ScanSoft SUPERGOO,Kai's SuperGOO User Manual

User Guide
for Windows® and Macintosh
®
Trademarks
SuperGOO is a trademark of ScanSoft, Inc.
“Macintosh” is a registered trademark of Apple Computer, Incorporated. “W indows” and “PowerPoint” are registered trademarks of Microsoft Corporation. “Pentium” is a registered trademark and “i486” is a trademark of Intel Corporation. ImageStream is a trademark and ImageStream Graphics Filters is a registered trademark of INSO Corporation. All other product names mentioned in the manual and other documentation are used for identification purposes only and may be trademarks or registered trademarks of their respective companies. Registered and unregistered trademarks used herein are the exclusi ve property of their respective owners. ScanSoft, Inc. makes no claim to any such marks, nor willingly or knowingly misused or misapplied such marks.
Copyright
This manual, as well as the software described in it is furnished under license and may only be used or copied in accordance with the terms of such license. Program ©1998–1999 ScanSoft, Inc., including the look and feel of the product. SuperGOO User Guide ©1998–1999 ScanSoft, Inc. No part of this guide may be reproduced in any form or by any means without the prior written permission of ScanSoft, Inc.
Notice
Before using this software or reading this user guide, make sure you have read, understood and agreed to the license displayed on screen during the software installation process.
© 1998-1999 ScanSoft, Inc. 9 Centennial Drive Peabody, MA 01960
SuperGOO User Guide
Contents
iii
Chapter 2 Just GOO It!: A Tutorial
. . . . . . . . 17
Welcome . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Getting Started . . . . . . . . . . . . . . . . . . . . . . 17
Lesson 1: Moving Between Rooms . . 17
Making Faces . . . . . . . . . . . . . . . . . . . . . . . 18
Lesson 1: Making a Random Face . . 18
Lesson 2: Adding Features . . . . . . . . . 19
Lesson 3: Editing Features . . . . . . . . . 20
Lesson 4: Cloning Features . . . . . . . . 21
GOO It . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Lesson 1: GOOing Using Brushes . . 24
Lesson 2: GOOing Using Effects . . . . 27
Making GOOvies . . . . . . . . . . . . . . . . . . . . 28
Moving On . . . . . . . . . . . . . . . . . . . . . . . . . 29
Chapter 3 The GOO Room
. . . . . . . . . . . . . . . . . 31
How the GOO Room Works . . . . . . . . . . . 31
Working in the GOO Room . . . . . . . . . . . 32
Opening or Importing Images . . . . . 32
Viewing an Image . . . . . . . . . . . . . . . 33
Setting Up Brushes . . . . . . . . . . . . . . . 33
Mirroring a Brush Effect . . . . . . . . . . 34
Using the GOO Brush Palette . . . . . . . . . . 34
Using the GOO Effects Palette . . . . . . . . . 36
Adding Text . . . . . . . . . . . . . . . . . . . . . . . . 38
Making GOOvies . . . . . . . . . . . . . . . . . . . . 39
Working with Keyframes . . . . . . . . . 39
Using the Control Slider . . . . . . . . . . 40
Playing Your Movies . . . . . . . . . . . . . 40
Saving Animations . . . . . . . . . . . . . . . 41
Chapter 4 The FUSION Room
. . . . . . . . . . . . . 43
How the Fusion Room Works . . . . . . . . . 43
Working in the FUSION Room . . . . . . . . 44
Opening and Importing Pictures . . . 44
Using the Face Palette . . . . . . . . . . . . . . . . 45
Changing Features . . . . . . . . . . . . . . . 45
Hiding/Showing Features . . . . . . . . . 46
Using the Edit Palette . . . . . . . . . . . . . . . . . 46
Randomizing Features . . . . . . . . . . . . . . . . 48
Combining Features . . . . . . . . . . . . . . . . . . 48
Saving Faces . . . . . . . . . . . . . . . . . . . . . . . . 49
Using your Own Photos
in the Fusion Room . . . . . . . . . . . . . . . . . . 50
5
The FUSION Room
Before, you could use the FUSION Room to merge two pictures together to make a new goofy image. Now, the FUSION Room lets you create faces using a host of facial features. You can add a nose, mouth, eyes and hair to a blank face to create your own original face. These features are included in a library that comes with the application.
C
Installation
This section provides instructions for installing the Windows and Macintosh versions of your SuperGOO software. Follow the instructions appropriate for your system
Windows Installation
Minimum System Requirements
SuperGOO runs on any PC compatible computer with the following minimum configuration:
Pentium Processor
Windows 95 (or higher)
Windows NT 4.0 (or higher)
16 MB Free RAM
25 MB HD Space for Install
40 MB Free HD Space (after Install)
File menu> Run
.
Start menu> Run
.
16 MB RAM allocated to application
25 MB HD Space for Install
40 MB Free HD Space (after Install)
CD-ROM Drive
16-bit video
14" Monitor
Installation
B
To install your SuperGOO software:
1.
Insert the SuperGoo CD-ROM disc into your CD-ROM drive.
2.
Double-click on the SuperGoo Install icon to begin installation.
