No part of this publication may be reproduced in any form without the written
permission of ROLAND CORPORATION.
3
Studio Set
Top Screen
Part number,
Tone number/name
Tone type/bank
Solo and mute on/o for
each part
* There are two types of top screen: TYPE 1 and TYPE 2. Use [SHIFT] + [ENTER] to switch between them.
ParameterValueExplanation
Studio Set Number1–64
Tone Type
For details, refer to “TONE tab” (p. 6) of the PART VIEW screen.Tone Bank
Tone Number
MUTEOFF, ON
SOLOOFF, 1–16
TYPE1
Studio set number/name
Part number,
Tone type/bank/name
Solo and mute on/o for
each part
TYPE2
Selects the number of the studio set.
The studio set will be switched when you change the number and press [ENTER].
(This is shown if the system setting “Top Screen” is TYPE 2.)
Mutes (ON) or un-mutes (OFF) each part.
Use this setting when, for example, you want to use the instrument for karaoke by muting the part
playing the melody, or when you want to play something using a separate sound module.
* The bar (—) above the part number is erased for parts whose mute setting is on.
* The Mute Switch parameter does not turn the part o, but sets the volume to minimum so that
no sound is heard. Therefore, MIDI messages are still received.
Only the sound of the part set to Solo will be heard.
* You can’t set the Ext part to Solo.
4
STUDIO SET COMMON
1. In the top screen, press the [MENU] button.
2. Choose “STUDIO SET COMMON,” and press the [ENTER] button.
ParameterValueExplanation
GENERAL tab
Tempo for the studio set
MEMO
Studio Set Tempo20–250
Drum Comp+EQ AssignPart1–Part16
CONTROL tab
Tone Control 1 Src
Tone Control 2 Src
Tone Control 3 Src
Tone Control 4 Src
OFF, CC01–CC31, CC33–CC95, BEND,
AFT
OFF, CC01–CC31, CC33–CC95, BEND,
AFT
OFF, CC01–CC31, CC33–CC95, BEND,
AFT
OFF, CC01–CC31, CC33–CC95, BEND,
AFT
If the system setting “Tempo Assign Source” is set to STUDIO SET, the tempo setting of the
studio set will be used as the tempo.
If “Tempo Assign Source” is set to SYSTEM, the system’s tempo setting will be used as the
tempo.
Species the part that will use the six sets of compressor + equalizer that are provided for use with
a drum kit.
* If a tone (not a drum kit) is assigned to the part specied by Drum Comp+EQ Assign, the
Comp+EQ will not be available.
Specify the MIDI messages that will be used for Tone Control of the studio set.
MEMO
If you want to use the Tone Control 1–4 Src settings of each studio set to control the tone,
set the system setting “Control Source Select” to STUDIO SET. If you want to use the system
settings System Control 1–4 Src to control the tone, set the system setting “Control Source
Select” to “SYSTEM.”
Studio Set – GENERAL tab
PHASE LOCK tab
CH 1–CH 16OFF, ON
Set Phase Lock to “ON” when you want to suppress discrepancies in timing of parts played on the
same MIDI channel.
When the Phase Lock parameter is set to “ON,” parts on the same MIDI channel are put in
a condition in which their timing is matched, enabling them to be played at the same time.
Accordingly, a certain amount of time may elapse between reception of the Note messages and
playing of the sounds. Turn this setting to “ON” only as needed.
* Phase Lock is not available for SuperNATURAL acoustic organ-type instruments.
5
Studio Set – TONE tab
PART VIEW
1. In the top screen, press the [PART VIEW] button.
The PART VIEW -ALL- screen appears.
* Some of the part parameters are not shown in the
PART VIEW -ALL- screen.
2. Press the [PART VIEW] button again.
The PART VIEW screen appears.
ParameterValueExplanation
TONE tab
SN-A : SuperNATURAL Acoustic Tones
SN-S : SuperNATURAL Synth Tones
SN-D : SuperNATURAL Drum Kits
PCMS : PCM Synth Tones
PCMD : PCM Drum Kits
Tone Type
SN-A, SN-S, SN-D
PCMS, PCMD
Species the type of tone/drum kit assigned to each part.
PRST, USER,
GM2 (GM2#),
Tone Bank
Tone Number001–Selects the number of the tone/drum kit assigned to each part.
ExSN1–ExSN6,
SRX01–SRX12,
ExPCM
Selects the group of the tone/drum kit assigned to each part.
• ExSN1–5 can be selected as SN-A if that expansion is loaded
• ExSN6 can be selected as SN-D if that expansion is loaded
• SRX01–12 and ExPCM can be selected as PCMS and PCMD if that expansion is loaded
LEVEL/CH tab
Level
(Also valid for the Ext part)
PanL64–63R
Cho Send Level
(Also valid for the Ext part)
Rev Send Level
(Also valid for the Ext part)
Output AssignA, B, C, D, 1–8
Rx SwitchOFF, ON
Rx Channel1–16Species the MIDI receive channel for each part.
Mono/PolyMONO, POLY, TONE
0–127
0–127
0–127
Adjust the volume of each part.
This setting’s main purpose is to adjust the volume balance between parts.
Adjust the pan of each part.
“L64” is far left, “0” is center, and “63R” is far right.
* If motional surround is on, surround output will be enabled and this setting will be ignored.
Adjusts the amount of Chorus for each Part.
If you don’t want to add the Chorus eect, set it to 0.
* This has no eect if motional surround is on.
Adjusts the amount of Reverb for each Part.
If you don’t want to add the Reverb eect, set it to 0.
* This has no eect if motional surround is on.
Species for each part how the sound will be output.
A, B, C, D: The sound will be output in stereo to the OUTPUT A (MIX) jacks or from the OUTPUT B,
C, D jacks.
1–8: The sound will be output in monaural to the INDIVIDUAL 1–8 jacks.
For each part, specify whether MIDI messages will be received (ON), or not (OFF).
If this is “OFF,” the part will not respond. Normally, you should leave this “ON,” but you can turn it
“OFF” when you do not want a specic part to be playing during song playback.
Set this parameter to “MONO” when the tone assigned to the part is to be played monophonically,
or to “POLY” when the tone is to be played polyphonically. If you want to use the Mono/Poly
setting of the tone assigned to the part (p. **), set this to “TONE.”
* This is not shown in PART VIEW -ALL-.
SN-A
(Ac.Piano)
ü
SN-A
(Organ)
–
SN-A
(Other)
üü
SN-SSN-DPCMSPCMD
–
ü
–
6
ParameterValueExplanation
You can add legato when performing monophonically. The term “legato” refers to a playing style
in which notes are smoothly connected to create a owing feel. This creates a smooth transition
between notes, which is eective when you wish to simulate the hammering-on and pulling-o
techniques used by a guitarist.
Turn this parameter “ON” when you want to use the Legato feature and “OFF” when you don’t. If
Legato SwitchOFF, ON, TONE
you want to use the Legato Switch setting of the tone assigned to the part, set this to “TONE.”
* This is not shown in PART VIEW -ALL-.
Studio Set – EQ tab
Voice Reserve0–63, FULL
SN-A
(Ac.Piano)
ü
This setting species the number of voices that will be reserved for each part when more than 128
voices are played simultaneously.
It is not possible for the settings of all parts to total an amount greater than 64.
* This is not shown in PART VIEW -ALL-.
SN-A
(Organ)
––
EQ tab
EQ SwitchOFF, ONEQ for each part on/o setting
EQ Low Freq200, 400 [Hz]
EQ Low Gain-15–+15 [dB]Gain of the low frequency range
EQ Mid Freq
EQ Mid Gain-15–+15 [dB]Gain of the middle frequency range
EQ Mid Q0.5, 1.0, 2.0, 4.0, 8.0
EQ High Freq2000, 4000, 8000 [Hz]
EQ High Gain-15–+15 [dB]Gain of the high frequency range
Set a higher value for Q to narrow the range to be aected.
* This is not shown in PART VIEW -ALL-.
Frequency of the high range
* This is not shown in PART VIEW -ALL-.
KBD tab
SN-A
(Other)
SN-SSN-DPCMSPCMD
ü
–
ü
–
Level
Pitch
Fade Lower
Range Lower
Determines what will happen to the Part’s level when a note that’s higher than its specied
Key Fade Upper0–127
Key Range UpperLOWER–G9
Key Range LowerC-1–UPPERSpecies the lowest note that the tone will sound for each part.
Key Fade Lower0–127
keyboard range is played. Higher settings produce a more gradual change in volume.
If you don’t want the Tone to sound at all when a note above the keyboard range is played, set this
parameter to 0.
Species the highest note that the tone will sound for each part.
* It is not possible to set Lower to a value greater than the Upper value, or Upper to a value less
than the Lower value.
Determines what will happen to the Part’s level when a note that’s lower than its specied
keyboard range is played. Higher settings produce a more gradual change in volume.
If you don’t want the Tone to sound at all when a note below the keyboard range is played, set this
parameter to 0.
Range Upper
Fade Upper
7
Studio Set – PITCH tab
ParameterValueExplanation
Level
Velocity
Velo Fade Upper0–127
Velo Range UpperLOWER–127
Velo Range Lower1–UPPER
Velo Fade Lower0–127
Velo Sens Oset-63–+63
Fade Lower
Range Lower
Fade Upper
Range Upper
Determines what will happen to the tone’s level when the tone is played at a velocity greater than
Velo Range Upper. If you don’t want the tone to sound at all, set this parameter to “0.”
* This is not shown in PART VIEW -ALL-.
SN-A
(Ac.Piano)
ü
SN-A
(Organ)
–
SN-A
(Other)
SN-SSN-DPCMSPCMD
üüüüü
Species the highest velocity at which the part will sound.
* This is not shown in PART VIEW -ALL-.
Species the lowest velocity at which the part will sound.
* This is not shown in PART VIEW -ALL-.
Determines what will happen to the tone’s level when the tone is played at a velocity lower than
Velo Range Lower. If you don’t want the tone to sound at all, set this parameter to “0.”
* This is not shown in PART VIEW -ALL-.
SN-A
(Ac.Piano)
ü
SN-A
(Organ)
–
SN-A
(Other)
SN-SSN-DPCMSPCMD
üüüüü
Adjusts the velocity sensitivity. The higher the value, the greater the sensitivity.
* This is not shown in PART VIEW -ALL-.
SN-A
(Ac.Piano)
ü
SN-A
(Organ)
––
SN-A
(Other)
SN-SSN-DPCMSPCMD
üüüü
PITCH tab
Adjusts the pitch of the part’s sound up or down in units of an octave (+/-3 octaves).
Octave Shift-3–+3
SN-A
(Ac.Piano)
üüüü
Coarse Tune-48–+48Adjusts the pitch of the part’s sound up or down in semitone steps (+/-4 octaves).
Adjusts the pitch of the part’s sound up or down in 1-cent steps (+/- 50 cents).
Fine Tune-50–+50
MEMO
One cent is 1/100th of a semitone.
Species the amount of pitch change in semitones (2 octaves) that will occur when the Pitch Bend
Lever is moved. The amount of change when the lever is tilted is set to the same value for both left
and right sides. If you want to use the Pitch Bend Range setting of the tone assigned to the part,
set this to “TONE.”
Bend Range0–24, TONE
SN-A
(Ac.Piano)
üüüü
Specify whether portamento will be applied. Turn this parameter “ON” when you want to apply
Portamento and “OFF” when you don’t. If you want to use the Portamento Switch setting of the
tone assigned to the part, set this to “TONE.”
* This is not shown in PART VIEW -ALL-.
Porta SwitchOFF, ON, TONE
SN-A
(Ac.Piano)
ü
SN-A
(Organ)
SN-A
(Organ)
SN-A
(Organ)
–
SN-A
(Other)
SN-A
(Other)
SN-A
(Other)
üü
SN-SSN-DPCMSPCMD
–
SN-SSN-DPCMSPCMD
–
SN-SSN-DPCMSPCMD
–
ü
üü
ü
–
–
8
ParameterValueExplanation
When portamento is used, this species the time over which the pitch will change. Higher settings
will cause the pitch change to the next note to take more time. If you want to use the Portamento
Time setting of the tone assigned to the part, set this to “TONE.”
* This is not shown in PART VIEW -ALL-.
Porta Time0–127, TONE
SN-A
(Ac.Piano)
ü
OFFSET tab
Adjusts the cuto frequency for the tone/drum kit assigned to a part.
SN-A
(Organ)
–
SN-A
(Other)
üü
Studio Set – OFFSET tab
SN-SSN-DPCMSPCMD
–
ü
–
Cuto Oset-64–+63
Reso Oset-64–+63
Attack Oset-64–+63
Decay Oset-64–+63
Release Oset-64–+63
SN-A
(Ac.Piano)
––
SN-A
(Organ)
SN-A
(Other)
ü*ü
SN-SSN-DPCMSPCMD
–
üü
* For some tones, the eect may be dicult to notice.
Adjusts the Resonance for the tone/drum kit assigned to a part.
SN-A
(Ac.Piano)
––
SN-A
(Organ)
SN-A
(Other)
ü*ü
SN-SSN-DPCMSPCMD
–
üü
* For some tones, the eect may be dicult to notice.
Adjusts the Attack Time for the tone/drum kit assigned to a part.
SN-A
(Ac.Piano)
––
SN-A
(Organ)
SN-A
(Other)
üü
SN-SSN-DPCMSPCMD
–
üü
Adjusts the Decay Time for the tone/drum kit assigned to a part.
SN-A
(Ac.Piano)
–––
SN-A
(Organ)
SN-A
(Other)
SN-SSN-DPCMSPCMD
üüüü
Adjusts the Release Time for the tone/drum kit assigned to a part.
SN-A
(Ac.Piano)
––
SN-A
(Organ)
SN-A
(Other)
SN-SSN-DPCMSPCMD
üüüüü
For each part, adjust the vibrato speed (the rate at which the pitch is modulated). The pitch will be
modulated more rapidly for higher settings, and more slowly with lower settings.
* This is not shown in PART VIEW -ALL-.
Vibrato Rate-64–+63
Vibrato Depth-64–+63
Vibrato Delay-64–+63
SN-A
(Ac.Piano)
ü
SN-A
(Organ)
–
SN-A
(Other)
ü*ü
SN-SSN-DPCMSPCMD
–
üü
* This eect does not apply to instruments of the Bell/Mallet and Percussion categories.
For each part, this adjusts the depth of the vibrato eect (the depth at which the pitch is modulated).
The pitch will be modulated more greatly for higher settings, and less with lower settings.
* This is not shown in PART VIEW -ALL-.
SN-A
(Ac.Piano)
ü
SN-A
(Organ)
–
SN-A
(Other)
ü*ü
SN-SSN-DPCMSPCMD
–
üü
* This eect does not apply to instruments of the Bell/Mallet and Percussion categories.
For each part, this adjusts the time delay until the vibrato (pitch modulation) eect begins. Higher settings
will produce a longer delay time before vibrato begins, while lower settings produce a shorter time.
* This is not shown in PART VIEW -ALL-.
SN-A
(Ac.Piano)
ü
SN-A
(Organ)
–
SN-A
(Other)
ü*ü
SN-SSN-DPCMSPCMD
–
üü
* This eect does not apply to instruments of the Bell/Mallet and Percussion categories.
9
Studio Set – SCALE tab
ParameterValueExplanation
SCALE tab
These are templates that set all of the Scale Tune C–B settings.
CUSTOM: Specify the tuning individually for Scale Tune C–B.
Scale Tune KeyC, C#, D, D#, E, F, F#, G, G#, A, A#, B
Scale Tune for C–B-64–+63
MIDI tab
PC
(Rx Program Change)
BS
(Rx Bank Select)
PB
(Rx Pitch Bend)
PA
(Rx Poly Key Press)
CA
(Rx Ch Press)
MD
(Rx Modulation)
VO
(Rx Volume)
PN
(Rx Pan)
EX
(Rx Expression)
HD
(Rx Hold-1)
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ON
OFF, ONFor each MIDI channel, specify whether MIDI Pan messages will be received “ON”, or not “OFF”.
OFF, ON
OFF, ONFor each MIDI channel, specify whether MIDI Hold 1 messages will be received “ON”, or not “OFF”.
SN-A
(Ac.Piano)
ü
Species the tonic note for the scale tune template.
SN-A
(Ac.Piano)
ü
Species the scale tuning.
* This is not shown in PART VIEW -ALL-.
SN-A
(Ac.Piano)
ü
For each MIDI channel, specify whether MIDI Program Change messages will be received “ON”, or
not “OFF”.
For each MIDI channel, specify whether MIDI Bank Select messages will be received “ON”, or not
“OFF”.
For each MIDI channel, specify whether MIDI Pitch Bend messages will be received “ON”, or not
“OFF”.
For each MIDI channel, specify whether MIDI polyphonic key pressure messages will be received
“ON”, or not “OFF”.
For each MIDI channel, specify whether MIDI Channel Pressure messages will be received “ON”, or
not “OFF”.
For each MIDI channel, specify whether MIDI Modulation messages will be received “ON”, or not
“OFF”.
For each MIDI channel, specify whether MIDI Volume messages will be received “ON”, or not
“OFF”.
For each MIDI channel, specify whether MIDI Expression messages will be received “ON”, or not
“OFF”.
Velocity Curve selects for each part one of the four following Velocity Curve types that best
matches the touch of the connected MIDI keyboard. Set this to “OFF” if you are using the MIDI
keyboard’s own velocity curve.
SN-A
(Organ)
–
SN-A
(Organ)
–
SN-A
(Organ)
–
SN-A
(Other)
üü
SN-A
(Other)
üü
SN-A
(Other)
üü
SN-SSN-DPCMSPCMD
–
SN-SSN-DPCMSPCMD
–
SN-SSN-DPCMSPCMD
–
üü
üü
üü
VC
(Velo Crv Type)
10
OFF, 1–4
SN-A
(Ac.Piano)
ü
2134
SN-A
(Organ)
–
SN-A
(Other)
üüüüü
SN-SSN-DPCMSPCMD
Studio Set – COMMON tab
MOTIONAL SURROUND
1. Press the [MOTIONAL SURROUND] button.
2. Press the [ENTER] button.
ParameterValueExplanation
COMMON tab
Room TypeROOM1, ROOM2, HALL1, HALL2Species the room type.
Room SizeSMALL, MEDIUM, LARGESpecies the room size.
Motional Surround Depth0–100Species the depth of the Motional Surround eect.
Ambience Level0–127Species the volume of ambience.
Ambience Time0–100Species the duration of ambience.
Ambience Density0–100Species the density of ambience.
Ambience HF Damp0–100Species the frequency at which the high range of the ambience will be cut.
PART tab
Species the left/right position.
Part L-R-64–+63
Part F-B-64–+63
Part Width0–32Species the width of the positioned sound.
Part Ambience Send Level0–127
Control change number
• 1–16 Part : CC12
• Ext Part : CC28
Species the front/rear (back) position.
Control change number
• 1–16 Part : CC13
• Ext Part : CC29
Species the send level to ambience
Control change number
• 1–16 Part : CC14
• Ext Part : CC30
CONTROL tab
Ext Part Control Ch1–16, OFF
Species the MIDI channel used when controlling the front/back/left/right position and ambience
send level of an Ext part via MIDI.
11
Studio Set – CONTROL tab
EFFECTS ROUTING
1. In the top screen, press the [EFFECTS] button.
Motional surround : ONMotional surround : OFF
ParameterValueExplanation
MFX SwitchOFF, ON
Cho Send Level
(Also valid for the Ext part)
Rev Send Level
(Also valid for the Ext part)
Chorus SwitchOFF, ON
Reverb SwitchOFF, ON
Master EQ SwitchOFF, ONSwitches the Master EQ on/o.
Comp+EQ SwitchOFF, ON
OFF, ON
OFF, ON
Species whether Multi-Eect will be used (ON) or not used (OFF).
* You can also set this in the tone MFX tab for each type.
Adjusts the amount of Chorus for each Part.
If you don’t want to add the Chorus eect, set it to 0.
* You can also set this in the LEVEL/CH tab of PART VIEW (p. 6).
* This is ignored if motional surround is on.
Adjusts the amount of Reverb for each Part.
If you don’t want to add the Reverb eect, set it to 0.
* You can also set this in the LEVEL/CH tab of PART VIEW (p. 6).
* This is ignored if motional surround is on.
Species whether chorus will be used (ON) or not used (OFF).
* This is ignored if motional surround is on.
Species whether Reverb will be used (ON) or not used (OFF).
* This is ignored if motional surround is on.
Turns the six drum kit compressor + equalizer units on/o together.
* This is shown only if you’ve selected the part specied by Drum Comp+EQ Assign.
12
Studio Set – COMP+EQ OUTPUT tab
STUDIO SET EFFECTS
1. In the EFFECTS ROUTING screen, move the cursor to the eect that you want to edit, and press the [ENTER] button.
* MFX and COMP+EQ can be set individually for each tone.
ParameterValueExplanation
COMP+EQ OUTPUT tab
Comp+EQ 1 Output Assign
Comp+EQ 2 Output Assign
Comp+EQ 3 Output Assign
Comp+EQ 4 Output Assign
Comp+EQ 5 Output Assign
Comp+EQ 6 Output Assign
PART, A, B, C, D, 1–8
CHORUS tab
* This is ignored if motional surround is on.
Chorus SwitchOFF, ON
00: OFF
Chorus Type
Chorus Parameter-
Chorus Level0–127Adjusts the volume of the sound that has passed through chorus.
Chorus Output AssignA, B, C, D
Chorus Output SelectMAIN, REV, MAIN+REV
01: Chorus
02: Delay
03: GM2 Chorus
Specify the output destination for each the six drum kit compressor + equalizer units.
PART: Input to the MFX of the part.
A, B, C, D: Output in stereo to the OUTPUT A (MIX) jacks or the OUTPUT B, C, D jacks.
1–8: Output in monaural to the INDIVIDUAL 1–8 jacks.
* If motional surround is on, the output from each compressor + equalizer will always be the MFX
of the part, regardless of the COMP+EQ Output Assign setting.
Switches the chorus on/o.
* This is ignored if motional surround is on.
Selects the types of chorus.
Choose “00: OFF” if you don’t want to apply a chorus.
Edit the parameters for the selected chorus type.
Refer to “Chorus Parameters” (p. 98).
Selects the pair of OUTPUT jacks to which the chorus sound is routed when Chorus Output Select
is set to “MAIN” or “MAIN+REV.”
Species how the sound routed through chorus will be output.
MAIN: Output in stereo to the OUTPUT jacks.
REV: Output in monaural to the reverb.
MAIN+REV: Output in stereo to the OUTPUT jacks, and in monaural to the reverb.
REVERB tab
* This is ignored if motional surround is on.
Reverb SwitchOFF, ON
00: OFF
01: Room 1
02: Room 2
Reverb Type
Reverb Parameter-
Reverb Level0–127Adjusts the volume of the sound that has passed through reverb.
Reverb Output AssignA, B, C, D
03: Hall 1
04: Hall 2
05: Plate
06: GM2 Reverb
Switches the reverb on/o.
* This is ignored if motional surround is on.
Selects the types of reverb.
Choose “00: OFF” if you don’t want to apply a reverb.
Edit the parameters for the selected reverb type.
Refer to “Reverb Parameters” (p. 98).
Species how the sound routed through reverb will be output.
A, B, C, D: Output in stereo to the OUTPUT A (MIX) jacks or the OUTPUT B, C, D jacks.
13
Studio Set – MASTER EQ tab
ParameterValueExplanation
MASTER EQ tab
Master EQ SwitchOFF, ONMaster EQ on/o setting
EQ Low Freq200, 400 [Hz]Frequency of the low range
EQ Low Gain-15–+15 [dB]Gain of the low frequency range
EQ Mid Freq
EQ Mid Gain-15–+15 [dB]Gain of the middle frequency range
EQ Mid Q0.5, 1.0, 2.0, 4.0, 8.0
EQ High Freq2000, 4000, 8000 [Hz]Frequency of the high range
EQ High Gain-15–+15 [dB]Gain of the high frequency range
Set a higher value for Q to narrow the range to be aected.
14
SuperNATURAL Acoustic Tone (SN-A)
TONE EDIT (SN-A)
For each tone, there are instrument settings (INST) and multi-eect settings (MFX).
The instrument settings let you make settings for the tone and its parameters.
MFXINST
1. In the top screen, press the [EDIT] button.
ParameterValueExplanation
COMMON tab
No assign, Ac.Piano, E.Piano, Organ,
Other Keyboards, Accordion/
Harmonica, Bell/Mallet, Ac.Guitar,
E.Guitar, Dist.Guitar, Ac.Bass, E.Bass,
Category
Phrase Number0–87Number of the phrase that plays when you press the [VOLUME] knob (PREVIEW).
Phrase Octave Shift-3–+3Pitch (in one-octave units) of the preview phrase.
Tone Level0–127Adjusts the volume of the tone.
Mono/PolyMONO, POLY
Octave Shift-3–+3Adjusts the pitch of the patch’s sound up or down in units of an octave (+/-3 octaves).
Species whether the patch will play polyphonically (POLY) or monophonically (MONO).
MONO: Only the last-played note will sound.
POLY: Two or more notes can be played simultaneously.
* This parameter will not appear when INT 029: TW Organ is selected.
Adjusts the cuto frequency Oset for the instrument assigned to a tone.
* This parameter will not appear when any of INT 001: Concert Grand, INT 009: Honky-tonk, or INT
029: TW Organ is selected.
Adjusts the Resonance Oset for the instrument assigned to a tone.
* This parameter will not appear when any of INT 001: Concert Grand, INT 009: Honky-tonk, or INT
029: TW Organ is selected.
Adjusts the TVA Envelope Attack Time Oset for the instrument assigned to a tone.
* This parameter will not appear when any of INT 001: Concert Grand, INT 009: Honky-tonk, or INT
029: TW Organ is selected.
Adjusts the TVA Envelope Release Time Oset for the instrument assigned to a tone.
* This parameter will not appear when any of INT 001: Concert Grand, INT 009: Honky-tonk, or INT
029: TW Organ is selected.
When portamento is used, this species the time over which the pitch will change. Higher settings
will cause the pitch change to the next note to take more time.
* This parameter will not appear when INT 029: TW Organ is selected.
Adjust the vibrato speed (the rate at which the pitch is modulated). The pitch will be modulated
more rapidly for higher settings, and more slowly with lower settings.
* This eect does not apply to instruments of the Organ, Bell/Mallet, or Percussion categories.
This adjusts the depth of the vibrato eect (the depth at which the pitch is modulated). The pitch
will be modulated more greatly for higher settings, and less with lower settings.
* This eect does not apply to instruments of the Organ, Bell/Mallet, or Percussion categories.
15
SuperNATURAL Acoustic Tone (SN-A) – INST tab
ParameterValueExplanation
This adjusts the time delay until the vibrato (pitch modulation) eect begins. Higher settings will
Vibrato Delay-64–+63
produce a longer delay time before vibrato begins, while lower settings produce a shorter time.
* This eect does not apply to instruments of the Organ, Bell/Mallet, or Percussion categories.
INST tab
INST BANK
INST NUMBER001–Select the instrument number of the tone.
Parameters for the each inst
INT,
ExSN1–ExSN5
(only if an expansion is loaded)
Make parameter settings for the selected instrument.
Refer to “SuperNATURAL INST Parameters” (p. 18).
Select the instrument bank of the tone.
