Before using this unit, carefully read the sections entitled: “USING THE UNIT SAFELY”
and “IMPORTANT NOTES” (p. 2; p. 4). These sections provide important information
concerning the proper operation of the unit. Additionally, in order to feel assured that
you have gained a good grasp of every feature provided by your new unit, Owner’s
manual should be read in its entirety. The manual should be saved and kept on hand as
a convenient reference.
Conventions Used in This Manual
Operating buttons are enclosed by square brackets [ ]; e.g., [REC].
Reference pages are indicated by (p. **).
The following symbols are used.
This indicates an important note; be sure to read it.
This indicates a memo regarding the setting or function; read it as desired.
This indicates a useful hint for operation; read it as necessary.
This indicates information for your reference; read it as necessary.
This indicates an explanation of a term; read it as necessary.
Owner’s Manual
Thank you, and congratulations on your choice of the Roland JUNO-G.
985
* The explanations in this manual include illustrations that depict what should typically be shown by the display. Note, however, that your
unit may incorporate a newer, enhanced version of the system (e.g., includes newer sounds), so what you actually see in the display may
not always match what appears in the manual.
All rights reserved. No part of this publication may be reproduced in any form without the
written permission of ROLAND CORPORATION.
For the U.K.
IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying
the terminals in your plug, proceed as follows:
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.
Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.
USING THE UNIT SAFELY
BLUE:
BROWN:
NEUTRAL
LIVE
Used for instructions intended to alert
the user to the risk of death or severe
injury should the unit be used
improperly.
Used for instructions intended to alert
the user to the risk of injury or material
damage should the unit be used
improperly.
* Material damage refers to damage or
other adverse effects caused with
respect to the home and all its
furnishings, as well to domestic
animals or pets.
The symbol alerts the user to important instructions
or warnings.The specific meaning of the symbol is
determined by the design contained within the
triangle. In the case of the symbol at left, it is used for
general cautions, warnings, or alerts to danger.
The symbol alerts the user to items that must never
be carried out (are forbidden). The specific thing that
must not be done is indicated by the design contained
within the circle. In the case of the symbol at left, it
means that the unit must never be disassembled.
The ● symbol alerts the user to things that must be
carried out. The specific thing that must be done is
indicated by the design contained within the circle. In
the case of the symbol at left, it means that the powercord plug must be unplugged from the outlet.
001
• Before using this unit, make sure to read the instructions below, and the Owner’s Manual.
• Do not open or perform any internal modifications on
the unit or its AC adaptor. (The only exception would be
where this manual provides specific instructions which
should be followed in order to put in place userinstallable options; see p. 174, p. 176.)
• Do not attempt to repair the unit, or replace parts within it
(except when this manual provides specific instructions
directing you to do so). Refer all servicing to your retailer,
the nearest Roland Service Center, or an authorized
Roland distributor, as listed on the “Information” page.
• This unit should be used only with a stand (KS-12) that
is recommended by Roland.
006
• When using the unit with a stand (KS-12) recommended
by Roland, the rack or stand must be carefully placed so it
is level and sure to remain stable. If not using a rack or
stand, you still need to make sure that any location you
choose for placing the unit provides a level surface that
will properly support the unit, and keep it from wobbling.
• Be sure to use only the AC adaptor supplied with the
unit. Also, make sure the line voltage at the installation
matches the input voltage specified on the AC adaptor’s
body. Other AC adaptors may use a different polarity,
or be designed for a different voltage, so their use could
result in damage, malfunction, or electric shock.
• Do not excessively twist or bend the power cord, nor
place heavy objects on it. Doing so can damage the cord,
producing severed elements and short circuits.
Damaged cords are fire and shock hazards!
• This unit, either alone or in combination with an
amplifier and headphones or speakers, may be capable
of producing sound levels that could cause permanent
hearing loss. Do not operate for a long period of time at
a high volume level, or at a level that is uncomfortable.
If you experience any hearing loss or ringing in the ears,
you should immediately stop using the unit, and consult
an audiologist.
2
011
• Do not allow any objects (e.g., flammable material,
coins, pins); or liquids of any kind (water, soft drinks,
etc.) to penetrate the unit. When you install the Wave
Expansion Board (SRX series) or memory (DIMM),
please be careful particularly.
• Immediately turn the power off, remove the AC adaptor
from the outlet, and request servicing by your retailer,
the nearest Roland Service Center, or an authorized
Roland distributor, as listed on the “Information” page
when:
• The AC adaptor, the power-supply cord, or the plug
has been damaged; or
• If smoke or unusual odor occurs
• Objects have fallen into, or liquid has been spilled
onto the unit; or
• The unit has been exposed to rain (or otherwise has
• In households with small children, an adult should
provide supervision until the child is capable of
following all the rules essential for the safe operation of
the unit.
• Do not force the unit’s power-supply cord to share an
outlet with an unreasonable number of other devices. Be
especially careful when using extension cords—the total
power used by all devices you have connected to the
extension cord’s outlet must never exceed the power
rating (watts/amperes) for the extension cord. Excessive
loads can cause the insulation on the cord to heat up and
eventually melt through.
• Before using the unit in a foreign country, consult with
your retailer, the nearest Roland Service Center, or an
authorized Roland distributor, as listed on the “Information” page.
• DO NOT play a CD-ROM disc on a conventional audio
CD player. The resulting sound may be of a level that
could cause permanent hearing loss. Damage to
speakers or other system components may result.
101b
• The unit and the AC adaptor should be located so their
location or position does not interfere with their proper
ventilation.
• At regular intervals, you should unplug the AC adaptor
and clean it by using a dry cloth to wipe all dust and
other accumulations away from its prongs. Also,
disconnect the power plug from the power outlet
whenever the unit is to remain unused for an extended
period of time. Any accumulation of dust between the
power plug and the power outlet can result in poor
insulation and lead to fire.
• Should you remove the ground terminal screw or
screws that fasten the bottom cover or the PC card
protector, keep them in a safe place out of children’s
reach, so there is no chance of them being swallowed
accidentally.
3
IMPORTANT NOTES
291a
In addition to the items listed under “USING THE UNIT SAFELY” on page 2–3, please read and observe the following:
Power Supply
301
• Do not connect this unit to same electrical outlet that is being
used by an electrical appliance that is controlled by an inverter
(such as a refrigerator, washing machine, microwave oven, or air
conditioner), or that contains a motor. Depending on the way in
which the electrical appliance is used, power supply noise may
cause this unit to malfunction or may produce audible noise. If it
is not practical to use a separate electrical outlet, connect a power
supply noise filter between this unit and the electrical outlet.
302
• The AC adaptor will begin to generate heat after long hours of
consecutive use. This is normal, and is not a cause for concern.
307
• Before connecting this unit to other devices, turn off the power to
all units. This will help prevent malfunctions and/or damage to
speakers or other devices.
Placement
351
• Using the unit near power amplifiers (or other equipment
containing large power transformers) may induce hum. To
alleviate the problem, change the orientation of this unit; or move
it farther away from the source of interference.
352a
• This device may interfere with radio and television reception. Do
not use this device in the vicinity of such receivers.
352b
• Noise may be produced if wireless communications devices, such
as cell phones, are operated in the vicinity of this unit. Such noise
could occur when receiving or initiating a call, or while
conversing. Should you experience such problems, you should
relocate such wireless devices so they are at a greater distance
from this unit, or switch them off.
354a
• Do not expose the unit to direct sunlight, place it near devices
that radiate heat, leave it inside an enclosed vehicle, or otherwise
subject it to temperature extremes. Excessive heat can deform or
discolor the unit.
355b
• When moved from one location to another where the temperature and/or humidity is very different, water droplets (condensation) may form inside the unit. Damage or malfunction may
result if you attempt to use the unit in this condition. Therefore,
before using the unit, you must allow it to stand for several
hours, until the condensation has completely evaporated.
358
• Do not allow objects to remain on top of the keyboard. This can
be the cause of malfunction, such as keys ceasing to produce
sound.
360
• Depending on the material and temperature of the surface on which
you place the unit, its rubber feet may discolor or mar the surface.
You can place a piece of felt or cloth under the rubber feet to
prevent this from happening. If you do so, please make sure that the
unit will not slip or move accidentally.
Maintenance
401a
• For everyday cleaning wipe the unit with a soft, dry cloth or one that
has been slightly dampened with water. To remove stubborn dirt,
use a cloth impregnated with a mild, non-abrasive detergent. Afterwards, be sure to wipe the unit thoroughly with a soft, dry cloth.
402
• Never use benzine, thinners, alcohol or solvents of any kind, to
avoid the possibility of discoloration and/or deformation.
