For More Information about Scientific Calculators .............................. 129
6
Introduction
Thank you for purchasing the SHARP Programmable Scientific Calculator
Model EL-5230/5250.
After reading this manual, store it in a convenient location for future reference.
• Unless the model is specified, all text and other material appearing in this
manual applies to both models (EL-5230 and EL-5250).
• Either of the models described in this manual may not be available in
some countries.
• Screen examples shown in this manual may not look exactly the same as
what is seen on the product. For instance, screen examples will show only
the symbols necessary for explanation of each particular calculation.
• All company and/or product names are trademarks and/or registered
trademarks of their respective holders.
7
Introduction
Operational Notes
• Do not carry the calculator around in your back pocket, as it may break
when you sit down. The display is made of glass and is particularly fragile.
•Keep the calculator away from extreme heat such as on a car dashboard
or near a heater, and avoid exposing it to excessively humid or dusty
environments.
• Since this product is not waterproof, do not use it or store it where fluids,
for example water, can splash onto it. Raindrops, water spray, juice, coffee,
steam, perspiration, etc. will also cause malfunction.
• Clean with a soft, dry cloth. Do not use solvents or a wet cloth.
• Do not drop it or apply excessive force.
•Never dispose of batteries in a fire.
•Keep batteries out of the reach of children.
• This product, including accessories, may change due to upgrading without
prior notice.
NOTICE
•
SHARP strongly recommends that separate permanent written
records be kept of all important data. Data may be lost or altered in
virtually any electronic memory product under certain circumstances. Therefore, SHARP assumes no responsibility for data lost
or otherwise rendered unusable whether as a result of improper use,
repairs, defects, battery replacement, use after the specified battery
life has expired, or any other cause.
•
SHARP will not be liable nor responsible for any incidental or
consequential economic or property damage caused by misuse and/
or malfunctions of this product and its peripherals, unless such
liability is acknowledged by law.
8
Introduction
Key Notation in This Manual
In this manual, key operations are described as follows:
x
To specify e
To specify In : i
To specify F : ; F ........................... 햳
To specify d/c: @ F..................... 햲
To specify a
To specify H : ; H........................... 햳
To specify i : Q .............................. 햴
햲 Functions that are printed in orange above the key require @ to be
pressed first before the key.
햳 When you specify the memory (printed in blue above the key), press
; first.
Alpha-numeric characters for input are not shown as keys but as regular
alpha-numeric characters.
햴 Functions that are printed in grey (gray) adjacent to the keys are effective
in specific modes.
Note:
•To make the cursor easier to see in diagrams throughout the manual,
it is depicted as ‘_’ under the character though it may actually appear
as a rectangular cursor on the display.
: @ "..................... 햲
b
: k
/
c
Example
Press j @ s ; R
A k S 10
• @ s and ; R means you have
to press @ followed by ` key and
; followed by 5 key.
NORMAL MODE
0.
πRŒ˚–10_
9
10
Chapter 1
Before You Get Started
Preparing to Use the Calculator
Before using your calculator for the first time, you must reset it and adjust its
contrast.
Resetting the calculator
1. Press the RESET switch located on the
back of the calculator with the tip of a ballpoint pen or similar object. Do not use an
object with a breakable or sharp tip.
• If you do not see the message on the
right, the battery may be installed
incorrectly; refer to ‘Battery Replacement’
(See page 115.) and try installing it again.
zALL DATA CL?z
z YES¬[DEL] z
z NO¬[ENTER]z
2. Press y.
• The initial display of the NORMAL mode
appears.
3. Press @ o0 and press + or
- to adjust the display contrast until it
is set correctly, then press j.
• @o means you have to press @
followed by S key.
• See ‘The OPTION menu’ (See page 118.) for more information
regarding optional functions.
NORMAL MODE
0.
LCD CONTRAST
[+] [-]
DARK® ¬LIGHT
11
Chapter 1: Before You Get Started
The Hard Case
Your calculator comes with a hard case to protect the keyboard and display
when the calculator is not in use.
Before using the calculator, remove the hard case and slide it onto the back
as shown to avoid losing it.
When you are not using the calculator, slide the hard case over the keyboard
and display as shown.
• Firmly slide the hard case all the way to the edge.
• The quick reference card is located inside the hard case.
• Remove the hard case while holding with fingers placed in the positions
shown below.
12
Chapter 1: Before You Get Started
Calculator Layout and Display Symbols
Calculator layout
1 Display screen
2 Power ON/OFF
and Clear key
3 Key operation
keys
1 Display screen: The calculator display consists of 14 × 3 line dot matrix
display (5 × 7 dots per character) and a 2-digit exponent display per each
line.
2 Power ON/OFF and Clear key: Tur ns calculator ON. To turn off the
calculator, press @, then o. This key can also be used to clear the
display.
3 Key operation keys:
@: Activates the second function (printed in orange) assigned to the
next pressed key.
;: Activates the variable (printed in blue) assigned to the next
pressed key.
4 Cursor keys: Enables you to move the cursor in four directions.
4 Cursor keys
13
Chapter 1: Before You Get Started
Display
Dot matrix
display
Symbol
Mantissa
• During actual use, not all symbols are displayed at the same time.
• Only the symbols required for the usage under instruction are shown in the
display and calculation examples of this manual.
Indicates some contents are hidden in the directions shown.
:
Press cursor keys to see the remaining (hidden) section.
BUSY
: Appears during the execution of a calculation.
2ndF : Appears when @ is pressed.
xy/rθ: Indicates the mode of expression of results in the complex
HYP: Indicates that H has been pressed and the hyperbolic functions
ALPHA: Appears when ;, @ a, x or t is pressed.
FIX/SCI/ENG: Indicates the notation used to display a value.
DEG/RAD/GRAD: Indicates angular units.
M:Indicates that a value is stored in the M memory.
calculation mode.
are enabled. If @ > are pressed, the symbols ‘2ndF HYP’
appear, indicating that inverse hyperbolic functions are enabled.
: Appears when statistics mode is selected.
Exponent
14
Chapter 1: Before You Get Started
Operating Modes
This calculator has five operating modes to perform various operations.
These modes are selected from the MODE key.
Selecting a mode
1. Press b.
The menu display appears.
Press d to display the next menu
page.
<MODE-1>
ƒNORMAL ⁄STAT
¤PROG ‹EQN
<MODE-2>
›CPLX
2. Press 0 to select the NORMAL mode.
• In the menu display, press the assigned
number to choose or recall a selection.
NORMAL MODE
0.
What you can do in each mode
NORMAL mode:
Allow you to perform standard scientific calculations, Differential/Integral
functions, N-base calculations, Solver function, Simulation calculation.
STAT (statistics) mode:
Allows you to perform statistical calculations.
PROG (program) mode:
Allows you to create and use programs to automate simple or complex
calculations.
EQN (equation) mode:
Allows you to perform equation solvers, such as quadratic equation.
CPLX (complex) mode:
Allows you to perform arithmetic operations with complex numbers.
This section takes you on a quick tour covering the calculator’s simple
arithmetic operations and also principal features like the solver function.
Turning the calculator on and off
1. Press j at the top right of the keypad
to turn the calculator on.
•To conserve the batteries, the calculator
turns itself off automatically if it is not used
for several minutes.
2. Press @ o to turn the calculator off.
• Whenever you need to execute a function or command which is written
in orange above a key, press @ followed by the key.
Entering and solving an expression
Arithmetic expressions should be entered in the same order as they would
normally be written in. To calculate the result of an expression, press e at
the bottom right of the keypad; this has the same function as the ‘equals’ key
on some calculators.
Example
Find the answer to the expression
82 ÷ 았앙3 – 7 × -10.5
1. 8 A z @* 3 -
7 k S 10.5
• This calculator has a minus key -
for subtraction and a negative key S
for entering negative numbers.
•To correct an error, use the cursor keys
lrud to move to the appropriate position on the
display and type over the original expression.
2. Press e to obtain an answer.
• While the calculator is computing an
answer, BUSY is displayed at the above
left of the display.
• The cursor does not have to be at the
end of an expression for you to obtain
an answer.
16
Chapter 1: Before You Get Started
Editing an expression
After obtaining an answer, you can go back to an expression and modify it
using the cursor keys just as you can before the e is pressed.
Example
Return to the last expression and change it to
82 ÷ 았3 – 7 × -10.5
1. Press d or r to return to the
last expression.
• The cursor is now at the beginning of
the expression (on ‘8’ in this case).
• Pressing u or l after obtaining
an answer returns the cursor to the end
of the last expression.
•To make the cursor easier to see in diagrams throughout the manual,
it is depicted as ‘_’ under the character though it may actually appear
as a rectangular cursor on the display.
2. Press r four times to move the
cursor to the point where you wish to
make a change.
• The cursor has moved four places to the
right and is now flashing over ‘3’.
3. Press @ O.
• This changes the character entering mode from ‘overwrite’ to ‘insert’.
• When @ is pressed the 2ndF symbol should appear at the above
of the display. If it does not, you have not pressed the key firmly
enough.
• The shape of the flashing cursor tells you which character entering
mode you are in. A triangular cursor indicates ‘insert’ mode while a
rectangular cursor indicates ‘overwrite’ mode.
4. Press ( and then move the cursor
to the end of expression (@ r).
• Note that the cursor has moved to the
second line since the expression now
exceeds 14 characters.
You can use 27 variables (A-Z and θ) in the NORMAL mode. A number
stored as a variable can be recalled either by entering the variable name or
using t.
Example 1
Store 23 to variable R.
1. Press j 2 1 then x.
• j clears the display.
• ALPHA appears automatically when you
press x. You can now enter any
alphabetic character or θ (written in blue
above keys in the keypad).
2. Press R to store the result of 23 in R.
• The stored number is displayed on the
next line.
• ALPHA disappears from the display.
You can also store a number directly
rather than storing the result of an expression.
Example 2
Find the area of a circle which has radius R.
Enter an expression containing variable R (now equal to 8) from the last
example.
1. Press j @ s then ;.
• Whenever you need to use a character
written in blue on the keypad, press
; beforehand. ALPHA will appear at
the above of the display.
2. Press R and then A.
• ALPHA disappears after you have
entered a character.
18
Chapter 1: Before You Get Started
3. Press e to obtain the result.
Follow the same procedure as above,
but press t instead of ; in
step 1.
You will get the same result.
0.
πRŒ=
201.0619298
Using simulation calculations (ALGB)
If you want to find more than one solution using the same formula or
algebraic equation, you can do this quickly and simply by use of the
simulation calculation.
Example
Find the volume of two cones:
1 with height 10 and radius 8 and
2 with height 8 and radius 9.
1. Press j 1 k 3 @ s
; R A; H to enter the
formula.
• Note that ‘1 3’ represents 1 over (i.e.
divided by) 3.
•Variables can be represented only by
capital letters.
2. Press @ G (I key) to finish
entering the equation.
• The calculator automatically picks out
the variables alphabetically contained in
the equation in alphabetical order and
asks you to input numbers for them.