INT: Internal sound bank
ExSN1–ExSN5: Expanded sound bank
Instrument List
INST
BANKNUMNAMECategory
INT1ConcertGrandAc.Piano
INT2Grand Piano1Ac.Piano
INT3Grand Piano2Ac.Piano
INT4Grand Piano3Ac.Piano
INT5Mellow PianoAc.Piano
INT6Bright PianoAc.Piano
INT7UprightPianoAc.Piano
INT8Concert MonoAc.Piano
INT9Honky-tonkAc.Piano
INT10Pure Vintage EP1E.Piano
INT11Pure Vintage EP2E.Piano
INT12Pure WurlyE.Piano
INT13Pure Vintage EP3E.Piano
INT14Old Hammer EPE.Piano
INT15Dyno PianoE.Piano
INT16Clav CB FlatOther Keyboards
INT17Clav CA FlatOther Keyboards
INT18Clav CB MediumOther Keyboards
INT19Clav CA MediumOther Keyboards
INT20Clav CB BrilliaOther Keyboards
INT21Clav CA BrilliaOther Keyboards
INT22Clav CB ComboOther Keyboards
INT23Clav CA ComboOther Keyboards
INT24GlockenspielBell/Mallet
INT25VibraphoneBell/Mallet
INT26MarimbaBell/Mallet
INT27XylophoneBell/Mallet
INT28Tubular BellsBell/Mallet
INT29TW OrganOrgan
INT30French AccordionAccordion/Harmonica
INT31Italian AccordionAccordion/Harmonica
INT32HarmonicaAccordion/Harmonica
INT33BandoneonAccordion/Harmonica
INT34Nylon GuitarAc.Guitar
INT35Flamenco GuitarAc.Guitar
INT36SteelStr GuitarAc.Guitar
INT37Jazz GuitarE.Guitar
INT38ST Guitar HalfE.Guitar
INT39ST Guitar FrontE.Guitar
INT40TC Guitar RearE.Guitar
16
INST
BANKNUMNAMECategory
INT41Acoustic BassAc.Bass
INT42Fingered BassE.Bass
INT43Picked BassE.Bass
INT44Fretless BassE.Bass
INT45ViolinStrings
INT46Violin 2Strings
INT47ViolaStrings
INT48CelloStrings
INT49Cello 2Strings
INT50Contrabass Strings
INT51HarpPlucked/Stroke
INT52TimpaniPercussion
INT53StringsStrings
INT54Marcato StringsStrings
INT55London ChoirVox/Choir
INT56Boys ChoirVox/Choir
INT57TrumpetBrass
INT58TromboneBrass
INT59Tb2 CupMuteBrass
INT60Mute TrumpetBrass
INT61French HornBrass
INT62Soprano Sax 2Sax
INT63Alto Sax 2Sax
INT64Tenor Sax 2Sax
INT65Baritone Sax 2Sax
INT66OboeWind
INT67BassoonWind
INT68ClarinetWind
INT69PiccoloFlute
INT70FluteFlute
INT71Pan FluteFlute
INT72ShakuhachiFlute
INT73SitarPlucked/Stroke
INT74Uilleann PipesWind
INT75Bag PipesWind
INT76ErhuStrings
INT77Steel DrumsPercussion
ExSN11SantoorBell/Mallet
ExSN12Yang ChinBell/Mallet
ExSN13Tin WhistleFlute
SuperNATURAL Acoustic Tone (SN-A) – INST tab
INST
BANKNUMNAMECategory
ExSN14RyutekiFlute
ExSN15TsugaruPlucked/Stroke
ExSN16SansinPlucked/Stroke
ExSN17KotoPlucked/Stroke
ExSN18Taishou KotoPlucked/Stroke
ExSN19KalimbaPlucked/Stroke
ExSN110SarangiStrings
ExSN21Soprano SaxSax
ExSN22Alto SaxSax
ExSN23Tenor SaxSax
ExSN24Baritone SaxSax
ExSN25English HornWind
ExSN26Bass ClarinetWind
ExSN27Flute2Flute
ExSN28Soprano RecorderRecorder
ExSN29Alto RecorderRecorder
ExSN210Tenor RecorderRecorder
ExSN211Bass RecorderRecorder
ExSN212Ocarina SopCRecorder
ExSN213Ocarina SopFRecorder
ExSN214Ocarina AltoRecorder
ExSN215Ocarina BassRecorder
ExSN31TC Guitar w/FingAc.Guitar
ExSN32335Guitar w/FingAc.Guitar
INST
BANKNUMNAMECategory
ExSN33LP Guitar RearE.Guitar
ExSN34LP Guitar FrontE.Guitar
ExSN35335 Guitar HalfE.Guitar
ExSN36Acoustic Bass 2Ac.Bass
ExSN37Fingered Bass 2E.Bass
ExSN38Picked Bass 2E.Bass
ExSN41UkuleleAc.Guitar
ExSN42Nylon Guitar 2Ac.Guitar
ExSN4312th Steel GtrAc.Guitar
ExSN44MandolinAc.Guitar
ExSN45SteelFing GuitarAc.Guitar
ExSN46SteelStr Guitar2Ac.Guitar
ExSN51Classical TrumpetBrass
ExSN52Frugal HornBrass
ExSN53Trumpet 2Brass
ExSN54Mariachi TpBrass
ExSN55Trombone 2Brass
ExSN56Bass TromboneBrass
ExSN57TubaBrass
ExSN58Straight Mute TpBrass
ExSN59Cup Mute TrumpetBrass
ExSN510French Horn 2Brass
ExSN511Mute French HornBrass
17
SuperNATURAL Acoustic Tone (SN-A) – INST tab
SuperNATURAL INST Parameters
Ac.Piano
INT 001: Concert Grand
INT 002: Grand Piano1
INT 003: Grand Piano2
INT 004: Grand Piano3
INT 005: Mellow Piano
INT 006: Bright Piano
INT 007: Upright Piano
INT 008: Concert Mono
INT 009: Honky-tonk
• Dierences in your playing strength will smoothly change the tone character in a natural way.
ParameterValueExplanation
When the keys are pressed on an acoustic piano, the strings for keys that are already
String Resonance0–127
Key O Resonance0–127
Hammer Noise-2, -1, 0, +1, +2
StereoWidth0–63The higher the value set, the wider the sound is spread out.
NuanceType1, Type2, Type3
Tone Character-5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5Higher values produce a harder sound; lower values produce a more mellow sound.
pressed also vibrate sympathetically. The function used to reproduce is called “String
Resonance.”
Increasing the value will increase the amount of eect.
This adjusts resonances such as the key-o sound of an acoustic piano (subtle sounds that
are heard when you release a key).
Higher values will increase the volume of the resonances.
This adjusts the sound of the hammer striking the string of an acoustic piano.
Higher values will increase the sound of the hammer striking the string.
This changes the Tone’s subtle nuances by altering the phase of the left and right sounds.
This eect is dicult to hear when headphones are used.
* This has no eect for 008:Concert Mono.
E.Piano
INT: 010 Pure Vintage EP1
INT: 011 Pure Vintage EP2
INT: 012 Pure Wurly
INT: 013 Pure Vintage EP3
INT: 014 Old Hammer EP
INT: 015 Dyno Piano
• Dierences in your playing strength will smoothly change the tone character in a natural way.
• A key-o noise typical of that instrument will be heard when you release the key (PureWurly is excepted).
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the amount of hum noise and key-o noise. Higher settings will raise the volume.
Other Keyboards
INT: 016 Clav CB Flat
INT: 017 Clav CA Flat
INT: 018 Clav CB Medium
INT: 019 Clav CA Medium
INT: 020 Clav CB Brillia
INT: 021 Clav CA Brillia
INT: 022 Clav CB Combo
INT: 023 Clav CA Combo
18
SuperNATURAL Acoustic Tone (SN-A) – INST tab
• Dierences in your playing strength will smoothly change the tone character in a natural way.
• A key-o noise typical of that instrument will be heard when you release the key.
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the amount of hum noise and key-o noise. Higher settings will raise the volume.
Bell/Mallet
INT: 024 Glockenspiel
INT: 025 Vibraphone
INT: 026 Marimba
INT: 027 Xylophone
INT: 028 Tubular Bells
ExSN1: 001 Santoor
ExSN1: 002 Yang Chin
• You can play a roll by operating the Modulation controller (CC01) while playing a note.
• You can produce a glissando eect by operating the pitch bend lever while holding down a note, or by playing legato with the Portamento SW (CC65)
turned on.
• If Bend Range is set to Tone, you can produce a glissando eect by operating the pitch bend lever.
• If Bend Range is set to anything other than Tone, this eect will be obtained if Bend Mode (CC19) is turned on.
Use this when you want to switch between glissando playing and conventional pitch change.
• By using CC18, you can simulate the following technique.
INT: 024–028: the technique of using your hand or mallet to mute the vibration (sound).
ExSN1: 001–002: the technique of playing a rapid and delicate roll (Slide Roll)
ParameterValueExplanation
Mallet Hardness (CC16)-64–+63Adjusts the hardness of the mallet. Higher settings produce the sound of a harder mallet.
Roll Speed (CC17)-64–+63Adjusts the speed of the roll eect.
VariationRefer to p. 28.Performance variation sounds
Organ
INT: 029 TW Organ
• The sound will be unaected by the strength with which you play the keyboard.
• This allows you to use the nine harmonic bars to create your sound just as on a tone wheel organ.
ParameterValueExplanation
Harmonic Bar 16'0–8
Harmonic Bar 5-1/3'0–8
Harmonic Bar 8'0–8
Harmonic Bar 4'0–8
Harmonic Bar 2-2/3'0–8
Harmonic Bar 2'0–8
Harmonic Bar 1-3/5'0–8
Harmonic Bar 1-1/3'0–8
Harmonic Bar 1'0–8
Leakage Level0–127
Percussion SwitchOFF, ONIf this is on, a crisp attack will be added to the beginning of the notes.
Percussion SoftNORM, SOFT
Percussion Soft Level0–15Volume of the percussion sound when Percussion Soft is set to SOFT
Percussion Normal Level0–15Volume of the percussion sound when Percussion Soft is set to NORM
Adjust the level of each footage.
A dierent harmonic component is assigned to each footage; the sound of the organ is
created by mixing these components.
The 8’ footage is the core of the sound; this is the basic pitch around which the sound is
created.
* Harmonic Bar 1’ is unavailable if Percussion Switch is on.
Noise Level at which the signal of tone wheels unrelated to the pressed keys is mixed into
the input
NORM: The percussion sound will be at the normal volume, and the sound of the harmonic
bars will be reduced.
SOFT: The percussion sound will be reduced, and the harmonic bars will be at the normal
volume.
19
SuperNATURAL Acoustic Tone (SN-A) – INST tab
ParameterValueExplanation
Percussion SlowFAST, SLOW
Percussion Slow Time0–127Decay time of the percussion sound when Percussion Slow is set to SLOW
Percussion Fast Time0–127Decay time of the percussion sound when Percussion Slow is set to FAST
Percussion Harmonic2ND, 3RD
Percussion Recharge Time0–15
Percussion Harmonic Bar Level0–127
Key On Click Level0–31Level of the key-click when a key is pressed
Key O Click Level0–31Level of the key-click when a key is released
FAST: The percussion sound will disappear immediately, producing a sharp attack.
SLOW: The percussion sound will disappear slowly, producing a more gentle attack.
2ND: The percussion sound will be the same pitch as the 4’ harmonic bar.
3RD: The percussion sound will be the same pitch as the 2-2/3’ harmonic bar.
Normally, the percussion sound will be added only to the rst note of successive notes
played legato.
This reproduces the characteristics of the analog circuitry that produced the percussion
sound in tone wheel organs, which caused the percussion sound to be softer when keys
were pressed in quick succession. This species the characteristics of this analog circuit.
The volume of the organ will be reduced if Percussion Soft is set to NORM.
This species how much the volume will be reduced.
Accordion/Harmonica
INT: 030 French Accordion
INT: 031 Italian Accordion
INT: 033 Bandoneon
• Varying your keyboard playing dynamics will create volume changes as if you were using the bellows.
• If Bend Range is set to Tone, moving the pitch bend lever upward will produce a tremolo eect, as if you were moving the bellows in small steps.
• If Bend Range is set to anything other than Tone, this eect will be produced if Bend Mode (CC19) is turned on.
Use this when you want to switch between the tremolo eect and conventional pitch change.
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the amount of key noise heard when you press or release a key.
INT: 032 Harmonica
• If Bend Range is set to Tone, moving the pitch bend lever upward will produce a wah eect as if you were using your hands to enclose the harmonica.
• If Bend Range is set to anything other than Tone, this eect will be produced if Bend Mode (CC19) is turned on.
Use this when you want to switch between the wah eect and conventional pitch change.
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the amount of breath noise.
Growl Sens (CC18)0–127Adjusts the distinctive nuance (growl) of the breath noise.
Ac.Guitar
INT: 034 Nylon Guitar
INT: 035 Flamenco Guitar
INT: 036 SteelStr Guitar
ExSN3: 001 TC Guitar w/Fing
ExSN3: 002 335Guitar w/Fing
ExSN4: 001 Ukulele
ExSN4: 002 Nylon Guitar 2
ExSN4: 003 12th Steel Gtr
ExSN4: 005 SteelFing Guitar
ExSN4: 006 SteelStr Guitar2
• Rapid legato playing in an interval of two semitones or less will produce either a slide or a hammering-on eect, depending on how fast you play.
• If Strum Mode is o, playing an arpeggio with the Hold pedal held down will produce an arpeggio eect typical of a guitar.
• If Strum Mode is on, playing a chord with the Hold pedal held down will produce a guitar-like chordal performance.
• Note numbers 34 and lower will produce ghost notes as played on a guitar.
20
SuperNATURAL Acoustic Tone (SN-A) – INST tab
ParameterValueExplanation
Noise Level (CC16)-64–+63
Strum Speed (CC17)-64–+63
Strum Mode (CC19)OFF, ON
Sub String Tune-64–+63
VariationRefer to p. 28.Performance variation sounds
ExSN4: 004 Mandolin
• If Strum Mode is o, playing an arpeggio with the Hold pedal held down will produce a distinctively mandolin-like arpeggio eect.
• If Strum Mode is on, playing a chord with the Hold pedal held down will produce a distinctively mandolin-like chordal performance.
• Note numbers 46 and lower will produce ghost notes as played on a mandolin.
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the volume of the string grazing or picking noise.
Tremolo Speed (CC17)-64–+63Adjusts the speed of the tremolo eect.
Strum Mode (CC19)OFF, ON
VariationRefer to p. 28.Performance variation sounds
Adjusts the volume of the string grazing or picking noise.
* This has no eect on the ExSN4 001: Ukulele.
Adjusts the deviation in the timing of sound production by the strings when strumming
with Strum Mode turned on. Higher values produce a greater time deviation. The eect will
be more signicant for lower velocities.
If Strum Mode is turned on, strumming will be produced when you play multiple keys
simultaneously. This also reproduces the dierence in time at which each string of a guitar
is sounded. The guitar’s up strokes and down strokes will alternately be produced when
chords are played in succession.
It is eective to play while holding down the Hold pedal.
Adjusts the pitch of the sympathetic strings.
* This is valid only for ExSN4 003: 12th Steel Gtr.
If Strum Mode is turned on, strumming will be produced when you play multiple keys
simultaneously. This also reproduces the dierence in time at which each string of a
mandolin is sounded. The mandolin’s up strokes and down strokes will alternately be
produced when chords are played in succession.
It is eective to play while holding down the Hold pedal.
E.Guitar
INT: 037 Jazz Guitar
INT: 038 ST Guitar Half
INT: 039 ST Guitar Front
INT: 040 TC Guitar Rear
ExSN3: 003 LP Guitar Rear
ExSN3: 004 LP Guitar Front
ExSN3: 005 335 Guitar Half
• Rapid legato playing in an interval of two semitones or less will produce either a slide or a hammering-on eect, depending on how fast you play.
• If Strum Mode is o, playing an arpeggio with the Hold pedal held down will produce an arpeggio eect typical of a guitar.
• If Strum Mode is on, playing a chord with the Hold pedal held down will produce a guitar-like chordal performance.
• Note numbers 34 and lower will produce ghost notes as played on a guitar.
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the volume of the string grazing or picking noise.
Strum Speed (CC17)-64–+63
Strum Mode (CC19)OFF, ON
Picking HarmonicsOFF, ON
VariationRefer to p. 28.Performance variation sounds
Adjusts the deviation in the timing of sound production by the strings when strumming
with Strum Mode turned on. Higher values produce a greater time deviation. The eect will
be more signicant for lower velocities.
If Strum Mode is turned on, strumming will be produced when you play multiple keys
simultaneously. This also reproduces the dierence in time at which each string of a guitar
is sounded. The guitar’s up strokes and down strokes will alternately be produced when
chords are played in succession.
It is eective to play while holding down the Hold pedal.
If this is on, strongly played notes will have a picking harmonic eect added to them.
* This has no eect on the INT 037: Jazz Guitar.
21
SuperNATURAL Acoustic Tone (SN-A) – INST tab
Ac.Bass
INT: 041 Acoustic Bass
ExSN3: 006 Acoustic Bass 2
• Rapid legato playing in an interval of two semitones or less will produce either a slide or a hammering-on eect, depending on how fast you play.
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the volume of the string grazing or picking noise.
VariationRefer to p. 28.Performance variation sounds
E.Bass
INT: 042 Fingered Bass
INT: 043 Picked Bass
INT: 044 Fretless Bass
ExSN3: 007 Fingered Bass 2
ExSN3: 008 Picked Bass 2
• Rapid legato playing in an interval of two semitones or less will produce either a slide or a hammering-on eect, depending on how fast you play.
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the volume of the string grazing or picking noise.
VariationRefer to p. 28.Performance variation sounds
Plucked/Stroke
INT: 051 Harp
• By turning Glissando mode (CC19) on, you can cause only the notes included in a specic scale to be sounded. This lets you easily produce an
idiomatic harp glissando simply by playing a glissando on the white keys.
* It is eective to play this while holding down the HOLD pedal.
• By using CC18 you can simulate the technique of using your hand to stop the vibration of the strings.
ParameterValueExplanation
Glissando Mode (CC19)OFF, ON
Play Scale
Scale Key
VariationRefer to p. 28.Performance variation sounds
If this is on, you can produce the eect of sweeping across the harp strings by playing a
glissando on the keyboard.
Species the scale used when Glissando Mode is on.
Species the key of the scale produced when you play a glissando with Glissando Mode
turned on.
INT: 073 Sitar
• Strongly playing legato from a higher to a lower note will produce a distinctive ornamental eect.
• Rapid legato playing in an interval of two semitones or less will produce a slide eect.
• Note numbers 47 and below will produce a sitar sound eect.
• CC80 values in the range of 64–127 will play a tambura phrase, and values in the range 0–63 will silence it.
ParameterValueExplanation
Resonance Level (CC16)-64–+63
Tambura Level-64–+63Adjusts the volume of the tambura sound eect sounded by CC80.
Tambura Pitch-12–+12Adjusts the pitch of the tambura sound eect sounded by CC80.
Adjusts the sympathetic resonance. Higher settings will increase the sympathetic
resonance.
22
SuperNATURAL Acoustic Tone (SN-A) – INST tab
ExSN1: 005 Tsugaru
ExSN1: 006 Sansin
• Play strongly to produce a bend-up eect that is distinctive of the shamisen.
• Rapid legato playing in an interval of two semitones or less will produce a slide eect.
• If you turn CC81 on, a ghost note will be heard on the upstroke when you release the key. This simulates the return of the plectrum.
ParameterValueExplanation
Resonance Level (CC16)-64–+63
Bend Depth (CC17)-64–+63Adjusts the amount of pitch change that occurs at the attack when you play strongly.
Buzz Key SwitchOFF, ON
VariationRefer to p. 28.Performance variation sounds
ExSN1: 007 Koto
• If glissando mode (CC19) is on, only the notes within the specied scale will sound.
This means that you can easily reproduce the distinctive glissando of the koto simply by playing the white keys.
* It is eective to set Play Scale to Hira (Hirajyoshi) and play while holding down the Hold pedal.
• By using CC18 you can simulate the technique of using your hand to stop the vibration of the strings.
Adjusts the sympathetic resonance. Higher settings will increase the sympathetic
resonance.
If this is on, keys of note number 42 and lower will sound vocal interjections or other sound
eects.
ParameterValueExplanation
Tremolo Speed (CC17)-64–+63Adjusts the speed of the tremolo eect which is controlled by CC80.
Glissando Mode (CC19)OFF, ONIf you turn this on, the selected scale for the “Play Scale” will apply to the glissando.
Play Scale
Scale Key
Buzz Key SwitchOFF, ON
VariationRefer to p. 28.Performance variation sounds
Chroma (Chromatic),
Hira (Hirajyoshi)
, D, E , E, F, G , G, A , A, B , B
C, D
Species the scale used when Glissando Mode is on.
Species the key of the scale you specify for Play Scale.
If this is on, keys of note number 42 and lower will sound vocal interjections or other sound
eects.
ExSN1: 008 Taishou Koto
• Operating the Modulation controller (CC01) while playing the keyboard will produce a tremolo performance eect.
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the level of the key-on noise.
Tremolo Speed (CC17)-64–+63Adjusts the speed of the tremolo eect.
ExSN1: 009 Kalimba
• Dierences in your playing strength will smoothly change the tone character in a natural way.
ParameterValueExplanation
Resonance Level (CC16)-64–+63
VariationRefer to p. 28.Performance variation sounds
Adjusts the sympathetic resonance. Higher settings will increase the sympathetic
resonance.
23
SuperNATURAL Acoustic Tone (SN-A) – INST tab
Strings
INT: 045 Violin
INT: 046 Violin 2
INT: 047 Viola
INT: 048 Cello
INT: 049 Cello 2
INT: 050 Contrabass
• When you play multiple keys simultaneously, the vibrato will automatically be limited so that chords will sound natural.
• Note ranges corresponding to open strings will produce an open-string sound without vibrato.
* However, this is valid only if the Part View parameter Vibrato Depth is set to 0 for the note range of the open string (upper limit Violin: note no. 55,
Noise Level (CC16)-64–+63Adjusts the amount of string grazing noise.
VariationRefer to p. 28.Performance variation sounds
INT: 053 Strings
INT: 054 Marcato Strings
• The attack and release will be adjusted appropriately for the speed at which you play the phrase.
For example, notes will sound more crisply for rapidly played passages.
ParameterValueExplanation
Species how notes are sounded when Hold (CC64) is on.
Hold Legato Mode (CC19)OFF, ON
VariationRefer to p. 28.Performance variation sounds
If Hold Legato Mode is on, notes that were being held will go silent when you play a key.
For example if you play and release C major with Hold (CC64) on, the C major notes will be
held. When you then play E major, the C major notes will go silent, and the E major notes
will be heard.
INT: 076 Erhu
• While playing legato, a distinctive ornamental sound will be produced when you play strongly.
• If Portamento SW is turned on, a portamento eect typical of a erhu will be produced.
• Note ranges corresponding to open strings will produce an open-string sound without vibrato.
* However, this is valid only if the Part View parameter Vibrato Depth is set to 0 for the note range of the open string (upper limit : note no. 62).
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the amount of string grazing noise.
VariationRefer to p. 28.Performance variation sounds
ExSN1: 010 Sarangi
• While playing legato, a distinctive ornamental sound will be produced when you play strongly.
• If Porta SW is turned on, a portamento eect typical of a sarangi will be produced.
• CC80 values in the range of 64–127 will play a tambura phrase, and values in the range 0–63 will silence it.
ParameterValueExplanation
Resonance Level (CC16)-64–+63
Tambura Level-64–+63Adjusts the volume of the tambura sound eect sounded by CC80.
Tambura Pitch-12–+12Adjusts the pitch of the tambura sound eect sounded by CC80.
Adjusts the sympathetic resonance. Higher settings will increase the sympathetic
resonance.
24
SuperNATURAL Acoustic Tone (SN-A) – INST tab
Brass
INT: 057 Trumpet
INT: 058 Trombone
INT: 059 Tb2 CupMute
INT: 060 Mute Trumpet
INT: 061 French Horn
ExSN5: 001 Classical Trumpet
ExSN5: 002 Frugal Horn
ExSN5: 003 Trumpet 2
ExSN5: 004 Mariachi Tp
ExSN5: 005 Trombone 2
ExSN5: 006 Bass Trombone
ExSN5: 007 Tuba
ExSN5: 008 StraightMute Tp
ExSN5: 009 Cup Mute Trumpet
ExSN5: 0010 French Horn 2
ExSN5: 0011 Mute French Horn
• By setting Bend Range to Tone, you can use the pitch bend lever to create discontinuous pitch changes or falls that are typical of a brass instrument.
* Moving the pitch bend lever in the upward direction will create a discontinuous pitch change typical of brass instruments.
* Moving the pitch bend lever in the downward direction will produce a fall eect.
• If Bend Range is set to anything other than Tone, this eect will be produced if Bend Mode (CC19) is turned on. Use this when you want to switch
between discontinuous pitch changes or falls, and conventional pitch change.
• By playing legato with the Portamento SW turned on, you can create the eect of glissando performance on a trombone.
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the amount of breath noise for the brass instrument.
Adjusts the amount of automatically produced crescendo. The eect is most noticeable
Crescendo Depth (CC17)-64–+63
Growl Sens (CC18)0–127Adjusts the distinctive nuance (growl) that occurs when a brass instrument is blown.
VariationRefer to p. 28.Performance variation sounds
when you play softly.
* This applies only for ExSN5 004: Mariachi Tp.
Wind
INT: 066 Oboe
INT: 067 Bassoon
INT: 068 Clarinet
ExSN2: 005 English Horn
ExSN2: 006 Bass Clarinet
• If Bend Range is set to Tone, you can use the pitch bend lever to create glissando or fall eects.
* Moving the pitch bend lever in the upward direction will produce a glissando eect.
* Moving the pitch bend lever in the downward direction will produce a fall eect.
• If Bend Range is set to anything other than Tone, this eect will be produced if Bend Mode (CC19) is turned on. Use this when you want to switch
between glissando/fall eects and conventional pitch change.
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the amount of breath noise for the woodwind instrument.
Growl Sens (CC18)0–127Adjusts the distinctive nuance (growl) that occurs when a woodwind instrument is blown.
Play Scale
Scale Key
VariationRefer to p. 28.Performance variation sounds
Chroma (Chromatic), Major, Minor,
7th, Dim (Diminish), Whole (Whole
Tone)
, D, E , E, F, G , G, A , A, B , B
C, D
Produces discontinuous pitch changes according to the specied scale.
Species the key of the scale you specify for Play Scale.
25
SuperNATURAL Acoustic Tone (SN-A) – INST tab
INT: 074 Uilleann Pipes
INT: 075 Bag Pipes
• While playing legato, a distinctive ornamental sound will be produced when you play strongly.
• CC80 values in the range of 64–127 will sound a drone. Values in the range of 0–63 will silence the drone.
ParameterValueExplanation
Drone Level-64–+63Adjusts the volume of the drone sound eect sounded by CC80.
Drone Pitch-12–+12Adjusts the pitch of the drone sound eect sounded by CC80.
VariationRefer to p. 28.Performance variation sounds
Flute
INT: 069 Piccolo
INT: 070 Flute
INT: 071 Pan Flute
ExSN2: 007 Flute2
• If Bend Range is set to Tone, you can use the pitch bend lever to create glissando or fall eects.
* Moving the pitch bend lever in the upward direction will produce a glissando eect.
* Moving the pitch bend lever in the downward direction will produce a fall eect.
• If Bend Range is set to anything other than Tone, this eect will be produced if Bend Mode (CC19) is turned on. Use this when you want to switch
between glissando/fall eects and conventional pitch change.
• While playing legato, a distinctive ornamental sound will be produced when you play strongly.
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the amount of breath noise for the woodwind instrument.
Growl Sens (CC18)0–127Adjusts the distinctive nuance (growl) that occurs when a woodwind instrument is blown.
Play Scale
Scale Key
VariationRefer to p. 28.Performance variation sounds
INT: 072 Shakuhachi
ExSN1: 003 Tin Whistle
ExSN1: 004 Ryuteki
• Legato playing will produce notes that are connected as if they were played in a single breath.
• While playing legato, a distinctive ornamental sound will be produced when you play strongly.
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the amount of breath noise for the woodwind instrument.
Growl Sens (CC18)0–127Adjusts the distinctive nuance (growl) that occurs when a woodwind instrument is blown.
VariationRefer to p. 28.Performance variation sounds
Chroma (Chromatic), Major, Minor,
7th, Dim (Diminish), Whole (Whole
Tone)
C, D
, D, E , E, F, G , G, A , A, B , B
Produces discontinuous pitch changes according to the specied scale.
* This has no eect on INT: 071 Pan Flute.
Species the key of the scale you specify for Play Scale.
* This has no eect on INT: 071 Pan Flute.
Sax
INT: 062 Soprano Sax 2
INT: 063 Alto Sax 2
INT: 064 Tenor Sax 2
INT: 065 Baritone Sax 2
ExSN2: 001 Soprano Sax
ExSN2: 002 Alto Sax
ExSN2: 003 Tenor Sax
ExSN2: 004 Baritone Sax
26
SuperNATURAL Acoustic Tone (SN-A) – INST tab
• If Bend Range is set to Tone, you can use the pitch bend lever to create glissando or fall eects.
* Moving the pitch bend lever in the upward direction will produce a glissando eect.
* Moving the pitch bend lever in the downward direction will produce a fall eect.
• If Bend Range is set to anything other than Tone, this eect will be produced if Bend Mode (CC19) is turned on. Use this when you want to switch
between glissando/fall eects and conventional pitch change.
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the amount of the woodwind instrument’s breath noise or key noise.
Growl Sens (CC18)0–127Adjusts the distinctive nuance (growl) that occurs when a woodwind instrument is blown.
Play Scale
Scale Key
GlidePorta, Gliss
VariationRefer to p. 28.Performance variation sounds
Chroma (Chromatic), Major, Minor,
7th, Dim (Diminish), Whole (Whole
Tone)
, D, E , E, F, G , G, A , A, B , B
C, D
Produces discontinuous pitch changes according to the specied scale.
Species the key of the scale you specify for Play Scale.
Species whether portamento or glissando will be applied when the portamento switch
is on.
Recorder
ExSN2: 008 Soprano Recorder
ExSN2: 009 Alto Recorder
ExSN2: 0010 Tenor Recorder
ExSN2: 0011 Bass Recorder
• Legato playing will produce notes that are smoothly connected as if they were played with a single breath.
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the amount of breath noise for the woodwind instrument.
Growl Sens (CC18)0–127Adjusts the distinctive nuance (growl) that occurs when a woodwind instrument is blown.
VariationRefer to p. 28.Performance variation sounds
ExSN2: 012 Ocarina SopC
ExSN2: 013 Ocarina SopF
ExSN2: 014 Ocarina Alto
ExSN2: 015 Ocarina Bass
• Legato playing will produce notes that are connected as if they were played in a single breath.
• While playing legato, a distinctive ornamental sound will be produced when you play strongly.
ParameterValueExplanation
Noise Level (CC16)-64–+63Adjusts the amount of breath noise.
Growl Sens (CC18)0–127Adjusts the distinctive nuance (growl) that occurs when an instrument is blown.
VariationRefer to p. 28.Performance variation sounds
Vox/Choir
INT: 055 London Choir
INT: 056 Boys Choir
• You can obtain a wide range of expression by combining volume change produced by dynamics with the dierent variation sounds.
ParameterValueExplanation
Species how notes are sounded when Hold (CC64) is on.
If Hold Legato Mode is on, notes that were being held will go silent when you play a key.
