Sony Vegas Audio, Vegas User Guide

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To register online with Sonic Foundry, please follow the steps outlined in the registration wizard upon first execution of this application.
Registering your product will provide you with technical support, notification of product updates, and special promotions exclusive only to Vegas registered users.
Sonic Foundry product registration helps protect against software copyright infringement and allows us to provide support exclusively to registered users.
To register online with Sonic Foundry, please follow the steps outlined in the registration wizard upon installation of this product.

Sonic Foundry product registration helps protect against software copyright infringement and allows us to provide support exclusively to registered users.
If you do not have access to the Internet, registration assistance (in English) is available. Please contact our Customer Service Department at:
• Telephone*: 1-800-577-6642 (toll-free) in the US, Canada, and Virgin Islands. +800-000-76642 (toll-free) in Australia, Denmark, France, Germany, Italy,
Sweden, UK, Netherlands, and Japan.
+608-256-3133, extension 2300 in all other countries.
• E-mail: customerservice@sonicfoundry.com
• Fax: 1-608-250-1745
* Registration assistance is available by telephone 24 hours per day, seven days per week. Sales/Customer Service Only (in North America): 1-800-57-SONIC
Sonic Foundry, Inc. Sonic Foundry Europe
1617 Sherman Ave. Madison, WI 53704
PO Box 2903 2601 CX Delft Netherlands
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The information contained in this manual is subject to change without notice and does not represent a commitment on the part of Sonic Foundry. The software described in this manual is provided under the terms of a license agreement or non-disclosure agreement. The software license agreement specifies the terms and conditions for its lawful use. No part of this manual may be reproduced or transmitted in any form or by any means for any purpose other than the purchaser’s personal use, without written permission from Sonic Foundry, Inc.
Sonic Foundry and Vegas are trademarks of Sonic Foundry, Inc. Ligos, Ligos GoMotion, and LSX-MPEG are trademarks of Ligos Corporation in the US and/or other countries. All other products mentioned in this manual are trademarks or registered trademarks of their respective holders.
© 2000 Sonic Foundry, Inc.
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Chapter Overview

1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
2. Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
3. Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81
4. Basic Editing Techniques . . . . . . . . . . . . . . . . . . . . . 109
5. Advanced Editing Techniques . . . . . . . . . . . . . . . . . 141
6. Events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
7. Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
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8. Audio FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
9. Using the Audio Mixer . . . . . . . . . . . . . . . . . . . . . . . . 213
10. Recording Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
11. Advanced Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
12. Video FX and Masks . . . . . . . . . . . . . . . . . . . . . . . . . 263
13. Video Transitions and Motion . . . . . . . . . . . . . . . . 297
14. Saving and Rendering Projects . . . . . . . . . . . . . . . 323
15. Customizing Vegas . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Troubleshooting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i
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Table of Contents

1. Introduction. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Welcome to Sonic Foundry Vegas™ . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
System requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
About this version of Vegas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Installing Vegas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Starting Vegas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Registration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
Registering online. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .25
Registering by telephone. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Registering online from another computer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Using the online Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
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Accessing the Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27
Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Main window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Marker bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Ruler. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Track Header . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Track View . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Transport bar controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Status bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Scrub control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Window Docking Area. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Keyboard command reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Cursor indications. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Audio Signal Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
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Video Signal Flow. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
2. Tutorial. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .45
Getting the tutorial folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Getting Started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
1. Voiceover narration (01_voiceover.veg) . . . . . . . . . . . . . . . . . . . . . . . 47
Using the Explorer window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Placing the video. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Displaying a Video Preview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Playing back the video. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Placing the new voiceover . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Aligning the new voiceover with video. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Editing the voiceover. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Aligning the remaining voiceover events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Unlocking the events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Grouping the new voiceover and video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Saving a Vegas project (*.veg) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
2. Music bed (02_musicbed.veg) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Placing the music bed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Repositioning the voiceover. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Adding a volume envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Setting the volume envelope. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
Adding equalization (EQ) to the voiceover . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61
3. Background video (03_background.veg). . . . . . . . . . . . . . . . . . . . . . . 62
Creating a new video track. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Crossfading to a new video event. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Inserting a transition effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
4. Overlay titles (04_overlay.veg) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Repositioning the project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
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Inserting the introduction splash. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
5. Pan/Crop motion (05_panning.veg) . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
6. Fades (06_fades.veg) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
7. Track Motion (07_trackmotion.veg). . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
8. Velocity (08_velocity.veg) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
9. Rendering the project as an *.avi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Setting the format. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78
Applying compression. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
3. Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .81
Projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
7
Determining the proper video settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Saving the project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Renaming a project (using Save As...) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83
Capturing video media. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Files and events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
What type of media can you use?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Finding media files to use . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Previewing a media file . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Using the Media Pool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88
Audio Peak files (*.sfk) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Event Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90
Inserting media . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91
Moving events along the timeline. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Removing the video’s audio. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
Track Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
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Scrolling and zooming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Track number and color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
View buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Track FX button. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Bus assignment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Arm for Record button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Mute button. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Solo button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Scribble Strip. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Volume fader. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Multipurpose slider . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Playback and preview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Playback from within Vegas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Scrubbing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Previewing to media player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Rendered video previews. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
Rendering a Vegas project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106
Creating a movie (basic) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
4. Basic Editing Techniques. . . . . . . . . . . . . . . . . . . . . . .109
Getting around. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
Making selections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Selecting multiple events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Modifying events in selections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Selecting a time range. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
Looping playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Selecting events and a time range . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Basic event editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Copying events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
Cutting events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
Pasting events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117
Duplicating events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Page 9
Trimming events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Splitting events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Shifting the contents of an event. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Deleting events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .126
Crossfading events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Automatic crossfades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Manually setting a crossfade . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
Changing crossfade curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Undo and Redo commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Undo command . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
Redo command. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Clearing the edit history. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Project markers and regions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Working with markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131
Working with regions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Working with command markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135
Using an external sound editing program. . . . . . . . . . . . . . . . . . . . . . . 138
9
Setting up the sound editing program. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Opening a sound editor from Vegas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
5. Advanced Editing Techniques. . . . . . . . . . . . . . . . . . 141
Importing media from other projects . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Snapping events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
Using the event snap offset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Snapping to grid lines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
Snapping to grids and rulers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
Snapping to markers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Disable snapping. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144
Ripple editing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Ripple editing from the Trimmer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145
Cutting and deleting in ripple mode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
Ripple editing across all tracks (Paste Insert) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
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Pitch shifting audio events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 149
Time compressing/stretching. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Time compressing/stretching video. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150
Takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Adding takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Selecting takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151
Deleting takes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Take names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152
Using the Trimmer window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154
Working with the Trimmer window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155
Opening a file in an external sound editor from the Trimmer . . . . . . . . . . . . . . . . 158
Using the Edit Details window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Viewing the Edit Details window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159
Customizing the Edit Details window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 162
6. Events. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .163
Accessing event properties. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Event switches. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Muting an event. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Locking an event. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Looping an event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Normalize (audio only) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166
Maintain aspect ratio (video only). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Resample (video only). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Event switches in the Event Properties dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Event switches in the Edit Details window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Audio event envelopes (ASR). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Setting an audio event’s volume . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Setting an event’s fade in and out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Video event envelopes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Opacity envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Page 11
Velocity envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171
Envelope Edit Tool . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Grouping events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Creating a new group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
Removing events from a group. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Clearing a group . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .175
Selecting all members of a group. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Temporarily disabling grouping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
7. Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Working with Tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Adding an empty track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Duplicating a track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Deleting a track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Naming or renaming a track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Organizing tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Reordering tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
Changing track color . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Changing track height . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 180
Track Headers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
11
Using the audio track fader. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Muting a track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 181
Muting all audio or video tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Soloing a track. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Audio track envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182
Adding a volume or pan envelope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Hiding the audio track envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Removing audio track volume envelopes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 185
Video track envelopes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Composite Level envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Fade to Color envelopes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Envelope Edit tool. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
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Locking envelopes to events . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
Rendering to a new track. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 187
8. Audio FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .189
Assigning an audio track to a bus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189
Assigning an audio track to an auxiliary bus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 190
Assigning audio tracks to an Assignable FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 191
Setting up to record into audio tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 192
Using Audio FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Bus FX. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 193
Assignable FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 194
Adding plug-ins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 195
Saving customized FX. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197
Plug-in chains. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
Removing plug-ins from a chain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199
Saving plug-in chains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200
Editing saved plug-in chains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Organizing your plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 201
Non Real-Time Event FX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Audio plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 203
Equalization (EQ). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
Compression. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206
Using the Noise Gate plug-in. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Using the Dither plug-in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
Additional plug-ins. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 211
9. Using the Audio Mixer . . . . . . . . . . . . . . . . . . . . . . . . .213
Using the Mixer window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Viewing the Mixer window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Using the Mixer tool bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
Using the Mixer Preview fader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 214
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Using busses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Adding busses to the project . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 216
Deleting busses from the project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
Routing busses to hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 218
Working with busses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 219
10. Recording Audio . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Setting up your equipment. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Basic setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 223
Setup with mixer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Setup with digital multitrack. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 224
Arming the track for recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
Using the metronome . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 226
Using the Sound Mapper for stereo or mono recording. . . . . . . . . . . . . . . . . . . . . 226
Assigning tracks to input devices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
Recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
Starting and stopping recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 227
Chasing MIDI Time Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Recording into an empty audio track . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229
Recording into a time selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231
Recording into an event . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Recording into an event with a time selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 232
Working with multiple recorded takes . . . . . . . . . . . . . . . . . . . . . . . . . . 234
13
Previewing takes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 234
Choosing an active take after loop recording . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 235
Renaming an event take . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 236
Deleting an event take . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 237
Specifying where recordings are stored . . . . . . . . . . . . . . . . . . . . . . . . 238
11. Advanced Video. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Pan/Crop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
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14
Cropping. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
Zooming. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
Rotating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 244
Panning. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 245
Scrolling titles - Pan/Crop technique . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246
Working with images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248
Titles. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Creating titles from images . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 249
Fading titles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 250
Customizing the Video Preview window. . . . . . . . . . . . . . . . . . . . . . . . 252
Optimizing previews . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
Video properties and preferences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
Project properties - Video tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 256
Event properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
Resampling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
Media file properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 259
Output properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
Edit Decision Lists (EDL) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
12. Video FX and Masks . . . . . . . . . . . . . . . . . . . . . . . . . .263
Video plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 263
Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
Using a video filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 264
Modifying filters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Ordering filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Keyframe animation and filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 267
Transitioning into an effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
Video filter dictionary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Correction filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Creative filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Mask filters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
Page 15
Add noise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 270
Black and White. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .270
Brightness and Contrast . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Broadcast Colors. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 271
Chroma Keyer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .272
Gaussian Blur. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272
HSL Adjust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Invert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 273
Levels. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Mask. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 274
Median . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Min and Max . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .275
Pixelate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
Quick Blur . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
Sepia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Sharpen. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Threshold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278
Waves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Generators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
15
Color Surface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Test Pattern . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
Compositing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Parent/Child track relationship . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 285
Masks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
Image masks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .286
Masks and tracks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
Video masks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 289
Fine tuning masks. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 290
Chromakeying. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 292
Compositing Modes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 295
Transitions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 296
Page 16
16
13. Video Transitions and Motion. . . . . . . . . . . . . . . . . .297
Transitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
Cuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 297
Fading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Crossfades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 298
Using Transition effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Adding a transition. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 299
Adding transitions to the ends of an event. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Understanding the A/B roll. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 300
Converting cuts to transitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 301
Previewing a transition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Modifying a transition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 303
Keyframe animation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Keyframe Controller. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 305
Adding a keyframe. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Modifying keyframes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 306
Keyframes and transition effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 307
Video transition dictionary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Additive Dissolve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
Barndoor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Clock Wipe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 309
Cross Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 310
Iris. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Linear Wipe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 311
Page Peel and Page Roll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Push. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
Slide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Spiral . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Split . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Squeeze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 314
Swap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Zoom. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
Page 17
Track Motion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 316
Track Motion context menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Controlling the Track Motion workspace. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Keyframing and Track Motion attributes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Shadows and Glow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Picture-in-Picture. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .319
Animating the overlay . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 320
Scrolling titles - Video Motion technique. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 321
14. Saving and Rendering Projects. . . . . . . . . . . . . . . . 323
Saving your project. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 323
Creating a copy of a project (using Save As...) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 324
Rendering projects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Rendering to an audio format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 326
Rendering to a video format. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 327
Partial rendering and timeline playback. . . . . . . . . . . . . . . . . . . . . . . . . 327
Rendering to a streaming media format . . . . . . . . . . . . . . . . . . . . . . . . 328
17
Using rendering format controls and templates . . . . . . . . . . . . . . . . . 329
Customizing a render . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 329
Custom rendering settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 330
Audio tab - Custom Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
Video tab - Custom settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 332
Project tab - Custom settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Selecting a video format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 335
Miscellaneous formats. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Creating *.mp3 files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 336
Creating *.wma or *.wmv files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 337
Creating MPEG files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 339
15. Customizing Vegas . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Page 18
18
Dockable Vegas windows. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Floating (undocking) a window. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
Docking a window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 342
Using the Explorer window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 344
Managing your media files. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 345
Using the Explorer window Transport bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 347
Changing the Explorer window views. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 348
Changing the Ruler format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 349
Grid spacing. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
Working with the Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
Moving the Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351
Resizing the Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
Hiding and displaying the Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 352
Reordering the Toolbar buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 353
Adding buttons to the Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
Removing buttons from the Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 355
Using the Time Display window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Changing the Time Display window’s settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Changing the Time Displays colors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 356
Setting the Time Display to monitor MIDI time code. . . . . . . . . . . . . . . . . . . . . . . . 357
Working with project properties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
Summary tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358
Audio tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359
Video tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 359
Ruler tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
Using Vegas preferences. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 360
General tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
Video tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 362
Audio tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 363
Routing tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 365
Editing tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366
Sync tab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 367
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External Monitor tab. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
Troubleshooting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
Why are some of my DirectX plug-ins not working correctly?. . . . . . . . . . . . . . . . 373
Why do I hear gaps in my audio playback? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 373
QuickTime Video Audio/Video Synchronization Issues . . . . . . . . . . . . . . . . . . . . . . 375
Why do mono events increase 6 dB when panning a track hard?. . . . . . . . . . . . . 375
Trouble-free video: software solutions. . . . . . . . . . . . . . . . . . . . . . . . . . 375
Trouble-free video: hardware solutions . . . . . . . . . . . . . . . . . . . . . . . . . 376
Video subsystem. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376
Hard disk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 377
CPU and RAM (memory) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
The 2GB limitation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
Audio proxy files (*.sfap0). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 378
Interlacing and field order . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
Timecode. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
Timecode in Vegas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
Troubleshooting DV hardware issues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 384
19
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 385
Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . i
Page 20
20
Page 21
CHAPTER

