Thank you, and congratulations on your choice of the Roland RS-70.
201a
Before using this unit, carefully read the sections entitled: “USING THE UNIT SAFELY”
(p. 2– 3) and “IMPORTANT NOTES” (p. 4–5). These sections provide important information concerning the proper operation of the unit. Additionally, in order to feel assured
that you have gained a good grasp of every feature provided by your new unit, Owner’s
manual should be read in its entirety. The manual should be saved and kept on hand as a
convenient reference.
IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.
For the U.K.
BLUE:
BROWN:
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying
the terminals in your plug, proceed as follows:
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.
Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.
Used for instructions intended to alert
the user to the risk of death or severe
injury should the unit be used
improperly.
Used for instructions intended to alert
the user to the risk of injury or material
damage should the unit be used
improperly.
* Material damage refers to damage or
other adverse effects caused with
respect to the home and all its
furnishings, as well to domestic
animals or pets.
NEUTRAL
LIVE
The symbol alerts the user to important instructions
or warnings.The specific meaning of the symbol is
determined by the design contained within the
triangle. In the case of the symbol at left, it is used for
general cautions, warnings, or alerts to danger.
The symbol alerts the user to items that must never
be carried out (are forbidden). The specific thing that
must not be done is indicated by the design contained
within the circle. In the case of the symbol at left, it
means that the unit must never be disassembled.
The ● symbol alerts the user to things that must be
carried out. The specific thing that must be done is
indicated by the design contained within the circle. In
the case of the symbol at left, it means that the powercord plug must be unplugged from the outlet.
001
• Before using this unit, make sure to read the
instructions below, and the Owner’s Manual.
• Do not attempt to repair the unit, or replace parts
within it (except when this manual provides
specific instructions directing you to do so). Refer
all servicing to your retailer, the nearest Roland
Service Center, or an authorized Roland
distributor, as listed on the “Information” page.
• Make sure you always have the unit placed so it is
level and sure to remain stable. Never place it on
stands that could wobble, or on inclined surfaces.
• Be sure to use only the AC adaptor supplied with
the unit. Also, make sure the line voltage at the
installation matches the input voltage specified on
the AC adaptor’s body. Other AC adaptors may
use a different polarity, or be designed for a
different voltage, so their use could result in
damage, malfunction, or electric shock.
• Do not excessively twist or bend the power cord,
nor place heavy objects on it. Doing so can
damage the cord, producing severed elements and
short circuits. Damaged cords are fire and shock
hazards!
• This unit, either alone or in combination with an
amplifier and headphones or speakers, may be
capable of producing sound levels that could
cause permanent hearing loss. Do not operate for
a long period of time at a high volume level, or at
a level that is uncomfortable. If you experience
any hearing loss or ringing in the ears, you should
immediately stop using the unit, and consult an
audiologist.
• Immediately turn the power off, remove the AC
adaptor from the outlet, and request servicing by
your retailer, the nearest Roland Service Center, or
an authorized Roland distributor, as listed on the
“Information” page when:
• In households with small children, an adult
should provide supervision until the child is
capable of following all the rules essential for the
safe operation of the unit.
• Do not force the unit’s power-supply cord to share
an outlet with an unreasonable number of other
devices. Be especially careful when using
extension cords—the total power used by all
devices you have connected to the extension
cord’s outlet must never exceed the power rating
(watts/amperes) for the extension cord. Excessive
loads can cause the insulation on the cord to heat
up and eventually melt through.
• Before using the unit in a foreign country, consult
with your retailer, the nearest Roland Service
Center, or an authorized Roland distributor, as
listed on the “Information” page.
• DO NOT play a CD-ROM disc on a conventional
audio CD player. The resulting sound may be of a
level that could cause permanent hearing loss.
Damage to speakers or other system components
may result.
• Any accumulation of dust between the AC
adaptor and the power outlet can result in poor
insulation and lead to fire. Periodically wipe away
such dust with a dry cloth. Also, disconnect the
power plug from the power outlet whenever the
unit is to remain unused for an extended period of
time.
• Should you remove the ground terminal screw,
make sure to put it in a safe place out of children's
reach, so there is no chance of them being
swallowed accidentally.
In addition to the items listed under “USING THE UNIT SAFELY” on page 2–3, please read and observe the following:
Power Supply
301
• Do not use this unit on the same power circuit with any
device that will generate line noise (such as an electric
motor or variable lighting system).
302
• The AC adaptor will begin to generate heat after long
hours of consecutive use. This is normal, and is not a
cause for concern.
307
• Before connecting this unit to other devices, turn off the
power to all units. This will help prevent malfunctions
and/or damage to speakers or other devices.
Placement
351
• Using the unit near power amplifiers (or other equipment
containing large power transformers) may induce hum.
To alleviate the problem, change the orientation of this
unit; or move it farther away from the source of interference.
352a
• This device may interfere with radio and television
reception. Do not use this device in the vicinity of such
receivers.
352b
• Noise may be produced if wireless communications
devices, such as cell phones, are operated in the vicinity of
this unit. Such noise could occur when receiving or initiating a call, or while conversing. Should you experience
such problems, you should relocate such wireless devices
so they are at a greater distance from this unit, or switch
them off.
353
• Observe the following when using the unit’s floppy disk
drive. For further details, refer to “Before Using Floppy
Disks” (p. 5).
• Do not place the unit near devices that produce a
strong magnetic field (e.g., loudspeakers).
• Install the unit on a solid, level surface.
• Do not move the unit or subject it to vibration while
the drive is operating.
354a
• Do not expose the unit to direct sunlight, place it near
devices that radiate heat, leave it inside an enclosed
vehicle, or otherwise subject it to temperature extremes.
Excessive heat can deform or discolor the unit.
355b
• When moved from one location to another where the
temperature and/or humidity is very different, water
droplets (condensation) may form inside the unit. Damage
or malfunction may result if you attempt to use the unit in
this condition. Therefore, before using the unit, you must
allow it to stand for several hours, until the condensation
has completely evaporated.
358
• Do not allow objects to remain on top of the keyboard.
This can be the cause of malfunction, such as keys ceasing
to produce sound.
Maintenance
401a
• For everyday cleaning wipe the unit with a soft, dry cloth
or one that has been slightly dampened with water. To
remove stubborn dirt, use a cloth impregnated with a
mild, non-abrasive detergent. Afterwards, be sure to wipe
the unit thoroughly with a soft, dry cloth.
402
• Never use benzine, thinners, alcohol or solvents of any
kind, to avoid the possibility of discoloration and/or
deformation.
Additional Precautions
•
Never turn off the power while the display indicates “KEEP
POWER ON!” If you turn off the power while this message is
displayed, all of the internal user data will be lost.
551
• Please be aware that the contents of memory can be
irretrievably lost as a result of a malfunction, or the
improper operation of the unit. To protect yourself against
the risk of loosing important data, we recommend that
you periodically save a backup copy of important data
you have stored in the unit’s memory on a floppy disk, or
other devices.
552
• Unfortunately, it may be impossible to restore the contents
of data that was stored on a floppy disk, or in the unit’s
memory once it has been lost. Roland Corporation
assumes no liability concerning such loss of data.
553
• Use a reasonable amount of care when using the unit’s
buttons, sliders, or other controls; and when using its jacks
and connectors. Rough handling can lead to malfunctions.
554
• Never strike or apply strong pressure to the display.
556
• When connecting / disconnecting all cables, grasp the
connector itself—never pull on the cable. This way you
will avoid causing shorts, or damage to the cable’s
internal elements.
558a
• To avoid disturbing your neighbors, try to keep the unit’s
volume at reasonable levels. You may prefer to use
headphones, so you do not need to be concerned about
those around you (especially when it is late at night).
559a
• When you need to transport the unit, package it in the box
(including padding) that it came in, if possible. Otherwise,
you will need to use equivalent packaging materials.
561
• Use only the specified expression pedal (EV-5; sold
separately). By connecting any other expression pedals,
you risk causing malfunction and/or damage to the unit.
985
• The explanations in this manual include illustrations that
depict what should typically be shown by the display.
Note, however, that your unit may incorporate a newer,
enhanced version of the system (e.g., includes newer
sounds), so what you actually see in the display may not
always match what appears in the manual.
4
Before Using Floppy Disks
Handling the Floppy Disk Drive
602
• Install the unit on a solid, level surface in an area free from
vibration. If the unit must be installed at an angle, be sure
the installation does not exceed the permissible range:
upward, 2°; downward, 18°.
603
• Avoid using the unit immediately after it has been moved
to a location with a level of humidity that is greatly
different than its former location. Rapid changes in the
environment can cause condensation to form inside the
drive, which will adversely affect the operation of the
drive and/or damage floppy disks. When the unit has
been moved, allow it to become accustomed to the new
environment (allow a few hours) before operating it.
604
• To insert a disk, push it gently but firmly into the drive—
it will click into place. To remove a disk, press the EJECT
button firmly. Do not use excessive force to remove a disk
which is lodged in the drive.
605a
• Never attempt to remove a floppy disk from the drive
while the drive is operating (the indicator is lit); damage
could result to both the disk and the drive.
606
• Remove any disk from the drive before powering up or
down.
607
• To prevent damage to the disk drive’s heads, always try to
hold the floppy disk in a level position (not tilted in any
direction) while inserting it into the drive. Push it in
firmly, but gently. Never use excessive force.
608
• To avoid the risk of malfunction and/or damage, insert
only floppy disks into the disk drive. Never insert any
other type of disk. Avoid getting paper clips, coins, or any
other foreign objects inside the drive.
653
• The identification label should be firmly affixed to the
disk. Should the label come loose while the disk is in the
drive, it may be difficult to remove the disk.
654
• Store all disks in a safe place to avoid damaging them, and
to protect them from dust, dirt, and other hazards. By
using a dirty or dust-ridden disk, you risk damaging the
disk, as well as causing the disk drive to malfunction.
Handling CD-ROMs
563
• Unauthorized duplication, reproduction, hiring, and
lending of the software included in the applied CD-ROM
is prohibited.
801
• Avoid touching or scratching the shiny underside
(encoded surface) of the disc. Damaged or dirty CD-ROM
discs may not be read properly. Keep your discs clean
using a commercially available CD cleaner.
Handling Floppy Disks
651
• Floppy disks contain a plastic disk with a thin coating of
magnetic storage medium. Microscopic precision is
required to enable storage of large amounts of data on
such a small surface area. To preserve their integrity,
please observe the following when handling floppy disks:
• Never touch the magnetic medium inside the disk.
• Do not use or store floppy disks in dirty or dusty areas.
• Do not subject floppy disks to temperature extremes
(e.g., direct sunlight in an enclosed vehicle). Recommended temperature range: 0 to 50° C (50 to 122° F).
• Do not expose floppy disks to strong magnetic fields,
such as those generated by loudspeakers.
652
•
Floppy disks have a “write protect” tab which can protect
the disk from accidental erasure. It is recommended that
the tab be kept in the PROTECT position, and moved to
the WRITE position only when you wish to write new
data onto the disk.
Rear side of the disk
Write
(can write new data onto disk)
Write Protect Tab
Protect
(prevents writing to disk)
204
* Microsoft and Windows are registered trademarks of
Microsoft Corporation.
206f
* Windows® 2000 is known officially as: “Microsoft®
Windows® 2000 operating system.”
206g
* Windows® Me is known officially as: “Microsoft®
Windows® Millennium Edition operating system.”
206h
* Windows® XP is known officially as: “Microsoft®
Windows® XP operating system.”
206e
* Screen shots in this documents are reprinted with
permission from Microsoft Corporation.
207
* Apple and Macintosh are registered trademark of Apple
Computer, Inc.
209
* MacOS is a trademark of Apple Computer, Inc.
220
* All product names mentioned in this document are trade-
marks or registered trademarks of their respective owners.