Repairs and Data
452
• Please be aware that all data contained in the unit’s memory may
be lost when the unit is sent for repairs. Important data should
always be backed up on a memory card, or written down on
paper (when possible). During repairs, due care is taken to avoid
the loss of data. However, in certain cases (such as when circuitry
related to memory itself is out of order), we regret that it may not
be possible to restore the data, and Roland assumes no liability
concerning such loss of data.
Additional Precautions
551
• Please be aware that the contents of memory can be irretrievably
lost as a result of a malfunction, or the improper operation of the
unit. To protect yourself against the risk of loosing important
data, we recommend that you periodically save a backup copy of
important data you have stored in the unit’s memory on a
memory card.
552
• Unfortunately, it may be impossible to restore the contents of
data that was stored on a memory card or unit’s memory once it
has been lost. Roland Corporation assumes no liability
concerning such loss of data.
553
• Use a reasonable amount of care when using the unit’s buttons,
sliders, or other controls; and when using its jacks and
connectors. Rough handling can lead to malfunctions.
554
• Never strike or apply strong pressure to the display.
556
• When connecting / disconnecting all cables, grasp the connector
itself—never pull on the cable. This way you will avoid causing
shorts, or damage to the cable’s internal elements.
558a
• To avoid disturbing your neighbors, try to keep the unit’s volume
at reasonable levels. You may prefer to use headphones, so you
do not need to be concerned about those around you (especially
when it is late at night).
559a
• When you need to transport the unit, package it in the box
(including padding) that it came in, if possible. Otherwise, you
will need to use equivalent packaging materials.
561
• Use only the specified expression pedal (EV-5; sold separately).
By connecting any other expression pedals, you risk causing
malfunction and/or damage to the unit.
562
• Use a cable from Roland to make the connection. If using some other
make of connection cable, please note the following precautions.
• Some connection cables contain resistors. Do not use cables
that incorporate resistors for connecting to this unit. The use
of such cables can cause the sound level to be extremely low,
or impossible to hear. For information on cable specifications,
contact the manufacturer of the cable.
566b
• The sensitivity of the D Beam controller will change depending
on the amount of light in the vicinity of the unit. If it does not
function as you expect, adjust the sensitivity as appropriate for
the brightness of your location.
4
IMPORTANT NOTES
Before Using Cards
Using Memory Cards (p. 178)
704
• Carefully insert the memory card all the way in—until it is firmly
in place.
705
• Never touch the terminals of the memory card. Also, avoid
getting the terminals dirty.
707
• This unit’s PC card slot accepts CompactFlash memory cards.
Microdrive storage media are not compatible.
708
• CompactFlash and SmartMedia (3.3 V) are constructed using
precision components; handle the cards carefully, paying
particular note to the following.
• To prevent damage to the cards from static electricity, be sure
to discharge any static electricity from your own body before
handling the cards.
• Do not touch or allow metal to come into contact with the
contact portion of the cards.
• Do not bend, drop, or subject cards to strong shock or
vibration.
• Do not keep cards in direct sunlight, in closed vehicles, or
other such locations (storage temperature: -25 to 85˚ C).
• Do not allow cards to become wet.
• Do not disassemble or modify the cards.
220
* All product names mentioned in this document are trade-
marks or registered trademarks of their respective owners.
230
* SmartMedia is a trademark of Toshiba Corp.
234
* CompactFlash and are trademarks of SanDisk
Corporation and licensed by CompactFlash association.
235
* Roland Corporation is an authorized licensee of the
CompactFlash™ and CF logo () trademarks.
Handling CD-ROMs
801
• Avoid touching or scratching the shiny underside (encoded
surface) of the disc. Damaged or dirty CD-ROM discs may not be
read properly. Keep your discs clean using a commercially
available CD cleaner.
Copyright
851
• Unauthorized recording, distribution, sale, lending, public
performance, broadcasting, or the like, in whole or in part, of a
work (musical composition, video, broadcast, public performance, or the like) whose copyright is held by a third party is
prohibited by law.
853
• Do not use this unit for purposes that could infringe on a
copyright held by a third party. We assume no responsibility
whatsoever with regard to any infringements of third-party
copyrights arising through your use of this unit.
5
Contents
USING THE UNIT SAFELY......................................................................2
IMPORTANT NOTES ...............................................................................4
Main Features........................................................................................10
Front Panel................................................................................................................................................. 11
Turning On/Off the Power..................................................................................................................... 15
Adjusting the Display Contrast (LCD Contrast).................................................................................. 15
Listening to the Demo Songs .................................................................................................................. 15
Various Performance Features............................................................16
Overview of the JUNO-G ......................................................................17
How the JUNO-G Is Organized ............................................................................................................. 17
About Memory.......................................................................................................................................... 19
About the Onboard Effects ..................................................................................................................... 20
About the Song Recorder ........................................................................................................................21
About Audio Track Recording ............................................................................................................... 22
Basic Operation of the JUNO-G...........................................................23
Switching the Sound Generator Mode .................................................................................................. 23
About the Function Buttons.................................................................................................................... 23
Moving the Cursor ................................................................................................................................... 24
Changing a Value ..................................................................................................................................... 24
Assigning a Name ....................................................................................................................................24
Playing in Patch Mode..........................................................................25
About the PATCH PLAY Screen............................................................................................................ 25
Selecting Patches in the Main Screen..................................................................................................... 26
Using the Category Group Buttons to Select Patches ......................................................................... 26
Selecting Patches from the List............................................................................................................... 27
Auditioning a Patch or Rhythm Set (Phrase Preview)........................................................................ 28
Transposing the Keyboard in Octave Units (Octave Shift) ................................................................ 28
Transposing the Keyboard in Semitone Steps (Transpose)................................................................ 29
Selecting the Tones That Will Sound (Tone On/Off).......................................................................... 29
Playing Percussion Instruments............................................................................................................. 29
Adjusting the Volume Balance between the Keyboard Performance and the Rhythm Pattern ... 29
Creating a Patch....................................................................................30
How to Make Patch Settings................................................................................................................... 30
Saving Patches You’ve Created (Write) ................................................................................................32
Functions of Patch Parameters ...............................................................................................................34
Creating a Rhythm Set .........................................................................49
How to Make Rhythm Set Settings........................................................................................................ 49
Saving Rhythm Sets You’ve Created (Write) .......................................................................................51
Functions of Rhythm Set Parameters .................................................................................................... 52
Playing in Performance Mode..............................................................58
Displaying PERFORM PLAY Screen..................................................................................................... 58
6
Displaying PART MIXER Screen ...........................................................................................................58
Functions in the PERFORMANCE PLAY/MIXER Screen................................................................. 58
Selecting a Performance........................................................................................................................... 59
Using the PLAY Screen............................................................................................................................ 60
Combining and Playing Sounds Together (Layer).............................................................................. 60
Playing Different Sounds in Different Areas of the Keyboard (Split) ..............................................61
Using the MIXER Screen .........................................................................................................................61
Creating a Performance .......................................................................63
Adjusting the Parameters of Each Part ................................................................................................. 63
Changing the Settings of the Patch Assigned to a Part....................................................................... 63
Saving a Performance You’ve Created (Write) .................................................................................... 63
Functions of Parameters of Each Part (Performance Parameters)..................................................... 64
Settings for the D Beam and the Controller.......................................................................................... 68
Modifying the Sound in Real Time ......................................................69
D Beam Controller.................................................................................................................................... 69
Control Pedal ............................................................................................................................................ 72
Playing Arpeggios ................................................................................73
About Arpeggio........................................................................................................................................ 73
Playing Arpeggios.................................................................................................................................... 73
Creating an Arpeggio Style (Arpeggio Style Edit) ..............................................................................75
Saving the Styles You Have Created (Write)........................................................................................ 76
Using the Chord Memory Function .....................................................77
About the Chord Memory Function...................................................................................................... 77
Performing with the Chord Memory Function.................................................................................... 77
Creating Your Own Chord Forms .........................................................................................................78
Saving the Chord Forms You Have Created (Write) ..........................................................................78
