Sega Time Stalkers Addendum, Time Stalkers User Manual

www.sega.com/timestalkers
CONTENTS
STORY 2 MAP 3 STORES 4 DUNGEON STRUCTURE 6 LEGENDARY ITEMS 7 TECHNIQUES 8 MAGIC 10 ITEMS 11 SKILLS 13 SAVING AND LOADING MINI-GAMES & MONSTERS 15 MINI-GAME “DUNGEON IV” 17 MINI-GAME “MOONLIGHTER” 19 MINI-GAME COLLECTION “STUFF” 21 MINI-GAME “EDITOR” 23 MINI-GAME “YOGURT ADV.” 24 OTHER CHARACTERS 25 EMOTION INDICATORS 26 ADVENTURE HINTS 27 YOGURT 29
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STORY MAP
Hey! Who are you?... Where am I? Answer me old man! ...Hey! Are you listening to me?...
Master Piece
Battle Forest Piece
Z33 Colony Piece
?? Piece
?? Piece
Mr. Noiman Piece
Fountain Square Piece
Clock Tower Piece
Starting Point
1
7
8
6
4
3
2
5
Sword’s House (Save, store items, store collection items, change characters) Item Store Monster House (Register and store monsters and download mini-games) Church (Revive monsters) Rao’s House Mr. Noiman’s House (Quest requests) Blacksmith
Carpenter
You can not go to the Blacksmith and the Carpenter at the beginning of the game.
1
2
3
8
7
6
5
4
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Sword’s House
(Fountain Square Piece) Mutton will save game files and look after items for you. You can also change characters here.
STORES
Hardware Store
(Fountain Square Piece) Bangel buys and sells weapons, armor and recovery items.
Use your funds wisely
You can borrow money in stores to buy things. When you try to purchase things with no money, you will auto­matically borrow from the store. These debts will be repaid automatically as soon as you get money. There are however, some items such as collection items, which can not be pur­chased with loans.
Souvenir Store
(You can not go there at the start of the game) You can buy things (mini­games) that will enrich your life within the Time Stalkers World.
Blacksmith
(You can not go there at the start of the game) For a fee, Hammerin’ Sean and Poundin’ Mike the Blacksmith brothers will add skills from other items to your legendary items, or repair ordinary items.
Monster House
Dr. Anna also runs this place. You can register and store monsters and down­load mini-games here.
Church
(Z33 Colony Piece) Dr. Anna will revive your monster allies for you at the Church. Note that she will only revive previously registered monsters, and she will charge you a fee to do so.
Mr. Noiman’s House
(Mr. Noiman Piece) Mr. Noiman, a rabbit of unknown origin, will inform you of several quests if you visit him at his house. You will have to pay him for his services though.
Fancy Store
(You can not go there at the start of the game) Ash, runs this store where you can buy collection items.
Convenience Store
(You can not go there at the start of the game) This store is run by Mr. Yamada and sells things such as recovery items and mini-games.
Carpenter
(You can not go there at the start of the game) The carpenter can increase the surface area of the Monster House and reno­vate Sword’s House. A sub­stantial fee is attached though.
Mutton
Carpenter
Ash
Mahmuud
Mr. Yamada
Blacksmiths
Dr. Anna
(Hologram)
Dr. Anna
Mr. Noiman
Bangel
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Combine (add a skill)
The Blacksmith brothers can combine skills from a normal item to your legendary item. They can also delete a combined skill. Naturally, they will charge you for these services.
Strengthen (improve parameters)
The brothers can also strengthen legendary items by increasing the parameter values. There is a fee for this service.
Improve (lower mastering difficulty)
The brothers can also make your legendary items easy to master, by lowering the parameters. Again, there is a fee for this service.
