THIS GAME REQUIRES A
MEMORY CARD FOR SAVING
GAME PROGRESS, SETTINGS
OR STATISTICS.
THIS GAME SUPPORTS
SIMULTANEOUS GAME PLAY
WITH ONE, TWO, THREE OR
FOUR PLAYERS AND
CONTROLLERS.
Thank you for purchasing Sonic Gems Collection™. Please note that
this software is designed for use with the Nintendo GameCube™.
Be sure to read this instruction booklet thoroughly before you start
playing.
● ● ●
SETTING UP
TABLE OF CONTENTS
STARTING THE GAME
4
● ● ●
5
SONIC THE FIGHTERS
SONIC R
SONIC SPINBALL
SONIC DRIFT 2
TAILS ADVENTURES
While the games in this collection have retained the original form
of their respective platforms, minor graphical modifications have
been made.
SONIC CD
8
SONIC THE
22
HEDGEHOG 2
SONIC THE HEDGEHOG
31
TRIPLE TROUBLE
TAILS’ SKYPATROL
33
35
3
16
30
32
34
● ● ●
HARDWARE SETUP
Sonic Gems Collection™ contains a collection of games playable by one to four players. Connect the Nintendo GameCube™
Controller(s) to Controller Socket 1, 2, 3,
and 4 depending on the number of players.
● ● ●
MEMORY CARD
Sonic Gems Collection™ is a Nintendo GameCube™ Memory Card
compatible game (Memory Card sold separately). Never turn OFF
the Nintendo GameCube™ power or remove the Memory Card
while the game data is being saved.
When you start the game, the game will look for existing file(s) of
this game. If there is no Memory Card inserted in Slot A, the game
will warn you and ask if you would like to proceed without saving.
If the Memory Card does not contain a Setting Data of this game,
you will have a choice of creating the data or starting the game
without creating the data.
Please refer to the Nintendo GameCube™ booklet (pages 18-20)
for directions on how to format and erase Memory Card files.
● ● ●
SAVE FILES
There are four types of files for Sonic Gems Collection™, and a
maximum of 11 files can be stored per Memory Card, depending
on the number of Blocks available on your card. Note that the only
data being automatically saved is the Setting Data; other game
data must be saved manually.
NOTE: The Setting Data is autosaved only if the data is loaded on
entering this game at the Title Screen.
✪ SETTING DATA (2 BLOCKS) *one per Memory Card
Game logs, unlocked contents, and game data for Sonic CD.
✪ SONIC F: SYSTEM FILE (4 BLOCKS) *one per Memory Card
Game settings and records for
✪ SONIC R: GAME DATA (4 BLOCKS) *one per Memory Card
Characters, course, and records for
✪ OTHER GAME DATA (27 BLOCKS / PER GAME)
Saved games of Game Gear and other bonus games.
Sonic The Fighters.
Sonic R.
45
● ● ●
● ● ●
● ● ●
● ● ●
MENU CONTROLS
The first menu screen you will access is
the Main Menu. Use the following controls during any menu screens to navigate and access each area.
Control Stick / + Control PadSELECT ITEM / SCROLL
A ButtonENTER SELECTION
B ButtonCANCEL / PREVIOUS SCREEN
● ● ●
GAMES
Select GAMES from the Main Menu to
enter the Game Menu. To start a game,
select a title of your choice and press the
A Button. Games listed as ? ? ? will be
unlocked once you clear certain requirements.
♦ GAME REFERENCE SCREEN
Details of each game are displayed when
you select a game. Move the Control
Stick Up/Down to scroll the screen to
view all of the information.
Press the A Button to start the game.
● ● ●
● ● ●
STARTING THE GAMESTARTING THE GAME
● ● ●
MANUALS
Select MANUALS from the Main Menu
to enter the Manual Menu. Select a title
then press the A Button to access the
original game manual from its original
platform. Use the following controls to
browse the manual.
Control Stick / + Control PadMOVE PAGE
C Stick (Left/Right)PREVIOUS PAGE / NEXT PAGE
L Button / R ButtonZOOM OUT / ZOOM IN
● ● ●
MUSEUM
Select MUSEUM from the Main Menu to
access your growing collection of Sonic
artwork, movie, music, and more! When
a new item is unlocked, you will receive a
message on entering the Museum. To
open an item, move the selection and
press the A Button. To view an illustration, use the following controls.
Control Stick / + Control PadMOVE ILLUSTRATION
C Stick (Left/Right)PREVIOUS ITEM / NEXT ITEM
L Button / R ButtonZOOM OUT / ZOOM IN
♦ AUDIO PLAYER
Once you meet certain requirements,
you can listen to soundtracks of your
favorite Sonic games! The Audio Player will become available when
you unlock your first track – press the Y Button to open and close
the player, move the Control Stick Left/Right to select the track,
press the A Button to play and the B Button to stop the music.
● ● ●
EXTRAS
Select EXTRAS from the Main Menu to
enter the Extras Menu. HINTS are list of
secret commands and other useful tips
that become available based on your
progress. CREDITS lists the staff that
made this game possible.
● ● ●
● ● ●
● ● ●
● ● ●
GG SCREEN MODE
You can play the Game Gear
either in a standard size or a smaller
(Game Gear) size screen. Move the C
Stick Up/Down to toggle the screen during the game. Please note that the screen
mode cannot be enlarged to standard
size during a two-player split-screen
game in Sonic Drift 2.
● ● ●
Press the Z Button during a game to
access the Pause Menu with the following options. Please note that this menu
is not available for Sonic The Fighters,
Sonic CD, and Sonic R.
RESUME
♦
Continue on with the current game.
♦ RESET GAME
Reset the current game – start over from the Title Screen.
