CARE AND MAINTENANCE............................................38
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INTRODUCTION
Thank you for purchasing the VTECH® SILVERSTREAK™ lear ning product! We at VTECH
are committed to providing the highest quality products to entertain and educate your
children. Should you have any questions or concerns, please call our Consumer Services
Department at 1-800-521-2010 in the U.S. or at 1-800-267-7377 in Canada.
®
The VTECH
range of exciting and educational activities for interactive learning! The unit’s 73 builtin activities and computer skill’s tools encourage learning in an entertaining and effective
manner.
LCD SCREEN
LED LENS
SILVERSTREAK™ is an electronic learning aid. This unit offers a wide
®
CATEGORY
BUTTONS
SPEED
SCROLLER
KEYBOARD
TOUCH
PAD
LEFT MOUSE
BUTTON
RIGHT MOUSE
BUTTON
CONTRAST
CONTROL
VOLUME
CONTROL
ON
BUTTON
OFF
BUTTON
CARTRIDGE
DOOR
MOUSE
MOUSE
PAD
CARTRIDGES
1
PREPARATION
MOUSE CONNECTION
1. Make sure the unit is turned OFF.
2. Locate the mouse jack on the back of the unit.
3. Plug the mouse into the mouse jack.
PRINTER CONNECTION
1. Make sure both the VTECH® SILVERSTREAK™ learning aid and the printer are turned
OFF.
2. Locate the printer port on the back of the VTECH® SILVERSTREAK™ learning product.
3. Connect the printer plug to the printer port.
4. Turn ON the VTECH® SILVERSTREAK™ learning product and the printer.
POWER SOURCE
The VTECH® SILVERSTREAK™ learning aid can be operated by using 6 “AA” size
batteries or a 9V 300mA AC center-positive adaptor (sold separately).
BATTERY INSTALLATION
1. Make sure the unit is turned OFF.
2. Locate the battery cover on the bottom of the
unit and open it.
3. Insert 6 "AA" size batteries as illustrated.
DO NOT USE RECHARGEABLE BATTERIES
in this unit.
4. Close the battery cover.
BATTERY NOTICE
•Install batteries correctly observing the polarity
(+, _) signs to avoid leakage.
•Do not mix old and new batteries.
•Do not use batteries of different types.
•Remove batteries from the unit when you are not going to use the unit for a long
time.
•Do not dispose of batteries in fire.
•Do not attempt to recharge ordinary batteries.
•Do not short-circuit supply terminals.
2
BACKUP BATTERY INSTALLATION
1. Make sure the unit is OFF.
2 Locate the backup battery cover on the bottom of the unit
and open it.
3. Insert 1 CR2032 battery as illustrated.
4. Replace the battery cover.
To avoid damage to the unit from leaky batteries, replace the
backup battery at least once a year.
NOTE: While replacing the backup battery, the 6 “AA” size
batteries must be kept in the unit or the unit must
be connected to the 9V adaptor while the adaptor is
plugged in. If not, you will lose all the information stored
in the following activities:
• Word Processor• Money Manager
• Calendar• Telephone Book
• Scheduler• Card Maker
• Picture Maker• LOGO
• Data Pairs 1 & 2• Test Trainer 1 & 2
In addition to these activities, newly setup players' names and scores will also be lost.
AC ADAPTOR CONNECTION
Use a standard 9V 300mA AC center-positive adaptor.
1. Make sure the unit is OFF.
2. Locate the adaptor jack on the left side of the unit.
3. Plug the adaptor into the unit’s adaptor jack.
4. Plug the adaptor into a wall outlet.
POWER BUTTON
Turn ON your VTECH® SILVERSTREAK™ learning aid by pressing the POWER button.
Turn the unit OFF by pressing the POWER button again.
3
IF THE UNIT DOESN’T TURN ON OR STOPS RESPONDING
If the unit does not respond when pressing the POWER button, or if the unit suddenly
stops responding, the batteries may need to be replaced or the unit may need to be
reset. Before inserting new batteries, press and hold the RESET button on the bottom
of the unit. Use a small blunt object to gently press the RESET button.
Bottom
Cabinet
Press
Reset
button
STILL HAVING PROBLEMS?
If the problem still persists, we encourage you to contact our Consumer Services
Department at 1-800-521-2010 in the U.S. or 1-800-267-7377 in Canada with any problems
and/or suggestions that you might have. A service representative will be happy to assist
you.
AUTOMATIC SHUT-OFF
If there is no input into the VTECH® SILVERSTREAK™ learning product for several
minutes, the unit will automatically shut off to save power. After the automatic shut-off
is activated, you need to press the POWER button to turn it ON. We recommend that
you turn the unit OFF when not playing with it. If the VTECH® SILVERSTREAK™ learning
product is not going to be used for a long period, remove the batteries and unplug the
adaptor.
CONTRAST CONTROL
Adjust the image on the screen by sliding the Contrast Control up for higher
contrast and down for lower contrast.
VOLUME CONTROL
Adjust the volume by sliding the Volume Control up to raise the volume and
down to lower the volume.
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MOUSE, KEYBOARD AND CURSOR
CONTROL
Left mouse
button
Right mouse
button
®
Mouse door
MOUSE
To use the mouse, push it in the direction that you would like the pointer on the
screen to move. To move the pointer to the right side of the screen, push the mouse
to the right. To move the pointer to the left side of the screen, push the mouse to the
left. To move the pointer to the top of the screen, push the mouse away from you. To
move the pointer to the bottom of the screen, pull the mouse towards you. In most activities,
pressing the left mouse button will have the same effect as pressing the Enter key.
CLEANING THE MOUSE
To clean the mouse, open the cover on the bottom of the
mouse by using a screwdriver. The arrow indicator on the
cover shows the releasing direction. Once the cover is
removed, the mouse ball should be taken out, and the
contents inside the mouse should be cleaned with a dry cloth.
The mouse ball should also be cleaned with a dry cloth. Once
you have finished cleaning the mouse, place the mouse ball
back into the mouse, replace the cover and screw the cover
back on the mouse.
TOUCH PAD
Touch Pad
The touch pad functions in the same manner as the mouse. To move the pointer around
the screen, put your finger on the pad and move. The buttons on the touch pad have
the same functions as the buttons on the mouse.
5
S
P
E
E
D
S
C
R
O
L
L
E
SPEED SCROLLER
R
The Speed Scroller enables you to scroll quickly through text in activities such as the
Word Processor.
KEYBOARD
Break
Esc
Tab
Caps Lock
Shift
Left
Player
Help
!
@
1
2
QW
AC
A
Symbol
Level
£
%
$
#
3
E
+
C
S
D
4
5
TYUI O
R
X
–
F
G
&
^
6
7
.%
J
H
ZXCVBN
Quick
Print
Tag
Player
Screen
Answer
Space
Ctrl
*
8
M
(
9
L
K
<
,.
Alt
)
0
>
Repeat
P
:
;
—
–
?
/
+
Backspace
=
Del
}
{
[
]
Ins
"
'
PG UP
PG DNHOME
Enter
Shift
Right
Player
END
The VTECH® SILVERSTREAK™ learning aid has a full alphanumeric keyboard with 65
keys.