Name Sharp Sword Challenger
Spell Caster Power X-bow Frost Wing Bear Knuckle
The Piercer
Gaia Shield
Function
Legendary, sharp sword
Legendary
Legendary. Strong stabbing power Legendary. Increases usable magic Legendary Strong attack power Legendary. Critical ice attack Legendary. Bestows super strength Extra protection
Blessed Boots Increase Dexterity and Luck
Magic Pack
-
-
-
Ice Attack
-
-
-
-
Characteristic
LEGENDARY ITEMS
Legendary items are scattered far and wide throughout the game. They are considerably stronger than normal items and are extremely precious. At the Blacksmith (which can only be accessed once the story has advanced) you can combine, strengthen and improve legendary items using skills from other items. You can also repair normal items that have been damaged in battles at the Blacksmith.
DUNGEON STRUCTURE
Recovery Room
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Boomerang Wing throw Wing strike
Aimed attack wing
Ordinary attack Strike technique High hit rate
Boomerangs (Lady and Marion)
Whip Snake sting Strong snake sting Slash
Ordinary attack Strong attack Long range
Whips (Lady)
Spurs Kick smash Strong kick Kick
Ordinary attack Strong attack Long range
Spurs (Lady)
Knuckle Fist Wind fist Steel fist
Ordinary attack High hit rate Strong attack
Fist Held Equipment (Used by everyone except Lady)
Smash Long range
If nothing is equipped (bare fist), you can use the techniques punch and kick. You can still perform a technique even if you do not have sufficient VIT to do so, but it will be less powerful. The name of the technique will be dis­played in yellow.
Throw Long range
The techniques that you can use during battles vary considerably from weapon to weapon. Equip your main character with a weapon (for example a sword) and it will initially be able to use at least one technique (e.g. cut), but not necessarily all the techniques. After each level up, you will gradually be able to use more techniques.
TECHNIQUES
Swords (Sword and Nigel) Poles and Spears (Rao)
Long Sword Cut attack Thrust Cut
Very powerful attack Superior hit rate Long range
Rod Dragon tail slash
Light dragon attack
Thrust
High attack High hit rate Ordinary attack
Apprentice Sword Light cut attack Cut
High hit rate, low VIT usage Long range
Shredder Sword Heavy cut attack Light cut attack Cut hit
High attack, but slow High hit rate, low VIT usage
Moderately strong
Horizontal slash Cut
Attack 2 enemies at once
Long range
Long swords (Sword and Nigel)
Long swords Pound Spinning smash Clear
High hit rate
Strong attack
Long range
Bow Gun Bow & Arrow shot Heavy attack arrow Horizontal shot
Ordinary attack Strong attack Attack 2 enemies at once
Shoot Ordinar y attack
Bow Guns (Nigel and Marion)
Staffs (Pyra and Marion)
Wooden Staff Spear strike Ordinary attack Blow
Ordinary attack Fast attack Long range
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ITEMS
Weapons
Clothing
Shields
Boots
Rings
Quest Sword Battle Sword Frost Rod
A sword for the adept adventurer Slightly more powerful, heavy sword Adds ice damage to critical hits
Iron Knuckle
Knuckle with great attack power
These are items that strengthen technique attacks.
Padded Vest Flame Armor Frost Tunic
Highly protective vest for Sword Fire resistant armor for Rao Ice resistant tunic for Nigel
Gear
Protective gear for Marion
These are equipment items with high defensive powers.
Defender Shield Heavy Shield Elfin Shield
Uses WILL to help protect Strong shield Uses DEX to resist spells and curses
Leo Shield Powerful heavy shield for Rao
Boots Elude Boots Vigor Boots
Equip to perform Movement Commands Increase ability to escape Increase VIT recovery rate
Focus Boots Decrease DEX, but increase EXP
Flame Ring Blast Ring Lazy Ring
Decreases fire damage Allows use of attack magic Increases experience
Trap Ring Uses traps against opponents
These are equipment items, which defend bodies against damage.
These equipment items provide a high probability of escape and enable character to do Movement (P 25 of the Time Stalkers Manual).
