To play a game of chess right away, without reading the entire manual first, simply follow
these Quick Start steps!
1
2
3
4
Insert six “AA” (Type AM3/R6) batteries
into the computer, making sure to observe
the correct polarity. If desired, you may
also purchase an optional AC adapter for
use with this unit.
Press GO to turn the game on. If the
computer does not respond, press into the
hole marked ACL at the top edge of the
unit (next to the adapter socket), as
described in Sections 1.1 or 7.1.
Set up the chess pieces in the initial
starting position for a new game, with the
White pieces closest to you.
To reset the computer for a NEW GAME of
chess, simultaneously press the CLEAR
and ENTER keys.
6 x AA/AM3/R6
GO
8
7
6
5
4
3
2
1
A
B
C
D
E
F
G
H
CLEARENTER
NEW GAME
5
6
Enter moves by executing them on the
board, pressing the chess pieces down
gently on the from and to squares for
each move.
As soon as the computer makes a move,
that move is shown in the display window.
Two board lights also come on to point to
the row and column of the piece to be
moved. Press the computer’s piece lightly
onto the indicated from and to squares to
complete the computer’s move. That’s all
there is to it!
Make your next move as described above.
Press STOP at any time to turn the
computer off. Enjoy your game!
1. SENSORY CHESSBOARD: Each board square contains a
sensor that automatically registers piece movement. Board
squares can also be pressed within Level Mode to select levels,
and within Option Mode to select game options.
2. ACL (Reset): At the top edge of the unit (next to the Mains
Adapter Socket). Used to eliminate static discharge after
inserting new batteries.
3. MAINS ADAPTER SOCKET: Socket for the optional Mephisto
mains adapter.
4. BATTERY COMPARTMENT: Uses six “AA” (Type AM3/R6)
batteries.
5. LCD DISPLAY WINDOW: Used to show moves and move
information during a game. Also used for level and option
selection, piece verification, position set-up, rotating display,
and other game information.
6. GAME KEYS
a. GO KEY: Press to turn the computer on.
b. STOP KEY: Press to turn the computer off. When off, the
computer retains the current board position and the moves of
the current game (up to about 200 individual moves) for up
to one full year.
c. LEVEL KEY: Press to enter Level Mode. Within Level Mode,
press LEVEL to skip over eight levels at a time.
d. PIECE SYMBOL KEYS (
verify and set up positions. Also used to promote pawns.
e. POSITION KEY: Press to enter Position Mode, to set up or
change board positions.
f. OPTION KEY: Press to enter Option Mode, to access game
and display options.
尯, 尳, 尷, 尻, 尿, or屃): Used to
POSITION OPTIONINFO TAKE BACK
BLACK/+ WHITE/ – CLEARENTER
NEW GAME
g. INFO KEY: Press to enter Info Mode, to display game
information and watch the computer think.
h. TAKE BACK KEY: Press to take back one individual
move (a move for either side). You may take back up to
about 200 individual moves.
i. BLACK/+ and WHITE/– KEYS: Press to change levels one
at a time in Level Mode, and to cycle through options in
Option Mode and Info Mode. Also used to select the color in
Position Mode.
j. CLEAR KEY: Press to exit Option Mode, Verify Mode, Two
Players Mode and Position Mode. Press to exit Level Mode
without changing the level (unless you have used the board
squares to change the level in which case CLEAR acts like
ENTER and enters the new level). Press simultaneously with
the ENTER KEY to reset the computer for a new game of
chess.
k. ENTER KEY: Press to change sides with the computer;
press while the computer is thinking to force it to move. Also
used to clear the board in Position Mode, to turn options on
and off in Option Mode, to jump between backwards and
forwards in a Game in Two Players Mode and to exit Level
Mode after changing playing levels. Press together with the
CLEAR KEY to reset the computer for a new game of chess.
l. NEW GAME: Press and hold CLEAR then ENTER to reset
the computer for a new game. Then release ENTER before
releasing CLEAR.
7. BOARD LIGHTS: Used to show game moves, take back
moves, and verify/set-up board positions.
3
INTRODUCTION
Congratulations on your purchase of this exciting new
chess computer! Perfect for all types of players, this
computer can be whatever you want it to be—a challenging opponent that will test the skills of even advanced
players, a perfect chess partner for intermediate players,
or a patient chess coach for beginners! Chess is a very
fascinating game, and this computer includes a tremendous number of features that will let you enjoy the game
even more. So, go ahead—study the features at your
leisure, play some great games, and above all, have fun!
1. GETTING STARTED: THE BASICS
First, Install the Batteries or Optional Adapter
1
Your chess computer runs on six “AA” (Type AM3/
R6) batteries, and we recommend alkaline batteries for
longer battery life. Make sure the computer is turned off,
and insert the batteries as shown at the front of the
manual. Then, press GO to turn the computer on. After the
unit automatically verifies the board lights and LCD display
segments, a beep will signal that the computer is ready for
play. If the unit fails to respond (static discharge may
cause it to lock up), use a paper clip or another sharp
object to press down into the hole marked ACL on the top
edge of the unit (next to the adapter socket) for at least
one second. This resets the computer.
To conserve energy and extend battery life, this unit
features integrated Power Management Intelligence,
whereby the computer enters a special Power Saving
Mode at various times during the game. There will be no
visible indication to you when this mode is in effect. You
will, however, definitely end up replacing your batteries
less often! Note that this mode also weakens the
computer’s play. For details on changing Power Saving
Modes or turning this option off, see Section 6.2. To
further reduce power consumption, you may also want to
set the Auto Power Down option, as noted in Section 6.1.
This feature causes the unit to turn itself off automatically
after about 15 minutes if no keypresses or moves are
made during that time.
If you would rather not power your computer with
batteries, you may purchase an optional Mephisto/Saitek
AC-DC adapter. Please use only the adapter specified for
use with this computer (see Section 7.3), as the use of
any other adapter will invalidate the unit’s warranty. To
use the adapter, first press STOP to turn off the computer, connect the adapter to the mains power supply,
and then push the plug at the end of the adapter cable
into the socket on the computer. Press GO to turn it on.
IMPORTANT: To ensure that the computer’s memory
contents are not lost, keep good batteries installed in the
unit even when you are using the optional adapter.
SPECIAL FEATURES AT A GLANCE!
• Strong 64K program boasts an estimated Swedish Elo rating
of 2200—ideal for advanced players!
• Features powerful 32 bit RISC microprocessor!
• The 256 level setting means you can constantly improve your
skills.
• Offers 64 levels of play for learning, variety, and experimentation—including Speed Chess, Tournament, Training,
Problem Solving, and even special Fun Levels designed
expressly for beginners!
• Watch the computer as it thinks—you’ll see the principal
variation, the computer’s evaluation of the current position, its
search depth, and more!
• Need a hint? Just ask for a move suggestion!
• Set up positions and problems for further study.
• Use the advanced, high-speed Selective Search or try out the
powerful Brute Force Search!
• Includes large, user-selectable openings.
• Coach Mode allows beginners to learn as they play—even
gives blunder and capture warnings!
• Features chess clock with countdown feature and unique
“ticking” sound option.
• Take back up to about 200 individual moves!
• Play against another person with the computer acting as
referee.
• Great problem-solver—up to mate in eight moves!
• Retains your current position and up to about the last 200
individual moves!
• Advanced energy-saving features—Automatic Power Down
and built-in Power Management Intelligence help to save
energy and conserve batteries!
• Four different Power Saving Mode options enhance the
playing range by further weakening play while saving power,
extending the life of your batteries up to about eight times!
d. Take the piece and gently press it down on the square
to which you are moving. A second beep sounds and
the computer then starts thinking.
Note: At the beginning of a game, the computer’s reply
is often instantaneous on many levels, because it is
playing moves which are stored in its openings. For full
details, see Section 2.7.
Now It’s The Computer’s Turn
3
When the computer makes its move, it beeps and
shows its move in the display. It also turns on two board
lights indicating the horizontal row and vertical column of
the piece it wishes to move. Press the indicated piece
down gently on the square until you hear a beep. The
computer then uses lights to show you where that piece
should go. Move the piece to the indicated square and
press the piece down to complete the computer’s move.
Ready to Play? Here’s How to Move!
2
Follow these steps to start a game:
a. Press GO to turn the computer on.
b. Press CLEAR and ENTER simultaneously to reset the
computer for a new game of chess. Then, set up the
pieces in their starting positions, with the White pieces
nearest to you. If you are unsure of the piece
positions, refer to the rules.
c. To make a move, lightly press down on the piece you
want to move until you hear a beep. The sensory
board recognizes the piece automatically, and two
board lights turn on to indicate that piece. The display
window also shows the color, the piece, and the
square that was pressed.
The display shows the color, the piece, and the move.
Change Your Mind? Take Back!
4
Whenever it is your turn to move, you may press
TAKE BACK then press WHITE/– to retract a move. The
display shows the move to be taken back and the to
square of that move is also indicated with the board lights.
Press the indicated piece down on the square, and the
computer shows you where that piece came from. Press
the piece down on the from square to complete the takeback. Repeat by pressing WHITE/– and then pressing the
indicated board square to retract more moves. You may
4
take back up to about 200 individual moves. To resume
play at any point, simply press CLEAR and make another
move on the board.