Key labels
Some keys have two different functions. These keys are activated when choosing various
activities. Please refer to the description of activities to learn about the dual-function keys.
SPECIAL KEYS
In addition to the alphanumeric keys, there are some special function keys:
Escape Key:
The Esc key allows you to exit the current activity. By repeatedly pressing the Esc key
you can go back to the Main Menu.
Break
Esc
Break Key:
Break
Esc
Press Shift and Break simultaneously when you want to interrupt a program in LOGO
while it is running.
Tab Key:
Ta b
Press this key while in Word Processor to indent the cursor. This key can also be
used during various activities to change fields.
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Caps Lock Key:
Caps Lock
Press this key to make everything you type appear in capital letters without having to
press the Shift key each time. Press once to activate this key. Press it again to release it.
Shift Key:
Shift
Press Shift to capitalize letters. This key can also access the alternate functions of other
keys if pressed at the same time as those keys. Alternate functions are shown above
the main function of a key.
Left
Help Key:
Player
Help
When you are not sure about the answer, press the Help key. Help will give you hints,
but, at the same time, you will lose a chance to answer the question. Press this key
to receive hints in some of the activities. In activities like Synonyms or Antonyms, Help
will show one of the letters in the answers as a hint. The Help key has slight variations
among different activities, so for detailed usage, please refer to the description of the
activities.
Symbol
Level Key:
Level
Press this key to select a level of difficulty in some of the activities. There are four levels
with the first level being the easiest and fourth level being the most difficult. Levels can
be changed at any time during an activity.
Symbol Key:
Symbol
Level
Press Shift and Symbol together to see a symbol box that contains several pages of
PG UP
symbols. Press the
HOME
PG DN
Right
END
keys to select a symbol. Then press the Enter
Player
key or click on it with the left mouse button to confirm the selection.
Quick
Tag
Player Key:
Player
Press this key to select the 1-player or 2-player mode in the activities that have a
2-player mode.
Quick
Tag
Quick Tag Key:
Player
Press the Shift key and the Quick Tag key to tag a question you would like to review
later.
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Print
Answer Key:
Screen
Answer
Press this key to show the correct answer to a question. You will not receive points
if this key is pressed.
NOTE: In the 2-player mode the Answer key cannot be used during the first player’s
turn.
Print
Print Screen Key:
Screen
Answer
Press Shift and Print Screen to print the current screen.
Ctrl Key:
Ctrl
Press this key with other keys to perform special commands. Pressing the Help key
in the Word Processor activity will show the shortcut table that details others uses for
the Ctrl key.
Space Bar:
Space
Use this to insert a space between words or numbers when typing.
Alt Key:
Alt
Press this key with other keys to access the function shown on the top right corner of
the key.
Repeat Key:
Repeat
Press this key to repeat the instructions and the question.
PG UP
Directional Keys:
HOME
PG DN
Right
Player
END
These four keys will move the cursor up, down, left and right.
Home Key:
HOME
Press this key with the Ctrl key in the Word Processor activity to move the cursor to
the previous word. Press this key with the Alt key in the Word Processor activity to
move the cursor to the beginning of the current row.
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Page Up Key:
PG UP
Press the PG UP Key with Ctrl Key in the Word Processor activity to move the cursor
to the beginning of the current paragraph. Press the PG UP Key with Alt key in the
Word Processor activity to move the cursor to the previous page.
Page Down Key:
PG DN
Press the PG DN key with Ctrl Key in the Word Processor activity will move the cursor
to the ending of the current paragraph. Press the PG DN key with Alt Key in the Word
Processor activity will move the cursor to the next page.
Left Player/Right Player Keys:
Left
Player
Help
Right
END
Player
In the 2-player mode of some activities you can compete against your friends in headto-head competition. When a question is asked, the first person to press his or her player
key will get the opportunity to answer the question first.
Right
END
End Key:
Player
Press this Key with the Ctrl Key in the Word Processor activity will move the cursor
to the next word. Press this Key with the Alt Key in the Word Processor activity will
move the cursor to the end of the current row.
Enter Key:
Enter
Press this key after typing each answer so the unit registers your input.
Insert Key:
Del
Ins
Press the Insert key to alternate between inserting text and overwriting text.
Delete key:
Del
Ins
Press the Shift key and the Delete key to erase anything to the right of the cursor.
Backspace Key:
Backspace
To correct an answer before it has been confirmed, press the Backspace key to delete
the last input.
BACKLIGHT
Press this button to turn ON/OFF the LCD screen’s backlight.
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CATEGORY BUTTONS
There are 73 activities in the VTECH® SILVERSTREAK™ learning aid. Press any category
button to go to the menu list of corresponding activities.
Category buttons:
Category buttons are available to go directly to the selected group activities for LANGUAGE
ARTS, MATHEMATICS, TRIVIA CHALLENGE, LOGIC AND GAMES, ART STUDIO,
PERSONAL OFFICE and HOMEWORK LAB™.
System Setup button:
Press this button and the system setup screen will be shown. For details in setting,
please refer to System Setup on page 33.
Printer button:
When the printer button is pressed, the unit will display the printer selection window. The
player can press this button to change the printer. For details, please refer to Printer
Setup on page 34.
Demo button:
The Demo button is available at any time to demonstrate any of the VTECH
SILVERSTREAK™ activities. The Demo button in Main Menu will demonstrate all activities
and then return to the Main Menu. If the Demo button is pressed when the player is
playing in an activity, it will demonstrate that activity.
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®
Cartridge button:
When the cartridge button is pressed, the unit will run the cartridge. If a cartridge is
not in the cartridge slot, the unit will display a message telling you that a cartridge has
not been inserted.
NOTE: When inserting or removing a cartridge, make sure the unit is turned OFF.
E-Mail button:
The VTECH® E-mail Kit (sold separately) can be used with the VTECH® SILVERSTREAK™
to send and receive E-mail.
VTech® Zone™
VTech® Zone™ products (sold separately) can interact with the VTECH
SILVERSTREAK™.
DESCRIPTION OF ACTIVITIES
LEVELS AND 2-PLAYER MODE
ACTIVITYLEVEL2-PLAYER MODE
All Language Arts except:1-4YES
Creative WritingN/ANO
All Mathematics Activities1-4YES
All Trivia Activities1-4YES
Dragon Challenge1-4NO
3D Race Rally1-4NO
3D Tic Tac Toe1-4YES
Disc Challenge1-4YES
3D Maze1-4NO
All Art Studio ActivitiesN/ANO
All Personal Office ActivitiesN/ANO
Data Pairs 1N/ANO
Data Pairs 2N/AYES
Test Trainer 1N/ANO
Test Trainer 2N/AYES
®
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GENERAL DISPLAY
In most of the activities, you will see a display of the status information as well as icons
and a working window. The status information includes the names of the players, the
number of chances remaining and the score for each player. It also shows the level
and the time left in the game.
Time Left
Level
On the right side of the screen under the time display, are two tabbed menus - General
Setup and Favorite Activity. General Setup is the default setup. Favorite Activities can
be accessed by clicking on its tab. You can personalize your Favorite Activities menu
by clicking and dragging activities from the menus on the left and dropping them in the
Favorite Activities menu.