5
Contents
IMPORTANT NOTES ...............................................................................4
Main Features........................................................................................11
Front panel................................................................................................................................................. 12
Try out the sounds................................................................................24
Selecting a patch .......................................................................................................................................24
Selecting a patch by category ......................................................................................................24
Selecting patches while listening to phrases (Patch Audition) .............................................. 26
Selecting a rhythm set.............................................................................................................................. 26
Playing arpeggios (Phrase/Arpeggio) .................................................................................................. 27
Changing the way in which the arpeggios are sounded......................................................... 27
Playing a chord at the touch of a finger (Multi-chord Memory)....................................................... 28
Applying various effects to the sound................................................30
Changing the tone with the knobs (Patch Modify) .............................................................................30
Selecting the tone that you want to modify (DESTINATION TONE) .................................. 30
Adjusting the volume balance of the two tones .......................................................................30
Vibrato and Wah effects (LFO) ...................................................................................................31
Changing the sound’s volume (ENVELOPE) ........................................................................... 32
Changing the brightness of the sound and adding special qualities (CUTOFF/RESONANCE)
Using a lever to modify the sound......................................................................................................... 33
Changing the sound’s pitch in real time (Pitch Bend Lever).................................................. 33
Adding a vibrato effect to the sound (Modulation Lever)...................................................... 33
Using a pedal to modify the sound........................................................................................................ 34
Shifting the keyboard range in one-octave steps (Octave Shift)........................................................ 34
Moving the key range in half-steps (TRANSPOSE)............................................................................ 35
Waving your hand over the D Beam (D Beam Controller) ................................................................ 35
Effects that can be used with the D Beam controller ...............................................................36
Adjusting the sensitivity of the D Beam controllers (D BEAM SENS).................................. 38
Changing the polarity of the change (D BEAM POLARITY) ................................................. 38
Using the RS-70 effects............................................................................................................................. 39
Turning effects on and off (Master Effects Switch).................................................................. 39
...... 33
Using the sequencer to create a pattern ............................................40
Creating a new pattern based on a preset rhythm pattern ................................................................ 40
Creating a pattern from scratch (Pattern Initialize)............................................................................. 46
Editing a recorded pattern ...................................................................................................................... 46
Playing along with SMF data (SMF Player mode) ..............................47
6
Contents
Advanced Use .............................. 49
Overview of the RS-70 ..........................................................................50
How the instrument is organized ..........................................................................................................50
Number of voices ..................................................................................................................................... 51
About memory.......................................................................................................................................... 52
Basic operation of the RS-70 ...............................................................53
Switching the mode.................................................................................................................................. 53
Executing a command .................................................................................................................. 53
Assigning a name.......................................................................................................................... 54
When one page contains two or more settings......................................................................... 54
Inputting numbers and numerals .......................................................................................................... 54
Selecting a part.......................................................................................................................................... 54
Creating a patch (Patch mode) ............................................................55
How to make the patch settings............................................................................................................. 55
Changing the way that the tones are sounded (Key Mode) ................................................... 55
Editing the patch parameters ......................................................................................................55
Making settings that apply to the entire patch (Patch Common parameters) ..................... 56
Making settings for an individual tone (Patch Tone parameters) .........................................57
Saving a patch ........................................................................................................................................... 59
Convenient functions for patch editing (Patch Utility)....................................................................... 60
Initializing the parameters of a patch (PATCH INITIALIZE)................................................ 61
Erasing a user patch you saved (PATCH REMOVE) .............................................................. 61
Transmitting patch/rhythm settings from the MIDI OUT connector (XFER to MIDI)
Restoring the factory settings (FACTORY RESET) .................................................................. 62
..................... 62
Creating a rhythm set (Patch mode) ...................................................63
How to make the rhythm set settings.................................................................................................... 63
Editing the rhythm set parameters............................................................................................. 63
Making settings that apply to the entire rhythm set (Rhythm Common parameters) ....... 63
Editing the settings of each rhythm tone (key) (Rhythm Tone parameters)........................ 63
Saving a rhythm set (User Rhythm Set)................................................................................................ 64
Convenient functions for rhythm set editing (Rhythm Set Utility) ..................................................64
Copying effect settings from a rhythm set (RHY PRM COPY).............................................. 64
Initializing the settings of a specific rhythm tone (RHY INITIALIZE) ................................. 65
Erasing a rhythm set you saved (RHY REMOVE) ................................................................... 65
7
Contents
Using the sequencer to create patterns (Pattern mode) ...................66
Playing patterns........................................................................................................................................ 66
Selecting a pattern to play back .................................................................................................. 66
Inserting music data (INS)........................................................................................................... 78
Deleting music data (DEL)........................................................................................................... 78
Moving music data (MOVE) ....................................................................................................... 78
Copying music data (COPY) .......................................................................................................78
Pasting music data (PASTE)........................................................................................................ 78
Editing the settings of a pattern .............................................................................................................79
Making settings that apply to the entire pattern ...................................................................... 79
Editing the effect settings of a pattern ....................................................................................... 80
Editing the part settings of a pattern (Part Setup).................................................................... 80
Editing the effect settings for each part of the pattern (Pattern Part Effect)......................... 82
Saving a pattern ........................................................................................................................................ 82
Convenient functions for pattern editing (Pattern Utility) ................................................................ 83
Erasing unwanted performance data (PTN ERASE) ............................................................... 83
Turning the effect function on and off (MASTER EFFECT SWITCH) ............................................. 91
The effect signal path ............................................................................................................................... 92
Making effects settings ............................................................................................................................93
Making chorus settings.......................................................................................................................... 112
Making reverb settings .......................................................................................................................... 113
How effects will switch while a pattern is playing................................................................ 113
8
Contents
Connecting patterns to create a song (Song mode) .......................114
Playing back a song................................................................................................................................ 114
Selecting a song to play back..................................................................................................... 114
Muting a part (Track Mute) ....................................................................................................... 114
Set the song tempo...................................................................................................................... 115
Creating a song ....................................................................................................................................... 115
Saving a song .......................................................................................................................................... 115
Editing song settings.............................................................................................................................. 116
Editing the song name................................................................................................................ 116
Looping the song......................................................................................................................... 116
Convenient functions for song editing (Song Utility)....................................................................... 116
Deleting an unwanted step (SONG STEP DELETE).............................................................. 116
Inserting a step (SONG STEP INSERT) ................................................................................... 116
Copying a song (SONG COPY) ................................................................................................ 117
Initializing the parameters of a song (SONG INIT) ............................................................... 117
Erasing a user song you saved (SONG REMOVE) ................................................................118
Restoring the factory settings (FACTORY RESET) ................................................................ 118
Using the floppy disk drive ................................................................119
Playing back an SMF file ....................................................................................................................... 119
Renaming a file (RENAME) ...................................................................................................... 123
Checking the remaining space of the disk (DISK INFO)....................................................... 123
Settings common to all modes (System Function) .........................124
How to make the system function settings......................................................................................... 124
Functions of the system parameters .................................................................................................... 125
Settings common to the entire system (GENERAL) ..............................................................125
Settings related to the metronome (METRONOME)............................................................. 125
Settings related to controllers (CONTROLLER)..................................................................... 126
Settings related to MIDI and USB (MIDI&USB)..................................................................... 127
Checking memory usage status (MEMORY INFO) ............................................................... 128
Making scale tune settings for a patch (PATCH SCALE) ..................................................... 128
Performing with an external MIDI device..........................................129
About MIDI ............................................................................................................................................. 129
MIDI messages used by the RS-70 ....................................................................................................... 129
Using the RS-70 to play an external MIDI sound module................................................................ 130
Connecting to external MIDI sound modules ........................................................................ 130
Set the keyboard transmit channel ........................................................................................... 131
Playing the RS-70’s sound generator from an external MIDI device.............................................. 131
Connecting an external MIDI device........................................................................................ 131
Setting the patch receive channel.............................................................................................. 132
Setting the program change receive switch............................................................................. 132
Selecting RS-70 sounds from an external MIDI device.......................................................... 132
Using an external MIDI controller to change the RS-70’s tones........................................... 133
Recording to an external sequencer..................................................................................................... 133
Connecting to an external sequencer .......................................................................................133
Making settings before recording............................................................................................. 133
- /+OCT:These buttons adjust the pitch of the keyboard
in octave steps (maximum +/-3 octaves) (p. 34).
- /+TRANSPOSE: Pressing either of these buttons while holding
down [SHIFT] allows you to transpose the
keyboard in semitone steps (-5–+6) (p. 35).
[PHRASE/ARPEGGIO] button
Switches phrase/arpeggio function on/off. To make settings for the
phrase/arpeggio, make this button light and then press [PARAM]
(p. 27).
[CHORD MEMORY] button
Switches chord memory function on/off. To make settings for the
chord memory function, get this button to light and then press
[PARAM] (p. 28).
D
DISPLAY
This displays information regarding the operation you are
performing.
F
[NUMERIC] / [AUDITION] button
NUMERIC:
AUDITION:
When this button is lit, the direct access buttons will
function as a numeric keypad. This lets you directly
input or specify a numerical value for the displayed
item (patch number or parameter).
By holding down [SHIFT] and pressing this button, you
can repeatedly listen to an audition phrase for the
currently selected patch (p. 26).
[0]–[9] (DIRECT ACCESS buttons)
In Patch mode, use these buttons to switch between the sound
categories printed on the panel (p. 24). In Pattern mode, use these
buttons to directly select a pattern to play by specifying the lowest
digit of the pattern number (p. 66). However, if the [NUMERIC],
[PART SELECT], or [TRACK MUTE] buttons are lit, the [0]–[9]
buttons will change to the corresponding function.
G
[VALUE -/+] buttons
Use these buttons to switch the number of an item (patch, pattern,
various parameters, etc.) in the display, or to increase/decrease a
value. While one of these buttons is first held down and the other is
pressed, the value then changes rapidly. Or, if you hold down
[SHIFT] while using these buttons, the value will change in larger
steps.
E
[V-LINK] button
Switches V-LINK on/off (p. 136).
13
Panel descriptions
PAGE/CURSOR []/[] /
JUMP []/[] buttons
PAGE/CURSOR:Use these buttons to move between pages or to
move the cursor (p. 53).
JUMP:In grouped pages, you can hold down [SHIFT]
and use these buttons to move between groups
(p. 53).
While one of these buttons is first held down and the other is
pressed, the page or cursor then moves rapidly.
[EXIT] button
Press this button to return to the main screen of a mode, or when you
want to cancel the current operation.
[ENTER] button
Use this button to finalize a value or execute an operation.
[SHIFT] button
By holding down this button and pressing another button, you can
access a secondary function of that button (printed below the button
in square brackets).
[TAP TEMPO] / [SMF PLAYER] button
TAP TEMPO:Adjusts the tempo according to the timing at which
you tap this button. You can also use VALUE [-]/
[+] to adjust the tempo if desired (p. 67).
SMF PLAYER: You can hold down [SHIFT] and press this button
to select SMF Player mode (p. 47).
[] (Backward) button
Press this to “rewind” a pattern or song. If you hold down this
button as you press [], the pattern or song will “rewind” faster.
Or, if you hold down [SHIFT] while using this button, the value will
change in larger steps (p. 66, p. 114).
Press this button while holding down [] to return to the
beginning of the pattern or song.
[] (Forward) button/REST button
:Use this button to fast-forward a pattern or song. If you
hold down this button as you press [], the pattern
or song will fast-forward faster. Or, if you hold down
[SHIFT] while using this button, the value will change
in larger steps (p. 66, p. 114).
REST:During step recording, press this button to input a rest
(p. 76).
[] (Stop) button/MICRO EDIT button
:Press this button to stop playback of the pattern or
song.
MICRO EDIT: You can hold down [SHIFT] and press this button to
use the Microscope edit function (p. 76).
[] (Play) button/TIE button
:Press this button to start playback of the pattern or
song.
TIE:During step recording, press this button to input a tie
(p. 76).
H
QUICK SEQ (Quick Sequencer) section
* The buttons in this section are generally valid in Pattern mode, Song
mode and SMF Player mode.
[] (Recording) button / STEP button
:Press this to begin pattern or song recording.
STEP:By holding down [SHIFT] and pressing this button, you
can enter Step Recording (p. 75).
[ERASE/UNDO] button
This button erases recorded data or cancels the pattern edit
operation. During loop recording, you can use this to selectively
erase data just like a pencil eraser (p. 69). Immediately after
recording is finished, you can press this button to erase (undo) the
recording itself (p. 70). If you press it again, the Undo will be
cancelled (redo).
I
PATCH MODIFY section
[DESTINATION TONE] button
Selects either UPPER or LOWER as the tone to be edited.
Patch Modify select button
Selects whether the three knobs located at the right will edit the
envelope or the balance and LFO.
• If envelope is selected (ENV indicator lit)
[ATTACK] knob
Adjusts the attack speed of the sound (p. 32).
[DECAY] knob
Adjusts the speed at which the sound decays while you
continue holding the key (p. 32).
[RELEASE] knob
Adjusts the length of the release after you take your finger off
the key (p. 32).
14
• If balance/LFO is selected (BALANCE/LFO
indicator lit)
[BALANCE] knob
Adjusts the LOWER and UPPER volume balance (p. 30).
[LFO RATE] knob
Adjusts the rate of the LFO effect, such as vibrato (p. 31).
[LFO DEPTH] knob
Adjusts the depth of the LFO effect, such as vibrato (p. 31).
[KEY MODE] button
Switches the Key Modes (p. 55).
[FILTER LFO] button
This determines whether the LFO changes the filter cutoff frequency
(ON), or the pitch (OFF) (p. 31).
Panel descriptions
[CUTOFF] knob
Changes the tone’s Cutoff Frequency value (p. 33).
[RESONANCE] knob
Changes the tone’s Resonance value (p. 33).
J
Floppy disk drive
3.5” 2DD/2HD floppy disks can be used. (Hereafter, this manual
will refer to “floppy disk” simply as “disk.”) To remove the disk,
press the eject button located at the right of the disk drive.
K
Pitch bend/Modulation lever
This allows you to control pitch bend or apply vibrato (p. 33).
15
Panel descriptions
Cord Hook
To the Power Outlet
The cord of
the supplied
AC Adaptor
Rear panel
fig.04-02
ABCEFG H ID
A
USB connector
This connector lets you use a USB cable to connect your computer to
the RS-70 (p. 139).
B
MIDI connectors (IN, OUT)
These connectors can be connected to other MIDI devices to receive
and transmit MIDI messages (p. 129). Use MIDI cables (sold
separately) to make connections.
IN:MIDI messages from an external device are received at this
connector.
OUT: MIDI messages are transmitted from this connector to an
external device.
C
PEDAL jacks
CONTROL:
An optional expression pedal (such as the EV-5), pedal switch (the
optional DP-2 or DP-8), or foot switch (the optional BOSS FS-5U) can
be connected to this jack (p. 17).
HOLD:
An optional pedal switch (such as the DP-2 or DP-8) or foot switch
(the optional BOSS FS-5U) can be connected to this jack for use as a
hold pedal (p. 17).
If you are using DP-8, set the DP-8’s function switch to “Switch.”
D
OUTPUT jacks
These jacks output stereo (L/R) audio signals to your amp or mixer.
For mono output, use the L jack.
F
Cord hook
To prevent the inadvertent disruption of power to your unit (should
the plug be pulled out accidentally), and to avoid applying undue
stress to the DC IN jack, anchor the power cord using the cord hook,
as shown in the illustration.
fig.CordHook.e
G
DC IN jack
Connect the AC adaptor here (p. 17).
Be sure to use only the supplied AC adaptor.
H
POWER switch
This switch turns the power on/off (p. 18).
I
Ground terminal
927
In some cases, depending on the environment in which the unit is installed,
the surface of the panel may sometimes feel rough and grainy. This is due
to an infinitesimal electrical charge, which is absolutely harmless. However,
if you are concerned about this, connect the ground terminal (see figure)
with an external ground. When the unit is grounded, a slight hum may
occur, depending on the particulars of your installation. If you are unsure of
the connection method, contact the nearest Roland Service Center, or an
authorized Roland distributor, as listed on the “Information” page.
E
PHONES jack
This is the jack for connecting headphones (sold separately) (p. 17).
16
Unsuitable places for connection
• Water pipes (may result in shock or electrocution)
• Gas pipes (may result in fire or explosion)
• Telephone-line ground or lightning rod (may be dangerous in
the event of lightning)
Getting ready
Stereo headphones
AC adaptor
to AC power outlet
Audio
cable
Pedal switch (DP-2, DP-8)
or foot switch
(BOSS FS-5U)
Expression pedal (EV-5)
or pedal switch
Audio set etc.
Monitor speakers
(powered)
Mixer etc.
Power amp
Roland
• To prevent malfunction
and/or damage to
speakers or other
devices, always turn
down the volume, and
turn off the power on all
devices before making
any connections.
• To prevent the
inadvertent disruption
of power to your unit
(should the plug be
pulled out
accidentally), and to
avoid applying undue
stress to the AC adaptor
jack, anchor the power
cord using the cord
hook, as shown in the
illustration.
