Sega THE HOUSE OF THE DEAD III DELUXE TYPE User Manual

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1ST PRINTING JAN ‘03
www.seuservice.com
Deluxe Version
Operators’s Manual
SEGA AMUSEMENTS USA, INC.
MANUAL NO. 999-1696
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VISIT OUR WEBSITE!
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BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
To ensure the safe usage of the product, be sure to read the following before using the product. The following instructions are intended for the users, operators and the personnel in charge of the opera­tion of the product. After carefully reading and sufciently understanding the warning displays and cautions, handle the product appropriately. Be sure to keep this manual nearby the product or else­where convenient for referring to it when necessary.
Herein, explanations which require special attention are enclosed with dual lines. Depending on the potentially hazardous degrees, the terms of WARNING, CAUTION, etc. are used. Be sure to under­stand the contents of the displays before reading the text.
Indicates that mishandling the prod­uct by disregarding this warning will cause a potentially hazardous
WARNING!
situation which can result in death or serious injury.
CAUTION!
Indicates that mishandling the product by disregarding this caution will cause a slight hazardous situation which can result in personal injury and or material damage.
For the safe usage of the product, the following pictographs are used:
Indicates “HANDLE WITH CARE.” In order to protect the human body an equipment, this display is attached to places where the Owner’s Manual and or Service Manual should be referred to.
Perform work in accordance with the instructions herein stated.
Instructions for work are explained by paying attention to the aspect of accident prevention. Failing to perform work as per the instructions can cause accidents. In the case where only those who have tech­nical expertise should perform the work to avoid hazardous situation, the instructions herein state that the serviceman should perform such work.
Be sure to turn off power before working on the machine.
To prevent electric shock, be sure to turn off power before starting the work in which the worker touches the interior of the product. If the work is to be performed in the power-on status, the Instruction Manual herein always states to that effect.
Be sure to ground the Earth Terminal (this, however, is not required in the case where a power cord with earth is used). This product is equipped with the Earth Terminal. When installing the product, Connect the Earth Ter­minal to the “accurately grounded indoor earth terminal” by using an earth wire. Unless the product is grounded appropriately, the user can be subject to electric shock. After performing repair, etc. for the Control equipment, ensure that the Earth Wire is rmly connected to the Control equipment.
Ensure that the Power Supply used is equipped with an Earth Leakage Breaker.
This product does not incorporate the Earth Leakage Breaker. Using a power supply which is not equipped with the Earth Leakage Breaker can cause a re when earth leakage occurs.
Be sure to use fuses which meet the specied rating. (only for the machines which use fuses). Using fuses exceeding the specied rating can cause a re and electric shock.
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Specication changes (removal of equipment, conversion and addition) not designated by SEGA are not allowed.
The parts of the product include warning labels for safety, covers for personal protection, etc. It is very hazardous to operate the product by removing parts and or modifying the circuits. Should doors, lids and protective parts be damaged or lost, refrain from operating the product, and contact where the product was purchased from or the ofce herein stated. SEGA shall not be held responsible for any accidents, compensation for damage to a third party, resulting from the specications not designated by SEGA.
Ensure that the product meets the requirements of appropriate Electrical Specications.
Before installing the product, check for Electrical Specications. SEGA products have a nameplate on which Electrical Specications are described. Ensure that the product is compatible with the power supply voltage and frequency requirements of the location. Using any Electrical Specications different from the designated Specications can cause a re and electric shock.
Install and operate the product in places where appropriate lighting is available, allowing warning labels to be clearly read.
To ensure safety for the customers, labels and printed instructions describing potentially hazardous situ­ation are applied to places where accidents can be caused. Ensure that where the product is operated has sufcient lighting allowing the warnings to be read. If any label is peeled off, apply it again imme­diately. Please place an order with where the product was purchased from or the ofce herein stated.
When handling the Monitor, be very careful. (Applies only to the product w/monitor.)
Some of the monitor (TV) parts are subject to high tension voltage. Even after running off power, some portions are still subject to high tension voltage sometimes. Monitor repair and replacement should be performed only be those technical personnel who have knowledge of electricity and technical expertise.
Be sure to adjust the monitor (projector) properly. (Applies only to the product w/monitor.)
Do not operate the product leaving on-screen ickering or blurring as it is. Using the product with the monitor not properly adjusted may cause dizziness or a headache to an operator, a player, or the cus­tomers.
When transporting or reselling this product, be sure to attach this manual to the product.
In the case where commercially available monitors and printers are used in this product, only the con­tents relating to this product are explained herein. Some commercially available equipment has func­tions and reactions not stated in this manual. Read this manual together with the specic Instruction Manual of such equipment.
Descriptions herein contained may be subject to improvement changes without notice.
The contents described herein are fully prepared with due care. However, should any question arise or errors be found, please contact SEGA.
INSPECTIONS IMMEDIATELY AFTER TRANSPORTING THE PRODUCT TO THE LOCATION.
Normally, at the time of shipment, SEGA products are in a status allowing for usage immediately after transporting to the location. Nevertheless, an irregular situation may occur during transportation. Before turning on power, check the following points to ensure that the product has been transported in a satis­factory status. Are there any dented portions or defects (cuts, etc.) on the external surfaces of the cabinet? Are Casters and Adjusters, damaged? Do the power supply voltage and frequency requirements meet with those of the location? Are all wiring connectors correctly and securely connected? Unless connected in the correct direction, connector connections can not be made accurately. Do not insert connectors forcibly. Do power cords have cuts and dents? Do the fuses used meet specied rating? Is the Circuit Protector in an energized status? Are all accessories available? Can all Doors and Lids be opened with the Accessory keys? Can Doors and Lids be rmly closed?
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TABLE OF CONTENTS
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: TABLE OF CONTENTS INTRODUCTION OF THE OWNER’S MANUAL
1. HANDLING PRECAUTIONS ..........................................................................................
2. PRECAUTIONS CONCERNING INSTALLATION LOCATION ...................................
3. OPERATION .....................................................................................................................
4. ASSEMBLING AND INSTALLATION ............................................................................
5. PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE ........................
6. GAME CONTENTS ..........................................................................................................
7. EXPLANATION OF TEST AND DATA DISPLAY .........................................................
7 - 1 SWITCH UNIT AND COIN METER ............................................................
7 - 2 SYSTEM TEST MODE ..................................................................................
7 - 3 GAME TEST MODE ......................................................................................
8. CONTROL UNIT (SHOTGUN) ........................................................................................
9. PROJECTOR ...................................................................................................................
9 - 1 CLEANING THE SCREEN .........................................................................
9 - 2 PROJECTOR ADJUSTMENT .....................................................................
9 - 3 ADJUSTMENT OF MITSUBISHI PROJECTOR .......................................
10. COIN SELECTOR ............................................................................................................
11. DESIGN RELATED PARTS ............................................................................................
12. PARTS LIST ...................................................................................................................
13. WIRE COLOR CODE TABLE ........................................................................................
14. WIRING DIAGRAM .......................................................................................................
1 - 2 3 - 4 5 - 8 9 - 27 28 29 - 33 34 - 64 35 36 - 51 52 - 64 65 - 67 68 - 81 68 69 - 78 79 - 81 82 - 84 85 86 - 101 102 XXX
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SPECIFICATIONS
Installation Space : 60 inches width X 85 inches Deep Height : 79 inches Width : 50 inches Length : 83.75 inches Weight : 710 lbs Power, maximum current : 720 W 6 A (AC 120V 60 Hz AREA)
MONITOR : 50 inch supplied by Toshiba Part# 200-5788-31
INTRODUCTION OF THE OWNERS MANUAL
This Owner's Manual is intended to provide detailed descriptions together with all the necessary information covering the general operation of electronic assemblies, electrome­chanicals, servicing control, spare parts, etc. as regards the product,
THE HOUSE OF THE DEAD III DELUXE TYPE.
This manual is intended for the owners, personnel and managers in charge of operation of the product. Operate the product after carefully reading and sufciently understand­ing the instructions. If the product fails to function satisfactorily, non-technical personnel should under no circumstances touch the internal system. Please contact where the prod­uct was purchased from.
Use of this product is unlikely to cause physical injuries or damages to property. However, where special attention is required this is indicated by a thick line, the word "IMPORTANT" and its sign in this manual.
Indicates that mishandling the product by disregarding this display can cause the
STOP
product's intrinsic performance not to be obtained, resulting in malfunctioning.
IMPORTANT!
SEGA AMUSEMENTS USA, INC./CUSTOMER SERVICE 45133 Industrial Drive, Fremont, California 94538, U.S.A. Phone : (415) 701-6580 Fax : (415) 701-6594
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DEFINITION OF LOCATION MAINTENANCE MAN AND SERVICEMAN
LISTED
U
L
®
5K92
AMUSEMENT MACHINE
Non-technical personnel who do not have technical knowledge and expertise should refrain from performing such work that this manual requires the location's main-
WARNING!
Ensure that parts replacement, servicing & inspections, and troubleshooting are performed by the location's maintenance man or the serviceman. It is instructed herein that particularly hazardous work should be performed by the serviceman who has technical expertise and knowledge.
The location's maintenance man and serviceman are herein dened as follows:
"Location's Maintenance Man" :
Those who have experience in the maintenance of amusement equipment and vending machines, etc., and also participate in the servicing and control of the equipment through such routine work as equip­ment assembly and installation, servicing and inspections, replacement of units and consumables, etc. within the Amusement Facilities and or locations under the management of the Owner and Owner's Operators of the product.
tenance man or a serviceman to carry out, or work which is not explained in this manual. Failing to comply with this instruction can cause a severe accident such as electric shock.
Activities of Location's Maintenance Man :
Assembly & installation, servicing & inspections, and replacement of units & consumables as regards amusement equipment, vending machines, etc.
Serviceman :
Those who participate in the designing, manufacturing, inspections and maintenance service of the equipment at an amusement equipment manufacturer. Those who have technical expertise equivalent to that of technical high school graduates as regards electricity, electronics and or mechanical engineering, and daily take part in the servicing & control and repair of amusement equipment.
Serviceman's Activities :
Assembly & installation and repair & adjustments of electrical, electronic and mechanical parts of amusement equipment and vending machines.
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1. HANDLING PRECAUTIONS
When installing or inspecting the machine, be very careful of the following points and pay attention to ensure that the player can enjoy the game safely. Non-compliance with the following points or inappropriate handling running counter to the cau­tionary matters herein stated can cause personal injury or damage to the machine.
Before performing work, be sure to turn power off. Performing the work with-
out turning power off can cause an electric shock or short circuit. In the case
WARNING!
work should be performed in the status of power on, this manual always states to that effect.
To avoid electric shock or short circuit, do not plug in or unplug quickly. To avoid electric shock, do not plug in or unplug with a wet hand. Do not expose Power Cords and Earth Wires on the surface, (oor, passage,
etc.). If exposed, the Power Cords and Earth Wires are susceptible to damage. Damaged cords and wires can cause electric shock or short circuit.
To avoid causing a re or electric shock, do not put things on or damage Power
Cords.
When or after installing the product, do not unnecessarily pull the power cord.
If damaged, the power cord can cause a re or electric shock.
In case the power cord is damaged, ask for replacement through where the
product was purchased from or the ofce herein stated. Using the cord as is damaged can cause re, electric shock or leakage.
Be sure to perform grounding appropriately. Inappropriate grounding can cause
an electric shock.
Be sure to use fuses meeting specied rating. Using fuses exceeding the speci-
ed rating can cause a re or electric shock.
Completely make connector connections for IC BD and others. Insufcient
insertion can cause an electric shock.
Specication changes, removal of equipment, conversion and/or addition, not
designated by SEGA are not permitted.
• Failure to observe this may cause a re or an electric shock. Non-compliance with this instruction can have a bad inuence upon physical conditions of the players or the lookers-on, or result in injury during play.
• SEGA shall not be held responsible for damage, compensation for damage to a third party, caused by specication changes not designated by SEGA.
Be sure to perform periodic maintenance inspections herein stated.
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STOP
IMPORTANT!
For the IC board circuit inspections, only the logic tester is allowed. The use of
a multiple-purpose tester is not permitted, so be careful in this regard.
The Projector is employed for this machine. The Projector's screen is suscepti-
ble to damage, therefore, be very careful when cleaning the screen. For details, refer to PROJECTOR.
Some parts are the ones designed and manufactured not specically for this
game machine. The manufacturers may discontinue, or change the specic­ations of, such general-purpose parts. If this is the case, Sega cannot repair or replace a failed game machine whether or not a warranty period has expired.
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2.
PRECAUTIONS CONCERNING INSTALLATION LOCATION
This product is an indoor game machine. Do not install it outside. Even indoors, avoid installing in places mentioned below so as not to cause a re, electric shock,
WARNING!
injury and or malfunctioning.
Places subject to rain or water leakage, or places subject to high humidity in the
proximity of an indoor swimming pool and or shower, etc.
Places subject to direct sunlight, or places subject to high temperatures in the
proximity of heating units, etc.
Places lled with inammable gas or vicinity of highly inammable/volatile
chemicals or hazardous matter.
Dusty places. Sloped surfaces. Places subject to any type of violent impact. Vicinity of anti-disaster facilities such as re exits and re extinguishrs. The operating (ambient) temperature range is from 5°C to 30°C.
LIMITATIONS OF USAGE REQUIREMENTS
Be sure to check the Electrical Specications.
Ensure that this product is compatible with the location's power supply, voltage
WARNING!
and frequency requirements.
A plate describing Electrical Specications is attached to the product. Non-compliance with the Electrical Specications can cause a re and electric
shock.
This product requires the Breaker and Earth Mechanisms as part of the location
facilities. Using them in a manner not independent can cause a re and electric shock.
Ensure that the indoor wiring for the power supply is rated at 6 A or higher (AC
single phase 100~120 V area). Non-compliance with the Electrical Specica­tions can cause a re and electric shock.
Be sure to independently use the power supply equipped with the Earth Leakage
Breaker. Using a power supply without the Earth Leakage Breaker can cause an outbreak of re when earth leakage occurs.
Putting many loads on one electrical outlet can cause generation of heat and a
re resulting from overload.
When using an extension cord, ensure that the cord is rated at 6 A or higher (AC
100~120 V area). Using a cord rated lower than the specied rating can cause a re and electric shock.
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OPERATION AREA
87.75 in.
60 in.
3.9 in
For the operation of this machine, secure a minimum area of 60 in. (W) × 87.75
WARNING!
Be sure to provide sufcient space so as to allow this product's ventilation fan to
SEGA shall not be held responsible for damage, compensation for damage to a
in. (D). In order to prevent injury resulting from the falling down accident dur­ing game play, be sure to secure the minimum area for operation.
function efciently. To avoid machine malfunctioning and a re, do not place any obstacles near the ventilation opening.
third party, resulting from the failure to observe this instruction.
