Roland RD-8 User Manual

User Manual
RHYTHM DESIGNER RD-8
Classic Analog Drum Machine with 16 Drum Sounds, 64 Step Sequencer, Wave Designer and Dual-Mode Filter
2 RHYTHM DESIGNER RD-8 User Manual 3 RHYTHM DESIGNER RD-8 User Manual
9. Do not defeat the safety purpose of the polarized
20. Please keep the environmental aspects of battery
Table of Contents
Thank you .......................................................................2
Important Safety Instructions ...................................... 3
Legal Disclaimer ............................................................. 3
Limited warranty ............................................................ 3
1. Introduction ............................................................... 4
2. Features ...................................................................... 4
3. Front and Rear Panel Control Layout ....................... 5
4. Overview ....................................................................8
5. Creating a Pattern (Step Mode) ................................ 9
6. Playing a Pattern (Pattern Mode) ........................... 11
7. Creating a Song (Pattern Chaining Mode) ............. 11
8. Creating a Song Chain (Song Mode) ...................... 11
9. Wave Designer ......................................................... 12
10. Analog Filter........................................................... 12
11. Settings ................................................................... 13
12. Software Updates .................................................. 16
13. Parameters ............................................................. 16
14. SysEx information .................................................20
15. RD-8 Set-up Example ........................................... 23
16. Specications .........................................................25
17. Glossary .................................................................. 26

Thank you

Important Safety Instructions

Terminals marked with this symbol carry electrical current of sucient magnitude
to constitute risk of electric shock. Use only high-quality professional speaker cables with ¼" TS or twist-locking plugs pre-installed. Allother installation or modication should be performed only by qualiedpersonnel.
This symbol, wherever it appears,
alertsyou to the presence of uninsulated
dangerous voltage inside the enclosure-voltage that may be sucient to constitute a risk ofshock.
This symbol, wherever it appears,
alertsyou to important operating and
maintenance instructions in the accompanying literature. Please read the manual.
Caution
To reduce the risk of electric shock, donot
remove the top cover (or the rear section). No user serviceable parts inside. Refer servicing to qualied personnel.
Caution
To reduce the risk of re or electric shock,
do not expose this appliance to rain and moisture. The apparatus shall not be exposed to dripping or splashing liquids and no objects lled with liquids, suchas vases, shall be placed on the apparatus.
Caution
These service instructions are for use
by qualied service personnel only. Toreduce the risk of electric shock do not perform any servicing other than that contained in the operation instructions. Repairs have to be performed by qualied servicepersonnel.
1. Read these instructions.
2. Keep these instructions.
3. Heed all warnings.
4. Follow all instructions.
5. Do not use this apparatus near water.
6. Clean only with dry cloth.
7. Do not block any ventilation openings. Install in
accordance with the manufacturer’s instructions.
8. Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including ampliers) that produce heat.
or grounding-type plug. A polarized plug has two blades with one wider than the other. A grounding-type plug has two blades and a third grounding prong. The wide blade or the third prong are provided for your safety. Ifthe provided plug does not t into your outlet, consult an electrician for replacement of the obsolete outlet.
10. Protect the power cord from being walked on or pinched particularly at plugs, convenience receptacles, and the point where they exit from the apparatus.
11. Use only attachments/accessories specied by themanufacturer.
12. Use only with the cart, stand, tripod, bracket, or table specied by the manufacturer, orsold with the apparatus. When a cart is used, use caution when moving the cart/apparatus combination to avoid
injury from tip-over.
13. Unplug this apparatus during lightning storms or when unused for long periods of time.
14. Refer all servicing to qualied service personnel. Servicing is required when the apparatus has been damaged in any way, such as power supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has beendropped.
15. The apparatus shall be connected to a MAINS socket outlet with a protective earthing connection.
16. Where the MAINS plug or an appliance coupler is used as the disconnect device, the disconnect device shall remain readily operable.
17. Correct disposal of this product: This symbol indicates that this product must not be disposed of with household waste, according to the WEEE Directive (2012/19/EU) and
your national law. This product should be taken to a collection center licensed for the recycling of waste electrical and electronic equipment (EEE). The mishandling of this type of waste could have a possible negative impact on the environment and human health due to potentially hazardous substances that are generally associated with EEE. At the same time, your cooperation in the correct disposal of this product will contribute to the ecient use of natural resources. For more information about where you can take your waste equipment for recycling, please contact your local city oce, or your household waste collection service.
18. Do not install in a conned space, such as a book case or similar unit.
19. Do not place naked ame sources, such as lighted candles, on the apparatus.
disposal in mind. Batteries must be disposed-of at a battery collection point.
21. Use this apparatus in tropical and/or moderate climates.

LEGAL DISCLAIMER

Music Tribe accepts no liability for any loss which may be suered by any person who relies either wholly or in part upon any description, photograph, or statement contained herein. Technical specications, appearances and other information are subject to change without notice. All trademarks are the property of their respective owners. Midas, Klark Teknik, Lab Gruppen, Lake, Tannoy, Turbosound, TC Electronic, TC Helicon, Behringer, Bugera, Auratone and Coolaudio are trademarks or registered trademarks of Music Tribe Global Brands Ltd. © Music Tribe Global Brands Ltd. 2019 All rights reserved.

LIMITED WARRANTY

For the applicable warranty terms and conditions and additional information regarding Music Tribe’s Limited Warranty, please see complete details online at musictribe.com/warranty.
Zhongshan Eurotec Electronics Limited
No. 10 Wanmei Road, South China Modern Chinese Medicine Park, Nanlang Town, 528451, Zhongshan City, Guangdong Province, China
4 RHYTHM DESIGNER RD-8 User Manual 5 RHYTHM DESIGNER RD-8 User Manual
About the RD-8
• Authentic recreation of the inuential and highly sought after legendary
analog drum machine
• 16 original drum sounds with additional parameters and
global Accent capability
• Modern and versatile workow provides enhanced playability, enabling you
to create captivating live performances
• Powerful 64-step drum sequencer supports poly-meter, step-repeat,
note-repeat, Real-Time Triggering, track-mute and track-solo
• Integrated FX bus features Wave Designer and dual-mode Analog Filter with
per voice assignment
• Live recording, editing and playback of Analog Filter cuto via automation
• Storage of up to 16 songs and 256 patterns, all of which can be imported/
exported during playback for unlimited songs and patterns
• Pattern Mode allows arrangement of patterns into full songs and setting
number of repeats per song part
• Song Mode allows chaining songs together for live sets and
expanded compositions
• Unique Auto Scroll feature enables improvisation in all modes
• Comprehensive MIDI In/Out/Thru and USB implementation for
synchronization and connection to external devices
• Sync options include USB, MIDI, Clock and Internal for maximum versatility
• 11 independent analog outputs for external processing or recording your
rhythms as multi-track audio

1. Introduction

An ultra-aordable leap into the warm world of analog drum beats, the Behringer RD-8 gives you the power to create fascinating rhythms with incredible power and ease. The RD-8’s pure analog signal uses legendary analog circuits with some additional pots for more parameters.
The RD-8 is ideal for the studio and/or the road. Owning an RD-8 gives you all the power of a classic drum machine in a exible package with the ability to create bewildering beats.
1.1 Before you get started
The RD-8 was carefully packed in the factory to guarantee safe transport. Nevertheless, we recommend that you carefully examine the packaging and its contents for any signs of physical damage that may have occurred during transit. If the unit is damaged, please do NOT return it to us, but notify your dealer and the shipping company immediately, otherwise claims for damage or replacement may not be granted.
1.1.1 Initial operation
Be sure that there is enough space around the unit for cooling purposes and, to avoid over-heating, please do not place the RD-8 on high temperature devices such as radiators or power amps.
WARNING: The RD-8 is supplied with a DC power adapter that
meets the required safety standards. Do not use any other power adapter.
Powerful and Feature Rich Sequencer
The RD-8 features what we believe to be one of the most power ful step sequencers ever created. Improved workows increase productivity making complex song creation simple. The 64-step sequencer with storage of up to 256 patterns and 16 songs allows complicated song arrangements.
A Design for Life
Designed for life and live performance, including all new features for live use in each of the sequencer modes: Step Repeat, Note Repeat, Real-Time Triggering and live Step-Overdubbing. Enable recording in Pattern Launch Mode to build up song structures on the y, switch back to Manual Mode at the touch of a button, and then use Autoll to introduce more variations. Cue up another song from memory, without interrupting playback, so you can literally perform entire sets straight from the one machine.
Advanced Dual-Mode Filter
To add new possibilities to the RD-8 it has a highly-exible 12 dB lter, which lets you freely experiment with the cuto frequency and resonance to create out-of­this-world beats. RD-8’s HPF button toggles between LPF (lo-pass lter) and HPF (hi-pass lter). Fluid sweeps of the lter’s CUTOFF knob can be recorded straight into the sequencer and can be further tweaked in the Step Editor.
Wave Shaping Goodness
The integrated Wave Designer has individual ATTACK and SUSTAIN controls for adding another dimension to drum beats. Sounds can be controlled in new ways to provide exciting new tones.
Polymeter Mode
Trigger Happy Controls and Connectivity
The RD-8 has 29 knobs, 5 switches and 59 buttons, all laid out in a highly­intuitive format that puts the fun back into your drum beat creation. Input and output connections include: audio input/output, MIDI input, output and thru over USB and 5 pin MIDI din ports. With 3 trigger outs the RD-8 lets you control external synths and hardware sequencers to create songs without a digital audio workstation (DAW) in sight. Full live performances can be made using these extra outputs by controlling other units. The RD-8 can also send and receive clock information with highly accurate timing to sync it to the outside world.
You are covered
We always strive to provide the best possible customer experience. Our products are made in our own Music Tribe factor y using state-of-the-art automation, enhanced production workows and quality assurance labs with the most sophisticated test equipment available in the world. As a result, we have one of the lowest product failure rates in the industry, and we condently back it up with a generous warranty program.

3. Front and Rear Panel Control Layout

3.1 Top Controls
3.1.1 Volume Section
• Powerful headphone and main outputs with ¼" (6.35 mm) connectors
• High-visibility LED display makes it easy to verif y program parameters
• Robust encoder for editing parameters such as Tempo, Swing, Probability,
Flam and Random
• 16 authentic-style step buttons with bold LED indicators for easy
pattern creation
• 3-Year Warranty Program*
• Designed and engineered in the U.K.
*Warrant y details can be fou nd at www.musict ribe.com
WARNING: Please make sure that all units have a proper ground
connection. For your own safety, never remove or disable the ground conductor from any units.
1.2 The product manual
This product manual is designed to give you both an overview of the RD-8, as well as detailed information on each of the controls and parameters. The manual is based on the initial software release, V1.1.8. Further features and updates will be added later so please regularly check for sof tware updates. You will nd an overview of the physical control elements in the next chapter.
1.3 Preparation
CAUTION: Remember to turn your monitors/loudspeakers on last
when powering up your system. Turn your monitors/loudspeakers o rst when powering down your system.

