Steinberg Cubase AI - 4.0 Plug-in Reference

Plug-in Reference
Manual by Anders Nordmark Revision for Cubase AI and Quality Control: Cristina Bachmann, Heiko Bischoff, Birgit Grossmann, Sabine Pfeifer, Claudia Schomburg
The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No part of this publica­tion may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Steinberg Media Technologies GmbH.
All product and company names are ™ or ® trademarks of their respective owners. Windows XP is a trademark of Microsoft Corporation. The Mac logo is a trademark used under license. Macintosh and Power Macintosh are registered trademarks.
© Steinberg Media Technologies GmbH, 2006.
All rights reserved.
Table of Contents
3 Table of Contents
5 Audio effects
6 About this chapter 6 Overview 7 Insert effects 9 Send effects 12 Making settings for the effects 13 Effect presets 15 Installing and managing effect plug-ins
18 The included effect plug-ins
19 Introduction 19 Delay plug-ins 20 Dynamics plug-ins 22 Filter plug-ins 23 Modulation plug-ins 25 Other plug-ins 26 Spatial plug-ins 27 Earlier VST plug-ins
34 VST Instruments
35 Introduction 35 Activating and using VST Instruments 37 Using VST presets 39 About latency
40 HALionOne
41 Introduction 41 HALionOne parameters
42 Index
4
Table of Contents
1

Audio effects

About this chapter

Cubase AI comes with a number of effect plug-ins in­cluded. This chapter contains general details about how to assign, use and organize effect plug-ins. The effects and their parameters are described in the chapter “The in-
cluded effect plug-ins” on page 18.

Overview

Smart plug-in processing
Another feature of the VST3 standard is “smart” plug-in processing. Previously, any loaded plug-in was process­ing continuously, regardless of whether a signal was present or not. In VST3, there is a smart functionality built­in which disengages processing by a plug-in if there is no signal present. This can greatly reduce CPU load, thus al­lowing for more effects to be used. There are no settings involved for this functionality, it is fully automatic.
There are two ways to use audio effects in Cubase AI:
As insert effects.
An insert effect is inserted into the signal chain of an audio channel, which means that the whole channel signal passes through the effect. This makes inserts suitable for effects for which you don’t need to mix dry and wet sound, e.g. distortion, filters or other effects that change the tonal or dy­namic characteristics of the sound. You can have up to eight different in­sert effects per channel (and the same is true for output busses).
As send effects.
Each audio channel has eight effect sends, each of which can be freely routed to an effect (or to a chain of effects). Send effects are practical for two reasons: you can control the balance between the dry (direct) and wet (processed) sound individually for each channel using the sends, and several different audio channels can use the same send effect. In Cubase AI, send effects are handled by means of FX channel tracks.
About VST 3
The new VST 3 plug-in standard offers many improve­ments over the previous VST 2 standard, yet retains full backwards compatibility so you can still use your old VST effects and presets.
VST Preset management
From a user perspective, the main difference between VST 2 and VST 3 is in the effect preset management. The new preset handling replaces the old “.fxp/.fxb” files with VST 3 Presets (extension “.vstpreset”). You can also pre­view effect presets before you load them. A large number of presets for effects are included with the program. Should you have any previous VST plug-ins installed on your computer, you can still use them, and you can also chose to convert their programs to VST 3 Presets. See
“Effect presets” on page 13 for details.
About plug-in delay compensation
A plug-in effect may have some inherent delay or latency. This means that it takes a brief time for the plug-in to pro­cess the audio fed into it – as a result, the output audio will be slightly delayed. This especially applies to dynam­ics processors featuring “look-ahead” functionality.
However, Cubase AI provides full plug-in delay compen­sation throughout the entire audio path. All plug-in delays are compensated for, maintaining the sync and timing of all audio channels.
Normally, you don’t have to make any settings for this. However, VST3 dynamics plug-ins with look-ahead func­tionality have a “Live” button, allowing you to disengage the look-ahead to minimize latency if they are to be used during real-time recording (see the chapter “The included
effect plug-ins” on page 18 for details).
You can also constrain the delay compensation, which is useful to avoid latency when recording audio or playing a VST Instrument in real time. See “Constrain Delay Com-
pensation” on page 39.
About tempo sync
Plug-ins can receive MIDI timing information from the host application (in this case, Cubase AI). A typical use for this feature are tempo-based effects (delays, auto-panning, etc.), but it is also used in other ways for certain plug-ins.
MIDI timing information is automatically provided to any VST (2.0 or later) plug-in that “requests it”.
You don’t need to make any special settings for this.
You set up tempo sync by specifying a base note value.
You can use straight, triplet or dotted note values (1/1 - 1/32).
6
Audio effects
When MIDI receive is available (or necessary) for other purposes than timing, the setting up and operation is de­scribed in the documentation for the corresponding effect.
Please refer to the chapter “The included effect plug-ins” on page 18 for details about the included effects.

Insert effects

Background
As the name implies, insert effects are inserted into the audio signal path – this means that the audio will be routed through the effect. You can add up to eight differ­ent insert effects independently for each audio channel (audio track, group channel track, FX channel track or VST Instrument channel) or bus. The signal passes through the effects in series from the top downwards, with the signal path shown below:
Input gain
Insert effect 1
Insert effect 2
Insert effect 3
Insert effect 4
Insert effect 5
Insert effect 6
Which effect plug-ins can I use as insert effects?
Most effect plug-ins will work fine as insert effects. In gen­eral, the only restrictions are with the number of inputs and outputs in the effects:
For a plug-in to be usable as an insert effect, it has to have at least 1 or 2 inputs and 1 or 2 outputs.
Different effects feature different amounts of inputs and outputs, but the number of inputs and outputs actually used is determined by whether you use the insert effects on a single (mono) audio channel or a stereo channel pair.
Routing an audio channel or bus through insert effects
Insert effect settings are available in the Channel Settings window and the Inspector. The examples below show the Channel Settings window, but the procedures are similar for both send sections:
1. Bring up the Channel Settings window or the Inserts section in the Inspector.
In the Channel Settings window, the inserts are located to the far left.
2. Pull down the effect type pop-up for one of the insert slots, and select an effect.
EQ
Volume (fader)
Insert effect 7
Insert effect 8
As you can see, the last two insert slots (for any channel) are post-EQ and post-fader. Post-fader slots are best suited for insert effects where you don’t want the level to be changed after the effect, such as dithering and maximizers – both typically used as insert effects for output busses.
Ö Applying insert effects on many channels uses up a lot of CPU power!
It might often be more efficient to use send effects or use insert effects on Group tracks, especially if you want to use the same type of effect on several channels. Remember that you can use the VST Performance win­dow to keep an eye on the CPU load.
Audio effects
The effect is loaded and automatically activated and its control panel appears. You can hide or show the control panel by clicking the “e” button for the insert slot.
7
If the effect has a Dry/Wet Mix parameter you can use this to adjust the balance between the dry signal and the effect signal.
See “Making settings for the effects” on page 12 for details about editing effects.
When one or several insert effects are activated for a channel, the insert effects buttons light up in blue in the mixer, the Inspector and the Track list. Click the button for a channel to bypass (disable) all its inserts.
When the inserts are bypassed, the buttons are yellow. Click the button again to enable the inserts. Note that the bypass button is also available in the Inspector and the Channel settings window for the audio track.
To remove an effect, pull down the effect type pop-up menu and select “No Effect”.
You should do this for all effects that you don’t intend to use, to minimize unnecessary CPU load.
When you have several insert effects for a channel, you can bypass separate effects by clicking the bypass button of the respective slot.
When an effect is bypassed, the button is yellow.
The “PingPongDelay” insert effect slot is bypassed.
Insert effects in the channel overview
If the “Channel” section is selected in the Inspector, you will get an overview of which EQ modules, insert effects and ef­fect sends are activated for the channel.
You can activate or deactivate individual insert effect slots by clicking the corresponding number (in the upper part of the overview).
The channel overview in the Inspector.
About adding insert effects to busses
As already stated, output busses have eight insert slots, just like regular audio channels. The procedures for add­ing insert effects are the same (except you cannot use the Inspector here).
Insert effects added to an output bus will affect all audio routed to that bus, like a “master insert effect”.
Typically you would add compressors, limiters, EQ or other plug-ins to tailor the dynamics and sound of the final mix.
8
Audio effects
Using group channels for insert effects
Like all other channels, group channels can have up to eight insert effects. This is useful if you have several audio tracks that you want to process through the same effect (e.g. different vocal tracks that all should be processed by the same compressor). Another special use for group channels and effects is the following:
If you have a mono audio track and want to process this through a stereo insert effect (e.g. a stereo chorus or an auto panner device), you cannot just insert the effect as usual. This is because the audio track is in mono – the output of the insert effect will then be in mono as well, and the stereo information from the effect will be lost.
One solution would be to route a send from the mono track to a stereo FX channel track, set the send to pre fader mode and lower the fader completely for the mono audio track. However, this makes mixing the track cumber­some, since you cannot use the fader.
Here’s another solution:
1. Create a group channel track in stereo and route it to the desired output bus.
2. Add the desired effect to the group channel as an in­sert effect.
3. Route the mono audio track to the group channel.
Now the signal from the mono audio track is sent directly to the group, where it passes through the insert effect, in stereo.