Hold Legato Mode (CC19)OFF, ON
VariationRefer to p. 28.Performance variation sounds
For example if you play and release C major with Hold (CC64) on, the C major notes will be
held.
When you then play E major, the C major notes will go silent, and the E major notes will be
heard.
27
SuperNATURAL Acoustic Tone (SN-A) – INST tab
Percussion
INT: 052 Timpani
• You can play a roll by operating the Modulation controller (CC01) while playing a note.
• You can use CC18 to simulate the muting technique of using your hand to press down on the timpani.
ParameterValueExplanation
Roll Speed (CC17)-64– +63Adjusts the speed of the roll eect.
VariationRefer to p. 28.Performance variation sounds
INT: 077 Steel Drums
• You can play a roll by operating the Modulation controller (CC01) while playing a note.
• You can produce a glissando eect by employing pitch bend while playing the keyboard, or by playing legato with the Portamento SW (CC65) turned
on.
* If Bend Range is set to Tone, you can use the pitch bend lever to produce a glissando eect.
* If Bend Range is set to anything other than Tone, this eect will be produced if Bend Mode (CC19) is turned on. Use this when you want to switch
between glissando/fall eects and conventional pitch change.
• By using CC18 you can simulate the technique of using your hand or mallet to mute the vibration (sound).
ParameterValueExplanation
Resonance Level (CC16)-64–+63
Roll Speed (CC17)-64–+63Adjusts the speed of the roll eect.
VariationRefer to p. 28.Performance variation sounds
Adjusts the sympathetic resonance. Higher settings will increase the sympathetic
resonance.
Performance Variation Sounds
INSTVariation
BANKNUMNAME1234
INT1ConcertGrand----
INT2Grand Piano1----
INT3Grand Piano2----
INT4Grand Piano3----
INT5Mellow Piano----
INT6Bright Piano----
INT7UprightPiano----
INT8Concert Mono----
INT9Honky-tonk----
INT10Pure Vintage EP1----
INT11Pure Vintage EP2----
INT12Pure Wurly----
INT13Pure Vintage EP3----
INT14Old Hammer EP----
INT15Dyno Piano----
INT16Clav CB Flat----
INT17Clav CA Flat----
INT18Clav CB Medium----
INT19Clav CA Medium----
INT20Clav CB Brillia----
INT21Clav CA Brillia----
INT22Clav CB Combo----
28
SuperNATURAL Acoustic Tone (SN-A) – INST tab
INSTVariation
BANKNUMNAME1234
INT23Clav CA Combo----
INT24GlockenspielDead Stroke---
INT25VibraphoneDead StrokeTremolo Sw--
INT26MarimbaDead Stroke---
INT27XylophoneDead Stroke---
INT28Tubular BellsDead Stroke---
INT29TW Organ----
INT30French Accordion----
INT31Italian Accordion----
INT32Harmonica----
INT33Bandoneon----
INT34Nylon GuitarMuteHarmonics--
INT35Flamenco GuitarRasugueadoHarmonics--
INT36SteelStr GuitarMuteHarmonics--
INT37Jazz GuitarFingerPickingOctave Tone--
INT38ST Guitar HalfMuteHarmonics--
INT39ST Guitar FrontMuteHarmonics--
INT40TC Guitar RearMuteHarmonics--
INT41Acoustic BassStaccatoHarmonics--
INT42Fingered BassSlapHarmonics--
INT43Picked BassBridge MuteHarmonics--
INT44Fretless BassStaccatoHarmonics--
INT45ViolinStaccatoPizzicatoTremolo-
INT46Violin 2StaccatoPizzicatoTremolo-
INT47ViolaStaccatoPizzicatoTremolo-
INT48CelloStaccatoPizzicatoTremolo-
INT49Cello 2StaccatoPizzicatoTremolo-
INT50Contrabass StaccatoPizzicatoTremolo-
INT51HarpNail---
INT52TimpaniFlamAccent Roll--
INT53StringsStaccatoPizzicatoTremolo-
INT54Marcato StringsStaccatoPizzicatoTremolo-
INT55London ChoirVoice Woo---
INT56Boys ChoirVoice Woo---
INT57TrumpetStaccatoFall--
INT58TromboneStaccatoFall--
INT59Tb2 CupMuteStaccatoFall--
INT60Mute TrumpetStaccatoFall--
INT61French HornStaccato---
INT62Soprano Sax 2StaccatoFallSubTone-
INT63Alto Sax 2StaccatoFallSubTone-
INT64Tenor Sax 2StaccatoFallSubTone-
INT65Baritone Sax 2StaccatoFallSubTone-
INT66OboeStaccato---
INT67BassoonStaccato---
INT68ClarinetStaccato---
INT69PiccoloStaccato---
INT70FluteStaccato---
INT71Pan FluteStaccatoFlutter--
INT72ShakuhachiStaccatoOrnament--
INT73Sitar----
INT74Uilleann Pipes-Ornament--
INT75Bag Pipes-Ornament--
INT76ErhuStaccatoOrnament--
INT77Steel DrumsMute---
29
SuperNATURAL Acoustic Tone (SN-A) – INST tab
INSTVariation
BANKNUMNAME1234
ExSN11SantoorMuteTremolo--
ExSN12Yang ChinMuteTremolo--
ExSN13Tin WhistleCutOrnament--
ExSN14RyutekiStaccatoOrnament--
ExSN15TsugaruStrumUp PickingAuto Bend-
ExSN16SansinStrumUp PickingAuto Bend-
ExSN17KotoTremoloOrnament--
ExSN18Taishou Koto----
ExSN19KalimbaBuzz---
ExSN110Sarangi----
ExSN21Soprano SaxStaccatoFallSubTone-
ExSN22Alto SaxStaccatoFallSubTone-
ExSN23Tenor SaxStaccatoFallSubTone-
ExSN24Baritone SaxStaccatoFallSubTone-
ExSN25English HornStaccato---
ExSN26Bass ClarinetStaccato---
ExSN27Flute2Staccato---
ExSN28Soprano RecorderStaccato---
ExSN29Alto RecorderStaccato---
ExSN210Tenor RecorderStaccato---
ExSN211Bass RecorderStaccato---
ExSN212Ocarina SopCStaccatoOrnament--
ExSN213Ocarina SopFStaccatoOrnament--
ExSN214Ocarina AltoStaccatoOrnament--
ExSN215Ocarina BassStaccatoOrnament--
ExSN31TC Guitar w/FingFingerPickingOctave Tone--
ExSN32335Guitar w/FingFingerPickingOctave Tone--
ExSN33LP Guitar RearMuteHarmonics--
ExSN34LP Guitar FrontMuteHarmonics--
ExSN35335 Guitar HalfMuteHarmonics--
ExSN36Acoustic Bass 2StaccatoHarmonics--
ExSN37Fingered Bass 2SlapHarmonics--
ExSN38Picked Bass 2Bridge MuteHarmonics--
ExSN41Ukulele----
ExSN42Nylon Guitar 2MuteHarmonics--
ExSN4312th Steel GtrMuteHarmonics--
ExSN44MandolinMuteHarmonics--
ExSN45SteelFing GuitarFingerPickingOctave Tone--
ExSN46SteelStr Guitar2MuteHarmonics--
ExSN51Classical TrumpetStaccatoFall--
ExSN52Frugal HornStaccatoFall--
ExSN53Trumpet 2StaccatoFall--
ExSN54Mariachi TpStaccatoFall--
ExSN55Trombone 2StaccatoFall--
ExSN56Bass TromboneStaccatoFall--
ExSN57TubaStaccato---
ExSN58Straight Mute TpStaccatoFall--
ExSN59Cup Mute TrumpetStaccatoFall--
ExSN510French Horn 2Staccato---
ExSN511Mute French HornStaccato---
30
SuperNATURAL Acoustic Tone (SN-A) – MFX tab
ParameterValueExplanation
MFX tab
MFX SwitchOFF, ONSwitches the multi-eect (MFX) on/o.
MFX Type0–67
Parameters for each MFX typeEdit the parameters for the selected MFX type.
MFX Chorus Send Level0–127
MFX Reverb Send Level0–127
Use this parameter to select from among the 67 available MFXs. For details on MFX parameters,
refer to “MFX Parameters” (p. 73).
Adjusts the amount of chorus for the sound that passes through multi-eects. If you don’t want to
add the Chorus eect, set it to “0.”
* This has no eect if motional surround is on.
Adjusts the amount of reverb for the sound that passes through multi-eects. If you don’t want to
add the Reverb eect, set it to “0.”
* This has no eect if motional surround is on.
MFX CTRL tab
Sets the MIDI message used to change the multi-eects parameter with the multi-eects control.
Sets the multi-eects parameters to be controlled with the multi-eects control. The multi-eects parameters available for control will
depend on the multi-eects type. For details, refer to “MFX Parameters” (p. 73).
CC01–31, 33–95: Control Change
PITCH BEND: Pitch Bend
AFTERTOUCH: Aftertouch
SYS CTRL1–SYS CTRL4: MIDI messages used as common multi-eects controls.
Sets the amount of the multi-eects control’s eect that is applied.
To make an increase in the currently selected value (to get higher values, move to the right,
increase rates, and so on), select a positive value; to make a decrease in the currently selected value
(to get lower values, move to the left, decrease rates, and so on), select a negative value.
For either positive or negative settings, greater absolute values will allow greater amounts of
change. Set this to “0” if you don’t want to apply the eect.
31
SuperNATURAL Synth Tone (SN-S)
TONE EDIT (SN-S)
Each tone has three sets (Partial 1–3) of OSC, FILTER, AMP, and LFO settings, in addition to multi-eect (MFX) settings.
PARTIAL 3
PARTIAL 2
PARTIAL 1
LFO
OSCFILTER
AFTERTOUCH
MOD LFO
MISC
AMP
1. In the top screen, press the [EDIT] button.
MFX
ParameterValueExplanation
COMMON tab
No assign, Ac.Piano, E.Piano, Organ,
Other Keyboards, Accordion/
Harmonica, Bell/Mallet, Ac.Guitar,
E.Guitar, Dist.Guitar, Ac.Bass, E.Bass,
Tone Category
Phrase Number0–243Number of the phrase that plays when you press the [VOLUME] knob (PREVIEW).
Phrase Octave Shift-3–+3Pitch (in octave units) of the preview phrase.
Tone Level0–127Adjusts the overall volume of the tone.
By multiplying partial 1’s OSC and partial 2’s OSC, this creates a complex, metallic-sounding
waveform like that of a bell.
The partial 1’s OSC waveform will change as shown in the illustration, and partial 2’s OSC will be
output with its original waveform.
Setting the partial 1 OSC and the partial 2 OSC to dierent pitches will make the ring modulator
eect more apparent.
Partial 1’s OSC
RING SwitchOFF, ON
Partial 2’s OSC
Partial 1’s OSC
output waveform
If Ring Switch is turned on, the OSC Pulse Width Mod Depth, OSC Pulse Width, and SUPER SAW
Detune of partial 1 and partial 2 cannot be used.
In addition, if an asymmetrical square wave is selected as the OSC waveform, the OSC variation
will be ignored, and there will be a slight dierence in sound compared to the originally selected
waveform.
Wave Shape0–127
Analog Feel0–127
Unison SwitchOFF, ON
Partial 1 will be modulated by the pitch of partial 2. Higher values produce a greater eect.
This has no eect if the partial 1 waveform is PW-SQR or SP-SAW.
Use this to apply “1/f uctuation,” a type of randomness or instability that is present in many
natural systems (such as a babbling brook or whispering breeze) and is perceived as pleasant by
many people.
By applying “1/f uctuation” you can create the natural-sounding instability that is characteristic
of an analog synthesizer.
This layers a single sound.
If the Unison Switch is on, the number of notes layered on one key will change according to the
number of keys you play.
Number of notes assigned to each key when the Unison Switch is on
SuperNATURAL Synth Tone (SN-S) – COMMON tab
waveform
waveform
Example: If Unison Size is 8
Unison Size2, 4, 6, 8
Mono/PolyPOLY, MONOSpecies whether notes will sound polyphonically (POLY) or monophonically (MONO).
Legato SwitchOFF, ON
Portamento SwitchOFF, ONSpecies whether the portamento eect will be applied (ON) or not applied (OFF).
Portamento Time0–127
Portamento ModeNORMAL, LEGATO
Number of keys pressed Number of notes sounded
18
24 each
3–42 each
5–81 each
This is valid only if the Mono/Poly parameter is set to “MONO.” If this is on, pressing a key while the
previous key remains held down will cause the pitch to change to that of the newly pressed key
while maintaining the state in which the previous note was being sounded.
This produces an eect similar to hammering-on or pulling-o when playing a guitar.
Species the time taken for the pitch to change when playing portamento.
Higher values lengthen the time over which the pitch will change to the next note.
NORMAL: Portamento will always be applied.
LEGATO: Portamento will be applied only when you play legato (i.e., when you press the next key
before releasing the previous key).
33
SuperNATURAL Synth Tone (SN-S) – OSC tab
ParameterValueExplanation
OSC tab
Partial SwitchOFF, ONUse these buttons to turn on the partial that you want to be heard.
SAW
SQR
PW-SQR
Wave
Wave VariationA, B, C
Wave Number1–450
Wave Gain-6, 0, +6, +12 [dB]
Pulse Width Mod Depth0–127
Pulse Width0–127
Pulse Width Shift0–127
Super Saw Detune0–127
TRI
SINE
NOISE
SUPER SAW (SP-SAW)
PCMThis is a PCM waveform.
This waveform contains a sine wave fundamental plus a xed proportion of sine wave harmonics at
all integer multiples of that fundamental.
This waveform contains a sine wave fundamental plus a xed proportion of sine wave harmonics at
odd-numbered multiples of that fundamental.
The overtone structure of this waveform will vary signicantly depending on the width of the
upper portion of the waveform (Pulse Width).
This waveform contains a sine wave fundamental plus a xed proportion of sine wave harmonics at
even-numbered multiples of that fundamental.
This is a sine wave. This is a waveform that produces just a single frequency; it is the basis of all
sound.
This waveform contains all frequencies. It is suitable for percussion instrument sounds or sound
eects.
This produces a tone similar to seven sawtooth waves heard simultaneously. Pitch-shifted sounds
are added to the center sound. It is suitable for strings sounds, and for creating thick sounds.
You can select variations of the currently selected WAVE.
* This has no eect for SP-SAW or PCM.
Selects the PCM waveform.
* This is valid only if PCM is selected for OSC Wave.
Species the gain (amplitude) of the waveform.
The value will change in 6 dB (decibel) steps. Each 6 dB increase doubles the gain.
* This is valid only if PCM is selected for OSC Wave.
Species the amount (depth) of LFO applied to PW (Pulse Width).
If the OSC Wave has selected (PW-SQR), you can use this slider to specify the amount of LFO
modulation applied to PW (pulse width).
* If the Ring Switch is on, this has no eect on partials 1 and 2.
Species the pulse width.
If the OSC Wave has selected (PW-SQR), you can use this slider to specify the width of the upper
portion of the square wave (the pulse width) as a percentage of the entire cycle.
Decreasing the value will decrease the width, approaching a square wave (pulse width = 50%).
Increasing the value will increase the width, producing a distinctive sound.
* If the Ring Switch is on, this has no eect on partials 1 and 2.
Shifts the range of change. Normally, you can leave this at 127.
* If the Ring Switch is on, this has no eect on partials 1 and 2.
Species the amount of pitch dierence between the seven sawtooth waves layered within a
single oscillator.
* Higher values will increase the pitch dierence. (OSC Detune applies an equal amount of pitch
dierence between each of the seven sawtooth waves.)
* If the Ring Switch is on, this has no eect on partials 1 and 2.
* This is valid only if SP-SAW is selected for OSC Wave.
PITCH tab
OSC Pitch-24–+24Adjusts the pitch in semitone steps.
OSC Detune-50–+50Adjusts the pitch in steps of one cent.
Pitch Env Attack Time0–127
Pitch Env Decay Time0–127
Pitch Env Depth-63–+63This species how much the pitch envelope will aect the pitch.
Octave Shift-3–+3Species the octave of the tone.
Pitch Bend Range Up0–+24
Pitch Bend Range Down0–-24
Species the attack time of the pitch envelope.
This species the time from the moment you press the key until the pitch reaches its highest (or
lowest) point.
Species the decay time of the pitch envelope.
This species the time from the moment the pitch reaches its highest (or lowest) point until it
returns to the pitch of the key you pressed.
Species the amount of pitch change that occurs when the pitch bend/modulation lever is moved
all the way to the right.
Species the amount of pitch change that occurs when the pitch bend/modulation lever is moved
all the way to the left.
FILTER tab
FILTER Mode
34
BYPASS, LPF1, LPF2, LPF3, LPF4, HPF,
BPF, PKG
Selects the type of lter.
ParameterValueExplanation
This button selects the slope (steepness) of the lter.
For the LPF
Level
SuperNATURAL Synth Tone (SN-S) – AMP tab
FILTER Slope-12, -24 [dB]
frequency
FILTER Cuto0–127Species the cuto frequency.
Here’s how you can make the lter cuto frequency to vary according to the key you play.
Cuto frequency
(octave)
+2
+1
FILTER Cuto KF-100–+100
FILTER Env V-Sens-63–+63
FILTER Resonance0–127Resonance emphasizes the sound in the region of the lter cuto frequency.
FILTER Env Attack0–127
FILTER Env Decay0–127
FILTER Env Sustain0–127
FILTER Env Release0–127
FILTER Env Depth-63–+63
0
-1
-2
C4C3C2C5C6
Here’s how you can make the lter envelope depth vary according to the strength with which you
play the key.
This species the time from the
moment you press the key until
the cuto frequency reaches its
highest (or lowest) point.
This species the time from when
the cuto frequency reaches its
highest (or lowest) point, until it
decays to the sustain level.
This species the cuto frequency
that will be maintained from
when the decay time has elapsed
until you release the key.
This species the time from
when you release the key until
the cuto frequency reaches its
minimum value.
This species the direction
and depth to which the cuto
frequency will change.
Species the cuto frequency of an independent -6 dB high-pass lter.
-24 dB
Cuto
frequency
Key-on
+100
+50
0
-50
-100
-12 dB
FrequencyCuto
High
Value
Low
Key
Key-o
DEPTH
Time
HPF Cuto0–127
-6 dB HPF
BYPASS, LPF, HPF,
BPF, PKG
AMP tab
AMP Level0–127Partial volume.
AMP Level V-Sens-63–+63
AMP PanL64–63RHere’s how to change the stereo position of the partial.
Here’s how you can make the volume vary according to the strength with which you play the
keyboard.
Specify this if you want to vary the volume according to the position of the key that you play.
With the C4 key (middle C) as the base volume, “+” values will make the volume increase as you
play above C4; “-” values will make the volume decrease. Higher values will produce greater
change.
Species the attack time of the
amp envelope.
This species the time from the
moment you press the key until
the maximum volume is reached.
Species the decay time of the
amp envelope.
This species the time from when
the maximum volume is reached,
until it decays to the sustain level.
Species the sustain level of the
amp envelope.
This species the volume level
that will be maintained from
when the attack and decay times
have elapsed until you release
the key.
Species the release time of the
amp envelope.
This species the time from
when you release the key until
the volume reaches its minimum
value.
Cuto
frequency
Key-on
Key-o
Time
LFO tab
Selects the LFO waveform.
TRI
SIN
LFO Shape
LFO Rate0–127Species the LFO rate when Modulation LFO Tempo Sync Switch is OFF.
LFO Tempo Sync SwOFF, ONIf this is ON, the LFO rate can be specied as a note value relative to the tempo.
LFO Tempo Sync Note
LFO Fade Time0–127
LFO Key TriggerOFF, ONIf this is on, the LFO cycle will be restarted when you press a key.
LFO Pitch Depth-63–+63This allows the LFO to modulate the pitch, producing a vibrato eect.
LFO FILTER Depth-63–+63This allows the LFO to modulate the FILTER CUTOFF (cuto frequency), producing a wah eect.
LFO AMP Depth-63–+63This allows the LFO to modulate the AMP LEVEL (volume), producing a tremolo eect.
LFO Pan Depth-63–+63Here’s how to make the PAN (stereo position) vary (Auto Panning).
SAW
SQR
S&HSample and Hold ( The LFO value will change once each cycle.)
Species the LFO rate when Modulation LFO Tempo Sync Switch is ON.
This species the time from when the partial sounds until the LFO reaches its maximum amplitude.
Fade Time
36
SuperNATURAL Synth Tone (SN-S) – MOD LFO tab
ParameterValueExplanation
MOD LFO tab
Selects the MODULATION LFO waveform.
There is an LFO that is always applied to the partial, and a MODULATION LFO for applying modulation when the pitch bend/modulation
lever is moved away from yourself.
TRI
ModLFO Shape
ModLFO Rate0–127Species the LFO rate when Modulation LFO Tempo Sync Switch is OFF.
ModLFO TempoSyncSwOFF, ONIf this is ON, the LFO rate can be specied as a note value relative to the tempo.
ModLFO TempoSyncNote
ModLFO Pitch Depth-63–+63This allows the LFO to modulate the pitch, producing a vibrato eect.
ModLFO FILTER Depth-63–+63This allows the LFO to modulate the FILTER CUTOFF (cuto frequency), producing a wah eect.
ModLFO AMP Depth-63–+63This allows the LFO to modulate the AMP LEVEL (volume), producing a tremolo eect.
ModLFO Pan Depth-63–+63Here’s how to make the PAN (stereo position) vary (Auto Panning).
ModLFO Rate Control-63–+63
SIN
SAW
SQR
S&HSample and Hold ( The LFO value will change once each cycle.)
Species the LFO rate when Modulation LFO Tempo Sync Switch is ON.
Make these settings if you want to change the Modulation LFO Rate when the modulation lever is
operated.
Specify a positive “+” value if you want the Modulation LFO Rate to speed up when you move the
modulation lever; specify a negative “-” value if you want it to slow down.
AFTERTOUCH tab
Cuto Aftertouch Sens-63–+63
Level Aftertouch Sens-63–+63
Species how aftertouch pressure will aect the cuto frequency.
Specify a positive “+” value if you want aftertouch to raise the cuto frequency; specify a negative
“-” value if you want aftertouch to lower the cuto frequency.
Species how aftertouch pressure will aect the volume.
Specify a positive “+” value if you want aftertouch to increase the volume; specify a negative “-”
value if you want aftertouch to decrease the volume.
MISC tab
Attack Time Interval Sens0–127
Release Time Interval Sens0–127
Portamento Time Interval Sens0–127
Use this to loop the envelope between certain regions during a note-on.
Envelope Loop Mode
Attack
Decay
OFFThe envelope will operate normally.
FREE-RUN
TEMPO-SYNCSpecies the loop rate as a note value (Sync Note parameter).
Envelope Loop Sync NoteNote (p. 96)
Chromatic PortamentoOFF, ONIf this is turned on, portamento will operate in semitone steps.
Shortens the FILTER and AMP Attack Time according to the spacing between note-on events.
Higher values produce a greater eect. With a setting of 0, there will be no eect. This is eective
when you want to play rapid notes using a sound that has a slow attack (Attack Time).
Shortens the FILTER and AMP Release Time if the interval between one note-on and the next
note-o is brief. Higher values produce a greater eect. With a setting of 0, there will be no eect.
This is eective when you want to play staccato notes using a sound that has a slow release.
Shortens the Portamento Time according to the spacing between note-on events. Higher values
produce a greater eect. With a setting of 0, there will be no eect.
Sustain
When the Decay segment has ended, the envelope will return to the Attack. The Attack through
Decay segments will repeat until note-o occurs.
Returns to the Attack at the specied rate. If the Attack+Decay time is shorter than the specied
rate, the Sustain Level will be maintained. If the Attack+Decay time is longer than the specied
rate, the envelope will return to the Attack even though the Decay has not been completed.
This will continue repeating until note-o occurs.
37
SuperNATURAL Synth Tone (SN-S) – MFX tab
ParameterValueExplanation
MFX tab
MFX SwitchOFF, ONSpecies whether MFX will be used (ON) or not used (OFF).
MFX Type0–67
Parameters for each MFX typeEdit the parameters for the selected MFX type.
MFX Chorus Send Level0–127
MFX Reverb Send Level0–127
Use this parameter to select from among the 67 available multi-eects.
For details on multi-eects parameters, refer to “MFX Parameters” (p. 73).
Adjusts the amount of chorus for the sound that passes through multi-eects. If you don’t want to
add the Chorus eect, set it to “0.”
* This has no eect if motional surround is on.
Adjusts the amount of reverb for the sound that passes through multi-eects. If you don’t want to
add the Reverb eect, set it to “0.”
* This has no eect if motional surround is on.
MFX CTRL tab
Sets the MIDI message used to change the multi-eects parameter with the multi-eects control.
Sets the multi-eects parameters to be controlled with the multi-eects control. The multi-eects parameters available for control will
depend on the multi-eects type. For details, refer to “MFX Parameters” (p. 97).
CC01–31, 33–95: Control Change
PITCH BEND: Pitch Bend
AFTERTOUCH: Aftertouch
SYS CTRL1–SYS CTRL4: MIDI messages used as common multi-eects controls.
Sets the amount of the multi-eects control’s eect that is applied. To make an increase in the
currently selected value (to get higher values, move to the right, increase rates, and so on), select
a positive value; to make a decrease in the currently selected value (to get lower values, move to
the left, decrease rates, and so on), select a negative value. For either positive or negative settings,
greater absolute values will allow greater amounts of change. Set this to “0” if you don’t want to
apply the eect.
38
SuperNATURAL Drum Kit (SN-D)
TONE EDIT (SN-D)
Each kit has settings for 62 drum instruments, in addition to multi-eect (MFX) settings.
You can assign a dierent note number that will sound each of the 62 partials.
For the one part specied by the Drum Comp+EQ Assign setting, you’ll be able to use six sets of compressor + equalizer units to make the sound more
consistent or to adjust the tonal character.
PARTIAL 62
PARTIAL 1
DRUM INST
COMP+EQ 1COMP+EQ 4
COMP+EQ 2
COMP+EQ 3COMP+EQ 6
COMP+EQ 5
MFX
1. In the top screen, press the [EDIT] button.
ParameterValueExplanation
COMMON tab
Phrase Number0–16Number of the phrase that plays when you press the [VOLUME] knob (PREVIEW).
Drum Kit Level0–127Sets the volume of the entire drum kit.
Species the volume of the drum kit resonances and the resonances of the room. This applies only
Ambience Level0–127
for sounds whose type is Kick, Snare, Tom, and Hi-Hat.
* For some drum instruments, this will have no eect. Refer to “SuperNATURAL Drum Inst List”
(p. 41).
DRUM INST tab
Inst Bank
Inst Number000: OFF, 001–Selects the drum inst number assigned to partial.
Level0–127Sets the volume of the drum inst.
PanL64–63RSets the pan of the drum inst.
Chorus Send Level0–127
Reverb Send Level0–127
Tune-120–+120Adjusts the pitch of the drum inst.
Attack0–100 [%]Adjusts the level and time of the attack. A setting of 100% produces the fastest attack.
Decay-63–0Adjusts the decay time. Negative “-” settings will produce a muting eect.
Brilliance-15–+12
Variation
Dynamic Range0–63
Stereo Width0–127
INT,
ExSN6
(only if an expansion is loaded)
OFF, FLAM1, FLAM2, FLAM3, BUZZ1,
BUZZ2, BUZZ3, ROLL
Selects the drum inst bank assigned to partial.
INT: Internal inst bank
ExSN6: Expanded inst bank
Species the level of the signal sent to the chorus for each drum inst.
* This has no eect if motional surround is on.
Species the level of the signal sent to the reverb for each drum inst.
* This has no eect if motional surround is on.
Adjusts the brilliance of the sound. Positive “+” settings make the sound brighter, and negative “-”
settings make the sound darker.
Species performance variations such as am, buzz, or roll.
* The parameters available for editing will depend on the drum instrument. Refer to
“SuperNATURAL Drum Inst List” (p. 41).
Species the curve by which velocity will aect the volume. With a setting of 0, any velocity will
produce the maximum volume.
Adjusts the stereo width of the sound. A setting of 0 is monaural.
* For some drum instruments, this will have no eect. Refer to “SuperNATURAL Drum Inst List”
(p. 41).
39
SuperNATURAL Drum Kit (SN-D) – COMP tab
ParameterValueExplanation
Output AssignPART, COMP+EQ1–6Species for each drum inst how the sound will be output.
COMP tab
* COMP + EQ can be used only for the part specied by the Drum Comp+EQ Assign setting.
Comp 1–6 SwitchOFF, ONCompressor on/o setting
Comp 1–6 Attack Time0.05–50.0msTime from when the input exceeds the threshold until compression begins
Comp 1–6 Release Time0.05–2000msTime from when the input falls below the threshold until compression is turned o
Comp 1–6 Threshold0–127Level above which compression is applied
Comp 1–6 Ratio1:1–inf:1Compression ratio
Comp 1–6 Output Gain0–+24[dB]Level of the output sound
EQ tab
* COMP + EQ can be used only for the part specied by the Drum Comp+EQ Assign setting.
EQ 1–6 SwitchOFF, ONEqualizer on/o setting
EQ1–6 Low Freq200, 400 [Hz]Frequency of the low range
EQ1–6 Low Gain-15–+15 [dB]Gain of the low frequency range
EQ1–6 Mid Freq
EQ1–6 Mid Gain-15–+15 [dB]Gain of the middle frequency range
EQ1–6 Mid Q0.5, 1.0, 2.0, 4.0, 8.0
EQ1–6 High Freq2000, 4000, 8000 [Hz]Frequency of the high range
EQ1–6 High Gain-15–+15 [dB]Gain of the high frequency range
Sets the multi-eects parameters to be controlled with the multi-eects control. The multi-eects parameters available for control will
depend on the multi-eects type. For details, refer to “MFX Parameter” (p. 97).