STOP
IMPORTANT!
For transporting the machine into the location's building, the minimum necessary dimensions of the opening (of doors, etc.) are 1 m (W) and
1.7 m (H).
Electric current consumption
MAX. 6 A (AC 120 V 60 Hz)
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*NOTE: Picture may differ from actual unit.
FIG. 2
4
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Approx. 5 mm
Ensure that all of the Adjusters are in contact with the floor.
3. OPERATION
PRECAUTIONS TO BE HEEDED BEFORE STARTING THE OPERATION
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players.
In order to avoid accidents, check the following before starting the operation:
To ensure maximum safety for the players and the customers, ensure that where
WARNING!
the product is operated has sufcient lighting to allow any warnings to be read. Operation under insufcient lighting can cause bodily contact with each other, hitting accident, and or trouble between customers.
Be sure to perform appropriate adjustment of the monitor (projector). For
operation of this machine, do not leave monitor's ickering or deviation as is. Failure to observe this can have a bad inuence upon the players' or the custom­ers' physical conditions.
It is suggested to ensure a space allowing the players who feel sick while play-
ing the game to take a rest.
Check if all of the adjusters are in
contact with the surface. If they are not, the Cabinet can move and cause an accident.
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*NOTE: Picture may differ from actual unit.
FIG. 3
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Do not put any heavy item on this product. Placing any heavy item on the prod-
WARNING!
Do not climb on the product. Climbing on the product can cause falling down
To avoid electric shock, check to see if door & cover parts are damaged or omit-
To avoid electric shock, short circuit and or parts damage, do not put the follow-
Flower vases, flowerpots, cups, water tanks, cosmetics, and receptacles/
To avoid injury, be sure to provide sufcient space by considering the poten-
CAUTION!
Every day when cleaning the Control Unit (Shotgun), inspect the Shotgun and
uct can cause a falling down accident or parts damage.
accidents. To check the top portion of the product, use a step.
ted.
ing items on or in the periphery of the product.
containers/vessels containing chemicals and water.
tially crowded situation at the installation location. Insufcient installation space can cause making bodily contact with each other, hitting accidents, and or trouble between customers.
make sure that there are no scratches or cracks in the surface, and that the fas­tening screws are not loose. If the game is played with scratches, cracks or loose screws it can cause injuries to the player or to people nearby.
STOP
Players with bare hands directly hold the controller. For operation, it is recom­mended that the wet towels (paper towels) be provided.
IMPORTANT!
WARNING: HAZARD TO EPILEPTICS.
A very small portion of the population has a condition which may cause them
WARNING!
If you or anyone in your family has experienced symptoms linked to an epi-
We recommend that parents observe their children while they play video
to experience epileptic seizures or have momentary loss of consciousness when viewing certain kinds of ashing lights or patterns that are present in our daily environment. These persons may experience seizures while watching some kinds of television pictures or playing certain video games. People who have not had any previous seizures may nonetheless have an undetected epileptic condition.
leptic condition (e.g., seizures or loss of awareness), immediately consult your physician before using any video games.
games. If you or your child experience the following symptoms: dizziness, altered vision, eye or muscle twitching, involuntary movements, loss of aware­ness, disorientation, or convulsions, DISCONTINUE USE IMMEDIATELY and consult your physician.
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PRECAUTIONS TO BE HEEDED DURING OPERATION(PAYING ATTENTION TO CUSTOMERS)
To avoid injury and trouble, be sure to constantly give careful attention to the behavior and manner of the visitors and players.
To avoid injury and accidents, those who fall under the following categories are
not allowed to play the game.
• Those who need assistance such as the use of an apparatus when walking.
• Those who have high blood pressure or a heart problem.
• Those who have experienced muscle convulsion or loss of consciousness when
playing video game, etc.
• Those who have a trouble in the neck and or spinal cord.
• Intoxicated persons.
• Pregnant women or those who are in the likelihood of pregnancy.
• Persons susceptible to motion sickness.
• Persons whose act runs counter to the product's warning displays.
A player who has never been adversely affected by light stimulus might experi-
ence dizziness or headache depending on his physical condition when playing the game. Especially, small children can be subject to those conditions. Cau­tion guardians of small children to keep watch on their children during play.
Instruct those who feel sick during play to have a medical examination. To avoid injury resulting from falling down and electric shock due to spilled
drinks, instruct the player not to place heavy items or drinks on the product.
To avoid electric shock and short circuit, do not allow customers to put hands
and ngers or extraneous matter in the openings of the product or small open­ings in or around the doors.
To avoid falling down and injury resulting from falling down, immediately stop
the customer's leaning against or climbing on the product, etc.
To avoid electric shock and short circuit, do not allow the customers to unplug
the power plug without a justiable reason.
Be sure to instruct the adult responsible for children to watch them.
Children cannot sense danger. Approaching the player during play may result
in accidental contact, collisions or falls.
If the Shotgun is pulled from the Gun Holder and dropped on the head it may
cause injury.
Caution the player not to wrap the Shotgun cord around his/her wrist or neck,
as this can lead to serious injury.
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CAUTION!
Immediately stop such violent acts as hitting and kicking the product. Such
violent acts can cause parts damage or falling down, resulting in injury due to fragments and falling down.
To avoid injury resulting from falling down, immediately stop the customer's
leaning against or sitting down on the Gun Holder. Such acts can cause parts damage/deformation.
Be sure to immediately stop any violent play, such as waving the Shotgun
around or rapid back and forth pump action, as this may cause injury to the player or people nearby.
If the player is too close to the Cabinet, the Shotgun can strike the Cabinet
during play and cause accidents. Be sure to caution the player to maintain a safe distance from the Cabinet while playing.
When 2 people are playing at the same time, be sure to caution them keep a
safe distance from the other player. The Shotgun is long and can strike the other player if it is waved carelessly.
Be sure to caution the player to grip the Shotgun rmly while playing. If the
Shotgun is dropped, it can cause injury to the player.
Large rings etc., can cause injury to the ngers during play. Be sure to caution
the player to remove accessories that may cause accidents before commencing play.
Be sure to caution players not to have 2 or more people holding 1 Shotgun, as
this may result in accidental contact or collision.
STOP
IMPORTANT!
The Shotguns for use on 1P side (left side) and 2P side (right side) are different. Ensure that players do not confuse the right and left side guns when starting play.
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4. ASSEMBLING AND INSTALLATION
Perform assembly work by following the procedure herein stated. Failing to comply with the instructions can cause electric shock hazard.
WARNING!
Perform assembling as per this manual. Since this is a complex machine, erroneous assembling can cause an electric shock, machine damage and or not functioning as per specied performance.
When assembling, be sure to use plural persons. Depending on the assembly work, there are some cases in which working by one person alone can cause personal injury or parts damage.
Ensure that connectors are accurately connected. Incomplete connections can cause electric shock hazard.
Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a re risk.
Do not carelessly push the PTV. Pushing the PTV carelessly can cause the PTV to fall down.
This work should be performed by the Location's Maintenance Man or Serviceman. Performing work by non-technical personnel can cause a severe accident such as electric shock. Failing to comply with this instruction can cause a severe accident such as electric shock to the player during operation.
Provide sufcient space so that assembling can be performed. Performing work in places with narrow space or low ceiling may cause an accident and assembly work to be difcult.
To perform work safely and avoid serious accident such as the cabinet's falling down, do not perform work in places where step-like grade differences, a ditch, or slope exist.
CAUTION!
When handling plastic parts, use care. Do not give a shock or apply excessive load to the uorescent lamps and plastic parts. Failure to observe this can cause parts damage, resulting in injury due to fragments, cracks and broken pieces.
To perform work safely and securely, be sure to prepare a step which is in a secure and stable condition. Performing work without using the step can cause violent falling down accidents.
Make sure that the GD cable connector is inserted parallel to the plug. Improper insertion may cause damage to the connector and present a re risk.
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When carrying out the assembling and installation, follow the following 8-item sequence.
1
2
3
4
5
6
The master key (accessories) in addition to the tools such as a Phillips type screwdriver, wrench, socket wrench and Ratchet Handle are required for the assembly work.
ASSEMBLING THE PTV
ASSEMBLING THE CABINET
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
INSTALLING THE GD-ROM DRIVE (SETTING GD-ROM DISC)
POWER SUPPLY, AND EARTH CONNECTION
TURNING POWER ON
Phillips type screwdriver
SOCKET WRENCH,(for hexagon bolt) RATCHET HANDLE
WRENCH (for hexagon bolt)
TAMPERPROOF WRENCH T-25 Torx 10/32 (1) T-15 Torx 8/32 (1)
Tool (Included with Unit)
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1
ASSEMBLING THE PTV
1
By using 2 Flat Head screws, secure the 2 Mask Bracket Uppers to the PTV ceiling.
2
Secure the Mask Bracket Lower to the front of PTV with 4 screws.
FLAT HEAD SCREW (2 each) M4×12
MASK BRACKET UPPER
MASK BRACKET LOWER
TRUSS SCREW (4), black M5×20
FIG. 6. 1 a
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3
Install the Mask to the PTV front. Install the Mask in a manner hooking up to both 2 Mask
Bracket Uppers and the Mask Bracket Lower. Simultaneously insert the projections of the Mask into the square holes in the PTV Screen left and right.
4
Secure the Mask by fastening a screw for each from both sides of PTV.
TRUSS SCREW (2), black M5×25, at washer used.
MASK
FIG. 6. 1 b
5
Secure the 2 PTV Holders to the PTV front with the 2 screws for each.
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SCREW (2 each) M5×16, w/at & spring washers
FIG. 6. 1 c
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PTV HOLDER
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2
ASSEMBLING THE CABINET
1
Move the PTV to the rear of the PTV Cabinet.
2
Connect wiring between the PTV and the PTV Cabinet.
Connect the Connector.
Connect the Connector.
3
There are 4 cord clamps in the PTV front.
By using the 4 cord clamps, secure the wiring as per the Figure. (FIG. 6. 2 b)
4
Mount the PTV onto the PTV Cabinet.
Lift the PTV by 3 or more workers while another worker supporting the PTV Cabinet. Be careful so as not to damage wiring at this time.
FIG. 6. 2 a
FIG. 6. 2 b
FIG. 6. 2 c
For performing work, use 4 or more workers.
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5
Secure the joining portion of the PTV and
the PTV Cabinet with the 4 screws.
TRUSS SCREW (4) M5×30, at washer used.
6
Connect a Billboard's connector to the terminal
board on the PTV ceiling. While supporting the Billboard as is inclined, connect the connector. Be sure to use a step to connect the connector while 2 persons supporting the Billboard.
7
Insert the Billboard from the rear as shown and
secure with the 2 screws. At this time, be sure to use a step.
PTV
BILLBOARD
Connect the Connector.
FIG. 6. 2 d
SCREW (2) M5×16, w/at &
spring washers
For performing work, prepare a step and use 3 or more workers.
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FIG. 6. 2 e
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8
Install Fence L & R to CONTROLLER CABINET by using 6 Hexagon Bolts for each and 2
screws for each.
CONTROLLER CABINET
TRUSS SCREW (2 each), black M4×16, at washer used.
FENCE R (L)
HEXAGON BOLT (4 each) M8×35, w/spring washer,
at washer used.
HEXAGON BOLT (2 each) M8×50, w/spring washer,
at washer used.
*NOTE: Picture may differ from actual unit. FIG. 6. 2 f
Attach the 2 Gun Holders and 2 Holder Plates to the Controller Cabinet.
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Because left and right are different, be sure to check before attaching these parts.
GUN HOLDER L HDT-2150
GUN HOLDER R HDT-2170
*NOTE: Picture may differ from actual unit.
HOLDER PLATE L HDT-2164-01
*NOTE: Picture may differ from actual unit.
PHOTO 6. 2 a
15
HOLDER PLATE R HDT-2165-01
PHOTO 6. 2 b
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To ensure safety, the procedure
10
below should be carried out with a minimum of 2 persons.
Slide the Gun Holder sideways
into the sideways-U shaped holder sticking out from the front of the Controller Cabinet. (Picture shows left side.)
One person should support the Gun
11
Holder while the other secures it.
2 truss screws are used in the Gun
Holder front.
HOLDER
*NOTE: Picture may differ from actual unit.
PHOTO 6. 2 c
TRUSS SCREW (2), black M6×16, at washer used.
Use 1 hexagonal bolt in the Gun
12
Holder side.
HEXAGON BOLT (1), black__________ M6×30, w/spring washer, at washer used.
*NOTE: Picture may differ from actual unit.
PHOTO 6. 2 d
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*NOTE: Picture may differ from actual unit.
PHOTO 6. 2 e
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Attach the Holder Plate with 6 truss
13
14
screws.
Unpack the Shotgun and insert it
into the Gun Holder.
TRUSS SCREW (6), black M4×8
*NOTE: Picture may differ from actual unit.
PHOTO 6. 2 f
*NOTE: Picture may differ from actual unit.
PHOTO 6. 2 g
Move the controller cabinet nearer to the PTV cabinet.
Connect the wires between the controller cabinet and the PTV cabinet. Connect the 5 connec-
tors.
Insert the controller cabinet into a square opening of the PTV cabinet. In this instance, be careful
not to catch the wires in the cabinets.
Attach the joint bracket L and R onto the contacting surfaces of the controller cabinet and PTV
cabinet. Carefully use the hexagon head screws because the ones for the former cabinet and the others for the latter cabinet are different in size from each other.
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Do not catch the wires in the cabinets.
CONTROLLER CABINET
HEXAGON BOLT (2), black M8×50, w/spring washer,
at washer used.
HEXAGON BOLT (2), black M8×35, w/spring washer,
at washer used.
JOINT BRACKET R OPPOSITE SIDE: JOINT BRACKET L
FIG. 6. 2 g
*NOTE: Picture may differ from actual unit.
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3
FASTEN UPWARD.
ADJUSTER
Approx. 5mm
ADJUSTER
CASTER
4 inches
8 inches
8 inches
ADJUSTER
CASTER
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Make sure that all of the adjusters are in contact with the oor. If they are not, the cabinet can move and cause an accident.
WARNING!
This product has 6 casters (4 for PTV Cabinet, 2 for CONTROLLER CABINET) and 8 Adjusters (4 for PTV Cabinet, 4 for CONTROLLER CABINET). (FIG. 6. 4 a) When the installation position is determined, cause the adjusters to come into contact with the oor directly, make adjustments in a manner so that the casters will be raised approximately 5 mm. from the oor and make sure that the machine position is level.
