Saitek KASPAROV MK12 User Manual

Page 1
Page 2
'll^^,^.,".
Fig.
1
Page 3
TABLE
OF CONTTNTS
FEATURES INTROOUCTION
1.
Getting
startod
2.
Sening
th€ Levelot
Skill
2.1 Setting
a
playing
level
2.2 L6!€ls br
Casual
Play
2.3lnlinil€ Lêvel
2.4 Matê S€arch L6v€l
2.5 Fun Levols
2.6 Puzzl€ Lovsl
4. CompLnsr moves
5.
lllsgalmovês
6- Chsck, mals, and draw
7. N€wgam€ L Taking back mov€s L Changing
sid€s
10.Intertupt
12.
Compriler as
rebr€e
13. Evaluation
14. Oisplay
mov€
15.
Gam€
m€mory
16. Verilying
pi€ce positions
17. H6lp l6v6ls
18.
Speciâl
study
positions
19. Th6 sludi6s
20. Thê ACL kêy
21. Car€
and mainienanc€
22, TechnicaL sp€cificat ons
23. Troublôshooting
quids
BULES OF CHESS
Page 4
FEATURES
1. Ligms
Th6 complLr us.slh.
l6 lights
eround lh€ ôdgô oi lh.
boafd
!o
Indl*lè
gam.
mows,
sidô lo
plây,
ch.ck,
draw of mal.. Th.y aru also ussd to
v.nly
û. boârd
posllion,
dlsplay
lhr lw.l ol skill and
lo
elvo
yoù
an
hslght Inlo th. thoughl
procass
ol
tho compolô..
Keys
2. Pl.c. t.y. Th6.ê3ix k.ys srs usod to vorlly boârd
po8ilion.
3. l'lEWGAllE PÊ$ro6sèrroth.initiâlposllion uanrygan6.
10. OISPIAY lrlOVE Pl.$ whil€ lh6 computor is thinkinglo 3ê6 which n'ovê it iEcomidùl1g.
11, EVALUAÎE Pl.æwhll. rh. comput6r i!
thlnklngto€.6howlh6 Eôârch ls
prcgr.aslng
and who lhs
compulgl thlnke l3 winning.
4, LEVEI Pr6!s to 3.1êct lêv.l ol skill.
Pr.ss
lo
1016 rh6 æmpurôr ro
12.
S.nw
èh...bord
Elch
quù6
oi lhô chBsboard har t bùilrl. $nsor
lhd ,.gistôrs
piô6
mvrm.nl,
13.
GO Swilchosltt.
@nDutôron. Plwis r6em.d âr thê odnt who,. rh. comoùt rwas êwitch.d ott.
SrOP
Tumsottlhô@moolôr,Th!@r.nlDosllion is slo6d ln mômorylor up lo lwoy6aB.
14. ACL Thisswitch.rlh6bÀckollh6compullrcan bo osèd in càso ol disluùàneloclôârtho mêmoru ànd 16$l lhô æmoulôr.
Nor.: Pt aY. NEIV GAtilE. DtSPt AY t OVE and EVALU^TE may bs
press€dr{fien
lh€ computer is
ihinking, allother keys onlyon
your
lum.
6.
raKE BACK Pr.s ro rak. back lar movè,
7. NOIAUTO
Lbod
ro è.l6ra sêquênc. ol mov63.
L HELP S.ts h.lp
lôvôls F G or H: L6v6lF=Fùllh6lp L6v.lG = Gâms norrna| b€op only L6vêlH=Hush:silent
9- STUOIES Pr€ss to selêct"sludis",
i.€.
spêcial buih-in
posirioôs
you
can
play
against
the comPuigr
(s€€
sedion 18).
Page 5
tt
ar Ferr4 chês
flâlor.
whon compln€G trre 116r Invênred
lust
ov.r lour d@d* ago,
tow
poopk
Éat|zod lhsl
manklnd wæ wlln*s
lo lho smg|e mo$ hpodanr dovsropmsd or ou Im.. Today
@nplbE hm b€.om€ rræLy avanabb, ofld n@
lh6r6 B a
compulor
In ahosi ovory
sqrr.* h8 æke{t m€ lo wrlo
a ie{ mrds lo rckoms
you
to lho rcnd ol ch*
pràyrno
@mp!r6. r hrw boon
p.Edârry
Mrar.d wrrh lhe cmpany
sr@
1963
ând 4n
lhoBlorê 3p..1( abon |l3
Dbdùls
r@ oxD..tonc€
unlll@onrychossconpûi.ÉMro
bgardod as|mpr€royswhrchwoùrdn6v.rôécap.blo
ol
pfovrdrno
s olsopposrrrontorrhs€nlhusrel Th.
Eprd.dv.nco ol lfthnobgv md
pb0Q6mlng
rkl
rshavoconahychanq€dlhal.
Todaycho3rcohp
accoprod
p.n
or lh3 cholr worid, sùno .or onry lo rntrcduc. 'w
prryrB
b lno mdd t
fln.sl
0!m.,
bur dm @@o9r.!
rhâm
lo lâko
pan
h loûmrmnls oo8rmi humrn
opponohrs. chss@puroE @læh
you
d rh. bGrc ol rh.gon..nd kæp
upwrlh
you
€wn rl
y5u
oo
m ro b.cm6 â rop crùb
prây.r
s.rrèk Àd béén .l iho iôr€lrcnl
ol lhl3 dælopmont md ha b&n B3ponurbrê lor
mey ol
lho mod Inio6stln9 InndarroN. h 13 ihs ônry chè35 compurè.
company lndor swl33
nànoo€m.nl ând I ræk rdârd ro â rono ând
pDd@t|vo
@lal onshlp w n san.k lnd w h
vou
who
hrw cnoson lholr coûoul66
r wEn
you
dloyndr .nd .alrst .rb. rM
y@r
xâ.p.@ chc @hp{ror . 6nd wno
knoB,
mybo wo ll m@l In cmb.t æros rh6 ch€sb.ard ln rhê ldur.l
?*,tfu"-
Page 6
INTRODUCTION
YourXàsparovch6ss compuler isprogrammedto
play
chô3s eilh
lou
and lo
l.ach
you
mor€ âboùtlhisgréat
gâm6.
haùlomati@llyf 69ist6rsyourmoe6s on itsbùilt­in 36nso. chessboard, has 107 l6vol/s6lling combinalions includin9 16 l€v6ls ol sl<l1l wilh lun l6v6ls, wh6.. lh. @mp!l.r dolibôrât6ly mak6s mislât6s,
giving
b.gi.n6rs â
good
chanc. ol winning. Th. compulsrâlso hâs anumb€.ol novolcoaching lealu.6s whlch mak€ il doaltor b6ginnêl6ând cæualpLsyorg who wlsh lo lmprov.
thsir
gâms.