Introduction

1

Welcome to Sonic Foundry Vegas™

Sonic Foundry Vegas is an innovative and advanced multitrack media-editing system. Vegas was designed to create an efficient audio/video production environment without sacrificing the quality and processing power that you expect from Sonic Foundry. Whether it’s the standard and familiar Windows navigation commands or the clean and uncluttered interface, you’ll find Vegas to be a tool that will be mastered in minutes. Beneath the unique and customizable interface, you’ll find a product that is both powerful and flexible. This table lists some of the features available in Vegas, the perfect multitrack media-editing system for your studio or production environment:
Nondestructive editing Unlimited tracks Unlimited undo/redo Multiple file formats (.wav/.aif) on a single track Automatic crossfade functionality EQ and compressor inserts available on every track Quick-edit media trimmer with direct link to *.wav editor Loop recording Plug-In manager Real time event resampling 32 assignable DirectX FX sends Audio/video scrub control DirectX Plug-In support Edit detail list management Dual processor support
Sonic Foundry Perfect Clarity™ audio (*.pca) 24-bit/96 kHz MIDI Time Code generate & chase 26 Auxiliary outputs Dual monitor support Internet streaming file authoring (Windows Media Technologies 4.0 and RealNetworks G2) Imports: .wav, .w64, .pca, .aif, .avi, .mp3, .mov (using Microsoft DirectShow), .bmp, .gif, .jpg, .png, .tga, .tif
Simultaneous multitrack record & play
Multiple I/O support
Ability to incorporate timeline metadata (markers/ captions) for Internet content authoring Exports: .wav, .aif, .pca, .avi, .wma, .wmv, .rm, .mp3 (with optional plug-in), .mov (streaming), .w64
21
Includes Ligos GoMotion-powered MPEG-1 and MPEG-2 transcoding and decoding software.
CHP. 1 INTRODUCTION
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22

System requirements

Minimum requirements

• Microsoft® Windows™ 98SE, Me, 2000, or NT 4.0 SP4
• CD-ROM drive
• 40 MB hard-disk space for program installation
• Windows-compatible sound card
• Internet Explorer™ 4.0 (included on CD-ROM) or later to view online Help
• 400 MHz processor
• 128 MB RAM
• 16-bit color display

Technical Support

Visit our Web site at
http://www.sonicfoundry.com/support
. You will find technical information, reference information, program updates, tips and tricks, and a Frequently Asked Questions (FAQ) archive.
INTRODUCTION CHP. 1
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About this version of Vegas

The Vegas family of products includes a number of different versions including Vegas Video and Vegas Audio, in both full and LE versions. All versions boast a suite of professional level multi-track audio tools. Vegas Audio and Vegas Video both include a number of more advanced audio features, while Vegas Video also includes advanced NLE video editing features, making it a true all-in-one multimedia editing solution.
Feature Vegas Video Vegas Video LE Vegas Audio Vegas Audio LE
Video Tracks Audio Tracks Compositing
Video Track Level Fader
Video Track Motion
Video Preview Window: Action Safe, Grid, Isolate Channels
Video Envelopes: Fade to Color, and Composite Level, Velocity
Real time effects and processes
Video Media Generators Transitions, FX, and DirectX
Video Plug-in Support DirectX Audio Support DirectX Audio PLug-ins
Included Rubber audio Bit Depth/Sample Rate Overall level of video control Ligos MPEG support
unlimited 2 1 1 unlimited 4 unlimited 8 X alpha only X X X X X
X
X X X X
Xtext only X X crossfades
XXXX X Xpress FX
1 & 2 XX 24/96Khz 16/48Khz 24/96Khz 16/48Khz high moderate moderate moderate
only
X Xpress FX
x x
23
1 & 2
Most versions can be immediately upgraded to a more advanced version over the Internet. From the
menu, select
Help
Instant Upgrade
to purchase a license and unlock these more
powerful features.
This manual covers all of the features available in all of the various versions of Sonic Foundry Vegas. Since different versions have different features, more advanced features available only in certain versions of Vegas are marked with a special icon.
CHP. 1 INTRODUCTION
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24

Installing Vegas

To install Vegas:
Insert the Vegas CD-ROM. The Vegas Installation screen appears (if CD-ROM AutoPlay
1.
is enabled). If CD-ROM AutoPlay is disabled, click on the button and choose
window that appears, type the CD-ROM drive’s letter and add button to start the installation.
:\setup.exe
. In the Run
Run
. Click the OK
Click
2.
3.
4.
Install Software
Follow the screen prompts and enter the necessary information when required. At the last screen prompt, click to conclude the installation.
Note:
Vegas uses a Windows 2000 installer
. The installation process begins.
for all versions of Windows (e.g. 98SE and NT4). Vegas will install the Windows 2000 installer and then ask you to restart your system.

Starting Vegas

After Vegas has been installed on your computer, there are two ways to start the program.

Using the shortcut Vegas

Double-click the Vegas icon on your desktop upon completion of the installation procedure. This icon is a shortcut to the Vegas program located on your hard drive.

Using the Start button

The second method also allows you to start Vegas right from the desktop.
Click the button on the Taskbar. The
1.
From the
2.
INTRODUCTION CHP. 1
menu, choose
Start
Programs
.
menu appears.
Start
Page 25
This graphic displays the default Start Menu location where Vegas was installed. If you specified a different location during installation, navigate to that menu location via this menu.
25
From the
3.
From the submenu, choose
4.
Programs
menu, choose
Sonic Foundry Vegas
Sonic Foundry Vegas
to start the program. The registration
. A submenu appears.
dialog window appears the first time you run Vegas. Select whether you want to use a limited demonstration version of Vegas, purchase Vegas or if you have already purchased Vegas you can enter your serial number. Once you have registered, this will not appear again.

Registration

The registration dialog that appears when you start Vegas allows you to quickly and easily register:
Register online - instantly registers the product over the Internet.
Register by phone - call Sonic Foundry to register manually.
Register online from another computer - if the computer Vegas is installed on does not have an Internet connection, but you have another computer that does.
Not register at this time - allows you to continue using Vegas for a limited time without registering.

Registering online

When you register online, one click is all it takes to instantly register Vegas.
To register online:
Connect your computer to the Internet.
1.
Start Vegas. In the dialog that opens, select
2.
Another dialog opens that asks you if you want to
3.
registration
Provide information
. Select one of these options and click Next.
- If you select this option, another dialog opens and allows you to
I would like to register online
Provide information
.
or simply
Finish my
enter some information about yourself. At your request, this information will be held in strictest confidence and will only be used by Sonic Foundry internally to improve our products and services. You may also elect to allow Sonic Foundry to occasionally send you information about the latest updates to Vegas and other exciting multimedia products.
CHP. 1 INTRODUCTION
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26
Finish my registration
- If you select this option, registration will be completed without
any further delay.
Vegas now automatically connects to Sonic Foundry’s registration utility and registers your product.

Registering by telephone

When you register by telephone, a Customer Service Representative will help you to obtain your activation code.
To register by telephone:
Select
1.
2.
Register by phone
Click the button. A new dialog appears with a box where you can enter the activation code. Your Computer ID number appears below this.
Please contact our Customer Service Department at:
3.
.
Enter activation code Computer ID number
• Telephone*: 1-800-577-6642 (toll-free) in the US, Canada, and Virgin Islands.
• +800-000-76642 (toll-free) in Australia, Denmark, France, Germany, Italy, Sweden,
UK, Netherlands, and Japan.
• +608-256-3133, extension 2300 in all other countries.
• E-mail: customerservice@sonicfoundry.com
• Fax: 1-608-250-1745
* Registration assistance is available by telephone 24 hours a day, seven days per week.
When the Customer Service Representative gives you the activation code, type it in the
4.
field. Click the button to activate Vegas and become a fully registered customer.
5.

Registering online from another computer

In situations where Vegas is installed on a computer that does not have access to the Internet, you can use another computer that does have access to acquire and activation code. Since the Activation (registration) Code is base on your computer’s individual
INTRODUCTION CHP. 1
Page 27
identity, it is necessary to generate a registration number based on the computer that Vegas is installed on. Therefore, you need to begin the registration on that computer, save an HTML file with that computer’s identity on it to a floppy, and then use that floppy on a computer with an Internet connection to register. The Activation Code and an *.reg file will then be sent to you via e-mail, at which point you can write the number down to use it on the other computer, or transfer the *.reg file to the computer without the Internet connection and double-click the file to automatically register. The Acivation Code and *.reg file is based on your computer’s ID number and cannot be used on another machine.

Using the online Help

Vegas includes HTML online Help. To view the online Help, you need to have Internet Explorer 4.0 or higher loaded on your system (5.0 is included on the Vegas CD-ROM).

Accessing the Help

The online Help is available in two forms: in a Main Help window or What’s This? Help window. Both forms are available via the keyboard ( ) or by clicking the
Main Help window
The Main Help window is accessed either by choosing menu or by pressing the key. This window has three tabs that you can use to find the
F1
information that you need.
Toolbar Contents
tab
F1
Contents
or
Index
Help
from the
Index tab
menu.
Help
Search tab
27
Information pane
The
Contents
tab provides a list of available help topics. Click on a closed book ( ) to open
the pages, and then on a topic page ( ). The
tab provides a complete listing of the Help topics available. Scroll through the list
Index
of available topics or type a word in the text field to quickly locate topics related to that word. Select the topic and click the button.
CHP. 1 INTRODUCTION
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28
The
tab allows you to enter a keyword and display all of the topics in the online Help
Search
that contain the keyword you have entered. Type a keyword in the text field and click on the button. Select the topic from the list and click the button.
What’s This? Help
What’s This? Help allows you to view pop-up descriptions of Vegas menus, buttons, and dialog boxes.
To use What’s This? Help:
Click on the question mark ( ) in the upper right-hand corner of the dialog box or
1.
program workspace. Alternately, you can choose press the keys.
The cursor changes to a question mark icon: ( ).
2.
Click on an item in the program’s interface.
3.
Tip of the Day
Shift + F1
What's This?
from the
Help
menu or
The Tip of the Day displays functional tips to increase your productivity with Vegas. To view and scroll through the Tip of the Day messages, choose
PDF manual
Tip of the Day
from the
Help
menu.
There is a *.pdf version of the manual available on the Vegas CD-ROM. The PDF version of the manual contains some information that was written after this manual went to press. To
view this manual, you will need Adobe ROM). Please read the
vegas_readme.doc
®
Acrobat® Reader (also included on the Vegas CD-
for more information on the latest updates and
changes.
Help on the Web
Additional Vegas help and information is available on the Sonic Foundry Web site. From the
menu choose
Help
Sonic Foundry on the Web
to view a listing of Web pages pertaining to
Vegas and Sonic Foundry.
INTRODUCTION CHP. 1
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Overview

Vegas is designed to be an easy-to-use program with many tools that provide power and flexibility when creating and working with multimedia files. Many Vegas operations, menu items, and shortcut keys are consistent with other popular Windows software applications. The following sections are a graphical tour of the Vegas workspace.

