SEGA ENTERPRISES, LTD., has for more than 30 years been supplying various innovative and
popular amusement products to the world market. This Owners Manual is intended to provide
detailed descriptions together with all the necessary installation, game settings and parts ordering
information related to DIRT DEVILS, a new SEGA product.
This manual is intended for those who have knowledge of electricity and technical expertise, especially in ICs, CRTs, microprocessors, and circuit boards. Read this manual carefully to acquire
sufficient knowledge before working on the machine. Should there be a malfunction, non-technical
personnel should under no circumstances touch the interior system. Should the need arise, contact
our main office, or the closest branch office listed below.
SEGA ENTERPRISES, INC. (USA)
Customer Service
45133 Industrial Drive
Fremont, CA 94538
Phone 650-802-1750
Fax650-802-1754
7:30 am - 4:00 pm, Pacific Standard Time
Monday thru Friday
1
General Precautions
Follow Instructions: All operating and use instructions should be followed.
Attachments: Do not use attachments not recommended by the product manufacturer as they may cause hazards.
Accessories: Do not place this product on an unstable cart, stand, tripod, bracket, or table. The product may fall,
causing serious injury to a child or adult, and serious damage to the product. Use only with a cart, stand, tripod, bracket, or
table recommended by the manufacturer, or sold with the product. Any mounting of the product should follow the
manufacturer’s instructions, and should use only mounting accessories recommended by the manufacturer.
Moving the Product: This product should be moved with care. Quick stops, excessive force, and uneven surfaces
may cause the product to overturn.
Ventilation: Slots and openings in the cabinet are provided for ventilation, to ensure reliable operation of the product
and to protect it from overheating; these openings must not be blocked or covered. The openings should never be blocked
by placing the product in a built-in installation such as a bookcase or rack unless proper ventilation is provided or the
manufacturer’s instructions have been adhered to.
Power Sources: This product should be operated only from the type of power source indicated on the marking label.
If you are not sure of the type of power supply to your location, consult your local power company . For products intended
to operate from battery power or other sources, refer to the operating instructions.
Grounding or Polarization: This product is equipped with a three-wire grounding-type plug, a plug having a third
(grounding) pin. This plug will only fit into a grounding-type power outlet. This is a safety feature. If you are unable to
insert the plug into the outlet, contact your electrician to replace your obsolete outlet. Do not defeat the safety purpose of the
grounding-type plug.
Power Cord Protection: Power-supply cords should be routed so that they are not likely to be walked on or pinched
by items placed upon or against them, paying particular attention to cords at plugs, convenience receptacles, and the point
where they exit from the product.
Overloading: Do not overload wall outlets, extension cords, or integral convenience receptacles as this can result in
a risk of fire or electric shock.
Object and Liquid Entry: Never push objects of any kind into this product through openings as they may touch
dangerous voltage points or short-out parts that could result in a fire or electric shock. Never spill liquid of any kind on the
product.
Servicing: Do not attempt to service this product yourself as opening or removing covers may expose you to danger-
ous voltage or other hazards. Refer all servicing to qualified service personnel.
Damage Requiring Service: Unplug this product from the wall outlet and refer servicing to qualified service person-
nel under the following conditions:
a) If the power cord or plug is damaged;
b) If liquid has been spilled, or objects have fallen into the product;
c) If the product has been exposed to rain or water;
d) If the product does not operate normally when following the operating instructions. Adjust only those controls that
are explained in the operating instructions. An improper adjustment of other controls may result in damage and will
often require extensive work by a qualified technician to restore the product to its normal operation;
e) If the product has been dropped or damaged in any way;
f) When the product exhibits a distinct change in performance; this indicates a need for service.
Replacement Parts: When replacement parts are required, be sure the service technician has used replacements parts
specified by the manufacturer or that have the same characteristics as the original part. Unauthorized substitutions may
result in fire, electric shock, or other hazards.
2
Safety Check: Upon completion of any service or repairs to this product, ask the service technician to perform safety
checks to determine that the product is in proper operating condition.
