Three multiple choice answers will appear. Select the correct answer using the Up/Down keys or the mouse. Press
Enter to confirm your answer. You can also type in 1, 2 or 3 to answer directly.
PARTS OF SPEECH
A sentence will be displayed. You will be asked to find the part of speech, such as noun or verb in it. Pick the best word for the answer using the mouse or the cursor control and press Enter key.
13
CROSSWORD
This activity shows a 16 x 8 grid with 10 words missing from the puzzle. You have to solve all 10 words based on the clues given. Choose an area where a word is missing using the mouse or cursor keys and press Enter. A clue will be provided. Type in the correct word and then press Enter. Repeat the steps above until all 10 words are filled in.
SYNONYMS
A word and a scrambled word will be shown. Rearrange the letters of the scrambled word to create a new word that has the same meaning as the given word. Press Enter to confirm your answer.
ANTONYMS
A word and a scrambled word will be shown. Rearrange the letters of the scrambled word to create a new word that has the opposite meaning of the given word. Press Enter to confirm your answer.
WORD PUZZLE
This activity shows a 16 x 8 grid with 10 words missing from the puzzle. Choose an area where a word is missing by using the mouse or the Up/Down keys and press Enter. A clue will be provided in the form of a simile. Type in the correct word and press Enter. Repeat the steps above until all 10 words are filled in.
SOUND ALIKES
A sentence will be displayed with one word missing. Two words with the same pronunciation will be given as choices. Select the word that fits the meaning of the sentence using the Up/Down keys or the mouse. Press Enter keys or the left mouse button to confirm your answer. You can also type in 1 or 2 to answer directly.
SENTENCE SHUFFLE
A sentence will be shown with its words in random order. You will be asked to reconstruct the sentence. To select a word, move the pointer to the desired word and press the left mouse button, move the pointer to the space (between two words) where the highlighted word should go, and press the left mouse button. The highlighted word will then move to that place. The sentence may also be unscrambled by using the Up/Down keys to change the highlighted word and the Left/Right keys to move the word. Once you have completed the sentence, click the Confirm icon in the lower right corner of the screen, or press Enter to confirm your answer.
CREATIVE WRITING
A list of writing topics and ideas will be displayed. Select a topic and the activity will launch the Word Processor where you can start your creative writing. You can print your story when you have finished (printer sold separately).
14
MATHEMATICS
MATH FUN
In levels 1 and 2, an equation of addition, subtraction, multiplication or division will appear on the screen. Input the correct answer using the number keys and then press Enter. In levels 3 and 4, a written question that includes an addition, subtraction, multiplication, or division problem will be displayed. Select the correct answer using the Up/Down keys or the mouse. Press Enter to confirm your answer. You can also type in 1, 2 or 3 to answer directly.
TIME OUT!
In levels 1 and 2, a question of time calculation will appear on the screen. Input the correct answer using the number keys then press Enter. In levels 3 and 4, a written question about time calculation will appear followed by a multiple choice box. Select the correct answer using the Up/Down keys or the mouse. Press Enter to confirm your
answer. You can also type in 1, 2 or 3 to answer directly.
COMMON GROUND
A question asking for the lowest common multiple will appear. Type in the correct answer using the number keys and press Enter to confirm your answer.
FACTOR REACTOR
A question asking for factors or greatest common factors will appear. Type in the correct answer using the number keys and then press Enter to confirm your answer.
COORDINATES
A coordinate plane will appear and you will be asked to give the coordinates of a point (points), or plot a point (points) with given coordinates. To input the coordinates of a point in levels 1 and 2 use the mouse to click in the boxes to select the x or y coordinate in levels 3 and 4. Then use Up/Down keys or the arrow icons to enter the values. Press Enter to confirm your answer. To plot a point, use the mouse to move the point to the correct place and press Enter.
SUM IT UP
In levels 1 and 2, an addition problem will appear on the screen. Input the correct answer using the number keys and then press Enter. In levels 3 and 4, a written question about an addition problem will appear. Select the correct answer using the Up/Down keys or the mouse. Press Enter to confirm your answer. You can also type in 1, 2 or 3 to answer directly.
MINUS MADNESS
In levels 1 and 2, a subtraction problem will appear on the screen. Input the correct answer using the number keys and then press Enter. In levels 3 and 4, a written question about a subtraction problem will appear. Select the correct answer using the Up/Down keys or the mouse. Press Enter to confirm your answer. You can also type in 1, 2 or 3 to answer directly.
15
MULTIPLICATION
In levels 1 and 2, a multiplication problem will appear on the screen. Input the correct answer using the number keys and then press Enter. In levels 3 and 4, a written question about a multiplication problem will appear. Select the correct answer using the Up/Down keys or the mouse. Press Enter to confirm your answer. You can also type in 1, 2 or 3 to answer directly.
DIVISION
In levels 1 and 2, a division problem will appear on the screen. Input the correct answer using the number keys and then press Enter. In levels 3 and 4, a written question about a division problem will appear. Select the correct answer using the Up/Down keys or the mouse. Press Enter to confirm your answer. You can also type in 1, 2 or 3 to answer directly.