♦ QUICK SAVE GAME
Temporarily save the current game progress.
♦ QUICK LOAD GAME
Load a temporarily saved game.
♦ SAVE GAME DATA
Save the current game (up to 8 different games).
♦ LOAD GAME DATA
Load previously saved Game Data (must be a data of the game
you are currently playing).
♦ VIEW HINTS
Secret commands and other information based on your progress.
♦ EXIT
Quit the current game and return to the Game Menu.
® games
PAUSE MENU
● ● ●
● ● ●
76
SONIC THE FIGHTERS
111
222
333
444
555
666
● ● ●
SYSTEM FILE
On loading
will look for existing Sonic The Fighters
SYSTEM FILE from the inserted Memory
Card. If you are playing for the first time,
it is a good idea to create SYSTEM FILE
from the OPTIONS – SYSTEM to store
your settings and records of the game.
Press START/PAUSE during the demo
screen to enter the Title screen with the
following options. To return to the demo,
press the B Button.
♦ ARCADE MODE
Single player mode against CPU characters.
♦ VS. MODE
Two-player mode between you and a friend. The second player
can always enter the game in the middle of a single player game
(Arcade Mode) by pressing START/PAUSE for a two-player (VS.
Mode) match.
♦ OPTIONS
Change various game settings. Also check your fight records, and
save or load your SYSTEM FILE. *Details on P.14 & 15.
♦ RETURN
Quit the game and return to the Game Menu.
Sonic The Fighters, the game
● ● ●
MAIN MENU
● ● ●
● ● ●
You are notified whenever you attempt to exit
the game without saving the latest settings and
records. Select “YES” to save (overwrite) the
SYSTEM FILE before returning to the Game Menu
of Sonic Gems Collection.
● ● ●
CHARACTER SELECTION
Select Arcade Mode or VS. Mode from
the Main Menu and enter the Character
Select screen. Move the Control Stick to
select a character for the fight. The
AUTOMATIC/MANUAL control option
will also be decided here if you have
turned on this setting from the
OPTIONS – Game Settings (P.14).
● ● ●
GAME DISPLAY
1 TIMER
Remaining time of the current round.
2 ENERGY GAUGE
Gauge will decrease when
character takes damage.
3 NAME
Name of the character.
4 MATCH COUNTER
Number of rounds you won in the current Match – one star per victory.
5 OPPONENT’S INFO
CPU’s or Player 2’s information.
● ● ●
PAUSE MENU
Press START/PAUSE during a match to
pause and access the following options.
Press START/PAUSE again to resume
your current fight.
RETURN TO MAIN MENU
♦
Quit the match and return to the Main
Menu of this game.
♦ RETURN TO CHARACTER SELECT
Quit the match and return to the character selection screen.
♦ COMMANDS (for your character)
List of commands for the character(s) currently played.
6 BARRIER COUNTER
Number of Barriers remaining.
● ● ●
● ● ●
● ● ●
98
SONIC THE FIGHTERSSONIC THE FIGHTERS
Control Stick
+ Control Pad
L Button
R Button
Z Button
Y Button
X Button
A Button
B Button
C Stick
START/PAUSE
● ● ●
DEFAULT CONFIGURATION
● ● ●
Here are the default button settings for Sonic The Fighters. The
control settings can be modified from OPTIONS – CONTROL.
*Chart below represents the configuration of TYPE A setting.
BUTTONSMENU SCREENMATCH
Control StickMove CursorControl Character
A ButtonEnterPunch (P)
B Button Back / EnterBarrier (B)
X Button-NOT USED-Kick (K)
Y Button-NOT USED-B+K
Z Button-NOT USED-P+K+B
L Button-NOT USED-P+B
R Button-NOT USED-P+K
START/PAUSEStart GamePause Menu
● ● ●
^^/ $$
P+K+B
Close-up
Thrown in Air
On the Ground ^
On the Ground
P+K
$
White Arrow:
*One Barrier Required
COMMON ACTIONS
*
@
^6
P+K+B
P+K+B
/
$
* / @
Tap / Black Arrow: Hold / +: Press Simultaneously
CROUCH
QUICK MOVE
BEHIND-THE-BACK
SAFE LANDING
GET UP
ROLL & UP
START HYPER MODE
● ● ●
JUMP
*not for all characters
(forward/back)
RUN
DODGE
(front/back)
(either side)
● ● ●
SONIC
● ● ●
SPIN ATTACK2 P
QUICK TOSS3 P
SPIRAL SPIN ATTACK22 P
DASH SPIN ATTACKIn Run P
HEAD SPIN ATTACKClose-up P+B
DIZZY SPIN ATTACK Close-up 41236
P+B
SPIN DIVE* P
DODGING SPIN ATTACKP+K+B P
● ● ●
TAILS
● ● ●
PROPELLER DASHP+K
PROPELLER DASH-LP+K P
PROPELLER DASH-RP+K K
SQUASH PUNCH6 P
STAMP DIVE* K
PUSH AWAYIn Run P
AIRPLANE DROPClose-up P+B
DODGING PUNCHP+K+B P
● ● ●
KNUCKLES
● ● ●
KNUCKLES GLIDERP+K
ONE-TWO-UPPERCUTPPP
UPPERCUT3 P
BODY DIVE* P
PUSH AWAYIn Run P
KNUCKLES SPECIAL Close-up P+B PP
FOOT TRAMPLEClose-up 22 K+B
DODGING PUNCHP+K+B P
(Character facing right) 6: Tap / ^: Hold / +: Simultaneously
P: Punch (A Button) / B: Barrier (B Button) / K: Kick (X or Y Button)
1110
Loading...
+ 14 hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.