Switchable FROM High Resolution 31K
TO Standard (Low) Resolution 15.75K.
1 - 2 PLAYER GAME
SEGA ENTERPRISES, INC. USA
MANUAL NO. 999-1318
Page 2
VISIT OUR WEBSITE!
Page 3
Capcom vs SNK 2
Sega Naomi System
Kit Contains List
Part #
400-5397-01
838-13616
560-5407-UL
838-13683-93CV1
600-7141-200
600-7009-2500
840-0051D-01
600-7247-500
837-13938
LOC. PURCHASE
XKT-0833
Desc
NAOMI POWER SUPPLY
AUDIO POWER AMP 2 CH
AUDIO XFORMER 120V
JAMMA I/O BD (NAOMI)
USB CABLE
VGA VIDEO CABLE
ASSY CASE PC1 DIMM BD
CABLE SCSI TYPE 2 500MM
I/O CTRL BD JVS ENCORD.
SERVICE SWT BRKT ASSY
GD-ROM DRIVE KIT
Qty
1
1
1
1
1
1
1
1
1
1
1
999-1326
999-1327
999-1328
999-1325
999-1329
JOYSTICK, COMP. BLUE
BUTTON, COMP. BLUE
BUTTON, COMP. RED
BUTTON, COMP. GREEN
SWITCH PB LARGE
2
4
4
4
2
1
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Page 4
Capcom vs SNK 2
Sega Naomi System
Kit Contains List
Part #
999-1330
999-1331
999-1332
999-1333
999-1334
999-1335
999-1336
999-1337
999-1338
999-1339
999-1340
Desc
MARQUEE ART
INSTR. SHEET (PLAYER)
INSTR. SHEET #2 (CNTRL)
SIDE ART
CTRL PNL OVERLAY
DECAL BTTN (LIGHT)PNCH-RED
DECAL BTTN (MIDDLE)PNCH-GRN
DECAL BTTN (HEAVY)PNCH-BL
DECAL BTTN (LIGHT)KICK-RED
DECAL BTTN (MIDDLE)KICK-GRN
DECAL BTTN (HEAVY)KICK-BL
Qty
1
1
1
2
1
2
2
2
2
2
2
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2
Page 5
DESIGNED RELATED PARTS
MARQUEE ART
999-1330
CTRL PNL OVERLAY
999-1334
INSTR. SHEET #2 (CNTRL)
999-1332
3
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Page 6
SIDE ART
999-1333
999
INSTR. SHEET (PLAYER)
999-1331
DECAL BTTN (LIGHT)PNCH-RED[999-1335]
DECAL BTTN (MIDDLE)PNCH-GRN[999-1336]
DECAL BTTN (HEAVY)PNCH-BL[999-1337]
DECAL BTTN (LIGHT)KICK-RED [999-1338]
DECAL BTTN (MIDDLE)KICK-GRN [999-1339]
DECAL BTTN (HEAVY)KICK-BL [999-1340]
NOT PICTURED
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4
Page 7
Feb 9. 2000
120
SERVICE BULLETIN
SEGA Service Department http://www.seuservice.com
45133 Industrial Drive Phone: 415.701.6580
Fremont, Ca. 94538 Fax: 415.701.6594
SPECIAL NOTICE FOR
ALL SEGA NAOMI KITS
PROBLEM:
The SEGA Naomi Game kits are actually ‘JAMMA Dependent’. What this means exactly is they will only
install into existing JAMMA Cabinets. If an operator tries to install these kits into a Non-JAMMA cabinet,
they will first have to bring the wiring up to JAMMA Standards.
SOLUTION:
°Step 1 Disconnect the games original DC Power Supply. You may only use the power supply provided
with your kit. Be sure to set the voltages going to your Game BD to 5.1 and 3.3 volts DC to assure proper
operation ( Measure on Square Connector at Game BD. Yellow = 5vdc / Brown = 3.3vdc / White = Gnd )
°Step 2 You MUST USE THE COIN METER SUPPLIED WITH YOUR KIT to assure proper Coin
acceptance. A minimum 18 Gauge wire should be used from the Coin Meter 1 output line on your
JAMMA Harness. The 5vdc ( Yellow ) wire found in the wiring bag of your kit MUST BE USED for the
supply voltage to the meter.
