Thank you, and congratulations on your choice of the Roland RS-50.
201a
Before using this unit, carefully read the sections entitled: “USING THE UNIT SAFELY” (p.
2–3) and “IMPORTANT NOTES” (p. 4–5). These sections provide important information
concerning the proper operation of the unit. Additionally, in order to feel assured that you
have gained a good grasp of every feature provided by your new unit, Owner’s manual
should be read in its entirety. The manual should be saved and kept on hand as a convenient reference.
All rights reserved. No part of this publication may be reproduced in any form without
the written permission of ROLAND CORPORATION.
USING THE UNIT SAFELY
IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.
For the U.K.
BLUE:
BROWN:
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying
the terminals in your plug, proceed as follows:
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.
Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.
Used for instructions intended to alert
the user to the risk of death or severe
injury should the unit be used
improperly.
Used for instructions intended to alert
the user to the risk of injury or material
damage should the unit be used
improperly.
* Material damage refers to damage or
other adverse effects caused with
respect to the home and all its
furnishings, as well to domestic
animals or pets.
NEUTRAL
LIVE
The symbol alerts the user to important instructions
or warnings.The specific meaning of the symbol is
determined by the design contained within the
triangle. In the case of the symbol at left, it is used for
general cautions, warnings, or alerts to danger.
The symbol alerts the user to items that must never
be carried out (are forbidden). The specific thing that
must not be done is indicated by the design contained
within the circle. In the case of the symbol at left, it
means that the unit must never be disassembled.
The ● symbol alerts the user to things that must be
carried out. The specific thing that must be done is
indicated by the design contained within the circle. In
the case of the symbol at left, it means that the powercord plug must be unplugged from the outlet.
001
• Before using this unit, make sure to read the
instructions below, and the Owner’s Manual.
• Do not attempt to repair the unit, or replace parts
within it (except when this manual provides
specific instructions directing you to do so). Refer
all servicing to your retailer, the nearest Roland
Service Center, or an authorized Roland
distributor, as listed on the “Information” page.
• Make sure you always have the unit placed so it is
level and sure to remain stable. Never place it on
stands that could wobble, or on inclined surfaces.
• Be sure to use only the AC adaptor supplied with
the unit. Also, make sure the line voltage at the
installation matches the input voltage specified on
the AC adaptor’s body. Other AC adaptors may
use a different polarity, or be designed for a
different voltage, so their use could result in
damage, malfunction, or electric shock.
• Do not excessively twist or bend the power cord,
nor place heavy objects on it. Doing so can
damage the cord, producing severed elements and
short circuits. Damaged cords are fire and shock
hazards!
• This unit, either alone or in combination with an
amplifier and headphones or speakers, may be
capable of producing sound levels that could
cause permanent hearing loss. Do not operate for
a long period of time at a high volume level, or at
a level that is uncomfortable. If you experience
any hearing loss or ringing in the ears, you should
immediately stop using the unit, and consult an
audiologist.
• Immediately turn the power off, remove the AC
adaptor from the outlet, and request servicing by
your retailer, the nearest Roland Service Center, or
an authorized Roland distributor, as listed on the
“Information” page when:
• In households with small children, an adult
should provide supervision until the child is
capable of following all the rules essential for the
safe operation of the unit.
• Do not force the unit’s power-supply cord to share
an outlet with an unreasonable number of other
devices. Be especially careful when using
extension cords—the total power used by all
devices you have connected to the extension
cord’s outlet must never exceed the power rating
(watts/amperes) for the extension cord. Excessive
loads can cause the insulation on the cord to heat
up and eventually melt through.
• Before using the unit in a foreign country, consult
with your retailer, the nearest Roland Service
Center, or an authorized Roland distributor, as
listed on the “Information” page.
• DO NOT play a CD-ROM disc on a conventional
audio CD player. The resulting sound may be of a
level that could cause permanent hearing loss.
Damage to speakers or other system components
may result.
• At regular intervals, you should unplug the AC
adaptor and clean it by using a dry cloth to wipe
all dust and other accumulations away from its
prongs. Also, disconnect the power plug from the
power outlet whenever the unit is to remain
unused for an extended period of time. Any
accumulation of dust between the power plug and
the power outlet can result in poor insulation and
lead to fire.
• Should you remove the ground terminal screw,
make sure to put it in a safe place out of children's
reach, so there is no chance of them being
swallowed accidentally.
In addition to the items listed under “USING THE UNIT SAFELY” on page 2–3, please read and observe the following:
Power Supply
301
• Do not use this unit on the same power circuit with any
device that will generate line noise (such as an electric
motor or variable lighting system).
302
• The AC adaptor will begin to generate heat after long
hours of consecutive use. This is normal, and is not a
cause for concern.
307
• Before connecting this unit to other devices, turn off the
power to all units. This will help prevent malfunctions
and/or damage to speakers or other devices.
Placement
351
• Using the unit near power amplifiers (or other equipment
containing large power transformers) may induce hum.
To alleviate the problem, change the orientation of this
unit; or move it farther away from the source of interference.
352a
• This device may interfere with radio and television
reception. Do not use this device in the vicinity of such
receivers.
352b
• Noise may be produced if wireless communications
devices, such as cell phones, are operated in the vicinity of
this unit. Such noise could occur when receiving or initiating a call, or while conversing. Should you experience
such problems, you should relocate such wireless devices
so they are at a greater distance from this unit, or switch
them off.
354a
• Do not expose the unit to direct sunlight, place it near
devices that radiate heat, leave it inside an enclosed
vehicle, or otherwise subject it to temperature extremes.
Excessive heat can deform or discolor the unit.
355b
• When moved from one location to another where the
temperature and/or humidity is very different, water
droplets (condensation) may form inside the unit. Damage
or malfunction may result if you attempt to use the unit in
this condition. Therefore, before using the unit, you must
allow it to stand for several hours, until the condensation
has completely evaporated.
358
• Do not allow objects to remain on top of the keyboard.
This can be the cause of malfunction, such as keys ceasing
to produce sound.
Maintenance
401a
• For everyday cleaning wipe the unit with a soft, dry cloth
or one that has been slightly dampened with water. To
remove stubborn dirt, use a cloth impregnated with a
mild, non-abrasive detergent. Afterwards, be sure to wipe
the unit thoroughly with a soft, dry cloth.
402
• Never use benzine, thinners, alcohol or solvents of any
kind, to avoid the possibility of discoloration and/or
deformation.
Repairs and Data
452
• Please be aware that all data contained in the unit’s
memory may be lost when the unit is sent for repairs.
Important data should always be backed up in another
MIDI device (e.g., a sequencer), or written down on paper
(when possible). During repairs, due care is taken to avoid
the loss of data. However, in certain cases (such as when
circuitry related to memory itself is out of order), we
regret that it may not be possible to restore the data, and
Roland assumes no liability concerning such loss of data.
Additional Precautions
• Never turn off the power while the display indicates
“KEEP POWER ON!” If you turn off the power while this
message is displayed, the internal user data will be lost.
551
• Please be aware that the contents of memory can be
irretrievably lost as a result of a malfunction, or the
improper operation of the unit. To protect yourself against
the risk of loosing important data, we recommend that
you periodically save a backup copy of important data
you have stored in the unit’s memory in another MIDI
device (e.g., a sequencer).
552
• Unfortunately, it may be impossible to restore the contents
of data that was stored in the unit’s memory or in another
MIDI device (e.g., a sequencer) once it has been lost.
Roland Corporation assumes no liability concerning such
loss of data.
553
• Use a reasonable amount of care when using the unit’s
buttons, sliders, or other controls; and when using its jacks
and connectors. Rough handling can lead to malfunctions.
554
• Never strike or apply strong pressure to the display.
556
• When connecting / disconnecting all cables, grasp the
connector itself—never pull on the cable. This way you
will avoid causing shorts, or damage to the cable’s
internal elements.
558a
• To avoid disturbing your neighbors, try to keep the unit’s
volume at reasonable levels. You may prefer to use
headphones, so you do not need to be concerned about
those around you (especially when it is late at night).
4
559a
• When you need to transport the unit, package it in the box
(including padding) that it came in, if possible. Otherwise,
you will need to use equivalent packaging materials.
561
• Use only the specified expression pedal (EV-5; sold
separately). By connecting any other expression pedals,
you risk causing malfunction and/or damage to the unit.
985
• The explanations in this manual include illustrations that
depict what should typically be shown by the display.
Note, however, that your unit may incorporate a newer,
enhanced version of the system (e.g., includes newer
sounds), so what you actually see in the display may not
always match what appears in the manual.
Handling CD-ROMs
563
• Unauthorized duplication, reproduction, hiring, and
lending of the software included in the applied CD-ROM
is prohibited.
801
• Avoid touching or scratching the shiny underside
(encoded surface) of the disc. Damaged or dirty CD-ROM
discs may not be read properly. Keep your discs clean
using a commercially available CD cleaner.
204
* Microsoft and Windows are registered trademarks of
Microsoft Corporation.
206j
* Windows® is known officially as: “Microsoft®
Windows® operating system.”
207
* Apple and Macintosh are registered trademark of Apple
Computer, Inc.
209
* MacOS is a trademark of Apple Computer, Inc.
220
* All product names mentioned in this document are trade-
marks or registered trademarks of their respective owners.
5
Contents
IMPORTANT NOTES ...............................................................................4
Main Features..........................................................................................9
Front panel................................................................................................................................................. 10
Number of voices ..................................................................................................................................... 41
About memory.......................................................................................................................................... 41
Basic operation of the RS-50 ...............................................................42
Switching the mode.................................................................................................................................. 42
Executing a command .................................................................................................................. 42
Assigning a name.......................................................................................................................... 43
When one page contains two or more settings......................................................................... 43
Inputting numbers and numerals .......................................................................................................... 43
Selecting a part.......................................................................................................................................... 43
Creating a patch (Patch mode) ............................................................44
How to make the patch settings............................................................................................................. 44
Changing the way that the tones are sounded (Key Mode) ................................................... 44
Editing the patch parameters ......................................................................................................44
Making settings that apply to the entire patch (Patch Common parameters) ..................... 45
Making settings for an individual tone (Patch Tone parameters) .........................................46
Saving a patch ........................................................................................................................................... 48
6
Contents
Convenient functions for patch editing (Patch Utility)....................................................................... 49
Turning the effect function on and off (MASTER EFFECT SWITCH) ............................................. 65
The effect signal path ............................................................................................................................... 66
Making effects settings ............................................................................................................................67
Making chorus settings............................................................................................................................ 86
Making reverb settings ............................................................................................................................ 87
Settings common to all modes (System Function) ...........................88
How to make the system function settings........................................................................................... 88
Functions of the system parameters ...................................................................................................... 89
Settings common to the entire system (GENERAL) ................................................................89
Settings related to controllers (CONTROLLER)....................................................................... 89
Settings related to MIDI (MIDI).................................................................................................. 90
Making scale tune settings for a patch (PATCH SCALE) ....................................................... 91
7
Contents
Performing with an external MIDI device............................................92
About MIDI ............................................................................................................................................... 92
MIDI messages used by the RS-50 ......................................................................................................... 92
Using the RS-50 to play an external MIDI sound module.................................................................. 93
Connecting to external MIDI sound modules .......................................................................... 93
Set the keyboard transmit channel ............................................................................................. 94
Playing the RS-50’s sound generator from an external MIDI device................................................ 94
Connecting an external MIDI device.......................................................................................... 94
Setting the patch receive channel................................................................................................ 95
Setting the program change receive switch............................................................................... 95
Selecting RS-50 sounds from an external MIDI device............................................................ 95
Using an external MIDI controller to change the RS-50’s tones............................................. 96
Recording to an external sequencer....................................................................................................... 96
Connecting to an external sequencer .........................................................................................96
Making settings before recording............................................................................................... 96
- /+OCT:These buttons adjust the pitch of the keyboard
in octave steps (maximum +/-3 octaves) (p. 30).
- /+TRANSPOSE: Pressing either of these buttons while holding
down [SHIFT] allows you to transpose the
keyboard in semitone steps (-5–+6) (p. 31).
[PHRASE/ARPEGGIO] button
Switches phrase/arpeggio function on/off. To make settings for the
phrase/arpeggio, make this button light and then press [PARAM]
(p. 23).
[CHORD MEMORY] button
Switches chord memory function on/off. To make settings for the
chord memory function, get this button to light and then press
[PARAM] (p. 24).
D
DISPLAY
This displays information regarding the operation you are
performing.
F
[NUMERIC] button
When this button is lit, the direct access buttons will function as a
numeric keypad. This lets you directly input or specify a numerical
value for the displayed item (patch number or parameter).
[0]–[9] (DIRECT ACCESS buttons)
In Patch mode, use these buttons to switch between the sound
categories printed on the panel (p. 20). In Performance mode, use
these buttons to directly select a performance by specifying the
lowest digit of the performance number (p. 55). However, if the
[NUMERIC] or [PART SELECT] buttons are lit, the [0]–[9] buttons
will change to the corresponding function.
G
[VALUE -/+] buttons
Use these buttons to switch the number of an item (patch,
performance, various parameters, etc.) in the display, or to increase/
decrease a value. While one of these buttons is first held down and
the other is pressed, the value then changes rapidly. Or, if you hold
down [SHIFT] while using these buttons, the value will change in
larger steps.
E
[RHYTHM GUIDE] button
Switches Rhythm guide function on/off (p. 36).
11
Panel descriptions
PAGE/CURSOR []/[] /
JUMP []/[] buttons
PAGE/CURSOR:Use these buttons to move between pages or to
move the cursor (p. 42).
JUMP:In grouped pages, you can hold down [SHIFT]
and use these buttons to move between groups
(p. 42).
While one of these buttons is first held down and the other is
pressed, the page or cursor then moves rapidly.
[EXIT] button
Press this button to return to the main screen of a mode, or when you
want to cancel the current operation.
[ENTER] button
Use this button to finalize a value or execute an operation.
[SHIFT] button
By holding down this button and pressing another button, you can
access a secondary function of that button (printed below the button
in square brackets).
[TAP TEMPO] button
Adjusts the tempo according to the timing at which you tap this
button. You can also use VALUE [-]/[+] to adjust the tempo if
desired (p. 37).
H
PATCH MODIFY section
• If balance/LFO is selected (BALANCE/LFO
indicator lit)
[BALANCE] knob
Adjusts the LOWER and UPPER volume balance (p. 26).
[LFO RATE] knob
Adjusts the rate of the LFO effect, such as vibrato (p. 27).
[LFO DEPTH] knob
Adjusts the depth of the LFO effect, such as vibrato (p. 27).
[KEY MODE] button
Switches the Key Modes (p. 44).
[FILTER LFO] button
This determines whether the LFO changes the filter cutoff frequency
(ON), or the pitch (OFF) (p. 27).
[CUTOFF] knob
Changes the tone’s Cutoff Frequency value (p. 29).
[RESONANCE] knob
Changes the tone’s Resonance value (p. 29).
I
Pitch bend/Modulation lever
This allows you to control pitch bend or apply vibrato (p. 29).
[DESTINATION TONE] button
Selects either UPPER or LOWER as the tone to be edited.
Patch Modify select button
Selects whether the three knobs located at the right will edit the
envelope or the balance and LFO.
• If envelope is selected (ENV indicator lit)
[ATTACK] knob
Adjusts the attack speed of the sound (p. 28).
[DECAY] knob
Adjusts the speed at which the sound decays while you
continue holding the key (p. 28).
[RELEASE] knob
Adjusts the length of the release after you take your finger off
the key (p. 28).
12
Rear panel
Cord Hook
To the Power Outlet
The cord of
the supplied
AC Adaptor
fig.04-02
Panel descriptions
ABDEFG HC
A
MIDI connectors (IN, OUT)
These connectors can be connected to other MIDI devices to receive
and transmit MIDI messages (p. 92). Use MIDI cables (sold
separately) to make connections.
IN:MIDI messages from an external device are received at this
connector.
OUT: MIDI messages are transmitted from this connector to an
external device.
B
PEDAL jacks
CONTROL:
An optional expression pedal (such as the EV-5), pedal switch (the
optional DP-2 or DP-8), or foot switch (the optional BOSS FS-5U) can
be connected to this jack (p. 14).
HOLD:
An optional pedal switch (such as the DP-2 or DP-8) or foot switch
(the optional BOSS FS-5U) can be connected to this jack for use as a
hold pedal (p. 14).
If you are using DP-8, set the DP-8’s function switch to “Switch.”
C
OUTPUT jacks
These jacks output stereo (L/R) audio signals to your amp or mixer.
For mono output, use the L jack.
D
PHONES jack
This is the jack for connecting headphones (sold separately) (p. 14).
