Sega GAME BOY ADVANCE GAMES THE TOWER User Manual

Page 1
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO
®
HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while
watching TV or playing video games, even if they have never had a seizure before.
Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a
doctor before playing a video game.
Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child
have any of the following symptoms: Convulsions Eye or muscle twitching
Loss of awareness
Altered vision Involuntary movements Disorientation
To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
Take a 10 to 15 minute break every hour, even if you don't think you need it.
If your hands, wrists or arms or eyes become tired or sore while playing, stop and rest them for several hours
before playing again.
If you continue to have sore hands, wrists or arms or eyes during or after play, stop playing and see a doctor.
WARNING - Battery Leakage
Nintendo portable video game systems contain a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your hardware. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage:
• Do not expose battery to excessive physical shock, vibration, or liquids.
• Do not disassemble, attempt to repair or deform the battery.
• Do not dispose of battery pack in a fire.
• Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
• Do not peel or damage the battery label.
TOWER_GBA_MNLINT(6).qxp 12/19/05 5:37 PM Page 2
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NINTENDO, GAME BOY, GAME BOY ADVANCE AND THE OFFICIAL SEAL ARE TRADEMARKS OF NINTENDO. © 2001 NINTENDO. ALL RIGHTS RESERVED.
LICENSED BY
T
he official seal is your assurance that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
THIS GAME PAK WILL WORK ONLY WITH THE GAME BOY
®
ADVANCE, GAME BOY®MICRO, OR NINTENDO DSTM VIDEO GAME SYSTEMS.
Important Legal Information
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up”or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact the game publisher's "Technical Support" or "Customer Service" department.
The contents of this notice do not interfere with your statutory rights.
This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws.
Rev-D (L)
What is “The Tower SPThe Tower SP??
Public Facilities 3636 Large Facilities
3838
Special Facilities
3939
Events
4040
Tips
4242
Credits
4646
Controls
66
Game Start
88
How To Play
1010
Basic Rules
1212
Game Screen
1414
Elevators
1818
Mode Menu
2222
Information Screens
2424
System Menu
2727
Placing Items
2828
Item Type
3030
Transport Items
3030
Office Facilities
3131
Hotel Facilities
3232
Condo Facilities
3333
Commercial Items
3434
Public Facilities 36 Large Facilities 38
Special Facilities 39 Events 40 Tips 42 Credits 46
You are about to play "The Tower SP", a building simulation game.
Your mission, as the head of construction for the Yamanouchi Building, is to expand the building by
placing offices, condos, restaurants, shops and other facilities in a well-balanced way.
By doing so, your building will start to attract more residents.
Your tenants are your most valued customers and also the source of your income.
They may be selfish at times, but they are very lovable characters.
If you offend them, the economic structure of your building will soon be in trouble.
Fulfill their requests and expand the building as you upgrade.
Eventually, you will be able to build a Cathedral on the top floor of your building.
Then on one weekend morning, you will encounter a miracle there.
At that very moment, your building will be given the highest rating of “TOWER”.
What is “The Tower SPThe Tower SP??What is “The Tower SP”?
Contents
Controls 6 Game Start 8 How To Play 10 Basic Rules 12 Game Screen 14 Elevators 18 Mode Menu 22 Information Screens 24
System Menu 27 Placing Items 28 Item Type 30
Transport Items 30 Office Facilities 31 Hotel Facilities 32 Condo Facilities 33 Commercial Items 34
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The TowerThe Tower SP SP
The TowerThe Tower SP SP
In the modern fast paced world of today, we come across a lot of complex information that is difficult to explain with just words; for example, the behavior of insects, flight schedules or the cause of traffic jams. The Tower Project aims to show the mechanics behind these kinds of everyday matters, which are usually overlooked, in a fun and simple way through a video game. The game you are about to play, "The Tower SP", is the gateway to the virtual world we are aspiring to create. We would like to welcome all players who are about to step into our world.
Welcome to "The Tower SP"!!
"The Tower SP" Development Staff
“The Tower SP”
Take Advantage of the Sky Lobby
Welcome toWelcome to
Welcome toWelcome to
"I love science. Not only do I love it, but I also love to talk to others about what I know and what I've learned. However, I'd like to do more than just talk about it, I'd like to use pictures and sentences to convey my message in a simple yet appealing manner. I enjoy using my brain in this kind of creative way." Those were the words Osamu Tezuka, the Japanese manga artist, spoke in an interview at the Kitano Junior High School entrance exam. These words give us confidence that even without knowing difficult technical terms, we can still disseminate the nature of things. "The Tower SP" was created with these ideas in mind. How do the elevators we use everyday work? What would it look like if you were to cut a building vertically? These kinds of questions inspired the creation of this game.
Welcome to
At Sky Lobbies, which become available when the building upgrades, people can change between transports like they do at the Lobby. People can transfer only once from one Elevator to another at a Sky Lobby. Building a skyscraper involves taking advantage of these items.
Giant Elevator and Sky Lobby Method
The Giant Elevator stops at floors where Sky Lobbies are located. Therefore, it is advantageous to use the "Sky Lobby Method" in which multiple Elevators are utilized. For example, as the following diagram shows, people who reach floors higher than 21F will go up to the Sky Lobbies using the Giant Elevator, and then change to either Elevator #3 or #4.