Note: After taking back a capture, the computer reminds you to put the captured piece back on the board—
the piece and its square are displayed, and the board
lights for that square are turned on. Put the indicated
piece back on the board and press down on that square
to complete the take back.
Game Over? Try Another Game!
5
Whenever you finish a game (or if you decide to abort
your current game) you may reset the computer to start
another game by pressing the CLEAR and ENTER keys
simultaneously. A series of beeps signifies that the
computer is ready for another game, using the currently
set level.
IMPORTANT: Resetting the computer for a new game
clears the current game from the computer’s memory—be
careful not to press these keys by mistake.
Too Easy/Hard? Change the Level!
6
When the computer is first turned on, it is set to Level
4 (five seconds a move). You may, however, choose any
of the 64 playing levels. For a detailed description of all
the levels and how to change levels, see Section 3.
2. ADDITIONAL FEATURES
2.1 Indication of the Side to Move
When the computer plays Black, it flashes a black
square in the display while it is thinking. After it has
moved, a white square is displayed steadily to show that
it is now White’s turn to move. This feature allows you to
tell at a glance whether or not the computer is currently
thinking, and which side is to move.
2.2 Capturing and Special Moves
To capture, press down on the piece you want to
move, remove the captured piece from the board, and
press your piece down on the square of the captured
piece. Captures are displayed as in G6xH5.
En Passant
In an en passant capture, the computer reminds you to
remove the captured pawn by using two board lights to
indicate that square. You must press down on the captured pawn before removing it from the board.
Castling
The computer automatically recognizes castling maneuvers after the King is moved. After you have pressed
the King down on its from and to squares, the computer
uses board lights to remind you to move the Rook. Press
down on the Rook’s from and to squares to complete the
move.
Note: A Kingside castling is displayed as
Queenside castling as
Pawn Promotion
When you promote a pawn, first press your pawn down
on its from square, as usual. To promote to a Queen,
press down on the to square, and then press the QUEEN
key. The computer will automatically change your pawn to
a Queen.
underpromote
To
the same basic procedure. First, press your pawn down
on its from square, then press down on the to square.
Next, press the corresponding PIECE SYMBOL KEY for
0-0-0
(to a Rook, Bishop, or Knight), follow
.
0-0
, and a
your desired promotion piece to enter that choice into the
computer. The computer recognizes your new piece
immediately, and begins thinking about its next move.
The computer can also promote and underpromote.
When it promotes, the display shows both the pawn and
the promoted piece. Remember to change the piece on
the board after a pawn promotion.
2.3 Illegal Moves/Wrong Moves
Your chess computer never accepts illegal moves. If
you attempt such a move, the computer sounds a low
double beep, and the board lights and display indicate the
square the piece came from. Since the computer will not
allow you to move to an illegal square, it will completely
disregard that square and wait for a legal entry. Either
move that same piece to another square, or press the
piece back down on its original from square and move a
different piece.
If you do not execute a computer move correctly, you
will also hear an error beep and see an error message.
This indicates that you are either trying to move the
wrong piece, or are moving the computer’s piece to the
wrong square. If the computer wants to move its pawn
from d7 to d5, for example, and you press down on d7
and then d6, the display shows Er:D5 briefly, pointing
out your error. The display then returns to showing the
move again (D7-D5), and the computer expects you to
press down on d5 to complete its move.
If you press down on a piece and the from square
appears in the display, but you decide not to make that
move, simply press down on that same square again to
cancel the input. Now make another move of your choice.
If you change your mind after entering your whole move,
you must take the move back as described in Section 1.
2.4 Check, Mate and Draw
When a King is in check, the computer first displays
the move as usual. After the move is made, CHECK
flashes in the display for a few seconds, along with the
checking move. The display then reverts back to showing
the clock.
If the computer discovers a forced mate against its
opponent, it first displays its move as usual. After the
move has been made on the board, the computer flashes
a mate announcement along with the move for several
seconds (e.g., =in:2 for a mate in two moves). The
display then goes back to showing the clock.
Whenever a game ends in checkmate, the computer
beeps, and the display flashes MAtE (along with the
mating move or clock display) for a brief time after the
move has been made. The display then goes back to
showing the clock.
The computer recognizes draws by stalemate, threefold repetition, and the 50-move rule. If you are unfamiliar
with these draws, see the Chess Rules at the back of the
manual. After a draw has occurred, the display flashes
End for stalemate or draw by insufficient material,
End:3 for three-fold repetition, and End:50 for a draw
by the 50-move rule for several seconds together with the
move or clock display.
Note: Although the computer knows the rules of chess,
it will not display CHECK, MATE, or DRAW messages in
Two Players Mode, nor will it announce CHECK or MATE
on the computer’s turn.
2.5 Terminating the Computer’s Search
To interrupt the computer while it is thinking, press
ENTER. This forces the computer to play the best move it
has found so far. This feature can be very useful on the
ENGLISH
5
HAVING PROBLEMS? SOME TIPS!
•
Is it really your turn to move?
the display window—if the square for the computer’s color
is flashing, the computer is currently thinking about its
move.
•
Did you execute the computer’s last move incorrectly?
If the display shows an error message, Er:d5 for example, press the indicated square to correct the problem
and complete the computer’s move.
•
Does the computer merely beep and keep showing your
“from” square when you try to move?
ing to enter an illegal move. Either move the piece to
another square, or press the indicated from square again to
erase the move, and make a different move. Trust the
computer—it knows all the rules of chess and will not allow
an illegal move!
•
Are you unsure of the board position? Have some
pieces been moved inadvertently?
check the piece positions. For details, see Section 5.1.
•
Is your King in check?
move it out of check before you can make any other move.
•
Computer won’t make a move?
active. Press CLEAR once or twice to exit Two Players
Mode. Then, either make your own move or press ENTER (if
it is the computer’s turn).
If your King is in check, you must
Check the color symbol in
You are attempt-
Use Verify Mode to
Two Players Mode is
higher levels, especially on the Infinite Level, where the
computer thinks indefinitely unless you stop it.
Note: On the Problem Solving Levels, pressing ENTER
does not cause the computer to make a move. Instead,
after a short time the computer sounds an error beep and
displays – – – – – to indicate that it was interrupted before
it found a mate. To continue your game, switch to another
playing level.
2.6 Changing Sides with the Computer
You may change sides with the computer at any time,
and as often as you wish during any game. To do so,
simply press ENTER when it is your turn. The computer
will immediately start thinking about the next move for
your side!
2.7 Openings
At the beginning of a game, the computer’s reply is
usually instantaneous on many levels. This is because it
is playing moves which are stored in its
memory
. The
computer’s openings consist of many positions from
grandmaster play. If the current board position is in its
opening, the computer plays a response to that position
from its collection of moves, instead of thinking about the
move.
Your computer can also handle opening transpositions,
with its built-in Automatic Transposition Manager. A
transposition occurs when a position reached by a certain
set of moves can also be reached when those same
moves occur in a different order.
Note: This chess computer offers a unique user-selectable book feature, which lets you choose from various
types of openings, or even turn the book off, if desired.
For details, see Section 6.2.
2.8 Game Memory
You may interrupt a game at any time by pressing
STOP. Play is then suspended, and the computer stores
your current position and game (up to about 200 individual moves). When you switch on again, you can resume your game right where you left off!
2.9 Two Players Mode
Normally the computer automatically answers with a
TRY OUT TWO PLAYERS MODE!
• Play through master games. Press CLEAR then ENTER
to get the computer’s analysis of any board position!
• Replay a sequence of moves in order to study them.
• Study book lines by entering them manually.
• Play against a friend, with the computer checking all
moves for legality on both sides!
countermove whenever you enter a move. If you enter
Two Players Mode by pressing TAKE BACK however,
you can enter any number of moves one by one without
letting the computer answer. This feature can be used to
enter a series of moves for both sides or to replay a game
to a certain position. It also allows you to play against
another person, with the computer acting as referee and
checking the legality of all moves. To exit Two Players
Mode, press CLEAR.
You might also want to go back to an earlier position
(up to about the last 200 individual moves) of a game and
play on from there. This is possible, of course, by actually
taking back until the desired position is reached and then
continuing play, as noted in Section 1.4. However, you
can also take back moves rapidly without actually taking
back step by step on the chessboard. This is done by first
pressing TAKE BACK to enter Two Players Mode. Then,
press ENTER to jump forwards to the final position of the
game or backwards to the initial position in memory. You
can also press TAKE BACK to jump forwards in 10 move
count steps or jump to the final position/initial position in
memory. Press BLACK/+ or WHITE/– to jump forwards
or backwards an individual move at a time. Press CLEAR
when you reach your desired position. You can then
make moves for both sides from that position, or press
CLEAR again to exit Two Players Mode and play against
the computer from that position. If it is the computer’s turn
to move after exiting Two Players Mode, press ENTER.
Note: If you need help while playing against another
player in Two Players Mode, you can press INFO and the
computer will display its suggested move and evaluation,
if available.