These equipment items contain special abilities. Up to 10 rings can be equipped at once.
MAGIC
Name Effect
Battle Ordinary
Fire (M, G) Fire damage (1 character)
-
Blizzard (M, G) Ice damage (1 character)
-
Lightning (M, G) Lightning damage (1 character)
-
All Round Attribute (player selects) damage (1 character)
-
Attack
Heal (M, G) HP recovery (1 character)
Energy (M) VIT recovery (1 character)
Cure (M) Curse recovery (1 character)
Recovery
Risk Destroy all enemies (a last resort)
-
Identification (M) Identify an unknown item
Repair Repair an item
-
Escape Escape from a dungeon
-
Special
Darkness (G) Curse (player selects) damage (1 character)
-
ST Up (M, G) Increase 1 character’s attack/defense strength
ST Down (M, G) Decrease 1 character’s attack/defense strength
Attribute (M) Attach an attribute (player selects) to 1 character
Support
Magic Magic Multiply the effects of magic
-
Invincible Make ordinary attack or magic attack ineffective
-
The letters after the names indicate a magic spell with a wider than normal fight-
ing range.
M (Mega-) = Ally or enemy party, G (Giga-) = All enemies
Recovery magic becomes attack when used against undead monsters.
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SKILLS
Capture Clairvoyance Armageddon
Makes a monster become an ally Increases probability of discovering hidden items Enables devastating multi-hit combo
Air Slash Punishing aerial sword attack
Skill Name Effect
Characters can learn new skills as their titles rise. Register your favorite skills - consid­ering tactics of course.
SWORD
RAO
Ultra Stab VIT Attack
All attacks are guaranteed to be armor piercing Increases attack strength and VIT consumption
NIGEL
Item Identify Reverse Trap
Increases the identification probability of classifying unexamined items Transform a trap into a reverse trap to catch enemies
PYRA
REC MAG PRI Uses recovery magic with priority
LADY
HP=ATK UP Clairvoyance
Decreases HP by 2 and increases attack power by 1.2 Increases probability of discovering hidden items
MARION
HP Up DMG=HMP
Increases maximum HP Converts damage into a full Hunger Meter
Fruits
Jewels
Collection
VMU
Legendary
Heal Fruit Rune Fruit Tasty Fruit
Restores 50 HP Restores 30 MP Restores 30 Hunger Points
Escape Fruit Allows escape from a dungeon
Items that are used once, then disappear.
Storm Jewel Jinx Jewel Libra Jewel
Applies 50 points of Lightning damage All attacks become critical hits Prevents curses. No restore effects
Tasty Jewel Defeated monster transforms into Tasty Fruit
Items that can be used several times.
Philosophizer Moaí See no Evil
The tale of the famous sculpture “The Thinker” One of the giant Easter Island statues One of the see no evil, hear no evil, speak no evil monkeys
Warrior Armor Valiant collectable armor
DUNGEON IV MOONLIGHTER STUFF
3D Dungeon RPG mini-game Monster raising part-time job mini-game Mini-game economy pack, 1st collection
MORE STUFF Mini-game economy pack, 2nd collection
Things that can be brought back to towns to decorate the Collection Room. They have no practical worth at all.
Mini-games that can be downloaded into a VMU and played.
These are precious items, which are spread out far and wide throughout the game. It is possible to add skills to them.
You must equip an equipment item in order for it to be effective. Collection items will
automatically be withdrawn when your character returns to a town. Instruct Mutton and he will put the item in the Collection Room below Sword’s House.
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SAVING AND LOADING MINI-GAMES & MONSTERS
In Time Stalkers, you can download mini-games (bought in stores) and monsters (captured in dungeons) to a VMU (sold separately), to play games.