• Use only the specified
expression pedal (EV-5;
sold separately). By
connecting any other
expression pedals, you
risk causing
malfunction and/or
damage to the unit.
• Audio cables, MIDI
cables, and stereo
headphones are not
included. You will need
to purchase these items
from your dealer.
Connecting the RS-70 to external equipment
The RS-70 does not contain an amp or speaker. You’ll need to listen to it through
powered monitors, a mixer and connected monitors, a stereo system, or through
headphones.
Connect as follows when using the RS-70 as a stand-alone device.
fig.q01-01.e
1.
Before starting the connection procedure, make sure that the power to all
devices has been turned off.
2.
Connect the supplied AC adaptor to the RS-70, and then plug its other end
into a power outlet.
• In order to take full
advantage of the RS-70’s
performance, we
recommend using a
stereo amp/speaker
system, If you are using a
mono system, make you
connections to the
OUTPUT jack L MONO).
• CONTROL PEDAL jack
can also accommodate
pedal switches.
17
Getting ready
Once the connections have
been completed (p. 17),
turn on power to your
various devices in the order
specified. By turning on
devices in the wrong order,
you risk causing
malfunction and/or
damage to speakers and
other devices.
b
3.
Connect the RS-70 and the external device as shown in the figure.
Use audio cables to connect audio equipment, such as an amp or speakers. If you are
using headphones, plug them into the PHONES jack. Connect pedal switches or
expression pedals as necessary.
If you want to know how to make the connections with another external device, refer
to:
Using the RS-70 to play an external MIDI sound module (p. 130)
Playing the RS-70’s sound generator from an external MIDI device (p. 131)
Recording to an external sequencer (p. 133)
Turning on/off the power
Turning on the power
1.
Before turning on the RS-70’s power, check the following:
• Are all devices connected properly?
• Are the volume controls of the RS-70 and any other connected equipment
turned to the minimum position?
• Is the AC adapter correctly connected to the RS-70?
2.
Press the power switch on the rear panel of the RS-70 to turn on the power.
fig.q01-02
3.
Turn on the power of the connected audio devices.
4.
Play the RS-70’s keyboard and gradually raise the volume controls of the
RS-70, or the connected audio equipment to an appropriate volume level.
fig.q01-03
This unit is equipped with
a protection circuit. A brief
interval (a few seconds)
after power up is required
efore the unit will operate
normally.
18
Turn up the RS-70’s
volume level carefully.
Excessive volume can
damage connected audio
devices, your hearing, or
annoy your neighbors.
Turning off the power
231
1.
Before you turn off the power, make sure of the following points.
• Are the volume controls of the RS-70 and the other connected equipment
turned to the minimum position?
• Have you saved the sounds or other data you’ve created? (p. 59, p. 64, p. 82,
p. 115)
2.
Turn off the power for all connected audio devices.
3.
Turn off the RS-70’s power switch.
Adjusting the display contrast
(LCD CONTRAST)
The characters in the display may be difficult to view immediately after turning on
the power or after extended use; this may also be because of where and how the
display is situated. Follow the steps below to adjust the display’s contrast.
fig.q01-04
Getting ready
1.
Press [SYSTEM] so it is lit.
2.
Use PAGE/CURSOR []/[] to select “LCD Contrast.”
fig.q01-05
3.
Use VALUE [-]/[+] to set the value (1–10).
The LCD CONTRAST
setting is saved
automatically, and is
retained even while the
power is off.
19
Reset to default factory settings (Factory Reset)
This restores all data in the RS-70 to the factory-set condition (
fig.q02-01
2
Be sure not to turn off the power while Factory Reset is being performed.
If the power is turned off or interrupted while Factory Reset is being
performed, the internal data may become corrupted.
1.
Press [PATCH] so it is lit and you are in Patch mode.
2.
Press [UTILITY] so it is lit.
3.
Use PAGE/CURSOR []/[] to select “5:FACTORY RESET.”
fig.q02-02_40
31
Factory Reset
4, 5
).
If there is important data
you’ve created that’s stored
in the RS-70’s internal
memory, you must note
that all such data will be
discarded when a Factory
Reset is performed. If you
want to keep the existing
data, save it on a disk (p.
120).
4.
Press [ENTER].
fig.q02-03_40
5.
Press [ENTER] again to execute the Factory Reset.
The Factory Reset operation will require several minutes.
When the display indicates “COMPLETED,” the factory reset operation has been
completed.
Press [EXIT] to cancel the
factory reset.
Factory Reset can be
executed not only from
Patch mode, but also from
the Utility functions of
Pattern mode or Song
mode (p. 90, p. 118).
20
Listening to the demo songs
The RS-70 contains Demo songs.
Here’s how to listen to the demo songs and experience the superb sounds and effects
of the RS-70.
fig.q03-01
2431
1.
Press [ENTER] while holding down [SHIFT].
fig.q03-02_40
2.
Use VALUE [-]/[+] to select the song that you wish to hear.
If you want to listen to all of the songs played in order, select “All Songs.”
3.
Press [] to start demo song playback.
The selected song is played back repeatedly.
When “All Songs” is selected, the entire selection of song is played back repeatedly.
While the demo songs are
playing back, playing the
keyboard will not produce
sound.
4.
Press [] to stop playback.
To return the keyboard to performance mode, press [EXIT].
981a, 982
• Unsaved settings changes may be lost when you start Demo Play. Carry out
the write procedure as required to save such data before listening to the
demo songs (p. 59, p. 64, p. 82).
• All rights reserved. Unauthorized use of this material for purposes other
than private, personal enjoyment is a violation of applicable laws.
• No data for the music that is played will be output from MIDI OUT.
Demo songs list
The RS-70 comes with 3 demos.
TightPocket / Ken Suzuki
Roland Corporation
Crystal Vision / Adrian Scott
Roland Corporation
Relax Me / Scott Wilkie
2003 Scott Wilkie Media (ASCAP)
21
Memo
22
Quick Start
23
Try out the sounds
Selecting a patch
On the RS-70, the sounds you use for normal playing are called
analogous to an instrument held by a member of an orchestra.
Each patch consists of two tones; an
two tones to their own region of the keyboard (p. 55), and make independent settings
for each tone (p. 57).
■
Selecting a patch by category
The RS-70 allows you to rapidly select and call up a patch by specifying the type of
patch. All the patches are organized into 10 category groups.
Button
[1]PIANO (Pf)PNOAC.PIANOAcoustic Piano
[2]KBD &
[3]GUITAR (Gt) AGTAC.GUITARAcoustic Guitar
[4]ORCH (Oc)STRSTRINGSStrings
[5]WORLD (Wr) PLKPLUCKEDPlucked (Harp, etc.)
[6]BRASS (Br)BRSAC.BRASSAcoustic Brass
[7]VOCAL &
[8]SYNTH (Sy)HLDHARD LEADHard Synth Lead
[9]BASS (Bs)BSBASSAcoustic & Electric Bass
[0]RHYTHM &
Category
Group
ORGAN (Ky)
PAD (Vo)
SFX (Rh)
CategoryContents
EPEL.PIANOElectric Piano
KEYKEYBOARDSOther Keyboards
BELBELLBell, Bell Pad
MLTMALLETMallet
ORGORGANElectric and Church Organ
ACDACCORDIONAccordion
HRM HARMONICAHarmonica, Blues Harp
SBRSYNTH.BRASSSynth Brass
SAXSAXSax
BPDBRIGHT PADBright Pad Synth
SPDSOFT PADSoft Pad Synth
VOXVOXVox, Choir
SLDSOFT LEADSoft Synth Lead
TEKTECHNO SYNTH Techno Synth
PLSPULSATINGPulsating Synth
FXSYNTH FXSynth FX (Noise, etc.)
SYNOTHER SYNTHPoly Synth
SBSSYNTH.BASSSynth Bass
DRM DRUMS Rhythm Set
PRCPERCUSSIONPercussion
SFXSOUND FXSound FX
BTSBEAT&GROOVE Beat and Groove
CMBCOMBINATION Other Patches
upper tone
patches
and
lower tone
(Clav, Harpsichord, etc.)
. You can assign the
. A patch is
24
fig.q04-02
Selecting sounds by category
In Patch mode, the direct access buttons [0]–[9] act as category select buttons.
Since the patches you select for [0]–[9] (each category) will be remembered even
when the power is turned off, you can select ten favorite patches from the panel and
recall those patches instantly just by pressing [0]–[9].
Patch List
(p. 172)
213
1.
Press [PATCH] so it is lit and you are in Patch mode.
2.
Use [0]–[9] to specify the category group of the patch you want to select.
3.
Use VALUE [-]/[+] to select sounds within the category group.
Try out the sounds
Quick Start
The rhythm sets are
included in [0] (p. 26).
You can turn [NUMERIC]
on and use the [0]–[9]
numeric keys to input a
patch number directly.
Press [ENTER] to finalize
the number (p. 54).
25
Try out the sounds
■
Selecting patches while listening to phrases
(Patch Audition)
Without playing keyboards, you can audition the sounds using phrases that have
been pre-programmed to be suitable for the character of each patch.
fig.q04-03
1.
While holding down [SHIFT], press [NUMERIC].
The currently selected patch will begin sounding.
2.
Select patches as described in
Selecting a patch by category
31
(p. 24).
3.
Press [EXIT] to stop the patch audition.
Selecting a rhythm set
The RS-70 provides rhythm sets that let you play different percussion instrument
sounds or special effects from each key.
fig.q04-04
123
1.
Press [PATCH] so it is lit and you are in Patch mode.
2.
Press [0] to select “RHYTHM & SFX.”
3.
Use VALUE [-]/[+] to switch rhythm sets.
There are patches other than rhythm sets in the Rhythm & SFX category group.
Rhythm sets have “Kit,” “Menu,” or “GM2” in their names.
With [0] pressed, you can
turn [NUMERIC] on and
use the [0]–[9] buttons to
input a rhythm set number
directly. Press [ENTER] to
finalize the number (p. 54).
26
Rhythm Set List (p. 178)
Playing arpeggios (Phrase/Arpeggio)
Try out the sounds
An arpeggio is a “broken chord” where each note is played separately. The
Arpeggio
and is also a convenient way to input a performance into the Quick Sequencer. Since
the RS-70 provides arpeggio
select, you can produce appropriate arpeggios immediately.
You can also select
one key, without pressing a chord (p. 72).
fig.q04-05
1.
In Patch mode, press [1] to select piano sounds.
2.
Press [PHRASE/ARPEGGIO] so it is lit.
3.
Play the keyboard.
The instrument will play an arpeggio, according to the notes you have just voiced.
function lets you produce an arpeggio simply by holding down a chord,
templates
Phrase Template
12, 65
that are suitable for the various sounds you
which allows you to play arpeggio using only
4
Phrase/
Quick Start
■
Changing the way in which the arpeggios are sounded
Then, try to change the way in which the arpeggios are sounded.
Settings that specify how arpeggios are sounded are provided as
By switching templates, you can change the way in which the arpeggios are
sounded.
4.
Press [0]–[9].
fig.q04-06_40
Play a phrase
by pressing one key.
It switches to an arpeggio template suitable for the selected sound.
Pressing [0] will select the user template.
fig.q04-07a
Preset (Arpeggio/Phrase) templates
User templates
templates
Play an arpeggio
by pressing a chord.
.
User template (p. 28)
Arpeggio Template List
(p. 184)
27
Try out the sounds
5.
When you press [EXIT], the Arpeggio function will remain on and you will
return to the previous screen.
If you want to select an arpeggio template once again, press [PHRASE/ARPEGGIO]
so it goes out, and then press [PHRASE/ARPEGGIO] once again so it is lit.
The selected arpeggio template remains stored in memory even while the power is
off.
6.
To finish playing arpeggios, press [PHRASE/ARPEGGIO] again so the
indicator goes out.
User template
The user template lets you set the various arpeggio template parameters as desired.
On the RS-70 you can store eight different user templates. With [0] pressed, use
VALUE [-]/[+] to select other user templates you have created.
For further information on how to make user templates, refer to Creating your own arpeggio template (User Template) (p. 72).
Playing a chord at the touch of a finger
(Multi-chord Memory)
Chord Memory is a function that lets you play a chord simply by touching just one
key to which a “Chord Form” has been registered. On the RS-70 you can register
different chord forms to each key and save these chord forms as sets (
memory
user chord sets, these are a convenient way to get immediate results, such as when
inputting music into the Quick Sequencer.
fig.q04-08
) and recall them when desired. If you save typical chord progressions as
1
1.
Press [CHORD MEMORY] so it is lit.
fig.q04-09_40
multi-chord
Tw elve chord forms have been assigned
from C to B.
28
The Chord Memory function will be turned on, and the chord set name will be
displayed.
2.
Play the keyboard.
The chord of the specified structure will sound according to the note name of the key
you played.
■
Switching chord sets
Then, try to change chord sets.
fig.q04-10
Try out the sounds
Quick Start
5
3.
Use VALUE [-]/[+] to select a Chord Set.
The user chord set appears after the preset chord sets.
4.
When you press [EXIT], the Multi-chord Memory function will remain on
43
and you will return to the previous screen.
If you want to select a chord set once again, press [CHORD MEMORY] so it goes out,
and then press [CHORD MEMORY] once again so it is lit.
The selected chord set remains stored in memory even while the power is off.
5.
To turn off the Multi-chord Memory function, press [
CHORD MEMORY
again so the indicator goes out.
You can create your own chord set by saving chords you have created.
For further information, refer to Creating an original chord set (User Chord Set)
(p. 74).
]
Multi-chord Set List (p.
186)
29
Applying various effects to the sound
Changing the tone with the knobs (Patch Modify)
Using the five panel knobs, you can change the tone in real time.
On the RS-70, each patch consists of two tones; the
(p. 50). The way that the tones are sounded (Single/Split/Dual) is saved in each
patch, and you can change this using [KEY MODE] (p. 55).
■
Selecting the tone that you want to modify
(DESTINATION TONE)
Use the [DESTINATION TONE] button to specify whether you will modify the
upper or the lower tone.
fig.q05-01
• UPPER lit: Only the upper tone will be modified
• LOWER lit: Only the lower tone will be modified
• Both lit: Both the upper and lower tones will be modified
upper tone
and the
lower tone
Patch Modify applies +/-
adjustments relative to the
settings of the original tone.
Depending on the tone you
select, this may not always
produce a noticeable
change in the sound.
For a rhythm set, Patch
Modify applies to the set as
a whole.
