Thank you, and congratulations on your choice of the Roland RS-5/9 64 Voice Synthesizer
Before using this unit, carefully read the sections entitled: “USING THE UNIT
SAFELY” and “IMPORTANT NOTES” (p. 2; p. 3). These sections provide important
information concerning the proper operation of the unit. Additionally, in order to feel
assured that you have gained a good grasp of every feature provided by your new unit,
Owner’s manual should be read in its entirety. The manual should be saved and kept
on hand as a convenient reference.
How to read this manual
The RS-5/9 Owner's Manual consists of two volumes, “Quick Start” and “Advanced Use.”
“Quick Start” explains the basic functionality of the RS-5/9. By reading the Quick Start, you
will gain an overall understanding of the RS-5/9's functions and features. And, for every
item explained, you will find a convenient reference to the relevant page numbers in
“Advanced Use,” which you can turn to for additional information.
Read the material in “Advanced Use” when making detailed settings, when saving settings,
and when using the RS-5/9 together with external devices.
This manual is arranged into sections, according to objective. Whenever you are curious
about a certain item that can be set, and want to learn more about the function, refer to the
Parameter List. The relevant reference pages are provided.
Convention Used in This Manual
•Words enclosed in square brackets [ ] indicate panel buttons.
Example: [SPLIT] indicates the SPLIT button.
without the written permission of ROLAND CORPORATION.
Page 2
For the U.K.
IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying
the terminals in your plug, proceed as follows:
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.
Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.
USING THE UNIT SAFELY
BLUE:
BROWN:
NEUTRAL
LIVE
Used for instructions intended to alert
the user to the risk of death or severe
injury should the unit be used
improperly.
Used for instructions intended to alert
the user to the risk of injury or material
damage should the unit be used
improperly.
* Material damage refers to damage or
other adverse effects caused with
respect to the home and all its
furnishings, as well to domestic
animals or pets.
The symbol alerts the user to important instructions
or warnings.The specific meaning of the symbol is
determined by the design contained within the
triangle. In the case of the symbol at left, it is used for
general cautions, warnings, or alerts to danger.
The symbol alerts the user to items that must never
be carried out (are forbidden). The specific thing that
must not be done is indicated by the design contained
within the circle. In the case of the symbol at left, it
means that the unit must never be disassembled.
The ● symbol alerts the user to things that must be
carried out. The specific thing that must be done is
indicated by the design contained within the circle. In
the case of the symbol at left, it means that the powercord plug must be unplugged from the outlet.
001
• Before using this unit, make sure to read the
instructions below, and the Owner’s Manual.
• Do not attempt to repair the unit, or replace parts
within it (except when this manual provides
specific instructions directing you to do so). Refer
all servicing to your retailer, the nearest Roland
Service Center, or an authorized Roland
distributor, as listed on the “Information” page.
• Make sure you always have the unit placed so it is
level and sure to remain stable. Never place it on
stands that could wobble, or on inclined surfaces.
• Be sure to use only the AC adaptor supplied with
the unit. Also, make sure the line voltage at the
installation matches the input voltage specified on
the AC adaptor’s body. Other AC adaptors may
use a different polarity, or be designed for a
different voltage, so their use could result in
damage, malfunction, or electric shock.
• Do not excessively twist or bend the power cord,
nor place heavy objects on it. Doing so can
damage the cord, producing severed elements and
short circuits. Damaged cords are fire and shock
hazards!
• This unit, either alone or in combination with an
amplifier and headphones or speakers, may be
capable of producing sound levels that could
cause permanent hearing loss. Do not operate for
a long period of time at a high volume level, or at
a level that is uncomfortable. If you experience
any hearing loss or ringing in the ears, you should
immediately stop using the unit, and consult an
audiologist.
• Immediately turn the power off, remove the AC
adaptor from the outlet, and request servicing by
your retailer, the nearest Roland Service Center, or
an authorized Roland distributor, as listed on the
“Information” page when:
• In households with small children, an adult
should provide supervision until the child is
capable of following all the rules essential for the
safe operation of the unit.
• Do not force the unit’s power-supply cord to share
an outlet with an unreasonable number of other
devices. Be especially careful when using
extension cords—the total power used by all
devices you have connected to the extension
cord’s outlet must never exceed the power rating
(watts/amperes) for the extension cord. Excessive
loads can cause the insulation on the cord to heat
up and eventually melt through.
• Before using the unit in a foreign country, consult
with your retailer, the nearest Roland Service
Center, or an authorized Roland distributor, as
listed on the “Information” page.
• Should you remove the screws used for attaching
the music stand, make sure to put them in a safe
place out of children's reach, so there is no chance
of them being swallowed accidentally.
*GS () is a registered trademark of Roland Corporation.
*Apple is a registered trademark of Apple Computer, Inc.
*Macintosh is a registered trademark of Apple Computer, Inc.
*IBM is a registered trademark of International Business Machines Corporation.
*IBM PC is a registered trademark of International Business Machines Corporation.
*All product names mentioned in this document are trademarks or registered trademarks of their respective owners.
3
Page 4
IMPORTANT NOTES
291a
In addition to the items listed under “USING THE UNIT SAFELY” on page 2–3, please read and observe the following:
Power Supply
301
• Do not use this unit on the same power circuit with any
device that will generate line noise (such as an electric
motor or variable lighting system).
302
• The AC adaptor will begin to generate heat after long
hours of consecutive use. This is normal, and is not a
cause for concern.
307
• Before connecting this unit to other devices, turn off the
power to all units. This will help prevent malfunctions
and/or damage to speakers or other devices.
Placement
351
• Using the unit near power amplifiers (or other equipment
containing large power transformers) may induce hum.
To alleviate the problem, change the orientation of this
unit; or move it farther away from the source of interference.
352
• This device may interfere with radio and television
reception. Do not use this device in the vicinity of such
receivers.
354a
• Do not expose the unit to direct sunlight, place it near
devices that radiate heat, leave it inside an enclosed
vehicle, or otherwise subject it to temperature extremes.
Excessive heat can deform or discolor the unit.
355
• To avoid possible breakdown, do not use the unit in a wet
area, such as an area exposed to rain or other moisture.
358
• Do not allow objects to remain on top of the keyboard.
This can be the cause of malfunction, such as keys ceasing
to produce sound.
Maintenance
401a
• For everyday cleaning wipe the unit with a soft, dry cloth
or one that has been slightly dampened with water. To
remove stubborn dirt, use a cloth impregnated with a
mild, non-abrasive detergent. Afterwards, be sure to wipe
the unit thoroughly with a soft, dry cloth.
402
• Never use benzine, thinners, alcohol or solvents of any
kind, to avoid the possibility of discoloration and/or
deformation.
Additional Precautions
• Do not expose the display to strong light (such as camera
flashes), as malfunction may result.
• Please be aware that the contents of memory can be
irretrievably lost as a result of a malfunction, or the
improper operation of the unit. To protect yourself against
the risk of loosing important data, we recommend that
you periodically save a backup copy of important data
you have stored in the unit’s memory in another MIDI
device (e.g., a sequencer).
552
• Unfortunately, it may be impossible to restore the contents
of data that was stored in another MIDI device (e.g., a
sequencer) once it has been lost. Roland Corporation
assumes no liability concerning such loss of data.
553
• Use a reasonable amount of care when using the unit’s
buttons, sliders, or other controls; and when using its jacks
and connectors. Rough handling can lead to malfunctions.
554
• Never strike or apply strong pressure to the display.
556
• When connecting / disconnecting all cables, grasp the
connector itself—never pull on the cable. This way you
will avoid causing shorts, or damage to the cable’s
internal elements.
558a
• To avoid disturbing your neighbors, try to keep the unit’s
volume at reasonable levels. You may prefer to use
headphones, so you do not need to be concerned about
those around you (especially when it is late at night).
559a
• When you need to transport the unit, package it in the box
(including padding) that it came in, if possible. Otherwise,
you will need to use equivalent packaging materials.
561
• Use only the specified expression pedal (EV-5; sold
separately). By connecting any other expression pedals,
you risk causing malfunction and/or damage to the unit.
4
Page 5
What can I do with the RS-5/9? (Main features)
High-Quality Tones at a Low Price
The onboard Tones were composed using Tone resources
from previous XP and JV Series models. Despite the low cost
of this instrument, it features 640 high-quality internal Tones
(Preset: 512, including GM and GM2 Tones; User: 128),
plenty for just about any live performance.
Includes Piano Button (RS-9 Only)
Regardless of the mode, pressing this button provides you
with the optimum settings for piano performances (p. 60).
16-Part, 64-Voice GM2 Sound Generator
Maximum polyphony is 64 notes, and up to 16 parts can be
handled simultaneously. When working with music data
that conforms to General MIDI and/or General MIDI 2 (GM
scores), you can combine the RS-5/9 with a computer or
sequencer, and use the RS-5/9 to play back the data (p. 128).
Includes Favorite Performance Bank Buttons
You can register the Performances you like to these eight
buttons and easily call them up whenever you wish (p. 58).
Stylish Aluminum Panel
The RS-5/9 features a titanium-toned aluminum panel for a
great look onstage. The light weight adds to the RS-5/9’s
portability; and what’s more, it’s extremely durable.
GM/General MIDI
fig.GM logo
General MIDI is a set of recommendations which seeks
to provide a way to go beyond the limitations of
proprietary designs, and standardize the MIDI
capabilities of sound generating devices. Sound
generating devices and music files that meet the General
MIDI standard bear the General MIDI logo ().
Music files bearing the General MIDI logo can be played
back using any General MIDI sound generating unit to
produce essentially the same musical performance.
GM 2/General MIDI 2
fig.GM2 logo
Knob Controls for Adjusting the Sound in
Real Time
These six convenient knobs let you can change the properties
of the sound while you perform (p. 74).
Powerful Onboard Effects
Advanced DSP (Digital Signal Processor) technology
provides a wide array of studio quality effects. In addition to
the multiple effects section that features 42 different types of
effects, the RS-5/9 also features an independent chorus unit
and reverb unit (p. 79).
Arpeggiator Included
The RS-5/9’s arpeggiator function allows you to produce
arpeggios (broken chords) simply by playing a chord in the
keyboard. You can also use these knobs for changing
Patterns in real time. Additionally, you can use them to
synchronize arpeggio tempos with a connected sequencer or
other device (p. 75).
Tone Search and Phrase Preview
Functions Included
The Tone Search function (p. 23) lets you rapidly find the
tone you want simply by specifying a tone category. By
pressing [PHRASE PREVIEW] button, you can then hear the
selected tone play a phrase suitable for that type of tone.
(Phrase Preview function, p. 33)
The upwardly compatible General MIDI 2 ()
recommendations pick up where the original General MIDI
left off, offering enhanced expressive capabilities, and even
greater compatibility. Issues that were not covered by the
original General MIDI recommendations, such as how
sounds are to be edited, and how effects should be
handled, have now been precisely defined. Moreover, the
available sounds have been expanded. General MIDI 2
compliant sound generators are capable of reliably playing
back music files that carry either the General MIDI or
General MIDI 2 logo. In some cases, the conventional form
of General MIDI, which does not include the new
enhancements, is referred to as “General MIDI 1” as a way
of distinguishing it from General MIDI 2.
GS Format
fig.GS logo
The GS Format () is Roland’s set of specifications for
standardizing the performance of sound generating
devices. In addition to including support for everything
defined by the General MIDI, the highly compatible GS
Format additionally offers an expanded number of
sounds, provides for the editing of sounds, and spells
out many details for a wide range of extra features,
including effects such as reverb and chorus. Designed
with the future in mind, the GS Format can readily
include new sounds and support new hardware features
when they arrive.
5
Page 6
Contents
USING THE UNIT SAFELY.........................................................................................2
IMPORTANT NOTES ..................................................................................................4
What can I do with the RS-5/9? (Main features)......................................................5
Front and Rear Panel...............................................................................................10
About Memory..........................................................................................................................................63
Maximum Polyphony.............................................................................................................................. 64
Preventing notes of an important Part from being cut off (Voice Reserve) .........................64
Modifying the Value of a Setting ........................................................................................................... 64
Transposing All Parts (TRANSPOSE ON/OFF) ...................................................................... 69
Transposing a Specified Part (Key Shift)...................................................................................69
Adding Breadth to the Sound by Layering Tones with Different Pitches (Fine Tune).................. 69
Changing to Pure Temperament or an Arabic scale (Scale Tune)..................................................... 70
What are Equal Temperament, Pure Temperament, and Arabic scales?..............................70
Making Scale Tune settings.........................................................................................................70
Chapter 4. Changing Tones in Real Time..............................................................71
Changing the Pitch in Realtime (Pitch Bend Lever)............................................................................ 71
Using the Modulation Lever to modify the sound..............................................................................71
Using a pedal to modify the sound........................................................................................................73
Switching the Pedal’s Polarity (Pedal Polarity)........................................................................ 73
Using a knob to modify the sound.........................................................................................................74
Switching to the Value at the Current Knob Positions (MANUAL) ..................................... 74
Chapter 5. Using the arpeggiator ...........................................................................75
Turning the Arpeggio Function On and Off (ARPEGGIO ON/OFF).............................................. 75
Tip for Creating Arpeggio Patterns.......................................................................................................75
Arpeggiator parameters you can set......................................................................................................75
Creating a pattern.....................................................................................................................................77
Using the Knobs to Change Patterns in Real Time.............................................................................. 78
Setting Multi-Effects as On/Off for Individual Parts............................................................107
Making Chorus Settings........................................................................................................................107
Select the Type and Set Each Parameter.................................................................................. 107
Setting the Chorus Depth for Each Part................................................................................... 108
Making Reverb Settings......................................................................................................................... 108
Selecting the Type and Setting Each Parameter ..................................................................... 108
Setting the Reverb Depth of Each Individual Part.................................................................109
Chapter 7. Creating your original Tone or Drum Set..........................................110
Creating a Tone....................................................................................................................................... 110
Tone Parameters That Can Be Set............................................................................................. 110
Creating a Tone ........................................................................................................................... 111
Creating a Drum Set............................................................................................................................... 112
Drum Set Parameters That Can Be Set.....................................................................................112
Creating a Drum Set ................................................................................................................... 112
Chapter 8. Saving Your Settings ..........................................................................113
Saving Tone / Drum Set / Performance............................................................................................. 113
Assigning a name........................................................................................................................ 113
How to Save................................................................................................................................. 114
Saving settings on an external sequencer (Bulk Dump)................................................................... 115
Setting the Device ID Number..................................................................................................115
Setting the System Exclusive Receive Switch .........................................................................116
Restoring saved settings to the RS-5/9....................................................................................116
8
Page 9
Contents
Chapter 9. Restoring the Original Settings..........................................................117
Restoring the Factory Settings (Factory Reset)...................................................................................117
Restoring GM/GM2 Basic Settings (GM/GM2 SYSTEM ON)........................................................ 117
Chapter 10. Performing With An External MIDI Device ......................................118
About MIDI.............................................................................................................................................118
Information .............................................................................................................178
9
Page 10
Front and Rear Panel
D
ABC
PIANO Button
You can get the perfect settings for piano performances with
the press of a single button (p. 60).
(RS-9 Only)
A
VOLUME Knob
Adjusts the overall volume that is output from the OUTPUT
jacks, and the PHONES jack (p. 16).
LFO
RATE Knob
Changes the LFO Rate value (p. 52).
DEPTH Knob
Changes the LFO Depth value (p. 52).
ENVELOPE
ATTACK Knob
Changes the Envelope Attack Time value (p. 54).
RELEASE Knob
Changes the Envelope Release Time value (p. 54).
FILTER
LFO ON/OFF Button
This determines whether the LFO changes the filter cutoff
frequency (ON), or the pitch (OFF) (p. 52).
CUTOFF Knob
Changes the Tone’s Cutoff Frequency value (p. 55).
RESONANCE Knob
Changes the Tone’s Resonance value (p. 55).
B
LED Display
Displays the Tone number, Drum Set number, or
Performance number.
Display
This displays information regarding the operation you are
performing.
FAVORITE PERFORM BANK Buttons 1–8
These allow you to register and immediately call up your
favorite Performances (p. 58).
MANUAL Button
Sets the parameters assigned to the six knobs (LFO,
ENVELOPE, FILTER) to the values at the current knob
positions (p. 74).
ARPEGGIO/CONTROL Button
Allows control of other parameters with the four LFO and
ENVELOPE knobs (p. 74, 78).
10
Page 11
C
Front and Rear Panel
ARPEGGIO ON/OFF Button
This button turns the arpeggio on or off (p. 75).
EFFECTS ON/OFF Button
Switches the multi-effects, reverb, and chorus effects on and
off (p. 79).
TRANSPOSE ON/OFF Button
Transposes all Parts (p. 48).
SHIFT Button
This button is used in conjunction with other buttons (p. 64,
65).
PHRASE PREVIEW Button
Press this button to check the sound of a Tone or Drum Set
before selecting (p. 33).
UTILITY Button
Used when saving data (p. 113), transmitting GM or GM2 Setup
messages (p. 129), and restoring previous settings (p. 117).
PART / Button
Switches the Parts (p. 28).
VALUE -/+ Button
This is used to modify values. When one of these buttons is
first held down and the other is pressed, the value then
changes rapidly while [SHIFT] is held down (p. 64).
D
KEY MODE
SPLIT Button
Sets Key Mode to Split. When pressed, the keyboard is split
into two separate ranges, with a different Tone played in
each (p. 34).
DUAL Button
Sets Key Mode to Dual. When pressed, two different Tones
are layered together (p. 36).
E
TONE CATEGOTY Button
Selects Tones when the Tone Search function is used (p. 23).
PERFORM/TONE Button
This button switches between the Tone Select display and the
Performance Select display (p. 23, 29, 57).
USER/PRESET Button
This button switches between User Tones (or Drum Sets or
Performances) and Preset Tones (or Drum Sets or
Performances) (p. 26, 30, 57).
F
Numeric Keys 1–0
Used for inputting numbers when selecting and saving
Tones and Performances (p. 27, 30, 57). When selecting Tones
by category, these specify the category (p. 23). When the
EDIT button is pressed, the functions printed beneath the
buttons can be selected.
EDIT Button
Press this button when you wish to adjust various settings.
ENTER Button
Use this button to finalize a value or execute an operation.
11
Page 12
Front and Rear Panel
G
HI
G
MIDI Connectors
External MIDI devices can be connected here (p. 120, 122,
124, 127). Use MIDI cables (sold separately) to make
connections.
IN:
MIDI messages from an external device are received at
this connector.
OUT:
MIDI messages are transmitted from this connector to an
external device.
THRU:
MIDI messages received at MIDI IN are re-transmitted
without change from this connector to an external MIDI
device.
J
KL
M
J
PHONES Jack
Accepts connection of headphones (p. 14).
K
Cord Hook
To prevent the inadvertent disruption of power to your unit
(should the plug be pulled out accidentally), and to avoid
applying undue stress to the AC adaptor jack, anchor the
power cord using the cord hook, as shown in the illustration.
H
PEDAL Jack
CONTROL:
Accepts connection of an external pedal, such as an
expression pedal (the optional EV-5), pedal switch (the
optional DP-2/6), or foot switch (the optional BOSS FS5U) (p. 14).