ALGEBRA ATTACK!
An algebra question will appear on the screen. Find the value of the unknown number (X) and input the correct answer using the number keys. Press the Enter key to confirm your answer. Press the Help key to get a simplified Algebra function. By pressing the
Help key, you lose one chance to answer the question.
GEOMETRY
A 2-dimensional or 3-dimensional object will appear and you will be asked to find the area, perimeter or volume of the object. Input the correct answer by Press Enter to confirm your answer. Press the Help key to show a formula. By pressing the Help,
you lose one chance to answer the question.
GRAPH IT!
A graph will appear, followed by a question and a multiple choice box. Select the correct answer by using the Up/Down keys and press Enter to confirm your answer. You can also type in 1, 2 or 3 to answer directly.
THIS TO THAT
In levels 1 and 2, a question about converting units of measurement will appear. Input the correct answer using the number keys and then press Enter. In levels 3 and 4, a written question about converting units of measurement will appear. Select the correct answer using the Up/Down keys or the mouse. Press Enter to confirm your answer. You can also type in 1, 2 or 3 to answer directly.
FRACTION ACTION
In this activity, a question involving fractions will appear. Input the correct answer using the number keys and press Enter. Press the Help key to simplify the fraction. By pressing the Help key, you lose one chance to answer the question.
16
NUMBER PATTERNS
A logical series of numbers will appear, but one number will be missing. You must figure out the pattern and fill in the missing number using the number keys. Press the Enter key to confirm your answer.
MATH CHALLENGE
In this activity, you will be challenged with random questions from Time Out!, Addition, Subtraction, Multiplication, Division and This to That. You have to select the correct answer using the Up/Down keys or the mouse. Press Enter to confirm your answer. You can also type in 1, 2 or 3 to answer directly.
TRIVIA CHALLENGE
Your VTECH® SILVERSTREAK™ has eight challenging trivia activities that test your knowledge on the following subjects: Undersea Life Animal Life Entertainment Technology Space Discovery Geography Biology Knowledge Challenge
Use the mouse or the Up/Down keys to select the topic you want. A question on that topic will appear followed by a multiple choice box. Select the correct answer using the Up/Down keys or the mouse. Press Enter to confirm your answer. You can also type in 1, 2 or 3 to answer directly.
LOGIC AND GAMES
DRAGON CHALLENGE
Your quest in this strategy game is to find and defeat your opponent’s dragons before yours are found. First select a team. Next place your dragons on the board. There are three small dragons that use 1 space and two large dragons that use 2 spaces. Press the right mouse button to change the direction of a dragon 90 degrees. There are three
icons along the lower right corner of the screen. When you click the icon,
the computer will randomly place the dragons on the board for you. Click the to put all the dragons on game board back into the dragon pool to start over. Press
the the game starts, select a square within the grid by using the mouse or pressing the cursor
button to confirm the arrangement of the dragons and start the game. When
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button
keys. Click the left mouse key or press the Enter key to attack. You can attack again if you hit a target. If you miss, it becomes the computer's turn. The game will end when all of your opponent’s dragons, or your dragons have been destroyed.
In levels 1 and 2 the computer records all the squares that you try, even if you miss the enemy dragons. In levels 3 and 4 the computer will only record the squares if they contain an enemy dragon. If you miss, the square will remain blank so remember where you have aimed!
3D RACE RALLY
In this action game, the object is to drive along the track as fast as you can to win the race. First select a car by pressing the Left or Right Cursor key and confirm the selection by pressing the Enter key or double click on the car directly. Initially, the time limit is 50 seconds. However, when you drive through the checkpoint, extra time will be added. Use the cursor keys to control the car. Press the Up key to increase speed, the Down key to decrease speed. Use the Right and Left cursor keys to turn and to avoid obstacles.
Note: If you release "up" key, the speed of the car will decrease automatically.
3D TIC TAC TOE
In this strategy game, you can play either with a friend or against the computer. First
select a game piece by pressing the cursor keys or by double clicking the Press Enter to confirm. When the game starts, the screen will show a 3-dimensional
board. Move the game pieces alternately with your opponent. You can place your pieces with the mouse or by using Ta b and the Up/Down/Left/Right keys. The player who gets ‘3-in-a-row’ in any direction first wins the game.
icons.
DISC CHALLENGE
The computer will display a chessboard with two white tiles and two black tiles located in the middle. When it is the black tile's turn, you or the computer must place the black tile in a space where there is at least one white tile in any direction between the placed tile and another black tile on the chessboard. For example:
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If a player is not able to make a move, the turn will go back to the other player. Whoever gets the most tiles in his/her color on the chessboard will win the game.
3D MAZE
The object of this game is to reinforce the concept of direction and spatial awareness. You have to escape from the 3-dimensional maze with the help of a 2-dimensional map before your time expires. To access the 2-dimensional map, click on the Hand icon. To escape the maze you can use the Up/Down/Left/Right keys or use the arrow icons.
