Cristina Bachmann, Heiko Bischoff, Lillie Harris, Christina Kaboth, Insa Mingers, Matthias Obrecht, Sabine Pfeifer,
Benjamin Schütte, Marita Sladek
This PDF provides improved access for vision-impaired users. Please note that due to the complexity and number
of images in this document, it is not possible to include text descriptions of images.
The information in this document is subject to change without notice and does not represent a commitment on
the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License
Agreement and may not be copied to other media except as specically allowed in the License Agreement. No
part of this publication may be copied, reproduced, or otherwise transmitted or recorded, for any purpose,
without prior written permission by Steinberg Media Technologies GmbH. Registered licensees of the product
described herein may print one copy of this document for their personal use.
All product and company names are ™ or ® trademarks of their respective owners. For more information, please
visit www.steinberg.net/trademarks.
7Platform-Independent Documentation
7PDF Documents and Online Documentation
8Conventions
8Key Commands
10Setting up Your System
10Setting up Audio
17Setting up MIDI
19Synchronizers
21Audio Connections
21Audio Connections Window
22Renaming the Hardware Inputs and Outputs
23Adding Input and Output Busses
24Presets for Input and Output Busses
24Monitoring Bus
25Bus Congurations
27Project Window
28Showing/Hiding Zones
28Project Zone
39Left Zone
44Lower Zone
49Right Zone (not in Cubase LE)
54Keyboard Focus in the Project Window
55Zooming in the Project Window
58Snap Function
61Cross-Hair Cursor
61Edit History Dialog
63Color Handling
67Project Handling
67Creating New Projects
67Hub
69Project Assistant Dialog
69Project Files
70Template Files
71Project Setup Dialog
74Opening Project Files
75Saving Project Files
76Reverting to the Last Saved Version
76Choosing a Project Location
77Self-Contained Projects
124Adding Tracks via the Add Track Dialog
124Adding Other Tracks
124Adding Tracks Using Track Presets
125Adding Tracks by Dragging Files from the
MediaBay
126Exporting MIDI Tracks as Standard MIDI Files
128Removing Selected Tracks
128Removing Empty Tracks
128Moving Tracks in the Track List
128Renaming Tracks
128Automatically Assigning Colors to New Tracks
129Showing Track Pictures
130Setting the Track Height
131Selecting Tracks
132Deselecting Tracks
132Duplicating Tracks
132Disabling Tracks (Cubase Elements only)
133Organizing Tracks in Folder Tracks
133Handling Overlapping Audio
134Events Display on Folder Tracks
134Modifying Event Display on Folder Tracks
134Track Presets
140Parts and Events
140Events
144Parts
145Editing Techniques for Parts and Events
157Range Editing
157Creating a Selection Range
158Editing Selection Ranges
162Playback and Transport
162Transport Panel
166Transport Menu
170Transport Bar
174Transport Pop-Up Window
175Time Display Window
176Left and Right Locators
178Setting the Project Cursor Position
178Auto-Scroll Settings Menu
179Time Formats
180Pre-Roll and Post-Roll
181Punch In and Punch Out
181Metronome Click
186Chase
3
Table of Contents
187On-Screen Keyboard
187Recording MIDI With the On-Screen Keyboard
187On-Screen Keyboard Options
189Recording
189Basic Recording Methods
192Monitoring
195Audio Recording Specics
199MIDI Recording Specics
204Remaining Record Time
205Lock Record
340Sample Editor Toolbar
344Info Line
344Overview Line
345Sample Editor Inspector
346Ruler
346Waveform Display
348Range Editing
350Regions List
352Snap Point
355Hitpoints
355Calculating Hitpoints
358Locating to Hitpoints in the Project Window
358Slices
360Creating a Groove Quantize Map
361Creating Markers
361Creating Regions
361Creating Events
362Creating MIDI Notes
364Tempo Matching Audio
364Algorithm Presets
364Stretching Audio Events to the Project Tempo
365Musical Mode
366Audio Part Editor
367Audio Part Editor Toolbar
371Info Line
372Ruler
372Lanes
372Operations
376Sampler Tracks (Cubase Elements only)
376Loading Audio Samples into Sampler Control