Skips
1F
10F
20F
30F
40F
Skips
Skips
Stops
at 20F,
31F
-
40F
Stops at 20F
-
30F
Elv #3 Elv #4
Transfer at Sky Lobby on 20F
Lobby on 1F
G. Elv.
Elv #1 Elv #2 G. Elv.
To Sky Lobby
on 20F
Stops at
1F
-
10F
Stops at 1F,
11F
-
20F
Skips
For Example
4 45
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Switch among Main Screen, Tool Menu, Mode Menu P.15
Switch between Finger Cursor and Magnifying Glass P.16
OK Check Transport Item (Hold) Fast Forward Time (Hold) Drag and extend Galleries, Fire Escapes, Elevators, etc.
*
When the cursor is placed on a certain item, use the A Button to perform various actions. P. 30
-
39
A Button B Button + Control Pad L Button / R Button
START
OK, Next Cancel Select Menu, Left/ Right to Switch Tabs Switch Tabs (
While Item is selected in Tool Menu
)
Display Item Information
Controls on Menu Screen / Information Window
B Button
R Button
A Button
7
Controls
This section explains the controls of Game Boy® Advance SP. See also "Basic Rules" on P.12
-
13.
*
For use with Game Boy®Advance SP or Nintendo DS™, see each instruction manual.
On/ Off of Information Bar / Elevator Shaft Display
L Button
Open/Close System Menu P. 27
START
Open/Close Information Screens P. 24-26
SELECT
Move Cursor
+
Control Pad
6
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Title Screen
How to Start the Game
Saving a Game
Game Start
Commercial Building (Com Bld.)
Start a New Game
When you play the game for the first time, the "General Office Building" scenario will begin automatically and Yama will instruct you on how to play. Here is where you will learn the basic rules and techniques. If you press Start during the lesson, the Pause Menu will open where you can select "Restart the lesson" or "Exit the lesson".
Continue from the Saved Game
You can continue a saved game. Select "Yes" to start playing.
*
When you select "Continue a Saved Game", the game starts from 5am of the day you saved the game.
If you succeed in building the General Office Building up to "TOWER" P.11 , the "Commercial Building" will become available to play. Types of tenants and the conditions for upgrading are different.
9
Press START or the A Button to select how you want to start the game.
Insert the game cartridge into the Game Boy®Advance SP slot. Then, turn the power on to display the title screen.
When the screen is displayed, select mode from the menu and press the A Button.
You can save the progress of your game by selecting "Save" P. 27 in the System Menu. Keep in mind, game progress will be lost if you quit the game without saving.
CEO of Yamanouchi Group (AKA Yama)
8
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Build a "TOWER"
How to Play
Be Careful Not to Run Out of Funds
Upgrading
When the population of the building reaches a certain level while repeating steps through , the building will be upgraded, allowing you to place new items. Place items to attract more customers.
There is no "Game Over" in this game, but when you run out of funds with no income expected, there will be nothing you can do. In that case, refer to Yama's Advice P. 25 and restart the game.
Place Transport Items
Connect each floor to the Lobby with Stairs and Elevators to allow access to the tenants.
3
Population Increase
More people will visit tenants and the population of the building will increase with time. You will also receive more income from rent and other sources. Use your income to expand your building.
4
1 4
5
11
Expand the building and place items (items mean all tenants and transport facilities). With the money collected from tenants, make the building bigger. Your final goal is to reach a population of 2000 and obtain the "TOWER" rating.
*
After obtaining the "TOWER" rating, you can still keep playing the game.
Extend the Lobby
You will start the game with only a Lobby located on the 1st floor. First off, extend the Lobby horizontally so that items can be placed on floors above and below.
Place Tenants
Place various tenants like Offices and Condos on the adjacent floors. Make sure not to forget to place facilities like Toilets and Cleaning Rooms.
You will be in charge of constructing and managing a building. Create a skyscraper that will attract many visitors and residents.
1
2
10
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Rules on Expanding the Building
Basic Rules
Flow of Time
In the game, time passes faster than in real life. Years pass by differently, too.
Flow of a Day
A day consists roughly of 8 time zones. Each time zone has its own speed at which time passes.
Flow of a Year
A year consists of 4 seasons or Quarters (Q = Quarters) and each Quarter consists of 2 weekdays and 1 weekend day.
Time and Calendar
5am -7am (Early Morning) 7am
-
8am (Morning)
8am
-
12pm (Late Morning)
12pm
-
1pm (Noon)
1pm
-
12am (Afternoon)
12am
-
1am (Night)
1am
-
2am (Late at Night 1)
2am
-
5am (Late at Night 2)
Fast
Slow
Fast
8 Time Zones
1 Year = 4 Quarters
WD1 ( Day 1) WD2 (Day 2 ) WE (1 Weekend day)
13
Spring Summer Autumn Winter
The General Office Building can be built up to 50F high, while the Commercial Building can be built up to 35F high. Both buildings can be built down to B5F and as wide as the construction site.
Floors can't be extended wider than the Lobby on the 1st floor. The floors above ground can't be extended wider than the floor (or the Lobby) below.
