SEGA ENTERPRISES, LTD., supported by its high electronic technology of LSIs, microprocessors,
etc. and a wealth of experience, has for more than 30 years been supplying various innovative and
opular game machines to the world market. This Owner's Manual is intended to provide detailed
descriptions together with all the necessary information covering the general operation of electronic
assemblies, electromechanicals, servicing control, spare parts, etc. as regards DAYTONA USA
DELUXE TYPE, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise especially
in ICs, CRTs, microprocessors, etc. Carefully read this manual to acquire sufficient knowledge before
working on the machine. Should there be a malfunction, non-technical personnel should under no
circumstances touch the interior system. Should such a case arise, contact our Main Office or the closest
branch office listed as follows:
SEGA ENTERPRISES, INC. (U.S.A.)/CUSTOMER SERVICE
45133 Industrial Drive, Fremont, California 94538, U.S.A.
Phone : (415) 802-3100
Fax : (415) 302-1754
SEGA AMUSEMENTS EUROPE LIMITED/AMUSEMENT MACHINE SALES DIVISION
Unit 2 Industrial Estate, Leigh Close, New Malden, Surrey KT3 3NL, England
Phone : (081) 336-2256
When installing or inspecting the machine, be very careful of the following points and pay attention to
ensure that the player can enjoy the game safely.
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Be sure to turn the power off before working on the machine.
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To insert or pull out the plug quickly is dangerous.
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It is necessary to make sure that the power cord or the grounding wire is not exposed on the road,
etc. in a manner so as to be dangerous. Make sure that grounding connections are made safely at
the position where so specified.
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Do not use any fuse that does not meet specified rating.
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Make complete connections for the IC board and other connectors. Insufficient insertion is very
dangerous.
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The operating (ambient) temperature range is from 5°C to 40°C.
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When cleaning the CRT surfaces, use a soft, dry cloth. Do not apply chemicals such as thinner,
benzene, etc.
Also, for the IC board circuit inspections, only the logic tester is allowed. The use of a tester is not
ermitted, so be careful in this regard.
After confirming that there are no irregularities, turn the power ON.
CONCERNING THE PROJECTION DISPLAY:
A PROJECTION DISPLAY is used for this machine. The PROJECTION DISPLAY's screen is
susceptible to damage and therefore, when cleaning it, pay careful attention. For details, refer to
Section 13.
CONCERNING COMMUNICATION PLAY:
Herein stated is an independent use of the machine. This game, when linked with other units,
allows multiple persons to enjoy "communication play" simultaneously. For communication play,
refer to Communication Manual.
To prevent counterfeits and conversions, the following labels are put on all the SEGA products. When
handling such goods, be sure to confirm the labels. They are used to prevent illegal acts such as the
unauthorized copying of the products and the printed circuit boards thereof or carrying on business by
manufacturing similar merchandise or by converting, selling or using such products or printed circuit
boards.
ORIGINAL SEAL: The left seal is put on the machines manufactured by SEGA.
LICENSE SEAL: The right seal is put on all SEGA kits, such as the printed circuit board.
COPYRIGHT NOTICE
This SEGA product has the copyright notice as follows:
(c) SEGA 1994
This signifies that this work was disclosed in 1994 and is the property of SEGA ENTERPRISES, LTD.
The DAYTONA USA DELUXE TYPE is an indoor game machine. Absolutely do not install it outside.
Even indoors, avoid installing in places mentioned below so as to ensure proper usage:
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Places subject to rain or water leakage, or condensation due to humidity.
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In the proximity of an indoor swimming pool and/or shower.
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Places subject to direct sunlight.
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Places subject to heat sources from heating units, etc., or hot air.
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Vicinity of highly inflammable/volatile chemicals or hazardous matter.
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Sloped surfaces.
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Vicinity of anti-disaster facilities such as fire exits and fire extinguishers.
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Places subject to any type of violent impact.
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Dusty places.
INSTALLATION PRECAUTIONS
1. Do not insert more than one electrical plug into the power plug socket.
2. The per unit standard voltage/amperage is 100~120V/10A and 200~240V/5A.
3. Use of extension cables should be avoided. If you must use, ensure the extension cables are rated
at 1 5A or higher for 100~120 volt areas or 7A or higher for 200~240 volt areas.
4. Note that for transporting the machine into the location's building, the minimum necessary
dimensions of the opening (of doors, etc.) are 1 m (W) and 1.2 m (H).
5. For the operation of this machine, secure a minimum area of 1.5 m (W) x 2.8 m (D).
Since the PTV and the Front Cabinet are connected with a tube, the cabinet is movable in the direction
of depth for the purpose of maintenance. However, for the actual operation use, make sure that the PTV
and the cabinet are tightly connected.
TABLE 4
WidthLengthHeight (mm.)Weight (kg.