In nomal
gemôslhe
cnmputsl
will
montor
your
movos
md mak. sùr. ther
thoy do
nol violat.
tho
tul.e
ol
chæs. h will h.lp
you
ledn difiôr.nl
op.nings and
suggosl movôsior
you
wh6n
you
nô.d h6lP. I
you
âr.
a b.ginnd lh6 compolô. will wa.n
you
whên
your
olscæ arsthrcâlon.d and 16r vou rak6 back amovô il you
commil a blundor, Whilo il b cômpoliô9 ils movos
llwill.Én show
you
lh. mow ilbconsid€ing ândr.ll
vou
what it rhinks
ol th.oositon.
Wilh
yoor
Kâsp6rov ch.ss æmpulô.you dn l€arn and
p.6c1i$
thè 6âsy
way.
lt êncolrag6e
you
1o improvô
toorchêsethal
you.njoyth6 gâm.
mo16. Soon
yoù
3hoold bè abl€ lo b6ât
th6
æmpur€r
on thr
lower lev6ls
ând swalch to a high., ôæ lor châll.nging
gdôs.
Onæ
you
bogin lo hold
yoûr
@n on th.$ l6Éls
you
will know lhat
yoù
aro a
prolici.nl plâyer
dd ha6
nothinglo lêarlrom averagê humân opponenls. tuyour
intêrêslin chæs
d6vôlops
you
will wanl io lak. elook atth6 6lghr bùl|r1n chossstudl.s md solE rhôm with th€ holp ollh6 compli.r. Thisnovoll.atur.glvôs you
iderôstingi.sighrslntohlgh{lassch.$.nd mùy
âddilional hoursol
pl6âslrawilh
tlur
Klspaov ch.ss
This
compol6r knows all lhô ch6$ rul6s, includlng
6srlln9, èn
pas$nt,
ând nabhàr..
somrrimB
it m6y
lpPlar tô br
plalng
n.69olâdy whrn in lact it 13
obôying lh. ,ul.s ol lh.
gam..
l. 6s.
tou
arô nol v.ry
Irmiliarwirh rh.gamètunrorh. Ftrlé ol
chæe
ri rh.
bàckotths mânual ll
vou
..êd addirionàl inioharion
your
localllbrary lesure lo havo ssvorâlbooh on th.
Your rasoarov
ch.3s
comoulù
conlains
lh6 lrlæl l.
singlô.hip
mlcroc!mpul6r
t.onnobgy and
giws you
ove.3sOhours ol
play
on
lour
AAcslls
{alkelinâ).
Opon
lh€
bafiêrv
oomDartment and lns.i ths balt.rl.s ae
S.l
ùp lhô ch.ss
piôes
in ù€
opsning
posifo.
and
slid6lhê
STOP/GOswitchtorhôoosition
maû6d
GO.
Page 7
Th€ computer is
now r€adylo
playa9âme
againslyou
ll it lâils
to
reâct
propery
-
stal c dischargê ca.
someiimescausê
it lo lock ùp - ùsê a
pin
or anyolhêr
sharo obiêctto Âclivato
rhê acL swirch Locarôd ar rhe
botiom ol th€ sot
Thls will cl6ar tho momoryand rèset
2. SETTING THE LEVEL OF SKILL Kaspâov MK 12 Tralner has â lolâl ol
16 ditleronl lovols
oiskill. thsy includê lsvelslor
casuâlplây, an inlinii6
lêvsl, r lsvol
lor
mâlô
soarch, sovsrâl lun
(handicap)
lsvols
lor
boginnê6,
and.6n a specialpuzzlô lôvè|.
When
you
s6t
your
d6snêd l6v6l, t6ep in mind lhâl
whon
lho
comput.r has mor6 tim6 to lhink aboul ils
movos, it b6com.s sl.ongô. a.d
plats
bônor
-
jun
liks
â human ch6ss
plàtrrl
2.1
S.rdng.
Pl.yl.g l.v.l
Præs LEVEL lo $læl
tlurdesir€d
playi.g
lovsl. Th€
comput€r boôpswhên LEVELis
prè3ssd
ând bislly
llashôs rhô board light coftdponding ro tho curcnl
ôv.1. lr
yo!
ar€
plaing
oô l. v.l 6, tor exampls
pr6ssng
LEVELcalsesths 6light on lho slde ot lho
board ro tuh on lor as long a€
yoo
hold LEVELdown,
Pr6ss LEVELEpeat€dlytocyc!èri[oughall l6oliho comp!rê. s
playi.g
levèls.when
you
stârt
(or cont
nuo)
yoùr9âm6,
rhe p aying level ls âubmâticâ lyseltoths
lâsl lêvel lhât was displayed.
You may chego lho
plsying
êv€l âithsbê9inning
otâgam6oralanytimo
during agame, whên
it is
y€ur
tùrn lo mov6.
2.2 L.v.l.lor C..u.lPley
(6o.d
Llghi! l-6)
LEVÊL AVERAGE'l]ME BOARD LIGHT Lov6l 1 1 second
per
rnov€ 1
Lêvel2 2
ssconds
per
mov€ 2
Lovel 3 10 s€conds
pêr
movê
3
Lovol4 15 s€conds
Per
move 4
Lâv€15
90
ssconds
Por
nove 5
L.v.l8 120 seconds
p6l
movô 6
Thôsô rimôs arô àvsûgsd ovù a largo
.umb6. ol
movôs. In rhèopôôing andlheondgams,th6comPul6, rêôds ro
plây
læt.r, bul in taclically complicât.d
middlsgamo
positions,
Kaspaov MK 12 Tlain.r m6y
lâk.
co.sidorably longer on indiv doalmov.s.
2.1
l^nnh. t .l
(Baaî!
