VTech Nitro Junior Notebook Owner's Manual

4 (2)
F.P.O.
© Vtech 2009
Printed In China
91-002239-021
INTRODUCTION
Thank you for purchasing the VTech® Nitro Jr. Notebook™.
It’s packed with over 40 activities, games and challenges to keep you having fun while learning essential grade school curriculum like language arts, math and music. Use the built-in joypad to challenge your friends for the high score in one of many 2-player games. With 2 bonus cartridges of brain teasers and sports games, vivid animations, fun sound
effects and upbeat melodies, you’ll be ready to take the learning world by storm!
LCD screen
Category keys
On/Off key
Volume slider
4-directional joypad
F.P.O.
Cartridge slot
QWERTY keyboard
Contrast slider
Cartridge
compartment
INTRODUCTION
2 cartridges
Enter key
INCLUDED IN THIS PACKAGE
- VTech®
- 2 instruction manuals
- 2 cartridges
- Planet VTech membership card
Nitro Jr. Notebook
2
WARNING:
All packing materials such as tape, plastic sheets, wire ties and tags are not part of this toy, and should be discarded for your child’s safety.
GETTING STARTED
POWER SOURCE
The Nitro Jr. Notebook™ operates on 3 “AA” batteries (AM-3/LR6) or a VTech® 9V adaptor (sold separately).
BATTERY INSTALLATION
NOTE: For best performance, remove all factory-installed batteries and use new, alkaline
batteries.
1. Make sure the unit is turned
2. Locate the battery cover at the bottom of the unit and open it.
3. Install 3 new “AA” batteries as illustrated.
4. Close the battery cover.
IMPORTANT: Please replace the batteries in about 15 seconds or you will lose any saved information.
BATTERY NOTICE
• Install batteries correctly observing the polarity (+, -) signs to avoid leakage.
• Do not mix old and new batteries.
Do not mix batteries of different types: alkaline, standard (carbon-zinc) or rechargeable
• (nickel-cadmium).
• Remove the batteries from the equipment when the unit will not be used for an
GETTING STARTED
extended period of time.
• Always remove exhausted batteries from the equipment.
• Do not dispose of batteries in fire.
• Do not attempt to recharge ordinary batteries.
• The supply terminals are not to be short-circuited.
• Only batteries of the same and equivalent type as recommended are to be used.
OFF.
WE DO NOT RECOMMEND THE USE OF RECHARGEABLE BATTERIES.
AC-DC ADAPTOR
Use a standard 9V 300mA AC/DC adaptor. We recommend the use of a VTech 9V AC/DC adaptor.
CONNECTING THE ADAPTOR
1. Make sure the unit is turned OFF.
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2. Locate the adaptor jack on the back of the unit.
3. Insert the adaptor plug into the unit’s adaptor jack.
4. Plug the adaptor into an electrical outlet.
5. Turn the unit
Note:
When the toy is not going to be in use for an extended period of time, unplug the
adaptor.
ON.
ADAPTOR NOTICE
• The toy is not intended for use by children under 3 years old.
• Use only the recommended adaptor with the toy.
• The adaptor is not a toy.
• Never clean a plugged in toy with liquid.
• Never use more than 1 adaptor.
• Do not leave the toy plugged in for extended periods of time.
NOTICE TO PARENTS
Regularly examine the adaptor, checking for damage to the cord, plug, transformer or other parts. Do not use the adaptor if there is any damage to it.
REMOVE DEMO TAG: The demo tag should be removed automatically when the product is taken out of the packaging. If the demo tag is still in position when you begin play,
please remove it from the bottom of the unit to activate normal play mode.
PRODUCT FEATURES
4 CATEGORY KEYS
Press one of the following keys to jump to the games in that category.
• Language Arts
• Math Explorer
• Game Time
• Creative Corner
2 SPECIFIC GAME CARTRIDGES
With these 2 cartridges, you can challenge yourself with brain teasers or compete in some cool sports games.
• Cartridge 1: Brain Trainer
• Cartridge 2: Super Sports
JOYPAD
• The joypad can be removed from its storage compartment.
• It has a 4-directional cursor pad and an Enter key which has the same function as the 4 Arrow keys and Enter key on the keyboard.
GETTING STARTED
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