• at the bottom of the display reminds you that there is another
variable further on in the expression.
3. Press 10 e to input the height and
go on the next variable.
• The calculator is now asking you to
input a number for the next variable.
NORMAL MODE
0.
1ı3πRŒH_
1ı3πRŒH
H=z 0.
1ı3πRŒH
R=z 8.
h
r
1
V = πr h
3
2
19
Chapter 1: Before You Get Started
1ı3πRŒH=
678.5840132
1ı3πRŒH=
670.2064328
1ı3πRŒH
H=8_
1ı3πRŒH
R=z 8.
• Note that, as the variable R already has a number stored in memory,
the calculator recalls that number.
• indicates that there is another variable earlier in the expression.
4. Press 8 to input the radius.
Input of all variables is now complete.
5. Press e to obtain the solution.
•The answer (volume of cone ) is
displayed on the third line.
6. Press e and 8 to input the height
for cone .
• The display returns to a value entry
screen with ‘8’ substituted for ‘10’ in
variable H.
7. Press e to confirm the change.
8. Press 9 to enter the new radius then
press e to solve the equation.
• The volume of cone is now displayed.
• In any step, press @h to obtain
the solution using the values entered
into the variables at that time.
20
Chapter 1: Before You Get Started
Using the solver function
You can solve any unknown variable in an equation by assigning known
values to the rest of the variables. Let us compare the differences between
the solver function and the simulation calculations using the same expression as in the last example.
Example
What is the height of cone 3 if it has a radius of 8
and the same volume as cone 2 (r = 9, h = 8) in
the last example?
9. Store the result of step 8 on the
previous page in variable V.
Press j twice and ; <x V.
0.
AnsÒV
678.5840132
h
r
1
V = πr h
3
2
10. Input the equation (including ‘=’) in the
NORMAL mode.
Press ; V ; = then input
the rest of the expression.
You must press ; = ( m
key), not e, to enter the = sign.
11. Press I 5 to move to the
variable input display.
• Note that the values assigned to the
variables in the last example for the
simulation calculations are retained and
displayed.
12. Press d to skip the height, and
then press 8 e to enter the radius
(R).
• The cursor is now on V. The value that
was stored in step 9 is displayed.
(volume of cone 2)
13. Press u u to go back to the
variable H.
• This time the value of H from memory is
also displayed.
AnsÒV
678.5840132
V=1ı3πRŒH_
V=1ı3πRŒH
H=z 8.
V=1ı3πRŒH
V=z678.5840132
V=1ı3πRŒH
H=z 8.
21
Chapter 1: Before You Get Started
14. Press @ h to find the height of
cone 3.
• Note that the calculator finds the
value of the variable that the cursor is
on when you press @ h.
•Now you have the height of cone 3
that has the same volume as cone
2.
•R→ and L→ are the values computed
by Newton's method, which is used to determine the accuracy of
the solution.
H= 10.125
R¬ 678.5840132
L¬ 678.5840132
Right and left sides of the
expression after substituting
the known variables
Height of cone 3
Other features
Your calculator has a range of features that can be used to perform many
calculations other than those we went through in the quick tour. Some of the
important features are described below.
Statistical calculations:
You can perform one- and two- variable weighted statistical calculations,
regression calculations, and normal probability calculations. Statistical
results include mean, sample standard deviation, population standard
deviation, sum of data, and sum of squares of data. (See Chapter 4.)
Equation solvers:
You can perform solvers of simultaneous linear equation with two/three
unknowns or quadratic/cubic equation. (See Chapter 5.)
Complex number calculations:
You can perform addition, subtraction, multiplication, and division
calculations. (See Chapter 6.)
Programming:
You can program your calculator to automate certain calculations. Each
program can be used in either the NORMAL or NBASE program modes.
(See Chapter 7.)
22
Chapter 2
General Information
Clearing the Entry and Memories
2
*
Operation
j
Mode selection
@ P 0
@ P 1 y
@ P 2 y
@ P 3 y
RESET switch
: Clear : Retain
*1Global variable memories.
*2Saved equations and local variables by the filing equations function
*3Last answer memory.
*4Statistical data (entered data)
*5n, x¯ , sx, σx, Σ x, Σx2, ¯y, sy, σy, Σ y, Σ y2, Σxy, a, b, c, r.
*6Will be cleared when changing between sub-modes in the STAT mode.
Entry
(Display)
×
A-Z,
1
*
variables
θ
×
×
×
×
Local
×
×
×
Saved equations
including saved
local variables
Note:
•To clear one variable memory of global variable and local variable
memories, press j x and then choose memory.
Memory clear key
Press @ P to display the menu.
•To initialize the display mode, press 0.
The parameters set as follows.
• Angular unit: DEG (See page 26.)
• Display notation: NORM1 (See page 26.)
• N-base: DEC (See page 44.)
•To clear all variables (excluding local variables of saved equations,
statistical data and STAT variables), press 1 y.
•To clear statistical data and STAT variables, press 2 y.
•To RESET the calculator, press 3 y. The RESET operation will
erase all data stored in memory and restore the calculator’s default setting.
Multi-entry
recall,
ANS
×
*
×
STAT
3
STAT VAR
×
××
×
×
×
×
×
×
×
<M-CLR>
ƒDISP ⁄MEMORY
¤STAT ‹RESET
4
*
5
*
6
*
23
Chapter 2: General Information
NORMAL MODE
0.
123456_
0.
123459=
123459.
Editing and Correcting an Equation
Cursor keys
Incorrect keystrokes can be changed by using the cursor keys
(lrud).
Example
Enter 123456 then correct it to 123459.
1. Press j 123456.
2. Press y 9 e.
• If the cursor is located at the right end
of an equation, the y key will
function as a backspace key.
•You can return to the equation just after
getting an answer by pressing the cursor keys. After returning to the
equation, the following operations are useful;
@l or @r: To jump the cursor to the beginning or the
end of equation.
Overwrite mode and insert mode
• Pressing @O switches between the two editing modes: overwrite
mode (default); and insert mode. A rectangular cursor indicates preexisting
data will be overwritten as you make entries, while a triangular cursor
indicates that an entry will be inserted at the cursor.
• In the overwrite mode, data under the cursor will be overwritten by the
number you enter. To inser t a number in the insert mode, move the cursor
to the place immediately after where you wish to insert, then make the
desired entry.
• The mode set will be retained until @O is pressed or a RESET
operation is performed.
24
Chapter 2: General Information
Delete key
•To delete a number/function, move the cursor to the number/function you
wish to delete, then press y. If the cursor is located at the right end of
an equation, the y key will function as a backspace key.
Multi-entry recall function
Previous equations can be recalled in the NORMAL, STAT or CPLX mode.
Up to 160 characters of equations can be stored in memory.
When the memory is full, stored equations are deleted in the order of the
oldest first.
• Pressing @g will display the previous equation. Further pressing
@g will display preceding equations.
•You can edit the equation after recalling it.
• The multi-entry memory is cleared by the following operations: mode
change, memory clear (@ P 1 y), RESET, N-base conversion.
Example
Input three expressions and then recall them.
1 3(5+2)=
2 3×5+2=
3 3×5+3×2=
1. Press j 3 ( 5 + 2 ) e
3 k 5 + 2 e
3 k 5 + 3 k 2 e
17.
3˚5+3˚2=
21.
2. Press @ g to recall the
expression 3.
3. Press @ g to recall the
expression 2.
4. Press @ g to recall the
expression 1.
3˚5+3˚2=
21.
3˚5+3˚2
3˚5+3˚2=
21.
3˚5+2
3˚5+3˚2=
21.
3(5+2)
25
Chapter 2: General Information
<SET UP>
ƒDRG ⁄FSE
¤---
The SET UP menu
The SET UP menu enables you to change the angular unit and the display
format.
• Press @J to display the SET UP
menu.
• Press j to exit the SET UP menu.
Determination of the angular unit
The following three angular units (degrees,
radians, and grads) can be specified.
• DEG(°): Press @J00
• RAD (rad): Press @J01
• GRAD (g) : Press @J02
Selecting the display notation and number of decimal places
Five display notation systems are used to display calculation results: Two
settings of Floating point (NORM1 and NORM2), Fixed decimal point (FIX),
Scientific notation (SCI) and Engineering notation (ENG).
• When @J10 (FIX) or @J12 (ENG) is
pressed, ‘TAB(0-9)?’ will be displayed and the number of decimal places
(TAB) can be set to any value between 0 and 9.
• When @J11 (SCI) is pressed, ‘SIG(0-9)?’ will be dis-
played and the number of significant digits (SIG) can be set to any value
between 0 and 9. Entering 0 will set a 10-digit display.
• When a floating point number does not fit in the specified range, the
calculator will display the result using the scientific notation (exponential
notation) system. See the next section for details.
Setting the floating point numbers system in scientific
notation
The calculator has two settings for displaying a floating point number:
NORM1 (default setting) and NORM2. In each display setting, a number is
automatically displayed in scientific notation outside a preset range:
• NORM1: 0.000000001 ≤ |x| ≤ 9999999999
• NORM2: 0.01 ≤ |x| ≤ 9999999999
26
Chapter 2: General Information
Example
100000÷3=j @ J 13
[Floating point (NORM1)]
→[FIXed decimal point
and TAB set to 2]
→[SCIentific notation
and SIG set to 3 ]
→[ENGineering notation
and TAB set to 2]
→[Floating point (NORM1)]
3÷1000=
[Floating point (NORM1)]
→[Floating point (NORM2)]
→[Floating point (NORM1)]
Key operations
100000 z 3 e
@ J 1 0 2
@ J 1 1 3
@ J 1 2 2
@ J 1 3
j 3 z 1000e
@ J 1 4
@ J 1 3
Result
33333.33333
33333.33
3.33˚10
33.33˚10
33333.33333
0.003
3.˚10
0.003
Using Memories
The calculator uses global variable memories (A–Z and θ), local variable
memories (maximum of nine variables per equation), and a last answer
memory used when solving equations.
Using alphabetic characters
You can enter an alphabetic character (written
in blue) when ALPHA is displayed at the top of
the display. To enter this mode, press ;.
To enter more than one alphabetic character,
press @ a to apply the alphabet-lock
mode. Press ; to escape from this mode.
NORMAL MODE
0.
04
03
-03
Using global variables
You can assign values (numbers) to global variables by pressing x then
A–Z and θ.
Example 1
Store 6 in global variable A.
1. Press j 6 x A.
• There is no need to press ; because
ALPHA is selected automatically when
you press x.
0.
6ÒA
6.
27
Chapter 2: General Information
6.
A=
6.
¬ƒA¡ ‹ fl
⁄ › ‡
¤ fi °
ƒz ‹ fl
⁄ › ‡
¤ fi °
0.
1.25
E
–5ÒA1
0.0000125
Example 2
Recall global variable A.
1. Press t A.
• There is no need to press ; because
ALPHA is selected automatically when
you press t.