2. Features

A Past Masterpiece Rejuvenated
Great care has been taken in designing the RD-8 to achieve new possibilities in beat creation by reviving a timeless analog design from one of the best classic drum machines of yester year. By creating a fresh modern take on a characteristic drum machine, the RD-8 gives you the power to harness the phenomenal sound of the original. Colossal bass drums through to sizzling hi-hats can be manipulated to take your rhythm conception to the next level. This is no digital clone, it’s an analog beat making monster.
RD-8 gives you the power to control loops in new ways with the Loop Overlay function, which generates continual variations and Polymetric to add spice to your beats. With the Loop Overlay function, you can set dierent sequence lengths for each of the drum tracks independently to create complex overlapping rhythms and make your song structures really evolve.
Parameter Chaining
Set separate chain preferences for each of your parameters, allowing them to persist globally or to switch on song or pattern changes. Parameters include Tempo, Swing, Flam, Probability, independent track mutes/solos, FX bus assignments, Filter Modes and sweeps for enhanced real-time control. Patterns can be changed on the y for further creative control when using the RD-8 as the heart of your live setup.
Creative Auto Fill
The auto ll function lets you make on the y changes and gives that extra touch to your compositions by adding lls at any point in a song. This gives the RD-8 a musical edge when it comes to bringing songs to life.
USB Control
To bring the RD-8 into the modern world USB has been added for sync and midi triggering. The RD-8 can be controlled by a DAW if required. Songs and patterns exchanged, or individual sounds triggered by the DAW sequencer.
(1) (2)
(1) MASTER – Controls the main output level.
(2) PHONES – Adjusts the headphones level. NOTE: The headphones
signal is taken before the Wave Designer and Filter for monitoring purposes. This means the Wave Designer and Filter are not audible in the headphones.
3.1.2 Analog Filter Section
(4)(3) (5) (6)
(3) CUTOFF – Adjusts the cuto frequency of the lter.
(4) HPF – Toggle the lter between HPF (hi-pass lter) and
LPF (lo-pass lter, default).
(5) ON – Engages the lter into circuit when illuminated.
(6) RESONANCE – Adjusts the resonance of the lter. This emphasizes the
frequencies around the cuto point.
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3.1.3 Wave Designer
(7) (8) (10)(9)
(7) ATTACK – Controls the attack portion of the Wave Designer circuit.
Turn counter clockwise (CCW) to reduce the at tack portion of the signal and clockwise (CW) to enhance the attack por tion of the selected signal.
(8) SIG – Shows that signal is present in the Wave Designer circuit.
(9) SEND – Activates the Wave Designer assignment menu. The button is
illuminated when one or more voices are assigned to this bus.
(10) SUSTAIN – Controls the sustain portion of the Wave Designer circuit.
Turn CCW to reduce the sustain portion of the signal and turn CW to lengthen the sustain.
3.1.4 Edit Section
(11) (12) (14)(13)
(11) SAVE – Save a song or pattern to a memory slot.
(12) COPY – Copy pattern from one location to another memory location.
3.1.7 Playback Controls
(30)(28)(23) (24) (31) (32)
(33)
(29)
(25) (26) (27)
(23) TAP/HOLD – Set the tempo of the unit with 5 taps. Hold for quick
macro control.
(24) DISPL AY – Multi function 4-character display.
(25) RECORD – Enable/disable record mode.
(26) STOP – Stops the currently playing song or pattern.
(27) PLAY/ PAUSE – Play or pause the current song or pattern.
(28) DATA – Encoder for data editing.
(29) DATA MODE – Cycles through the various Data Modes. Tempo, Swing,
Probability and Flam.
(30) TEMPO – Adjust the Tempo parameter when selected with the
DATA encoder.
3.1.9 Step & Note Repeat Section
(46)
(39) (40) (41)
(39) 1 – Step or Note repeat of a value of 1.
(40) 2 – Step or Note repeat of a value of 2.
(41) 4 – Step or Note repeat of a value of 4.
(42) 8 – Step or Note repeat of a value of 8.
(43) STEP REPEAT – Repeats the step by the selec ted value.
(44) NOTE REPEAT – Repeats the note played with the trigger button by the
selected value.
(45) TRIGGER – Trigger repeats when engaged.
(46) 1/2/4/8 – Indication of number of repeats selected.
3.1.11 Voice Control
(42) (43) (44)
(45)
(52)
3.1.10 Track Control and Settings
(47) (48)
(50) (51)
(47) MUTE – Activates mute menu.
(48) SOLO – Activates solo menu.
(49) STEP BUTTONS – Used to input step information into patterns and is
also used for various system tasks when used in conjunction with the (50) SETTINGS button or for deeper editing.
(50) SETTINGS – Used in combination with the (49) STEP BUTTONS to select
dierent operational modes.
(51) AUTOFILL – Select and add a ll pattern.
(13) ERASE – Delete the selected song, pattern or settings.
(14) DUMP – Performs a MIDI SysEx Dump of pattern, song or settings.
3.1.5 Mode Section
(15) (16) (17)
(15) SONG – Enter Song Mode. Cue 1 of 16 songs.
(16) PATTERN – Enter Pattern Mode. Use the 16 available patterns to build
your song.
(17) STEP – Shows each available step for the selected voice (up to 64 steps
per pattern).
3.1.6 Sync Section
(18) (19) (20) (21) (22)
(18) CYCLE – Cycles through the various SYNC options when the sequencer is
stopped. Internal, MIDI, USB or TRIG (External Clock) options.
(19) INTERNAL – The unit is the sync master.
(20) MIDI – Sync is taken from MIDI in port.
(21) USB – Sync is taken from the USB port.
(31) SWING – Adjust the Swing parameter or shue feeling when selected with
the DATA encoder (50% straight to 75% full swing).
(32) PROB – Adjust the probability factor of steps triggering.
(33) FLAM – Adjust the FLAM width.
3.1.8 Auto Scroll Section
(34)
(35)
(36) (37) (38)
(34) AUTO SCROLL – Step Mode: Keep Playhead visible. Pattern Mode: Advance
song when loop expires. If Auto Scroll is enabled for a pattern that has more than 16 steps, when the Playhead advances beyond a 16-step boundary, the steps will automatically switch pages to stay in sync with the Playhead.
(35) BANKS 16/32/48/64 – White shows bank position of Playhead in current
pattern. Red shows currently-viewed bank position.
(36) << (POSITION MOVE LEFT) - Step Mode: Choose viewed bank position.
Pattern Mode: Choose Playhead position within selected song.
(37) LENGTH – Step mode: Set the length of the selected pattern. Pattern Mode:
Set number of repeats for selected part within the song.
(38) >> (POSITION MOVE RIGHT) - Step Mode: Choose viewed bank position.
Pattern Mode: Choose Playhead position within selected song.
(53)
(54) (55)
(56)
(58)
(52) LEVEL – Level of the 11 voices, plus Accent.
(53) TUNING – Relative tuning of associated voice.
(54) TONE – Applies a lter to the voice reducing the high frequencies as you
turn CCW.
(55) DECAY – Changes the decay time of the voice. Turn CCW for shorter,
CW for longer.
(59)
(57)
(56) SNAPPY – Adjust the amount of snap sound to the snare sound. Turning CW
increases snap.
(57) VOICE SWITCH – Switch between the two voices available.
(58) VOICE SELECT – Selects the voice for editing patterns, Wave Designer,
soloing or mute.
(59) OFFSET – Changes the length of the Hand Clap sound.
(22) TRIG – Sync is taken from the External Clock input.
8 RHYTHM DESIGNER RD-8 User Manual 9 RHYTHM DESIGNER RD-8 User Manual
(68) (69) (70) (71) (72) (73) (74)
(75)
(76) (77) (78) (79) (80) (81) (82) (83)
3.2 Rear Panel connections
(60) (61) (62) (63) (64) (65) (66) (67)
(68) (69) (70) (71) (72) (73) (74)
(60) POWER – Connect the supplied PSU here and engage power switch to
turn on.
(61) PHONES - Connect headphones via a ¼" (6.35 mm) TRS connector.
(62) MONO – Main output via a ¼" (6.35 mm) TRS connector.
(63) RETURN – Sums audio post lter bus. ¼" (6.35 mm) Unbalanced connector.
(64) USB – Connect to a computer for updates and DAW control.
(65) MIDI IN – To input MIDI from an external MIDI device such as a sequencer
or DAW.
(66) MIDI OUT – Output of MIDI data to an external MIDI device.
(67) MIDI THRU – A direct output of the MIDI in to chain to other devices.
(68) CH INDIVIDUAL OUTPUT – ¼" (6.35 mm) Unbalanced output of the
Closed Hat.
(84)
(75)
(76) (77) (78) (79) (80) (81) (82) (83)
(81) TRIGGER OUT 3 – +5 v 1ms pulse to trigger ex ternal devices. ¼" (6.35 mm)
unbalanced output.
(82) SYNC IN – SYNC to external device transmitting clock information using a
1/8” (3.5 mm) TRS jack. Start/stop signal on ring and clock on tip.
(83) SYNC OUT – SYNC external devices to the Rhythm Designer using an
unbalanced ⁄" (3.5 mm) jack.
(84) BOOT – Enter boot mode for software updates.

4. Overview

This overview will help you set up the RD-8 analog rhythm designer and briey introduce its capabilities.
4.1 Connections
4.4 Voice Section
In this section the sounds and controls are described to help you achieve the most from the RD-8 which has 16 sounds, plus Accent.
(1) (2) (3) (4) (5) (6) (7) (8) (9) (10) (11) (12)
(1) ACCENT – This function is used to give emphasis to any voice programmed
on the same step. The LEVEL control determines the amount of emphasis given to the selected voices. Turn Counter Clockwise (CCW) to reduce the amount of global Accent. Turn Clockwise (CW) to increase the global Accent level. Accent can also be programmed via MIDI or USB by using a velocity value of 110 or higher. When a note is programmed above the 110 velocity level, all other sounds triggered at the same time will be accented too.
(2) BASS DRUM – This classic sound dened a generation. The LEVEL control
adjusts the level compared to the other voices. TONE applies a lter to the sound, CCW to remove high frequency information. Turning CW brightens the sound. DECAY controls how long the drum will ring. Turn CW for longer tones. The TUNING function (placed in the Accent section but controls the bass drum only) changes the pitch of the bass drum, turn CCW for low sounds, turn CW to raise the pitch.