Downloading Games
Follow the steps below:
1. Purchase a mini-game item in a store
(The Souvenir Store and the Convenience Store both sell mini-games)
2. Insert a VMU (sold separately) into your Dreamcast
Controller (You must have 54-123 Blocks of available space in your VMU)
3. Download the game
Press the A Button when your character is standing in front of the VMU Device (in the Monster House). Select “Download game” from the menu to down load the game to your VMU
You can only store one mini-game in your VMU. You can only download a mini-game once, because it will disappear after being downloaded. To down­load it again, you will have to buy a new mini-game from a store and download it again.
Deleting games
You can delete Time Stalkers mini-games from your VMU at the VMU Device in the Monster House. You can not delete non-Time Stalkers mini-games.
Skills that can be acquired in Quests
If you successfully complete a Quest, your reward may be a new skill. The following is a list of skills that can be acquired through completing Mr. Noiman’s jobs.
Skill Name Effect Repair Equip Auto Ident
Repairs broken items Change equipment during battles Automatically identifies items
HP Restore
If VIT is greater than 0, HP restores itself Vigor Renew Steal Skill Auto Counter
Guarantees a critical attack when VIT is at its maximum
Steal parameters from enemy
Counterattack when attacked Revive
Auto revive when defeated Fire Block Luck Up EXP Roulette
Negates fire damage
Increases Luck
Doubles or halves attainable experience points
Other Skills
There are several other useful skills to be learned.
Skill Name Effect Lady Slap Doom Staff Holy Rage
Powerful face slapping attack. Unarmed/Knuckle OK
Dangerous, multi-hit spinning, staff technique
Increases damage to undead enemies Head Start
Enables character to use the technique “Head Start Attack” Range Strength Whole Change Reconnaissance
Widens the fighting range of techniques
Enables the character to attack all the enemies with all the techniques
Enables character to search up to 2 sectors Floor Information
Enables character to immediately check all information of a new floor Satellite Detection Widens the radar detection range
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MINI-GAME “DUNGEON IV”
Fight monsters in 3D dungeons, which are randomly regenerated every time you play. You must head down towards the hell like depths of the dungeon. After the game, you will acquire tokens (currency) the amount of which correspond to the number of floors you cleared.
When Moving
A Button Display Command Menu/Enter B Button Highlight monsters (within the area
already explored) in the map Highlight items (within the area already explored) in the map Return/delete
D-Pad *: move forward $ ^ make a 90-
degree turn @: move backward
When Fighting
A Button Guard (HP will reduce while guarding) B Button Attack (When the PW gauge is higher,
the attack will be stronger)
D-Pad @: escape (Sometimes impossible) Try to attack with as much PW as possible in this game. When the
PW Gauge is higher, the attack will be stronger, so keep an eye on your PW Gauge and make sure that you attack with maximum power. You can also attack (B Button) while guarding (A Button).
Token Collection
D-Pad
B Button
A Button
Movement Screen
View Map
HP
HP Gauge
The arrow indicates the direction you are facing on the map
Battle Screen
View
Map
HP Gauge
PW Gauge
HP PW
Tokens
Use the mini-games to earn tokens (currency). You can withdraw tokens from and transfer them to mini-games and exchange them for items. You can also purchase things with tokens and convert tokens into money.
To leave some tokens in a mini-game, select “Put into VM” then return the desired amount of tokens to the mini-game. If you don’t do this, or if you have already converted your tokens into gold, you will have to buy tokens at a bad exchange rate.
Exchange Withdraw Put into VM
Exchange tokens earned in mini-games for rare items
Withdraw (upload) tokens from VMU mini-games
Download tokens to VMU mini-games Purchase
Buy tokens with money. Do this when you have no tokens Sell goods Convert tokens into money. Do this when you have spare tokens
Downloading Monsters
Follow the steps below:
1. Download “MOONLIGHTER”
2. Insert a VMU (sold separately) to your Dreamcast
Controller
3. Select “Send”
Uploading Monsters
Downloaded Monsters will disappear from Time Stalkers. To return a monster to Time Stalkers, select “Upload” from “Monster Download.”