Playing Rhythms...................................................................................79
About Rhythm Patterns........................................................................................................................... 79
Using Rhythm Groups............................................................................................................................. 79
Playing Rhythm ........................................................................................................................................ 79
Registering a Sound .................................................................................................................................83
Registering a Song.................................................................................................................................... 83
Removing a Registration ......................................................................................................................... 83
Removing all Registrations from a Bank............................................................................................... 83
Playing Back a Song.............................................................................84
Loading and Playing a Song (Load Play).............................................................................................. 84
Playing MIDI Tracks Immediately (Quick Play) ................................................................................. 84
Various Playback Methods .....................................................................................................................85
Recording a Song (MIDI Track)............................................................87
Before You Record a New MIDI Track.................................................................................................. 87
Recording Your Performance as You Play It (Realtime Recording) .................................................88
Inputting Data One Step at a Time (Step Recording).......................................................................... 92
7
Editing a Song (MIDI Track) .................................................................94
Loading the Song You Want to Edit ...................................................................................................... 94
Editing Sequencer Data Over the Specified Range (Track Edit) ....................................................... 97
Editing Individual Items of Sequencer Data (Micro Edit).................................................................. 99
Assigning a Name to a Song (Song Name)......................................................................................... 103
Recording a Song (Audio Track) .......................................................104
Before You Record Audio via the AUDIO INPUT Jacks.................................................................. 104
Recording an Audio Track (SOLO/RE-SAMPLING) ....................................................................... 105
Combining Multiple Audio Tracks into One Track (AUDIO MERGE) ......................................... 106
Editing a Song (Audio Track).............................................................108
Items in the AUDIO TRACK Screen.................................................................................................... 108
Items in the AUDIO MIXER Screen..................................................................................................... 111
Controlling the Audio Tracks (AUDIO MIXER screen) ...................................................................111
Saving/Loading a Song (Save/Load).................................................113
Saving a Song (Save) .............................................................................................................................. 113
Saving a Song as an SMF File (Save as SMF)...................................................................................... 114
Loading a Song (Load)........................................................................................................................... 115
Editing a Audio Phrase (Sample) ......................................................117
Sample List .............................................................................................................................................. 117
Copying a File (Copy)............................................................................................................................ 166
Deleting a File (Delete) .......................................................................................................................... 166
Moving a File (Move)............................................................................................................................. 166
Initializing a Memory Card (Card Format) ........................................................................................ 166
8
Connecting to Your Computer via USB ............................................167
About USB Functions............................................................................................................................. 167
Selecting the USB Operating Mode ..................................................................................................... 167
Transferring Files to or from Your Computer (Storage Mode) ....................................................... 167
Exchanging MIDI Messages with Your Computer (MIDI Mode)................................................... 169
Using JUNO-G Editor/Librarian .........................................................170
Installing JUNO-G Editor/Librarian into Your Computer.............................................................. 170
Making Connections .............................................................................................................................. 170
About PC Mode ...................................................................................................................................... 170
JUNO-G Editor/Librarian System Requirements ............................................................................. 170
About V-LINK.......................................................................................172
What is V-LINK? .................................................................................................................................... 172
Connection Example .............................................................................................................................. 172
Turning the V-LINK ON/OFF ............................................................................................................. 172
The JUNO-G is a high-quality synthesizer with professional sounds
and playability. It features the latest sound generator, a variety of
effects, and a song recorder with audio tracks, all combined into an
easy-to-use instrument. The features listed below make the JUNO-G
a great choice for any style of music, in applications ranging from
stage performance to composition and arranging.
The latest sound engine with 128voice polyphony
The JUNO-G provides 128 voices of polyphony—the standard for
the new era. You can layer complex sounds and enjoy multitrack
recording using the song recorder.
Support for wave expansion boards
To supplement the numerous patches that use the carefully selected
high quality waves built into the JUNO-G, you can install one wave
expansion board to add more waveform data. Depending on your
needs and your favorite musical styles, you can choose one board
from the wide variety of professionally acclaimed Roland SRX series
boards now available.
Song recorder with audio tracks
The built-in song recorder provides four dedicated audio tracks
(stereo) in addition to the MIDI tracks (16 parts). This lets you create
songs that contain audio acquired from a performing vocalist or
guitarist in combination with the music produced by the internal
sound generator.
The MIDI track section provides a high-resolution 16-part (MIDI)
sequencer that’s designed with features like loop recording so that
you can record non-stop without interrupting your musical
imagination.
The audio track section contains 4 MB of memory as standard
(corresponding to approximately 23.5 seconds of stereo recording).
You can add DIMM memory (up to 512 MB) to expand the recording
capacity to a maximum of 51 minutes (stereo). In addition to audio
phrases you record on the JUNO-G, you can also import audio files
(in WAV or AIFF format) from your PC and use them as audio track
phrases.
Versatile sound control functionality
In addition to a D Beam controller, the JUNO-G provides a wide
range of controllers, such as the sound modify knobs and a hold
pedal jack that can detect half-damper operations. The JUNO-G
gives you complete control over your on-stage sound.
Plenty of external interfacing
The rear panel USB connector supports both file transfer and USBMIDI, and can be switched as desired. There’s also a PC card slot
that can accommodate SmartMedia or CompactFlash via a
commercially available adaptor. You can use a card to store as much
as 1 GB of data (when using CompactFlash).
JUNO-G Editor/Librarian is included
Dedicated editor/librarian software is included, letting you edit and
manage JUNO-G sounds from the large screen of your computer.
V-LINK functionality
V-LINK allows you to synchronize music and video, opening up
completely new performance possibilities.
If you use the JUNO-G in conjunction with a V-LINK compatible
video device (such as the Edirol motion dive .tokyo Performance
Package, DV-7PR, PR-50, or V-4), you’ll be able to control the images
using the same operations as when playing music on the JUNO-G.
General MIDI/GM2 compatibility
The JUNO-G is compatible with General MIDI/GM2, and is able to
play back music data that complies with the General MIDI/GM2
standard (General MIDI scores).
Live Setting function
The Live Setting function allows you to memorize settings and recall
them as your live set progresses, guaranteeing that your
performance will go smoothly.
Sample Patch function
This function lets you recall audio phrases from the audio tracks and
play them on the keyboard just like patches or rhythm sets.
Powerful effects including mastering
functionality
The JUNO-G provides three multi-effects processors (78 types), plus
independent chorus and reverb processors. There’s a mastering
effect, indispensable for adding the final touch to your production,
bringing your sound CD-master level impact and audio quality.
10
Panel Descriptions
Front Panel
fig.Front
1
34
2
567
10
1
D BEAM
Switches D Beam function on/off. You can apply a variety of effects
to sounds simply by moving your hand (p. 69).
[SOLO SYNTH]
Play the JUNO-G as a monophonic synthesizer (p. 70).
[ACTIVE EXPRESS]
Play the JUNO-G as a active expression (p. 71).
[ASSIGNABLE]
You can assign a variety of parameters and functions to D Beam to
modify the sound in realtime (p. 71).
* Hold down [SHIFT] and press one of the corresponding buttons to
access the D BEAM setting screen.
2
VOLUME Knob
Adjusts the overall volume that is output from the rear panel
OUTPUT A (MIX) jacks and PHONES jack (p. 15).
[V-LINK]
Switches the V-LINK function on/off (p. 172).
Press this button to access the V-LINK setting screen.
3
MODE
[PATCH]
Enter Patch mode (p. 25).
[PERFORM]
View the Performance mode’s Play screen (p. 58).
[LIVE SETTING]
View the LIVE SETTING screen (p. 83).
[USB]
Accesses the USB function select screen (p. 167).
[PART MIXER]
View the Performance mode’s Mixer screen (p. 58).
[AUDITION]
Hold down this button to audition the currently selected sound (p. 28).
[TRANSPOSE]
By holding down [TRANSPOSE] and pressing [+] [-], you can raise
89
or lower the keyboard range in steps of a semitone (p. 29).
OCTAVE [UP] [DOWN]
Transposes the pitch of the keyboard in 1 octave units (p. 28).
4
EDIT
[PATCH]
Make patch-related settings (p. 30).
[EFFECTS]
Make effect-related settings (p. 125).
[MENU]
Opens the MENU. The contents of the menu will depend on the
current mode.
[SONG]
Press this button to edit the entire song or to edit MIDI tracks. Also,
this button is pressed to toggle between the Song Edit screen and the
Song List screen (p. 84, p. 87, p. 94).
[AUDIO]
This button accesses the Sample Edit screen. Also, this button is
pressed to toggle between the Sample Edit screen and the Sample
List screen (p. 117).
[WRITE]
Save edited settings into internal memory or a memory card (p. 32,
p. 51, p. 63, p. 76, p. 78, p. 124).
5
[ARPEGGIO]
Switches the ARPEGGIO on/off. The arpeggio setting screen will
appear when you turn this on (p. 73).
[CHORD MEMORY]
Switches the CHORD MEMORY on/off. The chord memory setting
screen will appear when you turn this on (p. 77).
6
Display
This displays information regarding the operation you are
performing.
11
Panel Descriptions
[RHYTHM PATTERN]
This button accesses the Rhythm Pattern playback screen (p. 79).
[PART SELECT/TONE SW/SEL]
When you press this button so it’s lit, the category group buttons
will operate as part select, tone switch, or tone select buttons.
[RHYTHM]–[BASS]
These are the category group buttons (only in Patch mode).
Function Buttons
([F1 (KBD/ORG)]–[F6 (VOCAL/PAD)])
The row of six buttons below the display are used to carry out
various functions during editing and other tasks. The functions of
these buttons will depend on the screen that you’ve selected (p. 23).