5. Creating a Pattern (Step Mode)

Patterns can use up to 64 steps which gives a great deal of exibility.
How to record a basic 16-step pattern:
1. Selec t a SONG.
2. Press PATTERN.
3. Select desired pattern number via step keys 1-16.
4. Press STEP.
5. Select desired tempo with Data control.
6. Press RECORD.
7. Select the VOICE you wish to use.
(69) OH INDIVIDUAL OUTPUT – ¼" (6.35 mm) Unbalanced output of the
Open Hat.
(70) CY INDIVIDUAL OUTPUT – ¼" (6.35 mm) Unbalanced output of the Cymbal.
(71) CB INDIVIDUAL OUTPUT – ¼" (6.35 mm) Unbalanced output of the
Cow Bell.
(72) CP/MA INDIVIDUAL OUTPUT – ¼" (6.35 mm) Unbalanced output of the
Hand Clap or Maracas.
(73) RS/CL INDIVIDUAL OUTPUT – ¼" (6.35 mm) Unbalanced output of the
Rim Shot or Claves.
(74) HT/HC INDIVIDUAL OUTPUT – ¼" (6.35 mm) Unbalanced output of the
High Tom or High Conga.
(75) MT/MC INDIVIDUAL OUTPUT – ¼" (6.35 mm) Unbalanced output of the
Mid Tom or Mid Conga.
(76) LT/LC INDIVIDUAL OUTPUT – ¼" (6.35 mm) Unbalanced output of the
Low Tom or Low Conga.
(77) SD INDIVIDUAL OUTPUT – ¼" (6.35 mm) Unbalanced output of the
Snare Drum.
(78) BD INDIVIDUAL OUTPUT – ¼" (6.35 mm) Unbalanced output of the
Bass Drum.
(79) TRIGGER OUT 1 – +5 v 1ms pulse to trigger external devices. ¼" (6.35 mm)
unbalanced output.
(80) TRIGGER OUT 2 – +5 v 1ms pulse to trigger external devices. ¼" (6.35 mm)
unbalanced output.
The RD-8 has a ¼" (6.35 mm) mono jack output on the rear of the unit plus 11 independent voice ¼" (6.35 mm) jacks. When the individual voice outputs are used and connected, they cut that voice from the MAIN MONO output. This is useful for adding eects or external processing to individual sounds.
Audio return is via the ¼" (6.35 mm) mono RETURN jack on the rear panel. This input can be used to process an individual voice or voices via external processing (mixer, compressor or reverb, etc.), then return the signal back into the main output of the RD-8. Please consult the connection set-up guide for examples (8.1).
The CLOCK IN/OUT connections use ⁄" (3.5mm) TRS jacks.
CAUTION: Do not overload the ⁄" (3.5 mm) CLOCK IN input. This jack can only accept voltages up to a maximum of +15 V. The 3.5 mm CLOCK OUT outputs should only be connected to inputs capable of receiving the output voltages. Failure to follow these instructions may damage the RD-8 or external units.
4.2 Software Setup
The RD-8 is a USB Class Compliant MIDI device, and so no driver installation is required. The RD-8 does not require any additional drivers to work with Windows and MacOS.
4.3 Hardware Setup
First make all the audio and power connections to your system. Connect a DAW, external sequencer or keyboard with MIDI output directly to the RD-8 MIDI IN 5-pin DIN type input or via MIDI over USB if desired. Apply power to the RD-8 using the supplied power adapter only. Ensure your sound system is turned down. Turn on the RD-8 rear power switch. Use the MIDI page in the settings function to set the RD-8 to a unique MIDI channel within your system.
(3) SNARE DRUM – The SNAPPY control simulates the sound of the snares
microphone moving closer to and from the bottom drum head. LEVEL and TONE control as the bass drum voice.
(4) LOW TOM/LOW CONGA – The switch determines which sound is in use.
TUNING adjusts the pitch of the sound. Turn CCW for low sounds and CCW to raise the pitch. LEVEL control is the same as the bass drum voice.
(5) MID TOM/MID CONGA – Same functions as (4) LOW TOM/LOW CONGA.
(6) HI TOM/HI CONGA – Same functions as (4) LOW TOM/LOW CONGA.
(7) RIM SHOT/CLAVES – The switch determines which sound is in use.
The LEVEL control adjusts the level compared to the other voices.
(8) HAND CLAP/MARACAS – The switch determines which sound is in use.
The LEVEL control adjusts the level compared to the other voices. OFFSET adjusts the length of the hand clap only, from short (CCW) to long (CW).
(9) COW BELL – The level control gives you more cow bell, if desired.
(10) CYMBAL – LEVEL and TONE control as the bass drum voice. DECAY controls
how long the cymbal rings.
(11) OPEN HAT – The controls are the same as the CYMBAL voice.
(12) CLOSED HAT – LEVEL and TONE control as the bass drum voice. When the
closed hat is programmed on a step immediately after an OPEN HAT, the closed hat voice cuts the OPEN HAT voice, which is a classic drum machine trick to simulate a real hi-hat.
8. Steps can be programmed either with the unit playing (press PLAY) or in the stopped position. The moving white LED is the play head which shows the current play position. The TRIGGER pad can also be used to play and record the currently-selected voice.
9. Select dierent voices to add into the current pattern.
10. Press stop and record to exit record step mode.
How to save a pattern:
1. Once you have created your masterpiece of a pattern press PATTERN.
2. Press SAVE.
3. Press PATTERN again.
4. Select the Step number of the Pattern you wish to save, current pattern will be displayed in white after which SAVE will ash.
5. Press the ashing SAVE button to execute the operation.
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How to copy a pattern:
1. Press COPY.
2. Next select the source song with the pattern you wish to copy.
3. Then press PATTERN.
4. Next select the pattern you wish to copy from the source song via the step keys.
5. Press COPY.
6. Select destination pattern to copy to via step keys, this copies the source into this pattern in the current song.
7. Press COPY to execute the operation.
How to erase a pattern:
1. Press ERASE.
2. The SONG and PATTERN buttons will ash. Press PATTERN.
3. Select the pattern you wish to delete via one of the 16 step keys.
4. Press the now ashing ERASE but ton to execute the delete process. This is a permanent process and can’t be undone.
How to dump a pattern:
The DUMP control works in the same way as the SAVE control. Instead of saving, the DUMP control will output the selection as a SysEx message. This action sends the pattern/song data as SysEx. This information can be saved and loaded by a third-party program or sent to another RD-8.
Auto Fill
The Auto Fill function is used to insert ll rhythms into the live play mode of the RD-8. Fills are created in the same way a pattern is created and stored. The dierence between Auto Fill and normal pattern playback is that once an Auto Fill has nished playing, the func tion will return you to the previously played pattern unless you have selected a dierent pattern while the Auto Fill function is ac tive. If a dierent pattern is selected, the new pattern will play after the Auto Fill pattern has ended.
How to use Auto Fill
Once you have programmed the Auto Fill pat terns use them by pressing the AUTO FILL button and selecting one of the 4 ashing Auto Fill step keys.
If you are recording a pattern with more than 16 steps, press the Autoscroll button in Step Record to alternate between blocks. For example, when recording a 24 step pattern you will alternate between block one (LED above 16 is lit) with 16 steps and block two (LED above 32 is let) with 8 steps
Patter n
Range
16 1 1 48 1 33
16 2 2 48 2 34
16 3 3 48 3 35
16 4 4 48 4 36
16 5 5 48 5 37
16 6 6 48 6 38
16 7 7 48 7 39
16 8 8 48 8 40
16 9 9 48 9 41
16 10 10 48 10 42
16 11 11 48 11 43
16 12 12 48 12 44
16 13 13 48 13 45
16 14 14 48 14 46
16 15 15 48 15 47
16 16 16 48 16 48
32 1 17 64 1 49
32 2 18 64 2 50
32 3 19 64 3 51
32 4 20 64 4 52
32 5 21 64 5 53
32 6 22 64 6 54
32 7 23 64 7 55
32 8 24 64 8 56
32 9 25 64 9 57
32 10 26 64 10 58
32 11 27 64 11 59
32 12 28 64 12 60
32 13 29 64 13 61
32 14 30 64 14 62
32 15 31 64 15 63
32 16 32 64 16 64
Step
Number
Patter n Length
Patter n
Range
Step
Number
Patter n Length

6. Playing a Pattern (Pattern Mode)

Press the PATTERN button and select the pattern that you wish to play.
Step Repeat
This function can be used for changing patterns during a live performance. When STEP REPEAT is triggered the current step or steps (depending on the step settings) will be repeated until the TRIGGER button is released. The number of steps repeated are 1,2, 4 or 8. This is a very powerful feature that can, for example be used to loop the end of a pattern creating a ll.
To use:
1. Press STEP REPEAT.
2. Select how many repeats you require (1,2,4 or 8)
3. While a pattern is playing press and hold the TRIGGER button to repeat steps.
4. The step number can be changed while the TRIGGER button is held to create dierent loops eects.
5. Press STEP REPEAT to exit.
Note Repeat
This feature can be used for transforming patterns during a live performance. When Note Repeat is triggered the currently selected voice will be repeated until the TRIGGER button is released. The number of notes repeated are 1,2, 4 or 8. This creative feature can be used to create drum roll and ratchet style eects on the y by repeating the current note while the rhythm continues to run.
To use:
1. Press NOTE REPEAT.
2. Select how many repeats you require (1,2,4 or 8).
3. While a pattern is playing press and hold the TRIGGER button to repeat notes.
4. The note number can be changed while the TRIGGER button is held to create dierent ll eects.
5. Press NOTE REPEAT to exit.
Track Mute
This function lets you mute any voice(s) within a pattern, song or globally.

7. Creating a Song (Pattern Chaining Mode)

Pattern mode can be used to trigger any of the 16 patterns available when playing back. Patterns can be chained together to form a song by the following steps:
1. Selec t song via 16 step keys.
2. In Pattern Mode press the RECORD button.
3. With the AUTO SCROLL button unlit and the LENGTH button ashing, press the STEP BUTTONS to open the rst pattern.
4. Press the LENGTH button (lights solid), use the DATA knob to select number of repeats.
5. Press AUTO SCROLL (control lights), and then press any of the STEP BUTTONS to add next step.
6. Switch o the AUTO SCROLL button.
7. Repeat steps 3 – 6 until all desired patterns have been entered
8. At any time use the << />> keys with the AUTO SCROLL button lit to move forward and backward through the song to check programming. If the LENGTH button is lit, the display will show number of repeats; if the LENGTH button is ashing, the display will show the pattern number of that step.
To save the song that you have just created:
1. Press SAVE.
2. Press SONG.
3. Select destination via step key (current song highlighted with a white LED)
4. Press SAVE to execute operation.
8. Creating a Song Chain
(Song Mode)
Songs are a collection of up to 16 patterns which can be played and interacted with in a live playing format. Pattern Record mode is used to arrange the patterns into the structure of a song (described in section 7).
A total of 16 songs can be created with up to 16 patterns in each. That makes 256 possible patterns in the unit at any one time.
Tip: 4 or 8 steps are recommended for drum lls, but any size can be used up to 64 steps.
Pattern length
Pattern length can be changed from 1 to 64 steps on a pattern by pat tern basis. This adjustable length can be used to create dierent time signatures. For example, selecting a pattern length of 12 steps with a step size using 1/16th will create a 3/4 (waltz style) time signature.
To change the number of steps in a pattern:
1. Press the STEP and RECORD buttons.
2. Press LENGTH.
3. Use the <</>> keys either side of the LENGTH button to choose either 16, 32, 48 or 64 range as the starting point.
4. Press <</>> keys to change to the desired pattern length. For example, if length 64 is selected, choosing step key 12 will make the pattern 60 steps long.
To mute a voice(s):
1. While a pattern is playing select track MUTE.
2. Select the voice(s) you wish to mute.
3. The muted voice(s) will be illuminated solid, other voices will ash.
4. Press track MUTE to exit.
Solo functions.
This function gives you the ability to solo a voice or voices within a pattern, song or globally.
To Solo a voice(s):
1. While a pattern is playing select track SOLO.
2. Select the voice(s) you wish to solo.
3. The soloed voice(s) will be illuminated solid, other voices will ash.
4. Press track SOLO to exit.
NOTE: SOLO will always take priority over MUTE. Soloing a voice that is muted will cause that voice to sound.
To change the current song:
1. Press the SONG button to enter Song Mode.
2. Use the STEP BUTTONS 1-16 to choose the song you wish to record, play or edit.
To chain songs:
1. Press the SONG button to enter Song Mode. USE the STEP BUTTONS 1-16 to choose the song that you want to play rst.
2. Press the RECORD button. You can now select the next song in the chain.
When the AUTO SCROLL button is selected in Song play the songs will chain as indicated. You can still manually override this default setting by selecting a dierent song while the rst is playing.
Please note that this feature over-rides the Chain Songs function in Settings (see below). Deselecting the AUTO SCROLL button while a song is playing reverts to the original Chain Songs setting.
12 RHY THM DESIGNER RD-8 User Manual 13 RHYTHM DESIGNER RD-8 User Manual

9. Wave Designer

Wave Designer is a powerful tool for adjusting signal transients and dynamics, such as attack and sustain. Use the Wave Designer to make a snare drum really “crack” in the mix, or to expand the bass drum to be even more devastating. With both ATTACK and SUSTAIN controls set to 12 o’clock the Wave Designer is essentially in bypass and will not aect any voices being sent to the Wave Designer via the bus.
Adjusting the ATTACK knob will make the opening transient of the voice sound punchier. Increasing the SUSTAIN control acts in a similar way as a compressor, allowing the peaks to carry on longer before decay. The eect can also be used to reduce the sustain for a more staccato sound.
NOTE: Using a long sustain on naturally staccato sounds (e.g. Rim Shot) may cause noise. Dial this noise out by reducing the sustain amount.
All voices sent to the Wave Designer as described will then pass into the Analog Filter section to be processed.
The SIG LED shows that a signal is present in the Analog Filter/Wave Designer bus.
The SEND button activates the Wave Designer circuit.
How to assign voices to the FX bus:
1. Press SEND in the FX section.
2. Use SELECT to assign which voices go to the bus (solid red LED is bus send on).
3. Press SEND in the FX sec tion to return to playback.
The diagram below shows the audio routing of the voices as they pass through the RD-8. Only one voice is shown in this example, but the same process applies to all voices.