Liqht 7)
To choo$ rhê hlinito
Lovê],
prôss
LEVEL ùnlillh6 7
lighl llâshôË biolt, Mw
Prêss
PLAY md lh6 æmPulôts
sra s rhinking, MK
12
Trainor
conrlnu6s
lhhking
indol nirêly, ù.r
you
inl.fiupl llslhoùghl
procoss
by
p.6ssing
PLAY, h thsn
makes lhê mov6 il dii6nlly
considêrs besr. You
may us lhis lev6L lo h6vô lh6
r
Page 8
@mput6r anâ1,26 @mpliet€d
posilions
lor mâny
tlot :
On
the Intinit6 tôv.|, th6 computsr
may coms
back wilh â mov6 il il rùns
out ot msmorv. Thie will
typlcà y b6 aft6r hoùrsordâys
but msy occur laster ln
2.a M.L S..rcn Ld.l
lAoad
!,9/t 8)
It
yo!
ar.
playinq a gams
ând
yoù
cômo upon â
posirlMwhôrôyo!
lhlnl
lh.rsmi9hl boâ mai6ând
you
woùidllkôrohavê MK 12T.Àlnorhelpyoulind
lt,sstths
compulê.onlh6 Mâ1.
Sèarch
Lovol
bypr.$lng LEVEL
unîltho t board lighlll$hôs brlôlly.
On lhb
l.É1,lh. compùro, Eearch.s lor a lo@d mat andonlyplaFÂ mov.fi nâdually 3.êa mat6. MK 12 Trâl..re&6sùp tô â mâiô in 4. tth6compurèrcannorllnd r mat6 in 1, 2, 3, or 4, il sounds â bèêp 6nd siops,
you
may lhôn
conlhus wilh
youf gams
†usual,6trèr swlrching ro
Not : lt
you
Muld lilo
to
intsrrupt
rh. cômputêis
thoughl
proéss
on
ti. Mats Soârch L!v61,
p16ss
Pt^Y.
Thècompùtêrsoûndsan
sûor bêèp ro Inlorm
tlu
thar
its s.ùchwas interluptod
ând lt hâd nôt lound a mar€
up
lo lhelpoint. You can now simply mâkê
you.
notl
mov6 efi6r $itching
lo anothsr levê|.
2.5 Fun |. v.b
(aoad
Liglrts AG) S.ven uniou6 ând so€cial Fun Levéls haw b€en includsd
in lhis chess compu|.r, esp6clâlly ior
&qinning and/or vê,y
yolng plây6rs.
Th.s. l6wls allowihosâwho mightolh.rwls. nsv6, wi. igam6 or choss 10 âc1uâlly como up on th. winning Bldè lor a changêl Thây hâvê b6.n
provided
lor both enlsdâinm.nlând rolaralion,â3wêll âEtorlhôirturo.ial valus.
On lhs
Fun
Lêvsl3, rssparov MK 12Trâinol is
muchmors'Tluman thenmælolh.rchssscomputsrs
-
il acl!6lly
glv6s
6v6ryon.
a chan6 to wln, Evên
lhoogh lh.
gônôral
co.$nsus sôêms
lo bo thsl
''comp!r6B
n.v6rmàkô mbidlB , on rh. Fun
L.v.ls
{ând
toryour b.n.til),lhis compuLr ælually doæ!
Vârious hâôdicâF ar. buih inlo lhè ditlor.nl ld.ls, wilh sach l6vcl d6mon3l.ali.g difi€6nt 6nd
qult6
spocitic lypê3 ot commoô mlstâkês thal b€innlng choss ôlâv.rs ofion mâks. Cho$ book ofi6n advl!6 boginnsrs ol c.rlaln ruloewhich should b6lollow.d
-
w ni.g
nol to
giw
aw.y mal.riâ|, nol io bdng th6
Oueon out too .a.ly, ând âdvisinq d6vâloprn.ôt or plecasbslorê
starling ân ânack. Yêt
plâr€ls366thok
opponontsbreâklng thoso voryf ulos,snd ofi 6n
g6nlng
awaywilh ill Tho Fun Lsvolsprovid.âwayotp€ciisihg punishmolr
ol thss. iypical misrakes
(which
rho
compulor willingly makæ on somo or the rdôrs)
Page 9
iherebyenablirglhe beginoerro st@ngrhèn his
game
âgaiôstrhe humân opponenrs he is likelyto tâce.
Esnail6râpla'€rh6mâslê.€dallollho FunLovôls,the$ 16@1s6 slill b6 !ed as a vâluabl6 chôslrainin9 tool. A3 ân €xampl6 a
9am6
6 bo dan€d on a Fun LoÉ|, ând, assn asth6 æmputérmakôs m obvio!sly ùndÊsirable mm,
y.u
€n sirch ro a normal
gamê
evêl a.d try ro @nvan ihis advanlage 1o a win, now p aing againsl li'e niner oppo6ilion ol a higherl€vel.
Fun LewlA(shown byihoAboard I
qht)
isthswsâkær
lsvel,and tlomthsrsonthsy
gelprogressivs y
sllonger
On Fun Lsvsls Athrough E th€
corn
putù
do.s noi oven
uso ân oponi.gliblâry
Allol
tho Fln
!6vols
playai2
soconds a movo orcôpl Lêv6ls F ând
G,
who@ tho
complrôr may mov6 immediately il ii sêês a check or
Fqn LdlA(aoaldlbht4rrhovalw olmaleiaL betsuctr
(]atth.compulsrwillnotonly"hang"piscos
(leâvo pieca8
unguârdsd), bulilwillalsooten devis.piânsôoâcluallyùy
ôo os€ maisrial, U,ht hing the compsl€r ù.ow âway ils
Oussn would not wen bs ulcomrnon or ùis lsve I this s
rhe eâsiesr ol all tho Fun Lsvels.
Fon Ldd B(aoatd Listu
q]râ6compulef
plays plfe
positiona
ch€ss-somuchso,lhatitdoesnoleventake
the malerial value ot
pieces
into consids.âtion
âtâlll
As
on Fun Level A, hersrhscomputêr rnayalso
givoawey
a O!een
quile
wil ngly ïhis l€velcsn be wryiôstruclivs and educariona lo. rhe beginnsr who wânls io lrain hims€lt ro rêlentlessly rake advanlage ol anothsr bêginnêr's lendency lo hâng mâtêriâ|,
Fun L.vêl C
(8oad
Lbft
qr
simild
to Fun
Lswl 8, blt
it
will noi consislontly
givs
âway mâi6iâ1. h randomly
considersrhomat6
alrcrth oi tho ! @s
!€d
ol rh6 rim6, ând lhôGloE t acts mùch mo€ lil6 a boginning hùmm oppondnr who may hav6lrêg!é.n hp$s, whêrcby h6 hùgspi@s
ûrflislæl,lh€dÎpdûmayslill,hows.,
q
!è away as much æ a
oræn
o. on€ mow,
Fd Lrwl O(EôadrgltD)rf 'e æmÊrbrmay@donally
9'6
awây naledal, bul only as mùcn s a Fook on on6 mow This l6wl sêt6lenllol@. nuing to l6ach th€ bôginnd lo ro@gniz€ whên his opponod haôgs a
pioco
.