Main window

This is the window that appears when you open Vegas. The work area is subdivided into three primary areas: the Track Header, the Track View (or timeline), and the Window Docking Area.
Menu Bar
Toolbar
Time Display
29
Marker Bar Ruler
Track Header
Scrub Control
Window Docking Area
Transport Bar
Track View (timeline)
Status Bar
The full version of Vegas Video has many advanced video editing features, as pictured above. Other versions of Vegas have more limited video capabilities (for example limited to only one video track). Please see the README file for more information.
CHP. 1 INTRODUCTION
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30

Toolbar

The Toolbar allows you to quickly access the most commonly used functions and features in Vegas. From the displayed.
Create new project Enable automatic crossfades
Open existing project Enable ripple edits
Save project Lock Envelopes
Open project properties Ignore Event Grouping
Cut selected events or time range Edit tool
Copy selected events or time range Envelope tool
Paste items from clipboard into project Selection tool
Undo command Zoom tool
Redo command Open Video Capture (Vegas
Enable snapping to grid lines Get Media from Web
Options
menu, choose
Customize Toolbar
Video only)
What’s This? Help
to specify which buttons are

Marker bar

The Marker bar is the area where informational tags may be placed, named, and positioned along the project’s timeline. These can serve as cues or reminders highlighting important events in your project.
INTRODUCTION CHP. 1
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Ruler

The Ruler is the timeline for your project. You may specify how the Ruler measures time: seconds, measures and beats, frames, etc.
Right-click on Ruler

Track Header

This area identifies the track order in your project and contains controls used to determine track compositing and mixing.
Track mode
controls
31
Parent/Child Compositing controls
Track Number
Video Tracks
Audio Track
Multiple video tracks, compositing, and video effects are only available in the full version of Vegas Video.
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32

Track View

All arranging and editing is done in the Track View. This area contains all of a project’s events.

Transport bar controls

The Transport bar contains the playback and cursor positioning buttons frequently used while working on and previewing your project.
Track View
Record into track Stop playback
Loop playback Move cursor to start of project
Play from beginning of project Move cursor to end of project
Play project from cursor position Move cursor left at grid increments
Pause project playback Move cursor right at grid increments

Status bar

The Status bar is located at the bottom of the main program window and displays information about roughly how much space is left on your computer to record audio (Record Time). During the rendering processes, the left side of the Status bar also contains information about the progress of the render.
The Video Preview window also has its own status bar that displays project specific information.
INTRODUCTION CHP. 1
Page 33

Scrub control

Click
d
The Scrub control is used to play your project forward or backward for editing purposes. You may adjust playback speed by setting the Speed Control Marker located beneath the Scrub control.
and drag either forwar
or backward for playback
Set play­back speed

Window Docking Area

This area allows you to keep frequently used windows available, but out of the way while you are working with a project. To dock a window, simply drag it to the Docking Area. When windows are docked, they are stacked on top of one another. Each window has a tab at the bottom with its name on it. Click the window’s tab to bring it to the top. Drag the handle on the left side of a docked window to remove a window from the Docking Area and float it.
33
Drag handle to float window.
Explorer window - Alt+1
The media Explorer window is similar to the Windows Explorer. Use the Vegas Explorer window to select media files to place into your projects.
Select drive or folder
CHP. 1 INTRODUCTION
Preview selected media file before you place it in the project
Select media to place in the project by dragging and dropping or double-clicking
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34
Trimmer window - Alt+2
The Trimmer window is a good place to edit any media file. When a media file is placed in the Trimmer window, you may take portions of the event and place them on separate tracks by dragging and dropping. For more information, see Using the Trimmer window on page 154.
Trimmer window Transport bar
Mixer window - Alt+3
The Mixer window gives you access to your project’s audio properties, bus assignments, output levels, and plug-in chains.
Right-click on a meter to change its settings
Edit Details window - Alt+4
This window serves as a highly detailed and customizable database of all of the events in a project. The database can be organized and sorted according to a large number of attributes.
INTRODUCTION CHP. 1
Page 35
Plug-ins window - Alt+5
This window organizes all of the plug-ins, effects, and transitions available in Vegas. These are organized in a folder structure and include both audio and video plug-ins.
Video Preview window - Alt+6
This window displays a project’s video event during project editing and playback. For more information, see Customizing the Video Preview window on page 252.
Video will appear during project playback or as the cursor is moved during editing.
Right-click to change Video Preview settings
35
CHP. 1 INTRODUCTION
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36
Media Pool window - Alt+7
The Media Pool is used to organize the media files that are being used by a project. The information about these files is displayed in a highly flexible database that can be instantly sorted. The Media Pool can also be used to apply effects and plug-ins to media files and can be used to set the specific properties (e.g. Interlace) of these files. For more information, see
Using the Media Pool on page 88.
Transitions window - Alt+8
The Transitions window contains all of the transitions available in Vegas. The thumbnails display animated examples of each transition. Transitions can be dragged from this window to the Transition roll between two video events. For more information, see Transitions on page
297.
INTRODUCTION CHP. 1
Page 37

Keyboard command reference

Project file commands
These commands refer to the overall project.
Description Keys
Create new project Ctrl+N Open existing project or media file Ctrl+O Save project Ctrl+S Open project’s properties Alt+Enter
Window view commands
These commands display the dockable windows included with Vegas.
Description Keys Description Keys
Track view Alt+0 Plug-ins Alt+5 Explorer Alt+1 Video Preview Alt+6 Trimmer Alt+2 Media Pool Alt+7 Mixer Alt+3 Transitions Alt+8 Edit Details Alt+4
Edit commands
These commands refer to the event editing that you can use while you are working on a project.
37
Description Keys Description Keys
Undo Ctrl+Z or
Redo Ctrl+Shift+Z or
Cut selection Ctrl+X or
Copy selection Ctrl+C or
Paste from clipboard Ctrl+V or
Paste repeat from clipboard
Paste Insert Ctrl+Shift+V Mix to Video Preview Shift+M Delete selection Delete Rebuild peaks F5
CHP. 1 INTRODUCTION
Alt+Backspace
Ctrl+Y
Shift+Delete
Ctrl+Insert
Shift+Insert
Ctrl+B Mix to Player Ctrl+Shift+M
Split event(s) S
Trim/Crop selected events Ctrl+T
Edge trim either audio or video of grouped events independently
Open in Sound Editor Ctrl+E
Mix to new Ctrl+M
Alt+drag edge
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38
Cursor placement commands
These commands refer to cursor navigation with in the Track View.
Description Keys Description Keys
Go to beginning of selection or view (if no selection)
Go to end of selection or view (if no selection)
Go to beginning of project Ctrl+Home or WMove left to marker(s) Ctrl+Left Arrow
Go to end of project Ctrl+End or E Move right to marker(s) Ctrl+Right Arrow Move left by grid marks Page Up Move left to event edit
Move right by grid marks Page Down Move right to event edit
Go to Ctrl+G Nudge cursor on timeline Left or Right Arrow Jump to Marker # 0-9 keys (not
Home or W Center in View \
End or E Jump to opposite side of
selection
points including fade edges
points including fade edges
Move one frame Alt+Left or Right Arrow
number pad)
Number pad 5
Ctrl+Alt+Left Arrow
Ctrl+Alt+Right Arrow
Selection commands
These commands refer to creating time selections or preview ranges.
Note:
Many of the preceding Cursor placement commands, when combined with the Shift key, are also Selection commands.
Description Keys
Range selection (events) Shift+click range of objects Multiple selection (events) Ctrl+click individual objects Snap select to event edges Ctrl+Shift+Alt+ Left or Right Arrow Recover previous selection areas Backspace
Select all Ctrl+A
Unselect all Ctrl+Shift+A
Select left by grid marks Shift+Page Up
Select right by grid marks Shift+Page Down Make a selection during playback I (in) and O (out) Create time selection while dragging on an event Expand selection one frame Shift+Alt+Left or Right Arrow
INTRODUCTION CHP. 1
Ctrl+Shift+drag with mouse
Page 39
Playback commands
These commands refer to the playback controls, which are also found on the Transport bar.
Description Keys Description Keys
Start/stop playback Spacebar Pause Enter Stop playback Esc Record Ctrl+R Looped playback
mode Scrub playback Ctrl+drag on cursor
L Play back from any
window
on the timeline
Ctrl+Spacebar or F12
Event commands
These commands apply to selected events.
Description Keys Description Keys
Move selected event(s) right one pixel
Move selected event(s) left one pixel
Move selected event(s) up one track
Slip: move media within event without moving the event
Slip Trim: moves the media with the edge as it is trimmed Select next take T Slide Crossfade: moves
Select previous take Shift+T Stretch (compress) the
Right Arrow number pad 6
Left Arrow number pad 4
Up Arrow number pad 8
Alt+drag inside the event
Alt+drag edge of event
Move selected event(s) down one track
Move selected event(s) right on grid
Move selected event(s) left on grid
Trim Adjacent: trims selected event and adjacent event simultaneously
Slide: Trims both ends of event simultaneously
crossfade
media in the event while trimming
Down Arrow number pad 2
Ctrl+Right Arrow number pad 6
Ctrl+Left Arrow number pad 4
Ctrl+Alt+drag edge of event
Ctrl+Alt+drag middle of event
Ctrl+Alt+drag over a crossfade Ctrl+drag edge of event
39
CHP. 1 INTRODUCTION
Page 40
40
Track commands
These commands refer to editing functions related to the tracks in your project.
Description Keys Description Keys
New audio track Ctrl+Q Mark in point (when playing) I or [ New video track Ctrl+Shift+Q Mark out point (when playing) O or ] Enable/disable snapping F8 Insert/Show/Hide track-volume envelope V Snap to markers Shift+F8 Remove track-volume envelope Shift+V Snap to grid Ctrl+F8 Insert/Show/Hide track-panning envelope P Ripple edit mode Ctrl+L Remove track-panning envelope Shift+P Auto crossfade mode X Insert Region R
Edit tool selection D Insert Marker M Normal edit tool Ctrl+D Insert Command Marker C Group selected events G Minimize all tracks Ungroup selected events U Insert Transition Number Pad: / ,
*, -
View commands
These commands refer to magnification of tracks and the events contained on them.
Description Keys Description Keys
Increase track height Ctrl+Shift+Up
Arrow
Decrease track height Ctrl+Shift+Down
Arrow
Zoom in time (incremental) Up Arrow Zoom in (audio only) Shift+Up Arrow
Zoom out time (incremental) Down Arrow Zoom out (audio only) Shift+Down Arrow
Zoom out Ctrl+Down Arrow
Zoom in Ctrl+Up Arrow
Miscellaneous commands
These commands allow you to access help related items and refresh the screen.
Description Keys Description Keys
Online help F1 Shortcut menu Shift+F10 What’s This? Help Shift+F1 Refresh screen F5 Change relative keyframe spacing
INTRODUCTION CHP. 1
Alt+drag keyframes
Page 41
Trimmer commands
These commands apply to the Trimmer window.
41
Note:
Many of the shortcuts that apply to the timeline (e.g. Cursor placement, Selection commands, etc.) also work in the Trimmer.
Description Keys Description Keys
Add Media From Cursor A toggles selected stream:
audio/video/both Add Media to Cursor Shift+A Next media file in Trimmer Ctrl+Tab Select from Cursor to start of project Transfer time selection from timeline to Trimmer after cursor Transfer time selection from timeline to Trimmer before cursor
Ctrl+Shift+A Previous media file in
Trimmer
T
Shift+T
Mouse scroll-wheel shortcuts
Description Keys
zoom in on timeline default mouse wheel behavior vertical scroll Ctrl+wheel horizontal scroll Shift+wheel
moves the cursor in small increments Ctrl+Shift+wheel move cursor one frame at a time Ctrl+Shift+Alt+wheel auto-scrolling press mouse wheel and move mouse left or right
Tab
Ctrl+Shift+Tab
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42