CC01–31, 33–95: Control Change
PITCH BEND: Pitch Bend
AFTERTOUCH: Aftertouch
SYS CTRL1–SYS CTRL4: MIDI messages used as common multi-eects controls.
Sets the amount of the multi-eects control’s eect that is applied.
To make an increase in the currently selected value (to get higher values, move to the right,
increase rates, and so on), select a positive value; to make a decrease in the currently selected value
(to get lower values, move to the left, decrease rates, and so on), select a negative value.
For either positive or negative settings, greater absolute values will allow greater amounts of
change. Set this to “0” if you don’t want to apply the eect.
40
SuperNATURAL Drum Kit (SN-D) – MFX CTRL tab
SuperNATURAL Drum Inst List
The following table shows support for the Ambience Level parameter of the COMMON tab and the Stereo Width parameter of the DRUM INST tab.
Variation indicates support for the performance variation in the DRUM INST tab.
Bank No. Inst NameType
INT1 Studio KickKick
INT2 Pop KickKick
INT3 Jazz KickKick
INT4 Rock KickKick
INT5 Studio Kick 2Kick
INT6 Rock Kick 2Kick
INT7 Orch Bass DrumKick
INT8 Studio SnSnare
INT9 Studio Sn RimSnare
INT10 Studio Sn XStkSnare
INT11 Pop SnSnare
INT12 Pop Sn RimSnare
INT13 Pop Sn XStkSnare
INT14 Jazz SnSnare
INT15 Jazz Sn RimSnare
INT16 Jazz Sn XStkSnare
INT17 Rock SnSnare
INT18 Rock Sn RimSnare
INT19 Rock Sn XStkSnare
INT20 Tight SnSnare
INT21 Tight Sn RimSnare
INT22 Tight Sn XStkSnare
INT23 Studio Sn 2Snare
INT24 Studio Sn 2 RimSnare
INT25 Studio Sn 2 XStkSnare
INT26 Rock Sn 2Snare
INT27 Rock Sn 2 RimSnare
INT28 Rock Sn 2 XStkSnare
INT29 Brush Sn SlapSnare
INT30 Brush Sn TapSnare
INT31 Brush Sn SlideSnare
INT32 Brush Sn Swirl 1Snare
INT33 Brush Sn Swirl 2Snare
INT34 Snare CrossStkSnare
INT35 Orch SnareSnare
INT36 Orch Snare XStkSnare
INT37 Pop Tom HiTom
INT38 Pop Tom MidTom
INT39 Pop Tom FlrTom
INT40 Rock Tom HiTom
INT41 Rock Tom MidTom
INT42 Rock Tom FloorTom
INT43 Jazz Tom HiTom
INT44 Jazz Tom MidTom
INT45 Jazz Tom FloorTom
INT46 Brush Tom HiTom
INT47 Brush Tom MidTom
INT48 Brush Tom FloorTom
INT49 Med HH CloseHi-Hat
INT50 Med HH OpenHi-Hat
Stereo
Width
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
üü
Ambience
Level
Variation
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz/Roll
Flam/Buzz/Roll
Flam/Buzz
Flam/Buzz/Roll
Flam/Buzz/Roll
Flam/Buzz
Flam/Buzz/Roll
Flam/Buzz/Roll
Flam/Buzz
Flam/Buzz/Roll
Flam/Buzz/Roll
Flam/Buzz
Flam/Buzz/Roll
Flam/Buzz/Roll
Flam/Buzz
Flam/Buzz/Roll
Flam/Buzz/Roll
Flam/Buzz
Flam/Buzz/Roll
Flam/Buzz/Roll
Flam/Buzz
Flam/Buzz/Roll
Flam/Buzz/Roll
Flam/Buzz
-
-
Flam/Buzz
Flam/Buzz/Roll
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
41
SuperNATURAL Drum Kit (SN-D) – MFX CTRL tab
Bank No. Inst NameType
INT51 Med HH PedalHi-Hat
INT52 Standard HH ClHi-Hat
INT53 Standard HH OpHi-Hat
INT54 Standard HH PdlHi-Hat
INT55 Jazz HH CloseHi-Hat
INT56 Jazz HH OpenHi-Hat
INT57 Jazz HH PedalHi-Hat
INT58 Brush HH CloseHi-Hat
INT59 Brush HH OpenHi-Hat
INT60 Standard Rd EdgeRide
INT61 Standard Rd BellRide
INT62 Std Rd Edge/BellRide
INT63 Medium Ride EdgeRide
INT64 Medium Ride BellRide
INT65 Med Rd Edge/BellRide
INT66 Flat 18"RideRide
INT67 Brush 18"RideRide
INT68 Brush 20"RideRide
INT69 Standard 16"Cr RCrash
INT70 Standard 16"Cr LCrash
INT71 Standard 18"Cr RCrash
INT72 Standard 18"Cr LCrash
INT73 Jazz 16"Cr RCrash
INT74 Jazz 16"Cr LCrash
INT75 Heavy 18"Cr RCrash
INT76 Heavy 18"Cr LCrash
INT77 Brush 16"Cr RCrash
INT78 Brush 16"Cr LCrash
INT79 Brush 18"Cr RCrash
INT80 Brush 18"Cr LCrash
INT81 Splash Cymbal 1Crash
INT82 Splash Cymbal 2Crash
INT83 Brush Splash CymCrash
INT84 China CymbalCrash
INT85 Orch CymbalCrash
INT86 Orch Mallet CymCrash
INT87 GongCrash
INT88 Timpani F2Percussion
INT89 Timpani F#2Percussion
INT90 Timpani G2Percussion
INT91 Timpani G#2Percussion
INT92 Timpani A2Percussion
INT93 Timpani A#2Percussion
INT94 Timpani B2Percussion
INT95 Timpani C3Percussion
INT96 Timpani C#3Percussion
INT97 Timpani D3Percussion
INT98 Timpani D#3Percussion
INT99 Timpani E3Percussion
INT100 Timpani F3Percussion
INT101 Tambourine 1Percussion
INT102 Tambourine 2Percussion-- Flam/Buzz
INT103 Cowbell 1Percussion
INT104 Cowbell 2Percussion-- Flam/Buzz
Stereo
Width
üü
üü
üü
üü
üü
üü
üü
üü
üü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
Ambience
Level
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz/Roll
- Flam/Buzz/Roll
- Flam/Buzz/Roll
- Flam/Buzz/Roll
- Flam/Buzz/Roll
- Flam/Buzz/Roll
- Flam/Buzz/Roll
- Flam/Buzz/Roll
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz/Roll
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz/Roll
- Flam/Buzz
Variation
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
Flam/Buzz
42
SuperNATURAL Drum Kit (SN-D) – MFX CTRL tab
Bank No. Inst NameType
INT105 Vibra-slapPercussion-- Flam/Buzz
INT106 High Bongo 1Percussion
INT107 Low Bongo 1Percussion
INT108 High Bongo 2Percussion-- Flam/Buzz
INT109 Low Bongo 2Percussion-- Flam/Buzz
INT110 MuteHi Conga 1Percussion
INT111 OpenHi Conga 1Percussion
INT112 Low Conga 1Percussion
INT113 MuteHi Conga 2Percussion-- Flam/Buzz
INT114 OpenHi Conga 2Percussion-- Flam/Buzz
INT115 Low Conga 2Percussion-- Flam/Buzz
INT116 High TimbalePercussion
INT117 Low TimbalePercussion
INT118 High Agogo 1Percussion
INT119 Low Agogo 1Percussion
INT120 High Agogo 2Percussion-- Flam/Buzz
INT121 Low Agogo 2Percussion-- Flam/Buzz
INT122 Cabasa 1Percussion
INT123 Cabasa 2Percussion-- Flam/Buzz
INT124 Maracas 1Percussion
INT125 Maracas 2Percussion-- Flam/Buzz
INT126 Short WhistlePercussion-- Flam/Buzz
INT127 Long WhistlePercussion-- Flam/Buzz
INT128 Short GuiroPercussion-- Flam/Buzz
INT129 Long GuiroPercussion-- Flam/Buzz
INT130 Claves 1Percussion
INT131 Claves 2Percussion-- Flam/Buzz
INT132 Hi WoodBlock 1Percussion
INT133 Low WoodBlock 1Percussion
INT134 Hi WoodBlock 2Percussion-- Flam/Buzz
INT135 Low WoodBlock 2Percussion-- Flam/Buzz
INT136 Mute Cuica 1Percussion
INT137 Open Cuica 1Percussion
INT138 Mute Cuica 2Percussion-- Flam/Buzz
INT139 Open Cuica 2Percussion-- Flam/Buzz
INT140 Mute Triangle 1Percussion-- Flam/Buzz/Roll
INT141 Open Triangle 1Percussion-- Flam/Buzz/Roll
INT142 Mute Triangle 2Percussion-- Flam/Buzz
INT143 Open Triangle 2Percussion-- Flam/Buzz
INT144 ShakerPercussion-- Flam/Buzz
INT145 Sleigh Bell 1Percussion
INT146 Sleigh Bell 2Percussion-- Flam/Buzz
INT147 Wind ChimesPercussion
INT148 Castanets 1Percussion
INT149 Castanets 2Percussion-- Flam/Buzz
INT150 Mute Surdo 1Percussion
INT151 Open Surdo 1Percussion
INT152 Mute Surdo 2Percussion-- Flam/Buzz
INT153 Open Surdo 2Percussion-- Flam/Buzz
INT154 SticksOther-- Flam/Buzz
INT155 Square ClickOther-- Flam/Buzz
INT156 Metro ClickOther-- Flam/Buzz
INT157 Metro BellOther-- Flam/Buzz
INT158 Hand ClapOther-- Flam/Buzz
INT159 High QSFX-- Flam/Buzz
Stereo
Width
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
Ambience
Level
- Flam/Buzz/Roll
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz/Roll
- Flam/Buzz/Roll
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz
- Flam/Buzz/Roll
- Flam/Buzz
- Flam/Buzz
Variation
43
SuperNATURAL Drum Kit (SN-D) – MFX CTRL tab
Bank No. Inst NameType
INT160 SlapSFX-- Flam/Buzz
INT161 Scratch PushSFX-- Flam/Buzz
INT162 Scratch PullSFX-- Flam/Buzz
INT163 Gt Fret NoiseSFX-- Flam/Buzz
INT164 Gt Cutting Up NzSFX-- Flam/Buzz
INT165 Gt Cutting Dw NzSFX-- Flam/Buzz
INT166 AcBass NoiseSFX-- Flam/Buzz
INT167 Flute Key ClickSFX-- Flam/Buzz
INT168 ApplauseSFX
ExSN6 1 Laughing 1SFX
ExSN6 2 Laughing 2SFX
ExSN6 3 Laughing 3SFX
ExSN6 4 Scream 1SFX
ExSN6 5 Scream 2SFX
ExSN6 6 Scream 3SFX
ExSN6 7 Punch 1SFX
ExSN6 8 Punch 2SFX
ExSN6 9 Punch 3SFX
ExSN6 10 Heart Beat 1SFX
ExSN6 11 Heart Beat 2SFX
ExSN6 12 Heart Beat 3SFX
ExSN6 13 Foot Steps 1SFX
ExSN6 14 Foot Steps 2SFX
ExSN6 15 Foot Steps 3SFX
ExSN6 16 Foot Step 1 ASFX
ExSN6 17 Foot Step 1 BSFX
ExSN6 18 Foot Step 2 ASFX
ExSN6 19 Foot Step 2 BSFX
ExSN6 20 Foot Step 3 ASFX
ExSN6 21 Foot Step 3 BSFX
ExSN6 22 Door Creaking 1SFX
ExSN6 23 Door Creaking 2SFX
ExSN6 24 Door Creaking 3SFX
ExSN6 25 Door Slam 1SFX
ExSN6 26 Door Slam 2SFX
ExSN6 27 Door Slam 3SFX
ExSN6 28 ScratchSFX
ExSN6 29 MetalScratchSFX
ExSN6 30 MatchesSFX
ExSN6 31 Car Engine 1SFX
ExSN6 32 Car Engine 2SFX
ExSN6 33 Car Engine 3SFX
ExSN6 34 Car Stop 1 L>RSFX
ExSN6 35 Car Stop 1 R>LSFX
ExSN6 36 Car Stop 2 L>RSFX
ExSN6 37 Car Stop 2 R>LSFX
ExSN6 38 Car Stop 3 L>RSFX
ExSN6 39 Car Stop 3 R>LSFX
ExSN6 40 CarPassing 1 L>RSFX
ExSN6 41 CarPassing 1 R>LSFX
ExSN6 42 CarPassing 2 L>RSFX
ExSN6 43 CarPassing 2 R>LSFX
ExSN6 44 CarPassing 3 L>RSFX
ExSN6 45 CarPassing 3 R>LSFX
ExSN6 46 CarPassing 4SFX---
Stereo
Width
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
Ambience
Level
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
--
Variation
44
SuperNATURAL Drum Kit (SN-D) – MFX CTRL tab
Bank No. Inst NameType
ExSN6 47 CarPassing 5SFX---
ExSN6 48 CarPassing 6SFX---
ExSN6 49 Car Crash 1 L>RSFX
ExSN6 50 Car Crash 1 R>LSFX
ExSN6 51 Car Crash 2 L>RSFX
ExSN6 52 Car Crash 2 R>LSFX
ExSN6 53 Car Crash 3 L>RSFX
ExSN6 54 Car Crash 3 R>LSFX
ExSN6 55 Crash 1SFX
ExSN6 56 Crash 2SFX
ExSN6 57 Crash 3SFX
ExSN6 58 Siren 1SFX
ExSN6 59 Siren 2 L>RSFX
ExSN6 60 Siren 2 R>LSFX
ExSN6 61 Siren 3SFX
ExSN6 62 Train 1SFX
ExSN6 63 Train 2SFX
ExSN6 64 Jetplane 1 L>RSFX
ExSN6 65 Jetplane 1 R>LSFX
ExSN6 66 Jetplane 2 L>RSFX
ExSN6 67 Jetplane 2 R>LSFX
ExSN6 68 Jetplane 3 L>RSFX
ExSN6 69 Jetplane 3 R>LSFX
ExSN6 70 Helicopter 1 LSFX
ExSN6 71 Helicopter 1 RSFX
ExSN6 72 Helicopter 2 LSFX
ExSN6 73 Helicopter 2 RSFX
ExSN6 74 Helicopter 3 LSFX
ExSN6 75 Helicopter 3 RSFX
ExSN6 76 Starship 1 L>RSFX
ExSN6 77 Starship 1 R>LSFX
ExSN6 78 Starship 2 L>RSFX
ExSN6 79 Starship 2 R>LSFX
ExSN6 80 Starship 3 L>RSFX
ExSN6 81 Starship 3 R>LSFX
ExSN6 82 Gun Shot 1SFX
ExSN6 83 Gun Shot 2SFX
ExSN6 84 Gun Shot 3SFX
ExSN6 85 Machine Gun 1SFX
ExSN6 86 Machine Gun 2SFX
ExSN6 87 Machine Gun 3SFX
ExSN6 88 Laser Gun 1SFX
ExSN6 89 Laser Gun 2SFX
ExSN6 90 Laser Gun 3SFX
ExSN6 91 Explosion 1SFX
ExSN6 92 Explosion 2SFX
ExSN6 93 Explosion 3SFX
ExSN6 94 Dog 1SFX
ExSN6 95 Dog 2SFX
ExSN6 96 Dog 3SFX
ExSN6 97 Dog 4SFX
ExSN6 98 Horse 1 L>RSFX
ExSN6 99 Horse 1 R>LSFX
ExSN6 100 Horse 2 L>RSFX
Stereo
Width
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
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ü
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ü
ü
ü
Ambience
Level
--
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Variation
45
SuperNATURAL Drum Kit (SN-D) – MFX CTRL tab
Bank No. Inst NameType
ExSN6 101 Horse 2 R>LSFX
ExSN6 102 Horse 3 L>RSFX
ExSN6 103 Horse 3 R>LSFX
ExSN6 104 Birds 1SFX
ExSN6 105 Birds 2SFX
ExSN6 106 Rain 1SFX
ExSN6 107 Rain 2SFX
ExSN6 108 Thunder 1SFX
ExSN6 109 Thunder 2SFX
ExSN6 110 Thunder 3SFX
ExSN6 111 WindSFX
ExSN6 112 SeashoreSFX
ExSN6 113 Stream 1SFX
ExSN6 114 Stream 2SFX
ExSN6 115 Bubbles 1SFX
ExSN6 116 Bubbles 2SFX
ExSN6 117 Burst 1SFX
ExSN6 118 Burst 2SFX
ExSN6 119 Burst 3SFX
ExSN6 120 Burst 4SFX---
ExSN6 121 Glass Burst 1SFX
ExSN6 122 Glass Burst 2SFX
ExSN6 123 Glass Burst 3SFX
ExSN6 124 Telephone 1SFX
ExSN6 125 Telephone 2SFX
ExSN6 126 Telephone 3SFX
Stereo
Width
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
ü
Ambience
Level
--
--
--
--
--
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Variation
46
PCM Synth Tone (PCMS)
TONE EDIT (PCMS)
Each tone has settings for four sets (Partial 1–4) of WAVE, TVF, TVA, and LFO×2, in addition to multi-eect (MFX) settings.
You can create sounds by combining four partials.
Each partial can be turned on/o, allowing you to specify which partial (s) will be heard.
PARTIAL 4
PARTIAL 3
PARTIAL 2
PARTIAL 1
LFO 1
WAVETVF
TVA
MFX
PITCH
ENV
TVF ENVTVA
ENV
LFO 2
STEP LFO
1. In the top screen, press the [EDIT] button.
MEMO
In this manual, Parameters that can be controlled using the Matrix Control (p. 63) are marked
.”
with a “
ParameterValueExplanation
COMMON tab
No assign, Ac.Piano, E.Piano, Organ,
Other Keyboards, Accordion/
Harmonica, Bell/Mallet, Ac.Guitar,
E.Guitar, Dist.Guitar, Ac.Bass, E.Bass,
Tone Category
Phrase Number0–243Number of the phrase that plays when you press the [VOLUME] knob (PREVIEW).
Phrase Octave Shift-3–+3Pitch (in octave units) of the preview phrase.
Tone Level0–127Adjusts the overall volume of the tone.
Tone PanL64–63RSpecies the pan of the tone. “L64” is far left, “0” is center, and “63R” is far right.
Tone PriorityLAST, LOUDEST
Octave Shift-3–+3Adjusts the pitch of the tone’s sound up or down in units of an octave (+/-3 octaves).
Tone Coarse Tune-48–+48Adjusts the pitch of the patch’s sound up or down in semitone steps (+/-4 octaves).
This determines how notes will be managed when the maximum polyphony is exceeded (128
voices).
LAST: The last-played voices will be given priority, and currently sounding notes will be turned o
in order, beginning with the rst-played note.
LOUDEST: The voices with the loudest volume will be given priority, and currently sounding notes
will be turned o, beginning with the lowest-volume voice.
Adjusts the tone of the patch’s sound up or down in 1-cent steps (+/-50 cents).
* One cent is 1/100th of a semitone.
47
PCM Synth Tone (PCMS) – COMMON tab
ParameterValueExplanation
This setting allows you to apply “stretched tuning” to the patch. (Stretched tuning is a system
by which acoustic pianos are normally tuned, causing the lower range to be lower and the higher
range to be higher than the mathematical tuning ratios would otherwise dictate.) With a setting
of “OFF,” the patch’s tuning will be equal temperament. A setting of “3” will produce the greatest
dierence in the pitch of the low and high ranges.
The diagram shows the pitch change relative to equal temperament that will occur in the low and
high ranges. This setting will have a subtle eect on the way in which chords resonate.
Pitch dierence from
equal temperament
Stretch Tune DepthOFF, 1–3
Parameter value
3
2
1
Analog Feel0–127
Cuto Oset-63–+63
Resonance Oset-63–+63
Attack Time Oset-63–+63
Release Time Oset-63–+63
Velocity Sens Oset-63–+63
Mono/PolyMONO, POLY
OFF
1
2
3
Low note range
OFF
High note range
Species the depth of 1/f modulation that is to be applied to the tone. (1/f modulation is a pleasant
and naturally-occurring ratio of modulation that occurs in a babbling brook or rustling wind.)
By adding this “1/f modulation,” you can simulate the natural instability characteristic of an
analog synthesizer.
Cuto Frequency Oset alters the cuto frequency of the overall tone, while preserving the
relative dierences between the cuto frequency values set for each partial in the Cuto
Frequency parameters (p. 56).
NOTE
This value is added to the cuto frequency value of a partial, so if the cuto frequency value of
any partial is already set to “127” (maximum), positive “+” settings here will not produce any
change.
Resonance Oset alters the resonance of the overall tone, while preserving the relative dierences
between the resonance values set for each partial in the Resonance parameter (p. 56).
* Resonance: emphasizes the overtones in the region of the cuto frequency, adding character
to the sound.
NOTE
This value is added to the resonance value of a partial, so if the resonance value of any partial is
already set to “127” (maximum), positive “+” settings here will not produce any change.
Attack Time Oset alters the attack time of the overall tone, while preserving the relative
dierences between the attack time values set for each partial in the TVA Env Time 1 parameters (p.
59), TVF Env Time 1 parameters (p. 58).
* Attack Time: The time it takes for a sound to reach maximum volume after the key is pressed
and sound begun.
NOTE
This value is added to the attack time value of a partial, so if the attack time value of any partial
is already set to “127” (maximum), positive “+” settings here will not produce any change.
Release Time Oset alters the release time of the overall tone, while preserving the relative
dierences between the release time values set for each partial in the TVA Env Time 4 parameters
(p. 59), TVF Env Time 4 parameters (p. 58).
* Release Time: The time from when you take your nger o the key until the sound disappears.
NOTE
This value is added to the release time value of a partial, so if the release time value of any
partial is already set to “127” (maximum), positive “+” settings here will not produce any
change.
Velocity Sensitivity Oset alters the Velocity Sensitivity of the overall tone while preserving the
relative dierences between the Velocity Sensitivity values set for each partial in the parameters
below.
Cuto Velocity Sens parameter (p. 57)
Level Velocity Sens parameter (p. 58)
* Velocity: Pressure with which the key is pressed.
NOTE
This value is added to the velocity sensitivity value of a partial, so if the velocity sensitivity
value of any partial is already set to “+63” (maximum), positive “+” settings here will not
produce any change.
Species whether the tone will play polyphonically (POLY) or monophonically (MONO). The
“MONO” setting is eective when playing a solo instrument patch such as sax or ute.
MONO: Only the last-played note will sound.
POLY: Two or more notes can be played simultaneously.
48
ParameterValueExplanation
This setting species whether the Legato Switch will be used (ON) or not (OFF).
Legato Switch is valid when the Mono/Poly parameter is set to “MONO.” With the Legato Switch
Legato SwitchOFF, ON
“ON,” pressing a key while continuing to press a previous key causes the note to change pitch to
the pitch of the most recently pressed key, sounding all the while.
This creates a smooth transition between notes, which is eective when you wish to simulate the
hammering on and pulling-o techniques used by a guitarist.
The setting determines whether sounds are replayed (ON) or not (OFF) when performing legato.
The Legato Retrigger is valid when the Mono/Poly is set to “MONO” and the Legato Switch is set to
“ON.” Normally you will leave this parameter “ON.”
When “OFF,” when one key is held down and another key is then pressed, only the pitch changes,
without the attack of the latter key being played. Set this to “OFF” when performing wind and
string phrases or when using modulation with the mono synth keyboard sound.
NOTE
Legato RetriggerOFF, ON
Portamento SwitchOFF, ON
Portamento ModeNORMAL, LEGATO
Portamento TypeRATE, TIME
When another key is pressed during a pitch change produced by portamento, a new pitch change will begin. This setting species the
pitch at which the change will begin.
Let’s say you have the Legato Switch set to “ON,” and the Legato Retrigger set to “OFF.”
When you try to sound a legato (by pressing a higher key while a lower key is held down), the
pitch may sometimes not be able to rise all the way to the intended pitch (stopping instead at
an intermediate pitch). This can occur because the limit of pitch rise, as determined at the wave
level, has been exceeded.
Additionally, if diering upper pitch limits are used for the waves of a tone that uses multiple
partials, it may stop being heard in MONO.
When making large pitch changes, set the Legato Retrigger to “ON.”
Species whether the portamento eect will be applied (ON) or not (OFF).
Portamento
Portamento is an eect which smoothly changes the pitch from the rst-played key to the
next-played key. By applying portamento when the Mono/Poly parameter is “MONO,” you can
simulate slide performance techniques on a violin or similar instrument.
Species the performance conditions for which portamento will be applied.
NORMAL: Portamento will always be applied.
LEGATO: Portamento will be applied only when you play legato (i.e., when you press the next key
before releasing the previous key).
Species the type of portamento eect.
RATE: The time it takes will depend on the distance between the two pitches.
TIME: The time it takes will be constant
Starts a new portamento when another key is pressed while the pitch is changing.
Pitch
PCM Synth Tone (PCMS) – COMMON tab
Portamento Start
PITCH
NOTE
C5
D4
C4
Time
press D4 key
press C5 key
press C4 key
Portamento will begin a new from the pitch where the current change would end.
Pitch
C5
D4
C4
Time
press D4 key
press C5 key
press C4 key
49
PCM Synth Tone (PCMS) – WAVE tab
ParameterValueExplanation
Portamento Time0–127
When portamento is used, this species the time over which the pitch will change. Higher settings
will cause the pitch change to the next note to take more time.
WAVE tab
Partial SwitchOFF, ONUsed to specify whether partial 1–4 will be used (ON) or not used (OFF).
Wave Group
Wave No.L (Mono)
Wave No.R
Wave Gain-6, 0, +6, +12 [dB]
Wave Tempo SyncOFF, ON
INT,
SRX01–SRX12
(only if an expansion is loaded)
OFF, 1–
Selects the group for the waveform that is to be the basis of the partial.
INT: Waveforms stored in internal
SRX01–SRX12: Expansion sound banks
Selects the basic waveform for a tone. Along with the Wave number, the Wave name appears at the
lower part of the display.
When in monaural mode, only the left side (L) is specied. When in stereo, the right side (R) is also
specied.
NOTE
If you specify only the right side (R), there will be no sound.
Sets the gain (amplication) of the waveform. The value changes in 6 dB (decibel) steps—an
increase of 6 dB doubles the waveform’s gain. If you intend to use the Booster to distort the
waveform’s sound, set this parameter to its maximum value (p. 53).
When you wish to synchronize a Phrase Loop to the clock (tempo), set this to “ON.”
This is valid only when an SRX waveform which indicates a tempo (BPM) is selected.
If a waveform from an SRX is selected for the partial, turning the Wave Tempo Sync parameter
“ON” will cause pitch-related settings and FXM-related settings to be ignored.
When the Wave Tempo Sync is set to “ON,” set the Partial Delay Time (p. 51) to “0.”
With other settings, a delay eect will be applied, and you will be not be able to play as you expect.
FXM SwitchOFF, ON
FXM Color1–4
FXM Depth
0–16
Phrase Loop
“Phrase” loop refers to the repeated playback of a phrase that’s been pulled out of a song (e.g., by
using a sampler). One technique involving the use of Phrase Loops is the excerpting of a Phrase
from a pre-existing song in a certain genre, for example dance music, and then creating a new
song with that Phrase used as the basic motif. This is referred to as “Break Beats.”
This sets whether FXM will be used (ON) or not (OFF).
FXM
FXM (Frequency Cross Modulation) uses a specied waveform to apply frequency modulation to
the currently selected waveform, creating complex overtones. This is useful for creating dramatic
sounds or sound eects.
Species how FXM will perform frequency modulation.
Higher settings result in a grainier sound, while lower settings result in a more metallic sound.
Species the depth of the modulation produced by FXM.
* You can use matrix control to modify this.
50
ParameterValueExplanation
Partial Delay
This produces a time delay between the moment a key is pressed (or released), and the moment the partial actually begins to sound. You
can also make settings that shift the timing at which each partial is sounded.
This diers from the Delay in the internal eects, in that by changing the sound qualities of the delayed partials and changing the pitch
for each partial, you can also perform arpeggio-like passages just by pressing one key.
You can also synchronize the partial delay time to the tempo of the external MIDI sequencer.
NOTE
If you don’t wish to use Partial Delay, set Partial Delay Mode to “NORM” and Partial Delay Time to “0.”
• If the Structure Type set in the range of “2”–”10,” the output of partial 1 and 2 will be combined into partial 2, and the output of partial
3 and 4 will be combined into partial 4.
For this reason, partial 1 will follow the settings of partial 2, and partial 3 will follow the settings of partial 4 (p. 52).
The partial begins to play after the time specied in the Partial Delay Time parameter has elapsed.
NORM
Note on
Although the partial begins to play after the time specied in the Partial Delay Time parameter
has elapsed, if the key is released before the time specied in the Partial Delay Time parameter has
elapsed, the partial is not played.