377Loading MIDI Parts into Sampler Control
377Creating Sampler Tracks
378Sampler Control
387Sample Editing and Playback Functions
389Transferring Samples from Sampler Control to
VST Instruments
390Pool
390Pool Window
395Working with the Pool
408MediaBay and Media Rack
408Media Rack in Right Zone (not in Cubase LE)
418MediaBay Window
436Working with Volume Databases
438MediaBay Settings
439Automation
439Recording your Actions
439Automation Curves
440Static Value Line
440Write/Read Automation
440MIDI Part Data vs. Track Automation
441Writing Automation Data
443Editing Automation Events
447Automation Tracks
449VST Instruments
449Adding VST Instruments (not in Cubase LE)
4
Table of Contents
449VST Instrument Control Panel (not in Cubase
LE)
451VST Instrument Selector
452Creating Instrument Tracks
452VST Instruments in the Right Zone (not in
Cubase LE)
453VST Instruments Window (not in Cubase LE)
453VST Instruments Window Toolbar (not in
Cubase LE)
454VST Instrument Controls (not in Cubase LE)
455Presets for Instruments
458Playing Back VST Instruments
459Latency
460Import and Export Options
462VST Quick Controls (not in Cubase LE)
464Installing and Managing VST Plug-ins
464Plug-ins and Collections
467Adding New Plug-in Collections
468Hiding Plug-ins
468Reactivating Plug-ins from the Blacklist
470Remote Controlling Cubase
470Connecting Remote Devices
470Removing the Remote Input from All MIDI
Inputs
471Setting up Remote Devices
473Remote Devices and Automation
473Assigning Commands to Remote Devices
474Generic Remote Page
479Remote Control Editor (Cubase Elements only)
483Apple Remote (macOS only)
484VST Quick Controls (not in Cubase LE)
485MIDI Realtime Parameters
485MIDI Track Parameters
485MIDI Modiers
490Transpose and Velocity on the Info Line
491Using MIDI Devices
491Program Change Messages and Bank Select
Messages
492Patch Banks
492MIDI Device Manager
498MIDI Functions
498Transpose Setup Dialog
499Merging MIDI Events into a New Part
500Dissolve Part Dialog
502Repeating MIDI Events of Independent Track
Loops
502Extending MIDI Notes
503Fixing MIDI Note Lengths
503Fixing MIDI Note Velocities
503Rendering Sustain Pedal Data to Note Lengths
504Deleting Overlaps
504Editing Velocity
505Deleting Double Notes
505Deleting Controller Data
505Deleting Continuous Controller Data
506Restricting Polyphonic Voices
506Thinning Out Controller Data
506Extracting MIDI Automation
507Reversing the Playback Order of MIDI Events
507Inverting the Order of Selected MIDI Events
575Chord Track
576Chord Events
580Scale Events
581Voicings
583Converting Chord Events to MIDI
584Controlling MIDI Playback Using the Chord
Track
587Assigning Voices to Notes
587Extracting Chord Events from MIDI
588Recording Chord Events with a MIDI Keyboard
589Chord Pads
589Chord Pads Zone
592Functions Menu
593Chord Assistant
594Chord Assignment
596Swapping Chord Assignments
597Copying Chord Assignments
597Playing Back and Recording Chords
600Player Setup
603Chord Pads Setup Dialog
608Chord Pads Presets
608Creating Chord Events from Chord Pads
609Creating MIDI Parts from Chord Pads
610Editing Tempo and Time Signature
610Project Tempo Modes
610Tempo Track Editor
613Tempo Changes for Projects
614Setting up a Fixed Project Tempo
616Beat Calculator
617Set Denition from Tempo Dialog
618Time Signature Events
619Export Audio Mixdown
619Export Audio Mixdown Dialog
624Mixing Down to Audio Files
624File Formats
641Setting up VST System Link
645Activating VST System Link
648Application Examples
651Video
651Video File Compatibility
652Frame Rates
652Video Output Devices
653Preparations for Creating Video Projects
654Preparations for Video Playback
5
Table of Contents
657Editing Video
658ReWire (not in Cubase LE)
658Introduction
658Enabling ReWire Applications
659Launching and quitting
660Activating ReWire channels
660Using the transport and tempo controls
661How the ReWire channels are handled
661Routing MIDI via ReWire
662Considerations and limitations
The documentation covers the following Steinberg products: Cubase Elements, Cubase AI, and
Cubase LE.