Decorating Picture Frames
You can exhibit framed dot pictures in the Collection Room by selecting “Climax Editor.”
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MINI-GAME “MOONLIGHTER”
Download an ally monster to your VMU to raise it and make it work for you.
Token Collection
D-Pad
B Button
A Button
1. Job Select Menu
At first, the present number of tokens and the name of the mon­ster that is laboring for you are dis­played. Next, the following are displayed:
(Press the D-Pad to select and the A Button to enter)
2. Job Screen
(Press the A Button to display the Command Menu)
Selected monster
Job graphic
VIT display
3. Command Menu 4. Status Screen
(Press the D-Pad *@ to scroll)
(Press the D-Pad to select and the A Button to enter)
HP (Physical Strength)
HP will gradually reduce as time passes while you are moving, when you receive damage during battles and when you guard (A Button) during battles. The game ends when HP is reduced to 0.
PW (Attack)
Save PW to deliver a strong attack. After attacking, PW is temporarily reduced to 0.
Command Menu
The following is displayed:
Status . . . . . . . . View Status Screen
Eat . . . . . . . . . . Eat an item
Equip . . . . . . . . Equip an item
Throw away . . Throw an item away
When the game ends, you will acquire tokens depending on the number of floors you cleared. You can exchange these tokens for items in the Monster House in Time Stalkers.
To go to the next floor, press the A Button when you are over a staircase. You will then descend to the next floor
Press the A Button when you are over treasure boxes to open them. “Looks tasty” (eat where you currently are) . .
. . . . . . . . . . . . . . . Recovers 20 HP
Energy Fruit . . . . Recovers 100 HP
Sword . . . . . . . . . Increases attack
Clothes . . . . . . . . Increases defense strength
Shield . . . . . . . . . Increases guard power
You can only carry up to 4 items.Swords and clothes have a “weight”
which influence both the speed that the PW Gauge recovers and the fighting speed. Experiment until you find the optimum situation.
The following is displayed:
FL . . . . . . . . Floor
LV . . . . . . . . Level
MHP . . . . . Maximum HP
ATT . . . . . . . Attack
DEF . . . . . . Defense strength
GRD . . . . . Guard strength
SCORE . . . Current score
Status Screen
Items
Moving Between Floors
Events (Spirits)
Game Over
Sound
Switch the Sound ON, and monsters will make a sound as they approach you, highlighting their presence.
Mode Button
Press the Mode Button during game play and the game will end. Your token account will then be settled.
There are also spirits that cause the following events
Healing . . . . . . . Completely recovers HP
Item Map . . . . . . All the items in the map will
flash on and off Monster Map . . All the monsters in the map will flash on and off
Drop . . . . . . . . . . You can only continue if
you drop an item The effects only last for one floor.
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MINI-GAME COLLECTION “STUFF”
Press the D-Pad $ ^ to select a mini-game then press the A Button to enter your selection. To select a different game, press the B Button until you return to the title screen, then reenter your selection.
Chicken!
This is a “catch the chicken” game.
The game
Catch the chickens and throw them into the fenced off area. How many chickens can you catch within the 30-sec­ond time limit?
Aim within the fenced off area when you throw the chick-
ens. If a chicken lands on top of a fence, it will escape.
Controls
A Button . . . . . . Catch/throw a chicken
B Button . . . . . . Jump (+D-Pad: run, + A Button: long throw)
D-Pad . . . . . . . . . Move character/change direction
Fence
Time Remaining
Number of captured chickens
Slots
Token Collection
The game
Press the D-Pad *@ to select a “BET” number and press the A Button to start the slot machine. Every time you press the A Button, one of the drums will stop. If all or some of the
icons are the same, or you have a lucky combination of icons, you will win tokens. The number of tokens that you can win depends on the icons.
