Cristina Bachmann, Heiko Bischoff, Lillie Harris, Christina Kaboth, Insa Mingers, Matthias Obrecht, Sabine Pfeifer,
Benjamin Schütte, Marita Sladek
This PDF provides improved access for vision-impaired users. Please note that due to the complexity and number
of images in this document, it is not possible to include text descriptions of images.
The information in this document is subject to change without notice and does not represent a commitment on
the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License
Agreement and may not be copied to other media except as specically allowed in the License Agreement. No
part of this publication may be copied, reproduced, or otherwise transmitted or recorded, for any purpose,
without prior written permission by Steinberg Media Technologies GmbH. Registered licensees of the product
described herein may print one copy of this document for their personal use.
All product and company names are ™ or ® trademarks of their respective owners. For more information, please
visit www.steinberg.net/trademarks.
7Platform-Independent Documentation
7PDF Documents and Online Documentation
8Conventions
8Key Commands
10Setting up Your System
10Setting up Audio
17Setting up MIDI
19Synchronizers
21Audio Connections
21Audio Connections Window
22Renaming the Hardware Inputs and Outputs
23Adding Input and Output Busses
24Presets for Input and Output Busses
24Monitoring Bus
25Bus Congurations
27Project Window
28Showing/Hiding Zones
28Project Zone
39Left Zone
44Lower Zone
49Right Zone (not in Cubase LE)
54Keyboard Focus in the Project Window
55Zooming in the Project Window
58Snap Function
61Cross-Hair Cursor
61Edit History Dialog
63Color Handling
67Project Handling
67Creating New Projects
67Hub
69Project Assistant Dialog
69Project Files
70Template Files
71Project Setup Dialog
74Opening Project Files
75Saving Project Files
76Reverting to the Last Saved Version
76Choosing a Project Location
77Self-Contained Projects
124Adding Tracks via the Add Track Dialog
124Adding Other Tracks
124Adding Tracks Using Track Presets
125Adding Tracks by Dragging Files from the
MediaBay
126Exporting MIDI Tracks as Standard MIDI Files
128Removing Selected Tracks
128Removing Empty Tracks
128Moving Tracks in the Track List
128Renaming Tracks
128Automatically Assigning Colors to New Tracks
129Showing Track Pictures
130Setting the Track Height
131Selecting Tracks
132Deselecting Tracks
132Duplicating Tracks
132Disabling Tracks (Cubase Elements only)
133Organizing Tracks in Folder Tracks
133Handling Overlapping Audio
134Events Display on Folder Tracks
134Modifying Event Display on Folder Tracks
134Track Presets
140Parts and Events
140Events
144Parts
145Editing Techniques for Parts and Events
157Range Editing
157Creating a Selection Range
158Editing Selection Ranges
162Playback and Transport
162Transport Panel
166Transport Menu
170Transport Bar
174Transport Pop-Up Window
175Time Display Window
176Left and Right Locators
178Setting the Project Cursor Position
178Auto-Scroll Settings Menu
179Time Formats
180Pre-Roll and Post-Roll
181Punch In and Punch Out
181Metronome Click
186Chase
3
Table of Contents
187On-Screen Keyboard
187Recording MIDI With the On-Screen Keyboard
187On-Screen Keyboard Options
189Recording
189Basic Recording Methods
192Monitoring
195Audio Recording Specics
199MIDI Recording Specics
204Remaining Record Time
205Lock Record
340Sample Editor Toolbar
344Info Line
344Overview Line
345Sample Editor Inspector
346Ruler
346Waveform Display
348Range Editing
350Regions List
352Snap Point
355Hitpoints
355Calculating Hitpoints
358Locating to Hitpoints in the Project Window
358Slices
360Creating a Groove Quantize Map
361Creating Markers
361Creating Regions
361Creating Events
362Creating MIDI Notes
364Tempo Matching Audio
364Algorithm Presets
364Stretching Audio Events to the Project Tempo
365Musical Mode
366Audio Part Editor
367Audio Part Editor Toolbar
371Info Line
372Ruler
372Lanes
372Operations
376Sampler Tracks (Cubase Elements only)
376Loading Audio Samples into Sampler Control
377Loading MIDI Parts into Sampler Control
377Creating Sampler Tracks
378Sampler Control
387Sample Editing and Playback Functions
389Transferring Samples from Sampler Control to
VST Instruments
390Pool
390Pool Window
395Working with the Pool
408MediaBay and Media Rack
408Media Rack in Right Zone (not in Cubase LE)
418MediaBay Window
436Working with Volume Databases
438MediaBay Settings
439Automation
439Recording your Actions
439Automation Curves
440Static Value Line
440Write/Read Automation
440MIDI Part Data vs. Track Automation
441Writing Automation Data
443Editing Automation Events
447Automation Tracks
449VST Instruments
449Adding VST Instruments (not in Cubase LE)
4
Table of Contents
449VST Instrument Control Panel (not in Cubase
LE)
451VST Instrument Selector
452Creating Instrument Tracks
452VST Instruments in the Right Zone (not in
Cubase LE)
453VST Instruments Window (not in Cubase LE)
453VST Instruments Window Toolbar (not in
Cubase LE)
454VST Instrument Controls (not in Cubase LE)
455Presets for Instruments
458Playing Back VST Instruments
459Latency
460Import and Export Options
462VST Quick Controls (not in Cubase LE)
464Installing and Managing VST Plug-ins
464Plug-ins and Collections
467Adding New Plug-in Collections
468Hiding Plug-ins
468Reactivating Plug-ins from the Blacklist
470Remote Controlling Cubase
470Connecting Remote Devices
470Removing the Remote Input from All MIDI
Inputs
471Setting up Remote Devices
473Remote Devices and Automation
473Assigning Commands to Remote Devices
474Generic Remote Page
479Remote Control Editor (Cubase Elements only)
483Apple Remote (macOS only)
484VST Quick Controls (not in Cubase LE)
485MIDI Realtime Parameters
485MIDI Track Parameters
485MIDI Modiers
490Transpose and Velocity on the Info Line
491Using MIDI Devices
491Program Change Messages and Bank Select
Messages
492Patch Banks
492MIDI Device Manager
498MIDI Functions
498Transpose Setup Dialog
499Merging MIDI Events into a New Part
500Dissolve Part Dialog
502Repeating MIDI Events of Independent Track
Loops
502Extending MIDI Notes
503Fixing MIDI Note Lengths
503Fixing MIDI Note Velocities
503Rendering Sustain Pedal Data to Note Lengths
504Deleting Overlaps
504Editing Velocity
505Deleting Double Notes
505Deleting Controller Data
505Deleting Continuous Controller Data
506Restricting Polyphonic Voices
506Thinning Out Controller Data
506Extracting MIDI Automation
507Reversing the Playback Order of MIDI Events
507Inverting the Order of Selected MIDI Events
575Chord Track
576Chord Events
580Scale Events
581Voicings
583Converting Chord Events to MIDI
584Controlling MIDI Playback Using the Chord
Track
587Assigning Voices to Notes
587Extracting Chord Events from MIDI
588Recording Chord Events with a MIDI Keyboard
589Chord Pads
589Chord Pads Zone
592Functions Menu
593Chord Assistant
594Chord Assignment
596Swapping Chord Assignments
597Copying Chord Assignments
597Playing Back and Recording Chords
600Player Setup
603Chord Pads Setup Dialog
608Chord Pads Presets
608Creating Chord Events from Chord Pads
609Creating MIDI Parts from Chord Pads
610Editing Tempo and Time Signature
610Project Tempo Modes
610Tempo Track Editor
613Tempo Changes for Projects
614Setting up a Fixed Project Tempo
616Beat Calculator
617Set Denition from Tempo Dialog
618Time Signature Events
619Export Audio Mixdown
619Export Audio Mixdown Dialog
624Mixing Down to Audio Files
624File Formats
641Setting up VST System Link
645Activating VST System Link
648Application Examples
651Video
651Video File Compatibility
652Frame Rates
652Video Output Devices
653Preparations for Creating Video Projects
654Preparations for Video Playback
5
Table of Contents
657Editing Video
658ReWire (not in Cubase LE)
658Introduction
658Enabling ReWire Applications
659Launching and quitting
660Activating ReWire channels
660Using the transport and tempo controls
661How the ReWire channels are handled
661Routing MIDI via ReWire
662Considerations and limitations
The documentation covers the following Steinberg products: Cubase Elements, Cubase AI, and
Cubase LE.
Functions that are only available in Cubase Elements and not in Cubase AI or Cubase LE are
clearly indicated. The screenshots are taken from
Platform-Independent Documentation
The documentation applies to the operating systems Windows and macOS.
Features and settings that are specic to one of these platforms are clearly indicated. In all other
cases, the descriptions and procedures in the documentation are valid for
Some points to consider:
●
The screenshots are taken from Windows.
●
Some functions that are available on the File menu on Windows can be found in the
program name menu on macOS.
Cubase Elements.
Windows and macOS.
PDF Documents and Online Documentation
The documentation consists of several documents. You can read them online or download them
from steinberg.help. To visit steinberg.help, do one of the following:
●
Enter www.steinberg.help in the address bar of your web browser.
●In the program, select Help > Cubase Help.
Operation Manual
The main Cubase reference documentation, with detailed descriptions of operations,
parameters, functions, and techniques.
Remote Control Devices
Lists the supported MIDI remote control devices.
Plug-in Reference
Describes the features and parameters of the included VST plug-ins and VST
instruments.
Steinberg Library Manager
Describes how you can register and manage your VST Sound libraries.
HALion Sonic SE
Describes the features and parameters of the included VST instrument HALion Sonic
SE.
Groove Agent SE
Describes the features and parameters of the included VST instrument Groove Agent
SE.
7
Introduction
Conventions
Conventions
In our documentation, we use typographical and markup elements to structure information.
Typographical Elements
The following typographical elements mark the following purposes.
Prerequisite
Requires you to complete an action or to fulll a condition before starting a
procedure.
Procedure
Lists the steps that you must take to achieve a specic result.
Important
Informs you about issues that might affect the system, the connected hardware, or
that might bring a risk of data loss.
Note
Informs you about issues that you should consider.
Markup
Example
Provides you with an example.
Result
Shows the result of the procedure.
After Completing This Task
Informs you about actions or tasks that you can perform after completing the
procedure.
Related Links
Lists related topics that you can nd in this documentation.
Bold text indicates the name of a menu, option, function, dialog, window, etc.
EXAMPLE
To open the Functions menu, click Functions Menu in the top right corner of the MixConsole.
If bold text is separated by a greater-than symbol, this indicates a sequence of different menus
to open.
EXAMPLE
Select Project > Add Track.
Key Commands
Many of the default key commands, also known as keyboard shortcuts, use modier keys, some
of which are different depending on the operating system.
When key commands with modier keys are described in this manual, they are indicated with the
Windows modier key rst, followed by the macOS modier key and the key.
8
Introduction
Key Commands
EXAMPLE
Ctrl/Cmd-Z means: press Ctrl on Windows or Cmd on macOS, then press Z.
9
Setting up Your System
To use Cubase, you must set up your audio, and if required, your MIDI system.
Setting up Audio
IMPORTANT
Make sure that all equipment is turned off before making any connections.
Simple Stereo Input and Output Setup
If you only use a stereo input and output from Cubase, you can connect your audio hardware, for
example, the inputs of your audio card or your audio interface, directly to the input source and
the outputs to a power
amplier and speaker.
Audio Connections
Your system setup depends on many different factors, for example, on the kind of project that
you want to create, on the external equipment that you want to use, or on the computer
hardware that is available to you. Therefore, the following sections can only serve as examples.
How to connect your equipment, that is, whether to use digital or analog connections also
depends on your setup.
10
Setting up Your System
Setting up Audio
Recording Levels and Inputs
When you connect your equipment, make sure that the impedance and levels of the audio
sources and inputs are matched. Using the correct type of input is important to avoid distortion
or noisy recordings. For example, different inputs can be used, such as consumer line level (-10
dBV) or professional line level (+4 dBu).
Sometimes, you can adjust input characteristics on the audio interface or on its control panel. For
details, refer to the documentation that came with the audio hardware.
IMPORTANT
Cubase does not provide any input level adjustments for the signals that are coming into your
audio hardware, since these are handled differently for each card. Adjusting input levels is either
done in a special application that is included with the hardware or its control panel.
Word Clock Connections
If you are using a digital audio connection, you may also need a word clock connection between
the audio hardware and external devices. For details, refer to the documentation that came with
the audio hardware.
IMPORTANT
Set up word clock synchronization correctly, or you may experience clicks and crackles in your
recordings.
Selecting an Audio Driver
By selecting an audio driver, you allow Cubase to communicate with the audio hardware.
Normally, when you start Cubase, a dialog opens that prompts you to select a driver, but you can
also select your audio hardware driver as described below.
NOTE
On Windows operating systems, we recommend that you access your hardware via an ASIO
driver developed specically for the hardware. If no ASIO driver is installed, contact the
manufacturer of your audio hardware for information on available ASIO drivers. If no specic
ASIO driver is available, you can use the Generic Low Latency ASIO driver.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select VST Audio System.