Not following the directions provided herein may cause your game to malfunction.
All electrical work should be performed by the site’s Serviceman or Technician.
In order to prevent an electric shock and short circuit, be sure to turn power off before performing
work or touching the interior parts of the product.
Be careful so as not to damage wirings. Damaged wiring can cause an electric shock or short circuit
accident.
Do not touch places other than those specified. Touching places not specified can cause an electric
shock or short circuit accident.
If you have any questions please contact the SEGA Service Department at the numbers given above.
5
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Page 8
INSTALLATION INSTRUCTIONS
1) First. Remove all access panels from the game. Locate the original game Logic PCB’s & Power
Supply and remove from the Cabinet by first disconnecting all harnesses from the boards. (You need
only to splice in the Main Power (110v AC) into the 3-Pin Connector (GRN/WHT/BLK).)
2) Remove all existing game harnesses (we suggest using New Jamma Harnesses (NOT contained in thekit) to ensure reliability).
3) Locate the most convenient and open area of the cabinet to mount the Capcom vs. SNK2 Naomi
System Assembly. Make sure this area is free and clear of all cable harnesses and grounds, cable
clamps, etc.
Vacuum out or clean bottom of cabinet of dirt & miscellaneous parts (e.g.
screws, loose coins / tokens, etc.).
Remove all exterior decals and repair any cabinet damage. Repaint
cabinet if necessary. Remove the Monitor Plexi or if your game plexi has
Silk-screened artwork, you will need to strip it off.
4) Connect the JAMMA Harnesses to the JVS-JAMMA Interface Boards. Separate the wires from each
other (i.e. Control Panel, Video, Speaker, Power Supply). Run the various harnesses to the part of the
cabinet they go to ensuring they are dressed properly & secured to the cabinet. Locate the Volume/
Speaker/Coin Meter Cable and connect to your existing Switch Bracket or use the new one included
with the kit. Note:If you are using a VGA Compatible Monitor you can run your VGA Cable directly
to the monitor or connect it to your JVS JAMMA Interface for RGB Conversion to your JAMMA
Cables.
5) Remove Marquee from cabinet and cut to fit the new Capcom vs. SNK 2 Marquee in place.
REPLACE old Joysticks & Buttons with the NEW ones supplied in Kit.
6) First remove all Joystick and Button assemblies from the Control Panel. Remove Lexan and Control
Panel Overlay. Proceed to clean surface of the Control Panel by removing all adhesive and dirt. Fill
in or plug up existing button holes to set up a blank work area for your new controls.
7) Install the new Control Panel Overlay by carefully peeling off the paper backing and laying down on
the panel. Smooth it out, starting in the center and working your way to the edges (removing all of
the trapped air pockets). If necessary, cut the edges of the overlay excess and fold under panel.
8) Cut out the button and Joystick Holes. Install Joystick and buttons from kit into the Control Panel
and tighten down. Connect all game harness wires to switches and buttons.
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Page 9
INSTALLATION INSTRUCTIONS
9) Proceed to place new decals on the sides of the cabinet. Locate a new monitor bezel, if needed, and
replace glass, if required (due scratches). Install Instruction Placard to the back of the Monitor Glass.
NOTE: As a precaution, disconnect the JAMMA Harness from the I/O Boards and turn power on. With a
Multi-Meter, measure the 5v and 3.3v. Adjust if necessary to 5.15v DCand 3.3vDC. Measure the +12 to
ensure the wires and voltages are in the correct position. Turn power off. Plug in the JAMMA Harness once
again to the I/O Boards. The Attract Mode should appear on the screen.
Adjust the SIZE, CONTRAST, BRIGHTNESS, and COLORS on the
Monitor for optimum appearance. Adjust VERTICAL/HORIZONTAL
Hold to get a stable picture, if required.