PTV1,140X880X1,870135
REAR CABINET1,000X 1,405X1,130128
FRONT CABINET900X860X1,030112
When assemble
6. PRECAUTIONS TO BE HEEDED WHEN ASSEMBLING AND MOVING THE
MACHINE
WARNING:
1. Perform the assembly work by following the procedure herein stated. Failing to comply with the
instructions, for example, inserting the plug into an outlet at the stage not mentioned in this
manual might cause an electric shock accident.
2. Assembling should be performed as per this manual. Since this is a complex machine, erroneous
assembling may cause damage to the machine, or malfunctioning to occur.
3. When assembling, be sure to perform the work by plural persons.
When carrying out the assembly work, follow the procedure in the following 7-item sequence:
1. ASSEMBLING THE PTV
2. ASSEMBLING THE CABINET
3. CONNECTING THE CABINET AND PTV
4. POWER SUPPLY, AND EARTH CONNECTION
5. TURNING THE POWER ON
6. ASSEMBLY CHECK
7. SECURING TO THE INSTALLATION POSITION (LEG ADJUSTER ADJUSTMENT)
Before starting assembly work, check to see if the parts, screws, etc. mentioned in the following Table
are all available. Also, note that the master key (an accessory) in addition to the tools such as a plus
screwdriver, wrench for M18 hexagon bolt and socket wrench is required for the assembling work.
TABLE 6.1 PARTS LIST
PART
NO.
200-5264
200-5265
DYN-05011PANEL MOUNT BRKT L2 screws used.
DYN-05021PANEL MOUNT BRKT
DYN-05501ASSY BILLBOARD3 screws used.
DYN-06001ASSY FRONT PANEL4 screws used.
MGL-11042 MASK HOLDER
MGL-11051 TOP BRKT3 screws used.
Herein, explanations are given to the case of an independent play. Note that for communication play,
some of the following points including the starting method, will not apply:
1. Take a ride in the machine. The seat position can be adjusted -forward and backward. For
adjustments, pull the lever which is positioned on the lower left-hand side (facing the projector
screen) of the seat.
2. Insert a coin. The coin chute door is on the right-hand side (facing the projector screen).
3. 3 courses appear on the screen in the sequence of Beginner, Advanced and Expert starting from
the left. Turn the steering wheel to select the course and effectuate the selection by stepping on the
Accelerator.
4. AUTO/MANUAL selection screen appears. By turning the steering wheel, choose AUTO or
MANUAL and effectuate the selection by stepping on the Accelerator.
5. When choosing AUTO or MANUAL, stepping on the Accelerator while pressing the start SW
will result in a TIME ATTACK mode in which no competitor car will appear and only the player's
car will run.
6. When AUTO or MANUAL is determined, the game starts. Choosing the Beginner course results
in a rolling start, the same as in the Daytona race. When the Advanced or Expert course is chosen,
be sure to step on the Accelerator to start the machine.
7. The on-screen upper right-hand side, below the upper right, the upper middle, below the upper
middle, the upper left-hand side and the lower right respectively indicates the player's present
position, where other cars are, time limit, speed & tachometer, lap time and course map.
By operating the switch unit, periodically perform the tests and data check. When installing the machine
initially or collecting cash, or when the machine does not function correctly, perform checking in
accordance with the explanations given in this section.
The following shows tests and modes that should be utilized as applicable.
TABLE 8.1 EXPLANATION OF TEST MODE
ITEMS DESCRIPTION
INSTALLATION OF
MACHINE
When the machine is installed, perform the following:
1. Check to see that each setting is as per standard setting
made at the time of shipment.
2. In the INPUT TEST mode, check each SW and VR.8 - 6, 8 - 8
3. In the OUTPUT TEST mode, check each of lamps.8 - 7
4. In the SELF-TEST mode, check ICs on the IC Board.8 - 10, 8 - 11
MEMORYChoose MEMORY TEST in the MENU mode to allow the
MEMORY test to be performed. In this test, PROGRAM
RAMs, ROMs, and ICs on the IC Board are checked.
PERIODIC
SERVICING
Periodically perform the following:
1. MEMORY TEST.8 - 10, 8 - 11
2. Ascertain each setting.8 - 4, 8 - 5
3. In the INPUT TEST mode, test the CONTROL device.8 - 6, 8 - 8
4. In the OUTPUT TEST mode, check each of lamps.8 - 7
CONTROL SYSTEM 1. In the INPUT TEST mode, check each SW and VR.8 - 6, 8 - 8
2. Adjust or replace each SW and VR.9, 10, 11
3. If the problem can not be solved yet, check the
CONTROL's moves.
MONITORIn the MONITOR ADJUSTMENT mode, check to see if the
PROJECTOR ad
ustment is appropriately made.