11. Settings

The Settings functions are listed below. All features are accessed by pressing the SETTINGS button and selecting the associated step key.
11.1 MIDI
To enter the MIDI settings page press SETTINGS, select MIDI (STEP BUTTON 1) and use the TAP/HOLD key to access the various pages described below:
1. Choose the MIDI channel from 1-16, All or Out (The Output setting follows the MIDI OUT setting in the next step below) for the incoming MIDI IN port.
2. Select the MIDI OUT channel from 1-16.
3. Turn on FORWARD TO USB to send the MIDI output of the unit to the USB OUT.
4. SOFT THRU on/o turns the MIDI OUT jack into a 2nd MIDI THRU port by sending the data from the MIDI IN to the MIDI OUT port.
5. DEVICE ID sets the units ID from 1-16. This is helpful when dealing with multiple units via SysEx.
11. 2 USB
To enter the USB MIDI settings page press SETTINGS, select USB MIDI (STEP BUTTON 2) and use the TAP/HOLD key to access the various pages described below:
Swing Preference Options:
1. Global, where all patterns Swing settings, even if a dierent Swing setting is stored within a pattern or song.
2. Song, where all patterns Swing settings will follow the setting a within that song, even if a dierent Swing setting is stored within a pattern.
3. Pattern, where all pat terns will play with the Swing settings they have been saved with and not be aected by global or song Swing changes.
Probability Preference Options:
1. Global, where all the patterns probability settings, even if a dierent probability setting is stored within a pattern or song.
2. Song, where all patterns probability settings will follow the probability setting within that song, even if a dierent probability setting is stored within a pattern.
3. Pattern, where all pat terns will play with the probability settings they have been saved with and not be aected by global or song probability changes.

10. Analog Filter

The Analog Filter section works on selected sounds routed via an audio bus fed from the Wave Designer circuit.
The CUTOFF control sets the frequency where the lter is applied. The lter cut o can be programmed and automated (when the ON button is ashing, automation is active).
When the HPF (High Pass Filter) button is engaged the lter cuts the the low frequency cuto point as you turn the control CW. When the HPF button is not engaged, the CUTOFF knob defaults to a lo-pass lter (LPF), which gradually cuts the high frequencies as you turn the control CCW.
Press the ON button to activate the lter circuit.
The RESONANCE control adjusts the resonance of the lter. Turning CW adds a peak at the cuto frequency that accents the surrounding frequencies.
The lter CUTOFF control setting can be recorded as automation. After programming a pattern, add the voice or voices you wish to be processed by the Analog Filter and Wave Designer bus as described earlier in this manual. Next, while the pattern is playing and in Record Mode, rotate the CUTOFF knob and listen to the results. Once you are happy with your lter sweep exit Record Mode. Next time you play the pattern, the recorded lter sweep will play back.
Live Filter Mode can be toggled on and o, and this toggling action gives you either manual control of the lter frequency or automated Filter Mode, which uses the stored lter automation data. The live Filter Mode can be toggled on and o by holding the TAP/HOLD button and pressing the lter ON button to activate dierent states:
• Flashing lter ON button= Filter plays stored automation data
• Solid lter ON button = Filter in live control mode
At any time, you can drop into Record Mode and adjust the lter settings that will be stored with the current pattern, as long as the lter settings are set to Pattern (see SETTINGS 11.5 below).
It is also possible to manually program the lter per step or to edit a recorded lter sweep.
1. Press SETTINGS.
2. Press FILTER (STEP BUTTON 6).
3. Pressing dierent step keys (1-64) will display the current lter position from 0, turn the DATA control counter clockwise (CCW) to 255 turn clockwise (CW). Depending on which lter setting is in use, HPF or LPF, the lter will be fully open or closed. Up to 64 steps can be programmed using the <</>> keys in the LENGTH section to navigate step position.
4. Press SETTINGS twice to exit.
5. Save PATTERN.
1. Choose the USB MIDI channel from 1-16, All or Out (The Output setting follows the USB MIDI OUT setting in the next step below) for the incoming USB MIDI IN port.
2. Select the USB MIDI OUT channel from 1-16.
3. Turn on FORWARD TO MIDI sends the USB MIDI output of the unit to the MIDI OUT.
NOTE: Care should be taken with Forward to MIDI/USB settings when both MIDI and USB interfaces are connected to the same computer, as there is a possibility of data loops occurring.
11. 3 CLOCK
To enter the CLOCK settings page press SETTINGS, select CLOCK (Step key 3) and use the TAP/HOLD key to access the various pages described below:
Tempo Preference
Swing Preference
Probability Preference
Flam Preference
Analog Clock Mode
Tempo Preference Options:
1. Global, where all patterns play at the set tempo, even if a dierent tempo is stored within a pattern or song.
2. Song, where all patterns within in a song will follow the tempo set within that song, even if a dierent tempo is stored within a pattern.
3. Pattern, where all pat terns will play at the tempo they have been saved with and not be aected by global or song tempo changes.
Flam Preference Options:
1. Song, where all patterns am settings will follow the am setting within that song, even if a dierent am setting is stored within a pattern.
2. Pattern, where all patterns will play with the am settings they have been saved with and not be aected by song am changes.
Analog Clock Modes
PPQ (Pulses Per Quarter) is the smallest unit of time used for sequencing note and automation events, both by step sequencers and in the MIDI standard. Most MIDI sequencers allow the number of PPQ to be varied for more or less temporal resolution depending on the needs of the performer. The default is 24 PPQ, as this is the most commonly used setting.
This function allows communication with various analogue clock types as listed below:
Clock Settings
1 PPQ
2 PPQ
4 PPQ
24 PP Q
48 PPQ
14 RHY THM DESIGNER RD-8 User Manual 15 RHYTHM DESIGNER RD-8 User Manual
11. 4 MAP
The map function allows you to change the MIDI notes that trigger the RD-8 voices either via the USB or MIDI ports.
The default numbers are listed in the table below.
Voice MIDI Note No.
Bass Dru m 36
Snare Drum 40
Low Tom/Low Conga 45
Mid Tom/Mid Conga 47
Hi Tom/Hi Conga 50
Rim Shot/Claves 37
Clap/Maracas 39
Cowbell 56
Cymb al 51
Open Hat 46
Closed Ha t 42
To enter the MAP settings page press SETTINGS, select MAP (STEP BUTTON 4) and use the SELECT key for each voice to view the current MIDI note number. The DATA knob can be used to adjust the number from 0-127.
The MIDI map is set globally and is the same for all songs and patterns.
11. 5 PREFS
To enter the PREFS settings page press SETTINGS, select PREFS (Step key 6) and use the DATA knob to adjust the various settings.
Chain Songs
The Chain function allows you to link together songs. PREFS has three options:
• Loop – Causes selected song to loop from beginning to end until the STOP
button is pressed. Pressing the PLAY/PAUSE button will cause the next selected song to start from the beginning.
• Hold – Causes the last bar of the selec ted song to repeat until stop is
pressed. Pressing the PLAY/PAUSE button will cause the next selected song to start from the beginning.
• Stop – The selected song will run from beginning to end, then stop at the
end of the last bar. Pressing the PLAY/PAUSE will cause the next selected song to start from the beginning.
Note that the above preferences are over-ridden when chaining songs (see section 8).
Filter HPF Preference
Set the HPF on/o state Globally, by Song or by Pattern.
Filter Io Preference
Set the Filters on/o state Globally, by Song or by Pattern.
Filter Auto Preference
Set the lters Automation state Globally, by Song or by Pattern. This determines how the lter uses recorded lter automation information.
Poly Preference
Set the Poly loop function to be controlled Globally, by Song or by Pattern (See section 11.7 for more information on polymetric patterns).
Step Size Preference
Set the Step Size to be controlled Globally, by Song or by Pattern.
Auto Advance Preference
Set the Auto Advance Globally or by Song.
Auto Scroll Preference
Set the Auto Scroll function Globally or by Pattern.
Bus Send Preference
Set the bus send to Filter and Wave Designer Globally, by Song or by Pattern
Mute Preference
Set the mute control preference Globally, by Song or by Pattern
Solo Preference
Set the solo control preference Globally, by Song or by Pattern
11. 6 FILTER
The lter CUTOFF knob setting can be recorded as automation and programmed into a pattern to create sweeping textures and eects as described in section 10.
11. 7 POLY (Polymetric)
Polymeter (poly) is the simultaneous use of two or more conicting rhythms. In this unit, it is possible to change the number of steps played back per voice to create interesting overlapping rhythms. For example, 16 steps of Bass Drum can be played while 15 steps of Snare which will make the pattern evolve over time. It really must be experimented with to hear its full potential.
Each of the 12 voices can be set to a dierent Polymeter which will work across all 64 steps of a pattern. This lets you create large evolving percussive patterns that can evolve over time.
To enter Poly Mode:
1. Press SETTINGS.
2. Press POLY (STEP BUTTON 7).
3. Use the DATA control to activate Poly Mode.
4. Select the voice you wish to reduce the number of steps (this is none destructive).
5. All the step LED’s will illuminate to show the current status of the selected voices Polymeter settings.
6. Select the step key you wish to use to reduce the pattern playback. If a pattern is 32, 48, or 64 steps long use the <</>> keys to navigate to the step you wish to use.
7. Flashing LEDs indicate any steps that will not be triggered.
8. Press SETTINGS twice to exit.
To return to normal pattern playback turn poly mode o or press the step key which is the end of the chosen pattern length i.e. 16, 32, 48 or 64 steps.
If you are using Poly mode with a pat tern containing more than 16 steps then all voices which are playing every step, including accent, must have all the used steps selected with poly mode on in order that the pattern plays correctly.
For example, if you have a pattern programmed of 32 steps. Setting poly mode “On” a voice, then setting the range to 48 steps, then setting all the other voices to “poly mode on” and to the length of the pattern (in this case 32) will result in the last 16 steps of the voice set to 48 steps being silent if nothing has been programmed there (you could also ll the last 16 steps for more sonic interest). If you don't set your non-Poly voices to the nominal pattern length the pattern will only loop the rst 16 steps.
Please note that individual voices can have Poly lengths that are longer than the nominal pattern length, for extra rhythmic variation.
11. 8 RAND (Random)
This function allows randomly played sounds to trigger on a pre-selected group of voices on any pre-programmed step that you wish to have the ability to hear random voices triggering. This can be used to create indiscriminate variations into patterns, for example, random tom lls.
To add to a pattern:
1. Press SETTINGS.
2. Press RAND (STEP BUTTON 8).
3. Pick the voices you want with the SELECT buttons.
4. Use the step keys (1-64 via length navigation) to apply the random action on the steps you require.
5. Press SETTINGS twice to exit.
NOTE: Random step settings are stored on a per pattern basis.
11. 9 PROB (Probability)
The PROB setting allows you to adjust the probability of predened steps playing as programmed. This Probability function is great for adding a human feel to patterns by settings how likely a programmed note will play. This simulates how a drummer could miss playing a drum.
The range can be set from 0% to 100%. As a guide 0% means a programmed voice won’t trigger, 50% allows voices to be played around half of the time, while 100% will trigger the voice as programmed.
By default, all steps in a pattern are enabled to be controlled by the PROB setting. Probability can be turned on and o per step as described below:
1. Press SETTINGS.
2. Press PROB (STEP BUTTON 9).
3. Select the voice you wish to give probability to.
4. Use the step keys and length navigation arrows to enable probability on the steps (up to 64 steps) you require.
5. Adjust the probability range with the DATA control to taste (0% causes the voice to not trigger where as 100% signies the voice will trigger as programmed).
6. Press SETTINGS twice to exit.
Probability step settings are stored per pattern, but the amount (0%-100%) is controlled globally.
11.10 FLAM
Flam is the simulated eect of a drummer hitting a note with 2 sticks. The amount of am dictates the length of time between the next hit after the rst. Range from 0-24 adjusts the width of the am and is set globally.
By default, all steps in a pattern are enabled to be controlled by the FLAM setting. Flam can be turned on and o per step as described below:
1. Press SETTINGS.
2. Press FLAM (STEP BUTTON 10).
3. Select the voice you wish to add am on.
4. Use the step keys (1-64 via length navigation arrows) to enable am on the steps you require.
5. Adjust the am range with the DATA control to taste (0 = No Flam. 24 = Longest am length).
6. Press SETTINGS twice to exit.
The global setting can also be changed by selecting FLAM with the DATA MODE button and using the DATA knob to adjust the am length between hits.
11.11 RPT (Note repeat)
Note repeat lets you program a step to repeat either 1,2,4 or 8 times. This can be used to add extra ratchet style rolls to voices on a pre-dened step (1-64) by completing the following:
1. Press SETTINGS.
2. Press RPT (step key 11).
3. Select the voice to which you wish to add repeats.
4. Select the step key (1-64 via length navigation arrows) to enable repeat on that step. Each step in a pattern can have a dierent repeat value.
5. Select the number of repeats (1,2,4 or 8).
6. Turn on the repeat with the NOTE REPEAT button.
7. Select the next step to add more repeats or press SETTINGS twice to exit.
11.12 Step Size Preference
The step size of a rhythm pattern refers to the note duration of a step. When composing rhythms, the basic unit of duration (in time) is a 'bar'. The step sizes you can choose on your RD-8 are 1/8, 1/8T, 1/16. 1/16T, and 1/32.
If you choose the step size 1/16, the duration of a single step is 1/16th of a bar. This means that a 16 step pattern has a duration of exactly one bar.
The durations are as follows:
• 1/8 = 1/8
• 1/8T = 1/ 12
• 1/16 = 1//16
• 1/16T = 1/24
• 1/32 = 1/32
To change the step size preference:
1. Press SETTINGS
2. Press the STEP BUTTON associated with the step size you require (1/8, 1/8T, 1/16, 1/16T or 1/ 32).
3. Press SETTINGS twice to exit.
th
bar.
th
bar
th
bar (default)
th
bar
th
bar
16 RHYTHM DESIGNER RD-8 User Manual 17 RHYTHM DESIGNER RD-8 User Manual
11.13 SYNC
Pressing the SYNC button multiple times scrolls through the 4 Sync option available.
1. INT (internal) – The sync is set by the unit’s internal clock.
2. MIDI – The sync is taken from the MIDI IN port. A MIDI star t message is required in order for playback to start.
3. USB – The sync is taken from the USB port. A message is required in order for playback to start.
4. TRIG (clock) – The sync is taken from the SYNC IN port. Clock start signal is required or playback can be started manually. (Sync In jack has start / stop signal on ring and clock on tip).
11.14 DATA MODE
The DATA MODE button toggles between the four available parameters and uses the DATA control to adjust parameters:
(1) (2) (3) (4)
1. TEMPO – sets the speed of the current pattern or song. Depending on how the RD-8 is congured will result in how tempo is aected. For example, if the Tempo parameter is set to global, all songs and patterns will be forced to the tempo set by the DATA control. See the TEMPO section for more information.
2. SWING – changes pattern step timings by quantizing each drum beat to the nearest step and then delaying the playback of every other step in the pattern. The DATA control adjusts the Swing range from 50% (straight) to 75% (Full Swing).
3. PROB (probability) – In PROB settings menu you can select the steps as described earlier in this manual. The global settings allow you to adjust the probability that these steps will play programmed note events. This is a number can be set anywhere in between 0%-100% range to simulate a human element to patterns.
4. FLAM – Par t of a pattern of RD-8, consisting of a stroke preceded by a grace note. Range 0-24 adjust the width of the am. Flam is the simulated eect of a drummer hitting a note with 2 sticks. The amount of am dictates the length of time between the next hit af ter the rst and can be programmed per step.