3. Open the ASIO Driver pop-up menu and select your audio hardware driver.
4. Click OK.
Setting up Audio Hardware
PREREQUISITE
You have selected a driver for your audio hardware.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
11
Setting up Your System
Setting up Audio
3. Do one of the following to open the control panel for your audio hardware:
●On Windows, click Control Panel.
●On macOS, click Open Cong App.
This button is available only for some hardware products. If it is not available in your
setup, refer to the documentation of your audio hardware.
NOTE
The control panel is provided by the manufacturer of your audio hardware and is different
for each audio interface brand and model. However, control panels for the Generic Low
Latency ASIO Driver
4. Set up your audio hardware as recommended by the manufacturer.
VST Audio System Page
On the VST Audio System page you can select an ASIO driver for your audio hardware.
●To open the VST Audio System page, select Studio > Studio Setup and select VST Audio System in the Devices list.
(Windows only) are provided by Steinberg.
The following options are available:
ASIO Driver
Allows you to select a driver.
Release Driver when Application is in Background
Releases the driver and allows other applications to play back via your audio
hardware even though Cubase is running.
Input Latency
Shows the input latency of the audio hardware.
Output Latency
Shows the output latency of the audio hardware.
12
Setting up Your System
Setting up Audio
ASIO-Guard Latency
HW Sample Rate
HW Pull Up/Down
Set to Defaults
Processing Precision
Shows the ASIO-Guard latency.
Shows the sample rate of your audio hardware.
Shows the pull up/down status of the audio hardware.
Allows you to restore the default settings.
Allows you to set the audio processing precision to 32 bit oat or 64 bit oat.
Depending on this setting, all channels are processed and mixed in 32-bit oating-point or 64-bit oating-point format.
NOTE
A processing precision of 64 bit oat can increase CPU load and memory
consumption.
To show all plug-ins that support 64-bit oat processing, open the VST Plug-in
Manager and activate Show Plug-ins That Support 64-Bit Float Processing in the
Display Options pop-up menu.
NOTE
VST 2 plug-ins and instruments are always processed with 32-bit precision.
Activate Multi Processing
Allows you to distribute the processing load evenly to all available CPUs. This way,
Cubase can make full use of the combined power of multiple processors.
Activate ASIO-Guard
Activates the ASIO-Guard. This is only available if Activate Multi Processing is
activated.
ASIO-Guard Level
Allows you to set the ASIO-Guard level. The higher the level, the higher the
processing stability and audio processing performance. However, higher levels also
lead to an increased ASIO-Guard latency and memory usage.
Audio Priority (Windows only)
This setting should be set to Normal if you work with audio and MIDI. If you do not
use MIDI at all, you can set this to Boost.
Activate Steinberg Audio Power Scheme
If this option is activated, all power safe modes that have an impact on real time
processing are deactivated. Note that this is only effective for very low latencies, and
that it increases the power consumption.
Disk Preload
Allows you to specify how many seconds of audio are preloaded into RAM prior to
starting playback. This allows for smooth playback.
Adjust for Record Latency
If this is activated, the plug-in latencies are taken into account during recording.
13
Setting up Your System
Setting up Audio
Record Shift
Allows you to shift the recordings by the specied value.
RELATED LINKS
VST Plug-in Manager Window on page 465
ASIO Driver Setup Page
This page allows you to set up your ASIO driver.
●To open the page where you can set up the ASIO driver, select Studio > Studio Setup and
select the audio driver in the Devices list.
The following options are available:
Control Panel
Opens the control panel for the audio hardware.
Input Latency
Shows the input latency of the audio driver.
Output Latency
Shows the output latency of the audio driver.
Clock Source
Allows you to select a clock source.
Externally Clocked
Activate this option if you use an external clock source.
Direct Monitoring
Activate this option to monitor via your audio hardware and to control it from
Cubase.
14
Setting up Your System
Setting up Audio
Ports Reset
Allows you to reset all port names and visibilities.
I/O
The port input/output status.
Port System Name
The system name of the port.
Show As
Allows you to rename the port. This name is used in the Input Routing and Output
Routing pop-up menus.
Visible
Allows you to activate/deactivate audio ports.
State
The state of the audio port.
Using External Clock Sources
If you are using an external clock source, Cubase must be notied that it receives external clock
signals and derives its speed from that source.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Activate Externally Clocked.
RESULT
Cubase now derives its speed from the external source.
NOTE
For proper audio playback and recording, you must set the sample rate of the project to the
sample rate of the incoming clock signals.
When a sample rate mismatch occurs, the Record Formateld on the Project window status line
is highlighted in a different color. Cubase accepts a sample rate mismatch, and playback is
therefore faster or slower.
Using Several Audio Applications Simultaneously
You can allow other applications to play back via your audio hardware even though Cubase is
running.
PREREQUISITE
Other audio applications accessing the audio hardware are set to release the audio driver.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select VST Audio System.
3. Activate Release Driver when Application is in Background.
15
Setting up Your System
Setting up Audio
RESULT
The application that has the focus gets access to the audio hardware.
Audio Hardware Conguration
Most audio cards provide one or more small applications that allow you to customize your
hardware.
The settings are normally gathered on a control panel that can be opened from within Cubase or
separately, when Cubase is not running. For details, refer to the audio hardware documentation.
Settings include:
●
Selecting which inputs/outputs are active.
●
Setting up word clock synchronization.
●
Turning on/off monitoring via the hardware.
●
Setting levels for each input.
●
Setting levels for the outputs so that they match the equipment that you use for
monitoring.
●
Selecting digital input and output formats.
●Making settings for the audio buffers.
Setting up Input and Output Ports
Once you have selected the driver for your audio hardware and have set it up, you must specify
which inputs and outputs to use.
PREREQUISITE
You have selected a driver for your audio hardware.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Make your settings.
4. Click OK.
RELATED LINKS
ASIO Driver Setup Page on page 14
Audio Bus Setup
Cubase uses a system of input and output busses to transfer audio between the program and
the audio hardware.
Input busses let you route audio from the inputs of your audio hardware into Cubase. This
●
means that audio is always recorded through one or several input busses.
Output busses let you route audio from Cubase to the outputs of your audio hardware.
●
This means that audio is always played back through one or several output busses.
Once you have set up the internal input and output busses, you can connect your audio source,
for example, a microphone, to your audio interface and start recording, playing back, and
mixing.
16
Setting up Your System
Setting up MIDI
RELATED LINKS
Audio Connections on page 21
Monitoring
In Cubase, monitoring means listening to the input signal while recording.
The following ways of monitoring are available:
Externally by listening to the signal before it reaches Cubase.
●
●Via Cubase.
●
By using ASIO Direct Monitoring.
This is a combination of the other methods.
RELATED LINKS
External Monitoring on page 193
Monitoring via Cubase on page 193
ASIO Direct Monitoring on page 193
Setting up MIDI
IMPORTANT
Turn off all equipment before making any connections.
PROCEDURE
1. Connect your MIDI equipment (keyboard, MIDI interface, etc.) to your computer.
2. Install the drivers for your MIDI equipment.
RESULT
You can use your MIDI equipment in Cubase.
MIDI Connections
To play back and record MIDI data from your MIDI device, for example, a MIDI keyboard, you
need to connect the MIDI ports.
Connect the MIDI output port of your MIDI device to the MIDI input port of your audio hardware.
This way, the MIDI device sends MIDI data to be played back or recorded inside your computer.
Connect the MIDI input port of your MIDI device to the MIDI output port of your audio hardware.
This way, you can send MIDI data from Cubase to the MIDI device. For example, you can record
your own playing, edit the MIDI data in Cubase, and then play it back on the keyboard and record
the audio that is coming out of the keyboard for a better edited performance.
Showing or Hiding MIDI Ports
You can specify if a MIDI port is listed on the MIDI pop-up menus in the program.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select MIDI Port Setup.
3. To hide a MIDI port, deactivate its Visible column.
17
Setting up Your System
Setting up MIDI
4. Click OK.
Setting up All MIDI Inputs
When you record MIDI, you can specify which MIDI input each recording MIDI track should use.
However, you can also record any MIDI data from any MIDI input. You can specify which inputs
are included when you select
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select MIDI Port Setup.
3. Activate In ‘All MIDI Inputs’ for a port.
NOTE
If you have a MIDI remote control unit connected, make sure to deactivate the In ‘All MIDI Inputs’ option for that MIDI input. This avoids accidental recording of data from the
remote control when
4. Click OK.
All MIDI Inputs for a MIDI track.
All MIDI Inputs is selected as input for a MIDI track.
RESULT
When you select All MIDI Inputs on the Input Routing menu of a MIDI track in the Inspector,
the MIDI track uses all MIDI inputs that you specied in the MIDI Port Setup.
MIDI Port Setup Page
The MIDI Port Setup page in the Studio Setup dialog displays the connected MIDI devices and
allows you to set up their ports.
●To open the MIDI Port Setup page, select Studio > Studio Setup and activate MIDI Port Setup in the Devices list.
18
Setting up Your System
Synchronizers
The following columns are displayed:
Device
I/O
Port System Name
Show As
Visible
State
In 'All MIDI Inputs'
The connected MIDI devices.
The port input/output status.
The system name of the port.
Allows you to rename the port. This name is used in the Input Routing and Output Routing pop-up menus.
Allows you to activate/deactivate MIDI ports.
The state of the MIDI port.
Allows you to record MIDI data from all MIDI inputs.
NOTE
Deactivate this option if you use remote control devices.
The following options are available:
Use System Timestamp for 'Windows MIDI' Inputs
Activate this option if you have persistent timing problems such as shifted notes. If
this is activated, the system timestamp is used as a time reference.
Use Device 'DirectMusic'
If you do not use a device with a DirectMusic device driver, you can leave this option
deactivated. This enhances the system performance.
Use System Timestamp for 'DirectMusic' Inputs
Activate this option if you have persistent timing problems such as shifted notes. If
this is activated, the system timestamp is used as a time reference.
Plug and Play Support for USB MIDI Devices
Cubase supports plug and play of USB MIDI devices. These devices can be plugged in and
switched on while the application is running.
Synchronizers
When using Cubase with external tape transports, you most likely must add a synchronizer to
your system.
IMPORTANT
Make sure that all equipment is turned off before making any connections.
For information on how to connect and set up your synchronizer, refer to the documentation of
your synchronizer.
19
Setting up Your System
Synchronizers
RELATED LINKS
Synchronization on page 632
20
Audio Connections
To play back and record in Cubase, you must set up input and output busses in the Audio
Connections window.
The bus types that you need depend on your audio hardware, on your general audio setup, and
on the projects that you use.
Audio Connections Window
The Audio Connections window allows you to set up input and output busses.
●To open the Audio Connections window, select Studio > Audio Connections.
Inputs/Outputs Tab
The Inputs and Outputs tabs allow you to set up and congure input and output busses.
The following options are available above the bus list:
+- All
Expands/Collapses all busses in the bus list.
Add Bus
Opens the Add Input Bus dialog, where you can create a new bus conguration.
Presets
Opens the Presets menu, where you can select bus conguration presets. Store
allows you to save a bus conguration as preset. Delete deletes the selected preset.
The following columns are available for the bus list:
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker conguration (mono, stereo) of each bus.
Audio Device
Shows the selected ASIO driver.
21
Audio Connections
Renaming the Hardware Inputs and Outputs
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus.
Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only
rst port that is used by this bus is visible.
the
The Device Port pop-up menu displays how many busses are connected to a given
port. The busses are shown in square brackets next to the port name.
Up to 3 bus assignments can be displayed in this way. If more connections have been
made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is
already assigned to 3 stereo busses plus 2 additional busses.
Renaming the Hardware Inputs and Outputs
Before you set up busses, you should rename the default inputs and outputs of your audio
hardware. This allows transferring projects between different computers and setups.
For example, if you move your project to another studio, the audio hardware may be of a
different model. But if you and the other studio owner have agreed on identical names for your
inputs and outputs,
Cubase corrects inputs and outputs for your busses.
NOTE
If you open a project that was created on another computer and the port names do not match or
the port conguration is not the same, the Missing Ports dialog appears. This allows you to
manually re-route ports that are used in the project to ports that are available on your computer.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select VST Audio System.
3. Open the ASIO Driver pop-up menu and select your audio hardware driver.
4. In the Devices list, select your audio hardware driver.
5. In the Show As column, click on a port name and enter a new name.
6. Repeat the previous step until you have renamed all required ports.
7. Click OK.
RELATED LINKS
Re-Routing Missing Ports on page 75
Hiding Ports
You can hide ports that you are not using. Hidden ports are not displayed in the Audio
Connections window.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. In the Visible column, deactivate the ports that you want to hide.
4. Click OK.
22
Audio Connections
Adding Input and Output Busses
Activating and Deactivating Ports (macOS only)
On macOS you can specify which input and output ports are active. This allows you to use the
microphone input instead of the line input or to deactivate the audio card input or output.
NOTE
This function is only available for built-in audio, standard USB audio devices, and a certain
number of other audio cards.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Click Control Panel.
4. Activate/Deactivate ports.
5. Click OK.
Adding Input and Output Busses
PROCEDURE
1. In the Audio Connections dialog, click the Inputs or Outputs tab.
2. Click Add Bus.
3. In the Add Input Bus dialog, congure the bus.
4. Optional: Enter a name for the bus.
If you do not specify a name, the bus is named according to the channel conguration.