In the General menu, there are icons that give you quick-access to convenient functions
such as Help, Quick Tag, Returning to the Main Menu, Today's Schedule, Demo, Tools,
Printer Setup and Clock Alarm. Click on the Tools icon will access the following functions.
TOOLS
Inside User Preferences, you are able to choose the following items:
GENERAL
• Personal Information
Enter your own personal information such as name, telephone, address, and birthday.
• Number Entry
Set the number input direction in mathematics and games.
• Start-Up Preference
Set your start-up message when you turn on the unit.
• Date Format
Select the date format.
DISPLAY
Several settings are available in this section, including:
• Screen Saver
When there is no input for a while, an animated picture will appear and move around
on the screen. You may select a screen saver and set the time to start the screen
saver.
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• Mouse Pointer
Select a different type of mouse pointer.
• Bubble
Set the bubble text ON or OFF by clicking the ON/OFF icon.
• Message Scroll Speed
Adjust the scroll speed of messages in the unit.
LANGUAGE ARTS
WORD CHALLENGE
A meaning of a word will be displayed on the screen followed by a multiple choice box.
Select the word that has the same meaning as the given word using the Up/Down keys
or the mouse. Press Enter to confirm your answer. You can also type in 1, 2 or 3 to
answer directly.
COMPREHENSION
You will be shown a paragraph followed by questions with multiple choice answers. To
read the question again, click the upper right corner of the multiple choice box to close
it. To switch between the paragraph reading and the question, click on the paragraph
icon (show picture) or multiple choice icon (show picture). Select the correct answer using
the Up/Down keys or the mouse. Press Enter to confirm your answer. You can also
type in 1, 2 or 3 to answer directly.
SECRET WORD
Guess the secret word by typing in the correct letters. Press Enter to see if the letters
are correct. There is no Help function but you get 20 chances to find the correct answer.
'A correct guess (both the letter and its position)
'
'An incorrect guess
'
'The letter is in the word but in the wrong position
'
GRAMMAR QUIZ
A sentence will be shown on screen with one word missing. Three multiple choice answers
will appear. Select the correct answer using the Up/Down keys or the mouse. Press
Enter to confirm your answer. You can also type in 1, 2 or 3 to answer directly.
PARTS OF SPEECH
A sentence will be displayed. You will be asked to find the part of speech, such as
noun or verb in it. Pick the best word for the answer using the mouse or the cursor
control and press Enter key.
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CROSSWORD
This activity shows a 16 x 8 grid with 10 words missing from the puzzle. You have
to solve all 10 words based on the clues given. Choose an area where a word is missing
using the mouse or cursor keys and press Enter. A clue will be provided. Type in the
correct word and then press Enter. Repeat the steps above until all 10 words are filled
in.
SYNONYMS
A word and a scrambled word will be shown. Rearrange the letters of the scrambled
word to create a new word that has the same meaning as the given word. Press Enter
to confirm your answer.
ANTONYMS
A word and a scrambled word will be shown. Rearrange the letters of the scrambled
word to create a new word that has the opposite meaning of the given word. Press Enter
to confirm your answer.
WORD PUZZLE
This activity shows a 16 x 8 grid with 10 words missing from the puzzle. Choose an
area where a word is missing by using the mouse or the Up/Down keys and press Enter.
A clue will be provided in the form of a simile. Type in the correct word and press Enter.
Repeat the steps above until all 10 words are filled in.
SOUND ALIKES
A sentence will be displayed with one word missing. Two words with the same
pronunciation will be given as choices. Select the word that fits the meaning of the sentence
using the Up/Down keys or the mouse. Press Enter keys or the left mouse button to
confirm your answer. You can also type in 1 or 2 to answer directly.
SENTENCE SHUFFLE
A sentence will be shown with its words in random order. You will be asked to reconstruct
the sentence. To select a word, move the pointer to the desired word and press the
left mouse button, move the pointer to the space (between two words) where the highlighted
word should go, and press the left mouse button. The highlighted word will then move
to that place. The sentence may also be unscrambled by using the Up/Down keys to
change the highlighted word and the Left/Right keys to move the word. Once you have
completed the sentence, click the Confirm icon in the lower right corner of the screen,
or press Enter to confirm your answer.
CREATIVE WRITING
A list of writing topics and ideas will be displayed. Select a topic and the activity will
launch the Word Processor where you can start your creative writing. You can print
your story when you have finished (printer sold separately).
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MATHEMATICS
MATH FUN
In levels 1 and 2, an equation of addition, subtraction, multiplication or division will appear
on the screen. Input the correct answer using the number keys and then press Enter.
In levels 3 and 4, a written question that includes an addition, subtraction, multiplication,
or division problem will be displayed. Select the correct answer using the Up/Down keys
or the mouse. Press Enter to confirm your answer. You can also type in 1, 2 or 3
to answer directly.
TIME OUT!
In levels 1 and 2, a question of time calculation will appear on the screen. Input the
correct answer using the number keys then press Enter. In levels 3 and 4, a written
question about time calculation will appear followed by a multiple choice box. Select the
correct answer using the Up/Down keys or the mouse. Press Enter to confirm your
answer. You can also type in 1, 2 or 3 to answer directly.
COMMON GROUND
A question asking for the lowest common multiple will appear. Type in the correct answer
using the number keys and press Enter to confirm your answer.
FACTOR REACTOR
A question asking for factors or greatest common factors will appear. Type in the correct
answer using the number keys and then press Enter to confirm your answer.
COORDINATES
A coordinate plane will appear and you will be asked to give the coordinates of a point
(points), or plot a point (points) with given coordinates. To input the coordinates of a
point in levels 1 and 2 use the mouse to click in the boxes to select the x or y coordinate
in levels 3 and 4. Then use Up/Down keys or the arrow icons to enter the values. Press
Enter to confirm your answer. To plot a point, use the mouse to move the point to the
correct place and press Enter.
SUM IT UP
In levels 1 and 2, an addition problem will appear on the screen. Input the correct answer
using the number keys and then press Enter. In levels 3 and 4, a written question about
an addition problem will appear. Select the correct answer using the Up/Down keys or
the mouse. Press Enter to confirm your answer. You can also type in 1, 2 or 3 to
answer directly.
MINUS MADNESS
In levels 1 and 2, a subtraction problem will appear on the screen. Input the correct
answer using the number keys and then press Enter. In levels 3 and 4, a written question
about a subtraction problem will appear. Select the correct answer using the Up/Down
keys or the mouse. Press Enter to confirm your answer. You can also type in 1, 2
or 3 to answer directly.
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MULTIPLICATION
In levels 1 and 2, a multiplication problem will appear on the screen. Input the correct
answer using the number keys and then press Enter. In levels 3 and 4, a written question
about a multiplication problem will appear. Select the correct answer using the Up/Down
keys or the mouse. Press Enter to confirm your answer. You can also type in 1, 2
or 3 to answer directly.
DIVISION
In levels 1 and 2, a division problem will appear on the screen. Input the correct answer
using the number keys and then press Enter. In levels 3 and 4, a written question about
a division problem will appear. Select the correct answer using the Up/Down keys or
the mouse. Press Enter to confirm your answer. You can also type in 1, 2 or 3 to
answer directly.