1
Transport the product to the installation
position.
2
Have all of the Adjusters make contact with
the oor. Adjust the Adjuster's height by using a wrench so that the machine position is kept level.
When contacting the adjusters of the right
and left fences onto the oor, manually turn them.
3
After making adjustment, fasten the Adjuster
Nut upward and secure the height of Adjuster (FIG. 6. 4 b).
FIG. 6. 4 b ADJUSTER
FIG. 6. 4 a BOTTOM VIEW
*NOTE: Pictures may differ from actual unit.
FIG. 6. 4 c
Refer to this Fig. (Scale:1/100) for the layout of the place of installation.
19
FIG. 6. 4 d
Provide ventilation space for the ventilation opening.
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4
INSTALLING THE GD-ROM DRIVE (SETTING GD-ROM DISC)
STOP
IMPORTANT!
This section explains how to remove the ASSY MAIN BD from the PTV cabinet, set the GD-ROM disk onto the GD-ROM drive, and install the GD-ROM drive onto the ASSY MAIN BD.
1
Unpack the shipping
crate, and take out the GD-ROM drive, GD­ROM drive bracket, and GD-ROM disc.
Carefully handle the GD-ROM drive so as not to contaminate the disc and the
readout lens with stains and dust particles.
Do not continue to use the scratched GD-ROM disc. The scratched GD-ROM
disc may cause the system to malfunction.
Set the GD-ROM disc onto the GD-ROM drive with its labeled side facing
upward.
The key chip is a precision device. Handle it carefully and avoid exposure to
heat, shock and static electricity, as these may cause damage to the device.
The key chip is contained in the GD-ROM disc case. Always use them as a set.
GD DRIVE BRACKET GD-ROM DRIVE
PHOTO 6. 5 a
2
Use the 4 tapping screws to x the GD-ROM drive bracket onto the GD-ROM drive. Be careful
about a xing direction.
TAPPING SCREW (4) 4×8
GD DRIVE BRACKET
FIG. 6. 5 b
CAUTION for U. S. A., Europe, and Australia:
GD-ROM DRIVE
Attach the 2 caution stickers for a laser ray onto the GD-ROM drive.
FIG. 6. 5 a
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Remove the 1 truss head screw that
3
xes the GD-ROM drive lid (DISC LID). And turn clockwise the lid to remove.
TRUSS SCREW (1) M3×8
PHOTO 6. 5 b
4
Set the GD-ROM disc onto the GD-ROM drive with its labeled side facing upward.
5
Return the lid to its original place, and x it with 1 truss head screw. Be careful not to fasten the
screw too tightly.
PHOTO 6. 5 c
TRUSS SCREW (1) M3×8
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TRUSS SCREW (2), black M4×16
Remove the 2 truss head screws that x
6
the PTV cabinet lid upper, and unlock. Thus remove the lid upper.
UNLOCK
PHOTO 6. 5 d
Disconnect all the connectors of the wires extending to the ASSY MAIN BD in the PTV cab-
7
inet.
Disconnect the D-SUB connectors which is connected to the side of the game board on the ASSY
8
9
*NOTE: Picture may differ from actual unit.
MAIN BD. Unclamp the cable with the D-SUB connector.
Remove the 2 screws that x the ASSY MAIN BD's base (a wooden base).
SCREW (2) M5×35, w/spring washer, at washer used.
Disconnect the connector.
PHOTO 6. 5 e
GD-ROM DRIVE dirve is installed here.
Disconnect the all connectors.
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PHOTO 6. 5 f
22
D-SUB connector cable
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Take out the ASSY MAIN BD from
10
the PTV cabinet. Be careful not to damage the wires in this instance.
Place the ASSY MAIN BD on a
11
at vertical surface.
Using the 4 screws, fix the
GD-ROM drive onto the ASSY MAIN BD.
PHOTO 6. 5 g
SCREW (4) M4×16, w/flat & spring washers
PHOTO 6. 5 h
Insert both the GD cable connector (for data communication) and the power cord connector (JST
12
NH6P) into the GD-ROM drive. Be careful about an inserting direction in this instance. Make sure that the connectors are inserted rmly and completely.
Power Cord connector
*NOTE: Picture may differ from actual unit.
PHOTO 6. 5 i
23
GD Cable connector
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Insert the Key Chip straight into the
S
C F
IR
M
Q
C F
IR
M
B D
S E
R IA
L N
O
.
F IR
M
W
A R E
V
E R
S IO
N
G
A M
E B
O
A R
D P
A R T
S N
O .
M
A
IN
B O
A R
A D
P A
R T
S N
O
.
R E
G IO
N
M E
D IA
B O
A
R
D P
A
R T
S N
O .
B O
O
T V
E R
S IO
N
PROJECTION
KEY CHIP
M EDI
A B OARD
14
hole in the top of the Media Board on the upper part of the Game Board. Carefully check the direc­tion the Key Chip is facing, and push it in as far as it will go.
PHOTO 6. 5 k
Attach the accessory stickers to both the Game Board and the Media Board.
15
KEY CHIP
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FIG. 6. 5 c
Return the ASSY MAIN BD (now installed with the GD-ROM drive) into the PTV cabinet. Fol-
16
lowing the above-described actions in a reverse order, x the base, connect the connectors, and clamp the wires/cables.
17
Return the PTV cabinet lid upper to the PTV cabinet.
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5
POWER SUPPLY, AND EARTH CONNECTION
Be sure to independently use the power supply socket outlet equipped with
WARNING!
Ensure that the "accurately grounded indoor earth terminal" and the earth wire
Ensure that the power cord and earth wire are not exposed on the surface (pas-
After wiring power cord on the oor, be sure to protect the power cord. Ex-
an Earth Leakage Breaker. Using a power supply without an Earth Leakage Breaker can cause a re when electric leakage occurs.
cable are available (except in the case where a power cord plug with earth is used). This product is equipped with the earth terminal. Connect the earth ter­minal and the indoor earth terminal with the prepared cable. If the grounding work is not performed appropriately, customers can be subjected to an electric shock, and the product's functioning may not be stable.
sage, etc.). If exposed, they can be caught and are susceptible to damage. If damaged, the cord and wire can cause electric shock and short circuit acci­dents. Ensure that the wiring position is not in the customer's passage way or the wiring has protective covering.
posed power cord is susceptible to damage and causes an electric shoc acci­dent.
The AC Unit is located on one side of Cabinet. The AC Unit has Main SW, Earth Terminal and the Inlet which connects the Power Cord.
1
Ensure that the Main SW is OFF.
MAIN SW
Main SW off
CIRCUIT PROTECTOR
AC Cable (Power Cord)
*NOTE: Picture may differ from actual unit.
INLET
FIG. 6. 6 a AC unit
25
To the Power Supply Socket outlet
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6
On-screen images are outputted.
Sound is emitted.
Fluorescent lamp (in the Billboard) is lit.
TURNING POWER ON
Turn on the AC unit's main switch to connect the power. When the power is connected, the uorescent light in the billboard becomes on. A few seconds later a system startup screen appears and then an advertising screen (plying for a player screen) appears.
Time until displaying an advertising screen is not constant; it varies from some tens of second up to several minutes. This is due to the functional characteristics of the GD-ROM system's rechargeable battery and therefore normal.
When an advertising screen appears, sound is output from the speakers on the right and left of the PTV cabinet. Sound is not output if you have set the function to off. After the power is disconnected, the system can maintain the data of credit number and ranking. The system cannot maintain, however, the fractional number of coins (not enough for one credit) and the bonus adder count data.
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*NOTE: Picture may differ from actual unit.
FIG. 6. 7
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THE INTERFERENCE PREVENTION WIRING
In order to prevent electric shock and short circuit hazards, be sure to turn power off before performing work.
WARNING!
Be careful not to damage the wires. Damaged wires may cause electric shock or short circuit or present a re risk.
Do not expose the IC BD, etc. without a good reason. Failure to observe this can cause electric shock hazard or malfunctioning.
Work should be performed by the Location's Maintenance Man or technical personnel. Performing work by those who do not have technical knowledge and expertise can cause electric shock accident or malfunctioning.
When the game machines of a same or similar type are installed side by side, their sensors may interfere with each other. To reject the interference, follow the procedure below. The following game machines employ a same or similar type of sensor. If interference happens to the sensors, operation of the games may be mutually disturbed.
• THE HOUSE OF THE DEAD 2, U/R type, DX type and Super DX type
• THE LOST WORLD, U/R type, DX type and Super DX type
• BRAVE FIRE FIGHTERS
• SAMBA DE AMIGO
• CONFIDENTIAL MISSION, U/R type and DX type
• SHAKATTO TAMBOURINE
• THE MAZE OF THE KINGS, U/R type and DX type
1
Disconnect the power.
2
Remove the 2 truss head screws that x the PTV cabinet lid upper, and unlock. Thus remove the
lid upper.
3
Locate an interference rejection wire inside the cabinet.
If the game machines of a same or similar type are installed side by side, place them alternately (place the machine with an interference rejection wire next to the machine without).
INTERFERENCE PREVENTION WIRING SPY-60019
27
*NOTE: Picture may differ from actual unit.
PHOTO 6. 8
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5.
PRECAUTIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from the power supply.
Moving the machine with the plug as is inserted can cause the power cord to
WARNING!
be damaged and could result in a re and or electric shock.
When moving the machine on the oor, retract the Adjusters and ensure that
Casters make contact with the oor. During transportation, pay careful atten­tion so that Casters do not tread power cords and earth wires. Damaging the power cords can cause an electric shock and or short circuit.
In places where step-like grade differences exist, be sure to separate the PTV,
PTV Cabinet, and the Controller Cabinet. Inclining the PTV as is mounted on the PTV Cabinet can cause the PTV to fall off from the Base and result in injury.
When lifting the cabinet, be sure to hold the catch portions or bottom part.
Lifting the cabinet by holding other portions can damage parts and installation portions due to the empty weight of the cabinet, and cause personal injury.
When moving the PTV, do not push it from the rear side. Push it from side-
ways. Pushing the PTV from the rear side can have the PTV fall down, caus­ing personal injury etc. In case the oor has slanted surfaces or step-like differences, be sure to move the machine by 2 or more persons.
CAUTION!
STOP
Do not move the product with a GD-ROM disk inside. Remove the
GD-ROM disk before moving the product.
Failure to observe this instruction may cause the GD-ROM disk and/or GD-
ROM drive to be damaged.
Do not hold or press the plastic parts as indicated by the Figure 7C. Failure to
observe this instruction may break the parts, and eventually the broken pieces may cause a personal injury.
Do not push PTV from the back. Pushing the PTV from the back can cause the PTV to fall down. Push it from the side.
When moving the Cabinet, do not hold or push on the Gun Holder, as this may de­form or damage the part.
IMPORTANT!
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6. GAME CONTENTS
START BUTTON
COIN INLET
CONTROLLER
On-screen images are outputted.
Sound is emitted.
Fluorescent lamp is lit.
The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves different from the following contents, some sort of faults may have occurred. Immediately look into the cause of the fault and eliminate the cause thereof to ensure satisfactory operation.
While the power is connected, the uorescent light in the billboard is on and demonstration images and ranking data are displayed. During this advertising period, sound is also output from the speakers on the right and left of the cabinet. Sound is not output if you have set the function to off. Each of the right and left start buttons is integrated with a light. The light ashes when coins are inserted sufciently for a play. The light goes out when the start button is pressed to start the game.
*NOTE: Picture may differ from actual unit.
FIG. 8
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GAME OUTLINE
Loaded bullets are displayed as shell cases.
Life is displayed as a flame mark. The game ends when life runs out.
Credit indicator.
Insert a coin and the credit indicator below the screen will count up. When enough coins have
been entered for one play, the "INSERT COIN(S)" message below the screen will change to "PRESS START BUTTON", and both START buttons will ash.
A player plays on the left or the right by pressing the start button on that side. Pressing the start
button begins the game.
When the game starts, the stage title is displayed and a demo plays before switching over to
game play.
• Life and loaded bullets remaining are shown at the bottom left of the screen for the player on the left (Player 1). Life and loaded bullets remaining are shown at the bottom right of the screen for the player on the right (Player 2).
Firing six rounds empties the weapon and displays the "RELOAD" instruction on the screen.
Players load the shotgun clip by pump action. If some bullets remain, pumping the shotgun will fully reload the gun.
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Reloads with pump action!
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Players can defend themselves against knives, oil drums and barrels thrown by enemies by
Boss
This is the boss's life meter. You can defeat the boss by reducing it to zero.
This is the boss's cancel mete
r You can stop the boss's attack by reducing it to zero.
The players' lives will increase if they manage to drop the ene
Surrounded player
shooting them.
Shooting the background will sometimes cause items to appear. Players grab them by
shooting them. Grabbing items will increase a player's score or restore life.
When life reaches zero the game ends.
A unique boss awaits the players at each stage. The bosses appear different on each stage.
Players defeat a boss by reducing its Life Meter to zero.
In addition, when a boss begins to attack the Cancel Meter appears. Players can stop the
boss's attack by reducing this meter to zero.
As players advance through the game, events will occur where enemies surround one player.
The players' lives will increase if the other player succeeds in rescuing the surrounded player.
31
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A player can join a game in progress at any time by inserting coins and pressing the start button.
In addition, the start button on the side where no one is playing will continue to ash if enough credits remain. A second player can join the game by pressing the ashing start button.
"CONTINUE" is displayed when life drops to zero. A player may continue by inserting sufcient
coins and pressing the start button. When there are enough credits for another game, a player can continue by pressing the start button.
After completing the game, players can enter their names on the ranking display if their scores
are among the top ten.
ITEMS
"Medical Kit" Increases life by one.
"Gold Coin" Increases a player's score.
"Warped Coin" Increases a player's score.
"Mini magician" Increases a player's score.
"Golden Frog" Increases a player's score.
"MechaZombie" Increases a player's score.
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"Crystal Coin" Continuously increases a player's score as it is shot.
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PLAY HINTS
Aim for the head!
On any stage, the weak point of enemy characters other than the boss is the head. Shooting
Choose your favorite route!
The routes in stages (Stage 1, Stage 2, Stage 3, Stage 4) branch according to the players'
When life is low, restore it through life-increasing events!
A player's life decreases when attacked by an enemy, but numerous life-increasing events
the head will signicantly decrease the enemy's life. The shotgun pellets spray out in a wide range, so players can cause more damage and drop an enemy more quickly by aiming at its head.
choices. Players should nd their own best routes as a way to improve their play.
are provided throughout the stages. The life-increasing events happen at set locations within each stage. Repeated play will help players take advantage of these events.