Functions that are only available in Cubase Elements and not in Cubase AI or Cubase LE are
clearly indicated. The screenshots are taken from
Platform-Independent Documentation
The documentation applies to the operating systems Windows and macOS.
Features and settings that are specic to one of these platforms are clearly indicated. In all other
cases, the descriptions and procedures in the documentation are valid for
Some points to consider:
●
The screenshots are taken from Windows.
●
Some functions that are available on the File menu on Windows can be found in the
program name menu on macOS.
Cubase Elements.
Windows and macOS.
PDF Documents and Online Documentation
The documentation consists of several documents. You can read them online or download them
from steinberg.help. To visit steinberg.help, do one of the following:
●
Enter www.steinberg.help in the address bar of your web browser.
●In the program, select Help > Cubase Help.
Operation Manual
The main Cubase reference documentation, with detailed descriptions of operations,
parameters, functions, and techniques.
Remote Control Devices
Lists the supported MIDI remote control devices.
Plug-in Reference
Describes the features and parameters of the included VST plug-ins and VST
instruments.
Steinberg Library Manager
Describes how you can register and manage your VST Sound libraries.
HALion Sonic SE
Describes the features and parameters of the included VST instrument HALion Sonic
SE.
Groove Agent SE
Describes the features and parameters of the included VST instrument Groove Agent
SE.
7
Introduction
Conventions
Conventions
In our documentation, we use typographical and markup elements to structure information.
Typographical Elements
The following typographical elements mark the following purposes.
Prerequisite
Requires you to complete an action or to fulll a condition before starting a
procedure.
Procedure
Lists the steps that you must take to achieve a specic result.
Important
Informs you about issues that might affect the system, the connected hardware, or
that might bring a risk of data loss.
Note
Informs you about issues that you should consider.
Markup
Example
Provides you with an example.
Result
Shows the result of the procedure.
After Completing This Task
Informs you about actions or tasks that you can perform after completing the
procedure.
Related Links
Lists related topics that you can nd in this documentation.
Bold text indicates the name of a menu, option, function, dialog, window, etc.
EXAMPLE
To open the Functions menu, click Functions Menu in the top right corner of the MixConsole.
If bold text is separated by a greater-than symbol, this indicates a sequence of different menus
to open.
EXAMPLE
Select Project > Add Track.
Key Commands
Many of the default key commands, also known as keyboard shortcuts, use modier keys, some
of which are different depending on the operating system.
When key commands with modier keys are described in this manual, they are indicated with the
Windows modier key rst, followed by the macOS modier key and the key.
8
Introduction
Key Commands
EXAMPLE
Ctrl/Cmd-Z means: press Ctrl on Windows or Cmd on macOS, then press Z.
9
Setting up Your System
To use Cubase, you must set up your audio, and if required, your MIDI system.
Setting up Audio
IMPORTANT
Make sure that all equipment is turned off before making any connections.
Simple Stereo Input and Output Setup
If you only use a stereo input and output from Cubase, you can connect your audio hardware, for
example, the inputs of your audio card or your audio interface, directly to the input source and
the outputs to a power
amplier and speaker.
Audio Connections
Your system setup depends on many different factors, for example, on the kind of project that
you want to create, on the external equipment that you want to use, or on the computer
hardware that is available to you. Therefore, the following sections can only serve as examples.
How to connect your equipment, that is, whether to use digital or analog connections also
depends on your setup.
10
Setting up Your System
Setting up Audio
Recording Levels and Inputs
When you connect your equipment, make sure that the impedance and levels of the audio
sources and inputs are matched. Using the correct type of input is important to avoid distortion
or noisy recordings. For example, different inputs can be used, such as consumer line level (-10
dBV) or professional line level (+4 dBu).
Sometimes, you can adjust input characteristics on the audio interface or on its control panel. For
details, refer to the documentation that came with the audio hardware.
IMPORTANT
Cubase does not provide any input level adjustments for the signals that are coming into your
audio hardware, since these are handled differently for each card. Adjusting input levels is either
done in a special application that is included with the hardware or its control panel.
Word Clock Connections
If you are using a digital audio connection, you may also need a word clock connection between
the audio hardware and external devices. For details, refer to the documentation that came with
the audio hardware.
IMPORTANT
Set up word clock synchronization correctly, or you may experience clicks and crackles in your
recordings.