ART STUDIO
CARD MAKER
The VTECH® SILVERSTREAK™ learning aid has several built-in pictures for you to create your own greeting card for different occasions. You can add your own message on the card to give to your friends and relatives.
To create a folded card:
Click on the Background icon horizontal page format. Choose a picture to be used on the card. Use the arrow
keys to select the picture you like and press Enter key to confirm.
Select a border pattern and press Enter. Type in your text message and press the Enter key to confirm.
You can revise the card using the icons at the top of the screen or click on the Print icon to print the card (printer sold separately).
Under the File icon, you can save or delete the card, or start a new card.
at the top of the screen. Choose a vertical or
PICTURE MAKER
This graphic tool can help you create pictures easily. You have access to a wide range of painting and graphic editing tools. The main toolbar is on the top of the screen. In the menu, you will find 12 graphic tools.
1. Select - Use this to select an area of the drawing display. You can delete the selection by pressing Shift and Del.
2. Brush - This works in the same way as the pen tool, but the line is thicker and more flowing, just like a paintbrush!
3. Fill - Use this to fill a shape. Select Fill and press the left mouse button when it is over the shape that you want to fill.
4. Pen - To use the pen, hold down the left mouse button and move the mouse. This will draw a freehand line as you move the mouse.
5. Clear All - If you click on the Clear All icon, it will remove everything that you have drawn from the screen.
6. Text - Place the text tool where you would like to add text to your drawing.
7. Background - Click on the Background icon to bring up a selection of backgrounds
for your drawing. Scroll through the available backgrounds using the Left/Right key and then click on Confirm icon when you find one that you would like. If you would like to use a background select it before beginning your artwork.
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8. Stamp - Click on the Stamp icon to bring up the stamp window. Click on the stamp that you wish to use, then click on the Confirm icon. When you return to the picture you will see that the cursor has changed to the stamp. You can move it around with the mouse and press the left mouse button to stamp. To draw normally again, click on the Pen.
9. Line - This tool allows you to draw straight lines. Click where you want the line
to begin and then hold the left mouse button down and drag the cursor to where you want the line to finish. When you release the left mouse button the line will appear.
10. Circle - To create a circle hold down the left mouse button and drag the cursor until the circle is the correct size. Release the left mouse button to draw the
circle.
11. Square - To create a square hold down the left mouse button and drag the cursor until the square is the correct size. Release the mouse button to draw the square.
12. Undo - If you are not happy with the last thing that you drew, click the Undo tool to erase the last thing that you did.
Along the right side of the screen, there are four boxes showing 4 different shades of gray you can use to create your art. When your artwork is finished, you can save it or print it using the icons under the File menu.
PERSONAL OFFICE
WORD PROCESSOR
The VTECH® SILVERSTREAK™ learning product offers you one of the most important applications found in computers - word processing. With the Word Processor, documents can be created, edited, saved and printed. The Word Processor activity has six menu icons along the top of the screen. Each of these icons has a list of functions.
FILE
New New is the command to create a new file. Select New icon from the FILE menu and
it will ask whether you want to save the current file. If you type “Y”, it will save the file. If you type “N”, it will switch to the screen to create a new file.
Open Open is the command used to retrieve an existing file. Select Open from the
FILE menu and it will list out all the files. Select the file you want to retrieve and press
the Enter key or click it with the left mouse button. The content of the selected file will then appear on the screen.
Save
Saving a file is a very important option in Word Processor because if you forget to save the file, you will not be able to retrieve the file. In order to save a file, select Save
icon from the FILE menu and it will show a save box. The unit will prompt you with
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the file name. You need to type in a name and then press the Enter key to save the file. Please note that the file name should be no longer than 8 characters.
Save as
You can save the document with a specific name.
Delete
When you no longer need a file, erasing it is a good idea. Select Delete from the FILE menu and it will show a delete box. Then select the Cartridge icon to delete a file from the RAM cartridge or the Main Unit to delete a file from the Main Unit. After you select the source, it will list all the files. Select the file you want to delete and press the Enter key or click it with the left mouse button to confirm. A message will ask you for confirmation.
Note: When files are deleted, they will be erased permanently. Print
In order to use the print feature, you must connect the unit to a printer which works with the VTECH® SILVERSTREAK™ learning aid. Please see the list of compatible printers listed in the Printer Setup window. It is wise to save your file before printing. Select
Print icon from the FILE menu and it will print the file. Print Preview
Word Processor provides a way to view documents on the screen. Print Preview allows
you to see how a document will look on a printed page. To get back to your text once you have checked the print preview, press the Esc key.
EDIT
Most simple editing can be accomplished by using the Backspace key and the Del/Ins keys. When you need to change larger blocks of text, use the block editing features. The Edit menu is for editing blocks of text.
Defining a Block
The first step in block editing is to define or mark a block of text. To define a block, place the cursor at the first character of the block you want to edit and hold down the Shift key and the Right Arrow key at the same time or release the left mouse button and move the highlight with the mouse. When the cursor is at the end of the area you want to mark as a block, release the Shift key and the Right Arrow key or release the left mouse button. After a block of text is defined, use one of the three block editing tools: Cut block, Paste block, Copy block.