Deregulation
As the building is upgraded, the construction site will expand.
This section explains the basic rules of the game including the methods for expanding the building and the flow of time.
Extended Construction Site
Gen. Of fice Bld.
Com. Bld.
35 floors
above
ground
5 floors
under
ground
50 floors
above
ground
5 floors
under
ground
12
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Page 8
Game Screen
Main Screen
Switching Screens
Sub Screens
P. 2 8
Information Screen
On the main screen, you can open various sub screens.
Check information such as balance and sales reports.
Select transport items or tenants to place.
P. 24-26
Tool Menu
Main Screen
P. 22-23
Switch modes and pricing to check the status of the building.
Mode Menu
P. 2 7
Save the progress of your game and change the cursor speed here.
System Menu
R ButtonR ButtonR Button
R ButtonR ButtonR Button StartStartStart
SelectSelectSelect
R ButtonR ButtonR Button
15
On the main screen, move the cursor with the +
Control Pad and check what's happening in the building. Push A Button to carry out various actions.
Tips are shown in blue. Notices and warnings are shown in red.
The number of the residents and visitors in the building on the specified day. The number resets at 5am every morning.
Press the L Button to switch the display (On/Off) of the Information Bar and the Elevator shafts.
On the main screen, time automatically passes as you watch people living their lives.
Elevator
Information Bar
Message Bar
Pop. (Total Population)
When the building is upgraded, you will be rewarded with a star.
Current RatingTime and Calendar P. 1 3 Funds
14
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Checking Tenant Information
Evaluation
Naming a Person
Resident
Stress/ Evaluation Name
When you name a tenant or a person, the Naming Screen will be displayed. You may use up to 4 letters for your name. When you have decided on a name, press "OK". Press "Back" to delete. Use "Up / Low" to switch between Uppercase / Lowercase of the letter just entered. Keep in mind that you can only name one person.
A named person is shown in blue. Also, any thoughts of the resident in the main screen are shown in speech bubbles as follows.
Note Tab
Check requests from tenants and current status here.
Resident Tab/Customer Tab, etc.
Check information on the residents by selecting an item you wish to view. You may also choose one resident to name.
17
Press the B Button in the main screen to switch the cursor to the Magnifying Glass. The information of the selected tenant is then displayed in the Information Window.
General Tab
Here you’ll find information on the tenant’s evaluation by residents, the Maintenance Costs, and sales performance numbers. In some cases, you can name the tenants and change various settings. P. 3 0
-
39
Magnifying Glass
Tenant Address
and Name
Tab
Information
"Evaluation" and "Stress" displayed in each window change color according to the level and amount.
The number and type of tabs differ according to tenants.
Good -OK Feeling a little stress Discomfort
blue
yellow
red
16
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Page 10
Checking Elevators
Elevators
Using E Magnifying Glass
User Information
When you press the A Button on an Elevator shaft or Car, the cursor changes to the E Magnifying Glass. Select a Car and press the A Button again to check user information. Press the A Button on an Elevator shaft to display the Elevator Information Dialog. P.20-21
On the User Information screen, you can check the detailed information of the person who is currently using the transport item.
Other User Information
Information of
the Selected User
List of Users
Press the A Button and move the cursor onto a person waiting for an Elevator, on the Stairs or on an Escalator to also display information on each of its users.
The longer the stress gauge is, the more annoyed the user is.
Select a user, then press the A Button to name the person. P. 1 7
19
Check the Elevators on the main screen as follows. The same applies for the Giant Elevator. P. 31
People Waiting for the Elevator
The longer people have to wait, the higher the stress. This is shown by people changing to pink, or worse, to red. If stress accumulates while moving, the evaluation of their destination and their tenants will go down.
People waiting for
the Elevator going up
Elevator Shaft
People waiting for
the Elevator going down
The floor number where the Elevator Cars stop is shown.
Car
In each Car, an "F" symbol will be displayed when it is full.
Elevators are the most important transport items required to manage the building smoothly. Master how to run them flawlessly.
18
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Page 11
Opening Elevator Information Dialog
Elevator Malfunction
Set Preferences Carefully
Preferences could be advantageous or disadvantageous depending on how you set them. For example, during the morning rush, setting Elevators to "Exp DN" might solve some problems. Also, try reducing people's stress by setting the "Waiting Time" to "SHORT" for Elevators used by many people, and to "LONG" for Elevators that are not used very often. Consider the flow of people and set preferences.
Setting Which Floors to Stop
Select floors to stop / skip and press the A Button to set. Note that it is impossible to set all the floors to be skipped.
Setting Preferences
When you select "Buy Config" from the Additional Feature Menu, the "Pref." tab will be displayed, allowing you to set your preferences. Select from the menu with the +Control
Pad and press the A Button to change settings.
Express Settings
Waiting Time
You can switch through "Local", "Exp UP" and "Exp DN". "AUTO" is the standard setting. Elevator Cars wait on a floor until all the
people that waited get on or until it becomes full. Other than that, you can choose "LONG (long waiting time)", "MIDDLE (normal)" or "SHORT". With this setting, Elevator Cars move after assigned waiting time is up.