Selecting an Audio Driver
By selecting an audio driver, you allow Cubase to communicate with the audio hardware.
Normally, when you start Cubase, a dialog opens that prompts you to select a driver, but you can
also select your audio hardware driver as described below.
NOTE
On Windows operating systems, we recommend that you access your hardware via an ASIO
driver developed specically for the hardware. If no ASIO driver is installed, contact the
manufacturer of your audio hardware for information on available ASIO drivers. If no specic
ASIO driver is available, you can use the Generic Low Latency ASIO driver.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select VST Audio System.
3. Open the ASIO Driver pop-up menu and select your audio hardware driver.
4. Click OK.
Setting up Audio Hardware
PREREQUISITE
You have selected a driver for your audio hardware.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
11
Setting up Your System
Setting up Audio
3. Do one of the following to open the control panel for your audio hardware:
●On Windows, click Control Panel.
●On macOS, click Open Cong App.
This button is available only for some hardware products. If it is not available in your
setup, refer to the documentation of your audio hardware.
NOTE
The control panel is provided by the manufacturer of your audio hardware and is different
for each audio interface brand and model. However, control panels for the Generic Low
Latency ASIO Driver
4. Set up your audio hardware as recommended by the manufacturer.
VST Audio System Page
On the VST Audio System page you can select an ASIO driver for your audio hardware.
●To open the VST Audio System page, select Studio > Studio Setup and select VST Audio System in the Devices list.
(Windows only) are provided by Steinberg.
The following options are available:
ASIO Driver
Allows you to select a driver.
Release Driver when Application is in Background
Releases the driver and allows other applications to play back via your audio
hardware even though Cubase is running.
Input Latency
Shows the input latency of the audio hardware.
Output Latency
Shows the output latency of the audio hardware.
12
Setting up Your System
Setting up Audio
ASIO-Guard Latency
HW Sample Rate
HW Pull Up/Down
Set to Defaults
Processing Precision
Shows the ASIO-Guard latency.
Shows the sample rate of your audio hardware.
Shows the pull up/down status of the audio hardware.
Allows you to restore the default settings.
Allows you to set the audio processing precision to 32 bit oat or 64 bit oat.
Depending on this setting, all channels are processed and mixed in 32-bit oating-point or 64-bit oating-point format.
NOTE
A processing precision of 64 bit oat can increase CPU load and memory
consumption.
To show all plug-ins that support 64-bit oat processing, open the VST Plug-in
Manager and activate Show Plug-ins That Support 64-Bit Float Processing in the
Display Options pop-up menu.
NOTE
VST 2 plug-ins and instruments are always processed with 32-bit precision.
Activate Multi Processing
Allows you to distribute the processing load evenly to all available CPUs. This way,
Cubase can make full use of the combined power of multiple processors.
Activate ASIO-Guard
Activates the ASIO-Guard. This is only available if Activate Multi Processing is
activated.
ASIO-Guard Level
Allows you to set the ASIO-Guard level. The higher the level, the higher the
processing stability and audio processing performance. However, higher levels also
lead to an increased ASIO-Guard latency and memory usage.
Audio Priority (Windows only)
This setting should be set to Normal if you work with audio and MIDI. If you do not
use MIDI at all, you can set this to Boost.
Activate Steinberg Audio Power Scheme
If this option is activated, all power safe modes that have an impact on real time
processing are deactivated. Note that this is only effective for very low latencies, and
that it increases the power consumption.
Disk Preload
Allows you to specify how many seconds of audio are preloaded into RAM prior to
starting playback. This allows for smooth playback.
Adjust for Record Latency
If this is activated, the plug-in latencies are taken into account during recording.
13
Setting up Your System
Setting up Audio
Record Shift
Allows you to shift the recordings by the specied value.
RELATED LINKS
VST Plug-in Manager Window on page 465
ASIO Driver Setup Page
This page allows you to set up your ASIO driver.
●To open the page where you can set up the ASIO driver, select Studio > Studio Setup and
select the audio driver in the Devices list.
The following options are available:
Control Panel
Opens the control panel for the audio hardware.
Input Latency
Shows the input latency of the audio driver.
Output Latency
Shows the output latency of the audio driver.
Clock Source
Allows you to select a clock source.
Externally Clocked
Activate this option if you use an external clock source.
Direct Monitoring
Activate this option to monitor via your audio hardware and to control it from
Cubase.