Cursor indications

The cursor in Vegas changes depending on which functions are available. In Windows, for example, the cursor changes to an hourglass when the system is busy.
Cursor Indicates Modifier Description
Standard none This is the standard arrow cursor that means events can be
dragged.
Trim none Position the cursor over the edge of an event and drag to trim
Slip Trim Alt Position the cursor over the edge of an event, press Alt, and drag to
Stretch Ctrl Position the cursor over the edge of an event, press Ctrl, and
Slip Alt Press Alt and drag on the middle of a clip to move the media
Trim Adjacent
Slide Ctrl+Alt Position the cursor over the middle of an event, press Ctrl+Alt, and
Slide Crossfade
Ctrl+Alt Position the cursor over the boundary between two adjacent
Ctrl+Alt Position cursor over a crossfade, press Ctrl+Alt, and drag on a
the event, shorter or longer.
trim. The media within the event moves with the edge. This is useful to preserve the beginning or end of an event while trimming.
drag the edge to stretch or compress it. This make the media in the event play slower or faster.
within the event without moving the event itself.
events, press Ctrl+Alt, and drag. Both events are edge trimmed simultaneously.
drag to simultaneously trim both ends.
crossfade to move it.
INTRODUCTION CHP. 1
Page 43

Audio Signal Flow

N
t
43
Audio event
Auxiliary send
Pre/Post vol.
ormalize even
Track fader
Pan track
Mute track
Track FX
Event ASR
Pre/Post vol.
Assignable FX send
Assignable FX
Input
Output
Chain
Mute
Bus Assign.
Bus Assign.
Bus Control
Master Fader
CHP. 1 INTRODUCTION
FX
Mute
Hardware output
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44

Video Signal Flow

Multiple video tracks and compositing are only available in Vegas Video. This diagram shows the master order of how Vegas processes video information. The first step, Media Interpretation, happens when media files are added to a project. Global effects are applied to the entire project and can be used by dragging an effect onto the Video Preview window.
1. Media Interpretation (interlacing, alpha channel, etc.)
2. Media FX
3. Opacity Envelope
4. Velocity Envelope
5. Event FX & Pan/Crop
6. Transitions
7. Track Envelopes
8. Track FX
9. Track Motion
10. Parent/Child Compositing
11. Track Motion for Parent/Child Groups
12. Track Compositing
13. Video Output FX
11. Track Motion for Parent/Child Group
10. Parent/Child Compositing
9. Track Motion
12. Track Compositing
13. Video Output FX
8. Track FX
7. Track Envelopes
3. Opacity Envelope
4. Velocity Envelope
5. Event FX &
Pan/Crop
6. Transitions
2. Media FX
INTRODUCTION CHP. 1
Page 45
CHAPTER

Tutorial

2
Welcome to the Vegas tutorial. This chapter is designed to familiarize you with the basic features and tools of Vegas while creating an actual project.
45
Note:
advanced video features (e.g. multiple video tracks and compositing) found only in Vegas Video.
This tutorial will teach you how to place media files in the project, edit them, and save them together into a video file. The files you need to create this sample project are included on the program’s CD-ROM in the seconds. As you work, you will see how easy it is to master the powerful features that Vegas has to offer. Some of the techniques are only briefly demonstrated here, however, and many complex operations are described in a sentence or two.
There are nine separate sections or steps in the tutorial. Each step has a completed project file included on the CD-ROM. When you have worked through section 1. Voiceover narration, your project should look something like the included project file These complete project files can also be used as references if you find any of the explanations in this chapter to be unclear. If you make a mistake during the tutorial, just undo it by
pressing .

Getting the tutorial folder

Copy the sample media files to your hard drive. The tutorial folder is located on the Vegas CD-ROM.
To install the tutorial:
This tutorial demonstrates many
\tutorials
Ctrl + Z
folder. The video length is approximately forty
01_voiceover.veg
.
Insert the CD-ROM into the disc drive.
1.
Locate the Tutorial folder on the CD-ROM and copy it to your hard drive.
2.
CHP. 2 TUTORIAL
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46
After the folder is copied, start Vegas.
3.
Note:
After copying the files to your hard drive, you may need to re-establish the source media file links. When opening a project file (*.veg) for the first time, Vegas may prompt you to find the media and re-link it to the project. All of the files will be READ ONLY when copied to you hard drive and you will be unable to save changes to them unless you change their properties.
The finished project is called
08_velocity.veg
and looks like the illustration below. The project is designed to highlight a few of the features Vegas Video. Some aspects of the project are fairly complex. Use the map below to go to the tutorial section that explains a particular technique.
4. Overlay titles 5. Pan/Crop motion
6. Fades
7. Track Motion
1. Voiceover narration
2. Music bed
3. Background video
8. Velocity
TUTORIAL CHP. 2
Page 47

Getting Started

This tutorial is designed to walk the beginner through a complete project, while at the same time demonstrating a few more advanced techniques. This means that some sections are more difficult than others. By following the instructions explicitly, you should be able to complete the project even if some of the concepts are unfamiliar. There are also a number of terms that may be strange if you have never used Vegas or if you are new to NLE (Non­Linear Editing). Here are some resources outside of this chapter that may be useful.
• Map of the user interface: (pg. 29).
• Glossary of terms: (pg. 385).
• Hold the mouse pointer over items in the user interface to see ToolTips that display the names of the various controls.
• Press F1 and click on an item for a What’s This? Help definition.

1. Voiceover narration (01_voiceover.veg)

The first section of this project is a talking-head video that contains the main message. The quality of the audio in the source video ( a new voiceover (
voiceover.wav
), recorded in a studio. While the audio quality of the new
talkinghead.avi
voiceover is good, there is some unwanted material that needs to be edited out and removed. Finally, the voiceover needs to be synchronized with the video. While the concepts in this section are fairly easy to understand, the actual process of aligning the voiceover with the talking-head can be difficult. This is a surprisingly common technique used throughout the television and movie industry. The finished project can be used as a reference:
) is poor and needs to be replaced with
01_tutorial.veg
47
.

Using the Explorer window

The Explorer window allows you to view and access your media files without leaving the work area. This window works just like Windows Explorer.
To open the project folder in the Media Explorer:
Locate the
1.
Select the
2.
CHP. 2 TUTORIAL
\tutorial
folder on your hard drive.
\tutorial
folder so that its contents appear in the media list.
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48
Vegas Explorer window.
Once a media file is placed into the project, it is contained in an event.

Placing the video

In the media files list in the Explorer window, the media files needed for this project are displayed. We are going to place the
talkinghead.avi
Media files
file ( ).
To insert the
Move the cursor over the timeline.
1.
Press to place the cursor at the beginning of the project.
2.
Double-click the media file (
3.
talkinghead
Ctrl + Home
video:
talkinghead.avi
) in the Explorer window. The video portion (stream) is placed on a video track and the audio portion (stream) is placed on an audio track at the cursor’s position.
timelineTrack Header
Video track
Audio track
Scribble Strip
(with track name)
empty portion of timeline
videoaudio eventevent
A media file as it appears on the timeline in Vegas is displayed in an event. In fact, there
TUTORIAL CHP. 2
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49
are two events on the timeline for the
talkinghead.avi
: a video event that serves as a window into the video stream of the media file and an audio event that serves as a window into the audio stream. Edits that are made to either of these events do not affect the source media file,
talkinghead.avi
, in any way.
It is a good idea to label the tracks using the Scribble Strip on the Track Header on the left side of the track. Double-click on the Scribble Strip for the video track and enter “Talkinghead.” You can name the audio track “Talkinghead narration,” but this track will eventually be deleted.

Displaying a Video Preview

The Video Preview window shows a preview of your project. To view and dock the Video Preview, from the
selected. Initially, the Video Preview may be hidden beneath one of the other windows at the bottom of the program in the docking area. Click the Video Preview tab to bring the window to the top so it can be seen.
menu, make sure
View
Video Preview
is
Video Preview tab
The Video Preview window can also be freely floated anywhere in the workspace.
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50

Playing back the video

To playback or preview a project:
Click the Play button ( ) on the Transport bar to start playing. Playback begins at the
1.
current cursor position. If playback starts in the middle of the project, click the Play From Start button ( ) to start playback from the beginning.
Transport bar
Click the Stop button ( ) to stop playback.
2.
Click the audio track’s Mute button ( ) to mute the video’s audio track.
3.
Track mute
We are preparing to place and work with the new voiceover. Eventually, we will delete the original audio, but for now it can be used as a reference.

Placing the new voiceover

A new voiceover was recorded in a studio to replace the original audio stream from
talkinghead.avi
.
Note:
The new audio track could have been recorded straight into Vegas. For more information, see Recording Audio on page
223.
To insert the voiceover:
In the media list, select the file titled
1.
Drag the file into the timeline below the lowest track. Vegas creates a new track for it.
2.
Click either the Play ( ) or the Play From Start ( ) button to play the voiceover.
3.
Click the Stop button ( ) to stop playback.
4.
voiceover.wav
.
During playback, the narrator pauses to review notes and cough. These are the type of problems that will be fixed in the next section. The following is a map of the voiceover.
TUTORIAL CHP. 2
Page 51
Welcome to Sonic Foundry...
AB C DE
A­B-
Um...
C-
This tutorial will...
D-
[Cough]
E-
Found in the new...
These errors (B and D) will be removed later. Also, during playback you probably saw that the new voiceover and the video are out of sync. Next, we will align the voiceover with the video.

Aligning the new voiceover with video

We will now position the voiceover so that it will be synchronized with the video. We will use the poor-quality audio as a reference. Since we can see the audio waveform, sychronizing is made easier.
To make it easier to see the audio events, we can zoom in on the project. There are a several ways to manage the project’s view. For more information, see Changing track height on page 180.
To align the voiceover:
Alt + 0
Press or click on the timeline so the Track View (timeline) takes focus of keyboard
1.
commands.
51
Press and hold the keys.
2.
Press either the or keys. You will toggle through different Track heights.
3.
On the timeline, click and drag the mouse to select a time region.
4.
CHP. 2 TUTORIAL
Ctrl + Shift
Original audio
voiceover
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52
Click either the Play ( ) or the Play From Start ( ) button to play just the time
5.
selection. Click the Loop button ( ), on the Transport bar, to have playback loop continuously within the selection.
Watch the Video Preview window to see if the new voiceover is roughly in the correct
6.
position. This will be fine-tuned later. Click the Stop button ( ) to stop playback.
7.
Now would be a good time to double-click the Scribble Strip and rename the new track “Voiceover”.

Editing the voiceover

Selection bar
When you played back the new voiceover, you noticed the interruption errors that it contained. We will remove those errors and synchronize the remaining voiceover to the video. Vegas allows you to edit both time and events. We will use both methods to edit the voiceover.
Locking the original events
Time selection edits affect all tracks in the project unless a specific track is selected. Before we start editing the voiceover, we will lock the original audio and video events, which are our references, to prevent them from accidently being edited.
To lock events:
Select both the original video and audio events. Hold down the key while clicking
1.
Ctrl
on each of these events. From the
2.
TUTORIAL CHP. 2
menu, choose
Edit
Switches
and then
Lock
.
Page 53
Editing a time selection
By looking at the waveform, you will see where the “um” and cough occur. You will also see where the narrator is speaking. We will delete the “um” using time selection.
To make a time selection:
On the timeline, click and drag to make a time selection where the “um” occurs.
1.
Click the Play button ( ) to play back the error to ensure that your time selection does
2.
not include part of the voiceover that we need.
53
Increase or decrease the time selection by clicking and dragging an edge of the selection.
3.
Once the time selection is made, choose
4.
Delete
from the
menu, or press the
Edit
Delete
key to remove the “um.”
Next, we will split the event that contains the narrator’s cough and then delete the error.
Splitting an event using time selection
Splitting creates multiple events from an existing one. We will make a time selection that contains the narrator’s cough and split it from the audio, then delete the cough.
To split the event:
On the timeline, click and drag to make a time selection where the cough occurs.
1.
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54
Click the Play button ( ) to play back the error to ensure that your time selection does
2.
not include part of the voiceover that we need. Increase or decrease the time selection by clicking and dragging an edge of the selection.
3.
Once the time selection is made, choose
4.
Split
from the
menu, or press the key to
Edit
split the event.
One event Three events before the split after the split
Editing an event
We have the cough as a new event that can now be deleted.
To delete the cough:
Click the event with the cough.
1.
From the
2.
menu, choose
Edit
or press the key to remove the cough event.
Delete
Delete
After the edits have been made, the voiceover should look something like this:
S
"Welcome to Sonic Foundry Vegas.
This tutorial will introduce you to the powerful editing and post-production features...
...found in this new production
environment.”