Enter DIAGNOSTICS and adjust the Volume Level, test all Buttons &
Joystick for proper operation & wiring. Adjust Pricing. Coin-Up and
test out a game to ensure proper play functions are as they should be.
7
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Page 10
To CN1 of
Amplifier Board
Pin 1
Pin 4
Pin 5
Sega Naomi System Switch
Bracket and Speaker
Installation Diagrams
(Figure 3)
JAMMA Pin 8
Yellow Wire from Extra
Harness (+5v)
YEL/RED
WHT/RED
GRN/RED
Volume
From CN2 of
Amplifier Board
From CN4 of
Amplifier Board
Test
_
+
Coin Meter
Service
GRY/RED
ORG/RED
GRY/BLUE
ORG/BLUE
JAMMA Pin R
JAMMA Pin 1
JAMMA Pin 15
Left
Speaker
Right
Speaker
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Page 11
Sega Naomi System
JAMMA Harness Wiring
(JAMMA I/O BD)
(Figure 4)
Ground
Ground
+5v (Not Used)
+5v (Not Used)
(Not Used)
+12v (Not Used)
Key
Coin Meter 1
(Not Used)
(Not Used)
(Not Used)
Video Red
Video Blue
Video Ground
Test
Coin 1
1P Start
10
11
12
13
14
15
16
17
1
A
2
B
3
C
D
4
E
5
6
F
7
H
J
8
9
K
L
M
N
P
R
S
T
U
Ground
Ground
+5v (Not Used)
+5v (Not Used)
(Not Used)
+12v (Not Used)
Key
Coin Meter 2
(Not Used)
(Not Used)
(Not Used)
Video Green
Video Sync
Service
(Not Used)
Coin 2
2P Start
Attack 1P (1P SW1)
Grapple 1P (1P SW2)
Support 1P (1P SW3)
1P UP
1P Down
1P Left
1P Right
(Not Used)
(Not Used)
Ground
Ground
1
19
20
21
22
23
24
25
26
27
28
8
V
W
X
Y
Z
a
b
c
d
e
f
4
9
2P UP
2P Down
2P Left
2P Right
Attack 2P (2P SW1)
Grapple 2P (2P SW2)
Support 2P (2P SW3)
(Not Used)
(Not Used)
Ground
Ground
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Page 12
PSW2
Sega Naomi System
Filter Board Information
Connector Description etc.
PSW1
DIPSW1
Service
Switch
Test
Switch
CN4
Preamp Level
Audio Out
1
2
4
Setting for High
Resolution 31KHZ
1 -4 off
CN3
VGA Level
Video Out
CN2CN1
Power Connectors
1
233
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Setting for Standard
Resolution 15KHZ
1 on 2-4 off.
10
Page 13
SOFT KIT
3
1
2
PART NO.DESCRIPTION
3 610-0624-0003 GD SOFT KIT CAPCOM VS.SNK 2
1 + 2 +
1 GDS-0003NAOMI GDROM CAPCOM VS.SNK 2
2KEY CHIP
3253-5507DISK CASE WITH IC HOLDER
Handling the GD-ROM Disk
Do not contaminate the disks with your fingerprints or dust particles.
Contaminated disks may lower audio and video quality.
When cleaning the disks, do not use volatile chemicals (benzine, thinner, etc.),
cleaning sprays, and antistatic agents.
Do not use cracked, warped, or damaged disks.
Do not attach papers or seals onto the disks; do notscratch the disks.
Do not use the disks with a sign of peeled seals, tapes, etc.
Observing these instructions, do not insert such a non-usable disk into the GD-ROM drive. Otherwise the
inserted disk can not be ejected.
When cleaning a heavily contaminated disk, use clean cloth that has been soaked in water and
squeezed. Then remove moisture with drycloth.
When holding a disk, be careful not to contaminate it with your fingerprints.
How to Hold a Disk
•With one hand:
•With both hands:
Put your thumbs and
forefingers of both hands
on the disk's edge.
Insert your forefinger into
a central hole and at the same
time put your thumb and middle
finger on the disk's 2 edges.