HOLD:
Allows you to use a connected pedal switch (the optional
DP-2/6) or foot switch (the optional BOSS FS-5U) as a
hold pedal (p. 14).
I
OUTPUT Jacks
Connect your amp or mixer to these jacks (p. 14). These jacks
output the audio signal in stereo. For mono output, use the L
jack.
L
AC Adaptor Jack
Connect the included AC adaptor here (p. 14).
M
POWER Switch
Turns the power on/off (p. 15).
12
Page 13
Quick Start
13
Page 14
Getting Ready
Connecting the RS-5/9 to external equipment
The RS-5/9 does not contain an amp or speaker. You’ll need to listen to it
through powered monitors, a mixer and connected monitors, a stereo
system, or through headphones.
Connect as follows when using the RS-5/9 as a stand-alone device.
fig.Q-01
To prevent the
inadvertent disruption of
power to your unit
(should the plug be
Stereo headphones
pulled out accidentally),
and to avoid applying
undue stress to the AC
adaptor jack, anchor the
power cord using the
cord hook, as shown in
the illustration.
Pedal switch (DP-2, DP-6)
Roland
Expression pedal (EV-5)
or pedal switch
or foot switch
(BOSS FS-5U)
Mixer etc.
Audio
cable
Monitor speakers
(powered)
AC adaptor
to AC power outlet
Audio set etc.
Audio cables, MIDI
cables, and stereo
headphones are not
included. You will need
to purchase these items
from your dealer.
Use only the specified
expression pedal (EV-5;
sold separately). By
connecting any other
expression pedals, you
risk causing malfunction
and/or damage to the
unit.
1
14
Power amp
Before starting the connection procedure, make sure that the
power to all devices has been turned off.
To prevent malfunction
and/or damage to speakers
or other devices, always
turn down the volume, and
turn off the power on all
devices before making any
connections.
Page 15
Getting Ready
b
b
2
3
Connect the supplied AC adaptor to the RS-5/9, and then plug
its other end into a power outlet.
Connect the RS-5/9 and the external device as shown in the
figure.
Use audio cables to connect audio equipment, such as an amp or speakers.
If you are using headphones, plug them into the PHONES jack. Connect
pedal switches or expression pedals as necessary.
When you want to how to make the connections for use with another
external device
•“Playing Sounds from an External MIDI Sound Generator With the RS-5/9” (p. 120)
•“Playing the RS-5/9’s Sound Generator from an External MIDI Device” (p. 122)
• “Recording to an External Sequencer” (p. 124)
• “Enjoying Computer Music” (p. 126)
• CONTROL PEDAL jack
can also accommodate
pedal switches.
• In order to take full
advantage of the RS-5/9’s
performance, we
recommend using a
stereo amp/speaker
system, If you are using a
mono system, make you
connections to the
OUTPUT jack L (MONO).
Getting Ready
Turning On the Power
1
2
Before turning on the RS-5/9’s power, make sure that:
• Are all devices connected properly?
• Are the volume controls of the RS-5/9 and the other connected
equipment turned to the minimum position?
• Is the AC adapter correctly connected to the RS-5/9?
Press the RS-5/9’s power switch on the rear panel to turn on
the power.
fig.Q-02
Once the connections have
een completed (p. 14),
turn on power to your
various devices in the order
specified. By turning on
devices in the wrong order,
you risk causing
malfunction and/or
damage to speakers and
other devices.
This unit is equipped with
a protection circuit. A brief
interval (a few seconds)
after power up is required
efore the unit will operate
normally.
3
Turn on the power of the connected audio devices.
15
Page 16
Getting Ready
4
Play the RS-5/9’s keyboard and gradually raise the volume
controls of the RS-5/9, or the connected audio equipment to an
appropriate volume level.
fig.Q-03
Turning the power off
1
Before you turn off the power, make sure of the following points.
• Are the volume controls of the RS-5/9 and the other connected
equipment turned to the minimum position?
•Have you saved the sounds or other data you’ve created? (p. 113)
Turn up the RS-5/9’s
volume level carefully.
Excessive volume can
damage connected audio
devices, your hearing, or
annoy your neighbors.
2
3
Turn off the power for all connected audio devices.
Turn off the RS-5/9 power switch.
Adjusting the display contrast
(LCD CONTRAST)
The characters in the display may be difficult to view immediately after
turning on the power or after extended use; this may also be because of
where and how the display is situated. Follow the steps below to adjust the
display’s contrast.
fig.Q-04
The LCD CONTRAST
setting affects the RS-5/9 as
a whole (i.e., is a system
setting). This setting
remains stored in memory
even while the power is off.
16
342,51,6
Page 17
Getting Ready
1
2
3
4
5
6
Press [EDIT], getting the indicator to light.
Use VALUE [-]/[+] to select “System Setup.”
Press [ENTER].
Getting Ready
Press [5] a number of times to select “LCD Contrast.”
fig.Q-05
If you hold down [SHIFT]
and press [5], you will
return to the previous item.
Press VALUE [-]/[+] to set the value (1–8).
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
Easily Setting the LCD Contrast
If you hold down [SHIFT] while you press [PHRASE PREVIEW], you can
select the “LCD Contrast” screen directly. Make settings as explained in
steps 5–6 of the above procedure.
fig.Q-06
17
Page 18
Getting Ready
Adjusting the pitch to other instruments
(Master Tuning)
When playing the RS-5/9 together with other instruments, the pitch of all
instruments must be adjusted to match—otherwise you will be out of tune!
In general, the tuning of an instrument is indicated by the pitch in Hertz
(Hz) of the middle “A” note.
fig.Q-07
32,51,64
1
2
3
4
5
Press [EDIT], getting the indicator to light.
Use VALUE [-]/[+] to select “System Setup.”
Press [ENTER].
Press [4] a number of times to select “Master Tune.”
fig.Q-08
Press VALUE [-]/[+] to set the value (415.3–440.0–466.2).
Match the pitch of the middle “A” note on the RS-5/9 to the other
instruments.
The Master Tune setting is
a system setting that is
applied to the entire RS-5/9
(i.e., is a system setting).
This setting remains stored
in memory even while the
power is off.
If you hold down [SHIFT]
and press [4], you will
return to the previous item.
The process of putting the
standard pitches in tune is
called “Tuning.”
6
18
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
Page 19
Listening to the Demo (DEMO)
The RS-5/9 contains Demo songs.
1
Here’s how to hear the demo songs and experience the superb sounds and
effects of the RS-5/9.
fig.Q-09
Press [SHIFT] and [TRANSPOSE ON/OFF] at the same time.
The following display will appear.
fig.Q-10
All rights reserved.
Unauthorized use of this
material for purposes other
than private, personal
enjoyment is a violation of
applicable laws.
324,51
• While the demo songs
are playing back, playing
the keyboard will not
produce sound.
2
3
4
5
Press VALUE [-]/[+] to select the song that you wish to hear.
If you want to listen to all of the songs played in order, select “All Songs.”
Press [ENTER] to start demo song playback.
The selected song is played back repeatedly.
When “All Songs” is selected, the entire selection of songs is played back
repeatedly.
Press [EXIT] to stop playback.
To return the keyboard to performance mode, press [EXIT]
once more.
• No data for the music
that is played will be
output from MIDI OUT.
Listening to the Demo (DEMO)
• In Step 4, the performance
stops even when [ENTER]
is pressed instead of
[EXIT].
• In Step 5, the keyboard is
returned to performance
mode even when
[ENTER] is pressed
instead of simultaneously
pressing [SHIFT] and
[TRANSPOSE ON/OFF].
When learning how to use the RS-5/9, it’s a good idea to reset it to its factory
settings to ensure that its operation matches the behavior described in its
manuals.
Notes
fig.(!)
When data is being written to the User Memory, the message “KEEP
POWER ON!” appears in the display; be sure not to turn off the power while
this message is displayed.
If the power is turned off or interrupted while data is being written to
memory, the internal data may become corrupted, and you may not be able
to turn the power back on. If you have confirmed that internal data has been
lost, or if a similar problem exists, consult your Roland dealer or Roland
Service. Note, however, that Roland assumes no liability, including
compensation, for consequences arising from loss of data.
When this operation is
executed, the settings
stored in the User Area
(where the User Tones and
other Tones you have
created are stored) as well
as the System setup
settings are lost. If you
want to keep this data, save
it to an external sequencer
or computer using “Bulk
Dump” (p. 115).
1
2
3
fig.Q-11
Press [UTILITY], getting the indicator to light.
Use VALUE [-]/[+] to select “Factory Reset.”
fig.Q-12
Press [ENTER].
321
Playing the Sounds
21
Page 22
Playing the Sounds
fig.Q-12a
5,64
4
5
6
Use VALUE [-]/[+] to select “All.”
fig.Q-13
Press [ENTER].
The confirmation message appears.
fig.Q-14
Press [ENTER] once again to start the Factory Reset operation.
After the Factory Reset operation is finished, the display will indicate
“Completed.”
The [UTILITY] indicator goes out, and you are returned to the previous
screen.
• To cancel the Factory
Reset, press [EXIT].
• Even if the Factory Reset
operation is executed, the
display may be difficult
to read, depending on
the angle at which the
RS-5/9 is placed. When
this occur, adjust depth
of the display (p. 16).
22
When you want to return a portion of the User memory to factory
settings
• “Restoring the Factory Settings (Factory Reset)” (p. 117)
Page 23
Selecting Tones By Category
(TONE CATEGORY)
The RS-5/9 features a Tone Search function that allows you to rapidly
select and call up Tones by specifying the type of tone (Category). The 35
categories are organized into 10 groups.
fig.Q-15
Playing the Sounds
When shipped from the
factory, [TONE CATEGORY]
is set to “ON.”
3412
1
2
3
Press [PERFORM/TONE] to call up the Tone Search screen.
Make sure that the [TONE CATEGORY] indicator is lit.
If the [TONE CATEGORY] indicator is not lit, press [TONE CATEGORY]
once more.
fig.Q-16exp
Tone NameTone selection screen
Tone Number
Part
Tone Group
Category
Press the numeric keys ([1]–[0]) a number of times until you
can select the Category you want.
Should “PERFORM” be
displayed, simply press
[PERFORM/TONE] once
more, and the Tone
selection screen is
displayed.
4
Playing the Sounds
Press VALUE [-]/[+] to select a Tone in the currently selected
Category.
23
Page 24
Playing the Sounds
Selecting Categories from the Full List
In Step 3, if you hold down [TONE CATEGORY] and press a numerical key
([1]–[0]), the Category selection screen is displayed.
The indicator will begin blinking, instead of lighting steadily.
fig.Q-17
Press the numeric keys ([1]–[0]) a number of times, or press VALUE [-]/[+],
to select the Category.
Pressing [TONE CATEGORY] or [EXIT] returns you to the original screen
(the screen displayed in Step 2).
The indicator changes from blinking to lit.
When a Drum Set is Selected
“DRM” appears in the display if a Drum Set is selected when
[TONE CATEGORY] is on (p. 29).
Note that, in this case, the numerical keys ([1]–[10]) are disabled.
fig.Q-18
24
Page 25
The following categories can be selected.
Playing the Sounds
Category
Group
PianoPNOAC.PIANOAcoustic Piano
Keys&OrganKEYKEYBOARDSOther Keyboards
GuitarAGTAC.GUITARAcoustic Guitar
BassBSBASSAcoustic & Electric Bass
OrchestralSTRSTRINGSStrings
BrassBRSAC.BRASSAcoustic Brass
SynthHLDHARD LEADHard Synth Lead
Vocal&PadVOXVOXVox, Choir
EthnicPLKPLUCKEDPlucked (Harp etc.)
Rhythm&SFX PRCPERCUSSIONPercussion
CategoryContents
EPEL.PIANOElectric Piano
(Clav, Harpsichord etc.)
BELBELLBell, Bell Pad
MLTMALLETMallet
ORGORGANElectric and Church Organ
ACDACCORDIONAccordion
HRMHARMONICAHarmonica, Blues Harp
Selecting Tones by Specifying the
Group and Number
Tones are separated into the following two groups. You can select Tones by
specifying the group and number.
User
128 Tones can be stored here. You can overwrite the Tones already stored
here, replacing them with Tones you create (p. 113).
Preset
This area holds 512 Tones; these cannot be overwritten or replaced.
However you may modify the settings of the currently selected tone, and
then store the modified tone in User memory.
1–256 are the RS-5/9’s original Tones.
Tones 257–512 provide compliance with GM2.
fig.Q-19
1
2
3
Press [PERFORM/TONE] to display the Tone selection screen.
Press [TONE CATEGORY] to make the indicator goes out.
The following screen appears.
fig.Q-20exp
Tone NameTone selection screen
Tone Number
Part
Tone Group
Tone Number
Press [USER/PRESET] to select the group (User or Preset).
41235
Should “PERFORM” be
displayed, simply press
[PERFORM/TONE] once
more, and the Tone
selection screen is
displayed.
26
Page 27
Playing the Sounds
4
5
Press the numeric keys ([1]–[0]) to specify the Tone number
(User: 1–128, Preset: 1–512).
Press [ENTER] to finalize the entry.
Changing values by large amounts
When changing values on the RS-5/9, press VALUE [-]/[+]. You can change
values by large amounts using the methods described below.
To increase the value, hold down VALUE [+] and press VALUE [-].
To decrease the value, hold down VALUE [-] and press VALUE [+].
To increase the value in units of ten, hold down [SHIFT] and press VALUE [+].
To decrease the value in units of ten, hold down [SHIFT] and press VALUE [-].
If you make a mistake,
press [EXIT] and specify
the number once more.
Instead of using Steps 4
and 5, you can also switch
Tones by pressing VALUE
[-]/[+].
When you want to know the name and number of the Tone
• “Tone List” (p. 148)
When you want to know how to switch Tones with Key Mode set to
Split or Dual
• “Selecting Tones and Drum Sets” (p. 37)
To create Tones by yourself
• “Creating a Tone” (p. 110)
When you want to store a Tone you have created to User memory
• “Saving Tone / Drum Set / Performance” (p. 113)
When you want to switch Tones from an external MIDI device
• “Selecting RS-5/9 Sounds from an External MIDI Device” (p. 123)
Playing the Sounds
27
Page 28
Playing the Sounds
Easy Tone Selection (Switching Parts)
By switching Parts, you can select Tones easily.
The RS-5/9 has 16 Parts. Parts are the equivalent of performers playing
instruments, and you can assign a different Tone to each individual Part.
• Selecting Tones By Category (TONE CATEGORY)
• Selecting Tones by Specifying the Group and Number
The two methods of selecting Tones shown above are used to change Tones
while a single Part is selected.
Here, let’s select a Tone easily by switching Parts.
fig.Q-21
1
1
Press PART []/[] and select one of the Parts 1–16.
fig.Q-22
When you want to perform in ensemble using multiple parts
• “Recording to an External Sequencer” (p. 124)
• “Enjoying Computer Music” (p. 126)
When you want to know how to switch Parts with Key Mode set to Split
or Dual
• “Changing the Two Parts Being Used” (p. 39)
By selecting a Tone (p. 23,
26) or Drum Set (p. 29, 30)
after selecting a Part, you
can then switch the Tone or
Drum Set for that Part.
28
Page 29
Playing Percussion Instruments
(Drum Sets)
The RS-5/9 contains Drum Sets that allow you to play different percussion
instruments or sound effects from each key of the keyboard.
Changing a Drum Set
Factory settings have a Drum Set assigned to Part 10, so you can
immediately use the keyboard to play percussion instrument sounds by
pressing PART []/[] to select Part 10.
Here, let’s select Part 10 and learn how to switch Drum Sets.
fig.Q-23
Playing the Sounds
1
2
3
32
Press [PERFORM/TONE] to call up the Tone/Drum Set
selection screen.
Press PART []/[] to select Part 10.
fig.Q-24exp
Drum Set
selection screen
Part
Drum Set Number
Drum Set
Name
Category
Drum Set Group
Press VALUE [-]/[+] to switch the Drum Set.
1
Should “PERFORM” be
displayed, simply press
[PERFORM/TONE] once
more, and the Tone/Drum
Set selection screen is
displayed.
Playing the Sounds
29
Page 30
Playing the Sounds
Selecting Drum Sets by Specifying the Group and Number
Just as are Tones, Drum Sets are separated into two groups. You can also
select Drum Sets by specifying the group and number.
User
Two Drum Sets can be stored here. You can overwrite these, replacing them
with Drum Sets you create (p. 113).
Preset
This area holds twenty Drum Sets; these cannot be overwritten or replaced.
However, you can change the settings of a currently selected Drum Set, and
then store those settings in User memory.
1–11 are the RS-5/9’s original Drum Sets.
Drum Sets 12–20 provide compliance with GM2.
fig.Q-24a
1
2
Press [PERFORM/TONE] to call up the Tone/Drum Set
selection screen.
Press [TONE CATEGORY] to make the indicator goes out.
The following screen appears.
fig.Q-25exp
Drum Set
Name
Drum Set
Number
Drum Set
Group
Drum Set Number
Drum Set
selection screen
Part
41235
Should “PERFORM” be
displayed, simply press
[PERFORM/TONE] once
more, and the Tone/Drum
Set selection screen is
displayed.
3
4
30
Press [USER/PRESET] to select the group (User or Preset).
Press the numeric keys ([1]–[0]) to specify the Drum Set
number (USER: 1, 2, Preset: 1–20).
If you make a mistake,
press [EXIT] and specify
the number once again.
Page 31
Playing the Sounds
5
Press [ENTER] to finalize the entry.
Playing a Drum Set in a Part Other Than Part 10
You can also Play Drum Sets in Parts other than Part 10.
fig.Q-26
4
2,6
1
2
Press [EDIT], getting the indicator to light.
Use VALUE [-]/[+] to select “Performance Part.”
Instead of using Steps 4
and 5, you can also switch
Drum Sets by pressing
VALUE [-]/[+].
531,7
Separate Tone Type
settings can be made for
each individual Part in a
Performance (p. 56).
3
4
5
6
7
Press [ENTER].
Press PART []/[] to select the Part to which the Drum
Set is to be assigned.
Press [5] a number of times to select “Tone Type.”
fig.Q-27
Press VALUE [-]/[+] to select “DRUM1” or “DRUM2.”
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
When Key Mode (p. 34) is
set to Split or Dual, you can
select only the Upper Part
and the Lower Part.
If you hold down [SHIFT]
and press [5], you will
return to the previous item.
Playing the Sounds
• If you wish to make
settings for other Parts,
repeat steps 4–6.
• If you want to go from
Drum Sets back to
regular Tones, press
“TONE” in Step 6.
31
Page 32
Playing the Sounds
Notes when selecting a Drum Set
Whether a Tone or a Drum Set is played in any Part is determined with the
selection of TONE, DRUM1, or DRUM2 in the Tone Type setting as described
in Step 6 of “Playing a Drum Set in a Part Other Than Part 10” (p. 31).
Up to 2 Drum Sets can be assigned to the Parts. The same Drum Set will be
selected for each Part whose Tone Type is set to DRUM1. The same is true
for a setting of DRUM2.