Pref. Setting Menu
21
On the Information Dialog, you can configure the movement of the Elevator/Giant Elevator. Take advantage of the Zone Method P. 4 4 or the Sky Lobby Method P. 4 5 , and make sure the Elevators run smoothly.
Additional Feature Menu
Stop Setting
Sometimes an Elevator Car may malfunction. In the Information Dialog of the broken Elevator, "Repair Car" will be displayed in place of "Buy Car". Select to repair.
Set additional features to Elevators
Default Floor
You can set the default floor of each Car (where it remains while no users exist). Choose a floor and press the A Button to set.
Stops at floors marked " ", skips ones marked "X ".
Buy Car Rmv. Car Buy Config
Adds another Car. You can add up to 4 Cars per Elevator /Giant Elevator. Remove a Car from an Elevator. Enables you to configure Express Settings and set Waiting Time.
Additional Feature Menu
20
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Selecting a Mode
Evaluation Mode
Mode Menu
Power Meter and Blackouts
Select a tenant to display its Information Window. P. 1 6
-
17
Pricing
Press the R Button to open the Pricing Window. You can set the rent for offices, sales price for condos, and rates for hotel rooms. Lower prices mean lower income, but the stress of the residents will decrease.
The Power Meter shows the power usage of the building and it increases as you place tenants. Every time the Meter reaches the limit line, a blackout will occur. When this happens, the power will increase as will the Cost.
When the price is changed, the price of all the same type of tenants will be changed.
Pricing Window
Similar to the Evaluation Mode, tenants are shown in three colors. Elevators are also displayed.
Evaluation of Tenants
Power Mode
Each tenant is displayed in different colors, according to its power usage. This is represented as follows : blue < yellow < red.
Power Meter
Funds
Magnifying Glass
23
Press the R Button twice on the main screen to show the Mode Menu. Select from the menu and press the A Button to switch between modes.
In this mode, you can check the evaluation of each tenant given by the residents and guests (the number of customers in the case of Shops and Restaurants). You can also check the information on each tenant by using the Magnifying Glass. P. 1 6
Evaluation of Tenants
Evaluation of each tenant is indicated by three colors.
Learn the status of the building by switching between "Evaluation Mode", "Pricing", "Power Mode" and utilize the information to improve management.
High Evaluation Standard Low Evaluation
blue
yellow
red
22
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Page 13
About VIPs
Opening Information Screen
Information Screen
Condo Sales Report
This tab is displayed when an Open House is held. P. 3 3
Finances
You can check the current income and expenses. Use the L Button
/ R Button to switch through "Financial Report ",
"Revenue" and "Maintenance Cost".
Yama's Inspection Diary
This will be displayed when "Yama's Inspection" P. 41 takes place in the General Office Building scenario. Check the previous inspection results here.
VIP Stay Information
This will be displayed when a VIP stays in the Commercial Building scenario and you can check information on the VIPs that have stayed recently.
Q Revenue
Q Total Maint.
Q O. Income/ Expenses Q Const.
Last Q Bal.
This is the total sum of "income " collected from all tenants. This is the total sum of "Maintenance Cost " to manage all tenants. If
the total Maintenance Cost is higher than the total Revenue, you are losing money.
This includes income/expense of when an event takes place and the incurring cost to change movies.
This is the construction cost for the items placed this Quarter. This is the funds that are carried over from the previous Quarter.
Result Advice History
Check results from the previous inspection. Check advices given from Yama's previous inspection. This is the list of recent inspections.
Yesterday's Result
Today's Reservation History
The number of successful Open Houses are displayed. When unsuccessful, the reason as to why it failed will be displayed.
The number of current occupancy and the number of today's reservations and their scheduled times are displayed.
Recent results of Open Houses are listed.
Financial Report
In the Commercial Building scenario, VIPs like the Representative stay in Suites. P. 3 2 Getting a good evaluation from VIPs is one of the conditions to get a 4 star rating.
Press SELECT on the main screen to open the Information Screen. The conditions required for the next upgrade P. 1 1 are displayed at the bottom of the screen.
On the Information Screen, you can check the finance balance and inspection results. You can also search tenants by various conditions.
24 25
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Page 14
Opening the Menu
System Menu
Save
You can save the progress of your current game P. 8 . Select "Yes" on the confirmation screen.
*
You can have only 1 saved data file.
Restart
Quits the current game and starts a new game.
Cursor Speed
Select the cursor speed from "Slow", "Normal" and "Fast".
Return to Title
Quits the game and returns you to the title screen.
*
If you quit the game by choosing " Restart" or "Return to Title", your progress will not be saved.
Press START on the main menu to open the System Menu.
In the System Menu, you can save the progress of your game, restart the game and change the cursor speed.
27
To view information on any particular tenant P. 1 6
-
17 ,
chose a tenant and press the A Button.
CEO Room
Yama will tell you a lot of useful information including placing items, tips regarding the behavior of residents and conditions for the next upgrade.
Search Tenants
You can search tenants by using various conditions. Set the conditions to search, then choose "Search" and press the A Button. Note that the maximum number of tenants that can be displayed is 100.
Tenant Type
Tenant Condition
Floor
Type of tenants such as "Offices" or "Condos" Specify the condition of tenants, such as "Garbage" (when garbage
cannot be thrown out) or "Name" (named tenant). Specify the floor range, for example, "1F
-
10F".