U.S.A. version of this game is for the North American
countries only.
Europe version of this game is for the European countrie
only.
Sales, export, or operation outside these countries may
construed as copyright and trademark infringement and is
strictly prohibited.
Violators are subject to severe penalties and will be pr
www.seuservice.com
421-11465
12
Page 15
CAUTION
For your safety, please read and abide by the following
instructions when handling the P.C. board.
Make sure the power is off before installing the board or changing
the settings of the board.
Do not damage the wiring cables.
Do not disassemble the case.
Do not touch the board, connectors or the harness with wet hands.
Please keep the following instructions to keep the P.C.
board in good condition.
Do not block the ventilation slots.
Do not keep the board in extremely cold/hot places.
Do not drop or bump the board.
Do not spill any liquids on the case.
Do not disassemble the case.
Always keep the connectors clean.
Do not disconnect the connectors, cables, or the harness while the
power is on.
Disassembling the case or removing the sticker may cause the termination of your
repair warranty.
No desarme la caja. Si la caja est· desarmada o hay evidencia de que lo ha estado,
se deneger·n las reparaciones.
Ne pas dÈmonter la boÓte. Au cas o˘ il apparaÓt que cette boÓte a ÈtÈ dÈmontÈe,
votre demande de rÈparation sera refusÈe.
Das Geh‰use nicht ˆffnen. Falls das Geh‰use geˆffnet wurde oder falls
ersichtlich ist, dafl es geˆffnet wurde, wird die Reparatur verweigert.
Non smontare la scatola involucro. In caso sia stata smontata, o sia evidente che
ciÚ Ë avvenuto, la riparazione sar‡ rifiutata
13
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Page 16
CONTROL PANEL LAYOUT
Lever
Moves the player to the
jump/crouch, left/right
of the screen.
LeftRight
Jump
Crouch
Buttons
SHOT 1SHOT 1
Light Punch
SHOT 4SHOT 4
Light Kick
SHOT 2SHOT 2
Middle Punch
SHOT 5SHOT 5
Middle Kick
CRT MONITOR
Either 15k or 31k horizontal monitor can be used.
Locate the DIP switch 1 on the connector side of NAOMI board.
Turn it ON for 15k monitor. Turn it OFF for 31k monitor.
(Default is set to ON)
* Please refer to page 17 "CAPCOM VS. SNK 2 SETTING TIPS" for 31k monitors.
JAMMA CONNECTOR
I/O BOARD CN3
1+5v
2+5v
3N.C.
4SHOT 6 (1PW SW6)
5(1P SW7) NOT USED
6(1P SW8) NOT USED
7N.C.
8SHOT 6 (2PW SW6)
9(2P SW7) NOT USED
10(2P SW8) NOT USED
11N.C.
12N.C.
13GND
14GND
OUT IN
JP1---->
* Must be set for proper
operation
*
SHOT 3SHOT 3
Heavy Punch
SHOT 6SHOT 6
*
Please use the
illustrated setting for
Heavy Kick
the best possible
game play.
15k monitor31k monitor
JAMMA CONNECTOR
SOLDER SIDECOMPONENT SIDE
GND
A
1
GND
GND
B
2
GND
+5V
C
3
+5V
+5V
D
4
+5V
N.C.
E
5
N.C.
+12V
(
COIN LOCK OUT 2
VIDEO GREEN
VIDEO SYNC
SERVICE SW
COIN SW 2
START SW 2
2P UP
2P DOWN
2P LEFT
RIGHT
2P
2P SHOT 1
(2P Light Punch)
2P SHOT 2
(2P Middle Punch)
2P SHOT 3
(2P Heavy Punch)
2P SHOT 4
(2P Light Kick)
2P SHOT 5
(2P Middle Kick)
N.C.
SP(-
N.C.
N.C.
GND
GND
F
6
+12V
H
7
J
)
K
)
L
M
N
P
R
S
T
U
V
W
X
Y
Z
a
b
c
d
e
COIN COUNTER 1
8
(
COIN LOCK OUT 1
9
SP
10
N.C.