Heat: The product should be situated away from heat sources such as radiators, heat registers, stoves, or other prod-
ucts (including amplifiers) that produce heat.
Lithium Battery- Dispose of batteries only in accordance with the battery manufacturer’s recommendations.
Do not dispose in an open flame condition, since the battery may explode.
Cleaning: When cleaning the monitor glass, use water or glass cleaner and a soft cloth. Do not apply chemicals such
as benzine, thinner, etc.
Location: This an indoor game machine, DO NOT install it outside. To ensure proper usage, avoid installing indoors
in the places mentioned below:
• Places subject to rain/water leakage, or condensation due to humidity;
• In close proximity to a potential wet area;
• Locations receiving direct sunlight;
• Places close to heating units or hot air;
•In the vicinity of highly inflammable/volatile chemicals or hazardous matter;
• On sloped surfaces;
• In the vicinity of emergency response facilities such as fire exits and fire extinguishers;
• Places subject to any type of violent impact;
• Dusty places.
INSTALLATION PRECAUTIONS
• Verify the amperage of the branch circuit outlet before plugging in the power plug. Do not overload the circuit.
• Avoid using an extension cord. If one is required, use an extension cord of type SJT, 16/3 AWG
rated min. 120 VAC, 7A.
• Moving this unit requires a minimum clearance (of doors, etc.) of 32” (W) by 77” (H).
• For the operation of this machine, secure a minimum area of 32” (W) by 42”(D).
REGULATORY APPROVALS
This game has been tested and found to comply with the Federal Communications Commission Rules.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This
device may not cause harmful interference, and (2) this device must accept any interference received, including interference
that may cause undesired operation.
This game has been tested and listed by Underwriters Laboratories, Inc., to ANSI/UL22.
3
1 . PRECAUTIONS TO BE HEEDED FOR OPERATION
In order to prevent accidents, be sure to comply with the following points before and during operation.
PRECAUTIONS TO BE HEEDED FOR OPERATION BEFORE STARTING THE OPERATION
In order to avoid accidents, check the following before starting the operation:
Check if all of the adjusters are in contact with the surface. If they are not,
the cabinet can move and cause an accident.
Do not climb on the product. Climbing on the product can cause falling
down accidents. To check the top portion of the product, use a step.
To avoid electric shock, check to see if door & cover parts are closed.
To avoid electric shock, short circuit and or parts damage, do not put the
following items on or in the periphery of the product:
Flower vases, flower pots, cups, water tanks, cosmetics, and receptacles/
containers/vessels containing chemicals and water.
To avoid injury, be sure to provide sufficient space by considering the
potentially crowded situation at the installation location. Insufficient installation space can cause the player to come into contact with or hit others
and result in injury or trouble.
4
PRECAUTIONS TO BE HEEDED DURING OPERATION
To avoid injury and accidents, those who fall under the following catagories are not
allowed to play the game:
* Intoxicated persons
* Those who have high blood pressure or heart problems.
* Those who have experienced muscle convulsion or loss of consciousness when playing
video games, etc.
* Persons susceptible to motion sickness.
* Persons whose acts runs counter to the products warning displays.
* Instruct those who wear high-heeled shoes to refrain from
playing the game by explaining that playing the game with highheeled shoes is very dangerous and likely to cause a potentially
hazardous situation.
To avoid electric shock and short circuit, do not allow customers to put hands and fingers
or extraneous matter in openings of the product or small openings in or around doors.
To avoid electric shock and short circuit, do not allow the customers to unplug the power
plug without a justifiable reason.
Although this product has the accident preventive covering attached to potentially hazard-
ous places where hand and fingers could be caught, small children are unable to perceive
hazards. Use care so that small children do not come close to the product when in play.
Immediately stop such violent acts as hitting and kicking the product. Such violent acts can
cause parts damage and/or falling down, resulting in injury due to fragments and falling
down.
5
2 . NAME OF PARTS
GAME SPECIFICATIONS
DURING SHIPPING
WHEN ASSEMBLED
WIDTH in.LENGTH in.HEIGHT in.