3 Conditions to Search
List of the Tenants Found
Chose a condition and press the A Button. Then press with the Left /Right of the +Control Pad and press the A Button.
Search
26
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Page 15
Opening the Tool Menu
Placing Items
Placing Items
Placing Transport Items
Removing Items
Select an item to build and select a spot with the cursor. Then, press A Button to set item into place.
Elevators and Stairs can be placed anywhere. Escalators can only be placed in front of certain tenants, in the Lobby or in a section of floor where there are no tenants.
*
When you place multiple transport items on the same floor, they must be
placed away from one another.
You can remove an item by selecting "Remove Tenant" P. 3 9 under "Special Facilities" in the Tool Menu. Select an item to remove, press the A Button, and then select "Yes" to remove.
Limitation for Tenants (Other Than Transport Items)
Cannot be placed overlapping other tenants. Cannot run off the edge of the Lobby floor or any floor underground (in the case for tenants that can only be placed above ground). Other than the above, some tenants can only be placed in a certain area.
29
Press the R Button on the main screen to open the Tool Menu. After selecting the type of item, choose an item to place and press the A Button. To learn more about a specific item, select and then press START.
The rules for placing transport items like Elevators and Stairs P. 3 0
-
31 are a little
different than the rules for placing other tenants.
Item
When the building upgrades, more items will become available to place. See P. 30
-
39 for the details of each item.
Explanation Window
The contents of the Explanation Window varies with the selected items.
Construction Cost for an Item
When you place items where there are no floors, it will cost money to extend the floor to accommodate those items.
Maintenance Cost / Daily Income
For example, if Maint Cost is indicated as "$ /Q", it means it costs $ each season (Q ) to maintain.
Remaining
Funds Power Meter P. 23
Some items have a limit as to how many can be placed.
Item Type
28
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Page 16
Transport Items
Item Type
Office Facilities
Offices and other items required to maintain Offices.
Giant Elevator
Off
Com
A big elevator that can be managed like the standard elevators. Up to four 42 person Cars can be installed and can be extended as high as the height of the building. Note that it can only stop at Basement floors, 1F, 10F, 20F, 30F, 40F and 50F.
*
Only the General Office Building can have 40 -50 floors.
Cleaning Rooms
Off
Com
Cleans Offices and Toilets on the weekends. Note that offices that are not cleaned may become infested with Cockroaches. P. 4 0
Offices
Off
A maximum of six office workers work per office from morning to evening and the rent is collected every Quarter. When you place the cursor on a vacant Office, you can sometimes place an ad in the newspaper by pressing the A Button. When you place the cursor on one of the occupied Offices, you might be able to purchase stocks by pressing the A Button. If you are successful in buying stock, a "$" sign will be displayed.
The number of cleaning staff can be adjusted on the General Tab in the Information Window.
P. 1 6
31
Connects one floor to another (or the Lobby to a floor). Note that residents can only use 2 sets of Stairs continuously. Residents using the Stairs will feel a certain degree of stress.
These are items required for people to move between floors. Residents cannot have access to tenants if a transport item is not connected to the Lobby. An "
X
" is displayed over non-accessible tenants.
Stairs
Off
Com
Can only be placed in front of certain tenants like commercial items and Toilets. People can use 4 Escalators continuously. People tend to feel less stressed than when using Stairs.
Escalators
Off
Com
The most important transport item in a building. Up to four 21 person Cars can be installed per Elevator shaft and can be extended to 20 floors.
Elevators
Off
Com
Construct your own original building by making the best use of the features from each transport item and tenant.
Items marked with can be placed in the General Office Building, and those marked with are allowed to be set up in the Commercial Building.
Off
Com
30
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Page 17
Hotel Facilities
Condo Facilities
Condos and other items required to maintain Condos.
Men's Saunas/Women's Saunas
Off
Com
Used by hotel guests before going to bed. It reduces stress drastically. A Sauna can accommodate up to six people at the same time. There are two types
-
one for men and the other for women.
Condos
Off
A Condo can accommodate up to three people. When people move in, a certain sales price is collected. However, no additional income is collected once the resident has settled down. Note that when a resident moves out, the sales price must be refunded. Residents use restaurants, fast food shops and shops, and contribute to their sales.
When a condo is built, an open house will be held. If the condo receives a good evaluation, people will move in. When you place the cursor on a vacant condo, you can sometimes place an ad in the newspaper by pressing the A Button.
Recycle Center (Rcy Center)
Off
An important item required for condo residents to throw out garbage. One Recycle Center can handle garbage from up to eight households. If the Recycle Center is full of garbage, the residents are forced to take the garbage back home. Note that this can cause cockroach infestation.
33
A Single Room is a room for one person that is in high demand but is set at a low unit price. A Twin Room is a room for two people available at a higher price than a Single Room. Hotel guests use Restaurants and Fast Food Shops, and contribute to their sales. They also use Vending Machines and Saunas.
Hotel Rooms and other items required to maintain Hotel Rooms.