11
VIDEO RED
12
VIDEO BLUE
13
VIDEO GND
14
TEST SW
15
COIN SW 1
16
START SW 1
17
1P UP
18
1P DOWN
19
1P LEFT
20
1P
21
1P SHOT 1
22
(
1P Light Punch
1P SHOT 2
23
(1P Middle Punch)
1P SHOT 3
24
(1P Heavy Punch)
1P SHOT 4
25
(1P Light Kick)
1P SHOT 5
26
(1P Middle Kick)
GND
27
GND
f
28
(+)
RIGHT
)
)
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14
PARTS NAME
CR7E-56DA-3.96E : (HIROSE
OR
1168-056-009: (KEL)
)
Page 17
HOW TO ENTER THE TEST MODE
Press the Test Button inside the cabinet and the "NAOMI SYSTEM MENU" will appear on the screen.
Press the Service Button to move the "g " cursor and press the Test Button to enter various test modes.
(For the details on "NAOMI SYSTEM MENU", please refer to "NAOMI SERVICE MANUAL".)
To enter the GAME TEST MODE, move the "g " cursor to GAME TEST MODE in the NAOMI SYSTEM MENU and press the
Test Button.
GAME TEST MODE
g
SYSTEM MENU
JAPAN VERSION
g
RAM TEST
JVS TEST
SOUND TEST
C. R. T. TEST
SYSTEM ASSIGNMENTS
COIN ASSIGNMENTS
BOOKKEEPING
BACKUP DATA CLEAR
CLOCK SETTING
DIMM BOARD TEST
GAME TEST MODE
[
CAPCOM VS. SNK 2 EXPORT
EXIT
SELECT WITH SERVICE BUTTON
AND
PRESS TEST BUTTON
]
NAOMI SYSTEM MENU
SELECT OPTION = 1P UP or DOWN
START = 1P SHOT1
INPUT TEST
GAME DATA
GAME CONFIGURATION
PASSWORD
EXIT
GAME TEST MODE
CAUTIONS ON NAOMI SYSTEM MENU
1)
Please set the CABINET TYPE and the MONITOR TYPE of the SYSTEM ASSIGNMENTS menu to
"2 PLAYER(S)" and "HORIZONTAL" respectively.
This game will not function properly if above is not followed.
2)
The following is the default settings of COIN ASSIGNMENTS.
Please refer to the following for the SEQUENCE SETTING of the COIN ASSIGNMENTS.
SEQUENCE 1: Credits required to start the game.
SEQUENCE 2: Credits required to continue the game.
* SEQUENCE 3~8 is not available in CAPCOM VS. SNK 2.
Ex) Standard setting
One(1) credit to start and continue the game.
SEQUENCE 1 1 CREDIT(S
SEQUENCE 2 1 CREDIT(S
)
)
Ex) 2 credits start, 1 credit continue setting
Players need 2 credits to start the game but only one credit to continue the game.
SEQUENCE 1 2 CREDIT(S
SEQUENCE 2 1 CREDIT(S
4)
BOOKKEEPING 2/2 indicates the following:
)
)
P1(P2) SEQ 1: The number of times the game was started from Player 1 and Player 2 each.
P1(P2) SEQ 2: The number of times the game was continued from Player 1 and Player 2 each.
* SEQ 3~8 is not available in CAPCOM VS. SNK 2.
Ex)
The number of "Start" of 1P sideThe number of "Start" of 2P side
The number of "Continue" of 1P sideThe number of "Continue" of 2P side
Credits required to start the game.
Credits required to continue the game.
Credits required to start the game.
Credits required to continue the game.
15
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Page 18
SHOT 1
SHOT 1
SHOT 4
SHOT 2
SHOT 5
SHOT 3
SHOT 6
GAME TEST MODE
On this screen, you can test "input signal" of the lever/buttons and can also set the game's difficulty.
Your setting will be saved in the backup RAM.
CONTROLS IN GAME TEST MODE
* Use the lever and the buttons
as illustrated.