Partial Delay Mode
HOLD
PCM Synth Tone (PCMS) – WAVE tab
No Partial Delay
Delay time
Note o
OFF-N
OFF-D
Partial Delay Time0–127, Note
No sound
played
Note on
Delay time
Note o
Rather than being played while the key is pressed, the partial begins to play once the period of
time specied in the Partial Delay Time parameter has elapsed after release of the key. This is
eective in situations such as when simulating noises from guitars and other instruments.
Delay time
Note on
Note o
Rather than being played while the key is pressed, the partial begins to play once the period
of time specied in the Partial Delay Time parameter has elapsed after release of the key. Here,
however, changes in the TVA Envelope begin while the key is pressed, which in many cases means
that only the sound from the release portion of the envelope is heard.
Delay time
Note on
Note o
Species the time from when the key is pressed (or if the Partial Delay Mode parameter is set to
“OFF-N” or “OFF-D,” the time from when the key is released) until when the partial will sound.
If you want the time until the partial sounds to be synchronized with the tempo, specify the time
as a note value relative to the synchronization tempo.
(Example) For a tempo of 120 (120 quarter notes occur in 1 minute (60 seconds))
ValuePartial Delay time
(half note)
(quarter note)
(eighth note)
1 second (60/60 = 1 [second])
0.5 seconds (60/120 = 0.5 [second])
0.25 seconds (60/240 = 0.25 [second])
51
PCM Synth Tone (PCMS) – PMT tab
ParameterValueExplanation
PMT tab
Determines how partial 1 and 2, or partial 3 and 4 are connected.
The following 10 dierent types of combination are available.
TYPE 1
PARTIAL 1 (3)
Partial 2 (4)
WG
WG
TVFTVA
With this type, partial 1 and 2 (or 3 and 4) are
TVATVF
independent. Use this type when you want to
preserve PCM sounds or create and combine sounds
for each partial.
Structure Type 1 & 2
Structure Type 3 & 4
1–10
TYPE 2
PARTIAL 1 (3)
PARTIAL
2 (4)
TYPE 3
PARTIAL 1 (3)
PARTIAL 2 (4)
TYPE 4
PARTIAL1 (3)
PARTIAL 2 (4)
TYPE 5
PARTIAL1 (3)
PARTIAL 2 (4)
TYPE 6
PARTIAL1 (3)
PARTIAL 2 (4)
TYPE 7
PARTIAL1 (3)
PARTIAL 2 (4)
WG
TVA
WG
TVATVFWG
WG
WG
TVATVF
WG
TVATVFWG
WG
TVATVFWG
WG
WG
WG
TVF
B
B
R: Ring Modulator
R
R: Ring Modulator
R
R: Ring Modulator
TVATVF
R
TVF TVA
B: Booster
TVF TVA
B: Booster
TVF TVA
TVF TVA
TVF TVA
TVF TVA
This type stacks the two lters together to intensify
the characteristics of the lters. The TVA for partial 1
(or 3) controls the volume balance between the two
partials.
This type mixes the sound of partial 1 (3) and partial
2 (4), applies a lter, and then applies a booster to
distort the waveform.
This type applies a booster to distort the waveform,
and then combines the two lters. The TVA for partial
1 (or 3) controls the volume balance between the two
partials and adjusts booster level.
This type uses a ring modulator to create new
overtones, and combines the two lters. The partial
1 (3) TVA will control the volume balance of the two
partials, adjusting the depth of ring modulator.
This type uses a ring modulator to create new
overtones, and in addition mixes in the sound of
partial 2 (4) and stacks the two lters. Since the
ring-modulated sound can be mixed with partial 2
(4), partial 1 (3) TVA can adjust the amount of the
ring-modulated sound.
This type applies a lter to partial 1 (3) and
ring-modulates it with partial 2 (4) to create new
overtones.
52
TYPE 8
PARTIAL1 (3)
PARTIAL 2 (4)
TYPE 9
PARTIAL1 (3)
PARTIAL 2 (4)
TYPE 10
PARTIAL 1 (3)
PARTIAL 2 (4)
R: Ring Modulator
WG
TVATVF
WG
R: Ring Modulator
WG
TVATVF
WG
TVFTVA
R: Ring Modulator
WG
TVATVF
WG
TVFTVA
R
R
R
TVF TVA
This type sends the ltered partial 1 (3) and partial 2
(4) through a ring modulator, and then mixes in the
sound of partial 2 (4) and applies a lter to the result.
This type passes the ltered sound of each partial
through a ring modulator to create new overtones.
The partial 1 (3) TVA will control the volume balance
of the two partials, adjusting the depth of ring
modulator.
This type passes the ltered sound of each partial
through a ring modulator to create new overtones,
and also mixes in the sound of partial 2 (4). Since the
ring-modulated sound can be mixed with partial 2
(4), partial 1 (3) TVA can adjust the amount of the
ring-modulated sound.
ParameterValueExplanation
When a Structure Type of TYPE 3 or TYPE 4 is selected, you can adjust the depth of the booster. The
booster increases the input signal in order to distort the sound. This creates the distortion eect
frequently used with electric guitars. Higher settings will produce more distortion.
PCM Synth Tone (PCMS) – PMT tab
Booster
The Booster is used to distort the
incoming signal.
In addition to using this to create
distortion, you can use the waveform
(WG1) of one of the partials as an
LFO which shifts the other waveform
Booster 1 & 2
Booster 3 & 4
Key Fade Upper0–127
Key Range UpperLOWER–G9Species the highest note that the tone will sound for each partial.
0, +6, +12, +18 [dB]
Level
Fade Lower
Range Lower
(WG2) upward or downward to create
modulation similar to PWM (pulse width
modulation). This parameter works best
when you use it in conjunction with the
Wave Gain parameter (p. 50).
Fade Upper
Range Upper
This determines what will happen to the tone’s level when a note that’s higher than the partial’s
specied keyboard range is played. Higher settings produce a more gradual change in volume.
If you don’t want the tone to sound at all when a note above the keyboard range is played, set this
parameter to “0.”
Species the lowest note that the tone will sound for each partial.
Booster level
Uses WG1 as LFO
WG1
TVA
WG2
WG2
Adds to WG1
Shift in waveform by WG1
Pitch
Adjusts WG1 output
Booster
Distorted area of the
Waveform changes
Key Range LowerC-1–UPPER
Key Fade Lower0–127
PMT Velocity ControlOFF, ON, RANDOM, CYCLE
NOTE
If you attempt to raise the lower key higher than the upper key, or to lower the upper key
below the lower key, the other value will be automatically modied to the same setting.
This determines what will happen to the tone’s level when a note that’s lower than the partial’s
specied keyboard range is played. Higher settings produce a more gradual change in volume.
If you don’t want the tone to sound at all when a note below the keyboard range is played, set this
parameter to “0.”
PMT Velocity Control determines whether a dierent partial is played (ON) or not (OFF) depending
on the force with which the key is played (velocity).
When set to “RANDOM,” the tone’s constituent partials will sound randomly, regardless of any
Velocity messages.
When set to “CYCLE,” the tone’s constituent partials will sound consecutively, regardless of any
Velocity messages.
MEMO
Use “Velo Range Lower” (p. 54) and “Velo Range Upper” (p. 54) to specify the range of keyboard
dynamics.
NOTE
• If Velocity Range Lower and Velocity Range Upper are set to the same values, you won’t be able
to obtain any eect by setting PMT Velocity Control to “RANDOM” or “CYCLE.”
* Instead of using Velocity, you can also have partials substituted using the Matrix Control (p. 63).
However, the keyboard velocity and the Matrix Control cannot be used simultaneously to make
dierent partials to sound. When using the Matrix Control to switch partials, set the Velocity
Control parameter to “OFF.”
53
PCM Synth Tone (PCMS) – PITCH tab
ParameterValueExplanation
Level
Velocity
Velo Fade Upper0–127
Velo Range UpperLOWER–127
Velo Range Lower1–UPPER
Velo Fade Lower0–127
PMT Control SwitchOFF, ON
Fade Lower
Range Lower
Fade Upper
Range Upper
This determines what will happen to the tone’s level when the tone is played at a velocity greater
than its specied velocity range.
Higher settings produce a more gradual change in volume.
If you want notes played outside the specied key velocity range to not be sounded at all, set this
to “0.”
This sets the highest velocity at which the partial will sound. Make these settings when you want
dierent partials to sound in response to notes played at dierent strengths.
This sets the lowest velocity at which the partial will sound. Make these settings when you want
dierent partial to sound in response to notes played at dierent strengths.
NOTE
If you attempt to set the Lower velocity limit above the Upper, or the Upper below the Lower,
the other value will automatically be adjusted to the same setting.
When using the Matrix Control (p. 63) to have dierent partials played, set the lowest value
(Lower) and highest value (Upper) of the value of the MIDI message used.
This determines what will happen to the tone’s level when the tone is played at a velocity lower
than its specied velocity range.
Higher settings produce a more gradual change in volume.
If you want notes played outside the specied key velocity range to not be sounded at all, set this
to “0.”
Use the Matrix Control (p. 63) to enable (ON), or disable (OFF) sounding of dierent partials.
NOTE
You can also cause dierent partials to sound in response to notes played at dierent strengths
(velocity) on the keyboard (p. 53). However, the Matrix Control and the keyboard velocity cannot
be used simultaneously to make dierent partials to sound.
When using the Matrix Control to have dierent partials to sound, set the Velocity Control
parameter (p. 53) to “OFF.”
Adjusts the pitch of the partial’s sound up or down in semitone steps (+/-4 octaves).
* You can control this parameter using the Matrix Control.
Adjusts the pitch of the partial’s sound up or down in 1-cent steps (+/-50 cents).
* You can control this parameter using the Matrix Control.
* One cent is 1/100th of a semitone.
This species the width of random pitch deviation that will occur each time a key is pressed. If
you do not want the pitch to change randomly, set this to “0.” These values are in units of cents
(1/100th of a semitone).
This species the amount of pitch change that will occur when you play a key one octave higher
(i.e., 12 keys upward on the keyboard).
If you want the pitch to rise one octave as on a conventional keyboard, set this to “+100.” If you
want the pitch to rise two octaves, set this to “+200.” Conversely, set this to a negative value if you
want the pitch to fall. With a setting of “0,” all keys will produce the same pitch.
Pitch
+200
C4C3C2C1C5C6C7
+100
+50
0
-50
-100-200
Key
54
ParameterValueExplanation
Pitch Bend Range Up0–+48
Pitch Bend Range Down0–-48
Species the degree of pitch change in semitones when the Pitch Bend lever is all the way right.
For example, if this parameter is set to “12,” the pitch will rise one octave when the pitch bend
lever is moved to the right-most position.
Species the degree of pitch change in semitones when the Pitch Bend lever is all the way left. For
example if this is set to “-48” and you move the pitch bend lever all the way to the left, the pitch
will fall 4 octaves.
PITCH ENV tab
Pitch Env Depth-12–+12
Pitch Env V-Sens-63–+63
Pitch Env T1 V-Sens-63–+63
Pitch Env T4 V-Sens-63–+63
Adjusts the eect of the Pitch Envelope. Higher settings will cause the pitch envelope to produce
greater change. Negative “-” settings will invert the shape of the envelope.
Keyboard playing dynamics can be used to control the depth of the pitch envelope. If you want
the pitch envelope to have more eect for strongly played notes, set this parameter to a positive
“+” value. If you want the pitch envelope to have less eect for strongly played notes, set this to a
negative “-” value.
This allows keyboard dynamics to aect the Time 1 of the Pitch envelope. If you want Time 1 to be
speeded up for strongly played notes, set this parameter to a positive “+” value. If you want it to be
slowed down, set this to a negative “-” value.
Use this parameter when you want key release speed to aect the Time 4 value of the pitch
envelope. If you want Time 4 to be speeded up for quickly released notes, set this parameter to a
positive “+” value. If you want it to be slowed down, set this to a negative “-” value.
Use this setting if you want the pitch envelope times (Time 2–Time 4) to be aected by the
keyboard location. Based on the pitch envelope times for the C4 key, positive “+” settings will
cause notes higher than C4 to have increasingly shorter times, and negative “-” settings will cause
them to have increasingly longer times. Larger settings will produce greater change.
Time
PCM Synth Tone (PCMS) – PITCH ENV tab
-100
Pitch Env Time KF-100–+100
Pitch Env Time 1–4
0–127
-50
0
+50
+100
C4C3C2C1C5C6C7
Specify the pitch envelope times (Time 1–Time 4).
Higher settings will result in a longer time until the next pitch is reached. (For example, Time 2 is
the time over which the pitch changes from Level 1 to Level 2.)
* You can control this parameter using the Matrix Control.
T1T2T3T4
Pitch
L0
L1
Note on
T: Time L: Level
L3
Note o
L2
Key
Time
L4
Pitch Env Level 0–4-63–+63
Specify the pitch envelope levels (Level 0–Level 4). It determines how much the pitch changes
from the reference pitch (the value set with Coarse Tune or Fine Tune on the Pitch screen) at each
point. Positive “+” settings will cause the pitch to be higher than the standard pitch, and negative
“-” settings will cause it to be lower.
55
PCM Synth Tone (PCMS) – TVF tab
ParameterValueExplanation
TVF tab
Selects the type of lter.
A lter cuts or boosts a specic frequency region to change a sound’s brightness, thickness, or other qualities.
OFFNo lter is used.
Low Pass Filter. This reduces the volume of all frequencies above the cuto frequency (Cuto Freq)
in order to round o, or un-brighten the sound.
This is the most common lter used in synthesizers.
Band Pass Filter. This leaves only the frequencies in the region of the cuto frequency (Cuto Freq),
and cuts the rest. This can be useful when creating distinctive sounds.
High Pass Filter. This cuts the frequencies in the region below the cuto frequency (Cuto Freq).
This is suitable for creating percussive sounds emphasizing their higher tones.
Peaking Filter. This emphasizes the frequencies in the region of the cuto frequency (Cuto Freq).
You can use this to create wah-wah eects by employing an LFO to change the cuto frequency
cyclically.
Low Pass Filter 2. Although frequency components above the Cuto frequency (Cuto Freq) are
cut, the sensitivity of this lter is half that of the LPF.
This makes it a comparatively warmer low pass lter.
This lter is good for use with simulated instrument sounds such as the acoustic piano.
* If you set “LPF2,” the setting for the Resonance parameter will be ignored (p. 56).
Low Pass Filter 3. Although frequency components above the Cuto frequency (Cuto Freq) are
cut, the sensitivity of this lter changes according to the Cuto frequency. While this lter is also
good for use with simulated acoustic instrument sounds, the nuance it exhibits diers from that of
the LPF2, even with the same TVF Envelope settings.
* If you set “LPF3,” the setting for the Resonance parameter will be ignored (p. 56).
Selects the frequency at which the lter begins to have an eect on the waveform’s frequency
components.
With “LPF/LPF2/LPF3” selected for the Filter Type parameter, lower cuto frequency settings
reduce a tone’s upper harmonics for a more rounded, warmer sound. Higher settings make it
sound brighter.
If “BPF” is selected, harmonic components will change depending on the TVF Cuto Frequency
setting. This can be useful when creating distinctive sounds.
With “HPF” selected, higher Cuto Frequency settings will reduce lower harmonics to emphasize
just the brighter components of the sound.
With “PKG” selected, the harmonics to be emphasized will vary depending on Cuto Frequency
setting.
* You can control this parameter using the Matrix Control.
MEMO
To edit the overall tone while preserving the relative dierences in the Cuto Frequency values
set for each partial, set the Cuto Oset parameter (p. 48).
Emphasizes the portion of the sound in the region of the cuto frequency, adding character to the
sound. Excessively high settings can produce oscillation, causing the sound to distort.
* You can control this parameter using the Matrix Control.
MEMO
To edit the overall tone while preserving the relative dierences in the Resonance values set for
each partial, set the Resonance Oset parameter (p. 48).
Filter Type
Cuto Frequency
LPF
BPF
HPF
PKG
LPF2
LPF3
0–127
Resonance
56
0–127
LPFBPFHPFPKG
Level
High
Frequency
Cuto Frequency
parameter value
Low
ParameterValueExplanation
Use this parameter if you want the cuto frequency to change according to the key that is pressed.
Relative to the cuto frequency at the C4 key (center C), positive “+” settings will cause the cuto
frequency to rise for notes higher than C4, and negative “-” settings will cause the cuto frequency
to fall for notes higher than C4.
Larger settings will produce greater change.
Cuto frequency
(Octave)
+2
Cuto Keyfollow-200–+200
+1
PCM Synth Tone (PCMS) – TVF ENV tab
+200
+100
+50
Cuto V-CurveFIXED, 1–7
Cuto V-Sens-63–+63
Resonance V-Sens-63–+63
o
-1
-2
C4C3C2C1C5C6C7
Selects one of the following seven curves that determine how keyboard playing dynamics
(velocity) inuence the cuto frequency. Set this to “FIXED” if you don’t want the Cuto frequency
to be aected by the keyboard velocity.
0
-50
-100-200
Key
1234567
Use this parameter when changing the cuto frequency to be applied as a result of changes in
playing velocity. If you want strongly played notes to raise the cuto frequency, set this parameter
to positive “+” settings. If you want strongly played notes to lower the cuto frequency, use
negative “-” settings.
MEMO
To edit the overall tone while preserving the relative dierences in the Cuto V-Sens values set
for each partial, set the Velocity Sens Oset parameter (p. 48). However, this setting is shared by
the Level V-Sens parameter (p. 58).
This allows keyboard velocity to modify the amount of Resonance. If you want strongly played
notes to have a greater Resonance eect, set this parameter to positive “+” settings. If you want
strongly played notes to have less Resonance, use negative “-” settings.
TVF ENV tab
TVF Env Depth-63–+63
TVF Env V-CurveFIXED, 1–7
TVF Env V-Sens-63–+63
TVF Env T1 V-Sens-63–+63
TVF Env T4 V-Sens-63–+63
Species the depth of the TVF envelope. Higher settings will cause the TVF envelope to produce
greater change. Negative “-” settings will invert the shape of the envelope.
Selects one of the following 7 curves that will determine how keyboard playing dynamics will
aect the TVF envelope. Set this to “FIXED” if you don’t want the TVF Envelope to be aected by
the keyboard velocity.
1234567
Species how keyboard playing dynamics will aect the depth of the TVF envelope. Positive
“+” settings will cause the TVF envelope to have a greater eect for strongly played notes, and
negative “-” settings will cause the eect to be less.
This allows keyboard dynamics to aect the Time 1 of the TVF envelope. If you want Time 1 to be
speeded up for strongly played notes, set this parameter to a positive “+” value. If you want it to be
slowed down, set this to a negative “-” value.
The parameter to use when you want key release speed to control the Time 4 value of the TVF
envelope. If you want Time 4 to be speeded up for quickly released notes, set this parameter to a
positive “+” value. If you want it to be slowed down, set this to a negative “-” value.
57
PCM Synth Tone (PCMS) – TVA tab
ParameterValueExplanation
Use this setting if you want the TVF envelope times (Time 2–Time 4) to be aected by the keyboard
location. Based on the TVF envelope times for the C4 key (center C), positive “+” settings will cause
notes higher than C4 to have increasingly shorter times, and negative “-” settings will cause them
to have increasingly longer times. Larger settings will produce greater change.
Time
TVF Env Time KF-100–+100
Specify the TVF envelope times (Time 1–Time 4). Higher settings will lengthen the time until the
next cuto frequency level is reached. (For example, Time 2 is the time over which Level 1 will
change to Level 2.)
* You can control this parameter using the Matrix Control.
C4C3C2C1C5C6C7
T1T2T3T4
-100
-50
0
+50
+100
Key
TVF Env Time 1–4
TVF Env Level 0-40–127
0–127
Cuto
Frequency
Specify the TVF envelope levels (Level 0–Level 4). These settings specify how the cuto frequency
will change at each point, relative to the standard cuto frequency (the cuto frequency value
specied in the TVF screen).
L0
L1
Note on
T: Time L: Level
L3
L2L4
Note o
TVA tab
Sets the volume of the partial. This setting is useful primarily for adjusting the volume balance
Partial Level
Level V-CurveFIXED, 1–7
Level V-Sens-63–+63
Bias Level-100–+100
Bias PositionC-1–G9Species the key relative to which the volume will be modied.
Bias Direction
0–127
Selects the direction in which change will occur starting from the Bias Position.
LWRThe volume will be modied for the keyboard area below the Bias Point.
UPRThe volume will be modied for the keyboard area above the Bias Point.
L&UThe volume will be modied symmetrically toward the left and right of the Bias Point.
ALLThe volume changes linearly with the bias point at the center.
between partials.
* You can control this parameter using the Matrix Control.
You can select from seven curves that determine how keyboard playing strength will aect the
volume. If you do not want the volume of the partial to be aected by the force with which you
play the key, set this to “FIXED.”
1234567
Set this when you want the volume of the partial to change depending on the force with which
you press the keys. Set this to a positive “+” value to have the changes in partial volume increase
the more forcefully the keys are played; to make the partial play more softly as you play harder, set
this to a negative “-” value.
MEMO
If you wish to make adjustments to the entire tone while maintaining the relative values of
TVA Level V-Sens among partials, adjust the Velocity Sens Oset parameter (p. 48). However, this
setting is shared by the Cuto V-Sens parameter (p. 57).
Adjusts the angle of the volume change that will occur in the selected Bias Direction. Larger
settings will produce greater change.
Negative “-” values will invert the change direction.
Time
58
ParameterValueExplanation
Partial Pan
Pan Keyfollow-100–+100
L64–63R
Sets the pan of the partial. “L64” is far left, “0” is center, and “63R” is far right.
* You can control this parameter using the Matrix Control.
Use this parameter if you want key position to aect panning. Positive “+” settings will cause notes
higher than C4 key (center C) to be panned increasingly further toward the right, and negative
“-” settings will cause notes higher than C4 key (center C) to be panned toward the left. Larger
settings will produce greater change.
Pan
R
o
PCM Synth Tone (PCMS) – TVA ENV tab
+100
+50
0
-50
Random Pan Depth0–63
Alternate Pan DepthL63–63R
TVA ENV tab
TVA Env T1 V-Sens-63–+63
TVA Env T4 V-Sens-63–+63
L
Use this parameter when you want the stereo location to change randomly each time you press a
key. Higher settings will produce a greater amount of change.
This setting causes panning to be alternated between left and right each time a key is pressed.
Higher settings will produce a greater amount of change. “L” or “R” settings will reverse the order
in which the pan will alternate between left and right. For example if two tones are set to “L” and
“R” respectively, the panning of the two tones will alternate each time they are played.
C4C3C2C1C5C6C7
-100
Key
NOTE
In the Pan Key Follow, Random Pan Depth, Alternate Pan Depth parameter settings, if the
Structure Type set in the range of “2”–”10,” the output of partial 1 and 2 will be combined into
partial 2, and the output of partial 3 and 4 will be combined into partial 4.
For this reason, partial 1 will follow the settings of partial 2, and partial 3 will follow the settings
of partial 4 (p. 52).
This allows keyboard dynamics to aect the Time 1 of the TVA envelope. If you want Time 1 to be
speeded up for strongly played notes, set this parameter to a positive “+” value. If you want it to be
slowed down, set this to a negative “-” value.
The parameter to use when you want key release speed to control the Time 4 value of the TVA
envelope. If you want Time 4 to be speeded up for quickly released notes, set this parameter to a
positive “+” value. If you want it to be slowed down, set this to a negative “-” value.
Use this setting if you want the TVA envelope times (Time 2–Time 4) to be aected by the keyboard
location. Based on the TVA envelope times for the C4 key (center C), positive “+” settings will cause
notes higher than C4 to have increasingly shorter times, and negative “-” settings will cause them
to have increasingly longer times. Larger settings will produce greater change.
Time
-100
TVA Env Time KF-100–+100
TVA Env Time 1–4
0–127
-50
0
+50
+100
C4C3C2C1C5C6C7
Specify the TVA envelope times (Time 1– Time 4). Higher settings will lengthen the time until the
next volume level is reached. (For example, Time 2 is the time over which Level 1 will change to
Level 2.)
* You can control this parameter using the Matrix Control.
Key
59
PCM Synth Tone (PCMS) – OUTPUT tab
ParameterValueExplanation
Specify the TVA envelope levels (Level 1–Level 3). These settings specify how the volume will
change at each point, relative to the standard volume (the Partial Level value specied in the TVA
screen).
TVA Env Level 1–30–127
T1 T2T3T4
Level
L2
L1
Note on
T: Time L: Level
L3
Note o
Time
OUTPUT tab
Output Level0–127Species the signal level of each partial.
Chorus Send Level0–127Species the level of the signal sent to the chorus for each partial.
Reverb Send Level0–127Species the level of the signal sent to the reverb for each partial.
LFO1/LFO2 tab
An LFO (Low Frequency Oscillator) causes change over a cycle in a sound. Each partial has two LFOs (LFO1/LFO2), and these can be used to cyclically change the pitch, cuto
frequency and volume to create modulation-type eects such as vibrato, wah and tremolo. Both LFOs have the same parameters.
Selects the waveform of the LFO.
SINSine wave
TRITriangle wave
SAW-USawtooth wave
SAW-DSawtooth wave (negative polarity)
SQRSquare wave
RNDRandom wave
Once the attack of the waveform output by the LFO is allowed to develop in standard fashion, the
BND-U
Waveform
BND-D
TRPTrapezoidal wave
S&HSample & Hold wave (one time per cycle, LFO value is changed)
CHAOSChaos wave
VSINModied sine wave. The amplitude of a sine wave is randomly varied once each cycle.
STEP
waveform then continues without further change.
NOTE
You must turn the Key Trigger parameter to “ON.” If this is “OFF,” it will have no eect.
Once the decay of the waveform output by the LFO is allowed to develop in standard fashion, the
waveform then continues without further change.
NOTE
You must turn the Key Trigger parameter to “ON.” If this is “OFF,” it will have no eect.
A waveform generated by the data specied by LFO Step 1–64. This produces stepped change with
a xed pattern similar to a step modulator.
Adjusts the modulation rate, or speed, of the LFO.
If you want the LFO rate to be synchronized with the tempo, specify the setting as a note value
relative to the synchronization tempo.
* You can control this parameter using the Matrix Control.
Rate
Rate Detune0–127
0–127, Note
60
(Example) For a tempo of 120 (120 quarter notes occur in 1 minute (60 seconds))
ValueLFO Rate
(half note)
(quarter note)
(eighth note)
1 second (60/60 = 1 [second])
0.5 seconds (60/120 = 0.5 [second])
0.25 seconds (60/240 = 0.25 [second])
NOTE
This setting will be ignored if the Waveform parameter is set to “CHAOS.”
LFO Rate Detune makes subtle changes in the LFO cycle rate (Rate parameter) each time a key is
pressed.
Higher settings will cause greater change. This parameter is invalid when Rate is set to “note.”
ParameterValueExplanation
Oset-100, -50, 0, +50, +100
Delay Time0–127
Raises or lowers the LFO waveform relative to the central value (pitch or cuto frequency). Positive “+”
settings will move the waveform so that modulation will occur from the central value upward. Negative
“-” settings will move the waveform so that modulation will occur from the central value downward.
Delay Time (LFO Delay Time) species the time elapsed before the LFO eect is applied (the eect
continues) after the key is pressed (or released).
* After referring to “How to Apply the LFO” (p. 62), change the setting until the desired eect is
achieved.
MEMO
When using violin, wind, or certain other instrument sounds in a performance, rather than
having vibrato added immediately after the sounds are played, it can be eective to add the
vibrato after the note is drawn out somewhat. If you set the Delay Time in conjunction with the
Pitch Depth parameter and Rate parameter, the vibrato will be applied automatically following
a certain interval after the key is pressed. This eect is called “Delay Vibrato.”
Adjusts the value for the Delay Time parameter depending on the key position, relative to the
C4 key (center C). To decrease the time that elapses before the LFO eect is applied (the eect is
continuous) with each higher key that is pressed in the upper registers, select a positive value; to
increase the elapsed time, select a negative value. Larger settings will produce greater change.
If you do not want the elapsed time before the LFO eect is applied (the eect is continuous) to
change according to the key pressed, set this to “0.”
Time
PCM Synth Tone (PCMS) – STEP LFO tab
-100
Delay Time KF-100–+100
Fade ModeON<, ON>, OFF<, OFF>
Fade Time0–127
Key TriggerOFF, ON
Pitch Depth
TVF Depth
TVA Depth
Pan Depth
-63–+63
-63–+63
-63–+63
-63–+63
-50
0
+50
+100
C4C3C2C1C5C6C7
Species how the LFO will be applied.
* After referring to “How to Apply the LFO” (p. 62), change the setting until the desired eect is
achieved.
Species the time over which the LFO amplitude will reach the maximum (minimum).
* After referring to “How to Apply the LFO” (p. 62), change the setting until the desired eect is
achieved.
Species whether the LFO cycle will be synchronized to begin when the key is pressed (ON) or not
(OFF).
Species how deeply the LFO will aect pitch.
* You can control this parameter using the Matrix Control.
Species how deeply the LFO will aect the cuto frequency.
* You can control this parameter using the Matrix Control.
Species how deeply the LFO will aect the volume.
* You can control this parameter using the Matrix Control.
Species how deeply the LFO will aect the pan.
* You can control this parameter using the Matrix Control.
Key
MEMO
Positive “+” and negative “-” settings for the Depth parameter result in diering kinds of
change in pitch and volume. For example, if you set the Depth parameter to a positive “+”
value for one partial, and set another partial to the same numerical value, but make it negative
“-”, the modulation phase for the two partials will be the reverse of each other. This allows you
to shift back and forth between two dierent partials, or combine it with the Pan setting to
cyclically change the location of the sound image.