Installation Tips
Windows 95/NT 4.0:
Please be sure that:
Your operation system is Win95/NT4.0. SuperGoo will not run on Win 3.x or NT 3.x.x.
Your display is set to a minimum of 16-bit colors (65,000 colors). We recommend 24-bit (true color).
Your are using a Pentium processor or “Pentium class” processor. SuperGoo will NOT run on a 486.
7
C
About This User Guide
This user guide provides all the information you need to get the most out of Kai’s SuperGOO. It will help you learn the application and serve as a reference as you attempt more sophisticated procedures.
This user guide assumes you are already familiar with basic Windows and Macintosh concepts—menus, dialogs, and mouse operations, such as clicking and dragging. If you need more information on these subjects, or on the Macintosh Finder or the Windows Desktop, please refer to the Macintosh U ser’ s Manual or the M icrosoft W indo ws User’s Guide, respectively.
Conventions
This user guide is for both Windows and Macintosh users. By convention, Macintosh commands precede Windows commands in the text. For example, Command/Ctrl+I is equivalent to the Macintosh Command-I and the Windows Ctrl+I. For simplicity, the term folder refers to directories as well as folders. The Kai’s SuperGOO interface for both platforms is identical, unless otherwise specified.
9
Getting to Know Kai’s SuperGOO 11
C
What is SuperGOO?
Kai’s SuperGOO is the latest addition to the ScanSoft line of creative entertainment tools. Like its predecessor, Kai’s Power GOO, SuperGOO is a fun image-distortion tool. Using SuperGOO’s tools and effects, you can stretch, stir, bulge, or twirl pictures to create “funhouse mirror” distortion effects. Using the libraries that come with SuperGOO you can create your own realistic faces.
Once distorted, an image can be printed or saved for use in photo-editing or compositing software or in a desktop publishing application. Multiple distortion effects can be combined to create animated movies (in QuickTime or AVI format) for use in multimedia presentations or output directly to video.
What can I do with Kai’s SuperGOO?
The most obvious use for SuperGOO is to take images of family, friends and co-workers and use the SuperGOO distortion tools to create funny parodies of people for your own amusement. You can then save those images as parts of movies or as a still images. Images can be imported into image-editing applications for additional modifications or inclusion in advertising or fine art pieces.
Animations can be used in multimedia authoring applications for inclusion in both on-screen and video-based presentations. Both images and animations can be incorporated into Web pages.
C
Exploring the Kai’s SuperGOO Workspace
Unlike most applications that use a myriad of palettes and toolbars to display their features, SuperGOO is divided into rooms.
There are two rooms in SuperGOO:
• The FUSION Room
• The GOO Room These rooms contain all the features and functions you’ll need to fully
express your creativity.
Getting to Know Kai’s SuperGOO
The GOO Room
The GOO Room is where you distort images to create your own custom pictures. The images you use in this room can be imported from a variety of sources, or opened from the GOO library.
Once open, you can use the GOO tools to distort, bulge, smear or twirl portions of the image, or use the GOO effects to twirl, rotate, stretch or squeeze the entire image.
You can also save your picture at various stages and then play the images together as a movie, or GOOvie.
Use the GOO Room to distort imported images.
Getting to Know Kai’s SuperGOO 13
The best
B
To move between rooms:
In the GOO Room click the FUSION button at the top of the
screen to move to the FUSION Room.
In the FUSION Room, click the GOO button to move to the GOO Room.
Working with Files
Kai’s SuperGOO lets you import your own pictures of friends and family to distort or combine to create wacky pictures. You can open a file in BMP, PICT, Photoshop, TIFF, JPEG, GIF, or FlashPix.
B
To open a picture:
1.
Click the In button at the top of the screen and choose Open
from the popup menu. The Open dialog appears.
2.
Locate the picture file you want to use and click Open. The
picture appears on the Image Canvas.
Importing Files using Plug-ins
Kai’s SuperGOO can import images in a number of standard image formats. You can extend Kai’s SuperGOO’s import capabilities using third-party plug-ins. A
plug-in
is a component that connects with an
application and extends its capabilities. In order to use a plug-in from an outside developer you have to place
it in a folder that SuperGOO can access.
folder.
Import
from
Import Via Plug-Ins >
from the menu. The Select Folder dialog
B
To scan a picture into Kai’s SuperGOO:
1.
Click the In button and choose
Import via TWAIN > Set
Destination for Acquires and Imports
from the menu.
2.
Select a folder where you want to store scanned images.
3.
Click the In button again and choose
Import via TWAIN >
Select TWAIN Source
. The Select Source dialog appears.
4.
Select your scanner from the list and click OK.
5.
Click the In button again and choose Import via
TWAIN >
TWAIN Acquire
. The TWAIN dialog appears.
6.
Use the dialog controls to setup and start a scan of your picture.
C
Saving Pictures
You can save GOOed pictures in a number of popular image formats including, BMP, PICT, Photoshop, TIFF, JPEG, GIF or FlashPix. Once saved, a picture can be used in another image-editing application or page-layout application.
BTo save a picture:
1. Click the Out button and choose Save. The Save dialog appears.
2. Choose a file format, location and filename and click Save.
Getting to Know Kai’s SuperGOO 15
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