E
Cord hook
To prevent the inadvertent disruption of power to your unit (should
the plug be pulled out accidentally), and to avoid applying undue
stress to the DC IN jack, anchor the power cord using the cord hook,
as shown in the illustration.
fig.CordHook.e
F
DC IN jack
Connect the AC adaptor here (p. 14).
Be sure to use only the supplied AC adaptor.
G
POWER switch
This switch turns the power on/off (p. 15).
H
Ground terminal
927
Depending on the circumstances of a particular setup, you may
experience a discomforting sensation, or perceive that the surface
feels gritty to the touch when you touch this device, microphones
connected to it, or the metal portions of other objects, such as guitars.
This is due to an infinitesimal electrical charge, which is absolutely
harmless. However, if you are concerned about this, connect the
ground terminal (see figure) with an external ground. When the unit
is grounded, a slight hum may occur, depending on the particulars
of your installation. If you are unsure of the connection method,
contact the nearest Roland Service Center, or an authorized Roland
distributor, as listed on the “Information” page.
Unsuitable places for connection
• Water pipes (may result in shock or electrocution)
• Gas pipes (may result in fire or explosion)
• Telephone-line ground or lightning rod (may be dangerous in
the event of lightning)
13
Getting ready
Stereo headphones
AC adaptor
to AC power outlet
Audio
cable
Pedal switch (DP-2, DP-8)
or foot switch
(BOSS FS-5U)
Expression pedal (EV-5)
or pedal switch
Audio set etc.
Monitor speakers
(powered)
Mixer etc.
Power amp
Roland
• To prevent malfunction
and/or damage to
speakers or other
devices, always turn
down the volume, and
turn off the power on all
devices before making
any connections.
• To prevent the
inadvertent disruption
of power to your unit
(should the plug be
pulled out
accidentally), and to
avoid applying undue
stress to the AC adaptor
jack, anchor the power
cord using the cord
hook, as shown in the
illustration.
• Use only the specified
expression pedal (EV-5;
sold separately). By
connecting any other
expression pedals, you
risk causing
malfunction and/or
damage to the unit.
• Audio cables, MIDI
cables, and stereo
headphones are not
included. You will need
to purchase these items
from your dealer.
Connecting the RS-50 to external equipment
The RS-50 does not contain an amp or speaker. You’ll need to listen to it through
powered monitors, a mixer and connected monitors, a stereo system, or through
headphones.
Connect as follows when using the RS-50 as a stand-alone device.
fig.q01-01.e
14
921, 924, 925
1.
Before starting the connection procedure, make sure that the power to all
devices has been turned off.
2.
Connect the supplied AC adaptor to the RS-50, and then plug its other end
into a power outlet.
• In order to take full
advantage of the RS-50’s
performance, we
recommend using a
stereo amp/speaker
system, If you are using a
mono system, make you
connections to the
OUTPUT jack L (MONO).
• CONTROL PEDAL jack
can also accommodate
pedal switches.
3.
Once the connections have
been completed (p. 14),
turn on power to your
various devices in the order
specified. By turning on
devices in the wrong order,
you risk causing
malfunction and/or
damage to speakers and
other devices.
b
Connect the RS-50 and the external device as shown in the figure.
Use audio cables to connect audio equipment, such as an amp or speakers. If you are
using headphones, plug them into the PHONES jack. Connect pedal switches or
expression pedals as necessary.
If you want to know how to make the connections with another external device, refer
to:
Using the RS-50 to play an external MIDI sound module (p. 93)
Playing the RS-50’s sound generator from an external MIDI device (p. 94)
Recording to an external sequencer (p. 96)
Turning on/off the power
Turning on the power
1.
Before turning on the RS-50’s power, check the following:
Getting ready
• Are all devices connected properly?
• Are the volume controls of the RS-50 and any other connected equipment
turned to the minimum position?
• Is the AC adapter correctly connected to the RS-50?
941, 942
2.
Press the power switch on the rear panel of the RS-50 to turn on the power.
fig.q01-02
3.
Turn on the power of the connected audio devices.
4.
Play the RS-50’s keyboard and gradually raise the volume controls of the
RS-50, or the connected audio equipment to an appropriate volume level.
fig.q01-03
This unit is equipped with
a protection circuit. A brief
interval (a few seconds)
after power up is required
efore the unit will operate
normally.
Turn up the RS-50’s
volume level carefully.
Excessive volume can
damage connected audio
devices, your hearing, or
annoy your neighbors.
15
Getting ready
231
Turning off the power
1.
Before you turn off the power, make sure of the following points.
• Are the volume controls of the RS-50 and the other connected equipment
turned to the minimum position?
• Have you saved the sounds or other data you’ve created? (p. 48, p. 53, p. 59)
2.
Turn off the power for all connected audio devices.
3.
Turn off the RS-50’s power switch.
Adjusting the display contrast
(LCD CONTRAST)
The characters in the display may be difficult to view immediately after turning on
the power or after extended use; this may also be because of where and how the
display is situated. Follow the steps below to adjust the display’s contrast.
fig.q01-04
1.
Press [SYSTEM] so it is lit.
2.
Use PAGE/CURSOR []/[] to select “LCD Contrast.”
fig.q01-05
3.
Use VALUE [-]/[+] to set the value (1–10).
The LCD CONTRAST
setting is saved
automatically, and is
retained even while the
power is off.
16
Reset to default factory settings (Factory Reset)
This restores all data in the RS-50 to the factory-set condition (
fig.q02-01
2
Be sure not to turn off the power while Factory Reset is being performed.
If the power is turned off or interrupted while data is being written to memory,
the internal data may become corrupted.
1.
Press [PATCH] so it is lit and you are in Patch mode.
2.
Press [UTILITY] so it is lit.
3.
Use PAGE/CURSOR []/[] to select “5:FACTORY RESET.”
fig.q02-02_40
Factory Reset
31
).
4, 5
If there is important data
you’ve created that’s stored
in the RS-50’s internal
memory, you must note
that all such data will be
discarded when a Factory
Reset is performed. If you
want to keep the existing
data, save it using an
external sequencer (p. 98).
4.
Press [ENTER].
fig.q02-03_40
5.
Press [ENTER] again to execute the Factory Reset.
When the display indicates “COMPLETED,” the factory reset operation has been
completed.
Press [EXIT] to cancel the
factory reset.
Factory Reset can be
executed not only from
Patch mode, but also from
the Utility functions of
Performance mode (p. 61).
17
Listening to the demo songs
While the demo songs are
playing back, playing the
keyboard will not produce
sound.
The RS-50 contains Demo songs.
Here’s how to listen to the demo songs and experience the superb sounds and effects
of the RS-50.
fig.q03-01
2413
1.
Press [DEMO].
fig.q03-02_40
2.
Use VALUE [-]/[+] to select the song that you wish to hear.
If you want to listen to all of the songs played in order, select “All Songs.”
3.
Press [ENTER] to start demo song playback.
The selected song is played back repeatedly.
When “All Songs” is selected, the entire selection of song is played back repeatedly.
4.
Press [EXIT] to stop playback.
To return the keyboard to performance mode, press [EXIT] again or press [DEMO]
again so the indicator goes out
981a, 982
• Unsaved settings changes may be lost when you start Demo Play. Carry out
the write procedure as required to save such data before listening to the
demo songs (p. 48, p. 53, p. 59).
• All rights reserved. Unauthorized use of this material for purposes other
than private, personal enjoyment is a violation of applicable laws.
• No data for the music that is played will be output from MIDI OUT.
Demo songs list
.
The RS-50 comes with 3 demos.
“T”
Roland Corporation
Short, sweet
Roland Corporation
Catch Me
Roland Corporation
18
Quick Start
19
Try out the sounds
Selecting a patch
On the RS-50, the sounds you use for normal playing are called
analogous to an instrument held by a member of an orchestra.
Each patch consists of two tones; an
two tones to their own region of the keyboard (p. 44), and make independent settings
for each tone (p. 46).
■
Selecting a patch by category
The RS-50 allows you to rapidly select and call up a patch by specifying the type of
patch. All the patches are organized into 10 category groups.
Button
[1]
[2]KBD &
[3]GUITAR (Gt) AGTAC.GUITARAcoustic Guitar
[4]ORCH (Oc)STRSTRINGSStrings
[5]WORLD (Wr) PLKPLUCKEDPlucked (Harp, etc.)
[6]BRASS (Br)BRSAC.BRASSAcoustic Brass
[7]VOCAL &
[8]SYNTH (Sy)HLDHARD LEADHard Synth Lead
[9]BASS (Bs)BSBASSAcoustic & Electric Bass
[0]RHYTHM &
Category
Group
PIANO (Pf)PNOAC.PIANOAcoustic Piano
ORGAN (Ky)
PAD (Vo)
SFX (Rh)
CategoryContents
EPEL.PIANOElectric Piano
KEYKEYBOARDSOther Keyboards
BELBELLBell, Bell Pad
MLTMALLETMallet
ORGORGANElectric and Church Organ
ACDACCORDIONAccordion
HRM HARMONICAHarmonica, Blues Harp
SBRSYNTH.BRASSSynth Brass
SAXSAXSax
BPDBRIGHT PADBright Pad Synth
SPDSOFT PADSoft Pad Synth
VOXVOXVox, Choir
SLDSOFT LEADSoft Synth Lead
TEKTECHNO SYNTH Techno Synth
PLSPULSATINGPulsating Synth
FXSYNTH FXSynth FX (Noise, etc.)
SYNOTHER SYNTHPoly Synth
SBSSYNTH.BASSSynth Bass
DRM DRUMS Rhythm Set
PRCPERCUSSIONPercussion
SFXSOUND FXSound FX
BTSBEAT&GROOVE Beat and Groove
CMBCOMBINATION Other Patches
upper tone
patches
and
lower tone
(Clav, Harpsichord, etc.)
. You can assign the
. A patch is
20
fig.q04-02
Selecting sounds by category
In Patch mode, the direct access buttons [0]–[9] act as category select buttons.
Since the patches you select for [0]–[9] (each category) will be remembered even
when the power is turned off, you can select ten favorite patches from the panel and
recall those patches instantly just by pressing [0]–[9].
Patch list
(p. 111)
213
1.
Press [PATCH] so it is lit and you are in Patch mode.
2.
Use [0]–[9] to specify the category group of the patch you want to select.
3.
Use VALUE [-]/[+] to select sounds within the category group.
Try out the sounds
Quick Start
The rhythm sets are
included in [0] (p. 22).
You can turn [NUMERIC]
on and use the [0]–[9]
numeric keys to input a
patch number directly.
Press [ENTER] to finalize
the number (p. 43).
21
Try out the sounds
■
Selecting patches while listening to phrases
(Patch Audition)
Without playing keyboards, you can audition the sounds using phrases that have
been pre-programmed to be suitable for the character of each patch.
fig.q04-03
1.
Press [AUDITION].
The currently selected patch will begin sounding.
2.
Select patches as described in
Selecting a patch by category
31
(p. 20).
3.
Press [AUDITION] once again or press [EXIT] to stop the patch audition.
Selecting a rhythm set
The RS-50 provides rhythm sets that let you play different percussion instrument
sounds or special effects from each key.
fig.q04-04
123
1.
Press [PATCH] so it is lit and you are in Patch mode.
2.
Press [0] to select “RHYTHM & SFX.”
3.
Use VALUE [-]/[+] to switch rhythm sets.
There are patches other than rhythm sets in the Rhythm & SFX category group.
Rhythm sets have “KIT,” “MENU,” or “GM2” in their names.
With [0] pressed, you can
turn [NUMERIC] on and
use the [0]–[9] buttons to
input a rhythm set number
directly. Press [ENTER] to
finalize the number (p. 43).
22
Rhythm set list (p. 116)
Playing arpeggios (Phrase/Arpeggio)
Try out the sounds
An arpeggio is a “broken chord” where each note is played separately. The
Arpeggio
and is also a convenient way to input a performance into an external sequencer.
Since the RS-50 provides arpeggio
you select, you can produce appropriate arpeggios immediately.
You can also select
one key, without pressing a chord (p. 62).
fig.q04-05
1.
In Patch mode, press [1] to select piano sounds.
2.
Press [PHRASE/ARPEGGIO] so it is lit.
3.
Play the keyboard.
The instrument will play an arpeggio, according to the notes you have just voiced.
function lets you produce an arpeggio simply by holding down a chord,
templates
Phrase Template
12, 65
that are suitable for the various sounds
which allows you to play arpeggio using only
4
Phrase/
Quick Start
■
Changing the way in which the arpeggios are sounded
Then, try to change the way in which the arpeggios are sounded.
Settings that specify how arpeggios are sounded are provided as
By switching templates, you can change the way in which the arpeggios are
sounded.
4.
Press [0]–[9].
fig.q04-06_40
Play a phrase
by pressing one key.
It switches to an arpeggio template suitable for the selected sound.
Pressing [0] will select the user template.
fig.q04-07a
Preset (Arpeggio/Phrase) templates
User templates
templates
Play an arpeggio
by pressing a chord.
.
User template (p. 24)
Arpeggio template list (p.
120)
23
Try out the sounds
5.
When you press [EXIT], the Arpeggio function will remain on and you will
return to the previous screen.
If you want to select an arpeggio template once again, press [PHRASE/ARPEGGIO]
so it goes out, and then press [PHRASE/ARPEGGIO] once again so it is lit.
The selected arpeggio template remains stored in memory even while the power is
off.
6.
To finish playing arpeggios, press [PHRASE/ARPEGGIO] again so the
indicator goes out.
User template
The user template lets you set the various arpeggio template parameters as desired.
On the RS-50 you can store eight different user templates. With [0] pressed, use
VALUE [-]/[+] to select other user templates you have created.
For further information on how to make user templates, refer to Creating your own arpeggio template (User Template) (p. 62).
Playing a chord at the touch of a finger
(Multi-chord Memory)
Chord Memory is a function that lets you play a chord simply by touching just one
key to which a “Chord Form” has been registered. On the RS-50 you can register
different chord forms to each key and save these chord forms as sets (
memory
user chord sets, these are a convenient way to get immediate results, such as when
inputting music into the external sequencer.
fig.q04-08
) and recall them when desired. If you save typical chord progressions as
1
1.
Press [CHORD MEMORY] so it is lit.
fig.q04-09_40
multi-chord
Tw elve chord forms have been assigned
from C to B.
24
The Chord Memory function will be turned on, and the chord set name will be
displayed.
2.
Play the keyboard.
The chord of the specified structure will sound according to the note name of the key
you played.
■
Switching chord sets
Then, try to change chord sets.
fig.q04-10
Try out the sounds
Quick Start
5
3.
Use VALUE [-]/[+] to select a Chord Set.
The user chord set appears after the preset chord sets.
4.
When you press [EXIT], the Multi-chord Memory function will remain on
43
and you will return to the previous screen.
If you want to select a chord set once again, press [CHORD MEMORY] so it goes out,
and then press [CHORD MEMORY] once again so it is lit.
The selected chord set remains stored in memory even while the power is off.
5.
To turn off the Multi-chord Memory function, press [
CHORD MEMORY
again so the indicator goes out.
You can create your own chord set by saving chords you have created.
For further information, refer to Creating an original chord set (User Chord Set)
(p. 64).
]
Multi-chord set list (p.
122)
25
Applying various effects to the sound
Changing the tone with the knobs (Patch Modify)
Using the five panel knobs, you can change the tone in real time.
On the RS-50, each patch consists of two tones; the
(p. 40). The way that the tones are sounded (Single/Split/Dual) is saved in each
patch, and you can change this using [KEY MODE] (p. 44).
■
Selecting the tone that you want to modify
(DESTINATION TONE)
Use the [DESTINATION TONE] button to specify whether you will modify the
upper or the lower tone.
fig.q05-01
• UPPER lit: Only the upper tone will be modified
• LOWER lit: Only the lower tone will be modified
• Both lit: Both the upper and lower tones will be modified
upper tone
and the
lower tone
Patch Modify applies +/-
adjustments relative to the
settings of the original tone.
Depending on the tone you
select, this may not always
produce a noticeable
change in the sound.
For a rhythm set, Patch
Modify applies to the set as
a whole.
■
Adjusting the volume balance of the two tones
You can use a knob to control the volume balance of the upper tone and lower tone.
fig.q05-02
1.
Press the patch modify select button to make the BALANCE/LFO indicator
light.
2.
Turn the [BALANCE] knob.
Turning this to the right increases the volume of the upper tone, while turning it to
the left increases that of the lower tone.
2
1
You cannot change the
volume balance for rhythm
sets.
26
■
[FILTER LFO] does not
take effect on a rhythm set.
Vibrato and Wah effects (LFO)
The LFO, short for “low frequency oscillator,” makes changes to the sound in
periodic fashion. Changing the pitch with the LFO produces the “
and by changing the filter cutoff frequency with the LFO, you get what is called the
“
wah effect
fig.q05-03
.”