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7. EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable. This product's basic system consists of the Chihiro game board and the GD-ROM drive. The system enables you to play several games one after the other just by changing a GD-ROM disc that is to be set on the GD-ROM drive. The product supports, therefore, the following 2 test modes: (1) System test mode for an automatic self-diagnostic test (generally used by every product that contains the basic system) and a coin assignment (specically used by this product) and (2) Game test mode for testing the input/output control devices and setting the difculty level (specically used by this product).
TABLE 9 EXPLANATION OF TEST MODE
ITEMS DESCRIPTION
INSTALLATION OF MACHINE
MEMORY TEST
PERIODIC SERVICING
CONTROL SYSTEM
MONITOR
When the machine is installed, perform the following:
1. Check to ensure each is the standard setting at shipment.
2. Check each Input equipment in the INPUT TEST mode.
3. Check each Output equipment in the OUTPUT TEST mode.
4. Test on-IC-Board IC's in the self-test mode.
This test is automatically executed by selecting RAM TEST, or ROM BOARD TEST in the Menu mode.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. To test each Input equipment in the INPUT TEST mode.
4. To test each Output equipment in the OUTPUT TEST mode.
1. To check each Input equipment in the INPUT TEST mode.
2. Adjust or replace each Input equipment.
3. If the problem still remains unsolved, check each equipment's mechanism movements.
In the Monitor Adjustment mode, check to see if Monitor (Projec­tor) adjustments are appropriate.
REFERENCE SECTIONS
9-2
9-3D, E
9-3B
9-3C
9-2
9-2
9-2
9-3D, E
9-3B
9-3C
9-2
9-3B, E
10
9-2
11
IC BOARD
DATA CHECK
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1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the difculty level, etc.
34
9-2
9-2
9-3F
Page 43
COIN METER
7-1 SWITCH UNIT AND COIN METER
Never touch places other than those specied. Touching places not specied can cause electric shock and short circuit accidents.
Adjust the sound to the optimum volume, taking into consideration the
environmental requirements of the installation location.
Removing the Coin Meter circuitry renders the game inoperable.
SWITCH UNIT
Open the coin chute door, and the switch unit shown will appear. The functioning of each SW is as follows:
A B C D
FIG. 9. 1 a SWITCH UNIT
A SPEAKER VOLUME SWITCH: Adjusts sound volume for all of the machines' Speakers.
(VOLUME)
B TEST BUTTON: For the handling of the test button, refer to the following pages.
(TEST)
C SERVICE BUTTON: Gives credits without registering on the coin meter.
(SERVICE)
D DEMAGNETIZER BUTTON: Eliminates the on-screen color unevenness due to magnetization of CRT.
(DEMAG)
COIN METER
Open the Cashbox Door by using the key to have the Coin Meter appear underneath the Cashbox.
First use this SW before performing the monitor's color adjustment.
35
FIG. 9. 1 b
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7-2 SYSTEM TEST MODE
STOP
Any settings that are changed by users during TEST MODE are saved upon
exiting TEST MODE with the EXIT command in the SYSTEM MENU. If the
IMPORTANT!
unit is powered off prior to exiting, changes to settings will not take effect.
You may not enter GAME TEST MODE while the unit is reading from or
checking the GD-ROM. If error messages are displayed when exiting TEST MODE, you should power the unit off and on again.
In the manual for this product, "Media Board" and "DIMM" are one and the
same.
Use with the specied settings. If settings other than those specied are used,
inappropriate operations or malfunction may occur.
A. SYSTEM TEST MENU MODE
System Test Mode can be used to check that the main circuit operations are correct, adjust Monitor color, and perform coin/credit settings. However, this product can only be used with the settings shown below.
SOUND TEST
- OUTPUT TYPE: STEREO
COIN ASSIGNMENTS
- COIN CHUTE TYPE: COMMON
- SERVICE TYPE: COMMON
NETWORK SETTING (MEDIA)
- NETWORK TYPE: NONE
Press the TEST Button after powering on the unit to display the following SYSTEM MENU.
SYSTEM MENU
MEDIA BOARD TEST SYSTEM INFORMATION JVS TEST SOUND TEST C.R.T. TEST COIN ASSIGNMENTS CLOCK SETTING NETWORK SETTING(CORE) NETWORK SETTING(MEDIA) ENTER GAME TEST [*******************] EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Press the SERVICE Button to move the cursor to the desired test item.
Move the cursor to the desired item and press the TEST Button to display each test screen.
Move the cursor to ENTER GAME TEST and press the TEST Button to enter the individual test
menus for each game. Refer to "9-3 GAME TEST MODE".
When testing is complete, move the cursor to EXIT and press the TEST Button. The game
advertisement screen should be displayed.
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B. MEDIA BOARD TEST
Powering off the system during the MEDIA BOARD TEST with a DIMM BOARD will erase the game programme data. It may be necessary to reload the data. Always wait for the test to complete before attempting to exit.
MEDIA BOARD TEST is used to check the memory and IC on the MEDIA BOARD connected to the Chihiro. Test screens and test times may differ depending on the type of MEDIA BOARD connected to the unit. The following is the MEDIA BOARD TEST screen for a unit with a DIMM BOARD.
MEDIA BOARD TEST
VERSION **** STATUS GOOD CHECKING 100%
SYSTEM TEST DIMM0 - GOOD DIMM1 - GOOD IC34,35S - GOOD IC10,11S - GOOD GD DRIVE - GOOD
-- COMPLETED --
PRESS TEST BUTTON TO EXIT
MEDIA BOARD TEST begins immediately upon entering this test mode.
If "GOOD" is displayed to the right of each item, the MEDIA BOARD components are
functioning properly.
After the test is complete, move the cursor to EXIT and press the TEST Button to return to the
SYSTEM MENU screen.
37
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C. SYSTEM INFORMATION
Use SYSTEM INFORMATION to check version and other information for system programmes. Screens may differ depending on the type of MEDIA BOARD connected to the unit. The following is the SYSTEM INFORMATION screen for a unit with a DIMM BOARD.
SYSTEM INFORMATION
MAIN BOARD REGION **** BOOT VERSION **** QC FIRM VERSION **** SC FIRM VERSION **** SERIAL NO. ***************
MEDIA BOARD DIMM BOARD + GDROM MEMORY SIZE 512MB FIRM VERSION **** SERIAL NO. ***************
PRESS TEST BUTTON TO EXIT
(A) (B) (B) (B) (C)
(D) (E) (F) (G)
Press the TEST Button to return to the SYSTEM MENU screen.
(A) REGION The COUNTRY CODE of the MAIN BOARD.
(B) BOOT VERSION, QC FIRM VERSION, SC FIRM VERSION Version information for the MAIN BOARD system programmes.
(C) SERIAL NO. Serial number of the MAIN BOARD.
(D) DIMM BOARD + GDROM Type of MEDIA BOARD. This example shows a DIMM BOARD with a GD-ROM
DRIVE connected.
(E) MEMORY SIZE Capacity of DIMM memory installed on the DIMM BOARD.
(F) FIRM VERSION Version information for the DIMM BOARD system programme.
(G) SERIAL NO. Serial number of the DIMM BOARD.
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D. JVS TEST
JVS TEST is used to verify the specs of the I/O BOARD connected to the Chihiro and to run input tests. I/O BOARD specs are displayed initially. Screens may differ depending on the type of I/O BOARD connected to the unit.
JVS TEST INPUT TEST NEXT NODE EXIT NODE **** NAME **************** I/O BD JVS Ver**** ********* CMD VER 1.1 JVS VER 2.0 COM VER 1.0 SWITCH 2 PLAYER(S) 13 BITS COIN 2 SLOT ANALOG 8 CH ROTARY 0 CH KEYCODE 0 SCREEN X:0 Y:0 CH:0 CARD 0 SLOT HOPPER OUT 0 CH DRIVER OUT 6 CH ANALOG OUT 0 CH CHARACTER CHARA:0 LINE:0 BACKUP 0 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Use the SERVICE Button to move the cursor to the desired test item.
Move the cursor to INPUT TEST and press the TEST Button to enter the INPUT TEST screen
for the I/O BOARD currently displayed.
When 2 or more I/O BOARDS are connected, move the cursor to NEXT NODE and press the
TEST Button to enter the test screen for the next I/O BOARD. The lower the NODE number, the further away the node is from the Chihiro.
Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
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INPUT TEST Screen
JVS TEST INPUT TEST
NODE 1/1 SYSTEM 00 PLAYER 1 0000 PLAYER 2 0000 COIN 1 0000 COIN 2 0000 ANALOG 1 0000 ANALOG 2 0000 ANALOG 3 0000 ANALOG 4 0000 ANALOG 5 0000 ANALOG 6 0000 ANALOG 7 0000 ANALOG 8 0000
PRESS TEST AND SERVICE BUTTON TO EXIT
(A) (A) (A) (B) (B) (C) (C) (C) (C) (C) (C) (C) (C)
On-screen values change according to the input from switches and the volume.
(A) SYSTEM, PLAYER Values change with input from control panel/other switches.
(B) COIN Increases with input from the COIN SWITCH. The count is cleared when exiting TEST
MODE.
(C) ANALOG Displays analog values from "0000" to "FFFF".
Press the SERVICE and TEST Buttons simultaneously to return to the JVS TEST main screen.
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E. SOUND TEST
Use SOUND TEST to test sound output and to select the stereo/mono/surround setting.
SOUND TEST
OUTPUT TYPE STEREO RIGHT SPEAKER OFF LEFT SPEAKER OFF EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
(A) (B) (B)
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item.
(A) OUTPUT TYPE(STEREO, MONO, SURROUND) Select the sound output from the I/O PANEL audio output interface setting among
STEREO, MONO and SURROUND.
(B) RIGHT/LEFT SPEAKER(ON, OFF) When set to "ON", the test sends a beep to each audio output interface. Only the word
"SPEAKER" is displayed when the OUTPUT TYPE is set to "MONO", and when set to "ON", the test sends the same beep to both the left/right audio output interfaces.
To test surround output, it is necessary to use a separate Audio Amp, and receive signal
from a terminal not in use at the time of shipping.
Note: Not available with this product.
Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
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F. C.R.T. TEST
Use the C.R.T. TEST to adjust monitor colours and verify screen size.
COLOUR CHECK Screen
Monitor COLOUR CHECK screen is displayed initially.
Each of the colours (red, green and blue) is darkest at the far left and gets progressively lighter
(32 steps) towards the right.
Monitor brightness is set correctly if the white colour bar is black at the left edge and white at
the right edge.
C.R.T. TEST 1/2
1 32
RED
GREEN
BLUE
WHITE
PRESS TEST BUTTON TO CONTINUE
Press the TEST Button to proceed to the next page.
SIZE CHECK Screen
C.R.T. TEST 2/2
PRESS TEST BUTTON TO EXIT
Adjust the CHECK GRID so that the entire GRID is displayed on the screen.
Press the TEST Button to return to the SYSTEM MENU screen.
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G. COIN ASSIGNMENTS
Use COIN ASSIGNMENTS to set the credit rate for each coin inserted.
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to change the setting or to open the detailed settings.
Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
COIN ASSIGNMENTS
COIN CHUTE TYPE COMMON SERVICE TYPE COMMON
COIN CHUTE #1 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S) COIN CHUTE #2 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S) DETAIL SETTING GAME COST SETTING EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
(A) (B)
(C)
(C)
(D) (H)
COIN ASSIGNMENTS
COIN CHUTE TYPE INDIVIDUAL SERVICE TYPE INDIVIDUAL
COIN CHUTE #1 COIN TO CREDIT RATE 1 COIN(S) COUNT AS 1 CREDIT(S)
DETAIL SETTING GAME COST SETTING EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
COIN CHUTE TYPE…COMMON COIN CHUTE TYPE…INDIVIDUAL
(A) COIN CHUTE TYPE(COMMON, INDIVIDUAL)
Adjust settings according to the specs of the cabinet COIN CHUTE.
COMMON This is for cabinets where a single COIN CHUTE is used by multiple players. Coins inserted by each player are treated as common credits. Up to 2 COIN CHUTES (#1 and #2) may be used. The (C) COIN TO CREDIT RATE setting for
COIN CHUTE #1 and #2 may be set differently.
INDIVIDUAL This is for cabinets with individual COIN CHUTES for each player. Coins inserted by each player are treated as individual player credits. The (C) COIN TO CREDIT RATE setting is used by all COIN CHUTES.
(B) SERVICE TYPE(COMMON, INDIVIDUAL)
Use this to set the function of each SERVICE Button when there is more than one SERVICE
Button.
COMMON Pressing any SERVICE Button enters service credits for all players.
INDIVIDUAL Pressing the SERVICE Button enters service credits only for the corresponding player.
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(C) COIN TO CREDIT RATE
Set the CREDIT RATE for each coin inserted. The "x COIN(S) COUNT AS x CREDIT(S)" setting indicates that "Inserting x coins equals x
credits". Set this to "FREE PLAY" to allow game play without credits. When (A) COIN CHUTE TYPE is set to "COMMON", COIN CHUTE #2 settings are restricted
to some extent by the settings for COIN CHUTE #1.
(D) DETAIL SETTING
This mode allows for more detailed credit rate settings than the (C) COIN TO CREDIT RATE
setting. Changes made in DETAIL SETTING override any (C) COIN TO CREDIT RATE settings.
DETAIL SETTING Screen
COIN ASSIGNMENTS DETAIL SETTING COIN CHUTE #1 MULTIPLIER 1 COIN COUNT AS 1 COIN(S) COIN CHUTE #2 MULTIPLIER 1 COIN COUNT AS 1 COIN(S) BONUS ADDER NO BONUS ADDER COIN TO CREDIT 1 COIN(S) 1 CREDIT EXIT COIN CHUTE #1 OPERATION COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 COIN CHUTE #2 OPERATION COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
COIN CHUTE TYPE…COMMON COIN CHUTE TYPE…INDIVIDUAL
(E)
(E)
(F) (G)
COIN ASSIGNMENTS DETAIL SETTING COIN CHUTE #1 MULTIPLIER 1 COIN COUNT AS 1 COIN(S)
BONUS ADDER NO BONUS ADDER COIN TO CREDIT 1 COIN(S) 1 CREDIT EXIT COIN CHUTE #1 OPERATION COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
(E) COIN CHUTE MULTIPLIER
Use this to set how many coins will be counted for each coin inserted. The "1 COIN COUNT AS x COIN(S)" setting indicates that "Each coin will be counted as x
coins". When the (A) COIN CHUTE TYPE is set to "COMMON", the setting may be set individually
for COIN CHUTE #1 and #2.
