Sega THE HOUSE OF THE DEAD, The House of The Dead III User Manual

Front Cover
TABLE OF CONTENTS
Thank you for purchasing "The House of The Dead™ III". Please note that this software is designed only for use with the Xbox™ Video Game System. Be sure to read the instruction manual thoroughly before you start playing.
BASIC CONTROLS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
LIGHT GUN CALIBRATION . . . . . . . . . . . . . . . . . . . . . . . . . . 7
STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
CHARACTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
THE GAME SCREEN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
SURVIVAL MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
TIME ATTACK MODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
THE MOVIE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
OPTIONS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
SAVE/LOAD/ITEMS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
MONSTER FILE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
THE HOUSE OF THE DEAD™ 2 . . . . . . . . . . . . . . . . . . . . . 24
STORY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
THE CHARACTERS. . . . . . . . . . . . . . . . . . . . . . . . . . . . 25
BASIC CONTROLS/LIGHT GUN CONTROLS . . . . . . . 27
BRANCHING STORY SYSTEM. . . . . . . . . . . . . . . . . . . 28
THE GAME SCREEN. . . . . . . . . . . . . . . . . . . . . . . . . . . 29
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
ARCADE MODE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
ORIGINAL MODE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
TRAINING MODE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
BOSS MODE/RANKINGS . . . . . . . . . . . . . . . . . . . . . . . 35
ITEMS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
MONSTER FILE. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
SAVING GAMES
This game's backup feature is designed to be used with the Xbox™ internal hard disk unit. It is not compatible with the Memory Unit (MU) (sold separately).
1. Set up your Xbox video game system by following the instructions in the Xbox Instruction Manual.
2. Press the power button and the status indicator light will light up.
3. Press the eject button and the disc tray will open.
4. Place
The House of the Dead™ III disc on the disc tray with the label facing up and
close the disc tray.
5. Follow the on-screen instructions and refer to this manual for more information about playing
The House of the Dead™ III.
Avoiding Damage to Discs or the Disc Drive
To avoid damage to discs or the disc drive:
Insert only Xbox-compatible discs into the disc drive.
Never use oddly shaped discs, such as star-shaped or heart-shaped discs.
Do not leave a disc in the Xbox console for extended periods when not in use.
Do not move the Xbox console while the power is on and a disc is inserted.
Do not apply labels, stickers, or other foreign objects to discs.
1. Insert the Xbox Controller into any controller port on the front of the Xbox console. For multiple players, connect additional controllers to available controller ports.
2. Insert any expansion devices (for example, Xbox Memory Unit) into controller expansion slots as appropriate.
3. Follow the on-screen instructions and refer to this manual for more information about using Xbox Controller to play The House of the Dead™ III.
Disc tray
Controller port 1 Controller port 2
Eject button
Controller port 4 Controller port 3
Power button
Expansion slot B
Left
thumbstick
BACK button START button
Right thumbstick
Black button
White button
X button
B button
Y button
A button
Expansion slot A
Right trigger Left trigger
Directional
pad
USING THE XBOX VIDEO GAME SYSTEM
USING THE XBOX CONTROLLER
32
5
LIGHT GUN CONTROLS
4
BASIC CONTROLS
Menu/Options Screen
Directional pad/Left thumbstick
Move cursor
a
button/START button
Select
b
button/BACK button
Cancel/Return to previous screen
qm
Select item
ko
Change item
During The Game
START button
Start/Pause/Cancel event
Directional pad/Left thumbstick
Move crosshair
a
button
Fire
b
button
Reload
c
button
Increase speed of crosshair movement
d
button
Center crosshair
Left trigger
Fire
Right trigger
Reload
"The House of the Dead™ III" is a game for 1-2 players. Xbox Controllers should be connected to controller ports 1 and 2 of the Xbox console. See below for a detailed explanation of the controls.
When turning the Xbox on, please do not move the left and right thumbsticks as well as the Left trigger and Right trigger. The calibration of the position cannot be performed properly and it may cause malfunction.
Y button
Expansion slot A
The House of the Dead™ III is also compatible with a Light Gun (Blaster, sold separately from Mad Catz, Inc.).