Aligning the remaining voiceover events

With the voiceover edited, we need to align the remaining audio to the video. When you move events, they snap to other event edges. You may extend or shorten an event’s length by clicking and dragging its edges, which is useful for fine-tuning the alignment. Moreover, you may turn off snapping by choosing
TUTORIAL CHP. 2
Enable Snapping
from the
Options
menu.
Page 55
To align the remaining audio:
Select the event that begins “This tutorial will introduce you....”
1.
Drag the event to the approximate point where the narrator is saying this. Use the
2.
original audio as a reference. On the timeline, drag the mouse to select a time region.
3.
Click either the Play ( ) or the Play From Start ( ) button to play just the time
4.
selection. Click the Loop button ( ), on the Transport bar, to have playback loop continuously within the selection.
Watch the Video Preview window to see if the new voiceover is close.
5.
Click the Stop button ( ) to stop playback.
6.
Repeat the above steps for the event that begins “found in this new....”
7.
Next, we will group the synchronized events with the video and delete the original audio from the project.

Unlocking the events

Earlier, the original video and audio events were locked to prevent changes from being made to them. Since the synchronizing work is done at this point, both of these events can be unlocked, permitting further modification.
55
To unlock an event:
Right-click on a locked event.
1.
From the shortcut menu, select
2.
Switches
and choose
Unlock
.

Grouping the new voiceover and video

The voiceover and video are synchronized, and we want to make sure that they stay together. The Grouping feature will do that for us. First, we will delete the original audio.
To group events:
Select the original audio’s track by clicking it.
1.
Right-click and choose
2.
The entire track is removed from the project and the new voiceover becomes the first track.
Press the key and click the video event and the voiceover events to select them.
3.
CHP. 2 TUTORIAL
Ctrl
from the shortcut menu.
Delete
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56
From the
4.
menu, choose
Edit
Group
and then
Create New
or press the key to group the
G
events.

Saving a Vegas project (*.veg)

A Vegas project file contains all of the information about a single project. However, it does not contain any media, but maintains the references to media files used in the project.
To save a project:
Select one of the following to save the Vegas project:
1.
menu, choose
•From the
File
• Click the Save button ( ).
• Press on the keyboard.
Ctrl + S
The first time you save a project, the Save As dialog appears.
Save
.
Select the drive and folder where you want to store the project.
2.
Type the project name “MyTutorial” in the
3.
Click the Save button.
4.
File Name
field.
The subsequent times you save the project, the above Save As dialog is bypassed, your existing file name is retained, and your project is updated to include any implemented changes.
TUTORIAL CHP. 2
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Summary

In this section, we replaced the audio from the original video with a cleaner audio track recorded in a studio. Here is what the project should look like at this point:
57
CHP. 2 TUTORIAL
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58

2. Music bed (02_musicbed.veg)

Adding background music to the
talkinghead
event is very easy. Using a Track envelope, the volume can be lowered while the narrator speaks and then increased for the remainder of the video.

Placing the music bed

To add the music bed to the timeline:
Press the key to move the cursor to the beginning of the project.
1.
In the media list, drag the
2.
voiceover track). A new track is created with the Click the Play button ( ) to play the project.
3.
Ctrl + Home
musicbed.wav
file to the timeline below the lowest track (the
musicbed
event on it.
After creating the new track, double-click the Scribble Strip and rename the track “Musicbed.”

Repositioning the voiceover

The music bed is considerably longer than the voiceover portion of the project. Eventually, we are going to add additional video to fill out the project. If you were creating this project from scratch, you might not know exactly where to position the voiceover, but you could roughly position it and fine tune it later. In the case of this pre-planned tutorial, however, we have a pretty good idea where everything needs to be: drag the voiceover group (talkinghead video and voiceover audio) so that the seconds.
talkinghead
event begins at approximately 4.700

Adding a volume envelope

The music bed’s volume needs to be lowered (ducked) as the narrator speaks. A track volume envelope can be used to lower the volume, and then raise it again when the narrator finishes speaking. We will use the voiceover’s starting and ending points as a reference for the envelope.
To add a volume envelope:
Click the
1.
From the
2.
musicbed
Insert
appears across the track.
TUTORIAL CHP. 2
track or event.
menu, choose
Audio Envelopes
and then choose
Volume
. A blue line
Page 59
Envelope Line
59
On the
3.
musicbed
event, place the mouse pointer slightly ahead of the voiceover’s starting
point. The mouse pointer appears as a hand ( ). Right-click and choose
4.
Add Point
from the shortcut menu. A square point appears on the
envelope line.
Repeat step 4 to add three more points on the line, for a total of four. The initial positions
5.
of the points is unimportant.

Setting the volume envelope

Now we will use the points on the envelope to lower and raise the volume so that the music bed does not interfere with the voiceover. When you click or hover over a point, information about it appears.
To control the volume over time:
Drag the points so that they are positioned with two near the start of the voiceover, and
1.
two at the end.
Drag the two inner points so that their volume level is at approximately -7.0 dB.
2.
You can only set one point at a time or use the Envelope tool to select and move
multiple points at a time.
CHP. 2 TUTORIAL
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60
Set the outer points so that their volume level is at 0.0 dB.
3.
Click the Play ( ) or the Play From Start ( ) button to play the project and check the
4.
timing of the volume envelope. Adjust the outer and inner points along the timeline as needed.
5.

Adding equalization (EQ) to the voiceover

Now that the music is mixed in, you can hear the voiceover has a strong bass quality to it. We will adjust that quality slightly with EQ on the first band.
To adjust the equalization:
Click the FX button ( ) on the voiceover’s track. The Track FX dialog appears.
1.
You can set the EQ settings by typing in the appropriate field, dragging the slider, or clicking the arrow buttons between the slider and the setting field. The easiest way to adjust the EQ is to drag the numbers on the EQ map, however.
Set the
2.
Set the
3.
Set the
4.
Close the Track FX dialog by clicking anywhere outside it.
5.
Click the Play ( ) or the Play From Start ( ) button to play the project with the new
6.
Frequency
Gain
Rolloff
to 160 Hz.
to -inf.
to 12 (dB/oct).
EQ settings.
TUTORIAL CHP. 2
Page 61

Summary

In this section, we added a music bed to a new track below the narration. The video and audio events from the last section were grouped together so they could be moved further down the timeline. The volume of the music was faded out (ducked) during the narration and back in after it was over. In addition, equalization was used to improve the tone of the voiceover. Here is what the project looks like so far:
61
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62

3. Background video (03_background.veg)

In this section, we are going to add some video clips to the background. The techniques we are going to focus on are inserting video, crossfading events, and adding transitions. This
section of the tutorial can only be completed with Vegas Video.

Creating a new video track

To add a new video event to a new video track:
Browse for a video file (
1.
Drag the media file just below the
2.
powderskier.avi
) in the Media Explorer.
musicbed
audio track. Position the new
powderskier
event at the beginning of the project.
Since the new video event is being dropped at a location that does not already contain a video track, a new video track containing a new video event is created.
Before During drag operation. After, with new event
and new track.
Multimedia projects can get very complicated, so it may be useful to rename the track at this point. Double-click the Scribble strip on the Track header and enter “Background”.

Crossfading to a new video event

One way to transition from one video scene to another is with a crossfade. This is a common technique where one scene fades out while another fades in.
To crossfade between two video events:
Browse for a video file (
1.
Drag this file to the “Background” track.
2.
Position the new event to the right of the first event (
3.
mountains.avi
) in the Media Explorer.
powderskier
) overlapping by about a
second.
TUTORIAL CHP. 2
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The overlapping region between the two events has an “X” across it, indicating a crossfade.
63
Before During drag operation. After, with new event
and crossfade at the overlap.
If you preview the project, you can see the smooth transition between the two. Repeat this procedure to add and automatically crossfade the remaining background video files:
beach.avi, fireweed.avi, boat.avi
, and
sunset.avi
. The total length of these events when overlapped should be the same as the music bed. The events can be repositioned by dragging them and trimmed slightly by dragging their edges. The background video track should look something like the illustration below.
Compositing, or video mixing, in Vegas occurs from the top down. Video in higher tracks obscures video in lower tracks. Since there are no video events above the this video is visible on the output. The later part of the
talkinghead
the
event over it. The talking head completely obscures the lower video events at
powderskier
event has a portion of
powderskier
event,
this point in the project.
Note:
At this point, the
talkinghead
event obscures much of the underlying background video, especially the
mountain
and
fireweed
events. In Tutorial 7, the Track Motion tool will be used to change this behavior. For now, you can preview the crossfades by soloing the background video track. Click the Solo button ( ) on the Background video track to isolate the video from this track.
CHP. 2 TUTORIAL
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64

Inserting a transition effect

While almost all transitions in the movies and on television are either straight cuts (e.g. no transition) or some type of fade, Vegas also has a number of more interesting transition effects available. One of the easiest ways of doing this is to replace an existing crossfade.
To replace a crossfade transition:
From the
1.
menu, choose
View
Transitions
to open the Transitions window. This window
may already be open by default. Click the Transitions tab in the docking area at the bottom of the workspace.
2.
Locate the Iris transition effect.
3.
Drag the Iris transition to the crossfade between the
4.
event and the
beach
fireweed
event.
A few things happen when you do this. First of all, the track appears to have doubled in size. Second, all events before the transition are on an upper sub-track (known as the A roll) and all events after the transition are on a lower sub-track (known as the B roll). Third, between these two sub-tracks is a very narrow Transition roll, where the Iris transition is containted.
Compact track button
Iris transition effect
This change, from a simple track to a track composed of a number of rolls, is useful in some situations, but is not really necessary here. You can click the Compact Track button ( ) on the Track Header to hide this detail and simplify the track’s appearance. In Compact mode, the two events are split by a diagonal line and the portion of the track to the left of the transition is shifted slightly upward and the portion of the track to the right of the transition is shifted slightly downward.
Compact track button Iris transition effect
Before we move on to the next step, select both the events in the background video track (hold the key while clicking on each of these
musicbed
Ctrl
events). Right-click one of the selected events and, from the
New Group
TUTORIAL CHP. 2
. This will allow us to move all of these events as a unit in the next step.
event and all of the video
submenu, choose
Group
Create
Page 65

Summary

In this section, a second video track with six new video events was added to the project. The events were arranged such that they overlapped each other by about one second. This created an automatic crossfade at each of the overlapping sections. The final duration of all of the events was made to equal the duration of the
musicbed
crossfades was replaced with an Iris transition effect. Here’s what the project should look like so far:
event. Finally, one of the
65
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66

4. Overlay titles (04_overlay.veg)

In this step, we’re going to insert some logos, or titles, into the beginning and ending of the project. This section of the tutorial can only be completed with Vegas Video.

Repositioning the project

The core of the project (the voiceover, music, and background video) is finished. At this point, we want to add a flashy introduction and nice closing. To do this, all of the events in the current project need to be repositioned. One way to do this is to group all of the events together and drag them.
Using the Selection tool
To insert an introduction, it is necessary to move the contents of the project further down the timeline to make room for the new media. Earlier, when there were only four events in the project, selecting and moving everything
was a matter of holding down the key, selecting all of the events, and then dragging them. This becomes more and more difficult as the project becomes more complex.
Ctrl
To use the Selection tool:
Click the Lock Envelopes to Events button ( ) on the Toolbar. This makes the track
1.
Volume envelope on the music bed track move with the Click the Selection Edit Tool button ( ) on the Toolbar.
2.
Drag a rectangle encompassing all of the events to be moved.
3.
Group all of these events: right-click one of the selected events and, from the
4.
menu, select Drag the group of events down the timeline so that the
5.
Create New
.
musicbed
musicbed
event as it is moved.
Group
and
powderskier
events
begin at the 13.000 second mark.