and to tako lull advantage by tâkinq ]iâr
pi€col
On botl
mis l4el and Fun Levsl c, it
pât€
to day alertl
F I le.l E
@)a!d
Lb tn q : hê nrdolli|e hândicâp lswls
whicn d@s not âciually s w âway mâisdal. h
plâys
like â
b€sinrerwhôhasrcn 3m€!Êmêsând haljustdlsco'/€€d
tho
powr
ol lhe
Quæi,
Ae such, on Tris lêvsl, ihe
@mpub. likês io mâkê rtlê ryplcal b€ginnêr's mistake ol playins
its Oue€n out very €ary h thê opêning in ordn io
Page 10
g€1
hsrintothssclon as
quicklyas posltbls,
thig {titualion lsbth.plat'g.rscogni.€sudl mistâkes, ândâlloÈhim tho opponvnit io ial(g tull advantag€ of lhe situaÛon in odor to
gâin
ino uppsr hând and ovêôrually bôât hiÊ opponont.
run L'{d F
(ead
Ugm
D:
he ilsl ol f|êso le!.ls lo ueo
a
prêparcd
op€ninq book, tle compuior willsscure a lâi
y
ovsn
po€ldon
In li! op.nlng,
evon
against expêi.nc.d
play€ls.
Thôn,
how6r,
n wlll occ€.tonslly
hang
pi€..s. Fùn Ldl F slmuhr6th. boginndwho ha Lem.d som. oponin$, krDB how ro dælop hb
posidon
b.lor.
chârging ouiwhh hb
O).6n,
bûwho srill@adondly ha
laF.. wn É h6 Lâ'/r3
pi.c.s
ungùâ.d6d.
Oi
rhi3 Lsl, ch.clr ùr6âa âr, igôo€d, and th€ corhp{r4 is àls wlôrnbl. to on.rnol/. mâûng thÉârs.
rqn LrÈl
C
(aoardrlgntc)i
which also oes6
pEpâ6d oponing boôk,lrlho drongêlt ol lha Fun Lovob. hwiLl
nôv.rhan9âpi6..,butilissrillv.ryvuhêrâbl6ro ch6ck âôd ch.ckmat. thr.ab,This
lsvsl
is similâr to lh6
boglnnerwho ha3l.am.d f'at the
gâms
ol cnâ$ ie
uruallywonor loslov€rmatorlal
-and$,ho
concsnùâleg so much onthlslhal h. cân have â lapes whsrs hswill occælonâllyloQ.tro d6lond his Klngl
z6P{wL Lêld
(eald
Ligttt l1)i ior soMng thê mât. or
brq.whol n'alûl€l"llp.solp.obl€rnsûoundin ns14€pâp.r
.olumns and b.ginnlng.*'6
bools
and o{r$ books
rnich tsstyourtaclical abililiss.
q|ûisl.wl,Ùl..ompui.r
lookslortle shode9ûorcêdûnollvlo
pawne
or mo€, snd disolaw tre soluton il it nnds ons. I il rcâct|gs ils ssard] dêpd1 limil wnhoul linding â soMion, it sounds an snor
b€op. You mây f|sn conlinuo w$r
yoLr gam.
ao usual
âtlgl es scïng anothsr lowl.
To make Âmovs f lstprossdown on lh.
pl.o.you
wlsh
io mov. You will hear
a shon brgo,
Plâc.
lh. DLo
on
hs dr3tinalion squar6 and
pr.srdæn
âgain. Yoo eill
h.6r r3@nd b.6p â.d à lightlotho l.tl ol lh. boâd will bôgin ro tlâsh. Thb mans rhât rh. comÈl.r has @pr.d
you.
mow ând ha! 3râ.t d ro compurr its ràply. Normally rho low 1 light indicâr.s whir. to mov. ând rh6.ow a lighr indacâr.E blâck io mov.,
l|.or.: ar rho bêginning ol a
gamo
lh. lâply will u6uâlly
b6 inslânrân6ouson ânvlêwl bocâu3. rho comoul.ris plâying
movssthat ârâ Etor.d in lb
"op.ninqs
book",
To mâk. â capluro, koy in ths mov. ol lh. crptudng pisco
only. whsn casting it is nocs$ary ro ksyin tho
Th. computor âuiomâlicâlly lêcognizæ caslling maneuvsrs âtl$ ths xing b mov.d. Atlff
rôu
havo
pêsrd
thê
Xing down
on i|s nom and ro squaræ, iho
Page 11
computorusesth€
boârd lightsroronindyou ro movè
thoRook, P€ssdownonth6Book
sindicatêd tromând
loequârosioli.ish
th6 casl n9 movê.
when
rou
promotê
âpawn,
pr6ssyour pâwn
down ôn
Lls
lro.û sq
uar6 as ùsual. It
you
wish lo
promôlo
lo a
Quêsn
simplycomplêtê
yo!r
mo!€ by
p,6$ing
down
on th.
ro sqûar€, and rh6 @mpurer aubmâticâlly
chlngôsyow
paen
lo a
Ouæn.
ll
you
wish tô undorpromorô
(to
a Fook, Bishop or
Knight),
you
must tollow a sli9hrly din€rô.i
pro@d!.s
Fnsl,
pr.ss
yoùr
pawn
dd. on irB lrom Bqua.. Nstl,
b.ao..
pr6.l.9
ddn on û. to .qù.r.,
p,sss
th.
Pi@
Syrnbol
kôy tor lhê dodrcd underpromotion
pi66.
Thb ..rers
your
choica
inlo
ths compu$r.
Now
movo
yolr pâwn
ro
irs
io squâr. on lh. 8rh
r.nk lo
Rsmsmborthat
esnin9 is only allowôd il lhr Kin9 ând
th.
Fool hâv6 nol movôd ând the King do$ nol c.oss
or movôio a squârè thâr is âtrÀck€d by an onêmy
pièæ
You ale nây nolcasdewh6n
your
K.g isin chock. Tho
compul4
knowsthêsê.ules
perlèctly
and will .ol allow
you
romale an illêgal md6.
Tho
æmputôr also knowslhe ên
passnf
capt!.o
(il
a
pawn
mak6sadoublè stôp a.d avoidscapt!.ê byan
snomy
pâwn
it maybe €prucd on the vêrynêxt movo
asthoùgh
it had movod onlyone $êp), Thê comput.r
us€s
thê bærd lighrs to Émiîd
you
to rêmov6 lh.
captlr6d
plwn.