Example:
DRUM1 has been specified for Parts 1 and 2, and the STANDARD Drum Set
is selected. In this situation if you change Part 1 from STANDARD to
ELECTRONIC, Part 2 will automatically be set to ELECTRONIC.
fig.Q-28
Part 1
Tone Type: DRUM1
Part 2
Tone Type: DRUM1
Part 3
Tone Type: DRUM2
Part 4
Tone Type: Tone
Part 16
Tone Type: Tone
STANDARD
ELECTORONIC
STANDARD
ELECTORONIC
POWER
Piano1
Strings
When you want to play a percussion instrument assigned to a key
outside the key range
• “Transposing All the Parts (TRANSPOSE ON/OFF)” (p. 48)
When you want to know a Drum Set’s name and number
• “Drum Set List” (p. 151)
32
To create your own Drum Sets
• “Creating a Drum Set” (p. 112)
When you want to store a Drum Set you have created to User memory
• “Saving Tone / Drum Set / Performance” (p. 113)
When you want to switch Drum Sets from an external MIDI device
• “Selecting RS-5/9 Sounds from an External MIDI Device” (p. 123)
Page 33
Trying out tones (PHRASE PREVIEW)
You can check out Tones using specially prepared phrases in each Tone
Category.
fig.Q-29
1
Playing the Sounds
1
2
3
Select a Tone or Drum Set (p. 23, 26, 29, 30).
Press and hold [PHRASE PREVIEW].
Release your finger from [PHRASE PREVIEW], and the phrase
will stop playing.
The selected Tone or Drum
Set plays when Key Mode
(p. 34) is set to Split or
Dual.
Tone and Drum Set
categories are set; they
cannot be modified.
33
Playing the Sounds
Page 34
Playing Two Tones on the Keyboard
The setting that determines whether one or two Tones are played by a key
is referred to as “Key Mode.” There are three Key modes.
Single: The same Tone is played by all keys on the keyboard. This is the
normal playing mode.
Split:One key acts as the division point (the “split point”) separating the
keyboard into left- and right-hand sides, with a different Tone
played in each.
Dual:Two Tones can be layered together.
Dividing the Keyboard into Separate Ranges
and Playing Different Tones in Each (SPLIT)
fig.Q-30
Different Key Mode
settings can be made for
each individual
Performance.
1
1,2
Press [SPLIT], getting the indicator to light.
Try fingering the keyboard.
fig.Q-31exp
Tone selection
screen
Tone Number
Lower Part
In Split, two Parts are used. These are referred to as the “Upper Part” and
the “Lower Part.” The tone data for the currently selected parts appears in
the display.
The above figure shows an example where Part 1 is used for the Upper Part,
and Part 16 is used for the Lower Part.
Upper Part
Current Part
Tone Name
Category
Tone Group
In some Preset
Performances, Key Mode is
set to Split or Dual
(Performance List, p. 147).
Try switching
Performances (p. 56) and
listening to the various
combinations of tones.
34
The split point is set to C4 at the factory. The upper range of the keyboard,
including C4, plays the tone in the Upper Part, and the Lower Part Tone is
played in the range below C4.
The key used as the split
point plays the Tone in the
Upper Part.
Page 35
fig.Q-32
Playing Two Tones on the Keyboard
C4 (Split Point)
UpperLower
2
If you press [SPLIT] once more, the indicator light goes out,
and the keyboard returns to the normal performance mode
(Single).
When you want to switch Tones
• “Selecting Tones and Drum Sets” (p. 37)
When you want to change the Parts used for the Upper and Lower
Parts
• “Changing the Two Parts Being Used” (p. 39)
When you want to change the key dividing the keyboard into two
ranges
• “Changing the Split Point” (p. 40)
Playing Two Tones on the Keyboard
35
Page 36
Playing Two Tones on the Keyboard
Playing two Tones from the keyboard
(DUAL)
fig.Q-33
1,2
1
2
Press [DUAL], getting the indicator to light.
Try fingering the keyboard.
fig.Q-31exp
Tone selection
screen
Tone Number
Lower Part
Just as in Split mode, two Parts are used.
The Tones selected for the Upper Part and Lower Part are played together
when a key is pressed.
Upper Part
Current Part
Tone Name
Category
Tone Group
If you press [DUAL] once more, the indicator light goes out,
and the keyboard returns to the normal performance mode
(Single).
36
When you want to switch Tones
• “Selecting Tones and Drum Sets” (p. 37)
When you want to change the Parts used for the Upper and Lower
Parts
• “Changing the Two Parts Being Used” (p. 39)
Page 37
Playing Two Tones on the Keyboard
Selecting Tones and Drum Sets
Use the following procedure to switch Tones when Key Mode is set to Split
or Dual.
Selecting Tones By Category (TONE CATEGORY)
fig.Q-35
1
2
2
Make sure that the [TONE CATEGORY] indicator is lit.
If the [TONE CATEGORY] indicator is not lit, press [TONE CATEGORY]
once more.
Press PART []/[] to move the cursor to the Part whose
Tone or Drum Set you want to switch.
fig.Q-36exp
Current Part
Upper Part
Lower Part
341
Playing Two Tones on the Keyboard
3
4
The above figure is an example where the Upper Part is selected.
Press the numeric keys ([1]–[0]) a number of times until you
can select the Category you want.
Press VALUE [-]/[+] to select a Tone or Drum Set in the
currently selected Category.
With Drum Sets, Step 3 is
not required.
37
Page 38
Playing Two Tones on the Keyboard
Selecting Categories from the Full List
In Step 3, if you hold down [TONE CATEGORY] and press a numerical key
([1]–[0]), the Category selection screen is displayed.
The indicator will begin blinking, instead of lighting steadily.
fig.Q-17
Press the numeric keys ([1]–[0]) a number of times, or press VALUE [-]/[+],
to select the Category.
Pressing [TONE CATEGORY] or [EXIT] returns you to the original screen
(the screen displayed in Step 2).
The indicator changes from blinking to lit.
Selecting Tones by Specifying the Group and
Number
fig.Q-37
1
2
Press [TONE CATEGORY] to make the indicator goes out.
Press PART []/[] to move the cursor to the Part whose
Tone or Drum Set you want to switch.
fig.Q-38exp
Current Part
45231
38
Upper Part
Lower Part
The above figure is an example where the Upper Part is selected.
Page 39
Playing Two Tones on the Keyboard
3
4
5
Press [USER/PRESET] to select the group (User, Preset).
Press the numeric keys ([1]–[0]) to specify the Tone or Drum
Set number.
Press [ENTER] to finalize the entry.
The Tone number or Drum Set number appears in the display.
Changing the Two Parts Being Used
Two Parts (Upper and Lower) are used when Key Mode is set to Split or
Dual. You can select which of the 16 Parts will be the Upper Part and which
will be the Lower Part.
fig.Q-39
If you make a mistake,
press [EXIT] and specify
the number once more.
Instead of using Steps 4
and 5, you can also switch
Tones by pressing VALUE
[-]/[+].
Playing Two Tones on the Keyboard
These settings can be made
for each Performance (p. 56)
individually.
1
2
3
321
Press [EDIT], getting the indicator to light.
Use VALUE [-]/[+] to select “Tone/Drum/PFMCommon.”
Press [ENTER].
39
Page 40
Playing Two Tones on the Keyboard
fig.Q-39a
654
4
5
6
Press [9] a number of times to select “Upper Part” or “Lower
Part.”
fig.Q-40
Press VALUE [-]/[+] to select the value (1–16).
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
Which Part Is Used in Single Mode?
When Key Mode is set to Single, the Upper Part is used.
If you hold down [SHIFT]
and press [9], you will
return to the previous item.
Therefore, take care not to press PART []/[] and switch the Part
while in Single Mode, or the “Upper Part” value will be overwritten.
Changing the Split Point
When Key Mode is set to Split, you can set the key that divides the keyboard
into two separate ranges anywhere from C2 to C#7.
fig.Q-32
C4 (Split Point)
UpperLower
40
The split point can be set
individually for each
Performance (p. 56).
Page 41
fig.Q-42
Playing Two Tones on the Keyboard
32,51,64
1
2
3
4
5
6
Press [EDIT], getting the indicator to light.
Playing Two Tones on the Keyboard
Use VALUE [-]/[+] to select “Tone/Drum/PFMCommon.”
Press [ENTER].
Press [9] a number of times to select “Split Point.”
fig.Q-43
If you hold down [SHIFT]
and press [9], you will
return to the previous item.
Press VALUE [-]/[+] to select the value (C-1–G9).
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
A quick way to change the Split Point
If you hold down [SPLIT] and press [EDIT], you can select the “Split Point”
screen directly. Make settings as explained in steps 5–6 of the above
procedure.
Also, if you want be able to change the split point quickly, by holding down
[SPLIT] and pressing VALUE [-]/[+], you can change only the “Split Point”
setting. When you release [SPLIT], the previous display will reappear.
41
Page 42
Using the Convenient Functions in Performances
This section explains how to utilize the different functions that are often
used in performances.
Creating Arpeggios from the Chords
You Play (ARPEGGIO ON/OFF)
Just by playing a chord, you can play an arpeggio (a chord that is played one
note at a time) using the notes making up that chord.
You can play arpeggios in all key ranges when Key Mode is set to Single or
Dual.
When Key Mode is set to Split, you can play arpeggios in the Lower range.
fig.Q-44
For instructions on making
detailed settings, refer to
the reference pages in the
column.
Arpeggios can be produced
only by playing the RS-5/
9’s keyboard. Arpeggios
cannot be played using
Note messages that arrive
at the MIDI IN connector.
1
2
1,3
Press [ARPEGGIO ON/OFF], getting the indicator to light.
Press the key as shown in the figure below.
fig.Q-45
C3E3G3
C3
The arpeggio is played with the sequence of notes, C3, E3, G3, E3, C3, E3,
G3, E3, and so on.
Try playing some other chords, too.
E3
C3 E3E3E3
G3G3
• Arpeggio data is output
from the MIDI OUT
connector.
• The arpeggio On/Off
setting can be made
individually for each
Performance (p. 56).
3
42
If you press [ARPEGGIO ON/OFF] once more, the indicator
light goes out, and the keyboard returns to the normal
performance mode.
Page 43
Using the Convenient Functions in Performances
Continuing Arpeggios Without Having To Hold Down the Key
Hold down the [SHIFT] button and press [ARPEGGIO ON/OFF]. The
[ARPEGGIO ON/OFF] indicator starts blinking, and you can then have the
arpeggio be played without having to continue pressing the chord. To cancel
Arpeggio Hold, hold down [SHIFT] and press [ARPEGGIO ON/OFF] once
more.
Note also that if a pedal switch (such as the optional DP-2/6), or a foot
switch (such as the optional BOSS FS-5U) is connected to the PEDAL HOLD
jack, you can have arpeggios be played if you depress the pedal while
pressing chords. In this way, you can play arpeggios without having to
continue pressing the chord.
When you want to know more about the arpeggio settings
• “Chapter 5. Using the arpeggiator” (p. 75)
Using the Convenient Functions in Performances
43
Page 44
Using the Convenient Functions in Performances
Using Multi-effects, Chorus, and Reverb
The RS-5/9 provides three independent internal effect channels.
Multi-Effect
This channel can provide 42 different effects, including distortion and rotary
effects.
Chorus
This channel adds depth and dimension to sounds.
Reverb
This channel creates an artificial ambience around the sound.
Turning the Effects On and Off (EFFECTS ON/OFF)
When shipped from the factory, all three effects are set to ON.
fig.Q-47
The On/Off settings for
each Effect affect the RS-5/
9 as a whole (i.e., are
system settings). This
setting remains stored in
memory even while the
power is off.
1
2
3
1,3,5,72,4,6
Press [EFFECTS ON/OFF] to make the indicator blink.
The Multi-effects On/Off settings screen appears in the display.
fig.Q-48
Press VALUE [-]/[+] to turn the effect on or off.
Press [EFFECTS ON/OFF].
Next, the Chorus On/Off settings screen appears in the display.
fig.Q-49
44
Page 45
Using the Convenient Functions in Performances
4
5
6
7
Press VALUE [-]/[+] to turn the effect on or off.
Press [EFFECTS ON/OFF].
Then the Reverb On/Off settings screen appears in the display.
fig.Q-50
Press VALUE [-]/[+] to turn the effect on or off.
Press [EFFECTS ON/OFF] to return to the original screen.
The [EFFECTS ON/OFF] indicator lights up whenever any of the three
effects is on.
When Using Multi-effects in Split or Dual Mode
• You can return to the
original screen during
the operation by pressing
[EXIT].
• If all three effects are
turned off, the
[EFFECTS ON/OFF]
indicator light goes out.
The RS-5/9 cannot use more than one multi-effect at a time. Therefore, there
is a “Source” parameter which is used for selecting the multi-effect settings.
Settings Values
UPPER:The Upper Tone’s multi-effect settings are used. The
multi-effect is applied only to the Upper Part.
LOWER:The Lower Tone’s multi-effect settings are used. The
multi-effect is applied only to the Lower Part.
PERFORMANCE: The Performance’s multi-effect settings are used. The
same multi-effect is applied to all Parts (1–16).
Thus, you should note that depending on the Source setting, some Parts
may not have multi-effects applied while in Split or Dual mode.
For more detailed information, refer to “Making Multi-Effects Settings” (p. 80).
Using the Convenient Functions in Performances
45
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Using the Convenient Functions in Performances
Setting the Amount of Chorus and Reverb
fig.Q-51
1
2
3
4
5
6
3,7 56
Set the chorus or reverb to ON (refer to previous section).
Press [EDIT], getting the indicator to light.
Use VALUE [-]/[+] to select “Performance Part.”
Press [ENTER].
Press PART []/[] to select the Part for which the
amount of effect is to be set.
If setting the chorus, press [7]; if setting the reverb, press [8].
fig.Q-52
42,8
Separate settings for the
amount of chorus and
reverb applied can be made
for each individual Part in
a Performance (p. 56).
• When Key Mode (p. 34)
is set to Split or Dual, you
can select only the Upper
Part and the Lower Part.
• Note that even if the
chorus or reverb is set to
ON, no effect is applied if
each Send Level is set to 0.
7
8
46
Use VALUE [-]/[+] to select the value (1–127).
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
If you wish to make
settings for other Parts,
repeat steps 5–7.
Page 47
Changing the Multi-effect Type
Here’s how to select the desired one of the 42 different Multi-effect settings.
fig.Q-53
Using the Convenient Functions in Performances
1
2
3
4
5
3,6
Set Multi-effects to ON (p. 44).
Press [EDIT], getting the indicator to light.
Use VALUE [-]/[+] to select “Tone/Drum/PFMCommon.”
Press [ENTER].
Press [6] a number of times to select “Type.”
fig.Q-54
The figure above shows Source set to UPPER. You can see which multieffects settings are being used in the upper left of the display.
42,75
You can set the Multi-Effects
Type for each Tone or
Performance (p. 56)
individually with the Source
setting.
If you hold down [SHIFT]
and press [6], you will
return to the previous item.
Using the Convenient Functions in Performances
6
7
Press VALUE [-]/[+] to select the type.
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
When you want to know about the Multi-effects in greater detail
• “Chapter 6. Effect Settings” (p. 79)
When set to
“00:THROUGH,” the
multi-effects are then not
applied.
47
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Using the Convenient Functions in Performances
Transposing All the Parts (TRANSPOSE ON/OFF)
This function moves the key range in half-step units. This is convenient in
situations like the ones below.
When matching the vocalist’s register
Sometimes melodies may extend outside a vocalist’s register. Therefore, if
you want to perform with the song changed to a different key, you can play
the song in a new key while still using the same fingering as before.
When changing from a difficult key to one that is easy to play
You can use simple fingerings to play difficult songs that include numerous
sharps or flats.
When playing with the tone of a transposed instrument
You can play the tones of a transposed instrument just as it is written in the score.
When Playing sounds outside the keyboard’s range
While the RS-5 features a 61-key keyboard, with some songs you may want
to play notes even higher or lower. Also, when playing a Drum Set etc., there
may be percussion instruments that the RS-5/9’s keyboard is not able to
access. In such cases, you can use the Transpose function to play these notes.
fig.Q-55
1
Press [TRANSPOSE ON/OFF] to light indicator.
Transpose is set at the factory to play notes at one octave below what is played.
The Transpose On/Off
settings can be set
individually for each
Performance (p. 56).
1,2
2
If you press [TRANSPOSE ON/OFF] once more, the indicator
light goes out, and the keyboard returns to the normal
performance mode.
Setting the Amount of Transposition
You can set the amount of transposition that is to occur when Transpose is
switched on. The setting is made in semitone units, and can specify a rise or
lowering of up to three octaves.
48
The settings for the amount
of transposition can be set
individually for each
Performance (p. 56).
Page 49
fig.Q-56
Using the Convenient Functions in Performances
1
2
3
4
5
2,5
Press [EDIT], getting the indicator to light.
Use VALUE [-]/[+] to select “Tone/Drum/PFMCommon.”
Press [ENTER].
Press [9] a number of times to select “Transpose.”
fig.Q-57
Press VALUE [-]/[+] to select the value (-36 to +36).
4
Note messages from MIDI
IN connector will not be
transposed.
If you hold down [SHIFT]
and press [9], you will
return to the previous item.
31,6
6
Using the Convenient Functions in Performances
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
An easy way to set Transpose
You can select the “Transpose” screen directly by holding down
[TRANSPOSE ON/OFF] and pressing [EDIT]. Make settings as explained in
steps 5–6 of the above procedure.
Furthermore, to change the transposition even more rapidly, you can change
only the “Transpose” setting by holding down [TRANSPOSE ON/OFF] and
pressing VALUE [-]/[+]. When you release [TRANSPOSE ON/OFF], the
previous display will reappear.
When you want to transpose a specific Part
• “Transposing a Specified Part (Key Shift)” (p. 69)
49
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Using the Convenient Functions in Performances
Changing the Sound’s Pitch in Real
Time (Pitch Bend Lever)
The “height” of a sound is called “pitch.”
While playing the keyboard, move the lever to the left to lower the pitch, or
to the right to raise the pitch.
When shipped from the factory, this is set so that the pitch is changed up or
down one whole step.
fig.Q-58exp
Pitch Bend
You can set up to a two-octave pitch bend range, adjustable in half-steps.
fig.Q-59
2,6 45
Pitch Bend is not applied to
arpeggios.
The pitch bend range
settings can be made for
each individual Part in a
Performance (p. 56).
31,7
1
2
3
4
5
Press [EDIT], getting the indicator to light.
Use VALUE [-]/[+] to select “Performance Part.”
Press [ENTER].
Press PART []/[] to select the Part for which the pitch
bend is to be changed.
Press [5] a number of times to select “Pitch Bend Range.”
fig.Q-60
When Key Mode (p. 34) is
set to Split or Dual, you can
select only two Parts, the
Upper Part and the Lower
Part.
If you hold down [SHIFT]
and press [5], you will
return to the previous item.
50
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Using the Convenient Functions in Performances
6
7
Press VALUE [-]/[+] to select the value (0 to +24).
Press [EDIT].
The [EDIT] indicator goes out, and you are returned to the previous screen.
Adding a Vibrato Effect to the Sound
(Modulation Lever)
While playing the keyboard, move the lever away from you to add a vibrato
effect.
fig.Q-61exp
With a setting of 0, there
will be no pitch bend effect.