Applying various effects to the sound
vibrato effect
,”
Quick Start
1.
Press the patch modify select button to make the BALANCE/LFO indicator
light.
2.
Make sure that [FILTER LFO] is off (unlit).
When [FILTER LFO] is off, the two LFO knobs will adjust the vibrato effect.
3.
Turn the [LFO DEPTH] knob.
Turning this to the right (clockwise) increases the depth of the undulating sound,
while turning it to the left (counterclockwise) makes the undulation shallower and
milder.
4.
Turn the [LFO RATE] knob.
Turning this to the right (clockwise) increases the speed of the undulating sound,
while turning it to the left (counterclockwise) slows the undulation down.
5.
Press [FILTER LFO] so it is lit.
When [FILTER LFO] is on, the two LFO knobs will adjust the wah effect.
6.
Turn the [LFO DEPTH] knob.
Turning this to the right (clockwise) increases the depth of the undulating sound,
while turning it to the left (counterclockwise) makes the undulation shallower and
milder.
2, 51
If it is on (lit), press
[FILTER LFO] once again
so it goes out.
3, 64, 7
7.
Turn the [LFO RATE] knob.
Turning this to the right (clockwise) increases the speed of the undulating sound,
while turning it to the left (counterclockwise) slows the undulation down.
27
Applying various effects to the sound
b
12
34
■
Changing the sound’s volume (ENVELOPE)
The volume continues to change from the time a key is pressed to when it is released.
A: Attack Time: The time from when the keyboard is pressed until the maximum
tonal change is reached.
D: Delay Time: The time from when the maximum tonal change is reached until the
Sustain Level is reached.
S: Sustain level: Volume that is sustained while you hold down the key
R: Release Time: The time from when the keyboard is released until the sound
disappears.
Use the ENVELOPE 3 knobs to change the A, D, and R times.
*Each tone has its own Sustain level, which cannot be modified.
fig.q05-04.e
A: Attack time
Volume
ADR
Note-on
fig.q05-05
D: Decay time
R: Release time
Sustain
Level
Note-off
Sound ends
Time
The “envelope” is the curve
that shows how the volume
of an instrument changes
from the beginning of a
note to its end. Each
musical instrument has a
distinctive type of
envelope, but this can
change depending on how
the instrument is played,
and is an important factor
in the character of the
sound. For example, when
a trumpet is blown strongly
it produces a piercing
sound with a rapid attack,
ut when blown softly it
produces a gentler and
more muted attack.
1.
Press the patch modify select button so the ENV indicator is lit.
2.
Turn the [ATTACK] knob.
Turning this to the right (clockwise) increases the time it takes for the sound to rise,
while turning it to the left (counterclockwise) shortens this time.
3.
Turn the [DECAY] knob.
Turning this to the right increases the time it takes for the sound to reach the Sustain
Level, while turning it to the left shortens this time.
4.
Turn the [RELEASE] knob.
Turning this to the right increases the time it takes for the sound to disappear, while
turning it to the left shortens this time.
28
Applying various effects to the sound
■
Changing the brightness of the sound and adding
special qualities (CUTOFF/RESONANCE)
The sound generator section of the RS-50 contains a
frequency regions of the sound. [CUTOFF] specifies the frequency (cutoff frequency)
at which the filter will begin to modify the sound, and [RESONANCE] boosts the
region near the cutoff frequency to add a distinctive character to the sound.
fig.q05-06
1.
Turn the [CUTOFF] knob.
filter
that can cut or boost specific
Quick Start
12
Turning this to the right (clockwise) brightens the sound, while turning it to the left
(counterclockwise) makes the sound seem darker.
2.
Turn the [RESONANCE] knob.
Turning this to the right makes the sound more distinctive, while turning it to the left
reduces these characteristics.
Using a lever to modify the sound
■
Changing the sound’s pitch in real time
(Pitch Bend Lever)
While playing the keyboard, move the lever to the left to lower the pitch, or
to the right to raise the pitch.
fig.q05-07.j
Pitch Bend
You can set up to a two-octave pitch bend range, adjustable in semitones.
For further information, refer to
Pitch Bend Range
(p. 47).
Independently for each
patch, you can specify
whether the effect is to be
applied to the upper or the
lower tone (p. 46).
Adding a vibrato effect to the sound (Modulation Lever)
■
While playing the keyboard, move the lever away from you to add a vibrato effect.
fig.q05-08.j
Modulation
When you want to use the Modulation Lever to add effects other than vibrato, refer
to
Mod (Modulation Assign)
(p. 89).
29
Applying various effects to the sound
Using a pedal to modify the sound
With an external pedal, such as an expression pedal (the optional EV-5), pedal switch
(the optional DP-2/8) or foot switch (the optional BOSS FS-5U) connected to the
CONTROL PEDAL jack, you can then use the pedal to make changes in the tone.
Just as with the Modulation lever, you can select the function affected when the
pedal is pressed.
For further information, refer to
fig.q05-09
*When you want to apply the effect that causes the sounds being played to continue playing
(called the “hold effect”), connect a pedal switch (the optional DP-2/8) or foot switch (the
optional BOSS FS-5U) to the PEDAL HOLD jack.
Pedal (Pedal Control Assign)
(p. 90).
If you are using DP-8, set
the DP-8’s function switch
to “Switch.”
Shifting the keyboard range in one-octave
steps (Octave Shift)
Octave Shift is a function that shifts the pitch of the keyboard in one-octave units.
This lets you shift the range of the keyboard to the most convenient range for
playing. This is also convenient in a situation below.
When playing sounds outside the keyboard’s range
While the RS-50 features a 61-key keyboard, with some songs you may want to play
notes even higher or lower. Also, when playing a Rhythm Set etc., there may be
percussion instruments that the RS-50’s keyboard is not able to access. In such cases,
you can use the Transpose function to play these notes.
fig.q05-10
1
30
1.
Use OCT [-]/[+] to transpose the pitch.
You can transpose the pitch of the keyboard in 1 octave units (-3– +3 octaves)
Applying various effects to the sound
Moving the key range in half-steps (TRANSPOSE)
This function moves the key range in half-step units. This is convenient in situations
like the ones below.
When matching the vocalist’s register
Sometimes melodies may extend outside a vocalist’s register. Therefore, if you want
to perform with the song changed to a different key, you can play the song in a new
key while still using the same fingering as before.
When changing from a difficult key to one that is easy to play
You can use simple fingerings to play difficult songs that include numerous sharps or flats.
When playing with the tone of a transposed instrument
You can play the patches of a transposed instrument just as it is written in the score.
fig.q05-11
Quick Start
11
1.
While holding down [SHIFT], press OCT [-]/[+].
You can transpose your performance over a range of -5–+6 semitones.
Waving your hand over the D Beam
(D Beam Controller)
The D Beam controller can be used simply by waving your hand over it. Of the three
buttons, one is assigned to the solo synth, another to the active expression effect, and
the third button can be assigned to the function of your choice. You can also create
effects in which the sound changes instantaneously, in a way that would not be
possible by operating a knob or the bender lever.
fig.q05-12
2
1
1.
Press [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] so it is lit.
If you select [ASSIGNABLE], the function assigned to the D Beam controller will
appear in the display.
fig.q05-13_40
31
Applying various effects to the sound
The usable range of the D Beam controller
The following diagram shows the usable range of the D Beam controller. Waving
your hand outside this range will produce no effect.
fig.q05-14
Either [SOLO SYNTH], [ACTIVE EXPRESS], or
[ASSIGNABLE] will blink while the D Beam controller is
responding. When your hand leaves the usable range of the D
Beam controller, the button will stop blinking, and will
remain lit.
* The sensitivity of the D Beam controller will change depending
on the amount of light in the vicinity of the unit. If it does not
function as you expect, adjust the sensitivity as appropriate for
the brightness of your location (p. 34). Also, the usable range of
the D Beam controller will be considerably reduced when used
under strong, direct sunlight. Please be aware of this when using
the D Beam controller outside.
2.
While playing the keyboard to produce sound, place your hand over the D
Beam, and slowly move it up and down.
An effect will be applied to the sound, depending on the function that is assigned to
the D Beam controller.
3.
To turn off the D Beam controller, press the button once again to turn it off.
■
Effects that can be used with the D Beam controller
SOLO SYNTH
This lets you generate passages that sound as if you are playing the keyboard
rapidly. For example, if you hold down the four notes C, D, E, and G with your right
hand and move your left hand over the D Beam, a phrase such as “C D E G C D E G
...” will be repeated.
For example, you can use the D Beam to play a synth solo on a synth-lead type
sound, and hold chords using a long, sustaining sound to create the impression of
harp playing.
The chord memory function also provides a chord set that contain notes of a specific
scale and is designed for use with this function (16. Scale Set).
ACTIVE EXPRESS (Active Expression)
You can use the D Beam as an Active Expression function. If you assign the Active
Expression function to a patch that consists of dual tones (a patch whose
[KEYMODE] is set to “DUAL”), you can create tonal changes for greater
expressiveness, and to emphasize the forte passages in your playing.
The patches suitable for active expression have “AEx” in their names.
32
The explanations of each
type in this manual are for
when the D Beam Polarity
is set to “NORMAL” (p. 34).
With [SOLO SYNTH]
switched on, pressing the
keyboard alone will not
result in the production of
sound. You need to move
your hand over the D Beam
while you hold down keys.
If the Active Expression
Switch (p. 46) of the patch
is turned OFF, this will be
conventional expression
(volume change).
You will hear no sound if
you play the keyboard
when Active Expression
has set the volume to 0.
ASSIGNABLE
Specifies a function controlled by the D Beam controller.
Use VALUE [-]/[+] and select one of the following functions.
Applying various effects to the sound
Value
MODULATION
PORTA TIMECC05Portamento Time (p. 47)
VOLUMECC07Level
BALANCECC08The volume balance of LOWER and UP-
PANCC10Pan (p. 46)
EXPRESSIONCC11Level
PORTAMENTOCC65Portamento Switch (p. 47)
SOSTENUTOCC66Holds the sound of the key being pressed
SOFTCC67Softens the Tone
RESONANCECC71Tone Filter Resonance (p. 48)
RELEASE TIMECC72Tone Envelope Release Time (p. 48)
ATTACK TIMECC73Tone Envelope Attack Time (p. 48)
CUTOFFCC74Tone Filter Cutoff (p. 47)
DECAY TIMECC75Tone Envelope Decay Time (p. 48)
LFO RATECC76Tone LFO Rate (p. 47)
LFO DEPTHCC77Tone LFO Depth (p. 47)
LFO DELAYCC78Tone LFO Delay (p. 47)
CHO SEND LEVELCC93Chorus Send Level (p. 46)
REV SEND LEVELCC91Reverb Send Level (p. 46)
MFX PARAMETER1CC12The parameter specified by Multi-effect
MFX PARAMETER2CC13The parameter specified by Multi-effect
AFTERTOUCH---BEND UP----Pitch bend effect (center
BEND DOWN----Pitch bend effect (center
In Patch mode, the effect will apply to the patch. In Performance mode, the effect will
apply to the patch assigned to the current part. Use [DESTINATION TONE] to
specify the tone (p. 26).
“TxCC#” refers to the controller number of control change messages sent from the
MIDI OUT connector when the D Beam controller is operated. When set to
AFTERTOUCH, Channel Aftertouch messages are sent. Set to AFTERTOUCH
mainly when you want to control an external sound generator with Aftertouch
messages.
Receiving these control change messages from the MIDI IN connector produces the
same effect as moving the D Beam controller.
Tx CC#Function/Parameter Changed
CC01Vibrato Effect
PER tones (p. 45)
Control 1 (p. 69)
Control 2 (p. 69)
→
up)
→
down)
Quick Start
*When set to MFX PARAMETER1 or MFX PARAMETER2, be sure to note the following.
• When the multi-effects Type is set to 01: STEREO EQ (p. 69) or 42: LOFI (p. 83),
Level is changed regardless of whether MFX PARAMETER1 or MFX
PARAMETER2 is selected.
• When the multi-effects Type is set to 23: 2V PCH SHIFT (p. 77), or 24: FB PCH
SHIFT (p. 78), the two parameters are changed simultaneously.
*When making the LFO RATE, LFO DEPTH or LFO DELAY settings, the effect achieved
differs depending on whether [FILTER LFO] is on or off. When [FILTER LFO] is off, the LFO
alters the pitch (vibrato effect). When [FILTER LFO] is on, the LFO changes the Filter Cutoff
frequency (wah effect).
33
Applying various effects to the sound
■
Adjusting the sensitivity of the D Beam controllers
(D BEAM SENS)
The sensitivity of the D Beam controller will change depending on the amount of
light in the vicinity of the unit. If it does not function as you expect, adjust the
sensitivity as appropriate for the brightness of your location. Increasing this value
will raise the sensitivity.
1.
Press [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] so it is lit.
2.
Press [PARAM].
3.
Use PAGE/CURSOR []/[] to select “Sens.”
fig.q05-16_40
4.
Use VALUE [-]/[+] to adjust the sensitivity.
Value:
As you increase this value, the D Beam controller will become more sensitive.
Normally, you will leave it at a setting of “5.”
5.
Press [EXIT] or [PARAM] to return to the previous screen.
■
Changing the polarity of the change
1–10
(D BEAM POLARITY)
By changing the D Beam Polarity setting, you can invert the direction of the effect
that is applied.
1.
Press [SOLO SYNTH], [ACTIVE EXPRESS], or [ASSIGNABLE] so it is lit.
2.
Press [PARAM].
3.
Use PAGE/CURSOR []/[] to select “Polarity.”
fig.q05-17_40
4.
Use VALUE [-]/[+] to change the polarity.
Value:
5.
Press [EXIT] or [PARAM] to return to the previous screen.
NORMAL, REVERSE
This setting remains stored
in memory even while the
power is off.
This setting remains stored
in memory even while the
power is off.
34
Applying various effects to the sound
1
2
33
Using the RS-50 effects
Three separate effects are always available in the RS-50. You can independently edit
each effect’s settings.
Multi-Effects
The RS-50 contains 47 different multi-effects, including distortion and a rotary
speaker simulation.
Chorus
Chorus adds a sense of depth and spaciousness to patches.
Reverb
Reverb adds ambient characteristics that emulate the sound of various physical
spaces, such as concert halls or auditoriums.
■
Turning effects on and off (Master Effects Switch)
fig.q05-18
Quick Start
Turn on a switch to enable the corresponding effect (multi-effect, chorus, reverb).
You may wish to turn these switches off when you want to listen to the unprocessed
sound while editing it, or if you are using an external effects processor and do not
want to use the built-in effects.
When shipped from the factory, all three effects are set to ON.
1.
Press [PATCH] so it is lit and you are in Patch mode.
2.
Press [EFFECTS] so it is lit.
The on/off state of each effect (multi-effect, chorus, reverb) will be displayed.
fig.q05-19_40
3.
Use PAGE/CURSOR []/[] to select the effect type, and use VALUE
[-]/[+] to turn to switch it on/off.
When you play the keyboard in this state, the effects whose master effect switch is
turned on will be applied to the patches.
When the cursor is located at “Rev” and you want to edit the effect settings, press
PAGE/CURSOR[], and the effect parameters will be displayed one after another
starting with the multi-effect (MFX) parameters.
For further information, refer to
Making effects settings
(p. 67).
The On/Off settings for
each Effect affect the RS-50
as a whole (i.e., are system
settings). This setting
remains stored in memory
even while the power is off.
35
Using the Rhythm Guide
If you want to change the
part that you will play
along with the rhythm
guide, press [PART
SELECT] so it is lit; then
use [1]–[9] to select the part
(category) that you want to
play from the keyboard.
The Rhythm Guide provides an easy way to produce full-fledged rhythm patterns
as easily as using a metronome.
The Rhythm Guide can be used only in
on the keyboard while using drum sounds simultaneously.
Performance mode
Selecting a rhythm pattern
fig.q06-22
, which lets you perform
Performance mode (p. 55)
2, 4
1.
2.
3.
4.
1
Press [PERFORM] so it is lit and you are in Performance mode.
Press [RHYTHM GUIDE] so it is lit.
The rhythm pattern will begin playing.
With the display showing the pattern name, use VALUE [-]/[+] to select a
rhythm pattern.
Once again press [RHYTHM GUIDE] so it is unlit; the rhythm pattern will
stop.
To select a rhythm pattern without playing it
1.
Press [PERFORM] so it is lit and you are in Performance mode.
2.
Press [RHYTHM GUIDE] while holding down [SHIFT].
3.
Use VALUE [-]/[+] to select a rhythm set.
4.
Press [ENTER] to play back the rhythm pattern.