All measurements are and rounded UP
45” X 70” X 84”
39” X 64” X 77”
6
WEIGHT lbs.
~ 600 LBS.
550 LBS.
3 . ACCESSORIES
999-0705
7
THE SHIPMENT METHOD DESCRIBED BELOW ONLY
APPLIES TO ‘MODEL 3’ BOARDS CONTAINED IN THE
FOLLOWING GAMES:
LOST WORLD, VIRTUA FIGHTER 3, SUPER GT, SEGA BASS FISHING, STRIKER 2
HARLEY DAVIDSON, RALLY 2, DAYTONA 2, DIRT DEVILS
!!NEVER SHIP MODEL 3 GAME BOARDS
!!NEVER SHIP MODEL 3 GAME BOARDS
OUTSIDE OF CAGE!!
OUTSIDE OF CAGE!!
CARTON BOX
601-8928 (1)
Used for transporting the GAME BOARD.
{SUPPLIED WITH YOUR GAME}
DO NOT SHIP GAME BOARD WITHOUT
THIS BOX AS IT MAY DAMAGE THE GAME
BOARD AND VOID YOUR W ARRANTY.
“CHECK SIDE” Display
FILTER BOARD
NO OTHER GAMES BOARDS ARE TO BE SHIPPED IN THE CAGE AS
THEY MAY BE DAMAGED BEYOND REPAIR. PLEASE SHIP THEM
WITHOUT CAGE PROPERLY PROTECTED DURING SHIPPING.
8
4 . ASSEMBLING AND INSTALLATION
Assembling should be performed as per this manual. Since this is a
complex machine, erroneous assembling may cause damage to the
machine, or malfunctioning to occur.
When assembling, be sure to perform work by plural persons.
Depending on the assembly work, there are some cases in which
performing the work by a single person can cause personal injury or
parts damage.
When carrying out the assembly work, follow the procedure in the following 5-item sequence:
1
ASSY OF THE REAR CABI (COCKPIT)
2
ASSY OF BILLBOARD
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
3
POWER SUPPLY
4
ASSEMBLING CHECK
5
Note that the tools such as a phillips screwdriver and wrench for M16 hexagon bolt w/24 mm width
across flats are required for the assembly work.
ASSY OF REAR CABI (COCKPIT)
1
Permanantly tightening
the hex bolts should
not be completed until
the leg levelers are
adjusted properly.
9
Install the coin chute tower on the Right-hand side of cabinet. Open the coin chute door and the cashbox door to
1
secure with the 4 hexagon bolts from inside the doors. Please note that the Coin Chute tower is NOT mounted
on the Left-hand side as shown above, and comes pre-installed on this game. This diagram is for removal and
re-installation purposes only.
10
ASSY OF THE BILLBOARD
2
Due to its large size, it is very difficult for one person alone to install the billboard,
Make sure 2 or more persons are available to perform this work. Attempting to
perform the installation alone can cause an accident.
Mount Billboard on cabinet by ensuring the front lip of the Billboard is securely placed over the mounting bracket
1
already installed on the cabinet. Fasten with the 2 hexagon bolts.
2
Connect all of the connectors inside the Billboard box (This needs to be done prior to final installation of Billboard
Assy).
3
Install billboard bracket on rear of Marquee with the 6 truss screws.
NOTE: The game comes pre-assembled and these instructions are for maintenance purposes only.
11
3
SECURING IN PLACE (ADJUSTER ADJUSTMENT)
Be sure to have all the Adjusters make contact with the surface. Unless the Adjusters come into contact with the surface, the Cabinet
can move of itself, causing an accident.
This machine has 4 each of casters and adjusters (shown below). When the installation position is determined, cause
the adjusters to come into contact with the floor directly, make adjustments in a manner so that the casters will be
raised approximately 5mm. from the floor and make sure that the machine position is level.
Move the machine to the installation position.
1
Cause all of the leg levelers to make contact
2
with the floor. By using a wrench, make
adjustments in the height of the leg adjusters to
ensure that the machine's position is level.
After making adjustments, fasten the leg
3
adjuster nut upward and secure the height of the
leg adjuster.