14
Setting up Your System
Setting up Audio
Ports Reset
Allows you to reset all port names and visibilities.
I/O
The port input/output status.
Port System Name
The system name of the port.
Show As
Allows you to rename the port. This name is used in the Input Routing and Output
Routing pop-up menus.
Visible
Allows you to activate/deactivate audio ports.
State
The state of the audio port.
Using External Clock Sources
If you are using an external clock source, Cubase must be notied that it receives external clock
signals and derives its speed from that source.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Activate Externally Clocked.
RESULT
Cubase now derives its speed from the external source.
NOTE
For proper audio playback and recording, you must set the sample rate of the project to the
sample rate of the incoming clock signals.
When a sample rate mismatch occurs, the Record Formateld on the Project window status line
is highlighted in a different color. Cubase accepts a sample rate mismatch, and playback is
therefore faster or slower.
Using Several Audio Applications Simultaneously
You can allow other applications to play back via your audio hardware even though Cubase is
running.
PREREQUISITE
Other audio applications accessing the audio hardware are set to release the audio driver.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select VST Audio System.
3. Activate Release Driver when Application is in Background.
15
Setting up Your System
Setting up Audio
RESULT
The application that has the focus gets access to the audio hardware.
Audio Hardware Conguration
Most audio cards provide one or more small applications that allow you to customize your
hardware.
The settings are normally gathered on a control panel that can be opened from within Cubase or
separately, when Cubase is not running. For details, refer to the audio hardware documentation.
Settings include:
●
Selecting which inputs/outputs are active.
●
Setting up word clock synchronization.
●
Turning on/off monitoring via the hardware.
●
Setting levels for each input.
●
Setting levels for the outputs so that they match the equipment that you use for
monitoring.
●
Selecting digital input and output formats.
●Making settings for the audio buffers.
Setting up Input and Output Ports
Once you have selected the driver for your audio hardware and have set it up, you must specify
which inputs and outputs to use.
PREREQUISITE
You have selected a driver for your audio hardware.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Make your settings.
4. Click OK.
RELATED LINKS
ASIO Driver Setup Page on page 14
Audio Bus Setup
Cubase uses a system of input and output busses to transfer audio between the program and
the audio hardware.
Input busses let you route audio from the inputs of your audio hardware into Cubase. This
●
means that audio is always recorded through one or several input busses.
Output busses let you route audio from Cubase to the outputs of your audio hardware.
●
This means that audio is always played back through one or several output busses.
Once you have set up the internal input and output busses, you can connect your audio source,
for example, a microphone, to your audio interface and start recording, playing back, and
mixing.
16
Setting up Your System
Setting up MIDI
RELATED LINKS
Audio Connections on page 21
Monitoring
In Cubase, monitoring means listening to the input signal while recording.
The following ways of monitoring are available:
Externally by listening to the signal before it reaches Cubase.
●
●Via Cubase.
●
By using ASIO Direct Monitoring.
This is a combination of the other methods.
RELATED LINKS
External Monitoring on page 193
Monitoring via Cubase on page 193
ASIO Direct Monitoring on page 193
Setting up MIDI
IMPORTANT
Turn off all equipment before making any connections.
PROCEDURE
1. Connect your MIDI equipment (keyboard, MIDI interface, etc.) to your computer.
2. Install the drivers for your MIDI equipment.
RESULT
You can use your MIDI equipment in Cubase.
MIDI Connections
To play back and record MIDI data from your MIDI device, for example, a MIDI keyboard, you
need to connect the MIDI ports.
Connect the MIDI output port of your MIDI device to the MIDI input port of your audio hardware.
This way, the MIDI device sends MIDI data to be played back or recorded inside your computer.
Connect the MIDI input port of your MIDI device to the MIDI output port of your audio hardware.
This way, you can send MIDI data from Cubase to the MIDI device. For example, you can record
your own playing, edit the MIDI data in Cubase, and then play it back on the keyboard and record
the audio that is coming out of the keyboard for a better edited performance.
Showing or Hiding MIDI Ports
You can specify if a MIDI port is listed on the MIDI pop-up menus in the program.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select MIDI Port Setup.
3. To hide a MIDI port, deactivate its Visible column.
17
Setting up Your System
Setting up MIDI
4. Click OK.
Setting up All MIDI Inputs
When you record MIDI, you can specify which MIDI input each recording MIDI track should use.
