4
SETTING UP
5
HOW TO PLAY
Beach Spikers is a one to four player game (with
some modes, only up to two players). Connect the
Nintendo GameCube™ Controllers to the Nintendo
GameCube™ Controller Socket 1, 2, 3 and 4
(depending on the number of players participating).
This software is compatible with progressive scan video output, using
the Component Cable (sold separately). Please refer to the instruction
manual of Nintendo GameCube™ for the direction on how to connect.
1 Connect your TV set and Nintendo GameCube™ with the
Component Cable.
2 Place the Beach Spikers Nintendo GameCube™ Game Disc inside
the GameCube, close the Disc Cover, and press the POWER Button.
3 After the Nintendo GameCube™ logo is displayed, press and hold
the B Button.
4 You will be asked whether to display in Progressive Mode. Select
“Yes” and the game will be displayed with Progressive Scan output.
Once the Progressive Mode is selected, unless the video cable is
changed, the Display Mode Select screen will be displayed each time
the power is turned on, without pressing the B Button. Also, depending
on the type of television set you are using, the horizontal/vertical ratio
of the screen may be changed.
Beach Spikers is a Nintendo GameCube™ Memory Card compatible
game [Nintendo GameCube™ Memory Card sold separately].
Although the game recognizes the Memory Card in either of the two
Memory Card Slots, it is recommended that you insert the Memory
Card into Memory Card Slot A. 3 blocks are needed to save a game
file.
When you start the game, the game will automatically look for the
game file. If the Memory Card does not contain a game file, the game
will ask you to create a game file. If there are no Memory Cards inserted,
the game will warn you and ask if you would like to Retry (insert the
Memory Card first) or Continue without saving. Follow the on-screen
instruction to start the game.
The game will automatically save game data during the game, and a
message will be displayed to notify that such action is taking place.
Never turn OFF the Nintendo GameCube™ power or remove the
Memory Card while the game data is being saved or loaded.
1 Player Marker
Indicates which player on the
field is being controlled.
1P: RED 2P: BLUE
3P: ORANGE 4P: GREEN
2 Indicates the players controlling
in the team.
3 Match Score
4 Country Representing the Team
5 Court Map
Indicates the position of
each player.
HARDWARE SETUP
USING PROGRESSIVE SCAN TV
In volleyball, each team must send the ball over the net to the opponent’s
side of the court and drop it on the ground. The team must also prevent
the ball from being grounded on its side of the court.
The game begins by serving the ball to the opponent’s side of the court.
Except for the first serve of the match, the team who scored the point
last has the right to serve.
The team is allowed three hits (or contacts) before returning the ball to
the opponent’s side of the court, but the same player may not hit the
ball twice in succession (please also see BLOCKING on p. 9 for the only
exception to this rule).
You score a point when you successfully ground the ball to the opponent’s
side of the court. Your opponent scores when you allow the ball to ground
on your side of the court, when you fail to send the ball back to the
opponent’s side in three hits, or when you ground the ball out of bounds
untouched by your opponent. In Beach Spikers, the first team to score
15 points, with at least a two-point advantage, wins the game. If the
score becomes 14-14 (deuce), the game will continue to a score of 20
or until one team takes the two-point advantage.
In this game, the Rally Point Scoring system is used, i.e. both the serving
and receiving teams can score a point. (In Sideout Scoring system, only
the serving team can score a point.)
BRIEF RULES ON VOLLEYBALL
GAME SCREEN
SAVE FILES
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5