STEP LFO tab
Step TypeTYP1, TYP2
LFO Step1-16-36–+36
NOTE
In the Pan Depth parameter settings, if the Structure Type parameter is set to any value from
“2” through “10,” the output of partial 1 and 2 will be combined into partial 2, and the output
of partial 3 and 4 will be combined into partial 4. For this reason, partial 1 will follow the
settings of partial 2, and partial 3 will follow the settings of partial 4 (p. 52).
When generating an LFO waveform from the data specied in LFO Step1–16, specify whether the
level will change abruptly at each step (TYP1) or will be connected linearly (TYP2).
Species the data for the Step LFO.
If the LFO Pitch Depth is +63, each +1 unit of the step data corresponds to a pitch of +50 cents.
61
PCM Synth Tone (PCMS) – How to Apply the LFO
ParameterValueExplanation
How to Apply the LFO
Apply the LFO gradually after the key is pressed
Pan
Pan
Delay
Time
Note on
Note on
Fade Time
Delay Time
Depth
Fade Time
Depth
high (more)
Pitch
Cuto Frequency
Level
low (less)
ParameterExplanation
Fade ModeON <
Delay TimeThe time from when the keyboard is played until the LFO begins to be applied.
Fade TimeThe time over which the LFO amplitude will reach the maximum after the Delay Time has elapsed.
Apply the LFO immediately when the key is pressed, and then gradually begin to decrease the eect
high (more)
Pitch
Cuto Frequency
Level
low (less)
ParameterExplanation
Fade ModeON >
Delay TimeThe time that the LFO will continue after the keyboard is played.
Fade TimeThe time over which the LFO amplitude will reach the minimum after the Delay Time has elapsed.
Apply the LFO gradually after the key is released
Note
o
Delay
Time
Fade Time
Depth
high (more)
Pitch
Cuto Frequency
Level
Pan
Note
low (less)
ParameterExplanation
Fade ModeOFF <
Delay TimeThe time from when the keyboard is released until the LFO begins to be applied.
Fade TimeThe time over which the LFO amplitude will reach the maximum after the Delay Time has elapsed.
on
Apply the LFO from when the key is pressed until it is released, and gradually begin to decrease the eect when the key is released
high (more)
Pitch
Cuto Frequency
Level
Pan
Delay
Time
Fade Time
Depth
low (less)
ParameterExplanation
Fade ModeOFF >
Delay TimeThe time that the LFO will continue after the keyboard is released.
Fade TimeThe time over which the LFO amplitude will reach the minimum after the Delay Time has elapsed.
Note on
Note o
62
PCM Synth Tone (PCMS) – CTRL tab
ParameterValueExplanation
CTRL tab
When a loop waveform is selected, the sound will normally continue as long as the key is pressed. If
Env ModeNOSUS, SUST
you want the sound to decay naturally even if the key remains pressed, set this to “NO SUS.”
NOTE
If a one-shot type Wave is selected, it will not sustain even if this parameter is set to “SUST.”
Rx BenderOFF, ONFor each partial, specify whether MIDI Pitch Bend messages will be received (ON), or not (OFF).
Rx ExpressionOFF, ONFor each partial, specify whether MIDI Expression messages will be received (ON), or not (OFF).
For each partial, specify whether MIDI Hold-1 messages will be received (ON), or not (OFF).
Rx Hold-1OFF, ON
Redamper SwOFF, ON
NOTE
If “NO SUS” is selected for Env Mode parameter, this setting will have no eect.
You can specify, on an individual partial basis, whether or not the sound will be held when a Hold
1 message is received after a key is released, but before the sound has decayed to silence. If you
want to sustain the sound, set this “ON.”
When using this function, also set the Rx Hold-1 parameter “ON.” This function is eective for piano
sounds.
MTRX CTRL1–4 tab
Matrix Control
Ordinarily, if you wanted to change partial parameters using an external MIDI device, you would need to send System Exclusive messages-MIDI messages designed
exclusively for the INTEGRA-7. However, System Exclusive messages tend to be complicated, and the amount of data that needs to be transmitted can get quite large.
For that reason, a number of the more typical of the INTEGRA-7’s partial parameters have been designed so they accept the use of Control Change (or
other) MIDI messages for the purpose of making changes in their values. This provides you with a variety of means of changing the way patches are played.
For example, you can use the Pitch Bend lever to change the LFO cycle rate, or use the keyboard’s touch to open and close a lter.
The function which allows you use MIDI messages to make these changes in realtime to the partial parameters is called the “Matrix Control.” Up to four
Matrix Controls can be used in a single tone.
To use the Matrix Control, specify which MIDI message (Src) will be used to control which parameter (Dest), and how greatly (Sns), and the partial to which
the eect is applied (Switch).
Sets the MIDI message used to change the partial parameter with the Matrix Control.
OFF: Matrix control will not be used.
CC01–31, 33–95: Controller numbers 1–31, 33–95
PITCH BEND: Pitch Bend
AFTERTOUCH: Aftertouch
SYS CTRL1–4: MIDI messages used as common matrix controls.
VELOCITY: Velocity (pressure you press a key with)
KEYFOLLOW: Keyfollow (keyboard position with C4 as 0)
TEMPO: Tempo specied by the tempo assign source, or the tempo of an external MIDI sequencer
LFO1: LFO 1
LFO2: LFO 2
PITCH ENV: Pitch envelope
TVF ENV: TVF envelope
TVA ENV: TVA envelope
* Velocity and Keyfollow correspond to Note messages.
* Although there are no MIDI messages for LFO 1 through TVA Envelope, they can be used as
Matrix Control. In this case, you can change the partial settings in realtime by playing patches.
* If you want to use common controllers for the entire INTEGRA-7, select “SYS CTRL1”–”SYS
CTRL4.” MIDI messages used as System Control 1–4 are set with the Tone Control 1–4 Src (p. 5).
Reference
For more information about Control Change messages, please refer to “MIDI Implementation
• There are parameters that determine whether or not Pitch Bend, Controller Number 11
(Expression) and Controller Number 64 (Hold 1) are received (p. 63). When these settings are
“ON,” and the MIDI messages are received, then when any change is made in the settings
of the desired parameter, the Pitch Bend, Expression, and Hold 1 settings also change
simultaneously. If you want to change the targeted parameters only, then set these to “OFF.”
• There are parameters that let you specify whether specic MIDI messages will be received for
each part in a studio set (p. 10). When a tone with Matrix Control settings is assigned to a part,
conrm that any MIDI messages used for the Matrix Control will be received. If the INTEGRA-7
is set up such that reception of MIDI messages is disabled, then the Matrix Control will not
function.
63
PCM Synth Tone (PCMS) – MTRX CTRL1–4 tab
ParameterValueExplanation
Selects the partial parameter that is to be controlled when using the Matrix Control.
The following parameters can be controlled.
When not controlling parameters with the Matrix Control, set this to “OFF.” Up to four parameters
can be specied for each Matrix Control, and controlled simultaneously.
MEMO
In this manual, Parameters that can be controlled using the Matrix Control (p. 63) are marked with a “
.”
If you’re not using Matrix Control
OFF: Matrix Control will not be used.
Changing the Pitch
PITCH: Changes the pitch.
Opening and Closing the Filter
CUTOFF: Changes the cuto frequency.
RESONANCE: Emphasizes the overtones in the region of the cuto frequency, adding
character to the sound.
Changing the Volume and Pan
LEVEL: Changes the volume level.
PAN: Changes the pan.
Changing How the Eects Are Applied
OUTPUT LEVEL: Changes the volume of the original sound.
LFO1/LFO2 PAN DEPTH: Changes the eect that the LFO will have on pan.
LFO1/LFO2 RATE: Changes the speed of the LFO cycles. The speed will not change if LFO Rate
is set to “note.”
Changing the Pitch Envelope
PIT ENV A-TIME: Changes the Env Time 1 of the pitch envelope.
PIT ENV D-TIME: Changes the Env Time 2 and Env Time 3 of the pitch envelope.
PIT ENV R-TIME: Changes the Env Time 4 of the pitch envelope.
Changing the TVF Envelope
TVF ENV A-TIME: Changes the Env Time 1 of the TVF envelope.
TVF ENV D-TIME: Changes the Env Time 2 and Env Time 3 of the TVF envelope.
TVF ENV R-TIME: Changes the Env Time 4 of the TVF envelope.
Changing the TVA Envelope
TVA ENV A-TIME: Changes the Env Time 1 of the TVA envelope.
TVA ENV D-TIME: Changes the Env Time 2 and Env Time 3 of the TVA envelope.
TVA ENV R-TIME: Changes the Env Time 4 of the TVA envelope.
Splitting Partials That Are Played
PMT
If the Matrix Control is used to split partials, set the PMT Velocity Control (p. 53) to “OFF,” and the
PMT Control Switch (p. 54) to “ON.”
• If the Matrix Control is used to split partials, we recommend setting the Sens (p. 64) to “+63.”
Selecting a lower value may prevent switching of the partials. Furthermore, if you want to
reverse the eect, set the value to “-63.”
• If you want to use matrix control to switch smoothly between partials, use the Velo Fade Lower and
Velo Fade Upper (p. 54). The higher the values set, the smoother the switch is between the partials.
Changing the Depth of Frequency Modulation Produced by FXM
FXM DEPTH
Sets the amount of the Matrix Control’s eect that is applied.
If you wish to modify the selected parameter in a positive “+” direction – i.e., a higher value,
toward the right, or faster etc. – from its current setting, select a positive “+” value.
If you wish to modify the selected parameter in a negative “-” direction – i.e., a lower value, toward
the left, or slower etc. – from its current setting, select a negative “-” value. For either positive or
negative settings, greater absolute values will allow greater amounts of change.
Set this to “0” if you don’t want to apply the eect.
Selects the partial to which the eect is applied when using the Matrix Control.
OFF: The eect will not be applied.
ON: The eect will be applied.
REVS: The eect will be applied in reverse.
64
PCM Synth Tone (PCMS) – MFX tab
ParameterValueExplanation
MFX tab
MFX SwitchOFF, ONSpecies whether tone MFX will be used (ON) or not used (OFF).
MFX Type0–67
Parameters for each MFX typeEdit the parameters for the selected MFX type.
MFX Chorus Send Level0–127
MFX Reverb Send Level0–127
Use this parameter to select from among the 67 available multi-eects. For details on multi-eects
parameters, refer to “MFX Parameters” (p. 73).
Adjusts the amount of chorus for the sound that passes through multi-eects. If you don’t want to
add the Chorus eect, set it to “0.”
* This has no eect if motional surround is on.
Adjusts the amount of reverb for the sound that passes through multi-eects. If you don’t want to
add the Reverb eect, set it to “0.”
* This has no eect if motional surround is on.
MFX CTRL tab
Sets the MIDI message used to change the multi-eects parameter with the multi-eects control.
Sets the multi-eects parameters to be controlled with the multi-eects control. The multi-eects parameters available for control will
depend on the multi-eects type. For details, refer to “MFX Parameters” (p. 97).
CC01–31, 33–95: Control Change
PITCH BEND: Pitch Bend
AFTERTOUCH: Aftertouch
SYS CTRL1–SYS CTRL4: MIDI messages used as common multi-eects controls.
Sets the amount of the multi-eects control’s eect that is applied.
To make an increase in the currently selected value (to get higher values, move to the right,
increase rates, and so on), select a positive value; to make a decrease in the currently selected value
(to get lower values, move to the left, decrease rates, and so on), select a negative value. For either
positive or negative settings, greater absolute values will allow greater amounts of change. Set this
to “0” if you don’t want to apply the eect.
65
PCM Drum Kit (PCMD)
TONE EDIT (PCMD)
Each kit has 88 sets (Partial 1–88) of WAVE, TVF, and TVA settings, in addition to multi-eect (MFX) settings.
Each partial has four wave generators. You can assign a dierent note number that will sound each of the 88 partials.
For the one part specied by the Drum Comp+EQ Assign setting, you’ll be able to use six sets of compressor + equalizer units to make the sound more
consistent or to adjust the tonal character.
PARTIAL 88
PARTIAL 1
WAVETVF
PITCH
ENV
TVA
TVF ENVTVA
ENV
COMP+EQ 1
COMP+EQ 2COMP+EQ 5
COMP+EQ 3COMP+EQ 6
COMP+EQ 4
MFX
1. In the tone screen, press the [EDIT] button.
ParameterValueExplanation
COMMON tab
Phrase Number0–18Number of the phrase that plays when you press the [VOLUME] knob (PREVIEW).
Sets the volume of the drum kit.
Drum Kit Level0–127
Partial Name12 characters
Assign TypeMULTI, SINGLE
Mute GroupOFF, 1–31
Partial Env ModeNO-SUS, SUSTAIN
Partial Pitch Bend Range0–48
Partial Rx ExpressionOFF, ON
66
MEMO
The volume levels of the partials from which the drum kit is composed is set with the Partial
Level parameter (p. 70). The volume levels of the Waves from which the drum par tial is composed
is set with the Wave Level parameter (p. 67).
You can assign a name of up to 12 characters to the drum partial.
By pressing [ENTER], you can assign a name to the drum partial.
MEMO
For details on assigning names, refer to “Assigning a Name” (Owner’s Manual).
Assign Type sets the way sounds are played when the same key is pressed a number of times.
MULTI: Layer the sound of the same keys. Even with continuous sounds where the sound plays
for an extended time, such as with crash cymbals, the sounds are layered, without
previously played sounds being eliminated.
SINGLE: Only one sound can be played at a time when the same key is pressed. With continuous
sounds where the sound plays for an extended time, the previous sound is stopped when
the following sound is played.
On an actual acoustic drum set, an open hi-hat and a closed hi-hat sound can never occur
simultaneously. To reproduce the reality of this situation, you can set up a Mute Group.
The Mute Group function allows you to designate two or more drum partials that are not allowed
to sound simultaneously. Up to 31 Mute Groups can be used. Drum partials that are not belong to
any such group should be set to “OFF.”
When a loop waveform is selected, the sound will normally continue as long as the key is pressed.
If you want the sound to decay naturally even if the key remains pressed, set this to “NO-SUS.”
* If a one-shot type Wave is selected, it will not sustain even if this parameter is set to “SUSTAIN.”
Species the amount of pitch change in semitones (4 octaves) that will occur when the Pitch Bend
Lever is moved. The amount of change when the lever is tilted is set to the same value for both left
and right sides.
For each drum partial, specify whether MIDI Expression messages will be received (ON), or not
(OFF).
ParameterValueExplanation
For each drum partial, specify whether MIDI Hold-1 messages will be received (ON), or not (OFF).
Partial Rx Hold-1OFF, ON
One Shot ModeOFF, ON
NOTE
If “NO-SUS” is selected for Partial Env Mode parameter (p. 66), this setting will have no eect.
The sound will play back until the end of the waveform (or the end of the envelope, whichever
comes rst).
The result will be the same as when the envelope’s Partial Env Mode parameter is set to “NO-SUS.”
WAVE tab
Wave 1–4 SwitchOFF, ONTurns the wave on/o.
Wave Group
Wave No.L (Mono)
Wave No.R
Wave Gain-6, 0, +6, +12 [dB]
INT,
SRX
(only if an expansion is loaded)
OFF, 1–
Select the groups containing the Waves comprising the drum partial.
INT: Waveforms stored in internal
SRX: Expansion sound banks
This selects the Waves comprising the drum partial. Along with the Wave number, the Wave name
appears at the lower part of the display.
When in monaural mode, only the left side (L) is specied. When in stereo, the right side (R) is also
specied.
Sets the gain (amplication) of the waveform.
The value changes in 6 dB (decibel) steps—an increase of 6 dB doubles the waveform’s gain.
When you wish to synchronize a Phrase Loop to the clock (tempo), set this to “ON.”
This is valid only when an SRX waveform which indicates a tempo (BPM) is selected.
If a waveform from an SRX is selected for the partial, turning the Wave Tempo Sync parameter
“ON” will cause pitch-related settings and FXM-related settings to be ignored.
Phrase Loop
“Phrase Loop” refers to the repeated playback of a phrase that’s been pulled out of a song
(e.g., by using a sampler). One technique involving the use of Phrase Loops is the excerpting
of a Phrase from a pre-existing song in a certain genre, for example dance music, and then
creating a new song with that Phrase used as the basic motif. This is referred to as “Break
Beats.”
This sets whether FXM will be used (ON) or not (OFF).
FXM
FXM (Frequency Cross Modulation) uses a specied waveform to apply frequency modulation
to the currently selected waveform, creating complex overtones. This is useful for creating
dramatic sounds or sound eects.
Species how FXM will perform frequency modulation.
Higher settings result in a grainier sound, while lower settings result in a more metallic sound.
Species the depth of the modulation produced by FXM.
NOTE
When the Tempo Sync is set to “ON,” settings related to Pitch (p. 68) and FXM are disabled.
Adjusts the pitch of the waveform’s sound up or down in semitone steps (+/-4 octaves).
MEMO
The Coarse Tune of the entire drum partial is set by the Partial Coarse Tune (p. 68).
Adjusts the pitch of the waveform’s sound up or down in 1-cent steps (+/-50 cents).
* One cent is 1/100th of a semitone.
MEMO
The Fine Tune of the entire drum partial is set by the Partial Fine Tune (p. 68).
You can set the volume of the waveform.
Wave Level0–127
Wave PanL64–63R
Wave Random Pan SwOFF, ON
Wave Alter Pan SwOFF, ON, REVS
MEMO
The volume level of each drum partial is set with the Partial Level; the volume levels of the
entire drum kit is set with the Drum Kit Level (p. 66*).
This species the pan of the waveform.
“L64” is far left, “0” is center, and “63R” is far right.
Use this setting to cause the waveform’s panning to change randomly each time a key is pressed
(ON) or not (OFF).
* The range of the panning change is set by the Random Pan Depth (p. 71).
This setting causes panning of the waveform to be alternated between left and right each time a
key is pressed. Set Alter Pan Sw to “ON” to pan the Wave according to the Alter Pan Depth settings,
or to “REVS” when you want the panning reversed. If you do not want the panning to change each
time a key is pressed, set this to “OFF.”
67
PCM Drum Kit (PCMD) – WMT tab
ParameterValueExplanation
WMT tab
WMT Velocity Control determines whether a dierent drum partial is played (ON) or not (OFF)
WMT Velocity ControlOFF, ON, RANDOM
Level
depending on the force with which the key is played (velocity).
When set to “RANDOM,” the drum kit’s constituent drum partials will sound randomly, regardless
of any Velocity messages.
This determines what will happen to the tone’s level when the tone is played at a velocity greater
than its specied velocity range. Higher settings produce a more gradual change in volume. If you
want notes played outside the specied key velocity range to not be sounded at all, set this to “0.”
This sets the highest velocity at which the waveform will sound. Make these settings when you
want dierent waveforms to sound in response to notes played at dierent strengths.
This sets the lowest velocity at which the waveform will sound. Make these settings when you
want dierent waveforms to sound in response to notes played at dierent strengths.
NOTE
If you attempt to set the Lower velocity limit above the Upper, or the Upper below the Lower,
the other value will automatically be adjusted to the same setting.
This determines what will happen to the tone’s level when the tone is played at a velocity lower
than its specied velocity range. Higher settings produce a more gradual change in volume. If you
want notes played outside the specied key velocity range to not be sounded at all, set this to “0.”
Selects the pitch at which a drum partial sounds.
MEMO
Set the coarse tuning for Waves comprising the drum partials with the Wave Coarse Tune
parameter (p. 67).
Adjusts the pitch of the drum partial’s sound up or down in 1-cent steps (+/-50 cents).
* One cent is 1/100th of a semitone.
MEMO
Set the ne tuning for Waves comprising the drum partials with the Wave Fine Tune parameter
(p. 67).
This species the width of random pitch deviation that will occur each time a key is pressed. If you
do not want the pitch to change randomly, set this to “0.”
These values are in units of cents (1/100th of a semitone).
PITCH ENV tab
Pitch Env Depth-12–+12
Pitch Env V-Sens-63–+63
Pitch Env T1 V-Sens-63–+63
Pitch Env T4 V-Sens-63–+63
Pitch Env Time 1–40–127
68
Adjusts the eect of the Pitch Envelope. Higher settings will cause the pitch envelope to produce
greater change. Negative “-” settings will invert the shape of the envelope.
Keyboard playing dynamics can be used to control the depth of the pitch envelope. If you want
the pitch envelope to have more eect for strongly played notes, set this parameter to a positive
“+” value. If you want the pitch envelope to have less eect for strongly played notes, set this to a
negative “-” value.
This allows keyboard dynamics to aect the Time 1 of the Pitch envelope. If you want Time 1 to be
speeded up for strongly played notes, set this parameter to a positive “+” value. If you want it to be
slowed down, set this to a negative “-” value.
Use this parameter when you want key release speed to aect the Time 4 value of the pitch
envelope. If you want Time 4 to be speeded up for quickly released notes, set this parameter to a
positive “+” value. If you want it to be slowed down, set this to a negative “-” value.
Specify the pitch envelope times (Time 1–Time 4). Higher settings will result in a longer time until
the next pitch is reached. (For example, Time 2 is the time over which the pitch changes from Level
1 to Level 2.)
ParameterValueExplanation
Specify the pitch envelope levels (Level 0–Level 4). It determines how much the pitch changes
from the reference pitch (the value set with Coarse Tune or Fine Tune on the Pitch screen) at each
point. Positive “+” settings will cause the pitch to be higher than the standard pitch, and negative
“-” settings will cause it to be lower.
Pitch Env Level 0-4-63–+63
Pitch
L0
Note on
T: Time L: Level
TVF tab
Selects the type of lter. A lter cuts or boosts a specic frequency region to change a sound’s
brightness, thickness, or other qualities.
LPF: Low Pass Filter. This reduces the volume of all frequencies above the cuto frequency
(Cuto Freq) in order to round o, or un-brighten the sound. This is the most common lter
used in synthesizers.
BPF: Band Pass Filter. This leaves only the frequencies in the region of the cuto frequency
(Cuto Frequency), and cuts the rest. This can be useful when creating distinctive sounds.
HPF: High Pass Filter. This cuts the frequencies in the region below the cuto frequency (Cuto
Frequency). This is suitable for creating percussive sounds emphasizing their higher ones.
PKG: Peaking Filter. This emphasizes the frequencies in the region of the cuto frequency (Cuto
Filter TypeOFF, LPF, BPF, HPF, PKG, LPF2, LPF3
Frequency). You can use this to create wah-wah eects by employing an LFO to change the
cuto frequency cyclically.
LPF2: Low Pass Filter 2. Although frequency components above the Cuto frequency (Cuto
Frequency) are cut, the sensitivity of this lter is half that of the LPF. This makes it a
comparatively warmer low pass lter. This lter is good for use with simulated instrument
sounds such as the acoustic piano.
LPF3: Low Pass Filter 3. Although frequency components above the Cuto frequency (Cuto
Frequency) are cut, the sensitivity of this lter changes according to the Cuto frequency.
While this lter is also good for use with simulated acoustic instrument sounds, the nuance
it exhibits diers from that of the LPF2, even with the same TVF Envelope settings.
T1
T2T3T4
L1
L3
L2
PCM Drum Kit (PCMD) – TVF tab
Time
Note o
L4
Cuto Frequency0–127
Resonance0–127
NOTE
If you set “LPF2” or “LPF3,” the setting for the Resonance parameter will be ignored.
Selects the frequency at which the lter begins to have an eect on the waveform’s frequency
components.
With “LPF/LPF2/LPF3” selected for the Filter Type parameter, lower cuto frequency settings
reduce a tone’s upper harmonics for a more rounded, warmer sound. Higher settings make it
sound brighter.
If “BPF” is selected, harmonic components will change depending on the TVF Cuto Frequency
setting. This can be useful when creating distinctive sounds.
With “HPF” selected, higher Cuto Frequency settings will reduce lower harmonics to emphasize
just the brighter components of the sound.
With “PKG” selected, the harmonics to be emphasized will vary depending on Cuto Frequency
setting.
Emphasizes the portion of the sound in the region of the cuto frequency, adding character to the
sound. Excessively high settings can produce oscillation, causing the sound to distort.
LPFBPFHPFPKG
Level
High
Frequency
Cuto Frequency
parameter value
Low
69
PCM Drum Kit (PCMD) – TVF ENV tab
ParameterValueExplanation
Selects one of the following seven curves that determine how keyboard playing dynamics
(velocity) inuence the cuto frequency. Set this to “FIXED” if you don’t want the Cuto frequency
to be aected by the keyboard velocity.
Cuto V-CurveFIXED, 1–7
1234567
Use this parameter when changing the cuto frequency to be applied as a result of changes in
Cuto V-Sens-63–+63
Resonance V-Sens-63–+63
TVF Env V-CurveFIXED, 1–7
playing velocity. If you want strongly played notes to raise the cuto frequency, set this parameter
to positive “+” settings. If you want strongly played notes to lower the cuto frequency, use
negative “-” settings.
This allows keyboard velocity to modify the amount of Resonance. If you want strongly played
notes to have a greater Resonance eect, set this parameter to positive “+” settings. If you want
strongly played notes to have less Resonance, use negative “-” settings.
Selects one of the following 7 curves that will determine how keyboard playing dynamics will
aect the TVF envelope. Set this to “FIXED” if you don’t want the TVF Envelope to be aected by
the keyboard velocity.
1234567
TVF Env V-Sens-63–+63
TVF Env T1 V-Sens-63–+63
TVF Env T4 V-Sens-63–+63
TVF ENV tab
TVF Env Depth-63–+63
TVF Env Time 1–40–127
TVF Env Level 0-40–127
Species how keyboard playing dynamics will aect the depth of the TVF envelope. Positive
“+” settings will cause the TVF envelope to have a greater eect for strongly played notes, and
negative “-“ settings will cause the eect to be less.
This allows keyboard dynamics to aect the Time 1 of the TVF envelope. If you want Time 1 to be
speeded up for strongly played notes, set this parameter to a positive “+” value. If you want it to be
slowed down, set this to a negative “-” value.
The parameter to use when you want key release speed to control the Time 4 value of the TVF
envelope. If you want Time 4 to be speeded up for quickly released notes, set this parameter to a
positive “+“ value. If you want it to be slowed down, set this to a negative “-” value.
Species the depth of the TVF envelope. Higher settings will cause the TVF envelope to produce
greater change. Negative “-” settings will invert the shape of the envelope.
Specify the TVF envelope times (Time 1–Time 4). Higher settings will lengthen the time until the
next cuto frequency level is reached. (For example, Time 2 is the time over which Level 1 will
change to Level 2.)
Specify the TVF envelope levels (Level 0–Level 4). These settings specify how the cuto frequency
will change at each point, relative to the standard cuto frequency (the cuto frequency value
specied in the TVF screen).
T1T2T3T4
Cuto
Frequency
L0
Note on
L3
L2L1L4
Note o
Time
TVA tab
Partial Level0–127
Level V-CurveFIXED, 1–7
70
T: Time L: Level
Sets the volume of the drum partial. Use this parameter to adjust the volume balance between
drum partials.
MEMO
The volume levels of the Waves from which the drum partial is composed is set with the Wave
Level parameter (p. 67).
You can select from seven curves that determine how keyboard playing strength will aect the
volume. If you do not want the volume of the drum partial to be aected by the force with which
you press the key, select “FIXED.”
1234567
ParameterValueExplanation
Set this when you want the volume of the drum partial to change depending on the force with
Level V-Sens-63–+63
Partial PanL64–63R
Random Pan Depth0–63
which you press the keys. Set this to a positive “+” value to have the changes in drum partial
volume increase the more forcefully the keys are played; to make the tone play more softly as you
play harder, set this to a negative “-” value.
Sets the pan for the drum partial. “L64” is far left, “0” is center, and “63R” is far right.
MEMO
Set the Pan for Waves comprising the drum partials with the Wave Pan parameter (p. 67).
Use this parameter when you want the stereo location to change randomly each time you press a
key. Higher settings will produce a greater amount of change.
NOTE
This will aect only waves whose Wave Random Pan Sw parameter (p. 67) is ON.
This setting causes panning to be alternated between left and right each time a key is pressed.
Higher settings will produce a greater amount of change. “L” or “R” settings will reverse the order
in which the pan will alternate between left and right. For example if two drum partials are set to
Alternate Pan DepthL63–63R
“L” and “R” respectively, the panning of the two drum partials will alternate each time they are
played.
NOTE
This will aect only waves whose Wave Alter Pan Sw parameter (p. 67) is ON or REVS.
Corrects for the volume of the drum partial.
This parameter is set by the key-based controller system exclusive message. Normally, you should
Relative Level-64–+63
leave it set to 0.
NOTE
If the drum partial level is set to 127, the volume will not increase beyond that point.
PCM Drum Kit (PCMD) – TVA ENV tab
TVA ENV tab
TVA Env T1 V-Sens-63–+63
TVA Env T4 V-Sens-63–+63
TVA Env Time 1–40–127
TVA Env Level 1–30–127
This allows keyboard dynamics to aect the Time 1 of the TVA envelope. If you want Time 1 to be
speeded up for strongly played notes, set this parameter to a positive “+” value. If you want it to be
slowed down, set this to a negative “-” value.
The parameter to use when you want key release speed to control the Time 4 value of the TVA
envelope. If you want Time 4 to be speeded up for quickly released notes, set this parameter to a
positive “+” value. If you want it to be slowed down, set this to a negative “-” value.
Specify the TVA envelope times (Time 1–Time 4). Higher settings will lengthen the time until the
next volume level is reached. (For example, Time 2 is the time over which Level 1 will change to
Level 2.)