However, you can also record any MIDI data from any MIDI input. You can specify which inputs
are included when you select
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select MIDI Port Setup.
3. Activate In ‘All MIDI Inputs’ for a port.
NOTE
If you have a MIDI remote control unit connected, make sure to deactivate the In ‘All MIDI Inputs’ option for that MIDI input. This avoids accidental recording of data from the
remote control when
4. Click OK.
All MIDI Inputs for a MIDI track.
All MIDI Inputs is selected as input for a MIDI track.
RESULT
When you select All MIDI Inputs on the Input Routing menu of a MIDI track in the Inspector,
the MIDI track uses all MIDI inputs that you specied in the MIDI Port Setup.
MIDI Port Setup Page
The MIDI Port Setup page in the Studio Setup dialog displays the connected MIDI devices and
allows you to set up their ports.
●To open the MIDI Port Setup page, select Studio > Studio Setup and activate MIDI Port Setup in the Devices list.
18
Setting up Your System
Synchronizers
The following columns are displayed:
Device
I/O
Port System Name
Show As
Visible
State
In 'All MIDI Inputs'
The connected MIDI devices.
The port input/output status.
The system name of the port.
Allows you to rename the port. This name is used in the Input Routing and Output Routing pop-up menus.
Allows you to activate/deactivate MIDI ports.
The state of the MIDI port.
Allows you to record MIDI data from all MIDI inputs.
NOTE
Deactivate this option if you use remote control devices.
The following options are available:
Use System Timestamp for 'Windows MIDI' Inputs
Activate this option if you have persistent timing problems such as shifted notes. If
this is activated, the system timestamp is used as a time reference.
Use Device 'DirectMusic'
If you do not use a device with a DirectMusic device driver, you can leave this option
deactivated. This enhances the system performance.
Use System Timestamp for 'DirectMusic' Inputs
Activate this option if you have persistent timing problems such as shifted notes. If
this is activated, the system timestamp is used as a time reference.
Plug and Play Support for USB MIDI Devices
Cubase supports plug and play of USB MIDI devices. These devices can be plugged in and
switched on while the application is running.
Synchronizers
When using Cubase with external tape transports, you most likely must add a synchronizer to
your system.
IMPORTANT
Make sure that all equipment is turned off before making any connections.
For information on how to connect and set up your synchronizer, refer to the documentation of
your synchronizer.
19
Setting up Your System
Synchronizers
RELATED LINKS
Synchronization on page 632
20
Audio Connections
To play back and record in Cubase, you must set up input and output busses in the Audio
Connections window.
The bus types that you need depend on your audio hardware, on your general audio setup, and
on the projects that you use.
Audio Connections Window
The Audio Connections window allows you to set up input and output busses.
●To open the Audio Connections window, select Studio > Audio Connections.
Inputs/Outputs Tab
The Inputs and Outputs tabs allow you to set up and congure input and output busses.
The following options are available above the bus list:
+- All
Expands/Collapses all busses in the bus list.
Add Bus
Opens the Add Input Bus dialog, where you can create a new bus conguration.
Presets
Opens the Presets menu, where you can select bus conguration presets. Store
allows you to save a bus conguration as preset. Delete deletes the selected preset.
The following columns are available for the bus list:
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker conguration (mono, stereo) of each bus.
Audio Device
Shows the selected ASIO driver.
21
Audio Connections
Renaming the Hardware Inputs and Outputs
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus.
Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only
rst port that is used by this bus is visible.
the
The Device Port pop-up menu displays how many busses are connected to a given
port. The busses are shown in square brackets next to the port name.
Up to 3 bus assignments can be displayed in this way. If more connections have been
made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is
already assigned to 3 stereo busses plus 2 additional busses.
Renaming the Hardware Inputs and Outputs
Before you set up busses, you should rename the default inputs and outputs of your audio
hardware. This allows transferring projects between different computers and setups.
For example, if you move your project to another studio, the audio hardware may be of a
different model. But if you and the other studio owner have agreed on identical names for your
inputs and outputs,
Cubase corrects inputs and outputs for your busses.
NOTE
If you open a project that was created on another computer and the port names do not match or
the port conguration is not the same, the Missing Ports dialog appears. This allows you to
manually re-route ports that are used in the project to ports that are available on your computer.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select VST Audio System.