Send effects

Background
Send effects are handled through FX channel tracks. These are special tracks that each can contain up to eight insert effects. The signal path is as follows:
By routing an effect send from an audio track to an FX channel track, the audio is sent to the FX channel and through its insert effect(s).
Each audio channel has eight sends, which can be routed to different FX channels. You control the amount of signal sent to the FX channel by ad­justing the effect send level.
If you have added several effects to the FX channel, the signal passes through the effects in series, from the top (the first slot) downward.
This allows for “custom” send effect configurations – you could e.g. have a chorus followed by a reverb followed by an EQ and so on.
The FX channel track has its own channel strip in the mixer, the effect return channel.
Here you can adjust the effect return level and balance.
Each FX channel track has an automation subtrack, for automating various effect parameters.
See the chapter “Automation” in the Operation Manual for more informa­tion.
Setting up send effects
Adding an FX channel track
1. Pull down the Project menu and select “FX Channel” from the “Add Track” submenu.
A dialog appears.
2. Select a channel configuration for the FX channel track.
Normally, stereo is a good choice since most effect plug-ins have stereo outputs.
3. Select an effect for the FX channel track.
This is not strictly necessary at this point – you can leave the Plug-in pop-up menu set to “No Effect” and add effects to the FX channel later if you like.
4. Click OK.
An FX channel track is added to the Track list, and the selected effect, if any, is loaded into the first insert effect slot for the FX channel (in that case, the lit Inserts tab for the FX channel track in the Inspector indicates that an effect has been assigned and automatically activated).
9
Audio effects
All FX channel tracks you create will appear in a kind of “folder” in the Track list.
This makes it easy to manage and keep track of all your FX channel tracks, and also allows you to save screen space by folding the FX Channel folder.
FX channel tracks are automatically named “FX 1”, “FX 2” etc., but you can rename them if you wish. Just double click the name of an FX chan­nel track in either the Track list or the Inspector and type in a new name.
Adding and setting up effects
As mentioned above, you can add a single insert effect when you create the FX channel track if you like. To add and set up effects after the FX channel track is created, you can either use the Inspector for the track (click the In­serts tab) or the FX Channel Settings window:
1. Click the Edit (“e”) button for the FX channel track (in the Track list, mixer or Inspector).
The FX Channel Settings window appears, similar to a regular Channel Settings window.
4. When you add an effect, its control panel will automat­ically appear. Typically you should set the Wet/Dry Mix control to all “wet”.
This is because you control the balance between wet and dry signal with the effect sends. For more information about making settings in the effect control panels, see “Making settings for the effects” on page 12.
You can add up to eight insert effects for an FX channel.
Note that the signal will pass through all the effects in series. It is not possible to adjust the effect send and return levels separately for each effect – this is done for the FX channel as a whole. If what you want is several separate send effects (where you can control their send and re­turn levels independently) you should instead add more FX channel tracks – one for each effect.
To remove an insert effect from a slot, click the slot and select “No Effect” from the pop-up menu.
You should do this for all effects that you don’t intend to use, to minimize unnecessary CPU load.
You can also bypass individual effects (or all effects) by clicking the corresponding Bypass Inserts button(s) for the FX channel track.
See “Routing an audio channel or bus through insert effects” on page 7.
You can also adjust level, pan and EQ for the effect re­turn in this window.
Ö Remember that effects rely heavily on the CPU power in your computer.
The more activated effect units, the more computer power will be used for effects.
To the left in the window is the Inserts section with eight effect slots.
2. Make sure the FX channel is routed to the correct out­put bus.
This is done with the output routing pop-up menu at the top of the fader section (also available in the Inspector).
3. To add an insert effect in an empty slot (or replace the current effect in a slot), click on the slot and select an ef­fect from the pop-up menu.
This works just like when selecting insert effects for a regular audio channel.
Audio effects
Setting up the sends
The next step is to set up and route a send for an audio channel to the FX channel. This can be done in the Chan­nel Settings window or in the Inspector for the audio track. The example below shows the Channel Settings window, but the procedure is similar for both sections:
1. Click the “e” button for an audio channel to bring up its Channel Settings window.
In the Inspector you would click the Sends tab.
In the channel settings window, the send section is lo­cated to the left of the channel strip. Each of the eight sends has the following controls and options:
• A send on/off switch
• A send level slider
• A pre/post fader switch
•An Edit button
10
Note that the last three items are not shown until the Send is activated and an effect has been loaded.
2. Pull down the routing pop-up menu for a send by clicking in the empty slot, and select the desired routing destination.
6. If you want the signal to be sent to the FX channel be­fore the audio channel’s volume fader in the mixer, click on the Pre Fader button for the send so that it lights up.
Normally you want the effect send to be proportional to the channel vol­ume (post fader send). The picture below shows where the sends are “tapped” from the signal in pre and post fader mode:
Input gain
Insert effects 1-6
EQ
Pre-fader sends
Volume (fader)
• If the first item on this menu, “No Bus” is selected, the send isn’t routed anywhere.
• Items called “FX 1”, “FX 2” etc. correspond to existing FX tracks. If you have renamed an FX track (see “Adding an FX
channel track” on page 9) that name will appear on this menu
instead of the default.
• The menu also allows for routing a send directly to output bus­ses, separate output bus channels or Group channels.
3. In this case, select an FX channel track from the pop-
up menu.
Now the send is routed to the FX channel.
4. Click the power button for the effect send so that it
lights up in blue.
This activates the send.
5. Click and drag the send level slider to a moderate
value.
The send level determines how much of the signal from the audio chan­nel is routed to the FX channel via the send.
Insert effects 7-8
Post-fader sends
A send set to pre fader mode.
Ö You can choose whether a send in pre fader mode should be affected by the channel’s Mute button or not.
This is done with the option “Mute Pre-Send when Mute” in the Prefer­ences (VST page).
When one or several sends are activated for a channel, the Send Effects buttons light up in blue in the mixer and the Track list. Click the button for a channel to bypass (disable) all its effect sends.
When the sends are bypassed, the button is yellow. Click the button again to enable the sends. Note that this button is also available in the In­spector and the Channel settings window.
Setting the Send level.
Click this button to bypass the sends.
11
Audio effects
You can also bypass individual sends in the channel
overview.
See “Insert effects in the channel overview” on page 8.
Alternatively, in the same manner you can bypass the
send effects by clicking the “Bypass Inserts” button for the FX channel.
The difference is that this bypasses the actual send effects which may be used by several different channels. Bypassing a send affects that send and that channel only. If you bypass the insert effect the original sound will be passed through. This may lead to unwanted side effects (higher volume). To deactivate all effects, use the mute button in the FX channel.
Setting effect levels
After you have set up the sends as described in the previ­ous sections, the following is now possible:
You can use the send level slider in the Channel Set-
tings or the Inspector to set the send level.
By adjusting the send level you control the amount of signal sent from the audio channel to the FX channel.
Setting the effect send level.
In the mixer, you can use the level fader for the FX chan-
nel to set the effect return level.
By adjusting the return level you control the amount of the signal sent from the FX channel to the output bus.
FX channels and the Solo Defeat function
When mixing, you might sometimes want to solo specific audio channels, and listen only to these while other chan­nels are muted. However, this will mute all FX channels as well. If the soloed audio channels have sends routed to FX channels, this means you won’t hear the send effects for the channels.
To remedy this, you can use the Solo Defeat function for the FX channel:
1. First press [Alt]/[Option] and click on the Solo button for the FX channel.
This activates the Solo Defeat function for the FX channel. In this mode, the FX channel will not be muted if you solo another channel in the mixer.
2. You can now solo any of the audio channels without having the effect return (the FX channel) muted.
3. To turn off Solo Defeat for the FX channel, [Alt]/[Op­tion]-click the Solo button for the FX channel again.

Making settings for the effects

Editing effects
All inserts and sends have an Edit (“e”) button. Clicking this opens the selected effect’s control panel in which you can make parameter settings.
The contents, design and layout of the control panel de­pends on the selected effect. However, all effect control panels have a power button, a Bypass button, Read/Write automation buttons (for automating effect parameter changes (see the chapter “Automation” in the Operation Manual), a Preset selection pop-up menu and a Preset Management pop-up menu for saving or loading programs.
Setting the effect return level.
The Rotary effect control panel.
Please note that all effects can be edited using a simpli­fied control panel (horizontal sliders only, no graphics). To edit effects using this “basic” control panel instead, press [Ctrl]/[Command]+[Alt]/[Option]+[Shift] and click on the Edit button for the effect send or slot.
12
Audio effects
Making settings
Effect control panels may have any combination of knobs, sliders, buttons and graphic curves.
Ö For specifics about the included effects and their pa­rameters, please refer to the chapter “The included effect
plug-ins” on page 18.
If you edit the parameters for an effect, these settings are saved automatically in the project. If you want to save the current settings, the following points apply:
• The basis for the current settings may have been a preset ef­fect program, in which case there is a name in the preset field.
• The basis for the current settings may have been a default set­ting program location in which case “Default” is displayed in the preset field.
In both cases, if you have changed any effect parameter settings, these are automatically saved when you save the program. How to select and save effect presets is de­scribed below.
Automating effect parameters
Effects parameters can be automated – see the chapter “Automation” in the Operation Manual.