3
36
Switching sounds
1
23
fig.q06-22
Using the Rhythm Guide
Quick Start
2 3
1.
Play the rhythm pattern.
2.
Press [PART SELECT] so it is lit.
3.
Press [0] so it is lit to select a rhythm set.
4.
Use VALUE [-]/[+] to select the rhythm set that you want to use with the
rhythm pattern.
Change the tempo
fig.q06-22
3
When you have selected a rhythm pattern, you can specify the tempo.
1.
Press [TAP TEMPO] so it is lit.
The current tempo of the pattern will be displayed.
fig.q06-02_40
2.
Use VALUE [-] to adjust the tempo.
3.
Press [EXIT] to return to the previous screen.
Pressing a button to modify the tempo (
You can modify the tempo by the rate at which you press [TAP TEMPO].
1.
At quarter-note beats, press [TAP TEMPO] three or more times at the
desired tempo.
The tempo will be calculated automatically, and set to the interval at which you
pressed the button.
The button lets you check the tempo and time signature. During the playback of the
rhythm pattern, the button will blink in red on the first beat of each measure, and in
green on subsequent beats.
BPM stands for Beats Per
Minute, and indicates the
number of quarter notes
that occur in one minute.
Tap Tempo)
37
Memo
38
Advanced Use
39
Overview of the RS-50
Note Number 98 (D7)
Note Number 97 (C#7)
Note Number 36 (C2)
Note Number 35 (B1)
Rhythm Set
How the instrument is organized
Basic structure
Broadly speaking, the RS-50 consists of a
section and a
fig.r01-01.e
sound generator
Keyboard Controller Section (controllers
such as keyboard, pitch bend lever, etc.)
section.
Sound
Generator
Section
Keyboard controller section
This section consists of the keyboard, pitch bend/modulation lever,
panel knobs and buttons, and D Beam controller. It also includes any
pedals that may be connected to the rear panel. The performance
information generated when you do things such as press/release a
key, or depress the hold pedal is sent to the sound generator section
and/or an external sound device.
keyboard controller
Play
Patches
On the RS-50, the sounds you use for normal playing (e.g., from the
keyboard) are called
held by a member of an orchestra. Each patch consists of two tones;
an
upper tone
own region of the keyboard, or play them together to produce a
richer sound (p. 44). Detailed settings can be made independently for
each of the two tones (p. 46).
and
patches
lower tone
. A patch is analogous to an instrument
. You can assign the two tones to their
Rhythm sets
Rhythm sets are groups consisting of various percussion instrument
sounds. Since percussion instruments generally do not play
melodies, there is no need for a percussion instrument sound to be
able to play a scale on the keyboard. It is, however, more important
that as many percussion instruments as possible be available to you
at the same time. Therefore, each key (note number) of a rhythm set
will produce a different percussion instrument.
fig.r01-04.e
Sound generator section
According to the performance data it receives from the Keyboard
Controller section, this section generates and outputs sounds from
the output jacks and headphone jack. Up to sixteen parts can each
play different sounds (patches), with a simultaneous total of up to 64
notes. This section also includes three effects (reverb, chorus, multi-
effects).
Classification of RS-50 sound
types
When using the RS-50, you will notice that a variety of different
categories come into play when working with sounds. What follows
is a simple explanation of each sound category.
Tones
On the RS-50, the tones are the smallest unit of sound. However, it is
not possible to play a tone by itself. The patch is the unit of sound
that can be played, and the tones are the basic building blocks that
make up the patch.
fig.r01-02.e
Patch
Rhythm sets
Performance
A performance is a set of sounds containing patches for the sixteen
parts used when you use the Rhythm Guide or when using the RS-50
with an external MIDI device.
Part
A part corresponds to a single musician in a band or orchestra. Since
the RS-50 has sixteen parts, you can use sixteen different patches or
rhythm sets to play as many as sixteen performances simultaneously.
Current part
The “current part” is the part that will sound when you play the
keyboard.
The RS-50 has a total of sixteen parts. For details on how to switch
the current part, refer to
“Selecting a part”
(p. 43).
Upper ToneLower Tone
40
+
Overview of the RS-50
Effects
Effects let you apply a variety of special effects to patches or rhythm sets.
You can use three effects simultaneously: chorus (which adds depth and
In cases such as the page shown below, use PAGE/CURSOR []/
[] to switch between (A), (B) and (C), and use VALUE [-]/[+] to
modify the value of each parameter.
Example: Master effect switch
fig.r02-08
(A)(B)(C)
Inputting numbers and
numerals
On the RS-50, you can select a patch/performance number or input a
numerical value by using VALUE [-]/[+], or by using [NUMERIC]
[0]–[9] to input the value directly.
1.
Press [NUMERIC] so it is lit.
The indication will blink.
2.
Use the [0]–[9] buttons to input the number.
• Pressing [0] while holding down [SHIFT] switches the +/-
status.
3.
If you want to finalize the value, press [ENTER].
The value will be finalized, and [NUMERIC] will go out.
If you decide to cancel, press [EXIT].
Selecting a part
Basic Operation
When inputting characters, you can perform the following
operations conveniently by pressing [0]–[9].
[0]: Deletes all the characters.
[1]: Displays a “.” at the cursor position.
[2]: Displays a space at the cursor position.
[3]: Displays an “A” at the cursor position.
[4]: Displays an “a” at the cursor position.
[5]: Displays a “0” at the cursor position.
[6]: Converts capital and lowercase characters.
[7]: Inserts a space at the cursor position.
[8]: Deletes a character at the cursor position and moves the
following characters to the left.
[9]: (no assignment)
On the RS-50 you can use [0]–[9] to select parts.
There are a total of sixteen parts. Select parts as follows.
1.
Press [PERFORM] so it is lit and you are in Performance
mode.
2.
Press [PART SELECT] so it is lit.
3.
Press the button as described below.
Part 1
Part 2[2]Part 12[SHIFT] and [2]
Part 3[3]Part 13[SHIFT] and [3]
Part 4[4]Part 14[SHIFT] and [4]
Part 5[5]Part 15[SHIFT] and [5]
Part 6[6]Part 16[SHIFT] and [6]
Part 7[7]
Part 8[8]
Part 9[9]
Part 10[0]
[1]Part 11[SHIFT] and [1]
43
Creating a patch (Patch mode)
Three tips for editing patches
Select a patch that is similar to the sound you wish to
create (p. 20).
It’s hard to create a new sound that’s exactly what you want if
you just select a patch and modify its parameters at random. It
makes sense to start with a patch whose sound is related to
what you have in mind.
Choose the tone that you want to edit (p. 26)
You can assign a different instrumental sound to each of the
two tones (upper/lower) in a patch, and edit them
independently. Use [DESTINATION TONE] to choose the tone
to be edited; UPPER only, LOWER only, or both.
If the [KEY MODE] is SINGLE, the upper tone will always
sound. If you want to hear only the lower tone while you
edit, switch [KEY MODE] to DUAL, and turn the PATCH
MODIFY section’s BALANCE knob all the way to the “L”
position.
Turn Effects off (p. 65).
Since the RS-50’s effects have such a profound impact on its
sounds, turn them off to listen to the sound itself so you can
better evaluate the changes you’re making. Since you will hear
the original sound of the patch itself when the effects are turned
off, the results of your modifications will be easier to hear.
Actually, sometimes just changing effects settings can give you
the sound you want.
To create a sound (patch) of your own on the RS-50, you will start
with one of the existing patches (
create the desired sound. A sound you create can be saved as one of
128 user patches.
Each item that can be set is known as a
change the values of parameters, you are doing what is referred
to as
Editing
.
Settings for the internal effects (reverb, chorus, multi-effect) are
also saved as part of the patch settings. For details on editing the
effect settings, refer to
This chapter explains the procedures used in creating patches, and
the functions of the patch parameters.
If you want to edit the sound of a rhythm set, refer to
a rhythm set (Patch mode)”
preset patches
“Adding effects”
(p. 52).
), and edit it to
parameter
(p. 65).
. When you
“Creating
How to make the patch settings
Including the parameters that can be controlled from the panel, a
patch consists of the following types of settings.
• Settings used by the entire patch (Patch Common)
• Settings for each patch (Patch Tone)
Collectively, these are referred to as “
Changing the way that the tones
are sounded (Key Mode)
fig.r03-03a
On the RS-50, the sound of each patch is produced by combining two
tones; the
setting lets you specify how these two tones will be sounded when
you play the keyboard.
upper tone
This setting is also valid when using Patch Audition.
SINGLE:
SPLIT:
and the
The upper tone is played by all keys on the
keyboard.
The keyboard will be split; the lower range plays the
lower tone, and the upper range plays the upper tone.
patch parameters
lower tone
.”
(p. 40). The [KEY MODE]
44
You can change the point at which the lower and upper tones are
divided (p. 45).
DUAL:
The upper and lower tones are layered.
Editing the patch parameters
1.
Press [PATCH] so it is lit and you are in Patch mode.
2.
Select a patch.
3.
Press [PARAM] so it is lit.
Now you can edit the patch parameters.
Use PAGE/CURSOR []/[] to select the parameter that
you want to edit.
“Selecting patch parameters”
fig.r03-04_40
4.
If there is an editable parameter, the cursor (underline) will
blink below its value. Now you can use VALUE [-]/[+] to
modify the value of that patch parameter.
fig.r03-05.e
(p. 45)
cursor
Creating a patch (Patch mode)
PATCH COMMON
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PATCH TONE
[SHIFT]
+
PAGE/
CURSOR [ ]
[SHIFT]
+
PAGE/
CURSOR [ ]
[SHIFT]
+
PAGE/
CURSOR [ ]
[SHIFT]
+
PAGE/
CURSOR [ ]
Selecting patch parameters
fig.r03-06
Making settings that apply to the
entire patch (Patch Common
parameters)
You can edit the following Patch Common parameters.
Name (Patch Name)
You can change the name of the patch.
Here you can use PAGE/CURSOR []/[] to move through the
characters, and use VALUE [-]/[+] to finalize the desired character.
Value:
“Assigning a name”
Category
Changes the category of the patch.
“Selecting a patch by category”
Key Mode
Specifies how the two tones will be sounded when you play the
keyboard. The indication in the display is linked to the [KEY MODE]
setting of the panel (p. 44).
VALUE
SINGLE:
SPLIT:
DUAL:
“Changing the way that the tones are sounded (Key Mode)”
in the section entitled Patch Tone Parameters. You will
not hear the effects if the send level to chorus/reverb is too
low, or if the MFX Switch is off. If you cannot hear the
results of your editing the effect settings, check the settings
listed above.
• In Performance mode, effects will be applied according to
the settings of each patch, as well as the settings of each
part. For details, refer to
MFX Switch (p. 58), Chorus Send
Lvl (p. 58), Reverb Send Lvl (p. 58) and in the section
entitled Part Effect Parameters. Each effect is shared by all
parts (patches).
• When using the multi-effect in Performance mode, you will
normally apply the multi-effect using “the effect settings
stored by the performance.” However, if desired, you can
set the performance parameter
MFX Source (p. 56) so that
the “effect settings stored by the patch assigned to a part”
are used by all parts. When you edit the multi-effect
settings, check MFX Source to see which of the above you
are editing.
The RS-50 contains three effects processors: multi-effects, chorus,
and reverb. Settings can be made separately for each effects
processor.
There are 47 types of multi-effects, 8 types of chorus, and 8 types of
reverb. You can use one of each type in a patch or part.
Turning the effect function on
and off (MASTER EFFECT
SWITCH)
In order to enable an effects processor (multi-effects, chorus, reverb),
turn its switch on.
Turn these settings off when you wish to listen to the unprocessed
sound as you create a sound, or when you wish to use an external
effects processor instead of the onboard effects.
The On/Off settings for each Effect affect the RS-50 as a whole (i.e.,
are system settings). This setting remains stored in memory even
while the power is off.
When shipped from the factory, all three effects are set to ON.
1.
Press [EFFECTS] so it is lit.
The on/off status of each effect (multi-effect, chorus, reverb) will
be displayed.
fig.r08-02_40
2.
Use PAGE/CURSOR []/[] to select the effect type, and
use VALUE [-]/[+] to switch it on/off.
When you play the keyboard in this state, the effects whose master
effect switch is turned on will be applied to each patch.
When the cursor is located at “Rev” and you want to edit the effect
settings, press PAGE/CURSOR [], and the effect parameters
selected previously will be displayed.
For further information, refer to
“Making effects settings”
(p. 67).
Effects
65
Adding effects
Patch Mode (Patch)
OUTPUT
(R, L(MONO))
MFX Send
Level to Cho
MFX Send
Level to Rev
Tone MFX
SW
Tone Cho
Send Level
Tone Rev
Send Level
Tone
Cho Send
Level to Rev
Multi-FX
Chorus
Reverb
Patch Mode (Rhythm)
OUTPUT
(R, L(MONO))
MFX Send
Level to Cho
MFX Send
Level to Rev
Tone Cho
Send Level
Tone Rev
Send Level
Tone
Cho Send
Level to Rev
Multi-FX
Chorus
Reverb
Performance Mode (Patch)
Multi-FX
Chorus
OUTPUT
(R, L(MONO))
MFX Send
Level to Cho
MFX Send
Level to Rev
Par t MFX
SW
Par t Cho
Send Level
Tone Cho
Send Level
Par t Rev
Send Level
Tone Rev
Send Level
Tone
Reverb
Cho Send
Level to Rev
Tone MFX
SW
Performance Mode (Rhythm)
OUTPUT
(R, L(MONO))
MFX Send
Level to Cho
MFX Send
Level to Rev
Par t MFX
SW
Par t Cho
Send Level
Tone Cho
Send Level
Par t Rev
Send Level
Tone Rev
Send Level
Tone
Cho Send
Level to Rev
Multi-FX
Chorus
Reverb
The effect signal path
The following figure shows the path followed by the effects signals.
fig.r08-03.e
66
Making effects settings
Master Effect Switch
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
Multi-Effects Parameters
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
[SHIFT]
+
PAGE/
CURSOR [ ]
Chorus Parameters
Reverb Parameters
[SHIFT]
+
PAGE/
CURSOR [ ]
[SHIFT]
+
PAGE/
CURSOR [ ]
[SHIFT]
+
PAGE/
CURSOR [ ]
[SHIFT]
+
PAGE/
CURSOR [ ]
[SHIFT]
+
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
Displays the parameters for the selected
effect type.
VALUE [+]
VALUE [-]
Switches the effect type.
Displays the effect
type selected
previously.
PAGE/
CURSOR [ ]
PAGE/
CURSOR [ ]
Selecting effect parameters
Select multi-effect, chorus, or reverb parameters as shown below.
fig.r08-08.e
Adding effects
Effects
67
Adding effects
1.
Press [EFFECTS] so it is lit.
The on/off state of each effect (multi-effect, chorus, reverb) will
be displayed.
fig.r08-04_40
2.
When the cursor is located at “Rev,” press PAGE/CURSOR
[], and the effect parameters will be displayed one after
another starting with the multi-effect (MFX) parameters.
By holding down [SHIFT] and using PAGE/CURSOR []/
[] you can jump between the four parameter groups; effect
on/off, multi-effect, chorus, and reverb.
Example: for a patch
fig.r08-05_40
Example: for a rhythm patch
fig.r08-06_40
Example: for a performance
fig.r08-07_40
Depending on the type of effect that is selected, what is
displayed will be different.
3.
Use PAGE/CURSOR []/[] to select the parameter that
you want to edit, and use VALUE [-]/[+] to modify the value
of the parameter.
Setting multi-effects
parameters
There are 47 types of multi-effects. You can select any one of these.
After selecting the Type, you can change the values for each of the
parameters.
Type (Multi-Effects Type)
Selections are made from the following 47 different multi-effects.
Additionally, parameters for each of the multi-effects types can be
found on the following pages.