Command Menu
The following is displayed:
Work . . . . Return to the Job Screen
Sleep . . . . Make your monster sleep
Status . . . Display the Status Screen
Quit . . . . . End the game
Status Screen
The following is displayed: The selected job is displayed at the top. (E.g. Job)
Tokens (TK) . . . . . . . . . . . . . . The present
number of tokens that you have
Elapsed time (Time) . . . . . . The amount
of time that your monster has been work­ing
Allegiance level (LYL) . . . . Your monster’s
level of allegiance (faithfulness) Enthusiasm level (AGR) . . Your monster’s level of enthusiasm
Blood type (BldType) . . . . Your monster’s
blood type
A . . . . . . . . . . . . Serious, conscientious
B . . . . . . . . . . . . . Whimsical, fastidious
AB . . . . . . . . . . . Split personality
O . . . . . . . . . . . . Big-hearted, easy going
Success . . . . . . . Number of successes
Failure (Fail) . . Number of failures
Job Rules
Compensation/Punishment
You will gain or lose tokens depending on the good or bad work of your monster within a fixed time.
Laziness
Your monster will become lazy if you allow its VIT to decrease.
Recovery
Put your monster to sleep and any lost VIT will be recovered.
Collapse
If you allow the VIT to reach 0, your mon­ster will collapse. For a while, you will no longer be able to give it commands. When some time has passed, it will gradu­ally recover.
Strain
Push your monster too far (e.g. by making it work when its VIT is low) and its Allegiance Level will decrease. Its para­meters will also change.
Strong points and weak points
Every monster has a job that it is good at and a job that it is bad at. Experiment to help your monster to find its vocation.
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MINI-GAME “EDITOR”
Press the D-Pad $ ^ to select a mini-game then press the A Button to enter your selection. To select a different game, press the B Button until you return to the title screen, then reenter your selection.
Climax Editor
Use your VMU to draw dot pictures with this wonderful dot editor.
Method
Press the D-Pad *@ to select and press the A Button to enter your selection.
Controls
A Button . . . . . . Draw a dot (Use with D-Pad to draw a line)
B Button . . . . . . Erase a dot (Use with D-Pad to erase a line)
D-Pad . . . . . . . . . Move cursor
Mode Button . . . Return to the Editor Command Menu
Commands
Editor . . . . . . . . . Edit saved files
File . . . . . . . . . . . Save file manager. Switch sound ON/OFF
Transform . . . . . Delete files, view your dot picture upside down
or on its side; scroll picture. Select “Prepare Icon” to change the size of your picture so that it fits the VMU screen
Animation . . . . . Make a slide show with your saved files
How to input file names
Cursor
The cursor is a flash­ing dot
Save your dot picture in order to hang it in your picture frame in the Collection Room. Upload the picture at the VMU Device in the Monster House. Select “Climax Editor,” then “Icon,” and your picture will be dis­played as an icon on your VMU screen. The VMU Device will read the first file saved in “Climax Editor” (the first file on the left).
Exhibit your pictures!
Tab
3
2
1
1. Select a group of let­ters from row (1)
2. Select a single letter. The letter that you select…
3. will be displayed here. When you have finished, select “ED” from row (1). “SP” means, “Space.” Press @ when the cursor is on row (2) to return to row (1).
PSR
VMU Link-up
Select “VS HUMAN” and the VMU will display “CONNECT.” Connect two VMUs together to play Paper Scissors Stone with a friend.
The game
Beforehand, decide on a strategy. Will you select the hands, or will you leave this decision to the computer? When play­ing against the computer, the number of hands will rise as your level rises.
Strategy
Decide on a strategy. When you first play, you will select from 10 hands. Press the D-Pad *@ to select between paper, scissors or stone, and $ ^ to move the cursor.
Displays your total wins and losses.
“VS COM” to play the computer and “VS HUMAN” to play against a friend. Connect two VMUs to start the game.