Inserting the introduction splash

In this section, we are going to insert an introductory sequence at the beginning of the project. Parts of the introduction will overlay, or appear on top of, other video events.
TUTORIAL CHP. 2
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To insert the introduction:
67
Locate
1.
Drag
2.
implosion.avi
implosion.avi
in the Media Explorer.
onto a blank location on the timeline below the lowest track so that a new track is created. This new event should start at the very beginning of the project.
Drag
3.
vegas_logo.bmp
so that it ends at 13.000, when the begins. This means that it overlaps the
onto the same track. Position it
powderskier
event
implosion
event by approximately two seconds and an automatic crossfade is created.
Click in the Track Header on the left side of the new introduction track and drag the
4.
track to the top of the timeline, above the talking head track. This is necessary if the logos are to appear as overlays on top of other video events.
The first track in the project now contains the introductory splash and logo. Double-click the Scribble Strip to rename the track. Like the
talkinghead
event that appears on top of the
background video, the introduction also appears over all lower tracks.
Track Header
To insert the overlay logo:
Drag the
1.
corporate_logo.png
to a new track at the bottom of the timeline. Double-click the
Scribble Strip and rename the track “Overlay.” Drag the Track Header of the new overlay track to the very top of the timeline so that the
2.
overlay track is track one, the introduction track is track two, and the talking head track is track three.
Position the
3.
The default duration for an image event is five seconds. Drag the right edge of the
4.
corporate_logo
corporate_logo
event back to the 6.000 second point in the timeline. The duration of the
event so that it also ends where the
powderskier
event begins.
event is now seven seconds.
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The
corporate_logo
event overlaps a large portion of the underlying
implosion
and
vegas_logo
events. Events in upper tracks normally completely obscure lower tracks. In this case, however, most of the logo is transparent, so the underlying video shows through, and the
corporate_logo
Note:
appears to float over the rest of the project.
corporate logo
implosion
corporate_logo.png
The
crossfade
Vegas logo
image file used
Video Preview window preview. Notice that the corporate logo appears over the implosion event.
here is a *.png image file which was created in an image-editing program. It has a transparent Alpha Channel that is a part of the file that allows the background video to show through. For more information, see Creating titles from
images on page 249.
Duplicating events
To create a sense of a beginning, a middle, and an end to the project. We are going to duplicate both of the logos (the
corporate_logo
and the
vegas_logo
) and place the copies at the
end of the project.
To duplicate an event:
Press and hold the key.
1.
Drag the
2.
corporate_logo
Ctrl
event horizontally on the
track. This instantly creates an
Overlay
identical copy of the event.
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Position the newly duplicated event so that it ends at the same time as the end of the
3.
music bed. Drag the left edge of the event back to the 30.000 second mark. The duration of the event
4.
is now roughly ten seconds.
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Duplicate the
5.
vegas_logo
event in the
Introduction
track and position it so that it ends with
the end of the music bed.
Adding sound effects to the introduction
We are going to add some sound effects to three new tracks at the bottom of the project.
To add a sound effect:
Locate the
1.
Drag
2.
the new Repeat with the remaining two sound effects:
3.
introwarp.wav
introwarp.wav
introwarp
event.
audio file in Vegas Media Explorer.
to the timeline below the lowest track. This creates a new track with
introtabla.wav introgong.wav
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: start - 0.000.
: start - 3.500 (timed to match the action of the
implosion
event).
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Summary

All of the media files that are going to be used have now been inserted into the project. The events and tracks have all been repositioned to their final locations. The first track contains the transparent overlay video (
implosion
event) that fades into the product’s logo (
corporate_logo
event. The second track has an introductory splash
vegas_logo
event). That logo, as well as the corporate logo, is repeated at the end of the project. The next four tracks contain the earlier work: the voiceover, the background video, and the music bed. Finally, three audio events were added to three new tracks at the bottom of the project as sound effects for the introduction. Here’s what the project should look like so far:
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5. Pan/Crop motion (05_panning.veg)

The Pan/Crop tool can add dynamic motion to video or still image events. We’re going to use it here to animate the
corporate_logo
tool with many advanced features, such as keyframe animation. In this tutorial, we’re going to highlight the tool and show you how it is used, without explaining the complexity of keyframe animation. For more information, see Keyframe animation on page 305.
event at the end of the project. This is a powerful
71
To animate the second
Right-click on the second
1.
corporate_logo
corporate_logo
event:
event and choose
Pan/Crop Event
. The Pan/Crop
Event dialog opens. Resize the Crop area at the middle to roughly 168 X 126. Enter the numbers manually in
2.
boxes on the left side of the dialog. The small Crop area will zoom in on the
Size
the
corporate_logo
Reposition the Crop area off of the left edge of the event at roughly -73 X 63 (as
3.
pictured). Use the
event.
boxes on the left side of the dialog to enter the coordinates.
Center
Crop Area
Keyframe Controller
Sync Cursor
On the main workspace, click on a blank space on the timeline at 00:00:32.000 seconds
4.
Keyframe
to move the cursor to that position. Use the left and right arrow keys to position the cursor more precisely. Watch the Time Display to the upper left of the timeline to find this position. Then, back in the Pan/Crop Event dialog, click the Sync Cursor button ( ). This button is on the very bottom of the dialog. This will position the cursor on the Keyframe Controller at 32.000 seconds to match the cursor on the timeline.
Drag the Crop area to the right edge of the event to 564 X 59. Use the Center boxes to
5.
enter the coordinates. The Crop area will now animate, scrolling right across the
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corporate_logo event, ending at 32 seconds. Notice that a new, gray keyframe diamond has been created on the keyframe controller.
Keyframes
Click on the main workspace timeline at 33.000 seconds to navigate to that point. Click
6.
the Sync Cursor button ( ) in the Pan/Crop Event dialog. Resize the Crop area to its original size (640 X 480) and position (320 X 240). A new
7.
keyframe is created. The result is that the logo appears to zoom out and away between the two final keyframes.
Third keyframe
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Preview the project to see the results of this procedure (click the Play button below the timeline or press the Spacebar on your keyboard). Again, there is a lot going on here that we have only touched on briefly. If you are not familiar with keyframe animation techniques, much of this might be confusing. Even if you are familiar with keyframe animation, the Pan/ Crop Event tool is a complex and powerful tool. For more information, see Pan/Crop on page
241.

Summary

73
In this section, motion was added to the last
corporate_logo
event using the Pan/Crop Event tool. The logo flies in from the right across the screen and finally zooms back to its final position. All of this was accomplished using keyframe animation techniques in the Pan/ Crop Event dialog.
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6. Fades (06_fades.veg)

Fading, whether fading the volume in and out on an audio event or fading to and from black on a video event, is a very easy process in Vegas.
To fade into a video event:
Position the cursor at the upper-left corner of the implosion
1.
event. The cursor changes to a fade icon. Drag the corner towards the center (right) of the event to
2.
about 0.500 seconds.
The blue diagonal line that appears represents a fade in from black that lasts half of a second.
To fade the volume (gain) of an audio event:
Position the cursor at the upper-right corner of
1.
the introgong event. The cursor changes to a fade icon.
Drag the corner left towards the center of the
2.
event to about 11.000 seconds.
This time, a curved white line appears. The audio will smoothly and gradually fade out. This effective technique is used repeatedly (seven times) throughout this project:
• Fade out of the introtabla
• Fade in and out of the first
• Fade in and out of the
• Fade out from the first
• Fade into the last
audio event.
talkinghead
vegas_logo
vegas_logo
corporate_logo
event. event (very briefly). event for a duration of about one second.
event for a duration of about three seconds.

Summary

In this easy tutorial section, instant fades, both audio and video, were created to fine tune and polish the project.
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7. Track Motion (07_trackmotion.veg)

Another method of adding motion to video or still-image events in Vegas is to use the Track Motion tool. This feature adds motion to an entire track and can be used to create picture­in-picture effects and scrolling motion. In this project, the Track Motion tool is going to be used to spin the talking head out of the way and into a picture-in-picture, revealing the previously covered background video, specifically the mountain event.
To create a picture-in-picture:
75
Click the Tra ck Mo t io n button ( ) on the
1.
head
track.
On the timeline in the main workspace, click at
2.
talking
Track Motion button
the 19.400 second mark to move the cursor to this position. Use the left and right arrow keys to position the cursor more precisely. 19.4000 corresponds to where the first part of the speaking ends. The exact time may be slightly different in your recreation of this project.
Click the Sync Cursor button ( ) at the bottom of the Track Motion dialog. This
3.
moves the Keyframe controller cursor to the same position in time as the main cursor. Since this tool operates on the entire track (as opposed to the Pan/Crop Event tool, which only applies to one event), you probably need to zoom in on the Keyframe controller to reveal more detail. Click the Zoom In button to the lower right of the Keyframe controller until only about 22 seconds of time are showing.
Click the Add Keyframe button ( ). The keyframe that is created at this point has the
4.
same attributes as the first keyframe at 0.000. Since there is no change between these two keyframes, no animation will occur between them.
keyframe
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Move the cursor one-half second down the Keyframe Controller.
5.
Resize the Track Motion Area to 180 X 135. Enter these values into the
6.
boxes on the
Size
left side of the Track Motion dialog. The numbers do not have to be precise. Reposition the Track Motion Area to 102 X 162 (lower-left corner). Use the
7.
Center
to enter these values.
keyframe
Keyframe Controller
In the one-half second between the two keyframes, the
talkinghead
event will quickly shrink from full screen to a smaller window in the lower-left corner, revealing the underlying background video. In this project, two more details were added:
boxes
• Select the Shadow option on the Keyframe Controller
in the Track Motion dialog. This adds a drop shadow behind the track’s contents. The Track Motion Tool and dialog can also be used to create a shadow behind the corporate logo track.
• The talking head track is also spun around. Click the
last keyframe on the Position bar on the Keyframe controller and set the Angle to -360°. The track makes one complete rotation in the half-second between the two final keyframes.

Summary

In this section, the Track Motion tool was used to create an animated picture-in-picture effect of the talking head narration. Keyframe animation techniques were used, and a drop shadow was added behind the insert picture for emphasis. As a result of these changes, the previously hidden background video was revealed.
TUTORIAL CHP. 2
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8. Velocity (08_velocity.veg)

Speeding up and slowing down a video event in Vegas can be done a number of ways. One of the easiest is to use a Velocity envelope. This feature is used to speed up the powderskier and then dramatically slow her down again towards the end of the event.
To change the velocity:
77
Right-click the
1.
Velocity
Drag the line up. A ToolTip appears telling you the
2.
. A horizontal blue line appears on the event. This is the envelope.
powderskier
event and, from the
Insert/Remove Envelope
menu, choose
percent speed increase. Release the line to set the speed increase to approximately 160%.
Move the cursor to the 16.000 second mark in the
3.
project above the
powderskier
event and double-click
the envelope. This adds a point (node) to the line that serves as a type of keyframe. Double-click further down the line to add another point. Reposition the new point below
4.
the first point you added. The ToolTip displays the percentage again. Set this point to about 28%. The entire line after this point moves. The event now plays at 160% speed until it gets to the pair of points, where the video slows to 28% speed.
Drag the right edge of the powderskier event left to 19.000 seconds. Trim the left edge of
5.
the
mountain
event to be flush with the end of the
powderskier
event. This needs to be done to keep the duration of the event consistent with the velocity changes. If this was not done, the event would run out of media to play back and would display a freeze frame after 19.000 seconds project time.

Summary

In this section, the
powerskier
envelope was animated so that the video started out playing very quickly and then dramatically slowed down near the end.
CHP. 2 TUTORIAL
event’s speed was changed using a Velocity envelope. The
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9. Rendering the project as an *.avi

Rendering refers to the process of converting the Vegas project into one file and formatting it for the desired playback method: media player, Internet streaming media, CD-ROM, etc. The Vegas project (*.veg) itself is not altered during the rendering process.
The following procedure is broken into two sections: setting the format and applying compression.