Value:
00: THROUGH(p. 69)
01: STEREO EQ(p. 69)
02: OVERDRIVE(p. 69)
03: DISTORTION(p. 70)
04: PHASER(p. 70)
05: SPECTRUM(p. 70)
06: ENHANCER(p. 70)
07: AUTO WAH(p. 71)
08: ROTARY(p. 71)
09: COMPRESSOR(p. 71)
10: LIMITER(p. 72)
11: HEXA-CHORUS(p. 72)
12: TREMOLO CHO(p. 72)
13: SPACE-D(p. 73)
14: St CHORUS(p. 73)
15: St FLANGER(p. 73)
16: STEP FLANGER(p. 74)
17: St DELAY(p. 74)
18: LONG DELAY(p. 75)
19: MOD DELAY(p. 75)
20: 3 TAP DELAY(p. 76)
21: 4 TAP DELAY(p. 76)
22: TM CTRL DLY(p. 77)
23: 2V PCH SHIFT(p. 77)
24: FB PCH SHIFT(p. 78)
25: REVERB(p. 78)
26: GATED REVERB(p. 79)
27: OD>CHORUS(p. 79)
28: OD>FLANGER(p. 79)
29: OD>DELAY(p. 80)
30: DIST>CHORUS(p. 80)
31: DIST>FLANGER(p. 80)
32: DIST>DELAY(p. 80)
33: ENH>CHORUS(p. 81)
34: ENH>FLANGER(p. 81)
35: ENH>DELAY(p. 81)
36: CHORUS>DELAY(p. 82)
37: FLG>DELAY(p. 82)
38: CHO>FLANGER(p. 83)
39: CHORUS/DELAY(p. 83)
40: FLG/DELAY(p. 83)
41: CHO/FLANGER(p. 83)
42: LOFI(p. 83)
43: SLICER(p. 84)
44: TREMOLO(p. 84)
45: AUTO PAN(p. 84)
46: TUMBLING DLY(p. 85)
47: FBK RIPPER(p. 85)
68
Adding effects
Send Lvl to Cho
(Multi-effect send level to chorus)
Sets the amount of the multi-effects sound that is sent to the chorus.
Higher values result in more sound being sent.
Value:
0–127
Send Lvl to Rev
(Multi-effect send level to reverb)
Sets the amount of the multi-effects sound that is sent to the reverb.
Higher values result in more sound being sent.
Value:
0–127
Ctrl 1, 2 (Multi-Effects Control 1, 2)
On the RS-50, certain multi-effect parameters can be assigned to the
modulation lever, knobs, pedal or D Beam. Of the parameters
explained in
marked with a “#” symbol. (Parameters marked with “#1” or “#2”
can be simultaneously controlled using the controller marked with
the same number.) Here you can exchange these assignments, or
choose not to use them. For details, refer to p. 33, p. 89.
Value
OFF:
Items with a “#” symbol:
Multi-effect parameters
Multi-effect control will not be used.
The parameters that can be assigned to
Ctrl1 or Ctrl2. These differ depending on the multi-effect
type.
, the assignable parameters are
00: THROUGH
Effects are not applied. Select when creating Patches or Rhythm Sets
that do not use multi-effects.
01: STEREO EQ (Stereo Equalizer)
This is a four-band stereo equalizer (low, mid x 2, high).
fig.MFX-01
L in
R in
4-Band EQ
4-Band EQ
L out
R out
Parameter
Mid1 Gain
Mid2 Freq200–8000 [Hz]Adjusts the frequency of Middle
Mid2 Q0.5, 1.0, 2.0, 4.0,
Mid2 Gain-15– +15 [dB]Adjusts the gain for the area
Level #0–127Adjusts the output level.
ValueDescription
-15– +15 [dB]Adjusts the gain for the area
specified by the Middle 1 Frequency and Q settings.
2 (mid range).
This parameter adjusts the
8.0
width of the area around the
Middle 2 Frequency that will be
affected by the Gain setting.
Higher values of Q will result in
a narrower area being affected.
specified by the Middle 2 Frequency and Q settings.
02: OVERDRIVE
This effect creates a soft distortion similar to that produced by
vacuum tube amplifiers.
fig.MFX-02
L in
Over
drive
R in
Parameter
Drive #
Pan #L64–63RAdjusts the stereo location of the
Amp TypeSMALL,
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Level0–127Adjusts the output level.
ValueDescription
0–127Adjusts the degree of distortion.
BUILT-IN,
2-STACK,
3-STACK
Amp
Simulator
2-Band
EQ
The volume will change together with the degree of distortion.
output sound.
L64 is far left, 0 is center, and
63R is far right.
Selects the type of guitar amp.
SMALL: small amp
BUILT-IN: single-unit type amp
2-STACK: single-unit type amp
3-STACK: large triple stack amp
quency.
quency.
L out
Pan L
Pan R
R out
Parameter
Low Freq
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Freq2000, 4000, 8000
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Mid1 Freq200–8000 [Hz]Adjusts the frequency of Middle
Mid1 Q0.5, 1.0, 2.0, 4.0,
ValueDescription
200, 400 [Hz]Selects the frequency of the low
range.
quency.
Selects the frequency of the high
[Hz]
8.0
range.
quency.
1 (mid range).
This parameter adjusts the
width of the area around the
Middle 1 Frequency that will be
affected by the Gain setting.
Higher values of Q will result in
a narrower area being affected.
Effects
69
Adding effects
03: DISTORTION
This effect produces a more intense distortion than Overdrive.
fig.MFX-03
L in
Distortion
R in
Parameter
Drive #
Pan #L64–63RAdjusts the stereo location of the
Amp TypeSMALL,
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Level0–127Adjusts the output level.
ValueDescription
0–127Adjusts the degree of distortion.
BUILT-IN, 2STACK, 3STACK
Amp
Simulator
2-Band
EQ
The volume will change together with the degree of distortion.
output sound.
L64 is far left, 0 is center, and
63R is far right.
Selects the type of guitar amp.
SMALL: small amp
BUILT-IN: single-unit type amp
2-STACK: single-unit type amp
3-STACK: large triple stack amp
quency.
quency.
L out
Pan L
Pan R
R out
04: PHASER
A phaser adds a phase-shifted sound to the direct sound, producing
a twisting modulation that creates spaciousness and depth.
fig.MFX-04
L in
R in
Phaser
Mix
Resonance
L out
Pan L
Pan R
R out
05: SPECTRUM
Spectrum is a type of filter which modifies the timbre by boosting or
cutting the level at specific frequencies.
It is similar to an equalizer, but has 8 frequency points fixed at
locations most suitable for adding character to the sound.
fig.MFX-05
L in
Spectrum
R in
Parameter
Band 1
Band 2-15– +15 [dB]Adjusts the 500 Hz level.
Band 3-15– +15 [dB]Adjusts the 1000 Hz level.
Band 4-15– +15 [dB]Adjusts the 1250 Hz level.
Band 5-15– +15 [dB]Adjusts the 2000 Hz level.
Band 6-15– +15 [dB]Adjusts the 3150 Hz level.
Band 7-15– +15 [dB]Adjusts the 4000 Hz level.
Band 8-15– +15 [dB]Adjusts the 8000 Hz level.
Q0.5, 1.0, 2.0, 4.0,
Pan #L64–63RAdjusts the stereo location of the
Level #0–127Adjusts the output level.
ValueDescription
-15– +15 [dB]Adjusts the 250 Hz level.
8.0
L out
Pan L
Pan R
R out
Simultaneously adjusts the
width of the adjusted areas for
all the frequency bands.
output sound. L64 is far left, 0 is
center, and 63R is far right.
06: ENHANCER
The enhancer controls the overtone structure of the high frequencies,
adding sparkle and tightness to the sound.
fig.MFX-06
L in
Enhancer
Mix
2-Band
EQ
L out
Parameter
Manual #
Rate #0.05–10.00 [Hz] Adjusts the frequency (period)
Depth0–127Adjusts the depth of modula-
Resonance0–127Adjusts the amount of feedback
Mix0–127Adjusts the ratio with which the
PanL64–63RAdjusts the stereo location of the
Level0–127Adjusts the output level.
ValueDescription
100–8000 [Hz]Adjusts the basic frequency
from which the sound will be
modulated.
of modulation.
tion.
for the phaser.
phase-shifted sound is combined with the direct sound.
output sound.
L64 is far left, 0 is center, and
63R is far right.
R in
Parameter
Sens #
Mix #0–127Adjusts the ratio with which the
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Level0–127Adjusts the output level.
Enhancer
ValueDescription
0–127Adjusts the sensitivity of the en-
Mix
2-Band
EQ
hancer.
overtones generated by the enhancer are combined with the
direct sound.
quency.
quency.
R out
70
Adding effects
07: AUTO WAH
The Auto Wah cyclically controls a filter to create cyclic change in
timbre.
fig.MFX-07
L in
Auto Wah
R in
Parameter
Filter Type
Rate #0.05–10.00 [Hz] Adjusts the frequency of the
Depth0–127Adjusts the depth of the modu-
Sens0–127Adjusts the sensitivity with
Manual #0–127Adjusts the center frequency
Peak0–127Adjusts the amount of the wah
Level0–127Adjusts the output level.
ValueDescription
LPF, BPFSelects the type of filter.
L out
R out
LPF: The wah effect will be applied over a wide frequency
range.
BPF: The wah effect will be applied over a narrow frequency
range.
modulation.
lation.
which the filter is controlled.
from which the effect is applied.
effect that will occur in the area
of the center frequency. Lower
settings will cause the effect to
be applied in a broad area
around the center frequency.
Higher settings will cause the effect to be applied in a more narrow range.
Parameter
Speed #
High Accel0–15Adjusts the time it takes the high
Low Accel0–15Adjusts the time it takes the low
High Level0–127Adjusts the volume of the high
Low Level0–127Adjusts the volume of the low
Separation0–127Adjusts the spatial dispersion of
Level #0–127Adjusts the output level.
ValueDescription
SLOW, FASTSimultaneously switch the rota-
tional speed of the low frequency rotor and high frequency
rotor.
SLOW: Slows down the rotation
to the specified speed (the Low
Slow/Hi Slow values).
FAST: Speeds up the rotation to
the specified speed (the Low
Fast/Hi Fast values).
* When you want to use the pedal switch to switch the Rotary rotation speed, select MFX
PARAMETER1 in Pedal Control
Assign (p. 90).
frequency rotor to reach the
newly selected speed when
switching from fast to slow (or
slow to fast) speed.
Lower values will require longer times.
frequency rotor to reach the
newly selected speed when
switching from fast to slow (or
slow to fast) speed.
Lower values will require longer
times.
frequency rotor.
frequency rotor.
the sound.
08: ROTARY
The Rotary effect simulates the sound of the rotary speakers often
used with the electric organs of the past.
Since the movement of the high range and low range rotors can be
set independently, the unique type of modulation characteristic of
these speakers can be simulated quite closely. This effect is most
suitable for electric organ Patches.
fig.MFX-08
L in
Rotary
R in
Parameter
High Slow
Low Slow0.05–10.00 [Hz] Adjusts the slow speed (SLOW)
High Fast0.05–10.00 [Hz] Adjusts the fast speed (FAST) of
Low Fast0.05–10.00 [Hz] Adjusts the fast speed (FAST) of
ValueDescription
0.05–10.00 [Hz] Adjusts the slow speed (SLOW)
L out
R out
of the high frequency rotor.
of the low frequency rotor.
the high frequency rotor.
the low frequency rotor.
09: COMPRESSOR
The compressor flattens out high levels and boosts low levels,
smoothing out unevenness in volume.
fig.MFX-09
L in
Compressor
R in
Parameter
Sustain
Attack0–127Adjusts the attack time of an in-
Pan #L64–63RAdjusts the stereo location of the
Post Gain0, +6, +12, +18
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Level #0–127Adjusts the output level.
ValueDescription
0–127Adjusts the time over which low
[dB]
2-Band
EQ
level sounds are boosted until
they reach the specified volume.
put sound.
output sound.
L64 is far left, 0 is center, and
63R is far right.
Adjusts the output gain.
quency.
quency.
L out
Pan L
Pan R
R out
Effects
71
Adding effects
10: LIMITER
The limiter compresses signals that exceed a specified volume level,
preventing distortion from occurring.
fig.MFX-10
L in
Limiter
R in
Parameter
Threshold
Release0–127Adjusts the time from when the
Ratio1.5:1, 2:1, 4:1,
Pan #L64–63RAdjusts the stereo location of the
Post Gain0, +6, +12, +18
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Level #0–127Adjusts the output level.
ValueDescription
0–127Adjusts the volume at which
100:1
[dB]
2-Band
EQ
compression will begin.
volume falls below the Threshold Level until compression is
no longer applied.
Adjusts the compression ratio.
output sound.L64 is far left, 0 is
center, and 63R is far right.
Adjusts the output gain.
quency.
quency.
L out
Pan L
Pan R
R out
Parameter
Pan Dev
Balance #D100:0W–
Level0–127Adjusts the output level.
ValueDescription
0–20Adjusts the difference in stereo
location between each chorus
sound.
With a setting of 0, all chorus
sounds will be in the center. With
a setting of 20, each chorus sound
will be spaced at 60 degree intervals relative to the center.
Adjusts the volume balance be-
D0:100W
tween the direct sound and the
chorus sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
chorus sound will be output.
12: TREMOLO CHO (Tremolo Chorus)
Tremolo chorus is a chorus effect with added tremolo (cyclic
modulation of volume).
fig.MFX-12
L in
R in
Balance D
Tremolo Chorus
Balance D
L out
Balance W
Balance W
R out
11: HEXA-CHORUS
Hexa-chorus uses a six-phase chorus (six layers of chorused sound)
to give richness and spatial spread to the sound.
fig.MFX-11
L in
R in
ParameterValueDescription
Pre Delay
Rate #0.05–10.00 [Hz] Adjusts the rate of modulation.
Depth0–127Adjusts the depth of modula-
Pre Delay Dev0–20Pre Delay Deviation adjusts the
Depth Dev-20– +20Adjusts the difference in modu-
Balance D
Hexa-Chorus
Balance D
0.0–100 [ms] Adjusts the time delay from
L out
Balance W
Balance W
R out
when the direct sound begins
until the chorus sound is heard.
tion.
differences in Pre Delay between each chorus sound.
Pre Delay determines the time
from when the direct sound begins until the processed sound is
heard.
lation depth between each chorus sound.
Parameter
Pre Delay
Cho Rate0.05–10.00 [Hz] Adjusts the modulation speed of
Cho Depth0–127Adjusts the modulation depth of
Treml Rate #0.05–10.00 [Hz] Adjusts the modulation speed of
Treml
Separation
Phase0–180 [deg]Adjusts the spread of the tremo-
Balance #D100:0W–
Level0–127Adjusts the output level.
ValueDescription
0.0–100 [ms]Adjusts the time delay from
when the direct sound begins
until the chorus sound is heard.
the chorus effect.
the chorus effect.
the tremolo effect.
0–127Adjusts the spread of the tremo-
lo effect.
lo effect.
Adjusts the volume balance be-
D0:100W
tween the direct sound and the
tremolo chorus sound.
With a setting of D100:0W only
the direct sound will be output,
and with a setting of D0:100W
only the tremolo chorus sound
will be output.
72
Adding effects
R in
R out
L in
L out
Flanger
Feedback
Feedback
Flanger
Balance W
Balance D
Balance W
Balance D
2-Band
EQ
2-Band
EQ
13: SPACE-D
Space-D is a multiple chorus that applies two-phase modulation in
stereo. It gives no impression of modulation, but produces a
transparent chorus effect.
fig.MFX-13
L in
R in
Parameter
Pre Delay
Balance D
Space-D
Space-D
Balance D
ValueDescription
0.0–100 [ms]Adjusts the time delay from
2-Band
Balance W
Balance W
2-Band
EQ
EQ
L out
R out
when the direct sound begins
until the processed sound is
heard.
Rate #0.05–10.00 [Hz] Adjusts the rate of modulation.
Depth0–127Adjusts the depth of modula-
tion.
Phase0–180 [deg]Adjusts the spatial spread of the
sound.
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
quency.
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
quency.
Balance #D100:0W–
D0:100W
Adjusts the volume balance be-
tween the direct sound and the
chorus sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
chorus sound will be output.
Level0–127Adjusts the output level.
14: St CHORUS (Stereo Chorus)
This is a stereo chorus. A filter is provided so that you can adjust the
timbre of the chorus sound.
fig.MFX-14
L in
Balance D
Chorus
Chorus
R in
Balance D
Parameter
Filter Type
ValueDescription
OFF, LPF, HPF Selects the type of filter.
Cutoff Freq200–8000 [Hz]Adjusts the basic frequency of
Pre Delay0.0–100 [ms]Adjusts the time delay from
Rate #0.05–10.00 [Hz] Adjusts the rate of modulation.
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
OFF: A filter will not be used.
LPF: Cuts the frequency range
above the cutoff frequency.
HPF: Cuts the frequency range
below the cutoff frequency.
the filter.
when the direct sound begins
until the processed sound is
heard.
Parameter
Depth
ValueDescription
0–127Adjusts the depth of modula-
tion.
Phase0–180 [deg]Adjusts the spatial spread of the
sound.
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
quency.
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
quency.
Balance #D100:0W–
D0:100W
Adjusts the volume balance between the direct sound and the
chorus sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
chorus sound will be output.
Level0–127Adjusts the output level.
15: St FLANGER (Stereo Flanger)
This is a stereo flanger. It produces a metallic resonance that rises
and falls like a jet airplane taking off or landing. A filter is provided
so that you can adjust the timbre of the flanged sound.
fig.MFX-15
Parameter
Filter Type
Cutoff Freq200–8000 [Hz]Adjusts the basic frequency of
Pre Delay0.0–100 [ms]Adjusts the time delay from
Rate #0.05–10.00 [Hz] Adjusts the rate of modulation.