Change settingChange setting
Select an item
Select an item
GAME TEST MODE
g INPUT TEST
GAME DATA
GAME CONFIGURATION
PASSWORD
EXIT
Decide an item
SHOT 1
SHOT 1
SHOT 1
SHOT 1
SHOT 4
SHOT 4
*
Not used
SHOT 2
SHOT 2
*
Not used
SHOT 5
SHOT 5
*
Not used
SHOT 3
SHOT 3
*
Not used
SHOT 6
SHOT 6
*
Not used
SELECT OPTION = 1P UP or DOWN
START = 1P SHOT1
GAME TEST MODE
GAME TEST MODE
• INPUT TEST
Tests the "input signal" of the lever and the buttons. When the "input signal" is detected, the number changes from
"0" to "1".
* Inside INPUT TEST, you can test up to two Service Buttons. In case your cabinet has only one Service
Button, please make sure if the 1P Service Button functions properly.
(Please note however, on certain cabinets, it is possible the number changes to "1" on both 1P and 2P side.)
• GAME DATA
Shows the earning-related data. Please use the info to determine the best coin settings for your arcade.
• GAME CONFIGURATION
Sets the game play settings such as difficulty, number of rounds, timer, etc.
• PASSWORD
Enter the password to unlock the hidden features in the game.
• EXIT
Returns to NAOMI SYSTEM MENU
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Page 19
GAME CONFIGURATION
SOUND MODESTEREO
g
GAME TEST MODE
INPUT TEST
GAME DATA
g
GAME CONFIGURATION
PASSWORD
EXIT
SELECT OPTION = 1P UP or DOWN
START = 1P SHOT1
GAME TEST MODE
DECIDE WITH
DEMO SOUND HALFOFF
CONTINUEON
DIFFICULTYEASY
DAMAGE LEVELLOW [ * 2 * * * * ]H I G H
TIMER SPEEDSLOW
GAME SPEEDSLOW[ * * 3 * * * * ]H I G H
EVENTOFF
JOIN-INON
DEFAULT
SAVE & EXIT
SELECT OPTION = 1P UP or DOWN
MODIFY SETTING = 1P LEFT or RIGHT
[
* 2 * * * * ]H A R D
[
* 2 * * * * ]H I G H
=
1P SHOT1 or SHOT2
SHOT 1
GAME CONFIGURATION
GAME CONFIGURATION
• SOUND MODE
Please set this item to "STEREO" for normal operations. Setting to "MONAURAL" will make your sound output monaural.
• DEMO SOUND HALF
ON: Plays the attract mode demo sound at half volume.
OFF: Plays the attract mode demo sound at regular volume.
• CONTINUE
Set this "ON" to enable the "CONTINUE" feature.
Set this "OFF" to disable the "CONTINUE" feature.
• DIFFICULTY
Sets the game's difficulty level. There are 8 levels in total.
As the number increases, the game gets more difficult.
• DAMAGE LEVEL
Sets the attacking power. There are 4 levels in total.
As the number increases, the attacking power increases. (Thus the average play time gets shorter.)
• TIMER SPEED
Sets the timer speed. There are 4 levels in total.
As the number increases, the time elapses quicker.
• GAME SPEED
Sets the game speed. 5 levels are available.
As the number gets higher, the game speed increases.
• EVENT
Use this function for events/tournaments. If set to "ON", only 1 credit is required for 2 players "VS." game.
However, the game will be over for both players regardless of the game result.
Please set this to "OFF" for standard operations.
• JOIN-IN
Used to turn on and off the JOIN-IN feature. Please set to ON for standard operations.
If you wish the game setting to be played by 1 player only(advisable for beginners), set to OFF.
• DEFAULT
Resets all the settings to the factory defaults. (Initialise)
Not only the GAME CONFIGURATION but also the settings in NAOMI SYSTEM MENU(COIN ASSIGNMENTS, etc.)
reset to the following factory defaults.