B€ sur6 ro
press
on ths câptured
pawn
bolof6
moving ittomlhè bdrd,lttou arc unlamlllaf
wilh
lhis.ù1. consùh anye16m6niâry book olch.ee, E.
passânr
@pru.6s occur vôry sèldom in â nomal
gam.,
Th. @mp!i.. hdic!b3iBown mûvssbts.undlng
ab..p
ed tufii.g o. lro lighB on ihs
sid. ol
lh.
ch8!boûd.
Tn@lighllindicât ù.hori2ontâlr*&dÈii.5lcolumn
olô.
pioc.ùr.
c..nput
.wish6to ltr@ Fh3sùrir
plôc.
clornon
ibsqusr. TtE6mpdrwill.wlhdtôu wh.rt
ùrrpio6mBr9o.ÀloÉtEpidioùo3qùd.indicat
d
and
pr.s
down to trplot. t'è m@.
Thô @oput ri3 âlso épabr.
otmâting
piæolidsùd
ùnd6@.omoùons.
ll
it
promotôs
io a
Q'&..
it ljmply
mato! its
movo
65 us$1.
ltttu mputo. und.'9romobs,
hovrsÉr,
itsiOnâlstnisbyf ashingrh6lightsolit!!osquâr.
allor
you
hrw moltd its p @ io that squârâ. You rhould
thsn usô
lhô Pid
Synbol
lèt3 to fnd od which
pi6c.
it
hâs chosôn
lor u.ddormolion.
ll
you
anâmpr
to mâkê Àn illegalmové th6 @mpulor will
solrnd
a doublo b66p
(highrow)
ând show
you
whèro
Page 12
lhe
piec€ you
are ùying to movê câmê
nom.You may
plâcè
lhe
piece
on â legâl squârs
or on the org nal
squârèand move anothe.piæo,
You willâlso héârthè
orror b6€p it
yoù
do nol ox€cute
â compubr movè
corcclly or
prôss
an mp.opor
pâiolkey,
6. Chock, m.tô, lnd dr.* Whên lhé computêr
pùls yoùr
kng in
chock
you
will
hêârân âddiriona bêêp and rh6
cHEcK lightsâlthe
botlom ol rhe boad eill llash f â
gems
eôds n
chockmate
tho MÀTE lighrswillllash,.nd in €s. oi â
stâl.mâto
or â cons€culive lhrc6 lold rôp.lilion lhr
OFAW lighr willbe
rurôed on.
Tostânarlsw
gamôwânon
l irisyoùriumromovo!.d
ihsn
prsss
NEWG^ME. Yoo *ill h6â. â kipl6
boop
(high-low-hi9h)
which indicâros thar rho ompulô. is
rôady to
Play
llom
rhê
innialposilio..
Th6l6vôloiskill
8.
T.klng b.ckûd..
To lâtê b.ct a
move
simply
p@ss
TÂXE EACKwhêi h is
yoor
llh lo
play,
Tho compuiorwilL holp
yo!
to Grrâcr thê
l6st slx
ply
ior
Bâck and 3 tor Wlrilê) by shding
,où
which
pi@s
w6re moved and whers ey em6 l@m.
NoL: Whôn taking
bâck a c€stling mân6uv6r rhô
computêr on y indicatês thê
lÂkê-bâck o! the Kng s
mové, ând leaves il upto
you
to
pur
rh6 Fookback
on
irs original square. When raking back a captlrs
ihe
computer
gudes
yoù
though tho lak6 bÀck
ol ihe
mov€ ilsel bul leaves
yo!
io
pll
ih6 câptùrod
pisco
backon ls or
ginal
squarê.
L Ch.nglng.ld.. ltât anyl me during agamo
yoù
wbhlo chângs
sidos
wilh lhe compulêr
y!ù
maydo so by
prosslng
PIAY
l'lsloâd ol mâking
yoor
mo6. Tho @mpoi6r wlll msko
lhe n.xl move lo.youand
t!u
can
90o.
plàying
lrorlh.
You
cân châng.3id6s as ott6n as
yoù
lik.. You
cân
.vâô
pr.3r
Pl-ÀY âtl4 6Éry m@. and mal(.
lho compulêrplâylho.nti69am6 againstils.ll. Th. PLAY koy is
rlso usâtul whè.
you
.ôôd h6lp and wânt lh.
æmPurorro
suggosl a move lor
you.
ll
you
wolld like to
seo lh. compulfi
plây â gâmc
agai.Brirell, simplypr6ss PlaY r.pۉisdly,
walch a3
r
pldystorborh
sidôsoirh6 board,one.ltêrthsoth.r,
Phylng Bl.ck tom ti. bonom
ol ùr. bo.rd
You mlgtn wa to ty
plâing
wilh lhê Back
pl66s
and
lott ng tho comput€r
play
Whirô. Res t{EW
GAME and
itr€n
plsss
PLAY,lhé6mpriô.n'6 ebma dlyMG€s
3idos, and indicâtss thê lrsr mæ ior llhito irom rh6
iop
10
Page 13
tl
Ths lollowing diasram showsihe
initialpiecè set-lp
whoî
Blâck
playsfiomrh€boltomoltheboârd,
Noticô
in
particularthâltho
Kngsand
Ouesns ar€
positio.êd
taot r whsô
tôu
pray
Brâck
Lom rho bottom oi th6
board ths color indi@rorllghts
are also switched
(i.o.
th6
t lighl now shows Black
and lh€ A light noe
ll tho
campulêr is spênding too long ov€r a
movs
you
can
inleruptit byprêssing PLAYwhich wlllcaus€
itto
sloPcomputing
ând
playrhôb6stmovô
ir
hasiound
so
iT.
Thbtsâturs is ssp€cially u$rul
ln
l6vô17,Inwhlch
ths
computêr will
go
on rhinki.g unril
yoù
lnLrrupt it by
Pr€seinq
PLAY unlêsêthàrè is only onô m@6 lt
oln
plsy
or Itinds
a mat. in onê, two, thrêê or four.
Pr.BBlng rh6 NON AUTOkoypursth6
compuiorinioa
spsciâl mde ln whlch
ll wlll not comput€ countêr
movê3 bul only k6€p kack
ot lhs mov€s
tou
.nt tôr
both sidâE màklng s!€ rhat
th6y aro legal. Thls âllows
you
to sr'tor 3pêciâl opènlngs
or to torc. th6 oomput.r
lo
Playacorlâin
conlinuation dùr
ng agam€. To rstùm
lo
nolmalplay
præ€
NOil AUTO a socond
tlm..
oLr Prèæi.g tlEWGAME
always câncels ths non
12.