Directional
pad
START button
BACK button
Trigger/A button
Y button
X button
B button
(Other side: Black button)
(Other side:White button)
Note: The MadCatz Blaster light gun and other light guns are compatible with analog and digital NTSC TV's that operate in the range of 60Hz and 480i. However, some light guns may not operate correctly with HDTV, progressive scan, projection, or line-doubler TV's. Please check the light gun instruction manual for NTSC TV compatibility.
7
LIGHT GUN CALIBRATION
6
LIGHT GUN CONTROLS
Menu/Options Screen
Directional pad
Move cursor
Trigger/START button
Select
b
button/BACK button
Cancel/Return to previous screen
qm
Select item
ko
Change item
During The Game
START button
Start/Pause/Cancel event
Trigger
Fire
b
button
Reload
1. Point the Light Gun at your TV screen. A target will be displayed at the center of the screen. Aim and shoot at it.
2. Next, the target will be displayed at the top left corner of the screen. Aim and shoot at it.
3.When you point the Light Gun at the screen, the gunsight will appear,moving towards wherever the Light Gun is aimed at within the screen. Press the Start Button to confirm. If you do not confirm, aim at the screen and shoot to repeat the steps.
Whenever you connect the Light Gun to a specific controller port for the first time, press the Start Button on the Light Gun during the Title Screen to enter the Light Gun Calibration Screen. This screen can also be accessed from the Light Gun Settings Menu in Options.
If possible, shoot directly in front of the screen rather than diagonally.When calibrating, do so at close range. Attempting to calibrate the Light Gun from
a distance may result in operation problems.
9
CHARACTERS
8
STORY
Lisa Rogan
Height: 5’ 8” (172 cm) Weight: 110 lbs (50 kg) Gender: Female Age: 20 Nationality: American
The daughter of the top agent of the now-defunct AMS, Thomas Rogan. Motivated and tenacious, Lisa is often told how much she resembles her father. She does not seem to take this as a compliment. It has been two weeks since contact was lost with her father. Saying she must follow her mother’s wishes, she accompanies her father’s old partner, G, to the EFI Research Facility.
The incident at Curien mansion:
A three-day incident in 1998, from December 18th through the 20th, in which a Dr. Curien tried to destroy human civilization. Dr. Curien’s plan was stopped by two AMS agents, Rogan and G, but because the government had a hand in the incident, the public was never told what happened …
AMS:
A government organization commonly known as AMS. Responsible for criminal investigations and intelligence collection around the world. Internally, the organization is split into domestic and foreign divisions. AMS was disbanded when the government disappeared following the world collapse of 2003.
EFI Research Facility:
A private research facility backed by a figure close to a major financial conglomerate. The research activities of the facility are not known. From what has been released publicly, it appears that they work in fields on the cutting edge of genetic research, including the human genome catalog, the gap between life and death, gene transplantation, and acquired RNA existence systems.
December 1998
The Curien Mansion incident...no one could imagine the true horrors
contained within the original "House of the Dead."
Motivated by madness, Dr. Curien nearly succeeded in bringing chaos to the world.
But in the end, it was Dr. Curien himself who lost his life at the hands of his own
scientific masterpiece: "Type00 Magician."
This incident was brought to a close through the diligent work of AMS agents
Thomas Rogan and G.
February 2002
Strange events and violent rioting compel AMS agents
to return to action in a town of terrorized citizens.
Amidst the chaos, a mysterious figure named Goldman steps forward
to take responsibility. Due to obvious similarities
with the original "House of the Dead" case, AMS agents James and Gary are
dispatched to put an end to the madness, and they seem to succeed...
One day in 2002
Breaking news: "Bizarre occurrences are taking place within countries
throughout the world. The national government is taking action to funnel
all available resources to the task of discovering the cause of these occurrences and the origin of the evil creatures..."
2003
Plummeting toward collapse, the world teeters on the edge of oblivion.
Horrific phenomenons are now taking place everywhere bringing disorder and chaos
as paranoid citizens fight for the means to survive. It isn't long
before this chain of events has succeeded in bringing the world to its knees...
Sixteen years later...
October 2019
Survivors identify the EFI Research Facility as the force behind the world collapse.
Recognizing the urgency of the situation, authorities send in former AMS agent
Thomas Rogan. But mere moments into the mission, contact with Rogan is lost.
October 31, 2019
Desperate for answers, G and Lisa Rogan arrive at the EFI Research Facility
in an effort to locate Thomas Rogan and his team.