Using local variables
Nine local variables can be used in each equation or program, in addition to
the global variables. Unlike global variables, the values of the local variables
will be stored with the equation when you save it using the filing equations
function. (See page 58.)
To use local variables, you first have to assign the name of the local variable
using two characters: the first character must be a letter from A to Z or θ and
the second must be a number from 0 to 9.
Example
Store 1.25 x 10-5 as local variable A1 (in the NORMAL mode) and
recall the stored number.
1. Press @ v.
• The VAR menu appears.
• If no local variables are stored yet,
ALPHA appears automatically and the
calculator is ready to enter a name.
2. Press A1 e.
•¬ shows that you have finished assigning
the name A1.
•To assign more names, press d to
move the cursor to VAR 1 and repeat the
process above.
3. Press j.
• This returns you to the previous screen.
4. Press 1.25 ` S 5 x @v0.
28
Chapter 2: General Information
•You do not need to enter an alphabetic character. Just specify the
named local variable using a number from 0 to 8, or move the arrow
to the appropriate variable the press e.
5. Press @ v 0 e.
• The value of VAR 0 will be recalled.
• Alternatively you can recall a variable by
moving the arrow to it then press e
twice.
0.0000125
A1=
0.0000125
Note:
•You can change the name of a local variable by overwriting it in the VAR
menu. The cursor appears when r is pressed in the VAR menu.
• Local variables not stored using the filing equations function will be
deleted by mode selection or memory clear operation (@ P1y).
• Local and global variables will be cleared by creating a new program,
and editing and running a program.
Using variables in an equation or a program
Both global and local variables can be used directly in an equation or a
program. Local variables are useful when you need to use variables such as
X1 and X2 at the same time in another equation. The local variable names
and their values can be saved in each equation. (See page 58.)
Example
Using A (6) and A1 (0.0000125) from the last two examples, solve the
expression.
1
—
– 1000A
A1
1. Press j 1 k.
• Start entering the expression.
NORMAL MODE
0.
1ı_
2. Press @ v.
3. Press 0 - 1000 ; A e.
• The display returns automatically to the
previous screen after you have chosen
the local variable, and you can continue
to enter the expression.
•You do not need k if you use a
variable. However, the variable must be
a multiplier.
¬ƒA¡ ‹ fl
⁄ › ‡
¤ fi °
0.
1ıA¡-1000A=
74000.
29
Chapter 2: General Information
0.
3ι=
28.27433388
0.
5Ans=
141.3716694
Using the last answer memory
The calculator always keeps the most recent answer in ANS memory and
replaces it with the new answer every time you press an ending instruction
(e, x etc.). You may recall the last answer and use it in the next
equation.
Example
Evaluate the base area (S = 32π) and
volume of a cylinder (V = 5S) using the last
answer memory.
1. Press j 3 A @ s e.
• The area of the base is now calculated.
• The number 28.27433388 is held in ANS
memory.
2. Press j 5 ; < e.
•You now have the volume of the
cylinder.
The last answer is cleared (i.e. set to 0) if you
press the RESET switch, change the mode or memory clear operation (@P1y), but not if you turn the calculator off.
h = 5
r = 3
Global variable M
Using the M memory, in addition to the features of global variables, a value
can be added to or subtracted from an existing memory value.
Example
$150×3:M
+)$250:Mb=Ma+250
–)M
M
• m and @M cannot be used in the STAT mode.
30
b
a
×5%
Key operations
jx M
150 k 3 m
250 m
tM k5 @ %
@ MtM
Result
0.
450.
250.
35.
665.
Chapter 2: General Information
Using memory in each mode
ModeANSMA-L, N-Z, Local variables
NORMAL
STAT
PROG
EQN
CPLX
: Available: Unavailable
Notes:
• Calculation results from the functions indicated below are automatically stored in memories replacing any existing values.
• →r θ, →xy.................. R memory (r)
• Use of t or ; will recall the value stored in memory using up
to 14 digits in accuracy.
θ memory (θ)
X memory (x)
Y memory (y)
31
Chapter 2: General Information
zALL DATA CL?z
z YES¬[DEL] z
z NO¬[ENTER]z
z ALL DATA z
z CLEARED! z
z z
NORMAL MODE
0.
Resetting the calculator
If you wish to clear all memories, variables, files and data, or if none of the
keys (including j) will function, press the RESET switch located on the
back of the calculator.
In rare cases, all the keys may cease to function if the calculator is subjected
to strong electrical noise or heavy shock during use. Follow the instructions
below to reset the calculator.
Caution:
• The RESET operation will erase all data stored in memory and
restore the calculator's default setting.
1. Press the RESET switch located on the
back of the calculator with the tip of a ballpoint pen or similar object. Do not use an
object with a breakable or sharp tip.
•A display appears asking you to confirm
that you really want to reset the calculator.
2. Press y.
• All memories, variables, files and data are
cleared.
• The display goes back to the initial display in
the NORMAL mode.
• The calculator will revert to the very first
settings that were made when you started
to use the calculator for the first time.
Or, to cancel the operation, press e.
Note:
• When corruption of data occurs, the reset procedure may automatically be initiated upon pressing the RESET switch.
• Pressing @P and 3y can also clear all memories,
variables, files and data as described above.
32
Chapter 3
Scientific Calculations
NORMAL mode
NORMAL mode is used for standard scientific calculations, and has the
widest variety of functions. Many of the functions described in this chapter
are also available for use in other modes.
Press b 0to select the NORMAL mode.
• Differential/Integral functions, N-base functions, Solver functions and
Simulation Calculation (ALGB) in this chapter are all performed in the
NORMAL mode.
• In each example of this chapter, press j to clear the display first. If
the FIX, SCI or ENG indicator is displayed, clear the indicator by
selecting ‘NORM1’ from the SET UP menu. Unless specified, set the
angular unit as ‘DEG’. (@ P 0)
Arithmetic operations
ExampleKey operationsResult
45+285÷3=j 45+285 z 3 e
18+6
=
15–8(
42×(–5)+120=
3
(5×10
)÷(4×10–3)=5 `3 z4 `S
(
18 + 6 ) z
15 - 8 ) e
42 kS 5 + 120 e
3 e
140.
3.428571429
–90.
1250000.
33
Chapter 3: Scientific Calculations
Constant calculations
Key operationsResultExample
34+57=34+57e
45+57=45e
68×25=68k25e
68×40=40e
• In constant calculations, the addend becomes a constant. Subtraction
and division behave the same way. For multiplication, the multiplicand
becomes a constant.
• In constant calculations, constants will be displayed as ∆.
91.
102.
1700.
2720.
Functions
Key operationsResultExample
sin60 [°]=jv60e
π
cos — [rad]=
4
–1
1 [g]=@J02@y1
tan
@J01$@sk 4 e
e@P0
0.866025403
0.707106781
50.
• The range of the results of inverse trigonometric functions
θ = sin–1 x, θ = tan–1 xθ = cos–1 x
DEG
RAD
GRAD
–90 ≤
–
–100100
≤ 90
θ
π
—
2
π
—
θ
≤
≤
2
θ
≤
≤
0 180
≤
0
≤ θ ≤
0 200
≤
34
θ
≤
π
θ
≤
Chapter 3: Scientific Calculations
Example
(cosh 1.5 +
sinh 1.5)2 =
5
–1
— =
tanh
7
ln 20 =
log 50 =
e3 =
1.7
10
=
1
1
— + — =
6
7
8–2 – 34 × 52 =
1
4
(123)—=
83 =
49 –481
3
27 =
=
4! =
=
10P3
=
5C2
500×25%=
120÷400=?%
500+(500×25%)=
400–(400×30%)=
Key operationsResult
j ( H $
H v
1.5 ) A e
@ > t (
1.5 +
5
z 7 ) e
i
20 e
l
50 e
@ "
@ Y
6 @ Z +
3 e
1.7 e
7 @
Z e
8 mS 2 - 3 m
4 k 5 Ae
12 m 3 m 4
@ Z e
8 1 e
@ *
49 - 4 @D
81 e
@ q
27 e
4 @Be
10 @e 3 e
5 @c 2 e
500 k 25 @%
120 z 400 @%
500 + 25 @%
400 - 30 @%
20.08553692
0.895879734
2.995732274
1.698970004
20.08553692
50.11872336
0.309523809
-2024.984375
6.447419591
512.
4.
3.
24.
720.
10.
125.
30.
625.
280.
35
Chapter 3: Scientific Calculations
Math menu Functions
Other functions are available on this calculator besides the first and second
functions on the key pad. These functions are accessed using the math
function menu. The math menu has different contents for each mode.
Press I to display the math menu. In the NORMAL mode, you can recall
the following functions.
<MATH MENU-1>
ƒabs ⁄ipart
¤int ‹fpart
• Switch the display using du.
• These math menus are not available for Differential/Integral functions,
N-base functions, Solver functions and Simulation Calculation (ALGB).
FunctionKey operationsResult
0: abs
Displays the absolute value of a
number.
1: ipart
Displays the integer part only of a
number.
2: int
Displays the largest integer less
than or equal to a number.
3: fpart
Displays the fractional part only of
a number.
4: ⇒RAND
Before using the Random Numbers
of Random functions, designate
0.001 from 0.999 random number
sequences available.
The calculator can regenerate the
same random numbers from the
beginning.
If you wish to go back to normal
random numbers, press
0 I4.
<MATH MENU-2>
→
›ÒRAND fiSOLVE
d
flΩsec ‡Ωmin
I 0 S
7 e
I 1 S
7.94 e
I 2 S
7.94 e
I 3 S
7.94 e
0.001 I4
@ w 0
e
abs–7=
7.
ipart–7.94=
–7.
int–7.94=
–8.
fpart–7.94=
–0.94
0.001ÒRAND
0.001
random=
0.232
36
FunctionKey operationsResult
5: SOLVE
Enter the Solver function mode.
(See page 52.)
6: Ωsec
Sexagesimal numbers are
converted to seconds notation.
(See page 46.)
7: Ωmin
Sexagesimal numbers are
converted to minutes notation.
(See page 46.)
Chapter 3: Scientific Calculations
I 5
24 [ I
6
0 [ 0 [
1500 I7
24∂Ωsec
0∂0∂1500Ωmin
86400.
25.
37
f
Chapter 3: Scientific Calculations
Differential/Integral Functions
Differential and integral calculations can only be performed in the NORMAL
mode. It is possible to reuse the same equation over and over again and to
recalculate by only changing the values without having to re-enter the
equation.
•Performing a calculation will clear the value in the X memory.
•You can use both global and local variables in the equation.
• The answer calculated will be stored in the last answer memory.
• The answer calculated may include a margin of error, or an error may
occur. In such a case, recalculate after changing the minute interval (dx)
or subinterval (n).
• Since differential and integral calculations are performed based on the
following equations, in certain rare cases correct results may not be
obtained, such as when performing special calculations that contain
discontinuous points.
• After getting the answer, press e to return to the display for inputting
the x value and the minute interval, and press @ h to recalculate
at any point.