Effect presets

Cubase AI comes with a number of categorized VST pre­sets that you can use straight out of the box. VST presets are stored parameter settings for a specific effect.
Selecting effect presets
Most VST effect plug-ins come with a number of useful presets for instant selection. The Preset browser can ei­ther be accessed from the control panel for the effect, from the Channel Settings window, or from the Inspector.
To select an effect preset, proceed as follows:
1. Load an effect, either as a channel Insert or into a FX
channel, it doesn’t matter.
The effect’s control panel is automatically shown when loaded.
2. Click in the name field at the top of the effect’s control panel.
This opens the Preset browser.
The right half of the browser shows the available pre­sets for the selected effect.
Selecting a preset loads it directly, replacing the previous preset.
The lower left half of the Preset browser contains a sec­tion where all assigned attributes (to any preset) for the selected effect are shown in the respective column.
If no attributes have been specified for the effect presets, the various col­umns will be empty. If attributes have been assigned to a preset for this effect, you can click on the assigned attribute in the respective column (Category, Style etc.), to filter out all presets that do not match the se­lected attribute(s).
The preset handling for VST 2 plug-ins is slightly differ­ent, see “About earlier VST effect presets” on page 15.
You can also open the Preset browser from the Inspec­tor. Click the Inserts tab for the channel with the effect and click in the Preset name field.
!
In the Inspector there is a dual functionality. When an effect is loaded into a slot you can click on the Preset name (or in the bottom half of the effect slot) to open the Preset browser. Clicking in the upper half of the slot will instead open the Effect selection pop-up.
Click the VST Sound button (the cube symbol) to open the Preset Management pop-up menu and select “Load Preset…” from the pop-up menu that appears.
The “Load Preset” dialog opens.
13
Audio effects
This dialog is very similar to the Preset browser, but there is a difference in how the effect presets are loaded:
If you use the “Load Preset” dialog, this allows you to se-
lect different presets and to audition them without actually loading them. If you chose to cancel the operation and exit the dialog, the preset that was selected before opening the dialog will be reloaded exactly as it was, including any un­saved changes. See “Auditioning presets” on page 14.
When you use the Preset browser, selecting another
preset will load it directly, replacing the previous preset.
3. When you have selected an effect preset in the list to
the left, click OK to confirm the selection in case you used the Load Preset dialog, or simply click outside the browser window.
Auditioning presets
A new VST 3 feature is the option to audition effects be­fore you load them. This works as follows:
1. Load an effect as usual for the track you wish to pro-
cess.
2. Start playback.
It may be helpful to set up cycle playback of a section to make compari­sons between different preset settings easier.
Open the Load Preset dialog by clicking the VST Sound
button in the effect slot and select “Load Preset” from the pop-up.
3. Activate “Auto Preview” below the Viewer display.
4. With playback still running, you now can step through
different presets in the list and hear the results instantly!
If you activate “Preview” in step 3 it works similarly, but
you have to activate Preview for each selected preset to audition the settings.
To confirm a preset selection and to load it, click OK.
If you click Cancel, the previously loaded preset will re-
main, including any unsaved settings.
Saving effect presets
You can save your edited effects for further use (e.g. in other projects):
1. Click the VST Sound button to open the Load/Save Preset pop-up.
2. Select “Save Preset…” from the pop-up.
This opens a dialog where you can save the current settings as a preset.
Presets are saved into a default folder named VST3 Pre­sets. Within this folder, there is a folder named “Steinberg Media Technologies” where the included presets are ar­ranged in subfolders named after each effect.
You cannot change the default folder, but you can add fur­ther subfolders inside the individual effect preset folder.
Under Windows, the default preset folder is located in the following location:
Boot drive/Documents and Settings/User name/Application data/VST3 Presets.
Under Mac OS, the default preset folder is located in the following location:
Users/Username/Library/Audio/Plug-Ins/Presets/
14
Audio effects
3. In the File name field in the lower part of the dialog you
can enter a name for the new preset.
4. Click OK to store the preset and exit the dialog.
About earlier VST effect presets
As stated previously, you can use any VST 2.x plug-ins in Cubase AI. For a description of how to add VST plug-ins see “Installing and managing effect plug-ins” on page 15.
When you add a VST 2 plug-in, any previously stored pre­sets for it will be of the old FX program/bank (.fxp/.fxb) standard. You can import such files, but the preset han­dling will be slightly different. You will not immediately be able to use the new features like the Preview function until you have converted the old “.fxp/.fxb” presets to VST 3 presets. If you save new presets for the included VST 2 plug-ins these will automatically be saved in the new “.vst­preset” format.
For all the plug-ins in the “Earlier VST Plug-ins” cate-
gory (or any other VST 2 plug-ins you may have installed), you can import presets of the previous “.fxp/.fxb” standard to ensure backwards compatibility.
Importing and converting FXB/FXP files
To import .fxp/.fxb files, proceed as follows:
1. Load an effect from the “Earlier VST Plug-ins” folder
(or any VST 2 effect you may have installed), and click on the VST Sound button to open the Preset Management pop-up menu.
4. After importing, you can convert the current program list to VST Presets by selecting “Convert Program List to VST Presets” from the Preset Management pop-up.
After converting, the presets will be available in the Preset browser. The new converted presets will be stored in the VST3 Preset folder.
Installing and managing effect plug­ins
Cubase AI supports two plug-in formats; the VST 2 format (extension “.dll”) and the VST 3 format (extension “.vst3”). The formats are handled differently when it comes to in­stallation and organizing.
Installing additional VST plug-ins
Installing VST 3 plug-ins under Mac OS X
To install a VST 3.x plug-in under Mac OS X, quit Cubase AI and drag the plug-in file to one of the following folders:
/Library/Audio/Plug-Ins/VST3/
This is only possible if you are the system administrator. Plug-ins in­stalled in this folder will be available to all users, for all programs that support them.
Users/Username/Library/Audio/Plug-Ins/VST3/
“Username” above is the name you use to log on to the computer (the easiest way to open this folder is to go to your “Home” folder and use the path /Library/Audio/Plug-Ins/VST/ from there). Plug-ins installed in this folder are only available to you.
When you launch Cubase AI again, the new effects will ap­pear on the effect pop-up menus. In the VST 3 protocol, the effect category, sub-folder structure etc. is built-in and can­not be changed. The effect(s) will show up in the assigned category folder(s) on the Effect pop-up menu.
2. Select “Import FXB/FXP…” from the pop-up.
This menu item is only available for VST 2 plug-ins.
3. In the file dialog that opens, locate the file and click
Open.
If you loaded a Bank, it will replace the current set of all effect programs. If you loaded a single effect, it will replace the currently selected effect program only.
Audio effects
Installing VST 2.x plug-ins under Mac OS X
!
Plug-ins in Mac OS 9.X format cannot be used.
To install a VST 2.x plug-in under Mac OS X, quit Cubase AI and drag the plug-in file to one of the following folders:
/Library/Audio/Plug-Ins/VST/
This is only possible if you are the system administrator. Plug-ins in­stalled in this folder will be available to all users, for all programs that support them.
15
Username/Library/Audio/Plug-Ins/VST/
“Username” above is the name you use to log on to the computer (the easiest way to open this folder is to go to your “Home” folder and use the path /Library/Audio/Plug-Ins/VST/ from there). Plug-ins installed in this folder are only available to you.
When you launch Cubase AI again, the new effects will appear on the effect pop-up menus.
Ö An effect plug-in may also come with its own installa­tion application, in which case you should use this.
Generally, always read the documentation or readme files before install­ing new plug-ins.
Installing VST 3 plug-ins under Windows
Under Windows, VST 3 plug-ins are installed simply by dragging the files (extension “.vst3”) into the vst3 folder in the Cubase AI application folder. When you launch Cu­base AI again, the new effects will appear on the Effect pop-up menus. In the VST 3 protocol, the effect category, sub-folder structure etc. is built-in and cannot be changed. The installed new effect(s) will show up in the assigned category folder(s) on the Effect pop-up menu.
Installing VST 2 plug-ins under Windows
Under Windows, VST 2.x plug-ins are usually installed simply by dragging the files (with the extension “.dll”) into the Vstplugins folder in the Cubase AI application folder, or into the Shared VST Plug-in folder – see below. When you launch Cubase AI again, the new effects will appear on the Effect pop-up menus.
Ö If the effect plug-in comes with its own installation ap­plication, you should use this.
Generally, always read the documentation before installing new plug-ins.
Organizing VST 2 plug-ins
If you have a large number of VST 2 plug-ins, having them all on a single pop-up menu in the program may become unmanageable. For this reason, the VST 2 plug-ins in­stalled with Cubase AI are placed in appropriate subfold­ers according to the effect type.
Under Windows, you can rearrange this by moving,
adding or renaming subfolders within the Vstplugins folder if you like.
When you launch the program and pull down an Effects pop-up menu, the subfolders will be represented by hierarchical submenus, each listing the plug-ins in the corresponding subfolder.
Under Mac OS X, you cannot change the hierarchic ar­rangement of the “built-in” VST plug-ins.
You can however arrange any additional plug-ins you have installed (in the /Library/Audio/Plug-Ins/VST/ folders, see above) by placing them in sub­folders. In the program, the subfolders will be represented by hierarchical submenus, each listing the plug-ins in the corresponding subfolder.
The Plug-in Information window
On the Devices menu, you will find an item called “Plug-in Information”. Selecting this opens a dialog listing all the available VST compatible plug-ins in your system (includ­ing VST Instruments).
Managing and selecting VST plug-ins
To see which VST plug-ins are available in your system, click the “VST PlugIns” tab at the top of the window.
To enable a plug-in (make it available for selection), click in the left column.
Only the enabled plug-ins (shown with a check mark in the left column) will appear on the effect menus.
The second column indicates how many instances of the plug-in are currently used in Cubase AI.
Clicking in this column for a plug-in which is already in use produces a pop-up showing exactly where each use occurs – select an instance to open the control panel for the plug-in.
Ö A plug-in may be in use even if it isn’t enabled in the left column.
You might for example have opened a project containing effects that cur­rently are disabled on the menu. The left column purely determines whether or not the plug-in will be visible on the effect menus.
All columns can be resized by using the divider in the column header.
16
Audio effects
The other columns show the following information about each plug-in:
Column Description
Name The name of the plug-in.
Vendor The manufacturer of the plug-in.
File This shows the complete name of the plug-in (with exten-
Path The path and name of the folder in which the plug-in file
Category This indicates the category of each plug-in (such as VST
Version Shows the current version of the plug-in.
SDK Shows with which version of the VST protocol a plug-in
Latency This shows the delay (in samples) that will be introduced
I/O This column shows the number of inputs and outputs for
sion).
is located.
Instruments etc.).
is compatible.
if the effect is used as an Insert. This is automatically compensated for by Cubase AI.
each plug-in.
Update button
Pressing this button will make Cubase AI re-scan the des­ignated VST folders for updated information about the plug-ins.
VST 2.x Plug-in Paths button
This opens a dialog where you can see the current paths to where VST 2.x plug-ins are located. You can freely Add/Remove folder locations by using the corresponding buttons. If you click Add a file dialog is opened, where you can select a folder location.
About the Shared Plug-ins Folder (Windows and VST 2.x only)
You can designate a “shared” VST 2.x plugins folder. This will allow VST 2.x plug-in to be used by other programs that support this standard.
You designate a shared folder by selecting a folder in the list and clicking the “Set As Shared Folder” button in the VST 2.x Plug-in Paths dialog.
Audio effects
17
2

The included effect plug-ins

Introduction

This chapter contains descriptions of the included plug-in effects and their parameters.
In Cubase AI, the plug-in effects are arranged in a number of different categories. This chapter is arranged in the same fashion, with the plug-ins listed in separate sections for each effect category.

PingPongDelay

Delay plug-ins

This section contains descriptions of the plug-ins in the “Delay” category.

MonoDelay

This is a mono delay effect that can either be tempo­based or use freely specified delay time settings.
The parameters are as follows:
Parameter Description
Delay This is where you specify the base note value for the de-
Tempo sync on/ off
Feedback This sets the number of repeats for the delay.
Filter Lo This filter affects the feedback loop of the effect signal
Filter Hi This filter affects the feedback loop of the effect signal
Mix Sets the level balance between the dry signal and the ef-
lay if tempo sync is on (1/1–1/32, straight, triplet or dot­ted). If tempo sync is off, it sets the delay time in milliseconds.
The button below the Delay Time knob is used to turn tempo sync on or off. If set to off the delay time can be set freely with the Delay Time knob, without sync to tempo.
and allows you to roll off low frequencies from 10Hz up to 800Hz. The button below the knob activates/deactivates the filter.
and allows you to roll off high frequencies from 20kHz down to 1.2kHz. The button below the knob activates/ deactivates the filter.
fect. If MonoDelay is used as a send effect, this should be set to maximum as you can control the dry/effect balance with the send.
This is a stereo delay effect that alternates each delay re­peat between the left and right channels. The effect can either be tempo-based or use freely specified delay time settings.
The parameters are as follows:
Parameter Description
Delay This is where you specify the base note value for the de-
Tempo sync on/ off
Feedback This sets the number of repeats for the delay.
Filter Lo This filter affects the feedback loop and allows you to roll
Filter Hi This filter affects the feedback loop and allows you to roll
Spatial This parameter sets the stereo width for the left/right re-
Mix Sets the level balance between the dry signal and the ef-
lay if tempo sync is on (1/1–1/32, straight, triplet or dot­ted). If tempo sync is off, it sets the delay time in milliseconds.
The button below the Delay Time knob is used to turn tempo sync on or off. If set to off the delay time can be set freely with the Delay Time knob, without sync to tempo.
off low frequencies up to 800Hz. The button below the knob activates/deactivates the filter.
off high frequencies from 20kHz down to 1.2kHz. The button below the knob activates/deactivates the filter.
peats. Turn clockwise for a more pronounced stereo “ping-pong” effect.
fect. If PingPongDelay is used as a send effect, this should be set to maximum as you can control the dry/ef­fect balance with the send.
19
The included effect plug-ins

Dynamics plug-ins

This section contains descriptions of the plug-ins in the “Dynamics” category.