Beguiled by their apocalyptic surroundings, one seeks a friend
while the other seeks a father. The astonishing facts, previously concealed,
now propel both agents toward an unexpected confrontation,
and a conclusion that will change the earth forever.
TRUE HORROR LIES HERE
11
CHARACTERS
10
CHARACTERS
G
Height: 6’ (183 cm) Weight: 170 lbs (77 kg) Gender: Male Age: Unknown (believed to be
around 50)
Nationality: Unknown
Thomas Rogan’s old partner. G used to be exceptionally cold and calculating and would use any means necessary to complete his missions. Since the incident at Curien mansion, however, his perspective has changed dramatically.
With the world collapse of 2003, his former employer AMS disbanded, but G has continued his quest for answers under the assumption that the collapse had something to do with his previous assignments.
Height: 6’ 1-1/2” (187 cm) Weight: 185 lbs (84 kg) Gender: Male Age: 52 Nationality: American
The hero of the Curien mansion incident of 1998, Rogan is also Lisa’s father. Rogan’s career after the incident continued to be marked with his courage and excellent judgment, and he, too, pursued the causes of the world collapse.
But now he has lost many comrades in battle with unknown creatures, and contact with Rogan himself has been lost…
Thomas Rogan
A character enshrouded in mystery. Believed to know many important things about the activities of the EFI Research Facility.
Daniel
13
GETTING STARTED
12
THE GAME SCREEN
REGULAR SCREEN
SURVIVAL MODE
1. Crosshair
Displayed when the controller is being used.
2. Remaining shells
The number of shells left. Reloading refills the gun with the maximum number of shells. There are two types of reload in the game – the manual reload performed with the b button/Left trigger and an automatic reload which takes place under certain conditions (when all shells have been fired, damage is taken or a story scene begins).
3. Lives
These are reduced when you take damage from monsters. Lives increase with special items and on the successful completion of “teamwork events” (see P.13). When all lives are gone, the Continue Screen will be displayed.
4. Credits
The number of continues available. When all credits have been used up, the game is over.
TIME ATTACK MODE
5.Time
Time remaining. The game ends when the time reaches zero. Time decreases when you take damage from monsters and increases when creatures are destroyed quickly, as items are acquired, and after the successful completion of "teamwork events" (see P.15).
SURVIVAL MODE
Press the STARTbutton on the Title Screen to bring up the Menu Screen. Use qm to choose a mode and press the a button or START button to enter. Press the START button of an additional controller during gameplay to enter 2­player mode.
The main mode of the game. Clear all Chapters without using up your lives.
TIME ATTACK
For 1 player only. You race against time to clear levels with only one credit.
THE MOVIE
A preview of the motion picture "The House of the Dead."
OPTIONS
Configure various game settings as well as individual settings for "The House of the Dead™ III" and "The House of the Dead™ 2."
SAVE/LOAD
Save/load game data.
THE HOUSE OF THE DEAD 2
This mode lets you play the previously released "The House of the Dead™ 2." To play "The House of the Dead™ 2" you must successfully complete "The House of the Dead™ III" in either SURVIVALMODE or TIME ATTACK MODE.
BOSS SCREEN
6. Boss Life Gauge
Decreases when the boss takes damage. When the upper gauge reaches zero, the Chapter is cleared. The lower gauge falls when specific targets are hit, and once the lower gauge reaches zero, the boss's attack can be stopped if you drain his health before the next attack.
15
SURVIVAL MODE
14
SURVIVAL MODE
STARTING THE GAME
The main mode of the game. Clear all Chapters without using up your lives. Lives decrease when attacked by monsters and increase when life bonuses and first aid kits are picked up or events are successfully completed.
Select Survival Mode from the Menu Screen and press the a button or START button. The game will begin after the opening sequence.
CONTINUE/GAME OVER
When all your lives are gone, the Continue Screen will appear. The game may be continued by pressing the STARTbutton at this screen before the count reaches zero. But remember, when the credits run out, the game is truly over!
In 2-player mode, credits are shared between
the two players.
RESULTS SCREEN
Between Chapters a Results Screen is shown, indicating your rank for each Chapter. Life bonuses are awarded for a high ranking. When all Chapters have been cleared, your overall rank will be shown.