(F) BONUS ADDER
Use this to set the number of coins calculated with the (E) COIN CHUTE MULTIPLIER
setting that need to be inserted to get 1 bonus coin. When the (A) COIN CHUTE TYPE is set to
"COMMON", the sum of the coins for COIN CHUTE #1 and #2 is used for the calculation. The "x COINS GIVE 1 EXTRA COIN" setting indicates that "For every x coins, 1 bonus coin is
given". Set this to "NO BONUS ADDER" to disable bonus coins entirely.
(G) COIN TO CREDIT
Use this to set how many coins calculated with the (F) BONUS ADDER setting count as 1 credit. The "x COIN(S) 1 CREDIT" setting indicates that "Every x coins equals 1 credit."
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(H) GAME COST SETTING
Use this mode to set the number of credits required to start a game. Screens may differ depending on the game.
COIN ASSIGNMENTS GAME COST SETTING
1 CREDIT TO START 1 CREDIT TO CONTINUE
EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
(I) Set the number of credits required to start a game.
(J) Set the number of credits required to continue a game.
(I) (J)
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H. CLOCK SETTING
Use CLOCK SETTING to set the Chihiro internal clock.
Use the SERVICE Button to move the cursor to the item to be set.
Move the cursor to the desired item and press the TEST Button to increase values.
The max value for YEAR is "2099"; further increases return the value to "2000".
CLOCK SETTING
2002/11/15(FRI) 05:10:34
YEAR MONTH DAY HOUR MINUTE EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
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I. NETWORK SETTING (CORE)
Use the LAN PORT attached to the Main Board, and carry out the settings necessary for network communication. Note: This function is not available with this product.
NETWORK SETTING (CORE)
->REMOTE(C) ENABLE IP ADDRESS(C)
---.---.---.--­ SUBNET MASK(C)
---.---.---.--­ GATE WAY(C)
---.---.---.--­ PRIMARY DNS(C)
---.---.---.--­ EXIT
CURRENT ************ ***.***.***.*** SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
(A) (B)
(C)
(D)
(E)
(F)
Use the SERVICE Button to move the cursor to the desired test item.
(When setting IP ADDRESS, SUBNET MASK, GAME WAY or PRIMARY DNS, use the
underline as a guide.)
Press the TEST Button to change the setting.
Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
(A) REMOTE (C)
This sets up whether a communication setting is automatic or manual. ENABLE: Sets the communication setting automatically. DISABLLE: Sets the communication setting manually.
(B) IP ADDRESS (C)
This is one of the settings required for communication network. After setting the number, press
TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this.
(C) SUBNET MASK (C)
This is one of the settings required for communication network. After setting the number, press
TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this.
(D) GATE WAY (C)
This is one of the settings required for communication network. After setting the number, press
TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this.
(E) PRIMARY DNS (C)
This is one of the settings required for communication network. After setting the number, press
TEST Button on SET position to memorize the setting. If you set the REMOTE setting to ENABLE, you cannot select this.
(F) CURRENT
This displays the present setting value during a setup of each item [(B), (C), (D), (E)]. Pressing
TEST Button on SET position, the settings are memorized and the screen is changed.
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J. NETWORK SETTING (MEDIA)
Use NETWORK SETTING to establish and test network connections.
This is only displayed when a network enabled MEDIA BOARD is connected to the Chihiro.
This game does not support network communication connections.
Set (A) NETWORK TYPE to "NONE".
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to change the setting or to open the detailed settings.
Move the cursor to EXIT and press the TEST Button to return to the SYSTEM MENU screen.
NETWORK SETTING (MEDIA)
NETWORK TYPE ETHER
SET IP ADDRESS CLEAR NETWORK SETTING NETWORK TEST
->EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
(A)
(B) (C) (D)
(A) NETWORK TYPE
Choose a type of the communication network.
NONE: Sets that the communication system does not perform. Sets to NONE
when you don't set the network system.
ETHER: Sets ETHER for the communication network.
MOBILE: Sets a mobile communication terminal for the communication network.
ETHER+MOBILE DEFAULT ETHER: Set ETHER or MOBILE automatically for the communication network.
ETHER+MOBILE DEFAULT MOBILE: Set ETHER or MOBILE automatically for the communication network.
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Priority is given to ETHER.
Priority is given to MOBILE.
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(B) SET IP ADDRESS
This sets up the details of the communication network. Depending on the NETWORK TYPE
setting, the contents of setting vary. If setting to NONE, it does not appear.
ETHER Setting
SET IP ADDRESS 1/1
MOBILE Setting
->REMOTE ENABLE IP ADDRESS(E)
---.---.---.--­ SUBNET MASK(E)
---.---.---.--­ EXIT
CURRENT ************ ***.***.***.*** SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
SET IP ADDRESS 1/1
->IP ADDRESS(M)
---.---.---.--­ EXIT
(E) (F)
(G)
(I)
(H)
CURRENT ************ ***.***.***.*** SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
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ETHER+MOBILE Settings
SET IP ADDRESS 1/1
->REMOTE ENABLE IP ADDRESS(E)
---.---.---.--­ SUBNET MASK(E)
---.---.---.--­ IP ADDRESS(M)
---.---.---.--­ EXIT
CURRENT ************ ***.***.***.*** SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
(E) (F)
(G)
(H)
(I)
Use the SERVICE Button to move the cursor to the desired test item.
(When setting IP ADDRESS or SUBNET MASK, use the underline as a guide.)
Press the TEST Button to change the setting.
Move the cursor to EXIT and press the TEST Button to return to the NETWORK SETTING
screen.
(E) REMOTE
This sets up whether a communication setting is automatic or manual. ENABLE: Sets the communication setting automatically. DISABLLE: Sets the communication setting manually.
(F) IP ADDRESS (E)
This is one of the settings required for communication network. After setting the number, press
TEST Button on SET position to memorize the setting. If you set the REMOTE setting to
ENABLE, you cannot select this.
(G) SUBNET MASK (E)
This is one of the settings required for communication network. After setting the number, press
TEST Button on SET position to memorize the setting. If you set the REMOTE setting to
ENABLE, you cannot select this.
(H) IP ADDRESS (M)
This is one of the settings required for communication network. Set the number according to the
Game Soft manual. After setting the number, press TEST Button on SET position to memorize
the setting.
(I) CURRENT
This displays the present setting value during a setup of each item [(F), (G), (H)]. Pressing TEST
Button on SET position, the settings are memorized and the screen is changed.
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(C) CLEAR NETWORK SETTING
Use this to return all values in the NETWORK SETTING to the default values and turn off
network communication.
CLEAR NETWORK SETTING
->YES (CLEAR) NO (CANSEL)
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and press the TEST Button. When the data has been cleared, the message "COMPLETED" is displayed.
Press the TEST Button again to return to the NETWORK SETTING main screen.
Move the cursor to NO (CANCEL) and press the TEST Button to return to the NETWORK SETTING main screen without clearing the data.
(D) NETWORK TEST
In this test, the checking for the communication network can be performed. Entering this test mode, checking starts immediately.
NETWORK TEST
VERSION *.** STATUS GOOD CHECKING 100%
**** MODE CHECKING NETWORK LOOPBACK - GOOD GATEWAY -- N/A SERVER --- N/A
-- COMPLETED --
PRESS TEST BUTTON TO EXIT
The display changes to "GOOD" when the checking is nished successfully, and changes to "BAD" when any problem is detected. If the connection is not permitted, the display will change to "N/A". If you perform this test immediately after the setting change, it may not display the correct result. In this case, be sure to turn the power off and on, and enter this test mode again.
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7-3 GAME TEST MODE
STOP
IMPORTANT!
Select ENTER GAME TEST from the System Menu screen to display the GAME TEST MENU
screen as follows.
Use the SERVICE Button to move the cursor to the desired test item.
Press the TEST Button to enter the selected item's test.
When changing the game conguration, changes will not take effect until the
Game Test Mode has been completed. Be sure to exit the Game Test Mode properly after conguration changes.
Do not congure the game in ways not described in this text. It is possible
that the game will not function properly.
GAME TEST MENU
INPUT TEST OUTPUT TEST GAME ASSIGNMENTS GUN SETTING BOOKKEEPING BACKUP DATA CLEAR
-> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Performs test, adjustments and settings for each of the Game Test Menu screen items below.
INPUT TEST: Tests each input device used in the game.
OUTPUT TEST: Tests each output device used in the game.
GAME ASSIGNMENTS: Adjusts game settings.
GUN SETTING: Performs sight settings for the game's Control Unit (Shotgun).
BOOKKEEPING: View all recorded game data.
BACKUP DATA CLEAR: Erase all game records.
After selecting an item, read the explanations below regarding operation.
After performing tests and adjustments, return to the Game Test Menu screen, select EXIT and
press the TEST Button. You will return to the System Menu Screen.
Move the cursor to EXIT on System Menu screen and press the TEST Button to return to the
Game Play screen.
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a. INPUT TEST
Select INPUT TEST to display the following screen and check the status of input devices. This test should be used periodically to check that each input device is functioning correctly.
INPUT TEST
PLAYER1 PLAYER2 START OFF OFF TRIGGER OFF OFF GRIP OFF OFF GUN-X 00 00 GUN-Y 00 00 SCREEN-IN OUT OUT SERVICE OFF TEST OFF
PRESS TEST AND SERVICE BUTTON TO EXIT
The items refer to the following input devices.
START: The player START Buttons.
TRIGGER: The gun triggers.
GRIP: The gun grips.
GUN-X: The X-direction (horizontal) sight position for the guns.
GUN-Y: The Y-direction (vertical) sight position for the guns.
SCREEN-IN: Detection of the gun sight sensors.
SERVICE: The SERVICE Button.
TEST: The TEST Button.
Input is normal if the display to the right of each item changes from OFF to ON when each
input device is operated.
Input is normal if the display to the right of SCREEN-IN changes from OUT to IN when the
shotgun is pointed at the screen.
Input is normal if the display values to the right of GUN-X and GUN-Y change according to
the movement of the guns when they are pointed at the screen and moved.
Press the SERVICE and TEST Buttons simultaneously to return to the Game Test Menu screen.
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b. OUTPUT TEST
Select OUTPUT TEST to display the following screen and check the status of each lamp.
This test should be used periodically to check that the lamps are functioning correctly.
OUTPUT TEST
START1 LAMP OFF START2 LAMP OFF
-> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Perform the tests as follows.
START1 LAMP: Select START1 LAMP and press the TEST Button or START Button
1. The display to the right of the item will change to ON and START Button 1 will ash.
START2 LAMP: Select START2 LAMP and press the TEST Button or START Button
2. The display to the right of the item will change to ON and START Button 2 will ash.
Move the cursor to EXIT and press the TEST Button to return to the Game Test Menu screen.
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c. GAME ASSIGNMENTS
Select GAME ASSIGNMENTS to display the current game settings and make changes.
GAME ASSIGNMENTS
GAME DIFFICULTY NORMAL LIFE SETTING INITIAL LIFE 3 MAX LIFE 5 BLOOD COLOR GREEN VIOLENCE MEDIUM ADVERTISE SOUND ON LANGUAGE ENGLISH
-> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Perform the following settings for each item.
GAME DIFFICULTY: Set the level of difculty to one of ve levels — VERY
EASY-MEDIUM EASY-NORMAL-MEDIUM HARD­VERY HARD.
LIFE SETTING INITIAL LIFE: Set from one to nine. It is not possible to set this above
MAX LIFE.
LIFE SETTING MAX LIFE: Set from one to nine.
BLOOD COLOR: You can set the color of blood to one of two settings
— RED or GREEN.
VIOLENCE: You can set the level of damage for the enemies to one of
three settings — GRATUITOUS, MEDIUM or MILD.
ADVERTISE SOUND: You can set the advertise sound to ON or OFF.
LANGUAGE *(Only displayed for overseas versions outside of the United States.):
The selections are ENGLISH, FRENCH, ITALIAN,
SPANISH and GERMAN. The subtitles and displays that appear during the game will change to the selected language.
Changes to settings are not enabled until Test Mode is exited. After changing settings, be sure to exit Test Mode.
After changing the settings, select EXIT and press the TEST Button to return to the Game Test Menu screen.
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d. GUN SETTING
Select GUN SETTING to display the following screen.
Perform the sight settings for the shotguns to be used in the game.
GUN SETTING
GUN MARK CHECK PLAYER1 GUN ADJUSTMENT PLAYER1 GUN DEFAULT ADJUSTMENT PLAYER2 GUN ADJUSTMENT PLAYER2 GUN DEFAULT ADJUSTMENT
-> EXIT
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
Details for each item are as follows.
GUN MARK CHECK: Checks the gun sights. Will check 1P and 2P
guns at the same time.
PLAYER1 GUN ADJUSTMENT: Adjusts the sight for the Player 1 side.
PLAYER1 GUN DEFAULT ADJUSTMENT: Adjust the default sight settings for the Player
1 side.
PLAYER2 GUN ADJUSTMENT: Adjust the sight for the Player 2 side.
(Operated in the same way as PLAYER1 GUN ADJUSTMENT.)
PLAYER2 GUN DEFAULT ADJUSTMENT: Adjust the default sight settings for the
Player 2 side. (Operated in the same way as PLAYER1 GUN DEFAULT ADJUSTMENT.)
Changes to settings are not enabled until the Test Mode is exited. After changing settings, be sure
to exit Test Mode.
After changing the settings, select EXIT and press the TEST Button to return to the Game Test
Menu screen.
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d-1. GUN MARK CHECK
This item checks gun sights.
Select GUN MARK CHECK on the Gun Setting screen and press the TEST Button.
GUN MARK CHECK
+OUT OF SCREEN 1P+ +OUT OF SCREEN 2P++
PRESS TEST BUTTON TO EXIT
(1P Gun cross)
This is displayed when the gun is pointed at the screen. 1P is red.
(2P Gun cross)
This is displayed when the gun is pointed at the screen. 2P is blue.
"OUT OF SCREEN" is displayed when the gun cross is perceived to be out of screen.
Pointing the gun at the screen displays the gun cross (sight) for that gun. You can check to see if the sight lines up properly at this screen.
Press the TEST Button when everything has been checked. You will return to the Gun Setting screen.
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d-2. PLAYER1 GUN ADJUSTMENT/PLAYER2 GUN ADJUSTMENT
This item adjusts the Player 1 gun sight.
(This is the same for "PLAYER2 GUN ADJUSTMENT".)
Select PLAYER1 GUN ADJUSTMENT on the Gun Setting screen and press the TEST Button.
PLAYER1 GUN ADJUSTMENT
PLEASE SHOOT GRID WITH PLAYER1 GUN
PRESS TEST BUTTON TO EXIT
Follow the on-screen instructions to adjust the gun sight settings. Aim at the mark in the upper
left corner and re. The mark in the upper left will disappear, and the same mark will be
displayed in the lower right corner.