Depth0–127Adjusts the depth of modula-
Phase0–180 [deg]Adjusts the spatial spread of the
Feedback #-98– +98 [%]Adjusts the amount (%) of the
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
ValueDescription
OFF, LPF, HPF Selects the type of filter.
OFF: A filter will not be used.
LPF: Cuts the frequency range
above the cutoff frequency.
HPF: Cuts the frequency range
below the cutoff frequency.
the filter.
when the direct sound begins
until the flanger sound is heard.
tion.
sound.
processed sound that is returned
(fed back) into the input. Positive (+) settings will return the
sound in phase, and negative (-)
settings will return the sound in
reverse phase.
quency.
quency.
Effects
73
Adding effects
Parameter
Balance
ValueDescription
D100:0W–
D0:100W
Adjusts the volume balance be-
tween the direct sound and the
flanger sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
flanger sound will be output.
Level0–127Adjusts the output level.
16: STEP FLANGER
The Step Flanger effect is a flanger in which the flanger pitch
changes in steps.
fig.MFX-16
L in
Balance D
Step Flanger
Feedback
Feedback
Step Flanger
R in
Balance D
Parameter
Pre Delay
ValueDescription
0.0–100 [ms] Adjusts the time delay from
Rate0.05–10.00 [Hz] Adjusts the rate of modulation.
Depth0–127Adjusts the depth of modula-
Feedback #-98– +98 [%]Adjusts the amount (%) of the
Step Rate #0.1–20.0 [Hz],
note *2
Phase0–180 [deg]Adjusts the spatial spread of the
BalanceD100:0W–
D0:100W
ResetOFF, ONThis setting determines whether
Level0–127Adjusts the output level.
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
when the direct sound begins
until the flanger sound is heard.
tion.
flanger sound that is returned
(fed back) into the input.
Negative (-) settings will invert
the phase.
Adjusts the rate (period) of pitch
change.
sound.
Adjusts the volume balance be-
tween the direct sound and the
flanger sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
chorus sound will be output.
the period for the pattern is reset
(ON), or not (OFF) when sounds
are played.
While the rhythm guide is play-
ing, the period for the pattern is
not reset even if you set this ON.
17: St DELAY (Stereo Delay)
This is a stereo delay.
When Feedback Mode is NORMAL:
fig.MFX-17a
L in
Balance D
Delay
Feedback
Feedback
Delay
R in
Balance D
When Feedback Mode is CROSS:
fig.MFX-17b
Balance D
L in
Delay
Feedback
Feedback
Delay
R in
Balance D
Parameter
Feedback Mode
ValueDescription
NORMAL,
CROSS
Delay Left0–420 [ms],
note *1
Delay Right0–420 [ms],
note *1
Phase LeftNORMAL,
INVERT
Phase RightNORMAL,
INVERT
Feedback #-98– +98 [%]Adjusts the proportion (%) of
2-Band
EQ
Balance W
Balance W
2-Band
EQ
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
L out
R out
Selects the way in which delay
sound is fed back into the effect.
NORMAL: The left delay sound
will be fed back into the left delay, and the right delay sound
into the right delay.
CROSS: The left delay sound
will be fed back into the right delay, and the right delay sound
into the left delay.
Adjusts the time from the direct
sound until when the left delay
sound is heard.
Adjusts the time from the direct
sound until when the right delay
sound is heard.
Selects the phase of the left delay
sound.
NORMAL: Phase is not
changed.
INVERT: Phase is inverted.
Selects the phase of the right delay sound.
NORMAL: Phase is not
changed.
INVERT: Phase is inverted.
the delay sound that is fed back
into the effect.
Negative (-) settings will invert
the phase.
74
Adding effects
Feedback
Balance W
Balance W
L in
R in
L out
R out
Delay
Balance D
Balance D
2-Band
EQ
2-Band
EQ
Parameter
HF Damp
ValueDescription
200–8000 [Hz],
BYPASS
Adjusts the frequency above
which sound fed back to the ef-
fect will be cut.
If you do not want to cut the
high frequencies of the feed-
back, set this parameter to BY-
PASS.
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
quency.
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
quency.
Balance #D100:0W–
D0:100W
Adjusts the volume balance be-
tween the direct sound and the
delay sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
delay sound will be output.
Level0–127Adjusts the output level.
18: LONG DELAY
This is useful when you want to apply a delay that is longer than 17:
St DELAY.
fig.MFX-18
19: MOD DELAY (Modulation Delay)
This effect adds modulation to the delayed sound, producing an
effect similar to a flanger.
When Feedback Mode is NORMAL:
fig.MFX-19a
L inL out
Balance D
Delay
Feedback
Feedback
Delay
Modulation
Modulation
R inR out
Balance D
When Feedback Mode is CROSS:
fig.MFX-19b
Balance D
L in
Delay
Feedback
Feedback
Delay
Modulation
Modulation
R in
Balance D
2-Band
EQ
Balance W
Balance W
2-Band
EQ
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
Parameter
ValueDescription
Delay0–840 [ms], note *1Adjusts the time from the direct
sound until the delay sound is
heard.
Feedback #-98– +98 [%]Adjusts the proportion (%) of
the delay sound that is fed back
into the effect.
Negative (-) settings will invert
the phase.
HF Damp200–8000 [Hz],
BYPASS
Adjusts the frequency above
which sound fed back to the ef-
fect will be cut.
If you do not want to cut the
high frequencies of the feed-
back, set this parameter to BY-
PASS.
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
quency.
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
quency.
Balance #D100:0W–
D0:100W
Adjusts the volume balance be-
tween the direct sound and the
delay sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
delay sound will be output.
Level0–127Adjusts the output level.
Parameter
Feedback Mode
ValueDescription
NORMAL,
CROSS
Selects the way in which delay
sound is fed back into the effect.
NORMAL: The left delay sound
will be fed back into the left delay, and the right delay sound
into the right delay.
CROSS: The left delay sound
will be fed back into the right delay, and the right delay sound
into the left delay.
Delay Left0–370 [ms]Adjusts the time from the direct
sound until when the left delay
sound is heard.
Delay Right0–370 [ms]Adjusts the time from the direct
sound until when the right delay
sound is heard.
Feedback-98– +98 [%]Adjusts the proportion (%) of
the delay sound that is fed back
into the effect.
Negative (-) settings will invert
the phase.
HF Damp200–8000 [Hz],
BYPASS
Adjusts the frequency above
which sound fed back to the effect will be cut.
If you do not want to cut the
high frequencies of the feedback, set this parameter to BYPASS.
Rate #0.05–10.00 [Hz] Adjusts the speed of the modu-
lation.
Depth0–127Adjusts the depth of the modu-
lation.
Phase0–180 [deg]Adjusts the spatial spread of the
sound.
75
Effects
Adding effects
1
23
4
L
R
Parameter
Low Gain
ValueDescription
-15– +15 [dB]Adjusts the gain of the low frequency.
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
quency.
Balance #D100:0W–
D0:100W
Adjusts the volume balance between the direct sound and the
modulation delay sound.
With a setting of D100:0W only
the direct sound will be output,
and with a setting of D0:100W
only the modulation delay
sound will be output.
Level0–127Adjusts the output level.
20: 3 TAP DELAY (Triple Tap Delay)
The Triple Tap Delay produces three delay sounds; center, left and
right.
fig.MFX-20
L in
R in
Triple Tap Delay
Feedback
Balance D
Left Tap
Center Tap
Right Tap
Balance D
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
Parameter
Balance #
ValueDescription
D100:0W–
D0:100W
Adjusts the volume balance between the direct sound and the
delay sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
delay sound will be output.
Level0–127Adjusts the output level.
21: 4 TAP DELAY (Quadruple Tap
Delay)
The Quadruple Tap Delay has four delays.
fig.MFX-21a
Balance D
L in
Feedback
Delay 1
Delay 2
Quadruple Tap Delay
Delay 3
Delay 4
R in
Balance D
The stereo location of each delay sound is as follows.
fig.MFX-21b
L out
Balance W
Balance W
R out
Parameter
Delay Left
ValueDescription
0–840 [ms],
note *1
Adjusts the time delay from the
direct sound until when the left
delay sound is heard.
Delay Right0–840 [ms],
note *1
Adjusts the time delay from the
direct sound until when the
right delay sound is heard.
Delay Center0–840 [ms],
note *1
Adjusts the time delay from the
direct sound until when the center delay sound is heard.
Feedback #-98– +98 [%]Adjusts the proportion (%) of
the delay sound that is fed back
into the effect.
Negative (-) settings will invert
the phase.
HF Damp200–8000 [Hz],
BYPASS
Adjusts the frequency above
which sound fed back to the effect will be cut.
If you do not want to cut the
high frequencies of the feedback, set this parameter to BYPASS.
Left Level0–127Adjusts the volume of the left
delay sound.
Right Level0–127Adjusts the volume of the right
delay sound.
Center Level0–127Adjusts the volume of the center
delay sound.
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
quency.
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
quency.
Parameter
Delay 1
ValueDescription
0–840 [ms],
note *1
Adjusts the time delay from the
direct sound until when delay 1
sound is heard.
Delay 20–840 [ms],
note *1
Adjusts the time delay from the
direct sound until when delay 2
sound is heard.
Delay 30–840 [ms],
note *1
Adjusts the time delay from the
direct sound until when delay 3
sound is heard.
Delay 40–840 [ms],
note *1
Adjusts the time delay from the
direct sound until when delay 4
sound is heard.
Level 10–127Adjusts the volume of delay 1
sound.
Level 20–127Adjusts the volume of delay 2
sound.
Level 30–127Adjusts the volume of delay 3
sound.
Level 40–127Adjusts the volume of delay 4
sound.
Feedback #-98– +98 [%]Adjusts the proportion (%) of
the delay sound that is fed back
into the effect.
Negative (-) settings will invert
the phase.
76
Adding effects
Parameter
HF Damp
Balance #D100:0W–
Level0–127Adjusts the output level.
ValueDescription
200–8000 [Hz],
BYPASS
D0:100W
Adjusts the frequency above
which sound fed back to the effect will be cut.
If you do not want to cut the
high frequencies of the feedback, set this parameter to BYPASS.
Adjusts the volume balance between the direct sound and the
delay sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
delay sound will be output.
22: TM CTRL DLY (Time Control Delay)
You can change the delay time in real time. Lengthening the delay
will lower the pitch, and shortening it will raise the pitch.
fig.MFX-22
L in
Time Control Delay
R in
Parameter
Delay #
Feedback #-98– +98 [%]Adjusts the proportion (%) of
Acceleration0–15This parameter adjusts the time
HF Damp200–8000 [Hz],
PanL64–63RAdjusts the stereo location of the
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
ValueDescription
0–840 [ms]Adjusts the time delay from the
BYPASS
Balance D
Feedback
Balance D
direct sound until when each delay sound is heard.
the delay sound that is fed back
into the effect.
Negative (-) settings will invert
the phase.
over which the Delay Time will
change from the current setting
to a newly specified setting.
The rate of change for the Delay
Time directly affects the rate of
pitch change.
Adjusts the frequency above
which sound fed back to the effect will be cut.
If you do not want to cut the
high frequencies of the feedback, set this parameter to BYPASS.
delay sound.
L64 is far left, 0 is center, and
63R is far right.
quency.
quency.
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
Parameter
Balance
Level0–127Adjusts the output level.
ValueDescription
D100:0W–
D0:100W
Adjusts the volume balance between the direct sound and the
delay sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
delay sound will be output.
23: 2V PCH SHIFT (2-Voice Pitch
Shifter)
A Pitch Shifter shifts the pitch of the direct sound. This 2-voice pitch
shifter has two pitch shifters, and can add two pitch shifted sounds
to the direct sound.
fig.MFX-23
Balance D
L in
R in
Parameter
Mode
Coarse A #1-24– +12 [semi] Adjusts the pitch of Pitch Shift A
Coarse B #2-24– +12 [semi] Adjusts the pitch of Pitch Shift B
Fine A #1-100– +100
Fine B #2-100– +100
Pre Delay A0–500 [ms]Adjusts the time delay from
Pre Delay B0–500 [ms]Adjusts the time delay from
Pan AL64–63RAdjusts the stereo location of the
Pan BL64–63RAdjusts the stereo location of the
Level Balance A
2Voice Pitch Shifter
Level Balance B
ValueDescription
1, 2, 3, 4, 5Higher settings of this parame-
[cent]
[cent]
PanA L
PanA R
PanB L
PanB R
Balance D
ter will result in slower response, but steadier pitch.
in semitone steps (-2- +1 octaves).
in semitone steps (-2- +1 octaves).
Makes fine adjustments to the
pitch of Pitch Shift A in 2-cent
steps (-100- +100 cents).
One cent is 1/100th of a semitone.
Makes fine adjustments to the
pitch of Pitch Shift B in 2-cent
steps (-100- +100 cents).
One cent is 1/100th of a semitone.
when the direct sound begins
until the Pitch Shift A sound is
heard.
when the direct sound begins
until the Pitch Shift A sound is
heard.
Pitch Shift A sound.
L64 is far left, 0 is center, and
63R is far right.
Pitch Shift B sound.
L64 is far left, 0 is center, and
63R is far right.
L out
Balance W
Balance W
R out
Effects
77
Adding effects
Parameter
Level Balance
BalanceD100:0W–
Level0–127Adjusts the output level.
ValueDescription
A100:0B–
A0:100B
D0:100W
Adjusts the volume balance between the Pitch Shift A and Pitch
Shift B sounds.
Adjusts the volume balance between the direct sound and the
pitch shift sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
pitch shift sound will be output.
24: FB PCH SHIFT
(Feedback Pitch Shifter)
This pitch shifter allows the pitch shifted sound to be fed back into
the effect.
fig.MFX-24
L in
Pitch Shifter
R in
Parameter
Mode
Coarse #1-24– +12 [semi] Adjusts the pitch of the pitch
Fine #1-100– +100
Pre Delay0–500 [ms] Adjusts the time delay from
Feedback #-98– +98 [%]Adjusts the proportion (%) of
PanL64–63RAdjusts the stereo location of the
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
BalanceD100:0W–
Level0–127Adjusts the output level.
ValueDescription
1, 2, 3, 4, 5 Higher settings of this parame-
[cent]
D0:100W
Balance D
Feedback
Balance D
ter will result in slower response, but steadier pitch.
shifted sound in semitone steps
(-2- +1 octaves).
Makes fine adjustments to the
pitch of the pitch shifted sound
in 2-cent steps (-100- +100 cents).
when the direct sound begins
until the pitch shifted sound is
heard.
the processed sound that is fed
back into the effect.
Negative (-) settings will invert
the phase.
pitch shifted sound.
L64 is far left, 0 is center, and
63R is far right.
quency.
quency.
Adjusts the volume balance be-
tween the direct sound and the
pitch shift sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
pitch shift sound will be output.
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
25: REVERB
The Reverb effect adds reverberation to the sound, simulating an
acoustic space.
fig.MFX-25
L in
R in
Parameter
Type
Pre Delay0.0–100 [ms]Adjusts the time delay from
Time #0–127Adjusts the time length of rever-
HF Damp200–8000 [Hz],
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Balance #D100:0W–
Level0–127Adjusts the output level.
Balance D
Reverb
Balance D
ValueDescription
ROOM1,
ROOM2,
STAGE1,
STAGE2,
HALL1,
HALL2
BYPASS
D0:100W
2-Band
EQ
Balance W
Balance W
2-Band
EQ
Selects the type of Reverb effect.
ROOM1: dense reverb with
short decay
ROOM2: sparse reverb with
short decay
STAGE1: reverb with greater
late reverberation
STAGE2: reverb with strong early reflections
HALL1: reverb with clear reverberance
HALL2: reverb with rich reverberance
when the direct sound begins
until the reverb sound is heard.
beration.
Adjusts the frequency above
which the reverberant sound
will be cut.
As the frequency is set lower,
more of the high frequencies
will be cut, resulting in a softer
and more muted reverberance.
If you do not want the high frequencies to be cut, set this parameter to BYPASS.
quency.
quency.
Adjusts the volume balance be-
tween the direct sound and the
reverb sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
reverb sound will be output.
L out
R out
78
Adding effects
L in
R in
Flanger
Overdrive
L out
R out
Balance W
Balance W
Balance D
Balance D
Feedback
26: GATED REVERB
Gate Reverb is a special type of reverb in which the reverberant
sound is cut off before its natural length.
fig.MFX-26
L in
R in
Parameter
Type
Pre Delay0.0–100 [ms]Adjusts the time delay from
Gate Time5–500 [ms]Adjusts the time from when the
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Balance #D100:0W–
Level #0–127Adjusts the output level.