Specify the TVA envelope levels (Level 1–Level 3). These settings specify how the volume will
change at each point, relative to the standard volume (the Partial Level value specied in the TVA
screen).
T1 T2T3T4
Level
L2
L1
Note on
T: Time L: Level
L3
Note o
OUTPUT tab
Partial Output AssignPART, COMP+EQ1–6Species how the sound of each partial will be output.
Partial Output Level0–127Species the signal level of each partial.
Partial Chorus Send Level0–127Species the level of the signal sent to the chorus for each partial.
Partial Reverb Send Level0–127Species the level of the signal sent to the reverb for each partial.
Time
COMP tab
* COMP+EQ can be used only for the part specied by Drum Comp+EQ Assign.
Comp 1–6 SwitchOFF, ONCompressor on/o
Comp 1–6 Attack Time0.05–50.0 msTime from when the input exceeds the threshold until compression begins
Comp 1–6 Release Time0.05–2000 msTime from when the input falls below the threshold until compression is turned o
71
PCM Drum Kit (PCMD) – EQ tab
ParameterValueExplanation
Comp 1–6 Threshold0–127Level above which compression is applied
Comp 1–6 Ratio1:1–inf:1Compression ratio
Comp 1–6 Output Gain0–+24[dB]Level of the output sound
EQ tab
* COMP + EQ can be used only for the part specied by the Drum Comp+EQ Assign setting.
EQ 1–6 SwitchOFF, ONEqualizer on/o
EQ 1–6 Low Freq200, 400 [Hz]Frequency of the low range
EQ 1–6 Low Gain-15–+15 [dB]Gain of the low range
EQ 1–6 Mid Freq
EQ 1–6 Mid Gain-15–+15 [dB]Gain of the middle range
EQ 1–6 Mid Q0.5, 1.0, 2.0, 4.0, 8.0
EQ 1–6 High Freq2000, 4000, 8000 [Hz]Frequency of the high range
EQ 1–6 High Gain-15–+15 [dB]Gain of the high range
Set a higher value for Q to narrow the range to be aected.
MFX tab
MFX SwitchOFF, ONSpecies whether MFX will be used (ON) or not used (OFF).
MFX Type0–67
Parameters for each MFX typeEdit the parameters for the selected MFX type.
MFX Chorus Send Level0–127
MFX Reverb Send Level0–127
Use this parameter to select from among the 67 available patch multi-eects. For details on patch
multi-eects parameters, refer to “MFX Parameters” (p. 73).
Adjusts the amount of chorus for the sound that passes through multi-eects. If you don’t want to
add the Chorus eect, set it to “0.”
* This has no eect if motional surround is on.
Adjusts the amount of reverb for the sound that passes through multi-eects. If you don’t want to
add the Reverb eect, set it to “0.”
Sets the multi-eects parameters to be controlled with the multi-eects control. The multi-eects parameters available for control will
depend on the multi-eects type. For details, refer to “MFX Parameters” (p. 97).
Sets the MIDI message used to change the multi-eects parameter with the multi-eects control.
OFF: Multi-eects control will not be used.
CC01–31, 33–95: Control Change
PITCH BEND: Pitch Bend
AFTERTOUCH: Aftertouch
SYS CTRL1–SYS CTRL4: MIDI messages used as common multi-eects controls.
Sets the amount of the multi-eects control’s eect that is applied. To make an increase in the
currently selected value (to get higher values, move to the right, increase rates, and so on), select
a positive value; to make a decrease in the currently selected value (to get lower values, move to
the left, decrease rates, and so on), select a negative value. For either positive or negative settings,
greater absolute values will allow greater amounts of change. Set this to “0” if you don’t want to
apply the eect.
72
MFX Parameters
The multi-eects feature 67 dierent kinds of eects. Some of the eects consist of two or more dierent eects connected in series.
Parameters marked with a sharp “#” can be controlled using a Multi-Eects Control (p. 97).
(Two setting items will change simultaneously for “#1” and “#2”).
TypeMFX NamePage
0Thru−
1Equalizerp. 74
2Spectrump. 74
3Low Boostp. 74
FILTER
MODULATION
CHORUS
DYNAMICS
DELAY
LO-FI
PITCH
4Step Filterp. 74
5Enhancerp. 75
6Auto Wahp. 75
7Humanizerp. 75
8Speaker Simulatorp. 75
9Phaser 1p. 76
10 Phaser 2p. 76
11 Phaser 3p. 76
12 Step Phaserp. 77
13 Multi Stage Phaserp. 77
14 Innite Phaserp. 77
15 Ring Modulator p. 78
16 Tremolop. 78
17 Auto Panp. 78
18 Slicerp. 78
19 Rotary 1p. 79
20 Rotary 2p. 79
21 Rotary 3p. 80
22 Chorusp. 80
23 Flangerp. 81
24 Step Flangerp. 81
25 Hexa-Chorusp. 82
26 Tremolo Chorus p. 82
27 Space-Dp. 82
28 Overdrivep. 82
29 Distortion p. 82
30 Guitar Amp Simulatorp. 83
31 Compressor p. 83
32 Limiterp. 83
33 Gate p. 84
34 Delay p. 84
35 Modulation Delay p. 85
36 3Tap Pan Delay p. 85
37 4Tap Pan Delay p. 85
38 Multi Tap Delayp. 86
39 Reverse Delayp. 86
40 Time Ctrl Delayp. 87
41 LOFI Compressp. 87
42 Bit Crasherp. 87
43 Pitch Shifterp. 87
44 2Voice Pitch Shifterp. 88
TypeMFX NamePage
COMBINATION
45
Overdrive g Chorus
46
Overdrive g Flanger
47
Overdrive g Delay
48
Distortion g Chorus
49
Distortion g Flanger
50
Distortion g Delay
51
OD/DS g TouchWah
52
OD/DS g AutoWah
53
GuitarAmpSim g Chorus
54
GuitarAmpSim g Flanger
55
GuitarAmpSim g Phaser
56
GuitarAmpSim g Delay
57
EP AmpSim g Tremolo
58
EP AmpSim g Chorus
59
EP AmpSim g Flanger
60
EP AmpSim g Phaser
61
EP AmpSim g Delay
62
Enhancer g Chorus
63
Enhancer g Flanger
64
Enhancer g Delay
65
Chorus g Delay
66
Flanger g Delay
67
Chorus g Flanger
p. 88
p. 88
p. 89
p. 89
p. 89
p. 89
p. 89
p. 90
p. 90
p. 91
p. 91
p. 92
p. 93
p. 93
p. 93
p. 94
p. 94
p. 95
p. 95
p. 95
p. 95
p. 96
p. 96
73
MFX Parameters
01: Equalizer
This is a four-band stereo equalizer (low, mid x 2, high).
L in
R in
ParameterValueExplanation
Low Freq200, 400 HzFrequency of the low range
Low Gain #-15–+15 dBGain of the low range
Mid1 Freq200–8000 HzFrequency of the middle range 1
Mid1 Gain-15–+15 dBGain of the middle range 1
Mid1 Q
Mid2 Freq200–8000 HzFrequency of the middle range 2
Mid2 Gain-15–+15 dBGain of the middle range 2
Mid2 Q
High Freq
High Gain #-15–+15 dBGain of the high range
Level #0–127Output Level
4-Band EQ
4-Band EQ
0.5, 1.0, 2.0, 4.0,
8.0
0.5, 1.0, 2.0, 4.0,
8.0
2000, 4000, 8000
Hz
Width of the middle range 1
Set a higher value for Q to narrow
the range to be aected.
Width of the middle range 2
Set a higher value for Q to narrow
the range to be aected.
Frequency of the high range
L out
R out
03: Low Boost
Boosts the volume of the lower range, creating powerful lows.
L in
R in
ParameterValueExplanation
Boost Frequency
#
Boost Gain #0–+12 dB
Boost Width
Low Gain-15–+15 dBGain of the low frequency range
High Gain-15–+15 dBGain of the high frequency range
Level0–127Output level
Low Boost
Low Boost
50–125 Hz
WIDE, MID,
NARROW
2-Band EQ
2-Band EQ
Center frequency at which the lower
range will be boosted
Amount by which the lower range
will be boosted
Width of the lower range that will
be boosted
L out
R out
04: Step Filter
This is a lter whose cuto frequency can be modulated in steps. You
can specify the pattern by which the cuto frequency will change.
You can use MFX CONTROL to restart the step sequence from the
beginning (p. 97).
L in
Step Filter
L out
02: Spectrum
This is a stereo spectrum. Spectrum is a type of lter which modies
the timbre by boosting or cutting the level at specic frequencies.
L in
R in
ParameterValueExplanation
Band1 (250 Hz)
Band2 (500 Hz)
Band3 (1000 Hz)
Band4 (1250 Hz)
Band5 (2000 Hz)
Band6 (3150 Hz)
Band7 (4000 Hz)
Band8 (8000 Hz)
Q
Level #0–127Output Level
Spectrum
Spectrum
-15–+15 dBGain of each frequency band
0.5, 1.0, 2.0, 4.0,
8.0
Simultaneously adjusts the width
of the adjusted ranges for all the
frequency bands.
L out
R out
R in
ParameterValueExplanation
Step 01 –160–127Cuto frequency at each step
Rate #
Attack #0–127
Filter Type
Filter Slope-12, -24, -36 dB
Filter Resonance
#
Filter Gain0–+12 dBAmount of boost for the lter output
Level0–127Output level
Step Filter
0.05 –10.00 Hz,
note
LPF, BPF, HPF,
NOTCH
0–127
Rate of modulation
Speed at which the cuto frequency
changes between steps
Filter type
Frequency range that will pass
through each lter
LPF: frequencies below the cuto
BPF: frequencies in the region of
the cuto
HPF: frequencies above the cuto
NOTCH: frequencies other than the
region of the cuto
Amount of attenuation per octave
-12 dB: gentle
-24 dB: steep
-36 dB: extremely steep
Filter resonance level
Increasing this value will emphasize
the region near the cuto frequency.
R out
74
MFX Parameters
05: Enhancer
Controls the overtone structure of the high frequencies, adding
sparkle and tightness to the sound.
L in
R in
ParameterValueExplanation
Sens # 0–127 Sensitivity of the enhancer
Mix # 0–127
Low Gain -15–+15 dB Gain of the low range
High Gain -15–+15 dB Gain of the high range
Level 0–127 Output Level
Enhancer
Enhancer
Mix
Mix
2-Band
EQ
2-Band
EQ
Level of the overtones generated by
the enhancer
06: Auto Wah
Cyclically controls a lter to create cyclic change in timbre.
L in
R in
ParameterValueExplanation
Filter TypeLPF, BPF
Manual #0–127
Peak0–127
Sens #0–127
PolarityUP, DOWN
Rate #
Depth #0–127Depth of modulation
Phase #0–180 deg
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
Auto Wah
Auto Wah
0.05–10.00 Hz,
note
2-Band EQ
2-Band EQ
Type of lter
LPF: The wah eect will be applied
over a wide frequency range.
BPF: The wah eect will be applied
over a narrow frequency range.
Adjusts the center frequency at
which the eect is applied.
Adjusts the amount of the wah
eect that will occur in the range of
the center frequency.
Set a higher value for Q to narrow
the range to be aected.
Adjusts the sensitivity with which
the lter is controlled.
Sets the direction in which the
frequency will change when the
auto-wah lter is modulated.
UP: The lter will change toward a
higher frequency.
DOWN: The lter will change toward
a lower frequency.
Frequency of modulation
Adjusts the degree of phase shift of
the left and right sounds when the
wah eect is applied.
L out
R out
L out
R out
07: Humanizer
Adds a vowel character to the sound, making it similar to a human
voice.
L in
Overdrive
Formant
2-Band
EQ
R in
ParameterValueExplanation
Drive SwOFF, ONTurns Drive on/o.
Drive #0–127
Vowel1a, e, i, o, u
Vowel2a, e, i, o, u
Rate #
Depth #0–127Eect depth
Input Sync SwOFF, ON
Input Sync
Threshold
Manual #0–100
Low Gain-15–+15 dBGain of the low frequency range
High Gain-15–+15 dBGain of the high frequency range
Pan #L64–63RStereo location of the output
Level0–127Output level
0.05–10.00 Hz,
note
0–127
Degree of distortion
Also changes the volume.
Selects the vowel.
Frequency at which the two vowels
switch
LFO reset on/o
Determines whether the LFO for
switching the vowels is reset by the
input signal (ON) or not (OFF).
Volume level at which reset is
applied
Point at which Vowel 1/2 switch
49 or less: Vowel 1 will have a
longer duration.
50: Vowel 1 and 2 will be of equal
duration.
51 or more: Vowel 2 will have a
longer duration.
08: Speaker Simulator
Simulates the speaker type and mic settings used to record the
speaker sound.
L in
R in
ParameterValueExplanation
Type
Mic Setting1, 2, 3
Mic Level #0–127Volume of the microphone
Direct Level #0–127Volume of the direct sound
Level #0–127Output Level
Speaker
Speaker
(See the table
right.)
Type of speaker
Adjusts the location of the mic
that is recording the sound of the
speaker.
This can be adjusted in three steps,
with the mic becoming more distant
in the order of 1, 2, and 3.
L out
R out
L out
Pan L
Pan R
R out
75
MFX Parameters
Specications of each Speaker Type
The speaker column indicates the diameter of each speaker unit (in
inches) and the number of units.
TypeCabinetSpeakerMicrophone
SMALL 1small open-back enclosure 10dynamic
SMALL 2small open-back enclosure 10dynamic
MIDDLEopen back enclosure12 x 1dynamic
JC-120open back enclosure12 x 2dynamic
BUILT-IN 1open back enclosure12 x 2dynamic
BUILT-IN 2open back enclosure12 x 2condenser
BUILT-IN 3open back enclosure12 x 2condenser
BUILT-IN 4open back enclosure12 x 2condenser
BUILT-IN 5open back enclosure12 x 2condenser
BG STACK 1sealed enclosure12 x 2condenser
BG STACK 2large sealed enclosure12 x 2condenser
MS STACK 1large sealed enclosure12 x 4condenser
MS STACK 2large sealed enclosure12 x 4condenser
METAL STACK large double stack12 x 4condenser
2-STACKlarge double stack12 x 4condenser
3-STACKlarge triple stack12 x 4condenser
09: Phaser 1
A phase-shifted sound is added to the original sound and modulated.
10: Phaser 2
This simulates an analog phaser of the past.
It is particularly suitable for electric piano.
L in
R in
ParameterValueExplanation
Rate #0–100Frequency of modulation
Color1, 2Modulation character
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
Phaser
Phaser
2-Band EQ
2-Band EQ
11: Phaser 3
This simulates a dierent analog phaser than Phaser 2.
It is particularly suitable for electric piano.
L in
R in
Phaser
Phaser
2-Band EQ
2-Band EQ
L out
R out
L out
R out
L in
R in
ParameterValueExplanation
Mode
Manual #0 –127
Rate #
Depth0 –127Depth of modulation
Polarity
Resonance #0 –127Amount of feedback
Cross Feedback -98–+98 %
Mix #0 –127Level of the phase-shifted sound
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0 –127Output Level
Phaser
Phaser
4-STAGE,
8-STAGE,
12-STAGE
0.05–10.00 Hz,
note
INVERSE,
SYNCHRO
Mix
Mix
Number of stages in the phaser
Adjusts the basic frequency from
which the sound will be modulated.
Frequency of modulation
Selects whether the left and right
phase of the modulation will be the
same or the opposite.
INVERSE: The left and right phase
will be opposite. When using a mono
source, this spreads the sound.
SYNCHRO: The left and right phase
will be the same. Select this when
inputting a stereo source.
Adjusts the proportion of the
phaser sound that is fed back into
the eect. Negative “-” settings will
invert the phase.
2-Band
EQ
2-Band
EQ
L out
R out
ParameterValueExplanation
Speed #0–100Frequency of modulation
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
76
MFX Parameters
12: Step Phaser
The phaser eect will be varied gradually.
L in
R in
ParameterValueExplanation
Mode
Manual #0 –127
Rate #
Depth0 –127Depth of modulation
Polarity
Resonance #0–127Amount of feedback
Cross Feedback -98–+98 %
Step Rate #
Mix #0–127Level of the phase-shifted sound
Low Gain-15–+15 dBLevel of the phase-shifted sound
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
Step Phaser
Step Phaser
4-STAGE,
8-STAGE,
12-STAGE
0.05–10.00 Hz,
note
INVERSE,
SYNCHRO
0.10–20.00 Hz,
note
Mix
Mix
Number of stages in the phaser
Adjusts the basic frequency from
which the sound will be modulated.
Frequency of modulation
Selects whether the left and right
phase of the modulation will be the
same or the opposite.
INVERSE: The left and right phase
will be opposite. When using a mono
source, this spreads the sound.
SYNCHRO: The left and right phase
will be the same. Select this when
inputting a stereo source.
Adjusts the proportion of the
phaser sound that is fed back into
the eect. Negative “-” settings will
invert the phase.
Rate of the step-wise change in the
phaser eect
2-Band
2-Band
EQ
EQ
L out
R out
13: Multi Stage Phaser
Extremely high settings of the phase dierence produce a deep
phaser eect.
Adjusts the basic frequency from
which the sound will be modulated.
Frequency of modulation
14: Innite Phaser
A phaser that continues raising/lowering the frequency at which the
sound is modulated.
L in
Innite Phaser2-Band EQ
R in
ParameterValueExplanation
Mode1, 2, 3, 4
Speed #-100–+100
Resonance #0–127Amount of feedback
Mix #0–127Volume of the phase-shifted sound
Pan #L64–63RPanning of the output sound
Low Gain-15–+15 dB
High Gain-15–+15 dB
Level0–127Output volume
Higher values will produce a deeper
phaser eect.
Speed at which to raise or lower
the frequency at which the sound is
modulated
(+: upward / -: downward)
Amount of boost/cut for the
low-frequency range
Amount of boost/cut for the
high-frequency range
L out
Pan L
Pan R
R out
L out
Pan L
Pan R
R out
77
MFX Parameters
15: Ring Modulator
This is an eect that applies amplitude modulation (AM) to the
input signal, producing bell-like sounds. You can also change the
modulation frequency in response to changes in the volume of the
sound sent into the eect.
L in
R in
ParameterValueExplanation
Frequency #0–127
Sens #0–127
PolarityUP, DOWN
Low Gain-15–+15 dBGain of the low frequency range
High Gain-15–+15 dBGain of the high frequency range
Balance #
Level0–127Output level
Ring Mod
Ring Mod
D100:0W
–D0:100W
2-Band EQ
2-Band EQ
Adjusts the frequency at which
modulation is applied.
Adjusts the amount of frequency
modulation applied.
Determines whether the frequency
modulation moves towards
higher frequencies (UP) or lower
frequencies (DOWN).
Volume balance between the direct
sound (D) and the eect sound (W)
L out
R out
17: Auto Pan
Cyclically modulates the stereo location of the sound.
L in
R in
ParameterValueExplanation
Mod Wave
Rate #
Depth #0–127Depth to which the eect is applied
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
Auto Pan
Auto Pan
TRI, SQR, SIN,
SAW1, SAW2
SAW1SAW2
RR
LL
0.05–10.00 Hz,
note
2-Band EQ
2-Band EQ
Modulation Wave
TRI: triangle wave
SQR: square wave
SIN: sine wave
SAW1/2: sawtooth wave
Frequency of the change
L out
R out
16: Tremolo
Cyclically modulates the volume to add tremolo eect to the sound.
L in
R in
ParameterValueExplanation
Mod Wave
Rate #
Depth #0–127Depth to which the eect is applied
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level0–127Output Level
Tremolo
Tremolo
TRI, SQR, SIN,
SAW1, SAW2
SAW1SAW2
0.05–10.00 Hz,
note
2-Band EQ
2-Band EQ
Modulation Wave
TRI: triangle wave
SQR: square wave
SIN: sine wave
SAW1/2: sawtooth wave
Frequency of the change
L out
R out
18: Slicer
By applying successive cuts to the sound, this eect turns a
conventional sound into a sound that appears to be played as a
backing phrase. This is especially eective when applied to sustaintype sounds.
You can use MFX CONTROL to restart the step sequence from the
beginning (p. 97).
L in
R in
ParameterValueExplanation
Step 01–16L64 –63RLevel at each step
Rate #
Attack #0–127
Input Sync SwOFF, ON
Input Sync
Threshold
ModeLEGATO, SLASH
Slicer
Slicer
0.05 –10.00 Hz,
note
0–127
Rate at which the 16-step sequence
will cycle
Speed at which the level changes
between steps
Species whether an input note will
cause the sequence to resume from
the rst step of the sequence (ON)
or not (OFF)
Volume at which an input note will
be detected
Sets the manner in which the
volume changes as one step
progresses to the next.
LEGATO: The change in volume
from one step’s level to the next
remains unaltered. If the level of a
following step is the same as the one
preceding it, there is no change in
volume.
SLASH: The level is momentarily
set to 0 before progressing to the
level of the next step. This change
in volume occurs even if the level of
the following step is the same as the
preceding step.
L out
R out
78
MFX Parameters
L in
ParameterValueExplanation
Timing of volume changes in levels
for even-numbered steps (step 2,
Shue #0–127
Level0–127Output level
step 4, step 6...).
The higher the value, the later the
beat progresses.
19: Rotary 1
This simulates a classic rotary speaker of the past.
Since the operation of the high-frequency and low-frequency rotors
can be specied independently, the distinctive modulation can be
reproduced realistically. This is most eective on organ patches.
L out
Rotary
R in
ParameterValueExplanation
Simultaneously switch the rotational
speed of the low frequency rotor
and high frequency rotor.
Speed #SLOW, FAST
Woofer Slow
Speed
Woofer Fast
Speed
Woofer
Acceleration
Woofer Level0–127Volume of the low frequency rotor
Tweeter Slow
Speed
Tweeter Fast
Speed
Tweeter
Acceleration
Tweeter Level0–127
Separation0–127Spatial dispersion of the sound
Level #0–127Output Level
0.05–10.00 Hz
0.05–10.00 Hz
0–15
0.05–10.00 Hz
0.05–10.00 Hz
0–15
SLOW: Slows down the rotation to
the Slow Rate.
FAST: Speeds up the rotation to the
Fast Rate.
Slow speed (SLOW) of the low
frequency rotor
Fast speed (FAST) of the low
frequency rotor
Adjusts the time it takes the low
frequency rotor to reach the newly
selected speed when switching from
fast to slow (or slow to fast) speed.
Lower values will require longer
times.
Settings of the high frequency rotor
The parameters are the same as for
the low frequency rotor
R out
20: Rotary 2
This type provides modied response for the rotary speaker, with the
low end boosted further.
This eect features the same specications as the VK-7’s built-in
rotary speaker.
L in
Rotary
R in
ParameterValueExplanation
Speed #SLOW, FAST
Brake #OFF, ON
Woofer Slow
Speed
Woofer Fast
Speed
Woofer Trans Up 0–127
Woofer Trans
Down
Woofer Level0 –127Volume of the woofer
Tweeter Slow
Speed
Tweeter Fast
Speed
Tweeter Trans Up 0 –127
Tweeter Trans
Down
Tweeter Level0 –127
Spread0 –10
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level #0 –127Output Level
0.05–10.00 Hz
0.05–10.00 Hz
0 –127
0.05–10.00 Hz
0.05–10.00 Hz
0 –127
2-Band EQ
2-Band EQ
Rotational speed of the rotating
speaker
Switches the rotation of the rotary
speaker.
When this is turned on, the rotation
will gradually stop.
When it is turned o, the rotation
will gradually resume.
Low-speed rotation speed of the
woofer
High-speed rotation speed of the
woofer
Adjusts the rate at which the
woofer rotation speeds up when
the rotation is switched from Slow
to Fast.
Adjusts the rate at which the
woofer rotation speeds up when
the rotation is switched from Fast
to Slow.
Settings of the tweeter
The parameters are the same as for
the woofer.
Sets the rotary speaker stereo image.
The higher the value set, the wider
the sound is spread out.
L out
R out
79
MFX Parameters
L in
21: Rotary 3
This type includes an overdrive. By distorting the sound you can
produce the intense organ sound used in hard rock.
RotaryOverdrive
R in
ParameterValueExplanation
Speed #SLOW, FAST
Brake #OFF, ON
OD SwitchOFF, ONOverdrive on/o
OD Gain #0–127
OD Drive #0–127Degree of distortion
OD Level0–127Volume of the overdrive
Woofer Slow
Speed
Woofer Fast
Speed
Woofer Trans Up 0–127
Woofer Trans
Down
Woofer Level0–127Volume of the woofer
Tweeter Slow
Speed
Tweeter Fast
Speed
Tweeter Trans Up 0–127
Tweeter Trans
Down
Tweeter Level0–127
Spread0–10
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Level #0–127Output Level
0.05–10.00 Hz
0.05–10.00 Hz
0–127
0.05–10.00 Hz
0.05–10.00 Hz
0–127
Rotational speed of the rotating
speaker
Switches the rotation of the rotary
speaker.
When this is turned on, the rotation
will gradually stop.
When it is turned o, the rotation
will gradually resume.
Overdrive input level
Higher values will increase the
distortion.
Low-speed rotation speed of the
woofer
High-speed rotation speed of the
woofer
Adjusts the rate at which the
woofer rotation speeds up when
the rotation is switched from Slow
to Fast.
Adjusts the rate at which the
woofer rotation speeds up when
the rotation is switched from Fast
to Slow.
Settings of the tweeter
The parameters are the same as for
the woofer.
Sets the rotary speaker stereo image.
The higher the value set, the wider
the sound is spread out.
L out
R out
22: Chorus
This is a stereo chorus. A lter is provided so that you can adjust the
timbre of the chorus sound.
L in
Balance D
Chorus
Chorus
R in
Balance D
ParameterValueExplanation
Type of lter
OFF: no lter is used
Filter TypeOFF, LPF, HPF
Cuto Freq200–8000 HzBasic frequency of the lter
Pre Delay0.0–100.0 ms
Rate #
Depth0–127Depth of modulation
Phase0–180 degSpatial spread of the sound
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Balance #
Level0–127Output Level
0.05–10.00 Hz,
note
D100:0W
–D0:100W
LPF: cuts the frequency range above
the Cuto Freq
HPF: cuts the frequency range
below the Cuto Freq
Adjusts the delay time from the
direct sound until the chorus sound
is heard.
Frequency of modulation
Volume balance between the direct
sound (D) and the chorus sound (W)
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
80
MFX Parameters
Balance D
23: Flanger
This is a stereo anger. (The LFO has the same phase for left and
right.) It produces a metallic resonance that rises and falls like a jet
airplane taking o or landing. A lter is provided so that you can
adjust the timbre of the anged sound.
L in
Balance D
Flanger
Feedback
Feedback
Flanger
R in
Balance D
ParameterValueExplanation
Type of lter
OFF: no lter is used
Filter TypeOFF, LPF, HPF
Cuto Freq200–8000 HzBasic frequency of the lter
Pre Delay0.0–100.0 ms
Rate #
Depth0 –127Depth of modulation
Phase0–180 degSpatial spread of the sound
Feedback #-98–+98 %
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Balance #
Level0 –127Output Level
0.05–10.00 Hz,
note
D100:0W
–D0:100W
LPF: cuts the frequency range above
the Cuto Freq
HPF: cuts the frequency range
below the Cuto Freq
Adjusts the delay time from when
the direct sound begins until the
anger sound is heard.
Frequency of modulation
Adjusts the proportion of the
anger sound that is fed back into
the eect. Negative “-” settings will
invert the phase.
Volume balance between the direct
sound (D) and the anger sound (W)
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
24: Step Flanger
This is a anger in which the anger pitch changes in steps. The
speed at which the pitch changes can also be specied in terms of a
note-value of a specied tempo.
L in
Step Flanger
Feedback
Feedback
Step Flanger
R in
Balance D
ParameterValueExplanation
Filter TypeOFF, LPF, HPF
Cuto Freq200–8000 HzBasic frequency of the lter
Pre Delay0.0–100.0 ms
Rate #
Depth0–127Depth of modulation
Phase0–180 degSpatial spread of the sound
Feedback #-98–+98 %
Step Rate #
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Balance #
Level0–127Output Level
0.05–10.00 Hz,
note
0.10–20.00 Hz,
note
D100:0W
–D0:100W
2-Band
EQ
Balance W
Balance W
2-Band
EQ
Type of lter
OFF: no lter is used
LPF: cuts the frequency range above
the Cuto Freq
HPF: cuts the frequency range
below the Cuto Freq
Adjusts the delay time from when
the direct sound begins until the
anger sound is heard.
Frequency of modulation
Adjusts the proportion of the
anger sound that is fed back into
the eect. Negative “-” settings will
invert the phase.
Rate (period) of pitch change
Volume balance between the direct
sound (D) and the anger sound (W)
L out
R out
81
MFX Parameters
25: Hexa-Chorus
Uses a six-phase chorus (six layers of chorused sound) to give
richness and spatial spread to the sound.
L in
Balance D
L out
Balance W
Hexa Chorus
Balance W
R in
ParameterValueExplanation
Pre Delay0.0–100.0 ms
Rate #
Depth0–127Depth of modulation
Pre Delay
Deviation
Depth Deviation -20–+20
Pan Deviation0–20
Balance #
Level0–127Output Level
Balance D
0.05–10.00 Hz,
note
0–20
D100:0W
–D0:100W
Adjusts the delay time from the
direct sound until the chorus sound
is heard.