12
4
POWER SUPPLY
Ensure that the power cord is not exposed on the surface (passage,
etc.). If exposed, they can be caught and are susceptible to damage.
If damaged, the cord can cause an electric shock or short circuit.
Ensure that the wiring position is not in the customer's passage way
or the wiring has protective covering.
Connect the game to the power supply and turn on power to the game. Before connecting power supply be sure that
power switch is off
Turning the AC unit’s main switch on will cause the machine
to start the power check and network check automatically.
In the Power On check, the steering wheel turns left and right,
and then returns to the centering position and stops. In this
check, the values of the VR inside the control panel are
corrected.
Until this check is finished, and the steering wheel stops, do
not touch the steering wheel or play the game.
If you do, the steering reaction during the game (reaction at
the time of course-out or crash) can not be obtained correctly.
In the case of an abnormal reaction during the game, turn
power on again from the beginning and complete the power on
check.
During Network checking, “NETWORK CHECKING”
flashes on the screen. When network checking is finished, the
demo mode will appear on the monitor screen. After 10
seconds, if the network check is not finished, check the
communications connections.
13
5
ASSEMBLING CHECK
The TEST MENU allows for each part of the cabinet to be checked, the Monitor to be adjusted, and the coin and
game related various functions to be performed.
MEMORY TEST
<ROM>
IC 1 GOOD IC 2 GOOD IC 3 GOOD IC 4 GOOD
IC 5 GOOD IC 6 GOOD IC 7 GOOD IC 8 GOOD
IC 9 GOOD IC 10 GOOD IC 11 GOOD IC 12 GOOD
IC 17 GOOD IC 18 GOOD IC 19 GOOD IC 20 GOOD
<RAM>
IC 17 GOOD IC 18 GOOD IC 94 GOOD
PRESS TEST BUTTON TO CONTINUE
INPUT TEST
DOWNPLAYER 1
UPON
VIEWON
STARTON
COIN CHUTEON
SERVICEON
TESTON
DIPSWITCH ON ON ON ON ON ON ON ON
VOLUME
STEERING 7C
GAS2B
BRAKE02
8 7 6 5 4 3 2 1
Selecting the MEMORY TEST on the test mode menu screen
causes the on-board memory to be tested automatically. The
game board is satisfactory if the display beside each IC No.
shows GOOD.
Selecting the INPUT TEST on the Test Mode menu screen
causes the screen (on Which each switch adnV.R. are tested)
to be displayed. Press each switch. For the coin switch test,
insert a coin from the coin inlet with the coin chute door
being open. If the display beside each switch indicates
“ON”, the switch and wiring connections are satisfactory.
Check the display of V.R. value for steering wheel and
accelerator & brake. If the V.R. values are not satisfactory,
make adjustments as neccesary.
PRESS TEST BUTTON TO EXIT
OUTPUT TEST
HEAD LAMP
LEFTCENTERRIGHT
[ON] [ON] [ON]
START BUTTON LAMP
[ON]
VIEW CHANGE BUTTON LAMP
[ON]
PRESS TEST BUTTON TO CONTINUE
In the OUTPUT TEST mode, carry out lamp test to ensure
that each lamp lights up satisfactory.
14
8
8
8
8
8
8
7
7
7
7
7
7
7
7
7
2
2
2
2
2
2
2
2
2
SOUND TEST
VOICE
EFFECT
B.G.M.
>EXIT
SELECT WITH SERVICE BUTTON AND
PRESS TEST BUTTON TO EXIT
C.R.T. TEST 1/2
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
23456789012345678901234567
RED
GREEN
BLUE
In the TEST mode, selecting SOUND TEST causes the
screen, on which sound related BD and wiring connections are tested, to be displayed. Be sure to check if the
sound is satisfactorily emitted from each of speaker and
the sound volume is appropriate.
In the TEST mode menu, selecting C.R.T. TEST allows the
screen (on which the projector is tested) to be displayed.