Balance D
Gated Reverb
Balance D
ValueDescription
NORMAL, REVERSE,
SWEEP1,
SWEEP2
D0:100W
2-Band
EQ
Balance W
Balance W
2-Band
EQ
Selects the type of reverb.
NORMAL: conventional gate reverb
REVERSE: backwards reverb
SWEEP1: the reverberant sound
moves from right to left
SWEEP2: the reverberant sound
moves from left to right
when the direct sound begins
until the reverb sound is heard.
reverb is heard until when it disappears.
quency.
quency.
Adjusts the volume balance be-
tween the direct sound and the
reverb sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
reverb sound will be output.
L out
R out
27: OD>CHORUS
(Overdrive→Chorus)
This effect connects an overdrive and a chorus in series.
fig.MFX-27
L in
Overdrive
R in
Parameter
OD Drive
OD Pan #L64–63RAdjusts the stereo location of the
ValueDescription
0–127Adjusts the degree of overdrive
Balance D
Chorus
Balance D
distortion.
The volume will change together with the degree of distortion.
overdrive sound.
L64 is far left, 0 is center, and
63R is far right.
L out
Balance W
Balance W
R out
Parameter
Cho Delay
Cho Rate0.05–10.00 [Hz] Adjusts the modulation speed of
Cho Depth0–127Adjusts the modulation depth of
Cho Balance #D100:0W–
Level0–127Adjusts the output level.
ValueDescription
0.0–100 [ms]Adjusts the time delay from
when the direct sound begins
until the chorus sound is heard.
the chorus effect.
the chorus effect.
Adjusts the volume balance be-
D0:100W
tween the overdrive sound that
is sent through the chorus and
the overdrive sound that is not
sent through the chorus.
With a setting of “D100:0W,”
only the overdrive sound will be
output. With a setting of
“D0:100W,” only the overdrive
sound that is sent through the
chorus will be output.
28: OD>FLANGER
(Overdrive→Flanger)
This effect connects an overdrive and a flanger in series.
fig.MFX-28
Parameter
OD Drive
OD Pan #L64–63RAdjusts the stereo location of the
Flg Delay0.0–100 [ms]Adjusts the time delay from
Flg Rate0.05–10.00 [Hz] Adjusts the modulation speed of
Flg Depth0–127Adjusts the modulation depth of
Flg Feedback-98– +98 [%]Adjusts the proportion (%) of
ValueDescription
0–127Adjusts the degree of overdrive
distortion.
The volume will change together with the degree of distortion.
overdrive sound.
L64 is far left, 0 is center, and
63R is far right.
when the direct sound begins
until the flanger sound is heard.
the flanger effect.
the flanger effect.
the flanger sound that is fed
back into the effect.
Negative (-) settings will invert
the phase.
Effects
79
Adding effects
L in
R in
Flanger
Distortion
L out
R out
Balance W
Balance W
Balance D
Balance D
Feedback
Parameter
Flg Balance #
Level0–127Adjusts the output level.
ValueDescription
D100:0W–
D0:100W
Adjusts the volume balance between the overdrive sound that
is sent through the flanger and
the overdrive sound that is not
sent through the flanger.
With a setting of “D100:0W,”
only the overdrive sound will be
output. With a setting of
“D0:100W,” only the overdrive
sound that is sent through the
flanger will be output.
29: OD>DELAY (Overdrive→Delay)
This effect connects an overdrive and a delay in series.
fig.MFX-29
L in
Overdrive
R in
Parameter
OD Drive
OD Pan #L64–63RAdjusts the stereo location of the
Delay Time0–500 [ms]Adjusts the time delay from
Dly Feedback-98– +98 [%]Adjusts the proportion (%) of
Dly HF Damp200–8000 [Hz],
Dly Balance #D100:0W–
Level0–127Adjusts the output level.
ValueDescription
0–127Adjusts the degree of overdrive
BYPASS
D0:100W
Balance D
Delay
Feedback
Balance D
distortion.
The volume will change together with the degree of distortion.
overdrive sound.
L64 is far left, 0 is center, and
63R is far right.
when the direct sound begins
until the delay sound is heard.
the delay sound that is fed back
into the effect.
Negative (-) settings will invert
the phase.
Adjusts the frequency above
which delayed sound fed back
to the effect will be cut.
If you do not want to cut the
high frequencies of the feedback, set this parameter to BYPASS.
Adjusts the volume balance between the overdrive sound that
is sent through the delay and the
overdrive sound that is not sent
through the delay.
With a setting of “D100:0W,”
only the overdrive sound will be
output. With a setting of
“D0:100W,” only the overdrive
sound that is sent through the
delay will be output.
L out
Balance W
Balance W
R out
30: DIST>CHORUS
(Distortion→Chorus)
This effect connects distortion and chorus in series. The parameters
are essentially the same as “27: OD>CHORUS,” with the exception
of the following two.
OD Drive→Dist Drive (Specifies the amount of distortion.)
OD Pan→Dist Pan (Specifies the stereo location of the distortion
sound.)
fig.MFX-30
L in
R in
Distortion
Balance D
Chorus
Balance D
L out
Balance W
Balance W
R out
31: DIST>FLANGER
(Distortion→Flanger)
This effect connects distortion and flanger in series. The parameters
are essentially the same as in “28: OD>FLANGER,” with the
exception of the following two.
OD Drive→Dist Drive (Specifies the amount of distortion.)
OD Pan
→
Dist Pan (Specifies the stereo location of the distortion
sound.)
fig.MFX-31
32: DIST>DELAY (Distortion→Delay)
This effect connects distortion and delay in series. The parameters
are essentially the same as in “29: OD>DELAY,” with the exception
of the following two.
OD Drive→Dist Drive (Specifies the amount of distortion.)
OD Pan→Dist Pan (Specifies the stereo location of the distortion
sound.)
fig.MFX-32
L in
R in
Distortion
Balance D
Delay
Feedback
Balance D
L out
Balance W
Balance W
R out
80
Adding effects
33: ENH>CHORUS (Enhancer→Chorus)
This effect connects an enhancer and a chorus in series.
fig.MFX-33
L in
Enhancer
Mix
Balance D
L out
Balance W
Chorus
Balance W
R in
Enhancer
Parameter
Enhancer Sens #
Mix
Balance D
ValueDescription
0–127Adjusts the sensitivity of the en-
R out
hancer.
Enhancer Mix0–127Adjusts the ratio with which the
overtones generated by the enhancer are combined with the
direct sound.
Cho Delay0.0–100 [ms]Adjusts the time delay from
when the direct sound begins
until the chorus sound is heard.
Cho Rate0.05–10.00 [Hz] Adjusts the modulation speed of
the chorus effect.
Cho Depth0–127Adjusts the modulation depth of
the chorus effect.
Cho Balance #D100:0W–
D0:100W
Adjusts the volume balance between the enhancer sound that
is sent through the chorus and
the enhancer sound that is not
sent through the chorus.
With a setting of “D100:0W,”
only the enhancer sound will be
output. With a setting of
“D0:100W,” only the enhancer
sound that is sent through the
chorus will be output.
Level0–127Adjusts the output level.
34: ENH>FLANGER (Enhancer→Flanger)
This effect connects an enhancer and a flanger in series.
fig.MFX-34
Balance D
L in
Enhancer
Mix
Feedback
Flanger
R in
Parameter
Enhancer Sens #
Enhancer
Mix
Balance D
ValueDescription
0–127Adjusts the sensitivity of the en-
hancer.
Enhancer Mix0–127Adjusts the ratio with which the
overtones generated by the enhancer are combined with the
direct sound.
Flg Delay0.0–100 [ms]Adjusts the time delay from
when the direct sound begins
until the flanger sound is heard.
Flg Rate0.05–10.00 [Hz] Adjusts the modulation speed of
the flanger effect.
Flg Depth0–127Adjusts the modulation depth of
the flanger effect.
L out
Balance W
Balance W
R out
Parameter
Flg Feedback
ValueDescription
-98– +98 [%]Adjusts the proportion (%) of
the flanger sound that is fed
back into the effect.
Negative (-) settings will invert
the phase.
Flg Balance #D100:0W–
D0:100W
Adjusts the volume balance between the enhancer sound that
is sent through the flanger and
the enhancer sound that is not
sent through the flanger.
With a setting of “D100:0W,”
only the enhancer sound will be
output. With a setting of
“D0:100W,” only the enhancer
sound that is sent through the
flanger will be output.
Level0–127Adjusts the output level.
35: ENH>DELAY (Enhancer→Delay)
This effect connects an enhancer and a delay in series.
fig.MFX-35
L in
Enhancer
Mix
Balance D
Delay
R in
Enhancer
Parameter
Enhancer Sens #
Mix
ValueDescription
0–127Adjusts the sensitivity of the en-
Feedback
Balance D
hancer.
Enhancer Mix0–127Adjusts the ratio with which the
overtones generated by the enhancer are combined with the
direct sound.
Delay Time0–500 [ms]Adjusts the time delay from
when the direct sound begins
until the delay sound is heard.
Dly Feedback98– +98 [%]Adjusts the proportion (%) of
the delay sound that is fed back
into the delay input.
Negative (-) settings will invert
the phase.
Dly HF Damp200–8000 [Hz],
BYPASS
Adjusts the frequency above
which delayed sound fed back
to the delay input will be cut.
If you do not want to cut the
high frequencies of the delay
feedback, set this parameter to
BYPASS.
Dly Balance #D100:0W–
D0:100W
Adjusts the volume balance between the enhancer sound that
is sent through the delay and the
enhancer sound that is not sent
through the delay.
With a setting of “D100:0W,”
only the enhancer sound will be
output. With a setting of
“D0:100W,” only the enhancer
sound that is sent through the
delay will be output.
Level0–12Adjusts the output level.
L out
Balance W
Balance W
R out
Effects
81
Adding effects
36: CHORUS>DELAY
This effect connects a chorus and a delay unit in series.
fig.MFX-36
L in
R in
Parameter
Cho Delay
Cho Rate0.05–10.00 [Hz] Adjusts the modulation speed of
Cho Depth0–127Adjusts the modulation depth of
Cho Balance #D100:0W–
Delay Time0–500 [ms]Adjusts the time delay from
Dly Feedback-98– +98 [%]Adjusts the proportion (%) of
Dly HF Damp200–8000 [Hz],
Dly Balance #D100:0W–
Level0–127Adjusts the output level.
Balance D
Balance W
Chorus
Balance W
Balance D
Balance D
Delay
Feedback
Balance D
ValueDescription
0.0–100 [ms]Adjusts the time delay from
when the direct sound begins
until the chorus sound is heard.
the chorus effect.
the chorus effect.
Adjusts the volume balance be-
D0:100W
tween the direct sound and the
chorus sound.
With a setting of “D100:0W,”
only the direct sound will be
output. With a setting of
“D0:100W,” only the chorus
sound will be output.
when the direct sound begins
until the delay sound is heard.
the delay sound that is fed back
into the delay input.
Negative (-) settings will invert
the phase.
Adjusts the frequency above
BYPASS
which delayed sound fed back
to the delay input will be cut.
If you do not want to cut the
high frequencies of the feedback, set this parameter to BYPASS.
Adjusts the volume balance be-
D0:100W
tween the chorus sound that is
sent through the delay and the
chorus sound that is not sent
through the delay.
With a setting of “D100:0W,”
only the chorus sound will be
output. With a setting of
“D0:100W,” only the chorus
sound that is sent through the
delay will be output.
L out
Balance W
Balance W
R out
37: FLG>DELAY (Flanger→Delay)
This effect connects a flanger and a delay in series.
fig.MFX-37
Balance D
L in
R in
Parameter
Flg Delay
Feedback
Flanger
Balance D
Balance W
Balance W
ValueDescription
0.0–100 [ms]Adjusts the time delay from
Balance D
Delay
Feedback
Balance D
when the direct sound begins
until the flanger sound is heard.
Flg Rate0.05–10.00 [Hz] Adjusts the modulation speed of
the flanger effect.
Flg Depth0–127Adjusts the modulation depth of
the flanger effect.
Flg Feedback-98– +98 [%]Adjusts the proportion (%) of
the flanger sound that is fed
back into the effect.
Negative (-) settings will invert
the phase.
Flg Balance #D100:0W–
D0:100W
Adjusts the volume balance between the direct sound and the
flanger sound.
With a setting of “D100:0W,”
only the direct sound will be
output. With a setting of
“D0:100W,” only the flanger
sound will be output.
Delay Time0–500 [ms]Adjusts the time delay from
when the direct sound begins
until the delay sound is heard.
Dly Feedback-98– +98 [%]Adjusts the proportion (%) of
the delay sound that is fed back
into the delay input.
Negative (-) settings will invert
the phase.
Dly HF Damp200–8000 [Hz],
BYPASS
Adjusts the frequency above
which delayed sound fed back
to the delay input will be cut.
If you do not want to cut the
high frequencies of the delay
feedback, set this parameter to
BYPASS.
Dly Balance #D100:0W–
D0:100W
Adjusts the volume balance between the flanger sound that is
sent through the delay and the
flanger sound that is not sent
through the delay.
With a setting of “D100:0W,”
only the flanger sound will be
output. With a setting of
“D0:100W,” only the flanger
sound that is sent through the
delay will be output.
Level0–127Adjusts the output level.
L out
Balance W
Balance W
R out
82
Adding effects
38: CHO>FLANGER (Chorus→Flanger)
This effect connects a chorus and a flanger in series.
fig.MFX-38
L in
R in
Parameter
Cho Delay
Cho Rate0.05–10.00 [Hz] Adjusts the modulation speed of
Cho Depth0–127Adjusts the modulation depth of
Cho Balance #D100:0W–
Flg Delay0.0–100 [ms]Adjusts the time delay from
Flg Rate0.05–10.00 [Hz] Adjusts the modulation speed of
Flg Depth0–127Adjusts the modulation depth of
Flg Feedback-98– +98 [%]Adjusts the proportion (%) of
Flg Balance #D100:0W–
Level0–127Adjusts the output level.
Balance D
Balance W
Chorus
Balance W
Balance D
ValueDescription
0.0–100 [ms]Adjusts the time delay from
D0:100W
D0:100W
Balance D
Feedback
Flanger
Balance D
when the direct sound begins
until the chorus sound is heard.
the chorus effect.
the chorus effect.
Adjusts the volume balance be-
tween the direct sound and the
chorus sound.
With a setting of “D100:0W,” only
the direct sound will be output.
With a setting of “D0:100W,” only
the chorus sound will be output.
when the direct sound begins
until the flanger sound is heard.
the flanger effect.
the flanger effect.
the flanger sound that is fed
back into the effect.
Negative (-) settings will invert
the phase.
Adjusts the volume balance between the chorus sound and the
chorus sound that is passed
through the flanger.
With a setting of “D100:0W,” only
the chorus sound will be output.
With a setting of “D0:100W,” only
the chorus sound that passes
through the flanger will be output.
L out
Balance W
Balance W
R out
39: CHORUS/DELAY
This effect connects a chorus and a delay in parallel. The parameters
are the same as for “36: CHORUS>DELAY.” However, the Dly
Balance parameter adjusts the volume balance between the direct
sound and the delay sound.
fig.MFX-39
Balance D
L inL out
Chorus
Feedback
Delay
R inR out
Balance W
Balance W
Balance D
40: FLG/DELAY (Flanger/Delay)
This effect connects a flanger and a delay in parallel. The parameters
are the same as for “37: FLG>DELAY.” However, the Dly Balance
parameter adjusts the volume balance between the direct sound and
the delay sound.
41: CHO/FLANGER (Chorus/
Flanger)
This effect connects a chorus and a flanger in parallel. The
parameters are the same as for “38: CHO>FLANGER.” However, the
Flanger Balance parameter adjusts the volume balance between the
direct sound and the flanger sound.
fig.MFX-41
L inL out
Chorus
Feedback
Flanger
R inR out
Balance D
Balance W
Balance W
Balance D
42: LOFI
This effect intentionally degrades the audio quality to simulate a Lo-
Fi sound. It is particularly effective on drums.
fig.MFX-42
L in
R in
Parameter
Bit Down
S-RateDown 0–7This coarsens the output signal.
Post Gain0, +6, +12, +18
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Output MONO, STE-
Level #0–127Specifies the output volume
Lo-Fi
Lo-Fi
ValueDescription
0–11This setting lowers the audio
[dB]
REO
2-Band EQ
2-Band EQ
quality.
The audio quality will worsen as
this setting is increased.
The sound will become coarser
as this setting is increased.
Adjusts the output signal.
quency.
quency.
Specifies how the sound will be
output.