If you wish to make
settings for other Parts,
repeat steps 4–6.
The effect is applied to both
the Upper Part and Lower
Part when Key Mode is set
to Split and Dual.
Modulation
When you want to use the Modulation Lever to add effects other than
vibrato
• “Using the Modulation Lever to modify the sound” (p. 71)
Using the Convenient Functions in Performances
51
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Using the Convenient Functions in Performances
Changing the Tone with the Knobs
Using the six panel knobs, you can change the tone in real time.
When a knob is turned, the function assigned to the knob and its value
appear temporarily in the display.
fig.Q-62
Vibrato and Wah Effects (LFO)
The LFO, short for “low frequency oscillator,” makes changes to the sound
in periodic fashion. Changing the pitch with the LFO produces the “vibrato effect,” and by changing the filter cutoff frequency with the LFO, you get
what is called the “wah effect.”
fig.Q-63
The effect is applied to both
the Upper Part and Lower
Part when Key Mode is set
to Split and Dual.
1
2
3
1,43,6 2,5
Confirm that the FILTER [LFO ON/OFF] is set to OFF.
When [LFO ON/OFF] is set to OFF, you can use the LFO 2 knob to change
the vibrato effect.
Turn the LFO DEPTH knob.
Turning this to the right increases the depth of the undulating sound, while
turning it to the left makes the undulation shallower and milder.
Turn the LFO RATE knob.
Turning this to the right (clockwise) increases the speed of the undulating
sound, while turning it to the left (counterclockwise) slows the undulation
down.
If this is set to ON, press
[LFO ON/OFF] once more
to switch it off.
4
52
Press FILTER [LFO ON/OFF], causing the indicator to light up.
When [LFO ON/OFF] is set to ON, you can use the LFO 2 knob to change
the vibrato effect.
Page 53
Using the Convenient Functions in Performances
5
6
Turn the LFO DEPTH knob.
Turning this to the right increases the depth of the undulating sound, while
turning it to the left makes the undulation shallower and milder.
Turn the LFO RATE knob.
Turning this to the right (clockwise) increases the speed of the undulating
sound, while turning it to the left (counterclockwise) slows the undulation
down.
Using the Convenient Functions in Performances
53
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Using the Convenient Functions in Performances
Changing the sound’s volume (ENVELOPE)
The volume continues to change from the time a key is pressed to when it is
released.
A: Attack Time:The time it takes after the key is pressed for a sound to reach
full volume.
R: Release Time:The time it takes after the key is released for a sound to
become inaudible.
Use the ENVELOPE 2 knob to change the A and R times.
fig.Q-64
A: Attack time
Volume
D: Decay time
R: Release time
Sustain
Level
Sound ends
1
2
Time
fig.Q-65
ADR
Note-on
Note-off
12
Turn the ENVELOPE ATTACK knob.
Turning this to the right (clockwise) increases the time it takes for the sound
to rise, while turning it to the left (counterclockwise) shortens this time.
Turn the ENVELOPE RELEASE knob.
Turning this to the right increases the time it takes for the sound to
disappear, while turning it to the left shortens this time.
54
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Using the Convenient Functions in Performances
Changing the Brightness of the Sound and Adding
Special Qualities (FILTER)
You can change the brightness of the sound and give the sound peculiar
characteristics using the FILTER 2 knob.
fig.Q-66
12
1
2
Turn the FILTER CUTOFF knob.
Turning this to the right (clockwise) brightens the sound, while turning it to
the left (counterclockwise) makes the sound seem darker.
Turn the FILTER RESONANCE knob.
Turning this to the right makes the special quality of the sound stronger,
while turning it to the left reduces these characteristics.
[MANUAL] and [ARPEGGIO/CONTROL] Functions
When [ARPEGGIO/CONTROL] is set to ON, you then become able to
control another parameter using the LFO ENVELOPE 4 knob (p. 74). What’s
more, when [ARPEGGIO ON/OFF] is set to ON, and [ARPEGGIO/
CONTROL] is flashing, you can use the four knobs to change the arpeggio
settings in real time (p. 74).
When you press [MANUAL], the parameters assigned to the six knobs are
set to the values at the current knob positions (p. 74).
Using the Convenient Functions in Performances
When you want to know about changing the tone in real time in greater
detail
• “Chapter 4. Changing Tones in Real Time” (p. 71)
55
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Using the Convenient Functions in Performances
Changing the RS-5/9’s Settings All At
Once (Selecting Performances)
The group of Tones and Drum Sets assigned to the sixteen Parts is known as
a “Performance.”
fig.Q-67exp
Performance
Part 16
Part 1
Tone/
Drum Set
You can record the Tone numbers assigned to Parts as well as the Key Mode,
Arpeggio, Transpose, and other settings to the Performance.
If you store a group of settings in a Performance, you can then call up those
settings instantly by simply selecting that Performance.
Performances, just like Tones, are divided into two groups.
User
Although this area comes provided with 128 prepared Performances, you
can overwrite these with Performances that you create.
Preset
This area holds 128 prepared Performances; these cannot be overwritten or
replaced. But you can call up preset Performance settings into the
temporary area, modify them, and then store them in user memory.
fig.Q-68
56
3124
Page 57
Using the Convenient Functions in Performances
1
Press [PERFORM/TONE] to call up the Performance selection
screen.
When in Single Mode
fig.Q-69exp
Performance NamePerformance selection screen
Performance Number
When in Split or Dual Mode
fig.Q-70exp
Performance
selection screen
Performance Number
Part
Performance Group
Upper Part
Lower Part
Performance Number
Current Part
Performance Name
Performance
Number
Performance Group
If “PERFORM” does not
appear in the display, press
[PERFORM/TONE] once
more to switch to the
Performance selection
screen.
2
3
4
Press [USER/PRESET] to select the group (User, Preset).
Press the numeric keys ([1]–[0]) to specify the Performance
number (1–128).
Press [ENTER] to finalize the entry.
When you want to know a Performance’s name and number
• “Performance List” (p. 147)
When you want to know what settings can be stored in a Performance
• “Parameter List (Performance)” (p. 137)
When you want to store a Performance you have created to User
memory
• “Saving Tone / Drum Set / Performance” (p. 113)
Using the Convenient Functions in Performances
If you make a mistake,
press [EXIT] and specify
the number once more.
Instead of using Steps 3
and 4, you can also switch
Performances by pressing
VALUE [-]/[+].
57
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Using the Convenient Functions in Performances
Easily Selecting the Performances You
Like (FAVORITE PERFORM BANK)
You can call up your favorite Performances merely by pressing a single
button.
Use Performances after registering them to the FAVORITE PERFORM
BANK buttons below the display.
Registering Performances
Although the RS-5/9 comes with Performances already registered to the
FAVORITE PERFORM BANK, you can change these to your own favorite
Performances.
fig.Q-71
The FAVORITE PERFORM
BANK settings apply to the
RS-5/9 as a whole (i.e., are
system settings). This
setting remains stored in
memory even while the
power is off.
1
2
2
Select a Performance that you want to register (refer to
previous section).
Hold down [SHIFT] and press one of the FAVORITE
PERFORM BANK buttons [1]–[8].
The Performance is registered, and “Completed” appears in the display.
The indicator on the button that was pressed lights up.
58
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Using the Convenient Functions in Performances
If the Performance is Not Saved
After selecting a Performance, if you change the Performance’s settings and
carry out Step 2 without saving these changes, the RS-5/9 jumps to the Save
screen.
fig.Q-72
The Performance is saved while the Performance group and number are
registered to the button at the same time.
If you make a mistake,
press [EXIT] and specify
the number once again.
3. Press the numeric keys ([1]–[0]) to specify the Save destination number
(1–128).
4. Press [ENTER] to confirm the number.
5. Press [ENTER] once more to execute the save.
The Performance is saved, and “Completed” appears in the display.
The Performance is saved while the Performance group and number are
registered to the button at the same time.
Easily Selecting Performances
1
Press one of the FAVORITE PERFORM BANK buttons [1]–[8],
causing the button’s indicator to light up.
The Performance registered to the button that is pressed is called up.
Instead of using Steps 3
and 4, you can also specify
the number by pressing
VALUE [-]/[+].
To cancel a save or
registration in progress,
press [EXIT].
Using the Convenient Functions in Performances
1
59
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Using the Convenient Functions in Performances
Instantly Switching to Piano Mode
1
You can get the perfect settings for piano performances with the press of a
single button.
fig.Q-73
Press [PIANO], getting the indicator to light.
The most suitable Performance for performing on the piano (Preset:127) is
called up.
This feature is included
only with the RS-9. It is not
available with the RS-5.
When [PIANO] is pressed,
you cannot change the
Performance that is called
up.
The RS-5/9 can be broadly divided into two sections: a
keyboard controller section and a sound generator
section. The two sections are connected internally by means
of MIDI.
fig.R01-01exp
Sound
Generator
Section
Play
Keyboard Controller Section (controllers
such as keyboard, pitch bend lever, etc.)
Keyboard Controller Section
This section includes the keyboard, the Pitch Bend/
Modulation Lever, the panel knobs, and any pedal connected
to the rear panel. Actions such as pressing and releasing of
keys on the keyboard, depressing a pedal, and so forth, are
converted to MIDI messages and sent to the sound generator
section, or to an external MIDI device.
Sound Generator Section
The sound generator section produces the sound. Here, MIDI
messages received from the keyboard controller section or
external MIDI device are converted to musical signals, which
are then output as analog signals from the OUTPUT and
PHONES jacks.
Classification of RS-5/9
Drum Set
Drum sets are groups of a number of different percussion
instrument sounds. Since percussion instruments generally do
not play melodies, there is no need for a percussion instrument
sound to be able to play a scale on the keyboard. It is, however,
more important that as many percussion instruments as
possible be available to you at the same time. Therefore, the
Drum sets are set up so that you can get different sets of
percussion sounds by pressing different keys (note numbers).
Drum sets are also assigned to each part of a performance.
fig.R01-02exp
Performance
A Performance is a collective set of assignments of the
sixteen different Tones and Drum Sets. In Performances you
can save whole collections of settings, including the tone
numbers assigned to each of the Parts, along with Key Mode,
Arpeggio, Transpose, and other settings.
Just like Tones, Performances are separated into two types, User and
Preset, with 128 User Performances and 128 Preset Performances.
A maximum of two Parts can be handled simultaneously
from the keyboard. Connecting an external sequencer allows
you to work with up to sixteen Parts simultaneously, which
lets you enjoy full ensemble performances.
fig.R01-03exp
Sound Types
When using the RS-5/9, you will notice that a variety of
different categories come into play when handling sounds.
What follows is a simple explanation of each sound category.
Tone
The individual sounds used when playing the RS-5/9 are
referred to as “Tones.” The 640 Tones stored in the RS-5/9’s
memory are divided into two types, with the memory
containing 128 User Tones and 512 Preset Tones. Tones are
assigned to each part of a performance.
62
Performance
Part 16
Part 1
Tone/
Drum Set
Page 63
Chapter 1. An overview of the RS-5/9
About Memory
Memory refers to the area where Tones and settings are
stored. The memory of the RS-5/9 is divided into three areas:
System Memory, User Memory, and Preset Memory.
There is a Temporary Area within memory, into which data
is placed when you select a tone or performance, and the
data in the temporary area is what you are actually playing
and editing.
System memory
System memory stores system setup settings that determine
how the RS-5/9 functions.
User Memory
The contents of User Memory can be overwritten, and are
used to store settings that you create. You can store 128
Tones and 128 Performances in the User Memory.
Preset Memory
The contents of Preset Memory cannot be rewritten. Preset
Memory contains 512 tones and 128 performances.
As for System settings, changing these settings directly
affects the data in memory, so the data is always updated.
Therefore, you do not need to do anything to save this data.
Chapter 1
The temporary area
When you select a Tone or Performance, whether to play it,
or to change the settings, the selected Tone or Performance is
called up to a temporary holding memory called the
Temporary Area.
When a Performance is selected, the selected Performance is
called up to the Temporary Area, and then it is played.
When a tone is selected, the selected Tone is called up to the
Upper Part or Lower Part of the Performance in the
Temporary Area, and then that is played. A Performance is
called up to the Temporary Area at all times.
The Upper or Lower Parts may use any of the Parts 1– 16.
When the Key Mode is set to Single, the Upper Part is used.
When Key Mode is set to Split or Dual, both the Upper and
Lower Parts are used.
The data in memory will be preserved even if the power is
turned off, and can be recalled at any time. However, the
data in the temporary area will be lost when the power is
turned off.
When changing Tone or Performance settings, you don’t
directly change the settings stored in memory, but rather the
data called up to the Temporary Area. If you want to keep
the changed data in the Temporary Area, you must then save
that data to the User Memory.
63
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Chapter 1. An overview of the RS-5/9
Maximum Polyphony
The sound source of the RS-5/9 can produce up to 64 notes
(voices) simultaneously. If data is received that attempts to
play more than this number of voices, notes will be dropped
out. When the number of requested voices exceeds 64, the
RS-5/9 will give priority to the later-played notes, and will
consecutively turn off the oldest sounding notes. An
appropriate Voice Reserve setting should be made with
respect to any Parts that you cannot do without.
* Some Tones use 2 voices to create a single Tone. For the
number of voices used by each Tone, refer to “Tone List” (p.
148).
Preventing notes of an important Part
from being cut off (Voice Reserve)
This setting specifies the number of voices that will be
reserved for each Part when more than 64 voices are played
simultaneously. For example if Voice Reserve is set to 6 for
Part 1, Part 1 will always have 6 notes of sound-producing
capacity available to it even if a total of more than 64 notes
(total for all Parts) are being requested.
You can make separate Voice Reserve settings for each
individual Part in a Performance.
1. Press [EDIT], getting the indicator to light.
2. Use VALUE [-]/[+] to select “Performance Part.”
3. Press [ENTER].
4. Press PART []/[] to select the Part.
5. Press the numeric key [5] several times to select “Voice
Reserve.”
fig.R01-04exp
Modifying the Value of a
Setting
To modify a value, use the VALUE [-]/[+] or [0]–[9] (numeric
keys).
fig.R01-05
VALUE [-]/[+]
Pressing VALUE [+] increases the value, and VALUE [-]
decreases it. Keep the button pressed for continuous
adjustment. For faster value increases, keep VALUE [+]
pressed down and press VALUE [-]. For decreasing value
faster, keep VALUE [-] pressed down and press VALUE [+].
In addition, by holding down [SHIFT] and pressing VALUE
[+] or [-], you can change the value ten units at a time.
[0]–[9] (Numeric Keys)
These allow you to specify the number directly when
selecting Tones, Drum Sets, or Performances. When you
enter the number, the number will blink. This indicates that
the number has not yet been finalized. To finalize the
number press the [ENTER] button.
[EXIT]
Press this in situations such as when you’ve make a mistake
in pressing the numeric keys, when you want to cancel an
operation, or when you want to return to a previous screen
after settings have been made.
At least these many
Voices will sound
Remaining V oices
* If you hold down [SHIFT] and press [5], you will return to the
previous item.
6. Use VALUE [-]/[+] to set the value.
* It is not possible for the settings of all Parts to total more than
64. The remaining number of available voices will be displayed
at (). You should check this readout as you set the Voice
Reserve parameter.
* If you wish to make settings for other Parts, repeat steps 4–6.
7. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
64
Page 65
Chapter 1. An overview of the RS-5/9
Convenient shortcuts
The RS-5/9 provides several convenient shortcuts.
* [**] + [##] means that you should hold down [**] and press
[##].
Setting the Split Point (p. 40)
[SPLIT]+[EDIT]
The display will show the Split Point setting page.
[SPLIT] + VALUE [-]/[+]
The split point can be set. When you release [SPLIT], the
previous display will reappear.
Setting the Arpeggio (p. 77)
[ARPEGGIO ON/OFF]+[EDIT]
The display will show the Arpeggio Style setting page.
[ARPEGGIO ON/OFF] + VALUE [-]/[+]
The arpeggio style can be set. When you release
[ARPEGGIO ON/OFF], the previous display will reappear.
Setting the Transpose (p. 48)
[TRANSPOSE ON/OFF]+[EDIT]
The display will show the Transpose setting page.
[TRANSPOSE ON/OFF] + VALUE [-]/[+]
The transpose can be set. When you release
[TRANSPOSE ON/OFF], the previous display will reappear.
If “Stuck” Notes Occur
(PANIC)
If some operation causes sounds from the RS-5/9, or sounds
from an external sound generator connected with a MIDI
cable to fail to stop playing, use the Panic function.
When Sounds From the RS-5/9
Do Not Stop Playing
1. Hold down [SHIFT] and press [PANIC].
Sounds from the RS-5/9 stop playing.
The display will indicate “Panic! Now Muting.” while
the Panic function is being executed. When this message
goes off, you can start playing.
fig.R01-06
What to Do When an External Sound
Generator Fails to Stop Sounding
Chapter 1
Setting the LCD Contrast (p. 16)
[SHIFT]+[PHRASE PREVIEW]
The display will show the LCD Contrast setting page.
1. Hold down [SHIFT] and press [PANIC] for more than a
second.
Send the MIDI messages All Sound Off, Reset All
Controllers, Hold1 (0), Hold2 (0), and Sostenuto (0) for
all MIDI channels (Parts).
The display will indicate “Panic! Now Transmitting.”
while the Panic function is being executed. When this
message goes off, you can start playing.
fig.R01-07
65
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Chapter 2. Part Volume and Pan Settings
You can make separate volume and pan (sound-image
localization) settings for each individual Part in a
Performance.
Level
Set the volume of each part. This is mainly used to achieve
the volume balance between Parts when Key Mode is set to
Split or Dual.
Value: 0–127
Pan
When stereo output is used, this setting sets the pan position
(stereo location) of each Part. With an increase in the value
for L, more of the sound will be heard as coming from the left
side. Similarly, more of the sound will originate at the right if
the value of R is increased. When set to RANDOM, you
obtain a specialized effect whereby the sound randomly
moves left and right with each key stroke.
Value: RANDOM, L63–0–63R
* In the case of a Drum Set, the pan position has been fixed for
each percussion instrument (p. 112). When setting the pan for
a Part to which a Drum Set is assigned, the panning of the
entire drum set is moved.
1. Press [EDIT], getting the indicator to light.
2. Use VALUE [-]/[+] to select “Performance Part.”
3. Press [ENTER].
4. Press PART []/[] to select the Part.
5. Press the numeric key [3] several times to select the item
you wish to set.
fig.R02-01
6. Use VALUE [-]/[+] to set the value.
7. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
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Chapter 3. Mastering Use of the Performance Features
Playing single-note lines (Solo)
This function is effective when performing a solo using
single-note Tone like sax and flute.
You can make separate Solo Switch settings for each
individual Part in a Performance.
1. Press [EDIT], getting the indicator to light.
2. Use VALUE [-]/[+] to select “Performance Part.”
3. Press [ENTER].
4. Press PART []/[] to select the Part.
* When Key Mode (p. 34) is set to Split or Dual, you can select
only two Parts, the Upper Part and the Lower Part.