Although the projector adjustments have been made at the
same time of shipment from the factory, color deviation,
etc., may occur due to the effect caused by geomagnitism,
the location building’s steel frames and other game machines in the periphery. By watching the test mode screen,
make judgement as to whether an adjustment is needed. If it
is neccessary, adjust the projector by refering to Section 9.
WHITE
PRESS TEST BUTTON TO CONTINUE
C.R.T. TEST 2/2
PRESS TEST BUTTON TO CONTINUE
Perform the above inspections also at the time of monthly inspection.
15
5 . PRECATIONS TO BE HEEDED WHEN MOVING THE MACHINE
When moving the machine, be sure to pull out the plug from
the power supply. Moving the machine with the plug as is
inserted can damage the power cord and cause a fire or electric shock.
When moving the machine on the floor, retract the Adjusters
and ensure that Casters make contact with the floor. During
transportation, pay careful attention so that Casters do not
tread power cords. Damaging the power cords can cause an
electric shock and/or short circuit.
When lifting the cabinet, be sure to hold the catch portions or
bottom part. Lifting the cabinet by holding other portions can
damage parts and installation portions, due to the empty
weight of the cabinet, and cause personal injury.
Use care when handling glass made parts. When the glass is damaged, fragments of glass can cause injury
16
6 . CONTENTS OF GAME
The following explanations apply to the case the product is functioning satisfactorily. Should there be any moves
different from the following contents, some sort of faults may have occured. Immediately look into the cause of the
fault and eliminate the cause thereof to ensure satisfactory operation. During the Advertise mode, the Billboard’s
Decoration Lamp lights up periodically. When the machine is energized, the Billboard’s Fluorescent Lamp is always lit.
The Steering Wheel repeats centering action periodically. Automatic centering will apply to the Steering Wheel if it is
not centered. During the Advertise Mode, sound is emitted from the Speaker beside the Monitor.
HOW TO PLAY
1
Get in the Cockpit. The seat can be adjusted in forward and rearward
positions. The Lever is located on the lower right (facing the screen) of
the Seat. Pull this Lever to make adjustments.
2
Insert a coin(s). Number of coins is displayed on the lower left of the
screen. Inserting one play worth of coin(s) causes the SELECT screen
to be displayed. Up to 9 credits can be counted at one time. Coins
inserted after counting 9 credits will niether be counted nor returned.
Credits will not be displayed in the SELECT mode and during the
game play (credits are displayed only during ADVERTISE).
3
Select sequentially in order of COURSE, CAR, and TRANSMISSION. Turn the Steering Wheel to choose and decide
the selection by stepping on the Accelerator Pedal.
When the selection mode is displayed, countdown begins. When countdown becomes zero, the type of carand transmission being selected will automaticlly be determined. Stepping on the Accelerator Pedal after selection determines
the course, type of car and transmission. Then, in the middle of countdown, execution proceeeds to the next selection
mode.
17
<COURSE SELECT> Any of the following 3 Courses can be selected.
CANYON COURSE
STADIUM COURSE
DESERT COURSEIntended for finishing the specified number of laps.
<CAR SELECT> Any of the following 5 cars can be selected.
BUGGY:Light Weight. Suitable for Beginners.
BAJABUG:Quick and Nimble. Suitable for Beginners.
TOYOTA TRUCK:A Formidable Fighter. Suitable for Meduim Players.
HUMVEE:Uncompromising Beast. Suitable for Medium Players.
PROTO:Agile, but Tricky. Suitable for Expert Players.
4
Select and decide on either AT (automatic
Transmission) or MT (Manual Transmission),
and the rae starts. (For the same type of Car the
Maximum speed in MT is slightly faster than
AT.)
5
When the race starts, the limited time period
decreases. Since BONUS TIME is awarded
every time a course lapn is finished, the player
can continue game by increasing remaing time.
6
Finishing the goal within the time limit ends the game. Also, the game is over when the limited time becomes
Zero.This applies to all courses.