ALGEBRA ATTACK!
An algebra question will appear on the screen. Find the value of the unknown number
(X) and input the correct answer using the number keys. Press the Enter key to confirm
your answer. Press the Help key to get a simplified Algebra function. By pressing the
Help key, you lose one chance to answer the question.
GEOMETRY
A 2-dimensional or 3-dimensional object will appear and you will be asked to find the
area, perimeter or volume of the object. Input the correct answer by Press Enter to
confirm your answer. Press the Help key to show a formula. By pressing the Help,
you lose one chance to answer the question.
GRAPH IT!
A graph will appear, followed by a question and a multiple choice box. Select the correct
answer by using the Up/Down keys and press Enter to confirm your answer. You can
also type in 1, 2 or 3 to answer directly.
THIS TO THAT
In levels 1 and 2, a question about converting units of measurement will appear. Input
the correct answer using the number keys and then press Enter. In levels 3 and 4,
a written question about converting units of measurement will appear. Select the correct
answer using the Up/Down keys or the mouse. Press Enter to confirm your answer.
You can also type in 1, 2 or 3 to answer directly.
FRACTION ACTION
In this activity, a question involving fractions will appear. Input the correct answer using
the number keys and press Enter. Press the Help key to simplify the fraction. By pressing
the Help key, you lose one chance to answer the question.
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NUMBER PATTERNS
A logical series of numbers will appear, but one number will be missing. You must figure
out the pattern and fill in the missing number using the number keys. Press the Enter
key to confirm your answer.
MATH CHALLENGE
In this activity, you will be challenged with random questions from Time Out!, Addition,
Subtraction, Multiplication, Division and This to That. You have to select the correct answer
using the Up/Down keys or the mouse. Press Enter to confirm your answer. You can
also type in 1, 2 or 3 to answer directly.
TRIVIA CHALLENGE
Your VTECH® SILVERSTREAK™ has eight challenging trivia activities that test your
knowledge on the following subjects:
Undersea Life
Animal Life
Entertainment
Technology
Space Discovery
Geography
Biology
Knowledge Challenge
Use the mouse or the Up/Down keys to select the topic you want. A question on that
topic will appear followed by a multiple choice box. Select the correct answer using the
Up/Down keys or the mouse. Press Enter to confirm your answer. You can also type
in 1, 2 or 3 to answer directly.
LOGIC AND GAMES
DRAGON CHALLENGE
Your quest in this strategy game is to find and defeat your opponent’s dragons before
yours are found. First select a team. Next place your dragons on the board. There
are three small dragons that use 1 space and two large dragons that use 2 spaces. Press
the right mouse button to change the direction of a dragon 90 degrees. There are three
icons along the lower right corner of the screen. When you click the icon,
the computer will randomly place the dragons on the board for you. Click the
to put all the dragons on game board back into the dragon pool to start over. Press
the
the game starts, select a square within the grid by using the mouse or pressing the cursor
button to confirm the arrangement of the dragons and start the game. When
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button
keys. Click the left mouse key or press the Enter key to attack. You can attack again
if you hit a target. If you miss, it becomes the computer's turn. The game will end
when all of your opponent’s dragons, or your dragons have been destroyed.
In levels 1 and 2 the computer records all the squares that you try, even if you miss
the enemy dragons. In levels 3 and 4 the computer will only record the squares if they
contain an enemy dragon. If you miss, the square will remain blank so remember where
you have aimed!
3D RACE RALLY
In this action game, the object is to drive along the track as fast as you can to win the
race. First select a car by pressing the Left or Right Cursor key and confirm the selection
by pressing the Enter key or double click on the car directly. Initially, the time limit is
50 seconds. However, when you drive through the checkpoint, extra time will be added.
Use the cursor keys to control the car. Press the Up key to increase speed, the Down
key to decrease speed. Use the Right and Left cursor keys to turn and to avoid obstacles.
Note: If you release "up" key, the speed of the car will decrease automatically.
3D TIC TAC TOE
In this strategy game, you can play either with a friend or against the computer. First
select a game piece by pressing the cursor keys or by double clicking the
Press Enter to confirm. When the game starts, the screen will show a 3-dimensional
board. Move the game pieces alternately with your opponent. You can place your pieces
with the mouse or by using Ta b and the Up/Down/Left/Right keys. The player who gets
‘3-in-a-row’ in any direction first wins the game.
icons.
DISC CHALLENGE
The computer will display a chessboard with two white tiles and two black tiles located
in the middle. When it is the black tile's turn, you or the computer must place the black
tile in a space where there is at least one white tile in any direction between the placed
tile and another black tile on the chessboard.
For example:
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If a player is not able to make a move, the turn will go back to the other player. Whoever
gets the most tiles in his/her color on the chessboard will win the game.
3D MAZE
The object of this game is to reinforce the concept of direction and spatial awareness.
You have to escape from the 3-dimensional maze with the help of a 2-dimensional map
before your time expires. To access the 2-dimensional map, click on the Hand icon. To
escape the maze you can use the Up/Down/Left/Right keys or use the arrow icons.
ART STUDIO
CARD MAKER
The VTECH® SILVERSTREAK™ learning aid has several built-in pictures for you to create
your own greeting card for different occasions. You can add your own message on the
card to give to your friends and relatives.
To create a folded card:
•Click on the Background icon
horizontal page format. Choose a picture to be used on the card. Use the arrow
keys to select the picture you like and press Enter key to confirm.
•Select a border pattern and press Enter. Type in your text message and press the
Enter key to confirm.
•You can revise the card using the icons at the top of the screen or click on the Print
icon to print the card (printer sold separately).
•Under the File icon, you can save or delete the card, or start a new card.
at the top of the screen. Choose a vertical or
PICTURE MAKER
This graphic tool can help you create pictures easily. You have access to a wide range
of painting and graphic editing tools. The main toolbar is on the top of the screen. In
the menu, you will find 12 graphic tools.
1.Select - Use this to select an area of the drawing display. You can delete the
selection by pressing Shift and Del.
2.Brush - This works in the same way as the pen tool, but the line is thicker and
more flowing, just like a paintbrush!
3.Fill - Use this to fill a shape. Select Fill and press the left mouse button when
it is over the shape that you want to fill.
4.Pen - To use the pen, hold down the left mouse button and move the mouse.
This will draw a freehand line as you move the mouse.
5.Clear All - If you click on the Clear All icon, it will remove everything that you
have drawn from the screen.
6.Text - Place the text tool where you would like to add text to your drawing.
7.Background - Click on the Background icon to bring up a selection of backgrounds
for your drawing. Scroll through the available backgrounds using the Left/Right
key and then click on Confirm icon when you find one that you would like. If
you would like to use a background select it before beginning your artwork.
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8.Stamp - Click on the Stamp icon to bring up the stamp window. Click on the
stamp that you wish to use, then click on the Confirm icon. When you return
to the picture you will see that the cursor has changed to the stamp. You can
move it around with the mouse and press the left mouse button to stamp. To
draw normally again, click on the Pen.
