Sega GAMECUBE GAMES SONIC GEMS User Manual

SONIC GEMS COLLECTION
MANUAL
FRONT COVER
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
LICENSED BY
THIS GAME REQUIRES A MEMORY CARD FOR SAVING GAME PROGRESS, SETTINGS OR STATISTICS.
THIS GAME SUPPORTS SIMULTANEOUS GAME PLAY WITH ONE, TWO, THREE OR FOUR PLAYERS AND CONTROLLERS.
Thank you for purchasing Sonic Gems Collection™. Please note that this software is designed for use with the Nintendo GameCube™. Be sure to read this instruction booklet thoroughly before you start playing.
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SETTING UP
TABLE OF CONTENTS
STARTING THE GAME
4
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5
SONIC THE FIGHTERS
SONIC R
SONIC SPINBALL
SONIC DRIFT 2
TAILS ADVENTURES
While the games in this collection have retained the original form of their respective platforms, minor graphical modifications have been made.
SONIC CD
8
SONIC THE
22
HEDGEHOG 2
SONIC THE HEDGEHOG
31
TRIPLE TROUBLE
TAILS’ SKYPATROL
33
35
3
16
30
32
34
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HARDWARE SETUP
Sonic Gems Collection™ contains a collec­tion of games playable by one to four play­ers. Connect the Nintendo GameCube™ Controller(s) to Controller Socket 1, 2, 3, and 4 depending on the number of players.
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MEMORY CARD
Sonic Gems Collection™ is a Nintendo GameCube™ Memory Card compatible game (Memory Card sold separately). Never turn OFF the Nintendo GameCube™ power or remove the Memory Card while the game data is being saved.
When you start the game, the game will look for existing file(s) of this game. If there is no Memory Card inserted in Slot A, the game will warn you and ask if you would like to proceed without saving.
If the Memory Card does not contain a Setting Data of this game, you will have a choice of creating the data or starting the game without creating the data.
Please refer to the Nintendo GameCube™ booklet (pages 18-20) for directions on how to format and erase Memory Card files.
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SAVE FILES
There are four types of files for Sonic Gems Collection™, and a maximum of 11 files can be stored per Memory Card, depending on the number of Blocks available on your card. Note that the only data being automatically saved is the Setting Data; other game data must be saved manually.
NOTE: The Setting Data is autosaved only if the data is loaded on entering this game at the Title Screen.
SETTING DATA (2 BLOCKS) *one per Memory Card
Game logs, unlocked contents, and game data for Sonic CD.
SONIC F: SYSTEM FILE (4 BLOCKS) *one per Memory Card
Game settings and records for
SONIC R: GAME DATA (4 BLOCKS) *one per Memory Card
Characters, course, and records for
OTHER GAME DATA (27 BLOCKS / PER GAME)
Saved games of Game Gear and other bonus games.
Sonic The Fighters.
Sonic R.
45
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MENU CONTROLS
The first menu screen you will access is the Main Menu. Use the following con­trols during any menu screens to navi­gate and access each area.
Control Stick / + Control Pad SELECT ITEM / SCROLL
A Button ENTER SELECTION B Button CANCEL / PREVIOUS SCREEN
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GAMES
Select GAMES from the Main Menu to enter the Game Menu. To start a game, select a title of your choice and press the A Button. Games listed as ? ? ? will be unlocked once you clear certain require­ments.
GAME REFERENCE SCREEN
Details of each game are displayed when you select a game. Move the Control Stick Up/Down to scroll the screen to view all of the information. Press the A Button to start the game.
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STARTING THE GAME STARTING THE GAME
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MANUALS
Select MANUALS from the Main Menu to enter the Manual Menu. Select a title then press the A Button to access the original game manual from its original platform. Use the following controls to browse the manual.
Control Stick / + Control Pad MOVE PAGE
C Stick (Left/Right) PREVIOUS PAGE / NEXT PAGE
L Button / R Button ZOOM OUT / ZOOM IN
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MUSEUM
Select MUSEUM from the Main Menu to access your growing collection of Sonic artwork, movie, music, and more! When a new item is unlocked, you will receive a message on entering the Museum. To open an item, move the selection and press the A Button. To view an illustra­tion, use the following controls.
Control Stick / + Control Pad MOVE ILLUSTRATION
C Stick (Left/Right) PREVIOUS ITEM / NEXT ITEM
L Button / R Button ZOOM OUT / ZOOM IN
AUDIO PLAYER
Once you meet certain requirements, you can listen to soundtracks of your favorite Sonic games! The Audio Player will become available when you unlock your first track – press the Y Button to open and close the player, move the Control Stick Left/Right to select the track, press the A Button to play and the B Button to stop the music.
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EXTRAS
Select EXTRAS from the Main Menu to enter the Extras Menu. HINTS are list of secret commands and other useful tips that become available based on your progress. CREDITS lists the staff that made this game possible.
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GG SCREEN MODE
You can play the Game Gear either in a standard size or a smaller (Game Gear) size screen. Move the C Stick Up/Down to toggle the screen dur­ing the game. Please note that the screen mode cannot be enlarged to standard size during a two-player split-screen game in Sonic Drift 2.
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Press the Z Button during a game to access the Pause Menu with the follow­ing options. Please note that this menu is not available for Sonic The Fighters, Sonic CD, and Sonic R.