2.10 Thinking on the Opponent’s Time
As you play, you may notice that the computer sometimes replies to your moves instantaneously, even in the
middle of games played on the higher levels (when Power
Saving Mode is turned off). This is because the computer
thinks on your time, using the time you are contemplating
your next move to think ahead and plan its strategies. It
tries to anticipate the move you are likely to make, and
then calculates its responses for that particular move
while you are still thinking. If it has guessed right, there is
no reason for it to keep on calculating—it immediately
plays the move it has already found!
You may turn this feature off by selecting one of the
Power Saving Modes, as described in Section 6.2.
3. LEVELS OF SKILL
Your chess computer offers 64 different playing levels,
including levels for casual play, tournament play, speed
chess, problem solving, and even levels especially for
beginners. When you set the playing level, keep in mind
that when the computer has more time to think about its
moves, it becomes stronger and plays better—just like a
human chess player!
Your chess computer also has a unique Power Saving
Feature, as detailed in Section 6.2. This option greatly
6
extends the battery life of the set, as well as expanding
the playing range to a total of 256 level settings.
Setting a Playing Level
There are two methods of setting the playing level. You
can choose levels by using the game keys or the board
squares. Whichever method you use, you must always
press LEVEL first to enter Level Mode. Note that changing a level always resets the chess clocks.
To select a level using the game keys, first press
LEVEL, and the computer displays the current playing
level. For an overview of all 64 levels, please refer to the
Level Chart. The levels are also described individually in
this section.
When you enter Level Mode the first time, the computer is automatically set on Level 4 (with an average
response time of five seconds a move), and the display
L0:05. Change levels one at a time by using the
shows
BLACK/+ and WHITE/– keys. As a shortcut, press
LEVEL repeatedly to skip over eight levels at a time.
When the display shows the desired level, press ENTER
to enter your selection into the computer and exit Level
Mode.
Note: If you press LEVEL to verify the level but do not
want to actually change levels, press CLEAR. This allows
you to exit Level Mode without changing the level or clock
settings, even while the computer is thinking.
Another method of changing levels is to use the board
squares. As indicated in the Level Chart, each of the 64
squares corresponds to one level. Press LEVEL to enter
Level Mode, then press a square to activate a level, using
the chart as a guide. When you press down on the desired square and the level shows in the display, press
ENTER to enter your selection into the computer and exit
Level Mode. When making your selection via the board
squares, press CLEAR which has the same effect as
pressing ENTER—it enters your level into the computer.
Note that changing the level always resets the chess
clocks. It is not recommended that you change the playing
level while the computer is thinking. If you want to change the
level, press ENTER to force the computer to abort the search
and make the computer’s move, if any. After taking back the
computer’s move and changing the level, press ENTER to
have the computer start thinking on a new playing level.
3.1 Normal Playing Levels (Squares A1-B8)
LEVELTIME PER MOVEDISPLAY
1 ................1 second .......... L 0:01
2 ................2 seconds ........ L 0:02
3 ................3 seconds ........ L 0:03
4 ................5 seconds ........ L 0:05
5 ..............10 seconds ........ L 0:10
6 ..............15 seconds ........ L 0:15
7 ..............20 seconds ........ L 0:20
8 ..............30 seconds ........ L 0:30
9 ..............45 seconds ........ L 0:45
10 ...............1 minute ........... L 1:00
11 ............1.5 minutes ......... L 1:30
12 ...............2 minutes ......... L 2:00
13 ...............3 minutes ......... L 3:00
14 ...............5 minutes ......... L 5:00
15 .............10 minutes ......... L10:00
16 .............15 minutes ......... L15:00
When you select one of the Normal Playing Levels,
you are selecting an average response time for the computer. Note that the times are averaged over a large
number of moves. In the openings and endgame, the
computer tends to play faster, but in complicated middlegame positions, it may take longer to move.
TIPS ON CHOOSING A LEVEL!
•
Are you a beginner?
lower Training Levels. These levels restrict the computer’s
search depth, resulting in weaker play, and giving you the
chance to learn about the game and perhaps even win! For
even more of a shot at winning, combine one of these
levels with the Power Saving option, so the computer thinks
for less time. For details, see Section 6.2.
•
Are you an intermediate or advanced chess player?
Try the Normal or Tournament Levels, or the higher Training Levels. The Normal Levels range from easy all the way
up to a difficult 15-minute response time. The Training
Levels allow you to set your desired search depth—as you
conquer each level, go on to the next! The Tournament
Levels are the most challenging.
•
Want to experiment?
some fast and exciting games. Or use the Problem Solving
Levels to solve problems up to mate in eight—search from
a position in one of your games, or set up an actual mate
problem for the computer to solve!
The Tournament Levels require you to make a certain
number of moves within a specified amount of time. If a
player exceeds the allotted time for a given number of
moves, the computer beeps and flashes tinE along with
the elapsed time to signify the game is over. If you wish,
you may continue to play even after the time has run out.
Note: If you select a Tournament Level, you may want
to set the chess clocks to display countdown time instead
of the elapsed time (see Section 6.1). When the game
time runs out, the countdown clock automatically reverts
back to the normal clock display.
3.3 Speed Chess Levels (Squares D1-D8)
LEVELTIME PER GAMEDISPLAY
25 ........... 5 minutes ...... 0:05;99
26 ......... 10 minutes ...... 0:10;99
27 ......... 15 minutes ...... 0:15;99
28 ......... 20 minutes ...... 0:20;99
29 ......... 30 minutes ...... 0:30;99
30 ......... 45 minutes ...... 0:45;99
31 ......... 60 minutes ...... 1:00;99
32 ......... 90 minutes ...... 1:30;99
On the Speed Chess Levels (also called “Sudden
Death” Levels), you set the total time for the whole game.
If the game time is exceeded, the computer beeps and
flashes tinE (along with the elapsed time) to show that
the game is over.
Note: If you select a Speed Chess Level, you may
want to set the chess clocks to display countdown time
instead of the elapsed time (see Section 6.1). When the
game time runs out, the countdown clock automatically
reverts back to the normal clock display.
3.4 Fun Levels (Squares E1-E7)
LEVELTIME PER MOVEDISPLAY
33 .......... 1 second........... Fun:1
34 .......... 2 seconds......... Fun:2
ENGLISH
7
SELECT YOUR PLAYING LEVELS FROM THE 64 BOARD SQUARES
8
7
6
5
4
3
2
30 seconds
per move
L0:30
20 seconds
per move
L0:20
15 seconds
per move
L0:15
10 seconds
per move
L0:10
5 seconds
per move
L0:05
3 seconds
per move
L0:03
2 seconds
per move
L0:02
15 minutes
per move
L15:00
10 minutes
per move
L10:00
5 minutes
per move
L5:00
3 minutes
per move
L3:00
2 minutes
per move
L2:00
1.5 minutes
per move
L1:30
1 minute
per move
L1:00
40 moves
in 3:00
3:00;40
50 moves
in 2:00
2:00;50
45 moves
in 2:30
2:30;45
40 moves
in 2:00
2:00;40
35 moves
in 1:30
1:30;35
40 moves
in 1:45
1:45;40
35 moves
in 1:45
1:45;35
90 minutes
per game
1:30;99
60 minutes
per game
1:00;99
45 minutes
per game
0:45;99
30 minutes
per game
0:30;99
20 minutes
per game
0:20;99
15 minutes
per game
0:15;99
10 minutes
per game
0:10;99
Infinite
Level
9:99;99
Fun Level
#7
Fun:7
Fun Level
#6
Fun:6
Fun Level
#5
Fun:5
Fun Level
#4
Fun:4
Fun Level
#3
Fun:3
Fun Level
#2
Fun:2
Mate in 8
=in:8
Mate in 7
=in:7
Mate in 6
=in:6
Mate in 5
=in:5
Mate in 4
=in:4
Mate in 3
=in:3
Mate in 2
=in:2
Search Depth
8 ply
PLY:8
Search Depth
7 ply
PLY:7
Search Depth
6 ply
PLY:6
Search Depth
5 ply
PLY:5
Search Depth
4 ply
PLY:4
Search Depth
3 ply
PLY:3
Search Depth
2 ply
PLY:2
Search Depth
16 ply
PLY:16
Search Depth
15 ply
PLY:15
Search Depth
14 ply
PLY:14
Search Depth
13 ply
PLY:13
Search Depth
12 ply
PLY:12
Search Depth
11 ply
PLY:11
Search Depth
10 ply
PLY:10
1
1 second
per move
L0:01
45 seconds
per move
L0:45
40 moves
in 1:30
1:30;40
5 minutes
per game
0:05;99
ABCDEFGH
NORMAL
PLAYING LEVELS
(Average Time Per Move)
TOURNA-
MENT
LEVELS
SPEED
CHESS
LEVELS
35 .......... 3 seconds......... Fun:3
36 .......... 4 seconds......... Fun:4
37 .......... 5 seconds......... Fun:5
38 .......... 6 seconds......... Fun:6
39 .......... 7 seconds......... Fun:7
These unique “Fun Levels” are meant especially for
beginners and young players—these levels allow those
who might otherwise never win a game of chess to come
up on the winning side for a change! On these Fun Levels, your computer acts much more “human” than most
chess computers—it gives everyone a chance to win, in a
world where chess machines are typically relentless and
often quite difficult to beat. Even though the general
consensus seems to be that computers don’t ever make
mistakes, on the Fun Levels, your computer actually will!