12. Software Updates

The RD-8 updater can be downloaded by going to ww w.musictribe.com. Please follow the steps on the website and updater to update your RD-8.
To check the current rmware version:
1. Press SETTINGS.
2. While holding the TAP/HOLD button press CHAIN/PREFS (STEP BUTTON 5).
3. The LCD will display the rmware version.
4. Press SETTINGS to exit.

13. Parameters

There are three dierent types of data les used by the RD-8. The contents of these le types are described herein.
Global Settings File
All of the RD-8’s Settings and Preferences are stored in the Global Settings le. This le is loaded from Storage Memory when the unit is powered on. The exact contents of the le are described below:
Settings
Settings in the Global Settings le are automatically saved back to Storage Memory whenever they are changed.
Setting Name Description Value
From time to t ime, new versions of th e RD-8 rmware w ill be released. Thi s rmware will contain bo th bug xes and new fea tures.
Data Version
Product Variant
Last Loaded Song
Last Loa ded Pattern
Device ID
Clock Source
Analog Clock Mode
MIDI RX Cha nnel Set the MIDI i n receive channel. 1 – 16
MIDI TX Chan nel Se t the MIDI out transmi t channel. 1 – 16
MIDI to USB Thru Set MID I in to send to USB Thru. On/O
MIDI Sof t Thru Send a ll MIDI in Data to the MIDI ou t port. On/O 
USB RX Channe l Set th e USB MIDI receive channe l. 1 – 16
USB TX Channe l Set the USB MID I transmit channel. 1 – 16
USB to MIDI Thru Send th e USB MIDI in to the MIDI thru p ort. On/O
Voice Note Mappings
Song Chain Mode Chain song s together for live p erformance. O n/O
Addition al parameters may b e added to the Global Se ttings Data le to s upport those new featur es. The Global Se ttings Data le is therefore versioned to guarantee compatibility between rmware releases.
The RD-8 i s one of a number of Behr inger produc ts that sequenc e songs. This param eter is used to di stinguish bet ween RD-8 Song Dat a les and oth er song data les.
Each time a s ong is loaded into th e sequencer it is logged . When you power on the uni t, the last song to be lo gged before the un it was powered o will be lo aded back into the se quencer.
Each time a p attern is loade d in the sequencer it is logge d. When you power on the un it, the last pa ttern to be logge d before the unit was powere d of will be loaded ba ck into the sequencer.
Each RD uni t in a system can have it s own unique ID number.
Press Sync to c ycle through th e 4 clock source options.
Choose th e type of clock t hat the clock input follows.
Voice MIDI note ma p. Can be changes fro m the default if desired.
1 – 16
1 – 16
1 – 16
INT, MIDI, USB or TRIG
1, 2, 4, 24 and 48PP
various
Preferences
In addition to the Settings described above, there are a number of Preferences that can be used to specify whether certain sequencer parameters will persist on a Global, Song or Pattern basis. Just like the Settings, the Preferences in the Global Settings le are automatically saved back to Storage Memory whenever they are changed.
Preference Name Description Value
Tempo Preference
Swing Preference
Probability Preference
Flam Preference
Filter Mode Preference
Filter Enable Preference
Filter Automation Preference
Polymeter Preference
Step Size Preference
Auto-Advance Preference
Auto-Scroll Preference
FX Bus Preference
Mute Preference
Solo Preference
This preference selects which Tempo paramet er is used by the seque ncer; Global Tempo, Song Temp o or Pattern Tempo.
This preference selects which Swing parameter is used by th e sequencer; Glob al Swing, Song Swing or Pattern Swing.
This preference selects which Probabilit y paramet er is used by the seque ncer; Global Probability, Song Probability or Pattern Probabilit y.
This preference selects which Flam parameter is used by th e sequencer; Glob al Flam, Song Flam or Pa ttern Flam.
This pref erence select s which Filter Mod e paramet er is used to set the mo de RD-8’s Analog Filter.
This preference selects which Filter Enable paramet er is used to enable or di sable by the Analog Fil ter on the RD-8’s FX bus ..
This preference selects which Filter Automatio n parameter is use d by the sequenc er. It also sel ects which se t of Filter Step Values are u sed when the automa tion is activ e.
This preference selects which Polymeter paramet er is used by the seque ncer.
This pref erence select s which Step Size paramet er is used by the seque ncer.
This preference selects which Auto-Advance paramet er is used by the seque ncer. Auto-Adv ance is a functio n of a Song but not of a Patter n. This preference i s therefore limi ted to Song and G lobal.
This preference selects which Auto-Scroll paramet er is used by the seque ncer. Auto-Scro ll is a function o f a Pattern but not of a Song. T his preference is t herefore limited to Pa ttern and Globa l.
This pref erence select s which set FX Bus assignme nts are used to send t o voices to the FX Bus .
This pref erence select s which set of Mute Bus assign ments are used to mu te the RD-8’s voices.
This pref erence select s which set of Solo B us assignme nts are used to solo t he RD-8’s voices.
0 = Song, 1 = Global, 2 = Patter n
0 = Song, 1 = Global, 2 = Patter n
0 = Song, 1 = Global, 2 = Patter n
0 = Song, 1 = Global, 2 = Patter n
0 = Song, 1 = Global, 2 = Patter n
0 = Song, 1 = Global, 2 = Patter n
0 = Song, 1 = Global, 2 = Patter n
0 = Song, 1 = Global, 2 = Patter n
0 = Song, 1 = Global, 2 = Patter n
0 = Song, 1 = Global
1 = Global, 2 = Patter n
0 = Song, 1 = Global, 2 = Patter n
0 = Song, 1 = Global, 2 = Patter n
0 = Song, 1 = Global, 2 = Patter n
Global Parameters
The RD-8 has many parameters that can be tweaked to make your rhythm’s more interesting. The Global Settings le contains the following list of parameters. When these parameters are in use (i.e. the corresponding Preference is set to Global), they remain xed, even when new Songs and Patterns are loaded into the sequencer. As is the case for the Settings and Preference, Global Parameters are automatically saved back to Storage Memory whenever they are changed.
Preference Name Description Value
Global Tempo
Global Swing
Global Probability
Global Flam
Global Filter Mode
Global Filter Enable
Global Filter Automation
Global Filter Step Values (1 - 64)
Global Polymeter
Global Step S ize
Global Auto-Advance
Global Auto-Scroll
Global F X Assignments
Global Mute Assignments
Global Solo Assignments
Sets the t empo globally if glo bal mode preference is selected.
Sets the Sw ing value globally i f global mode preference is selected.
Sets the p robability a s ound will play global ly if global m ode preference is s elected.
Sets the  am length globally i f global mode preference is selected.
Sets the  lter to LPF or HPF globall y if global mode pre ference is selec ted.
Sets the  lter on/o globally if g lobal mode preference is selected.
Turns lter auto mation on/o globall y if global mode pre ference is selec ted.
Sets the  lter level per step gl obally if global mode pre ference is selec ted.
Turn polymeter on/o globally if global mode preference is selected.
Sets the St ep size globally if glo bal mode preference is selected.
Sets whe ther a song will adv ance to the next song or not g lobally if global mo de preference is selected.
Sets whe ther Auto Scroll is o n/o globally if global mode preference is selected.
Sets whi ch voices are assign ed to the FX bus globally if global mode preference is selected.
Sets which voices are muted globally if global mode pre ference is selec ted.
Sets which voices are soloed globally if global mode pre ference is selec ted.
20 – 240 BPM
50 – 75 %
0 – 100 %
0 - 24
0 = LPF, 1 = HPF
0 = O, 1 = On
0 = Inacti ve, 1 = Active
0 – 255
0 = O, 1 = On
0 = 1/8th, 1 = 1/8th Tr, 2 = 1/16th, 3 = 1/16th Tr, 4 = 1/32ndth
0 = O, 1 = On
0 = O, 1 = On
0 = Inacti ve, 1 = Active
0 = Inacti ve, 1 = Active
0 = Inacti ve, 1 = Active
Song Data Files
Each of the 16 songs stored in the RD-8’s Storage Memory has a Song Data le. When a song is loaded into the sequencer from Storage Memor y, this is the le that is loaded. The song loaded into the sequencer at any given time is called the Live Song. Changes the user makes to the Live Song Data le do not persist, the le must be saved back to the Storage Memory before another Song Data le is loaded.
18 RHYTHM DESIGNER RD-8 User Manual 19 RHY THM DESIGNER RD-8 User Manual
Song Arrangement
All of the data in a song arrangement is contained in its Song Data le. These data is shown below:
Parameter Name Description Values
From time to t ime, new versions of th e RD-8 rmware w ill be released. Thi s rmware will contain bo th bug xes and new fea tures.
Song Data Version
Product Variant
Song Sec tions (1 – 16)
Patter n Repeats (1 – 16)
Next Song
Addition al parameters may b e added to the Song Dat a le to support th ose new feature s. The Song Data le is t herefore versioned to guarantee compatibility between rmware releases.
The RD-8 i s part of a series o f Behringer produc ts that sequenc e songs. This param eter is used to di stinguish bet ween RD-8 Song Dat a les and oth er song data les.
A song arr angement can have up to 16 Son g Secti ons. Any of the 16 associa ted patterns c an be loaded i nto a section. Th ere is a parameter for each se ction.
When a pat tern is loaded into a S ong Section it can be rep eated a number of time s. There is a parameter for each section.
When Song Chaining is turned on, another song can b e automatically cu ed to play after the Live So ng has nished.
Pattern Number (0 – 15)
No. of Repeat s (1 - 100)
Song No. (0 – 15)
Song Parameters
Some of the parameters in the Song Data le are comparable to the Global Parameters. When these parameters are in use (i.e. the corresponding Preference is set to Song), loading a new song will trigger the corresponding change in the sequencer. A tempo change is one such example.
Parameter Name Description Values
Tempo The temp o of the song is store d. 20 – 240 BPM
Swing The Swing leve l is stored. 50 – 75 %
Probability
Flam The am level i s stored per song 0 - 24
Filter Mode