5. Click Add Bus.
The new bus is added to the bus list.
6. For each of the speaker channels in the bus, click in the Device Port column and select a
port of your audio hardware.
Setting the Default Output Bus (Main Mix)
The Main Mix is the default output bus to which each new audio, group, or FX channel is
automatically routed. If only one bus is available, this bus is automatically used as the default
output bus.
PREREQUISITE
Add an output bus.
PROCEDURE
1. In the Audio Connections dialog, right-click the output bus that you want to use as default
output bus.
2. Select Set <bus name> as Main Mix.
RESULT
The selected bus is used as default bus. The Main Mix is indicated by a speaker icon next to its
name.
23
Audio Connections
Presets for Input and Output Busses
RELATED LINKS
Inputs/Outputs Tab on page 21
Presets for Input and Output Busses
For input and output bus congurations, you can use different kinds of presets.
●A number of standard bus congurations.
Automatically created presets tailored to your specic hardware conguration.
●
On startup, Cubase analyzes the physical inputs and outputs that are provided by your
audio hardware and creates a number of hardware-dependent presets.
●
Your own presets.
NOTE
You can create default presets for input and output bus congurations. If you create a new
empty project, these default presets are applied. To create default presets, save your preferred
input and output bus congurations under the name Default. If you have not dened default
presets, the last used input and output bus conguration is applied when creating a new empty
project.
Saving a Bus Conguration Preset
You can save your own input and output bus conguration as presets.
PROCEDURE
1. Select Studio > Audio Connections.
2. Set up your bus conguration.
3. Click Store.
4. In the Type in Preset Name dialog, enter a name.
5. Click OK.
RESULT
The preset is available in the Presets menu.
Deleting a Bus Conguration Preset
PROCEDURE
1. Select Studio > Audio Connections.
2. From the Presets menu, select the preset that you want to delete.
3. Click Delete.
RESULT
The preset is deleted.
Monitoring Bus
The default output bus (Main Mix) is used for monitoring. You can adjust the monitoring level in
the MixConsole.
24
Audio Connections
Bus Congurations
RELATED LINKS
Setting the Default Output Bus (Main Mix) on page 23
Bus Congurations
After you have set up all the required busses for a project you can edit the names and change
port assignments. The bus conguration is saved with the project.
Removing Busses
PROCEDURE
●In the Audio Connections window, right-click a bus in the list and select Remove Bus.
You can also select the bus and press Backspace.
Changing Port Assignments
You can change the port assignment of busses.
PROCEDURE
1. Select Studio > Audio Connections.
2. Do one of the following:
●To change the assignment of a single bus, open the Device Port pop-up menu, and
select a new port.
●To assign subsequent busses to several selected busses, open the Device Port pop-
up menu for the rst selected entry, press Shift, and select a device port.
●To assign the same port to several selected busses, open the Device Port pop-up
menu for the rst selected entry, press Shift-Alt, and select a device port.
Renaming Multiple Busses
You can rename all the selected busses at once using incrementing numbers or letters.
PROCEDURE
1. Select Studio > Audio Connections.
2. Select the busses that you want to rename.
3. Do one of the following:
●Enter a new name for one of the busses, followed by a number.
Enter a new name for one of the busses, followed by a space and a capital letter.
●
4. Press Return.
RESULT
The busses are renamed automatically using either incrementing numbers or letters.
NOTE
The renaming starts from the bus where you edit the name until the bottom, and then continues
from the top until all selected busses have been renamed.
25
Audio Connections
Bus Congurations
Exclusive Port Assignments
For certain channel types, the port assignment is exclusive.
Once a port has been assigned to such a bus or channel, it must not be assigned to another bus,
otherwise the connection to the rst bus will be broken.
The corresponding ports are marked in the Audio Connections window on the Device Port popup menu.
26
Project Window
The Project window provides an overview of the project, and allows you to navigate and perform
large scale editing.
Each project has one Project window. The Project window is displayed whenever you open or
create a new project.
●To open a project, select File > Open.
●To create a new project, select File > New Project.
The
Project window is divided into several zones:
1 Left Zone
The left zone shows the TrackInspector for the selected track or the EditorInspector for
the editor in the lower zone.
2 Project Zone
The project zone shows the toolbar, the track list with the tracks, the event display with the
parts and events of the project, and the Project window ruler.
On the toolbar, you can activate/deactivate the status line, the info line, the overview line,
and the Transport Bar.
27
Project Window
Showing/Hiding Zones
3 Lower Zone
The lower zone shows the Chord Pads, the Editor, the Sampler Control (Cubase Elements
only), and the MixConsole.
4 Right Zone
The right zone shows the VST Instruments rack, and the Media rack (not in Cubase LE).
RELATED LINKS
Project Zone on page 28
Left Zone on page 39
Lower Zone on page 44
Right Zone (not in Cubase LE) on page 49
Project Window Toolbar on page 29
Showing/Hiding Zones
You can show/hide the zones in the Project window according to your needs.
PROCEDURE
●Do one of the following:
●To show/hide the left zone, click Show/Hide Left Zone on the Project window
toolbar.
●To show/hide the lower zone, click Show/Hide Lower Zone on the Project window
toolbar.
●To show/hide the right zone, click Show/Hide Right Zone on the Project window
toolbar.
RELATED LINKS
Project Window Toolbar on page 29
Project Zone
The project zone is the heart of the Project window and cannot be hidden.
The project zone features the track list and the event display with the ruler. Furthermore, you can
activate/deactivate the status line, the info line, the overview line, and the Transport Bar for the
project zone.
NOTE
The project zone is always shown.
28
Project Window
Project Zone
RELATED LINKS
Track List on page 35
Event Display on page 36
Ruler on page 36
Status Line on page 37
Info Line on page 38
Overview Line on page 38
Transport Bar on page 39
Project Window Toolbar
The toolbar contains tools and shortcuts for opening other windows and various project settings
and functions.
●To show/hide tools, open the toolbar context menu by right-clicking in an empty area of
the toolbar and activate the tools that you want to display. To show all tools, select Show All.
NOTE
The number of elements that are shown also depends on the size of the Project window
and the screen resolution.
The following options are available:
Activate Project
NOTE
Only available if more than one project is open.
Activates a project.
Project History
Undo/Redo
Undoes/Redoes actions in the Project window.
29
Project Window
Project Zone
Constrain Delay Compensation
Constrain Delay Compensation
Minimizes the latency effects of the delay compensation.
Left Divider
Left Divider
Tools that are placed to the left of the divider are always shown.
Media & MixConsole Windows
Open MediaBay
Opens/Closes the MediaBay.
Open Pool Window
Opens/Closes the Pool window.
Open MixConsole
Opens/Closes the MixConsole.
State Buttons
Deactivate All Mute States
Deactivates all mute states.
Deactivate All Solo States
Deactivates all solo states.
Activate/Deactivate Read for All Tracks
Activates/Deactivates read automation for all tracks.
Activate/Deactivate Write for All Tracks
Activates/Deactivates write automation for all tracks.
Auto-Scroll
Auto-Scroll
Keeps the project cursor visible during playback.
Select Auto-Scroll Settings
Allows you to activate Page Scroll or Stationary Cursor and to activate Suspend
Auto-Scroll When Editing.
30
Project Window
Project Zone
Transport Controls
Go to Previous Marker/Zero
Moves the project cursor to the previous marker/zero position on the timeline.
Go to Next Marker/Project End
Moves the project cursor to the next marker/project end.
Rewind
Moves backward.
Forward
Moves forward.
Activate Cycle
Activates/Deactivates cycle mode.
Stop
Stops playback.
Start
Starts playback.
Transport Record
Activates/Deactivates record mode.
Tool Buttons
Object Selection
Selects events and parts.
Range Selection
Selects ranges.
Draw
Erase
Split
Draws events.
Erases events.
31
Project Window
Project Zone
Splits events.
Glue
Glues events together.
Mute
Mutes events.
Zoom
Zooms in. Hold Alt and click to zoom out.
Line
Creates a series of contiguous events.
Play
Allows you to play back events.
Color Menu
Colorize Selected Tracks or Events
Opens the Colorize pane that allows you to colorize the selected tracks or events.
Nudge Palette
Trim Start Left
Increases the length of the selected event by moving its start to the left.
Trim Start Right
Decreases the length of the selected event by moving its start to the right.
Move Left
Moves the selected event to the left.
Move Right
Moves the selected event to the right.
Trim End Left
Decreases the length of the selected event by moving its end to the left.
Trim End Right
Increases the length of the selected event by moving its end to the right.
32
Project Window
Project Zone
Snap
Snap to Zero Crossing
Restricts editing to zero crossings, that is, positions where the amplitude is zero.
Snap On/Off
Restricts horizontal movement and positioning to the positions specied by the Snap
Type.
Snap Type
Allows you to specify to what positions you want events to snap.
Grid
Grid Type
Allows you to specify a grid type for the Snap function. This setting only has effect if
Snap Type is set to one of the grid options.
Quantize
Iterative Quantize On/Off
Activates/Deactivates iterative quantize.
Quantize Presets
Allows you to select a quantize preset.
Apply Quantize
Applies the quantize settings.
Open Quantize Panel
Opens the Quantize Panel.
System Performance Meter
System Performance Meter
Shows the meters for average audio processing load and the disk cache load.
Right Divider
Right Divider
Tools that are placed to the right of the divider are always shown.
33
Project Window
Project Zone
Window Zone Controls
Show/Hide Left Zone
Shows/Hides the left zone of the window.
Show/Hide Lower Zone
Shows/Hides the lower zone of the window.
Show/Hide Right Zone
Shows/Hides the right zone of the window.
Set up Window Layout
Allows you to set up the window layout.
Set up Toolbar
Set up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
RELATED LINKS
Left/Right Toolbar Divider on page 34
Snap Types Menu on page 59
Markers on page 244
Automation on page 439
Synchronization on page 632
Left/Right Toolbar Divider
The left and right toolbar dividers allow you to lock the position of specic tools at the left or at
the right side of the toolbar, so that they are always shown.
All other items are shown in the center of the toolbar. When you reduce the width of the Project
window, these toolbar items are hidden successively. When you increase the width, they are
shown again.
Toolbox
The toolbox makes the editing tools from the toolbar available at the mouse pointer position. It
can be opened instead of the standard context menus in the event display and editors.
To activate the toolbox function, activate Pop-up Toolbox on Right-Click in the
●
Preferences dialog (Editing—Tools page).
To open the toolbox, right-click in the event display or editor.
●
If Pop-up Toolbox on Right-Click is deactivated, the context menu opens.
To open the context menu instead of the toolbox, press any modier key and right-click in
●
the event display or editor.
If Pop-up Toolbox on Right-Click is deactivated, press any modier key to open the
toolbox instead of the context menu.
34
Project Window
Project Zone
Track List
The track list shows the tracks that are used in the project. When a track is added and selected, it
contains name
●To decide which controls are visible for each track type, right-click the track list and open
the
Track Controls Settings dialog.
RELATED LINKS
Track Control Settings Dialog on page 80
Dividing the Track List
You can divide the track list into an upper track list and a lower track list. These track lists can
have independent zoom and scroll controls. Dividing the track list is useful if you are working
with a video track and multi-track audio, for example. It allows you to place the video track in the
upper track list and to scroll the audio tracks separately in the lower track list, so that they can be
arranged with the video.
elds and settings for this track.
PROCEDURE
●Do one of the following:
●Select Project > Divide Track List.
●Click Divide Track List in the top right corner of the Project window below the
ruler.
RESULT
The track list is divided and video, marker, or arranger tracks are automatically moved to the
upper track list. All other track types are moved to the lower track list.
AFTER COMPLETING THIS TASK
●To move any type of track from the lower track list to the upper and vice versa, right-click it
in the track list and select
●To resize the upper part of the track list, click and drag the divider between the track list
sections.
●To revert to a single track list, click Divide Track List again.
Toggle Track List from the context menu.
35
Project Window
Project Zone
Event Display
The event display shows the parts and events that are used in the project. They are positioned
along the timeline.
Ruler
The ruler shows the timeline and the display format of the project.
Initially, the Project window ruler uses the display format that is specied in the Project Setup
dialog.
●To select an independent display format for the ruler, click the arrow button to the right of
the ruler and select an option from the pop-up menu.
●To set the display format globally for all windows, use Select Primary Display Format
pop-up menu on the Transport panel, or hold down Ctrl/Cmd and select a display format
in any ruler.
RELATED LINKS
Project Setup Dialog on page 71
Ruler Display Format Menu
You can select a display format for the ruler.
●To show the ruler display formats, click the arrow button to the right of the ruler.
The selection that you make affects the time display formats in the following areas:
●Ruler
36
Project Window
Project Zone
●Info line
●Tooltip position values
The following options are available:
Bars+Beats
Sets the ruler to display bars, beats, sixteenth notes, and ticks. By default, there are
120 ticks per sixteenth note. To change this, adjust the MIDI Display Resolution
setting in the Preferences dialog (MIDI page).
Seconds
Sets the ruler to display hours, minutes, seconds, and milliseconds.