7
VALUE Dial
This is used to modify values. If you hold down [SHIFT] as you turn
the VALUE dial, the value will change in greater increments (p. 24).
[DEC], [INC]
This is used to modify values. If you keep on holding down one
button while pressing the other, the value change accelerates. If you
press one of these buttons while holding down [SHIFT], the value
will change in bigger increments (p. 24).
[], [], [ ], [ ]
Moves the cursor location up/down/left/right (p. 24).
[SHIFT]
This button is used in conjunction with other buttons to execute
various functions.
[EXIT]
Return to the previous screen, or close the currently open window.
In some screens, this causes the currently executing function to be
aborted.
[ENTER]
Use this button to execute an operation.
[STOP]
Controls song recorder stop.
[PLAY]
Controls song recorder play.
* While stopped, you can hold down [SHIFT] and Press [
perform MIDI Update (p. 86).
PLAY
] to
[REC]
The display changes to the Recording Standby window (p. 88, p. 92,
p. 105). If you press this button while recording a MIDI track, the
Rehearsal function will be activated (p. 92).
9
SOUND MODIFY
Turn these knobs to adjust the sound in real time or to edit
parameter values.
Pressing the button located at the left of knobs 1–4 will change the
illumination status of the indicators located above the button, and
will change the function of knobs 1–4 (p. 30).
* In the performance mode, this button doesn’t function.
The CUTOFF knob and RESONANCE knob are dedicated to
controlling Cutoff Frequency and Resonance (p. 30).
10
Pitch Bend/Modulation Lever
This allows you to control pitch bend or apply vibrato (p. 16).
8
SONG RECORDER
[AUDIO TRACK]
This button accesses the Audio Track screen (p. 104, p. 108).
[TEMPO]
Sets the tempo (BPM) (p. 73, p. 79, p. 85, p. 88).
[LOOP]
Turns Loop Play on/off. The loop setting screen will appear when
you turn this on (p. 86, p. 95).
AUDIO IN Slider
This adjusts the AUDIO INPUT level. If you hold down [SHIFT]
while operating this slider, the Input Setting screen will appear (p.
104).
TRACK A1–A4 Sliders
These sliders adjust the volume of each audio track (stereo).
[BWD], [FWD]
Moves the song position to the first beat of the previous or next
measure (p. 85).
* While playback is stopped, you can hold down [STOP] and press
[BWD] to return the song position to the beginning of the song. If you
press this during playback, you will return to the beginning of the
song and stop.
12
Rear Panel
3
fig.Rear
Panel Descriptions
12345
1
LCD CONTRAST Knob
This knob adjusts the contrast of the top panel display.
USB Connector
This connector lets you use a USB cable to connect your computer to
the JUNO-G (p. 167, p. 170).
2
PC CARD Slot
A memory card can be inserted here (p. 178).
930
* Never insert or remove a memory card while this unit’s power is on.
Doing so may corrupt the unit’s data or the data on the memory card.
931
* Carefully insert the memory card all the way in—until it is firmly in
place.
MIDI Connectors (OUT, IN)
These connectors can be connected to other MIDI devices to receive
and transmit MIDI messages.
CONTROL PEDAL Jack
You can connect optional expression pedals (EV-5, etc.) to these
jacks. By assigning a desired function to a pedal, you can use it to
select or modify sound or perform various other control. You can
also connect optional pedal switches (DP series etc.) to sustain sound
(p. 16).
925
* Use only the specified expression pedal (EV-5; sold separately). By
connecting any other expression pedals, you risk causing malfunction
and/or damage to the unit.
HOLD PEDAL Jack
An optional pedal switch (DP series etc.) can be connected to this
jack for use as a hold pedal (p. 16).
This can also be set so it supports the use of half-pedaling
techniques. So, after connecting an optional expression pedal (DP-8/
10), you can employ pedal work to achieve even finer control in
performances in which piano tones are used.
4
AUDIO INPUT LEVEL Knob
This knob adjusts the volume of the input to the AUDIO INPUT. Use
this knob to make adjustments if the sound is still distorted even
after you lower the top panel AUDIO IN slider, or conversely if the
volume is insufficient even after setting the slider to the maximum
position (p. 104).
AUDIO INPUT Jacks (L (MONO)/MIC, R)
Accept input of audio signals in stereo (L/R) from external devices.
If you want to use mono input, connect to the L jack. When
recording from a mic, connect it to the L jack
926a
* When connection cables with resistors are used, the volume level of
equipment connected to the AUDIO INPUT jacks may be low. If this
happens, use connection cables that do not contain resistors, such as
those from the Roland PCS series.
OUTPUT A (MIX) Jacks (L (MONO)/1, R/2)
These jacks output the audio signal to the connected mixer/amplifier
system in stereo. For mono output, use the L jack (p. 14).
* You can also use these to output each part independently.
OUTPUT B Jacks (L/3, R/4)
These jacks output the audio signal to the connected mixer/amplifier
system in stereo.
* You can also use these to output each part independently.
PHONES Jack
This is the jack for connecting headphones (sold separately) (p. 14).
5
Cord Hook
Anchor the cord of the AC adaptor (p. 14).
DC IN Jack
Connect the AC adaptor here (p. 14).
Be sure to use only the supplied AC adaptor.
POWER ON Switch
Press to turn the power on/off (p. 15).
Ground Terminal
927
Depending on the circumstances of a particular setup, you may
experience a discomforting sensation, or perceive that the surface
feels gritty to the touch when you touch this device, microphones
connected to it, or the metal portions of other objects, such as guitars.
This is due to an infinitesimal electrical charge, which is absolutely
harmless. However, if you are concerned about this, connect the
ground terminal (see figure) with an external ground. When the unit
is grounded, a slight hum may occur, depending on the particulars
of your installation. If you are unsure of the connection method,
contact the nearest Roland Service Center, or an authorized Roland
distributor, as listed on the “Information” page.
Unsuitable places for connection
• Water pipes (may result in shock or electrocution)
• Gas pipes (may result in fire or explosion)
• Telephone-line ground or lightning rod (may be dangerous in
the event of lightning)
13
Getting Ready
to the Power Outlet
AC adaptor
Stereo headphones
Mixer etc.
Power amp
Monitor speakers
(powered)
Connections
Since JUNO-G contains no amplifier or speakers, you’ll need to connect it to audio equipment such as a keyboard amplifier, monitor speaker
system or home stereo, or use headphones to hear its sound.
In order to fully experience the JUNO-G’s sound, we recommend using a stereo amp/speaker system. If you’re using a mono system, however,
make your connections to the JUNO-G’s OUTPUT A (MIX) jack L (MONO).
* Audio cables are not included with the JUNO-G. You’ll need to provide them.
921
To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power on all devices
before making any connections.
fig.Connect.e
924
To prevent the inadvertent disruption of power to your unit (should the plug be pulled out accidentally), and to avoid applying undue stress
to the AC adaptor jack, anchor the power cord using the cord hook, as shown in the illustration.
14
Getting Ready
Turning On/Off the Power
941
* Once the connections have been completed (p. 14), turn on power to
your various devices in the order specified. By turning on devices in
the wrong order, you risk causing malfunction and/or damage to
speakers and other devices.
1.
Before turning on the JUNO-G’s power, consider these two
questions:
• Are all devices connected properly?
• Have the volume controls of the JUNO-G and all connected
audio devices been turned to their lowest settings?
2.
Turn on the POWER ON switch located on the rear panel of
the JUNO-G.
942
* This unit is equipped with a protection circuit. A brief interval (a few
seconds) after power up is required before the unit will operate normally.
* To ensure proper operation of the pitch bend lever, make sure not to
touch the lever when turning the JUNO-G’s power on.
Do not touch!
Adjusting the Display
Contrast (LCD Contrast)
The characters in the display may be difficult to view immediately
after turning on the JUNO-G’s power or after extended use. If this
occurs, turn the rear panel LCD CONTRAST knob to make the
display legible.
Listening to the Demo Songs
The internal demo songs will feature the JUNO-G’s exceptional
sounds and effects.
1.
Press EDIT [MENU] to open the Top Menu Window.
fig.TopMenu
Press [] [] to select “7. Demo Play.”
2.
fig.DemoPlay
3.
Turn on the power for any connected audio devices.
4.
While playing the keyboard, gradually raise the volume of
the JUNO-G and connected devices.
fig.Volume
Turning Off the Power
1.
Before turning off the power, consider these two questions:
• Have the volume controls of the JUNO-G and all connected
audio devices been turned to their lowest settings?
• Have you saved your JUNO-G sounds or other data you’ve created?
2.
Turn off the power for all connected audio devices.
3.
Press [ENTER].