■
Adjusting the volume balance of the two tones
You can use a knob to control the volume balance of the upper tone and lower tone.
fig.q05-02
1.
Press the patch modify select button to make the BALANCE/LFO indicator
light.
2.
Turn the [BALANCE] knob.
Turning this to the right increases the volume of the upper tone, while turning it to
the left increases that of the lower tone.
2
1
You cannot change the
volume balance for rhythm
sets.
30
■
[FILTER LFO] does not
take effect on a rhythm set.
Vibrato and Wah effects (LFO)
The LFO, short for “low frequency oscillator,” makes changes to the sound in
periodic fashion. Changing the pitch with the LFO produces the “
and by changing the filter cutoff frequency with the LFO, you get what is called the
“
wah effect
fig.q05-03
.”
Applying various effects to the sound
vibrato effect
,”
Quick Start
1.
Press the patch modify select button to make the BALANCE/LFO indicator
light.
2.
Make sure that [FILTER LFO] is off (unlit).
When [FILTER LFO] is off, the two LFO knobs will adjust the vibrato effect.
3.
Turn the [LFO DEPTH] knob.
Turning this to the right (clockwise) increases the depth of the undulating sound,
while turning it to the left (counterclockwise) makes the undulation shallower and
milder.
4.
Turn the [LFO RATE] knob.
Turning this to the right (clockwise) increases the speed of the undulating sound,
while turning it to the left (counterclockwise) slows the undulation down.
5.
Press [FILTER LFO] so it is lit.
When [FILTER LFO] is on, the two LFO knobs will adjust the wah effect.
6.
Turn the [LFO DEPTH] knob.
Turning this to the right (clockwise) increases the depth of the undulating sound,
while turning it to the left (counterclockwise) makes the undulation shallower and
milder.
2, 51
If it is on (lit), press
[FILTER LFO] once again
so it goes out.
3, 64, 7
7.
Turn the [LFO RATE] knob.
Turning this to the right (clockwise) increases the speed of the undulating sound,
while turning it to the left (counterclockwise) slows the undulation down.
31
Applying various effects to the sound
b
12
34
■
Changing the sound’s volume (ENVELOPE)
The volume continues to change from the time a key is pressed to when it is released.
A: Attack Time: The time from when the keyboard is pressed until the maximum
tonal change is reached.
D: Delay Time: The time from when the maximum tonal change is reached until the
Sustain Level is reached.
S: Sustain level: Volume that is sustained while you hold down the key
R: Release Time: The time from when the keyboard is released until the sound
disappears.
Use the ENVELOPE 3 knobs to change the A, D, and R times.
*Each tone has its own Sustain level, which cannot be modified.
fig.q05-04.e
A: Attack time
Volume
ADR
Note-on
fig.q05-05
D: Decay time
R: Release time
Sustain
Level
Note-off
Sound ends
Time
The “envelope” is the curve
that shows how the volume
of an instrument changes
from the beginning of a
note to its end. Each
musical instrument has a
distinctive type of
envelope, but this can
change depending on how
the instrument is played,
and is an important factor
in the character of the
sound. For example, when
a trumpet is blown strongly
it produces a piercing
sound with a rapid attack,
ut when blown softly it
produces a gentler and
more muted attack.
1.
Press the patch modify select button so the ENV indicator is lit.
2.
Turn the [ATTACK] knob.
Turning this to the right (clockwise) increases the time it takes for the sound to rise,
while turning it to the left (counterclockwise) shortens this time.
3.
Turn the [DECAY] knob.
Turning this to the right increases the time it takes for the sound to reach the Sustain
Level, while turning it to the left shortens this time.
4.
Turn the [RELEASE] knob.
Turning this to the right increases the time it takes for the sound to disappear, while
turning it to the left shortens this time.
32
Applying various effects to the sound
■
Changing the brightness of the sound and adding
special qualities (CUTOFF/RESONANCE)
The sound generator section of the RS-70 contains a
frequency regions of the sound. [CUTOFF] specifies the frequency (cutoff frequency)
at which the filter will begin to modify the sound, and [RESONANCE] boosts the
region near the cutoff frequency to add a distinctive character to the sound.
fig.q05-06
1.
Turn the [CUTOFF] knob.
filter
that can cut or boost specific
Quick Start
12
Turning this to the right (clockwise) brightens the sound, while turning it to the left
(counterclockwise) makes the sound seem darker.
2.
Turn the [RESONANCE] knob.
Turning this to the right makes the sound more distinctive, while turning it to the left
reduces these characteristics.
Using a lever to modify the sound
■
Changing the sound’s pitch in real time
(Pitch Bend Lever)
While playing the keyboard, move the lever to the left to lower the pitch, or
to the right to raise the pitch.
fig.q05-07.j
Pitch Bend
You can set up to a two-octave pitch bend range, adjustable in semitones.
For further information, refer to
Pitch Bend Range
(p. 58).
Independently for each
patch, you can specify
whether the effect is to be
applied to the upper or the
lower tone (p. 57).
Adding a vibrato effect to the sound (Modulation Lever)
■
While playing the keyboard, move the lever away from you to add a vibrato effect.
fig.q05-08.j
Modulation
When you want to use the Modulation Lever to add effects other than vibrato, refer
to
Mod (Modulation Assign)
(p. 126).
33
Applying various effects to the sound
Using a pedal to modify the sound
With an external pedal, such as an expression pedal (the optional EV-5), pedal switch
(the optional DP-2/8) or foot switch (the optional BOSS FS-5U) connected to the
CONTROL PEDAL jack, you can then use the pedal to make changes in the tone.
Just as with the Modulation lever, you can select the function affected when the
pedal is pressed.
For further information, refer to
fig.q05-09
*When you want to apply the effect that causes the sounds being played to continue playing
(called the “hold effect”), connect a pedal switch (the optional DP-2/8) or foot switch (the
optional BOSS FS-5U) to the PEDAL HOLD jack.
Pedal (Pedal Control Assign)
(p. 126).
If you are using DP-8, set
the DP-8’s function switch
to “Switch.”
Shifting the keyboard range in one-octave
steps (Octave Shift)
Octave Shift is a function that shifts the pitch of the keyboard in one-octave units.
This lets you shift the range of the keyboard to the most convenient range for
playing. This is also convenient in a situation below.
When playing sounds outside the keyboard’s range
While the RS-70 features a 61-key keyboard, with some songs you may want to play
notes even higher or lower. Also, when playing a Rhythm Set etc., there may be
percussion instruments that the RS-70’s keyboard is not able to access. In such cases,
you can use the Transpose function to play these notes.
fig.q05-10
1
34
1.
Use OCT [-]/[+] to transpose the pitch.
You can transpose the pitch of the keyboard in 1 octave units (-3– +3 octaves)
Applying various effects to the sound
Moving the key range in half-steps (TRANSPOSE)
This function moves the key range in half-step units. This is convenient in situations
like the ones below.
When matching the vocalist’s register
Sometimes melodies may extend outside a vocalist’s register. Therefore, if you want
to perform with the song changed to a different key, you can play the song in a new
key while still using the same fingering as before.
When changing from a difficult key to one that is easy to play
You can use simple fingerings to play difficult songs that include numerous sharps or flats.
When playing with the tone of a transposed instrument
You can play the patches of a transposed instrument just as it is written in the score.
fig.q05-11
Quick Start
11
1.
While holding down [SHIFT], press OCT [-]/[+].
You can transpose your performance over a range of -5–+6 semitones.
Waving your hand over the D Beam
(D Beam Controller)
The D Beam controller can be used simply by waving your hand over it. Of the three
buttons, one is assigned to the solo synth, another to the active expression effect, and
the third button can be assigned to the function of your choice. You can also create
effects in which the sound changes instantaneously, in a way that would not be
possible by operating a knob or the bender lever.
fig.q05-12
2
1
1.
Press [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] so it is lit.
If you select [ASSIGNABLE], the function assigned to the D Beam controller will
appear in the display.
fig.q05-13_40
35
Applying various effects to the sound
The usable range of the D Beam controller
The following diagram shows the usable range of the D Beam controller. Waving
your hand outside this range will produce no effect.
fig.q05-14
Either [SOLO SYNTH], [ACTIVE EXPRESS], or
[ASSIGNABLE] will blink while the D Beam controller is
responding. When your hand leaves the usable range of the D
Beam controller, the button will stop blinking, and will
remain lit.
* The sensitivity of the D Beam controller will change depending
on the amount of light in the vicinity of the unit. If it does not
function as you expect, adjust the sensitivity as appropriate for
the brightness of your location (p. 38). Also, the usable range of
the D Beam controller will be considerably reduced when used
under strong, direct sunlight. Please be aware of this when using
the D Beam controller outside.
2.
While playing the keyboard to produce sound, place your hand over the D
Beam, and slowly move it up and down.
An effect will be applied to the sound, depending on the function that is assigned to
the D Beam controller.
3.
To turn off the D Beam controller, press the button once again to turn it off.
■
Effects that can be used with the D Beam controller
SOLO SYNTH
This lets you generate passages that sound as if you are playing the keyboard
rapidly. For example, if you hold down the four notes C, D, E, and G with your right
hand and move your left hand over the D Beam, a phrase such as “C D E G C D E G
...” will be repeated.
For example, you can use the D Beam to play a synth solo on a synth-lead type
sound, and hold chords using a long, sustaining sound to create the impression of
harp playing.
The chord memory function also provides a chord set that contain notes of a specific
scale and is designed for use with this function (16. Scale Set).
ACTIVE EXPRESS (Active Expression)
36
You can use the D Beam as an Active Expression function. If you assign the Active
Expression function to a patch that consists of dual tones (a patch whose
[KEYMODE] is set to “DUAL”), you can create tonal changes for greater
expressiveness, and to emphasize the forte passages in your playing.
The patches suitable for active expression have “AEx” in their names.
The explanations of each
type in this manual are for
when the D Beam Polarity
is set to “NORMAL” (p. 38).
With [SOLO SYNTH]
switched on, pressing the
keyboard alone will not
result in the production of
sound. You need to move
your hand over the D Beam
while you hold down keys.
If the Active Expression
Switch (p. 57) of the patch
is turned OFF, this will be
conventional expression
(volume change).
You will hear no sound if
you play the keyboard
when Active Expression
has set the volume to 0.
ASSIGNABLE
Specifies a function controlled by the D Beam controller.
Use VALUE [-]/[+] and select one of the following functions.
Applying various effects to the sound
Value
MODULATION
PORTA TIMECC05Portamento Time (p. 58)
VOLUMECC07Level
BALANCECC08The volume balance of LOWER and UP-
PANCC10Pan (p. 57)
EXPRESSIONCC11Level
PORTAMENTOCC65Portamento Switch (p. 58)
SOSTENUTOCC66Holds the sound of the key being pressed
SOFTCC67Softens the Tone
RESONANCECC71Tone Filter Resonance (p. 59)
RELEASE TIMECC72Tone Envelope Release Time (p. 59)
ATTACK TIMECC73Tone Envelope Attack Time (p. 59)
CUTOFFCC74Tone Filter Cutoff (p. 58)
DECAY TIMECC75Tone Envelope Decay Time (p. 59)
LFO RATECC76Tone LFO Rate (p. 58)
LFO DEPTHCC77Tone LFO Depth (p. 58)
LFO DELAYCC78Tone LFO Delay (p. 58)
CHO SEND LEVELCC93Chorus Send Level (p. 57)
REV SEND LEVELCC91Reverb Send Level (p. 57)
MFX PARAMETER1CC12The parameter specified by Multi-effect
MFX PARAMETER2CC13The parameter specified by Multi-effect
AFTERTOUCH---BEND UP----Pitch bend effect (center
BEND DOWN----Pitch bend effect (center
SEQ START/STOP----Starts and stops the Quick Sequencer
In Patch mode, the effect will apply to the patch. In Pattern mode, the effect will
apply to the patch assigned to the current part. Use [DESTINATION TONE] to
specify the tone (p. 30).
“TxCC#” refers to the controller number of control change messages sent from the
MIDI OUT connector when the D Beam controller is operated. When set to
AFTERTOUCH, Channel Aftertouch messages are sent. Set to AFTERTOUCH
mainly when you want to control an external sound generator with Aftertouch
messages.
Receiving these control change messages from the MIDI IN connector produces the
same effect as moving the D Beam controller.
Tx CC#Function/Parameter Changed
CC01Vibrato Effect
PER tones (p. 56)
Control 1 (p. 95)
Control 2 (p. 95)
→
up)
→
down)
Quick Start
*When set to MFX PARAMETER1 or MFX PARAMETER2, be sure to note the following.
• When the multi-effects Type is set to 01: STEREO EQ (p. 95) or 42: LOFI (p. 109),
Level is changed regardless of whether MFX PARAMETER1 or MFX
PARAMETER2 is selected.
• When the multi-effects Type is set to 23: 2V PCH SHIFT (p. 103), or 24: FB PCH
SHIFT (p. 104), the two parameters are changed simultaneously.
*When making the LFO RATE, LFO DEPTH or LFO DELAY settings, the effect achieved
differs depending on whether [FILTER LFO] is on or off. When [FILTER LFO] is off, the LFO
alters the pitch (vibrato effect). When [FILTER LFO] is on, the LFO changes the Filter Cutoff
frequency (wah effect).
37
Applying various effects to the sound
■
Adjusting the sensitivity of the D Beam controllers
(D BEAM SENS)
The sensitivity of the D Beam controller will change depending on the amount of
light in the vicinity of the unit. If it does not function as you expect, adjust the
sensitivity as appropriate for the brightness of your location. Increasing this value
will raise the sensitivity.
1.
Press [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] so it is lit.
2.
Press [PARAM].
3.
Use PAGE/CURSOR []/[] to select “Sens.”
fig.q05-16_40
4.
Use VALUE [-]/[+] to adjust the sensitivity.
Value:
As you increase this value, the D Beam controller will become more sensitive.
Normally, you will leave it at a setting of “5.”
5.
Press [EXIT] or [PARAM] to return to the previous screen.
■
Changing the polarity of the change
1–10
(D BEAM POLARITY)
By changing the D Beam Polarity setting, you can invert the direction of the effect
that is applied.
1.
Press [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] so it is lit.
2.
Press [PARAM].
3.
Use PAGE/CURSOR []/[] to select “Polarity.”
fig.q05-17_40
4.
Use VALUE [-]/[+] to change the polarity.
Value:
5.
Press [EXIT] or [PARAM] to return to the previous screen.