Filter Enable Whether the lter is on/o per song.
Filter Automation Automation o f the lter is stored p er song.
Filter Step Values (1 - 64)
Polymeter Polymeter is either on/o per song.
Step Size Step size is s tored for the song .
Auto Advance
FX Bus Sen ds
Mute Voices Which voi ces are muted, stor ed by song.
Solo Voices Which voice s are soloed, stor ed by song.
The proba bility of a step be ing heard is stored p er song.
Filter Mod e is stored per song , either LPF o r HPF.
Filter step values per song are stored. 0 – 255
Whether o r not the song will auto a dvance to the nex t or not is stored per s ong.
Whether o r not the FX bus send is a ctive or not, stored p er song.
0 – 100 %
0 = LPF, 1 = HPF
0 = O, 1 = On
0 = Inacti ve, 1 = Active
0 = O, 1 = On
0 = 1/8th, 1 = 1/8th Tr, 2 = 1/16th, 3 = 1/16th Tr, 4 = 1/32ndth
0 = O, 1 = On
0 = Inacti ve, 1 = Active
0 = Inacti ve, 1 = Active
0 = Inacti ve, 1 = Active
Pattern Data Files
Each of the 16 patterns associated with a song has its own Pattern Data le. When a song is loaded from Storage Memory, these 16 Pattern Data les are loaded in addition to the Song Data le. These 16 patterns are called the Live Patterns. Changes made to the Live Pattern Data les do not persist. The les must be saved back to the Storage Memory before another song and its associated patterns are loaded.
Pattern Data
All of the data in a pattern are contained in its Pattern Data le. The data is shown below:
Parameter Name Description Values
From time to t ime, new versions of th e RD-8 rmware w ill be released. Thi s rmware will contain bo th bug xes and new fea tures.
Pattern Data Version
Product Variant
Accent Step Values (1 - 64)
Bass Dru m Step Values (1 - 64)
Snare Drum St ep Values (1 - 64)
Low Tom Step Values (1 - 64)
Mid Tom Step Values (1 - 64)
Hi Tom Step Values (1 - 64)
Rim Shot Step Valu es (1 - 64)
Hand Clap Step Values (1 - 64)
Cow Bell Step Value s (1 - 64)
Cymbal Step Values (1 - 64)
Open Hat Step Valu es (1 - 64)
Addition al parameters may b e added to the Patte rn Data le to suppor t those new feature s. The Pattern Dat a le is therefore versioned to guarantee compatibility between rmware releases.
The RD-8 i s part of a series o f Behringer produc ts that sequenc e songs. This param eter is used to di stinguish bet ween RD-8 Patte rn Data les an d other pattern d ata les.
The sequencer events triggered on the 64 steps of the Accent t rack: Events inc lude Step On/O, Step Prob on/o, st ep am on/o, Step Repeat on/o. Step repeat si ze.
The sequencer events triggered on the 64 steps of the Bass D rum track: Event s include Step On/O, Step Pro b on/o, step am on/o, Step Repeat on/o. Step r epeat size.
The sequencer events triggered on the 64 steps of the Snare D rum track: Event s include Step On/O, Step Pro b on/o, step am on/o, Step Repeat on/o. Step r epeat size.
The sequencer events triggered on the 64 steps of the Low Tom trac k: Events include St ep On/ O, Step Prob on /o, step am o n/o, Step Repeat on/o. Step r epeat size.
The sequencer events triggered on the 64 steps of the Mid Tom tra ck: Events includ e Step On/ O, Step Prob on /o, step am o n/o, Step Repeat on/o an d Step repeat size.
The sequencer events triggered on the 64 steps of the Hi Tom trac k: Events include Ste p On/O, Step Prob on/o, st ep am on/o, Step Repeat on/o and Step rep eat size.
The sequencer events triggered on the 64 steps of the Rim Sho t track: Events inc lude Step On/ O, Step Prob on /o, step am o n/o, Step Repeat on/o an d Step repeat size.
The sequencer events triggered on the 64 steps of the Hand Cla p track: Events in clude Step On/ O, Step Prob on /o, step am o n/o, Step Repeat on/o an d Step repeat size.
The sequencer events triggered on the 64 steps of the Cow Bel l track: Events inc lude Step On/ O, Step Prob on /o, step am o n/o, Step Repeat on/o an d Step repeat size.
The sequencer events triggered on the 64 steps of the Cymbal tr ack: Events inclu de Step On/ O, Step Prob on /o, step am o n/o, Step Repeat on/o an d Step repeat size.
The sequencer events triggered on the 64 steps of the Open H at track: Events in clude Step On/ O, Step Prob on /o, step am o n/o, Step Repeat on/o an d Step repeat size.
*See description below
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Parameter Name Description Values
Closed Ha t Step Values(1 - 64)
Pattern Length
Accent Poly Length
Bass Dru m Poly Length
Snare Drum Po ly Length
Low Tom Poly Lengt h
Mid Tom Poly Length
Hi Tom Poly Length
Rim Shot Poly Length
Hand Clap Poly Length
Cow Bell Poly Le ngth
Cymbal Poly Length
Open Hat Poly Length
Closed Ha t Poly Length
Random On /O
Random Track s (Accent – Hand Cla p)
Random Track s (Cow Bell – Clos ed Hat)
Random Step s (1 – 64)
The sequencer events triggered on the 64 steps of the Clos ed Hat track: Event s include Step On/O, Step Pro b on/o, step am on/o, Step Repeat on/o an d Step repeat size.
The seque ncer events trigg ered on the 1 to 64 steps. Eve nts include Step On/O , Step Prob on/o, step am on /o, Step Repeat o n/o. Step repeat si ze.
The sequencer events triggered on the 64 steps of the Accent Po ly track: Events i nclude Step On/O, Step Pro b on/o, step am on/o, Step Repeat on/o an d Step repeat size.
The sequencer events triggered on the 64 steps of the Bass D rum Poly track: Eve nts include Step On/O, Step P rob on/o, step am on/o, Step Repeat on /o and Step repeat size.
The sequencer events triggered on the 64 steps of the Snare D rum Poly track: Even ts include Step On/O, Step P rob on/o, step am on/o, Step Repeat on /o and Step repeat size.
The sequencer events triggered on the 64 steps of the Low Tom Poly tr ack: Events inclu de Step On/O, Step Pro b on/o, step am on/o, Step Repeat on/o an d Step repeat size.
The sequencer events triggered on the 64 steps of the Mid Tom Poly t rack: Events incl ude Step On/O, Step Pro b on/o, step am on/o, Step Repeat on/o an d Step repeat size.
The sequencer events triggered on the 64 steps of the Hi Tom Poly tr ack: Events inclu de Step On/O, Step Pro b on/o, step am on/o, Step Repeat on/o an d Step repeat size.
The sequencer events triggered on the 64 steps of the Rim Sho t Poly track: Event s include Step On/O, Step Pro b on/o, step am on/o, Step Repeat on/o an d Step repeat size.
The sequencer events triggered on the 64 steps of the Hand Cla p Poly track: Event s include Step On/O, Step Pro b on/o, step am on/o, Step Repeat on/o an d Step repeat size.
The sequencer events triggered on the 64 steps of the Cow Bel l Poly track: Event s include Step On/O, Step Pro b on/o, step am on/o, Step Repeat on/o an d Step repeat size.
The sequencer events triggered on the 64 steps of the Cymbal Pol y track: Events in clude Step On/O, Step Pro b on/o, step am on/o, Step Repeat on/o an d Step repeat size.
The sequencer events triggered on the 64 steps of the Open h at Poly track: Event s include Step On/O, Step Pro b on/o, step am on/o, Step Repeat on/o an d Step repeat size.
The sequencer events triggered on the 64 steps of the Clos ed Hat Poly track: Eve nts include Step On/O, Step P rob on/o, step am on/o, Step Repeat on /o and Step repeat size.
The sequencer events triggered on the 64 steps of the Rand om track: Events in clude Step On/ O, Step Prob on /o, step am o n/o, Step Repeat on/o an d Step repeat size.
The sequencer events triggered on the 64 steps of the Rand om for the Accent – Hand Cla p track: Ev ents include Step On /O, Step Prob on/o, step am on /o, Step Repeat o n/o and Step repeat si ze.
The sequencer events triggered on the 64 steps of the Rand om for the Cow Bell - Clos ed Hat track: Ev ents include Step On /O, Step Prob on/o, step am on /o, Step Repeat o n/o and Step repeat si ze.
The sequencer events triggered on the 64 steps of the Rand om Steps track: Event s include Step On/O, Step Pro b on/o, step am on/o, Step Repeat on/o an d Step repeat size.
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* Informat ion useful for p ower users wishing to i mplement their own ed itors. Each of the 6 4 bytes in a trac k has
its bit s set/cleared as foll ows:
Bit 0 STEP_BYTE _MASK_O N_OFF_BIT – 1=Step On, 0=Step Of f
Bit 1 RESERV ED – Reserved / No t used
Bit 2 STEP_BYTE _MASK_ PROBABILITY_BIT – 1=Step On, 0 =Step Off
Bit 3 STEP_BYTE _MASK_ FLAM_BIT – 1=Step On, 0 =Step Off
Bit 4 STEP_BYTE_MASK_NOTE_ REPEAT_ON_OFF_BIT – 1=Step On, 0=Step Off
Bit 5 STEP_BYTE _MASK_ NOTE_REPEAT_LS _BIT 00 = Repeat 1, 01 = Repeat 2 , 10 = Repeat 4,
11 = Repeat 8
Bit 6 STEP_BYTE _MASK_ NOTE_REPEAT_MS _BIT 00 = Repeat 1, 01 = Repeat 2, 10 = Re peat 4,
11 = Repeat 8
Bit 7 RESERVED
Pattern Parameters
Some of the parameters in the Pattern Data le are comparable to the Global Parameters. When these parameters are in use (i.e. the corresponding Preference is set to Pattern), selecting a new pattern for playback will trigger the corresponding change in the sequencer. A change to the Step Size is one such example.
Parameter Name Description Values
Tempo The temp o of the song is store d. 20 – 240 BPM
Swing The Swing leve l is stored. 50 – 75 %
Probability
Flam The am level i s stored per song 0 - 24
Filter Mode
Filter Enable Whether the lter is on/o per song.
Filter Automation Automation o f the lter is stored p er song.
Filter Step Values (1 - 64)
Polymeter Polymeter is either on/o per song.
Step Size Step size is s tored for the song .
Auto Advance
FX Bus Sen ds
Mute Voices Which voi ces are muted, stor ed by song.
Solo Voices Which voice s are soloed, stor ed by song.
The proba bility of a step be ing heard is stored p er song.
Filter Mod e is stored per song , either LPF o r HPF.
Filter step values per song are stored. 0 – 255
Whether o r not the song will auto a dvance to the nex t or not is stored per s ong.
Whether o r not the FX bus send is a ctive or not, stored p er song.
0 – 100 %
0 = LPF, 1 = HPF
0 = O, 1 = On
0 = Inacti ve, 1 = Active
0 = O, 1 = On
0 = 1/8th, 1 = 1/8th Tr, 2 = 1/16th, 3 = 1/16th Tr, 4 = 1/32ndth
0 = O, 1 = On
0 = Inacti ve, 1 = Active
0 = Inacti ve, 1 = Active
0 = Inacti ve, 1 = Active
20 RHY THM DESIGNER RD-8 User Manual 21 RHY THM DESIGNER RD-8 User Manual

