Sega GAMECUBE GAMES SAMURAI JACK User Manual

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PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO
®
HARDWARE
SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET
CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms:
Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation
To reduce the likelihood of a seizure when playing video games:
1.
Sit or stand as far from the screen as possible.
2.
Play video games on the smallest available television screen.
3.
Do not play if you are tired or need sleep.
4.
Play in a well-lit room.
5.
Take a 10 to 15 minute break every hour.
WARNING -
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
Repetitive Motion Injuries and Eyestrain
WARNING - Electric Shock
To avoid electric shock when you use this system:
Do not use the Nintendo GameCube during a lightning storm. There may be a risk of electric shock from lightning. Use only the AC adapter that comes with your system. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. Always carefully disconnect all plugs by pulling on the plug and not on the cord. Make sure the Nintendo GameCube power switch is turned OFF before removing the AC adapter cord from an outlet.
CAUTION - Motion Sickness
Playing video games can cause motion sickness. If you or your child feel dizzy or nauseous when playing video games with this system, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
CAUTION - Laser Device
The Nintendo GameCube is a Class I laser product. Do not attempt to disassemble the Nintendo GameCube. Refer servicing to qualified personnel only.
Caution - Use of controls or adjustments or procedures other than those specified herein may result in hazardous radiation exposure.
CONTROLLER NEUTRAL POSITION RESET
If the L or R Buttons are pressed or the Control Stick or C Stick are moved out of neutral position when the power is turned ON, those positions will be set as the neutral position, causing incorrect game control during game play.
To reset the controller, release all buttons and sticks to allow them to return to the correct neutral position, then hold down the X, Y and START/PAUSE Buttons simultaneously for 3 seconds.
L Button R Button
Control
Stick
C Stick
3
TABLE OF CONTENTS
Setting Up 4
Nintendo GameCube Controller 5
Game Controls 6
Banished to the Future 7
The Main Menu 8
The Game Screen 10
Moving Around 12
Gaining Vital Information 13
Sword Fighting 14
Attacking with Throwing Stars 16
Attacking with the Bow and Arrow 16
Sakai Attack Mode 16
Shrines and Relics 17
Mission Completed Screen 18
The Pause Menu 18
Gameplay Tips 19
Credits 20
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Nintendo does not license the sale or use of products without the Official Nintendo Seal.
THIS GAME SUPPORTS GAME PLAY WITH ONE PLAYER AND CONTROLLER.
1 Player
THIS GAME REQUIRES A MEMORY CARD FOR SAVING
Memory Card
Uses 35 Blocks
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's "Technical Support" or "Customer Service" department. The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws.
GAME PROGRESS, SETTINGS OR STATISTICS.
Mild Violence
LICENSED BY
NINTENDO, NINTENDO GAMECUBE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
CONTROLLER
5
SETTING UP
1. Make sure the POWER Button is OFF on your Nintendo GameCube™.
2. Insert your
Samurai Jack™: The Shadow of Aku
Nintendo GameCube™ Game
Disc as described in the instruction manual.
3. Insert the Nintendo GameCube™ Controller into Controller Socket 1.
4. If you want to save a game, insert the Nintendo GameCube™ Memory Card with at least 35 free blocks into Memory Card Slot A. See more about Memory Cards below.
5. Press the Power Button ON.
IMPORTANT:
Make sure not to touch the Control Stick while powering on.
MEMORY CARDS
You must have a Nintendo GameCube™ Memory Card (sold separately) with 35 free blocks in order to save game progress. Insert the Memory Card into Memory Card Slot A before starting the game.
Lost data cannot be recovered. To avoid data loss:
• Do not remove the Memory Card while data is being read or written.
• Do not press the incorrect buttons during the saving and loading process.
• Keep the terminal area clean.
SOFT RESET
Press the START/PAUSE and the Band XButtons simultaneously in mid-game to return to the Main Menu. Do this when you want to quickly restart a game from the last point where you saved.
nIntendo gamecube™ controller
The following is the default controller setup.
The default setting for the Rumble Feature is ON. The Rumble Feature can be turned OFF in the Options Menu. See page 9 for motion information regarding the Options Menu.
L Button
Control Stick
+Control Pad
START / PAUSE
C Stick
B Button
A Button
X Button
Y Button
Z Button
R Button
4
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Start/Pause game START/PAUSE
Menu selection, Change settings + Control Pad or Control Stick
Take Action, Talk, Confirm selection A Button
Back to previous menu B Button
Move Jack Control Stick
Jump B Button
Double jump B Button twice
Block with sword L Button hold
Sword slash A Button
Overhand sword chop and power swing X Button
Use Throwing Stars Y Button
Use Bow Hold Z Button + Control Stick
to aim and A Button to release the Arrow
Dodge Roll Hold L Button + B Button and
Control Stick at the same time
Sakai Mode Combat Hold R Button
Look Around/Change camera view C Stick
Center camera behind Jack L Button
Stats Display + Control Pad Down
Combo Moves
Note: These moves must be learned. See “Learning Attacks from Combo Scrolls” on page 14.
Barrel Roll Hold L Button + A , X , A , X
Windmill Hold L Button + A , X , X , A
Cobra Chop Hold L Button + X , X , X , X
Kick Slash Hold L Button + A , A , A , A
Au Sem Mao Hold L Button + A , A , A , X
Tornado Swipe Hold L Button + X , A , A , X
GAME CONTROLS
6
Samurai Jack is a warrior from the past banished to the future by the evil wizard Aku.
From childhood, Jack’s destiny was to free his people from Aku. He trained in the martial arts, becoming a master with the Samurai sword, Throwing Stars and Bow. But sly Aku recognized Jack as a threat. In a masterstroke of treachery, the wizard cast Samurai Jack into the future leaving his people defenseless.
Now Jack’s family and friends are his ancient ancestors. He wanders the world in search of the portal that will return him home.
And Aku? His evil shadow darkens the future as well. Aku’s robot minions are invading peaceful lands to imprison, enslave and brainwash innocent inhabitants. The only hope is Samurai Jack, and every soul he rescues brings him one step closer to his destiny – the destruction of Aku.
BANISHED TO THE
FUTURE
7
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