SHARP EL-530V User Manual

DISPLAY
Symbol
Mantissa
Exponent
EL-530V
SCIENTIFIC CALCULATOR
MODEL
ENGLISH
PRINTED IN CHINA
04AGK (TINSE0506THZZ)
BEFORE USING THE CALCULATOR
Key Notation Used in this Manual
In this manual, key operations are described as follows:
To specify π : @V To specify Exp: E
To access functions printed in orange above keys, press @ first. In this manual, number entry examples are shown with ordi­nary numbers (i.e., “100” will be indicated instead of “100”).
Power On and Off
Press N to turn the calculator on, and @F to turn it off.
Clearing the Entry and Memories
There are three clearing methods as follows:
Clearing Entry M*1STAT, ANS*
2
operation (Display)
N ×× @c ×
RESET
: Clear × : Retain
*
1
Independent memory M.
*
2
Statistical data and last answer memory.
• To clear the independent memory (M), press NO.
Entry and Correction of an Equation
• Press < or > to move the cursor.
To return to an equation after getting the answer, press < (>).
• To delete a number, place the cursor on the number to be
deleted, then press d.
• To insert a number, move the cursor to the place immedi­ately after where the number is to be inserted, then enter the number.
INTRODUCTION
Thank you for purchasing the SHARP Scientific Calculator Model EL-530V. This calculator will help you understand math­ematical concepts behind fraction calculation, such as simpli­fication and reduction. After reading this manual, store it in a convenient location for future reference.
Operational Notes
• Do not carry the calculator around in your back pocket, as it may break when you sit down. The display is made of glass and is particularly fragile.
• Keep the calculator away from extreme heat such as on a car dashboard or near a heater, and avoid exposing it to excessively humid or dusty environments.
• Since this product is not waterproof, do not use it or store it where fluids, for example water, can splash onto it. Rain­drops, water spray, juice, coffee, steam, perspiration, etc. will also cause malfunction.
• Clean with a soft, dry cloth. Do not use solvents or wet cloth.
• Do not drop it or apply excessive force.
• Never dispose of batteries in a fire.
• Keep batteries out of the reach of children.
• This product, including accessories, may change due to upgrading without prior notice.
SHARP will not be liable nor responsible for any incidental or consequential economic or property damage caused by misuse and/or malfunctions of this product and its periph­erals, unless such liability is acknowledged by law.
Press the RESET switch (on the back), with the tip of a ball-
point pen or similar object, only in the following cases.
Do not use an object with a breakable or sharp tip. Note that pressing the RESET switch erases all data stored in memory.
• When using for the first time
• After replacing the batteries
• To clear all memory contents
• If an abnormal condition occurs and all keys are
inoperative. If service should be required on this calculator, use only a SHARP servicing dealer, SHARP approved service facility, or SHARP repair service where available.
Hard Case
• All symbols will not be displayed simultaneously, as shown above.
• Certain inactive symbols may appear visible when viewed from a far off angle.
/
: Appears when the entire equation cannot be dis-
played. Press </> to see the remaining (hid­den) section.
2ndF : Appears when @ is pressed, indicating that the
functions shown in orange are enabled.
SIMP : Indicates that a fraction can be simplified further, or
expressed with a lower denominator.
: Appears when statistical mode is selected. M:Indicates that a numerical value is stored in the
independent memory.
sin30° = Ns 30 =
0.5
cos60° = u 60 =
0.5
tan45° = t 45 =
1.
sin–10.5 = @S 0.5 =
30.
cos–10.5 = @U 0.5 =
60.
tan–11 = @T 1 =
45.
32 + 52 =3 @L + 5 @L=
34.
83 =8 @¤=
512.
32 +
3
21 = 32 + 3 @$ 21 =
8.415778426
74 =7 @™ 4 =
2401.
– = @V/ 3 =
1.047197551
π
3
15 + 8 N 15 + 8
15+8_
15 – 3
<<dd
15_
- 3
15–3_
13 × 24 = N 13 * 24 =
312.
<(>)
13×24
15 × 24 = >d 5 =
360.
SCIENTIFIC CALCULATIONS
• Select the normal mode.
• In each example, press N to clear the display before
performing the calculation.
1 ÷ 3 = [Floating point] N 1 / 3 =
0.333333333
[Fixed decimal point] @fl
0.333333333
[TAB set to 2] @i 2
0.33
[Floating point] @fl
0.333333333
INITIAL SETUP
Mode Selection
Normal Mode: Used to perform arithmetic operations and function calcula­tions.
Statistical Mode: Used to perform statistical operations. To enter statistical mode, press @”. appears on the display to indicate that the statistical mode is selected. To return to normal mode, press @” with on the display. disappears as the calculator returns to normal mode.
• The mode will remain selected when the calculator is turned off.
• When executing mode selection, last answer memory will be cleared.
Selecting the Display Notation and Decimal Places
This calculator has two display notation systems for displaying calculation results: floating point system and fixed decimal point system.
When the fixed decimal point system is selected, the number of decimal places can be set to any value between 0 and 9. The last decimal digit will be rounded off.
• Use @fl to switch to the fixed decimal point system, press @i, then enter a value between 0 and 9 to set the decimal placement.
• The number will be displayed in scientific notation if the calculation results for floating point system does not fit in the following range:
0.000000001 | x | 9999999999
θ = sin-1x, θ = tan-1x θ = cos-1x
–90° θ 90° θ 180°
Arithmetic Operations
12+16×3= N 12 + 16 * 3 =
60.