7
If the player finishes the specified number of laps, and in addition, if his results are excellent, he can register his
name. Turn the steering Wheel to the left and right to choose characters, and step ont the Accelrator Pedal to
determine the selection
18
FEATURES OF THE 5 CARS
19
7 . EXPLANATION OF TEST AND DATA DISPLAY
By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or
collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations
given in this section. The following shows tests and modes that should be utilized as applicable.
CAUTIONS TO BE HEEDED WHEN USING THE TEST MODE:
In the case where plural machines are linked for communication play, if even one seat enters
the test mode, all of the linked seats will enter the test mode. Therefore, if any one of the
linked machines is in play, use care so as not to use the test mode.
The contents of the setting changes made will not be effective unless the test mode is
finished in the test mode. When the setting is changed, be sure to “EXIT” in the menu mode.
Do not press the TEST BUTTON during network check at the time of turning the power on or
exiting from the test mode. If anyone of the linked machines uses the test mode during
network check, all other Seats will continue network checking. Cause all of the Seats to
reenter the test mode and then have all of the Seats exit from the test mode simultaneously.
TABLE 7 EXPLANATION OF TEST MODE
ITEMS DESCRIPTIONSECTIONS
INSTALLATION
OF MACHINE
MEMORY
PERIODIC
SERVICING
CONTROL
SYSTEM
MONITOR
When the machine is installed, perform the following:
1. Check to see that each setting is as per standard setting made
at the time of shipment.
2. In the INPUT TEST mode, check each SW and VR.
3. In the OUTPUT TEST mode, check each of lamps.
4. In the MEMORY TEST mode, check ICs on the IC Board.
Choose MEMORY TEST in the MENU mode to allow the
MEMORY test to be performed. In this test, PROGRAM
RAMs, ROMs, and ICs on the IC Board are checked.
Periodically perform the following:
1. MEMORY TEST
2. Ascertain each setting.
3. In the INPUT TEST mode, test the CONTROL device
4. In the OUTPUT TEST mode, check each of lamps.
1. In the INPUT TEST mode, check each SW and VR.
2. Adjust or replace each SW and VR.
3. If the problem can not be solved yet, check the CONTROL’s moves.
In the MONITOR ADJUSTMENT mode, check to see if the
MONITOR adjustment is appropriately made.
7 - 10, 7 - 11
7 - 6
7 - 7
7 - 3, 7 - 4
7 - 3, 7 - 4
7 - 10, 7 - l1
7 - 6
7 - 7
7 - 6
8
12
IC BOARD
DATA CHECK
1. MEMORY TEST
2. In the SOUND TEST mode, check the sound related ROMs.
Check such data as game play time and histogram to adjust the
difficulty level, etc
20
7 - 2
7 - 8
7 - 15
7 - 1 SWITCH UNIT AND COIN METER
Never touch places other than those specified. Touching places not
specified can cause electric shock and short circuit.
Adjust to the optimum sound volume by considering the environmental
requirements of the installation location.
If the COIN METER and the game board are electrically disconnected,
game play is not possible.
Open COIN CHUTE DOOR, and the switch unit shown appears. The function of
each switch is as follows:
SWITCH UNIT
1
SOUND VOLUME
Controls the speaker volume
of the right/left speakers.
2
TEST BUTTON (TEST SW)
For the handling of the TEST BUTTON,
refer to the section on test mode.
3
SERVICE BUTTON (SERVICE SW)
Gives credits without registering on the coin
meter.
21
7 - 2 TEST MODE
This mainly checks if the operation of the game BD is accurate, and allows for COIN
ASSIGNMENTS/GAME ASSIGNMENTS setting and Projector adjustments.
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.
The Following FIGURES/TABLES show the factory recommended settings.The Following FIGURES/TABLES show the factory recommended settings.
TEST MENU
MEMORY TEST
INPUT TEST
OUTPUT TEST
SOUND TEST
C.R.T. TEST
CALIBRATE CONTROL DEVICE
GAME ASSIGNMENTS
COIN ASSIGNMENTS
BOOKKEEPING
BACKUP DATA CLEAR
>EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON
FIG. 7.2 TEST MENU
Push the TEST BUTTON to cause the follow-
1
ing TEST MENU to appear:
2
By pushing the SERVICE BUTTON, bring the
“>” mark to the desired item and press the
TEST BUTTON. This will select the item’s
test. The View Change button #3 (yellow)
instead of the test button can be used, and View
Change buttons 1 (red) & 2 (blue) instead of
service button (for moving arrow) can be used.