CLEAR TIME Time taken to clear the stage SCORE Total score RANK Rank for the stage
PAUSE
Press the STARTbutton during game play to display the Pause Screen. Use qm to select an option and the a button or START button to enter.
CONTINUE Return to the game RETURN TO MAIN MENU Abort the game and return to the Main Menu.
HI-SCORE NAME ENTRY
The Name Entry Screen is displayed if you clear all Chapters with your score in the top ten. Enter three letters for your name before the count reaches zero. Select “7” to return to the previous letter. Select END to register your name.
BRANCHING STORY SYSTEM
The course of the game is affected by the actions taken by the player. The story changes based on the course chosen. Discover the whole story by playing through all possible paths!
When using the controller, select with ko and press the a button or START button to select.
When using a light gun, use the directional pad
on the gun to select the path and pull the trigger to confirm your selection.
TEAMWORK EVENTS
In the course of the game, players working side by side will sometimes find themselves in dangerous situations. In such cases, it is up to the remaining player to defeat the enemy before their partner is attacked. Rescuing your partner will result in a bonus. (In Survival Mode this bonus is a life increase and in Time Attack Mode a time increase.)
Even if the player in trouble is attacked
before they can be rescued, they will not die, nor will their current time be reduced.
Defeat the monster with the DANGER mark to effect a successful rescue.
17
TIME ATTACK MODE
THE MOVIE
16
TIME ATTACK MODE
In TIME ATTACK MODE, you must get as far as possible within the time allotted. Taking damage from monsters decreases the time remaining while defeating monsters and successfully completing teamwork events increases it. Make the most of time bonuses and work quickly!
HI-SCORE NAME ENTRY
The Name Entry Screen is displayed if you clear all Chapters with your score in the top ten. Enter three letters for your name before the count reaches zero. Select “7” to return to the previous letter. Select END to register your name.
TIME ATTACK MODE RULES
Only one credit is provided and there are no continues.This mode is for 1 player only.Initial starting time is 30 seconds.Difficulty level is NORMAL.
A TIME INCREASE IS AWARDED FOR:
Defeating a monsterCompleting a teamwork eventObtaining an item (clock)Receive additional time when receiving a “high rank” on the results screen at the
end of the chapter
RESULTS SCREEN
Between Chapters a Results Screen is shown, indicating your rank for each Chapter. Life bonuses are awarded when you achieve a high ranking. When all Chapters have been cleared, your overall rank will be shown.
TOTAL TIME PLAYED
Total time played
RANK
Rank for each Chapter
SCORE
Final score
TIME LEFT
Time remaining when the game was completed.
TOTAL RANK
Final overall rank
DR. CURIEN'S ANALYSIS
Dr. Curien's comments on your playing style and an analysis of your game data.
This special feature shows a preview of the motion picture "The House of the Dead." Select Movie from the Menu Screen and press the a button or STARTbutton to watch the movie. When the movie has finished, the Menu Screen will be displayed. During the movie, press the a button/START button to quit the movie and return to the Menu Screen.
19
OPTIONS
18
OPTIONS
Set controller button assignments. Select the button with qm and use ko to set the new function. The vibration function may be turned on/off from this screen. Select EXIT to return to the Menu Screen.
CONTROLLER CONFIGURATION
CONTROLLER CONFIGURATION
Change controller button assignments.
SOUND
Adjust sound volume.
SCREEN
Adjust the position of the game screen.
Light Gun SETTINGS
Calibrate the gun controller.
THE HOUSE OF THE DEAD 3
Change game settings for "The House of the Dead™ III."
THE HOUSE OF THE DEAD 2
Change game settings for "The House of the Dead™ 2."
DEFAULT
Restore all settings to their original values.
EXIT
Complete changes and return to the Main Menu Screen.
Alter game options and change options for "The House of the Dead™ III" and "The House of the Dead™ 2."
Use qm to select an item and press the A button or STARTbutton to bring up the item's Settings Screen.
Adjust volume settings for music, effects, and dialog. Select the item to be changed with qm and adjust the volume with ko. Select EXIT to return to the Menu Screen.
SOUND
Adjust various screen settings. Select the setting to be changed with qm, and enter with the a button or STARTbutton.