ExampleKey operationsResult
d/dx (x4–0.5x3+6x2) j ; X* m4 - 0.5
= 2
dx = 0.00002
d/dx = ?
= 3
dx = 0.001
d/dx = ?
* X memory is specified by pressing ; then the 3 key.
; X 1 + 6 ;
X A @ 3
2 e e
e 3 e 0.001 e
≈^4-0.5≈„+6≈Œ
0.
≈=
z
dx: 0.00001
≈^4-0.5≈„+6≈Œ
d/dx=
≈^4-0.5≈„+6≈Œ
d/dx=
130.5000029
50.
Integral function
The Integral function is used as follows.
1. Press b 0 to enter the NORMAL mode.
2. Input a formula with an x variable.
3. Press {.
4. Input the starting value (a) of a range of integral and press e.
5. Input the finishing value (b) of a range of integral and press e.
6. Input the subinterval (n).
7. Press e to calculate.
•To exit the integral function, press j.
• After getting the answer, press e to return to the display for inputting
a range of integral and subinterval, and press @ h to recalculate
at any point.
39
Chapter 3: Scientific Calculations
ExampleKey operationsResult
8
( x2–5)dx
∫
2
j ; X A - 5
{
a=z 0.
b= 0.
n= 100.
n = 1002 e8ee
∫
dx = ?
n = 10e e e 10 e
∫
dx = ?
≈Œ-5
∫dx=
138.
≈Œ-5
∫dx=
138.
When performing integral calculations
Integral calculations require a long calculation time, depending on the
integrands and subintervals input. During calculation, ‘calculating!’ will be
displayed. To cancel calculation, press j. Note that there will be greater
integral errors when there are large fluctuations in the integral values during
minute shifting of the integral range and for periodic functions, etc., where
positive and negative integral values exist depending on the interval.
For the former case, make the integral interval as small as possible. For the
latter case, separate the positive and negative values.
Following these tips will provide calculations results with greater accuracy
and will also shorten the calculation time.
y
40
y
0
xx
2
b
a
x
x
0
x
x
x
b
1
2
3
a
13
x
xx
Chapter 3: Scientific Calculations
Random Function
The Random function has four settings for the NORMAL, STAT or PROG
mode. (This function is not available while using the N-base function, solver
function and simulation calculations.)
Random numbers
A pseudo-random number, with three significant digits from 0 up to 0.999,
can be generated by pressing @ w 0 e. To generate further
random numbers in succession, press e. Press j to exit.
• The calculator can regenerate the same random number. (See page 36.)
Random dice
To simulate a die-rolling, a random integer between 1 and 6 can be generated by pressing @ w 1 e. To generate further random
numbers in succession, press e. Press j to exit.
Random coin
To simulate a coin flip, 0 (head) or 1 (tail) can be randomly generated by
pressing @ w 2 e. To generate further random numbers in
succession, press e. Press j to exit.
Random integer
An integer between 0 and 99 can be generated randomly by pressing @w3e. To generate further random numbers in succession, press
e. Press j to exit.
ExampleKey operationsResult
Pick a random
number between
0 and 9.99.
• The result may not be the same each time this operation is performed.
j @w0
k 10e
0.
random˚10=
6.31
41
Chapter 3: Scientific Calculations
Angular Unit Conversions
The angular unit is changed in sequence each time @ ] ( . key)
is pressed.
ExampleKey operationsResult
90°→ [rad]j90@]
→ [g]@]
→ [°]@]
sin–10.8 = [°]@w0.8e
→ [rad]@ ]
→ [g]@]
→ [°]@]
1.570796327
100.
90.
53.13010235
0.927295218
59.03344706
53.13010235
Chain Calculations
The previous calculation result can be used in a subsequent calculation.
However, it cannot be recalled after entering multiple instructions.
• When using postfix functions (, sin, etc.), a chain calculation is
possible even if the previous calculation result is cleared by the use of
the j key.
ExampleKey operationsResult
6+4=ANSj6+4e
ANS+5+ 5 e
8×2=ANS8k2e
2
ANS
44+37=ANS44+37e
ANS=@*e
A e
10.
15.
16.
256.
81.
9.
42
Chapter 3: Scientific Calculations
Fraction Calculations
Arithmetic operations and memory calculations can be performed using
fractions, and conversions between decimal numbers and fractions.
• If the number of digits to be displayed is greater than 10, the number is
converted to and displayed as a decimal number.
ExampleKey operationsResult
124
3— + — = [a—]j3k1k2+
→[a.xxx]k
→[d/c]@ F
2
—
3
=@Y2k3e
10
5
7
(—)
5
1
—
1
3
(—)
8
64
—— =@*64k225e
225
3
2
— =
4
3
1.2
—– =
2.3
1°2’3”
——– =
2
1×10
——– =
2×10
A = 7j7xA
4
— =4k ; Ae
A
1.25 + — = [a.xxx]1.25+2k5e
b
→[a—]k
c
*
4ı5ı6
b
c
3
4 k 3 e
4ı5ı6
4.833333333
29ı6
4.641588834
=
=
7 k 5 m 5 e
1 k 8 m1k3e
16807ı3125
1ı2
8ı15
( 2m3 ) k
( 3m4 ) e
1.2 k 2.3 e
1 [
2 [ 3 k 2 e
3
3
1 ` 3 k 2 ` 3 e
8ı81
12ı23
0∂31∂1.5∂
1ı2
7.
4ı7
2
5
= 4—
5
6
1.65
1ı13ı20
*
43
Chapter 3: Scientific Calculations
Binary, Pental, Octal, Decimal, and Hexadecimal
Operations (N-base)
This calculator can perform conversions between numbers expressed in
binary, pental, octal, decimal and hexadecimal systems. It can also perform
the four basic arithmetic operations, calculations with parentheses and
memory calculations using binary, pental, octal, decimal, and hexadecimal
numbers. Furthermore, the calculator can carry out the logical operations
AND, OR, NOT, NEG, XOR and XNOR on binary, pental, octal and hexadecimal numbers.
Conversion to each system is performed by the following keys:
@z: Converts to the binary system. ‘?’ appears.
@r: Converts to the pental system. ‘q’ appears.
@g: Converts to the octal system. ‘f’ appears.@h: Converts to the hexadecimal system. ‘6’ appears.
@/: Converts to the decimal system. ‘?’, ‘q’, ‘f’ and ‘6’ disappear
Conversion is performed on the displayed value when these keys are
pressed.
Note: Hexadecimal numbers A – F are entered into the calculator by
In the binary, pental, octal, and hexadecimal systems, fractional parts cannot
be entered. When a decimal number having a fractional part is converted
into a binary, pental, octal, or hexadecimal number, the fractional part will be
truncated. Likewise, when the result of a binary, pental, octal, or hexadecimal
calculation includes a fractional part, the fractional part will be truncated. In
the binary, pental, octal, and hexadecimal systems, negative numbers are
displayed as a complement.
from the display.
pressing ,, m, A, 1, l, and i key respectively.
44
Chapter 3: Scientific Calculations
ExampleKey operationsResult
DEC(25)→BINj@/25@z
HEX(1AC)@a1AC
→BIN@z
→PEN@ r
→OCT@ g
→DEC@ /
BIN(1010–100)@ z ( 1010 - 100 ×11 =) k11 e
BIN(111)→NEGd111e
HEX(1FF)+@a1FF@g+
OCT(512)=512e
HEX(?)@a
2FEC–j x M@ a 2FEC
2C9E=(A)- 2C9Em
+)2000–2000 -
1901=(B)1901m
(C)t M
1011 ANDj @z1011 4
101 = (BIN)101e
5A OR C3 = (HEX) @a5ApC3e
NOT 10110 =@zn10110e
(BIN)
24 XOR 4 = (OCT)@g24x4 e
B3 XNOR@ aB3C
2D = (HEX)2De→DEC@ /
11001
110101100
3203
654
428.
10010
1111111001
1511
349
34E
6FF
A4D
1
DB
1111101001
20
FFFFFFFF61
–159.
b
.
b
.
P
.
0
.
b
.
b
.
0
.
H
.
H
.
H
.
H
.
b
.
H
.
b
.
0
.
H
.
45
Chapter 3: Scientific Calculations
Time, Decimal and Sexagesimal Calculations
Conversion between decimal and sexagesimal numbers can be performed,
and, while using sexagesimal numbers, also conversion to seconds and
minutes notation. The four basic arithmetic operations and memory calculations can be performed using the sexagesimal system. Notation for
sexagesimal is as follows:
Conversions can be performed between rectangular and polar coordinates.
Y
P (x, y )
y
0
Rectangular coordinatePolar coordinate
X
x
Y
0
P (r,θ)
r
θ
X
• Before performing a calculation, select the angular unit.
• The calculation result is automatically stored in memories.
•Value of r: R memory
•Value of θ: θ memory
•Value of x: X memory
•Value of y: Y memory
• r and x values are stored in the last answer memory.
ExampleKey operationsResult
x = 6 →r =
y = 4
θ
= [°]
r = 14 →x =
θ
= 36[°]y =
j6 , 4
@ u
14 , 36
@ E
r
= 7.211102551
= 33.69006753
x
= 11.32623792
y
= 8.228993532
47
Chapter 3: Scientific Calculations
Calculations Using Physical Constants
Recall a constant by pressing @ c followed by the number of the
physical constant designated by a 2-digit number.
The recalled constant appears in the display mode selected with the
designated number of decimal places.
Physical constants can be recalled in the NORMAL mode (when not set to
binary, pental, octal, or hexadecimal), STAT mode, PROG mode and EQN
mode.
Note: Physical constants are based either on the 2002 CODATA recom-
mended values, or the 1995 Edition of the ‘Guide for the Use of the
International System of Units (SI)’ released by NIST (National Institute
of Standards and Technology), or on ISO specifications.