IC BOARD1. MEMORY TEST8 - 10, 8 - 11
2. In the SOUND TEST mode, check the sound related
ROMs.
DATA CHECKCheck such data as game play time and histogram to adjust
CAUTIONS TO BE HEEDED WHEN USING THE TEST MODE:
In the case where multiple units are linked for communication play, exiting from the test mode causes
the unit to perform the network check automatically. During this time, all of the linked units will not
allow the game to be played in normal status. Therefore, be sure not to enter the test mode if any one of
the units is in play. On the other hand, if even one unit is in the test mode, make sure that other machines
are not in play.
8-1 SWITCH UNIT
FIG. 8.1 SWITCH UNIT
Open the coin chute door, and the switch unit shown will appear. The functioning of each SW is as
follows:
TEST SWITCH
TEST
SERVICE SWITCH
SERVICE
SOUND VOLUME
(FRONT VOL,
SUPERWOOFER
SOUND VOLUME
REAR VOL
:For the handling of the test button, refer to the following pages.
:Gives credits without registering on the coin meter.
Adjusts the volume of the control panel's speakers and Superwoofer
:
under the seat.
Adjusts the volume of the 2 rear speakers behind the seat and the
:
control panel's tweeter.
The control panel switches are also used in the test mode. For each functioning, refer to the following
The Test Menu allows the functioning of each part of the Cabinet to be checked, the
PROJECTOR to be adjusted, and the coins and game related various settings to be performed.
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Press the TEST SWITCH to cause the following Test Menu to be displayed on the monitor. (FIG.
8. 2)
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Press the SERVICE SWITCH until the pointer ">>" is moved to the desired item. Also, note that
pressing VRI (red) causes the arrow to move downward and pressing VR4 (green) causes the
arrow to move upward.
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Bring the pointer ">>" to the desired test item and press either the TEST SWITCH or START
SWITCH to cause the selected item's test to start.
Page 1 of 1Test Mode
[Table of Contents][Previous Page][Next Page]
FIG. 8. 2 TEST MENU
After the test is complete, move ">>" to "EXIT" and press the TEST SWITCH or START SWITCH to
return to the Game Mode.
Selecting the BOOKKEEPING in the menu mode causes the bookkeeping data up to the present to be
displayed on 2 pages.
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Press the TEST SW or START SW to return to the MENU mode screen.
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Press VR1 (red) to proceed to the other page.
FIG. 8.3a BOOKKEEPING
COIN CHUTE #
*:
umber of coins put in. As seen from the front of the cabinet, the right-hand side is
#1 and the left- hand side is #2.
TOTAL COINS:Total number of activations of coin chutes
COIN CREDITS:Number of credits registered by inserting coins
SERVICE
CREDITS:
TOTAL
CREDITS:
Credits registered by the SERVICE switch
Total number of credits (COIN CREDITS + SERVICE CREDITS)
TOTAL TIME:The total energized time.
Selecting the GAME SYSTEM in the menu mode causes the present game setting to be displayed and
also the game setting changes can be made. Each item displays the following content. Settings at the
time of shipment are as follows:
FIG. 8.4 GAME SETTING
ADVERTISE
SOUND
Advertisement sound during standby.
o sound is produced with "OFF." Standard setting is "OFF."
COUNTRYMessage language (select USA for the U. S. A., and EXPORT for other countries).
CABINETSetting of cabinet. In this machine, set to DELUXE.
DIFFICULTY
The game difficulty is classified into 4 different categories from EASY to
HARDEST. Standard settin
is "NORMAL."
SETTING CHANGE PROCEDURE
1. Press the SERVICE SW or VR1 (red), or VR 4 (green) to move the arrow (>>) to the desired
item.
2. Choose the desired setting change item by using any one of VR2 (blue), VR3 (yellow), TEST SW
and START SW.
3. To return back to the MENU mode, move the arrow to EXIT and press the TEST SW or START
SW.
The "COIN ASSIGNMENTS" mode permits you to set the start number of credits, as well as the basic
numbers of coins and credits. This mode expresses "how many coins correspond to how many credits."
FIG. 8.5 COIN ASSIGNMENTS
CREDIT TO START
COIN/CREDIT SETTING
umber of credits required for starting game (1~5 credits are selected.
"How many coins correspond to how many credits."
In this machine, selection as per Table 8.2 is possible.
SETTING CHANGE PROCEDURE
1. Press the SERVICE SW or VR1 (red), or VR 4 (green) to move the arrow (>>) to the desired
item.
2. Choose the desired setting change item by using any one of VR2 (blue), VR3 (yellow), TEST SW
and START SW.
3. To return back to the MENU mode, move the arrow to EXIT and press the TEST SW or START
SW.
When INPUT TEST is selected, the monitor will show the following, allowing you to watch the status
of each switch and the value of each V.R. of the CONTROL PANEL.