Cutting a Block
To cut a block of text, first define the block and select the Cut icon from the EDIT menu. The block will be removed from its current position and will be placed in memory. You can paste the block in any location in the document.
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Pasting a Block
After you have used the Cut or Copy option, move the cursor to the position where you want the block of text to be pasted. Select the Paste icon from the EDIT menu and the block of text you defined will be pasted to the selected location.
Copy a Block
To copy a block of text, first define the block and select the Copy icon from the EDIT menu. The block will be placed in memory. You can now add a copy of the block into any position within the text by using Paste icon.
Find/Replace
You can use this command to find specific text and replace it with new text.
TOOLS
Spell check
The spell checker checks a word to see if it is spelled correctly. To check the spelling of a word, highlight the word and select Spell Check from the TOOLS menu. If the word does not exist in the Spell Check memory, you will be given a list of possible words to replace it. You are also able to select one of the suggested words for replacement. Press the Esc key to return to the document.
FORMAT
Tab The unit will display this screen to let you set Tab spacing.
Fonts
The Word Processor has 4 types of fonts: 1) Bold, 2) Italic, 3) Bold and Italic,
4) Normal.
Bullet
You can add or remove bullets to list in the selected area or the current line.
Numbering
You can add or remove bullets to list in the selected area or the current line.
Alignment
You can use this tool to align text to the left margin, right margin, or center the text in the middle of the page.
INSERT
Page Break
The Page Break tool enables you to insert a page break manually.
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Symbol
The Symbol tool gives you a list of useful characters that you can use in your documents. Select Symbol icon from the Insert menu to see a list of characters and symbols for
PG UP
input. Press the
HOME
PG DN
Right
END
Player
keys to locate a symbol and press the Enter key
or click it with the left mouse button to confirm. Press the Esc key to return to the document.
Time
Allows you to insert the time into your document.
Date
Allows you to insert the date into your document.
Picture
Allows you to insert a picture into your document.
Page No.
The Page No. tool enables you to insert page numbers.
HELP
The Help tool is a reference table of commonly used shortcuts.
Menu Menu Item Shortcut key
File New Ctrl + N
Open Ctrl + O Save Ctrl + S Print Ctrl + P
Edit Cut Ctrl + X
Paste Ctrl + V Copy Ctrl + C Find/Replace Ctrl + F
Format Fonts Ctrl + D
Bold font Ctrl + B Italic font Ctrl + I Left alignment Ctrl + L Center Ctrl + E Right Ctrl + R
Insert Page Break Ctrl + Enter
Symbol Ctrl + Y Picture Ctrl + M Page number Ctrl + K
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TELEPHONE BOOK
This activity helps you keep track of personal information about your friends and relatives. The Telephone Book starts by showing the index (sorted alphabetically by first names). Click on any letter to see entries starting with that letter. Click on the Eye icon to the right side of the entry to see details for that entry. You can click on icons at the top of the screen to create a New entry, Search for an entry using name or telephone number, and Edit, Save or Delete an entry.
SCHEDULER
This activity keeps a full schedule for you and includes an alarm which can be turned
ON/OFF. Click the circle on the left side of the time entry to activate the alarm. Delete
Choose the Delete icon when you want to delete all the records of a particular date. Delete All
Choose the Delete All icon when you want to delete all the records in Scheduler. Text Search
This command lets you search an existing record using a specific word.
Date Search
This command lets you search for an existing record by date.
SPELL CHECKER
This activity is used to check the correct spelling of words. Type a word you want to check and press the Enter key to confirm. If the word is spelled correctly, the unit will advise you that the word is correct. If the word is not in the Spell Checker database, it will advise you that the word cannot be found or offer you a list of suggested words.
CALENDAR
This activity gives a calendar between the year 1900 and 2099. The screen will show a monthly calendar. You can go directly to any month between 1900 to 2099 by clicking on the arrow icons to either side of the month and the year at the top of the screen.
The icon searches for a specific date. The icon is used to mark any day as a holiday. The icon is used to print out the current calendar. There are also
two tiny icons next to each day of the calendar. The bottom icon will show you if there are any birthdays that day. The top icon takes you to the Scheduler page for that day. To get back to the Calendar once you have saved data in the Scheduler, press the Esc key.
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CONVERSION PAD
This activity offers you some basic unit conversions. First the screen will display the categories of the unit for you to choose such as: 1. Speed 2. Volume 3. Energy 4. Weight
5. Time 6. Length 7. Area 8. Temperature 9. Pressure 10. Power. In the next screen, input the value you know and press Enter to see it converted.
CALCULATOR
This is an eight-digit, fully functional calculator for addition, subtraction, multiplication and division. You can move the pointer to click on the calculator buttons or use the keys from the keyboard to perform a calculation. Be sure to press the AC icon or key to clear the Calculator before each calculation.