After the test is complete, move the “>” mark
3
to “EXIT” and press the TEST BUTTON to
return to game mode.
7 - 3 MEMORY TEST
MEMORY TEST
<ROM>
IC 1 GOOD IC 2 GOOD IC 3 GOOD IC 4 GOOD
IC 5 GOOD IC 6 GOOD IC 7 GOOD IC 8 GOOD
IC 9 GOOD IC 10 GOOD IC 11 GOOD IC 12 GOOD
IC 17 GOOD IC 18 GOOD IC 19 GOOD IC 20 GOOD
<RAM>
IC 17 GOOD IC 18 GOOD IC 94 GOOD
PRESS TEST BUTTON TO CONTINUE
FIG. 7.3a MEMORY TEST
The MEMORY TEST mode is for checking the
on-BD memeory IC functioning.
“GOOD” is displayed for normal ICs and “BAD”
is displayed for abnormal ICs
When the test is completed, if the results are
shown left, it is satisfactory.
During the test, TESTING NOW is displayed on
the lower part of the screen. After an elapse of 5
minutes, if the test is not finished, the IC Board
may be malfunctioning. Upon finishing the test,
press the Test Button to proceed to “CPU ROM
TEST”.
22
7 -4 INPUT TEST
Select INPUT TEST to have the screen shown below appear and to observe the status of each switch and the
value of each V.R. on the Control Panel. Periodically check the status of each switch and V.R. on this screen.
INPUT TEST
DOWNPLAYER 1
UPON
VIEWON
STARTON
COIN CHUTEON
SERVICEON
TESTON
DIPSWITCH ON ON ON ON ON ON ON ON
VOLUME
STEERING 7C
GAS2B
BRAKE02
8 7 6 5 4 3 2 1
PRESS TEST BUTTON TO EXIT
FIG. 7.4 INPUT TEST
By pressing each switch, if the display on the right-hand side
of the name of each switch changes to ON from OFF, the SW
and the wiring connections are satisfactory.
To check CHUTE 1 & CHUTE 2 coin switches, open the
COIN CHUTE DOOR and insert a coin(s) in the slot.
Press either the TEST BUTTON or the START BUTTON +
VIEW CHANGE BUTTON to return to the test menu.
As a standard, refer to the following for each of the Volume’s
adjustment. By operating the Handle (Steering Wheel) and
Pedal, if the V of each Volume guage smoothly moves as the
corresponding value varies ina natural manner, then it is
satisfactory.
7 - 5 OUTPUT TEST
OUTPUT TEST
HEAD LAMP
LEFTCENTERRIGHT
[ON] [ON] [ON]
START BUTTON LAMP
[ON]
VIEW CHANGE BUTTON LAMP
[ON]
PRESS TEST BUTTON TO CONTINUE
FIG. 7.5 OUTPUT TEST
Choose OUTPUT TEST to cause the following lower screen
to appear. In this test, check the status of each lamp.
Selecting OUTPUT TEST displays the screen shown
left and enables you to check the stauts of the View
Changes button and the Start button Lamps on the
Switch panel, and the Head Lamp. This screen allows
lamp status to be checked. Periodically check the Lamp
status in this mode. If the Lamp lights up when the
display beside the name is ON and goes off when the
display is OFF, the wiring connection is satisfactory.
23
7 - 6 SOUND TEST
9
9
9
9
9
9
7
7
7
7
7
7
7
7
7
12345678901234567890123456789012123456789012
1
2
1
2
1
2
1
2
1
2
1
2
1
2
1
2
1
2
12345678901234567890123456789012123456789012
SOUND TEST
VOICE
EFFECT
B.G.M
>EXIT
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
7 - 7 C.R.T. TEST
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
234567890123456789012345678901212345678901
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
2345678901234567890123456789012123456
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
234567890123456789012345678
PRESS TEST BUTTON TO CONTINUE
FIG. 7.6 SOUND TEST
C.R.T. TEST 1/2
RED
GREEN
BLUE
WHITE
This test mode allows each sound related board and
speaker to be checked.