350–120÷4= 350 - 120 / 4 =
320.
72×(-12)–150= 72 *– 12 - 150 =
–1014.
(5+21)×(30–16)= ( 5 + 21 )*
( 30 - 16 )=
364.
(6×103)÷(2×10-4)=
( 6 E 3 )/ ( 2 E– 4 )=
30000000.
Constant Calculations
• In constant calculations, the addend becomes a constant. Subtraction and division are performed in the same manner. For multiplication, the multiplicand becomes a constant.
• After performing calculations using constants, on pressing <(>) to edit an equation, the constants will be displayed as K.
245+60= N 245 + 60 =
305.
12+60= N 212 + 60 =
72.
150–20= 150 - 20 =
130.
250–20= 250 - 20 =
230.
200÷4= 200 / 4 =
50.
180÷4= 180 / 4 =
45.
15×3= 15 * 03 =
45.
15×10= 15 - 10 =
150.
Functions
• For each example, press N to clear the display.
• The results of inverse trigonometric functions are displayed within the following ranges:
Priority Levels in Calculation
This calculator performs operations according to the following priority: 1 Functions expressed with numerical data placed before
(such as x
2
, x3)
2 y
x, x
¿
y
3 π 4 Functions expressed with numerical data placed after (such
as sin, cos)
5 Multiplications with the sign “×” omitted from the front of a
function (such as 3cos20)
6 ×, ÷ 7 +, – 8 Operations end commands (such as =, M+, %, DATA, CD)
•A parenthesized calculation section has precedence over other sections of the calculation.
– + – = 4 + 5 @¨=
0.45
200 × 32% = 200 * 32 @%
64.
150 ÷ 300 = ? % 150 / 300 @%
50.
200 + (200 × 32%) =
200 + 32 @%
264.
300 – (300 × 25%) =
300 - 25 @%
225.
141
5
Chain Calculations
• This calculator allows the previous calculation result to be used in the following calculation.
• The previous calculation result will not be recalled after entering multiple instructions.
• In the case of utilizing postfix functions (¿ , sin, etc.), you can perform a chain calculation even when the previous calculation result is cleared by the use of the N or @ c keys.
Calculating the Highest Common Factor (H.C.F.) or Lowest Common Multiple (L.C.M.)
To calculate the H.C.F. or the L.C.M., the procedures are as follows:
What is the H.C.F.
N 24
24_
of 24 and 36?
@‹ 36
24HCF36_
=
12.
What is the L.C.M.
N 15
15_
of 15 and 9?
9
15LCM9_
=
45.
• “Highest Common Factor” is synonymous with “Greatest Common Factor”, “Lowest Common Multiple” is with “Least Common Multiple”.
Calculating quotient and remainder
: Calculates the quotient and remainder.
• Pressing cannot be followed by pressing a key for another operation such as (+, –, ×, ÷), otherwise an error will result.
• The calculator can display a quotient or remainder up to 5 digits in length, including the “–” sign. If numbers longer than 5 digits are entered, normal division is performed.
23 ÷ 5 N 23 @“ 5
23‘5_
(R: Remainder) =
4.
R
3.
9.5 ÷ 4 9.5 @“ 4
9.5‘4_
=
2.
R
1.5
–32 ÷ (–5) – 32 @“– 5
–32‘–5_
=
6.
R
–2.
FRACTION CALCULATIONS
Entering Fractions
• To enter fractions, use the following keys:
Ø : Places the symbol “
/
” between the numerator
and the denominator.
: Separates the integer (whole number) part from
the fractional part of a mixed number.
Memory Calculations
This calculator has two memory allocations: independent memory (M), and last answer memory (ANS). You will find them especially useful when combinations of calculations be­come complicated, or when applying the answer of previous calculation to another operations.
• Press NO to clear the independent memory (“M”
symbol will disappear).
• After pressing R to recall a value stored in the memory,
the value as displayed will be used in the calculation.
Independent memory (M)
O : Stores the result in the memory. R : Recalls the value stored in the memory.
@; : Adds the result to the value in the memory.
Last answer memory (ANS)
When = is pressed, the calculation result will automati­cally be stored in the last answer memory.
@? : Recalls the value stored in the last answer
memory.
4 ÷ 5 = 0.8…(A) N 4 / 5 =
0.8
4 × (A) + 60 ÷ (A) =
4 *@?+ 60 /
@?=
78.2
6+4 = ANS N 6 + 4 =
10.
ANS + 5 + 5 =
15.
8 × 2 = ANS 8 * 2 =
16.
ANS
2
@L=
256.
44+37 = ANS 44 + 37 =
81.
ANS = ⁄=
9.
N 3 * 5 O
15.
M
30 + (3 × 5) = 30 +R=
45.
M
(3 × 5) × 4 = R* 4 =
60.
M
20+10–5= N 20 + 10 - 5 O
25.
M
121+13×2= 121 + 13 * 2 @;
147.
M
+) 21×3–16= 21 * 3 - 16 @;
47.
M
(Total) R
219.
M
NO
0.
M
Random Function
This calculator has three random functions. Press N to exit.
Random Numbers
A pseudo-random number, with three significant digits from 0 up to 0.999, can be generated by pressing @`=. To generate the next random number, press =.
Random Integer
Integer number between 0 and 99 can be generated randomly by pressing @›=. To generate the next integer random number between 0 and 99, press =.
Random Dice
To simulate rolling dice, integer number between 1 and 6 can be generated randomly by pressing @fi=. To generate the next integer random number between 1 and 6, press =.
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