With a setting of “MONO,” the
output sound will be monaural.
from the Lo-Fi effect.
L out
R out
Effects
83
Adding effects
L in
R in
L out
R out
Auto Pan
2-Band EQ
2-Band EQ
Auto Pan
SAW1SAW2
43: SLICER
By applying successive cuts to the sound, this effect produces what
are heard as backing phrases, even though you’ve played something
much simpler. This is especially effective when applied to sustain-
type sounds.
fig.MFX-43
L in
R in
Parameter
Timing Pattern
Accent Pattern 1–16Specifies the location of the ac-
Accent Level #0–127Adjusts the volume of the ac-
Attack0–127Adjusts the attack time of an in-
Rate #0.05–10.00 [Hz],
ResetOFF, ONSpecifies whether the timing
Level0–127Adjusts the output level.
Slicer
Slicer
ValueDescription
1–34Selects a pattern to specify the
timing at which the sound will
be cut.
cents.
cents.
As this setting is increased, the
accent will be more pronounced.
put sound.
As this setting is increased, the
attack will become faster.
This sets the period for the pat-
note *2
tern.
pattern at which the sound is cut
will be reset (ON) or not (OFF)
when you play a sound.
While the rhythm guide is playing, the period for the pattern is
not reset even if you set this ON.
L out
R out
44: TREMOLO
Tremolo cyclically modulates the volume to add tremolo effect to the
sound.
fig.MFX-44
L in
R in
Tremolo
Tremolo
2-Band EQ
2-Band EQ
L out
R out
Parameter
Rate #
Depth #0–127Sets the depth to which the ef-
ResetOFF, ONThis setting determines whether
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Level0–127Adjusts the output level.
ValueDescription
0.05–10.00 [Hz],
note *2
LEVEL
Adjusts the frequency (speed) of
the change.
fect is applied.
the period for the pattern is reset
(ON), or not (OFF) when sounds
are played.
While the rhythm guide is playing, the period for the pattern is
not reset even if you set this ON.
RESET
quency.
quency.
45: AUTO PAN
The Auto Pan effect cyclically modulates the stereo location of the
sound.
fig.MFX-45
Parameter
Mod WaveTRI, SQR, SIN,
ValueDescription
TRI: The sound will be modulat-
SAW1/ 2
ed like a triangle wave.
SQR: The sound will be modulated like a square wave.
SIN: The sound will be modulated like a sine wave.
SAW1/2: The sound will be
modulated like a sawtooth
wave. The teeth in SAW1 and
SAW2 point at opposite directions.
Parameter
Mod Wave
ValueDescription
TRI, SQR, SIN,
SAW1/ 2
84
TRI: The sound will be modulated like a triangle wave.
SQR: The sound will be modulated like a square wave.
SIN: The sound will be modulated like a sine wave.
SAW1/2: The sound will be
modulated like a sawtooth
wave. The teeth in SAW1 and
SAW2 point at opposite directions.
SAW1SAW2
Rate #0.05–10.00 [Hz],
note *2
Depth #0–127Sets the depth to which the ef-
Adjusts the frequency (speed) of
the change.
fect is applied.
Adding effects
L in
R in
L out
R out
2-Band
EQ
Balance W
Balance W
Balance D
Balance D
2-Band
EQ
Feedback
Tumbling Delay
R in
R out
L in
L out
Feedback
Feedback
2-Band
EQ
2-Band
EQ
Delay
Delay
Ripper
Ripper
SAW1SAW2
Parameter
Reset
Low Gain-15– +15 [dB]Adjusts the gain of the low fre-
High Gain-15– +15 [dB]Adjusts the gain of the high fre-
Level0–127Adjusts the output level.
ValueDescription
OFF, ONThis setting determines whether
46:TUMBLING DLY (Tumbling Delay)
This is a delay that first produces “tumbling” delayed repeats, and
then echoes the original sound.
It is most effective when applied to single notes of a “one-shot”
sound.
fig.MFX-46
ParameterValueDescription
TypeTYPE1–TYPE6 Selects one of the six available
Pre Delay0–500 [ms]Adjusts time “A” in the diagram
Delay Time0–345 [ms]Adjusts time “B” in the diagram
Level
HF Damp200–8000 [Hz],
BYPASS
Feedback #-98– +98 [%]Adjusts the proportion (%) of
LEVEL
original tone
ABB
the period for the pattern is reset
(ON), or not (OFF) when sounds
are played.
While the rhythm guide is playing, the period for the pattern is
not reset even if you set this ON.
RESET
quency.
quency.
types for the number of delay
sounds heard in time “A” in the
diagram below.
below.
below.
Adjusts the frequency above
which sound fed back to the effect will be cut.
If you do not want to cut the
high frequencies of the feedback, set this parameter to BYPASS.
the delay sound that is fed back
into the effect.
Negative (-) settings will invert
the phase.
Parameter
Balance #
Level0–127Adjusts the output level.
ValueDescription
D100:0W–
D0:100W
Adjusts the volume balance between the direct sound and the
delay sound.
With a setting of D100:0W only the
direct sound will be output, and
with a setting of D0:100W only the
delay sound will be output.
47: FBK RIPPER (Feedback Ripper)
This effect repeatedly cuts the sound, and outputs a delayed sound
for the cut portion. You can create new phrases by applying this to a
drum phrase or other phrase.
fig.MFX-47
Parameter
Mod Wave
Rate #0.05–10.00 [Hz],
Depth #0–127Sets the depth to which the ef-
Delay Left0–420 [ms], note *1Adjusts the time from the direct
Delay Right0–420 [ms], note *1Adjusts the time from the direct
Dly Feedback-98– +98 [%]Adjusts the proportion (%) of
ResetOFF, ONThis setting determines whether
Level0–127Adjusts the output level.
ValueDescription
TRI, SQR, SIN,
SAW1/ 2
note *2
TRI: The sound will be cut by a
triangle wave.
SQR: The sound will be cut by a
square wave.
SIN: The sound will be cut by a
sine wave.
SAW1/2: The sound will be cut
by a sawtooth wave. The teeth in
SAW1 and SAW2 point at opposite directions.
Adjusts the frequency (speed) of
the change.
fect is applied.
sound until the left delay sound
is heard.
sound until the right delay
sound is heard.
the delay sound that is fed back
into the effect.
Negative (-) settings will invert
the phase.
the period for the pattern is reset
(ON), or not (OFF) when sounds
are played.
While the rhythm guide is playing, the period for the pattern is
not reset even if you set this ON.
85
Effects
Adding effects
Making chorus settings
Regardless of the mode, only one type of chorus can be used
simultaneously.
There are eight types of chorus. You can select any one of these.
After selecting the Type, you can change the values for each of the
While at this setting,
the RS-50's keyboard
and controllers are
disconnected from
the sound generating
section, so they will not
directly control it.
Sound Generating
Section
All performance data
that arrives at MIDI IN
will be output from
MIDI OUT.
Recording
RS-50
Sequencer
MIDI INMIDI OUT
MIDI OUTMIDI IN
Set Local
Control to Off.
Set Thru
Function to On.
Rhythm Set
GroupNumberBank NumberProgram
User
Preset001–020086064001–020
GM Rhythm
001–002086000001–002
001–009120000001–057
NumberMSBLSB
Using an external MIDI controller to
change the RS-50’s tones
Use of the Modulation lever, pedals, and control knobs to make
changes to the RS-50’s tones in real time is explained in
related to controllers (CONTROLLER)”
Transmitting Controller numbers set with Modulation Assign (p.
89), Pedal Control Assign (p. 90), and Knob Assign (p. 90) to the RS-
50 achieves the same effect as working the Modulation lever, pedals,
and knobs.
(p. 89).
“Settings
Recording to an external
sequencer
Now, try using an external sequencer to record your music onto
multiple tracks, and then play back the recorded performance.
Making settings before recording
When recording to an external sequencer, the following steps must
be carried out.
• Set the RS-50’s Local Control to OFF (refer to the next section).
• Turn on the external sequencer’s Thru function (p. 97).
• Set the performance (p. 97).
Setting the RS-50’s local control to OFF
The setting that determines whether the keyboard controller section
(p. 40) and sound generator section are separated is referred to as
“
Local Control
When Local Control is on, playing the keyboard will produce sound,
and moving the pitch bend lever will control the pitch.
When Local Control is off, playing the keyboard will not produce
sound, and moving the pitch bend lever will not control pitch. The
sound generator of the RS-50 will produce sound only in response to
messages received from an external MIDI device.
fig.r10-21.e
.”
Connecting to an external sequencer
fig.r10-20.e
1.
Before starting the connection procedure, make sure that
the power to all devices has been turned off.
2.
After reading “Connecting the RS-50 to external equipment”
(p. 14), connect an audio device/system or headphones.
3.
Connect the external MIDI sound device with a MIDI cable as
shown in the figure below.
4.
As described in “Turning on the power” (p. 15), turn on the
power of each device.
96
RS-50
MIDI INMIDI OUT
MIDI Sequencer
The performance data from the RS-50’s keyboard controller section
is output from the MIDI OUT connector and recorded by the
sequencer. This performance data is then also output back to the RS-
50 from the sequencer’s MIDI OUT connector and played by the RS-
50’s sound generator.
If Local Control were ON, each note would be played twice; once by
the music data from the keyboard controller section, and once again
by the data sent from the sequencer. In order to prevent such double
triggering, the Local Control setting is turned off to separate the
keyboard controller section from the sound generating section.
* If your sequencer does not have a Thru function, set the RS-50’s Local
Control to ON.
1.
Press [SYSTEM] so it is lit.
2.
Use PAGE/CURSOR []/[] to select “Local Control.”
fig.r10-22_40
By holding down [SHIFT] and using PAGE/CURSOR []/
[] you can quickly select the “SYSTEM|GENERAL” group
(p. 90).
3.
Use VALUE [-]/[+] to set the parameter to “OFF.”
4.
Press [WRITE] to save the settings.
For further information, refer to
function settings”
Press [EXIT] to cancel the operation and return to the previous page.
* Regardless of the Local Control setting, music data from an external
MIDI device is always received and will play the internal sound
generator.
(p. 88).
“How to make the system
Turning on the external sequencer’s
thru function
Turn the sequencer’s Thru function ON. The sequencer takes the
performance data received at the MIDI IN connector and outputs the
data unchanged from the MIDI OUT connector (refer to the previous
section).
To determine whether or not your sequencer features a MIDI Thru
function and for instructions on making the Thru function setting,
refer to the owner’s manual for your sequencer.
* If your sequencer does not have a Thru function, set the RS-50’s Local
Control to ON.
Setting the performance
Before beginning to record, first make the Performance settings
(select the Patches and Key mode, make any multi-effects, chorus,
and reverb settings, set the knobs, and so on).
Also set the Receive Channel and Receive Switch for each part
(p. 57)
Recording
Recording the performance’s settings
at the beginning of the song
First, record the Performance settings at the beginning of the song. If
this is done, playing back the song from the beginning will
automatically set the RS-50 to the Performance settings that were
used during recording (regardless of the Performance that was
selected when playback began), ensuring that playback will use the
correct sounds and settings.
* Record the song at the tempo at which it is to be played back. If the
tempo used for playback of a song is changed from the tempo selected at
the time of recording, the RS-50 may not be able to correctly receive the
settings for the recorded Performance, which may prevent proper
playback of the performance data.
Performing with an external MIDI device
1.
In Performance mode, press [UTILITY] so it is lit.
2.
Use PAGE/CURSOR []/[] to select “XFER to MIDI.”
3.
Press [ENTER].
Make “XFER to MIDI” settings as described in
performance settings from the MIDI OUT connector (XFER
to MIDI)”
Select “CUR PERFORM” for “What.”
4.
Put your external sequencer in recording mode before you
execute “XFER to MIDI.”
5.
Press [ENTER] to transmit the settings.
Do not press any key on the keyboard while the transmission is
in progress. Pressing a key sends Note messages from the MIDI
OUT connector.
To cancel the transmission, press [EXIT].
6.
After the transmission is finished, the display will indicate
“COMPLETED.”
7.
Stop the external sequencer.
(p. 61).
“Transmitting
Recording each part separately
Next, we will record the music data for each Part onto separate
tracks. We will start recording the song from the measure following
the one in which the Performance settings were recorded.
We will record tracks in the order of drums → bass →
accompaniment → melody, while listening to the tracks that were
recorded on previous passes.
For example, assign Tones to each Part as shown below.
Drums:Part 10
Bass:Part 9
Accompaniment: Part 6
Melody:Part 3
* Tone changes, and the actions of the Pitch Bend lever, Modulation
lever, knobs, and other controls are also recorded.
* It is not necessary to record the song at the tempo at which it is to be
played back. You may record at a tempo that is comfortable for you.
Listening to the recorded
performance
When you finish recording all Parts, play it back and listen to the
result. Note the following when playing back a song.
* If you modify the settings of each Part (volume, panning, etc.), you will
need to re-record the modified performance settings at the beginning of
the song.
Set the “Rx Sys Exc” (System Exclusive
Receive Switch) to ON (p. 90)
When set to OFF, the performance settings recorded at the beginning
of the song cannot be received. With the factory settings, this will be
“ON.”
Performing with an
external MIDI device
97
Performing with an external MIDI device
Set the same Device ID number used for
recording (p. 91)
If not set to the same Device ID number, the performance settings
recorded at the beginning of the song cannot be received.
Make sure to start playback at the beginning
of the song
When playback of a song is started at any point other than the
beginning, the performance settings at the time of recording are not
used, and the song is not played back correctly.
Playing together with the playback
of a recorded performance
You can play the RS-50’s keyboard along with a previous
performance by playing while the recorded material is played back.
In this case, select a Part that was not recorded for playing the
keyboard.
Transposing playback of
performances (Master Key Shift)
If you wish to transpose the playback of a song, use the Master Key
Shift setting. This setting will transpose all Parts except for the Drum
Part. You can specify a transposition of up to +/-2 octaves in
semitone steps.
1.
Press [SYSTEM] so it is lit.
2.
Use PAGE/CURSOR []/[] to select “Master Key Sft.”
fig.r10-23_40
Using the RS-50 as a General
MIDI/General MIDI 2 systemcompatible sound module
You can play back music data designed for General MIDI and
General MIDI 2 sound generators by connecting an external
sequencer and using the RS-50 as a sound module.
For instructions on connecting the external sequencer, refer to p.
96.
Playing back General MIDI/General
MIDI 2 music data
Be sure to note the following when playing back General MIDI or
General MIDI 2 music data.
Set the System Exclusive Receive Switch to ON
(p. 90).
When set to OFF, GM System On and GM 2 System On MIDI
messages cannot be received. With the factory settings, this will be
“ON.”
Make sure to play back from the beginning of
the song
When playback of a song is started at any point other than the
beginning, the sound generator settings won’t be reset to the default
settings for General MIDI and General MIDI 2, so the song won’t be
played back correctly.
3.
Use VALUE [-]/[+] to specify the value (-24– +24).
Value:
4.
Press [WRITE] to save the settings.
For further information, refer to
function settings”
Press [EXIT] to cancel the operation and return to the previous
page.
-24– +24
“How to make the system
(p. 88).
Backing-up (saving) all RS-50
settings on your external MIDI
sequencer
By executing the Performance or Patch Utility “XFER to MIDI”
command (p. 51, p. 61) with DUMP ALL selected as the content to be
transmitted (What), you can transmit all of the user area data
(patches, performances, system, etc.) from the MIDI OUT connector.
By recording these messages on your external MIDI sequencer and
saving them, you can back up all of the RS-50's data. If you want to
restore the backed-up data into the RS-50 once again, send the data
to the RS-50's MIDI IN. Do not operate the RS-50 while this data is
being received.
98
Performing with a computer
If you are using music software running on a computer, you can use the computer
to operate the RS-50’s controls. Not only can you create and play back song data, you
can also have Tones switch automatically.
What’s more, you can use the included RS Editor software to create Tones using the
computer.
Connecting with MIDI cables
A MIDI interface is required for making MIDI connections with a computer. The
MIDI interface is connected to the computer, and two MIDI cables connect the MIDI
connectors of the MIDI interface to the RS-50’s MIDI connectors.
fig.Midi-00.e
RS-50 rear panel
MIDI
Interface
Macintosh IIci
MIDI INMIDI OUT
MIDI cable
Installing the included editor software
To help you get more out of your RS-50, it comes with RS Editor software. Use RS
Editor to freely create your own original sounds.
Detailed instructions on installing the software can be found in the online manual
contained on the RS Editor CD-ROM.
Windows users
•
In the RS Editor CD-ROM, open the Readme_E.txt.
•
Macintosh users
In the RS Editor CD-ROM, open the ReadMe(English).
computer
Performing with a
99
Memo
100
Loading...
+ hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.