9.Line - This tool allows you to draw straight lines. Click where you want the line
to begin and then hold the left mouse button down and drag the cursor to where
you want the line to finish. When you release the left mouse button the line will
appear.
10.Circle - To create a circle hold down the left mouse button and drag the cursor
until the circle is the correct size. Release the left mouse button to draw the
circle.
11.Square - To create a square hold down the left mouse button and drag the cursor
until the square is the correct size. Release the mouse button to draw the square.
12.Undo - If you are not happy with the last thing that you drew, click the Undo
tool to erase the last thing that you did.
Along the right side of the screen, there are four boxes showing 4 different shades of
gray you can use to create your art. When your artwork is finished, you can save it or
print it using the icons under the File menu.
PERSONAL OFFICE
WORD PROCESSOR
The VTECH® SILVERSTREAK™ learning product offers you one of the most important
applications found in computers - word processing. With the Word Processor, documents
can be created, edited, saved and printed. The Word Processor activity has six menu
icons along the top of the screen. Each of these icons has a list of functions.
FILE
New
New is the command to create a new file. Select New icon from the FILE menu and
it will ask whether you want to save the current file. If you type “Y”, it will save the
file. If you type “N”, it will switch to the screen to create a new file.
Open
Open is the command used to retrieve an existing file. Select Open from the
FILE menu and it will list out all the files. Select the file you want to retrieve and press
the Enter key or click it with the left mouse button. The content of the selected file will
then appear on the screen.
Save
Saving a file is a very important option in Word Processor because if you forget to save
the file, you will not be able to retrieve the file. In order to save a file, select Save
icon from the FILE menu and it will show a save box. The unit will prompt you with
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the file name. You need to type in a name and then press the Enter key to save the
file. Please note that the file name should be no longer than 8 characters.
Save as
You can save the document with a specific name.
Delete
When you no longer need a file, erasing it is a good idea. Select Delete from the FILE
menu and it will show a delete box. Then select the Cartridge icon to delete a file from
the RAM cartridge or the Main Unit to delete a file from the Main Unit. After you select
the source, it will list all the files. Select the file you want to delete and press the Enter
key or click it with the left mouse button to confirm. A message will ask you for confirmation.
Note: When files are deleted, they will be erased permanently.
Print
In order to use the print feature, you must connect the unit to a printer which works with
the VTECH® SILVERSTREAK™ learning aid. Please see the list of compatible printers
listed in the Printer Setup window. It is wise to save your file before printing. Select
Print icon from the FILE menu and it will print the file.
Print Preview
Word Processor provides a way to view documents on the screen. Print Preview allows
you to see how a document will look on a printed page. To get back to your text once
you have checked the print preview, press the Esc key.
EDIT
Most simple editing can be accomplished by using the Backspace key and the Del/Ins
keys. When you need to change larger blocks of text, use the block editing features.
The Edit menu is for editing blocks of text.
Defining a Block
The first step in block editing is to define or mark a block of text. To define a block,
place the cursor at the first character of the block you want to edit and hold down the
Shift key and the Right Arrow key at the same time or release the left mouse button
and move the highlight with the mouse. When the cursor is at the end of the area you
want to mark as a block, release the Shift key and the Right Arrow key or release the
left mouse button. After a block of text is defined, use one of the three block editing
tools: Cut block, Paste block, Copy block.
Cutting a Block
To cut a block of text, first define the block and select the Cut icon from the EDIT menu.
The block will be removed from its current position and will be placed in memory. You
can paste the block in any location in the document.
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Pasting a Block
After you have used the Cut or Copy option, move the cursor to the position where you
want the block of text to be pasted. Select the Paste icon from the EDIT menu and
the block of text you defined will be pasted to the selected location.
Copy a Block
To copy a block of text, first define the block and select the Copy icon from the EDIT
menu. The block will be placed in memory. You can now add a copy of the block into
any position within the text by using Paste icon.
Find/Replace
You can use this command to find specific text and replace it with new text.
TOOLS
Spell check
The spell checker checks a word to see if it is spelled correctly. To check the spelling
of a word, highlight the word and select Spell Check from the TOOLS menu. If the
word does not exist in the Spell Check memory, you will be given a list of possible words
to replace it. You are also able to select one of the suggested words for replacement.
Press the Esc key to return to the document.
FORMAT
Tab
The unit will display this screen to let you set Tab spacing.
Fonts
The Word Processor has 4 types of fonts: 1) Bold, 2) Italic, 3) Bold and Italic,
4) Normal.
Bullet
You can add or remove bullets to list in the selected area or the current line.
Numbering
You can add or remove bullets to list in the selected area or the current line.
Alignment
You can use this tool to align text to the left margin, right margin, or center the text in
the middle of the page.
INSERT
Page Break
The Page Break tool enables you to insert a page break manually.
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Symbol
The Symbol tool gives you a list of useful characters that you can use in your documents.
Select Symbol icon from the Insert menu to see a list of characters and symbols for
PG UP
input. Press the
HOME
PG DN
Right
END
Player
keys to locate a symbol and press the Enter key
or click it with the left mouse button to confirm. Press the Esc key to return to the
document.
Time
Allows you to insert the time into your document.
Date
Allows you to insert the date into your document.
Picture
Allows you to insert a picture into your document.
Page No.
The Page No. tool enables you to insert page numbers.
HELP
The Help tool is a reference table of commonly used shortcuts.
MenuMenu ItemShortcut key
FileNewCtrl + N
OpenCtrl + O
SaveCtrl + S
PrintCtrl + P
EditCutCtrl + X
PasteCtrl + V
CopyCtrl + C
Find/ReplaceCtrl + F
FormatFontsCtrl + D
Bold fontCtrl + B
Italic fontCtrl + I
Left alignmentCtrl + L
CenterCtrl + E
RightCtrl + R
InsertPage BreakCtrl + Enter
SymbolCtrl + Y
PictureCtrl + M
Page numberCtrl + K
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TELEPHONE BOOK
This activity helps you keep track of personal information about your friends and relatives.
The Telephone Book starts by showing the index (sorted alphabetically by first names).
Click on any letter to see entries starting with that letter. Click on the Eye icon to the
right side of the entry to see details for that entry. You can click on icons at the top
of the screen to create a New entry, Search for an entry using name or telephone number,
and Edit, Save or Delete an entry.
SCHEDULER
This activity keeps a full schedule for you and includes an alarm which can be turned
ON/OFF. Click the circle on the left side of the time entry to activate the alarm.
Delete
Choose the Delete icon when you want to delete all the records of a particular date.
Delete All
Choose the Delete All icon when you want to delete all the records in Scheduler.
Text Search
This command lets you search an existing record using a specific word.
Date Search
This command lets you search for an existing record by date.
SPELL CHECKER
This activity is used to check the correct spelling of words. Type a word you want to
check and press the Enter key to confirm. If the word is spelled correctly, the unit will
advise you that the word is correct. If the word is not in the Spell Checker database,
it will advise you that the word cannot be found or offer you a list of suggested words.
CALENDAR
This activity gives a calendar between the year 1900 and 2099. The screen will show
a monthly calendar. You can go directly to any month between 1900 to 2099 by clicking
on the arrow icons to either side of the month and the year at the top of the screen.