No.ConstantSymbolUnit
01 Speed of light in vacuum
02 Newtonian constant of gravitation
03 Standard acceleration of gravity
04 Electron mass
05 Proton mass
06 Neutron mass
07 Muon mass
08 Atomic mass unit-kilogram relationship
09 Elementary charge
10 Planck constant
11 Boltzmann constant
12 Magnetic constant
13 Electric constant
14 Classical electron radius
15 Fine-structure constant
16 Bohr radius
17 Rydberg constant
18 Magnetic flux quantum
19 Bohr magneton
20 Electron magnetic moment
21 Nuclear magneton
22 Proton magnetic moment
23 Neutron magnetic moment
c, c
G
g
m
m
m
m
lu
e
h
k
µ
ε
r
α
a
R
Φ
µ
µ
µ
µ
µ
0
n
e
p
n
µ
0
0
e
0
∞
0
B
e
N
p
n
m s
m
m s
kg
kg
kg
kg
kg
C
J s
J K
N A
F m
m
m
m
Wb
J T
J T
J T
J T
J T
–1
3
kg–1 s
–2
–1
–2
–1
–1
–1
–1
–1
–1
–1
–2
48
Chapter 3: Scientific Calculations
No.ConstantSymbolUnit
24 Muon magnetic moment
25 Compton wavelength
26 Proton Compton wavelength
27 Stefan-Boltzmann constant
28 Avogadro constant
29 Molar volume of ideal gas (273.15 K,
101.325 kPa)
30 Molar gas constant
31 Faraday constant
32 Von Klitzing constant
33 Electron charge to mass quotient
34 Quantum of circulation
35 Proton gyromagnetic ratio
36 Josephson constant
37 Electron volt
38 Celsius Temperature
39 Astronomical unit
40 Parsec
41 Molar mass of carbon-12
42 Planck constant over 2 pi
43 Hartree energy
44 Conductance quantum
45 Inverse fine-structure constant
46 Proton-electron mass ratio
47 Molar mass constant
48 Neutron Compton wavelength
49 First radiation constant
50 Second radiation constant
51 Characteristic impedance of vacuum
52 Standard atmosphere
µ
µ
λ
c
λ
c, p
σ
N
,
Lmol
Α
V
m
RJ mol–1 K
FC mol
R
K
-
e/m
e
h/2m
e
γ
p
K
J
eVJ
tK
AUm
pcm
12
M(
C)kg mol
-
h
E
h
Gs
0
–1
α
mp/m
e
M
u
λ
c, n
c
1
c
2
Z
0
–1
J T
m
m
W m–2 K
–1
m3 mol
Ohm
–1
C kg
m2 s
–1
Ts
Hz V
J s
J
kg mol
m
W m
m K
Ω
Pa
–1
–1
–1
–1
–1
–1
–1
2
–4
–1
ExampleKey operationsResult
V0 = 15.3 m/s
t = 10 s
1
V0t + gt2 = ? m
2
j 15.3 k 10+2 @
Z k @c03 k 10
A e
643.3325
49
Chapter 3: Scientific Calculations
Calculations Using Engineering Prefixes
Calculation can be executed in the NORMAL mode (excluding N-base),
STAT mode and PROG mode using the following 12 types of prefixes.
Calculation results are internally obtained in scientific notation with up to 14
digits for the mantissa. However, since calculation results are displayed in
the form designated by the display notation and the number of decimal
places indicated, the internal calculation result may differ from that shown in
the display. By using the modify function, the internal value is converted to
match that of the display, so that the displayed value can be used without
change in subsequent operations.
This function enables you to find any variable in an equation.
Entering and solving an equation
The solver function is used as follows.
1. Press b 0to enter the NORMAL mode.
2. Enter both sides of an equation, using ‘=’ and variable names.
3. Press I 5.
4. Enter the value of the known variables.
5. Move the cursor (display) to the unknown variables.
6. Press @ h.
• The solver function can find any variable
anywhere in an equation. It can even find
variables that appear several times in an
equation.
•You can use both global and local
variables in your equation. (See page 58.)
• Using the solver function will cause variables memory to be overwritten
with new values.
•To exit the solver function, press j.
Changing the value of variables and editing an equation
When you are in the solution display, press e to return to the display for
entering values of variables, then return to the equation display in the
NORMAL mode by pressing j.
• The calculator automatically calls the
display for entering variables and
displays the variables in alphabetical
order.
• indicates that there are more
variables.
• If a variable already has a value, the calculator displays that value
automatically.
4. Press 10 e.
• Enters a value for known variable A.
• The cursor moves onto the next
variable.
5. Press 5 e.
• Enters a value for known variable B.
NORMAL MODE
0.
A˚B=C˚D_
A˚B=C˚D
A=z 0.
A˚B=C˚D
B=z 0.
A˚B=C˚D
6. Press 2.5 e.
• Enters a value for known variable C.
• The cursor moves onto the next
variable. indicates that this is the last
variable.
7. Press @ h.
• After showing the ‘calculating!’ display,
the calculator finds the value for the
unknown variable that was indicated
by the cursor.
C=z 0.
A˚B=C˚D
D=z 0.
D= 20.
R¬ 50.
L¬ 50.
Values of the left-hand side
of the equation
Values of the right-hand side
of the equation
53
A˚B=C˚D
A=z 10.
A˚B=C˚D
C=z 2.5
C= 4.
R¬ 80.
L¬ 80.
- ERROR 02 CALCULATION
Chapter 3: Scientific Calculations
• The value shown on the display for the unknown variable does not
have to be set to 0 to solve the equation.
• The answer is displayed on the top line and the values of the lefthand and right-hand sides of the equation appear below.
8. Press e.
• Returns you to the display for entering
variables.
9. Press d 8 e.
• Substitutes the value 8 for B.
• The cursor moves onto the next variable
C.
10. Press @ h.
•You can find any unknowns in the same
equation.
Important notes
There are several important points to remember when you use the solver
function.
•To cancel calculation, press j when ‘calculating!’ is displayed.
• Before entering the equation, the appropriate angular unit must be
selected.
• The calculator uses Newton’s method to solve equations. Due to this,
there may be some equations that it fails to solve even though they are
in fact solvable. (See page 123.)
• The calculator stops calculating when the values it has obtained for the
left and right sides of the equation become very close. Thus in certain
cases the solution it gives may not be the real answer. (See page 122.)
• In certain cases, the calculator may abort a calculation and display the
message shown on the right. (See page
121.)
54
NORMAL MODE
0.
πRŒH_
Chapter 3: Scientific Calculations
Simulation Calculation (ALGB)
This function enables you to find different solutions quickly using different
sets of values in the same expression.
Entering an expression for simulation calculation
The simulation calculation is used as follows.
1. Press b 0to enter the NORMAL mode.
2. Enter an expression with at least one variable.
3. Press @ G.
4. Enter the values of the variables. The calculation result will be displayed
after entering the value for all used variables.
•You can use both global and local variables in your equation, but only
local variables will be stored if you save the equation. (See page 58.)
•You need enter only the side of the equation that contains the variables.
•Performing simulation calculation will cause the variables memories to
be overwritten with new values.
• The answer calculated will be stored in last answer memory.
•To exit simulation calculation, press j.
Changing a value of variables and editing an expression
When you are in the solution display, press e to return to the display for
entering values of variables, then return to the equation display in the
NORMAL mode by pressing j.
When the calculator is in the NORMAL mode (excluding N-base), you can
save equations in the EQUATION FILE. Saved equations can be loaded or
deleted in the NORMAL mode.
Press f in the NORMAL mode to call the EQUATION FILE menu.
• Press 0, 1 or 2 to select if an
equation is to be loaded, saved or deleted,
respectively.
Saving an equation
You can save an equation as follows.
1. After entering an equation in the NORMAL
mode, press 1 in the EQUATION FILE
menu.
• The file name display appears asking you
to enter a title.
• The calculator automatically locks ALPHA on to enable you to enter
alphabetic characters easily. To cancel the ALPHA setting, press ;.
2. Enter the title of the file (up to seven
characters).
• If you change your mind and no longer
want to save the equation, press j.
3. Press e to save the equation.
• The display returns to the display before pressing f.
Note:
• When saving an equation, local variables (including their values)
used in the equation are saved at the same time.
58
Chapter 3: Scientific Calculations
Loading and deleting an equation
The procedures to retrieve (load) and delete an equation from memory are
the same, except that you have to confirm that you wish to delete the
equation.
Retrieve or delete an equation as follows.
1. Press f and then 0 or 2 to
retrieve (load) or delete.
DEL ¬º⁄RING
º¤AREA-3
º‹CIRCUIT
DEL has been selected.
2. Use d u to select the name of the
file you wish to retrieve (or delete),and
press e.
• The display asks for confirmation if you
are deleting an equation. Press y to
proceed with deletion or e to cancel
the operation.
Note:
• If the equation being retrieved contains local variables, the local
variable names and their values will be retrieved along with the
equation.
• Any other equation on the display and local variables before the
equation was retrieved are cleared.
TITLE:RING
DELETE¬[DEL]
QUIT¬[ENTER]
59
60
Chapter 4:
Statistical Calculations
The STAT mode is used to perform statistical calculations.
Press b 1 to select the statistics mode. The seven statistical
calculations listed below can be performed. After selecting the statistics
mode, select the desired sub-mode by pressing the number key that
corresponds to your choice.
To change statistical sub-mode, reselect statistics mode (press b 1),
then select the required sub-mode.
0 (SD): Single-variable statistics
1 (LINE): Linear regression calculation
2 (QUAD): Quadratic regression calculation
3 (EXP): Exponential regression calculation
4 (LOG): Logarithmic regression calculation
5 (POWER) : Power regression calculation
6 (INV): Inverse regression calculation
61
Chapter 4: Statistical Calculations
The following statistics can be obtained for each statistical calculation (refer
to the table below):
VariablesContentsKey operations
n
Number of samples
¯
x
Mean of samples (x data)
sx
Q
Σ
W
Σ
Sample standard deviation (x data)
σ
Population standard deviation ( x data)
x
Sum of samples (x data)
x
Σ
2
x
Sum of squares of samples (x data)
Σ
¯
y
Mean of samples (y data)
sy
Sample standard deviation (y data)
σ
Population standard deviation ( y data)
y
y
Sum of samples ( y data)
Σ
2
y
Sum of squares of samples (y data)
xy
Sum of products of samples (x, y)
a
Coefficient of regression equation
b
Coefficient of regression equation
c
Coefficient of quadratic regression equation
r
Correlation coefficient
I 0 0
0
0
0
0
0
0
0
0
0
0
0
2
2
2
2
1
2
3
4
5
6
7
8
9
A
B
0
1
2
3
I
I
I
I
I
I
I
I
I
I
I
I
I
I
I
• Use I key to perform a STAT variable calculation.
Single-variable statistical calculation
Statistics of 1 and value of the normal probability function
Linear regression calculation
Statistics of 1 and 2 (except coefficients c) and, in addition, estimate of y
for a given x (estimate y´) and estimate of x for a given y (estimate x´)
Exponential regression, logarithmic regression, power
regression, and inverse regression calculation
Statistics of 1 and 2 (except coefficients c). In addition, estimate of y for a
given x (estimate y´) and estimate of x for a given y (estimate x´). (Since the
calculator converts each formula into a linear regression formula before
actual calculation takes place, it obtains all statistics, except coefficients a
and b, from converted data rather than entered data.)
62
Chapter 4: Statistical Calculations
Quadratic regression calculation
Statistics of 1 and 2 and coefficients a, b, c in the quadratic regression
formula (y = a + bx + cx2). (For quadratic regression calculations, no correlation coefficient (r) can be obtained.)
Data Entry and Correction
All data entered is kept in memory until STAT memory clear (@ P
2 y) is operated or a new STAT sub-mode is selected. Before
entering new data, clear the memory contents.
Data entry
Single-variable data
Data
_
Data , frequency
Tw o-variable data
Data
x ,
x ,
Data
Data
Data
same data x and y.)
• Up to 100 data items can be entered. With single-variable data, a data item
without frequency assignment is counted as one data item, while an item
assigned with frequency is stored as a set of two data items. With twovariable data, a set of data items without a frequency assignment is
counted as two data items, while a set of items assigned with frequency is
stored as a set of three data items.