On this screen, periodically check the status of each switch & V.R.
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By pressing each switch, if the display on the right-hand side of the name of each switch changes
to ON from OFF, the SW and the wiring connections are satisfactory.
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To check CHUTE 1 & CHUTE 2 coin switches, open the COIN CHUTE DOOR and insert a coin
(s) from the coin entry.
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To return back to the MENU mode, simultaneously press VR1 & VR2, or press the TEST SW.
FIG. 8.6 INPUT TEST
An appropriate value of each V.R. is as follows:
HANDLE:Under 2DH<-- 7D~83H -->Over D3H
left
Centering position
right
ACCEL:Under 30H--->Over COH
BRAKE:Under 30H--->Over D2H
Choose OUTPUT TEST to cause the following topmost screen to appear. In this test, periodically adjust
the projector and check the status of each lamp.
The FIG. below shows the menu mode of OUTPUT TEST. Press the SERVICE SW or VR4
(green)/VR1 (red) and bring the arrow (>>) to the desired test item.
Press the TEST SW or START SW to cause the test mode screen below to appear. To return back to the
menu mode, bring the arrow to EXIT and press the TEST SW or START SW (FIG. 8.2)
Choose CRT SIZE to cause the screen shown below to appear. Adjust the projector (monitor) to make
sure that the crosshatch lines do not go beyond the screen size and crosshatch distortion does not occur.
Press the START SW to return to the above OUTPUT TEST menu screen.
Choose CRT COLOR to cause the screen shown at the left to appear. This test allows the on- screen
color adjustment to be performed. The color of a color bar (for each of the 4 colors, i. e., red, green,
lue, and white) is darkest at the leftmost end and brightest at the rightmost end.
Choose LAMP to cause the screen shown at the left to appear. This enables the status of each lamp to be
checked. Causes the START SW lamp and the lamp of each V. R. switch to light up in a sequential
order. Press the START SW to return to the above OUTPUT TEST menu screen.
Choosing DRIVE BD TEST allows the reaction mechanism of the steering wheel to be checked. Also,
this enables the V.R. value for the steering wheel's DRIVE BD and the setting status of the DIP SWes
on the Drive BD to be checked.
FIG. 8.8 DRIVE BD TEST
Bring the arrow (>>) to the desired item by using the SERVICE SW or VR1 (red) or VR4 (green). The
steering wheel functions to the setting selected by the arrow. Pressing VR2 (blue) or VR3 (yellow)
allows the force transmitted to the steering wheel to increase or decrease.
SPRING:
Status in which the motor and clutch are not activated. Centering of the handle is
caused b
only the spring inside the handle mechanism.
CLUTCH:Status in which the clutch is activated. The handle is fixed.
CENTERING:Status in which the handle (of itself) returns to the center position.
UNCENTERING: Status in which the handle is caused not to be in the center.
ROLL LEFT:Status in which the handle is rotated in the left-hand side direction
ROLL RIGHT:Status in which the handle is rotated in the right-hand side direction.
EXIT:Causes the menu mode to return on to the screen.
Choosing SOUND TEST causes the following mode to appear on the screen. This allows the desired
sound (BGM, announcement and sound effects) to be chosen and heard. Enables the SOUND BD, AMP
BD and each speaker to be checked.
Press the SERVICE SW or VR1 (red) or VR4 (green) and bring the arrow (>>) to the desired sound item
to be tested. Pressing the TEST SW or START BUTTON allows the selected sound test to be
erformed.
FIG. 8.9 SOUND TEST
Auto play covering from BGM to RESULT.
AUTO:
Bring the arrow to this item and press TEST SW or START BUTTON to cause SOUND
TEST covering from BGM to RESULT will be automatically and repeatedly be performed.
BGM:Background music during game.
SE:Sound effects during game.
VOICE:Announcement and comment during game.
AME:Announcement and comment during name entry.
RESULT: Announcement during the display of the results.
ENGINE:
Engine/Slip/Brake sounds can be emitted by using the ACCEL. pedal, HANDLE pedal and
BRAKE
edal respectively.
EXIT:Causes the menu mode to return on to the screen.
In this test, TGP (on-screen display related IC) is checked. As shown below, if "GOOD" is displayed for
all, it is satisfactory. Press TEST SW or START BUTTON to return to the menu screen.
FIG. 8.10 TGP TEST
8-11 MEMORY TEST
The MEMORY TEST mode is for checking the on-BD memory IC functioning. "GOOD" is displayed
for normal ICs and "BAD" is displayed for abnormal ICs.
FIG. 8.11 MEMORY TEST
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When the test is completed, if the results are shown as above, it is satisfactory.
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It takes approximately thirty seconds to complete the test. If the period exceeds thirty seconds, this
may have been caused by board malfunctioning.