The computer will randomly select your hands.
Random
Start!
Score
Strategy Screen
Battle Screen
Token Collection
Boink!
This is a highly stress relieving, mole smashing game.
The game
Press the D-Pad to move the cursor and the A Button to hit a mole. You will acquire tokens based on your score.
1-Min.
20-Sec.
Endless
Try to see how many moles you can hit within a minute.
This is a mode without time limits.
Try to see how many moles you can hit within 20 seconds.
Press the B Button to return to the Command Screen during the “Eternal challenge.” Select “End” to stop playing. Select “Score” to display the score/high score, “Sound” to switch the sound ON/OFF and “Continue” to return to the game. During “20-Sec.” you will lose points if you miss a mole.
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OTHER CHARACTERS
Just like Sword, all the other characters in Land were thrown into this mysterious world against their will. They are, like Sword, victims who were reluc­tantly dragged there. But maybe they know some­thing about the unsolved mystery of the world that Sword doesn’t. With this in mind, try to speak to the residents of Time Stalkers as much as possible.
Nikki
The wife of the item store owner.
Nocchi
The son of the item store owner.
Kiwi
A mysterious pet.
Crystal
A mysterious android.
Captain Hawk
An overbearing man who is too fond of women.
Mr. Wire
An argumen­tative youth.
Bob
A carefree store boy.
Princess Rose
A curious and very healthy princess.
Sir Arthur
One of the knights who escort Princess Rose.
Dr. Alan
A genius who is only interest­ed in himself.
Bunny Noiman
The wife of Mr. Noiman. She truly loves her husband.
Billy
A rather rural man.
MINI-GAME “YOGURT ADV.”
“Yogurt’s Big Adventure” consists of “What Yogurt?” and “Yogurt Mansion.”
“What Yogurt?” Mode
D-Pad
B Button
A Button
Your aim is to clear various goals such as “errands” and “treasure hunts.” However, Yogurt selfishly does his own thing, moving around as he wants, and not as the player wants. Have fun trying to understand Yogurt’s way of life. The game ends when Yogurt’s “enthusiasm” reaches 0.
Friendship Mode
As time passes, trust rises. When Yogurt trusts you enough, you can control him for a short time. Also, Yogurt’s “enthusiasm” will increase or decrease in relation to his actions.
Basic Controls
A Button . . .Enter Friendship Mode (When you have built up enough “trust”) B Button . . .View Action Records (up to 8) Map Return
D-Pad is not used.
Friendship Mode Controls (“M” is displayed left of trust level)
D-Pad . . . . . .Move Yogurt
A Button . . .Action (Yogurt decides what actions will happen) B Button . . .View Action Records (Up to 8) Map Return
“Yogurt Mansion” Mode
Friendship Mode Display
Trust Level
Enthusias
More and more strange and wonderful people and mon­sters will come and live in Yogurt Mansion.
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ADVENTURE HINTS
The initial flow of the game
In hot pursuit of an armored knight who had suddenly attacked him, Sword finds himself lost in a strange clock tower. Upon opening a book lying closed in a room, Sword is dazzled by a fierce ray of light that the book emits. He is knocked out. Some time later, Sword regains consciousness to see that the book is gone. Stranger still, he leaves the room and walks into a corridor to find that…the stairway that he previously climbed has van­ished. What sort of a place has he stumbled into?
Clock Tower Dungeon
This is a practice dungeon. The dungeon contains many helpful signboards with essential game play information written on them. On the top floor of the dungeon, Sword finds the knight whom he chased during the opening sequence of the game. Sword must defeat the knight. If Sword fails, he will restart from the room where he opened the book.
A new Piece arrives – Enter the Fire Mountain Cavern
Sword watches as a new piece falls from the sky and begins to wonder if the mysterious old man wasn’t altogether talking non­sense. Filled with curiosity, Sword sets off towards the first dun­geon; the Fire Mountain Cavern. But before entering the dun­geon, Sword had better buy some equipment and items from the store. Don’t forget that Sword can only carry up to 4 items into a dungeon.