The icon searches for a specific date. The icon is used to mark any day
as a holiday. The icon is used to print out the current calendar. There are also
two tiny icons next to each day of the calendar. The bottom icon will show you if there
are any birthdays that day. The top icon takes you to the Scheduler page for that day.
To get back to the Calendar once you have saved data in the Scheduler, press the Esc
key.
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CONVERSION PAD
This activity offers you some basic unit conversions. First the screen will display the
categories of the unit for you to choose such as: 1. Speed 2. Volume 3. Energy 4. Weight
5. Time 6. Length 7. Area 8. Temperature 9. Pressure 10. Power. In the next screen,
input the value you know and press Enter to see it converted.
CALCULATOR
This is an eight-digit, fully functional calculator for addition, subtraction, multiplication and
division. You can move the pointer to click on the calculator buttons or use the keys
from the keyboard to perform a calculation. Be sure to press the AC icon or key to
clear the Calculator before each calculation.
LOGO
This activity lets you experience Logo programming, which is a computer programming
language. In Turtle Graphics you can program the VTECH® SILVERSTREAK™ to draw.
The Logo activity has seven menu icons along the right side of the screen. Each of
these icons has a list of functions.
Load
Load a saved file from a RAM cartridge or the main unit.
Edit
Edit the commands. This is where you can work on your routines. There are seven
functional icons along the top of the screen in edit mode.
New
Open
SaveSave the current working file
Save asSave the file with a specific name
DeleteDelete a file
PrintPrint the current file
Return
TextWindow
View the Logo commands. These are the commands that were entered beneath the turtle
screen. This is not the routine text.
Pause
Pause the Logo program.
Create a new file
Open a saved file
Escape to previous page
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Stop
Stop running the Logo program.
Step
This freezes the program so you can run it step by step. Press the step icon before
running the routine, then start the routine. Press the directional keys to see each step
performed.
Print
Print the graphic.
COMMANDS
In the home position, the Turtle is represented by a arrow and sits at the center of the
screen pointing straight up. This location is indicated with the pair of numbers (0,0). The
first number of this pair indicates how far left or right the Turtle is from the center of
the screen; it is called the x-coordinate. The second number indicates how far up or
down the Turtle is from the center of the screen; it is also called the y-coordinate. For
example, the pair (10, -5) indicates that the Turtle is 10 steps to the right and 5 steps
below the center of the screen.
Instructions to the Turtle are called commands. Each command begins with a key word
telling the Turtle what to do. For example, “forward” is a command that tells the Turtle
to move forward; “right” is a command that tells the Turtle to turn to the right. Often,
commands will require additional information such as how far forward the Turtle should
go. For example, “forward 10” tells the Turtle to move forward 10 steps; “right 90” is
a command that tells the Turtle to turn 90 degrees (a quarter turn) to the right. If additional
information is required for a command, it must appear immediately after the command,
separated from the command by a space.
ROUTINES
Additional commands can be created by defining new LOGO routines, For example, here
is a LOGO routine to tell your VTECH® SILVERSTREAK™ how to make a square:
The title “to square” – should be indented this way as well as the final line “end”. The
command lines should be single spaced. For example:
end
Drawing a square consists of going forward and turning right four times. This can be written
quicker by using a repeat command:
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to square
repeat 4 [forward 10 right 90]
end
The repeat command has two sets of additional information or input - a number indicating
the number of times to repeat the command (“4”) and the list of commands to be repeated
“(forward 10 right 90)”. Once this routine is defined, one need only to write “square”
and LOGO will draw a 10-step square at the current Turtle location. This routine can
draw squares of only one size. To enable it to draw squares of varying sizes, define
the command with an input:
to square :n
repeat 4 [forward :n right 90]
end
This command contains additional information or input “:n” which indicates the variable
size of the square. Once this routine is defined, one can write “square 25” to have LOGO
draw a 25-step square at the current Turtle location. “Square 50” will make LOGO draw
a 50-step square, “square 100” will LOGO draw a 100-step square, and so on.
A routine to draw an equilateral triangle is as follows:
to triangle :n
right 30
repeat 3 [forward :n right 120]
left 30
end
After the routines for a square and a triangle have been defined, a routine to draw a
simple house can be made from a square with a triangle on the top:
to house :n
square :n
forward :n
triangle :n
back :n
end
VARIABLES
LOGO can interpret a string of characters in four ways:
1. Numeric value
The strings “123” and “25.6” are recognized as numeric values.
2. Command
The strings “square” and “triangle”, when created in the routines defined above, are
recognized as commands.
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3. Text
To print the word “house”, if you write:
print house
LOGO sees the word “house” as a command. To enable LOGO to treat the word
“house” as text, there must be double quote marks placed immediately before and
after it. It should be written as
print "house"
4. Variable name
Placing a colon “:” before a word enables LOGO to read the word as a variable. In
the example above, “forward :n” enables LOGO to read “:n” as a variable and use
it as input to the command “forward.”
1. Drawing Commands
forward(fd)nturtle goes forward N steps.
back(bk)nturtle goes back N steps.
left(lt)nrotate the turtle left (counterclockwise) N degrees.
right(rt)nrotate the turtle right (clockwise) N degrees.
setxnturtle goes to X = N coordinate.
setynturtle goes to Y = N coordinate.
setxyx yturtle goes to (x,y) coordinate.
setheading(seth) nturn the turtle N degrees (clockwise) from the straight
up position.
setpcnset pen colour to N(N = 0~3). (0=white, 1=lightgrey,
2=dark grey, 3=black).
setbgnset background colour to N(N = 0~3). (0=white, 1=lightgrey,
2=dark grey, 3=black).
pencolour(pc)get current colour N of pen(N=0~3). (0=white,1=lightgrey,
2=dark grey, 3=black).
background(bg)get current background colour N (N=0~3).(0=white,
1=lightgrey, 2=dark grey, 3=black).
penup(pu)put the turtle’s pen up. When the turtle moves, it does
not draw a line.
pendown(pd)put the turtle’s pen down and draws a line when the
turtle moves.(default status)
showturtle(st)make the turtle shape visible.(default status)
hideturtle(ht)make the turtle shape invisible.
homemove the turtle to the center of the screen, points the
turtle straight up (HEADING 0), but does not clear the
graphics screen or alter the pen state.
clearscreen(cs)erase the graphics screen, returns the turtle to the center
of the screen, and sets the turtle’s heading to 0.
CLEARSCREEN does not affect the pen state or screen
colours.
xcoroutput the X coordinate of the turtle.
ycoroutput the Y coordinate of the turtle.
headingoutput the turtle’s degree.
wrapmake the turtle remain inside the graphics window no
matter how large a movement command is given. Any
time the turtle moves off the window borders, it wraps
around the window and reappears on the opposite edge.
windowremove the boundaries from the turtle’s field of movement.
If the turtle moves beyond the borders of the graphics
window, it continues to move, but cannot be seen.
fenceprevent the turtle from moving beyond the edge of the
graphics window. If you try to move the turtle off the
window, it does not move and Logo displays a message.