The DEMO MENU screen appears.
4.
Turn the VALUE dial or use [INC] [DEC] to select a song.
5.
Press [ENTER] to start playback.
Playback will stop automatically when the song ends.
If you press [F6 (PLAY ALL)], the songs will playback
successively, beginning from the first.
* Press [EXIT] or [
6.
Press [EXIT] to return to the previous screen.
For the names and copyright information of these demo songs,
refer to the JUNO-G’s display.
981a
* All rights reserved. Unauthorized use of this material for purposes
other than private, personal enjoyment is a violation of applicable laws.
982
* No data for the music that is played will be output from MIDI OUT.
STOP
] to stop the demo song.
3.
Turn off the POWER ON switch of the JUNO-G.
When you perform demo playback, any patch or performance
you may have been editing will be lost.
15
Various Performance Features
Roland
Velocity
The velocity—the force with which you play the keyboard—can
affect the volume or timbre of a sound.
Pitch Bend/Modulation Lever
While playing the keyboard, move the lever to the left to lower the
pitch of the currently selected patch, or to the right to raise its pitch
(
pitch bend
away from you (
If you push the lever away from you and at the same time move it to
the right or left, you can apply both effects at once.
fig.Bender.e
). You can also apply vibrato by gently pushing the lever
modulation
).
ModulationPitch Bend
Octave Shift
You can shift the pitch of the keyboard in one-octave units over a
range of +/-3 octaves.
• In the MODE section, use OCTAVE [DOWN] [UP] to adjust the
octave shift.
• To return to the original pitch, press both buttons simultaneously.
Hold Pedal
If an optional pedal switch (DP series) is connected to the rear panel
PEDAL HOLD jack, you can press the pedal to cause notes to sustain
or “hold” even after their keys have been released.
fig.HolPdl
Control Pedal
If an optional expression pedal or pedal switch (EV-5, DP series) is
connected to the rear panel PEDAL CONTROL jack, you can use the
pedal to control the volume or various function.
fig.CtrlPdl
Transpose
You can transpose the pitch of the keyboard in semitone steps, over a
range of G–F# (-5– +6 semitones).
• Hold down MODE [TRANSPOSE] and use [-] [+] to change the
transposition.
• To return to the original pitch, hold down [TRANSPOSE] and
press both buttons simultaneously.
The Octave Shift and Transpose settings are remembered even
if you change patches or performances.
For details on pedal settings, refer to
(p. 72).
925
Use only the specified expression pedal or pedal switch (EV-5,
DP series; sold separately). By connecting any other expression
pedals, you risk causing malfunction and/or damage to the unit.
Control Pedal Settings
16
Overview of the JUNO-G
WG
Pitch
Envelope
TVF
TVF
Envelope
TVA
Envelope
TVA
LFO 1LFO 2
control signal
Tone
audio signal
How the JUNO-G Is Organized
Basic Structure
Broadly speaking, the JUNO-G consists of a controller section, a
sound generator section, and a song recorder section.
fig.BasicStruct.e
Audio Input
Sample Event
Song Recorder Section
Audio Track
MIDI Track
Recording
Controller Section (controllers such as keyboard, pitch bend lever, etc.)
Playback
Controller Section
This section consists of the keyboard, pitch bend/modulation lever,
panel knobs and buttons, and D Beam controller. It also includes any
pedals that may be connected to the rear panel. The performance
information generated when you do things such as press/release a
key, or depress the hold pedal is converted into MIDI messages and
sent to the sound generator section, song recorder section, and/or an
external MIDI device.
Sound Generator Section
The sound generator section produces the sound. It receives MIDI
messages from the controller section and song recorder section and/
or from an external MIDI device, generates musical sound according
to the MIDI messages that were received, and outputs the sound
from the output jacks or headphones jack.
Song Recorder Section
This consists of MIDI tracks, which record keyboard and controller
operations as MIDI messages, and audio tracks, which record the
performance data (sample events) used to trigger audio phrases
(samples). The recorded data is sent to the sound generator section,
reproducing the performance. MIDI messages recorded on MIDI
tracks can also be transmitted from the MIDI OUT connector to
control external MIDI devices.
Audio Track Recording
Audio track recording lets you capture sound from a CD player or
microphone connected to the audio input jacks into the sound
generator section as a sample. Performance data for that sample is
recorded on the song recorder’s audio track as a sample event.
The captured sample can be used in an audio track, or used in the
same way as a sound generator waveform. You can also record the
performance of the internal sound generator as a sample.
The JUNO-G can load WAV or AIFF format wave files as samples
via a USB connection.
Audio Track
Recording
Sound Generator
Sample
Section
Play
Resampling
Classification of JUNO-G Sound Types
When using the JUNO-G, you will notice that a variety of different
categories come into play when working with sounds. What follows
is a simple explanation of each sound category.
Tones
On the JUNO-G, the tones are the smallest unit of sound. However,
it is not possible to play a tone by itself. The patch is the unit of
sound which can be played, and the tones are the basic building
blocks which make up the patch.
fig.Tone.e
Tones consist of the following five components.
WG (Wave Generator)
Specifies the PCM waveform (wave) that is the basis of the sound,
and determines how the pitch of the sound will change.
The JUNO-G has 1267 different waveforms. All patches built into the
JUNO-G consist of combinations of tones which are created based on
these waveforms.
* There are four wave generators for each rhythm tone (percussion
instrument sounds).
TVF (Time Variant Filter)
Specifies how the frequency components of the sound will change.
TVA (Time Variant Amplifier)
Specifies the volume changes and the sound’s position in a stereo
soundfield.
Envelope
You use Envelope to initiate changes to occur to a sound over time.
There are separate envelopes for Pitch, TVF (filter), and TVA
(volume). For example if you wish to modify the way in which the
sound attacks or decays over time, you would adjust the TVA
envelope.
LFO (Low Frequency Oscillator)
Use the LFO to create cyclic changes (modulation) in a sound. The
JUNO-G has two LFOs. You can use the LFO to apply an effect to
either the WG (pitch), the TVF (filter), or the TVA (volume). When
an LFO is applied to the WG pitch, a vibrato effect is produced.
When an LFO is applied to the TVF cutoff frequency, a wah effect is
produced. When an LFO is applied to the TVA volume, a tremolo
17
Overview of the JUNO-G
Patch
Tone 4
Tone 3
Tone 2
Tone 1
WG
Pitch
Envelope
TVF
TVF
Envelope
TVA
Envelope
TVA
LFO 1LFO 2
Performance
Part 16
Part 1
Patch/
Rhythm Set
LAYER/SPLIT
MIXER
effect is produced.
* LFO is not included in the rhythm tones (percussion instrument
sounds).
Patches
Patches are the basic sound configurations that you play during a
performance. Each patch can be configured by combining up to four
tones. How the four tones are combined is determined by the
Structure Type parameter (p. 35).
fig.Patch.e
Performances
A performance has a patch or rhythm set assigned to each of the 16
parts, and can simultaneously handle 16 sounds.
The JUNO-G’s performances are controlled via two screens; a Play
screen and a Part Mixer screen (p. 58).
Use the PLAY screen if you want to play two or more patches
together (Layer) or play different patches in separate areas of the
keyboard (Split).
Use the MIXER screen if you want to “mix” by individually
adjusting the pan and level settings for each of the sixteen parts.
Because the JUNO-G sound generator can control multiple sounds
(instruments), it is called a Multi-timbral sound generator.
fig.Performance.e
Rhythm Sets
Rhythm sets are groups of a number of different percussion
instrument sounds. Since percussion instruments generally do not
play melodies, there is no need for a percussion instrument sound to
be able to play a scale on the keyboard. It is, however, more
important that as many percussion instruments as possible be
available to you at the same time. Therefore, each key (note number)
of a rhythm set will produce a different percussion instrument.
fig.RhythmSet.e
Rhythm Set
Note Number 98 (D7)
Note Number 97 (C#7)
Note Number 36 (C2)
Note Number 35 (B1)
Each percussion instrument consists of the following four elements.
(For details, refer to the explanations for “Tones.”)
• WG (Wave Generator): 1–4
• TVF (Time Variant Filter)
• TVA (Time Variant Amplifier)
• Envelope
Rhythm Tone (Percussion instrument sound)
WG
Pitch
Envelope
TVF
TVF
Envelope
TVA
TVA
Envelope
Part
On the JUNO-G, a “part” is something to which you assign a patch
or rhythm set. In Patch mode you can assign a patch or rhythm set to
the keyboard. In Performance mode, each performance has sixteen
parts, and you can assign a patch or rhythm set to each part.
18
Overview of the JUNO-G
Temporary Area
Rhythm Set
32
Patch
256
Select
JUNO-G
GM (GM2)
* 1 The selected Patches/Rhythm Sets cannot be changed.