Chess books often advise of basic rules—warning not
to give away material, not to bring the Queen out too
early, and advising on the development of pieces before
starting an attack. Yet players see their opponents breaking these rules and getting away with it! The Fun Levels
provide a way of practicing the punishment of these
typical mistakes, enabling the beginner to strengthen his
game against the human opponents he is likely to face.
Fun Level
#1
Fun:1
FUN LEVELS/
INFINITE
LEVEL
Mate in 1
=in:1
PROBLEM
SOLVING
LEVELS
Search Depth
1 ply
PLY:1
TRAINING LEVELS
(Fixed Search Depth)
Search Depth
9 ply
PLY:9
Various handicaps are built into the Fun Levels, demonstrating common mistakes made by beginners. Level
33 (displayed as Fun:1) is the weakest level. On this
level, the value of material is set so that the computer will
not only “hang” pieces (leave pieces unguarded), but will
also actually try to lose material. Even watching the
computer throw away its Queen would not be uncommon
on this level! Levels 34, 35, and 36 are similar to Level
33, in that they also give away material, but they do not
do it as consistently. They progressively start to consider
the value of pieces more and more, and Level 36 only
occasionally gives pieces away.
On Fun Levels 37 to 38, the computer does not actually give away material. Here, the computer plays more
like a beginner who has learned the basics of the game,
and the levels get progressively smarter when it comes to
material. Players will see the computer make errors like
bringing its Queen out too early, leaving its pieces unguarded, and opening itself up to threats of check and/or
checkmate. Therefore, although Levels 37 to 39 may be
“smarter” than Levels 33 to 36, they are still very much
“fun” levels, offering beginners a winning edge!
Even after a player has mastered the Fun Levels, they
8
can still be a valuable training tool. A game can be
started on a Fun Level, for example, and, when the computer makes a bad move, the player can switch to a
Normal Level and try to convert his advantage to a win,
playing against the stiffer opposition of a higher level.
3.5 Infinite Level (Square E8)
LEVELTIMEDISPLAY
40 ..................Infinite........... 9:99;99
On the Infinite Level, the computer searches indefinitely until it finds a forced mate (or forced move), until it
has fully searched the position to its maximum depth, or
until you stop the search by pressing ENTER. If the
search is halted, the computer makes the move it currently thinks is best. Use the Infinite Level to let the computer analyze complicated positions for hours or days!
3.6 Problem Solving Levels (Squares F1-F8)
LEVELPROBLEM DISPLAY
41 ................Mate in 1............=in:1
42 ................Mate in 2............=in:2
43 ................Mate in 3............=in:3
44 ................Mate in 4............=in:4
45 ................Mate in 5............=in:5
46 ................Mate in 6............=in:6
47 ................Mate in 7............=in:7
48 ................Mate in 8............=in:8
Selecting one of these levels activates a special mate
finder program. If you have a position where there may be
a mate and you would like the computer to find it, set the
computer on one of the Problem Solving Levels. Your
chess computer can solve mates in up to eight moves.
Mates in one to five are usually found quite quickly,
whereas solutions taking six to eight moves may take
quite some time. If there is no mate present or the computer cannot find a mate, it will beep and display a series
of dashes (–––––). You may continue to play, if desired, by switching levels.
3.7 Training Levels (Squares G1-H8)
LEVELDISPLAYLEVELDISPLAY
49 ........... PLY:157 .......... PLY: 9
50 ........... PLY:258 .......... PLY:10
51 ........... PLY:359 .......... PLY:11
52 ........... PLY:460 .......... PLY:12
53 ........... PLY:561 .......... PLY:13
54 ........... PLY:662 .......... PLY:14
55 ........... PLY:763 .......... PLY:15
56 ........... PLY:864 .......... PLY:16
On each of the Training Levels, the computer’s search
depth is limited to a certain number of moves, as shown
above. As you cycle through the levels, the computer
displays PLY:n for each level. A “PLY” is an individual
move (a move for either side), and “n” is the number
representing the search depth. For example, on Level 49,
the computer searches to a depth of one individual move
(PLY:1), and thus looks ahead only one move. On this
level, therefore, it will often overlook a mate in one. This
produces weaker play, giving beginners a chance to win!
4. GAME INFORMATION
In a normal game of chess, you would never ask your
opponent what move he was considering, nor would you
ask his evaluation of the current position. However, when
you play against this chess computer, you can do just
that! In fact, you can get a wealth of information about the
computer’s thought process—it shows you the move it is
currently considering, the continuation it expects after
that, its evaluation of the current position, how deeply it is
searching, and more. Studying this information can help
you learn more about chess!
Using Info Mode
You may access game information at any time by
using Info Mode. If you do this while the computer is
thinking, you will see the information displays change as
the computer considers different moves and searches
deeper. Some of the displays may change even if you
access Info Mode during your turn.
Game information is divided into four groups, and
pressing INFO cycles from one group to another. The
BLACK/+ and WHITE/– keys can be used to cycle
through the information within each of the groups, as
described in the Info Mode Charts in this section.
After familiarizing yourself with Info Mode, refer to
Section 6.3 for a description of the user-programmable
Rotating Display feature. Selecting this feature makes the
computer automatically cycle through the information
described below in one-second intervals every time it
thinks about its move—you can actually watch the computer “think out loud”!
Note: There may be instances when some game
information is not available. In such cases, the display will
show a series of dashes (– – – – –).
4.1 Principal Variation
Pressing INFO the first time shows you the first move
of the principal variation (the line of predicted play). This
first move is the move the computer is currently considering making. Use the BLACK/+ and WHITE/– keys to see
the rest of the moves. The principal variation is shown to
a maximum depth of six ply, or six individual moves.
4.2 Search Information
Pressing INFO a second time gives you information on
the computer’s search. Use the BLACK/+ and WHITE/–
keys to cycle through the different displays, as described
in the Info Mode Charts in this section.
4.3 Chess Clocks
Pressing INFO a third time gives you access to the
chess clocks. Use the BLACK/+ and WHITE/– keys to
cycle through the five different clock displays, as shown
in the Info Mode Charts.
The chess clocks keep track of the time for both sides.
The clocks stop whenever you take back a move, verify a
level, select options, verify or set up a position, or turn the
unit off. In all of these cases, however, the times are
retained in memory, and the clocks resume as soon as
play is continued. Whenever you press CLEAR andENTER together to reset the computer for a new game,
the chess clocks are always reset to 0:00;00.
Note: Press CLEAR to restart the clock if it has
stopped after returning to Normal Mode.
4.4 Move Count
Pressing INFO the fourth time shows the number of
Black moves that have to be played in the game. At this
point, you may use the BLACK/+ and WHITE/– keys to
cycle through the last moves of the current game (up to
about 200 individual moves).
4.5 Move Suggestions
If you would like advice on any particular move, the
computer can give you a move suggestion. Press INFO
when it is your turn to move, and the computer will show
you its suggested move.
ENGLISH
9
INFO MODE OPERATION AT A GLANCE!
FOR PRINCIPAL VARIATION INFORMATION:
PRESSDISPLAY
INFO(x1)First move of principal variation
BLACK/+Second move of principal variation
BLACK/+Third move of principal variation
BLACK/+Fourth move of principal variation
BLACK/+Fifth move of principal variation
BLACK/+Sixth move of principal variation
FOR SEARCH INFORMATION:
PRESSDISPLAY
INFO(x2)Computer’s evaluation of the current
position, (number is based on a pawn
being worth 1.0 points; a positive
number indicates that White is ahead)
BLACK/+Two numbers: The current search
depth (number of individual moves the
computer is looking ahead); and the
number of moves examined so far
BLACK/+Current move under consideration
BLACK/+Number of positions (nodes) being
examined every second
FOR CHESS CLOCK INFORMATION:
PRESSDISPLAY
INFO(x3)Elapsed time since last move was
executed on the board
BLACK/+Elapsed time for White
BLACK/+Elapsed time for Black
BLACK/+Remaining time for White*
BLACK/+Remaining time for Black*
*Speed Chess/Tournament Levels only; on
other levels, the display will show – – – – –
FOR MOVE COUNT INFORMATION:
PRESSDISPLAY
INFO(x4)Number of moves to be played by
black side so far
BLACK/+ or WHITE/– Moves of current game
FOR A MOVE SUGGESTION:
PRESSDISPLAY
INFO(on your turn)Suggested move
SUMMARY OF ALL INFO MODE DISPLAYS:
PRESSDISPLAY
• INFOFirst move of principal variation
BLACK/+Second move of principal variation
BLACK/+Third move of principal variation
BLACK/+Fourth move of principal variation
BLACK/+Fifth move of principal variation
BLACK/+Sixth move of principal variation
• INFOComputer’s evaluation of position
BLACK/+Search depth & moves examined
BLACK/+Move currently being considered
BLACK/+Nodes examined per second
• INFOTime since last move was made
BLACK/+Elapsed time for White
BLACK/+Elapsed time for Black
BLACK/+Remaining time for White*
BLACK/+Remaining time for Black*
• INFONumber of Black moves to be played
BLK/+ or WHITE/– Moves of current game
• INFOMove suggestion (on your turn)
*Speed Chess/Tournament Levels only
5. VERIFYING/SETTING UP POSITIONS
5.1 Verifying Board Positions
If you should knock over the chess pieces or if you
think the board position is incorrect, the computer can
verify all piece locations for you.