Gate

Parameter Description
Hold (0 – 2000 ms)
Release (10 – 1000 ms or “Auto”)
Analysis (0 – 100) (Pure Peak to Pure RMS
Live mode (On/Off)
This determines how long the gate stays open after the sig­nal drops below the threshold level.
This parameter sets the amount of time it takes for the gate to close (after the set hold time). If the “Auto” button is ac­tivated, Gate will find an optimal release setting, depending on the audio program material.
This parameter determines whether the input signal is ana­lyzed according to Peak or RMS values (or a mixture of both). A value of 0 is pure Peak and 100 pure RMS. RMS mode operates using the average power of the audio signal as a basis, whereas Peak mode operates more on peak lev­els. As a general guideline, RMS mode works better on ma­terial with few transients such as vocals, and Peak mode better for percussive material, with a lot of transient peaks.
When activated, Live mode disengages the “look ahead” feature of the Gate. Look ahead does produce more accu­rate processing but will add a certain amount of latency as a trade-off. When Live mode is activated, there is no la­tency, which might be better for “live” processing.
Gating, or noise gating, silences audio signals below a certain set threshold level. As soon as the signal level ex­ceeds the set threshold, the gate opens to let the signal through.
The available parameters are as follows:
Parameter Description
Threshold (-60 – 0dB)
Filter buttons When the Side Chain button (see below) is activated, you
Side chain (Off/On)
Center (50Hz – 20000Hz)
Q-Factor (0.01 –
10000)
Monitor (Off/On)
Attack (0.1 – 1000 ms)
This setting determines the level where Gate is activated. Signal levels above the set threshold trigger the gate to open, and signal levels below the set threshold will close the gate.
can use these buttons to set the filter type to either Low Pass, Band Pass or High Pass.
This button (below the Center knob) activates the filter. The input signal can then be shaped according to set Center and Q-Factor parameters which may be useful in tailoring how the Gate operates.
Sets the center frequency of the filter.
Sets the Resonance of the filter.
Allows you to monitor the filtered signal.
This parameter sets the time it takes for the gate to open after being triggered. If the Live button (see below) is deac­tivated, it will ensure that the gate will already be open when a signal above the threshold level is played back. Gate manages this by “looking ahead” in the audio mate­rial, checking for signals loud enough to pass the gate.

Limiter

Limiter is designed to ensure that the output level never exceeds a certain set output level, to avoid clipping in fol­lowing devices. Limiter can adjust and optimize the Re­lease parameter automatically according to the audio material, or it can be set manually. Limiter also features separate meters for the input, output and the amount of limiting (middle meters).
The available parameters are the following:
Parameter Description
Input (-24 – +24dB)
Output (-24 – +6 dB)
Allows you to adjust the input gain.
This setting determines the maximum output level.
20
The included effect plug-ins
Parameter Description
Release (0.1 – 1000ms or Auto mode)
This parameter sets the amount of time it takes for the gain to return to its original level. If the “Auto” button is acti­vated, Limiter will automatically find an optimal release set­ting that varies depending on the audio material.

VSTDynamics

Parameter Description
Center (50 – 22000Hz)
Q-Factor (0.001 – 10000)
Monitor (Off/On)
Attack (0,1 – 100 ms)
Hold (0 – 2000 ms)
Release (10 – 1000 ms or “Auto”)
This sets the center frequency of the filter.
This sets the resonance or width of the filter.
Allows you to monitor the filtered signal.
This parameter sets the time it takes for the gate to open after being triggered.
This determines how long the gate stays open after the signal drops below the threshold level.
This parameter sets the amount of time it takes for the gate to close (after the set hold time). If the “Auto” button is activated, Gate will find an optimal release setting, de­pending on the audio program material.
Gate
Compressor
Limiter
Routing selector
VSTDynamics is an advanced dynamics processor. It combines three separate processors: Gate, Compressor and Limiter, covering a variety of dynamic processing functions. The window is divided into three sections, con­taining controls and meters for each processor.
Activating the individual processors
You activate the individual processors using the buttons at the bottom of the plug-in panel.
The Gate section
Gating, or noise gating, is a method of dynamic process­ing that silences audio signals below a certain set thresh­old level. As soon as the signal level exceeds the set threshold, the gate opens to let the signal through. The Gate trigger input can also be filtered using an internal side-chain.
The available parameters are as follows:
Parameter Description
Threshold (-60 – 0dB)
Side Chain (On/Off)
LP (Lowpass), BP (Bandpass), HP (Highpass)
This setting determines the level where Gate is activated. Signal levels above the set threshold trigger the gate to open, and signal levels below the set threshold will close the gate.
This button activates the internal side-chain filter. This lets you filter out parts of the signal that might otherwise trigger the gate in places you don’t want it to, or to boost frequencies you wish to accentuate, allowing for more control over the gate function.
These buttons set the basic filter mode.
The Compressor section
Compressor reduces the dynamic range of the audio, making softer sounds louder or louder sounds softer, or both. Compressor functions like a standard compressor with separate controls for threshold, ratio, attack, release and make-up gain parameters. Compressor features a separate display that graphically illustrates the compres­sor curve shaped according to the Threshold, Ratio and MakeUp Gain parameter settings. Compressor also fea­tures a Gain Reduction meter that shows the amount of gain reduction in dB, and a program dependent Auto fea­ture for the Release parameter.
The available parameters work as follows:
Parameter Description
Threshold (-60 – 0dB)
Ratio (1:1 – 8:1)
Make-Up (0 – 24dB)
Attack (0.1 – 100 ms)
Release (10 – 1000ms or “Auto”)
This setting determines the level where Compressor “kicks in”. Signal levels above the set threshold are affected, but signal levels below are not processed.
Ratio determines the amount of gain reduction applied to signals over the set threshold. A ratio of 3:1 means that for every 3 dB the input level increases, the output level will in­crease by only 1 dB.
This parameter is used to compensate for output gain loss, caused by compression. When Auto is on, gain loss will be compensated automatically.
This determines how fast Compressor will respond to sig­nals above the set threshold. If the attack time is long, more of the early part of the signal (attack) will pass through un­processed.
Sets the amount of time it takes for the gain to return to its original level when the signal drops below the Threshold level. If the “Auto” button is activated, Compressor will au­tomatically find an optimal release setting that varies de­pending on the audio material.
21
The included effect plug-ins
Parameter Description
Graphic display
Use the graphic display to graphically set the Threshold or the Ratio value.
The Limiter section
Limiter is designed to ensure that the output level never exceeds a certain set output level, to avoid clipping in fol­lowing devices. Conventional limiters usually require very accurate setting up of the attack and release parameters, to prevent the output level from going beyond the set threshold level. Limiter adjusts and optimizes these pa­rameters automatically, according to the audio material. You can also adjust the Release parameter manually.
The available parameters are the following:
Parameter Description
Output (-24 – +6 dB)
Soft Clip (On/Off)
Release (10 – 1000ms or “Auto”)
This setting determines the maximum output level. Signal levels above the set threshold are affected, but signal levels below are left unaffected.
Soft Clip acts differently compared to the limiter. When the signal level exceeds -6dB, SoftClip starts limiting (or clip­ping) the signal “softly”, at the same time generating har­monics which add a warm, tubelike characteristic to the audio material.
This parameter sets the amount of time it takes for the gain to return to its original level when the signal drops below the threshold level. If the “Auto” button is activated, Limiter will automatically find an optimal release setting that varies depending on the audio material.
The Module Configuration button

Filter plug-ins

In this section, the Filter plug-in WahWah will be de­scribed.

WahWah

WahWah is a variable slope bandpass filter that can be auto-controlled via MIDI modeling the well-known analog pedal effect (see below). You can independently specify the frequency, width and the gain for the Lo and Hi Pedal positions. The crossover point between the Lo and Hi Pedal positions is at 50.
The parameters are as follows:
Parameter Description
Pedal This controls the filter frequency sweep.
Freq Lo/Hi Sets the frequency of the filter for the Lo and Hi Pedal
Width Lo/Hi Sets the width (resonance) of the filter for the Lo and Hi
Gain Lo/Hi Sets the gain of the filter for the Lo and Hi Pedal posi-
Slope Specifies the slope of the filter; 6dB or 12dB.
positions.
Pedal positions.
tions.
In the bottom right corner of the plug-in panel you will find a button with which you can set the signal flow order for the three processors. Changing the order of the proces­sors can produce different results, and the available op­tions allow you to quickly compare what works best for a given situation. Simply click the Module Configuration but­ton to change to a different configuration. There are three routing options:
• C-G-L (Compressor-Gate-Limit)
• G-C-L (Gate-Compressor-Limit)
• C-L-G (Compressor-Limit-Gate)
The included effect plug-ins
MIDI control
For real-time MIDI control of the Pedal parameter, MIDI must be directed to the WahWah plug-in.
Whenever the WahWah has been added as an insert effect (for an audio track or an FX channel), it will be avail­able on the Output Routing pop-up menu for MIDI tracks.
If WahWah is selected on the Output Routing menu, MIDI will be di­rected to the plug-in from the selected track.
22

Modulation plug-ins

This section contains descriptions of the plug-ins in the “Modulation” category.