5. Press the numeric key [9] several times to select “Solo
Switch.”
fig.R03-01
* If you hold down [SHIFT] and press [9], you will return to the
previous item.
Portamento Time
When portamento is used, this specifies the time over which
the pitch will change. Higher settings will cause the pitch
change to the next note to take more time.
Value: 0–127
* The Portamento Time setting is disabled when the Portamento
Switch is off.
1. Press [EDIT], getting the indicator to light.
2. Use VALUE [-]/[+] to select “Performance Part.”
3. Press [ENTER].
4. Press PART []/[] to select the Part.
* When Key Mode (p. 34) is set to Split or Dual, you can select
only two Parts, the Upper Part and the Lower Part.
5. Press the numeric key [9] several times to select the item
you wish to set.
fig.R03-02
Chapter 3
6. Use VALUE [-]/[+] to set “ON.”
7. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
Smoothly Changing the Pitch
of the Sound (Portamento)
Portamento is an effect which smoothly changes the pitch
from the first-played key to the next-played key. With the
Solo Switch (refer to the previous section) set to ON,
portamento is especially effective when simulating playing
techniques such as a violin glissandos.
Portamento can also be applied when Solo Switch is OFF.
You can make separate Portamento settings for each
individual Part in a Performance.
Portamento SW (Portamento Switch)
Specifies whether the portamento effect will be applied (ON)
or not (OFF).
Value: OFF, ON
* If you hold down [SHIFT] and press [9], you will return to the
previous item.
6. Use VALUE [-]/[+] to set the value.
7. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
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Chapter 3. Mastering Use of the Performance Features
Determining the Volume
from the Force Used To Play
the Keys (Velocity Sense)
You can specify how your keyboard playing dynamics will
affect the volume.
You can make separate Velocity Sens settings for each
individual Part in a Performance.
Velo Sens Depth (Velocity Sens Depth)
If this value is increased, small differences in your playing
dynamics will make a large difference in the loudness of the
sound. If this is decreased, even large differences in your
playing dynamics will make only a small difference in the
loudness of the sound.
Value: 0–127
Velo Sens Offset (Velocity Sens Offset)
The higher above 64 the value is set, the louder the sound
produced, even as the keyboard is played with lesser force.
The lower below 64 the value is set, the lower the sound
produced, even as the keyboard is played with greater force.
Value: 0–127
fig.R03-03exp
Velo Depth = 64, Velo Offset = 64
Velo Depth = 32, Velo Offset = 64
1. Press [EDIT], getting the indicator to light.
2. Use VALUE [-]/[+] to select “Performance Part.”
3. Press [ENTER].
4. Press PART []/[] to select the Part.
* When Key Mode (p. 34) is set to Split or Dual, you can select
only two Parts, the Upper Part and the Lower Part.
5. Press the numeric key [9] several times to select the item
you wish to set.
fig.R03-04
* If you hold down [SHIFT] and press [9], you will return to the
previous item.
6. Use VALUE [-]/[+] to set the value.
7. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
The actual sound level
Fig. 1
Keyboard playing dynamicsKeyboard playing dynamics
Velo Depth = 127, Velo Offset = 64
The actual sound level
Fig. 3
Keyboard playing dynamicsKeyboard playing dynamics
Velo Depth = 64, Velo Offset = 96
The actual sound level
Fig. 5
Keyboard playing dynamicsKeyboard playing dynamics
The actual sound level
Fig. 2
Velo Depth = 64, Velo Offset = 32
The actual sound level
Fig. 4
Velo Depth = 64, Velo Offset = 127
The actual sound level
Fig. 6
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Chapter 3. Mastering Use of the Performance Features
Transposing Performances
The RS-5/9 has two functions, “Transpose” and “Key
Shift,” that you can use to move the key range of what is
being played in half-step units. The Transpose function
transposes all Parts, whereas Key Shift transposes only
specified Parts.
Transposing All Parts
(TRANSPOSE ON/OFF)
For instructions on setting Transpose, refer to Quick Start (p. 48).
Transposing a Specified Part
(Key Shift)
This is convenient in situations such as the following.
Layering Tones an octave apart
When the Keyboard Mode is Dual, you can create a richer
sound by setting the two Tones to different octaves.
Having only the Tone of a selected Part be
played at a lower pitch
If the Keyboard Mode is set to Split and you are playing a
bass Tone in the lower Part, you can use the Key Shift
function to play the bass at a lower pitch.
You can make separate Key Shift settings for each individual
Part in a Performance.
* Note messages from MIDI IN connector will also be transposed.
Adding Breadth to the Sound
by Layering Tones with
Different Pitches (Fine Tune)
When Tones with slightly different pitches are played
together, it creates a sound with more fullness and breadth.
When Key Mode is set to Dual (p. 36), and the same Tone is
assigned to both Parts (p. 37), make the Fine Tune setting for
only one of the Parts.
* The effect whereby sounds with slightly different pitches are
layered is called “Detune.”
You can make separate Fine Tune settings for each
individual Part in a Performance.
1. Press [EDIT], getting the indicator to light.
2. Use VALUE [-]/[+] to select “Performance Part.”
3. Press [ENTER].
4. Press PART []/[] to select the Part.
* When Key Mode (p. 34) is set to Split or Dual, you can select
only two Parts, the Upper Part and the Lower Part.
5. Press the numeric key [4] several times to select “Fine
Tune.”
fig.R03-06
* If you hold down [SHIFT] and press [4], you will return to the
previous item.
Chapter 3
* This setting is disabled when the Drum Set is assigned to the Part.
1. Press [EDIT], getting the indicator to light.
2. Use VALUE [-]/[+] to select “Performance Part.”
3. Press [ENTER].
4. Press PART []/[] to select the Part.
* When Key Mode (p. 34) is set to Split or Dual, you can select
only two Parts, the Upper Part and the Lower Part.
5. Press the numeric key [4] several times to select “Key Shift.”
fig.R03-05
* If you hold down [SHIFT] and press [4], you will return to the
previous item.
6. Press VALUE [-]/[+] to select the value (-24– +24).
7. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
6. Press VALUE [-]/[+] to select the value (-100 to +100).
* One cent is 1/100th of a semitone.
7. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
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Chapter 3. Mastering Use of the Performance Features
Changing to Pure Temperament
or an Arabic scale (Scale Tune)
What are Equal Temperament, Pure
Temperament, and Arabic scales?
Equal Temperament
This tuning divides the octave into 12 equal parts, and is the
most widely used method of temperament used in Western
music.
Pure Temperament
In comparison to Equal Temperament, Pure Temperament
allows the three principal chords to have a purer sound.
However, this effect is achieved only in one key, and the
triads will become ambiguous if you transpose.
Arabic Scale
In comparison to Equal Temperament, E and B are 1/2 a
semitone low, and C#, F# and G# are 1/2 a semitone high.
The intervals of G–B, C–E, F–G#, A#–C# and D#–F# are
neutral thirds (an interval midway between a major third
and a minor third).
6. Press VALUE [-]/[+] to select the value (-64 to +63).
* If you wish to make settings for other Parts, repeat steps 5–6.
7. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
Settings Example
Note
name
C00-6
C#0-8+45
D0+4-2
D#0+16-12
E0-14-51
F0-2-8
F#0-10+43
G0+2-4
G#0+14+47
A0-160
A#0+14-10
B0-12-49
* In this example, the Arabic Scale can be played in the three
keys of G, C, and F.
Equal
Temperament
Just Temperament
(tonic C)
Arabian
Scale
Making Scale Tune settings
You can adjust the Scale Tune settings to make a variety of
scales. These settings allow you to make fine adjustments in 1
cent (1/100th of a semitone) to the pitch of each note C–B.
You can make separate Scale Tune settings for each
individual Part in a Performance.
1. Press [EDIT], getting the indicator to light.
2. Use VALUE [-]/[+] to select “Performance Part.”
3. Press [ENTER].
4. Press PART []/[] to select the Part.
5. Press numeric key [4] several times to select “Scale Tune
C”– “Scale Tune B.”
fig.R03-07
* If you hold down [SHIFT] and press [4], you will return to the
previous item.
* You can press the key to directly select the name of the sound
whose pitch you want to change.
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Chapter 4. Changing Tones in Real Time
You can use the RS-5/9’s Pitch Bend lever, Modulation lever,
and control knobs to make changes to the Tones in real time.
You can also alter the Tones with a pedal connected to the
PEDAL jack.
Changing the Pitch in
Realtime (Pitch Bend Lever)
While playing the keyboard, move the lever to the left to
lower the pitch, or to the right to raise the pitch.
For a more detailed explanation of the Pitch Bend lever, refer
to Quick Start (p. 50).
fig.R04-01exp
Pitch Bend
Using the Modulation Lever
to modify the sound
As set at the factory, moving the lever away from you as you
press a key on the keyboard produces a vibrato effect.
You can add effects other than vibrato with the Modulation
lever.
fig.R04-02exp
Modulation
* This is applied to both the Upper Part and Lower Part when
Key Mode is set to Dual.
MOD (Modulation Assign)
ValueTx CC#
MODULATIONCC01Vibrato Effect
PORTAMENTO
TIME
VOLUMECC07Perform Part Level (p. 66)
PANCC10Perform Part Pan (p. 66)
EXPRESSIONCC11Perform Part Level (p. 66)
PORTAMENTOCC65Perform Part Portamento
SOSTENUTOCC66Holds the sound of the key
SOFTCC67Softens the Tone
RESONANCECC71
RELEASE TIMECC72Tone Envelope Release Time
ATTACK TIMECC73Tone Envelope Attack Time
CUTOFFCC74Tone Filter Cutoff (p. 110)
DECAY TIMECC75Tone Envelope Decay Time
“TxCC#” refers to the controller number sent from the MIDI
OUT connector when the Modulation lever is moved. When
set to AFTERTOUCH, a Channel Aftertouch message is sent.
Receiving these controller numbers from the MIDI IN
connector gives the same effect as moving the Modulation
lever.
Set to AFTERTOUCH mainly when you want to control the
external sound generator with Aftertouch messages.
CC05Perform Part Portamento
CC93Perform Part Chorus Send
CC12Multi-Effects Parameter at
CC13Multi-Effects Parameter at
Function/Parameter Changed
Time (p. 67)
Switch (p. 67)
being pressed
Tone Filter Resonance (p. 110)
(p. 110)
(p. 110)
(p. 110)
Level (p. 108)
Level (p. 109)
Lower Levels (p. 66)
Marker #1 (p. 81)
Marker #2 (p. 81)
Chapter 4
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Chapter 4. Changing Tones in Real Time
* When set to MFX PARAMETER 1 or MFX PARAMETER
2, be sure to note the following.
• When the multi-effects Type is set to 01: STEREO EQ (p.
82) or 41: LOFI (p. 106), Level is changed regardless of
whether MFX PARAMETER 1 or MFX PARAMETER 2 is
selected.
• When the multi-effects Type is set to 22: 2VOICE PITCH
SHIFTER (p. 96), the two parameters are changed
simultaneously.
• When the multi-effects Type is set to 23: FBK PITCH
SHIFTER (p. 97), the two parameters are changed
simultaneously when MFX PARAMETER 1 is selected.
• he following describes which Part or Parts are enabled
according to the Source setting (p. 80).
UPPER= Upper
LOWER= Lower
PERFORMANCE = All Parts
* When making the LFO RATE, LFO DEPTH or LFO DELAY
settings, the effect achieved differs depending on whether [LFO
ON/OFF] is on or off. When [LFO ON/OFF] is off, the LFO
alters the pitch (vibrato effect). When [LFO ON/OFF] is on,
the LFO changes the Filter Cutoff frequency (wah effect).
Different Modulation lever settings can be made for each
individual Performance.
1. Press [EDIT], getting the indicator to light.
2. Use VALUE [-]/[+] to select “Tone/Drum/
PFMCommon.”
3. Press [ENTER].
4. Press the numeric key [5] several times to select “MOD.”
fig.R04-03
* If you hold down [SHIFT] and press [5], you will return to the
previous item.
5. Use VALUE [-]/[+] to set the value.
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
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Chapter 4. Changing Tones in Real Time
Using a pedal to modify the
sound
With an external pedal, such as an expression pedal (the
optional EV-5,) pedal switch (the optional DP-2/6) or foot
switch (the optional BOSS FS-5U) connected to the PEDAL
CONTROL jack, you can then use the pedal to make changes
in the Tone.
Just as with the Modulation lever, you can select the function
affected when the pedal is pressed. The pedal will mainly be
used for changing volume levels (VOLUME, EXPRESSION,
and UP-LO BALANCE), sostenuto (SOSTENUTO), and as a
soft pedal (SOFT).
fig.R04-04
* This is applied to both the Upper Part and Lower Part when
Key Mode is set to Split and Dual.
For a description of the settings values, refer to (p. 71).
To make the settings, select the “PEDAL” (Control Pedal
Assign) in Step 4 above (p. 72).
fig.R04-05
Switching the Pedal’s Polarity
(Pedal Polarity)
Select the polarity of the pedal. On some pedals, the electrical
signal output by the pedal when it is pressed or released is
the opposite of other pedals. If your pedal has an effect
opposite of what you expect, set this parameter to REVERSE.
If you are using a Roland pedal (that has no polarity switch),
set this parameter to STANDARD.
The Pedal Polarity setting affects the entire RS-5/9 (i.e., is a
System setting). This setting remains stored in memory even
while the power is off.
1. Press [EDIT], getting the indicator to light.
2. Use VALUE [-]/[+] to select “System Setup.”
3. Press [ENTER].
4. Press numeric key [5] several times to select the
parameter to be set.
If setting the polarity of the pedal connected to the
PEDAL HOLD jack, select “CONTROL PEDAL
Polarity.”
If setting the polarity of the pedal connected to the
PEDAL HOLD jack, select “HOLD PEDAL Polarity.”
fig.R04-06
Chapter 4
* When you want to apply the effect that causes the sounds
being played to continue playing (called the “hold effect”),
connect a pedal switch (the optional DP-2/6) or foot switch
(the optional BOSS FS-5U) to the PEDAL HOLD jack. When
Arpeggio is on, this changes to an Arpeggio Hold function.
This allows you to play arpeggios without having to continue
holding chords. However, when the Key Mode is set to Split,
the Hold effect can be obtained with respect to what is played
in the upper part of the keyboard, while Arpeggio Hold will
apply to notes played in the lower part of the keyboard (p. 75).
* If you hold down [SHIFT] and press [5], you will return to the
previous item.
5. Press VALUE [-]/[+] to set the value (STANDARD,
REVERSE).
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
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Chapter 4. Changing Tones in Real Time
Using a knob to modify the
sound
You can use the six panel knobs to modify Tones in real time.
Knob functions change depending on whether [ARPEGGIO/
CONTROL] and/or [ARPEGGIO ON/OFF] are switched on
or off.
fig.R04-07
* The effect is applied to both the Upper Part and Lower Part
when Key Mode is set to Split and Dual.
When a knob is turned, the function assigned to the knob
and its value appear temporarily in the display.
fig.R04-08
When [ARPEGGIO/CONTROL] is Off
The six knobs can be used to change the values of Tone
parameters, as indicated on the panel.
Using the four LFO and ENVELOPE knobs, you can control
parameters that you select. The functions affected when the
knobs are turned can be set in the same manner as with the
Modulation lever.
For a description of the settings values, refer to (p. 71).
To make the settings, select one of the “CONTROL 1–
CONTROL 4” (Knob Assign) in Step 4 (p. 72).
fig.R04-09
* You can use the two FILTER panel knobs to change the
parameter values for the Tone appearing in the display.
When [ARPEGGIO ON/OFF] is On
With [ARPEGGIO ON/OFF] set at ON, each press of
[ARPEGGIO/CONTROL] takes you to the next state for the
indicator, among three possible choices: lit, flashing, or
extinguished.
When [ARPEGGIO/CONTROL] is flashing, you can control
the Arpeggio parameters using the four LFO and
ENVELOPE knobs.
C1: Accent Rate (p. 77)
C2: Shuffle Rate (p. 77)
C3: Octave Range (p. 77)
C4: Tempo (p. 76)
* You can use the two FILTER panel knobs to change the
parameter values for the Tone appearing in the display.
Switching to the Value at the
Current Knob Positions (MANUAL)
fig.R04-10
* The effect achieved with the two LFO knobs differs depending
on whether [LFO ON/OFF] is switched on or off. When [LFO
ON/OFF] is off, the LFO alters the pitch (vibrato effect). When
[LFO ON/OFF] is on, the LFO changes the Filter Cutoff
frequency (wah effect).
* Pressing [LFO ON/OFF] when Key Mode is set to Split or
Dual sets the same LFO Filter Sw value in both of the Part's
Tones.
74
When you press [MANUAL], the parameters assigned to the
six knobs are set to the values at the current knob positions.
* This is applied to both the Upper Part and Lower Part when
Key Mode is set to Split and Dual.
Page 75
Chapter 5. Using the arpeggiator
The RS-5/9’s arpeggiator lets you produce an arpeggio
(broken chord) simply by playing a chord.
When the Key Mode is Single or Dual, arpeggios can be
played in all areas of the keyboard.
When the Key Mode is Split, chords played in the Lower area
of the keyboard will be sounded as arpeggios.
* Arpeggios can be produced only by playing the RS-5/9’s
keyboard. It is not possible to produce arpeggios with Note
messages from the MIDI IN connector.
* Arpeggio data are transmitted from MIDI OUT connector.
Turning the Arpeggio Function
On and Off (ARPEGGIO ON/OFF)
You can set the Arpeggio ON/OFF for each Performance
separately.
1. Press the [ARPEGGIO ON/OFF] button, getting its
indicator to light.
At ON, the keyboard in placed in Arpeggio mode.
2. Press the [ARPEGGIO ON/OFF] button again, getting its
indicator light to go out.
At OFF, the RS-5/9 operates in normal performance mode.
* Hold down the [SHIFT] button and press [ARPEGGIO ON/
OFF]. The [ARPEGGIO ON/OFF] indicator starts blinking,
and you can then have the arpeggio be played without having
to continue pressing the chord. To cancel Arpeggio Hold, hold
down [SHIFT] and press [ARPEGGIO ON/OFF] once more.
Note also that if a pedal switch (such as the optional DP-2/6),
or a foot switch (such as the optional BOSS FS-5U) is
connected to the PEDAL HOLD jack, you can have arpeggios
be played if you depress the pedal while pressing chords. In
this way, you can play arpeggios without having to continue
pressing the chord.
* Pitch Bend is not applied to arpeggios.
Tip for Creating Arpeggio Patterns
There are a total of nine items that you can set to control
arpeggiation, but the “Arpeggio Style” is the most important.
The playback pattern of the arpeggio is determined mainly
by this selection.
When you select an arpeggio style, the four parameters marked
by an asterisk (*) in the list below will be set automatically.
This allows you to call up the most appropriate pattern simply
by selecting the arpeggio style. After selecting the arpeggio
style, you can set Tempo and Octave Range etc. as appropriate.
Normally you will specify the pattern in this way.
However, if this alone does not produce the pattern you
want, try changing the settings for the four parameters
marked with an asterisk below (Motif, Beat Ptrn, Shuffle
Rate, and Accent Rate) to get the desired result.