When it is your turn, press one of the PIECE SYMBOL
KEYS (尯, 尳, 尷, 尻, 尿, or 屃). The computer uses the
board lights and display window to show you where the
first piece of that type is located on the board. The board
lights indicate the square, and the display shows the
piece symbol, color indicator, and square designation.
Press the same PIECE SYMBOL KEY again to see the
location of the next piece of that same type. All the White
pieces are shown first, then the Black pieces. When there
are no more pieces of that type, the board lights go out
and only the piece symbol remains in the display.
Repeat the above procedure using the other PIECE
SYMBOL KEY, verifying the entire board if desired. Press
CLEAR to return to normal play.
5.2 Changing and Setting Up Positions
Your chess computer allows you to set up special
board positions to play from, or problems you want the
computer to solve for you.
Press POSITION to enter Position Mode, and the
display shows -POS-. You may change or set up a
board position at any time during a game, whenever it is
your turn to move. After you have set up your desired
position, always press CLEAR to exit Position Mode.
• To remove a piece from the board, press the piece
down gently on its square and remove the piece.
Notice that the display indicates the piece type and
color, along with a minus sign (–), and the location for
that square.
• To move a piece from one square to another,
press the piece down on its original square, pick it up,
and then press it down on the new square. As you do
this, the display will show a minus sign (–) for the first
square, and a plus sign (+) for the second square.
• To add a piece to the board, first press the PIECE
SYMBOL KEY for that piece (尯, 尳, 尷, 尻, 尿, or 屃).
Make sure the display shows the correct color symbol
for the piece you wish to add. If not, press the
BLACK/+ or WHITE/– key to change the color. When
the display shows the correct piece type and color,
place that piece on the desired square and press
down gently. The display shows a plus sign, along
with the location for that square. To add another piece
of the same type, simply press down on another
10
square. To add a different piece, press a different
PIECE SYMBOL KEY and follow the same steps
outlined above.
• To clear the board, press ENTER while you are in
Position Mode. The display will show _ to symbolize the empty chessboard. Press ENTER once more
to confirm that you really want to clear the board.
Then add pieces as described above. Note that this
feature can be handy whenever you want to set up a
position which contains only a few pieces, where it
would be easier to start out with an empty board.
• Once you have changed the board position as
described above, make sure the color indicator in
the display is showing the correct color of the side to
move. Change the color, if necessary, by pressing
BLACK/+ or WHITE/–.
• Press CLEAR to exit Position Mode
Any legal board position may be set up using the
procedures outlined above. The computer will not permit
you to set up an illegal position, such as one where there
are more than the prescribed number of pieces for a
normal game, or one where a King is in check and is not
to move. If the position is illegal, the computer will sound
an error beep and the display will not return to normal
when you press CLEAR. Check the position using the
PIECE SYMBOL KEYS, if necessary, and correct the
position by setting up a piece, removing an illegal piece,
or replacing an incorrectly placed piece. Then exit Position Mode by pressing CLEAR.
CAUTION: All previous moves in your current game
will be erased from the computer’s memory if you make
changes to the position during a game.
(New game, White to move)
(1st square with a White Knight)
(2nd square with a White Knight)
(1st square with a Black Knight)
(2nd square with a Black Knight)
(No more Knights on the board)
(Exit Verify Mode)
The only options which go back to their default state
when you start a new game are Auto Play Mode
White From the Top
.
(New game, White to move)
(Enter Position Mode)
(Remove White pawn from D2)
(Move White pawn to D4)
(Change color to Black)
(Remove Black Queen from D8)
(Move Black Queen to H5)
(Set White to move next)
(Exit Position Mode, White to move)
and Play
ENGLISH
6. GAME OPTIONS
In addition to all the features described so far, your
chess computer also offers many other intriguing game
options, all of which are user-selectable at any time
during the game. For an overview of these options, refer
to the Options Chart in this section.
Selecting Game Options
The computer’s Game Options are divided into three
groups: Operation Mode, Playing Mode, and Rotating
Display Mode. Pressing OPTION cycles from one group
to another. Each group contains eight different options,
and the BLACK/+ and WHITE/– keys are used to cycle
through the options within each of the groups. For each
option, a plus (+) in the display indicates the displayed
option is on, and a minus (–) means the option is off.
Press ENTER to turn each option on, off, or select other
factors as they are displayed. After making all your option
selections, press CLEAR to return to normal game play.
Another method of selecting game options is to press
certain board squares. As shown in the Options Chart,
Squares A1-H1, A2-H2, and A3-H3 can be used to turn
Game Options on, off or select other alternatives. First,
press OPTION to enter Option Mode; then press the
desired square to access any option, using the chart as a
guide. Notice that pressing a square repeatedly turns that
option on, off or selects other alternatives again, with plus
(+) for on and minus (–) for off. Once you have made all
your selections, press CLEAR to return to the game.
When the computer is first powered on, certain default
options are set. Options which are automatically on at the
first startup are shown in the chart with a plus (+), and
options which are off are shown with a minus (–). Whenever you reset the computer for a new game, most of
your selected options are carried over to your next game.
6.1 Operation Mode Options
These eight options affect how you operate your computer. Press OPTION once to select this group, and then
use the BLACK/+ and WHITE/– keys to select the options. Press ENTER to turn options on (+) or off (–).
Auto Play Mode (Square A1)
Normally, the computer automatically answers with a
countermove whenever you enter a move. If you turn
Auto Play on by choosing +AuTo, however, you can
watch the computer play against itself! Auto Play Mode
can be extremely useful if you want to analyze a position
very deeply, and the ideal levels to use with this feature
are the higher Training Levels. On level 58, for example,
the computer searches 10 ply for each move, unless it
finishes its search early (e.g., if it is playing from its openings, finds a forced mate or draw, etc.). Selecting this
level will enable the computer to analyze game positions
very deeply as it plays against itself—perhaps overnight
or even for several days! When you get back to the computer, you can take back approximately the last 200
moves of the game and replay them on the board. You
can then study the results of the computer’s work at your
leisure. Note that, when you leave the computer and let it
search for a long period of time, it is recommended that
you use an AC-DC adapter.
Note: You can speed up the computer’s opening play
in Auto Play Mode by pressing CLEAR while it is still
playing from memory in the opening. Also note that Auto
Play Mode will be cancelled if you press ENTER to abort
the computer’s search, or if the game ends.
Sound with Keypress (Square B1)
This option allows you to turn off the sound that accompanies each keypress by choosing -SNd. You will still
11
O VERVIEW OF THE GAME OPTIONS*
ROTATING
DISPLAY
OPTIONS
PLAYING
MODE
OPTIONS
OPERATION
MODE
OPTIONS
Principal
Variation
3
-rD:1
Selective/
Brute Force
Search
2
+SEL
Auto Play
1
-AuTo
1st ply
Mode
ABCDEFGH
Principal
Variation
2nd ply
-rD:2
Power
Saving
Mode
+PS:2
Sound with
Keypress
+SND
Principal
Variation
3rd ply
-rD:3
Randomize
Play
-ranD
Silent Reply
Mode
-SIL
hear beeps when the computer makes its moves or when
an illegal move or keypress is made.
Silent Reply Mode (Square C1)
Normally, the computer always beeps when it has
found its move. Turning on Silent Reply Mode by selecting +SIL allows for completely silent operation.
Coach Mode (Square D1)
Selecting +Co:ch turns on a special Coach Mode,
which encourages you to concentrate on your strategic
planning. In this mode, the computer warns you when it
thinks you have committed a blunder (except on the Fun
Levels) by sounding a double warning beep and flashing
the move it intends to make on the LCD. At this point, you
can either enter the computer’s move, or take back your
own move and make another one.
When Coach Mode is on, the computer will also warn
you if you are in danger of losing a piece. If one of your
pieces is being threatened by a lesser valued piece, for
example, the computer will sound a double warning beep
and flash the lights of the threatened piece for a few
seconds. To continue the game, make your next move, or
take back your last move and make a different one.
Ticking Clock (Square E1)
When you turn on the unique Ticking Clock option by
choosing +tic, you activate a ticking sound that makes
the computer’s chess clock sound like a real chess clock!
Just imagine—you can create the atmosphere of a championship tournament in your very own living room.
Countdown Clock (Square F1)
Turn on this option by selecting +c:dn. This forces
the computer to display the countdown time instead of the
elapsed time.
Note: This option is only available in combination with
the Tournament and Speed Chess Levels.
Play White From the Top (Square G1)
You may want to depart from the usual standard and
have the computer play the White pieces from the top of
the board. Turn this option on by choosing +toP at the
beginning of a new game. Set up the board with the Black
pieces closest to you, as shown in the diagram in this
section. Notice, in particular, that the Kings and Queens
are positioned differently in this set-up.