Compqù.r.! r.i.ræ
Non
automod6ls algo osôrùlwh€n
rlu
pl.yÂgamo
with
af iond on ths sônsor boâd. Th3 @mputfl
will act
as
a relerse and
prol€st
il ânyonê
mâkês an lllsgal
move.
Andoâch sidscanalânvlimêâskthocomoul€r
ioradvice
bypressing PLAYwhich in 1ùrn
allowsWu to
lsothê
Evâluâtion and Display Mov6tùnclions.
Board s6r!pwilh Black
plâying
trom the bottom
ol
lhs boârd.
Page 14
Try hôlding down
the EVALIIATE k€y while the
æmputor is thiôking.
wâtch the board lighls. At the
bottom thoy w
ll stân lo ctrle, a new liqhi @ming o.
6verytim€ ih. Émpuler
hâs €xamin€d 25o
posirio.s
n its sârch lor
lh. bêst move. Ar ih€ same limê rhe
thtson
th.lott sideolthe
boârd willtellyou what th€
æmput6r thinks ol tho cufiênt
posilion,
Yôu @n walch
lhe evaluaiion chango as tho computollôoks
at more
The
compu€fevalual6s
posilonson
â scalo ol 1 to
L
hâbalrncêdposilion
ghrs4or5willbêon
llrhêsid6
P
eyiôglrôm
lh6 bôtlom improvôs irs
position
rhon rh6
lrghl numblor
mây
inc€as€
lo 6 7 ora. Lighr g rêprô$nis
avéry sign Iidnt mat.riâl
advanhge to.the sidê
plaiog
trom tho bonom
-probâbly
âmr
æsilion
Ths compulor
ndicaiosrhar rh6 sid6
playi.glrom
ùe top
probâby
hasa win. ng
position
by switching light 1on.
Un k6âhumanbeinglhêcomputs.isâlwat6prepared
lot6ll
yoowhich
movoil
isconside.ing. Just
pressand
hold down OISPLAY MOVE
while it s th nk ng. The
compuler will show
you
tho bêsl
move it hasiou.d so
far by lurning on thê iiom squaro
tor n{o sscrrdsand
then lhelo sqlaréloronssocond. You can
warch how
itchanges its mind âs it soârches
A, ôrp€ritrrr Pres NEW
GAME,
$t levêl 7 and thên
pG$
NONAUTO. Nowenbrrhêmows 1.ê2€4e735
2.l2J4Bt8{53.l4xe5andpessPLAY.hyounowprêss EVALT ATE
yo!
will $6 lighl ô s on bo@us6 th6
compulor lhinks Whto is a
pawn
âhôad. Prêss
OISPLAY MOVE to æ6 which movê ll isorcidôdng
Afior ev6.als6condsol ovalùal on lighl2 issudd6nly turn6d on indicaling rhar thè @mputer nowrhinks rh6
posilion
istolallyw n.ingfor Black. Prêss PLÂYlo s6€
the killeri 3,
.Od8-h4 + !You
can
playon
wirh rhe!hit6
piecos
to
sse
hôw
this
mde wins a wholo rook lo.
You cân iniôifùpi a
gâmo
âtânyslago
(ovsn
wnon the
@mpllôf b lhink ng)smply by lùming irofi. Bay 3
interuptêd dnd all lights âf6 rurn€d oll ro æ.s6d6 banory
powèr.
The compuler will r6m6mbêf lh6
positio.
fo. upto2yea.s and bê roadylo Fsme
play
when
you
rlrn ton âgain.
16. Vsrllylng
pl.c. po.ftlo.r
f
you
ùpsetlhe
piôc6sorlor
olhêrroasons aro nol sure
whetherlhôboard
posilion
is coii6clyou cm asklhê
conplre. ro show
yoù
th6
proper
lo€tion ol oâch
piece
To do so
press
one olthe
piece
koys whon it is
yoùr
rum ro moee. The compù16. will uso th6 boârd
lights roshowyo! wherethat
plece
is locared, Prêssthô
12
Page 15
I
13
pi6cê
k6yaga n to I ndlurlhor
piecesotthe
sâme ki.d
on th6 board
(a
doublo bôop
ndicates thal theÊ aro no
no.ê olthe
Piece
$lôctod).
Yoù mey Érity rh6
posilion
oi sâch
piàce
by
pr.ssi.g
lh. coir6ponding
pi6cô
ksys,
(
ths board I'ghts ârô
slôâdy lh€ @mpul6r i3 showing
you
À
whits
pisce
t
rh.yar6ll6shin9 th6
pi6co
indicâtod is blâck.
Whôn
yoù
switch
thecompui€l
o. lor lhe tirsr time or
whônrou
prêss
NEw
GAMElhs
nomdhelp
l€vol G'
(Gâmr)
is sôi. You 6n @nlnmfiisbypressing
HEIP
ThèG lighrarrh.botromotrh. boadwill b6runsd
on
H6lp
lovol G simply m!ânsltul
you
will h6ar a b6op
whsnêv.râ
pi6€or
a k.y i3
prôs$d.
Iyou
p€ss
HÊlPagain, lhôn th€ H lighrllæhôs.
On
holP l.v€l H
(Hosh)
lho compulè. Fmains @mpl6t6ly
silônl during the
snliro
gams.
Ol course
you
mlsr
walch th6 lndicalor
llghls and
p.êes pisces
âîd ksys
€rôtùlly whên
playng
wllhoul
sound,
Prôssing HELP a rhird
timo e.ts the
h.lp levsl
to F
(Full
H€lp). ln ihis sp.cld
mods lh3 computer wilr
eùnd thè rcmâl bôôp.
bul
il willalso
giv€
tou
addinonâl
1. Dù ng tho opening irwillwam
yoù
when
)ou
play a movethal il does nolknd, i.e. onethal is nol in lls opênings book . hdo6sthis byeunding â double beep and nol @mpuling â reply. Yoo on lak6 thê movô bâck by
pGssinE
TAKE BACK ând
lry à.olh6r hov6, or
yoo
6n sinply
pEs
PLAY lo
æntin!6lhè
qàm.
in th. nonalfashion.
2. Wh6n onoot
you. piocos
is i. dangér, i.e. il is
âtrâcked by â
pi.c.
ol l.s3â. valu€, rh6n rh. compurêl will souîd alowwarniig bêepâôd llæh th.3qlere ol th...dMgsrsd
p
ocê
lor
about
18.
Spæl.l
itu.ly
po.|îd.