Timecode
Sets the ruler to display hours, minutes, seconds, and frames. The number of frames
per second (fps) is set in the Project Setup dialog with the Project Frame Rate popup menu. To display subframes, activate
Preferences dialog (Transport page).
Samples
Sets the ruler to display samples.
Time Linear
Sets the ruler linear to time.
Show Timecode Subframes in the
Status Line
Bars+Beats Linear
Sets the ruler linear to bars and beats.
The status line shows the most important project settings.
●To activate the status line, click Set up Window Layout on the toolbar and activate Status Line.
The following information is shown on the status line:
Audio Inputs/Audio Outputs
These elds are shown if the audio device ports are not connected. Click to open the
Audio Connections dialog and connect the ports.
Max. Record Time
Displays the remaining time for recording, depending on your project settings and
the available hard disk space. Click in this eld to display the remaining record time
in a separate window.
Record Format
Displays the sample rate and the bit depth used for recording. Click in this eld to
open the
Project Setup dialog.
Project Frame Rate
Displays the frame rate used in the project. Click in this eld to open the Project
Setup dialog.
Project Pan Law
Displays the current pan law setting. Click in this eld to open the Project Setup
dialog.
37
Project Window
Project Zone
RELATED LINKS
Project Window Toolbar on page 29
Info Line
The info line shows information about the event or part that you selected in the project zone.
To activate the info line, click Set up Window Layout on the toolbar and activate Info Line.
RELATED LINKS
Project Window Toolbar on page 29
Value Editing Rules on the Info Line
You can edit almost all event or part data on the info line using regular value editing.
If you select several events or parts, the info line is shown in another color and only the
information about the
rst item in the selection is displayed. The following rules apply:
●
●Value changes are applied absolutely to the current values if you press Ctrl/Cmd while
Overview Line
The overview line allows you to zoom and navigate to other sections in the project.
To activate the overview line, click Set up Window Layout on the toolbar and activate Overview.
In the overview line, events and parts are displayed as boxes. A rectangle indicates the section of
the project that is displayed in the event display.
●
●
Value changes are applied to all selected elements, relative to the current values.
For example, you have selected two audio events. The rst event has a length of 1 bar, the
second of 2 bars. If you change the info line value to 3, the rst event is resized to 3 bars
and the second event to 4 bars.
modifying the value on the info line.
In the example above, both events are resized to 3 bars.
NOTE
To change the modier, select a new modier in the Info Line category of the Preferences
dialog (Editing—Tool Modiers page).
To zoom the event display in or out horizontally, resize the rectangle by dragging the
edges.
To navigate to another section of the event display, drag the rectangle to the left or right,
or click in the upper part of the overview.
RELATED LINKS
Project Window Toolbar on page 29
38
Project Window
Left Zone
Transport Bar
The Transport Bar allows displaying the transport functions in an integrated and xed zone of
Project window.
the
●To activate the Transport Bar, click Set up Window Layout on the Project window toolbar
●To show/hide tools, open the Transport Bar context menu by right-clicking in an empty
RELATED LINKS
Common Record Modes Menu on page 192
Audio Record Modes on page 197
MIDI Record Modes on page 203
Left/Right Toolbar Divider on page 34
Project Window Toolbar on page 29
Left Zone
and activate Transport Bar.
area of the Transport Bar and activate the tools that you want to display. To show all tools,
select Show All.
The left zone of the Project window allows you to display the Inspector.
To show/hide the left zone, click Show/Hide Left Zone on the Project window toolbar.
●Inspector
RELATED LINKS
Inspector on page 40
Project Window Toolbar on page 29
39
Project Window
Left Zone
Inspector
The Inspector allows you to show controls and parameters for either the selected track in the
track list or the event or part that is shown in the editor in the lower zone.
The bottom of the left zone features two tabs: Track and Editor.
●Click the Track tab to open the TrackInspector for the selected track.
●Click the Editor tab to open the EditorInspector for the event or part that is shown in the
editor in the lower zone.
RELATED LINKS
Opening the Track Inspector on page 40
Opening the Editor Inspector on page 41
Opening the Editor in the Lower Zone on page 47
Opening the Track Inspector
The TrackInspector shows controls and parameters for the selected track in the track list.
PROCEDURE
1. Click Show/Hide Left Zone on the Project window toolbar to activate the Left Zone.
2. At the bottom of the left zone, click the Track tab.
40
Project Window
Left Zone
RESULT
The TrackInspector for the selected track in the track list is opened. If more than one track is
selected, the controls and parameters for the topmost selected track are shown.
Opening the Editor Inspector
The EditorInspector shows controls and parameters for the event or part that is shown in the
editor in the lower zone.
PREREQUISITE
The Sample Editor, the Key Editor, the Drum Editor or the Score Editor is shown in the lower
zone.
PROCEDURE
1. Click Show/Hide Left Zone on the Project window toolbar to activate the Left Zone.
2. At the bottom of the left zone, click the Editor tab.
41
Project Window
Left Zone
RESULT
The EditorInspector for the event or part that is shown in the editor in the lower zone is
opened.
NOTE
The EditorInspector only contains information if the lower zone shows an editor. Otherwise, it is
empty.
RELATED LINKS
Opening the Editor in the Lower Zone on page 47
Inspector Sections
The TrackInspector and the EditorInspector are divided into a number of sections that each
contain different controls for the track, event or part.
Not all Inspector sections are shown by default. The available sections depend on the type of the
selected track, event, or part, and on the settings in the setup dialog for the TrackInspector/
EditorInspector.
To open/close sections, click their names.
●
Opening one section closes the other sections.
To open a section without closing the other sections, Ctrl/Cmd-click the section name.
●
RELATED LINKS
Inspector Settings Dialogs on page 43
Audio Track Inspector on page 84
Instrument Track Inspector on page 89
MIDI Track Inspector on page 99
Sampler Track Inspector on page 95
42
Project Window
Left Zone
Arranger Track Inspector on page 118
Marker Track Inspector on page 122
Video Track Inspector on page 123
Key Editor Inspector on page 531
Drum Editor Inspector on page 563
Sample Editor Inspector on page 345
Inspector Settings Dialogs
The Inspector settings dialogs allow you to set up the sections that are available in the Track
Inspector and the Editor Inspector.
●To open the Setup dialog for the Track Inspector settings, click Setup Inspector in the
Track Inspector, and from the pop-up menu select Setup.
●To open the Setup dialog for the Editor Inspector settings, click Setup Inspector in the
Editor Inspector, and from the pop-up menu select Setup.
NOTE
This is only available for the Key Editor, the Drum Editor and the Score Editor.
43
Project Window
Lower Zone
Hidden Items
Displays sections that are hidden in the Inspector.
Visible Items
Displays sections that are visible in the Inspector.
Pin
If you activate Pin by clicking the column for a section the open/close status of the
selected
Add
Allows you to move an item selected in the hidden sections list to the list of visible
sections.
Remove
Allows you to move an item selected in the visible sections list to the list of hidden
sections.
Move Up/Move Down
Allows you to change the position of an item in the list of visible sections.
Presets
Allows you to save Inspector settings as presets.
Inspector section is pinned.
Reset All
Lower Zone
The lower zone of the Project window allows you to display specic windows and editors in an
integrated and xed zone of the Project window. This is useful if you work on single screen
systems and notebooks, for example.
To show/hide the lower zone, click Show/Hide Lower Zone on the Project window toolbar.
The lower zone features the following tabs: Chord Pads, MixConsole, Sampler Control (Cubase
Elements only), and Editor.
Allows you to restore the default Inspector settings.
To close the lower zone, click Close Lower Zone to the left of the tabs.
RELATED LINKS
Opening Chord Pads on page 45
44
Project Window
Lower Zone
Opening the MixConsole in the Lower Zone on page 46
Opening Sampler Control (Cubase Elements only) on page 46
Opening the Editor in the Lower Zone on page 47
Project Window Toolbar on page 29
Setting up the Lower Zone
In the lower zone, the MixConsole, Editor, Sampler Control (Cubase Elements only), and Chord
Pads tabs are shown. You can change their order, and you can hide tabs that you do not need.
PROCEDURE
1. Click Set up Lower Zone in the bottom right of the lower zone.
2. Do one of the following:
●Activate/Deactivate the options in the pop-up menu to show/hide tabs in the lower
zone.
●Select Setup to open a dialog where you can activate/deactivate the tabs and
change their position.
NOTE
In the Presets section of this dialog you can also save a preset of your
conguration.
RESULT
The tabs in the lower zone are shown according to your conguration.
RELATED LINKS
Setup Dialogs on page 679
Opening Chord Pads
Chord Pads allow you to play with chords, and to change their voicings and tensions.
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the Chord Pads tab.
RESULT
The Chord Pads are opened.
RELATED LINKS
Chord Pads on page 589
Setting up the Lower Zone on page 45
Project Window Toolbar on page 29
45
Project Window
Lower Zone
Opening the MixConsole in the Lower Zone
The MixConsole in the lower zone allows you to perform all basic mixing procedures from within
the lower zone of the
events.
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the MixConsole tab.
Project window, and at the same time to see the context of your tracks and
RESULT
The MixConsole is opened in the lower zone.
RELATED LINKS
MixConsole in Lower Zone on page 251
Project Window Toolbar on page 29
Opening Sampler Control (Cubase Elements only)
Sampler Control allows you to display and edit the waveform of an audio sample on a sampler
track.
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the Sampler Control tab.
46
Project Window
Lower Zone
RESULT
Sampler Control is opened.
RELATED LINKS
Sampler Tracks (Cubase Elements only) on page 376
Project Window Toolbar on page 29
Opening the Editor in the Lower Zone
The Editor in the lower zone allows you to perform event editing procedures from within the
lower zone of the Project window, and at the same time to see the context of your tracks and
events.
NOTE
By default, double-clicking an audio event/part or a MIDI part in the event display or selecting it
and pressing Return opens the corresponding editor in the lower zone of the Project window.
Using a menu command opens a separate editor window. You can change this in the
Preferences dialog (Editors page).
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the Editor tab.
3. In the event display, do one of the following:
Select a MIDI part.
●
Select an audio event.
●
Select an audio part.
●
47
Project Window
Lower Zone
RESULT
Depending on your event or part selection, the lower zone shows either the Audio Part Editor,
the Sample Editor, or one of the MIDI editors.
NOTE
To change the default MIDI editor, select MIDI > Set up Editor Preferences, and select an option
from the Default MIDI Editor pop-up menu.
NOTE
If you open the editor and no event or part is selected, the editor in the lower zone is empty.
RELATED LINKS
Selecting a different MIDI Editor on page 48
Project Window Toolbar on page 29
Selecting a different MIDI Editor
You can display the MIDI part that is opened in the editor in the lower zone in a different MIDI
editor. You can do this without changing the default MIDI editor.
PROCEDURE
1. On the Editor tab in the editor in the lower zone, click Select MIDI Editor.
2. Select an editor from the pop-up menu.
48
Project Window
Right Zone (not in Cubase LE)
RESULT
The MIDI part is displayed in the selected editor.
NOTE
This selection is temporary. Next time you open the MIDI part, the default MIDI editor is used.
Right Zone (not in Cubase LE)
The right zone of the Project window allows you to display the VSTi rack and the Media rack (not
in Cubase LE).
To show/hide the right zone, click Show/Hide Right Zone on the Project window toolbar.
The top of the right zone features the following tabs: VSTi and Media.
49
Project Window
Right Zone (not in Cubase LE)
NOTE
You can show/hide specic tabs in the right zone by right-clicking a tab and activating/
deactivating the options in the context menu.
RELATED LINKS
VSTi Rack in the Right Zone (not in Cubase LE) on page 50
Media Rack in the Right Zone (not in Cubase LE) on page 53
Project Window Toolbar on page 29
Opening the VSTi Rack in the Right Zone (not in Cubase LE)
You can show the VSTi rack in the right zone of the Project window. This allows you to add and
edit VST instruments, and at the same time to see the context of your tracks and events.
PROCEDURE
1. Click Show/Hide Right Zone on the Project window toolbar to activate the Right Zone.
2. At the top of the right zone, click the VSTi tab.
RESULT
The VSTi rack is opened in the right zone of the Project window.
RELATED LINKS
VSTi Rack in the Right Zone (not in Cubase LE) on page 50
VST Instruments on page 449
Project Window Toolbar on page 29
VSTi Rack in the Right Zone (not in Cubase LE)
The VSTi rack in the right zone of the Project window allows you to add and edit VST instruments
in the context of the Project window.
The following sections are available:
●Track
Shows the associated VST instrument for an instrument track.
●Rack
Shows a VST instrument.
The following controls are available:
50
Project Window
Right Zone (not in Cubase LE)
Add Track Instrument
Opens the Add Track dialog that allows you to select an instrument and add an
instrument track that is associated to this instrument.
Find Instruments
Opens a selector that allows you to nd a loaded instrument.
Set Remote-Control Focus for VST Quick Controls to Previous Instrument
Allows you to set the remote-control focus to the previous instrument.
Set Remote-Control Focus for VST Quick Controls to Next Instrument
Allows you to set the remote-control focus to the next instrument.
Show/Hide all VST Quick Controls
Shows/Hides the default quick controls for all loaded instruments.
Settings
Opens the Settings menu where you can activate/deactivate the following modes:
●Show VST Quick Controls for One Slot Only shows the VST Quick Controls
exclusively for the selected instrument.