SCREEN ADJUSTMENT
Adjust the position of the screen. Move the frame qmko as appropriate so that it occupies the entire screen. Press the b button or START button to return to the Screen Adjustment Menu.
BRIGHTNESS
Adjust the brightness of the screen. Follow the on­screen instructions and adjust the brightness level of your monitor. Press the b button or START button to return to the Screen Adjustment Menu.
EXIT
Return to the Menu Screen.
SCREEN
21
SAVE/LOAD
20
OPTIONS
THE HOUSE OF THE DEAD 3 THE HOUSE OF THE DEAD 2
Adjust the settings for both games. Select the setting to be changed with qm, and adjust using ko.
DIFFICULTY
Select a difficulty level for the game from one of five levels: VERY EASY, EASY, NORMAL, HARD, and VERY HARD (Survival Mode only).
LIFE
Set the number of initial lives (Survival Mode only).
CREDIT(S
)
Set the number of credits (Survival Mode only).
BLOOD COLOR
Set the color of monster blood.
VIOLENCE
Set the level of violence.
CROSSHAIR SETTING
Adjust the crosshair setting.
DEFAULT
Restore all settings to their default values.
EXIT
Complete changes and return to the Main Menu.
The crosshair may be calibrated while the controller is being used. Select the setting to be altered using qm and enter the selection with the a button or START button.
SPEED
Change the setting with the Left Trigger/Right Trigger. Use qm koto move the crosshair and check the speed.
GRAPHIC
Use ko to select a graphic to use as the crosshair.
Save/load game data. Choose SAVE or LOAD, select YES to confirm or NO to cancel, and press the a button or START button to enter the selection. This game is designed for use with the Xbox hard disk. At least 9 free blocks are necessary to save game settings.
ITEMS
Oil drums and cardboard boxes that appear in the game sometimes contain hidden items.
Increases the number of lives by one (Survival Mode)
CROSSHAIR SETTING
First aid kit
300 bonus points per coin.
Gold Coin
1000 bonus points.
Golden Frog
2000 bonus points.
Mini Magician
Increases the time remaining (Time Attack Mode)
Clock
Bonus points which increase with each consecutive hit. (1 coin = 100 pts. Up to a maximum of 1500 pts can be obtained with consecutive hits.)
Crystal Coin
200 bonus points per coin.
Twisted Coin
3000 bonus points.
Mecha Zombie
23
MONSTER FILE
22
MONSTER FILE
This extremely adaptable zombie was manufactured in great quantities. Mark II wanders about in groups searching for flesh, savagely attacking whatever he finds.
Mark II
A mummified zombie. Kageo is weak and slow, but in groups he is dangerous. His body is fragile. Of his appearance, only the shape of his upper body is known.
Kageo
The remains of a former building employee. Julie will stubbornly pursue anything that comes her way and attack by flailing her numbed arms.
Julie
Carries a long­handled axe. Staggering under the weight of the axe, he may look like he can't handle such a weapon - but be careful: he puts his back into his fearsome attack.
Morris
Frederic is believed to have been created from a former researcher in the building. His rapid attacks leave little time to react.
Frederic
The elite soldiers who stormed the building and tried to seize control. They remain trapped in a state between life and death, but they retain the superior fighting abilities they once honed through strict training.
Rogan Commandos
Charles is twice the size of a normal zombie. His thick layers of fat conceal his toughness. His strength puts him in a league of his own, and he'll keep coming at you even with holes blown through his stomach.
Charles
Raymond uses his buzzsaw saws to cut through anything that stands in his way. He grinds the blade against metal more for a flashy display than to keep the saw sharp.
Raymond
Azteca drags along an enormous steel frame and has exceptional power ­he wields a metal chain in one hand as though it were as light as straw. His weak point is his somewhat slow movement.
Azteca
Cain is the result of an experiment to create zombies fused with vegetable matter. He is as tough as an oak and his whip slices through the air with an audible crack to inflict more pain than poison ivy.
Cain
25
CHARACTERS
24
STORY
18th December, 1998 - The incident at Curien Mansion That chilling episode was only a hint of the nightmare to come.
26th February, 2000 The world is thrown into chaos The prelude... A new plot unfolds in a medieval town. Ever-expanding conspiracies and horrors...