14. SysEx information

Supported System Exclusive Messages
It is possible to import/export your Rhythm Designer data to/from the RD-8 using the supported System Exclusive Messages. This section describes the messaging protocol used for that purpose.
Stored Data
As described in section 13, the Storage Memory in the RD-8 stores three dierent le types containing:
1. <<Song Data>>
2. <<Pattern Data>>
3. <<Global Settings Data>>
Data Stung
In order to transmit these les over MIDI, the data contained within them must be stued. Details of the exact stung technique used go beyond the scope of this document. It should be noted however, that the stream of bytes in the <<Data>> sections of the messages described herein, are not interchangeable with the streams of bytes in their corresponding le types, as they are described in section.
Denitions
The following symbols appear in the message contents.
Symbol Denition
<DD> D evice ID: This is 0 base d – value 0 correspon ds to Device ID 1 on the RD -8 unit.
<RS> Reser ved for future u se
<MJ> S oftware Major Version Number
<MN> Software Minor Version Number
<P T> Software Patch Number
<SS>
<PP>
Supported Messages
Firmware Version Request Message
Description:
This mess age is used to reque st the Firmware Ver sion installed on t he RD-8 unit.
Expected Response from RD-8:
Upon recei pt of this message, t he RD-8 will respo nd with a Firmware Ver sion Response Messag e (descr ibed below). The Firmwar e Version Response M essage will conta in Firmware Version number.
Message Content:
The mess age takes the follow ing form:
An exampl e message is:
Note: This ex ample message re quests Firmwa re Version of RD-8 un it whose Device ID is s et to 1.
Song-sl ot Number: This is 0 ba sed – value 0 corresp onds to Song-slot 1 on the RD- 8 unit.
Patter n-slot Number: Th is is 0 based – value 0 cor responds to Patt ern-slot 1 on the RD- 8 unit.
F0 00 20 32 30 <DD> 06 01 F7
F0 00 20 32 30 00 06 01 F7
Firmware Version Response Message
Description:
This message simply contains the Firmware Version installed on the RD-8 unit. The RD-8 does not per form any internal ac tion upon recei pt of this message.
Expected Response from RD-8:
The RD-8 d oes not respond af ter receipt of thi s message.
Message Content:
The mess age takes the follow ing form:
F0 00 20 32 30 <DD> 06 02 <RS> <RS> <RS> <RS> <MJ> <MN> <PT> F7
An exampl e message is:
F0 00 20 32 30 00 06 02 30 00 0 0 00 01 01 08 F7
Note: This ex ample message re quests Firmwa re Version of RD-8 un it whose Device ID is s et to 1.
Stored So ng Request Mess age
Description:
This mess age is used to reque st the Song data st ored in one of the 16 song sl ots in the RD-8’s memo ry storage.
Expected Response from RD-8:
Upon recei pt of this message, t he RD-8 will respo nd with a Stored Song R esponse Messa ge (describ ed below). The data sec tion of the Stored So ng Response Mess age will contain the S ong data the us er requested.
Message Content:
The mess age takes the follow ing form:
F0 00 20 32 30 <DD> 10 03 30 00 00 00 <M J> <MN> <PT> <SS> F7
An exampl e message is:
F0 00 20 32 30 00 10 03 30 00 00 00 01 01 08 0 0 F7
Note: This ex ample message re quests Song dat a from Song-slo t 1 on the RD-8 unit wh ose Device ID is s et to 1.
Stored Song Response Message
Description:
This mess age is used to overw rite the Song data s tored in one of the 16 son g slots in the RD-8 ’s memory storage.
Expected Response from RD-8:
The RD-8 d oes not respond up on receipt of this me ssage. If the mess age is received corr ectly, the store d Song data will be ove rwritten. I f not, the message w ill be ignored.
Note: Given that the data contained in the message does not include any pattern information, none of the s ong’s 16 constituent pat terns will be ae cted.
The song currently loaded in the sequencer will not be aected until the song is reloaded. This also means t hat the new Song data c an be further ove rwritten wi th the data loaded i n the sequenc er, by followi ng the normal Save So ng procedure.
Message Content:
The mess age takes the follow ing form:
F0 00 20 32 30 <DD> 10 04 30 00 0 0 00 <MJ> <MN> <PT> <SS> << Song Data>> F7
An exampl e message is:
F0 00 20 32 30 00 10 04 30 00 0 0 00 01 01 08 00 <<Song Data>> F7
Note: This ex ample message co ntains the Song dat a from Song-slot 1 o n the RD-8 unit who se Device ID is s et to 1.
Stored Pat tern Request M essage
Description:
This mess age is used to reque st the Pattern da ta stored in one of th e 256 pattern slot s in the RD-8’s memo ry storage.
Expected Response from RD-8:
Upon recei pt of this message, t he RD-8 will respo nd with a Stored Pat tern Response Me ssage (describ ed below). The data sec tion of the Stored Pat tern Response M essage will conta in the Patter n data the user reque sted.
Message Content:
The mess age takes the follow ing form:
F0 00 20 32 30 <DD> 10 01 30 00 00 00 <M J> <MN> <PT> <SS> <PP> F7
An exampl e message is:
F0 00 20 32 30 00 10 01 30 00 00 00 01 01 08 0 0 00 F7
Note: This ex ample message re quests Patte rn data from Song -slot 1, Pattern-sl ot 1 on the RD-8 uni t whose Device ID is se t to 1.
Stored Pattern Response Message
Description:
This mess age is used to overw rite the Patter n data stored in one o f the 256 pattern sl ots in the RD-8’s memo ry storage.
Expected Response from RD-8:
The RD-8 d oes not respond up on receipt of this me ssage. If the mess age is received corr ectly, the store d Pattern data wi ll be overwrit ten. If not, the mess age will be ignore d.
Message Content:
The mess age takes the follow ing form:
F0 00 20 32 30 <DD> 10 02 30 00 00 00 <M J> <MN> <PT> <SS> <PP> <<Patter n Data>> F 7
An exampl e message is:
F0 00 20 32 30 00 10 02 30 00 00 00 01 01 08 0 0 00 <<Pattern Data>> F7
Note: This ex ample message co ntains the Patter n data from Song -slot 1, Pattern-slo t 1 on the RD-8 uni t whose Device ID is se t to 1.
Live Song R equest Messag e
Description:
This mess age is used to reque st the ‘Live’ Song d ata that is current ly loaded into the RD-8’s sequencer.
Expected Response from RD-8:
Upon recei pt of this message, t he RD-8 will respo nd with a Live Song Re sponse Message (describ ed below). The data sec tion of the Live Song R esponse Messag e will contain the So ng data the us er requested.
Note: The dat a does not include any o f the song’s 16 constitue nt patterns. It on ly includes Song information.
Message Content:
The mess age takes the follow ing form:
F0 00 20 32 30 <DD> 10 07 30 00 00 00 <M J> <MN> <PT> F7
An exampl e message is:
F0 00 20 32 30 00 10 07 30 00 00 0 0 01 01 08 F7
Note: This ex ample message re quests ‘Live’ S ong data from the R D-8 unit whose Device ID is s et to 1.
Live Song Response Message
Description:
This mess age is used to over write the ‘Live’ S ong data current ly loaded into the R D-8’s sequencer.
Expected Response from RD-8:
The RD-8 d oes not respond up on receipt of this me ssage. If the mess age is received corr ectly, the ‘Live’ So ng data will be overw ritten. If not, t he message will be i gnored.
Note: Given that the data contained in the message does not include any pattern information, none of the 16 pat terns loaded in to the sequencer wi ll be aected.
Message Content:
The mess age takes the follow ing form:
F0 00 20 32 30 <DD> 10 08 30 00 00 0 0 <MJ> <MN> <PT> << Song Data>> F7
An exampl e message is:
F0 00 20 32 30 00 10 08 30 00 00 0 0 01 01 08 <<So ng Data>> F7
Note: This ex ample message co ntains the ‘Live’ S ong data destine d for RD-8 unit who se Device ID is s et to 1.
Live Patt ern Request Mes sage
Description:
This mess age is used to reque st the ‘Live’ Pat tern data curren tly loaded into one of t he 16 pattern slots in the RD-8’s sequencer.
Expected Response from RD-8:
Upon recei pt of this message, t he RD-8 will respo nd with a Live Patte rn Response Mess age (describ ed below). The data sec tion of the Live Pat tern Response Mes sage will contai n the Patter n data the user reque sted.
Message Content:
The mess age takes the follow ing form:
F0 00 20 32 30 <DD> 10 05 30 00 00 0 0 <MJ> <MN> <PT> <PP> F7
An exampl e message is:
F0 00 20 32 30 00 10 05 30 00 00 0 0 01 01 08 00 F7
Note: This ex ample message re quests Patte rn data from seq uencer pattern -slot 1 on the RD-8 uni t whose Device ID is se t to 1.
Live Pattern Response Message
Description:
This mess age is used to overw rite the ‘Live’ Pat tern data curr ently loaded into on e of the 16 pattern slots in the RD-8’s sequencer.
Expected Response from RD-8:
The RD-8 d oes not respond up on receipt of this me ssage. If the mess age is received corr ectly, the ‘Live’ P attern data will b e overwritte n. If not, the messa ge will be ignored.
Message Content:
The mess age takes the follow ing form:
F0 00 20 32 30 <DD> 10 06 30 00 00 0 0 <MJ> <MN> <PT> <PP> <<Pattern Da ta>> F7
An exampl e message is:
F0 00 20 32 30 00 10 06 30 00 00 0 0 01 01 08 00 <<Pattern Data>> F7
Note: This ex ample message co ntains the ‘Live’ Pat tern data from s equencer patt ern-slot 1 on the RD- 8 unit whose Device I D is set to 1.
Global Settings Request Message
Description:
This mess age is used to reque st the Global Set tings data stor ed in the RD-8’s memor y storage.
Expected Response from RD-8:
Upon recei pt of this message, t he RD-8 will respo nd with a Global Se ttings Respons e Message (describ ed below). The data sec tion of the Global S ettings Respo nse Message will co ntain the Global Settings data the user requested.
Message Content:
The mess age takes the follow ing form:
F0 00 20 32 30 <DD> 10 09 30 00 00 0 0 <MJ> <MN> <PT> F7
An exampl e message is:
F0 00 20 32 30 00 10 09 30 00 00 0 0 01 01 08 F7
Note: This ex ample message re quests Globa l Settings data f rom the RD-8 uni t whose Device ID is s et to 1.
Global Settings Response Message
Description:
This mess age is used to overw rite the Global S ettings data st ored in the RD-8's me mory storage.
Expected Response from RD-8:
The RD-8 d oes not respond up on receipt of this me ssage. If the mess age is received corr ectly, the store d Pattern data wi ll be overwrit ten. If not, the mess age will be ignore d.
Message Content:
The mess age takes the follow ing form:
F0 00 20 32 30 <DD> 10 0A 30 00 00 0 0 <MJ> <MN> <PT> <<Global Se ttings Data>> F7
An exampl e message is:
F0 00 20 32 30 00 10 0A 30 00 00 0 0 01 01 08 <<Global Settings Data>> F7
Note: This ex ample message co ntains the Global S ettings data f rom the RD-8 unit w hose Device ID is s et to 1.
Restor e Factor y Setting s Request Messa ge
Description:
Upon recei pt of this message t he Global Sett ings Data le and all Son g Data les and Patte rn Data les in t he RD-8 Storage Mem ory will be res tored to their fac tory states . All stored songs, patterns and settings will be permanently lost. Following the factory restore, the unit will shut down. It wil l be necessary t o switch the unit o an d on again.
Message Content:
The mess age takes the follow ing form:
F0 00 20 32 30 <DD> 10 7F 30 00 00 0 0 <MJ> <MN> <PT> F7
An exampl e message is:
F0 00 20 32 30 00 10 7F 30 00 00 0 0 01 01 08 F7
Note: This ex ample message re quests that the R D-8 unit whose D evice ID is set to 1 should restor e all settings to it s factory d efaults.
22 RHY THM DESIGNER RD-8 User Manual 23 RHYTHM DESIGNER RD-8 User Manual
MIDI OUT