NORMAL, REVERSE
This setting remains stored
in memory even while the
power is off.
This setting remains stored
in memory even while the
power is off.
38
Applying various effects to the sound
1
2
33
Using the RS-70 effects
Three separate effects are always available in the RS-70. You can independently edit
each effect’s settings.
Multi-Effects
The RS-70 contains 47 different multi-effects, including distortion and a rotary
speaker simulation.
Chorus
Chorus adds a sense of depth and spaciousness to patches.
Reverb
Reverb adds ambient characteristics that emulate the sound of various physical
spaces, such as concert halls or auditoriums.
■
Turning effects on and off (Master Effects Switch)
fig.q05-18
Quick Start
Turn on a switch to enable the corresponding effect (multi-effect, chorus, reverb).
You may wish to turn these switches off when you want to listen to the unprocessed
sound while editing it, or if you are using an external effects processor and do not
want to use the built-in effects.
When shipped from the factory, all three effects are set to ON.
1.
Press [PATCH] so it is lit and you are in Patch mode.
2.
Press [EFFECTS] so it is lit.
The on/off state of each effect (multi-effect, chorus, reverb) will be displayed.
fig.q05-19_40
3.
Use PAGE/CURSOR []/[] to select the effect type, and use VALUE
[-]/[+] to turn to switch it on/off.
When you play the keyboard in this state, the effects whose master effect switch is
turned on will be applied to the patches.
When the cursor is located at “Rev” and you want to edit the effect settings, press
PAGE/CURSOR[], and the effect parameters will be displayed one after another
starting with the multi-effect (MFX) parameters.
For further information, refer to
Making effects settings
(p. 93).
The On/Off settings for
each Effect affect the RS-70
as a whole (i.e., are system
settings). This setting
remains stored in memory
even while the power is off.
39
Using the sequencer to create a pattern
b
The RS-70’s
only rhythms. This means that you don’t need to input the drums from scratch in
order to create your own melodies or patterns. Simply play the keyboard while you
listen to a rhythm pattern repeat, and practice until you find a bass or melodic line
you like. When you have come up with something, add layers for additional parts to
create your own original pattern. Patterns that you create in this way can be
connected to make a longer song.
The RS-70 makes it easy for you to create songs. While continuing the looped
playback, you can change the part you are recording, switch sounds, or even
continue deleting the previous take in real time until you are satisfied.
QUICK SEQ (Quick Sequencer
) provides numerous patterns that play
Creating a new pattern based on a preset
rhythm pattern
The RS-70 lets you save 256 user patterns (001–256). The first 128 of these (001–128)
are already occupied by
user patterns.) Preset patterns 010–119 consist only of rhythm sounds.
Here’s how you can start with a preset rhythm pattern, and add additional nonrhythm parts.
This chapter explains how to create a pattern like the following.
1.
Select a preset pattern.
preset patterns
. (You can also edit and overwrite them as
2.
Recording the bass part.
3.
Recording the solo (synth) part.
1. Select a preset pattern
fig.q06-21
1
1.
Press [PATTERN] so it is lit and you are in Pattern mode.
The currently selected pattern name will be displayed.
2.
Use VALUE [-]/[+] to select “010:POP 1 (8Bt).”
fig.q06-01_40
3.
Press [] to play the pattern.
The pattern will play the rhythm part repeatedly until you press [] or switch
patterns.
32
At this time, make sure that
oth [PART SELECT] and
[TRACK MUTE] are unlit.
There are various
convenient ways to select a
pattern in addition to using
VALUE [-]/[+]. For more
about selecting patterns,
refer to
pattern to play back
66).
Selecting a
(p.
40
2. Set the tempo
b
BPM stands for Beats Per
Minute, and indicates the
number of quarter notes
that occur in one minute.
fig.q06-22
When you have selected a rhythm pattern, you can specify the tempo.
1.
Press [TAP TEMPO] so it is lit.
The current tempo of the pattern will be displayed.
fig.q06-02_40
2.
Use VALUE [-] to adjust the tempo to “90.”
fig.q06-02_40
Using the sequencer to create a pattern
23
1
You can also set the tempo
y tapping [TAP TEMPO]
(p. 67).
Quick Start
You can change the BPM before or after the recording.
Here, we've set the tempo slower than that of the original so the keyboard can be
played slowly, but if you find it difficult to play at this tempo, you can change it to
any value you like.
3.
Press [EXIT] to return to the previous screen.
3. Record the bass part
Next, record (overdub) the bass part while you listen to the rhythm.
fig.q06-23
1
1.
Press [PART SELECT] so it is lit.
2.
Press [9].
2
3
The button will light, and the part 9 is selected.
3.
Use VALUE [-]/[+] to select your favorite patch.
Selecting a part (p. 54)
41
Using the sequencer to create a pattern
You can only select patches from the category that is assigned to the part you are
recording. If you want to use a patch from another category, you must assign that
category to the part to be recorded.
[]/[] to step through the categories assigned to [0]–[9]
Assigning patches of the same category to multiple buttons (p. 68).
4.
Recording standby
fig.q06-24
You can hold down [SHIFT] and use PAGE/CURSOR
. For details, refer to
3321
1.
If the pattern is playing, stop the pattern.
2.
Press [].
The button will blink and you will be in the recording standby state.
If you do not want to record, press [].
3.
Use PAGE/CURSOR []/[] to move the cursor, and use VALUE [-]/
[+] to specify the value.
Here you do not need to change the value.
fig.q06-03
(A)
(C)(D)(B)
Values
A:
B/C:
D:
Specify the measure location at which recording will begin. Normally,
you will start from 1.
Specify the time signature of the pattern. As you are using a preset
pattern, this cannot be changed.
Specify the number of measures that you want to record. This time, you
can leave this at the length of the preset pattern.
If for some reason you want to change this, it can be set longer than the
number of measures in the preset pattern, but cannot be set to a shorter
number.
Deleting unwanted
measures (PTN DELETE)
(p. 84)
42
5. Begin recording
Finally, you are ready to begin recording.
1.
Press [] to begin recording.
Recording will begin as specified by the Count In setting (p. 71). When the recording
starts,[] will light.
Play the keyboard along with the drum sounds of the preset pattern.
When the specified number of measures have finished playing, playback will
continue repeating from the beginning of the pattern, allowing you to listen to the
performance that you just recorded.
Using the sequencer to create a pattern
You can sound the metronome
while recording (p. 125).
You can apply realtime
quantization to correct the
timing of your performance
(Quantize Mode; p. 71).
Quick Start
6. If you make a mistake (
If you made a mistake or were not satisfied with your playing, you can use
erase
to erase the performance that you just recorded.
1.
While recording, press [ERASE/UNDO] to select the realtime erase
standby state.
fig.q06-05_40
2.
Erase the unwanted notes.
To erase only specific notes from the notes you just recorded
Hold down the key of the note(s) you want to erase. Note data of that key will be
erased while you continue holding down the key.
fig.q06-06_40
If you hold down two or more keys, all note data between the lowest and highest
keys will be erased while you continue holding down the keys.
fig.q06-07_40
Realtime Erase)
realtime
Recording with the
phrase/arpeggio function
Using chord memory to
record (p. 74)
To erase all of the notes you just recorded
Press [ERASE/UNDO]. All the musical data of the current part will be erased while
you continue holding down the button.
In either case, you will return to the realtime erase standby state when you release
the key(s) or button.
3.
Press [EXIT] to return to recording.
If you press [], recording itself will end.
7. Record the synth part
8. Practice before you record (Recording Rehearsal)
When you have come up with a bass phrase that you like, you can then record the
synth part.
From the recording state, press [] once again. [] will blink, and you will be in
the
recording rehearsal
but the data will not actually be recorded. In other words, you can listen to the
looped playback while choosing the next sound or practicing your playing.
state. Operation is the same as during normal recording,
43
Using the sequencer to create a pattern
1.
Press [] in the recording state.
[] will blink, and you will be in the recording rehearsal state.
fig.q06-04_40
2.
Press [8].
The button will light, and part 8 will be selected.
3.
Use VALUE [-]/[+] to select your favorite patch.
Play the keyboard to practice the part that you will record next while you listen to
the drums and bass.
4.
Press [] again.
[] will light, and recording will begin.
If you press [] when in the recording rehearsal state, you will exit the recording
state itself.
9. Repeat steps 5.–8.
If you want to record additional parts, repeat steps 5–8.
Realtime erase can also be used even after you have recorded other parts. Use [0]–[9]
to select the part that contains the data you want to erase. Then erase the data as
described in step 6.
10. Stop recording
When you have completed your pattern, press [] to stop recording.
If after you stop recording, you decide that you are not satisfied with your previous
realtime recording, you can return to the state prior to recording (Undo) or cancel the
Undo operation to bring back the prior state (Redo). For details, refer to
the previous recording operation
Selecting a part (p. 54)
You cannot change parts
while actually erasing data.
Undo/redo
(p. 70).
11. Re-set the tempo
Change the tempo you specified for recording in step 2 back to the original tempo.
1.
Press [TAP TEMPO] so it is lit.
The current tempo of the pattern will be displayed.
fig.q06-02_40
2.
Use VALUE [-]/[+] to adjust the tempo.
Press [] to play back the pattern, and check the modified tempo. You can change
the tempo even while the pattern is playing. Set the tempo as desired.
3.
Press [EXIT] to return to the previous screen.
44
12. Saving your pattern
fig.q06-27
A pattern you create will be lost when you turn off the power of the RS-70 unless you
have saved it.
When you have created a pattern that you like, be sure to save it.
Use the following procedure to save a pattern that you recorded.
1.
Press [PART SELECT] so the indicator goes out.
2.
Press [WRITE].
fig.q06-10_40
Using the sequencer to create a pattern
Quick Start
4321
Initially, the number of the preset pattern you selected will be displayed. Although
you are free to overwrite the data onto this number, this will make it difficult to
return to the original state in which it contained only the rhythm pattern. For this
example, we will save the data in a new number that currently contains no data.
3.
Use VALUE [-]/[+] to specify the pattern number (001–256) in which you
want to save your pattern.
Select “129.”
fig.q06-10_40
Numbers in which no data has been saved will be displayed as shown above.
If data has already been saved in “129,” use VALUE [+]/[-] to select a number that
does not contain data.
Be aware that if you save data in a pattern number (including a preset pattern; 001–
128) that already contains data, all of the settings it originally contained will be
overwritten and lost. To avoid accidentally overwriting data, we recommend that
you always assign a name to a new pattern that you create.
By using the Factory Reset operation (p. 20) you can restore the modified preset
patterns.
4.
Press [ENTER].
When the pattern has been saved, the display will indicate “COMPLETED.”
If you want to rename the pattern, refer to p. 79.
If you decide not to save
the user pattern, press
[EXIT].
45
Using the sequencer to create a pattern
Creating a pattern from scratch
(Pattern Initialize)
fig.q06-26
If you want to create a pattern completely from scratch (i.e., without using a preset
pattern), you must first create a blank pattern by initializing a pattern.
5, 62134
Be aware that when you initialize a pattern (including a preset pattern; 001–128)
that already contains data, all of the settings it contained will be lost.
By using the Factory Reset operation (p. 20) you can restore the modified preset
patterns.
1.
Press [PATTERN] so it is lit and you are in Pattern mode.
2.
Use VALUE [-]/[+] to select a pattern number to be initialized.
3.
Press [UTILITY].
4.
Use PAGE/CURSOR []/[] to select “11:PTN INIT.”
fig.q06-08_40
5.
Press [ENTER].
6.
Press [ENTER] again to execute the pattern initialization.
When the display indicates “COMPLETED,” the pattern initialize operation has
been completed.
Now you can simply repeat steps 2 and following of
on a preset rhythm pattern
(p. 40).
Creating a new pattern based
Editing a recorded pattern
A pattern you record can be edited later using a variety of editing functions.
To further polish your pattern, you can edit the pattern parameters (p. 79) or use the
microscope (p. 76) to edit individual events of the recorded data.
46
Playing along with SMF data (SMF Player mode)
6
5234
b
Standard MIDI file is a format that allows performance data to be exchanged
between many different musical applications.
The RS-70 can playback commercially available General MIDI/General MIDI 2compatible standard MIDI files.
In this mode, you can directly play back an SMF file stored on a floppy disk without
having to load it into the RS-70.
This provides a simple way for you to enjoy
an accompaniment provided by music data, muting one of the recorded parts, and
playing the muted part yourself.
Never attempt to remove a floppy disk from the drive while the SMF data is
playing back; damage could result to both the disk and the drive.
fig.q07-01
minus-one performance
—listening to
Quick Start
1.
2.
3.
4.
5.
6.
Using
1.
2.
3.
Insert the disk that contains the SMF files into the disk drive.
While holding down [SHIFT], press [TAP TEMPO].
[SONG] will blink and the RS-70 will be in SMF Player mode.
And the song titles of the SMF files on the floppy disk will be displayed.
fig.q07-02_40
Use VALUE [-]/[+] to select an SMF file.
Press [ENTER].
Press [] to play back the file.
Press [] to stop play.
minus-one performance
In SMF Player mode, press [TRACK MUTE] so it is lit.
The buttons for all parts will light.
Press the button for the part that you want to mute, so it blinks.
Press [TRACK MUTE] again so the indicator goes out.
If no song title has been
assigned, the file name will
e displayed.
If you press PAGE/
CURSOR [], the display
will always show the file
name.
4.
Press [PART SELECT] so it is lit, and then press one of the [0]–[9] buttons to
select the part that you yourself will play.
To select the parts 11–16, hold down [SHIFT] and press [1]–[6].
Selecting a part (p. 54)
47
Memo
48
Advanced Use
49
Overview of the RS-70
How the instrument is organized
Basic structure
Broadly speaking, the RS-70 consists of a
section, a
fig.r01-01.e
sound generator
Quick Sequencer
Section
Recording
Keyboard Controller Section (controllers
such as keyboard, pitch bend lever, etc.)
section, and a
Playback
Keyboard controller section
This section consists of the keyboard, pitch bend/modulation lever,
panel knobs and buttons, and D Beam controller. It also includes any
pedals that may be connected to the rear panel. The performance
information generated when you do things such as press/release a
key, or depress the hold pedal is sent to the sound generator section,
sequencer section, and/or an external sound device.
keyboard controller
quick sequencer
Sound
Generator
Section
Play
section.
Classification of RS-70 sound
types
When using the RS-70, you will notice that a variety of different
categories come into play when working with sounds. What follows
is a simple explanation of each sound category.