Principal
Variation
4th ply
-rD:4
Book
On/Off
+BOOK
Coach
Mode
-Co:ch
Position
Evaluation
-rD:E
Full
Book
-BK:FL
Ticking
Clock
-Tic
Search
Depth/Moves
Examined
-rD:D
Passive
Book
-BK:Pa
Countdown
Clock
-c:Dn
Nodes
Searched
per Second
-rD:n
Active
Book
-BK:aT
Play White
from Top
-ToP
Time per
-rD:T
Tournament
-BK:Tn
Auto Power
*option on = +, option off = – (defaults are shown
Auto Power Down (Square H1)
The Auto Power Down option is a battery-saving feature. When this option is turned on by selecting +aPd,
the computer will automatically turn itself off after about
15 minutes if there are no keypresses or moves made
during that time. To continue the game where you left off,
press GO to turn the computer back on.
Note: The computer will not turn itself off while it is
thinking about a move.
6.2 Playing Mode Options
These eight options affect how the computer selects its
moves. Press OPTION twice to choose this group, and
then use the BLACK/+ and WHITE/– keys to select the
options. Press ENTER to turn the options on (+) or off (–),
or to select other alternatives.
Selective Search (Square A2)
The program in this chess computer normally uses a
Selective Search algorithm.
This allows the computer to
see combinations that would otherwise take much longer
to compute. Turning this option off by choosing -SEL
makes the program switch to a powerful
algorithm.
This search method minimizes the risk of an
Brute Force
occasional oversight.
Note: The Problem Solving Levels always use the
Brute Force method.
Power Saving Mode (Square B2)
This option effectively extends both the playing range
and battery life of your computer, without affecting the
computer’s time controls. At its PS:0 setting, as described in Section 2.10, Power Saving Mode is turned off,
and the computer thinks on your time—using the time you
are contemplating your next move to think ahead and
plan its strategies. This is part of what makes your chess
computer such a tough opponent. Power Saving Mode
allows you to make all the levels weaker by switching the
computer into a dormant state and then waking it up
automatically. This effectively gives you four times as
many levels to choose from, and extends the life of your
batteries at the same time. Press ENTER to cycle through
PS:0 to PS:3, as follows:
-PS:0 = Computer will play at full strength.
+PS:1 = Computer will not use the time you
use to compute its next move.
+PS:2 = Computer will use about 20% of the
available time and rest for the remainder.
Move
Book
Down
-aPD
)
12
TRY PLAYING BLACK FROM THE BOTTOM!
WATCH THE COMPUTER THINK!
• When you select Option G1, the computer will play the
White pieces from the top of the board. If you choose this
option, make sure you set up the board as shown below!
You may expect battery life to be extended
up to about five times.
+PS:3 = Computer will use about 5% of its time to
compute. Battery life will be extended up to
about eight times.
Note 1: When a Power Saving Mode is in effect, the
computer automatically and periodically wakes up to
perform necessary functions. You will not see any difference in the display when any of the Power Saving Modes
are activated, but you will notice extended battery life and
weakened play.
Note 2: When the playing level is changed, the computer
will automatically choose the best Power Saving Mode for
that particular level. If you would like to change the Power
Saving Mode, you must change the level before selecting
the Power Saving Mode.
Turn on the Rotating Display options:
Principal line – First move ................ +rD:1
Principal line – Second move ...........+rD:2
Principal line – Third move ...............+rD:3
Principal line – Fourth move .............+rD:4
Position evaluation ........................... +rD:E
Search depth/move count ................+rD:d
Nodes searched per second ............+rD:n
Time taken per move........................+rD:t
Passive Book (Square F2)
Choosing +bk:Pa forces the computer to give preference to passive and closed positions when deciding
which lines to play.
Note: If this option is selected, the Active Book and
Tournament Book options are disabled.
Active Book (Square G2)
When this option is activated by picking +bK:at, the
computer will give preference to active lines and open
positions when deciding which lines to play.
Note: If this option is selected, the Passive Book and
Tournament Book options are disabled.
Tournament Book (Square H2)
When you select +bk:tn to turn the Tournament
Book option on, the computer is forced to always select
the best possible line of play in every opening. While this
results in the best chess play, it also narrows down the
computer’s choice of moves by limiting its available book
lines.
Note: If this option is selected, The Active Book and
Passive Book options are disabled.
ENGLISH
Randomize Play (Square C2)
Turn this option on with +rand for greater variety of
play. Instead of selecting one single best move, the
computer will choose one of the best moves to play by
consulting its built-in Randomizer.
Book On/Off (Square D2)
Set this option to minus (–) to lock out the computer’s
openings completely. When you turn the book off by
choosing -bOOk, the computer is forced to take time to
think of its moves from the very beginning of the game,
rather than using its openings memory. For more details
on openings, see Section 2.7.
Note: If you turn the book off, the remaining book
options (described below) are automatically disabled.
Full Book (Square E2)
Turning on the Full Book option with +bk:FL gives
the computer the freedom to choose any move from its
openings, so you will see a greater variety of opening
lines being played.
Note: With this option on, the computer may make
some questionable moves. This is because its openings
memory must contain responses to certain lines of play
(even questionable lines) in case they are played. While
the computer would not make these moves on its own, it
needs to know how to respond to them in the best manner. When you turn on the Full Book, the computer could
potentially play one of these moves. Note, also, that
enabling this option will disable the Passive, Active, and
Tournament Book options.
6.3 Rotating Display Options (Squares A3-H3)
IMPORTANT: The Rotating Display feature is only
activated WHILE THE COMPUTER IS THINKING.
Normally, the computer’s display shows the time for
the player to move. However, the computer can also
display other information, as described in Section 4 (Info
Mode). The Rotating Display feature works hand-in-hand
with Info Mode, since it allows you to choose which of the
info displays you want to see, and then cycles your
choices in about one-second increments. You may turn
on any or all of the Rotating Display options, as desired.
If you think the display information is changing too
quickly when it rotates, press INFO to freeze the display.
Successive presses of INFO and the BLACK/+ andWHITE/– keys will allow you to cycle through all the
displays manually, as described in Section 4. To start the
display rotation again, press OPTION followed by
CLEAR. In any event, when the computer starts thinking
about its next move, the display automatically starts
rotating again.
To set the Rotating Display, first press OPTION three
times to select this group of options. Then use the
BLACK/+ and WHITE/– keys to select the options you
want to be rotated. Press ENTER to turn options on (+) or
off (–).
13
7. TECHNICAL DETAILS
7.1 The ACL Function
Computers sometimes “lock up” due to static discharge
or other electrical disturbances. If this occurs, take out the
batteries and use a pin or another sharp object to press
into the hole marked ACL at the top edge of the unit for at
least one second. This resets the computer and clears its
memory.
7.2 Care and Maintenance
Your chess computer is a precision electronic device,
and should never be subjected to rough handling or
exposed to moisture or extreme temperatures. Do not use
chemical agents to clean the unit, as they can damage
the plastic. Weak batteries should be replaced promptly,
since they can leak and damage the computer.
7.3 Technical Specifications
Clock Frequency:20MHz
Keys:17
LED Lamps:16
LCD Display:48-segment LCD
Sound:Piezo-electric buzzer
Batteries:6 AA cells (AM3/R6)
Dimensions:34 x 26 x 3.2 cm
Optional AC-DC
Adapter available:9V at 300mA
(HGN 5009)
Use alkaline or zinc carbon batteries only.
Warning: Use a center positive adapter with a safety isolating
transformer. The polarity symbols confirming its center positivity
should be clearly marked on the adapter which must comply with
the CEE Publication 15. The adapter should be regularly examined
for potential hazards such as damage to the plug, cable or cord,
casing or other parts. In the event of damage, the adapter should
not be used.
The manufacturer reserves the right to make technical changes
without notice in the interest of progress.
+–
– – –
CONDITIONS OF WARRANTY
1.Warranty period is 2 years from date of purchase with proof of
purchase submitted.
2.Operating instructions must be followed.
3.Product must not have been damaged as a
result of defacement, misuse, abuse, neglect,
accident, destruction or alteration of the serial
number, improper electrical voltages or currents, repair, alteration or maintenance by any
person or party other than our own service facility
or an authorized service center, use or installation of
non-Saitek replacement parts in the product or the
modification of this product in any way, or the incorporation of this
product into any other products, or damage to the product caused
by accident, fire, floods, lightning, or acts of God, or any use
violative of instructions furnished by Saitek plc.
4.Obligations of Saitek shall be limited to repair or replacement with
the same or similar unit, at our option. To obtain repairs under this
warranty, present the product and proof of purchase (e.g., bill or
invoice) to the authorized Saitek Technical Support Center (listed
on the separate sheet packaged with this product) transportation
charges prepaid. Any requirements that conflict with any state or
Federal laws, rules and/or obligations shall not be enforceable in
that particular territory and Saitek will adhere to those laws, rules,
and/or obligations.
5.When returning the product for repair, please pack it very carefully, preferably using the original packaging materials. Please
also include an explanatory note.
6.IMPORTANT: To save yourself unnecessary cost and inconvenience, please check carefully that you have read and followed
the instructions in this manual.