●MIDI Channel follows track selection ensures that the Channel selector
follows the MIDI track selection in the Project window. Use this mode if you
work with multitimbral instruments.
●Remote-Control Focus for VST Quick Controls follows track selection
ensures that the VST Quick Controls remote-control focus follows the track
selection.
RELATED LINKS
VST Instruments Window (not in Cubase LE) on page 453
Opening the Media Rack in the Right Zone (not in Cubase LE)
You can show the Media rack in the right zone of the Project window. This allows you to see the
context of your tracks and events when you drag audio events, MIDI parts, presets, or
instruments into the Project window.
PROCEDURE
1. Click Show/Hide Right Zone on the Project window toolbar to activate the Right Zone.
2. At the top of the right zone, click the Media tab.
51
Project Window
Right Zone (not in Cubase LE)
RESULT
The Media rack is opened in the right zone of the Project window.
RELATED LINKS
Media Rack in the Right Zone (not in Cubase LE) on page 53
MediaBay and Media Rack on page 408
Project Window Toolbar on page 29
52
Project Window
Right Zone (not in Cubase LE)
Media Rack in the Right Zone (not in Cubase LE)
The Media rack in the right zone of the Project window allows you to drag audio events, MIDI
parts, or instrument presets into the event display. It lists Steinberg factory content and any
installed Steinberg content sets.
The Media rack Home tab shows the following tiles:
VST Instruments
Shows all included VST instruments.
VST Effects
Shows all included VST effects.
Loops & Samples
Shows audio loops, MIDI loops, or instrument sounds ordered by content set.
Presets
Shows the track presets, strip presets, FX chain presets, and VST FX presets.
User Presets
Shows track presets, strip presets, pattern banks, FX chain presets, VST FX presets,
and instrument presets that are listed in the User folder.
Shows the track presets, strip presets, FX chain presets, and VST FX presets.
Favorites
Shows your favorite folders and allows you to add new favorites. The folder content
is automatically added to the MediaBay database.
File Browser
Shows your le system and the pre-dened folders Favorites, This Computer, VST
Sound, Factory Content, and User Content where you can search for media les
and access them immediately.
53
Project Window
Keyboard Focus in the Project Window
RELATED LINKS
Media Rack in Right Zone (not in Cubase LE) on page 408
MediaBay and Media Rack on page 408
Keyboard Focus in the Project Window
The different zones in the Project window can be controlled by using key commands. To make
sure that a key command has effect on a specic zone, you must make sure that this zone has
the keyboard focus.
The following Project window zones can have the keyboard focus:
●
Project zone
●
Left zone
●
Lower zone
●
Right zone
If a zone has the keyboard focus, the border that surrounds it is highlighted in a specic color.
NOTE
You can change the focus color in the Preferences dialog (User Interface—Custom Colors
page).
RELATED LINKS
Project Zone on page 28
Left Zone on page 39
Lower Zone on page 44
Right Zone (not in Cubase LE) on page 49
Project Window on page 27
Activating Keyboard Focus for a Zone
You can activate the keyboard focus for a zone by clicking with the mouse and by using key
commands.
PROCEDURE
●Do one of the following:
●To activate any zone, click in it.
●To activate the next zone, press Tab. This allows you to cycle forward through the
zones.
To activate the previous zone, press Shift-Tab.
●
NOTE
The editor in the lower zone automatically gets the keyboard focus if you double-click an
event or part in the event display, if you select an event or part and press Return, or if you
use key commands to open the zone.
RESULT
The keyboard focus is activated for this zone and the border of the zone is highlighted.
54
Project Window
Zooming in the Project Window
NOTE
The project zone and the lower zone have separate toolbars and info lines. If you use the toolbar
or the info line for one of these zones, the corresponding zone automatically gets the focus.
Zooming in the Project Window
You can zoom in the Project window according to the standard zoom techniques.
NOTE
If screen redraws are slow on your system, consider activating Quick Zoom in the Preferences
dialog (Editing page).
Zooming Horizontally
●Select the Zoom tool and click in the event display to zoom in. To zoom out, hold down Alt
and click.
●Use the horizontal zoom sliders to zoom in and out.
●Click the lower half of the ruler and drag down to zoom in horizontally. Click the lower half
of the ruler and drag up to zoom out horizontally.
●Click H to zoom in horizontally. Click G to zoom out horizontally.
NOTE
If the Grid Type in the Project window toolbar is set to Adapt to Zoom, the horizontal zoom
level affects the grid and snap resolution in the event display.
Zooming Vertically
●Select the Zoom tool, click in the event display, and drag a selection rectangle to zoom in
vertically and horizontally.
NOTE
For this to work, you must deactivate the Zoom Tool Standard Mode: Horizontal Zooming Only option in the Preferences dialog (Editing—Tools page).
●Use the vertical zoom sliders to zoom in and out. If you have made any individual track
height adjustments, the relative height differences are maintained.
●Click Shift-H to zoom in vertically. Click Shift-G to zoom out vertically.
RELATED LINKS
Zoom Submenu on page 56
Zoom Presets on page 56
Zooming in on Cycle Markers on page 57
Zoom History on page 58
Grid Type Menu on page 60
Zooming in on Audio Contents
You can zoom in vertically on the contents of audio parts and events. This is useful when viewing
quiet audio passages.
PROCEDURE
●Click the waveform zoom slider in the top right corner of the event display and drag up.
55
Project Window
Zooming in the Project Window
RESULT
The contents of audio parts and events in your project are zoomed in vertically.
AFTER COMPLETING THIS TASK
To get an approximate reading on the level of the audio events by viewing the waveforms, zoom
out by dragging the slider all the way down again. Otherwise, zoomed waveforms may be
mistaken for clipped audio.
Zoom Submenu
The Zoom submenu contains options for zooming in the Project window.
●To open the Zoom submenu, select Edit > Zoom.
The following options are available:
Zoom In/Zoom Out
Zooms in/out one step, centering on the project cursor.
Zoom Full
Zooms out so that the whole project is visible. The whole project means the timeline
from the project start to the length set in the Project Setup dialog.
Zoom to Selection
Zooms in horizontally and vertically so that the current selection lls the screen.
Zoom to Selection (Horiz.)
Zooms in horizontally so that the current selection lls the screen.
Zoom to Event
Zooms in to show the currently selected event. This option is available in the Sample
Editor and in some MIDI editors.
Zoom In Vertically/Zoom Out Vertically
Zooms in/out one step vertically.
Zoom In Tracks/Zoom Out Tracks
Zooms the selected tracks in/out one step vertically.
Zoom Selected Tracks
Zooms in vertically on the selected tracks and minimizes the height of all other
tracks.
Undo Zoom/Redo Zoom
RELATED LINKS
Zoom Submenu on page 347
Zoom Presets
You can create zoom presets that allow you to set up different zoom settings. For example, one
where the whole project is displayed in the Project window and another with a high zoom factor
These options allow you to undo/redo the last zoom operation.
56
Project Window
Zooming in the Project Window
for detailed editing. The Zoom Presets pop-up menu allows you to select, create, and organize
zoom presets.
●To open the Zoom Presets pop-up menu, click the button to the left of the horizontal
zoom control.
The upper part of the menu lists the zoom presets.
●To save the current zoom setting as a preset, open the Zoom Presets pop-up menu and
select Add. In the Type In Preset Name dialog that opens, type in a name for the preset
and click
●To select and apply a preset, select it from the Zoom Presets pop-up menu.
●To zoom out so that the whole project is visible, open the Zoom Presets pop-up menu and
select Zoom Full.
This displays the project from the Project Start Time to the Project Length that is set in
the
●To delete a preset, open the Zoom Presets pop-up menu and select Organize. In the
dialog that opens, select the preset in the list and click Delete.
●To rename a preset, open the Zoom Presets pop-up menu and select Organize. In the
dialog that opens, select a preset in the list and click
type in a new name for the preset. Click OK to close the dialogs.
IMPORTANT
Zoom presets are global for all projects. They are available in all projects that you open or create.
OK.
Project Setup dialog.
Zooming in on Cycle Markers
You can zoom in on the area between cycle markers in the project.
PREREQUISITE
You created at least one cycle marker for the project.
Rename. In the dialog that opens,
PROCEDURE
●Click the button to the left of the horizontal zoom control to open the Zoom Presets popup menu, and select a cycle marker.
57
Project Window
Snap Function
RESULT
The event display is zoomed in to encompass the marker area.
RELATED LINKS
Markers Window on page 245
Zoom History
You can undo and redo zoom operations. This way, you can zoom in several steps and then easily
go back to the zoom stage at which you started.
The middle part of the pop-up menu lists any cycle markers that you have added to the
project.
You can undo and redo zoom operations in the following ways:
●To undo zoom, select Edit > Zoom > Undo Zoom or double-click with the zoom tool.
●To redo zoom, select Edit > Zoom > Redo Zoom or press Alt and double-click with the
zoom tool.
Snap Function
The Snap function helps you to nd exact positions when editing in the Project window. It does
this by restricting horizontal movement and positioning to certain positions. Operations affected
by Snap include moving, copying, drawing, sizing, splitting, range selection, etc.
●To activate/deactivate Snap, activate/deactivate Snap on the toolbar.
Setting the Snap Point (Cubase Elements only)
You can set the snap point at any position of the audio event.
PROCEDURE
1. Select an event.
2. Place the project cursor at a position within the selected audio event.
3. Select Audio > Snap Point to Cursor.
RESULT
The snap point is set at the cursor position. The snap point for an event is displayed as a vertical
line in the Project window.
NOTE
You can also set the snap point in the Sample Editor.
58
Project Window
Snap Function
RELATED LINKS
Adjusting the Snap Point on page 353
Snap to Zero Crossing
When splitting and sizing audio events, sudden amplitude changes can cause pops and clicks. To
avoid this, you can activate
To activate Snap to Zero Crossing, activate Snap to Zero Crossing on the toolbar.
●
Snap Types Menu
You can select between different snap types to determine the snap point.
●To open the Snap Type pop-up menu, click Snap Type on the toolbar.
The following snap types are available:
Grid
If this option is activated, the snap points are set with the Grid Type pop-up menu.
The options depend on the display format that is selected for the ruler.
If you select Seconds as ruler format, time-based grid options are available.
If you select Bars+Beats as ruler format, musical grid options are available.
Snap to Zero Crossing to snap to points where the amplitude is zero.
Grid Relative
If this option is activated, events and parts are not magnetic to the grid. Rather, the
grid determines the step size for moving the events. This means that a moved event
keeps its original position relative to the grid.
For example, if an event starts at the position 3.04.01, Snap is set to Grid Relative,
and the Grid Type pop-up menu is set to Bar, you can move the event in steps of one
bar to the positions 4.04.01, 5.04.01, and so on.
NOTE
This only applies when dragging existing events or parts. When you create new
events or parts, this Snap Type works like Grid.
Events
If this option is activated, the start and end positions of other events and parts
become magnetic. This means that if you drag an event to a position near the start
or end of another event, it is automatically aligned with the start or end of the other
event.
For audio events, the position of the snap point is also magnetic. This includes
marker events on the marker track.
Shue
Shue is useful when you want to change the order of adjacent events. If you have
two adjacent events and drag the rst one to the right, past the second event, the
two events change places.
The same principle works when changing the order of more than two events.
59
Project Window
Snap Function
Cursor
This grid type lets the project cursor become magnetic. Dragging an event near the
cursor causes the event to be aligned with the cursor position.
Grid + Cursor
This is a combination of Grid and Cursor.
Events + Cursor
This is a combination of Events and Cursor.
Events + Grid + Cursor
This is a combination of Events, Grid, and Cursor.
Grid Type Menu
Allows you to specify a grid type that determines the grid and snap resolution in the event
display.
NOTE
This setting only has an effect if Snap Type is set to one of the grid options.
●To open the Grid Type pop-up menu, click Grid Type on the toolbar.
If you select Bars+Beats as ruler format, the following grid types are available:
Bar
Sets the grid and snap resolution to bars.
Beat
Sets the grid and snap resolution to beats.
Use Quantize
Sets the grid and snap resolution to the value that is activated in the Quantize
Presets pop-up menu.
Adapt to Zoom
Sets the grid and snap resolution to the horizontal zoom level. The more you zoom in
on the event display, the ner the resolution. High zoom levels allow you to snap to
64th notes, low zoom levels allow you to snap to bars.
NOTE
Adapt to Zoom is only available if Bars+Beats is set as ruler display format.
If you activate Time Linear in the ruler context menu, the distances between the grid lines are
still constant but based on musical values such as bars and beats.
If you select Seconds as ruler format, the following grid types are available:
1 ms
Sets the grid and snap resolution to 1 ms.
10 ms
Sets the grid and snap resolution to 10 ms.
100 ms
Sets the grid and snap resolution to 100 ms.
60
Project Window
Cross-Hair Cursor
1000 ms
Sets the grid and snap resolution to 1000 ms.
RELATED LINKS
Snap Types Menu on page 59
Zooming in the Project Window on page 55
Ruler Display Format Menu on page 36
Cross-Hair Cursor
The cross-hair cursor is displayed when working in the Project window and in the editors,
facilitating navigation and editing, especially when arranging large projects.