(If the TEST Button is pressed, settings will be canceled and will return to the Gun Setting
screen.)
PLAYER1 GUN ADJUSTMENT
PLEASE SHOOT GRID WITH PLAYER1 GUN
PRESS TEST BUTTON TO EXIT
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Aim and re at the mark to the lower right. The mark to the lower right will disappear, and the
same mark will be displayed in the center.
(If the TEST Button is pressed, settings will be canceled and will return to the Gun Setting
screen.)
PLAYER1 GUN ADJUSTMENT
PLEASE SHOOT GRID WITH PLAYER1 GUN
PRESS TEST BUTTON TO EXIT
Aim and re at the mark in the center. "NOW CALCULATING" will be displayed in the center.
(If the TEST Button is pressed, settings will be canceled and will return to the Gun Setting
screen.)
PLAYER1 GUN ADJUSTMENT
NOW CALCULATING
PRESS TEST BUTTON TO EXIT
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The screen will automatically switch to the following.
PLAYER1 GUN MARK CHECKING
+OUT OF SCREEN 1P+
TEST OR START1 : TO MEMORIZE SERVICE OR START2 : TO CANCEL
"OUT OF SCREEN" is displayed when the gun cross is perceived to be out of screen.
The gun cross is displayed in the center. Conrm that you can aim accurately within the frame,
from edge to edge.
• When a sight is out of alignment, press the SERVICE Button or the 2P Start Button and readjust the settings. You will return to the Gun Setting screen.
• If the sights are aligned, press the TEST Button or the 1P Start Button to record the sight settings.
Refer to the following procedure when adjusting the sights.
• Line up the concave sight nearest you on the gun so that it is at the height of the horizontal line of the "+" mark.
• Line up the convex sight at the tip of the gun so that it also lines up with the horizontal line.
• Line up the centers of the tops of the concave and convex sights with the center of the "+" and re.
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d-3. PLAYER1 GUN DEFAULT ADJUSTMENT/PLAYER2 GUN DEFAULT ADJUSTMENT
This item adjusts the sight settings to those at the time of shipment. (This is the same for "PLAYER2 GUN DEFAULT ADJUSTMENT".)
Select PLAYER1 GUN DEFAULT ADJUSTMENT on the Gun Setting screen and press the TEST Button.
PLAYER1 GUN DEFAULT ADJUSTMENT
TEST OR START1 : TO SET DEFAULT SERVICE OR START2 : TO CANCEL
Press the TEST Button or the Player 1 Start Button to adjust the sights to the previously established default value. Press the SERVICE Button or the Player 2 Start Button to cancel.
PLAYER1 GUN DEFAULT ADJUSTMENT
COMPLETED
TEST OR START1 : TO SET DEFAULT SERVICE OR START2 : TO CANCEL
"COMPLETED" will be displayed when the adjustments are completed.
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e. BOOKKEEPING
Select BOOKKEEPING on the Game Test Menu screen to display the three screens of operating status data.
BOOKKEEPING PAGE1/3
COIN 1 0 COIN 2 0 TOTAL COINS 0
COIN CREDITS 0 SERVICE CREDITS 0 TOTAL CREDITS 0
PRESS TEST BUTTON TO CONTINUE
The display items for the screen (Page 1 of 3) are as follows.
COIN 1: The number of coins inserted into Coin Slot 1.
COIN 2: The number of coins inserted into Coin Slot 2.
TOTAL COINS: The total number of coins inserted into the coin slots.
COIN CREDITS: The number of credits for the coins inserted.
SERVICE CREDITS: The number of credits input by the Service Button.
TOTAL CREDITS: The total number of all credits.
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Press the TEST Button to display the next screen.
BOOKKEEPING PAGE2/3
NUMBER OF GAMES 0 TOTAL TIME 0D 0H 0M 0 S PLAY TIME 0D 0H 0M 0S AVERAGE PLAY TIME 0M 0S LONGEST PLAY TIME 0M 0S SHORTEST PLAY TIME 0M 0S
PRESS TEST BUTTON TO CONTINUE
The display items for the screen (Page 2 of 3) are as follows.
NUMBER OF GAMES: The total number of games played by 1P and 2P.
TOTAL TIME: The amount of time the unit has been in operation.
PLAY TIME: The amount of time the game has been played.
AVERAGE PLAY TIME: The average play time for one game.
LONGEST PLAY TIME: The longest play time for one game.
SHORTEST PLAY TIME: The shortest play time for one game.
Press the TEST Button to display the next screen.
BOOKKEEPING PAGE3/3 GAME HISTOGRAM
0M 00S ~ 0M 29S 0000 0M 30S ~ 0M 59S 0000 1M 00S ~ 1M 29S 0000 1M 30S ~ 1M 59S 0000 2M 00S ~ 2M 29S 0000 2M 30S ~ 2M 59S 0000 3M 00S ~ 3M 29S 0000 3M 30S ~ 3M 59S 0000 4M 00S ~ 4M 29S 0000 4M 30S ~ 4M 59S 0000 5M 00S ~ 5M 29S 0000 5M 30S ~ 5M 59S 0000 6M 00S ~ 6M 29S 0000 6M 30S ~ 6M 59S 0000 7M 00S ~ 7M 29S 0000 7M 30S ~ 7M 59S 0000 8M 00S ~ 8M 29S 0000 8M 30S ~ 8M 59S 0000 9M 00S ~ 9M 29S 0000 9M 30S ~ 9M 59S 0000 OVER 10M 00S 0000
PRESS TEST BUTTON TO EXIT
This displays play times on a scale from 0M00S to 9M59S with 30-second intervals. All play times over ten minutes are included in the item OVER 10M00S.
Press the TEST Button after viewing. You will return to the Game Test Menu screen.
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f. BACKUP DATA CLEAR
Select BACKUP DATA CLEAR to clear the contents of BOOKKEEPING and Score Data.
BACKUP DATA CLEAR Screen
BACKUP DATA CLEAR
YES(CLEAR)
-> NO (CANCEL)
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
To clear data, use the SERVICE Button to move the cursor to YES (CLEAR) and then press the TEST Button. When the data has been cleared, the message "COMPLETED" will be displayed.
Press the TEST Button again to return to the Game Test Menu screen.
Move the cursor to NO (CANCEL) and press the TEST Button to return to the Game Test Menu screen without clearing the data.
Note that this operation does not affect the settings of the GAME ASSIGNMENTS and the GUN ADJUSTMENT.
Using the BACKUP DATA CLEAR function from this screen will not affect coin/credit data. To clear coin/credit data, use the BACKUP DATA CLEAR function in SYSTEM TEST MODE.
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8. CONTROL UNIT (SHOTGUN)
In order to prevent an electric shock and short circuit, be sure to turn power
off before performing work by touching the interior parts of the product.
WARNING!
CAUTION!
Be careful not to damage the wires. Damaged wires may cause electric shock
or short circuit or present a re risk.
Be very careful when soldering. Handling a soldering iron carelessly may
result in a re or a burn.
When securing the plastic-made parts, do not excessively fasten screws and nuts. Failure to observe this may damage the parts and cause injury due to fragments resulting from damage.
STOP
IMPORTANT!
REPLACING THE MICROSWITCH
Do not cut the tie belt securing the wires in the Control Unit (Shotgun).
Cutting the tie belt may cause malfunctioning of the wire connection. If you cut the tie belt when replacing the wire etc., be sure to secure the wires using a new tie belt as before.
After removing 4 bind screws once, retighten them by using the designated
threadlocking agent (Part Number: 090-0012). If the threadlocking agent is not used, the reassembled shotgun may rattle or come apart.
Use only the threadlocker designated in this manual. Use of other
threadlocking agents may cause chemical reactions that could damage the screws or part's surface.
In the cases where the gun's operation is not satisfactory or the gun sight deviates from the direction in which the control unit is pointed, the gun's interior parts may have been damaged. Replace the parts by disassembling the gun in the following procedure: Also, be sure to perform sighting check in the test mode when the gun parts are replaced.
To replace parts in the Shotgun, it is necessary to separate the two halves of the outer case cover. Internal parts are inserted directly into the right side of the cover, so the procedure should be carried out with the right half downmost.
Turn the power OFF.
Remove the 2 BIND screws from each side and remove the left and right Slide Grips.
To separate the left and right halves of the cover, remove the 3 (M3×8) screws and the 12
(M3×16) screws. Be aware that 1 (M3×16) screw is in the right side of the cover. Therefore, remove the 1 screw on the right half of the cover rst, before removing the rest of the screws, with the right half downmost.
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SCREW (11), black
M3×16, w/flat & spring washers
SCREW (1)
, black
M3×16, w/flat & spring washers
SCREW (3), black
M3×8, w/flat & spring washers
BIND SCREW (2)
M4×8, w/toothed lock washer
COVER L
COVER R
SLIDE GRIP L
SLIDE GRIP R
BIND SCREW (2)
M4×8, w/toothed lock washer
SLIDE MECHANISM
SENSOR UNIT
JPT-2030
MICROSWITCH
509-5080
With the right half downmost, remove the left half.
Pull the trigger side macroswitch out of the right cover.
Remove the solder and remove the macroswitch.
The pump action side macroswitch is contained in
the slide mechanism.
Pull the slide mechanism out from the right cover.
FIG. 10 a
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Remove the 2 tapping screws, and remove the microswitch from the slide mechanism.
TAPPING SCREW (2) 2×12
MICROSWITCH 509-5080
COVER R
SENSOR UNIT JPT-2030
TAPPING SCREW (1) 3×
8
Disconnect the connec
t
Remove the solder and remove the microswitch.
FIG. 10 b SLIDE MACHANISM
Solder in the new microswitch, and assemble the Shotgun. When assembling, be careful not to
over-tighten the screws. Be especially careful when tightening the tapping screws.
Operate the trigger and grip, and make sure that the macroswitch turns ON/OFF correctly.
REPLACING THE SENSOR UNIT
Follow rst 3 steps of "Replacing the Microswitch." Remove the Cover L.
Disconnect the connector and remove the Sensor Unit.
Remove the tapping screw, when you are hard to work.
FIG. 10 c
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9. PROJECTOR
Since the Projector has been adjusted at the time of shipment, avoid making further adjustments without good reason.
CAUTION!
The Projector is subject to color deviation due to Convergence deviation caused
STOP
IMPORTANT!
Projector adjustments are stored. Due to distortion or color deviation in the TEST mode, if an adjustment is necessary, use the Remote Control to make adjustments.
9 - 1 CLEANING THE SCREEN
by the geomagnetism at the installation location and peripheral magnetic eld. After the installation of machine, and before commencing operation, check for Convergence deviation and if deviated, make adjustments.
CAUTION!
Since the Projector screen is susceptible to damage, pay careful attention to its handling. When cleaning, refrain from using water or volatile chemicals.
When the screen surface becomes dirty with dust, etc., clean it by using a soft cloth such as gauze. When water, and volatile chemicals such as benzine, thinner, etc., spill on the screen surface, it may be subject to damage, therefore, do not use them. Also, since the surfaces are susceptible to damage, refrain from rubbing them with a hard material or using a duster.
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*NOTE: Picture may differ from actual unit.
FIG. 11. 1
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TEST MODE WRITING
POSITION
ADJUST
SELECT
RESET
R BG
PIC-ADJ
SET
P
9 - 2 PROJECTOR ADJUSTMENT
WINNER LAMP
AC100-120V
~
AC100-120V
~
AC IN
RGB IN
COM
IMPEDANCE
INPUT LEVEL
HIGH
75
Ω
0.7V 1~3V
SETTING THE INTERFACE
STOP
to observe this can cause CRT membrane to burn or Shutdown device to function resulting in power off.
IMPORTANT!
The Projector's Connector Panel contains the Interface setting SW.
REMOTE CONTROL BUTTONS
In this product, set to INPUT LEVEL: 0.7 V and IMPEDANCE: 75Ω. Failure
When adjusting the Projector, direct the Remote Control's light emitting portion towards the Projector Screen.
REMOTE CONTROL LIGHT EMITTING PORTION
MODE (mode selection)
TEST (adjust/normal shift)
R. G. B. (color selection)
POSITION (to select the position)
ADJUST (adjustment)
WRITING (storing the data)
P (automatic color matching)
SET (to decide the selection)
PIC - ADJ (item selection)
RESET
SELECT (pattern selection)
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TEST MODE WRITING
POSITION
ADJUST
SELECT
RESET
R BG
PIC-ADJ
SET
P
AUTOMATIC COLOR MATCHING
The Projector may be subject to color deviations affected by earth magnetism, the building steel frames, etc. When the Projector is initially installed or the Projector's installation position is changed, have the color matching performed automatically.
1
Keep pressing the P button (red) for approximately
3 seconds to have the ensuing movements performed automatically.
The Projector will shift to the color deviation correction mode from the game mode, with the green cross pattern appearing on the screen.
The cross pattern moves up/down and right/left to start the movement of searching the correct screen position and inclination.
When the green cross pattern movements are nished, similar detection is performed sequentially in order of red and then blue cross movements. After detecting by green, red and blue cross movements, the game mode returns with the color deviation status being corrected.
Although very rarely, the TRY AGAIN error display in red may appear. At this time, press the P button (red) for approximately 3 seconds.
Even after the above operation is repeated, if the error condition still exists, then the display
shifts to PLEASE ADJ. In this case, the auto color matching function can not be used. Contact the place of contact herein stated or where the product was purchased from.
If the automatic color matching indicates an error, color matching can manually be performed. Refer to CONVERGENCE ADJUSTMENT (manual color matching).
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TEST MODE WRITING
POSITION
ADJUST
SELECT
RESET
R BG
PIC-ADJ
SET
P
CONTRAST
BRIGHTNESS H.POSI V.POSI H.SIZE V.SIZE EXIT
CONTRAST
BRIGHTNESS H.POSI V.POSI H.SIZE V.SIZE EXIT
CONTRAST 230
. . . . . . . . . . . . . . . . . . . .
CONTRAST 156
. . . . . . . . . . . . . . . . . . . .
WRITING
WRITING
ADJUST
SET
PIC-ADJ
PIC-ADJ
ADJUSTING THE ON-SCREEN CONTRAST
Although the on-screen picture quality has been adjusted at the time of shipment from the factory, the on-screen contrast can be readjusted if desired. When the Game Board is replaced, readjustment may be necessary. Changing the CONTRAST causes the light and shade of the on-screen images to be changed.
Herein, procedure is skipped.
2
1
Press either or PIC - ADJ button.
The on-screen menu will have one item in purple and 6 items in white.
2
Choose CONTRAST by using either or PIC
- ADJ button.