Tones
On the RS-70, the tones are the smallest unit of sound. However, it is
not possible to play a tone by itself. The patch is the unit of sound
that can be played, and the tones are the basic building blocks that
make up the patch.
fig.r01-02.e
Patch
Upper ToneLower Tone
Patches
On the RS-70, the sounds you use for normal playing (e.g., from the
keyboard) are called
held by a member of an orchestra. Each patch consists of two tones;
an
upper tone
own region of the keyboard, or play them together to produce a
richer sound (p. 55). Detailed settings can be made independently for
each of the two tones (p. 57).
and
patches
lower tone
+
. A patch is analogous to an instrument
. You can assign the two tones to their
Sound generator section
According to the performance data it receives from the Keyboard
Controller section and Quick Sequencer section, this section
generates and outputs sounds from the output jacks and headphone
jack. Up to sixteen parts can each play different sounds (patches),
with a simultaneous total of up to 64 notes. This section also includes
three effects (reverb, chorus, multi-effects).
Quick sequencer section
This section records operations such as your keyboard playing on
several independent parts, and sends this data to the sound
generator section to play it back. A loop recording function makes it
easy to create a musical pattern of any desired length. The patterns
you create can be connected in any desired order and played as a
song.
Rhythm sets
Rhythm sets are groups consisting of various percussion instrument
sounds. Since percussion instruments generally do not play
melodies, there is no need for a percussion instrument sound to be
able to play a scale on the keyboard. It is, however, more important
that as many percussion instruments as possible be available to you
at the same time. Therefore, each key (note number) of a rhythm set
will produce a different percussion instrument.
fig.r01-04.e
Rhythm Set
Note Number 98 (D7)
Note Number 97 (C#7)
Note Number 36 (C2)
Note Number 35 (B1)
50
Overview of the RS-70
Effects
Effects let you apply a variety of special effects to patches or rhythm
sets. You can use three effects simultaneously: chorus (which adds
depth and spaciousness), reverb (which adds reverberation), multi-
effects (each selectable from 47 types such as equalizer, overdrive,
and delay).
Sequencer
A
sequencer
can play back the performance data that was recorded.
The RS-70 is a sequencer that plays back patterns and adds changes
to the playback method. This type of sequencer is referred to as a
pattern sequencer
Part
A part corresponds to a single musician in a band or orchestra. Since
the RS-70 has sixteen parts, you can use sixteen different patches or
rhythm sets to play as many as sixteen performances
simultaneously.
Current part
The “current part” is the part that will sound when you play the
keyboard; this is the part that your recording and editing will affect.
The RS-70 has a total of sixteen parts. For details on how to switch
the current part, refer to
is a device that records musical performance data, and
.
“Selecting a part”
(p. 54).
Number of voices
Maximum polyphony
The sound generator of the RS-70 can produce up to 64 notes (voices)
simultaneously. If data is received that attempts to play more than
this number of voices, notes will be dropped out. When the number
of requested voices exceeds 64, the RS-70 will give priority to the
later-played notes, and will consecutively turn off the sounding
notes. An appropriate Voice Reserve setting should be made with
respect to any Parts that you cannot do without (p. 79).
Some Tones use more than two voices to create a single Tone.
For the number of voices used by each Tone, refer to
Tone List”
(p. 169).
“Original
Overview
Pattern
A
pattern
is 1–998 measures of performance data consisting of
sounds (patches or rhythm sets) for up to 16 parts.
fig.r01-04a.e
Pattern
Part 16
Part 1
Patch/
Rhythm Set
Song
Two or more patterns connected in the order of playback are called a
song.
In one song, you can register up to 50 patterns in the desired order of
playback.
51
Overview of the RS-70
Save
RS-70
Temporary Area
System
Disk
System
Data File (.RSU)
Save
Load
Presets
User
Patches:
Rhythm Sets
Arpeggio Templates
Arpeggio Styles
Multichord Sets
Patches:
128
Rhythm Sets:
16
Patterns:
256
Songs:
99
Arpeggio Templates: 8
Arpeggio Styles: 8
Multichord Sets: 8
SelectSelect
Patches:
128
Rhythm Sets:
16
Patterns:
256
Songs:
99
Arpeggio Templates: 8
Arpeggio Styles: 8
Multichord Sets: 8
About memory
Patch and performance settings are stored in what is referred to as
memory
and non-rewritable.
fig.r01-05.e
. There are three kinds of memory: temporary, rewritable,
Temporary memory
Temporary area
This is the area that holds the data for the patch or the like that
you’ve selected using the panel buttons.
When you play the keyboard or play back a sequence, sound is
produced based on data in the temporary area. When you edit a
patch, you do not directly modify the data in memory; rather, you
call up the data into the temporary area, and edit it there.
Settings in the temporary area are temporary, and will be lost when
the power is turned off or when you select another setting. To keep
the settings you have modified, you must write them into rewritable
memory.
Rewritable memory
System memory
System memory stores system parameter settings that determine
how the RS-70 functions.
User memory
User memory is where you normally store the data you need. USER
memory contains 128 patches, 16 rhythm sets, 256 patterns at the
maximum, and 99 songs at the maximum.
An image of all data stored in the user area can be stored by the
RS-70 on a floppy disk in a single file with an extension of
“.RSU” (p. 120). If you load the saved “.RSU” file back into the
RS-70, all settings of the entire RS-70 will return to the state they
were in when the file was saved. You may wish to keep files of
this type on separate floppy disks for different situations, such as
various types of live performances.
52
Disk (Optional: 3.5” 2DD, 2HD)
You can use a disk to store data that has been saved to user memory
(including system settings such as chord memory, arpeggio user
templates, and arpeggio styles) (p. 119). Patterns you create can be
stored on a disk as SMF data, so that they can be used on your
computer (p. 121).
Non-rewritable memory
Preset memory
Data in Preset memory cannot be rewritten. However, you can call
up settings from preset memory into the temporary area, modify
them and then store the modified data in rewritable memory.
Basic operation of the RS-70
Switching the mode
The RS-70 has numerous functions, and these functions are
organized into the following four modes. The operation of the sound
generator and the screens that appear in the display will differ
depending on the mode.
Patch mode
You will use this mode when you want to play the keyboard in a
band or a solo performance.
When you turn on the power, the RS-70 will start up in Patch mode.
From other modes, you can press [PATCH] to enter this mode.
All of the three built-in effects processors are used only for the patch
you are playing.
In Patch mode you can select and edit patches, and create user
patches.
fig.r02-01_40
Pattern mode
In this mode, you can simultaneously play different sounds on up to
sixteen parts. You can use the Quick Sequencer function to select and
play patterns (p. 51), or create your own patterns. After turning on
the power, press [PATTERN] to select this mode. The three built-in
effects processors are used in common by the patches of each part.
You can create up to 256 user patterns.
fig.r02-02_40
Use Pattern mode if you are using the RS-70 as a multitimbral
sound module connected to an external device, such as a
computer.
Song mode
In this mode, you can create a song by connecting two or more
patterns in the order of playback.
In one song, you can register up to 50 patterns.
After turning on the power, press [SONG] to select this mode.
In Song mode you can select, play, and create songs.
fig.r02-03_40
You can select this mode by holding down [SHIFT] and pressing
[TAP TEMPO] (p. 47).
fig.r02-04_40
Editing parameters
On the RS-70, the numerous parameters are organized into
that they can be displayed efficiently within the display. To select a
parameter, move to the appropriate page. The underlined area
(
cursor
) in the screen will blink to indicate that you may edit that
value.
fig.r02-05
cursor
Basic procedure
The basic procedure for editing a parameter is to use PAGE/
CURSOR []/[] to move between pages, and use VALUE [-]/
[+] to modify the value in the page.
fig.r02-06
In cases where there are numerous pages, pages of related content
are organized into
hold down [SHIFT] and use PAGE/CURSOR []/[] to jump to
the previous or next group.
When using PAGE/CURSOR []/[] or VALUE [-]/[+], you
can make the value change more rapidly by holding down one
button while you press the other button. Or, if you hold down
[SHIFT] while using these buttons, the value will change in
larger steps, or you can move between sound category groups
(p. 68).
groups
. When editing such parameters, you can
Executing a command
If [ENT] is indicated in the upper right of the display, you can
execute the command you have selected by pressing [ENTER].
fig.r02-05a_40
pages
so
Basic Operation
SMF Player mode
In this mode, SMF (Standard MIDI File) format music data can be
read directly from a floppy disk and played back.
You can use General MIDI/General MIDI 2 compatible music data
in this mode to enjoy
musical accompaniment with the melody part muted, and playing
the melody yourself.
minus-one performance
— listening to a
In the example above, pressing [ENTER] executes the Patch
Parameter copy (p. 60).
53
Basic operation of the RS-70
Press [ ].
Use VALUE [-] / [+] to
modify the characters.
The cursor moves to
the next digit.
Use VALUE [-] / [+] to
modify the characters.
The cursor moves to
the last digit.
Use VALUE [-] / [+] to
modify the characters.
Moves to the next page.
Press [ ].
Press [ ].
Assigning a name
As an exception, in pages where you can assign a name to a patch/
pattern/song, pressing PAGE/CURSOR [] will not immediately
take you to the next page. The cursor will move to each character in
the name, and when the cursor is located at the last character,
pressing PAGE/CURSOR [] again will take you to the next page.
The same applies when moving in the opposite direction.
In pages where you can assign a name, you can hold down [SHIFT]
and use PAGE/CURSOR []/[] to jump to the previous or next
page.
fig.r02-07.e
By pressing VALUE [-]/[+], you can change the character at the
In cases such as the page shown below, use PAGE/CURSOR []/
[] to switch between (A) and (B), and use VALUE [-]/[+] to
modify the value of each parameter.
Example: Microscope
fig.r02-08
(A)(B)
Inputting numbers and
numerals
On the RS-70, you can select a patch/pattern number or input a
numerical value by using VALUE [-]/[+], or by using [NUMERIC]
[0]–[9] to input the value directly.
1.
Press [NUMERIC] so it is lit.
The indication will blink.
2.
Use the [0]–[9] buttons to input the number.
• Pressing [0] while holding down [SHIFT] switches the +/-
status.
3.
If you want to finalize the value, press [ENTER].
The value will be finalized, and [NUMERIC] will go out.
If you decide to cancel, press [EXIT].
Selecting a part
You can use the same method as described above to input a
Standard MIDI File name or a volume label, but you will not be
able to use lowercase characters or some symbols (space, ! “ * + , .
/ : ; < = > ? [ ¥ ] ^ _ ` { | }).
When inputting characters, you can perform the following
operations conveniently by pressing [0]–[9].
[0]: Deletes all the characters.
[1]: Displays a “.” at the cursor position.
[2]: Displays a space at the cursor position.
[3]: Displays an “A” at the cursor position.
[4]: Displays an “a” at the cursor position.
[5]: Displays a “0” at the cursor position.
[6]: Converts capital and lowercase characters.
[7]: Inserts a space at the cursor position.
[8]: Deletes a character at the cursor position and moves the
following characters to the left.
[9]: (no assignment)
54
On the RS-70 you can use [0]–[9] to select parts.
There are a total of sixteen parts. Select parts as follows.
1.
Press [PATTERN] or [SONG] so it lights and you are in either
Pattern or Song mode.
2.
Press [PART SELECT] so it is lit.
3.
Press the button as described below.
Part 1
Part 2[2]Part 12[SHIFT] and [2]
Part 3[3]Part 13[SHIFT] and [3]
Part 4[4]Part 14[SHIFT] and [4]
Part 5[5]Part 15[SHIFT] and [5]
Part 6[6]Part 16[SHIFT] and [6]
Part 7[7]
Part 8[8]
Part 9[9]
Part 10[0]
[1]Part 11[SHIFT] and [1]
Creating a patch (Patch mode)
Three tips for editing patches
Select a patch that is similar to the sound you wish to
create (p. 24).
It’s hard to create a new sound that’s exactly what you want if
you just select a patch and modify its parameters at random. It
makes sense to start with a patch whose sound is related to
what you have in mind.
Choose the tone that you want to edit (p. 30)
You can assign a different instrumental sound to each of the
two tones (upper/lower) in a patch, and edit them
independently. Use [DESTINATION TONE] to choose the tone
to be edited; UPPER only, LOWER only, or both.
If the [KEY MODE] is SINGLE, the upper tone will always
sound. If you want to hear only the lower tone while you
edit, switch [KEY MODE] to DUAL, and turn the PATCH
MODIFY section’s BALANCE knob all the way to the “L”
position.
Turn Effects off (p. 91).
Since the RS-70’s effects have such a profound impact on its
sounds, turn them off to listen to the sound itself so you can
better evaluate the changes you’re making. Since you will hear
the original sound of the patch itself when the effects are turned
off, the results of your modifications will be easier to hear.
Actually, sometimes just changing effects settings can give you
the sound you want.
To create a sound (patch) of your own on the RS-70, you will start
with one of the existing patches (
create the desired sound. A sound you create can be saved as one of
128 user patches.
Each item that can be set is known as a
change the values of parameters, you are doing what is referred
to as
Editing
.
Settings for the internal effects (reverb, chorus, multi-effect) are
also saved as part of the patch settings. For details on editing the
effect settings, refer to
This chapter explains the procedures used in creating patches, and
the functions of the patch parameters.
If you want to edit the sound of a rhythm set, refer to
a rhythm set (Patch mode)”
preset patches
“Adding effects”
(p. 63).
), and edit it to
parameter
(p. 91).
. When you
“Creating
How to make the patch settings
Including the parameters that can be controlled from the panel, a
patch consists of the following types of settings.
• Settings used by the entire patch (Patch Common)
• Settings for each patch (Patch Tone)
Collectively, these are referred to as “
Changing the way that the tones
are sounded (Key Mode)
fig.r03-03a
On the RS-70, the sound of each patch is produced by combining two
tones; the
setting lets you specify how these two tones will be sounded when
you play the keyboard.
upper tone
This setting is also valid when using Patch Audition.
SINGLE:
SPLIT:
and the
The upper tone is played by all keys on the
keyboard.
The keyboard will be split; the lower range plays the
lower tone, and the upper range plays the upper tone.
patch parameters
lower tone
.”
(p. 50). The [KEY MODE]
Patch Mode
You can change the point at which the lower and upper tones are
divided (p. 56).
DUAL:
The upper and lower tones are layered to create a
rich sound.
Editing the patch parameters
1.
Press [PATCH] so it lights and you are in Patch mode.