15. RD-8 Set-up Example

Connect a MIDI Device
Mono Audio Output
USB Out
USB In
Audio Input
BD Audio Output
Studio Monitors
Mixer
Trigger Output
Power
Adaptor
Headphones
Synthesizer
Trigger Input
Audio Output
24 RHY THM DESIGNER RD-8 User Manual 25 RHYTHM DESIGNER RD-8 User Manual
16. Specications
Power
Adaptor
Studio Monitors
Audio Input
Mixer
Mono Output To Return Input
Audio Output
Audio Input
Individual Voice Output
Voices
Number of sounds 16
Type Analog
Number of simultaneous voices 11 (12 including global accent)
Sound Controls
Accent Level
Bass drum Level, tone, decay, tuning
Snare drum Level, tone, snappy
Low, mid, hi conga / Level, tuning, voice selection low, mid, hi tom
Claves / rim shot Level, voice selection
Maracas / hand clap Level, oset, voice selection
Cow bell Level
Cymbal Level, tone, decay
Open hat Level, tone, decay
Closed hat Level, tone
Select buttons 16 Voice select buttons
Connectivity
Outputs
Phones 1 x ¼" TRS, stereo, 8  impedance
Mono 1 x ¼" TRS, servo-balanced
Voice out 11 x ¼" TS, unbalanced
MIDI In, Out & Thru 3 x 5-pin DIN
Trigger outs 3 x +5 V,1 ms pulse
Sync in / out 2 x ⁄" TS
USB Class compliant USB 2.0, type B
Supported operating systems Windows 7 or higher
Mac OS X 10.6.8 or higher
Volume controls Master, phones
Return (Input) 1 x ¼" TRS, balanced
Analog Filter
Type State variable, 12 dB slope
Cuto 10 Hz - 15 kHz, adjustable
Resonance 0 - 10, adjustable
HPF button LPF / HPF mode, switchable
On button On / o, switchable
Sync Section
Mode selector Internal / MIDI / USB / TRIG, selectable
Sequencer Section
Edit buttons Save, copy, erase and dump
Mode buttons Song, pattern and step
Control Encoder for data editing
Playback controls Tap / hold, record, stop, play / pause
Data mode Tempo / swing / prob / am, selectable
Auto scroll On / o, rewind, length (16 / 32 / 48 /
64, selectable), fast forward
Trigger On / o, repeat division (1 / 2 / 4 / 8,
selectable), step repeat, note repeat
Track Mute / solo, selectable
Step buttons 16 step enter buttons
Settings
Settings Enter settings mode, use step buttons
to select operation.
Autoll
Autoll Enter autoll selection mode
Songs / Storage
Song mode Chain any of the 16 songs together
for full sets
Wave Designer
Bus 11 voices, independently assignable
Controls
Attack -15 to +15 dB, adjustable
Sustain -24 to +24 dB, adjustable
Send button On/o, switchable
Sig LED Red
Pattern / Storage
Capacity 16 songs, 16 patterns each
Pattern mode Up to 99 iterations per pattern/par t
Steps 64 steps
Power Supply
External power adapter 18 V DC, 1000 mA
Power consumption 15 W typical
Environmental
Operating temperature range 5°C to 40°C (41°F to 104°F)
Physical
Dimensions (H x W x D) 77 x 498 x 265 mm (3.0 x 19.6 x 10.4")
Weight 3.0 kg (6.6 lbs)
26 RHY THM DESIGNER RD-8 User Manual 27 RHYTHM DESIGNER RD-8 User Manual

17. Glossary

RD-8 GLOSSARY
This glossary provides an explanation of useful symbols, terms and abbreviations.
AC: Alternating Current
Analog: Something which is proportional or similar to something else. In
the case of the drum machine, audio electronic circuits are another form of air pressure waves. Analog signals contain distortions from the components, topology, circuits and designs which are often perceived as warmer and more natural than their digitally generated counterparts.
Attack: Increase or decrease the initial transient of the signal.
Auto Scroll: Follows the Playhead to show current step position.
Balanced Audio: A type of audio connection that uses the three wires in a cable
as part of a phase-cancelling arrangement to boost the signal and reduce noise.
Bass: Lower frequencies in a signal ranging from 60 Hz to 250 Hz (Approximately B1 to B3).
Beats Per Minute (BPM): Used to describe the tempo of a composition by specifying the number of beats which should occur in every minute.
Cent: Unit of measurement for pitch tuning. There are one hundred cents in a semitone.
Chain: A function to link songs or pattern information together.
Control Voltage (CV): A voltage signal used to control any parameter. This was
common on drum machines before the advent of MIDI.
Cut-O Frequency: The frequency which a lter is set to. Beyond this frequency (in a low-pass lter, the most common), the sound is cut o (attenuated) at a rate set by the slope of the lter response curve.
dB: Symbol for “decibel”. A unit of measurement of the loudness of sound. See dBu.
Default: An initial value for parameter, i.e., the value before any changes have been made.
Digital Audio Workstation (DAW): A computer-based recording system. More commonly used to describe the software package used to record, process and mix.
Dip Switch: A manual electric switch that is packaged with others in a group.
Dump: To send (dump) the contents of the memory of the device over the MIDI
cables as "SysEx" information.
Flam: The simulated eect of a drummer hitting a note with 2 sticks. The amount of am dictates the length of time between the next hit af ter the rst.
Filter: A device that attenuates certain frequencies while letting other frequencies through. Using a lter to reduce harmonics, changes the timbre or colour of the sound.
Gain: The amount of signal level increase provided by an amplier stage.
Gate (Synthesizer): A signal used to trigger an event, such as a note or an
envelope.
Gate (Dynamics): A device used to cut o the level of a signal when it falls below a specied threshold. Can be used to cut background noise, control reverb tails, or creatively to produce chopping type eects.
Global: The settings and parameters which govern the general operation of the drum machine and are not directly associated with the voice engines.
Harmonics: A series of integer-related sine waves at var ying levels creating dierent timbres. Waveforms (other than a pure sinusoidal) generate various harmonics which help dene the character of the sound.
Hertz (Hz): A unit of frequency equal to one cycle of a wave per second.
High Pass Filter (HPF): A lter that attenuates lower frequencies from a signal,
leaving the higher frequencies unaected.
Hum: Undesirable low-frequency tone (typically 50 or 60 Hz) present in a signal due to grounding problems or proximity to a power source or power cables.
Impedance (Z): Opposition to the ow of alternating current in a circuit, measured in Ohms.
Kilohertz (kHz): A unit of frequency equal to one thousand cycles of a wave per second.
Latency: A delay introduced by processing. Measured by the time it takes to produce a signal after a request has been made. In a synthesizer, it is the time taken to produce a note after a key has been played. In an audio interface, it is used to measure the time it takes for an input signal to reach the processor, or for a signal from the processor to reach the output.
Level: Used to describe the magnitude of a sound, often relative to an arbitrary reference.
Length: Denes the number of steps in a pattern.
Line Level: A nominal operating level used by audio equipment. Professional
line level is normally +4 dBu and consumer line level is -10 dBu.
Looping: Automatically restarting a function at the end of a period of time or dened cycle, to create a continuous loop.
Low Pass Filter (LPF): A lter that attenuates higher frequencies from a signal, leaving the lower frequencies unaected.
Map: How MIDI note numbers are assigned to voices.
Master: Overall volume control.
Meter: Visual device to indicate the level of a signal.
MIDI (Musical Instrument Digital Interface): A technical standard that
describes a protocol, digital interface and connectors and allows a wide variety of electronic musical instruments, computers and other related hardware/software devices to connect and communicate.
MIDI Clock: A clock signal which is broadcast over MIDI to ensure that devices are synchronized. Also known as MIDI Beat Clock or MIDI Timing Clock.
MIDI Message: Data or information transmitted from one MIDI device to another. Each MIDI message contains at least two numbers: one that identies the type of message being sent, and another which represents a value for the selected type of message.
Midrange: Frequencies in a signal ranging from 250 Hz to 5 kHz (Approximately B3 to D#8).
Mix: The balance of level between one signal and another.
Mixer: A device that blends input signals into composite signals for output.
Mode: The selection of song, pattern or step edit.
Monitors: Studio quality loudspeakers, providing an accurate representation of
the audio signals.
Mono: A single signal.
Mute: Function that allows a signal to be silenced.
N/A: Abbreviation for "not applicable" or "not available".
Output: The signal sent out by a device or process. Also used to describe the
physical socket where a signal leaves a device.
Parameter: A setting whose value can be changed. The result is a sweeping eect similar to a anger but smoother and often more natural sounding.
Pattern: A rhythmic pattern, or repeated rhythm establishing the meter and groove through the pulse and subdivision
Pitch: A quality of sound that makes it possible to judge if a sound is higher or lower than another.
Playhead: A moving white LED in the step timeline that represents the position in the pattern.
Polymeter (Poly): The simultaneous use of two or more conicting rhythms.
Post: The point for accessing audio just after it leaves a specic component or
stage. For example, Post-Fader audio is aec ted by the fader.
Power Supply Unit (PSU): The component in a system which is responsible for supplying and managing power.
PPQ: The smallest unit of time used for sequencing note and automation events, both by step sequencers and in the MIDI standard.
Pre: The point for accessing audio just before it reaches a specic component or stage. For example, Pre-Fader audio is not aected by the fader.
Probability (Prob): The extent to which a programmed step is likely to happen.
Random: Does not follow a denite plan or pattern.
Resonance: The emphasis/boost of frequencies around the cut-o point just
before attenuation starts to occur. As resonance increases, it will reach a point where the lter will star t to self-oscillate, producing a signal even when there is no input.
Return: A way to add audio into the signal path af ter the FX bus.
Send: Select which sounds are sent to the FX bus for further processing.
Sequencer: A programmable device or module used to arrange/sequence timed
events into musical patterns and songs.
Sig (Signal): Shows presence of audio.
Step: A step is one stage in a sequence or pattern.
Solo: To isolate a chosen voice in playback.
Song: A collection of patterns played back in a predened order.
Sub-Bass: Frequencies in a signal ranging from 10 Hz to 60 Hz (lower than C0 to
approximately B1).
Sustain: acts in a similar way to a compressor, allowing the peaks to carry longer before decay. The eect can also be used to reduce the sustain for a more staccato sound.
Swing: The Swing function as we now know it – originally known as ‘shue’, a term still used to approximate the eect of a human drummer playing in swing timing by quantizing each drum beat to the nearest step and then delaying the playback of every other step in the pattern.
Synchronization (Sync): Coordination of timing between devices.
Sync (Tempo): A function where a cyclical event such as an LFO is synchronized
to a tempo value.
Tap: A way to enter step information.
Tempo: The speed at which a composition is played, usually expressed in beats
per minute (BPM).
Timbre: The tone, character, or aesthetic qualities of a sound.
Treble: Frequencies in a signal ranging from 5 kHz to 20 kHz (approximately D#8
to above C10).
Trigger: Activation of a function, such as the Note Repeat or Step Repeat.
Unbalanced Audio: A type of audio connection that uses two wires in a cable
and does not oer the noise rejection qualities of a balanced system.
Universal Serial Bus (USB): A "plug and play" interface that provides a fast connection between a computer and peripherals.
Volt (V): A unit of electrical potential dierential or electromotive force. A dierence in charge between two points in a circuit. This dierence, when combined with the rate of the charge (current) allows for the control of many analog circuits that “synthesize” sound.
Voice: A sound which can play a single note at a time.
Ohm (Ω): Unit of electrical resistance.
28 RHY THM DESIGNER RD-8 User Manual 29 RHYTHM DESIGNER RD-8 User Manual
FEDERAL COMMUNICATIONS COMMISSION COMPLIANCE INFORMATION
RHYTHM DESIGNER RD-8
Responsible Party Name: Music Tribe Commercial NV Inc.
Address: 5270 Procyon Street
Las Vegas, NV 89118 USA
Phone Number: +1 702 800 8290
RHYTHM DESIGNER RD-8
complies with the FCC rules as mentioned in the followingparagraph:
This equipment has been tested and found to comply with the limits for a ClassB digital device, pur suant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a par ticular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment o and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Connect the equipment into an outlet on a circuit dierent from that to which the
receiver is connected.
• Consult the dealer or an experienced radio/TV technician for help.
This equipment complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and (2) This device must accept any inter ference received, including inter ference that may cause undesired operation.
Caution! Any changes or modifications not expressly approved by the party responsible for compliance could void the user's authorit y to operate the equipment.
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