Data correction
Correction prior to pressing _ immediately after a data entry:
Delete incorrect data with j, then enter the correct data.
_ (To enter multiples of the same data)
y _
y ,
frequency
_ (To enter multiples of the
63
Chapter 4: Statistical Calculations
Correction after pressing _:
Use u d to display the data set previously entered.
Press d to display the data set in ascending (oldest first) order. To
reverse the display order to descending (latest first), press the u
key.
Each data set is displayed with ‘X=’, ‘Y=’, or ‘N:’ ( N is the sequential
number of the data set).
Data set number
X=z 75.
› 3.
X=z 4.
Data set number
Display and move the cursor to the data item to be modified by using
ud, input the correct value, then press _ or e.
•To delete a data set, display and move the cursor to an item of the
data set to delete by using u d, then press @ #. The
data set will be deleted.
•To add a new data set, press j to exit the display of previously
entered data and input the values, then press _.
ExampleResultKey operations
DATA
30
40
40
50
DATA
30
4545 _
453 _
45
60d 60 _
Y= 3.
› 3.
b 1 0
30
_
, 2 _
40
_
50
d d d
Data x
Frequency
Data x
Data y
Frequency
Stat 0 [SD]
0.
DATA SET= 1.
DATA SET= 2.
DATA SET= 3.
X= 45.
¤ 3.
X= 60.
64
Chapter 4: Statistical Calculations
Statistical Calculation Formulas
TypeRegression formula
Lineary = a + bx
Exponentialy = a • e
Logarithmicy = a + b • ln x
Powery = a • x
Inversey = a + b —
Quadraticy = a + bx + cx
In the statistical calculation formulas, an error will occur if:
• The absolute value of an intermediate result or calculation result is equal
to or greater than 1 × 10
• The denominator is zero.
• An attempt is made to take the square root of a negative number.
• No solution exists for a quadratic regression calculation.
Σ
x
x =
n
x = x1 + x2 + ··· + x
Σ
Σ
y
y =
n
Σ
xy = x1y1 + x2y2 + ··· + xny
bx
b
1
x
2
100
.
2
2
2
– nx
x
Σ
σ
x =
n
y =
σ
n
n
2
2
– ny
2
+ x
+ ··· + x
1
2
2
Σ
x2 = x
y
Σ
n
Σ
y = y1 + y2 + ··· + y
sx =
2
n
sy =
Σ
y2 = y
n
1
Σ
Σ
2
+ y
x
– nx
n – 1
2
– ny
y
n – 1
2
+ ··· + y
2
2
2
2
n
65
Chapter 4: Statistical Calculations
Normal Probability Calculations
•P(t), Q(t), and R(t) will always take positive values, even when t<0,
because these functions follow the same principle used when solving for
an area.
•Values for P(t), Q(t), and R(t) are given to six decimal places.
t =
66
–
x – x
Standardization conversion formula
σ
x
Chapter 4: Statistical Calculations
Statistical Calculations Examples
ExampleResultKey operations
@
P2y
DATA
95
80
80
75
75
75
50
–
x =I
σ
x
=I
n =I
=I
x
Σ
2
=I
x
Σ
sx =I
2
=Ae
sx
b 10
95 _
80 _
_
75 , 3 _
50 _
01e03e00e04e05e02e
Stat 0 [SD]
0.
DATA SET= 1.
DATA SET= 2.
DATA SET= 3.
DATA SET= 4.
DATA SET= 5.
˛= 75.71428571
σ
≈
= 12.37179148
n= 7.
Í≈= 530.
Í≈Œ= 41200.
sx
= 13.3630621
178.5714286
(95––x)
sx
×10+50=
( 95 - I
z I
+ 50 e
x = 60 →I
P(t) ?
) e
t = –0.5 I
→R(t) ?
0 1 )
0 2 k 10
1 1 60 I 1 0
1 3 S 0.5 ) e
64.43210706
0.102012
0.691463
67
Chapter 4: Statistical Calculations
ExampleResultKey operations
DATA
xy
2 5
2 5
1224
2140
2140
2140
1525
@ P 2y
b 11
2 , 5 _
_
12 , 24 _
21 , 40 , 3 _
15 , 25 _
Stat 1 [LINE]
0.
DATA SET= 1.
DATA SET= 2.
DATA SET= 3.
DATA SET= 4.
DATA SET= 5.
a
=
b
=
r
=
sx
=
sy
=
x=3 → y'=?3I
y=46 → x' =?46 I
DATA
xy
1241
813
5 2
23200
1571
a
=
b
=
c
=
x=10 → y' =?10 I
y=22 → x' =?22 I
20e
I
21e
I
23e
I
02e
I
I 0 7 e
@ P 2y
b 12
12 , 41 _
8 , 13 _
5 , 2 _
23 , 200 _
15 , 71 _
20e
I
21e
I
I
22e
25
24
25
24
a
= 1.050261097
b
= 1.826044386
r
= 0.995176343
sx
=8.541216597
sy
=15.67223812
6.528394256
24.61590706
Stat 2 [QUAD]
0.
DATA SET= 1.
DATA SET= 2.
DATA SET= 3.
DATA SET= 4.
DATA SET= 5.
a
= 5.357506761
b
=-3.120289663
c
= 0.503334057
y
= 24.4880159
≈¡: 9.63201409
≈™:-3.432772026
68
Chapter 5
Equation Solvers
Simultaneous Linear Equations
Simultaneous linear equations with two unknowns (2-VLE) or with three
unknowns (3-VLE) may be solved using this function.
1 2-VLE: b30
a1x + b1y = c
a2x + b2y = c
2 3-VLE: b31
a1x + b1y + c1z = d
a2x + b2y + c2z = d
a3x + b3y + c3z = d
• If the determinant D = 0, an error occurs.
• If the absolute value of an intermediate result or calculation result is equal
to or greater than 1 × 10
• The results obtained by this function may include a margin of error.
1
2
1
2
3
100
, an error occurs.
D =
D =
Example 1
2x+3y = 4x = ?
5x+6y = 7Òy = ?
det(D) = ?
1. Press b 30 to select 2-
VLE of the EQN mode.
2. Enter the value of each coefficient
(a1, etc.)
2 e 3 e 4 e
5 e 6 e 7
• Coefficients can be entered using ordinary arithmetic operations.
•To clear the entered coefficients, press j.
• Press d or u to move line by line. Press @ d or @u to jump to the last or top line.
a1 b
1
a2 b
2
a1 b1 c
1
a2 b2 c
2
a3 b3 c
3
a⁄z 0.
b⁄ 0.
c⁄ 0.
69
Chapter 5: Equation Solvers
x= –1.
y= 2.
D= –3.
a⁄z 0.
b⁄ 0.
c⁄ 0.
x= 3.238095238
y=–1.638095238
Z
= –7.4
D= 105.
3. After inputting the last coefficient,
press e to solve the 2-VLE.
• After solving, press e or j to
return to the coefficient entering display.
You can use @ h to solve the 2VLE, regardless of the cursor position.
Example 2
x+y-z = 9x = ?
6x+6y-z = 17Òy = ?
14x-7y+2z = 42z = ?
det(D) = ?
1. Press b 31 to select 3-
VLE of the EQN mode.
2. Enter the value of each coefficient
(a1, etc.)
1 e 1 e S 1 e 9 e
6 e 6 e S 1 e 17 e
14 e S 7 e 2 e 42
• Coefficients can be entered using ordinary arithmetic operations.
•To clear the entered coefficients, press j.
• Press d or u to move line by line. Press @ d or @u to jump to the last or top line.
3. After inputting the last coefficient, press e to solve the 3-VLE.
• Press d to display the det(D).
• After solving, press e or j to
return to the coefficient entering display.
You can use @ h to solve the 3VLE, regardless of the cursor position.
70
Chapter 5: Equation Solvers
Quadratic and Cubic Equation Solvers
Quadratic (ax2 + bx + c = 0) or cubic (ax3 + bx2 + cx + d = 0) equations may be
solved using these functions.
• If there are more than 2 results, the next solution can be displayed.
• The results obtained by this function may include a margin of error.
Example 1
3x2 + 4x – 95 = 0 → x = ?
1. Press b 32 to select
QUAD of the EQN mode.
2. Enter the value of each coefficient (a,
etc.)
3 e 4 e S 95
• Coefficients can be entered using ordinary arithmetic operations.
•To clear the entered coefficients, press j.
• Press d or u to move line by line.
3After inputting the last coefficient,
press e to solve the quadratic
equation.
• After solving, press e or j to
return to the coefficient entering display.
You can use @ h to solve the
quadratic equation, regardless of the cursor position.
a=z 0.
b= 0.
c= 0.
X⁄ 5.
X¤–6.333333333
71
Chapter 5: Equation Solvers
a=z 0.
b= 0.
c= 0.
X⁄–1.233600307
X¤ 0.216800153
+1.043018296i
-
Example 2
5x3 + 4x2 +3x + 7 = 0 → x = ?
1. Press b 33 to select
CUBIC of the EQN mode.
2. Enter the value of each coefficient (a, etc.)
5 e 4 e 3 e 7
• Coefficients can be entered using ordinary arithmetic operations.
•To clear the entered coefficients, press j.
• Press d or u to move line by line. Press @ d or @u to jump to the last or top line.
3. After inputting the last coefficient,
press e to solve the cubic
equation.
• After solving, press e or j to
return to the coefficient entering display.
You can use @ h to solve the
cubic equation, regardless of the cursor
position.
72
Chapter 6
Complex Number
Calculations
The CPLX mode is used to carry out addition, subtraction, multiplication, and
division of complex numbers. Press b 4 to select the CPLX mode.
Results of complex number calculations are expressed in two modes:
x-coordinate + y-coordinate Q
or x-coordinate + Q y-coordinate
2 Polar coordinates are entered as follows:
r R θ
r: absolute value
θ:argument
• On selecting another mode, the imaginary part of any complex number
stored in the M memory will be cleared.
•A complex number expressed in rectangular coordinates with the y-value
equal to zero, or expressed in polar coordinates with the angle equal to
zero, is treated as a real number.
• Press I0 to return the complex conjugate of the specified complex
number.
73
Chapter 6: Complex Number Calculations
ExampleKey operationsResult
b4
(12–6i) + (7+15i) –
(11+4i) =
( 12 - 6Q ) +
( 7 + 15 Q ) -
( 11 + 4Q ) e
6×(7–9i)×6k ( 7 - 9 Q )
(–5+8i) =k ( S 5 + 8Q
) e
16×(sin30°+16 k ( v30 +
icos30°)÷(sin60°+
icos60°)=
Q $30 ) z (
v 60 +
Q $60 ) e
@ u 8 R 70 + 12
R 25 e
r1 = 8, θ1 = 70°
r2 = 12, θ2 = 25°
↓
r = ?, θ = ?°
(1 + i)@E1+Qe
↓
r = ?, θ = ?°
2
(2 – 3i)
=
@ u
@ E ( 2 - 3Q
) A e
1
=
1 + i
conj(5+2i) =
( 1 + Q ) @
Z e
0 ( 5 + 2
I
Q
) e
COMPLEX MODE
+5.i
222.