Arpeggiator parameters you
can set
Style (Arpeggio Style)
Sets the style of the arpeggio. Select from the following 45
options. For creating your own style, choose LIMITLESS.
Value
1/4The rhythm will be divided in quar-
1/6The rhythm will be divided in quar-
1/8The rhythm will be divided in eighth
1/12The rhythm will be divided in eighth
1/16The rhythm will be divided in 16th
1/32The rhythm will be divided in 32nd
PORTAMENTO A, B A style using the portamento effect.
GLISSANDOA glissando style.
SEQUENCE A–DStyles for sequenced patterns.
ECHOAn echo-like style.
SYNTH BASS,
HEAVY SLAP,
LIGHT SLAP,
WALK BASS
RHYTHM GTR A–E Styles for guitar cutting. Styles B–E
HARPThe playing style of a harp.
SHAMISENThe playing style of a Shamisen.
BOUND BALLA style suggestive of a bouncing ball.
RANDOMA style in which the notes sound in
ter notes.
ter note triplets.
notes.
note triplets.
notes.
notes.
Styles appropriate for bass playing.
are effective when 3–4 notes are held.
Guitar chords strummed both up and
down. Effective when 5–6 notes are
held.
Styles for keyboard instrument backing.
Styles in triple meter.
notes are held.
ments.
random order.
Chapter 5
75
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Chapter 5. Using the arpeggiator
BOSSANOVAA style with bossanova guitar cut-
ting. Hold 3–4 notes for best results.
You can increase the tempo and use
this as a Samba.
SALSATypical salsa style. Hold 3–4 notes for
best results.
MAMBOTypical mambo style. Hold 3–4 notes
for best results.
LATIN PERCA rhythm style with Latin percussion
instruments such as Clave, Cowbell,
Clap, Bongo, Conga, Agogo etc.
SAMBATypical samba style. Use for rhythm
patterns or bass lines.
TANGOTypical tango rhythm style. Hold the
root, 3rd and 5th of a triad etc. for
best results.
HOUSEA style for house piano backing.
Hold 3–4 notes for best results.
LIMITLESSThe settings of all parameters can be
freely combined without restriction.
Motif *
Sets the order in which notes of the chord will sound.
* Depending on the Style settings (p. 75), some choices may not
be available. For details on the possible values, refer to
“Arpeggio Style List” (p. 155).
Value
SINGLE UPNotes you press will be sounded in-
dividually, beginning from low to
high.
SINGLE DOWNNotes you press will be sounded in-
dividually, beginning from high to
low.
SINGLE
UP&DOWN
SINGLE RANDOMNotes you press will be sounded in-
DUAL UPNotes you press will be sounded two
DUAL DOWNNotes you press will be sounded two
DUAL UP&DOWNNotes you press will be sounded two
DUAL RANDOMNotes you press will be sounded two
TRIPLE UPNotes you press will sound three at a
TRIPLE DOWNNotes you press will sound three at a
TRIPLE UP&DOWN Notes you press will sound three at a
Notes you press will be sounded individually, from low to high, and
then back down from high to low.
dividually, in random order.
at a time, beginning from low to high.
at a time, beginning from high to low.
at a time, from low to high, and then
back down from high to low.
at a time, in random order.
time, from low to high.
time, from high to low.
time, from low to high and then back
down from high to low.
TRIPLE RANDOMNotes you press will sound three at a
time, in random order.
NOTE ORDERNotes will sound in the order that
they were pressed. Up to 128 notes
can be stored, so you can create melody lines by pressing keys in the appropriate order.
GLISSANDONotes will be played in an ascending
and descending chromatic scale between the lowest and the highest
keys that are pressed. Simply press
two notes, the lowest and highest.
CHORDAll notes that are pressed will sound
simultaneously.
BASS+CHORD 1–5The lowest of the notes you play will
sound, and the remaining notes will
sound as a chord.
BASS+UP 1–8The lowest of the notes you play will
sound, and the remaining notes will
be arpeggiated.
BASS+RANDOM 1–3
TOP+UP 1–6The highest of the notes you play will
BASS+UP+TOPSimulated fingering of folk guitar’s
The lowest of the notes you play will
sound, and the remaining notes will
sound in random order.
sound, and the remaining notes will
be arpeggiated.
three-finger picking technique.
Beat Ptrn (Beat Pattern) *
Select the beat pattern from the choices below. This setting
will affect the location of the accent and length of the notes to
determine the beat (rhythm).
* Depending on the Style settings (p. 75), some choices may not
be available. For details on the possible values, refer to
“Arpeggio Style List” (p. 155).
* When PORTA-A 01– 11 and PORTA-B 01– 15 are selected,
you can use Portamento time (p. 67) to control the portamento
attack. In this case, it is not necessary to have Portamento Sw
set to ON.
Tempo
Sets the speed of the arpeggio.
Value: 20–250
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Chapter 5. Using the arpeggiator
* With Sync Source (p. 77) set to MIDI, Tempo (=MIDI)
appears in the display, and the RS-5/9 is synchronized to the
clock of the external MIDI device.
Octave Range
Sets the key range in octaves over which arpeggio will take
place. If you want the arpeggio to sound using only the notes
that you actually play, set this parameter to 0. To have the
arpeggio sound using the notes you play and notes 1 octave
higher, set this parameter to +1. A setting of -1 will make the
arpeggio sound using the notes you play and notes 1 octave
lower.
Value: -3– +3
Key Velocity
This sets the velocity, or the force of the sound at the time a
key is played. If you wish to use the velocity at which the
notes are actually played, set this parameter to REAL. To use
a constant velocity regardless of the force with which you
play the keyboard, choose a desired value from 1–127.
Value: REAL, 1–127
Shuffle Rate *
This setting lets you modify the note timing to create shuffle
rhythms. With a setting of 50%, the notes will sound at equal
spacing. As this value is increased, the notes will become
more “bouncy,” as if they were dotted notes.
Value: 50–90%
fig.R05-01
Shuffle Rate = 50%
50505050
* If the Beat Pattern (p. 76) is 1/4, there will be no shuffle effect
even if the Shuffle Rate value is increased.
Shuffle Rate = 90%
90 109010
Settings
INT: The arpeggiator will be synchronized to the tempo of
the RS-5/9. Any MIDI Clock messages received from
an external device will be ignored.
MIDI: Arpeggiator tempo will be synchronized to the MIDI
Clock messages received from an external device. If
MIDI Clock messages are not being received from an
external device, the arpeggiator will not play.
* MIDI Clock is a message used to synchronize MIDI devices
connected by a MIDI cable. If the RS-5/9 is connected to a
MIDI device such as a sequencer, you can set the Sync Source
setting to MIDI so that the arpeggio will play in
synchronization with the sequencer playback. (“About MIDI”
p. 118)
Creating a pattern
You can make separate Arpeggio settings for each
Performance.
1. Press [EDIT], getting the indicator to light.
2. Use VALUE [-]/[+] to select “Tone/Drum/
PFMCommon.”
3. Press [ENTER].
4. Press the numeric key [0] several times to select the item
you wish to set.
fig.R05-02
* If you hold down [SHIFT] and press [0], you will return to the
previous item.
5. Use VALUE [-]/[+] to set the value.
* If you wish to make settings for other Parts, repeat steps 4–5.
Chapter 5
Accent Rate *
Modifies the strength of accents and the length of the notes to
adjust the “groove” feel of the arpeggio. A setting of 100%
will produce the most pronounced groove feel.
Value: 0–100%
Sync Source
This specifies how the tempo of the arpeggio will be
determined. Ordinarily, you should set this to “INT.” If you
wish to record arpeggios on your sequencer, or to
synchronize the arpeggiator to an external device for a live
performance, set this to “MIDI.”
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
To make Arpeggio settings easily
By holding down [ARPEGGIO ON/OFF] and pressing
[EDIT], you can select the “Style” display directly. Make
settings as explained in steps 4–6 of the above procedure.
Also, if you want be able to change the arpeggio style
quickly, by holding down [ARPEGGIO ON/OFF] and
pressing VALUE [-]/[+], you can change only the “Style”
setting. When you release [ARPEGGIO ON/OFF], the
previous display will reappear.
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Chapter 5. Using the arpeggiator
Using the Knobs to Change
Patterns in Real Time
Using knobs C1– C4, you can change Patterns in real time.
1. Press the [ARPEGGOP ON/OFF] button, getting its
indicator to light.
Arpeggios can now be produced when chords are
played.
2. Press [ARPEGGIO/CONTROL] several times, getting its
indicator to start blinking.
* If the indicator lights, press [ARPEGGIO/CONTROL] again.
Using knobs C1– C4, you can change each of the
following parameter settings values in real time.
C1: Accent Rate (p. 77)
C2: Shuffle Rate (p. 77)
C3: Octave Range (p. 77)
C4: Tempo (p. 76)
When [ARPEGGIO ON/OFF] is set to ON, the
[ARPEGGIO/CONTROL] indicator switches each time
the button is pressed, cycling through lit, flashing, and
off.
When the indicator is off, you can change the LFO Rate,
LFO Depth, Envelope Attack, and Envelope Release in
real time (p. 74).
When the indicator is lit, you can change the parameter
you have set yourself in real time (p. 74).
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Chapter 6. Effect Settings
The RS-5/9 contains three effects processors: multi-effects,
chorus, and reverb. Settings can be made separately for each
effects processor.
There are 42 types of multi-effects, 8 types of chorus, and 8
types of reverb. You can use one of each type in a
Performance.
Turning the Effect Function On
and Off (EFFECTS ON/OFF)
In order to enable an effects processor (multi-effects, chorus,
reverb), turn its switch on.
Turn these settings off when you wish to listen to the
unprocessed sound as you create a sound, or when you wish
to use external effect devices instead of the built-in effects.
The On/Off settings for each Effect affect the RS-5/9 as a
whole (i.e., are system settings). This setting remains stored
in memory even while the power is off.
When shipped from the factory, all three effects are set to ON.
5. Press [EFFECTS ON/OFF].
Next, the Reverb On/Off settings screen appears in the
display.
fig.Q-50
6. Press VALUE [-]/[+] to turn the effect on or off.
7. Press [EFFECTS ON/OFF] to return to the original
screen.
The [EFFECTS ON/OFF] indicator lights up whenever
any of the three effects is on.
* You can return to the original screen during the operation by
pressing [EXIT].
* If all three effects are turned off, the [EFFECTS ON/OFF]
indicator light goes out.
1. Press [EFFECTS ON/OFF], getting its indicator to start
blinking.
The Multi-effects On/Off settings screen appears in the
display.
fig.Q-48
2. Press VALUE [-]/[+] to turn the effect on or off.
3. Press [EFFECTS ON/OFF].
Next, the Chorus On/Off settings screen appears in the
display.
fig.Q-49
4. Press VALUE [-]/[+] to turn the effect on or off.
Chapter 6
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Chapter 6. Effect Settings
The Effect Signal Path
The following figure shows the path followed by the effects signals.
fig.R06-01exp
Part Rev
Send Level
Reverb
OUTPUT
(R, L(MONO))
Cho Send
Level to Rev
Chorus
M-FX Send
Level to Rev
Tone
Drum Set
Part Cho
Send Level
*
Part M-FX
SW
M-FX Send
Level to Cho
Multi-FX
* You can make this setting only when Source is set to PERFORMANCE in the Part’s MULTI-FX Switch setting. When Source is set to
UPPER or LOWER, the Upper or Lower Part’s MULTI-FX SWITCH automatically goes on, and all other Parts are switched off.
Making Multi-Effects Settings
Make each of the settings according to the desired purpose,
as shown below.
You can use only one type of multi-effect in a Performance.
Be sure to start by setting the Source (Multi-Effects
Source). Here, select the multi-effects settings to be used
based on the particular application or purpose.
Afterwards, select the type, then set each of the parameters
(p. 81).
You can select whether to have the multi-effects used (ON),
or not used (OFF) in each individual Part only when Source
is set to PERFORMANCE (p. 107).
Set to UPPER:
• When Key Mode is set to Single and you want to use the
tone to which multi-effects are applied.
• When Key Mode is set to Split and you want to use the
tone to which multi-effects are applied in the Upper Part.
Set to LOWER:
• When Key Mode is set to Split and you want to use the
tone to which multi-effects are applied in the Lower Part.
Set to PERFORMANCE:
• When Key Mode is set to Split or Dual and you want to
Setting the Multi-Effects Source
Select the multi-effects settings that are to be used based on
the particular application or purpose you have in mind.
You can make different Multi-Effects Source setting for each
individual Performance.
Source (Multi-Effects Source)
Value:
UPPER:The Upper Tone’s multi-effect settings are used.
The multi-effect is applied only to the Upper Part.
add the same multi-effects to the tones in both Parts.
• If you do not want the multi-effects to change when
switching Tones or Drum Sets.
1. Press [EDIT], getting the indicator to light.
2. Use VALUE [-]/[+] to select “Tone/Drum/
PFMCommon.”
3. Press [ENTER].
4. Press [6] a number of times to select “Source.”
fig.R06-02
LOWER: The Lower Tone’s multi-effect settings are used.
The multi-effect is applied only to the Lower Part.
PERFORMANCE: The Performance’s multi-effect settings
are used. The same multi-effect is
applied to all Parts (1–16).
* If you hold down [SHIFT] and press [6], you will return to the
previous item.
5. Use VALUE [-]/[+] to set the value.
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Chapter 6. Effect Settings
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
Select the Type and Set Each
Parameter
There are 42 types of multi-effects. You can select any one of
these. After selecting the Type, you can change the values for
each of the parameters.
* When Source is set to UPPER or LOWER, the Type and
parameter settings are used as the settings for the Tone or
Drum Set assigned to that Part. When Source is set to
PERFORMANCE, these settings apply to the Performance.
1. Press [EDIT], getting the indicator to light.
2. Use VALUE [-]/[+] to select “Tone/Drum/
PFMCommon.”
3. Press [ENTER].
4. Press the numeric key [6] several times to select the item
you wish to set.
fig.R06-03
* What is indicated in the upper-left part of the display will
change depending on the value of the Source setting.
* If you hold down [SHIFT] and press [6], you will return to the
previous item.
5. Use VALUE [-]/[+] to set the value.
* If you wish to make settings for other Parts, repeat steps 4–5.
6. Press [EDIT].
The [EDIT] indicator goes out, and you are returned to
the previous screen.
Type (Multi-Effects Type)
Selections are made from the following 42 different multieffects.
Additionally, parameters for each of the multi-effects types
can be found on the following pages.
* Values for parameters marked with #1 or #2 can be changed in
real time with the modulation lever or the knobs. For details,
refer to (p. 71).
Chapter 6
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Chapter 6. Effect Settings
Send Levl to Cho
(Multi-effect send level to chorus)
Sets the amount of the multi-effects sound that is sent to the
chorus. Higher values result in more sound being sent.
Value: 0–127
* This parameter is included in all multi-effects types.
Send Levl to Rev
(Multi-effect send level to reverb)
Sets the amount of the multi-effects sound that is sent to the
reverb. Higher values result in more sound being sent.
Value: 0–127
* This parameter is included in all multi-effects types.
00: THROUGH
Effects are not applied. Select when creating Tones or Drum
Sets that do not use multi-effects.
01: STEREO EQ (Stereo Equalizer)
This is a four-band stereo equalizer (low, mid x 2, high).
fig.MFX-01
L in
R in
4-Band EQ
4-Band EQ
Low Freq (Low Frequency)
Select the frequency of the low range (200 Hz/400 Hz).
Value: 200, 400 [Hz]
Low Gain
Adjust the gain of the low frequency.
Value: -15– +15 [dB]
L out
R out
Mid1 Q (Middle 1 Q)
This parameter adjusts the width of the area around the
Middle 1 Frequency that will be affected by the Gain setting.
Higher values of Q will result in a narrower area being
affected.
Value: 0.5, 1.0, 2.0, 4.0, 8.0
Mid1 Gain (Middle 1 Gain)
Adjust the gain for the area specified by the Middle 1
Frequency and Q settings.
Value: -15– +15 [dB]
Mid2 Freq (Middle 2 Frequency)
Adjust the frequency of Middle 2 (mid range).
Value: 200–8000 [Hz]
Mid2 Q (Middle 2 Q)
This parameter adjusts the width of the area around the
Middle 2 Frequency that will be affected by the Gain setting.
Higher values of Q will result in a narrower area being
affected.
Value: 0.5, 1.0, 2.0, 4.0, 8.0
Mid2 Gain (Middle 2 Gain)
Adjust the gain for the area specified by the Middle 2
Frequency and Q settings.
Value: -15– +15 [dB]
Level (Output Level) #1, #2
Adjust the output level.
Value: 0–127
High Freq (High Frequency)
Select the frequency of the high range (4000 Hz/8000 Hz).
Value: 4000, 8000 [Hz]
High Gain
Adjust the gain of the high frequency.
Value: -15– +15 [dB]
Mid1 Freq (Middle 1 Frequency)
Adjust the frequency of Middle 1 (mid range).
Value: 200–8000 [Hz]
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Chapter 6. Effect Settings
02: OVERDRIVE
This effect creates a soft distortion similar to that produced
by vacuum tube amplifiers.
fig.MFX-02
L in
R in
Over
drive
Amp
Simulator
2-Band
EQ
Drive #1
Adjust the degree of distortion. The volume will change
together with the degree of distortion.
Value: 0–127
Level (Output Level)
Adjust the output level.
Value: 0–127
Low Gain
Adjust the gain of the low frequency range.
Value: -15– +15 [dB]
L out
Pan L
Pan R
R out
03: DISTORTION
This effect produces a more intense distortion than
Overdrive.
fig.MFX-03
L in
R in
Distortion
Amp
Simulator
2-Band
EQ
Drive #1
Adjust the degree of distortion. The volume will change
together with the degree of distortion.
Value: 0–127
Level (Output Level)
Adjust the output level.
Value: 0–127
Low Gain
Adjust the gain of the low frequency range.
Value: -15– +15 [dB]
L out
Pan L
Pan R
R out
High Gain
Adjust the gain of the high frequency range.
Value: -15– +15 [dB]
Amp Type (Amp Simulator Type)
Select the type of guitar amp.
Value
SMALL:small amp
BUILT-IN: single-unit type amp
2-STACK: large double stack amp
3-STACK: large triple stack amp
Pan (Output Pan) #2
Adjust the stereo location of the output sound. L64 is far left,
0 is center, and 63R is far right.
Value: L64– 63R
High Gain
Adjust the gain of the high frequency range.
Value: -15– +15 [dB]
Amp Type (Amp Simulator Type)
Select the type of guitar amp.
Value
SMALL:small amp
BUILT-IN: single-unit type amp
2-STACK: large double stack amp
3-STACK: large triple stack amp
Pan (Output Pan) #2
Adjust the stereo location of the output sound. L64 is far left,
0 is center, and 63R is far right.
Value: L64– 63R
Chapter 6
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Chapter 6. Effect Settings
04: PHASER
A phaser adds a phase-shifted sound to the direct sound,
producing a twisting modulation that creates spaciousness
and depth.
fig.MFX-04
L in
R in
Phaser
Resonance
Mix
Manual #1
Adjust the basic frequency from which the sound will be
modulated.