●
You can set up the cross-hair cursor in the Preferences dialog (Editing—Tools page).
You can set up the colors for the line and the mask of the cross-hair cursor, and dene its
width.
The cross-hair cursor works as follows:
●
When the Object Selection tool or one of its subtools is selected, the cross-hair cursor
appears when you start moving/copying a part/event, or when using the event trim
handles.
Cross-hair cursor when moving an event.
●When the Object Selection tool, the Cut tool, or any other tool that makes use of this
function is selected, the cross-hair cursor appears as soon as you move the mouse over
the event display.
●The cross-hair cursor is only available for tools where such a function is of any use. The
Mute tool, for example, does not use a cross-hair cursor, as you have to click directly on an
event to mute it.
Edit History Dialog
The Edit History dialog contains a list of all your edits. This allows you to undo all actions in the
Project window as well as in the editors.
●To open the Edit History dialog, select Edit > History.
61
Project Window
Edit History Dialog
Action
Time
Shows the name of the action.
Shows the time when this action was performed.
State
Shows the state of the action.
Details
Shows further details, and allows you to enter new text.
Separator
Move the separator upwards to undo your actions. To redo an action again, move the
separator down.
NOTE
●You can also undo applied audio processes. However, we recommend to modify or delete
these using the
RELATED LINKS
Direct Oine Processing on page 317
Direct Oine Processing window.
Setting the Number of Maximum Undo Steps
You can limit the number of maximum undo steps. This is useful if you run out of memory, for
example.
PROCEDURE
1. In the Preferences dialog, select General.
2. Set the number in the Maximum Undo Steps eld.
62
Project Window
Color Handling
Color Handling
You can colorize events and tracks in Cubase.
Colorizing Single Tracks
You can colorize single selected tracks.
PROCEDURE
1. Select the track that you want to colorize.
2. In the Inspector, click Colorize Selected Track.
3. In the Choose Track Color pane, click one of the color elds.
RESULT
The selected track is colorized.
RELATED LINKS
Automatically Assigning Colors to New Tracks on page 128
Colorizing Selected Events or Tracks
You can apply colors to selected tracks and events/parts for an easier overview in the Project
window.
PROCEDURE
1. In the Project window, do one of the following:
●Select the event or part that you want to colorize.
●Select the track that you want to colorize, and deselect all events or parts in the
Project window.
2. On the Project window toolbar, click Colorize Selected Tracks or Events.
3. In the Colorize pane, click one of the color elds.
RESULT
The selected events or tracks are colorized. If you colorize a track, its events and parts get the
same color.
NOTE
If you assign a different color to individual parts or events, they no longer follow color changes of
the track.
Automatically Assigning Colors to New Tracks
You can automatically assign colors to newly added tracks.
PROCEDURE
1. In the Preferences dialog, select Event Display > Tracks.
2. Open the Auto Track Color Mode pop-up menu and select one of the options.
3. Click OK.
4. Do one of the following to add new tracks:
63
Project Window
Color Handling
●Use Add Track or Add Other Track or Use Track Preset in the global track
controls area of the track list to add a track.
●Drag some les from the Media rack to the event display.
RESULT
The new tracks are automatically colorized according to your settings.
RELATED LINKS
Event Display - Tracks on page 695
Resetting the Default Color
You can reset the color of a track, part, or event to the default color.
PROCEDURE
1. In the Project window, select the track, event or part that you want to reset to the default
color.
2. Select Project > Colorize Selected Tracks or Events.
3. In the Colorize pane click Use Default Color.
RESULT
The default color is assigned to the selected track, part, or event.
NOTE
If you select a part or event whose color differs from its track, and you click Use Default Color,
this part or event is set back to the track color.
Project Colors Dialog
The Project Colors dialog allows you to set up a different set of colors for the tracks, events or
parts.
●To open the Project Colors dialog, click Colorize Selected Tracks or Events on the
Project window toolbar, and select Set up Colors from the menu.
64
Project Window
Color Handling
Color elds
Click a eld to open the Color Picker that allows you to specify a new color.
The following options are available in the Options pop-up menu:
Append New Color
Adds a new color button at the bottom of the color list.
Insert New Color before Selection
Adds a new color button above the selected color button.
Remove Selected Color
Removes the selected color button.
Reset Selected Color
Resets the selected color to the factory settings.
Increase/Reduce Intensity of all Colors
Increases/Reduces the intensity of all colors.
Increase/Reduce Brightness of all Colors
Increases/Reduces the brightness of all colors.
Save Current Set as Program Defaults
Saves the current set of colors as default.
Load Program Defaults to Current Set
Applies the default set of colors.
Reset Current Set to Factory Settings
Returns to the standard color palette.
RELATED LINKS
Color Picker on page 66
65
Project Window
Color Handling
Adding and Editing Individual Colors
You can add new colors to the Project Colors dialog. This allows you to apply custom colors for
events, tracks, and channels.
PROCEDURE
1. On the Project window toolbar, click Colorize Selected Tracks or Events.
2. In the Colorize pane, click Set up Colors.
3. In the Project Colors dialog, click Options and select Append New Color.
4. Click the newly created color eld to open the Color Picker.
5. Pick a color and click OK.
RESULT
The color is applied to the selected color eld.
RELATED LINKS
Color Picker on page 66
Color Picker
The Color Picker allows you to dene new custom colors.
To open the Color Picker, do one of the following:
●Click Colorize Selected Tracks or Events on the Project window toolbar, click Set up
●Select Edit > Preferences, select one of the User Interface entries, and click a color eld.
Color selectors
Context menu
Current Color/New Color
Hue/Saturation/Value
Red/Green/Blue
Colors, and in the Project Colors dialog, click a color eld.
This allows you to dene custom project colors.
This allows you to dene custom user interface colors.
Allow you to select a color.
Allows you to copy, paste or reset colors.
Shows the current color and the new color.
Allows you to edit the colors numerically.
Allows you to edit the colors numerically.
OK
Conrms the color changes.
NOTE
You must restart the application for some changes to take effect.
66
Project Handling
In Cubase, projects are the central documents. You must create and set up a project to work with
the program.
Creating New Projects
You can create empty projects or projects that are based on a template.
PROCEDURE
1. Select File > New Project.
Depending on your settings, either the Hub or the Project Assistant dialog opens.
2. In the location options section, select where to store the new project.
●
To use the default location, select Use default location.
●
To choose another location, select Prompt for project location.
3. Do one of the following:
●
To create an empty new project, click Create Empty.
●
To create a new project from a template, select a template and click Create.
Hub
RESULT
A new, untitled project is created. If you selected a template, the new project is based on this
template and includes the corresponding tracks, events, and settings.
NOTE
If you create an empty project, your default presets for the input and output bus congurations
are applied. If you have not dened default presets, the last used congurations are applied.
RELATED LINKS
Presets for Input and Output Busses on page 24
Hub keeps you up to date with the latest information and assists you with organizing your
projects.
To open the Hub, do one of the following:
●Select Hub > Open Hub.
●Select File > New Project.
67
Project Handling
Hub
News and Tutorials Section
The News and Tutorials section displays Steinberg news, tutorial videos as well as links to the
user forum, downloads, and the Help Center.
NOTE
Ensure that you have an active Internet connection to access this material.
Projects Section
The Projects section lets you create new projects, which can either be empty or based on a
template. It lets you specify where to save the projects. It also allows you to access recently
opened projects or projects that are stored in other locations. This section offers the same
functionality as the Project Assistant dialog.
Category bar
In this section, the available factory templates are sorted into the predened
categories Recording, Scoring, Production, and Mastering.
The Recent category contains a list of the recently opened projects.
The More category contains the default project template and all templates that are
not assigned to any of the other categories.
Template list
When you click on one of the category items, the list below the category bar shows
the available templates for this category. Any new templates that you create are
added at the top of the corresponding list.
Location options
This section allows you to specify where the project is stored.
Open Other
This button allows you to open any project le on your system. This is identical to
using the Open command on the File menu.
RELATED LINKS
Project Assistant Dialog on page 69
68
Project Handling
Project Assistant Dialog
Deactivating the Hub
To start Cubase or to create new projects without the Hub, you can deactivate it.
PROCEDURE
1. In the Preferences dialog, select General.
2. Deactivate Use Hub.
RESULT
Cubase starts without opening a project and opens the Project Assistant dialog when you create
a new project using the File menu. However, you can still open the Hub through the Hub menu.
Project Assistant Dialog
The Project Assistant dialog assists you with organizing your projects.
●To open the Project Assistant dialog, deactivate Use Hub in the Preferences dialog
(General page), and select File > New Project.
Category bar
In this section, the available factory templates are sorted into the predened
categories Recording, Production, Scoring, and Mastering.
The Recent category contains a list of the recently opened projects.
The More category contains the default project template and all templates that are
not assigned to any of the other categories.
Template list
Location options
Open Other
Project Files
A project le (extension *.cpr) is the central document in Cubase. A project le contains
references to media data that can be saved in the project folder.
NOTE
We recommend to save les only in the project folder, even though you can save them in any
other location to which you have access.
The project folder contains the project le and the following folders that Cubase automatically
creates when necessary:
When you click on one of the category items, the list below the category bar shows
the available factory templates for this category. Any new templates that you create
are added at the top of the corresponding list.
This section allows you to specify where the project is stored.
This button allows you to open any project le on your system. This is identical to
using the Open command from the File menu.
●
●
●
●
Audio
Edits
Images
Track Pictures
69
Project Handling
Template Files
Template Files
Templates can be a good starting point for new projects. Templates are projects where you can
save all settings that you regularly use, such as bus congurations, sample rates, record formats,
basic track layouts, VSTi setups, drum map setups, etc.
The following template types are available from within the Hub:
●Factory templates for specic scenarios. These are listed in the Recording, Scoring,
Production, or Mastering categories.
The default template. This is listed in the More category.
●
●
Any new user templates that you create and save. These are listed in the More category.
Template projects are not saved in project folders and therefore contain no subfolders and no
media les.
●
To open the location of a specic template, right-click a template in the template list and
select
Show in Explorer (Windows only) or Reveal in Finder (macOS only).
Saving a Project Template File
You can save the current project as a template. When you create a new project, you can select
this template as a starting point for your new project.
PREREQUISITE
Remove all clips from the Pool before you save the project as a template. This ensures that
references to media data from the original project folder are deleted.
PROCEDURE
1. Set up a project.
2. Select File > Save as Template.
3. In the New Preset section of the Save as Template dialog, enter a name for the new
project template.
4. In the Attribute Inspector section, double-click the Valueeld of the Content Summary
attribute to enter a description for the template.
5. Click the Valueeld of the Template Category attribute and select a template category
from the pop-up menu.
70
Project Handling
Project Setup Dialog
If you do not select a category, the new template will be listed in the Hub in the More
category.
6. Click OK to save the template.
Renaming Templates
PROCEDURE
1. In the Hub or the Project Assistant, right-click a template and select Rename.
2. In the Rename dialog, enter a new name and click OK.
Project Setup Dialog
You can perform general settings for your project in the Project Setup dialog.
●To open the Project Setup dialog, select Project > Project Setup.
●To open the Project Setup dialog automatically when you create a new project, activate
the Run Setup on Create New Project option in the Preferences dialog (General page).
IMPORTANT
While most Project Setup settings can be changed at any time, you must set the sample rate
directly after creating a new project. If you change the sample rate at a later stage, you must
convert all audio les in the project to the new sample rate to make them play back properly.
In the Project Duration section, the following options are available:
Project Start Time
Allows you to specify the start time of the project in timecode format. This also
determines the sync start position when synchronizing to external devices.
71
Project Handling
Project Setup Dialog
Project Length
Project Frame Rate
In the Project Frame Rate section, the following options are available:
Project Frame Rate
Get Frame Rate From Video
Project Time Displays
In the Project Time Displays section, the following options are available:
Display Format
Allows you to specify the length of the project.
Allows you to specify the timecode standard and frame rate for the project. When
synchronizing to an external device, this setting must correspond to the frame rate
of any incoming timecode.
Allows you to set the project frame rate to the frame rate of an imported video le.
Allows you to specify the global display format that is used for all rulers and position
displays in the program, except the ruler tracks. However, you can make
independent display format selections for the individual rulers and displays.
Display Time Offset
Allows you to specify an offset for the time positions that are displayed in the rulers
and position displays to compensate for the
Display Bar Offset
This setting is only used if you select the Bars+Beats display format. Allows you to
specify an offset for the time positions that are displayed in the rulers and position
displays to compensate for the
Project Start Time setting.
Project Start Time setting.
Record File Format
In the Record File Format section, the following options are available:
Sample Rate
Allows you to specify the sample rate at which Cubase records and plays back audio.
●If your audio hardware generates the sample rate internally and you select a
non-supported sample rate, this is indicated by a different color. In this case,
you must set a different sample rate to make your audio les play back
properly.
●If you select a sample rate that your audio hardware supports, but that differs
from its current sample rate setting, it is automatically changed to the project
sample rate.
●If your audio hardware is externally clocked and receives external clock
signals, sample rate mismatches are accepted.