Performance
64
User (USER)
System
WriteSelect
SelectWrite
Wave Expansion Board
Memory Card
Patch
256
Rhythm Set
32
Performance
64
Rhythm Set
Patch
EXP Slot
CARD Slot
SelectSelect
* 1
Patch
256
Rhythm Set
9
Performance
64
Rhythm Set
36
Patch
128
Preset B (PR-B)
Preset A (PR-A)
Preset C (PR-C)
Preset D (PR-D)
Preset F (PR-F)
Preset E (PR-E)
Preset (PRST)
About Simultaneous Polyphony
The JUNO-G can play a maximum of 128 sounds simultaneously.
The following paragraphs discuss what this means, and what will
happen when more than 128 simultaneous voices are requested from
the JUNO-G.
Calculating the Number of Voices
Being Used
The JUNO-G is able to play up to 128 notes simultaneously. The
polyphony, or the number of voices (sounds) does not refer only to
the number of patches actually being played, but changes according
to the number of tones used in the patches, and the number of waves
used in the tones. The following method is used to calculate the
number of sounds used for one patch being played.
(Number of patches being played) x (Number of tones used by
patches being played) x (Number of waves used in the tones)
For example, a patch that combines four tones, each of which use
two waves, will use eight notes of polyphony at once. Also, when
playing in Performance mode, the number of sounds for each part is
counted to obtain the total number of sounds for all parts.
How a Patch Sounds
When the JUNO-G is requested to play more than 128 voices
simultaneously, currently sounding notes will be turned off to make
room for newly requested notes. The note with the lowest priority
will be turned off first. The order of priority is determined by the
Patch Priority setting (p. 34).
Patch Priority can be set either to “LAST” or “LOUDEST.” When
“LAST” is selected, a newly requested note that exceeds the 128
voice limit will cause the first-played of the currently sounding notes
to be turned off. When “LOUDEST” is selected, the quietest of the
currently sounding notes will be turned off. Usually, “LAST” is
selected.
Note Priority in Performance Mode
Since Performance mode is usually used to play an ensemble
consisting of several patches, it is important to decide which parts
take priority. Priority is specified by the Voice Reserve settings (p.
66). When a note within a patch needs to be turned off to make room
for a new note, the Patch Priority setting of the patch will apply (p.
34).
Voice Reserve
The JUNO-G has a Voice Reserve function that lets you reserve a
minimum number of notes that will always be available for each
part. For example if Voice Reserve is set to “10” for part 16, part 16
will always have 10 notes of sound-producing capacity available to it
even if a total of more than 128 notes (total for all parts) are being
requested. When you make Voice Reserve settings, you need to take
into account the number of notes you want to play on each part as
well as the number of tones used by the selected patch (p. 66).
It is not possible to make Voice Reserve settings that would cause the
total of all parts to be greater than 64 voices.
About Memory
Patch and performance settings are stored in what is referred to as
memory. There are three kind of memory: temporary, rewritable,
and non-rewritable.
fig.04-006.e
Temporary Memory
Temporary Area
This is the area that holds the data for the patch or performance that
you’ve selected using the panel buttons.
When you play the keyboard or play back a sequence, sound is
produced based on data in the temporary area. When you edit a
patch or performance, you do not directly change the data in
memory; rather, you call up the data into the temporary area, and
edit it there.
Settings in the temporary area are temporary, and will be lost when
the power is turned off or when you select another patch/
performance. To keep the settings you have changed, you must write
them into rewritable memory.
19
Overview of the JUNO-G
TONE
Patch
Chorus
Reverb
Multi-Effects
Chorus
Reverb
Multi-Effects
Performance/Multitimbre
Part16
TONE
Patch
Part 1
Rewritable Memory
System Memory
System memory stores system parameter settings that determine
how the JUNO-G functions.
User Memory
User memory is the internal memory area that holds patches,
performances, samples, and performance data.
Reverb
Reverb adds the reverberation characteristics of halls or
auditoriums. Five different types are offered, so you can select and
use the type that suits your purpose.
Mastering Effect
This is a stereo compressor (limiter) that is applied to the final
output of the JUNO-G. It has independent high, mid, and low
ranges. Independently for the high-frequency, mid-frequency, and
low-frequency regions, this compresses any sounds that exceed the
specified level, making the volume more consistent.
Memory Card
You can use a memory card to store patches, performances, samples,
and performance data just as you can in User memory.
Non-Rewritable Memory
Preset Memory
Data in Preset memory cannot be rewritten. However, you can call
up settings from preset memory into the temporary area, modify
them and then store the modified data in rewritable memory (except
GM2).
Wave Expansion Board (SRX Series)
The JUNO-G can be equipped with a Wave Expansion Board (SRX
series; sold separately). Wave Expansion Boards contain Wave data,
as well as patches and rhythm sets that use this Wave data, which
can be called directly into the temporary area and played.
About the Onboard Effects
Effect Types
The JUNO-G has built-in effect units, and you can independently
edit each unit’s settings.
Multi-Effects
The multi-effects are multi-purpose effects that completely change
the sound type by changing the sound itself. Contained are 78
different effects types; select and use the type that suits your aims. In
addition to effects types composed of simple effects such as
Distortion, Flanger, and other such effects, you can also set up a
wide variety of other effects, even connecting effects in series or in
parallel. Furthermore, while chorus and reverb can be found among
the multi-effects types, the following chorus and reverb are handled
with a different system. In Performance mode, three types of multieffect can be used simultaneously; these are referred to as MFX1,
MFX2, and MFX3. In Patch mode you can use MFX1 and MFX2.
Chorus
Chorus adds depth and spaciousness to the sound. You can select
whether to use this as a chorus effect or a delay effect.
20
How Effects Units Work in
Different Modes
In Patch Mode
Multi-effects can be used individually by each patch and rhythm set.
Chorus and reverb are each shared by patches and rhythm sets; the
same effect applies to each tone. Adjusting the signal level to be sent
to each effects unit (Send Level) provides control over the effect
intensity that’s applied to each tone.
fig.FXinPatch
* To each part you can assign either a Patch or a Rhythm Set.
In the Performance Mode
The multi-effects, chorus and reverb can be set individually for each
performance. The intensity of each effect will be set for each part.
When you apply effects in Performance mode, the effect settings of
the patch or rhythm set assigned to each part will be ignored, and
the effect settings of the performance will be used. Thus, the effects
for the same patch or rhythm set may differ when played in Patch
mode and in Performance mode. However, depending on the
settings, you can have effect settings for a patch or rhythm set
assigned to a part applied to the entire performance. In addition,
when using the multi-effects settings of a performance, you can use
three different multi-effects simultaneously, depending on the effect
type.
fig.FXinPfm.e
Overview of the JUNO-G
USER
Sample
CARD
MIDI Tracks (.SVQ)
C7000
C0002
U2000
U0002
U0001
C0001
1
16
AUDIO Tracks (.SVA)
1
2
sample event
Setup Mixer
Track settings are stored at the beginning of the song.
Up to 256 events can be placed in a track.
Referenced
Song
3
4
Tempo Track
Beat Track
About the Song Recorder
The song recorder records performance data from the keyboard and
controllers and performance data for the samples created by audio
track recording, and manages this data as a “song.” When you play
back the song recorder, this performance data is sent to the sound
generator, causing it to generate sound and reproduce the recorded
performance.
What Is a Song?
For the JUNO-G, musical performance data for one song or
composition is referred to as a
performance data recorded on the MIDI tracks (MIDI channels 1–16),
the tempo track, the beat track, and audio tracks 1–4.
fig.Song.e_71
song
. This consists of the
What Is a Track?
Each section of a song which stores musical performance data is
called a
track
.
MIDI Tracks 1–16
MIDI tracks record your keyboard playing and controller operations
as MIDI messages. When you play back a song, the MIDI tracks send
these recorded MIDI messages to the sound generator, causing it to
produce sound. MIDI tracks actually plays instruments instead of
the musician, and since it can record a musical performance, it is a
tape recorder as well.
But in reality MIDI tracks doesn’t record sound, but actually the
steps that cause the sound generator to produce sound, so it offers
several advantages. Sound quality is always excellent, the equivalent
of first-generation tape, no matter how many times the data plays
back; tempo changes have no effect on pitch; detailed editing is
possible, etc.
The MIDI tracks can record performance data for sixteen MIDI
channels. In Performance mode, the sound generator’s sixteen parts
correspond to the sixteen MIDI channels. In Patch mode, the
keyboard performance is recorded on MIDI channel 1 and the
rhythm pattern performance is recorded on MIDI channel 10 (with
the default settings).
Audio Tracks 1–4
Audio tracks handle the samples you’ve captured by audio track
recording, as well as imported samples.