RESUME
Continue on with the current game.
RESET GAME
Reset the current game – start over from the Title Screen.
QUICK SAVE GAME
Temporarily save the current game progress.
QUICK LOAD GAME
Load a temporarily saved game.
SAVE GAME DATA
Save the current game (up to 8 different games).
LOAD GAME DATA
Load previously saved Game Data (must be a data of the game you are currently playing).
VIEW HINTS
Secret commands and other information based on your progress.
EXIT
Quit the current game and return to the Game Menu.
® games
PAUSE MENU
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76
SONIC THE FIGHTERS
111
222
333
444
555
666
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SYSTEM FILE
On loading will look for existing Sonic The Fighters SYSTEM FILE from the inserted Memory Card. If you are playing for the first time, it is a good idea to create SYSTEM FILE from the OPTIONS – SYSTEM to store your settings and records of the game.
Press START/PAUSE during the demo screen to enter the Title screen with the following options. To return to the demo, press the B Button.
ARCADE MODE
Single player mode against CPU characters.
VS. MODE
Two-player mode between you and a friend. The second player can always enter the game in the middle of a single player game (Arcade Mode) by pressing START/PAUSE for a two-player (VS. Mode) match.
OPTIONS
Change various game settings. Also check your fight records, and save or load your SYSTEM FILE. *Details on P.14 & 15.
RETURN
Quit the game and return to the Game Menu.
Sonic The Fighters, the game
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MAIN MENU
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You are notified whenever you attempt to exit the game without saving the latest settings and records. Select “YES” to save (overwrite) the SYSTEM FILE before returning to the Game Menu of Sonic Gems Collection.
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CHARACTER SELECTION
Select Arcade Mode or VS. Mode from the Main Menu and enter the Character Select screen. Move the Control Stick to select a character for the fight. The AUTOMATIC/MANUAL control option will also be decided here if you have turned on this setting from the OPTIONS – Game Settings (P.14).
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GAME DISPLAY
1 TIMER
Remaining time of the cur­rent round.
2 ENERGY GAUGE
Gauge will decrease when character takes damage.
3 NAME
Name of the character.
4 MATCH COUNTER
Number of rounds you won in the current Match – one star per victory.
5 OPPONENT’S INFO
CPU’s or Player 2’s information.
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PAUSE MENU
Press START/PAUSE during a match to pause and access the following options. Press START/PAUSE again to resume your current fight.
RETURN TO MAIN MENU
Quit the match and return to the Main Menu of this game.
RETURN TO CHARACTER SELECT
Quit the match and return to the character selection screen.
COMMANDS (for your character)
List of commands for the character(s) currently played.
6 BARRIER COUNTER
Number of Barriers remaining.
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98
SONIC THE FIGHTERS SONIC THE FIGHTERS
Control Stick
+ Control Pad
L Button
R Button Z Button Y Button X Button A Button B Button C Stick
START/PAUSE
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DEFAULT CONFIGURATION
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Here are the default button settings for Sonic The Fighters. The control settings can be modified from OPTIONS – CONTROL.
*Chart below represents the configuration of TYPE A setting.
BUTTONS MENU SCREEN MATCH
Control Stick Move Cursor Control Character A Button Enter Punch (P) B Button Back / Enter Barrier (B) X Button -NOT USED- Kick (K) Y Button -NOT USED- B+K Z Button -NOT USED- P+K+B L Button -NOT USED- P+B R Button -NOT USED- P+K START/PAUSE Start Game Pause Menu
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^^/ $$
P+K+B
Close-up
Thrown in Air
On the Ground ^
On the Ground
P+K
$
White Arrow:
*One Barrier Required
COMMON ACTIONS
*
@
^6
P+K+B
P+K+B
/
$
* / @
Tap / Black Arrow: Hold / +: Press Simultaneously
CROUCH
QUICK MOVE
BEHIND-THE-BACK
SAFE LANDING
GET UP
ROLL & UP
START HYPER MODE
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JUMP
*not for all characters
(forward/back)
RUN
DODGE
(front/back)
(either side)
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SONIC
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SPIN ATTACK 2 P QUICK TOSS 3 P SPIRAL SPIN ATTACK 22 P DASH SPIN ATTACK In Run P HEAD SPIN ATTACK Close-up P+B DIZZY SPIN ATTACK Close-up 41236
P+B
SPIN DIVE * P DODGING SPIN ATTACK P+K+B P
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TAILS
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PROPELLER DASH P+K PROPELLER DASH-L P+K P PROPELLER DASH-R P+K K SQUASH PUNCH 6 P STAMP DIVE * K PUSH AWAY In Run P AIRPLANE DROP Close-up P+B DODGING PUNCH P+K+B P
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KNUCKLES
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KNUCKLES GLIDER P+K ONE-TWO-UPPERCUT PPP UPPERCUT 3 P BODY DIVE * P PUSH AWAY In Run P KNUCKLES SPECIAL Close-up P+B PP FOOT TRAMPLE Close-up 22 K+B DODGING PUNCH P+K+B P
(Character facing right) 6: Tap / ^: Hold / +: Simultaneously
P: Punch (A Button) / B: Barrier (B Button) / K: Kick (X or Y Button)
1110
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