Your
Kæpârov chær compuû hâs €ighr buih.in 6tudy
posilione
which
you
crn try lo solv6 wirh
itg
h.lp. Th.3.
âre slecled by
p,ésing
STUOIES. Prsss rhb k.y onc.
and
youwillnoti6
rhât rh. H lightatth3
bonom olth. board lighlsop.This m..nsthatlhscomput rlsr..dy lo
go
lh.ough sludy
posillon
Hwhh
yoù.
PGss
STUDES
agâin lochoo$
position
G.
Each time
you præslhls
k.ya.ow
po3ilion
irloâd6d inlomômoryandlhôllghis
.ttho botlom ollh. bôàrd l€llyouwhich onô ii b.
Th.
pl6ying
læl is àolomalically $tto 5 and lh6 hôlp l.v.l
ro Foll fblp. You sill find diâgrâms oi all rhô
sludy
posilions
on
pagè
æ.
You €n de reænsrtuct
lh.
posilion qlité
èasily by usinq lhe
'leily
pGillon
l6atù.e dêsc b€d in sèction rô.
Page 16
Tho sludier
are m6âd to onisiein
you,
tl' imprde
lôùf
kn*l.dge
oi chæs, â.d ro
9iÉ ,ou
additonat hdB ot
e.joyrnenlwirh
you.
Kàsp4dch6comÊnù.
on6)ô{
hav.chosên
âpo€itiôn
tlu
should study itc€r6tuttyandtry
to llnd
ihê corr€ct movB lor White.
Ths .omputer knows
tt'ôp
ncipâllinosolâtùâckasânâl}zcdbyth6made6a.d
will hêlp
you
io eolv6 th6 srudy in tu iollowing
way:
Ênld ôech white
movê æ inâ r.gùlargame,
tl â movô
b nolin lho solulion
librâry
yo!
will h6!l
! double b66p
and th6 æmpulôr
will not
play
a countormole,
lJ€6
TAKE BACKto Errect
th ! fiovêrnd try anothû
ono.
wh.n
tou
playthôcor.ctmovêth.compulôrwill
roply
i.stantly
wirh tho bôst
blæk dê16ôc.,
(
you
6nnot
tind
lh.
solurioô
yourslt p,.33
PlaY and lât rh! æmpursr
show
you
how \ryhib must
plry,
Oncs
you
hâv€
plây.d
succâsslutty throlgh
the tutl
s.q usnco of màslôr movss
in th. solution I brary,
you
will
hsù â doublo bæp ând
ihs compubr witt nor
ptey
â countsr-movs,
You may @.linu.
th.
gân6,
and il
willddsnd
lsnâcioo3ly, il
you
præs
P!AY,
B€low
rouwilltindâ
lhtoJêachposition
ândsomè hinrs
on how
lhêy must bo hlndlsd.lt
you
want lo etv6 rh€
sludioswirhoutânyâsistânc€th.ndonotr6âdth€
16st
ollhissêction,S€l.drh6
positions
asd.scribed âbov.
âîd lhen lrylo solvell^emon
you'
own.
Ihé@mputor
wall wam
you
whon
you go
wrong,
Polidon tl: Whilô to
plây
and
win,
You may b€ skllul ônough
b r.ducâ
your
oppon.d
io . bârskin9,bJldoyoukn@hsloputh,maMyrTh.wr$ king
and roôk nun rclk b9.1h.
o râp th6 btàck ktng n
acom6| ll\iJhil.
plals
Fftcdy
h.
can
riâio
in r.n m@s
Po.hlon G: U/hilê lo
play
and
wi'|.
h ô.d.rlo shôphord
his
pawn
io lts
gu!€nlnq
square
thowl{6klngnu3rlitsr$1.tns
oppo3iron tdvancrd
playêrg
know lhl3 æncopr
by hêârt tl two ktngs
lro
lacing.âch oihoron rh6 $m. lll.or
rânk with only on.
.mpry
3quâr. brn @nrh6m. rh.n
rhê
plây.rw,thoul
lhs movs ir ôâid ro hâ!. thô opæslijon",
Gâlning th6
oPPosilion i3
ahoEt âlways an advant.g.
paw.
ondgrm6s 3.ce ir
allo$s 0ô6 to
ga,n
t.rlrory
a.d
Pèn€trat€
rhô rnomy
losltloô,
Polhlon F: Vlhit ro
pl.y
lnd drâw.
Kn@l.d96 ot
posilion
G sho{ld h.lp
lou
lo und.Bi..d
lho drâwing môùod h.l., V\n1it6,
who i3 in
grevé
dâng6r ol loslng,
musl
play
â surpislng
mov6 1o
dêp.iv6 Blæk ol lh6 opposfior,
ând hold him to r
d rÊw.
Pottûd E: Wrilô to
play
lnd win,
Somé tacri6/ th€mês æur nsqucndy
sd b.rong to lh6
sFnal ol âll
good plaprs.
Iiris
position
illustâtôs
tho
Page 17
skeÆr. Blâck mu$ not movê his king io lhs 61h
rak,
otheNis whiie rculdchsc*
with
the
rook,
pomoto
his a-
paM
edwj.quite.âsly, Bâcl 5kin9
ed ook û6idæd
into afàral lin6{palong ih.7Ù rank, altû
whichwhito us
ade6dlvstM.rowinthe blâckrcok,$rlùoulqn
aMmæ
ol this tacric !!nhe could nol win thê
gamr,
d6p t6 his
Po.ruon O:Wlneto olav
and win.
h this
posilion
ial6n lrom a
Oâm6
Capablan6"ra.€@.
lLw Yoù 1910, th6 whhô
quæn
is attacked by lhe blæk
bishop o. 65. Th6 lôgôndâry
Capab
ùc€, who
qasvvbdd
Chùplon
lrom 1921 l() 1927,look
iusi
6low
b lianl
m@s to dispo$ ol his opponsnr, c€n
you
find inom?
Po!ruo. C: !l,Ïir. to olâv andwin. Som6
gamôsol
ch.$ becomo classica snjoyêd
ând
admirôd æ wolks ol srl by successive
gsnsrânons
o,
choss
plât€6.
This
gams
bstwssn
thoÀmorlca.
gèniùs
PaulMoDhyâ.dths Ouko oi Btunswicl
is r6puledlo
havs tâk.n
plâcsduring
anop6râlEvôn atlê.
you
havè
touôd rh. corÉct
âttâct
you
shoùld
play
rhrcogh ùe
positioô
â numbér
oi
limos
as lho compllêr will lry
di(efsnr d6lsncss
ior
lh6
black s d6.