LOGO
This activity lets you experience Logo programming, which is a computer programming language. In Turtle Graphics you can program the VTECH® SILVERSTREAK™ to draw. The Logo activity has seven menu icons along the right side of the screen. Each of these icons has a list of functions.
Load Load a saved file from a RAM cartridge or the main unit.
Edit Edit the commands. This is where you can work on your routines. There are seven
functional icons along the top of the screen in edit mode.
New Open Save Save the current working file Save as Save the file with a specific name Delete Delete a file Print Print the current file Return
Text Window View the Logo commands. These are the commands that were entered beneath the turtle
screen. This is not the routine text.
Pause Pause the Logo program.
Create a new file Open a saved file
Escape to previous page
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Stop Stop running the Logo program.
Step This freezes the program so you can run it step by step. Press the step icon before
running the routine, then start the routine. Press the directional keys to see each step performed.
Print Print the graphic.
COMMANDS
In the home position, the Turtle is represented by a arrow and sits at the center of the screen pointing straight up. This location is indicated with the pair of numbers (0,0). The first number of this pair indicates how far left or right the Turtle is from the center of the screen; it is called the x-coordinate. The second number indicates how far up or down the Turtle is from the center of the screen; it is also called the y-coordinate. For example, the pair (10, -5) indicates that the Turtle is 10 steps to the right and 5 steps below the center of the screen.
Instructions to the Turtle are called commands. Each command begins with a key word telling the Turtle what to do. For example, “forward” is a command that tells the Turtle to move forward; “right” is a command that tells the Turtle to turn to the right. Often, commands will require additional information such as how far forward the Turtle should go. For example, “forward 10” tells the Turtle to move forward 10 steps; “right 90” is a command that tells the Turtle to turn 90 degrees (a quarter turn) to the right. If additional information is required for a command, it must appear immediately after the command, separated from the command by a space.
ROUTINES
Additional commands can be created by defining new LOGO routines, For example, here is a LOGO routine to tell your VTECH® SILVERSTREAK™ how to make a square: The title “to square” – should be indented this way as well as the final line “end”. The command lines should be single spaced. For example:
to square
forward 10 right 90 forward 10 right 90 forward 10 right 90 forward 10 right 90
end Drawing a square consists of going forward and turning right four times. This can be written
quicker by using a repeat command:
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to square
repeat 4 [forward 10 right 90]
end The repeat command has two sets of additional information or input - a number indicating
the number of times to repeat the command (“4”) and the list of commands to be repeated “(forward 10 right 90)”. Once this routine is defined, one need only to write “square” and LOGO will draw a 10-step square at the current Turtle location. This routine can draw squares of only one size. To enable it to draw squares of varying sizes, define the command with an input:
to square :n
repeat 4 [forward :n right 90]
end This command contains additional information or input “:n” which indicates the variable
size of the square. Once this routine is defined, one can write “square 25” to have LOGO draw a 25-step square at the current Turtle location. “Square 50” will make LOGO draw a 50-step square, “square 100” will LOGO draw a 100-step square, and so on. A routine to draw an equilateral triangle is as follows:
to triangle :n
right 30 repeat 3 [forward :n right 120] left 30
end After the routines for a square and a triangle have been defined, a routine to draw a
simple house can be made from a square with a triangle on the top: to house :n
square :n forward :n triangle :n back :n
end
VARIABLES
LOGO can interpret a string of characters in four ways:
1. Numeric value The strings “123” and “25.6” are recognized as numeric values.
2. Command The strings “square” and “triangle”, when created in the routines defined above, are
recognized as commands.
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3. Text To print the word “house”, if you write:
print house
LOGO sees the word “house” as a command. To enable LOGO to treat the word “house” as text, there must be double quote marks placed immediately before and after it. It should be written as
print "house"
4. Variable name Placing a colon “:” before a word enables LOGO to read the word as a variable. In
the example above, “forward :n” enables LOGO to read “:n” as a variable and use it as input to the command “forward.”
1. Drawing Commands
forward (fd) n turtle goes forward N steps. back (bk) n turtle goes back N steps. left (lt) n rotate the turtle left (counterclockwise) N degrees. right (rt) n rotate the turtle right (clockwise) N degrees. setx n turtle goes to X = N coordinate. sety n turtle goes to Y = N coordinate. setxy x y turtle goes to (x,y) coordinate. setheading (seth) n turn the turtle N degrees (clockwise) from the straight
up position.
setpc n set pen colour to N(N = 0~3). (0=white, 1=lightgrey,
2=dark grey, 3=black).
setbg n set background colour to N(N = 0~3). (0=white, 1=lightgrey,
2=dark grey, 3=black).
pencolour (pc) get current colour N of pen(N=0~3). (0=white,1=lightgrey,
2=dark grey, 3=black).
background (bg) get current background colour N (N=0~3).(0=white,
1=lightgrey, 2=dark grey, 3=black).
penup (pu) put the turtle’s pen up. When the turtle moves, it does
not draw a line.
pendown (pd) put the turtle’s pen down and draws a line when the
turtle moves.(default status)
showturtle (st) make the turtle shape visible.(default status) hideturtle (ht) make the turtle shape invisible. home move the turtle to the center of the screen, points the
turtle straight up (HEADING 0), but does not clear the graphics screen or alter the pen state.
clearscreen (cs) erase the graphics screen, returns the turtle to the center
of the screen, and sets the turtle’s heading to 0. CLEARSCREEN does not affect the pen state or screen colours.
xcor output the X coordinate of the turtle. ycor output the Y coordinate of the turtle. heading output the turtle’s degree.