The incident at Curien Mansion took place over three days; December 18th to December 20th, 1998. It was an event orchestrated by Dr. Curien in an attempt to destroy mankind. Dr. Curien's plan was thwarted by two AMS agents, Rogan and G, but because of the government's significant role in the incident, the public was never told exactly what happened there...
Side by side, AMS Special Agents James and Gary are ready for action. But what lies in store for them? And what are the mysterious Goldman's real intentions?
James Taylor
A special agent for the governmental organization AMS. 35 years old, American. He is always cool and rational, never relying on intuition or guesswork. He accepts facts as they are and deals with them accordingly, almost like a computer. For that reason, he is often assigned to the difficult or seemingly inexplicable cases.
Gary Stewart
A special agent for the governmental organization AMS. 24 years old, American. A kind young man, he doesn't yet know the contradictory nature of this world. He has a passionate and emotional side that comes out in every situation. Lacking experience - he joined AMS only a year ago - he tries to make up for it with initiative. He can be reckless, and this sometimes causes problems for James.
27
BASIC CONTROLS
26
CHARACTERS
Amy Crystal
A special agent for the governmental organization AMS. 29 years old, American. A veteran of countless dangerous assignments, she is nevertheless an open, frank and kind person. With Gary she tends to play the role of older sister ­she doesn't seem to consider him a full-fledged agent yet.
Harry Harris
A special agent for the governmental organization AMS. In his late thirties or early forties, nationality unknown. He does not like to discuss the past, and his gloomy countenance and dark presence tend to leave a strong impression. He wears sunglasses to ensure his feelings remain inscrutable.
Goldman
In his late forties. The head of a distinguished financial group, he uses his fortune for human genome research. The results of that research are relayed to Goldman as necessary, but have never been announced to the public. He has a cool and intellectual demeanor, but deep down he worries about the future of man and nature.
Menu/Options Screen
Directional pad/Left thumbstick
Move cursor
a
button/START button
Select
b
button/BACK button
Cancel/Return to previous screen
qm
Select item
ko
Change item
During The Game
START button
Start/Pause
Directional pad/Left thumbstick
Move crosshair
a
button
Fire
b
button
Reload bullets/Cancel event
c
button
Increase speed of crosshair movement
d
button
Center crosshair
Left trigger
Fire
Right trigger
Reload bullets
LIGHT GUN CONTROLS
Menu/Options Screen
Directional pad
Move cursor
Trigger/START button
Select
b
button/BACK button
Cancel/Return to previous screen
qm
Select item
ko
Change item
During The Game
START button
Start/Pause/Cancel event
Trigger
Fire/Cancel event
Trigger (Shoot off screen)
Reload bullets
29
THE GAME SCREEN
28
BRANCHING STORY SYSTEM
This game uses a “branching story system” in which the course of events is affected by the actions taken by the player. Consequently, even the most veteran players can find something new in the course of gameplay.
FOR EXAMPLE...
1. Crosshair
Displayed when the controller is being used.
2. Remaining Bullets
The number of bullets left. Reload before you run out!
3. Lives
These are reduced when you take damage or mistakenly harm a civilian. Lives increase with special items (see P.36-P.37). When all lives are gone, the Continue Screen will be displayed.
4. Credits
The number of available continues. When all credits have been used up, the game is over.
5. Boss Life Gauge
Falls when the boss takes damage. When the gauge reaches zero, the Chapter is cleared.
6.Time
Shown during the BOSS MODE (see P.35). Shows time taken to defeat the boss.
Rescue succeeds! Rescue fails…
Townspeople are being attacked by monsters!
31
ARCADE MODE
30
GETTING STARTED
ARCADE MODE
From “The House of The Dead™ III” Main Menu, select “The House of The Dead™ 2” and enter the selection with the a button/START button. Press the STARTbutton at the “The House of The Dead™ 2” Title Screen to display the Main Menu Screen. Use qm to select a mode and press the a button/START button to select. Press the STARTbutton of another controller to enter 2-player mode.
A faithful reproduction of the arcade game “The House of The Dead™ 2” (see P.31).
ORIGINAL MODE
Clear the levels, making the best of the items picked up (see P.32).
TRAINING MODE
Practice the basic techniques of the game in this mode (see P.34).
BOSS MODE
Take on the bosses of each Chapter and compete for the fastest time. This is a timed mode (see P.35).