3. Open the ASIO Driver pop-up menu and select your audio hardware driver.
4. In the Devices list, select your audio hardware driver.
5. In the Show As column, click on a port name and enter a new name.
6. Repeat the previous step until you have renamed all required ports.
7. Click OK.
RELATED LINKS
Re-Routing Missing Ports on page 75
Hiding Ports
You can hide ports that you are not using. Hidden ports are not displayed in the Audio
Connections window.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. In the Visible column, deactivate the ports that you want to hide.
4. Click OK.
22
Audio Connections
Adding Input and Output Busses
Activating and Deactivating Ports (macOS only)
On macOS you can specify which input and output ports are active. This allows you to use the
microphone input instead of the line input or to deactivate the audio card input or output.
NOTE
This function is only available for built-in audio, standard USB audio devices, and a certain
number of other audio cards.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Click Control Panel.
4. Activate/Deactivate ports.
5. Click OK.
Adding Input and Output Busses
PROCEDURE
1. In the Audio Connections dialog, click the Inputs or Outputs tab.
2. Click Add Bus.
3. In the Add Input Bus dialog, congure the bus.
4. Optional: Enter a name for the bus.
If you do not specify a name, the bus is named according to the channel conguration.
5. Click Add Bus.
The new bus is added to the bus list.
6. For each of the speaker channels in the bus, click in the Device Port column and select a
port of your audio hardware.
Setting the Default Output Bus (Main Mix)
The Main Mix is the default output bus to which each new audio, group, or FX channel is
automatically routed. If only one bus is available, this bus is automatically used as the default
output bus.
PREREQUISITE
Add an output bus.
PROCEDURE
1. In the Audio Connections dialog, right-click the output bus that you want to use as default
output bus.
2. Select Set <bus name> as Main Mix.
RESULT
The selected bus is used as default bus. The Main Mix is indicated by a speaker icon next to its
name.
23
Audio Connections
Presets for Input and Output Busses
RELATED LINKS
Inputs/Outputs Tab on page 21
Presets for Input and Output Busses
For input and output bus congurations, you can use different kinds of presets.
●A number of standard bus congurations.
Automatically created presets tailored to your specic hardware conguration.
●
On startup, Cubase analyzes the physical inputs and outputs that are provided by your
audio hardware and creates a number of hardware-dependent presets.
●
Your own presets.
NOTE
You can create default presets for input and output bus congurations. If you create a new
empty project, these default presets are applied. To create default presets, save your preferred
input and output bus congurations under the name Default. If you have not dened default
presets, the last used input and output bus conguration is applied when creating a new empty
project.
Saving a Bus Conguration Preset
You can save your own input and output bus conguration as presets.
PROCEDURE
1. Select Studio > Audio Connections.
2. Set up your bus conguration.
3. Click Store.
4. In the Type in Preset Name dialog, enter a name.
5. Click OK.
RESULT
The preset is available in the Presets menu.
Deleting a Bus Conguration Preset
PROCEDURE
1. Select Studio > Audio Connections.
2. From the Presets menu, select the preset that you want to delete.
3. Click Delete.
RESULT
The preset is deleted.
Monitoring Bus
The default output bus (Main Mix) is used for monitoring. You can adjust the monitoring level in
the MixConsole.
24
Audio Connections
Bus Congurations
RELATED LINKS
Setting the Default Output Bus (Main Mix) on page 23
Bus Congurations
After you have set up all the required busses for a project you can edit the names and change
port assignments. The bus conguration is saved with the project.
Removing Busses
PROCEDURE
●In the Audio Connections window, right-click a bus in the list and select Remove Bus.
You can also select the bus and press Backspace.
Changing Port Assignments
You can change the port assignment of busses.
PROCEDURE
1. Select Studio > Audio Connections.
2. Do one of the following:
●To change the assignment of a single bus, open the Device Port pop-up menu, and
select a new port.
●To assign subsequent busses to several selected busses, open the Device Port pop-
up menu for the rst selected entry, press Shift, and select a device port.
●To assign the same port to several selected busses, open the Device Port pop-up
menu for the rst selected entry, press Shift-Alt, and select a device port.
Renaming Multiple Busses
You can rename all the selected busses at once using incrementing numbers or letters.