+606.i
13.85640646
+8.i
18.5408873
∠
42.76427608
+1.i
1.414213562
∠
–12.i
–0.5i
–2.i
0.
8.
1.
45.
–5.
0.5
5.
74
Chapter 7
Programming
PROG mode
A program enables you to automate a series of calculations, including those
simple and complex. Programs are created either in the NORMAL program
mode or in the NBASE program mode.
Entering the PROG mode
1. Press b 2 to select the PROG
(PROGRAM) mode.
2. Press 0 to RUN a program, press
1 to create a NEW program, press
2 to EDIT a program, and press 3
to DELETE a program.
Selecting the NORMAL program mode or the NBASE
program mode
Before creating a new program (b 21), select either the
NORMAL program mode or the NBASE program mode.
In the NORMAL program mode, you can perform simple mathematical
calculations and statistical operations. In the NBASE program mode, you can
perform logical operations and calculations using N-base numbers.
Programming concept
It is not within the scope of this manual to describe how to write programs for
the calculator in detail. Previous programming experience is required to read
this section. The programming language for this calculator is similar to those
in general use today.
All conventional computer and calculator programs use fundamental
elements such as input, flow control, loops, calculation, and output. The
programming language in your calculator includes commands that allow you
to incorporate all of these fundamental elements into your programs. For the
command list, refer to the ‘Programming Commands.’ (See page 79.)
PROGRAM MODE
ƒRUN ⁄NEW
¤EDIT ‹DEL
Note:
• Commands must be entered using the COMMAND menu (i). DO
NOT type commands manually using the ; key.
75
Chapter 7: Programming
MODE
ƒNORMAL ⁄NBASE
SLOPE_ :NORMAL
TITLE? :NORMAL
SLOPE :NORMAL
PROGRAM?
Keys and display
In the PROG mode, to make programs as simple as possible, some keys and
the display may work in a different manner to other modes. The differences
are described below.
• Press i (the f key) to directly access the command menu for
programming. The Filing Equation function does not work in PROG mode.
• While entering a program name, keys are locked in ALPHA mode (ALOCK) automatically.
• In a program, a single line can hold up to 159 letters, where all commands
are counted as a single letter. As you type in a line, the text will scroll to
the left. Lines do not wrap in the PROG mode.
Creating a NEW Program
After you name the program, the calculator automatically stores the whole
program under this name as you create it. You do not have to save the
program manually.
Creating a NEW program
1. Press b 2 to enter the PROG mode and then press 1 to
create a NEW program.
• The display prompts you to select the
NORMAL program mode or the NBASE
program mode.
2.For this example, press 0 to select the
NORMAL program mode.
• The display prompts you to enter a
program name.
3. Type the name of the program (i.e.,
SLOPE).
•A program name can have up to 7 letters.
• The calculator automatically switches to
the alphabet-lock mode. You do not have to press the ; key each
time before entering an alphabetic character.
4. After completion, press e.
•You are now ready to write a program.
• Each program line is saved after you
press u, d or e.
•You can use the calculator’s regular functions as commands. You can
also use the additional programming commands in the i menu.
76
Chapter 7: Programming
Use of variables
Global and local variables are treated differently in the PROG mode.
• The letters A – Z and θ, used on their own, represent global variables.
Global variables correspond to the memories of the calculator (e.g., ‘C’ in a
program means memory C of the calculator). Global variables allow your
programs to use values stored in memories, or to pass variables from one
program to another. Global variables also allow you to store results from
programs and use them in any mode.
•You can also name and use up to nine local variables (@ v). Local
variables retain values only in an individual program.
If a line in your program contains an equation
such as Y = M1X + 5, it sets the global variable
Y equal to (M1× X) + 5. On encountering this
equation while running the program, if the
value of the local variable M1 has not been
defined earlier in the program, the calculator
prompts you with the display ‘M1=?’ to enter a
value for M1. The global variable X will already
be set to the value last stored in that memory.
With just a little practice you will soon become
proficient at typing programs into your calculator.
SLOPE :NORMAL
Y=M¡X+5
_
SLOPE :NORMAL
M¡=?
Example
Create a simple program that requests input of the base length (B1)
and height (H1) of a triangle and then calculates the area (A). After
creating, RUN the program to determine the area of a triangle with a
base of 4 units and a height of 3 units.
1. Preparing to create a NEW program
ProcedureKey operationsDisplay
Enter the PROG mode.
Select NEW.
Select the NORMAL program mode.
Type the program name.
Enter the program name.
b 2
1
0
AREA
e
AREA :NORMAL
PROGRAM?
77
Chapter 7: Programming
2. Entering the program
Program codeKey operations
Print“B≥=BASE
Print“H≥=HEIGHT
A=1ı2B≥H≥
i 1 @ v
a =
BASE
i 1 @ v d
@
a = HEIGHT ;
;
A ; = 1 k 2 @ v
B1 e e @
; e
H1 e e
e
e @ v d e e
Print“AREA
Print A
i 1 @ a
i
0 ; A
AREA ;
e
e
•To enter more than one alphabetic character, press @ a to apply
the alphabet-lock mode. Press ; to escape from this mode.
3. Running the program
Procedure
Return to the initial display
Key operationsDisplay
j
for the PROG mode.
Select and RUN the program.
0
(Select the program.)
RUN ¬º⁄AREA
e
Enter 4 for B1
Enter 3 for H1
4 e
3 e
AREA
A=
6.
• If the value of a local variable you defined using @v is unknown,
the program automatically prompts you to input a value.
•To quit running the program, press j. To run the program again, presse.
• When a program is running, text displayed by the program (using the Print”
command) will wrap to the next line if the text length exceeds the display
width.
•You can only enter one command per line except for special cases such as
the ‘If…Goto’ structure.
•For more programming examples, see Chapter 8: Application Examples.
78
Chapter 7: Programming
Programming Commands
In this section, all commands that are available in the PROG mode are
described, excluding keyboard commands and I menu commands.
Input and display commands
1. While creating a NEW or EDIT program,
press i to access the COMMAND
menu.
• The first page of the COMMAND menu is
displayed.
• Press d or u to scroll page by page.
•You may directly enter a command by pressing the corresponding
alphanumeric key without first having to display the relevant COMMAND
menu page.
<COMMAND-1>
ƒPrint ⁄Print"
¤Input ‹Wait
CommandDescription
Print
<variable>
Print”
<text>
Input
<variable>
Wait
<number>
Key
operations
i 0
i 1
i 2
i 3
Displays the value of the
specified variable. The display
format is determined by the
SET UP menu.
Displays the text entered after
the quotation mark. If the text
exceeds three lines, only the
last three lines will be displayed.
Temporarily stops the program
and prompts you to enter a
value for the variable with the
display ‘<variable>=?’.
Pauses the program for the
specified number of seconds.
The maximum wait time is 255
seconds. If no wait time is
specified, the program pauses
until you press any of the keys.
The BUSY indicator stays on
while the program is waiting.
Examples
Print A
Print B≥
Print” SHARP
Input A
Input B≥
Wait 5
Wait FF
(hexadecimal
mode)
Wait 1010
(binary mode)
79
Chapter 7: Programming
CommandDescription
Rem
<text>
Key
operations
i 4
Indicates the line is a remark
and not a command, thus
allowing you to insert comments
in the program. Any line
beginning with Rem is ignored
when running a program.
Excessive use of this command
will use up a considerable
amount of memory.
End
i 5
Terminates the program. If the
program finishes at the last
command, an End command is
not required. If there is no End
command in the program, the
last calculated answer will be
displayed when the program
finishes.
You can use more than one
End command in the same
program to terminate after
different branches, subroutines,
etc. have been executed.
Examples
Rem TIME TABLE
End
80
Flow control
CommandDescription
Label
<label name>
Clrt
If
<condition>
Goto
<label name>
Key
operations
i 6
i 7
i 8
i 9
Indicates a destination point for
the flow statements Goto and
Gosub. Up to seven letters can
be used for the label name.
Each label name must be
unique. You cannot use the
same label name more than
once in a program. Up to 20
different labels can be used in
each program.
Clear the text displayed on the
screen.
The If clause must be followed
by a conditional statement and
then a Goto command. Goto is
the only command allowed to
be used after the If clause. You
can enter ; s before
the Goto command to make the
line easier to read.
Chapter 7: Programming
Examples
Label LOOP1
Label LOOP2
Clrt
If B≥=1 Goto
LOOP1
Goto
<label name>
Gosub
<label name>
Return
i 9
i A
i B
Causes the program to jump to
the stated Label (specified by a
Label command). A Goto
statement must have a
corresponding Label statement
line that indicates where to go.
Runs the subroutine beginning
at the stated Label (specified by
a Label command). A Gosub
statement must have a
corresponding subroutine that
starts after the Label statement
and ends with a Return
command. Subroutines can be
nested up to ten levels deep.
Defines the end of a subroutine.
Operation returns to the
command following the
corresponding Gosub
statement.
Goto LOOP2
Gosub PART1
Return
81
Chapter 7: Programming
Equalities and inequalities
These expressions are used to form the conditional statement in the If
clause. They are the basis for looping and other flow control operation in
programs.
The ‘=’ (equals) sign is also used as a function to form a substitution
command for variables.
You can also enter ‘=’ by simply pressing ; =.
Symbols
=
<
<=
>=
>
≠
Key
operations
i
C
i D
i E
i F
i G
i H
Description
Equals. This function is also
used to form a substitution
command that assigns a
new value to a variable,
including incrementing or
decrementing.
Less than
Less than or equal to.
Greater than or equal to.
Greater than
Not equal to.
Examples
If B=0 Goto ZERO
A=A+1
If B<0 Goto NGTV
If B≥<=0 Goto CALC
If B>=0 Goto RECALC
If B≥>0 Goto PSTV
If A ≠ B Goto DIF
82
Chapter 7: Programming
Statistical Commands
In the PROG mode, statistical commands are only available when the
NORMAL program mode is selected. If the NBASE program mode is
selected, the statistical command menu cannot be called.
• When you use the STATx or STATxy commands, the calculator erases all
data previously stored in the STAT function.
CommandDescription
STATx
STATxy
Data
<x>
Data
<x,
frequency
>
Data
<x, y>
Data
x, y,
frequency
<
operations
i I
i J
i K
>
Key
Selects single-variable
statistics mode (SD).
Selects linear regression
calculation mode (LINE).
Enters new statistical data.
The data format must be
consistent with the statistics
mode selected (singlevariable or linear
regression). A statistical
data set entered in the
PROG mode cannot be
accessed later for use with
STAT functions.
Examples
STATx
STATxy
Data 5
Data 25,2
Data 72,175
Data 9,96,3
83
Chapter 7: Programming
Editing a Program
1. Press b 2 to enter the PROG mode and then press 2 to
select the EDIT mode.