2. Mathematics Commands
absnoutput the absolute value of its input.
arctannoutput the arctangent of its input.
cosnoutput the cosine of its input.
expnncalculate the natural base e (2.71828. . .) raised to the
power specified by its input.
intnoutput the integer portion of its input by removing the
decimal portion, if any. No rounding occurs.
lognoutput the natural logarithm of its input.
log10noutput the base 10 logarithm of its input.
productm noutput the product of its inputs. PRODUCT expects two
inputs, but will accept more if it and all its inputs are
enclosed in parentheses.
quotientm noutput the result of dividing the first input by the second
input.
randomnoutput a randomly selected number from 1 through its
input.
remainderm noutput an integer which is the remainder of dividing the
first input by the second.
roundnoutput the number rounded to the nearest integer.
sinnoutput the sine of its input.
sqrtnoutput the square root of its input.
summ noutput the result of adding its inputs. SUM expects two
inputs, but will accept more if it and its inputs are
enclosed in parentheses.
3. Word & List Commands
firstnoutput the first element of its input.
lastnoutput the last element of its input.
butfirst(bf)noutput all but the first element of its input
butlast(bl)noutput all but the last element of its input
wordm noutput a word made up of its inputs. WORD expects
two inputs, but will accept more if it and its inputs are
enclosed in parentheses.
29
sentence(se)m noutput a list made up of its inputs. SENTENCE expects
two inputs, but will accept more if it and its inputs are
enclosed in parentheses.
listmnoutput a list composed of its inputs. LIST expects two
inputs, but can accept more if it and its inputs are
enclosed in paretheses.
firstput(fput) m noutput an object which is created by putting the first
input at the beginning of the second input.
lastput(lput) m noutput a new object which is created by placing the
first input at the end of the second input.
4. Logical Commands
andm naccept one or more inputs which must be either TRUE
or FALSE. Output TRUE if inputs true; otherwise,
output FALSE.
notnoutput TRUE if input false; otherwise, output FALSE.
orm noutput FALSE if all of its inputs are false; otherwise,
it outputs TRUE. OR accepts one or more inputs which
must be either TRUE or FALSE.
5. Other Commands
editnenter the Logo editor and open an edit window.
loadntransfers the contents of the file specified by its input
from the disk to the workspace.
savensave the contents of the workspace to a file on the disk.
opennopen a device. If the specified file or device does not
exist, OPEN outputs FALSE.
closenclose a device.
printnprint its inputs to the output stream.
typenprint its inputs on the screen, and the prompt appears
after the last character printed.
thingnoutput the value associated with the variable named
in the input.
pausetemporarily halt the execution of a procedure.
waitninsert a pause before the next instruction is run. The
length of the pause is the input to WAIT times 1/30
of a second.
readchar(rc)output the first character from the input stream. If no
character is waiting to be read, READCHAR waits for
input from the keyboard.
readword(rw)output in the form of a word from the input stream.
If no line is waiting to be read, READWORD waits for
input from the keyboard.
readlist(rl)output in the form of a list from the input stream. If
no line is waiting to be read, READLIST waits for input
from the keyboard.
cleartext(ct)clear output window content.
potsprint the titles of all user-defined procedures. POTS
stands for “Print Out Titles”.
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erase(er)nremove the definition of its input from the workspace.
The input to ERASE must be a procedure name.
eraseall(erall)remove all procedures and variables from the workspace.
6. Flow control Commands
if <condition> then [commands]The <condition> must result in a value of either TRUE
or FALSE. If the <condition> is TRUE then the commands
in [commands] are executed.
if <condition> then [commands1] If <condition> is TRUE then the commands
else [commands2] in [commands1] are executed. Otherwise the commands
in [commands2] are executed.
label <label>This command marks a location in the program so execution
of LOGO commands can be started or resumed at this
point with a GO command.
go<label><label> must be a label defined elsewhere in the program
with a LABEL command. The GO command causes
command execution to jump to the location of the LABEL
command with the corresponding <label>.
repeat <count>[commands]<count> must be an integer. The commands in [commands]
are executed <count> times. REPEAT commands can
be nested (i.e.: the [commands] part may contain REPEAT
commands).
while <condition> [commands]<condition> must be TRUE or FALSE. If it is TRUE, the
commands in [commands] are executed. If it is still TRUE,
the [commands] are executed again and again until
<condition> is FALSE.
to <name> <inputs>This is the command to create a new command in
LOGO. For example “TO SQUARE :N” would create
a new command called SQUARE with one input.
endThis must be the last line in any new command description.
makeMAKE defines a variable using the name of the first
input and assigns the second input as the value of that
variable. Once you have created the variable, you can
get its contents by using :name. Think of the colon (:)
as “the value of name”.
stopSTOP makes Logo halt execution of the current procedure
and return to the calling procedure.
output(op)make its input the output of the procedure. OUTPUT
can only be used within a procedure. After the object
of OUTPUT is run, control returns to the calling procedure
or to toplevel.
LOGO BEGINNER
This activity contains sample programs for beginners.
LOGO INTERMEDIATE
This activity contains intermediate level sample programs.
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LOGO ADVANCED
This activity contains advanced level sample programs.
MONEY MANAGER
This activity teaches the basics of money management. Money Manager has three menu
icons (New,Edit and Delete) along the left-top corner of the screen.
To start using the Money Manager click on the New icon to set up a new data sheet.
The current date will automatically appear. To change the date, simply type over it. Press
Enter to confirm. Under 'Content' type in where the money has come from, and press
Enter to confirm.
Under the '$' sign, type in the amount of money you receive. You must remember to
change the symbol by using the keyboard: '+' if you receive money, and '-' if you spend
money. The net total at the bottom of the screen will keep track of exactly how much
money you have.
HOMEWORK LAB™
DATA PAIRS 1
In this activity you can enter pairs of data you would like to be quizzed on.
DATA PAIRS 2
In this activity you can quiz yourself on the stored data pairs from Data Pairs 1.
TEST TRAINER 1
In this activity you are allowed to input your own questions and answers. Once you
have entered the data you have to save it by clicking on the Save icon at the top of
the screen.
TEST TRAINER 2
In this activity you can quiz yourself on the stored questions you input in Test Trainer 1.
The Language activities that are part of the Homework Lab™ can be found on one of
the two bonus cartridges. For details on operating the bonus cartridges please refer to the
Cartridge section of the manual.
32
SYSTEM SETUP
FILE CABINET
File Manager allows you to view memory status of files on the Main Unit or RAM
Cartridge. The File Manager allows you to move and copy files between the main unit
and a RAM Cartridge (sold separately). You can also rename files and delete files. If
you decide to format either the Main Unit or the RAM Cartridge, you will lose all the
data that is stored in them. Make sure you have printed copies of your work if you do not
want to lose it.
QUICK TAG
Quick Tag allows you to manually mark and retrieve any question so you can review
it later. To save a question to Quick Tag you have to click on the Quick Tag icon,
or press Shift and Quick Tag together. You can mark questions from almost all the
activities. When you enter the Quick Tag menu you can click on questions to replay
them. When you have finished with a question you can erase it by highlighting it and
clicking on the Delete icon.
SOUND EFFECT
Sound Effect allows you to turn sound effects ON or OFF as well as select a sound
effect for different events.