Sword receives the Hero’s Crest (Sword’s House)
After clearing the practice dungeon, Sword meets the mysteri­ous old man for the first time. Sword is told that he is a hero who will protect the world. In a lavish display of generosity the old man has even prepared a house and a butler for Sword. From now on, Sword will keep his indispensable things here (such as the Hero’s Crest). Without the Hero’s Crest, neither Sword, nor any of the other main characters can enter a dungeon.
EMOTION INDICATORS
There are countless monsters roaming around the dungeons. They may be monsters, but monsters have feelings too, you know! If you can master how to read these Emotion Indicators, you will be on your way to winning Time Stalkers.
Conversation Mark
This means that this monster is chatting to his allies. They are discussing forming parties, or reviving fallen allies.
Anger Mark
This means that the monster is angry and has a high level of aggression. If your character enters the monster’s sector, the chances are very high that it will instigate a battle.
Music Mark
This means that the monster is in a good mood and has a low level of aggression. Even if your character enters the monster’s sector, it won’t instigate a battle.
Sleep Mark
This means that the monster is sleeping. The monster isn’t thinking about anything and won’t instigate a battle. It is very easy to sneak pass such a monster.
Star Mark
This sign means that the monster is suffering the effects of an curse.
Heart Mark
This means that this monster is very curious and wants to approach the main character. Such monsters won’t instigate battles.
Surprise Mark
This mark is shown when the main character is discovered or when the character is surprised.
“Well, let me see…” Mark
This means that a character has just stepped on a trap.
Sweat Mark
This means that the monster is hurrying. A monster will sweat when the main character is running too fast and leaving it behind.
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YOGURT
Yogurt’s role and abilities are completely unknown and his true character is enshrouded in mystery. Surely he has a terribly important role to play in Time Stalkers. Could it also be that he serves no use whatsoever?
YOGURT
Time Stalkers Q&A
Q1. I can’t register magic spells and skills.
There are limits on the number of magic spells and skills that you can register. Your characters will learn more skills and magic spells as their titles increase, the result being that not all of the skills and magic spells can be registered. If this happens, you should select which skills and spells you want to use in the dungeon before you enter.
Q2. I can’t use equipped equipment, or registered magic or skills.
If your character’s parameters don’t meet the specifications to “master” an equipment item, magic or skill, you will not be able to use these things to their full potential – even if you have equipped/registered them. For more details, read LEVEL UPS AND MASTERY (→P28 of the Time Stalkers Manual).
Q3. I can’t “move” during battles.
To move, you must first acquire then equip your character with some boots. Before fighting, equip your character at the Item Command Menu (→P22 of the Time Stalkers Manual). Also, if your character’s basic parameters do not meet the specifications to “master” the boots (→P28 of the Time Stalkers Manual), you will not be able to use them.
Q4. I can’t enter the dungeon because I have too many items.
Sword can only carry 4 items into a dungeon (Rao and Nigel can carry more). Level up in a dungeon, and the number of items that your character can carry will increase.
Q5. After leaving a dungeon, the number to the right of an item (+9) has disappeared.
An item which has a number such as “+9” attached to it has the advantage that it will allocate bonus points to the parameters. This indicator and its consequent increased parameter values will disappear when your character leaves the dungeon.
Q6. My monsters vanished when I came back to the town.
If you are defeated in a dungeon, any unregistered monsters in your party will vanish. Registered monsters will be returned to their capsules.
Q7. How can I get mini-games?
You can buy mini-games at the Souvenir Store, or the Convenience Store. Take one to the Monster House in Fountain Square and you can download it to your VMU. The game will vanish once you have downloaded it. To download it again, you will have to buy a new copy of the mini-game from a store.
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