Bit Depth
Allows you to specify the bit depth of the audio les that you record in Cubase. Select
the record format according to the bit depth that is delivered by your audio
hardware. The available options are 16 bit, 24 bit, 32 bit, 32 bit
NOTE
●If your audio interface supports a bit depth of 32 bit, and you want to maintain
this precision in your recordings, you must select a Processing Precision of
64 bit oat in the Studio Setup dialog.
72
oat, and 64 bit oat.
Project Handling
Project Setup Dialog
Record File Type
●When you record with effects, consider setting the bit depth to 32 bit oat or
64 bit oat. This prevents clipping (digital distortion) in the recorded les and
keeps the audio quality very high. Effect processing and level or EQ changes in
the input channel are done in 32-bit
the Processing Precision setting in the Studio Setup dialog. If you record at
16 bit or 24 bit, the audio will be converted to this lower bit depth when it is
written to a
actual bit depth of your audio hardware. Even if the signal from the audio
hardware has a bit depth of 16 bit, the signal will be 32 bit oat or 64 bit oat
after the effects are added to the input channel.
●The higher the bit depth value, the larger the les and the more strain is put
on the disk system. If this is an issue, you can lower the record format setting.
Allows you to specify the le type of the audio les that you record in Cubase.
NOTE
●For wave le recordings larger than 4 GB, the EBU RIFF standard is used. If a
FAT 32 disk is used (not recommended), audio
the Preferences dialog, you can specify what happens if your recorded Wave
le is larger than 4 GB.
●You can set up embedded strings in the Preferences dialog.
le. As a result, the signal may degrade. This is independent of the
oat or 64-bit oat format, depending on
les are split automatically. In
Project Ownership
In the Project Ownership section, the following options are available:
Author
Allows you to specify a project author that is written into the le, when you export
audio les and activate the Insert iXML chunk option. You can specify a default
author in the Default Author Nameeld in the Preferences dialog (General—
Personalization page).
Company
Allows you to specify a company name that is written into the le, when you export
audio les and activate the Insert iXML chunk option. You can specify a default
company in the Default Company Nameeld in the Preferences dialog (General—
Personalization page).
Other Project Settings
In the Other Project Settings section, the following options are available:
Stereo Pan Law
If you pan a channel left or right, the sum of the left and right side is higher (louder),
than if this channel is panned center. These modes allow you to attenuate signals
panned center. 0 dB turns off constant-power panning. Equal Power means that the
power of the signal remains the same regardless of the pan setting.
Volume Max
Allows you to specify the maximum fader level. By default, this is set to +12 dB. If you
load projects that were created with Cubase versions older than 5.5, this value is set
to the old default value of +6 dB.
Hermode Tuning
In the Hermode Tuning section, the following options are available:
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Project Handling
Opening Project Files
HMT Type (MIDI only) (Cubase Elements only)
Allows you to specify a mode for Hermode tuning of MIDI notes.
HMT Depth (MIDI only) (Cubase Elements only)
Allows you to specify the overall degree of retuning.
RELATED LINKS
VST Audio System Page on page 12
Record - Audio on page 701
Opening Project Files
You can open one or several saved project les at the same time.
IMPORTANT
If you open a project saved with a different program version that contains data for functions that
are not available in your version, this data may be lost when you save the project with your
version.
NOTE
●If you open an external project, the last used view that was saved on your computer is
used.
●External projects are automatically connected to the input and output busses. If you open
a project that was created on a computer with an ASIO port conguration different from
the conguration of your computer, this can result in unwanted audio connections. You
can deactivate the automatic connection of input and output busses in the
dialog (VST page).
PROCEDURE
1. Select File > Open.
2. In the le dialog that opens, select the project that you want to open and click Open.
3. If there already is an open project, you are asked if you want to activate the new project.
Do one of the following:
●To activate the project, click Activate.
●To open the project without activating it, click No.
This reduces load times for projects.
RELATED LINKS
Activating Projects on page 74
Preferences
Activating Projects
If you have several projects opened at the same time in Cubase, only one project can be active.
The active project is indicated by the lit Activate Project button in the upper left corner of the
Project window. If you want to work on another project, you have to activate the other project.
PROCEDURE
●To activate a project, click Activate Project .
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Project Handling
Saving Project Files
Opening Recent Projects
You can open recent projects directly from the recent projects list.
PROCEDURE
●Do one of the following:
In the category bar of the Hub or the Project Assistant dialog, click Recent, select a
●
project from the projects list, and click Open.
●Select File > Recent Projects and select a recently opened project.
Re-Routing Missing Ports
If you open a Cubase project that was created on a different system with other audio hardware,
Cubase tries to nd matching audio inputs and outputs for the input/output busses. If Cubase
cannot resolve all audio/MIDI inputs and outputs that are used in the project, the Missing Ports
dialog opens.
This allows you to manually re-route any ports specied in the project to ports that are available
in your system.
NOTE
To improve the search for matching audio inputs and outputs for the input/output busses, you
should use descriptive, generic names for your input and output ports.
RELATED LINKS
Renaming the Hardware Inputs and Outputs on page 22
Saving Project Files
You can save the active project as a project le. To keep your projects as manageable as possible,
make sure that you save project les and all related les in the respective project folders.
●To save the project and specify a le name and location, open the File menu and select
Save As.
●To save the project with its current name and location, open the File menu and select
Save.
Auto Save
Cubase can automatically save backup copies of all open project les with unsaved changes.
NOTE
Only the project les are backed up. If you want to include the les from the Pool and save your
project in a different location, you must use the Back up Project function.
Cubase can automatically save backup copies of all open projects with unsaved changes. To set
this up, activate the Auto Save option in the Preferences dialog (General page). The backup
copies are named “<project name>-xx.bak” where xx is an incremental number. Unsaved projects
are backed up in a similar way as “UntitledX-xx.bak”, with X being the incremental number for
unsaved projects. All backup
To specify the time intervals in which a backup copy is created, use the Auto Save Interval
●
setting.
les are saved in the project folder.
75
Project Handling
Reverting to the Last Saved Version
●To specify how many backup les are created with the Auto Save function, use the
Maximum Backup Files option. When the maximum number of backup les is reached,
the existing les are overwritten, starting with the oldest le.
Saving Project Files As a New Version
You can create and activate a new version of an active project le. This is useful if you are
experimenting with edits and arrangements and want to be able to go back to a previous version
at any time.
PROCEDURE
●Do one of the following:
●
Select File > Save New Version.
●
Press Ctrl/Cmd-Alt-S.
RESULT
The new le is saved with the same name as the original project and an attached incremental
number. For example, if your project is called “My Project”, new versions are called “My
Project-01”, “My Project-02”, and so on.
Reverting to the Last Saved Version
You can return to the last saved version and discard all changes that have been introduced.
PROCEDURE
1. Select File > Revert.
2. In the warning message, click Revert.
If you have recorded or created new audio les since the last version was saved, you are
prompted to delete or keep the les.
Choosing a Project Location
You can specify a project location for saving projects in the Hub and in the Project Assistant.
PROCEDURE
1. Do one of the following:
●Select Use default location to create a project in the default project location, and in
the Project foldereld, specify a name for the project folder. If you do not specify a
project folder here, the project is saved in a folder named Untitled.
Click in the path eld to change the default project location, and specify the new
●
default location in the le dialog that opens.
Activate Prompt for project location to open a le dialog where you can specify the
●
project folder location.
2. Do one of the following:
Click Create Empty to create a new empty project.
●
76
Project Handling
Self-Contained Projects
●Select one of the template projects and click Create to create a project based on a
template.
RESULT
The project is created and saved in the specied location.
Self-Contained Projects
If you want to share your work or transfer it to another computer, your project must be selfcontained.
The following functions facilitate this task:
●
Select Media > Prepare Archive to verify that every clip that is referenced in the project is
located in the project folder, and to take actions if that is not the case.
●
Select File > Back up Project to create a new project folder where you can save the project
le and the necessary work data. The original project remains unchanged.
RELATED LINKS
Preparing Archives on page 77
Backing up Projects on page 77
Preparing Archives
The Prepare Archive function allows you to gather all les that are referenced by your project to
ensure that these are in the project folder. This is useful if you want to move or archive your
project.
PROCEDURE
1. Select Media > Prepare Archive.
If your project references external les, you are prompted if you want to copy them to
your working directory. If any processing has been applied, you must decide if you want to
atten edits.
2. Click Proceed.
RESULT
Your project is ready to be archived. You can move or copy the project folder to another location.
AFTER COMPLETING THIS TASK
You must copy audio les that reside within the project folder to the Audio folder or save them
separately. You must also move your video clips manually, as videos are only referenced and not
saved in the project folder.
Backing up Projects
You can create a backup copy of your project. Backups only contain the necessary work data. All
media les except the les from VST Sound archives are included as a copy.
PROCEDURE
1. Select File > Back up Project.
2. Select an empty folder or create a new one.
3. Make your settings in the Back up Project Options dialog and click OK.
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Project Handling
Self-Contained Projects
RESULT
A copy of the project is saved in the new folder. The original project remains unaffected.
NOTE
VST Sound content provided by Steinberg is copy-protected and is not included in the backup
project. If you want to use a backup copy that uses VST Sound content on a different computer,
make sure that the corresponding content is also available on that computer.
Back up Project Options Dialog
This dialog allows you to create a backup copy of your project.
●To open the Back up Project Options dialog, select File > Back up Project.
Project Name
Allows you to change the name of the backed up project.
Keep Current Project Active
Allows you to keep the current project active after clicking OK.
Minimize Audio Files
Allows you to include only the audio le portions that are actually used in the project.
This can signicantly reduce the size of the project folder if you are using small
sections of large
if you continue working with the project in its new folder.
les. It also means that you cannot use other parts of the audio les
Make Direct Oine Processing Permanent
Allows you to atten all edits and make all processing and applied effects permanent
to each clip in the Pool.
Remove Unused Files
Allows you to remove unused les and to back up only the les that are actually
used.
Do Not Back up Video
Allows you to exclude video clips on the video track or in the Pool of the current
project.
78
Tracks
Tracks are the building blocks of your project. They allow you to import, add, record, and edit
parts and events. Tracks are listed from top to bottom in the track list and extend horizontally
across the Project window. Each track is assigned to a particular channel strip in the
MixConsole.
If you select a track in the Project window, the controls, settings, and parameters displayed in
the Inspector and the track list allow you to control the track.
Track Inspector Settings Dialog
For each track type, you can congure which Inspector sections are shown. You can also specify
the order of the sections.
●To open the Track Inspector Settings dialog, click Set up Inspector, and select Setup
from the pop-up menu.
79
Tracks
Track Control Settings Dialog
Hidden Items
Displays sections that are hidden in the Inspector.
Visible Items
Displays sections that are visible in the Inspector.
Pin
If you activate Pin by clicking the column for a section the open/close status of the
selected Inspector section is pinned.
Add
Allows you to move an item selected in the hidden sections list to the list of visible
sections.
Remove
Allows you to move an item selected in the visible sections list to the list of hidden
sections.
Move Up/Move Down
Allows you to change the position of an item in the list of visible sections.
Presets
Allows you to save Inspector settings as presets.
Reset All
Allows you to restore the default Inspector settings.
Track Control Settings Dialog
For each track type, you can congure which track controls are shown in the track list. You can
also specify the order of controls and group controls so that they are always shown adjacent to
each other.
●To open the Track Controls Settings dialog, right-click a track in the track list and select
Track Controls Settings from the context menu, or click Open Track Controls Settings
Dialog in the bottom right corner of the track list.
80
Tracks
Track Control Settings Dialog
Track Type
Allows you to select the track type to which your settings are applied.
Hidden Controls
Displays controls that are hidden in the track list.
Visible Controls
Displays controls that are visible in the track list.
Width
If you click in this column, you can set the maximum length for the track name.
Group
Displays the group number.
Add
Allows you to move an item selected in the hidden controls list to the list of visible
controls.
Remove
Allows you to move an item selected in the visible controls list to the list of hidden
controls. All controls can be removed except Mute and Solo.
Move Up/Move Down
Allows you to change the order of an item in the list of visible controls.
Group
Allows you to group two or more controls selected in the visible controls list that are
adjacent to each other. This ensures that they are always positioned side by side in
the track list.
81
Tracks
Audio Tracks
Ungroup
Allows you to ungroup grouped controls in the visible controls list. To remove an
entire group, select the rst (topmost) element belonging to this group and click
Ungroup.
Reset
Allows you to restore all default track controls settings for the selected track type.
Controls Area Preview
Shows a preview of the customized track controls.
Controls Area Width
Allows you to determine the width of the track controls area for the selected track
type. In the Controls Area Preview, this area is shown with a frame.
Presets
Allows you to save track controls settings as presets. To recall a preset, click Switch
Presets in the bottom right corner of the track list. The name of the selected preset
is shown in the left corner.
Track Name Width (global)
Allows you to determine the global name width for all track types.
Apply
Applies your settings.
Reset All
Allows you to restore all default track controls settings for all track types.
Audio Tracks
You can use audio tracks for recording and playing back audio events and audio parts. Each
audio track has a corresponding audio channel in the MixConsole. An audio track can have any
number of automation tracks for automating channel parameters, effect settings, etc.
You can add audio tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – Audio on page 82
Add Track Dialog – Audio
The Audio page of the Add Track dialog allows you to set up and add audio tracks.