Press the Service Button to select the sound to be tested,
and press the Test Button to have the selected Sound
Test screen appear.
Select EXIT and press the Test Button to return to the
Test Menu.
Select C.R.T. TEST to cause the MONITOR to display the
screen shown left, allowing MONITOR adjustment status
to be checked.
Periodically check the MONITOR adjustment status on
this screen.
The screen (1/2) enables color adjustment check to be
performed. The color bar of each of the 4 colors, i.e.,red,
green, blue, and white, is the darkest at the extreme left and
becomes brighter towards the extreme right.
Press the TEST BUTTON to shift to the next screen (2/2).
The screen (2/2) allows screen size and distortion to be
tested.
C.R.T. TEST 2/2
PRESS TEST BUTTON TO EXIT
FIG. 7.7 C.R.T. TEST
Check if the CROSSHATCH FRAME LINE goes out of
the screen and if the crosshatch lines are distorted.
Press the TEST BUTTON to return to the MENU mode.
24
7 - 8 CALIBRATE CONTROL DEVICE
DRIVE BOARD TEST
STOP MOTOR
ROLL RIGHT
ROLL LEFT
SET CENTER OF STEER 80H (80H)
>EXIT
Select CALIBRATE CONTROL DEVICE to have the
screen below appear and allow Steering Accelerator and
Brake to be Calibrated.
CALIBRATE STEERING:
By following the on-screen instructions, first turn the
Steering Wheel fully to the right/left directions and press
the Test Button. In the ensueing screen mode, return the
steering wheel to the center and press the Test Button to
finish the calibration.
SELECT WITH SERVICE BUTTON
PRESS TEST BUTTON TO EXIT
FIG. 7-8 CALIBRATE CONTROL DEVICE
CALIBRATE GAS:
Fully step on the Gas Pedal and then release it to finish
calibration.
CALIBRATE BRAKE:
Fully step on the Brake Pedal and then release to finish
calibration.
25
7 - 9 GAME ASSIGNMENTS
Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings
to be displayed and also the game settings changes (game difficulty, etc.) can be made. Each
item displays the following content.
SETTING CHANGE PROCEDURE
Press the SERVICE BUTTON to move the “>” to the desired item.
1
Choose the desired setting change item by using the TEST BUTTON.
2
To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON.
3
COUNTRY
GAME ASSIGNMENTS
COUNTRYEXPORT
GAME DIFFICULTYEASY
TIME (CANYON)NORMAL
TIME (STADIUM)NORMAL
TIME (DESERT)NORMAL
STEERING FORCE80%
ADVERTISE SOUNDON
COMMUNICATION MODEMASTER
MACHINE ID1
SPEED METERKM/H
>EXIT
SELECT WITH SERVICE BUTTON
AND PRESS TEST BUTTON TO EXIT
The Country setting cannot be selected
COMMUNICATION MODE
For communication play, set one seat to “MASTER” and the
rest of the seats to “SLAVE”. The game setting and coin
setting, etc. of the MASTER seat apply to the SLAVE seats
also. For non-interactive play set to “SINGLE”.
MACHINE ID
For interactive play between 2 or more machines (cabinets),
the cabinets (starting from left, facing the monitor screen) are
numbered in sequential order of No.1, No.2, No. 3, No. 4,...If
the same number is used for 2 or more cabinets, or cabinets are
numbered in an incorrect sequential order, on screen error
display will appear and in this case, no activation takes place..
GAME DIFFICULTY
Sets the difficulty level in 4 categories, i.e., EASY, NORMAL,
HARD, and HARDEST.
ADVERTISE SOUND
Setting of sound during Advertise (ON~sound to be emitted/
OFF~sound not to be emitted).
SPEED METER
Set the SPEED METER display to either MPH or KM/H.
26
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