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turtlestate (ts) output 4 turtle properties:
pen down? turtle visible? background colour pen colour
wrap make the turtle remain inside the graphics window no
matter how large a movement command is given. Any time the turtle moves off the window borders, it wraps around the window and reappears on the opposite edge.
window remove the boundaries from the turtle’s field of movement.
If the turtle moves beyond the borders of the graphics window, it continues to move, but cannot be seen.
fence prevent the turtle from moving beyond the edge of the
graphics window. If you try to move the turtle off the window, it does not move and Logo displays a message.
2. Mathematics Commands
abs n output the absolute value of its input. arctan n output the arctangent of its input. cos n output the cosine of its input. expn n calculate the natural base e (2.71828. . .) raised to the
power specified by its input.
int n output the integer portion of its input by removing the
decimal portion, if any. No rounding occurs.
log n output the natural logarithm of its input. log10 n output the base 10 logarithm of its input. product m n output the product of its inputs. PRODUCT expects two
inputs, but will accept more if it and all its inputs are enclosed in parentheses.
quotient m n output the result of dividing the first input by the second
input.
random n output a randomly selected number from 1 through its
input.
remainder m n output an integer which is the remainder of dividing the
first input by the second.
round n output the number rounded to the nearest integer. sin n output the sine of its input. sqrt n output the square root of its input. sum m n output the result of adding its inputs. SUM expects two
inputs, but will accept more if it and its inputs are enclosed in parentheses.
3. Word & List Commands
first n output the first element of its input. last n output the last element of its input. butfirst (bf) n output all but the first element of its input butlast (bl) n output all but the last element of its input word m n output a word made up of its inputs. WORD expects
two inputs, but will accept more if it and its inputs are enclosed in parentheses.
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sentence (se) m n output a list made up of its inputs. SENTENCE expects
two inputs, but will accept more if it and its inputs are enclosed in parentheses.
list m n output a list composed of its inputs. LIST expects two
inputs, but can accept more if it and its inputs are enclosed in paretheses.
firstput (fput) m n output an object which is created by putting the first
input at the beginning of the second input.
lastput (lput) m n output a new object which is created by placing the
first input at the end of the second input.
4. Logical Commands
and m n accept one or more inputs which must be either TRUE
or FALSE. Output TRUE if inputs true; otherwise, output FALSE.
not n output TRUE if input false; otherwise, output FALSE. or m n output FALSE if all of its inputs are false; otherwise,
it outputs TRUE. OR accepts one or more inputs which must be either TRUE or FALSE.
5. Other Commands
edit n enter the Logo editor and open an edit window. load n transfers the contents of the file specified by its input
from the disk to the workspace.
save n save the contents of the workspace to a file on the disk. open n open a device. If the specified file or device does not
exist, OPEN outputs FALSE. close n close a device. print n print its inputs to the output stream. type n print its inputs on the screen, and the prompt appears
after the last character printed. thing n output the value associated with the variable named
in the input.
pause temporarily halt the execution of a procedure. wait n insert a pause before the next instruction is run. The
length of the pause is the input to WAIT times 1/30
of a second. readchar (rc) output the first character from the input stream. If no
character is waiting to be read, READCHAR waits for
input from the keyboard. readword (rw) output in the form of a word from the input stream.
If no line is waiting to be read, READWORD waits for
input from the keyboard. readlist (rl) output in the form of a list from the input stream. If
no line is waiting to be read, READLIST waits for input
from the keyboard.
cleartext (ct) clear output window content. pots print the titles of all user-defined procedures. POTS
stands for “Print Out Titles”.
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erase (er) n remove the definition of its input from the workspace.
The input to ERASE must be a procedure name.
eraseall (erall) remove all procedures and variables from the workspace.
6. Flow control Commands if <condition> then [commands] The <condition> must result in a value of either TRUE
or FALSE. If the <condition> is TRUE then the commands
in [commands] are executed.
if <condition> then [commands1] If <condition> is TRUE then the commands
else [commands2] in [commands1] are executed. Otherwise the commands
in [commands2] are executed. label <label> This command marks a location in the program so execution
of LOGO commands can be started or resumed at this
point with a GO command. go <label> <label> must be a label defined elsewhere in the program
with a LABEL command. The GO command causes
command execution to jump to the location of the LABEL
command with the corresponding <label>. repeat <count> [commands] <count> must be an integer. The commands in [commands]
are executed <count> times. REPEAT commands can
be nested (i.e.: the [commands] part may contain REPEAT
commands). while <condition> [commands] <condition> must be TRUE or FALSE. If it is TRUE, the
commands in [commands] are executed. If it is still TRUE,
the [commands] are executed again and again until
<condition> is FALSE.