2.
Select a patch.
3.
Press [PARAM] so it is lit.
Now you can edit the patch parameters.
Use PAGE/CURSOR []/[] to select the parameter that
you want to edit.
“Selecting patch parameters”
fig.r03-04_40
4.
If there is an editable parameter, the cursor (underline) will
blink below its value. Now you can use VALUE [-]/[+] to
modify the value of that patch parameter.
fig.r03-05.e
(p. 56)
cursor
55
Creating a patch (Patch mode)
PATCH COMMON
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PATCH TONE
[SHIFT]
+
PAGE/
CURSOR [ ]
[SHIFT]
+
PAGE/
CURSOR [ ]
[SHIFT]
+
PAGE/
CURSOR [ ]
[SHIFT]
+
PAGE/
CURSOR [ ]
Selecting patch parameters
fig.r03-06
Making settings that apply to the
entire patch (Patch Common
parameters)
You can edit the following Patch Common parameters.
Name (Patch Name)
You can change the name of the patch.
Here you can use PAGE/CURSOR []/[] to move through the
characters, and use VALUE [-]/[+] to finalize the desired character.
Value:
“Assigning a name”
Category
Changes the category of the patch.
“Selecting a patch by category”
Key Mode
Specifies how the two tones will be sounded when you play the
keyboard. The indication in the display is linked to the [KEY MODE]
setting of the panel (p. 55).
VALUE
SINGLE:
SPLIT:
DUAL:
“Changing the way that the tones are sounded (Key Mode)”
in the section entitled Patch Tone Parameters. You will
not hear the effects if the send level to chorus/reverb is too
low, or if the MFX Switch is off. If you cannot hear the
results of your editing the effect settings, check the settings
listed above.
• In Pattern mode, effects will be applied according to the
settings of each patch, as well as the settings of each part.
For details, refer to MFX Switch (p. 82), Chorus Send Lvl
(p. 82), and Reverb Send Lvl (p. 82) in the section entitled
Part Effect Parameters. Each effect is shared by all parts
(patches).
• When using the multi-effect in Pattern mode, you will
normally apply the multi-effect using “the effect settings
stored by the pattern.” However, if desired, you can set the
pattern parameter
MFX Source (p. 79) so that the “effect
settings stored by the patch assigned to a part” are used by
all parts. When you edit the multi-effect settings, check
MFX
Source to see which of the above you are editing.
The RS-70 contains three effects processors: multi-effects, chorus,
and reverb. Settings can be made separately for each effects
processor.
There are 47 types of multi-effects, 8 types of chorus, and 8 types of
reverb. You can use one of each type in a patch or part.
Turning the effect function on and off
(MASTER EFFECT SWITCH)
In order to enable an effects processor (multi-effects, chorus, reverb),
turn its switch on.
Turn these settings off when you wish to listen to the unprocessed
sound as you create a sound, or when you wish to use an external
effects processor instead of the onboard effects.
The On/Off settings for each Effect affect the RS-70 as a whole (i.e.,
are system settings). This setting remains stored in memory even
while the power is off.
When shipped from the factory, all three effects are set to ON.
1.
Press [EFFECTS] so it is lit.
The on/off status of each effect (multi-effect, chorus, reverb) will
be displayed.
fig.r08-02_40
2.
Use PAGE/CURSOR []/[] to select the effect type, and
use VALUE [-]/[+] to switch it on/off.
When you play the keyboard in this state, the effects whose master
effect switch is turned on will be applied to each patch.
When the cursor is located at “Rev” and you want to edit the effect
settings, press PAGE/CURSOR [], and the effect parameters
selected previously will be displayed.
For further information, refer to
“Making effects settings”
(p. 93).
Effects
91
Adding effects
Patch Mode (Patch)
OUTPUT
(R, L(MONO))
MFX Send
Level to Cho
MFX Send
Level to Rev
Tone MFX
SW
Tone Cho
Send Level
Tone Rev
Send Level
Tone
Cho Send
Level to Rev
Multi-FX
Chorus
Reverb
Patch Mode (Rhythm)
OUTPUT
(R, L(MONO))
MFX Send
Level to Cho
MFX Send
Level to Rev
Tone Cho
Send Level
Tone Rev
Send Level
Tone
Cho Send
Level to Rev
Multi-FX
Chorus
Reverb
Pattern Mode (Patch)
Multi-FX
Chorus
OUTPUT
(R, L(MONO))
MFX Send
Level to Cho
MFX Send
Level to Rev
Par t MFX
SW
Par t Cho
Send Level
Tone Cho
Send Level
Par t Rev
Send Level
Tone Rev
Send Level
Tone
Reverb
Cho Send
Level to Rev
Tone MFX
SW
Pattern Mode (Rhythm)
OUTPUT
(R, L(MONO))
MFX Send
Level to Cho
MFX Send
Level to Rev
Par t MFX
SW
Par t Cho
Send Level
Tone Cho
Send Level
Par t Rev
Send Level
Tone Rev
Send Level
Tone
Cho Send
Level to Rev
Multi-FX
Chorus
Reverb
The effect signal path
The following figure shows the path followed by the effects signals.
fig.r08-03.e
92
Making effects settings
Master Effect Switch
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
Multi-Effects Parameters
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
[SHIFT]
+
PAGE/
CURSOR [ ]
Chorus Parameters
Reverb Parameters
[SHIFT]
+
PAGE/
CURSOR [ ]
[SHIFT]
+
PAGE/
CURSOR [ ]
[SHIFT]
+
PAGE/
CURSOR [ ]
[SHIFT]
+
PAGE/
CURSOR [ ]
[SHIFT]
+
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
Displays the parameters for the selected
effect type.
VALUE [+]
VALUE [-]
Switches the effect type.
Displays the effect
type selected
previously.
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
Selecting effect parameters
Select multi-effect, chorus, or reverb parameters as shown below.
fig.r08-08.e
Adding effects
Effects
93
Adding effects
1.
Press [EFFECTS] so it is lit.
The on/off state of each effect (multi-effect, chorus, reverb) will
be displayed.
fig.r08-04_40
2.
When the cursor is located at “Rev,” press PAGE/CURSOR
[], and the effect parameters will be displayed one after
another starting with the multi-effect (MFX) parameters.
By holding down [SHIFT] and using PAGE/CURSOR []/
[] you can jump between the four parameter groups; effect
on/off, multi-effect, chorus, and reverb.
Example: for a patch
fig.r08-05_40
Example: for a rhythm patch
fig.r08-06_40
Example: for a pattern
fig.r08-07_40
Depending on the type of effect that is selected, what is
displayed will be different.
3.
Use PAGE/CURSOR []/[] to select the parameter that
you want to edit, and use VALUE [-]/[+] to modify the value
of the parameter.
Setting multi-effects
parameters
There are 47 types of multi-effects. You can select any one of these.
After selecting the Type, you can change the values for each of the
parameters.
Type (Multi-Effects Type)
Selections are made from the following 47 different multi-effects.
Additionally, parameters for each of the multi-effects types can be
found on the following pages.
Value:
00: THROUGH(p. 95)
01: STEREO EQ(p. 95)
02: OVERDRIVE(p. 95)
03: DISTORTION(p. 96)
04: PHASER(p. 96)
05: SPECTRUM(p. 96)
06: ENHANCER(p. 96)
07: AUTO WAH(p. 97)
08: ROTARY(p. 97)
09: COMPRESSOR(p. 97)
10: LIMITER(p. 98)
11: HEXA-CHORUS(p. 98)
12: TREMOLO CHO(p. 98)
13: SPACE-D(p. 99)
14: St CHORUS(p. 99)
15: St FLANGER(p. 99)
16: STEP FLANGER(p. 100)
17: St DELAY(p. 100)
18: LONG DELAY(p. 101)
19: MOD DELAY(p. 101)
20: 3 TAP DELAY(p. 102)
21: 4 TAP DELAY(p. 102)
22: TM CTRL DLY(p. 103)
23: 2V PCH SHIFT(p. 103)
24: FB PCH SHIFT(p. 104)
25: REVERB(p. 104)
26: GATED REVERB(p. 105)
27: OD>CHORUS(p. 105)
28: OD>FLANGER(p. 105)
29: OD>DELAY(p. 106)
30: DIST>CHORUS(p. 106)
31: DIST>FLANGER(p. 106)
32: DIST>DELAY(p. 106)
33: ENH>CHORUS(p. 106)
34: ENH>FLANGER(p. 107)
35: ENH>DELAY(p. 107)
36: CHORUS>DELAY(p. 108)
37: FLG>DELAY(p. 108)
38: CHO>FLANGER(p. 109)
39: CHORUS/DELAY(p. 109)
40: FLG/DELAY(p. 109)
41: CHO/FLANGER(p. 109)
42: LOFI(p. 109)
43: SLICER(p. 110)
44: TREMOLO(p. 110)
45: AUTO PAN(p. 111)
46: TUMBLING DLY(p. 111)
47: FBK RIPPER(p. 111)
94
Adding effects
Send Lvl to Cho
(Multi-effect send level to chorus)
Sets the amount of the multi-effects sound that is sent to the chorus.
Higher values result in more sound being sent.
Value:
0–127
Send Lvl to Rev
(Multi-effect send level to reverb)
Sets the amount of the multi-effects sound that is sent to the reverb.
Higher values result in more sound being sent.
Value:
0–127
Ctrl 1, 2 (Multi-Effects Control 1, 2)
On the RS-70, certain multi-effect parameters can be assigned to the
modulation lever, knobs, pedal or D Beam. Of the parameters
explained in
marked with a “#” symbol. (Parameters marked with “#1” or “#2”
can be simultaneously controlled using the controller marked with
the same number.) Here you can exchange these assignments, or
choose not to use them. For details, refer to p. 37, p. 126.
Value
OFF:
Items with a “#” symbol:
Multi-effect parameters
Multi-effect control will not be used.
The parameters that can be assigned to
Ctrl1 or Ctrl2. These differ depending on the multi-effect
type.
, the assignable parameters are
00: THROUGH
Effects are not applied. Select when creating Patches or Rhythm Sets
that do not use multi-effects.
01: STEREO EQ (Stereo Equalizer)
This is a four-band stereo equalizer (low, mid x 2, high).
fig.MFX-01
L in
R in
4-Band EQ
4-Band EQ
L out
R out
Parameter
Mid1 Gain
Mid2 Freq200–8000 [Hz]Adjusts the frequency of Middle
Mid2 Q0.5, 1.0, 2.0, 4.0,
Mid2 Gain-15– +15 [dB]Adjusts the gain for the area
Level #0–127Adjusts the output level.
ValueDescription
-15– +15 [dB]Adjusts the gain for the area
specified by the Middle 1 Frequency and Q settings.
2 (mid range).
This parameter adjusts the
8.0
width of the area around the
Middle 2 Frequency that will be
affected by the Gain setting.
Higher values of Q will result in
a narrower area being affected.
specified by the Middle 2 Frequency and Q settings.
02: OVERDRIVE
This effect creates a soft distortion similar to that produced by
vacuum tube amplifiers.
fig.MFX-02
L in
Over
drive
R in
Parameter
Drive #
Pan #L64–63RAdjusts the stereo location of the
Amp TypeSMALL,
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Level0–127Adjusts the output level.
ValueDescription
0–127Adjusts the degree of distortion.
BUILT-IN, 2STACK, 3STACK
Amp
Simulator
2-Band
EQ
The volume will change together with the degree of distortion.
output sound.
L64 is far left, 0 is center, and
63R is far right.
Selects the type of guitar amp.
SMALL: small amp
BUILT-IN: single-unit type amp
2-STACK: single-unit type amp
3-STACK: large triple stack amp
quency.
quency.
L out
Pan L
Pan R
R out
Parameter
Low Freq
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Freq2000, 4000, 8000
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Mid1 Freq200–8000 [Hz]Adjusts the frequency of Middle
Mid1 Q0.5, 1.0, 2.0, 4.0,
ValueDescription
200, 400 [Hz]Selects the frequency of the low
range.
quency.
Selects the frequency of the high
[Hz]
8.0
range.
quency.
1 (mid range).
This parameter adjusts the
width of the area around the
Middle 1 Frequency that will be
affected by the Gain setting.
Higher values of Q will result in
a narrower area being affected.
Effects
95
Adding effects
03: DISTORTION
This effect produces a more intense distortion than Overdrive.
fig.MFX-03
L in
Distortion
R in
Parameter
Drive #
Pan #L64–63RAdjusts the stereo location of the
Amp TypeSMALL,
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Level0–127Adjusts the output level.
ValueDescription
0–127Adjusts the degree of distortion.
BUILT-IN, 2STACK, 3STACK
Amp
Simulator
2-Band
EQ
The volume will change together with the degree of distortion.
output sound.
L64 is far left, 0 is center, and
63R is far right.
Selects the type of guitar amp.
SMALL: small amp
BUILT-IN: single-unit type amp
2-STACK: single-unit type amp
3-STACK: large triple stack amp
quency.
quency.
L out
Pan L
Pan R
R out
04: PHASER
A phaser adds a phase-shifted sound to the direct sound, producing
a twisting modulation that creates spaciousness and depth.
fig.MFX-04
L in
R in
Phaser
Mix
Resonance
L out
Pan L
Pan R
R out
05: SPECTRUM
Spectrum is a type of filter which modifies the timbre by boosting or
cutting the level at specific frequencies.
It is similar to an equalizer, but has 8 frequency points fixed at
locations most suitable for adding character to the sound.
fig.MFX-05
L in
Spectrum
R in
Parameter
Band 1
Band 2-15– +15 [dB]Adjusts the 500 Hz level.
Band 3-15– +15 [dB]Adjusts the 1000 Hz level.
Band 4-15– +15 [dB]Adjusts the 1250 Hz level.
Band 5-15– +15 [dB]Adjusts the 2000 Hz level.
Band 6-15– +15 [dB]Adjusts the 3150 Hz level.
Band 7-15– +15 [dB]Adjusts the 4000 Hz level.
Band 8-15– +15 [dB]Adjusts the 8000 Hz level.
Q0.5, 1.0, 2.0, 4.0,
Pan #L64–63RAdjusts the stereo location of the
Level #0–127Adjusts the output level.
ValueDescription
-15– +15 [dB]Adjusts the 250 Hz level.
8.0
L out
Pan L
Pan R
R out
Simultaneously adjusts the
width of the adjusted areas for
all the frequency bands.
output sound. L64 is far left, 0 is
center, and 63R is far right.