2. Select the program you wish to edit and press e.
• If you want to add text into your program, press @O.
• If you want to add lines into your program, press @O (the shape
of the cursor will become a triangle) and then move the cursor to the
beginning of the line and press e to add a new line there.
• Remember that you can enter only one command per line except in the
special case of the ‘If…Goto’ command. Do not try to enter two or more
commands on a single line.
• The line you modify is saved after you press u, d or e. If you
do not wish to change the line, press j twice. (The line will disappear at this point, however, the contents of the line are not deleted.)
•To clear an entire line of a program, press j then u, d or
e. To delete a blank line, move the cursor to the blank line and press
y.
•Any blank lines will be ignored when running.
• y deletes the character you have just entered (the character at the
cursor position).
•You can change the name of a program by overwriting the existing
name. Press u to move the cursor to the title line and type the new
name and press e.
3. Press j to exit the EDIT mode.
84
Chapter 7: Programming
Error Messages
The calculator displays an error message if a program encounters a problem.
The error message indicates the nature of the problem while the calculator
can display the line where the problem has occurred.
After entering a program, it is often necessary to debug it. To make this task
easier, the calculator displays an error message if it encounters a problem
while running your program.
For example, if you have more than one label
with the same name in your program, you will
see the message on the right.
To display the faulty line in the EDIT mode,
press r or l. To return to the program
menu, press j.
You can press j to stop your program at
any time while it is running. This will be
necessary if your program enters an endless
loop.
After ‘BREAK!’ is temporarily displayed, the
initial PROG mode display will reappear. For a list of error messages, refer to
the Appendix. (See page 120.)
- ERROR 04 LBL DUPLICATE
BREAK!
85
PROGRAM MODE
ƒRUN ⁄NEW
¤EDIT ‹DEL
DEL ¬º⁄AREA
º¤TEMP
º‹STAT
TITLE:AREA
DELETE¬[DEL]
QUIT¬[ENTER]
Chapter 7: Programming
Deleting Programs
You can create as many programs as you want within the limitations of the
calculator’s memory. To free up space for new programs, you must delete old
ones.
1. Press b 2 to enter the PROG
mode.
2. Press 3.
• The delete window appears. All the stored
programs are listed.
3. Move the cursor to the program you wish
to delete and press e.
• The calculator asks you if you are sure
you want to delete the program.
• Press y to delete the program or e
to cancel this operation.
86
Chapter 8
Application Examples
Programming Examples
The following examples demonstrate the basic use of programming
commands including print, input and flow controls. Use the examples for your
programming reference.
Some like it hot (Celsius-Fahrenheit conversion)
This is a program to convert temperatures from Celsius to Fahrenheit and
vice versa.
1. Press b 21 0 to open a
window for creating a NEW program.
2. Type TEMP for the program title then press
e.
•A NEW program called ‘TEMP’ will be
created.
3. Enter the program as follows.
• See ‘*’ below for further explanation.
Program codeKey operations
Label STARTi 6 @ a START ;
e
TEMP :NORMAL
PROGRAM?
Print”(1) C TO Fi 1 ( 1 ) @ a
s C s TO s F ; e
Print”(2) F TO Ci 1 ( 2 ) @ a
s F s TO s C ; e
Input Ti 2 ; T e
* Here, the program prompts you
to choose which type of
conversion you wish to perform.
Press 1 for “C TO F” and
2 for “F TO C”.
Obtain the area of the triangle with the side lengths of 20 cm (A), 35 cm (B)
and 40 cm (C).
4. Press j to return to the PROG mode menu.
5. Press 0, select the program ‘HERON’
and press e.
• If the values you enter do not satisfy the
conditions to make a triangle (e.g. A + B >
C where A, B, C are the side lengths), the program prompts you to reenter the values from the beginning. If you wish to stop the program,
press j.
6. Enter 20 for A, 35 for B and 40 for C.
Result
The area of the triangle is approximately 350
cm2.
e
TRIANGLE ; e
e
e
90
Chapter 8: Application Examples
2B or not 2B (N-base conversion)
The conversion functions and logical operations can be used in the NBASE
program mode. The following is a simple program that converts a decimal
number to binary, pental, octal and hexadecimal formats.
1. Press b 211 to open a
window for creating a NEW program in
the NBASE program mode.
2. Type NBASE for the title then press e.
•A NEW program called ‘NBASE’ will be created.
3. Enter the program as follows.
Program codeKey operations
Print”ENTER Ai 1 @ a ENTER s A
; e
NBASE :NBASE
PROGRAM?
Print”DECIMAL NUMBERi 1 @ a DECIMAL s
NUMBER ; e
Input Yi 2 ; Y e
Y¬BIN; Y @ z e
Print”BINARYi 1 @ a BINARY ;
e
Print Yi 0 ; Y e
Waiti 3 e
Y¬PEN; Y @ r e
Print”PENTALi 1 @ a PENTAL ;
e
Print Yi 0 ; Y e
Waiti 3 e
91
Chapter 8: Application Examples
Program codeKey operations
Y¬OCT; Y @ g e
Print”OCTALi 1 @ a OCTAL ;
e
Print Yi 0 ; Y e
Waiti 3 e
Y¬HEX; Y @ h e
Print”HEXADECIMALi 1 @ a HEXADECIMAL
; e
Print Yi 0 ; Y e
Running the program
4. Press j to return to the PROG mode menu.
5. Press 0, select the program ‘NBASE’ and press e.
• The program prompts you to enter a decimal number and then displays
it in binary format.
• Press any key to display the number in pental format, then press any
key to see it in octal format, and again press any key to see it in
hexadecimal format.
• Be careful when using the Wait command in NBASE program mode.
Numbers followed by Wait are processed according to the current
number base, binary, pental, octal, decimal or hexadecimal.
To specify the wait time in decimal format, define a variable (e.g., T = 5)
for the wait time beforehand and use it in the Wait command (i.e., Wait
T).
92
Chapter 8: Application Examples
T test
The T-test value is obtained by comparing the mean values of sample data
and expected average from sample data. Using the t- distribution table, the
reliability of a mean value can be evaluated.
Example
1.
2. Type TTEST for the title then press e.
3. Enter the program as follows.
–
x – m
t = ———
2
sx
——
n
m = expected mean value estimated by sample data
n = the number of samples
–
x = actual mean value of the samples
sx = standard deviation of the samples
A’s SHOP sells cookies by package on which it is stated contents are 100 g.
Buy 6 sample packages and check if the statement is true.
• Setting an expected mean value as 100 (m = 100 g), a t-test value is
obtained. If it is larger than the expected t-value obtained from a tdistribution table (at 5% of risk rate), the estimation is wrong. (In this
case, A’s SHOP does not sell honestly.)
Sample123456
grams102951079311098
Press b 210 to open a window for creating a NEW program.
5. Press 0, select the program ‘TTEST’ and press e.
6. Enter the expected mean value ‘100’ and press e.
Result
The t-test value of 0.303 is smaller than the 2.571, expected mean value
obtained from a t-test distribution table (at 5% of risk rate), showing that
they sell honestly.
94
1 - ; M ) z @
* ( I 5 2 A zI 5 0 ) e
Chapter 8: Application Examples
A circle that passes through 3 points
When three different points, P (X1, Y1), Q (X2, Y2), S (X3, Y3) are given,
obtain the center coordinates O (X, Y) and the radius R of the circle that
passes through these points.
To satisfy the above conditions, the
distances between P, Q, S and O
should be equal. as they are the
radius of the same circle. Therefore,
PO = QO = SO = R
P (X1, Y1)
1
–Y
Y
R
X1–X
Using the Pythagorean theorem,
2
PO2 = (X1 – X
QO2 = (X2 – X
SO2 = (X3 – X
then
X = ------ 1
Y = ------ 2
R =
)
+ (Y1 – Y
2
)
+ (Y2 – Y
2
)
+ (Y3 – Y
2
2
(X
1
+Y
1
-X
2
2{(X
2
2
(X
1
+Y
1
-X
2
2{(Y
(X – X1)2 + (Y – Y1)
2
2
)
= R
2
2
)
= R
2
2
)
= R
2
2
-Y
2
)(Y2–Y3) – (X
1–X2
)(Y2–Y3) – (X2–X3)(Y1–Y2)}
2
2
-Y
2
)(X2–X3) – (X
1–Y2
)(X2–X3) – (Y2–Y3)(X1–X2)}
2
2
2
2
2
+Y
+Y
2
2
2
2
2
-X
3
-Y
3
)(Y1–Y2)
2
2
2
-X
3
-Y
3
)(X1–X2)
To enhance both readability and writability of the program, intermediate
variables G, H, I, J, K and M are used.
The above equations reduce to
GM – HK
X =
2 (IM – JK)
1.
Press b 210 to open a window for creating a NEW program.
Y =
GJ – HI
2 (KJ – MI)
2. Type CIRCLE for the title then press e.
•A NEW program called ‘CIRCLE’ will be created.
3. Enter the program as follows.
Q (X
R
O (X, Y)
R
S (X
------ 3
3
, Y3)
2
, Y2)
Program codeKey operations
Print”ENTER COORDSi 1 @ a ENTER s COORDS
; e
G=X≥Œ+Y≥Œ-X√Œ-Y√Œ; G ; = @ v X1 e
* Calculate intermediate
values.
e A + @ v d Y1 e
e A - @ v d d X2
e e A - @ v d
d d Y2 e e A e
; Y ; = ( ; G ; J ; H ; I ) z 2 ( ; K
; J - ; M ; I ) e
Print Yi 0 ; Y e
Waiti 3 e
R=‰((X-X≥)Œ+(Y-Y≥)Œ)
; R ; = @ * ( ( ; X
- @ v 0 ) A + ( ;
* Perform equation 3.
Y - @ v 1 ) A ) e
Print Ri 0 ; R e
Example
Obtain the center coordinates (X, Y) and radius R of the circle that passes
through points P(1, 9), Q (7, 1) and S (0, 2).
4. Press j to return to the PROG mode menu.
5. Press 0, select the program ‘CIRCLE’ and press e.
6. Enter the coordinates (X1 to X3, Y1 to Y3) for the three points.
Result
The center is (4, 5) and radius is 5.
96
Chapter 8: Application Examples
Radioactive decay
Carbon-14 (14C) is a naturally occurring radioactive isotope of carbon used in
the carbon dating process. Because carbon-14 decays at a steady rate, it is
possible to determine the age of a once living specimen by measuring the
residual amount of 14C it contains.
The mass of 14C contained in a sample changes according to the
equation
1
M
–ln ( ––– )
M
M = M
where M
–kt
0
e
or t = –––––––––
1
= Mass of 14C at time t
M
0
= Original mass of 14C
k = Radioactive decay constant (for
t = Elapsed time in years
Example
This program asks for a original mass and current mass of 14C and tells you
how old the specimen is. It then finds the half-life of 14C.
1. Press b 210 to open a window for creating a NEW