Setting the format

Multimedia video files can be saved in a number of formats, such as *.rm or *.mov.
To select a file format:
From the
1.
Select the drive and folder where you want to save the rendered project.
2.
Type a new name in the
3.
In the
4.
menu, choose
File
Save as type
Render As
File name
. The Render As dialog appears.
field, if necessary.
drop-down list, select
Video for Windows (*.avi)
.
Click the Save button.
5.
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Applying compression

Compressing video files is an important part of creating a movie. In video, the program that compresses the video is called a codec. It is important in determining the quality and size of the final media file.
To configure the compression:
On the Render As dialog, click the
1.
Custom button. The Custom Settings dialog appears.
79
Click the
2.
by Radius
Format list Click the OK button to close the Custom
3.
Video
(or
Indeo Video
.
tab, select
Cinepak Codec
) from the Video
Settings dialog. Click the Save button on the Save As
4.
dialog.
A status bar appears in the lower-left portion of Vegas and a dialog pops up displaying the progress of the render. Upon completion of the render, your new media file is ready for distribution and playback.
Note:
You may cancel the rendering process by clicking the Cancel button ( ) on the status bar.
Status bar
Cancel button
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CHAPTER

Getting Started

3
Vegas is a new way of creating multimedia productions. Whether you are an experienced multimedia author or a budding novice, the powerful features and capabilities of Vegas are organized to increase both your creativity and your productivity. The following chapter summarizes the basic functions and operations of Vegas.

Projects

The process of creating a multimedia production can be an extremely complicated undertaking, involving hundreds of shots, takes, voiceovers, music beds, and special effects. Organization quickly becomes a critical issue in this process. In Vegas, organization is handled by a small project file (*.veg) that saves the relevant information about source file locations, edits, cuts, insertion points, transitions, and special effects. This project file is not a multimedia file, but is instead used to create (render) the final file when editing is finished.
81
The greatest advantage of working with projects is not the organizational benefits, however, but the fact that you are working on, and editing, a project file, and not the original source files. When you copy, cut, paste, trim, and otherwise edit your movie, the process is nondestructive. You can edit without worrying about corrupting your source files. This not only gives you a strong sense of security, but it also gives you the freedom to experiment.
To create a new project:
From the
1.
automatically be started for you. Enter your project settings on the various tabs:
2.
CHP. 3 GETTING STARTED
menu, choose
File
. The first time you run Vegas, a new project will
New
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Summary - Enter any relevant information
and reminders about your project.
Audio - Set up the basic audio settings.
Video - Select the format and other video
parameters. For more information, see Project
properties - Video tab on page 256.
Ruler - Choose the way the Ruler is
delineated (beats, seconds, etc.).
Note:
The easiest way to set the often complex properties on the Video tab is to select a Template that matches your media (e.g. NTSC DV (720x480, 29.970fps)).
Click OK.
3.
From the
4.
menu, choose
File
Save
. Enter a
, browse for a location, and click the
name
button to save your project (*.veg file).
The project settings determined in step 3 can be changed at any time while you are working on a project. From the
menu, choose
File
Properties
to change any of these settings. These settings automatically determine the overall quality of the rendering (creation) of your final video. Carefully setting up the properties at the beginning of your project will save a significant amount of time later. You can override these settings when you are ready to render the final movie.

Determining the proper video settings

Since the only way to maintain 100% quality is to match the project’s properties to the final output properties, video files that have been captured to your hard disk from your camcorder already contain all of the necessary project information. This procedure is useful for projects that will eventually be sent back to a camcorder (e.g. DV In/DV out) at full frame size and rate. Very different settings would be used for different types of projects, such as highly compressed streaming video.
Save
To determine a project’s properties from a video file:
From the
1.
In the Project Properties dialog, click the Match Media Settings button ( ).
2.
Browse for a file that has been captured from your camcorder. This file should be
3.
menu, choose
File
Properties
.
unaltered and unedited in any way. Click OK.
4.
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Vegas will automatically detect the frame size, frame rate, pixel aspect ratio, and field order of this file and set the Project Properties to match. In the Project Properties dialog, enter a name for a Template and click the Save button ( ) to save this information for future use and select the
Start all new projects with these settings
if most of your projects will typically use
these settings.

Saving the project

When you save your work, it is saved in a project file (*.veg). Project files are not a rendered media files. The first time a project is saved you will have two options. The one you select will affect the project’s file size and its portability.
Format Extension Definition
Vegas Project *.veg Saves all of the information about a single project. This file format does not contain any
media. It saves the references to media files used in the project and project information, such as track FX, envelopes, bus assignments, and output properties.
Vegas Project with External Media
To save the project:
Select one of the following save methods:
1.
*.veg
When the be copied into the same folder as the project file. This option makes transporting the project easy and convenient.
Copy all media with project
is selected, all of the media in the project will
83
• From the
menu, choose
File
Save
.
•Click the Save button ( ).
• Press on the keyboard.
Ctrl + S
The first time you save a project, the Save As dialog appears. In subsequent saves, the above dialog is bypassed, your existing file name is retained, and your project is updated to include any implemented changes.
Select the drive and folder where you want to store the project.
2.
Type the project name in the
3.
Click Save.
4.
File Name
field.

Renaming a project (using Save As...)

After you have been working with your project, you may use the
menu to save a copy of a project with a new name. This is very useful for backing up
File
Save As
different versions of a project. For more information, see Creating a copy of a project (using Save
As...) on page 324.
CHP. 3 GETTING STARTED
command in the
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84

Capturing video media

Getting video media onto your computer can be more complex than simply recording an audio file. The Vegas Video software package therefore includes an independent Video Capture application that can be used to capture video from you camcorder or other video source to your computer. To run this application, click the Launch Video Capture button ( ) on the toolbar in Vegas. Video Capture is only included with Vegas Video.

Files and events

The objects you work with in Vegas are referred to as media files and events. Tr ac ks are timeline containers where events are placed and arranged.
Files are objects that are stored on your hard disk. In Vegas, you will mostly be working
with media files, such as music and video files. Vegas does not operate on, nor change these files. Files can be accessed from Vegas Explorer.
Events are periods of time on the timeline in Vegas that act as windows into media files,
either whole or in part. When dragging a media file onto the timeline, you are automatically creating an event that contains that file’s contents. An event can contain video, audio, still images, and some special generated media. The event window may contain only a small portion of a much larger media file. A single media file can be used repeatedly to create any number of different events, since each event can be trimmed independently.
The original media file.
An event trimmed from the original media file.
The event as it appears in Vegas.
Media files (e.g. *.wav or *.avi) are on your computer’s hard drive and can be accessed from Windows Explorer or from Vegas’ Explorer. Events contain media files, are the most basic unit of editing in Vegas, and can be found on the timeline or in the Media Pool.
GETTING STARTED CHP. 3
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What type of media can you use?

Extension Definition
*.wav Standard audio format used on Windows-based computers *.avi Standard audio/video format used on Windows-based computers *.aif Standard audio format used on Macintosh computers *.mov, *.qt Quicktime standard audio/video format used on Macintosh computers *.bmp Standard graphic format used on Windows-based computers *.mp3 Highly compressed audio file *.gif 256 index color, lossless image and animation format widely used on the
Internet *.jpg True color, lossy Internet image format *.png True color or indexed color, lossy or lossless Internet image format *.tga True color, lossless image format that supports Alpha Channel transparency *.w64 Sonic Foundry proprietary Wave64 audio file that does not have a limited file
size (unlike Windows .wav files that are limited to ~2GB) *.psd Adobe Photoshop proprietary image format (flattened)
MPEG (*.MPG) files can also be used with the full version of Vegas Video.

Finding media files to use

Media files can be located and inserted into a Vegas project by using the Vegas Explorer window, clicking the Explorer.
menu and choosing
File
or by dragging directly from Windows
Open
85
Vegas Explorer window
The media Explorer window in Vegas is similar to the Windows file management Explorer. You can expand and collapse drives and folders in the tree view. The contents of selected drives and folders appears in the list view.
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86
Delete selected items Create new folder
Refresh view
Move up tree
Tree view
Note:
If you cannot see the Explorer window,
Add to favorites folder
List view
it may be under another window. Click the Explorer tab at the bottom of the workspace to display the window. If you do not see the
View
Explorer tab, from the
Explorer
to display it.
menu, choose
To find media using the Explorer window:
Play preview button
Stop preview button
Auto-preview button
Browse for Media on Web button
Change view button
Vegas windows are dockable. To access a hidden window, click its tab to bring it forward.
From the drop-down list or tree view, choose the drive or folder
1.
where the media is located.
Note:
Vegas is preset to display all supported file types. However, you may change the list view to display all files within a selected drive or folder.
From the list view, you may place the file into your project by dragging it or double-
2.
clicking it.
Using the Open command
You may also find media using the
menu and choosing
File
Open
.
To find media using the Open command:
From the
1.
GETTING STARTED CHP. 3
menu, choose
File
or click the Open button ( ) on the Toolbar.
Open
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Browse for the media’s location in the Open dialog by doing one of the following:
2.
87
• Selecting it from the
Look in
drop-down list.
• Double-clicking drives and folders in the list view.
• Typing the file’s path in the Select the media format from the
3.
4.
Click
to automatically place the file in the project.
Open
File name
field.
Files of type
drop-down list.

Previewing a media file

Once you have located media files, you may preview them before placing them in your project. The Explorer window has a mini-transport bar with Play, Stop, and Auto Preview buttons ( ). When you preview a file, its stream is sent to the Mixer window’s preview bus (for audio files) or to the Video Preview window (for video files).
To preview a media file:
Select an event in the list view.
1.
Click the Play button ( ) to listen to the file.
2.
Click the Stop button ( ), select a different file, or place the file in the project to stop
3.
previewing to the file.
Note:
click the Auto Preview button ( ) on the Explorer window’s transport bar.
To automatically preview selected files,
When a media file is placed on a track, one or more events are created that contain, or reference, the entire media file. Each track can contain more that one event. Events can be trimmed to contain only part of a larger media file.There are two basic types of tracks: audio and video.You may place events on separate tracks, or place all events of a similar media type (audio or video) on the same track:
Multiple audio tracks with multiple events
CHP. 3 GETTING STARTED
Single audio track with multiple events
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Video tracks have different controls and features, but video events and tracks behave in a similar way to audio events and tracks. If a video file has associated audio, Vegas automatically creates a new track and places the video’s audio on it as an audio event.

Using the Media Pool

Media files, both video and audio, tend to be the largest files on your hard drive. It is therefore not always easy to move them around and it may not be practical to store multiple copies of these files. These files can be dragged into the Media Pool in Vegas to organize them before any editing actually begins. From
menu, choose
View
the not already visible. Adding a media file onto a track will also automatically add it to the Media Pool. Information about individual clips is visible in this window.
• You can control the information that is displayed by right­clicking on the Media Pool and choosing submenu menu containing a list of the available fields.
• Specific fields can be hidden by dragging them off of the Media Pool window.
• The data fields are listed along the top of the Media Pool window and can be reordered by dragging them. Click on the tabs along the top to instantly organize or sort the data according to that criterion.
• The Comments field can be used to add your own annotations to a file’s entry in the Media Pool. Double-click the field to enter text. This information is saved with the project and is not saved with the media file itself.
• Each entry acts as a pointer to the actual source file. Video, audio, image files and generated media can all be organized in the Media Pool. Files that are being used in the project (on the timeline) are automatically inserted into the Media Pool.
Media Pool
Two events that contain the video (top) and audio (bottom) streams from a single multimedia video file; each event is inserted on a separate track.
to open this window if it is
. This opens a
View
Right-click Media Pool menu.
Button Name Description
Remove All Unused Media From Project Removes all files in the Media Pool that are not actively being
Remove Selected Media From Project Removes the selected media file from the project, but does not
GETTING STARTED CHP. 3
used (not inserted on any tracks and the Use Count = 0).
delete the source file from your hard disk.
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Button Name Description
Remove All Unused Media From Project Removes all files in the Media Pool that are not actively being
Edit Media FX Used to add or modify effects at the media file level. All instances
Start Preview Plays a preview of the selected media file.
Stop Preview Stops the currently playing preview.
Auto Preview Automatically previews selected media files.
Views Toggles between the simplified List view and the Detailed views.
used (not inserted on any tracks and the Use Count = 0).
of this media file in a project (i.e. events) will have these effects applied to them.
The Media Pool can also be used to control some of the more advanced aspects of individual files and events. For more information, see Pan/Crop on page 241.
Replacing media in events in the Media Pool
The Media Pool contains and organizes events in your project. Since events are windows into, or containers for, media files, replacing the contents of an event is possible. When changing the media file that an event contains, every occurrence of the event on the timeline is updated with the same contents.
To replace media in an event in the Media Pool:
Right-click an event in the Media Pool.
1.
89
Choose
2.
In the
3.
Replace
Replace Media File
from the shortcut menu.
dialog, browse for and select the file that you want to replace the
current file. Click the Open button.
4.