Single Rooms/Twin Rooms
Off
Com
Beds in Hotel Rooms are made after the guests check out. Rooms with unmade beds are not available to guests and worse, may become infested with Cockroaches. P. 4 0
Housekeeping
Off
Com
A room for two people that is more gorgeous and expensive than Twin Rooms. Note that guests will not come unless there is Parking in the building. Place a SPA Resort to attract more guests.
Suites
Com
The number of Housekeepers can be adjusted on the General Tab in the Information Window. P. 16
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Page 18
Commercial Items
Famous Shops and Restaurants
To Attract Customers
Restaurants (Rstrnt)
Off
Com
Restaurants are open from 5pm
-
11pm. Just like fast food shops, if this item is not placed in the building, people will be forced to leave the building to dine.
You can sometimes attract customers to commercial items that are open. When the cursor changes to the one indicated on the right, tap A Button to attract customers.
*
You can always attract customers to a commercial item which has just been placed.
Sushi ( Middle-Aged People ) Chinese Restaurant ( Mainly Men ) French Restaurant ( Women )
Pub (
Young People ) Family Restaurant ( Young People and Families )
Type of Restaurant and Customer Range
Shops
Off
Com
Shops are open from 10am-9pm. In the Commercial Building scenario, you can occasionally hold bargain sales at "Boutiques", "Drugstores", "Men's Shops" and "Electronics Shops". This will drastically increase the number of customers.
Florist ( Women ) Boutique (
Female Clerks )
Pet Shop (
Families ) Bank ( Mainly Office Workers ) Drugstore ( Women ) Men's Shop (
Men )
Sports Shop (
Young People )
Electronics Shop (
Men )
Hair Salon (
Young People ) Bookstore ( Middle-Aged People ) Post Office (Mainly Office Workers
)
Type of Shop and Customer Range
35
The initial Construction Cost is high but commerical items generate income every day. Place a shop of your choice after you have decided on its location and type. Each shop has its own range of customers and peak time, so decide on the target customer and choose an appropriate shop. The maximum number of customers allowed in one shop is 40. When a shop is
full of customers, a "F" mark will be displayed.
Fast Food Shops (f. Food )
Off
Com
Fast Food Shops are open from 10am-9pm. If they are not placed in the building, people will go outside the building to eat. Note that this can be the cause of heavy traffic in the Lobby.
In the Commercial Building scenario, VIPs P. 25 may use fast food shops and restaurants. When VIPs give good evaluations on them, those shops will become famous, thus increase their sales. Famous shops and restaurants have a " " mark next to the tenant name in Tenant Information P. 16
-
17 . Up to three " " can be awarded.
Soba ( Japanese Noodles ) (Mainly Men
)
Ramen (
Chinese Noodles )
(Mainly Young People
)
Burger Shop (
Young People ) Ice Cream Shop ( Young Women ) Cafe ( Women )
Type of Fast Food Shop and Customer Range
34
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Page 19
Public Facilities
An indispensable item around Offices and commercial tenants. If not placed in the building properly, people's stress will accumulate. Up to 9 people can use a Toilet at the same time and up to 9 people can wait in line.
Items required to manage the building. Items other than "Parking" require Maintenance Cost, but they are essential in maintaining the building.
Toilets
Off
Com
An important item that needs to be placed close to Offices. Used by sick office workers, drastically reduces stress. It can hold up to 40 people at the same time.
Med Center (Medical Center)
Off
An important item required around Hotel Rooms. It reduces the stress of the guests.
Vending (Vending Machine)
Off
Com
If a Toilet becomes dirty, the level of "Dirt (Dirtiness)" will increase. When you place the cursor on a dirty Toilet, the cursor will change as indicated on the right. Tap the A Button to reduce the dirtiness.
Parking Ramp
Off
Com
This is a necessary item to lead cars into the Parking Lot. It can be placed in B1 and be extended downwards.
Parking
Off
Com
Demanded by office workers and always used by Suite guests.
Parking that is not connected to the Parking Ramp on the same floor will not function and an "X " mark will be displayed.
Security or Sec (Security Room)
Off
When placed, Guards patrol Offices and Condos at night. Theft P. 41 may take place due to the lack of Guards. Guards also extinguish fires. P. 41
The number of Guards can be adjusted on the General Tab in the Information Window. P.16
37
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Page 20
Large Facilities
Special Facilities
Attracts many customers. Shows movies twice a day: 1pm
-
4pm, 5pm
­8pm. Customers may visit commercial tenants on their way home. Customer range and appeal differs according to the type of movie.
Keep attracting customers by changing the movie from time to time.
To change movies, select "Movie" on the General Tab in the Information Window. P. 16
Cinemas
Off
Com
Sky Lobbies
Off
Com
Remove Items
Off
Com
A tool to remove items P. 29 that have been placed.
*
If you use this tool on a Sky Lobby, the entire Sky Lobby (total connected Sky Lobby on
a given floor) will be removed.
Like the standard Lobby on the first floor, this is an item to allow people to make transport connections. It can be placed on 10F, 20F, 30F, 40F and 50F. People can change between transport items placed on one Sky Lobby. Take advantage of this item to create a smooth flow of people.
*
Only the General Office Building can have 40F and 50F.