Value: 100–8000 [Hz]
Rate #2
Adjust the frequency (period) of modulation.
Value: 0.05–10.00 [Hz]
Depth
Adjust the depth of modulation.
Value: 0–127
L out
Pan L
Pan R
R out
05: SPECTRUM
Spectrum is a type of filter which modifies the timbre by
boosting or cutting the level at specific frequencies.
It is similar to an equalizer, but has 8 frequency points fixed
at locations most suitable for adding character to the sound.
fig.MFX-05
L in
Spectrum
R in
Band 1 (Band 1 Gain)
Adjust the 250 Hz level.
Value: -15– +15 [dB]
Band 2 (Band 2 Gain)
Adjust the 500 Hz level.
Value: -15– +15 [dB]
Band 3 (Band 3 Gain)
Adjust the 1000 Hz level.
Value: -15– +15 [dB]
L out
Pan L
Pan R
R out
Resonance
Adjust the amount of feedback for the phaser.
Value: 0–127
Mix (Mix Level)
Adjust the ratio with which the phase-shifted sound is
combined with the direct sound.
Value: 0–127
Pan (Output Pan)
Adjust the stereo location of the output sound. L64 is far left,
0 is center, and 63R is far right.
Value: L64– 63R
Level (Output Level)
Adjust the output level.
Value: 0–127
Band 4 (Band 4 Gain)
Adjust the 1250 Hz level.
Value: -15– +15 [dB]
Band 5 (Band 5 Gain)
Adjust the 2000 Hz level.
Value: -15– +15 [dB]
Band 6 (Band 6 Gain)
Adjust the 3150 Hz level.
Value: -15– +15 [dB]
Band 7 (Band 7 Gain)
Adjust the 4000 Hz level.
Value: -15– +15 [dB]
Band 8 (Band 8 Gain)
Adjust the 8000 Hz level.
Value: -15– +15 [dB]
84
Q
Simultaneously adjust the width of the adjusted areas for all
the frequency bands.
Value: 0.5, 1.0, 2.0, 4.0, 8.0
Page 85
Chapter 6. Effect Settings
Pan (Output Pan) #1
Adjust the stereo location of the output sound. L64 is far left,
0 is center, and 63R is far right.
Value: L64– 63R
Level (Output Level) #2
Adjust the output level.
Value: 0–127
06: ENHANCER
The Enhancer controls the overtone structure of the high
frequencies, adding sparkle and tightness to the sound.
fig.MFX-06
L in
R in
Enhancer
Enhancer
Mix
Mix
Sens (Sensitivity) #1
Adjust the sensitivity of the enhancer.
Value: 0–127
2-Band
EQ
2-Band
EQ
L out
R out
07: AUTO WAH
The Auto Wah cyclically controls a filter to create cyclic
change in timbre.
fig.MFX-07
L in
Auto Wah
R in
Filter Type
Select the type of filter.
Value
LPF: The wah effect will be applied over a wide frequency range.
BPF: The wah effect will be applied over a narrow frequency range.
Sens (Sensitivity)
Adjust the sensitivity with which the filter is controlled.
Value: 0–127
Manual #1
Adjust the center frequency from which the effect is applied.
Value: 0–127
L out
R out
Mix (Mix Level) #2
Adjust the ratio with which the overtones generated by the
enhancer are combined with the direct sound.
Value: 0–127
Low Gain
Adjust the gain of the low frequency range.
Value: -15– +15 [dB]
High Gain
Adjust the gain of the high frequency range.
Value: -15– +15 [dB]
Level (Output Level)
Adjust the output level.
Value: 0–127
Peak
Chapter 6
Adjust the amount of the wah effect that will occur in the
area of the center frequency. Lower settings will cause the
effect to be applied in a broad area around the center
frequency. Higher settings will cause the effect to be applied
in a more narrow range.
Value: 0–127
Rate #2
Adjust the frequency of the modulation.
Value: 0.05–10.00 [Hz]
Depth
Adjust the depth of the modulation.
Value: 0–127
Polarity
Sets the direction in which the frequency will change when
the auto-wah filter is modulated. With a setting of Up, the
filter will change toward a higher frequency. With a setting
of Down, it will change toward a lower frequency.
Value: UP, DOWN
Level (Output Level)
Adjust the output level.
Value: 0–127
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Chapter 6. Effect Settings
08: ROTARY
The Rotary effect simulates the sound of the rotary speakers
often used with the electric organs of the past.
Since the movement of the high range and low range rotors
can be set independently, the unique type of modulation
characteristic of these speakers can be simulated quite
closely. This effect is most suitable for electric organ Patches.
fig.MFX-08
L in
Rotary
R in
Low Slow (Low Frequency Slow Rate)
Adjust the slow speed (SLOW) of the low frequency rotor.
Value: 0.05–10.00 [Hz]
Low Fast (Low Frequency Fast Rate)
Adjust the fast speed (FAST) of the low frequency rotor.
Value: 0.05–10.00 [Hz]
L out
R out
Separation
Adjust the spatial dispersion of the sound.
Value: 0–127
Speed #1
Simultaneously switch the rotational speed of the low
frequency rotor and high frequency rotor.
Value
SLOW: Slow down the rotation to the specified speed (the
Low Slow/Hi Slow values).
FAST: Speed up the rotation to the specified speed (the
Low Fast/Hi Fast values).
* When you want to use the pedal switch to switch the Rotary
rotation speed, select MFX PARAMETER 1 in Control Pedal
Assign (p. 73).
Level (Output Level) #2
Adjust the output level.
Value: 0–127
Low Accel (Low Frequency Acceleration)
Adjust the time it takes the low frequency rotor to reach the
newly selected speed when switching from fast to slow (or
slow to fast) speed. Lower values will require longer times.
Value: 0–15
Low Level (Low Frequency Level)
Adjust the volume of the low frequency rotor.
Value: 0–127
High Slow (High Frequency Slow Rate)
Adjust the slow speed (SLOW) of the high frequency rotor.
Value: 0.05–10.00 [Hz]
High Fast (High Frequency Fast Rate)
Adjust the fast speed (FAST) of the high frequency rotor.
Value: 0.05–10.00 [Hz]
High Accel (High Frequency Acceleration)
Adjust the time it takes the high frequency rotor to reach the
newly selected speed when switching from fast to slow (or
slow to fast) speed. Lower values will require longer times.
Value: 0–15
High Level (High Frequency Level)
Adjust the volume of the high frequency rotor.
Value: 0–127
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Chapter 6. Effect Settings
09: COMPRESSOR
The Compressor flattens out high levels and boosts low
levels, smoothing out unevenness in volume.
fig.MFX-09
L in
Compressor
R in
2-Band
EQ
Attack (Attack Time)
Adjust the attack time of an input sound.
Value: 0–127
Sustain
Adjust the time over which low level sounds are boosted
until they reach the specified volume.
Value: 0–127
Post Gain
Adjust the output gain.
Value: 0, +6, +12, +18 [dB]
L out
Pan L
Pan R
R out
10: LIMITER
The Limiter compresses signals that exceed a specified
volume level, preventing distortion from occurring.
fig.MFX-10
L in
Limiter
R in
2-Band
EQ
Threshold (Threshold Level)
Adjust the volume at which compression will begin.
Value: 0–127
Ratio (Compression Ratio)
Adjust the compression ratio.
Value: 1.5:1, 2:1, 4:1, 100:1
Release (Release Time)
Adjust the time from when the volume falls below the
Threshold Level until compression is no longer applied.
Value: 0–127
L out
Pan L
Pan R
R out
Low Gain
Adjust the low frequency gain.
Value: -15– +15 [dB]
High Gain
Adjust the high frequency gain.
Value: -15– +15 [dB]
Pan (Output Pan) #1
Adjust the stereo location of the output sound. L64 is far left,
0 is center, and 63R is far right.
Value: L64– 63R
Level (Output Level) #2
Adjust the output level.
Value: 0–127
Post Gain
Adjust the output gain.
Value: 0, +6, +12, +18 [dB]
Low Gain
Adjust the low frequency gain.
Value: -15– +15 [dB]
High Gain
Adjust the high frequency gain.
Value: -15– +15 [dB]
Pan (Output Pan) #1
Adjust the stereo location of the output sound. L64 is far left,
0 is center, and 63R is far right.
Value: L64– 63R
Level (Output Level) #2
Adjust the output level.
Value: 0–127
Chapter 6
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Chapter 6. Effect Settings
11: HEXA-CHORUS
Hexa-chorus uses a six-phase chorus (six layers of chorused
sound) to give richness and spatial spread to the sound.
fig.MFX-11
L in
R in
Balance D
Hexa-Chorus
Balance D
Pre Delay (Pre Delay Time)
Adjust the time delay from when the direct sound begins
until the chorus sound is heard.
Value: 0.0–100 [ms]
Rate #1
Adjust the rate of modulation.
Value: 0.05–10.00 [Hz]
Depth
Adjust the depth of modulation.
Value: 0–127
L out
Balance W
Balance W
R out
Level (Output Level)
Adjust the output level.
Value: 0–127
12: TREMOLO CHORUS
Tremolo Chorus is a chorus effect with added Tremolo
(cyclic modulation of volume).
fig.MFX-12
L in
Tremolo Chorus
R in
Balance D
Balance D
Pre Delay (Pre Delay Time)
Adjust the time delay from when the direct sound begins
until the chorus sound is heard.
Value: 0.0–100 [ms]
Chorus Rate
Adjust the modulation speed of the chorus effect.
Value: 0.05–10.00 [Hz]
L out
Balance W
Balance W
R out
Pre Delay Dev (Pre Delay Deviation)
Pre Delay determines the time from when the direct sound
begins until the processed sound is heard. Pre Delay
Deviation adjusts the differences in Pre Delay between each
chorus sound.
Value: 0–20
Depth Dev (Depth Deviation)
Adjust the difference in modulation depth between each
chorus sound.
Value: -20– +20
Pan Dev (Pan Deviation)
Adjust the difference in stereo location between each chorus
sound. With a setting of 0, all chorus sounds will be in the
center. With a setting of 20, each chorus sound will be spaced
at 60 degree intervals relative to the center.
Value: 0–20
Balance (Effect Balance) #2
Adjust the volume balance between the direct sound and the
chorus sound. With a setting of D100:0W only the direct
sound will be output, and with a setting of D0:100W only the
chorus sound will be output.
Value: D100:0W–D0:100W
Chorus Depth
Adjust the modulation depth of the chorus effect.
Value: 0–127
Tremolo Phase
Adjust the spread of the tremolo effect.
Value: 0–180 [deg]
Tremolo Rate #1
Adjust the modulation speed of the tremolo effect.
Value: 0.05–10.00 [Hz]
Tremolo Sep (Tremolo Separation)
Adjust the spread of the tremolo effect.
Value: 0–127
Balance (Effect Balance) #2
Adjust the volume balance between the direct sound and the
tremolo chorus sound. With a setting of D100:0W only the
direct sound will be output, and with a setting of D0:100W
only the tremolo chorus sound will be output.
Value: D100:0W–D0:100W
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Chapter 6. Effect Settings
Level (Output Level)
Adjust the output level.
Value: 0–127
13: SPACE-D
Space-D is a multiple chorus that applies two-phase
modulation in stereo. It gives no impression of modulation,
but produces a transparent chorus effect.
fig.MFX-13
L in
Balance D
Space-D
Space-D
R in
Balance D
Pre Delay (Pre Delay Time)
Adjust the time delay from when the direct sound begins
until the processed sound is heard.
Value: 0.0–100 [ms]
Rate #1
Adjust the rate of modulation.
Value: 0.05–10.00 [Hz]
Depth
Adjust the depth of modulation.
Value: 0–127
Phase
Adjust the spatial spread of the sound.
Value: 0–180 [deg]
Low Gain
Adjust the gain of the low frequency range.
Value: -15– +15 [dB]
High Gain
Adjust the gain of the high frequency range.
Value: -15– +15 [dB]
Balance (Effect Balance) #2
Adjust the volume balance between the direct sound and the
chorus sound. With a setting of D100:0W only the direct
sound will be output, and with a setting of D0:100W only the
chorus sound will be output.
Value: D100:0W–D0:100W
2-Band
Balance W
Balance W
2-Band
EQ
EQ
L out
R out
Level (Output Level)
Adjust the output level.
Value: 0–127
14: STEREO CHORUS
This is a stereo chorus. A filter is provided so that you can
adjust the timbre of the chorus sound.
fig.MFX-14
L in
Balance D
Chorus
Chorus
R in
Balance D
Pre Delay (Pre Delay Time)
Adjust the time delay from when the direct sound begins
until the processed sound is heard.
Value: 0.0–100 [ms]
Rate #1
Adjust the rate of modulation.
Value: 0.05–10.00 [Hz]
Depth
Adjust the depth of modulation.
Value: 0–127
Phase
Adjust the spatial spread of the sound.
Value: 0–180 [deg]
Filter Type
Select the type of filter.
Value
OFF: a filter will not be used
LPF: cut the frequency range above the cutoff frequency
HPF: cut the frequency range below the cutoff frequency
Cutoff Freq (Cutoff Frequency)
Adjust the basic frequency of the filter.
Value: 200–8000 [Hz]
Low Gain
Adjust the gain of the low frequency range.
Value: -15– +15 [dB]
2-Band
Balance W
Balance W
2-Band
EQ
EQ
L out
R out
Chapter 6
89
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Chapter 6. Effect Settings
High Gain
Adjust the gain of the high frequency range.
Value: -15– +15 [dB]
Balance (Effect Balance) #2
Adjust the volume balance between the direct sound and the
chorus sound. With a setting of D100:0W only the direct
sound will be output, and with a setting of D0:100W only the
chorus sound will be output.
Value: D100:0W–D0:100W
Level (Output Level)
Adjust the output level.
Value: 0–127
15: STEREO FLANGER
This is a stereo flanger. (The LFO has the same phase for left
and right.) It produces a metallic resonance that rises and
falls like a jet airplane taking off or landing. A filter is
provided so that you can adjust the timbre of the flanged
sound.
fig.MFX-15
L in
Balance D
Flanger
Feedback
Feedback
Flanger
R in
Balance D
Pre Delay (Pre Delay Time)
Adjust the time delay from when the direct sound begins
until the flanger sound is heard.
Value: 0.0–100 [ms]
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
Feedback (Feedback Level) #2
Adjust the amount (%) of the processed sound that is
returned (fed back) into the input. Positive (+) settings will
return the sound in phase, and negative (-) settings will
return the sound in reverse phase.
Value: -98– +98 [%]
Phase
Adjust the spatial spread of the sound.
Value: 0–180 [deg]
Filter Type
Select the type of filter.
OFF:a filter will not be used
LPF: cut the frequency range above the cutoff frequency
HPF: cut the frequency range below the cutoff frequency
Cutoff Freq (Cutoff Frequency)
Adjust the basic frequency of the filter.
Value: 200–8000 [Hz]
Low Gain
Adjust the gain of the low frequency range.
Value: -15– +15 [dB]
High Gain
Adjust the gain of the high frequency range.
Value: -15– +15 [dB]
Balance (Effect Balance)
Adjust the volume balance between the direct sound and the
flanger sound. With a setting of D100:0W only the direct
sound will be output, and with a setting of D0:100W only the
flanger sound will be output.
Value: D100:0W–D0:100W
Rate #1
Adjust the rate of modulation.
Value: 0.05–10.00 [Hz]
Depth
Adjust the depth of modulation.
Value: 0–127
90
Level (Output Level)
Adjust the output level.
Value: 0–127
Page 91
Chapter 6. Effect Settings
16: STEP FLANGER
The Step Flanger effect is a flanger in which the flanger pitch
changes in steps.
fig.MFX-16
L in
Balance D
Step Flanger
Feedback
Feedback
Step Flanger
R in
Balance D
Pre Delay (Pre Delay Time)
Adjust the time delay from when the direct sound begins
until the flanger sound is heard.
Value: 0.0–100 [ms]
Rate
Adjust the rate of modulation.
Value: 0.05–10.00 [Hz]
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
High Gain
Adjust the gain of the high frequency range.
Value: -15– +15 [dB]
Balance (Effect Balance)
Adjust the volume balance between the direct sound and the
flanger sound. With a setting of D100:0W only the direct
sound will be output, and with a setting of D0:100W only the
chorus sound will be output.
Value: D100:0W–D0:100W
Level (Output Level)
Adjust the output level.
Value: 0–127
Depth
Adjust the depth of modulation.
Value: 0–127
Feedback (Feedback Level) #1
Adjust the amount (%) of the flanger sound that is returned
(fed back) into the input. Negative (-) settings will invert the
phase.
Value: -98– +98 [%]
Phase
Adjust the spatial spread of the sound.
Value: 0–180 [deg]
Step Rate #2
Adjust the rate (period) of pitch change.
Value: 0.1–20.0 [Hz], note-value symbols
Step Rate parameter can be set as a note-value of a
specified tempo. In this case, specify the value of the
desired note. The Tempo (p. 76) setting changes to the
basic tempo.
Chapter 6
Low Gain
Adjust the gain of the low frequency range.
Value: -15– +15 [dB]
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Chapter 6. Effect Settings
17: STEREO DELAY
This is a stereo delay.
When Feedback Mode is NORMAL:
fig.MFX-17a
Delay
Feedback
Feedback
Delay
Delay
Feedback
Feedback
Delay
Balance D
Balance W
Balance W
Balance D
Balance D
Balance W
Balance W
Balance D
L in
R in
When Feedback Mode is CROSS:
fig.MFX-17b
L in
R in
2-Band
EQ
2-Band
EQ
2-Band
EQ
2-Band
EQ
L out
R out
L out
R out
Phase Left (Feedback Phase Left)
Select the phase of the left delay sound.
Value
NORMAL: Phase is not changed.
INVERT:Phase is inverted.
Phase Right (Feedback Phase Right)
Select the phase of the right delay sound.
Value
NORMAL: Phase is not changed.
INVERT:Phase is inverted.
HF Damp
Adjust the frequency above which sound fed back to the
effect will be cut. If you do not want to cut the high
frequencies of the feedback, set this parameter to BYPASS.
Value: 200–8000 [Hz], BYPASS
Low Gain
Adjust the gain of the low frequency range.
Value: -15– +15 [dB]
Delay Left (Delay Time Left)
Adjust the time from the direct sound until when the left
delay sound is heard.
Value: 0.0–500 [ms]
Delay Right (Delay Time Right)
Adjust the time from the direct sound until when the right
delay sound is heard.
Value: 0.0–500 [ms]
Feedback (Feedback Level) #1
Adjust the proportion (%) of the delay sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Value: -98– +98 [%]
Feedback Mode
Select the way in which delay sound is fed back into the
effect.
Value
NORMAL: The left delay sound will be fed back into the left
delay, and the right delay sound into the right
delay.
CROSS:The left delay sound will be fed back into the
right delay, and the right delay sound into the
left delay.
High Gain
Adjust the gain of the high frequency range.
Value: -15– +15 [dB]
Balance (Effect Balance) #2
Adjust the volume balance between the direct sound and the
delay sound. With a setting of D100:0W only the direct sound
will be output, and with a setting of D0:100W only the delay
sound will be output.
Value: D100:0W–D0:100W
Level (Output Level)
Adjust the output level.