7.This warranty is in Lieu of all other expressed warranties, obligations or liabilities. ANY IMPLIED WARRANTIES, OBLIGATIONS,
OR LIABILITIES, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, SHALL BE LIMITED IN DURATION TO THE DURATION OF THIS WRITTEN LIMITED WARRANTY. Some states do not allow limitations on how long an
implied warranty lasts, so the above limitations may not apply to
you. IN NO EVENT SHALL WE BE LIABLE FOR ANY SPECIAL
OR CONSEQUENTIAL DAMAGES FOR BREACH OF THIS OR
ANY OTHER WARRANTY, EXPRESS OR IMPLIED, WHATSOEVER Some states do not allow the exclusion or limitation of
special, incidental or consequential damages, so the above limitation may not apply to you. This warranty gives you specific legal
rights, and you may also have other rights which vary from state
to state.
Information for Customers in the United States:
FCC Compliance and Advisory Statement
Warning: Changes or modifications to this unit not expressly ap-
proved by the party responsible for compliance could void the user’s
authority to operate the equipment.
This device complies with Part 15 of the FCC Rules. Operation is
subject to the following two conditions:
1. This device may not cause harmful interference, and
2. This device must accept any interference received, including
interference that may cause undesired operation
NOTE: This equipment has been tested and found to comply with
the limits for a Class B digital device, pursuant to Part 15 of the FCC
Rules. These limits are designed to provide reasonable protection
against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and,
if not installed and used in accordance with the instructions, may
cause harmful interference to radio communications. However, there
is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
•Reor ient or relocate the receiving antenna.
•Increase the separation between the equipment and receiver.
•Connect the equipment into an outlet on a circuit different from
that to which the receiver is connected.
•Consult the dealer or an experienced radio/TV technician for
help.
Saitek Industries, 2295 Jefferson Street, Torrance, CA 90501, USA
14
TROUBLESHOOTING GUIDE
SYMPTOMS
1. The computer does
not react, behaves
erratically, or
“freezes” during a
game.
2. LCD display is dim
or difficult to read.
3. The computer will
not play a move.
4. The computer will
not accept your
move.
5. An error message
is displayed when a
square is pressed.
6. The computer
seems to be
making illegal
moves.
7. The computer
makes instant or
irrational moves.
8. The computer does
not work with the
adapter.
9. The computer plays
both sides.
POSSIBLE CAUSES
Batteries not inserted properly.
Batteries weak or bad.
Static discharge or an electrical disturbance has caused the
computer to lock up.
Batteries are weak or bad.
The computer is in Two Player Mode.
You might be on a level where the computer thinks for a
long time (e.g., Infinite or Problem Solving Levels).
Is it your turn? Is your King in check? Will your move put
your King into check? Are you trying to castle incorrectly?
The computer is thinking—its color symbol is flashing in the
display.
You have not entered the computer’s last move correctly.
The computer has made a special move, such as en
passant, castling, or pawn promotion/underpromotion.
Your position is not correct—pieces have been moved.
Batteries are running out.
The computer may be set on a Fun Level, where it pur-
posely makes common mistakes, or on one of the lowest
Training Levels, where it moves quickly and plays weaker
than normal because its search depth is limited.
One of the Power Saving Modes is selected.
Wrong adapter type, incorrect voltage rating, or defective
adapter.
Auto Play option is turned on.
ACTION TO TAKE
See instructions for installing batteries in Section 1.
Replace the batteries (see Section 1).
Press into the hole marked ACL, as described in Section 7.1.
Replace the batteries (see Section 1).
The computer only plays automatic responses to your moves if you
exit Two Players Mode (see Section 2.9).
You may interrupt the computer’s thinking and force it to move by
pressing ENTER.
Make sure you are familiar with the chess rules. Verify that the board
position is correct, as described in Section 5.1.
You may interrupt the computer’s thinking, if desired, by pressing
ENTER.
Press the indicated square to complete the computer’s move and
erase the error message.
Review the chess rules. Verify the board position as described in
Section 5.1.
Verify the board position (see Section 5.1).
Replace the batteries (see Section 1).
Press LEVEL to check the currently selected level (see Section 3).
The computer’s play is weakened when a Power Saving Mode has
been selected. Change the Power Saving Mode (see Section 6.2).
Check with your dealer. Use only the recommended mains adapter
(see Section 7.3).
If you want to play against the computer, turn the Auto Play option off
(see Section 6.1).
ENGLISH
15
KURZANLEITUNG FÜR DEN SCHNELLEN EINSTIEG
Falls Sie sofort eine Partie spielen möchten, ohne vorher das gesamte Handbuch zu lesen,
dann folgen Sie den Anweisungen in dieser Kurzanleitung!
1
2
3
4
Legen Sie 6 “AA” Batterien ein (Typ AM3/
R6) und achten Sie dabei auf die korrekte
Polarität. Falls gewünscht, können Sie
einen Adapter für dieses Gerät erstehen.
Drücken Sie auf GO und schalten Sie den
Computer ein. Sollte der Computer nicht
reagieren, drücken Sie auf die
Einbuchtung ACL in der oberen Ecke des
Gerätes, (gleich neben dem
Adapterstecker) wie in Abschnitt 1.1 oder
Stellen Sie die Schachfiguren zum
Spielbeginn in der Grundaufstellung auf,
wobei Weiß auf Ihrer Seite steht.
Um den Computer für eine NEUE PARTIE
einzustellen, drücken Sie gleichzeitig die
CLEAR und ENTER Tasten.
6 x AA/AM3/R6
GO
8
7
6
5
4
3
2
1
A
B
C
D
E
F
G
H
CLEARENTER
NEW GAME
5
6
Um Züge einzugeben, drücken Sie die
Figuren bei jedem Zug leicht auf das
Ausgangs- und Zielfeld auf dem
Schachbrett.
Sobald Ihr Computer zum Gegenzug
bereit ist, erscheint selbiger in der
Anzeige. Zusätzlich leuchten zwei
Randlämpchen auf, die die Koordinaten
der zu ziehenden Figur anzeigen.
Drücken Sie die Computerfigur leicht auf
das Ausgangs- und Zielfeld, um den Zug
abzuschließen. Und das war schon alles!
Führen Sie Ihren nächsten Zug wie
beschrieben aus. Drücken Sie STOP zu
jeder beliebigen Zeit, wenn Sie den Computer abstellen möchten.
Viel Spaß bei Ihrer Partie!
Drucksensor, der alle Züge automatisch registriert. Innerhalb der
Spielstufenfunktion registrieren Sie die Stufenänderung, und in der
Spielartauswahl die Änderung der Spielart.
2. ACL (Löschen): An der oberen Kante des Gerätes (neben dem
Hauptadapteranschluß). Dient zur Auflösung statischer
Entladungen nach dem Einsetzen neuer Batterien.
3. HAUPTADAPTERANSCHLUß: Steckdose für den fakultativen
Mephisto Hauptadapter.
4. BATTERIENFACH: Benötigt sechs “AA” (Typ AM3/R6) Batterien.
5. LCD ANZEIGE: Zeigt Züge und Zuginformation während einer
Partie an. Kann auch zur Spielstufenauswahl, Stellungskontrolle,
zur Zusatzfunktionswahl, zum Eingeben von Stellungen, Abrollen
der Bildschirminformationen und anderen Spielinformationen
benutzt werden.
6. SPIELTASTEN
a. GO TASTE: Drücken, um den Computer anzuschalten
b. STOP TASTE: Drücken, um den Computer abzustellen. Wenn
abgestellt, speichert der Computer die momentane
Brettstellung und Züge des laufenden Spiels (bis zu etwa 200
individuelle Züge) für über ein Jahr.
c. LEVELTASTE: Drücken, um die Spielstufe einzugeben.
Drücken Sie LEVEL innerhalb der Funktion, um bis zu acht
Stufen zu überspringen.
d. FIGURENTASTE (尯, 尳, 尷, 尻, 尿, oder 屃): Anwenden zur
Überprüfung und Einstellung von Positionen, und zur
Bauernumwandlung.
e. POSITIONTASTE: Zur Eingabe und Änderung der
Brettstellungsfunktion.
f. OPTION TASTE: Drücken, um Zusatzfunktionen, Einstieg in
gespeicherte Partien oder Anzeigemöglichkeiten zu ändern.
g. INFO TASTE: Zur Anzeige von Spielinformation und um den
Rechenvorgang zu beobachten.
DEUTSCH
LEVELGOSTOP
POSITION OPTIONINFO TAKE BACK
BLACK/+ WHITE/ – CLEARENTER
NEW GAME
h. TAKE BACK TASTE: Drücken diese Taste, um einen Zug (auf
jeder beliebigen Seite) zurückzunehmen. Sie können bis zu
200 individuelle Züge zurücknehmen.
i. SCHWARZ/+ UND WEIß/- TASTEN: Zum Wechseln der
einzelnen Stufen in der Stufenfunktion und zum Durchlaufen
der Wahlmöglichkeiten in der Zusatz- und Informationsfunktion.