to <name> <inputs> This is the command to create a new command in
LOGO. For example “TO SQUARE :N” would create
a new command called SQUARE with one input. end This must be the last line in any new command description. make MAKE defines a variable using the name of the first
input and assigns the second input as the value of that
variable. Once you have created the variable, you can
get its contents by using :name. Think of the colon (:)
as “the value of name”. stop STOP makes Logo halt execution of the current procedure
and return to the calling procedure. output (op) make its input the output of the procedure. OUTPUT
can only be used within a procedure. After the object
of OUTPUT is run, control returns to the calling procedure
or to toplevel.
LOGO BEGINNER
This activity contains sample programs for beginners.
LOGO INTERMEDIATE
This activity contains intermediate level sample programs.
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LOGO ADVANCED
This activity contains advanced level sample programs.
MONEY MANAGER
This activity teaches the basics of money management. Money Manager has three menu icons (New,Edit and Delete) along the left-top corner of the screen.
To start using the Money Manager click on the New icon to set up a new data sheet. The current date will automatically appear. To change the date, simply type over it. Press
Enter to confirm. Under 'Content' type in where the money has come from, and press Enter to confirm.
Under the '$' sign, type in the amount of money you receive. You must remember to change the symbol by using the keyboard: '+' if you receive money, and '-' if you spend money. The net total at the bottom of the screen will keep track of exactly how much money you have.
HOMEWORK LAB
DATA PAIRS 1
In this activity you can enter pairs of data you would like to be quizzed on.
DATA PAIRS 2
In this activity you can quiz yourself on the stored data pairs from Data Pairs 1.
TEST TRAINER 1
In this activity you are allowed to input your own questions and answers. Once you have entered the data you have to save it by clicking on the Save icon at the top of the screen.
TEST TRAINER 2
In this activity you can quiz yourself on the stored questions you input in Test Trainer 1. The Language activities that are part of the Homework Lab™ can be found on one of
the two bonus cartridges. For details on operating the bonus cartridges please refer to the Cartridge section of the manual.
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SYSTEM SETUP
FILE CABINET
File Manager allows you to view memory status of files on the Main Unit or RAM Cartridge. The File Manager allows you to move and copy files between the main unit
and a RAM Cartridge (sold separately). You can also rename files and delete files. If you decide to format either the Main Unit or the RAM Cartridge, you will lose all the data that is stored in them. Make sure you have printed copies of your work if you do not want to lose it.
QUICK TAG
Quick Tag allows you to manually mark and retrieve any question so you can review
it later. To save a question to Quick Tag you have to click on the Quick Tag icon, or press Shift and Quick Tag together. You can mark questions from almost all the activities. When you enter the Quick Tag menu you can click on questions to replay them. When you have finished with a question you can erase it by highlighting it and clicking on the Delete icon.
SOUND EFFECT
Sound Effect allows you to turn sound effects ON or OFF as well as select a sound
effect for different events.
BACKGROUND MUSIC
The music in the unit may be turned ON or OFF by selecting the ON/OFF icon in the Background Music window.
DATE & TIME
Date & Time allows you to set the time or set the alarm ON or OFF by selecting the ON/OFF icon in the Alarm window.
SCORING STATISTICS
This setting provides a Scoring Statistics report for you to review in graphics. To setup the Scoring Statistics function, you have to select the activities that you want to record before playing in them. In Scoring Statistics you can highlight the activities you want by clicking on the small circle next to the activity name. You can highlight up to five activities to record scores for. These will then be stored on the unit so when you enter any of the selected activities, the unit will record your score. You can view it as a graph by re-entering the Scoring Statistics and selecting Report and clicking on the Graph icon. Your VTECH® SILVERSTREAK™ can save up to five graphs for each activity so you can see your improvement.
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PRINTER SETUP
There are a number of printers that the VTECH® SILVERSTREAK™ learning aid is compatible with. For the latest updates on compatible printers, please visit our website: www.vtechkids.com or call our Consumer Services Department at 1-800-521-2010.
®
NOTE:1)The VTECH
from the manufacturers listed in the Printer Setup list by selecting one of the Generic printers, but the unit has not been tested with these printers.
2) Many printers can be configured to work like a different model. The VTECH
SILVERSTREAK™ learning aid can also be used with printers that are set up to work like the printers listed in the Printer Setup list by selecting one of the Generic printers. Please refer to your printer manual for different configurations.
SILVERSTREAK™ learning aid may also work with other models
TROUBLESHOOTING PRINTER ERRORS
When a Printer Error message appears, you may have encountered one or more of the following errors:
1. The power cable is not plugged into the electrical outlet properly.
2. The printer cable is not securely connected between the printer and the unit.
3. The printer is not turned ON.
4. The paper has jammed in the printer.
5. The printer has run out of paper.
6. The paper did not feed in time. Please check for these faults. Once you have solved the problem, reset the printer, or
follow the Printer Connection instructions in the Getting Started section of this manual to try printing again. If you have any other problems with your printer, please refer to your printer's manual for details.