ADVERTISE SOUND: ON
MONITOR TYPE: HORIZONTAL
COIN CHUTE TYPE: COMMON
COIN/CREDIT SETTING : #1 (1 coin 1 credit: Asia version)
#12 (2 coins 1 credit: European version)
SEQUENCE SETTING: SEQ1=1 (1 credit to start)
SEQ2=1 (1 credit to continue)
For more details regarding the NAOMI SYSTEM MENU, please refer to the "NAOMI SERVICE MANUAL."
• SAVE & EXIT
Saves your GAME CONFIGURATION and COIN/SYSTEM ASSIGNMENTS and returns to the GAME TEST MODE.
(It takes approximately 2 seconds to save the settings. Please do not turn off the power while saving.)
will be
17
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Page 20
GAME CONFIGURATION OPTIONS
SOUND MODE
DEMO SOUND HALF
CONTINUE
DIFFICULTY
DAMAGE LEVEL
TIMER SPEED
GAME SPEED
1 SLOW2345 HIGH
EVENT
JOIN-IN
*
DEMO SOUND HALF setting is available only when ADVERTISE SOUND is set to ON.
DVERTISE SOUND setting can be found under the SYSTEM ASSIGNMENTS menu of the NAOMI SYSTEM MENU.
STEREO
1 EASY
5
1 LOW
1 SLOW
ON
ON
2
6
2
2
ON
ON
MONAURAL
OFF
OFF
3
7
3
3
8 HARD
4 HIGH
4 HIGH
OFF
OFF
4
*
Factory settings
CAPCOM VS. SNK 2 SETTING TIPSCAPCOM VS. SNK 2 SETTING TIPS
LARGE CABINET
Because of its simple controls, CAPCOM VS. SNK 2 can be played by any game player.
Its unique characters and beautiful graphics that can only be achieved on the NAOMI board will surely appeal even to the
people who had never played video games before.
For this universal appeal of the game, we strongly recommend you to install this
game in a large cabinet and place it at the front of your arcade.
31K MONITOR CABINET
The NAOMI board is capable of handling the screen resolution that is three times as
high as the CP-SYSTEM board.
To exercise its maximum performance, it is indispensable to install the board in the
cabinet equipped with 31K monitor that is capable of high resolution graphics. (Ex.
"BLAST CITY" "MEGALO 410" etc. from Sega)
To enjoy NAOMI's graphics at its best, please use the cabinet with 31K monitor.
(When using 31K monitor, please set the DIP switch on the NAOMI board's
connector side as described in the right chart.)
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18
Turn this
switch off.
For
15K MONITOR
(Default Setting)
For
31K MONITOR
Page 21
According to your DIMM BD type, attach the correct sticker as follows.
1
442-00084B-01 (STICKER 840-0084B-01)
Attached place
PART NO.DESCRIPTION
2
1840-0001FASSY CASE NAO DIMM BD COM
2KEY CHIP
1 + 2840-0084B-01DIMM BD NAO CPvsSNK2
2
1
442-00084B-02 (STICKER 840-0084B-02)
Attached place
1840-0004FASSY CASE NAO DIMM BD COM RTOS
2KEY CHIP
1 + 2840-0084B-02RT DIMM BD NAO CPvsSNK2
PART NO.DESCRIPTION
19
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Page 22
SOFT KIT
STOP
Handling the GD-ROM Disc
Do not contaminate the discs with your
IMPORTANT
When cleaning the discs, do not use volatile
Do not use cracked, warped, or damaged discs.
When cleaning a heavily contaminated disc, use clean cloth that has
When holding a disc, be careful not to contaminate it with your
fingerprints or dust particles. Contaminated
discs may lower audio and video quality.
chemicals (benzine, thinner, etc.), cleaning
sprays, and antistatic agents.
Use clean cloth to wipe
Do not attach papers or seals onto the discs; do
not scratch the discs.
the disc gently and into a
radial direction.
Do not use the discs with a sign of peeled seals,
tapes, etc.
Observing these instructions, do not insert such a non-usable disc into
the GD-ROM drive. Otherwise the inserted disc can not be ejected.
been soaked in water and squeezed. Then remove moisture with dry
cloth.
fingerprints.