Have CONTRAST displayed in purple. Since CON­TRAST is selected initially, no particular operation is required in this case.
3
Press the SET button (to decide selection).
Make adjustment by using either or ADJUST
4
button.
5
Press the WRITING button (for storing and nish).
When the selection of the CONTRAST adjustment mode is decided, the adjust­ment data scale bar appears on the screen.
As the Cursor is moved, the adjustment data value changes. Make adjustment so as to obtain the desired on-screen contrast status.
The WRITING display appears and the adjustment data is stored.
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure and press
2
the SET button.
2
To continue adjusting other menu items, repeat procedure ~ .
4
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power is
turned off and the pre-adjustment status will remain when the power is turned on next time.
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TEST MODE WRITING
POSITION
ADJUST
SELECT
RESET
R BG
PIC-ADJ
SET
P
CONTRAST
BRIGHTNESS H.POSI V.POSI H.SIZE V.SIZE EXIT
CONTRAST
BRIGHTNESS
H.POSI V.POSI H.SIZE V.SIZE EXIT
BRIGHTNESS 128
. . . . . . . . . . . . . . . . . . . .
BRIGHTNESS 156
. . . . . . . . . . . . . . . . . . . .
WRITING
WRITING
ADJUST
SET
PIC-ADJ
PIC-ADJ
ADJUSTING THE SCREEN BRIGHTNESS
Although the on-screen picture quality has been adjusted at the time of shipment from the factory, readjustment can be made if desired. When the Game Board is replaced, readjustment may be neces­sary. Changing the BRIGHTNESS causes the brightness of the on-screen images of black portions to be changed.
1
Press either or PIC - ADJ button.
The on-screen menu will have one item in purple and 6 items in white.
2
Choose BRIGHTNESS by using either or PIC
- ADJ button.
Have the BRIGHTNESS displayed in purple.
3
Press the SET button (to decide selection).
4
Make adjustment by using either or ADJUST
button.
5
Press the WRITING button (for storing and nish).
When the selection of the BRIGHT­NESS adjustment mode is decided, the adjustment data scale bar ap­pears on the screen.
As the Cursor is moved, the ad­justment data value changes. Make adjustment so as to obtain the de­sired on-screen brightness status.
The WRITING display appears and the adjustment data is stored.
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure and press
2
the SET button.
4
To continue adjusting other menu items, repeat procedure ~ .
2
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power is
turned off and the pre-adjustment status will remain when the power is turned on next time.
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TEST MODE WRITING
POSITION
ADJUST
SELECT
RESET
R BG
PIC-ADJ
SET
P
CONTRAST
BRIGHTNESS H.POSI V.POSI H.SIZE V.SIZE EXIT
CONTRAST BRIGHTNESS
H.POSI
V.POSI H.SIZE V.SIZE EXIT
H.POSI 128
. . . . . . . . . . . . . . . . . . . .
H.POSI 156
. . . . . . . . . . . . . . . . . . . .
WRITING
WRITING
ADJUST
SET
PIC-ADJ
PIC-ADJ
ADJUSTING THE ON-SCREEN DISPLAY POSITION
Although the on-screen display position (H. POSI, V. POSI) has been adjusted at the time of ship­ment from the factory, readjustment can be made if desired. When the Game Board is replaced, readjustments may be necessary.
1
Press either or PIC - ADJ button.
2
Choose H. POSI or V. POSI by using either or PIC
ADJ button.
The on-screen menu will have one item in purple and 6 items in white.
Have the H. POSI or V. POSI displayed in purple. The Figure shows the status in which H. POSI is selected.
When making adjustments in vertical directions, also use either or ADJUST
button.
Press the SET button (to decide selection).
3
Make adjustment by using either or ADJUST
4
button.
5
Press the WRITING button (for storing and nish).
When the selection of the H. POSI or V. POSI is decided, the ad­justment data scale bar appears on the screen.
As the Cursor is moved, the adjustment data value changes. Make adjustment so as to obtain the desired on-screen position status.
The WRITING display appears and the adjustment data is stored.
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure and press
2
the SET button.
To continue adjusting other menu items, repeat procedure ~ .
4
2
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power is
turned off and the pre-adjustment status will remain when the power is turned on next time.
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TEST MODE WRITING
POSITION
ADJUST
SELECT
RESET
R BG
PIC-ADJ
SET
P
CONTRAST
BRIGHTNESS H.POSI V.POSI H.SIZE V.SIZE EXIT
CONTRAST BRIGHTNESS H.POSI V.POSI
H.SIZE
V.SIZE EXIT
H.SIZE 128
. . . . . . . . . . . . . . . . . . . .
H.SIZE 156
. . . . . . . . . . . . . . . . . . . .
WRITING
WRITING
ADJUST
SET
PIC-ADJ
PIC-ADJ
ADJUSTING THE SCREEN SIZE
Although the on-screen size (H. SIZE, V. SIZE) has been adjusted at the time of shipment from the factory, readjustment can be made if desired. When the Game Board is replaced, readjustments may be necessary.
1
Press either or PIC - ADJ button.
2
Choose H. SIZE or V. SIZE by using either or PIC
The on-screen menu will have one item in purple and 6 items in white.
- ADJ button.
Have the H. SIZE or V. SIZE displayed in purple. The Figure shows the status in which H. SIZE is selected.
When making adjustments in vertical directions, also use either or button.
3
Press the SET button (to decide selection).
Make adjustment by using either or ADJUST
4
5
Press the WRITING button (for storing and nish).
When the selection of the H. SIZE or V. SIZE adjustment mode is decided, the adjustment data scale bar appears on the screen.
button.
As the Cursor is moved, the adjustment data value changes. Make adjustment so as to obtain the desired on-screen position status.
The WRITING display appears and the adjustment data is stored.
When discontinuing the adjustment, choose EXIT from the menu at the stage of procedure and press
2
the SET button.
To continue adjusting other menu items, repeat procedure ~ .
42
Unless the adjustment data is stored, the data in the adjusted status will be erased at the time the power is
turned off and the pre-adjustment status will remain when the power is turned on next time.
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CONVERGENCE ADJUSTMENT (manual color matching)
ADJUST MODE    SUB VSIZE SUB HSIZE SUB BRIGHT EXIT
To avoid circuitry malfunctioning due to electrical load increase, never utilize CONVERGENCE ADJUSTMENT (Line Convergence Adjustment in particular) for adjusting screen size changes.
CAUTION!
There is no means to restore the Convergence Adjustment data once stored, to its original state. To avoid changing the screen size by erroneously using convergence adjustment, do not perform the green Line Convergence Adjustment.
As such, be sure to perform the adjustment work from this page onward by the Tech­nical staff and the location's Maintenance Personnel who are well versed in such ad­justment work. In the Static Convergence Adjustments, if satisfactory adjustments can not be performed, do not make another convergence adjustments inadvertently. Contact the ofce herein stated or where the product was purchased from.
STOP
IMPORTANT!
To avoid making the adjustment work ineffective, do not press the RESET but-
ton during adjustment.
To discontinue adjustment work, keep pressing the TEST button for approxi-
mately 3 seconds at the stage before storing the adjustment data by pressing the WRITING button.
Should the screen be abnormally disturbed by noise due to static electricity, etc.,
turn the power off without storing the adjustment data.
Pressing the or PIC - ADJ button
in the Convergence Adjustment mode status will display the Adjustment Menu shown right. Do not utilize this Adjust­ment Menu as this is the one applied at the factory.
Adjusting this menu causes the Custom-
er's adjustment range to be deviated.
Adjustment menu used in the factory.
Should the menu shown right be dis-
played by mistake, rst choose EXIT by using either or PIC - ADJ button and then press the SET button.
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TEST MODE WRITING
POSITION
ADJUST
SELECT
RESET
R BG
PIC-ADJ
SET
P
ADJUST MODE
ADJUST MODE
ADJUST MODE
ADJUST MODE
ADJUST MODE
WRITING
STATIC CONVERGENCE ADJUSTMENT
In the static convergence adjustment, each of red and blue images is comprehensively moved to and superimposed on the green color. If automatic color matching function is not sufciently satisfac­tory, perform this adjustment. Be sure to perform automatic color matching before starting the above adjustment.
DO NOT PUSH THIS.
1
Keep pressing the TEST button for approximately3
seconds.
The screen will change to AD­JUST mode from the Game mode to cause the green test pattern to be displayed on the screen.
2
Press the R button to have the red adjustment
mode.
The red test pattern is added to the display. The frame color turns red and this signies the red adjustment mode.
When either of COLOR
2
4
SELECT buttons (R, B) is pressed, if the color desired to be adjusted disappears, press that particular button again. For example, if the red color needs to be adjusted again at the stage of , the R
4
button need to be pressed twice.
3
Make adjustment by using the  
ADJUST buttons.
Make adjustment so as to have red superimposed on green.
4
Press the B button to have the blue adjustment
When red is superimposed on green, the color becomes yellow.
mode.
Similarly as in the case of red, adjust the blue color. When
Press the WRITING button (for storing and nish).
5
green, red, and blue are superim­posed, the color becomes white.
The WRITING display appears and the adjustment data is stored. After the data is stored, the Game mode returns.
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TEST MODE WRITING
POSITION
ADJUST
SELECT
RESET
R BG
PIC-ADJ
SET
P
ADJUST MODE
ADJUST MODE
ADJUST MODE
ADJUST MODE
ADJUST MODE
ADJUST MODE
WRITING
POINT CONVERGENCE ADJUSTMENT
In the POINT CONVERGENCE adjustment, each of red, green and blue images is partially moved for color matching. The adjustment may be necessary when the Game Board is replaced or changed, or screen size is changed. Be sure to perform automatic color matching before starting the adjustment.
1
Keep pressing the TEST button for approximately
3 seconds.
The screen changes to ADJUST mode from the Game mode and displays the green test pattern.
2
Press the MODE button twice to have the POINT
ADJUSTMENT mode. Note 1
MARKER
The crosshatch test pattern appears and the MARKER indicating the adjustment point is displayed.
DO NOT PRESS.
Note 1 When the MODE button is repeatedly
pressed, the adjustment modes will circulate as follows:
STATIC ADJUSTMENT MODE
LINE ADJUSTMENT MODE
POINT ADJUSTMENT MODE
Note 2 When either of the COLOR SELECT
buttons (R, B) is pressed, if the desired color to be adjusted disappears, press that particular button again.
Note 3 By repeatedly pressing the SELECT
button, only the Projector's TEST pattern screen and the screen superimposing the Game Board Test pattern can be alternately displayed.
3
Using either R or B button, select the desired color
to be adjusted. Note 2 By using the G button, the green color can also be selected.
The selected color is displayed by superimposing on green. The MARKER will be in the color selected.
4
By using the   ADJUST buttons,
move the MARKER to the position to be adjusted.
The MARKER moves in the direc­tion of the button's arrow. However, the movable point is predetermined.
5
Make adjustment by using the  
ADJUST buttons.
Although the direct vicinity of the MARKER's center moves most conspicuously, make adjustment by paying attention to the periphery area also. Shown left is the mag­nied MARKER periphery.
6
Press the SELECT button as necessary to
superimpose Game Board images. Note 3
If the test pattern is not displayed in the periphery of the screen, adjust­ments can be made by pressing the SELECT button to superimpose the test pattern and the Game Board's CRT test screen.
7
Press the WRITING button (for storing and nish).
WRITING is displayed and the adjustment data is stored. After the data is stored, the Game Board screen returns.
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LINE CONVERGENCE ADJUSTMENT
TEST MODE WRITING
POSITION
ADJUST
SELECT
RESET
R BG
PIC-ADJ
SET
P
ADJUST MODE
ADJUST MODE
ADJUST MODE
ADJUST MODE
ADJUST MODE
ADJUST MODE
ADJUST MODE
WRITING
In the LINE CONVERGENCE ADJUSTMENT, the adjustment point of the column line (vertical) or row line (horizontal) is comprehensively moved for color matching. It is convenient to utilize this adjustment when the color of the column line or row line is uniformly deviated.
1
Keep pressing the TEST button for approximately 3
seconds.
The screen changes to ADJUST mode from the Game Board mode and displays the green test pattern.
DO NOT PUSH.
Note 1 When the MODE button is repeatedly
pressed, the adjustment modes will circulate as follows:
STATIC ADJUSTMENT MODE
LINE ADJUSTMENT MODE
POINT ADJUSTMENT MODE
Note 2 When either of the COLOR SELECT
buttons (R, B) is pressed, if the desired color to be adjusted disappears, press that particular button again.
MARKER
2
Press the MODE button once to have the POINT
ADJUSTMENT mode. Note 1
The crosshatch test pattern appears and the vertically long MARKER is shown.
3
Using either R or B button, select the desired color
to be adjusted. Note 2 Although the green color can also be selected by using the G button, to avoid the screen size change adjustment, do not choose green.
The selected color is displayed by superimposing on green. The MARKER will be in the color selected.
4
By using the   POSITION buttons,
move the MARKER to the position to be adjusted.
Use the buttons to select the column line, and the MARKER moves in the right/left direction. However, the movable range is predetermined.
Use the  buttons to select the row line and the MARKER moves in the up/down direction. However, the movable range is predetermined.
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5
Make adjustment by using the  
ADJUST buttons.
The selected column line or row line (shown left is the column line) can be moved in the desired up/down or right/left directions as applicable.
6
Press the WRITING button (for storing and nish).
WRITING is displayed and the adjustment data is stored. After the data is stored, the Game Board screen returns.
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POWER
R / B
R / G / B
TEST
1
8 9
10
PICTURE
R-MUTE
G-MUTE
B-MUTE
+
MITSUBISHI
ENTER
--
9 - 3 ADJUSTMENT OF MITSUBISHI PROJECTOR
STOP
IMPORTANT!
The Projector has DYNAMIC CONVERGENCE adjustment functions. This manual does not refer to the functions as the adjustment of DYNAMIC CONVERGENCE is very troublesome and in addition, visual effects are negligible. Very rarely, you cannot solve a color-shift problem even with the adjustment procedure described below. If this is the case, contact where you have procured the projector and ask for further information on the adjustment method.
For the operation of Remote Control, use only the Keys of R/B,
(UP shift), (LEFT shift), (DOWN shift), (RIGHT shift), TEST, -, +,
and PICTURE. Do not press keys other than those explained in this manual.
When operating the Remote Control, have it point the screen.
(UP shift)KEY
R/B KEY
(LEFT shift)KEY
(RIGHT shift)KEY
(DOWN shift)KEY
TEST KEY
+ KEY
- KEY
PICTURE KEY
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POWER KEY .......................... This does not have power ON/OFF function.