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HOW TO USE AN EXPANSION CARTRIDGE
The VTECH® SILVERSTREAK™ learning aid offers optional expansion cartridges. To use a cartridge, follow these steps:
1. Turn the unit OFF. 2 Insert a cartridge into the slot located on the side of the unit with the label facing
up. You should feel the cartridge click into place.
3. Turn the unit ON.
4. Press the cartridge button on the keyboard and the cartridge activities can be accessed. NOTE: For information on purchasing cartridges, call our Consumer Services Department
at 1-800-521-2010 in the U.S. or at 1-800-267-7377 in Canada. A service representative will be happy to help you.
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ACTIVITY CARTRIDGES
FOREIGN LANGUAGES
GERMAN TRANSLATOR
This activity will help you learn German phrases and vocabulary. You will be introduced to simple German words and phrases.
GERMAN TESTER
In this activity, you will be tested on the German words and phrases that you’ve learned in the German Translator activity.
FRENCH TRANSLATOR
This activity will help you learn French phrases and vocabulary. You will be introduced to simple French words and phrases.
FRENCH TESTER
In this activity, you will be tested on the French words and phrases that you’ve learned in the French Translator activity.
SPANISH TRANSLATOR
This activity will help you learn about Spanish phrases and vocabulary. You will be introduced to simple Spanish words and phrases.
SPANISH TESTER
In this activity, you will be tested on the Spanish words and phrases that you’ve learned in the Spanish Translator activity.
TYPING CHALLENGE
The unit will display a paragraph. Begin typing the letters displayed in the paragraph and a timer will start counting at the same time. Once you have finished typing the paragraph, the unit will tell you the speed and accuracy of your typing.
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SCORING
The following table lists how scoring is done for each of the activities that keep score in the VTECH® SILVERSTREAK™.
NOTE: The following activities do not have scoring or a 2-player mode.
Creative Writing Conversion Pad 8-digit Calculator 3D Race Rally LOGO Dragon Challenge LOGO Beginner 3D Maze LOGO Intermediate Card Maker LOGO Advanced Picture Maker Money Manager Word Processor Data Pairs 1 Telephone Book German Translator Scheduler Spanish Translator Spell Checker French Translator Calendar
Test Trainer 1
SCORING CODE
Code 1-Player Mode 2-Player Mode
1 Question per round 5 Questions per round 5
Correct answer on 1st try 20 Starting Score 100 Correct answer on 2nd try 10 Correct answer on 3rd try 5 Correct answer
1st player 20 2nd player 10
Wrong answer
1st player -20 2nd player -10
2 Words per round 10
Correct answer 10
letters
correct
total
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x100%
60 seconds/minute
x
6 letters/word
3
speed =
accuracy =
time(seconds)
VTECH® SILVERSTREAK™ ACTIVITIES:
Activities Scoring Code
Word Challenge 1 Comprehension 1 Secret Word 1 Grammar Quiz 1 Parts of Speech 1 Crossword 2 Synonyms 1 Antonyms 1 Word Puzzle 2 Sound Alikes 1 Sentence Shuffle 1 Creative Writing NO All Mathematic Activities 1 All Trivia Challenge Activities 1 Dragon Challenge NO 3D Race Rally NO 3D Tic Tac Toe NO Disc Challenge NO 3D Maze NO All Art Studio NO All Personal Office NO Data Pairs 1 NO Data Pairs 2 1 Test Trainer 1 NO Test Trainer 2 1
German Translator German Tester French Translator French Tester Spanish Translator Spanish Tester
Typing Challenge 3
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NO
1
NO
1
NO
1
CARE AND MAINTENANCE
1. Keep the unit clean by wiping it with a slightly damp cloth.
2. Keep the unit out of direct sunlight and away from direct sources of heat.
3. Remove batteries when the unit will not be in use for a long period.
4. Do not drop the unit on hard surfaces or try to dismantle it.
5. Do not immerse the unit in water or get the unit wet.
IMPORTANT NOTE: Creating and developing electronic learning aids is accompanied by a responsibility that we at VTECH of the information that forms the value of our products. However, errors sometimes can occur. It is important for us to know that we stand behind our products and encourage you to call our Consumer Services Department at 1-800-521-2010 in the U.S. or 1-800-267-7377 in Canada with any problems and/or suggestions that you might have. A service representative will be happy to help you.
NOTE:
This equipment generates and uses radio frequency energy and if not installed and used properly, that is, not in strict accordance with the manufacturer’s instructions, it may cause interference to radio and television reception. It has been tested and found to comply within the limits for a Class B computing device in accordance with the specifications in Subpart J of Part 15 FCC Rules, which are designed to provide reasonable protection against such interference in a residential installation. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
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take very seriously. We make every effort to ensure the accuracy
• Reorient the receiving antenna
• Relocate this product with respect to the receiver
• Move this product away from the receiver
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