Flanger

Flanger is a classic flanger effect with added stereo en­hancement.
The parameters are as follows:
Parameter Description
Tempo sync on/ off
Rate If tempo sync is on, this is where you specify the base
Range Lo/Hi This sets the frequency boundaries for the flanger sweep.
Feedback This determines the character of the flanger effect.
Spatial This sets the stereo width of the effect. Turn clockwise
Mix Sets the level balance between the dry signal and the ef-
Shape This changes the shape of the modulating waveform, al-
Delay This parameter affects the frequency range of the modu-
Manual If this is activated, the flanger sweep will be static, i.e. no
Filter Lo/Hi These parameters allow you to roll off low and high fre-
The button below the Rate knob is used to switch tempo sync on or off. The button is lit when tempo sync is on.
note value for tempo syncing the flanger sweep (1/1 to 1/32, straight, triplet or dotted). If tempo sync is off, the sweep rate can be set freely with the Rate knob, without sync to tempo.
Higher settings produce a more “metallic” sounding sweep.
for a wider stereo effect.
fect. If the Flanger is used as a send effect, this should be set to maximum as you can control the dry/effect balance with the send.
tering the character of the flanger sweep.
lation sweep, by adjusting the initial delay time.
modulation. You can instead change the sweep position manually by turning this knob.
quencies of the effect signal, respectively.

Phaser

Phaser produces the well-known “swooshing” phasing ef­fect with additional stereo enhancement.
The parameters are as follows:
Parameter Description
Tempo sync on/ off
Rate If tempo sync is on, this is where you specify the base
Width The width of the modulation effect between higher and
Feedback This determines the character of the phaser effect.
Spatial When using multi-channel audio, Spatial creates a 3-di-
Mix Sets the level balance between the dry signal and the ef-
Manual If this is activated, the phaser sweep will be static, i.e. no
Filter Lo/Hi These parameters allow you to roll off low and high fre-
The button below the Rate knob is used to switch tempo sync on or off. The button is lit when tempo sync is on.
note value for tempo syncing the phaser sweep (1/1 to 1/32, straight, triplet or dotted). If tempo sync is off, the sweep rate can be set freely with the Rate knob, without sync to tempo.
lower frequencies.
Higher settings produce a more pronounced effect.
mensional impression by delaying modulation in each channel.
fect. If the Phaser is used as a send effect, this should be set to maximum as you can control the dry/effect balance with the send.
modulation. You can instead change the sweep position manually by turning this knob.
quencies of the effect signal, respectively.
23
The included effect plug-ins

Rotary

The Rotary plug-in simulates the classic effect of a rotary speaker. A rotary speaker cabinet features variable speed rotating speakers to produce a swirling chorus effect, commonly used with organs. Rotary features all the pa­rameters associated with the real thing.
The parameters are as follows:
Parameter Description
Speed (Stop/Slow/Fast
Mode Selects whether the Slow/Fast setting is a switch or a
Speed Mod Selects the Rotary speed from 0 (Stop) to 100 (Fast).
Overdrive Applies a soft overdrive or distortion.
Crossover Freq. Sets the crossover frequency (200–3000Hz) between
Slow Fine adjustment of the high rotor Slow speed.
Accel. Fine adjustment of the high rotor acceleration time.
Fast Fine adjustment of the high rotor Fast speed.
Amp Mod High rotor amplitude modulation.
Freq Mod High rotor frequency modulation.
Slow Fine adjustment of the low rotor Slow speed.
Fast Fine adjustment of the low rotor Fast speed.
Accel Fine adjustment of the low rotor acceleration time.
Amp Mod. Adjusts amplitude modulation depth.
Level Adjusts overall bass level.
Phase Adjusts the amount of phasing in the sound of the high
Angle Sets the simulated microphone angle. 0 = mono, 180 =
Distance Sets the simulated microphone distance from the
Output Adjusts the overall output level.
Mix Adjusts the mix between dry and processed signals.
This controls the speed of the Rotary in three steps.
variable control. When switch mode is selected and Pitch Bend is the controller, the speed will switch with an up or down flick of the bender. Other controllers switch at 64.
the low and high frequency loudspeakers.
rotor.
one mic on each side.
speaker in inches.
Directing MIDI to the Rotary
For real-time MIDI control of the Speed parameter, MIDI must be directed to the Rotary.
Whenever the Rotary has been added as an insert ef­fect (for an audio track or an FX channel), it will be avail­able on the Output Routing pop-up menu for MIDI tracks.
If Rotary is selected on the “out:” menu, MIDI will be directed to the plug­in from the selected track.

Tremolo

Tremolo produces amplitude (volume) modulation.
Parameters are as follows:
Parameter Description
Tempo sync on/ off
Rate If tempo sync is on, this is where you specify the base
Depth This governs the depth of the amplitude modulation.
Spatial This will add a stereo effect to the modulation.
Output Adjusts the output volume.
The button below the Rate knob is used to switch tempo sync on or off. The button is lit when tempo sync is on.
note value for tempo-syncing the effect (1/1 to 1/32, straight, triplet or dotted). If tempo sync is off, the modulation speed can be set freely with the Rate knob, without sync to tempo.
24
The included effect plug-ins

Vibrato

The Vibrato plug-in produces pitch modulation.
Parameter Description
Tempo sync on/ off
Rate If tempo sync is on, this is where you specify the base
Depth This governs the depth of the pitch modulation.
Spatial This will add a stereo effect to the modulation.
The button below the Rate knob is used to switch tempo sync on or off. The button is lit when tempo sync is on.
note value for tempo-syncing the effect (1/1 to 1/32, straight, triplet or dotted). If tempo sync is off, the modulation speed can be set freely with the Rate knob, without sync to tempo.

Other plug-ins

This section contains descriptions of the plug-ins in the “Others” category.

Octaver

Parameter Description
Octave 1 This adjust the level of the generated signal one octave
Octave 2 This adjust the level of the generated signal two octaves
below the original pitch. Set to 0 means the voice is muted.
below the original pitch. Set to 0 means the voice is muted.

Tuner

This is a guitar tuner. Simply connect a guitar or other in­strument to an audio input and select the Tuner as an in­sert effect (make sure you deactivate any other effect that alters pitch, like chorus or vibrato). When the instrument is connected, proceed as follows:
Play a note.
The key is shown in the middle of the display. In addition, the frequency in Hz is shown in the bottom left corner and the octave range in the bottom right corner. If the key is wrong (e.g. if you wish to tune the E string and the key is shown as Fb), first tune the string so that the correct key is shown.
The two arrows indicate any deviation in pitch by their position. If the pitch is flat, they will be positioned in the left half of the display, if the pitch is sharp they will be in the right half.
The deviation is also shown (in Cent) in the upper area of the display.
Tune the instrument so that the two arrows are in the middle.
Repeat this procedure for each string.
This plug-in can generate two additional voices that track the pitch of the input signal one octave and two octaves below the original pitch, respectively. Octaver is best used with monophonic signals. The parameters are as follows:
Parameter Description
Direct This adjusts the mix of the original signal and the gener-
ated voice(s). A value of 0 means only the generated and transposed signal is heard. By raising this value, more of the original signal is heard.
The included effect plug-ins
25

Spatial plug-ins

This section contains descriptions of the plug-ins in the “Spatial” category.

MonoToStereo

This effect will turn a mono signal into a “pseudo-stereo” signal. The plug-in must be inserted on a stereo track playing a mono file to work.
The parameters are as follows:
Parameter Description
Width This controls the width or depth of the stereo enhance-
Delay This parameter increases the amount of differences be-
Color This parameter also generates differences between the
Mono This switches the output to mono, to check for possible
ment. Turn clockwise to increase the enhancement.
tween the left and right channels to further increase the stereo effect.
channels to increase the stereo effect.
unwanted coloring of the sound which sometimes can occur when creating an artificial stereo image.

StereoEnhancer

This plug-in will expand the stereo width of (stereo) audio material. It can not be used with mono files.
The parameters are as follows:
Parameter Description
Width This controls the width or depth of the stereo enhance-
Delay This parameter increases the amount of differences be-
Color This parameter also generates differences between the
Mono This switches the output to mono, to check for possible
ment. Turn clockwise to increase the enhancement.
tween the left and right channels to further increase the stereo effect.
channels to increase the stereo enhancement.
unwanted coloring of the sound which sometimes can occur when enhancing the stereo image.
26
The included effect plug-ins

Earlier VST plug-ins

Dynamics plug-ins

This contains a selection of earlier VST plug-ins, divided into various sub-categories.

Distortion plug-ins

This section contains descriptions of the plug-ins in the “Distortion” category.

DaTube

This effect emulates the characteristic warm, lush sound of a tube amplifier.
The parameters are as follows:
Parameter Description
Drive Regulates the pre-gain of the “amplifier”. Use high values
Balance This controls the balance between the signal processed
Output Adjusts the post-gain, or output level, of the “amplifier”.
if you want an overdriven sound just on the verge of dis­tortion.
by the Drive parameter and the dry input signal. For max­imum drive effect, set this to its highest value.
This section contains descriptions of the plug-ins in the “Dynamics” category.

MIDI Gate

Gating, in its fundamental form, silences audio signals be­low a certain set threshold level. That means, when a sig­nal rises above the set level, the Gate opens to let the signal through while signals below the set level are cut off. MIDI Gate however, is a Gate effect that is not triggered by threshold levels, but instead by MIDI notes. Hence it needs both audio and MIDI data to function.
Setting up
MIDI Gate requires both an audio signal and a MIDI input to function.
To set it up, proceed as follows:
1. Select the audio to be affected by the MIDI Gate.
This can be audio material from any audio track, or even a live audio input (provided you have a low latency audio card).
2. Select the MIDI Gate as an insert effect for the audio track.
The MIDI Gate control panel opens.
3. Select a MIDI track to control the MIDI Gate.
This can be an empty MIDI track, or a MIDI track containing data, it doesn’t matter. However, if you wish to play the MIDI Gate in real-time – as opposed to having a recorded part playing it – the track has to be selected for the effect to receive the MIDI output.
4. Open the Output Routing pop-up menu for the MIDI track and select the MIDI Gate option.
The MIDI Output from the track is now routed to the MIDI Gate.
27
The included effect plug-ins
What to do next depends on whether you are using live or recorded audio and whether you are using real-time or re­corded MIDI. We will assume for the purposes of this manual that you are using recorded audio, and play the MIDI in real-time.
Make sure the MIDI track is selected and start playback.
5. Now play a few notes on your MIDI keyboard.
As you can hear, the audio track material is affected by what you play on your MIDI keyboard.
The following MIDI Gate parameters are available:
Parameter Description
Attack This is used for determining how long it should take for
Hold Regulates how long the Gate remains open after a Note
Release This determines how long it takes for the Gate to close
Note To Attack The value you specify here determines to which extent
Note To Release The value you specify here determines to which extent
Velocity To VCA This controls to which extent the velocity values of the
Hold Mode Use this switch to set the Hold Mode. In Note-On mode,
the Gate to open after receiving a signal that triggers it.
On or Note Off message (see Hold Mode below).
(in addition to the value set with the Hold parameter).
the velocity values of the MIDI notes should affect the At­tack. The higher the value, the more the Attack time will increase with high note velocities. Negative values will give shorter Attack times with high velocities. If you do not wish to use this parameter, set it to the 0 position.
the velocity values of the MIDI notes should affect the Re­lease. The higher the value, the more the Release time will increase. If you do not wish to use this parameter, set it to the 0 position.
MIDI notes determine the output volume. A value of 127 means that the volume is controlled entirely by the veloc­ity values, while a value of 0 means that velocities will have no effect on the volume.
the Gate will only remain open for the time set with the Hold and Release parameters, regardless of the length of the MIDI note that triggered the Gate. In Note-Off mode on the other hand, the Gate will remain open for as long as the MIDI note plays, and then apply the Hold and Re­lease parameters.