RANKINGS
Shows top ten rankings for each mode (see P.35).
THE HOUSE OF THE DEAD 3
Return to The House of The Dead™ III Title Screen.
This mode is a faithful reproduction of the arcade version of “The House of The Dead™ 2.”
GETTING STARTED
Select “ARCADE MODE” from the menu screen and press the a button or START button. The game starts after the opening sequence.
CONTINUE/GAME OVER
When all of your lives have been spent, the Continue Screen is displayed. You may continue by pressing the STARTbutton before the count reaches zero. But when you run out of credits, the game is truly over!
HI-SCORE ENTRY
The Name Entry Screen is displayed if you clear all Chapters with your score in the top ten. Enter three letters for your name before the count reaches zero. Select “7” to return to the previous letter. Select ‘END’ to register your name.
THE COURSE SCREEN
After the game is over, the Course Screen is displayed and the courses you have followed so far are shown.
Once a Chapter has been cleared, the Score Screen is displayed, and the following statistics are shown. When all Chapters have been cleared, you will be judged on your overall performance.
[RESCUED]
Number of people saved
[SCORE]
Current score
[ACCURACY]
Shooting accuracy
Score Screen Game Clear Screen
SCORE SCREEN/GAME CLEAR SCREEN
33
ORIGINAL MODE
32
ORIGINAL MODE
Clear the levels using items picked up.
ITEM SELECTION SCREEN (1-PLAYER MODE)
Use this screen to choose which items to equip. Up to two items may be held at once. Use qm to select items from the Trunk and press the a button to move items to the Equipped Items Window.
When the Equipped Items Window contains two items, the cursor moves to ‘Finish’. To change the items currently equipped, use qm to choose items and press the a button to return items to the Trunk. Once all items have been selected, move to Finish and press the STARTbutton.
ITEM SELECTION SCREEN (2-PLAYER MODE)
In 2-player mode, each player can carry only one item. Use qm to choose an item from the Trunk and press the a button.
When an item is in the Equipped Items Window, the cursor moves to ‘Finish’. To change the item currently equipped, use qm to select an item and press the a button. to return the item to the Trunk. Once all items have been selected, move to Finish and press the STARTbutton. Once a player has finished selecting items, their window will darken. When both players have selected items, the game will start.
USING ITEMS TOGETHER
Some items reveal extraordinary characteristics when used together, and some items cannot be used together (in which case the message, “These items may not be used together” is displayed). Try to figure out which combinations work best!
OBTAINING ITEMS
Items are hidden in barrels, drum cans, and other locations. Shoot containers to reveal items, then shoot an item to obtain it. Items obtained are stored in the Trunk.
See P.36 for a description of the items.
In 2-player games, the items a player was previously carrying may lose their
effectiveness if the player resumes a game after Game Over.
However, items will not lose their effectiveness when a player resumes a game
using a continue in a 2-player game.
Players who join the game when the Item Selection Screen is not displayed will
start with no items.
Once you take an item, it disappears from the Trunk. Think carefully about what to bring!
CAUTION
35
BOSS MODE
34
TRAINING MODE
Practice the basic techniques of the game in this mode.
TRAINING SELECTION SCREEN
Use ko to select a training session. James will describe the type of training. If there are two or more star marks for the selected training, use qm to choose between them. Use the a button or STARTbutton to start the training. The first time TRAINING MODE is entered, only ‘Training 1’ is available.
TRAINING CLEAR/CONTINUE
After a training session is cleared, the word “Success” will be displayed. Press the a button or STARTbutton to return to the Training Selection Screen. If the training is not cleared, the Continue Screen will appear. Use ko to select one of the following options:
[AGAIN] Try again [QUIT] Quit the training and return to the Training Selection Screen
If you clear the highest training session currently available, more training sessions will be unlocked.
INCREASING TRAINING SESSIONS AVAILABLE
Clear a training session or a boss battle and a star mark like the one on the lower right will appear. The star marks indicate the difficulty level – difficulty increases with the number of star marks. Clear a training session on the highest difficulty level currently available to increase the number of star marks for that session.
INCREASING STAR MARKS FOR A SESSION
Take on the bosses of each Chapter and compete to destroy them in the shortest time.
THE HOUSE OF THE DEAD 3
Select to return to The House of The Dead™ III Title Screen.