Even if you change the tempo during the song, audio tracks will be
time-stretched so that they will continue playing in synchronization
with the song. You can also play back from the middle of a sample.
Audio tracks do not record the sample itself; they only contain
information that tells the sound generator to “play USER (or CARD)
sample number ‘x’ at this point.” (This information is called a
“sample event.”) This means that even if you delete a sample event
from the audio track, the sample data itself will remain.
Up to 256 sample events can be placed on each audio track.
* Each audio track can play back only one sample at a time. If there are
overlapping sample events on an audio track, the sample event located
later will be given priority.
Tempo Track
The Tempo track records tempo changes of a song over time. It can
be used for tempo changes during a song. If a song has the same
tempo from beginning to end, the Tempo track can be ignored.
When a song is first recorded on the JUNO-G, a tempo setting at the
time of recording will be stored at the beginning of the Tempo track.
Therefore when song playback starts from the beginning, the song
will always play back at this initial tempo.
Thus playback tempo is determined by the Tempo track setting. If
you modify the tempo during playback, the overall tempo of the
song will be controlled by the setting you make.
Beat Track
The Beat track records the time signature of each measure of a song.
Set the Beat track when recording a new song, or when you want to
change time signature during a song.
21
Overview of the JUNO-G
Sample
Audio
Recording
Drum
Sample List
0001
0002
2000
User Sample
Wave
(Sample)
Added
automatically
Positions for Storing a Song
Temporary Area
The song recorder has an area called
temporarily store one song. So we call this
The song in Temporary Area is volatile and will be lost when the
power is turned off. To keep a song, you must save it to user
memory or memory card.
Memory Card/User Memory
If you want to keep the song in Temporary Area that you recorded
or edited, you must save it as a song file onto a memory card or into
user memory. Either method lets you save up to 256 songs.
A card and user memory can contain two file types. The three-letter
symbol shown in parentheses ( ) is a file name extension that
distinguishes the different file types.
Song File (.SVQ, .SVA)
Each song you create on the JUNO-G is saved as two files; a file with
a name consisting of the song name and an extension of “
SVQ file), and a file with an extension of “
SVQ file contains mainly the data of the MIDI tracks. The SVA file
contains mainly the audio track data (sample events).
Standard MIDI File (.MID)
Standard MIDI File
data to be exchanged between most musical applications. JUNO-G
files can be saved as Standard MIDI Files. This also allows you to
play back commercially available music data (GM scores) that is
compatible with the GM/GM2 system.
fig.SongFile.e
is a standard file format that allows sequencer
Temporary Area
temporary song
.SVA
” (the SVA file). The
that can
.
.SVQ
” (the
About Audio Track Recording
Audio track recording lets you record external input sources such as
an audio device or microphone as digital audio data. A sound you
record can be played as a patch (sample patch), or used as the
waveform for a patch or drum set. You can also import WAV/AIFF
format files and use them in the same way.
Samples
A “
sample
” is a waveform (a piece of sound) obtained by recording
an audio track on the JUNO-G. In addition to the actual waveform
data itself, a sample also contains parameters such as start point,
loop start, and loop end. The JUNO-G can hold 9,000 samples (User:
2000, Card: 7000).
fig.Sample.e
Where Samples are Stored
Samples that you record or import are stored in sample memory.
This sample memory is temporary, and its data will be lost when
you turn off the power. If you want to keep these samples, you must
save them to user memory or a memory card.
* You cannot save data to the preset memory.
fig.SampleMemory.e
22
Temporary Memory
Temporary Area
Memory Card
Song file
Standard MIDI file
User Memory
Standard MIDI file
Song file
JUNO-G
Write
Write
Load/Write
Sample Memory
Preset Bank
User Bank
Card Bank
Memory Card
Load
Write
Load
Write
Write
Preset Memory
User Memory
Audio Recording
JUNO-G
Basic Operation of the JUNO-G
fig.PatchPlay
Switching the Sound
Generator Mode
The JUNO-G has two sound generating modes: Patch mode,
Performance mode. You can select the sound generating mode
(state) that is most appropriate for how you are playing the JUNO-G.
Use the following procedure to switch between these modes.
Patch Mode
This is the mode you’ll use to play a single sound (patch/rhythm set)
from the keyboard.
The keyboard and sound generator are connected by a single MIDI
channel.
The PERFORM PLAY screen and PART MIXER screen provide
different views of the same performance. For example, you’ll
want to use the PERFORM PLAY screen when you’re setting up
a keyboard split, or use the PART MIXER screen when you’re
adjusting the effect settings or volume balance of the patches for
each part.
About the Function Buttons
To select Patch mode
1.
Press MODE [PATCH].
fig.PatchPlay
Performance Mode
This mode allows you to combine multiple sounds (patches or
rhythm sets).
PERFORM PLAY screen
Use this screen when you want to play two or more sounds
(patches/rhythm sets) together.
You can play patches together (Layer) or divide the keyboard into
two regions and play different patches in each region (Split).
Press MODE [PERFORM].
1.
fig.PatchPlay
The six [KBD/ORG]–[VOCAL/PAD] buttons located below the
display execute various functions (function buttons), and their
operation will differ depending on the screen. Functions will be
listed in the bottom of the screen.
fig.FButtons
Window
The somewhat smaller screens that appear temporarily on top
of the normal screens are called windows. Various types of
windows appears according to the situation. Some display lists,
others allow you to make settings, and still others ask you to
confirm an operation.
fig.Tempo
Press [EXIT] to close the window. Some windows will close
automatically when an operation is performed.
MIXER screen
Use this screen when you want to mix the sounds by adjusting the
level and pan for each of the 16 parts.
1.
Press MODE [PART MIXER].
23
Basic Operation of the JUNO-G
Moving the Cursor
A single screen or window displays multiple parameters or items for
selection. To edit the setting of a parameter, move the cursor to the
value of that parameter. To select an item, move the cursor to that
item. When selected with the cursor, a parameter value or other
selection is highlighted.
fig.CursorScreen
and press [INC].
• If you press [INC] or [DEC] while holding down [SHIFT], the
value increments will get bigger.
When the cursor is located at a parameter value, press [ENTER]
to display a window where you can set the value. Use [] []
to select a value, and then press [ENTER] to finalize the setting.
Cursor
Move the cursor with the [], [], [ ] and [ ] (cursor buttons).
[]: moves the cursor up.
[]: moves the cursor down.
[ ]: moves the cursor to the left.
[ ]: moves the cursor to the right.
• If you hold down one cursor button while you also press the
cursor button for the opposite direction, the cursor will move
more rapidly in the direction of the first-pressed cursor button.
• When you press [ENTER], the value of the parameter selected
by the cursor may appear in a list. This is convenient when you
want to see what your choices are.
Changing a Value
To change the value, use the VALUE dial or the [INC] [DEC]
buttons.
fig.VALUE
Assigning a Name
On the JUNO-G, you can assign names to each patch, rhythm set,
performance, Song and Sample. The procedure is the same for any
type of data.
fig.PatchName
1.
Press [ ] [ ] to move the cursor to the location where you
wish to input a character.
Turn the VALUE dial, or press [INC] [DEC] to specify the
2.
character.
• [F2 (TYPE)]:Selects the type of character. Each time you
press this, you will alternately select the first
character of a character set: uppercase (A),
lowercase (a), or numerals and symbols (0).
• [F3 (DELETE)]: Deletes the character at the cursor location.
• [F4 (INSERT)]: Inserts a space at the cursor location.
• [ ] or [ ]:Move the cursor.
• [], []:Switch between uppercase and lowercase
letters.
* If you decide to discard your input, press [F5 (CANCEL)].
In each screen of the JUNO-G, you can use the cursor buttons to
move the area displayed as highlighted, and modify its value.
VALUE Dial
Turning the VALUE dial clockwise increases the value,
counterclockwise decreases the value.
• Holding down [SHIFT] as you move the VALUE dial increases
value increments so you can make large value changes faster.
[INC] and [DEC]
Pressing [INC] increases the value, and [DEC] decreases it.
• Keep the button pressed for continuous adjustment.
• For faster value increases, keep [INC] pressed down and press
[DEC]. For decreasing value faster, keep [DEC] pressed down
In the patch mode, you can bring together your favorite and most
frequently used patches (or rhythm sets) in one place by registering
them in the favorite patch. By using this function, you can rapidly
select favorite patches from Preset/User/Card area or a Wave
Expansion Board. You can register a total of 64 sounds (8 sounds x 8
banks) as favorite patches.
Registering a Favorite Patch/Rhythm Set
In the PATCH PLAY screen, select the patch (or rhythm set)
1.
that you wish to register.
2.
Press [ENTER] to access the PATCH LIST screen.
3.
Press [F3 (FAVORIT)].
The FAVORITE PATCH screen appears.
4.