Filter plug-ins

This section contains descriptions of the plug-ins in the “Filter” category.

StepFilter

StepFilter is a pattern-controlled multimode filter that can create rhythmic, pulsating filter effects.
General operation
StepFilter can produce two simultaneous 16-step pat­terns for the filter cutoff and resonance parameters, syn­chronized to the sequencer tempo.
Setting step values
Setting step values is done by clicking in the pattern grid windows.
Individual step entries can be freely dragged up or down the vertical axis, or directly set by clicking in an empty grid box. By click-dragging left or right, consecutive step entries will be set to the pointer position.
Setting filter cutoff values in the grid window.
28
The included effect plug-ins
The horizontal axis shows the pattern steps 1–16 from
left to right, and the vertical axis determines the (relative) filter cutoff frequency and resonance setting.
The higher up on the vertical axis a step value is entered, the higher the relative filter cutoff frequency or filter resonance setting.
By starting playback and editing the patterns for the
cutoff and resonance parameters, you can hear how your filter patterns affect the sound source connected to Step­Filter directly.
Selecting new patterns
Created patterns are saved with the project, and up to 8
different cutoff and resonance patterns can be saved in­ternally.
Both the cutoff and resonance patterns are saved together in the 8 Pat­tern memories.
To select new patterns you use the pattern selector.
New patterns are all set to the same step value by default.
Pattern Selector
StepFilter parameters
Parameter/ Value
Base Cutoff This sets the base filter cutoff frequency. Cutoff values
Base Resonance
Glide This will apply glide between the pattern step values,
Filter Mode This slider selects between lowpass (LP), bandpass (BP)
Sync 1/1 to 1/32 (Straight, Triplet or Dotted)
Output Sets the overall volume.
Mix Adjusts the mix between dry and processed signal.
Description
set in the Cutoff grid window are values relative to the Base Cutoff value.
This sets the base filter resonance. Resonance values set in the Resonance grid window are values relative to the Base Resonance value. Note that very high Base Reso­nance settings can produce loud ringing effects at cer­tain frequencies.
causing values to change more smoothly.
or highpass (HP) filter modes (from left to right respec­tively).
This sets the pattern beat resolution, i.e. what note values the pattern will play in relation to the tempo.
Using pattern copy and paste to create variations
You can use the Copy and Paste buttons below the pat­tern selector to copy a pattern to another pattern memory location, which is useful for creating variations on a pat­tern.
Select the pattern you wish to copy, click the Copy but-
ton, select another pattern memory location and click Paste.
The pattern is copied to the new location, and can now be edited to cre­ate variations using the original pattern as a starting point.
The included effect plug-ins
29

Modulation plug-ins

This section contains descriptions of the plug-ins in the “Modulation” category.

Metalizer

The Metalizer feeds the audio signal through a variable frequency filter, with tempo sync or time modulation and feedback control.
Parameter Description
Feedback The higher the value, the more “metallic” the sound.
Sharpness Governs the character of the filter effect. The higher the
Tone Governs the feedback frequency. The effect of this will
On button Turns filter modulation on and off. When turned off, the
Mono button When this is on, the output of the Metalizer will be in
Speed If tempo sync is on, this is where you specify the base
Tempo sync on/ off
Output Sets the overall volume.
Mix Sets the level balance between the dry signal and the ef-
value, the narrower the affected frequency area, produc­ing sharper sound and a more pronounced effect.
be more noticeable with high Feedback settings.
Metalizer will work as a static filter.
mono.
note value for tempo-syncing the effect (1/1 to 1/32, straight, triplet or dotted). Note that there is no note value modifier for this effect. If tempo sync is off, the modulation speed can be set freely with the Speed knob, without sync to tempo.
The button above the Speed knob is used to switch tempo sync on or off. The button is lit when tempo sync is on.
fect. If Metalizer is used as a send effect, this should be set to maximum as you can control the dry/effect balance with the send.

Ringmodulator

The Ringmodulator can produce complex, bell-like enhar­monic sounds. Ring modulators work by multiplying two audio signals. The ring modulated output contains added frequencies generated by the sum of, and the difference between, the frequencies of the two signals.
The Ringmodulator has a built-in oscillator that is multi­plied with the input signal to produce the effect.
Parameter Description
Oscillator LFO Amount
Oscillator Env. Amount
Oscillator Wave Selects the oscillator waveform; square, sine, saw or tri-
Oscillator Range Determines the frequency range of the oscillator in Hz.
Oscillator Frequency
Oscillator Roll­Off
LFO Speed Sets the LFO Speed.
LFO Env. Amount
LFO Waveform Selects the LFO waveform; square, sine, saw or triangle.
Controls how much the oscillator frequency is affected by the LFO.
Controls how much the oscillator frequency is affected by the envelope (which is triggered by the input signal). Positive and negative values can be set, with center posi­tion representing no modulation. Left of center, a loud in­put signal will decrease the oscillator pitch, whereas right of center the oscillator pitch will increase when fed a loud input.
angle.
Sets the oscillator frequency +/- 2 octaves within the se­lected range.
Cuts high frequencies in the oscillator waveform, to soften the overall sound. This is best used when harmon­ically rich waveforms are selected (e.g. square or saw).
Controls how much the input signal level – via the enve­lope generator – affects the LFO speed. Positive and negative values can be set, with center position repre­senting no modulation. Left of center, a loud input signal will slow down the LFO, whereas right of center a loud in­put signal will speed it up.
30
The included effect plug-ins
Parameter Description
Invert Stereo This inverts the LFO waveform for the right channel of the
Envelope Gener­ator (Attack and Decay dials)
Lock L<R When this button is enabled, the L and R input signals
Output Sets the overall volume.
Mix Adjusts the mix between dry and processed signal.
oscillator, which produces a wider stereo perspective for the modulation.
The Envelope Generator section controls how the input signal is converted to envelope data, which can then be used to control oscillator pitch and LFO speed. It has two main controls: Attack sets how fast the envelope output level rises in re­sponse to a rising input signal. Decay controls how fast the envelope output level falls in response to a falling input signal.
are merged, and produce the same envelope output level for both oscillator channels. When disabled, each chan­nel has its own envelope, which affects the two channels of the oscillator independently.

Tranceformer

Tranceformer is a ring modulator effect, in which the in­coming audio is ring modulated by an internal, variable fre­quency oscillator, producing new harmonics. A second oscillator can be used to modulate the frequency of the first oscillator, in sync with the Song tempo if needed.
Parameter Description
Waveform buttons
Tone Sets the frequency (pitch) of the modulating oscillator (1
Depth Governs the depth of the pitch modulation.
Speed If tempo sync is on, this is where you specify the base
Tempo sync on/off
On button Turns modulation of the pitch parameter on or off.
Mono button Governs whether the output will be stereo or mono.
Output Adjusts the output level of the effect.
Mix Sets the level balance between the dry signal and the ef-
Sets the pitch modulation waveform.
to 5000 Hz).
note value for tempo-syncing the effect (1/1 to 1/32, straight, triplet or dotted). Note that there is no note value modifier for this effect. If tempo sync is off, the modula­tion speed can be set freely with the Speed knob, without sync to tempo.
The button above the Speed knob is used to switch tempo sync on or off. The button is lit when tempo sync is on.
fect.
Ö Note that clicking and dragging in the display allows you to adjust the Tone and Depth parameters at the same time!
31
The included effect plug-ins

Other plug-ins

This section contains descriptions of the plug-ins in the “Other” category.

Bitcrusher

If you’re into lo-fi sound, Bitcrusher is the effect for you. It offers the possibility of decimating and truncating the in­put audio signal by bit reduction, to get a noisy, distorted sound. You can for example make a 24 bit audio signal sound like an 8 or 4 bit signal, or even render it completely garbled and unrecognizable. The parameters are:
Parameter Description
Mode Select one of four operating modes for the Bitcrusher.
Sample Divider This sets the amount by which the audio samples are
Depth Use this to set the desired bit resolution. A setting of 24
Output Governs the output level from the Bitcrusher. Drag the
Mix This slider regulates the balance between the output
Each mode will produce a result sounding a bit different. Modes I and III are nastier and noisier, while modes II and IV are more subtle.
decimated. At the highest setting (65), nearly all of the in­formation describing the original audio signal will be elim­inated, turning the signal into unrecognizable noise.
gives the highest audio quality, while a setting of 1 will create mostly noise.
slider upwards to increase the level.
from the Bitcrusher and the original audio signal. Drag the slider upwards for a more dominant effect, and drag it downwards if you want the original signal to be more prominent.

Chopper

Chopper is a combined tremolo and autopan effect. It can use different waveforms to modulate the level (tremolo) or left-right stereo position (pan), either using tempo sync or manual modulation speed settings. The parameters are as follows:
Parameter Description
Waveform buttons
Depth Sets the depth of the Chopper effect. This can also be
Speed If tempo sync is on, this is where you specify the base
Tempo sync on/ off
Stereo/Mono button
Mix Sets the level balance between the dry signal and the ef-
Sets the modulation waveform.
set by clicking in the graphic display.
note value for tempo-syncing the effect (1/1 to 1/32, straight, triplet or dotted). Note that there is no note value modifier for this effect. If tempo sync is off, the tremolo/auto-pan speed can be set freely with the Speed knob, without sync to tempo.
The button above the Speed knob is used to switch tempo sync on (the button lights up) or off.
Determines whether the Chopper will work as an auto­panner (button set to “Stereo”) or a tremolo effect (but­ton set to “Mono”).
fect. If Chopper is used as a send effect, this should be set to maximum.
32
The included effect plug-ins

Restoration plug-ins

Reverb plug-ins

This section contains descriptions of the plug-ins in the “Restoration” category.