Kann auch zur Auswahl der Farbe in der aktuellen
Stellungsfunktion benutzt werden.
j. CLEAR TASTE: Drücken, um Zusatzfunktion,
Stellungskontrollfunktion, Zwei-Spieler-Stufe und
Stellungseingabefunktion abzuschalten. Drücken, um
Spielstufenfunktion abzuschalten ohne die Stufe zu ändern
(außer wenn Sie vorher die Spielfelder zur Stufeneinstellung
benutzt haben, in welchem Fall CLEAR als ENTER wirkt und in
eine neue Stufe einsteigt). Zusammen mit der ENTER TASTE
drücken, um den Computer für eine neue Partie einzustellen.
k. ENTER TASTE: Drücken, um Seiten mit dem Computer zu
wechseln; während des Rechenvorganges drücken, um den
Computer zum Gegenzug zu zwingen. Kann auch zum
Löschen des Schachbrettes in der Stellungseingabefunktion,
um Zusatzfunktionen zu aktivieren bzw. abzuschalten, um
zwischen rückwärts und vorwärts in der Zwei-Spieler-Stufe zu
wechseln, und zum Abschalten der Stufenfunktion nach
Wechsel der Spielstufe benutzt werden. Zusammen mit der
CLEAR TASTE drücken, um den Computer für eine neue
Partie einzustellen.
l. NEUE PARTIE: Gleichzeitig CLEAR und ENTER drücken, um
den Computer für ein neues Spiel einzustellen. Dann ENTER
abschalten bevor Sie CLEAR abschalten.
7. RANDLÄMPCHEN: Dient zur Anzeige von Spielzügen,
Zurücknahme von Zügen und zur Überprüfung und Einstellung
von Brettstellungen.
17
EINLEITUNG
Wir gratulieren Ihnen zum Erwerb dieses aufregenden,
neuen Schachcomputers. Perfekt abgestimmt für alle
Fertigkeitsstufen kann dieser Computer sein, was immer
Sie wollen - ein fordernder Gegner, der selbst die
Fähigkeiten von herausragenden Spielern testet, ein
perfekter Schachpartner für fortgeschrittene Spieler oder
ein geduldiger Lehrer für Anfänger! Schach ist ein sehr
faszinierendes Spiel und dieser Computer enthält eine
enorme Anzahl an Funktionen, mit denen Sie Ihre Partie
noch mehr genießen können. Also, auf gehts - studieren
Sie die Funktionen wann immer Sie Sich danach fühlen,
spielen Sie einige großartige Partien und vor allem,
haben Sie Spaß dabei!
1. DER ANFANG: DIE GRUNDREGELN
Zuerst: Das Einlegen der Batterien/wahlweise
1
Adapter
Dieser Schachcomputer benötigt sechs “AA” (Typ AM3/
R6) Batterien. Benutzen Sie, aufgrund der längeren
Lebensdauer, Alkaline Batterien. Versichern Sie sich, daß
der Computer ausgeschaltet ist und legen Sie dann die
Batterien ein, wie am Anfang der Gebrauchsanweisung
beschrieben. Drücken Sie GO, um den Computer
einzuschalten, woraufhin ein Piepton nach dem Abtasten
der Randlämpchen und der LCD Anzeige anzeigt, daß
der Computer spielbereit ist. Sollte der Computer nicht
reagieren (statische Entladungen können ihn blockieren),
drücken Sie mindestens eine Sekunde lang mit einer
Büroklammer oder einem ähnlichen, spitzen Gegenstand
in die ACL Einbuchtung an der oberen Kante des
Gerätes, um den Computer neu einzustellen.
Um Energie zu sparen und die Lebensdauer der
Batterien zu verlängern, haben wir eine intelligente
Energie Spar Automatik eingebaut. Das Gerät wird diese
spezielle Funktion zu verschiedenen Zeiten während des
Spieles benutzen. Es gibt keine sichtbare Anzeige
während dieses Vorganges und es beeinflußt Ihre Partie
in keiner Weise. Der einzige Effekt ist, daß Sie Ihre
Batterien weniger oft auswechseln müssen. Zur weiteren
Energieeinsparung können Sie die Abschaltautomatik
aktivieren (siehe Abschnitt 6.1), mit der sich der Computer automatisch abschaltet, wenn nach 15 Minuten
keine Taste gedrückt wurde.
Wenn Sie Ihr Gerät nicht mit Batterien betreiben
möchten, können sie einen zusätzlichen Mephisto/
Saitek-Netzadapter von Ihrem Händler erwerben. Mit
Gebrauch jeglicher nicht zugelassener Netzadapter
erlischt die Garantie für dieses Gerät. Um den Adapter zu
benutzen, drücken Sie zuerst auf STOP um den Computer abzuschalten. Verbinden Sie den Adapter zuerst mit
der Steckdose und stecken Sie dann das Adapterkabel in
die dafür vorgesehene Buchse am Computer. Drücken
Sie auf GO, um das Gerät wieder anzustellen.
WICHTIG: Damit der Speicherinhalt des Computers
nicht gelöscht wird, legen Sie frische Batterien ein, selbst
wenn Sie einen Adapter benutzen.
Spielbereit? So wird gezogen!
2
Gehen Sie die folgenden Schritte durch, um eine
Partie zu beginnen:
a. Drücken Sie auf GO und schalten Sie den Computer
ein.
b. Drücken Sie CLEAR und ENTER gleichzeitig und
stellen Sie die Figuren in der Anfangsposition auf - die
SPEZIELLE AUSSTATTUNGSMERKMALE
AUF EINEN BLICK!
• Ein starkes 64 Stufen Programm enthält eine veranschlagte
schwedische ELO Schätzung von 2200 - ideal für
fortgeschrittene Spieler!
• Enthält einen starken 32 bit RISC Mikroprozessor!
• Die 256 Stufeneinstellung bedeutet, daß Sie Ihre Fähigkeiten
laugend steigern können.
• Bietet 64 verschiedene Spielstufen zum Lernen,
Abwechslung und Probieren, darunter Blitzschach,Turnier-,
Trainings-, Problemlösungsstufen und sogar Spaß Stufen,
speziell entwickelt für Anfänger!
• Beobachten Sie den Computer beim Rechenvorgang - Sie
sehen die Hauptvariante, seine Einschätzung der
momentanen Position, die Suchtiefe und mehr!
• Sie brauchen einen Tip? Fragen Sie nach einem
Zugvorschlag!
• Eingabe von Positionen und problematischen Stellungen zum
weiteren Studium.
• Benutzen Sie das fortschrittliche
Hochgeschwindigkeitsselektivsuchprogramm, oder probieren
Sie das starke Gewaltsuchprogramm!
• Enthält eine große Eröffnungsbibliothek, mit der zusätzlichen
Möglichkeit die Eröffnungen selbst zu wählen.
• Eine Lehrfunktion erlaubt Anfängern während des Spiels zu
lernen: Sie gibt sogar Schnitzer- und Schlagwarnungen!
• Enthält eine Schachuhr mit Countdownfunktion und
wählbarem einzigartigem Uhrentickgeräusch!
• Nehmen Sie bis zu 200 individuelle Züge zurück!
• Spielen Sie gegen eine andere Person, so agiert der Computer als Schiedsrichter.
• Großartige Mattsuche: Löst Matt in bis zu acht Zügen!
• Behält Ihre gegenwärtige Position und bis zu 200
vorhergehende Züge im Speicher!
• Fortschrittliche Energiesparfunktionen: Automatische
Abschaltautomatik und eingebaute
Energieverwaltung helfen Energie zu sparen und Batterien zu
erhalten!
•4 Möglichkeiten bei Power Saving Mode steigern die
Spielstufen durch weiteres Schwächen des Spieles während
gleichzeitig Strom gespart wird, was die Lebensdauer der
Batterie bis zum 8fachen steigert.
weißen Figuren sollten unmittelbar vor Ihnen stehen
(sollten Sie bei der Figurenaufstellung unsicher sein,
lesen Sie hinten in der Gebrauchsanweisung die
Schachregeln nach).
c. Wenn Sie einen Zug machen möchten, drücken Sie
zunächst die Figur, mit der Sie ziehen wollen, leicht an,
woraufhin Sie einen Piepton hören.Das Sensor
Schachbrett registriert Ihren Zug und die Koordinatenlämpchen der Figur leuchten auf. Auf der Anzeige
erscheinen die Farbe, die Figur und das aktivierte Feld.
d. Nehmen Sie die Figur auf und drücken Sie leicht auf
das Zielfeld an. Ein zweiter Piepton ertönt und der
Computer beginnt seinen Rechenvorgang.
Achtung: Am Anfang einer Partie erfolgt der Gegenzug
des Computers meist sofort auf vielen Stufen, weil er auf
Züge aus seiner gespeicherten Eröffnungsbibliothek
zurückgreift (Einzelheiten sehen Sie Abschnitt 2.7).
Jetzt zieht der Computer
3
Wenn der Computer zieht, hören Sie einen Piepton
und gleichzeitig erscheint sein Zug in der Anzeige.
Zwei Lämpchen leuchten am Rande des Schachbrettes
auf. Diese Lämpchen geben die horizontal laufende
Reihe und die vertikal laufende Linie, d.h. die
Koordinaten der zu ziehenden Figur, an. Drücken Sie
diese Figur leicht auf Ihr Feld an, bis Sie einen Piepton
hören. Mit Hilfe der Randlämpchen zeigt der Computer
dann das Zielfeld an. Ziehen Sie die Figur auf das
18
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