Does not function even if it is pressed.
R/B KEY.................................. Used to select "R" for red adjustment or "B" for blue adjustment in the
STATIC CONVERGENCE ADJUSTMENT mode.
(UP shift) KEY................... Used to move the test cross upward in the STATIC CONVERGENCE AD-
JUSTMENT mode.
(LEFT shift) KEY.............. Used to move the test cross to the left in the STATIC CONVERGENCE AD-
JUSTMENT mode.
(DOWN shift) ....................Used to move the test cross downward in the STATIC CONVERGENCE
ADJUSTMENT mode.
(RIGHT shift) KEY ........... Used to move the test cross to the right in the STATIC CONVERGENCE
ADJUSTMENT mode.
TEST KEY............................... This is the ON/OFF key in the STATIC CONVERGENCE ADJUSTMENT
mode. In the ON status of this key, the test cross pattern appears in the ap­proximately on-screen center.
ENTER KEY ........................... Used for DYNAMIC CONVERGENCE.
- KEY....................................... Used to decrease the adjustment data in the adjustment mode of CONTRAST,
BRIGHTNESS, HORIZONTAL/VERTICAL POSITIONS and WIDTH.
+ KEY......................................Used to increase the adjustment data in the adjustment mode of CONTRAST,
BRIGHTNESS, HORIZONTAL/VERTICAL POSITIONS and WIDTH.
PICTURE KEY .......................Used for the ADJUSTMENT mode of CONTRAST, BRIGHTNESS,
HORIZONTAL/VERTICAL POSITIONS and WIDTH. Every time this key is pressed, the ADJUSTMENT mode proceeds as follows:
NORMAL
OPERATION
CONTRAST
ADJUSTMENT
MODE
V-HEIGHT
ADJUSTMENT
MODE
BRIGHTNESS
ADJUSTMENT
MODE
V-POSI
ADJUSTMENT
MODE
H-POSI
ADJUSTMENT
MODE
H-WIDTH
ADJUSTMENT
MODE
EXPLANATIONS OF ADJUSTMENT MODES
CONTRAST ..................Used to vary image contrast. Use + and - keys to adjust.
BRIGHTNESS...............Used to change image brightness. Use + and - keys to adjust.
H-POSI ..........................Used to move the image position in the horizontal direction. Use + and - keys to
adjust.
H-WIDTH......................Used to change the horizontal width of image. Use + and - keys to adjust.
V-POSI...........................Used to move the image position in the vertical direction. Use + and - keys to ad-
just.
V-HEIGHT.....................Used to change the vertical width of image. Use + and - keys to adjust.
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STATIC CONVERGENCE ADJUSTMENT
Press the TEST KEY to change the screen to Red Line Adjustment mode.
Superimpose the red line on the green line. When the red line is superimposed on the green line, the green line turns to yellow or white.
To MOVE RED LINE: Use key to move it left. Use key to move it right. Use key to move it upward. Use key to move it downward.
Press the R/B KEY. Changes to the Blue Line Adjustment screen. Every time the key is pressed, "from red to blue" and "from blue to red" are alternated.
RED 31K
H:+75 V:-11
+
R
SUPERIMPOSING BLUE LINE ON GREEN LINE: Superimposing blue line on green line causes the green line to turn to white.
TO MOVE BLUE LINE: Use key to move it left. Use key to move it right. Use key to move it upward. Use key to move it downward.
Press the TEST KEY. Adjustment is nished.
AUTOMATIC CANCELLATION OF ADJUSTMENT MODE
In each adjustment mode, only in the case where an effective key input (variation of values and images) is not performed within the time limit indicated below, the adjustment mode is automatically cancelled and nished, shifting to on-screen normal images.
Approximately 6 seconds CONTRAST BRIGHTNESS H-POSI H-WIDTH V-POSI V-HEIGHT
B
Approximately 5 min. STATIC CONVERGENCE
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10. COIN SELECTOR
HANDLING THE COIN JAM
If the coin is not rejected when the REJECT button is pressed, open the coin chute door and open the selector gate. After removing the jammed coin, put a normal coin in and check to see that the selector correctly functions.
CLEANING THE COIN SELECTOR
Remove and clean smears by using
STOP
a soft cloth dipped in water or diluted chemical detergent and
IMPORTANT!
then squeezed dry.
Never apply machine oil, etc. to the Coin Selector.
After cleaning the Coin Selector, insert a regular coin in the normal working status and ensure that the Selector correctly functions.
The coin selector should be cleaned once every 3 months. When cleaning, follow the procedure below:
1
Turn the power for the machine OFF. Open the
coin chute door.
2
Open the gate and dust off by using a soft brush
(made of wool, etc..).
3
Remove and clean smears by using a soft cloth
dipped in water or diluted chemical detergent and then squeezed dry.
4
Remove the CRADLE. When removing the retaining ring
(E ring), be very careful so as not to bend the rotary shaft.
5
Remove stain from the rotary shaft and shaft re-
ceiving portions by wiping off with a soft cloth, etc.
6
After wiping off as per above, further apply
a dry cloth, etc. to cause the coin selector to dry completely.
GATE
FIG. 12 a
CRADLE
FIG. 12 b
5
COIN INSERTION TEST
Once every month, when performing the Coin SW Test, simultaneously check the following:
Does the Coin Meter count satisfactorily? Does the coin drop into the Cashbox cor­rectly? Is the coin rejected when inserted while keeping the Reject Button pressed down?
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Insert a coin while keeping the Reject Button pressed down and check if it is rejected.
82
COIN METER
FIG. 12 c
Page 91
D
K
5
L
C
G
H
M
E
A
24
18
29
J
F
B
5
1
28
17
25
14
27
21
19
22
12
20
16
23
13
11
3
24C REJECT CUP SIDE PLATE891-1105-01
29
28
27
26
25
24M
24L
24K
24J
24H
24G
24F
24E
24D 891-1106-00
891-1107-00
891-1110-00
891-1116-16
891-1125-00
892-1002-07
892-1002-08
892-1002-09
892-1002-11
891-0604-16
891-0614-16
892-1002-01
892-1002-021
892-1002-10 BRACKET, HOLD DOWN
BRACKET, COVERSIDE
BRACKET, LAMPSIDE
MINI DOOR W/DBV C/O
MINI DOOR 2 ENTRIES
SCREW, PAN HEAD
SLEEVE, SNAP-ON
ELASTIC SNAP NUT
CLIP, SNAP-ON
COVER, PLASTIC
MICROSWITCH, BLACK - MED.
ADJUSTER, COIN
BRACKET, MICROSWITCH
REJECT CUP BASE PLATE
LAMP WEDGE BASE 6 VOLT
14
24
24B
24A
23
22
21
20
19
18
17
16
15
13
891-0100-4016
891-1008-107
891-1113-03
891-1113-011
891-1117-00
891-1118-00
891-1121-00
891-1311-16
891-1312-16
891-1109-16
020X1877-005
890-1007-00
891-2216-16
890-1206-02
BASE PLATE ASSEMBLY
KEP NUT
SCREW,FLAT HEAD M/S
MICROSWITCH ASSEMBLY
NUT KEPS #8-32 X 5/16 HEX
REJECT FLAP
REJECT BEZEL, NYLON
BUTTON BEZEL, NYLON
SPRING, E/R BUTTON
LAMPHOLDER
E/R BUTTON US $1 COIN RIGHT
E/R BUTTON US 4x25c /$1 LEFT
COVER PLATE
111210
9
8
7
6
5
4
3
2
1
#
W.G. PART #
812-4150-011
812-4050-011
890-1002-00
890-1003-00
890-1017-00
890-1019-00
890-1300-00
891-0514-00
025X3711-001
025X3712-001
891-0509-162
891-0547-00
DOUBLE FRAME
METAL CASHBOX
ENCLOSURE W/CHUTE
CLAMP UK 5/8" CABINET
KEYHOOK
WASHER INTERNAL TOOTH 3/4"
SCREW TRILOBULAR
CLAMP SCREW
HINGE SCREW
S-10 US $1 COIN MECH RIGHT
S-7 US 25c COIN MECH LEFT
DESCRIPTION
6
2
9
4
8
10
5
7
26
8
4
15
LOCK SINGLE BIT
WELLS-GARDNER
2701 N. KILDARE CHICAGO, IL 60639
2 ENTRIES WITH BILL
OVER/UNDER MINI DOOR
VALIDATOR BOTTOM DOOR
WGD15-2110-01
& SPECIAL ENCLOSURE
1-800-336-6630
ELECTRONICS CORPORATION
WWW.WGEC.COM
83
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COIN DOOR
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11. DESIGN RELATED PARTS
1
11
10
2
12
3
5
4
8
9
7
ITEM NO. PART NO. DESCRIPTION NOTE
1 999-1603 MARQUEE ARTWORK 2 999-1613 DECAL-MARQUEE RIGHT 3 999-1608 CONTROL PANEL INSTRUCTIONS 4 999-1610 DECAL-GUN HOLDER RIGHT SIDE 5 999-1607 DECAL-START BUTTON 6 999-1605 GUARDPLATE RIGHT ARTWORK 7 999-1604 GUARDPLATE LEFT ARTWORK 8 999-1611 DECAL-GUN HOLDER LEFT SIDE 9 999-1609 DECAL-GUN HOLDER TOP 10 999-1606 DECAL MONITOR SIDE 11 999-1612 DECAL-MARQUEE LEFT 12 999-1430 LABEL EPILEPSY WARNING SEGA
6
85
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7
8
9
103 104
202
1
1
5
203
2
3
6
10
101
204
1
4
301
201
3
203
2
202
11
2
1
204
204
1
102
105
SEE A
SEE A
 の指定箇所に  を用いてワイヤー固定のこと。
105
1
12. PARTS
1 CONTROL UNIT (HDT-2100) D-1/2
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Secure the wires with the
tie belt 105 in the specied
part of 1 .
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1 CONTROL UNIT (HDT-2100) D-2/2
ITEM NO. PART NO. DESCRIPTION NOTE
1 HDT-2120 ASSY SLIDE MECHA 2 HDT-2101 COVER L 3 HDT-2102 COVER R 4 HDT-2103 SLIDE GRIP L 5 HDT-2104 SLIDE GRIP R 6 HDT-2105 FRONT SIGHT 7 HDT-2106 TRIGGER 8 HDT-2107 TRIGGER SPRING 9 HDT-2108 STOPPER PIN 10 JPT-2030 SENSOR UNIT
101 280-5124-02 NYLON CLAMP NK02 102 280-5124-03 NYLON CLAMP NK03 103 310-5029-D20 SUMITUBE F D 20MM 104 509-5080 SW MICRO TYPE (SS-5GL2) 105 601-0460 PLASTIC TIE BELT 100 MM
201 FAS-000092 M SCR PH W/SMALL FS BLK M3×8 202 FAS-000093 M SCR PH W/SMALL FS BLK M3×16 203 FAS-000094 M SCR BIND H W/TOOTH BLK M4×8 204 FAS-120023 TAP SCR P-TITE PH 3×8
301 999-1616 WH CONTROL UNIT
87
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2 GAME BOARD AREA D-1
ITEM NO. PART NO. DESCRIPTION NOTE
1 843-0001D-11 GAME BOARD ASSY CHIHIRO HOD 3 2 XKT-0833 GD-ROM DRIVE 3 400-5443 SWITCHING POWER SUPPLY 4 837-13551-92 I/O CONTROL BOARD FOR JVS 5 998-0165 GUN INPUT PROTECTION CIRCUIT 6 838-13143-08 IC BD GUN SENSE SPY 7 560-5407-UL TRANSFORMER AUDIO 8 838-13616 AUDIO POWER AMP 2 CH
2
3
1
4
8
5
7
6
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3 OTHER PARTS D-1
ITEM NO. PART NO. DESCRIPTION NOTE
1 999-0169 CASTER 160-2 1/2 #251888 SWIVEL 2 999-0167 LEVELER LEG 1/2-13-3” 3 999-1600 CASTER 560-2 1/2 #252828 SWIVEL 4 999-1599 LEVELER LEG 2” W/NUT 3/8-16 5 LOCAL PURCHASE FLUORESCENT LAMP ASSY 36” ST13 COOLWHITE 6 999-1442 SPEAKER 4 OHM 15 WATT 7 999-1597 PSH BTTN 1 1/2” YELL START 1 8 999-1598 PSH BTTN 1 1/2” YELL START 2 9 999-0340 LEXAN MONITOR PROTECTOR 10 999-1596 FAN 110/120 VAC 17/15W SINWAN 11 999-1602 VENT AIR HOLE 12 999-1766 GUN HOLDER LEFT 13 999-1767 GUN HOLDER RIGHT
101 LOCAL PURCHASE BOLTS 1/4-20 X 3 (2 PER GUN HOLDER) 102 LOCAL PURCHASE NUTS 1/4-20 ELASTIC STOP NUT (2 PER HUN HOLDER)
5
9
6
87
101
102
13
12
10
11
1
2
3
4
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ASSY MASK (SPY-0530)
ITEM NO. PART NO. DESCRIPTION NOTE
1 SPY-0531 MASK BASE 2 JPT-1082 IR COVER
101 838-13145-02 LED BD GUN SENSE HOD 103 280-5008 CORD CLAMP 15
201 050-U00300 U NUT M3 202 068-330808-PN FLT WSHR PLASTIC 3.3-8×0.8 203 050-H00400 HEX NUT M4 204 060-F00400 FLT WSHR M4 205 060-S00400 SPR WSHR M4 206 069-000026 FLT WSHR 3.2-11 ×0.5
301 SPY-60026 WH MASK INTO 302 SPY-60024 WH MASK SHORT 303 SPY-60025 WH MASK LONG 304 HOD-60035 WIRE HARN E MASK01
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SENSOR UNIT (JPT-2030)
ITEM NO. PART NO. DESCRIPTION NOTE
1 JPT-2031 SENSOR HOLDER
101 838-13144-91 SENSOR BD GUN SENSE (NOT SOLD SEPERATELY)
201 012-P00306 TAP SCR #2 PH 3×6
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ASSY PTV
ITEM NO. PART NO. DESCRIPTION NOTE
1 999-1606 STICKER SIDE 3 SPY-0530 ASSY MASK 4 HOD-1101 PTV HOLDER 5 FRQ-1114 MASK BRKT UPPER 6 SMB-1501 MASK BRKT LOWER
201 000-T00520-0B M SCR TH BLK M5×20 202 000-F00412 M SCR FH M4×12 203 000-T00525-0B M SCR TH BLK M5×25 204 068-552016-0B FLT WSHR BLK 5.5-20×1.6 205 000-P00516-W M SCR PH W/FS M5×16
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