Grungelizer

The Grungelizer adds noise and static to your recordings – kind of like listening to a radio with bad reception, or a worn and scratched vinyl record. The available parameters are as follows:
Parameter Description
Crackle This adds crackle to create that old vinyl record sound.
RPM switch When emulating the sound of a vinyl record, this switch
Noise This dial regulates the amount of static noise added.
Distort Use this dial to add distortion.
EQ Turn this dial to the right to cut off the low frequencies,
AC This emulates a constant, low hum of AC current.
Frequency switch
Timeline This dial regulates the amount of overall effect. The far-
The farther to the right you turn the dial, the more crackle is added.
lets you set the RPM (revolutions per minute) speed of the record (33/45/78 RPM).
and create a more hollow, lo-fi sound.
This sets the frequency of the AC current (50 or 60Hz), and thus the pitch of the AC hum.
ther to the right (1900) you turn this dial, the more notice­able the effect.
This section contains descriptions of the plug-ins in the “Reverb” category.

RoomWorks SE

RoomWorks SE is a “lite” version of the RoomWorks re­verb plug-in. This plug-in delivers high quality reverberation, but has fewer parameters and is less CPU demanding than the full version. RoomWorks SE has the following parame­ters:
Parameter Description
Predelay The amount of time before the onset of reverb. This al-
Time Reverb Time in seconds.
Diffusion This affects the character of the reverb tail. Higher diffu-
High Damping Amount
Low Damping Amount
Mix Determines the blend of dry (unprocessed) signal to wet
lows you to simulate larger spaces by increasing the time it takes for first reflections to reach the listener.
sion is smoother while less diffusion can be clearer. This emulates changing the types of surfaces in a room (brick vs. carpet for instance).
This affects the decay time of high frequencies. Normal room reverb decays quicker in the high and low fre­quency range than in the midrange. Lowering the damp­ing percentage will cause high frequencies to decay quicker. Damping percentage values above 100% will cause high frequencies to decay longer than the midrange.
The amount of damping applied to the low frequencies. At 100%, no damping occurs. Values lower than 100% increase the amount of damping, reducing low frequen­cies over time. Values above 100% have the opposite ef­fect.
(processed) signal. When using RoomWorks SE in­serted in an FX channel, you will most likely want to set this to 100% or use the Send button.
33
The included effect plug-ins
3

VST Instruments

Introduction

VST Instruments are software synthesizers (or other sound sources) that are contained within Cubase AI. They are played internally via MIDI, and their audio outputs ap­pear on separate channels in the mixer, allowing you to add effects or EQ, just as with audio tracks.
The VST Instrument HALionOne is included with Cubase AI, others can be purchased separately from Steinberg and other manufacturers.
When a VST Instrument is loaded, each audio output bus is represented by a channel strip in the mixer. When you are working with VST Instruments that have a lot of audio busses, this maybe a bit confusing. Therefore, you can de­activate unused output busses by clicking the corre­sponding button in the VST Instruments rack.
Ö This chapter describes the general procedures for setting up and using VST Instruments.
For a description of HALionOne and its parameters, see the chapter
“HALionOne” on page 40.

Activating and using VST Instruments

VST Instruments can be activated and used in two differ­ent ways:
By using the VST Instruments rack.
This creates an Instrument channel, which can be played by a (or several) MIDI track(s) connected to it.
By creating Instrument tracks.
Instrument tracks are a combination of a VST Instrument, an Instrument channel and a MIDI track. You play and record MIDI note data directly for this track.
In this chapter, we will describe how to set up and
!
use both Instrument channel/MIDI tracks and Instru­ment tracks, and also outline the main differences between the two methods. However, for detailed de­scriptions of Instrument tracks, please refer to the re­spective chapter in the Operation Manual.
Click this button to activate the busses for the VST Instrument.
You can activate these busses at a later time.
What should I use – VST Instrument channel or Instrument track?
Each of these two methods have their advantages, and should be selected according to what best suits your needs. The following applies:
Instrument tracks
Instrument tracks feature a single MIDI input and a sin­gle stereo output.
Instrument tracks provide a very convenient way of quickly browsing for and auditioning preset sounds before you actually create the track!
All automation parameters are available directly in the Instrument track.
This is different to a VST Instrument channel where you have both VST Instrument channel automation and automation for the connected MIDI track. E.g. if you move a MIDI part with Volume automation, any recorded automation for the VST Instrument channel will not automatically follow the moved part.
Instrument tracks have most options that MIDI tracks have (e.g. MIDI Modifiers) and are automated the same way.
Instrument tracks have all options that VST Instrument channels have, i.e. Inserts, Sends, EQ, etc.
There are certain limitations that apply to Instrument tracks:
As there is only one stereo output available, you cannot use multiple outputs for VST Instruments loaded as an In­strument track.
Thus, you can only use the first output channel pair of a multitimbral in­strument.
35
VST Instruments
The MIDI volume and pan are not visible. Instead, the
VST Instrument volume and pan are displayed.
The output device of an Instrument track always has to
be a VST Instrument.
VST Instrument channels activated from the VST Instruments rack
This method provides full control over multitimbral in-
struments.
You can have several MIDI tracks routed to the VST Instrument, each playing a different part.
Similarly, you can route channels/parts to any available
output provided by the VST Instrument.
Summing up
• If you wish to quickly browse for a particular sound, but don’t know which VST Instrument to use, select an Instrument track.
• Do likewise if the above listed limitations do not matter.
• If you need to use multitimbral parts and/or multiple outputs, select an Instrument channel.
Setting up VST Instrument channels
1. On the Devices menu, select VST Instruments.
The VST Instruments rack appears with 2 slots.
If you look in the Project window track list, you will find that a special “folder” for the selected instrument has been added, within a “VST Instruments” folder (where all your VST Instrument channels will appear).
The separate folder for the added VST Instrument contains two or more automation tracks: one for automating the plug-in parameters and one for each mixer channel used by the VST Instrument. For example, if you add a VST Instrument with four separate outputs (four separate mixer channels), the folder will contain five automation tracks. To keep the screen less cluttered, you may want to close the folder for the VST In­strument until you need to view or edit any of the automation tracks. For more about automation, see the chapter “Automation” in the Opera­tion Manual.
A new tab also appears in the Inspector with the name of the VST Instrument when the MIDI track connected to the VST Instrument is selected in the Track list.
When opened, the VST Instrument’s audio channel settings (inserts, EQs, Sends and fader settings) are shown. If closed, the tab has two buttons for opening the Channel Settings window (for the VST Instru­ment channel) and the Edit Instrument button which opens the control panel for the VST Instrument.
2. Pull down the pop-up menu for an empty slot in the
panel and select the desired instrument.
3. You will be asked if you want to automatically create
an associated MIDI track connected to the VST Instru­ment. Do so.
The instrument is loaded and activated, and its control panel is automat­ically opened. If you pull down the output pop-up menu for the MIDI track in the Track list or in the Inspector you can find an additional item, with the name of the activated VST Instrument. It has automatically been se­lected as the output destination.
Ö In the Preferences dialog (VST–Plug-ins page) you will find the “Create MIDI track when loading VSTi” pop­up menu where you can specify what should happen when you select a VST Instrument.
VST Instruments
4. Depending on the selected VST Instrument, you may also need to select a MIDI channel for the track.
For example, a multitimbral VST Instrument can play back different sounds on different MIDI channels – check the VST Instrument’s docu­mentation for MIDI implementation details.
5. Make sure the option “MIDI Thru Active” is activated in the Preferences dialog (MIDI page).
6. Click the Monitor button for the MIDI track (in the Track list, Inspector or mixer).
When this is activated (or when the track is record enabled), incoming MIDI is passed on to the selected MIDI output (in this case the VST In­strument), see the chapter “Recording” in the Operation Manual.
7. Open the mixer.
You will find one or more additional channel strips for the VST Instru­ment’s audio outputs. VST Instrument channel strips have the same fea­tures and functionality as group channel strips, with the addition of an Edit button at the bottom of the strip for opening the VST Instrument control panel.
36
8. Play the VST Instrument from your MIDI keyboard.
You can use the Channel Settings window to adjust the sound, add EQ or effects, etc. – just as with regular audio channels. Of course, you can also record or manually create MIDI parts that play back sounds from the VST Instrument.
!
You can have up to 2 VST Instruments activated at the same time, different models or several instances of the same instrument.
To open the control panel for the VST Instrument, click the “Edit Instrument” button in the Inspector.
Setting up instrument tracks
Instrument tracks can be created in several different ways:
• By selecting “Add Track” on the Project menu and then se­lecting “Instrument” from the submenu.
• By right-clicking in the Track list and selecting “Add Instru­ment Track” on the context menu.
Selecting any of the two options opens a dialog where you can specify an instrument for the track from a pop-up. You can leave this until later if you wish. You can also specify the number of Instrument tracks you wish to create.
Once an Instrument track has been added, it appears in
the Track list and as an Instrument channel in the mixer.
The instrument panel does not open automatically (re­gardless of whether an instrument was selected in the “Add Instrument Track” dialog or not). If a device was se­lected, the track will have the same name as the instru­ment, otherwise it will be named “Instrument Track”. Note that VST Instruments loaded into Instrument tracks do not show up in the VST Instruments rack. If you need a quick overview of all VSTi’s used in a Project, use the Plug-in In­formation window (opened from the Devices menu).
An Instrument track in the Track list.
In the Inspector, you can select a VST Instrument from
the Instrument pop-up.
Only VST Instruments are available on the pop-up. When you select an instrument on this pop-up menu, its control panel is opened.
On the Input Routing pop-up you can select a MIDI input.
Instrument tracks only have one MIDI input.
The available Track controls and items available in the Inspector reflect the mixed nature of Instrument tracks, as it combines audio, VST Instruments and MIDI.
See the chapter “Instrument Tracks” in the Operation Manual for a com­plete listing of what items and controls are available.
Recording/playing the instrument is done just like for MIDI tracks.