RANKINGS
Shows the top ten rankings for ARCADE, ORIGINAL, and BOSS MODES. Select the mode with
ko
. Press
the
b
button or STARTbutton to return to the Main
Menu Screen.
CHAPTER SELECTION SCREEN
Use ko to select a boss. If the selected boss has two or more star marks, use qm to choose between them. Press the a button or START button to begin the
boss battle.
GAME OVER
When all lives are gone, the game is over and cannot be continued.
HI-SCORE
If you defeat the boss with a time in the top ten, the Name Entry Screen will appear. Enter three letters for your name before the count reaches zero. Select “7” to return to the previous letter. When you’re done, select END to register your name.
A/B indicate the location of the boss, which changes depending on the route taken.See P.34 for an explanation of star marks.
Judgment
Chapter 1 boss battle
Hierophant A/B
Chapter 2 boss battle
Tower A/B
Chapter 3 boss battle
Strength A/B
Chapter 4 boss battle
Magician
Chapter 5 boss battle
37
ITEMS
36
ITEMS
Increases lives by one.
First aid kit
There are a number of items available in both the ARCADE and ORIGINAL MODES. The following is just a sample of what is out there...
Original
Arcade
Bonus points.
Gold coin
Original
Arcade
Fires six bullets automatically with one pull of the trigger.
Machine gun
Original
Adds two bullets to the clip.
Clip +2
Original
Bonus points.
Gem
Original
Bonus points.
Golden Frog
Original
Arcade Arcade
Each shot covers a broad area.
Shotgun
Original
Arcade
Player takes on Amy’s appearance.
Amy Costume
Original
Arcade
Original
Arcade
Multiplies damage caused by regular bullets by 1.2.
Power-up x 1.2
Original
Increases the number of credits at startup by 2.
Credit +2
Original
An item found in ARCADE MODE An item found in ORIGINAL MODE
EXPLANATION OF THE TAGS
3938
MONSTER FILE
Ebitan is a revolting and perpetually rotting monster. Accordingly , his resistance is lower than other zombies. Ebitan resides in the water, suddenly leaping from the murky depths to attack his prey, mainly by biting them.
Ebitan
Kageo is a mummified zombie, who prowls the darkest, most dreadful areas. He may look weak, but watch out for his fierce punch!
Kageo
Mickey is a small zombie who wields knives in both hands. His method of attack is to leap down at his target from roof tops and other high places. Even if Mickey throws both knives at you, there’s no time to relax: He can produce an unlimited supply of knives from his hip holster.
Mickey
David was manufactured in great quantities. He is highly adaptable and thrives anywhere. He mainly attacks with his teeth.
David
A new and improved version of Kageo with an iron mask and other armor. Because Ken’s vulnerable face is shielded with a mask, he is an exceptionally difficult foe. Like Kageo, Ken lives in dark places, especially indoors. His main attack is a claw jab.
Ken
Randy is a small, mask­wearing zombie. Don’t be fooled by his small stature because Randy is a vicious little monster who can run along walls and ceilings as easily as on floors. Randy often roams with a friend. His preferred method of attack is a leaping death scratch.
Randy
MONSTER FILE
Despite being big and fat, Bob can move fast. His main attack is the drop kick, but he also throws barrels and oil drums.
Bob
Johnny is a tough zombie to deal with, as he loves to rush at his prey, hiding his vulnerable face behind two axes. When he’s not descending on you with terrifying speed, he will throw his axes with lethal accuracy from a safe distance. Be warned!
Johnny
Poor Peter is infested with giant parasitic worms and is relatively weak. He puts his worms to horrifyingly effective use though, for when his chest is wounded, the parasites will leave Peter’s ribcage and leap at his attacker. Peter can also pack a mean punch.
Peter
You’ll know Max when you see him. He’s the zombie crazily swinging two chainsaws about. He’s also the biggest of all the zombies.
Max
Gregory is a bit of a show off, and there is nothing he likes to do more before finishing off his victims than to flourish his giant sword. You will find it hard to aim your gun at Gregory, because he uses his sword to defend as skillfully as he does to maim.
Gregory
A snakelike zombie who often infests areas in hordes. There are believed to be two colors of Murrer. Murrer attacks by flying at his victims and gouging at their faces with his myriad teeth.
Murrer
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