Po.llbô a: whnê
to
olav
and win. Thisposilioôwælâk6nLomaqame À6khinê€.unlsld, Ca
sbad 1923
(with
ihêcoloG re€6êd), ehich, ems
compotent
qrlcs
have consld66d
lh6 linôsl 6vè.
plâyed
a@dingtoGÉndmâsldFbuben
Finê.HôÊ,
r@, rh6 @mpùr6r wirl delend
thô
position
in ditlèr6.t
ways, $
playlhoughfte
Posilion
a numb€rolîmos.
Podrbn a: whiro lo
playandwrn.
This
posilion
illuÊlrdes
rhê dBam ol èeory ch.E3
play...
lr is rakên
lrom thô
gamo
Adams.Toûè,
Now Onêa.s
1920,ând conla n3asrri6olanoobhinq
eâcriticls ol
grsel
boaulyand o
ginâlily.wlrn
courd
9
vs a "bâckrank mar6 il rhê squars eE
wsrc nol e
,o I
protôc1ôd.
so
h6 atlsmplsrodivortthô
blackquæ.
o.lh6 blact fæk on cB
lrom
lheI
dôl6ncô olrhi3 3q!4.6.
I
yo!
do nor und6rsrand tho
mov.s lh6 æmPutû
prays
lo. Blacl ih.n rry
plâying
oth.r movôs aqdnst lho
conpur6r. s€l.cr
posirion
A
Pr.s
PLAY, mak. â
di(orcnr black dolonsivô
mo!ô
(lh6
æmpo!.r will
complâin) and
pross
PIAYagain.Youw ll soon 16âlizo
why
Black
wâs so cautious
Compurs.s somotim.s
lock up' bocauso ot 3tâlic
dischârgs or somo
othér .lecr.i6l disruùa.c., ll thi3
hâppêns uso â p n or
othd sharp objecl lo
pr66stho
ACL koy in lh. baso
ot lhê sl lor ono $cônd. Ths
rôsêtsths computêr
and clears ùs mêmory.
15
Page 18
21. Câr. ànd malnt n.nc. Your camoulér isâ D€cisionêlêclronicdôviæ. Do not subjêct n io rough handling or exposê it to ôttrôm6 lêmpsrâiurês or moisturê. Do not usé chomical â96nts lo clsanthss€tàslhês mâydâmagôlhô
plaslc.
W6âk
batte ss should bê rcplâcêd
pomp
yasthay
mighr
léak and câusèdâmâg€ ro thecomporôr.
22, T.chnlc.l tpælfc.don! Proæ$or
speêd: I MHz
LEDlarnpsi
16 K6ys: 15 Porcr consumptlon:
0.06
W
Battorios: 4 AA c6lls
tAm,
m)
Bâtt€ry
lile: 350 hourc
(alkàlinê
bâi6ri6s) Dimonsionsr 290r29r26mm Wêightr
0.6l&
(whhour
ban6rl6s)
Playing
strengthr For bêsinn66
&casual
plâ!€rs
Do not usê têchatgeabt' batteriès.
€a
Sâilek æeÛes ko rigln b makê têchnical changês without
notice in the inteÊst ol
p!<ryÉss.
23. Troublô.hooùng
gqld.
SYMPTOMS POSSTBLT
CAUSES WHAT YOU SBOULD DO
1 Th. compùt..
d@s
nol
reacr,
ltæzos lnlnomlddl€olâ Bari€f16s nor rmonôd
popé y
slarrc dræhal0ê ù êrælrr€L
ftoss ACL k€y æ dêscrrb€d In
Page 19
SYMPTOIIS POSSIBI.ECAUSES WHAI YOU
SHOULD
DO
dccog
a m@ d rey
pr€s!
but kæps sounnlng lhe êrcr
b n
yoi
lum?
(look
âi rhê colour lamps
lsydr klng ln chæk?
(crlEck
rom9)
wlll
your
mds
pur
your
khg Inro chæk?
Âro
yo!
lrylng lo calro Incon@tly?
m
you
m@ lho r@r( llBi
Mor{. suc
yoù
!re lmrriù rflh rh.
chs rur€s
(r.rd
rh.
"Fur€.
ol
chss" mlnuoD. U3.lh€
plæ. k yr
to @n(m |hô boad
poslllcn,
u*
ÎAXE aACX lo @onllrucr lho
Tho
compulor
rs
3l lr1 lhlnkrnc
(colou.
Pr6s PLAY lo Intorud |no lhouehl
Iltr @mpulèr r5 lryrng lo rnow
yd
!
.l*
(pêrn.F
rM rh. rl'l
s.m.)
tl.$ on rh. !qu!63 Indrcrl.d .nd
The computer ch.âts or3, h has mâdô a 3p6cial mov. liks
-
Caslllng
(klng
o.
q06n
sldô)
Mrk. surôyoo ù6lamilaà,wilh lh. chæs
nrlss
(ruad
th6
"tu1.3ol
Chêss"). Ulo thô
plæ6
k6yg
lo conlim th. board
poslllon,
u$ IAXE AACK
io
rôco.rslrucl
Your boâd
positiôô
it nol corccl,
somô
pl@s
hâv6 bôôn displacôd
ve iyt'ô board
posinon
(sco
8ân ri€s are,unning ôol
17
Page 20
sY
Ploirs POSS|EiÊ
CAUSES
WHAT YOU
SHOUIO
DO
4. Thô compubrwillnoi Pr€$ |{O
AU'O
lum
li of,
You aru In H.lp modr Fand nav6
med. .
ûlov.
thlt
13 not in
rh6
oponlngi book
(Eâ.
scUon 17)
PGs PIAY
!o
c!ôtnu€
or
TAKE BACK
to
iry inorh.r mov6
You
âr.
pllylng
r dudy
pdnoî
and
hM
m!d. an lncod.cl
mov.
P..$ PIAY io oo.dnu. or IArE EÂCX
io
rry ânôthd m@â
fi.lp mod. H l. !!l
{t
. !.c{on 17) Pr.rs HEIP ndc. lo lrl h.lp
6. Ch.tiborrd tq!.r. or k.y
do.! ml ræpond
OR Lrmp. dô nol com6 on
Fâulty cont|ct6.
Ch.êk
âi iollow3l
Pr.ss ând hold û. PIAY tây down
ior 2 3@n& or
mor.
|mm.di.i.ly
âft r
prr.dng
û. ACL
kây.
You cân
now resr .ach louâo md k v. Brss
lh6
ACL koy In lh. baok lo Gturn io
Comult Sùvlc. C.nir.
ll .ror
18
Loading...