How to Hold a Disc
With both hands:
Put your thumbs and forefingers of both
hands on the disc's 4 circumference tips.
With one hand:
Insert your forefinger into a central
hole and at the same time put your
thumb and middle finger on the
disc's 2 circumference tips.
How to Handle the Key Chip
The key chip is a precision device. Handle it carefully because it may be
damaged by heat, shock, and static electricity.
Use the key chip with the GD-ROM disc of the corresponding game that
has been shipped together with the key chip.
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20
Page 23
2
4
2
3
1
When you order the GD-ROM disc only, please mention the Part No. 610-0625-
Do not expose the Game Board so as to avoid causing an accident or
malfunctioning.
Static electricity discharge can damage electronic parts on the IC Board.
Before starting work by opening the Shield Case Lid, be sure to touch
grounded metallic surfaces to discharge physically charged static electricity.
When replacing the Game Board, refer to the CVT Manual and Instruction
Manual.
ASSY CASE ( 1 + 2 )840-0084D-01ASSY CASE NAO CPvsSNK2 USA:USA
1 ASSY CASE NAOMI840-0001A-01ASSY CASE NAOMI MAIN BD USA:USA
MAIN BOARD840-0001A-02ASSY CASE NAOMI MAIN BD EXP:OTHERS
2 ROM CASE840-0084CROM CASE NAO CPvsSNK2
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PART NO.DESCRIPTION
840-0084D-02ASSY CASE NAO CPvsSNK2 EXP:OTHERS
840-0084D-03ASSY CASE NAO CPvsSNK2 KOR:KOREA
840-0084D-04ASSY CASE NAO CPvsSNK2 AUS:AUSTRALIA
840-0001A-03ASSY CASE NAOMI MAIN BD KOR:KOREA
840-0001A-04ASSY CASE NAOMI MAIN BD AUS:AUSTRALIA
22
Page 25
23
www.seuservice.com
50
80
514150
50
31
838-13616
AUDIO POWER AMP 2CH
JST VH 4P
TRANSFORMER
0V
120V
0V
17V
0V
17V
1
P C
WHITE(U/P)
1
3
2
P C
560-5407
JST VL
P C
JST VL
+12V
GND
GND
GND
+3.3V
+5V
GND
+3.3V
+5V
GND
400-5397
SW REGU FOR JVS
600-6743-050
600-7141-050
600-7155
P C
838-13683-91
3
2
1
30
10
50
50
120 Vac Input
[Extra]
5k pot
SPEAKER OUTPUTS
To PIN 8
of Jamma
To Extra
Yellow Wire
COIN COUNTER
JAMMA CONNECTIONS USED ARE:
° VIDEO OUT
° SWITCH INPUTS
° SWITCH GROUND RETURNS
° COIN COUNTER OUTPUT
NOTE: THERE ARE TO BE NO
CONNECTIONS MADE TO THE
JAMMA INTERFACE OTHER THAN
THE ABOVE FOREMENTIONED.
10
20
30
40
50
60
70
80
A
B
C
D
E
NAOMI KIT UNIVERSAL
WIRING DIAGRAM (1/1)
CN6
Phono
plugs
71
91
72
9
2
30
10
50
50
34256
30 10 50
30 10 50
6
1
[GD ROM DRIVE]
1 VCC
2 VCC
3 NC
4 1P SW6
5 1P SW7
6 1P SW8
7 NC
8 2P SW6
9 2P SW7
10 2P SW8
11 NC
12 NC
13 GND
14 GND
CN3
OUT IN
JP1
MUST BE SET TO "IN"
TO USE INPUTS ON CN3
Page 26
Warranty
Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies
that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control
Assemblies are to be free from defects in workmanship and materials under normal operating conditions. No other product in this machine is hereby covered.
Sellers sole liability in the event a warranted part described above fails shall be, at its option, to
replace or repair the defective part during the warranty period. For Warranty claims, contact your
Sega Distributor.
Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void.
Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages.
This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other
warranties expressed or implied. Under no circumstance shall it extend beyond the period of time
listed above.
Page 27
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