Press [ ] [ ] to select the Bank.
Use the VALUE dial, [INC] [DEC], or [] [] to select a
5.
favorite number.
6.
Press [F2 (REGIST)] to execute the registration.
Press [F3 (LIST)] to return to the PATCH LIST screen.
7.
You can hold down MODE [AUDITION] or [F5 (PREVIEW)] to
audition the patch or rhythm set.
Canceling a patch registration
By pressing [F1 (REMOVE)] you can cancel the patch (or rhythm set)
registration that is selected in the FAVORITE PATCH screen.
Auditioning a Patch or
Rhythm Set (Phrase Preview)
This function lets you audition a patch using a suitable phrase that’s
provided for each type (category) of patch.
1.
In the PATCH PLAY screen, PATCH LIST screen, RHYTHM
LIST screen, FAVORITE PATCH screen, or CATEGORY
screen, hold down MODE [AUDITION].
The patch (rhythm set) selected in the screen will play.
2.
The audition playback will stop when you take your finger
off the [AUDITION] button.
You can use the Preview Mode parameter to change the way in
which Phrase Preview plays the sound. (p. 158)
Transposing the Keyboard in
Octave Units (Octave Shift)
The Octave Shift function transposes the pitch of the keyboard in 1
octave units (-3– +3 octaves).
For playing a bass part more easily using your right hand, transpose
the keyboard down by 1 or 2 octaves.
* Octave Shift applies only to the keyboard part.
1.
In the PATCH PLAY screen, press OCTAVE [-] or [+] to set
the amount of transposition (-3– +3).
The button will light if this is set.
• Each time you press OCTAVE [+], the amount of transposition
will change in the order of +1, +2, and +3. Each time you press
OCTAVE [-], the amount of transposition will change in the
order of -1, -2, and -3.
• [UP] will light if the setting is +1, +2, or +3; [DOWN] will light if
the setting is -1, -2, or -3.
• Press both buttons simultaneously to return the setting to 0.
Choosing the Favorite Patch/Rhythm Set
Press MODE [PATCH] to access the PATCH PLAY screen.
1.
2.
Press [ENTER] to access the PATCH LIST screen.
Press [F1 (FAVORIT)].
3.
The FAVORITE PATCH screen appears.
4.
To change the Bank, use the VALUE dial or [ ] [ ].
Press [INC] [DEC] or [] [] to select the patch.
5.
Press [F6 (SELECT)] or [ENTER] to confirm your selection.
6.
28
There is a single Octave Shift setting (Setup parameter) for the
entire JUNO-G. The changed setting will be remembered even if
you switch patches or performances.
Playing in Patch Mode
Transposing the Keyboard in
Semitone Steps (Transpose)
Transpose changes keyboard pitch in units of semitones.
This function is useful when you play transposed instruments such
as trumpet or clarinet following a printed score.
1.
In the PATCH PLAY screen, hold down [TRANSPOSE] and
press [-] or [+] to specify the amount of transposition (G–
F#: -5–+6 semitones).
• [TRANSPOSE] will light if the setting is anything other than C.
• Hold down [TRANSPOSE] and press both buttons
simultaneously to return the setting to C.
There is a single Transpose setting (Setup parameter) for the
entire JUNO-G. The changed setting will be remembered even if
you switch patches or performances.
Selecting the Tones That Will
Sound (Tone On/Off)
Since a patch is a combination of up to four tones, you can switch
unwanted (tones out of the four) off and get just the sound of a
specific tone.
Adjusting the Volume
Balance between the
Keyboard Performance and
the Rhythm Pattern
In the PATCH PLAY screen, hold down [SHIFT] and press
1.
[F4 (LEVEL)].
The PART LEVEL window appears.
Press [F4 (KBD)] (keyboard) or [F5 (PTN)] (rhythm pattern)
2.
to select a part.
3.
Use the VALUE dial or [INC] [DEC] to adjust the volume.
4.
Press [F6 (CLOSE)] to close the window.
1.
In the PATCH PLAY screen, press [TONE SW/SEL] so the
button is lit.
2.
Use SWITCH [1]–[4] to turn each tone on/off.
Making the button light turns the tone on.
If you want just one or two tones to sound in a patch, turn the
others off and store that setting on a patch. This cuts
nonessential use of the JUNO-G’s simultaneous voices.
Press [TONE SW/SEL] once again so its illumination is
3.
turned off.
Playing Percussion
Instruments
In Patch mode, you can play percussion instruments from the
keyboard by selecting a rhythm set. As the rhythm tone assigned to
each key varies by the rhythm set selected, you can play a wide
range of percussion instruments.
29
Creating a Patch
Four Tips for Editing Patches
Select a patch that is similar to the sound you wish to
create
With the JUNO-G, you have total control over a wide variety of
settings. Each item that can be set is known as a
you change the values of parameters, you are doing what is referred
to as
Editing
. This chapter explains the procedures used in creating
patches, and the functions of the patch parameters.
(p. 26)
It’s hard to create a new sound that’s exactly what you
want if you just select a patch and modify its parameters at
random. It makes sense to start with a patch whose sound
is related to what you have in mind.
Decide which tones will sound (p. 29)
Since a patch is a combination of up to any four tones, you
should listen to how the individual tones sound before you
edit. Then decide which tones you are going to use. It is
important to turn off unused tones to avoid wasting voices,
unnecessarily reducing the number of simultaneous notes
you can play.
Check the Structure setting (p. 35)
The important Structure parameter determines how the
four tones combine. Before you select new tones, make
sure you understand how the currently selected tones are
affecting each other.
Turn Effects off (p. 125)
Since you will hear the original sound of the patch itself
when the effects are turned off, the results of your
modifications will be easier to hear. Actually, sometimes just
changing effects settings can give you the sound you want.
parameter
. When
How to Make Patch Settings
Using the Knobs to Edit the Sound
You can use the six SOUND MODIFY knobs to edit the sound in real time.
Press MODE [PATCH] to access the PATCH PLAY screen.
1.
2.
Select the patch whose settings you want to edit (p. 26).
Changing the brightness of the sound and
adding special qualities (CUTOFF/RESONANCE)
The sound generator section of the JUNO-G contains a filter that can
cut or boost specific frequency regions of the sound. The CUTOFF
knob specifies the frequency (cutoff frequency) at which the filter
will begin to modify the sound, and the RESONANCE knob boosts
the region near the cutoff frequency to add a distinctive character to
the sound.
5.
Turn the CUTOFF or RESONANCE knobs.
Turning a knob toward the right increases the value.
FREQ:
Frequency at which the filter begins to have an effect on
the waveform’s frequency components
RESO:
Emphasizes the portion of the sound in the region of the
cutoff frequency, adding character to the sound
* Excessively high settings can produce oscillation, causing the sound to
distort.
Editing the way that the volume will change
The volume continues to change from the time a key is pressed to
when it is released.
6.
Press the SOUND MODIFY select button to make AMP ENV
light.
7.
Turn the ATTACK, DECAY, SUSTAIN, and RELEASE knobs.
Turning a knob toward the right increases the value.
A:
Attack Time: The time from when the keyboard is pressed
until the maximum tonal change is reached.
D:
Delay Time: The time from when the maximum tonal change
is reached until the Sustain Level is reached.
S:
Sustain level: Volume that is sustained while you hold down
the key
R:
Release Time: The time from when the keyboard is released
until the sound disappears.
* If you press the SOUND MODIFY select button so all of the
indicators are off, turning these knobs will not produce any change.
You cannot edit the patches in the GM2 group.
Selecting the tone to edit
3.
In the PATCH PLAY screen, press [TONE SW/SEL] so the
button is lit.
4.
Press SELECT[1]–[4] to select the tone(s) you want to edit.
In the SOUND MODIFY 1–4 area at the bottom of the screen, a
check mark (✔) will be added to the tone number(s) you select.
fig.PatchPlay
* You can press multiple buttons simultaneously to select multiple tones.
* By turning TONE SWITCH on/off you can edit the sound while
hearing only the desired tone.
30
Editing the way that tone (brightness) will
change
The tone undergoes changes between the moment you press a key
until you release it.
Press the SOUND MODIFY select button to make FILTER
8.
ENV light.
9.
Turn the ATTACK, DECAY, SUSTAIN, and RELEASE knobs.
Turning a knob toward the right increases the value.
* If you press the SOUND MODIFY select button so all of the
indicators are off, turning these knobs will not produce any change.
Applying vibrato, wah, or tremolo (LFO)
The LFO, short for “low frequency oscillator,” makes changes to the
sound in periodic fashion. Vibrato is the effect produced by using
the LFO to vary the pitch. Wah is the effect produced by using the
LFO to vary the cutoff frequency. Tremolo is the effect produced by
using the LFO to vary the volume.
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