BACKGROUND MUSIC
The music in the unit may be turned ON or OFF by selecting the ON/OFF icon in the
Background Music window.
DATE & TIME
Date & Time allows you to set the time or set the alarm ON or OFF by selecting the
ON/OFF icon in the Alarm window.
SCORING STATISTICS
This setting provides a Scoring Statistics report for you to review in graphics. To setup
the Scoring Statistics function, you have to select the activities that you want to record
before playing in them. In Scoring Statistics you can highlight the activities you want
by clicking on the small circle next to the activity name. You can highlight up to five activities
to record scores for. These will then be stored on the unit so when you enter any of
the selected activities, the unit will record your score. You can view it as a graph by
re-entering the Scoring Statistics and selecting Report and clicking on the Graph icon.
Your VTECH® SILVERSTREAK™ can save up to five graphs for each activity so you can
see your improvement.
33
PRINTER SETUP
There are a number of printers that the VTECH® SILVERSTREAK™ learning aid is
compatible with. For the latest updates on compatible printers, please visit our website:
www.vtechkids.com or call our Consumer Services Department at 1-800-521-2010.
®
NOTE:1)The VTECH
from the manufacturers listed in the Printer Setup list by selecting one of the
Generic printers, but the unit has not been tested with these printers.
2) Many printers can be configured to work like a different model. The VTECH
SILVERSTREAK™ learning aid can also be used with printers that are set up
to work like the printers listed in the Printer Setup list by selecting one of the
Generic printers. Please refer to your printer manual for different configurations.
SILVERSTREAK™ learning aid may also work with other models
TROUBLESHOOTING PRINTER ERRORS
When a Printer Error message appears, you may have encountered one or more of the
following errors:
1. The power cable is not plugged into the electrical outlet properly.
2. The printer cable is not securely connected between the printer and the unit.
3. The printer is not turned ON.
4. The paper has jammed in the printer.
5. The printer has run out of paper.
6. The paper did not feed in time.
Please check for these faults. Once you have solved the problem, reset the printer, or
follow the Printer Connection instructions in the Getting Started section of this manual
to try printing again. If you have any other problems with your printer, please refer to
your printer's manual for details.
®
HOW TO USE AN EXPANSION CARTRIDGE
The VTECH® SILVERSTREAK™ learning aid offers optional expansion cartridges.
To use a cartridge, follow these steps:
1. Turn the unit OFF.
2 Insert a cartridge into the slot located on the side of the unit with the label facing
up. You should feel the cartridge click into place.
3. Turn the unit ON.
4. Press the cartridge button on the keyboard and the cartridge activities can be accessed.
NOTE: For information on purchasing cartridges, call our Consumer Services Department
at 1-800-521-2010 in the U.S. or at 1-800-267-7377 in Canada. A service
representative will be happy to help you.
34
ACTIVITY CARTRIDGES
FOREIGN LANGUAGES
GERMAN TRANSLATOR
This activity will help you learn German phrases and vocabulary. You will be introduced
to simple German words and phrases.
GERMAN TESTER
In this activity, you will be tested on the German words and phrases that you’ve learned
in the German Translator activity.
FRENCH TRANSLATOR
This activity will help you learn French phrases and vocabulary. You will be introduced
to simple French words and phrases.
FRENCH TESTER
In this activity, you will be tested on the French words and phrases that you’ve learned
in the French Translator activity.
SPANISH TRANSLATOR
This activity will help you learn about Spanish phrases and vocabulary. You will be
introduced to simple Spanish words and phrases.
SPANISH TESTER
In this activity, you will be tested on the Spanish words and phrases that you’ve learned
in the Spanish Translator activity.
TYPING CHALLENGE
The unit will display a paragraph. Begin typing the letters displayed in the paragraph
and a timer will start counting at the same time. Once you have finished typing the
paragraph, the unit will tell you the speed and accuracy of your typing.
35
SCORING
The following table lists how scoring is done for each of the activities that keep score
in the VTECH® SILVERSTREAK™.
NOTE: The following activities do not have scoring or a 2-player mode.
Creative WritingConversion Pad
8-digit Calculator3D Race Rally
LOGODragon Challenge
LOGO Beginner3D Maze
LOGO IntermediateCard Maker
LOGO AdvancedPicture Maker
Money ManagerWord Processor
Data Pairs 1Telephone Book
German TranslatorScheduler
Spanish TranslatorSpell Checker
French TranslatorCalendar
Test Trainer 1
SCORING CODE
Code1-Player Mode2-Player Mode
1Question per round5Questions per round5
Correct answer on 1st try20Starting Score100
Correct answer on 2nd try10
Correct answer on 3rd try5Correct answer
1st player20
2nd player10
Wrong answer
1st player-20
2nd player-10
2Words per round10
Correct answer10
letters
correct
total
36
x100%
60 seconds/minute
x
6 letters/word
3
speed =
accuracy =
time(seconds)
VTECH® SILVERSTREAK™ ACTIVITIES:
ActivitiesScoring Code
Word Challenge1
Comprehension1
Secret Word1
Grammar Quiz1
Parts of Speech1
Crossword2
Synonyms1
Antonyms1
Word Puzzle2
Sound Alikes1
Sentence Shuffle1
Creative WritingNO
All Mathematic Activities1
All Trivia Challenge Activities1
Dragon ChallengeNO
3D Race RallyNO
3D Tic Tac ToeNO
Disc ChallengeNO
3D MazeNO
All Art StudioNO
All Personal OfficeNO
Data Pairs 1NO
Data Pairs 21
Test Trainer 1NO
Test Trainer 21
German Translator
German Tester
French Translator
French Tester
Spanish Translator
Spanish Tester
Typing Challenge3
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NO
1
NO
1
NO
1
CARE AND MAINTENANCE
1. Keep the unit clean by wiping it with a slightly damp cloth.
2. Keep the unit out of direct sunlight and away from direct sources of heat.
3. Remove batteries when the unit will not be in use for a long period.
4. Do not drop the unit on hard surfaces or try to dismantle it.
5. Do not immerse the unit in water or get the unit wet.
IMPORTANT NOTE:
Creating and developing electronic learning aids is accompanied by a responsibility
that we at VTECH
of the information that forms the value of our products. However, errors sometimes
can occur. It is important for us to know that we stand behind our products and
encourage you to call our Consumer Services Department at 1-800-521-2010 in
the U.S. or 1-800-267-7377 in Canada with any problems and/or suggestions that
you might have. A service representative will be happy to help you.
NOTE:
This equipment generates and uses radio frequency energy and if not installed and used
properly, that is, not in strict accordance with the manufacturer’s instructions, it may cause
interference to radio and television reception. It has been tested and found to comply
within the limits for a Class B computing device in accordance with the specifications
in Subpart J of Part 15 FCC Rules, which are designed to provide reasonable protection
against such interference in a residential installation. However, there is no guarantee
that interference will not occur in a particular installation. If this equipment does cause
interference to radio or television reception, which can be determined by turning the
equipment off and on, the user is encouraged to try to correct the interference by one
or more of the following measures:
®
take very seriously. We make every effort to ensure the accuracy
• Reorient the receiving antenna
• Relocate this product with respect to the receiver
• Move this product away from the receiver
38
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