To open the Audio page of the Add Track dialog, do one of the following:
●Click Add Track in the global track controls area of the track list, and click Audio.
●Right-click in an empty area of the track list, and select Add Audio Track.
●Select Project > Add Track > Audio.
82
Tracks
Audio Tracks
The following settings are available:
Audio Inputs
Opens a window where you can select an input of your connected audio hardware.
If you have added an input bus in the Audio Connections window, you can connect
to that input bus.
The Open Audio Connections button opens the Audio Connections window.
Conguration
Allows you to set the channel conguration. Audio-related tracks can be congured
as mono or stereo tracks.
Audio Outputs
Allows you to set the output routing.
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
Keep Dialog Open
Activate this to keep the dialog open after clicking Add Track. This allows you to click
the page of another track type to set up and add more tracks.
Add Track
Adds one or more tracks, according to the track type and settings of the active page,
and closes the dialog.
RELATED LINKS
Audio Connections Window on page 21
83
Tracks
Audio Tracks
Audio Track Inspector
The Inspector for audio tracks contains controls and parameters that allow you to edit your
audio track.
The top section of the audio track Inspector contains the following basic track settings:
Track name
Click once to show/hide the basic track settings section. Double-click to rename the
track.
Colorize Selected Track
Allows you to colorize the selected track.
Edit Channel Settings
Opens the Channel Settings window for the track.
Mute
Mutes the track.
Solo
Solos the track.
Read Automation
Allows you to read track automation.
Write Automation
Allows you to write track automation.
Auto Fades Settings
Opens a dialog where you can make separate fade settings for the track.
Record Enable
Activates the track for recording.
Monitor
Routes incoming signals to the selected output.
84
Tracks
Audio Tracks
Freeze Audio Channel
Allows you to freeze the audio channel.
Volume
Allows you to adjust the level of the track.
Pan
Allows you to adjust the panning of the track.
Delay
Allows you to adjust the playback timing of the track.
Load/Save/Reload Track Preset
Loads or saves a track preset or reverts the default presets.
Input Routing
Allows you to specify the input bus for the track.
Output Routing
Allows you to specify the output bus for the track.
Audio Track Inspector sections
Apart from the basic track settings that are always shown, audio tracks also provide other
Inspector sections that depend on the specic track type.
Equalizers
Allows you to adjust the EQs for the track. You can have up to four bands of EQs for each track.
85
Tracks
Audio Tracks
Inserts
Allows you to add insert effects to the track.
Sends
Allows you to route the track to one or several FX channels.
Fader
Shows a duplicate of the corresponding MixConsole channel.
Notepad
Allows you to enter notes about the track.
86
Tracks
Audio Tracks
Strip
Allows you to set up the channel strip modules.
Quick Controls
Allows you to congure quick controls to use remote devices, for example.
Audio Track Controls
The track list for audio tracks contains controls and parameters that allow you to edit your audio
track.
Track name
Double-click to rename the track.
Edit Channel Settings
Opens the Channel Settings window for the track.
Mute
Mutes the track.
Solo
Solos the track.
Read Automation
Allows you to read track automation.
Write Automation
Allows you to write track automation.
87
Tracks
Instrument Tracks
Record Enable
Monitor
Bypass Inserts
Bypass EQs
Bypass Sends
Channel Conguration
Activates the track for recording.
Routes incoming signals to the selected output.
Bypasses the inserts for the track.
Bypasses the equalizers for the track.
Bypasses the sends for the track.
Shows the channel conguration of the track.
Freeze Channel
Opens a dialog that allows you to set the Tail Size time in seconds.
Instrument Tracks
You can use instrument tracks for dedicated VST instruments. Each instrument track has a
corresponding instrument channel in the MixConsole. An instrument track can have any number
of automation tracks.
You can add instrument tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – Instrument on page 88
Add Track Dialog – Instrument
The Instrument page of the Add Track dialog allows you to set up and add instrument tracks.
To open the Instrument page of the Add Track dialog, do one of the following:
●Click Add Track in the global track controls area of the track list, and click Instrument.
●Right-click in an empty area of the track list, and select Add Instrument Track.
●Select Project > Add Track > Instrument.
88
Tracks
Instrument Tracks
The following settings are available:
Instrument
Allows you to select an instrument.
Audio Outputs
Allows you to set the output routing.
Count
Allows you to enter the number of tracks that you want to add.
Keep Dialog Open
Activate this to keep the dialog open after clicking Add Track. This allows you to click
the page of another track type to set up and add more tracks.
Add Track
Adds one or more tracks, according to the track type and settings of the active page,
and closes the dialog.
Instrument Track Inspector
The Inspector for instrument tracks contains controls and parameters that allow you to control
your instrument track. It shows some of the sections from VST instrument channels and MIDI
tracks.
The top section of the instrument track Inspector contains the following basic track settings:
89
Tracks
Instrument Tracks
Track name
Colorize Selected Track
Edit Channel Settings
Mute
Solo
Click once to show/hide the basic track settings section. Double-click to rename the
track.
Allows you to colorize the selected track.
Opens the Channel Settings window for the track.
Mutes the track.
Solos the track.
Read Automation
Allows you to read track automation.
Write Automation
Allows you to write track automation.
Record Enable
Activates the track for recording.
Monitor
Routes incoming MIDI to the selected MIDI output. For this to work, activate MIDI
Thru Active in the Preferences dialog (MIDI page).
Freeze Instrument Channel
Allows you to freeze the instrument.
Volume
Allows you to adjust the level of the track.
Pan
Allows you to adjust the panning of the track.
Delay
Allows you to adjust the playback timing of the track.
Load/Save/Reload Track Preset
Loads or saves a track preset or reverts the default presets.
90
Tracks
Instrument Tracks
Input Routing
Activate Outputs
Edit Instrument
Programs
Drum Maps
Allows you to specify the input bus for the track.
This control is only available if the instrument provides more than one output. It
allows you to activate one or more outputs for the instrument.
Allows you to open the instrument panel.
Allows you to select a program.
Allows you to select a drum map for the track.
Instrument Track Inspector Sections
Apart from the basic track settings that are always shown, instrument tracks also provide other
Inspector sections.
Chords
Allows you to specify how the track follows the chord track.
MIDI Modiers
91
Tracks
Instrument Tracks
Allows you to transpose or adjust the velocity of the MIDI track events in real time during
playback.
Instrument Section
Shows the audio-related controls for the instrument.
Notepad
Allows you to enter notes about the track.
Instrument Track Controls
The track list for instrument tracks contains controls and parameters that allow you to edit your
instrument track.
Mute
Mutes the track.
Solo
Solos the track.
Track name
Double-click to rename the track.
Record Enable
Activates the track for recording.
Monitor
Allows you to route incoming MIDI signals to the selected MIDI output. For this to
work, activate MIDI Thru Active in the Preferences dialog (MIDI page).
Edit Channel Settings
92
Tracks
Sampler Tracks (Cubase Elements only)
Opens the Channel Settings window for the track.
Edit Instrument
Allows you to open the instrument panel.
Read Automation
Allows you to read track automation.
Write Automation
Allows you to write track automation.
ASIO Latency Compensation
Moves all recorded events on the track by the current latency.
Programs
Allows you to select a program.
Bypass Inserts
Bypasses the inserts for the track.
Bypass EQs
Bypasses the equalizers for the track.
Bypass Sends
Bypasses the sends for the track.
Instrument
Allows you to select an instrument.
Channel Conguration
Shows the channel conguration of the track.
Drum Map
Allows you to select a drum map for the track.
Freeze Channel
Opens a dialog that allows you to set the Tail Size time in seconds.
Sampler Tracks (Cubase Elements only)
You can use sampler tracks for controlling the playback of audio samples via MIDI. Each sampler
track has a corresponding channel in the MixConsole. A sampler track can have any number of
automation tracks.
You can add sampler tracks via the Add Track dialog.
93
Tracks
Sampler Tracks (Cubase Elements only)
RELATED LINKS
Add Track Dialog – Sampler on page 94
Creating Sampler Tracks on page 377
Sampler Control on page 378
Add Track Dialog – Sampler
The Sampler page of the Add Track dialog allows you to set up and add sampler tracks.
To open the Sampler page of the Add Track dialog, do one of the following:
●Click Add Track in the global track controls area of the track list, and click Sampler.
●Right-click in an empty area of the track list, and select Add Sampler Track.
●Select Project > Add Track > Sampler.
The following settings are available:
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
Keep Dialog Open
Activate this to keep the dialog open after clicking Add Track. This allows you to click
the page of another track type to set up and add more tracks.
Add Track
Adds one or more tracks, according to the track type and settings of the active page,
and closes the dialog.
94
Tracks
Sampler Tracks (Cubase Elements only)
Sampler Track Inspector
The Inspector for sampler tracks contains controls and parameters that allow you to edit your
sampler track.
The top section of the sampler track Inspector contains the following basic track settings:
Track name
Click once to show/hide the basic track settings section. Double-click to rename the
track.
Colorize Selected Track
Allows you to colorize the selected track.
Edit Channel Settings
Opens the Channel Settings window for the track.
Mute
Mutes the track.
Solo
Solos the track.
Read Automation
Allows you to read track automation.
Write Automation
Allows you to write track automation.
Record Enable
Activates the track for recording.
Monitor
Routes incoming MIDI to the selected MIDI output. For this to work, activate MIDI
Thru Active in the Preferences dialog (MIDI page).
Freeze Sampler Channel
Allows you to freeze the sampler track.
95
Tracks
Sampler Tracks (Cubase Elements only)
Volume
Allows you to adjust the level of the track.
Pan
Allows you to adjust the panning of the track.
Delay
Allows you to adjust the playback timing of the track.
Load/Save/Reload Track Preset
Loads or saves a track preset or reverts the default presets.
Input Routing
Allows you to specify the input bus for the track.
Sampler Track Inspector Sections
Apart from the basic track settings that are always shown, sampler tracks also provide other
Inspector sections.
Chords
Allows you to specify how the track follows the chord track.
MIDI Modiers
Allows you to transpose or adjust the velocity of the MIDI track events in real time during
playback.
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Tracks
Sampler Tracks (Cubase Elements only)
Instrument Section
Shows the audio-related controls for the sampler track.
Notepad
Allows you to enter notes about the track.
Sampler Track Controls
The track list for sampler tracks contains controls and parameters that allow you to edit your
sampler track.
Mute
Mutes the track.
Solo
Solos the track.
Track name
Double-click to rename the track.
Record Enable
Activates the track for recording.
Monitor
Allows you to route incoming MIDI signals to the selected MIDI output. For this to
work, activate MIDI Thru Active in the Preferences dialog (MIDI page).
Edit Channel Settings
Opens the Channel Settings window for the track.
Open/Close Sampler
Opens/Closes the Sampler Control in the lower zone.
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Tracks
MIDI Tracks
Read Automation
Allows you to read track automation.
Write Automation
Allows you to write track automation.
ASIO Latency Compensation
Moves all recorded events on the track by the current latency.
Bypass Inserts
Bypasses the inserts for the track.
Bypass EQs
Bypasses the equalizers for the track.
Bypass Sends
Bypasses the sends for the track.
Freeze Channel
Opens a dialog that allows you to set the Tail Size time in seconds.
MIDI Tracks
You can use MIDI tracks for recording and playing back MIDI parts. Each MIDI track has a
corresponding MIDI channel in the MixConsole. A MIDI track can have any number of
automation tracks.
You can add MIDI tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – MIDI on page 98
Add Track Dialog – MIDI
The MIDI page of the Add Track dialog allows you to set up and add MIDI tracks.
To open the MIDI page of the Add Track dialog, do one of the following:
●Click Add Track in the global track controls area of the track list, and click MIDI.
●Right-click in an empty area of the track list, and select Add MIDI Track.
●Select Project > Add Track > MIDI.
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Tracks
MIDI Tracks
The following settings are available:
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
Keep Dialog Open
Activate this to keep the dialog open after clicking Add Track. This allows you to click
the page of another track type to set up and add more tracks.
Add Track
Adds one or more tracks, according to the track type and settings of the active page,
and closes the dialog.
MIDI Track Inspector
The Inspector for MIDI tracks contains controls and parameters that allow you to control your
MIDI track. These affect MIDI events in real time, on playback, for example.
The top section of the MIDI track Inspector contains the following basic track settings:
Track name
99
Tracks
MIDI Tracks
Click once to show/hide the basic track settings section. Double-click to rename the
track.
Colorize Selected Track
Allows you to colorize the selected track.
Edit Channel Settings
Opens the Channel Settings window for the track.
Mute
Mutes the track.
Solo
Solos the track.
Read Automation
Allows you to read track automation.
Write Automation
Allows you to write track automation.
Record Enable
Activates the track for recording.
Monitor
Routes incoming MIDI to the selected MIDI output. For this to work, activate MIDI
Thru Active in the Preferences dialog (MIDI page).
Volume
Allows you to adjust the level of the track.
MIDI Pan
Allows you to adjust the MIDI panning of the track.
Delay
Allows you to adjust the playback timing of the track.
Load/Save/Reload Track Preset
Loads or saves a track preset or reverts the default presets.
Input Routing
Allows you to specify the input bus for the track.
Output Routing
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