Audio Peak files (*.sfk)

Audio Peak files (*.sfk) are special proprietary files that are used by Vegas (and other Sonic Foundry applications) to save information about an audio file’s waveform. When an audio file or a video file with an audio track is inserted into Vegas, the audio event is displayed graphically as a waveform (or two parallel waveforms for a stereo audio file). These waveforms take time to process and draw. Depending on the speed of your computer and the complexity of a project, this process can significantly delay the opening of a project or audio file. The solution to this potential problem is the Sonic Foundry Peak file (*.sfk), which saves this waveform information, dramatically cutting down on loading time. The name of the *.sfk file is derived from the name of the source media file. For example, when
thunder.wav is opened in Vegas, the companion peak file that is generated is named thunder.sfk. These files are safe to delete at any time, but Vegas will have to regenerate
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them the next time the media file is opened. Audio Peak files are saved to the same folder as the source media. If the source media folder is read-only (e.g. a CD-ROM), the files will be saved to a temporary directory.
Normally, Vegas automatically handles Peak files, but there may be times when you need to recreate the Peak files manually. To do this, from the
A related concept is the Sonic Foundry Audio Proxy File (*.sfap) that is used for the audio stream of some types of video files. For more information, see Audio proxy files (*.sfap0) on page 378.

Event Basics

Events are the most basic objects in a project in Vegas. An event is something that happens in time, has a specific duration, and can be video or audio. In Vegas, there are two primary types of events: audio events and video events.
Audio events are created from audio files on your computer (e.g. *.wav, *.au, or *.mp3) or can be a part of a video file (e.g. *.avi). An audio event can contain an entire audio file or only a portion of it. It can be modified with effects to change many of its characteristics, such as speed, volume and equalization. Audio events can be mixed with other audio events.
Video events are created from video files captured to your computer (typically *.avi, *.mov, *.qt) or images (*.bmp, *.jpg, *.png or *.tga). A video event can be the whole file or a small section of that file. It can be modified with filters to change many of its characteristics, such as speed, color, and size. Video events can overlay other video events and are visual elements that appear on top of a background video, image or color. Overlays can be video files, still images, titles or other graphics and logos. Vegas can also generate titles that are contained in an event on the timeline and in the Media Pool.
menu, choose
View
Rebuild Peaks
.
You can see from the timeline ruler above that the duration of the event is six seconds. Within the event, many things can happen. This is a rather complex event, with many envelopes (blue lines) and effects modifying it; typical events may not be quite this complex. The important concept to understand about this and other events is that it is not a set shot or scene, but is instead a period of time filled with some type of media. It could be the video
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clip of a boy jumping into the water, a six-second freeze frame, or a twenty-four-second source video sped up to fit into the six second event. The event is a window into the media and is distinct from the media file itself.
Video event envelopes are not available in all versions of Vegas. There are a number of ways to work with events once they have been placed in your project.
The following sections describe basic event-editing techniques.

Inserting media

Media files may be inserted into your project by double-clicking them or by dragging them. Either method places the media file in an event in its entirety in the Track View. After the file is placed, it becomes an event along the project’s timeline. At this point, the contents of the event and the media file are identical.
Drag-and-drop
You can create a new track by dragging a media file to a blank area on the timeline and dropping it in place. Vegas tracks can contain multiple events, so you can place different events next to each other on a track. Video and audio events cannot be mixed on the same track.
To place multiple events:
Select multiple events in the Media Explorer or the Media Pool. Select a range of
1.
adjacent media files by holding down the key and clicking the first and last files in the range or select files that are not adjacent by holding down the key and clicking individual files.
Shift
Ctrl
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Right-click and drag the files to the Track View (timeline).
2.
Before you drop the files, select a placement option from the pop-up
3.
menu.
• Add Across Tracks
• Add Across Time
• Add As Takes
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You will see one event on the track. The other events are listed at takes “beneath” the
the topmost event.
For more information, see Working with multiple recorded takes on page 234.
• Video Only and Audio Only allow you to isolate either the video or audio, and add that
stream from a multimedia file either across tracks, across time or as takes.
Note:
A left-click drag-and-drop automatically inserts the events across time. The various modes can also be cycled through by right-clicking (without releasing the left mouse button) while performing the drag-and­drop operation.
Double-clicking an event
This method creates a new track and places the event at the cursor’s position along the timeline. Once the events are placed, you can move them from one track to another or change their position on the timeline.
Drag-and-drop or double-clicking a video event
Video event placement is the same as placing an audio event; drag-and-drop controls timeline placement and double-clicking places the event at the cursor’s position. Media files with video frequently include associated audio. When you insert a media file into the timeline, the associated audio is automatically inserted into a separate audio track below the video track. The two associated events are grouped together and behave as a single unit when moved or otherwise edited.
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Crossfades
If two events are inserted on the same track and occupy the same space, the events (both video and audio) can be made to automatically crossfade. For more information, see Crossfades
on page 298.
When inserting multiple events across time, the events may be set to automatically crossfade one into the next.
To set the duration of an automatic crossfade:
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From the
1.
Click the Editing tab.
2.
Select the
3.
Set the duration of the automatic crossfade in the Cut to overlap conversion section of
4.
Options
Automatically overlap multi-selected media when added
menu, choose
Preferences.
option.
the dialog by entering an Amount in milliseconds (1000ms = one second).
To enable the automatic crossfade feature, from the
Crossfades
is selected.
Options
menu, make sure
Automatic

Moving events along the timeline

Events may be moved along the timeline individually or as a group. The left edge of an event is its starting point. Therefore, where the left edge lines up on the ruler determines when the event starts.
Events may overlap each other or be placed on top of each other. You may crossfade overlapping events automatically or with envelopes.
Moving a single event
You can move an event along the timeline within a track or move it to a different track.
To move an event:
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Select the event by clicking on it. The event is highlighted in the track’s color.
1.
Drag the event along the timeline.
2.
If you move the event along the original track’s timeline, the event’s appearance (color) remains the same.
However, you may move the event to a different track. When you do, the event appears as a simple outline and you will see its original track and position on the timeline. Once you release the mouse, the event will assume the new timeline position and track color.
Original track position
New track and position
Release the mouse to place the event.
3.
Moving multiple events
You can move multiple events along the timeline within a track or move them to a different track, similar to the previous procedure. Selected events do not need to be within the same track. You may select events on different tracks and move them as a group along the
timeline. Use the key, the key, or the Selection Edit tool ( ) to select multiple
Ctrl
Shift
events and drag them as previously outlined. For more information, see Selecting multiple events on page 111.
To more precisely move an event, your can nudge it by clicking on the event on the timeline and pressing “4” and “6” on the number pad on your keyboard to bump it one small unit at a time. The amount of movement caused by each nudge is determined by how far the timeline is zoomed in or out. If you zoom in far enough, each nudge can move the event one frame of video at a time or even less.
You can arrange your video events on a single video track or on as many separate tracks as you like. The audio portion of a video clip is inserted into the timeline as a separate audio event. The video and audio events are connected as a single unit (grouped) however, and may be moved together. Right-click either of the grouped events and choose
Ungroup
to split the video from the audio. Video events are placed on video tracks. If a media file has associated audio, Vegas creates an audio track below the video track.
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Video event with frame numbers
Video’s audio event
Video track
Once the event is in place, you may move the video event along the timeline, delete its audio, and preview the event in the Video Preview window. For more information, see Drag-
and-drop or double-clicking a video event on page 92.
Moving a video event
Moving a video event is identical to moving an audio event. However, a video event may be slightly different in that it may have audio grouped with it. If a video event has audio, Vegas is preset to group the video event with its audio when it is placed. As a result, the video event and its audio will always be moved together along the project’s timeline.
To move a video event:
Place the mouse pointer on the video event or its associated audio.
1.
Drag the events to the desired starting point on the timeline.
2.
Release the mouse when the events are in the desired location.
3.
Note:
Ungroup a video and audio by right­clicking either event. From the shortcut menu, choose
Group,
and then
Clear
.

Removing the video’s audio

As mentioned earlier, video events with audio are placed together in your project. However, you may delete the original audio completely or replace it with new audio. This feature is nice for redubbing poor-quality audio.
To remove the audio:
Right-click either the video or its audio event to display a shortcut menu.
1.
From the shortcut menu, choose
2.
You can also access delete events by pressing the Delete key or, from the
.
Delete
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Delete
.
menu, choose
Edit
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Track Basics

Multiple video tracks are only available in the video versions of Vegas. The height of individual tracks can also be resized by dragging their borders on the Track header. In the example below, the main video track is fairly large to show the details of the scene while the two tracks above it, which are overlay titles, have been resized to be smaller. For more
information, see Changing track height on page 180.
Once an event is placed on a track, Vegas automatically displays track controls that you can use to affect the event or events contained within the track. The following illustration shows the track controls for an audio track. Multiple busses are only available in Vegas Video
and Audio, and not in the LE versions.
Track number
View
Scribble Strip
Bus
Arm for Record
Track Effects
Mute
Solo

Scrolling and zooming

Scrolling and zooming in the workspace is simple.
• Click the scroll bar arrows in Vegas to move up and down the tracks or move forward and back along the timeline.
• Drag the scroll bars to move up and down the tracks or move forward and back along the timeline.
•Click the Zoom tools ( ) to reveal more or less of the timeline.
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• Drag the edge of the Scroll Thumb, found on the scroll bar, to zoom or press the up ( ) and down ( ) arrow keys.
•Click the Zoom Edit Tool ( ) button or, from the Edit menu, choose Editing Tool and then choose Zoom. In this mode, drag on the timeline to draw a rectangle that defines the zoom region.
Vegas also has mouse scroll wheel support:
• The default behavior of the Wheel is to zoom horizontally.
• Shift+Wheel scrolls horizontally (through time).
• Ctrl+Shift+Wheel moves the trackview cursor in small increments.
• Ctrl+Shift+Alt+Wheel moves the cursor in one-frame increments.
• Pressing the mouse wheel activates auto-panning.
Zooming directly controls the accuracy of your editing. Each video event has thumbnail representations of the frames within the event. Depending on how far you have zoomed in on a video event, this thumbnail can be one image representing the entire event, or every frame can be displayed as a thumbnail. At the bottom of the event is a small box with the frame offset, time or timecode in it that indicates the frame shown in the image thumbnail. The small black arrow marks the exact position of that frame in time. When the workspace is zoomed in far enough, each thumbnail is numbered and represents an actual frame in the source video file. At intermediate zoom levels, marks between the frame numbers show the location of intermediate frames. These frame marks are not visible at lower magnifications.
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Some frames are marked by black triangles. Most frames are not represented.
Every black triangle represents a frame and the thumbnails represent the numbered frames.
Every thumbnail represents a single, numbered frame.
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Track number and color

This area identifies the track’s order number in a multitrack project. You may rearrange the track order by dragging selected tracks up or down within the Track Header.
Track color
Change the color by right-clicking and choosing
Track Color, and then selecting the color you prefer.

View buttons

These buttons control the track’s appearance (size) in the Track View.
Minimized
Normal
Maximized
Track height can also be controlled by simply dragging the lower edge.
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Track FX button

This button accesses Noise Gate, equalization (EQ), and compression FX controls for audio tracks. For more information, see Using Audio FX on page 193. On video tracks, it accesses the video filters, effects, and plug-ins. For more information, see Using a video filter on page 264.
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Noise Gate FX
Equalization FX
Compression FX

Bus assignment

Multiple busses are only available in Vegas Video and Audio, and not in the LE versions. This button allows you to assign an audio track to a specific output bus. This option is available for projects being mixed for multiple stereo busses. (A bus is where various track signals are mixed together and output.) For more information, see Assigning an audio track to a bus on page
189.
Select a bus for playback

Arm for Record button

This button allows you to prepare an audio track for recording. You may record directly into tracks. A track is ready when you see the recording meter appear on it. For more information,
see Setting up to record into audio tracks on page 192.
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Mute button

Solo button

This button enables you to temporarily disable playback of the track, so you can focus on other tracks. When a track is muted, it appears grayed out on the Track View.
Before muting the track After muting the track
This button isolates a track’s events for playback, while muting the other tracks. If there is only one track of a certain type, for example only a single video track, the button is unnecessary and may not be displayed.
Before applying Solo to the track After applying Solo to the track

Scribble Strip

This area lets you label a track. Double-click in the strip and type the track’s name or right­click anywhere in the Track Header and choose
Rename
type the track’s name. If you do not see the Scribble Strip, change the track’s height. For more information, see Changing track height on page 180.
Scribble Strip
Double-click and type name
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from the shortcut menu and then
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