PROCEDURE
1. Select Studio > Audio Connections.
2. Select the busses that you want to rename.
3. Do one of the following:
●Enter a new name for one of the busses, followed by a number.
Enter a new name for one of the busses, followed by a space and a capital letter.
●
4. Press Return.
RESULT
The busses are renamed automatically using either incrementing numbers or letters.
NOTE
The renaming starts from the bus where you edit the name until the bottom, and then continues
from the top until all selected busses have been renamed.
25
Audio Connections
Bus Congurations
Exclusive Port Assignments
For certain channel types, the port assignment is exclusive.
Once a port has been assigned to such a bus or channel, it must not be assigned to another bus,
otherwise the connection to the rst bus will be broken.
The corresponding ports are marked in the Audio Connections window on the Device Port popup menu.
26
Project Window
The Project window provides an overview of the project, and allows you to navigate and perform
large scale editing.
Each project has one Project window. The Project window is displayed whenever you open or
create a new project.
●To open a project, select File > Open.
●To create a new project, select File > New Project.
The
Project window is divided into several zones:
1 Left Zone
The left zone shows the TrackInspector for the selected track or the EditorInspector for
the editor in the lower zone.
2 Project Zone
The project zone shows the toolbar, the track list with the tracks, the event display with the
parts and events of the project, and the Project window ruler.
On the toolbar, you can activate/deactivate the status line, the info line, the overview line,
and the Transport Bar.
27
Project Window
Showing/Hiding Zones
3 Lower Zone
The lower zone shows the Chord Pads, the Editor, the Sampler Control (Cubase Elements
only), and the MixConsole.
4 Right Zone
The right zone shows the VST Instruments rack, and the Media rack (not in Cubase LE).
RELATED LINKS
Project Zone on page 28
Left Zone on page 39
Lower Zone on page 44
Right Zone (not in Cubase LE) on page 49
Project Window Toolbar on page 29
Showing/Hiding Zones
You can show/hide the zones in the Project window according to your needs.
PROCEDURE
●Do one of the following:
●To show/hide the left zone, click Show/Hide Left Zone on the Project window
toolbar.
●To show/hide the lower zone, click Show/Hide Lower Zone on the Project window
toolbar.
●To show/hide the right zone, click Show/Hide Right Zone on the Project window
toolbar.
RELATED LINKS
Project Window Toolbar on page 29
Project Zone
The project zone is the heart of the Project window and cannot be hidden.
The project zone features the track list and the event display with the ruler. Furthermore, you can
activate/deactivate the status line, the info line, the overview line, and the Transport Bar for the
project zone.
NOTE
The project zone is always shown.
28
Project Window
Project Zone
RELATED LINKS
Track List on page 35
Event Display on page 36
Ruler on page 36
Status Line on page 37
Info Line on page 38
Overview Line on page 38
Transport Bar on page 39
Project Window Toolbar
The toolbar contains tools and shortcuts for opening other windows and various project settings
and functions.
●To show/hide tools, open the toolbar context menu by right-clicking in an empty area of
the toolbar and activate the tools that you want to display. To show all tools, select Show All.
NOTE
The number of elements that are shown also depends on the size of the Project window
and the screen resolution.
The following options are available:
Activate Project
NOTE
Only available if more than one project is open.
Activates a project.
Project History
Undo/Redo
Undoes/Redoes actions in the Project window.
29
Project Window
Project Zone
Constrain Delay Compensation
Constrain Delay Compensation
Minimizes the latency effects of the delay compensation.
Left Divider
Left Divider
Tools that are placed to the left of the divider are always shown.
Media & MixConsole Windows
Open MediaBay
Opens/Closes the MediaBay.
Open Pool Window
Opens/Closes the Pool window.
Open MixConsole
Opens/Closes the MixConsole.
State Buttons
Deactivate All Mute States
Deactivates all mute states.
Deactivate All Solo States
Deactivates all solo states.
Activate/Deactivate Read for All Tracks
Activates/Deactivates read automation for all tracks.
Activate/Deactivate Write for All Tracks
Activates/Deactivates write automation for all tracks.
Auto-Scroll
Auto-Scroll
Keeps the project cursor visible during playback.
Select Auto-Scroll Settings
Allows you to activate Page Scroll or Stationary Cursor and to activate Suspend
Auto-Scroll When Editing.
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