Using VST presets

About VST presets
VST presets store all panel settings for an instrument, but no track/channel settings.
As explained in the chapter “Audio effects” on page 5 there are also two types of VST presets that can be used; the VST 2 standard “.fxb/.fxp” files and the new VST 3 preset standard with the extension “.vstpreset”. It works exactly the same way for VST Instruments.
All VST 2 instruments can import “.fxb/.fxp” files and also convert them to the VST 3 standard. Once converted you can use all the Preset browser features. See “About ear-
lier VST Instrument presets” on page 38.
Selecting VST presets
VST Instruments come with a large number of VST pre­sets for instant selection. Presets can either be accessed from the control panel for the effect or from the Inspector.
To select a VST Instrument preset, proceed as follows:
1. Load a VST Instrument either by activating it from the VST Instruments rack or by creating an Instrument track.
2. If you use a VST Instrument channel, select the MIDI track connected to the instrument. If you use an Instru­ment track, select this.
37
VST Instruments
3. If necessary, click on the track name at the top of the
Inspector to open the basic track settings.
4. Click in the Programs field in the Inspector.
This opens the Presets Browser. Selecting a new preset overwrites the settings of the current preset so any unsaved changes will be lost.
5. To exit the browser, double-click the desired preset or
click somewhere outside the window to close it.
You can also open the preset list from the VST Instru-
ment’s control panel. Simply click in the Preset name field.
If you click the VST Sound button (the cube symbol),
the “Load Preset…” dialog opens.
This dialog is much like the Preset list, but there is a differ­ence:
If you use the “Load Preset” dialog, this allows you to
preview the settings of other presets without actually load­ing them. If you chose to cancel the operation, the preset that was selected before opening the dialog will be re­loaded exactly as it was, including any unsaved changes. If you activate “Auto Preview” below the Viewer section, you can step through the presets and play them via MIDI.
When you use the Preset list, selecting another preset
will load it directly, replacing the previous preset.
The Viewer section of the Load Preset dialog and the
Preset list automatically display all the available presets for the instrument.
6. When you have selected an instrument preset, click
OK to close the Load Preset dialog or – if you used the Preset browser – double-click the preset or click outside the browser window to close it.
Saving VST Instrument presets
You can save your edited settings for further use (e.g. in other projects):
1. In the VST Instrument panel, click the VST Sound button to the right of the name field.
This opens a pop-up menu.
2. Select “Save Preset” from the pop-up menu.
This opens a dialog where you can save the current settings as a preset.
Presets are saved into a default folder named VST3 Pre­sets. Within this folder, there is a folder named “Steinberg Media Technologies” where the included presets are ar­ranged in sub-folders named after each instrument.
You cannot change the default folder, but you can add fur­ther subfolders inside the instrument’s preset folder.
Under Windows, the default preset folder is in the fol­lowing location:
Boot drive/Documents and Settings/User name/Application data/VST3 Presets.
Under Mac OS, the default preset folder is in the follow­ing location:
Users/Username/Library/Audio/Plug-Ins/Presets/
3. In the File name field in the lower part of the dialog you can enter a name for the new preset.
4. Click OK to store the preset and exit the dialog.
About earlier VST Instrument presets
You can use any VST 2.x Instrument plug-ins in Cubase AI. Adding VST Instrument plug-ins works the same way as for audio effects – see “Installing additional VST plug-ins” on page 15.
When you add a VST 2 plug-in, any previously stored pre­sets for it will be of the old FX program/bank (.fxp/.fxb) standard. You can import such files, but the preset han­dling will be slightly different. You will not be able to use the new features like the Preview function until you have converted the old “.fxp/.fxb” presets to VST 3 presets. If you save new presets for a VST 2 plug-in these will auto­matically be saved in the new “.vstpreset” format in the default location.
38
VST Instruments
Importing and converting FXB/FXP files
To import .fxp/.fxb files, proceed as follows:
1. Load any VST 2 instrument you may have installed, and
click on the VST Sound button to open the Preset Man­agement pop-up menu.
2. Select “Import FXB/FXP” from the pop-up.
This menu item is only available for VST 2 instrument plug-ins.
3. In the file dialog that opens, locate the file and click
Open.
If you loaded a Bank, it will replace the current set of all programs. If you loaded a single preset, it will replace the currently selected preset pro­gram only.
4. After importing, you can convert the current program
list to VST Presets by selecting “Convert Program List to VST Presets” from the Preset Management pop-up.
After converting, the presets will be available. The new converted pre­sets will be stored in the VST3 Preset folder.

About latency

Depending on your audio hardware and its ASIO driver, the latency (the time it takes for the Instrument to produce a sound when you press a key on your MIDI controller) may simply be too high to allow comfortable real-time VST Instrument playback from a keyboard.
If this is the case, a workaround is to play and record your parts with another MIDI Sound Source selected, and then switch to the VST Instrument for playback.
However, when you play a VST Instrument in real time or record live audio (with monitoring through Cubase AI acti­vated), this delay compensation may sometimes result in added latency. To avoid this, activate the Constrain Delay Compensation button on the Project window toolbar. This function tries to minimize the latency effects of the delay compensation, while maintaining the sound of the mix as far as possible.
In the Preferences dialog (VST page) you will find a set­ting called Delay Compensation Threshold. Only plug-ins with a delay higher than the value entered here will be af­fected by the Constrain Delay Compensation function.
VST plug-ins (with higher delay than the threshold value) which are activated for VST Instrument channels, audio track channels that are record enabled, group chan­nels and output channels will be turned off when you acti­vate Constrain Delay Compensation.
VST plug-ins activated for FX channels are not turned off but their delay is disregarded by the program (delay compensation is turned off).
After recording or using a VST Instrument with Constrain Delay Compensation, you should turn off the function to restore full delay compensation.
Ö You can check the latency for your audio hardware in the Device Setup dialog (VST Audio System page).
The input and output latency values are shown below the ASIO Driver pop-up menu. For live VST Instruments playing, these values should ide­ally be a few milliseconds (although the limit for “comfortable” live playing is a matter of personal taste).
Constrain Delay Compensation
Cubase AI features full delay compensation throughout the entire audio path. This means that any delay inherent in the VST plug-ins you use will automatically be compensated for during playback, so that all channels are kept in perfect sync (see “About plug-in delay compensation” on page 6).
VST Instruments
Automating a VST Instrument
Automation of the VST Instrument channel settings is done in the same way as automating regular channels.
Automation of the specific parameters for a VST Instru­ment is done in the same way as automating VST effect parameters.
See the chapter “Automation” in the Operation Manual.
39
4

HALionOne

Introduction

Parameter Description
DCA Release Controls the DCA signal after a key is released.
DCA Amount Controls the amount of the DCA (amplifier) envelope.
As stated earlier, other parameters may be shown; these will be clearly labelled on the panel. For most of the pre­sets there are also associated effects – the effect param­eters are usually located to the right on the panel and typically control the dry/wet mix of the effect.
HALionOne is a sample player that can play sound content in the *.hsb (HALion Sound Bank) format. These samples have associated preset files that store the panel settings and reference the HSB samples. Included are several pre­sets (as *.vstpreset files).
The operation of HALionOne is very simple; load a preset and start playing! You also can tweak the basic parame­ters to tailor the sound to your liking.

HALionOne parameters

The HALionOne panel parameters shown can vary ac­cording to which parameters are stored in the HSB file. HSB files cannot be created with HALionOne – you need the full version of HALion to do this – but when created, certain parameters are assigned as part of the file and the associated program (or preset). This means that for each preset, only these assigned parameters are shown on the instrument panel. Typically, these are filter cutoff, DCA and DCF parameters and any assigned effect parameters (the effects are “built in”).
If you load HALionOne for an Instrument track and don’t select a preset, the following main parameters are shown:
Parameter Description
Cutoff This allows you to adjust filter frequency or cutoff. The fil-
Resonance Raising the filter resonance value will emphasize the fre-
DCF Amount Controls the amount of the DCF (filter) envelope.
DCA Attack Controls the time it takes for the DCA signal to reach its
DCA Decay Controls the time it takes the DCA signal to decay to the
DCA Sustain Controls the DCA signal level after the Decay phase, as
ter used is a Waldorf Low Pass filter with a 24 dB slope.
quencies around the set filter frequency.
highest level.
sustain level.
long as you press the key on your MIDI keyboard.
Effects Bypass
This button, located at the bottom right in the box dis­playing the preset name, allows you to bypass any effects.
The blue LED beside the button is lit if any effects are used in the preset.
Efficiency slider
The Efficiency slider provides a way of balancing audio quality vs. conservation of computer power. The lower the setting, the more voices are available. As a trade-off, sound quality is reduced.
Voices allocated
The Voices field dynamically displays the number of voices currently used.
MIDI and Disk activity LEDs
The MIDI activity LED indicates received MIDI input. The Disk LED will light up green when samples are streamed from disk, and red when samples cannot be loaded from disk in time. In such a case you should consider lowering the Efficiency slider.
Locate Contents
If you have moved the HALionOne content files to a differ­ent location (i.e. any other location than the folder in which it was stored during the installation), you need to use the Locate Contents function to inform HALion One about where to find its files. This is done as follows:
Right-click anywhere on the control panel and select “Locate contents”.
A file dialog opens where you can navigate to the folder location.
41
HALionOne

Index

A
Audio effects
About 6 Editing 12 For output busses (Master
inserts) 8 Inserts 7 Organizing in subfolders 16 Post-fader inserts 7 Pre/Post fader sends 11 Saving 14 Selecting Presets 13 Selecting VST Presets 37 Sends 10 Tempo sync 6
B
Bitcrusher 32 Bypass
Effect sends 11 Insert effects 8
C
Channel Overview
Insert effects 8
Chopper 32 Constrain Delay Compensation 39
D
DaTube 27 Delay compensation
About 6 Constraining 39
Disable inserts 8 Disable sends 11
E
Effect Return channels 12 Effects, see “Audio effects”
F
Flanger 23 FX channel tracks
About 9 Adding effects for 10 Routing sends to 10 Setting up 9 Soloing 12
G
Gate 20 Group channel tracks
Using effects 9
Grungelizer 33
H
HALionOne
About 41 Parameters 41
I
Insert effects
About 7
L
Limiter 20
M
Metalizer 30 MIDI Gate 27 MonoDelay 19 MonoToStereo 26 Mute Pre-Send when Mute 11
O
Octaver 25
P
Phaser 23 PingPongDelay 19 Plug-in delay compensation 6 Plug-in Information window
About 16
Plug-ins
Getting info 16 Installing VST 2.x 15 Organizing 16
Pre fader sends 11
R
Ringmodulator 30 RoomWorks SE 33 Rotary 24 Routing
Effect sends 11
S
Send effects 9 Solo Defeat 12 StepFilter 28 StereoEnhancer 26
T
Tracks
Routing MIDI to VST
Instruments 36 Tranceformer 31 Tremolo 24 Tuner 25
V
VST Instrument tracks
Setting up 37
VST Instruments
Activating 35 Automating 39 Channels 36 HALionOne 41 Routing tracks to 36 Saving VST Presets 38 Using VST Presets 37
VST plug-ins
Getting info 16 Installing 15
VSTDynamics 21
43
Index
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