39
It can be placed at the top of the building higher than 40F (higher than 30F for the Commercial Building). Once it is placed, you can't make the building any higher unless you remove it. Worshippers gather at the Cathedral and when more than 40 people gather by noon on a weekend, a wedding will take place. A wedding is a precious event that only happens once during gameplay. It is one of the conditions to get the "TOWER" rating. P. 11
A huge resort facility with a large natural hot spring spa. Place the cursor on the item and tap the A Button to make the fountain spurt and attract visitors. Some of those people will then stay in Hotel Rooms in the building. The SPA can accommodate up to 100 people at the same time. It's open from 3pm
-
midnight.
It can be placed in B6 where the subway runs and on B5. When placed, customers to commercial tenants will increase. Also, some office workers who commute by car may start using the Metro and it will save Parking.
Very big and expensive items that are used by many people. These items become available when the building is upgraded to a certain level.
Cathedral
Off
Com
SPA Resort
Com
Metro Station
Off
Com
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Page 21
Cockroach Infestation
Events
Theft
Yama's Inspection (Inspect)
Fire
In the General Office Building scenario, Yama may come to inspect and evaluate the building. The results of inspection can be checked in "Yama's Inspection Diary" P. 25 . Make use of his advice to manage the building.
Theft may take place in offices or condos. When it happens, residents will move out. This will intimidate residents and cause stress to the people living on the same floor. Remove these tenants as soon as possible. Of course, Thefts can be prevented if guards patrol properly.
Fire can break out in the General Office Building and will keep spreading (up to a maximum of 6 floors) until guards extinguish it. An area affected by fire will no longer operate, forcing residents to move out. Remove the burned areas to place new tenants.
41
This section explains the events that may take place when you are managing the building. Note that these are not the only events that you may come across.
Exterminating Cockroaches
When you place the cursor on a tenant infested with Cockroaches, the cursor will change. Tap A Button to exterminate. Residents will move out unless you exterminate the Cockroaches before the next day; leaving you with no other choice but to remove the tenant.
Cockroaches infest Offices, Condos and Hotel Rooms. Cockroaches cause stress. They can also spread to neighboring tenants. Exterminate them as soon as possible.
The Day of Infestation
(Need to Use a Bug Bomb)
The Next Day after Infestation
(Need to Call an Exterminator)
Following Days
(Need to Remove the Item)
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Page 22
Consider the Routes People Take
Connect All Floors to the Lobby
Make the Best Use of Stairs and Escalators
People Hate Waiting
Be Careful with Noise
If Elevators are used just to go to a Toilet or Vending Machine situated on a connecting floor, they will always be full. To avoid this, place Stairs and Escalators to connect the two floors. Residents nearby will use these items and the flow of people will be smoother.
Various factors can cause stress but the waiting time for Elevators is a huge factor. While waiting for the Elevators, people will turn red. This means that it's time to add more Cars or place a new Elevator.
If commercial tenants and Cinemas are next to Condos, Hotel Rooms or Offices, people will get stressed out due to the noise. Place these items at a distance or on another floor.
43
Tips
This section explains tips and techniques on managing a building. Read them carefully.
When people move from one place to another, they can only transfer transport items once at a Lobby or Sky Lobby. Keep this condition in mind when creating routes. If people have to travel a long distance to get to a transport item, it can cause stress. Note that each transport item should be within a certain distance of others.
People come in from the Lobby on the first floor and move to their destinations using transport items. People cannot reach floors that are not connected to the Lobby.
For Example
5
Safe arrival at destination
4
Transfers to Stairs
3
Through the Lobby
1
Starting point
2
Moves to 1F by Elevator
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Page 23
Pay Attention to the People's Requests
Use the Zone Method to Create a Smooth Flow
Fast Forward Time
Take Advantage of the Sky Lobby
At Sky Lobbies, which become available when the building upgrades, people can change between transports like they do at the Lobby. People can transfer only once from one Elevator to another at a Sky Lobby. Building a skyscraper involves taking advantage of these items.
Giant Elevator and Sky Lobby Method
The Giant Elevator stops at floors where Sky Lobbies are located. Therefore, it is advantageous to use the "Sky Lobby Method" in which multiple Elevators are utilized. For example, as the following diagram shows, people who reach floors higher than 21F will go up to the Sky Lobbies using the Giant Elevator, and then change to either Elevator #3 or #4.
Skips
1F
10F
20F
30F
40F
Skips
Skips
Stops at 20F,
31F
-
40F
Stops at
20F
-
30F
Elv #3 Elv #4
Transfer at Sky Lobby on 20F
Lobby on 1F
G. Elv.
Elv #1 Elv #2 G. Elv.
To Sky Lobby
on 20F
Stops at 1F
-
10F
Stops at 1F,
11F
-
20F
Skips
For Example
45
People's requests and complaints are sometimes displayed in the Message Bar P. 14 on the main screen. Since these requests are strong demands from the residents, take immediate action to minimize their stress.
As the population increases, Elevators can be set to stop only at designated floors to create a smooth transportation flow. This is called the "Zone Method". The following is an example. Set an Elevator to stop at only designated floors P. 2 1 and aim for an efficient operation.