06: ENHANCER
The enhancer controls the overtone structure of the high frequencies,
adding sparkle and tightness to the sound.
fig.MFX-06
L in
Enhancer
Mix
2-Band
EQ
L out
Parameter
Manual #
Rate #0.05–10.00 [Hz] Adjusts the frequency (period)
Depth0–127Adjusts the depth of modula-
Resonance0–127Adjusts the amount of feedback
Mix0–127Adjusts the ratio with which the
PanL64–63RAdjusts the stereo location of the
Level0–127Adjusts the output level.
ValueDescription
100–8000 [Hz]Adjusts the basic frequency
from which the sound will be
modulated.
of modulation.
tion.
for the phaser.
phase-shifted sound is combined with the direct sound.
output sound.
L64 is far left, 0 is center, and
63R is far right.
R in
Parameter
Sens #
Mix #0–127Adjusts the ratio with which the
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Level0–127Adjusts the output level.
Enhancer
ValueDescription
0–127Adjusts the sensitivity of the en-
Mix
2-Band
EQ
hancer.
overtones generated by the enhancer are combined with the
direct sound.
quency.
quency.
R out
96
Adding effects
07: AUTO WAH
The Auto Wah cyclically controls a filter to create cyclic change in
timbre.
fig.MFX-07
L in
Auto Wah
R in
Parameter
Filter Type
Rate #0.05–10.00 [Hz] Adjusts the frequency of the
Depth0–127Adjusts the depth of the modu-
Sens0–127Adjusts the sensitivity with
Manual #0–127Adjusts the center frequency
Peak0–127Adjusts the amount of the wah
Level0–127Adjusts the output level.
ValueDescription
LPF, BPFSelects the type of filter.
L out
R out
LPF: The wah effect will be applied over a wide frequency
range.
BPF: The wah effect will be applied over a narrow frequency
range.
modulation.
lation.
which the filter is controlled.
from which the effect is applied.
effect that will occur in the area
of the center frequency. Lower
settings will cause the effect to
be applied in a broad area
around the center frequency.
Higher settings will cause the effect to be applied in a more narrow range.
Parameter
Speed #
High Accel0–15Adjusts the time it takes the high
Low Accel0–15Adjusts the time it takes the low
High Level0–127Adjusts the volume of the high
Low Level0–127Adjusts the volume of the low
Separation0–127Adjusts the spatial dispersion of
Level #0–127Adjusts the output level.
ValueDescription
SLOW, FASTSimultaneously switch the rota-
tional speed of the low frequency rotor and high frequency
rotor.
SLOW: Slows down the rotation
to the specified speed (the Low
Slow/Hi Slow values).
FAST: Speeds up the rotation to
the specified speed (the Low
Fast/Hi Fast values).
* When you want to use the pedal switch to switch the Rotary rotation speed, select MFX
PARAMETER1 in Pedal Control
Assign (p. 126).
frequency rotor to reach the
newly selected speed when
switching from fast to slow (or
slow to fast) speed.
Lower values will require longer times.
frequency rotor to reach the
newly selected speed when
switching from fast to slow (or
slow to fast) speed.
Lower values will require longer
times.
frequency rotor.
frequency rotor.
the sound.
08: ROTARY
The Rotary effect simulates the sound of the rotary speakers often
used with the electric organs of the past.
Since the movement of the high range and low range rotors can be
set independently, the unique type of modulation characteristic of
these speakers can be simulated quite closely. This effect is most
suitable for electric organ Patches.
fig.MFX-08
L in
Rotary
R in
ParameterValueDescription
High Slow0.05–10.00 [Hz] Adjusts the slow speed (SLOW)
Low Slow0.05–10.00 [Hz] Adjusts the slow speed (SLOW)
High Fast0.05–10.00 [Hz] Adjusts the fast speed (FAST) of
Low Fast0.05–10.00 [Hz] Adjusts the fast speed (FAST) of
L out
R out
of the high frequency rotor.
of the low frequency rotor.
the high frequency rotor.
the low frequency rotor.
09: COMPRESSOR
The compressor flattens out high levels and boosts low levels,
smoothing out unevenness in volume.
fig.MFX-09
L in
Compressor
R in
Parameter
Sustain
Attack0–127Adjusts the attack time of an in-
Pan #L64–63RAdjusts the stereo location of the
Post Gain0, +6, +12, +18
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Level #0–127Adjusts the output level.
ValueDescription
0–127Adjusts the time over which low
[dB]
2-Band
EQ
level sounds are boosted until
they reach the specified volume.
put sound.
output sound.
L64 is far left, 0 is center, and
63R is far right.
Adjusts the output gain.
quency.
quency.
L out
Pan L
Pan R
R out
Effects
97
Adding effects
Tremolo Chorus
L in
R in
L out
R out
Balance D
Balance D
Balance W
Balance W
10: LIMITER
The limiter compresses signals that exceed a specified volume level,
preventing distortion from occurring.
fig.MFX-10
L in
Limiter
R in
Parameter
Threshold
Release0–127Adjusts the time from when the
Ratio1.5:1, 2:1, 4:1,
Pan #L64–63RAdjusts the stereo location of the
Post Gain0, +6, +12, +18
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Level #0–127Adjusts the output level.
ValueDescription
0–127Adjusts the volume at which
100:1
[dB]
2-Band
EQ
compression will begin.
volume falls below the Threshold Level until compression is
no longer applied.
Adjusts the compression ratio.
output sound.L64 is far left, 0 is
center, and 63R is far right.
Adjusts the output gain.
quency.
quency.
L out
Pan L
Pan R
R out
Parameter
Pan Dev
Balance #D100:0W–
Level0–127Adjusts the output level.
ValueDescription
0–20Adjusts the difference in stereo
location between each chorus
sound.
With a setting of 0, all chorus
sounds will be in the center.
With a setting of 20, each chorus
sound will be spaced at 60 degree intervals relative to the center.
Adjusts the volume balance be-
D0:100W
tween the direct sound and the
chorus sound.
With a setting of D100:0W only
the direct sound will be output,
and with a setting of D0:100W
only the chorus sound will be
output.
12: TREMOLO CHO (Tremolo Chorus)
Tremolo chorus is a chorus effect with added tremolo (cyclic
modulation of volume).
fig.MFX-12
11: HEXA-CHORUS
Hexa-chorus uses a six-phase chorus (six layers of chorused sound)
to give richness and spatial spread to the sound.
fig.MFX-11
L in
R in
ParameterValueDescription
Pre Delay
Rate #0.05–10.00 [Hz] Adjusts the rate of modulation.
Depth0–127Adjusts the depth of modula-
Pre Delay Dev0–20Pre Delay Deviation adjusts the
Depth Dev-20– +20Adjusts the difference in modu-
Balance D
Hexa-Chorus
Balance D
0.0–100 [ms] Adjusts the time delay from
L out
Balance W
Balance W
R out
when the direct sound begins
until the chorus sound is heard.
tion.
differences in Pre Delay between each chorus sound.
Pre Delay determines the time
from when the direct sound begins until the processed sound is
heard.
lation depth between each chorus sound.
Parameter
Pre Delay
Cho Rate0.05–10.00 [Hz] Adjusts the modulation speed of
Cho Depth0–127Adjusts the modulation depth of
Treml Rate #0.05–10.00 [Hz] Adjusts the modulation speed of
Treml
Separation
Phase0–180 [deg]Adjusts the spread of the tremo-
Balance #D100:0W–
Level0–127Adjusts the output level.
ValueDescription
0.0–100 [ms]Adjusts the time delay from
when the direct sound begins
until the chorus sound is heard.
the chorus effect.
the chorus effect.
the tremolo effect.
0–127Adjusts the spread of the tremo-
lo effect.
lo effect.
Adjusts the volume balance be-
D0:100W
tween the direct sound and the
tremolo chorus sound.
With a setting of D100:0W only
the direct sound will be output,
and with a setting of D0:100W
only the tremolo chorus sound
will be output.
98
Adding effects
R in
R out
L in
L out
Flanger
Feedback
Feedback
Flanger
Balance W
Balance D
Balance W
Balance D
2-Band
EQ
2-Band
EQ
13: SPACE-D
Space-D is a multiple chorus that applies two-phase modulation in
stereo. It gives no impression of modulation, but produces a
transparent chorus effect.
fig.MFX-13
L in
R in
Parameter
Pre Delay
Balance D
Space-D
Space-D
Balance D
ValueDescription
0.0–100 [ms]Adjusts the time delay from
2-Band
Balance W
Balance W
2-Band
EQ
EQ
L out
R out
when the direct sound begins
until the processed sound is
heard.
Rate #0.05–10.00 [Hz] Adjusts the rate of modulation.
Depth0–127Adjusts the depth of modula-
tion.
Phase0–180 [deg]Adjusts the spatial spread of the
sound.
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
quency.
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
quency.
Balance #D100:0W–
D0:100W
Adjusts the volume balance be-
tween the direct sound and the
chorus sound.
With a setting of D100:0W only
the direct sound will be output,
and with a setting of D0:100W
only the chorus sound will be
output.
Level0–127Adjusts the output level.
14: St CHORUS (Stereo Chorus)
This is a stereo chorus. A filter is provided so that you can adjust the
timbre of the chorus sound.
fig.MFX-14
L in
Balance D
Chorus
Chorus
R in
Balance D
ParameterValueDescription
Filter Type
OFF, LPF, HPF Selects the type of filter.
Cutoff Freq200–8000 [Hz]Adjusts the basic frequency of
Pre Delay0.0–100 [ms]Adjusts the time delay from
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
OFF: A filter will not be used.
LPF: Cuts the frequency range
above the cutoff frequency.
HPF: Cuts the frequency range
below the cutoff frequency.
the filter.
when the direct sound begins
until the processed sound is
heard.
Parameter
Rate #
ValueDescription
0.05–10.00 [Hz] Adjusts the rate of modulation.
Depth0–127Adjusts the depth of modula-
tion.
Phase0–180 [deg]Adjusts the spatial spread of the
sound.
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
quency.
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
quency.
Balance #D100:0W–
D0:100W
Adjusts the volume balance between the direct sound and the
chorus sound.
With a setting of D100:0W only
the direct sound will be output,
and with a setting of D0:100W
only the chorus sound will be
output.
Level0–127Adjusts the output level.
15: St FLANGER (Stereo Flanger)
This is a stereo flanger. It produces a metallic resonance that rises
and falls like a jet airplane taking off or landing. A filter is provided
so that you can adjust the timbre of the flanged sound.
fig.MFX-15
Parameter
Filter Type
Cutoff Freq200–8000 [Hz]Adjusts the basic frequency of
Pre Delay0.0–100 [ms]Adjusts the time delay from
Rate #0.05–10.00 [Hz] Adjusts the rate of modulation.
Depth0–127Adjusts the depth of modula-
Phase0–180 [deg]Adjusts the spatial spread of the
Feedback #-98– +98 [%]Adjusts the amount (%) of the
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
ValueDescription
OFF, LPF, HPF Selects the type of filter.
OFF: A filter will not be used.
LPF: Cuts the frequency range
above the cutoff frequency.
HPF: Cuts the frequency range
below the cutoff frequency.
the filter.
when the direct sound begins
until the flanger sound is heard.
tion.
sound.
processed sound that is returned
(fed back) into the input. Positive (+) settings will return the
sound in phase, and negative (-)
settings will return the sound in
reverse phase.
quency.
quency.
Effects
99
Adding effects
Parameter
Balance
ValueDescription
D100:0W–
D0:100W
Adjusts the volume balance be-
tween the direct sound and the
flanger sound.
With a setting of D100:0W only
the direct sound will be output,
and with a setting of D0:100W
only the flanger sound will be
output.
Level0–127Adjusts the output level.
16: STEP FLANGER
The Step Flanger effect is a flanger in which the flanger pitch
changes in steps.
fig.MFX-16
L in
Balance D
Step Flanger
Feedback
Feedback
Step Flanger
R in
Balance D
Parameter
Pre Delay
ValueDescription
0.0–100 [ms] Adjusts the time delay from
Rate0.05–10.00 [Hz] Adjusts the rate of modulation.
Depth0–127Adjusts the depth of modula-
Feedback #-98– +98 [%]Adjusts the amount (%) of the
Step Rate #0.1–20.0 [Hz],
note *2
Phase0–180 [deg]Adjusts the spatial spread of the
BalanceD100:0W–
D0:100W
ResetOFF, ONThis setting determines whether
Level0–127Adjusts the output level.
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
when the direct sound begins
until the flanger sound is heard.
tion.
flanger sound that is returned
(fed back) into the input.
Negative (-) settings will invert
the phase.
Adjusts the rate (period) of pitch
change.
sound.
Adjusts the volume balance be-
tween the direct sound and the
flanger sound.
With a setting of D100:0W only
the direct sound will be output,
and with a setting of D0:100W
only the chorus sound will be
output.
the period for the pattern is reset
(ON), or not (OFF) when sounds
are played.
While the sequencer is playing,
the period for the pattern is not
reset even if you set this ON.
17: St DELAY (Stereo Delay)
This is a stereo delay.
When Feedback Mode is NORMAL:
fig.MFX-17a
L in
Balance D
Delay
Feedback
Feedback
Delay
R in
Balance D
When Feedback Mode is CROSS:
fig.MFX-17b
Balance D
L in
Delay
Feedback
Feedback
Delay
R in
Balance D
Parameter
Feedback Mode
ValueDescription
NORMAL,
CROSS
Delay Left0–420 [ms],
note *1
Delay Right0–420 [ms],
note *1
Phase LeftNORMAL,
INVERT
Phase RightNORMAL,
INVERT
Feedback #-98– +98 [%]Adjusts the proportion (%) of
2-Band
EQ
Balance W
Balance W
2-Band
EQ
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
L out
R out
Selects the way in which delay
sound is fed back into the effect.
NORMAL: The left delay sound
will be fed back into the left delay, and the right delay sound
into the right delay.
CROSS: The left delay sound
will be fed back into the right delay, and the right delay sound
into the left delay.
Adjusts the time from the direct
sound until when the left delay
sound is heard.
Adjusts the time from the direct
sound until when the right delay
sound is heard.
Selects the phase of the left delay
sound.
NORMAL: Phase is not
changed.
INVERT: Phase is inverted.
Selects the phase of the right delay sound.
NORMAL: Phase is not
changed.
INVERT: Phase is inverted.
the delay sound that is fed back
into the effect.
Negative (-) settings will invert
the phase.
100
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