Value: 0–127
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Chapter 6. Effect Settings
18: MODULATION DELAY
This effect adds modulation to the delayed sound, producing
an effect similar to a flanger.
When Feedback Mode is NORMAL:
fig.MFX-18a
L inL out
Delay
Feedback
Feedback
Delay
R inR out
Balance D
Modulation
Modulation
Balance D
When Feedback Mode is CROSS:
fig.MFX-18b
L in
Delay
Feedback
Feedback
Delay
R in
Balance D
Modulation
Modulation
Balance D
Delay Left (Delay Time Left)
Adjust the time from the direct sound until when the left
delay sound is heard.
Value: 0.0–500 [ms]
Delay Right (Delay Time Right)
Adjust the time from the direct sound until when the right
delay sound is heard.
Value: 0.0–500 [ms]
2-Band
EQ
Balance W
Balance W
2-Band
EQ
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
Rate #1
Adjust the speed of the modulation.
Value: 0.05–10.00 [Hz]
Depth
Adjust the depth of the modulation.
Value: 0–127
Phase
Adjust the spatial spread of the sound.
Value: 0–180 [deg]
HF Damp
Adjust the frequency above which sound fed back to the
effect will be cut. If you do not want to cut the high
frequencies of the feedback, set this parameter to BYPASS.
Value: 200–8000 [Hz], BYPASS
Low Gain
Adjust the gain of the low frequency range.
Value: -15– +15 [dB]
High Gain
Adjust the gain of the high frequency range.
Value: -15– +15 [dB]
Balance (Effect Balance) #2
Adjust the volume balance between the direct sound and the
modulation delay sound. With a setting of D100:0W only the
direct sound will be output, and with a setting of D0:100W
only the modulation delay sound will be output.
Value: D100:0W–D0:100W
Chapter 6
Feedback (Feedback Level)
Adjust the proportion (%) of the delay sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Value: -98– +98 [%]
Feedback Mode
Select the way in which delay sound is fed back into the
effect.
Value
NORMAL: The left delay sound will be fed back into the left
delay, and the right delay sound into the right
delay.
CROSS:The left delay sound will be fed back into the
right delay, and the right delay sound into the
left delay.
Level (Output Level)
Adjust the output level.
Value: 0–127
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Chapter 6. Effect Settings
19: TRIPLE TAP DELAY
The Triple Tap Delay produces three delay sounds; center,
left and right.
fig.MFX-19
Balance D
L in
Left Tap
Triple Tap Delay
Feedback
R in
Center Tap
Right Tap
Balance D
Delay Center (Delay Time Center)
Adjust the time delay from the direct sound until when the
center delay sound is heard.
Value: 200–1000 [ms], note-value symbols
Delay Left (Delay Time Left)
Adjust the time delay from the direct sound until when the
left delay sound is heard.
Value: 200–1000 [ms], note-value symbols
Delay Right (Delay Time Right)
Adjust the time delay from the direct sound until when the
right delay sound is heard.
Value: 200–1000 [ms], note-value symbols
Delay C, Delay L and Delay R parameters can be set as a
note-value of a specified tempo. In this case, specify the
value of the desired note. The Tempo (p. 76) setting
changes to the basic tempo.
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
Right Level
Adjust the volume of the right delay sound.
Value: 0–127
HF Damp
Adjust the frequency above which sound fed back to the
effect will be cut. If you do not want to cut the high
frequencies of the feedback, set this parameter to BYPASS.
Value: 200–8000 [Hz], BYPASS
Low Gain
Adjust the gain of the low frequency range.
Value: -15– +15 [dB]
High Gain
Adjust the gain of the high frequency range.
Value: -15– +15 [dB]
Balance (Effect Balance) #2
Adjust the volume balance between the direct sound and the
delay sound. With a setting of D100:0W only the direct sound
will be output, and with a setting of D0:100W only the delay
sound will be output.
Value: D100:0W–D0:100W
Level (Output Level)
Adjust the output level.
Value: 0–127
Feedback (Feedback Level) #1
Adjust the proportion (%) of the delay sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Value: -98– +98 [%]
Center Level
Adjust the volume of the center delay sound.
Value: 0–127
Left Level
Adjust the volume of the left delay sound.
Value: 0–127
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Chapter 6. Effect Settings
20: QUADRUPLE TAP DELAY
The Quadruple Tap Delay has four delays.
fig.MFX-20a
Balance D
L in
Feedback
Quadruple Tap Delay
R in
Delay 1
Delay 2
Delay 3
Delay 4
Balance D
The stereo location of each delay sound is as follows.
fig.MFX-20b
23
1
L
4
R
Delay 1 (Delay Time 1)
Adjust the time delay from the direct sound until when delay
1 sound is heard.
Value: 200–1000 [ms], note-value symbols
Delay 2 (Delay Time 2)
Adjust the time delay from the direct sound until when delay
2 sound is heard.
Value: 200–1000 [ms], note-value symbols
Delay 3 (Delay Time 3)
Adjust the time delay from the direct sound until when delay
3 sound is heard.
Value: 200–1000 [ms], note-value symbols
Delay 4 (Delay Time 4)
Adjust the time delay from the direct sound until when delay
4 sound is heard.
Value: 200–1000 [ms], note-value symbols
L out
Balance W
Balance W
R out
Level 2
Adjust the volume of delay 2 sound.
Value: 0–127
Level 3
Adjust the volume of delay 3 sound.
Value: 0–127
Level 4
Adjust the volume of delay 4 sound.
Value: 0–127
Feedback (Feedback Level) #1
Adjust the proportion (%) of the delay sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Value: -98– +98 [%]
HF Damp
Adjust the frequency above which sound fed back to the
effect will be cut. If you do not want to cut the high
frequencies of the feedback, set this parameter to BYPASS.
Value: 200–8000 [Hz], BYPASS
Balance (Effect Balance) #
Adjust the volume balance between the direct sound and the
delay sound. With a setting of D100:0W only the direct sound
will be output, and with a setting of D0:100W only the delay
sound will be output.
Value: D100:0W–D0:100W
Level (Output Level)
Adjust the output level.
Value: 0–127
Chapter 6
Delay 1–4 parameters can be set as a note-value of a
specified tempo. In this case, specify the value of the
desired note. The Tempo (p. 76) setting changes to the
basic tempo.
Level 1
Adjust the volume of delay 1 sound.
Value: 0–127
95
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Chapter 6. Effect Settings
21: TIME CONTROL DELAY
You can use the modulation lever and knobs to change the
delay time and pitch in real time (p. 71). Lengthening the
delay will lower the pitch, and shortening it will raise the
pitch.
fig.MFX-21
L in
Time Control Delay
R in
Balance D
Feedback
Balance D
Delay (Delay Time) #1
Adjust the time delay from the direct sound until when each
delay sound is heard.
Value: 200–1000 [ms]
Acceleration
This parameter adjusts the time over which the Delay Time
will change from the current setting to a newly specified
setting. The rate of change for the Delay Time directly affects
the rate of pitch change.
Value: 0–15
Feedback (Feedback Level) #2
Adjust the proportion (%) of the delay sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Value: -98– +98 [%]
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
Balance (Effect Balance)
Adjust the volume balance between the direct sound and the
delay sound. With a setting of D100:0W only the direct sound
will be output, and with a setting of D0:100W only the delay
sound will be output.
Value: D100:0W–D0:100W
Level (Output Level)
Adjust the output level.
Value: 0–127
22: 2VOICE PITCH SHIFTER
A Pitch Shifter shifts the pitch of the direct sound. This 2voice pitch shifter has two pitch shifters, and can add two
pitch shifted sounds to the direct sound.
fig.MFX-22
Balance D
L in
R in
Level Balance A
2Voice Pitch Shifter
Level Balance B
PanA L
PanA R
PanB L
PanB R
Balance D
CoarseA (Coarse Pitch A) #1
Adjust the pitch of Pitch Shift A in semitone steps (-2–+1
octaves).
Value: -24– +12 [semi]
L out
Balance W
Balance W
R out
HF Damp
Adjust the frequency above which sound fed back to the
effect will be cut. If you do not want to cut the high
frequencies of the feedback, set this parameter to BYPASS.
Value: 200–8000 [Hz], BYPASS
Pan (Output Pan)
Adjust the stereo location of the delay sound. L64 is far left, 0
is center, and 63R is far right.
Value: L64–63R
Low Gain
Adjust the gain of the low frequency range.
Value: -15– +15 [dB]
High Gain
Adjust the gain of the high frequency range.
Value: -15– +15 [dB]
Fine A (Fine Pitch A) #1
Make fine adjustments to the pitch of Pitch Shift A in 2-cent
steps (-100–+100 cents).
One cent is 1/100th of a semitone.
Value: -100– +100 [cent]
Pan A (Output Pan A)
Adjust the stereo location of the Pitch Shift A sound. L64 is
far left, 0 is center, and 63R is far right.
Value: L64–63R
Pre Delay A (Pre Delay Time A)
Adjust the time delay from when the direct sound begins
until the Pitch Shift A sound is heard.
Value: 0.0–500 [ms]
96
Page 97
Chapter 6. Effect Settings
CoarseB (Coarse Pitch B) #2
Adjust the pitch of Pitch Shift B in semitone steps (-2–+1
octaves).
Value: -24– +12 [semi]
Fine B (Fine Pitch B) #2
Make fine adjustments to the pitch of Pitch Shift B in 2-cent
steps (-100–+100 cents).
One cent is 1/100th of a semitone.
Value: -100– +100 [cent]
Pan B (Output Pan B)
Adjust the stereo location of the Pitch Shift B sound. L64 is
far left, 0 is center, and 63R is far right.
Value: L64–63R
Pre Delay B (Pre Delay Time B)
Adjust the time delay from when the direct sound begins
until the Pitch Shift A sound is heard.
Value: 0.0–500 [ms]
23: FBK PITCH SHIFTER
(Feedback Pitch Shifter)
This pitch shifter allows the pitch shifted sound to be fed
back into the effect.
fig.MFX-23
L in
Pitch Shifter
R in
Balance D
Feedback
Balance D
Coarse (Coarse Pitch) #1
Adjust the pitch of the pitch shifted sound in semitone steps
(-2–+1 octaves).
Value: -24– +12 [semi]
Fine (Fine Pitch) #1
Make fine adjustments to the pitch of the pitch shifted sound
in 2-cent steps (-2–+1 octaves).
Value: -100– +100 [cent]
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
Mode (Pitch Shifter Mode)
Higher settings of this parameter will result in slower
response, but steadier pitch.
Value: 1, 2, 3, 4, 5
Lev Balance (Level Balance)
Adjust the volume balance between the Pitch Shift A and
Pitch Shift B sounds.
Value: A100:0B–A0:100B
Balance (Effect Balance)
Adjust the volume balance between the direct sound and the
pitch shift sound. With a setting of D100:0W only the direct
sound will be output, and with a setting of D0:100W only the
pitch shift sound will be output.
Value: D100:0W–D0:100W
Level (Output Level)
Adjust the output level.
Value: 0–127
Feedback (Feedback Level) #2
Adjust the proportion (%) of the processed sound that is fed
back into the effect. Negative (-) settings will invert the
phase.
Value: -98– +98 [%]
Pre Delay (Pre Delay Time)
Adjust the time delay from when the direct sound begins
until the pitch shifted sound is heard.
Value: 0.0–500 [ms]
Mode (Pitch Shifter Mode)
Higher settings of this parameter will result in slower
response, but steadier pitch.
Value: 1, 2, 3, 4, 5
Pan (Output Pan)
Adjust the stereo location of the pitch shifted sound. L64 is
far left, 0 is center, and 63R is far right.
Value: L64–63R
Chapter 6
Low Gain
Adjust the gain of the low frequency range.
Value: -15– +15 [dB]
97
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Chapter 6. Effect Settings
High Gain
Adjust the gain of the high frequency range.
Value: -15– +15 [dB]
Balance (Effect Balance)
Adjust the volume balance between the direct sound and the
pitch shift sound. With a setting of D100:0W only the direct
sound will be output, and with a setting of D0:100W only the
pitch shift sound will be output.
Value: D100:0W–D0:100W
Level (Output Level)
Adjust the output level.
Value: 0–127
24: REVERB
The Reverb effect adds reverberation to the sound,
simulating an acoustic space.
fig.MFX-24
L in
R in
Balance D
Reverb
Balance D
Type (Reverb Type)
Select the type of Reverb effect.
Value
ROOM1:dense reverb with short decay
ROOM2:sparse reverb with short decay
STAGE1:reverb with greater late reverberation
STAGE2:reverb with strong early reflections
HALL1:reverb with clear reverberance
HALL2:reverb with rich reverberance
2-Band
Balance W
Balance W
2-Band
EQ
EQ
L out
R out
HF Damp
Adjust the frequency above which the reverberant sound will
be cut. As the frequency is set lower, more of the high
frequencies will be cut, resulting in a softer and more muted
reverberance. If you do not want the high frequencies to be
cut, set this parameter to BYPASS.
Value: 200–8000 [Hz], BYPASS
Low Gain
Adjust the gain of the low frequency range.
Value: -15– +15 [dB]
High Gain
Adjust the gain of the high frequency range.
Value: -15– +15 [dB]
Balance (Effect Balance) #2
Adjust the volume balance between the direct sound and the
reverb sound. With a setting of D100:0W only the direct
sound will be output, and with a setting of D0:100W only the
reverb sound will be output.
Value: D100:0W–D0:100W
Level (Output Level)
Adjust the output level.
Value: 0–127
Pre Delay (Pre Delay Time)
Adjust the time delay from when the direct sound begins
until the reverb sound is heard.
Value: 0.0–100 [ms]
Time (Reverb Time) #1
Adjust the time length of reverberation.
Value: 0–127
98
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Chapter 6. Effect Settings
25: GATED REVERB
Gate Reverb is a special type of reverb in which the
reverberant sound is cut off before its natural length.
fig.MFX-25
L in
R in
Balance D
Gated Reverb
Balance D
Type (Gated Reverb Type)
Select the type of reverb.
Value
NORMAL: conventional gate reverb
REVERSE: backwards reverb
SWEEP1:the reverberant sound moves from right to left
SWEEP2:the reverberant sound moves from left to right
Pre Delay (Pre Delay Time)
Adjust the time delay from when the direct sound begins
until the reverb sound is heard.
Value: 0.0–100 [ms]
2-Band
Balance W
Balance W
2-Band
EQ
EQ
L out
R out
26: OVERDRIVE→CHORUS
This effect connects an overdrive and a chorus in series.
fig.MFX-26
L in
Overdrive
R in
Balance D
Chorus
Balance D
OD Drive
Adjust the degree of overdrive distortion. The volume will
change together with the degree of distortion.
Value: 0–127
OD Pan (Overdrive Pan) #1
Adjust the stereo location of the overdrive sound. L64 is far
left, 0 is center, and 63R is far right.
Value: L64–63R
Chorus Delay (Chorus Pre Delay Time)
Adjust the time delay from when the direct sound begins
until the chorus sound is heard.
Value: 0.0–100 [ms]
L out
Balance W
Balance W
R out
Gate Time
Adjust the time from when the reverb is heard until when it
disappears.
Value: 5–500 [ms]
Low Gain
Adjust the gain of the low frequency range.
Value: -15– +15 [dB]
High Gain
Adjust the gain of the high frequency range.
Value: -15– +15 [dB]
Balance (Effect Balance) #1
Adjust the volume balance between the direct sound and the
reverb sound. With a setting of D100:0W only the direct
sound will be output, and with a setting of D0:100W only the
reverb sound will be output.
Value: D100:0W–D0:100W
Level (Output Level) #2
Adjust the output level.
Value: 0–127
Chorus Rate
Adjust the modulation speed of the chorus effect.
Value: 0.05–10.00 [Hz]
Chorus Depth
Adjust the modulation depth of the chorus effect.
Value: 0–127
Chorus Bal (Chorus Balance) #2
Adjust the volume balance between the overdrive sound that
is sent through the chorus and the overdrive sound that is
not sent through the chorus. With a setting of “D100:0W,”
only the overdrive sound will be output. With a setting of
“D0:100W,” only the overdrive sound that is sent through
the chorus will be output.
Value: D100:0W–D0:100W
Level (Output Level)
Adjust the output level.
Value: 0–127
Chapter 6
99
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Chapter 6. Effect Settings
27: OVERDRIVE→FLANGER
This effect connects an overdrive and a flanger in series.
fig.MFX-27
L in
Overdrive
R in
Balance D
Feedback
Flanger
Balance D
OD Drive
Adjust the degree of overdrive distortion. The volume will
change together with the degree of distortion.
Value: 0–127
OD Pan (Overdrive Pan) #1
Adjust the stereo location of the overdrive sound. L64 is far
left, 0 is center, and 63R is far right.
Value: L64–63R
Flg Pre Dly (Flanger Pre Delay Time)
Adjust the time delay from when the direct sound begins
until the flanger sound is heard.
Value: 0.0–100 [ms]
Flg Rate (Flanger Rate)
Adjust the modulation speed of the flanger effect.
Value: 0.05–10.00 [Hz]
L out
Balance W
Balance W
R out
Level (Output Level)
Adjust the output level.
Value: 0–127
28: OVERDRIVE→DELAY
This effect connects an overdrive and a delay in series.
fig.MFX-28
L in
Overdrive
R in
Balance D
Delay
Feedback
Balance D
OD Drive
Adjust the degree of overdrive distortion. The volume will
change together with the degree of distortion.
Value: 0–127
OD Pan (Overdrive Pan) #1
Adjust the stereo location of the overdrive sound. L64 is far
left, 0 is center, and 63R is far right.
Value: L64–63R
Delay Time
Adjust the time delay from when the direct sound begins
until the delay sound is heard.
Value: 0.0–500 [ms]
L out
Balance W
Balance W
R out
Flg Dpt (Flanger Depth)
Adjust the modulation depth of the flanger effect.
Value: 0–127
Flg Feedback (Flanger Feedback Level)
Adjust the proportion (%) of the flanger sound that is fed
back into the effect. Negative (-) settings will invert the
phase.
Value: -98– +98 [%]
Flg Balance (Flanger Balance) #2
Adjust the volume balance between the overdrive sound that
is sent through the flanger and the overdrive sound that is
not sent through the flanger. With a setting of “D100:0W,”
only the overdrive sound will be output. With a setting of
“D0:100W,” only the overdrive sound that is sent through
the flanger will be output.
Value: D100:0W–D0:100W
Delay Feedback (Delay Feedback Level)
Adjust the proportion (%) of the delay sound that is fed back
into the effect. Negative (-) settings will invert the phase.
Value: -98– +98 [%]
Delay HF Damp
Adjust the frequency above which delayed sound fed back to
the effect will be cut. If you do not want to cut the high
frequencies of the feedback, set this parameter to BYPASS.
Value: 200–8000 [Hz], BYPASS
Delay Bal (Delay Balance) #2
Adjust the volume balance between the overdrive sound that
is sent through the delay and the overdrive sound that is not
sent through the delay. With a setting of “D100:0W,” only the
overdrive sound will be output. With a setting of “D0:100W,”
only the overdrive sound that is sent through the delay will
be output.
Value: D100:0W–D0:100W
100
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