If you hold down the A Button over items other than transport items, the cursor changes to what is indicated to the right. This allows you to fast forward time. Use this feature if you need to wait for the collection of income or new residents to move in.
1F
10F
20F
Skips
Both stop at Lobby on 1F
Elv #1 Elv #2
Stops at
2F
-
10F
Stops at
11F
-
20F
*
Elv stands for Elevator
For Example
44
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Page 24
Credits
Sound Design Hiroshi Taniguchi
Product Managemant
Takashi Tsukamoto, Tohru Ohsawa, Masaki Tawara, Tomomi Sano
Special Thanks
Satoshi Yamato, Nobuto Koganezawa, Isao Yoneda, Super Mario Club
Artwork Ryusuke Yoshida, Kazuma Norisada, Yasuo Inoue Package Illustration Mamoru Takahashi Executive Producer Satoshi Iwata CEO Naoya Tsurumi President and COO Simon Jeffery
Senior Vice President, Product Development
Bill Petro Localization Producer Kevin Frane QA Supervisor Deni Skeens Senior QA Project Lead Demetrius Griffin Assistant QA Project Lead Nestor Protacio
Senior Vice President, Entertainment Marketing
Scott A. Steinberg Product Marketing Manager John Coghlan Associate Product Marketing Manager Dan Gallardo Sr. Content Writer Bridget Oates Creative Services Manager Jen Groeling Public Relations Bret Blount International Business and Product Development
Hiromi Ando, Shinobu Shindo Special Thanks Teri A. Higgins, Rick "Maverick" Ribble, Curtis Chiu, Shymal Raj, Kevin Connolly
47
This game, "The Tower SP," is a remake of "The Tower 1.2J" which was released for the PC by Open Book in 1995. To develop it for the Nintendo Game Boy®Advance SP, the specifications, program size, graphics and SFX have been enhanced. Because of space limitations, only the names of staff who directly took part in this title are listed here. However, from 1994 to 1997, "The Tower" series has gone through several upgrades, mainly by the staff at Open Book. We'd like to express our gratitude to all staff, both overseas and in Japan, who took part in developing this game since the original version to the newest update.
"The Tower SP" Development Staff
Game Design /Production
Yutaka Saitoh
Direction, Plot Design Yuji Ohmura, Eisi Goto, Shimon Nishiwaki Programming
Ryu Nakamura,Fumiyoshi Kitamura,Shinichiro Shingoh
Kazuma Komatsu
,
Yuuichi Niimura
Technical Support Seiichi Itoh, Youichi Yanai, Kazuyoshi Yokoyama Development Support Rieko Nakajima, Motoko Miura Design Atsushi Hotta, Toshiyuki Kasai
Kayoko Arai (Tokyo Hotta Directors Network)
46
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Page 25
LIMITED WARRANTY:
SEGA of America, Inc. warrants to the original consumer purchaser that the game disc or cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective game disc or cartridge will be replaced free of charge. This limited warranty does not apply if the defects have been caused by negligence, accident, unreasonable use, modification, tampering, or any other causes not related to defective materials or manufacturing workmanship.This limited warranty does not apply to used software or to software acquired through private transactions between individuals or purchased from online auction sites. Please retain the original, or a photocopy, of your dated sales receipt to establish the date of purchase for in-warranty replacement. For replacement, return the product, with its original packaging and receipt, to the retailer from which the software was originally purchased. In the event that you cannot obtain a replacement from the retailer, please contact Sega to obtain support.
Obtaining technical support/service
To receive additional support, including troubleshooting assistance, please contact Sega at:
• Website: www.sega.com/support
• E-mail: support@sega.com
• Telephone: 1-800-USA-SEGA
LIMITATIONS ON WARRANTY
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED TO 90 DAYS FROM THE DATE OF PURCHASE AND ARE SUBJECT TO THE CONDITIONS SET FORTH HEREIN. IN NO EVENT SHALL SEGA OF AMERICA, INC., BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES. THE PROVISIONS OF THIS LIMITED WARRANTY ARE VALID IN THE UNITED STATES AND CANADA ONLY. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY PROVIDES YOU WITH SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER RIGHTS THAT VARY FROM STATE TO STATE.
To register this product, please go to www.sega.com
Notes
48
TOWER_GBA_MNLINT(6).qxp 12/19/05 5:38 PM Page 48
SEGA of America 650 Townsend Street, Suite 650, San Francisco, CA 94103 The Tower SP and Vivarium are trademarks of Vivarium, Inc . SEGA is registered in the U.S. Patent and Trademark Office. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. All Rights Reserved. © VIVARIUM Inc./SEGA CORPORATION, 2006. This game is licensed for use with The Nintendo Game Boy Advance System only. Copying and/or transmission of this game is strictly prohibited. Unauthorized rental or public performance of this game is a violation of applicable laws. The ratings icon is a trademark of the Entertainment Software Association. All rights reserved. Programmed in Japan. Made and printed in Japan. The typefaces included herein are solely developed by DynaComware.Fonts used in this game are supported by FONTWORKS International Limited. FONTWORKS product-names and FONTWORKS logos are registered trademarks or trademarks of FONTWORKS International Limited. Copyright 1994-2002 FONTWORKS International Limited. All rights reserved.This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation.
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