Frequency of modulation
Adjusts the dierences in Pre Delay
between each chorus sound.
Adjusts the dierence in modulation
depth between each chorus sound.
Adjusts the dierence in stereo
location between each chorus
sound.
0: All chorus sounds will be in the
center.
20: Each chorus sound will be
spaced at 60 degree intervals
relative to the center.
Volume balance between the direct
sound (D) and the chorus sound (W)
R out
26: Tremolo Chorus
This is a chorus eect with added Tremolo (cyclic modulation of
volume).
L in
Balance D
Tremolo Chorus
R in
ParameterValueExplanation
Pre Delay0.0–100.0 ms
Chorus Rate #
Chorus Depth0–127
Tremolo Rate #
Tremolo
Separation
Tremolo Phase0–180 degSpread of the tremolo eect
Balance #
Level0–127Output Level
Balance D
Adjusts the delay time from the
direct sound until the chorus sound
is heard.
0.05–10.00 Hz,
note
0.05–10.00 Hz,
note
0–127Spread of the tremolo eect
D100:0W
–D0:100W
Modulation frequency of the chorus
eect
Modulation depth of the chorus
eect
Modulation frequency of the
tremolo eect
Volume balance between the direct
sound (D) and the tremolo chorus
sound (W)
L out
Balance W
Balance W
R out
27: Space-D
This is a multiple chorus that applies two-phase modulation in stereo.
It gives no impression of modulation, but produces a transparent
chorus eect.
L in
Balance D
Space D
Space D
R in
Balance D
ParameterValueExplanation
Pre Delay0.0–100.0 ms
Rate #
Depth0–127Depth of modulation
Phase0–180 degSpatial spread of the sound
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Balance #
Level0–127Output Level
0.05–10.00 Hz,
note
D100:0W
–D0:100W
Adjusts the delay time from the
direct sound until the chorus sound
is heard.
Frequency of modulation
Volume balance between the direct
sound (D) and the chorus sound (W)
2-Band
EQ
Balance W
Balance W
2-Band
EQ
28: Overdrive
This is an overdrive that provides heavy distortion.
L in
Overdrive
Amp
Simulator
2-Band
EQ
R in
ParameterValueExplanation
Drive #0–127
Tone #0–127Sound quality of the Overdrive eect
Amp SwOFF, ONTurns the Amp Simulator on/o.
Amp Type
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Pan #L64–63RStereo location of the output sound
Level0–127Output Level
SMALL, BUILT-IN,
2-STACK, 3-STACK
Degree of distortion
Also changes the volume.
Type of guitar amp
SMALL: small amp
BUILT-IN: single-unit type amp
2-STACK: large double stack amp
3-STACK: large triple stack amp
29: Distortion
This is a distortion eect that provides heavy distortion. The
parameters are the same as for “28: Overdrive.”
L in
R in
Distortion
Amp
Simulator
2-Band
EQ
L out
R out
L out
Pan L
Pan R
R out
L out
Pan L
Pan R
R out
82
MFX Parameters
30: Guitar Amp Simulator
This is an eect that simulates the sound of a guitar amplier.
L in
Pre Amp
R in
ParameterValueExplanation
Amp SwOFF, ONTurns the amp switch on/o.
JC-120,
CLEAN TWIN,
MATCH DRIVE,
BG LEAD,
MS1959I,
MS1959II,
Amp Type
Amp Volume #0–127
Amp Master #0–127Volume of the entire pre-amp
Amp Gain
Amp Bass
Amp Middle
Amp Treble
Amp Presence0–127
Amp BrightOFF, ON
Speaker SwOFF, ON
Speaker Type
Mic Setting1, 2, 3
Mic Level0–127Volume of the microphone
Direct Level0–127Volume of the direct sound
Pan #L64–63RStereo location of the output
Level #0–127Output Level
MS1959I+II,
SLDN LEAD,
METAL5150,
METAL LEAD,
OD-1, OD-2
TURBO,
DISTORTION,
FUZZ
LOW, MIDDLE,
HIGH
0–127
(See the table
below.)
Specications for each Speaker Type
The speaker column indicates the diameter of each speaker unit (in
inches) and the number of units.
Speaker
Type of guitar amp
Volume and amount of distortion
of the amp
Amount of pre-amp distortion
Tone of the bass/mid/treble
frequency range
* Middle cannot be set if “Match
Drive” is selected as the Pre Amp
Type.
Tone for the ultra-high frequency
range
Turning this “On” produces a
sharper and brighter sound.
* This parameter applies to the
“JC-120,” “Clean Twin,” and “BG
Lead” Pre Amp Types.
Determines whether the signal
passes through the speaker (ON), or
not (OFF).
Type of speaker
Adjusts the location of the
microphone that’s capturing the
sound of the speaker.
This can be adjusted in three steps,
from 1 to 3, with the microphone
becoming more distant as the value
increases.
Pan L
Pan R
L out
R out
TypeCabinetSpeakerMicrophone
JC-120open back enclosure12 x 2dynamic
BUILT-IN 1open back enclosure12 x 2dynamic
BUILT-IN 2open back enclosure12 x 2condenser
BUILT-IN 3open back enclosure12 x 2condenser
BUILT-IN 4open back enclosure12 x 2condenser
BUILT-IN 5open back enclosure12 x 2condenser
BG STACK 1sealed enclosure12 x 2condenser
BG STACK 2large sealed enclosure12 x 2condenser
MS STACK 1large sealed enclosure12 x 4condenser
MS STACK 2large sealed enclosure12 x 4condenser
METAL STACK large double stack12 x 4condenser
2-STACKlarge double stack12 x 4condenser
3-STACKlarge triple stack12 x 4condenser
31: Compressor
Flattens out high levels and boosts low levels, smoothing out
uctuations in volume.
L in
R in
Compressor
Compressor
ParameterValueExplanation
Attack #0–127
Threshold #0–127
Post Gain0–+18 dBAdjusts the output gain.
Low Gain-15–+15 dBGain of the low frequency range
High Gain-15–+15 dBGain of the high frequency range
Level #0–127Output Level
2-Band EQ
2-Band EQ
Sets the speed at which
compression starts
Adjusts the volume at which
compression begins
L out
R out
32: Limiter
Compresses signals that exceed a specied volume level, preventing
distortion from occurring.
L in
R in
ParameterValueExplanation
Release #0–127
Threshold #0–127
Ratio
Post Gain0–+18 dBAdjusts the output gain.
Low Gain-15–+15 dBGain of the low frequency range
High Gain-15–+15 dBGain of the high frequency range
Level #0–127Output Level
Limiter
Limiter
1.5:1, 2:1, 4:1,
100:1
2-Band EQ
2-Band EQ
Adjusts the time after the signal
volume falls below the Threshold
Level until compression is no longer
applied.
Adjusts the volume at which
compression begins
Compression ratio
L out
R out
TypeCabinetSpeakerMicrophone
SMALL 1small open-back enclosure 10dynamic
SMALL 2small open-back enclosure 10dynamic
MIDDLEopen back enclosure12 x 1dynamic
83
MFX Parameters
Balance D
Balance D
Balance D
Balance D
33: Gate
Cuts the reverb’s delay according to the volume of the sound
sent into the eect. Use this when you want to create an articialsounding decrease in the reverb’s decay.
L in
R in
ParameterValueExplanation
Threshold #0–127
ModeGATE, DUCK
Attack0–127
Hold0–127
Release0–127
Balance #
Level0–127Output Level
Gate
Gate
D100:0W
–D0:100W
Volume level at which the gate
begins to close
Type of gate
GATE: The gate will close when
the volume of the original sound
decreases, cutting the original
sound.
DUCK (Ducking): The gate will close
when the volume of the original
sound increases, cutting the original
sound.
Adjusts the time it takes for the gate
to fully open after being triggered.
Adjusts the time it takes for the
gate to start closing after the source
sound falls beneath the Threshold.
Adjusts the time it takes the gate to
fully close after the hold time.
Volume balance between the direct
sound (D) and the eect sound (W)
L out
R out
34: Delay
This is a stereo delay.
When Feedback Mode is NORMAL:
L in
Delay
Feedback
Feedback
Delay
R in
When Feedback Mode is CROSS:
L in
Delay
Feedback
Feedback
Delay
R in
ParameterValueExplanation
Delay Left
Delay Right
Phase Left
Phase Right
Feedback Mode NORMAL, CROSS
Feedback #-98–+98 %
HF Damp
Low Gain-15–+15 dBGain of the low frequency range
High Gain-15–+15 dBGain of the high frequency range
Balance #
Level0–127Output Level
0–1300 ms, note
NORMAL,
INVERSE
200–8000
Hz, BYPASS
D100:0W
–D0:100W
Adjusts the time until the delay
sound is heard.
Phase of the delay sound
Selects the way in which delay
sound is fed back into the eect.
(See the gures above.)
Adjusts the amount of the delay
sound that’s fed back into the eect.
Negative “-” settings invert the
phase.
Adjusts the frequency above which
sound fed back to the eect is
ltered out. If you don’t want to lter
out any high frequencies, set this
parameter to BYPASS.
Volume balance between the direct
sound (D) and the delay sound (W)
2-Band
EQ
Balance W
Balance W
2-Band
EQ
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
L out
R out
84
MFX Parameters
Balance D
Balance D
Balance D
Balance D
Balance D
Balance D
Balance D
Balance D
L
R
35: Modulation Delay
Adds modulation to the delayed sound.
When Feedback Mode is NORMAL:
L inL out
Delay
Feedback
Feedback
Delay
Modulation
Modulation
R inR out
When Feedback Mode is CROSS:
L in
Delay
Feedback
Feedback
Delay
Modulation
Modulation
R in
ParameterValueExplanation
Delay Left
Delay Right
Feedback Mode NORMAL, CROSS
Feedback #-98–+98 %
HF Damp
Rate #
Depth0–127Depth of modulation
Phase0–180 degSpatial spread of the sound
Low Gain-15–+15 dBGain of the low frequency range
High Gain-15–+15 dBGain of the high frequency range
Balance #
Level0–127Output Level
0–1300 ms, note
200–8000 Hz,
BYPASS
0.05–10.00 Hz,
note
D100:0W
–D0:100W
Adjusts the time until the delay
sound is heard.
Selects the way in which delay
sound is fed back into the eect (See
the gures above.)
Adjusts the amount of the delay
sound that’s fed back into the eect.
Negative “-” settings invert the
phase.
Adjusts the frequency above which
sound fed back to the eect is
ltered out. If you don’t want to lter
out any high frequencies, set this
parameter to BYPASS.
Frequency of modulation
Volume balance between the direct
sound (D) and the delay sound (W)
2-Band
EQ
Balance W
Balance W
2-Band
EQ
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
36: 3Tap Pan Delay
Produces three delay sounds; center, left and right.
L in
Left Tap
Triple Tap Delay
Feedback
Center Tap
Right Tap
R in
ParameterValueExplanation
Delay Left/
Right/Center
Center
Feedback #
HF Damp
Left/Right/
Center Level
Low Gain-15–+15 dBGain of the low frequency range
High Gain-15–+15 dBGain of the high frequency range
Balance #
Level0–127Output Level
0–2600 ms,
note
-98–+98 %
200–8000 Hz,
BYPASS
0–127Volume of each delay
D100:0W
–D0:100W
Adjusts the time until the delay sound is
heard.
Adjusts the amount of the delay sound
that’s fed back into the eect. Negative “-”
settings invert the phase.
Adjusts the frequency above which sound
fed back to the eect is ltered out. If
you do not want to lter out any high
frequencies, set this parameter to BYPASS.
Volume balance between the direct sound
(D) and the delay sound (W)
37: 4Tap Pan Delay
This eect has four delays.
L in
Feedback
Quadruple Tap Delay
R in
23
1
ParameterValueExplanation
Delay 1–4
Time
Delay 1
Feedback #
HF Damp
Delay 1–4
Level
Low Gain-15–+15 dBGain of the low frequency range
High Gain-15–+15 dBGain of the high frequency range
Balance #
Level0–127Output Level
4
0–2600 ms,
note
-98–+98 %
200–8000 Hz,
BYPASS
0–127Volume of each delay
D100:0W
–D0:100W
Delay 1
Delay 2
Delay 3
Delay 4
Adjusts the time until the delay sound is
heard.
Adjusts the amount of the delay sound
that’s fed back into the eect. Negative “-”
settings invert the phase.
Adjusts the frequency above which sound
fed back to the eect is ltered out. If
you do not want to lter out any high
frequencies, set this parameter to BYPASS.
Volume balance between the direct sound
(D) and the delay sound (W)
2-Band
EQ
Balance W
Balance W
2-Band
EQ
L out
R out
L out
Balance W
Balance W
R out
85
MFX Parameters
Balance D
Balance D
EQ
38: Multi Tap Delay
This eect provides four delays. Each of the Delay Time parameters
can be set to a note length based on the selected tempo. You can
also set the panning and level of each delay sound.
L in
Feed
back
Delay 1
Delay 3
Multi Tap Delay
Delay 4
Delay 2
R in
ParameterValueExplanation
Delay 1–4 Time0–2600 ms, note
Delay 1
Feedback #
HF Damp
Delay 1–4 PanL64–63RStereo location of Delays 1–4
Delay 1–4 Level 0–127Output level of Delays 1–4
Low Gain-15–+15 dBGain of the low frequency range
High Gain-15–+15 dBGain of the high frequency range
Balance #
Level0–127Output Level
-98–+98 %
200–8000 Hz,
BYPASS
D100:0W
–D0:100W
Adjusts the time until Delays 1–4
are heard.
Adjusts the amount of the delay
sound that’s fed back into the eect.
Negative “-” settings invert the
phase.
Adjusts the frequency above which
sound fed back to the eect is
ltered out. If you don’t want to lter
out any the high frequencies, set this
parameter to BYPASS.
Volume balance between the direct
sound (D) and the eect sound (W)
2-Band
Balance W
Balance W
2-Band
EQ
EQ
L out
R out
39: Reverse Delay
This is a reverse delay that adds a reversed and delayed sound to the
input sound. A tap delay is connected immediately after the reverse
delay.
L in
Feedback
Rev. Delay
Rev
Delay
D3
D1
D2
R in
ParameterValueExplanation
Threshold0–127
Rev Delay Tme0–1300 ms, note
Rev Delay
Feedback #
Rev Delay HF
Damp
Rev Delay PanL64–63RPanning of the reverse delay sound
Rev Delay Level 0–127Volume of the reverse delay sound
Delay 1–3 Time0–1300 ms, note
Delay 3
Feedback #
Delay HF Damp
Delay 1 Pan,
Delay 2 Pan
Delay 1 Level,
Delay 2 Level
Low Gain-15–+15 dB
High Gain-15–+15 dB
Balance #
Level0–127Output Level
-98–+98 %
200–8000 Hz,
BYPASS
-98–+98 %
200–8000 Hz,
BYPASS
L64–63RPanning of the tap delay sounds
0–127Volume of the tap delay sounds
D100:0W
–D0:100W
Volume at which the reverse delay
will begin to be applied
Delay time from when sound is
input into the reverse delay until the
delay sound is heard
Proportion of the delay sound that
is to be returned to the input of the
reverse delay (negative values invert
the phase)
Frequency at which the
high-frequency content of the
reverse-delayed sound will be cut
(BYPASS: no cut)
Delay time from when sound is
input into the tap delay until the
delay sound is heard
Proportion of the delay sound that
is to be returned to the input of the
tap delay (negative values invert
the phase)
Frequency at which the lowfrequency content of the tap delay
sound will be cut
(BYPASS: no cut)
Amount of boost/cut for the
low-frequency range
Amount of boost/cut for the
high-frequency range
Volume balance of the original
sound (D) and delay sound (W)
2-Band
EQ
2-Band
L out
R out
86
MFX Parameters
Balance D
EQ
40: Time Ctrl Delay
A stereo delay in which the delay time can be varied smoothly.
L in
Time Ctrl Delay
Feedback
Feedback
Time Ctrl Delay
R in
Balance D
ParameterValueExplanation
Delay Time #0–1300 ms, note
Acceleration0–15
Feedback #-98–+98 %
HF Damp
Low Gain-15–+15 dBGain of the low frequency range
High Gain-15–+15 dBGain of the high frequency range
Balance #
Level0–127Output Level
200–8000 Hz,
BYPASS
D100:0W
–D0:100W
Adjusts the time until the delay is
heard.
Adjusts the speed which the Delay
Time changes from the current
setting to a specied new setting.
The rate of change for the Delay Time
directly aects the rate of pitch change.
Adjusts the amount of the delay
that’s fed back into the eect.
Negative “-” settings invert the
phase.
Adjusts the frequency above which
sound fed back to the eect is
ltered out. If you do not want to
lter out any high frequencies, set
this parameter to BYPASS.
Volume balance between the direct
sound (D) and the delay sound (W)
2-Band EQ
Balance W
Balance W
2-Band EQ
41: LOFI Compress
This is an eect that intentionally degrades the sound quality for
creative purposes.
L in
Compressor
R in
Compressor
ParameterValueExplanation
Pre Filt Type1–6
LoFi Type1–9
PostFilt TypeOFF, LPF, HPF
PostFilt Cof200–8000 HzBasic frequency of the Post Filter
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Balance #
Level #0–127Output Level
D100:0W
–D0:100W
Lo-Fi
Lo-Fi
Selects the type of lter applied to
the sound before it passes through
the Lo-Fi eect.
1: Compressor o
2–6: Compressor on
Degrades the sound quality. The
sound quality grows poorer as this
value is increased.
Type of lter
OFF: no lter is used
LPF: cuts the frequency range above
the Cuto
HPF: cuts the frequency range
below the Cuto
Volume balance between the direct
sound (D) and the eect sound (W)
2-Band
EQ
2-Band
L out
R out
L out
R out
42: Bit Crasher
This creates a lo- sound.
L in
R in
ParameterValueExplanation
Sample Rate #0–127Adjusts the sample rate.
Bit Down #0–20Adjusts the bit depth.
Filter #0–127Adjusts the lter depth.
Low Gain-15–+15 dBGain of the low frequency range
High Gain-15–+15 dBGain of the high frequency range
Level0–127Output Level
Bit Crasher
Bit Crasher
2-Band EQ
2-Band EQ
43: Pitch Shifter
A stereo pitch shifter.
L in
Pitch Shifter
Pitch Shifter
R in
ParameterValueExplanation
Coarse #1-24–+12 semi
Fine #1-100–+100 cent
Delay Time0–1300 ms, note
Feedback #-98–+98 %
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Balance #
Level0–127Output Level
D100:0W
–D0:100W
2-Band EQ
2-Band EQ
Adjusts the pitch of the pitch shifted
sound in semitone steps.
Adjusts the pitch of the pitch shifted
sound in 2-cent steps.
Adjusts the delay time from the
direct sound until the pitch shifted
sound is heard.
Adjusts the proportion of the pitch
shifted sound that is fed back into
the eect. Negative “-” settings will
invert the phase.
Volume balance between the direct
sound (D) and the pitch shifted
sound (W)
L out
R out
L out
R out
87
MFX Parameters
Balance D
Balance D
Balance D
Balance D
44: 2Voice Pitch Shifter
Shifts the pitch of the original sound. This 2-voice pitch shifter has
two pitch shifters, and can add two pitch shifted sounds to the
original sound.
L in
R in
ParameterValueExplanation
Pitch1 Coarse #1 -24–+12 semi
Pitch1 Fine #1-100–+100 cent
Pitch1 Delay0–1300 ms, note
Pitch1 Feedback
#
Pitch1 Pan #L64–63R
Pitch1 Level0–127Volume of the Pitch Shift 1 sound
Pitch2 Coarse #2 -24–+12 semi
Pitch2 Fine #2-100–+100 cent
Pitch2 Delay0–1300 ms, note
Pitch2 Feedback
#
Pitch2 Pan #L64–63R
Pitch2 Level0–127
Low Gain-15–+15 dBGain of the low range
High Gain-15–+15 dBGain of the high range
Balance #
Level0–127Output Level
Level 1
2Voice
Pitch Shifter
Level 2
-98–+98 %
-98–+98 %
D100:0W
–D0:100W
Pan 1 L
Pan 1 R
Pan 2 L
Pan 2 R
Balance D
Adjusts the pitch of Pitch Shift 1 in
semitone steps.
Adjusts the pitch of Pitch Shift Pitch
1 in 2-cent steps.
Adjusts the delay time from the
direct sound until the Pitch Shift 1
sound is heard.
Adjusts the proportion of the pitch
shifted sound that is fed back into
the eect. Negative “-” settings will
invert the phase.
Stereo location of the Pitch Shift 1
sound
Settings of the Pitch Shift 2 sound.
The parameters are the same as for
the Pitch Shift 1 sound.
Volume balance between the direct
sound (D) and the pitch shifted
sound (W)
2-Band
Balance W
Balance W
2-Band
EQ
EQ
L out
R out
45: Overdrive -> Chorus
L in
Overdrive
R in
ParameterValueExplanation
Overdrive
Drive #
Overdrive Pan # L64–63R
Chorus Pre Delay 0.0–100.0 ms
Chorus Rate #
Chorus Depth0–127Depth of modulation
Chorus Balance #
Level0–127Output Level
0–127
0.05–10.00 Hz,
note
D100:0W–
D0:100W
Balance D
Chorus
Degree of distortion
Also changes the volume.
Stereo location of the overdrive
sound
Adjusts the delay time from the
direct sound until the chorus sound
is heard.
Frequency of modulation
Adjusts the volume balance
between the sound that is sent
through the chorus (W) and the
sound that is not sent through the
chorus (D).
46: Overdrive -> Flanger
L in
Overdrive
R in
ParameterValueExplanation
Overdrive
Drive #
Overdrive Pan # L64–63R
Flanger Pre
Delay
Flanger Rate #
Flanger Depth0–127Depth of modulation
Flanger
Feedback #
Flanger Balance #D100:0W–
Level0–127Output Level
0–127
0.0–100.0 ms
0.05–10.00 Hz,
note
-98–+98 %
D0:100W
Feedback
Flanger
Degree of distortion
Also changes the volume.
Stereo location of the overdrive
sound
Adjusts the delay time from when
the direct sound begins until the
anger sound is heard.
Frequency of modulation
Adjusts the proportion of the
anger sound that is fed back into
the eect. Negative “-” settings will
invert the phase.
Adjusts the volume balance
between the sound that is sent
through the anger (W) and the
sound that is not sent through the
anger (D).
L out
Balance W
Balance W
R out
L out
Balance W
Balance W
R out
88
MFX Parameters
L out
Balance D
Balance D
Balance D
Balance D
L out
Balance D
L in
L out
47: Overdrive -> Delay
L in
Overdrive
R in
ParameterValueExplanation
Overdrive
Drive #
Overdrive Pan # L64–63R
Delay Time0–2600 ms, note
Delay Feedback
#
Delay HF Damp
Delay Balance #
Level0 –127Output Level
0 –127
-98–+98 %
200–8000 Hz,
BYPASS
D100:0W–
D0:100W
Balance D
Delay
Feedback
Degree of distortion
Also changes the volume.
Stereo location of the overdrive
sound
Adjusts the delay time from the
direct sound until the delay sound
is heard.
Adjusts the proportion of the delay
sound that is fed back into the
eect. Negative “-” settings will
invert the phase.
Adjusts the frequency above which
sound fed back to the eect will be
cut. If you do not want to cut the
high frequencies, set this parameter
to BYPASS.
Adjusts the volume balance
between the sound that is sent
through the delay (W) and the
sound that is not sent through the
delay (D).
48: Distortion -> Chorus
The parameters are essentially the same as in “45: Overdrive g
Chorus,” with the exception of the following two.
OD Drive g Dst Drive, OD Pan g Dst Pan
L in
Distortion
Balance D
Balance W
Chorus
Balance W
R in
49: Distortion -> Flanger
The parameters are essentially the same as in “46: Overdrive g
Flanger,” with the exception of the following two.
OD Drive g Dst Drive, OD Pan g Dst Pan
L in
Distortion
R in
Feedback
Flanger
Balance W
Balance W
R out
L out
R out
L out
Balance W
Balance W
R out
50: Distortion -> Delay
The parameters are essentially the same as in “47: Overdrive g
Adjusts the delay time from the
direct sound until the delay sound
is heard.
Adjusts the proportion of the delay
sound that is fed back into the
eect. Negative “-” settings will
invert the phase.
Frequency at which the highfrequency portion of the delay
sound will be cut (BYPASS: no cut)
Adjusts the volume balance
between the sound that is sent
through the delay (W) and the
sound that is not sent through the
delay (D).
92
MFX Parameters
L in
Balance D
57: EP AmpSim -> Tremolo
SpeakerTremoloEP Amp
R in
ParameterValueExplanation
Type of amp
OLDCASE: a standard electric piano
Type
Bass #-50–+50Amount of low-frequency boost/cut
Treble #-50–+50
OD SwitchOFF, ONOverdrive on/o
OD Gain0–127Overdrive input level
OD Drive0–127Degree of distortion
Tremolo Switch # OFF, ONTremolo on/o
Tremolo Rate #
Tremolo Depth # 0–127Depth of the tremolo eect
Tremolo Duty-10–+10
Speaker Type
Level0–127Output Level
OLDCASE,
NEWCASE,
WURLY
0.05–10.00 Hz,
note
LINE, OLD, NEW,
WURLY, TWIN
sound of the early 70s
NEWCASE: a standard electric piano
sound of the late 70s and early 80s
WURLY: a standard electric piano
sound of the 60s
Amount of high-frequency boost/
cut
Rate of the tremolo eect
Adjusts the duty cycle of the LFO
waveform used to apply tremolo.
Type of speaker
* If LINE is selected, the sound will
not be sent through the speaker
simulation.
58: EP AmpSim -> Chorus
L in
SpeakerChorusEP Amp
R in
Balance D
ParameterValueExplanation
Type of amp
OLDCASE: a standard electric piano
Type
Bass #-50–+50Amount of low-frequency boost/cut
Treble #-50–+50
OD SwitchOFF, ONOverdrive on/o
OD Gain0–127Overdrive input level
OD Drive0–127Degree of distortion
Chorus Switch # OFF, ONChorus on/o
Chorus Pre Delay 0.0–100.0 ms
Chorus Rate #
Chorus Depth # 0–127Depth of modulation
Chorus Balance #
OLDCASE,
NEWCASE,
WURLY
0.05–10.00 Hz,
note
D100:0W–
D0:100W
sound of the early 70s
NEWCASE: a standard electric piano
sound of the late 70s and early 80s
WURLY: a standard electric piano
sound of the 60s
Amount of high-frequency boost/
cut
Adjusts the delay time from the
direct sound until the chorus sound
is heard.
Frequency of modulation
Volume balance of the sound that
passes through the chorus (W) and
the unprocessed sound (D)
L out
R out
L out
Balance W
Balance W
R out
ParameterValueExplanation
Type of speaker
Speaker Type
Level0–127Output Level
LINE, OLD, NEW,
WURLY, TWIN
* If LINE is selected, the sound will
not be sent through the speaker
simulation.
59: EP AmpSim -> Flanger
Balance D
L in
SpeakerEP Amp
R in
ParameterValueExplanation
Type
Bass #-50–+50Amount of low-frequency boost/cut
Treble #-50–+50
OD SwitchOFF, ONOverdrive on/o
OD Gain0–127Overdrive input level
OD Drive0–127Degree of distortion
Flanger Switch # OFF, ONFlanger on/o
Flanger Pre
Delay
Flanger Rate #
Flanger Depth # 0–127Depth of modulation
Flanger
Feedback #
Flanger Balance #D100:0W–
Speaker Type
Level0–127Output Level
OLDCASE,
NEWCASE,
WURLY
0.0–100.0 ms
0.05–10.00 Hz,
note
-98–+98 %
D0:100W
LINE, OLD, NEW,
WURLY, TWIN
Feedback
Flanger
Balance D
Type of amp
OLDCASE: a standard electric piano
sound of the early 70s
NEWCASE: a standard electric piano
sound of the late 70s and early 80s
WURLY: a standard electric piano
sound of the 60s
Amount of high-frequency boost/
cut
Adjusts the delay time from when
the direct sound begins until the
anger sound is heard.
Frequency of modulation
Adjusts the proportion of the
anger sound that is fed back into
the eect. Negative “-” settings will
invert the phase.
Adjusts the volume balance
between the sound that is sent
through the anger (W) and the
sound that is not sent through the
anger (D).
Type of speaker
* If LINE is selected, the sound will
not be sent through the speaker
simulation.
L out
Balance W
Balance W
R out
93
MFX Parameters
L in
R in
L out
R out
Balance W
Balance D
Balance W
Balance D
60: EP AmpSim -> Phaser
EP
Speaker
Amp
ParameterValueExplanation
Type
Bass #-50–+50Amount of low-frequency boost/cut
Treble #-50–+50
OD SwitchOFF, ONOverdrive on/o
OD Gain0–127Overdrive input level
OD Drive0–127Degree of distortion
Phaser Switch # OFF, ONPhaser on/o
Phaser Manual # 0–127
Phaser
Resonance #
Phaser Mix #0–127Volume of phase-shifted sound
Phaser Rate #
Phaser Depth #0–127Modulation depth
Speaker Type
Level0–127Output Level
OLDCASE,
NEWCASE,
WURLY
0–127Amount of feedback
0.05–10.00 Hz,
note
LINE, OLD, NEW,
WURLY, TWIN
Phaser
Mix
Resonance
Type of amp
OLDCASE: a standard electric piano
sound of the early 70s
NEWCASE: a standard electric piano
sound of the late 70s and early 80s
WURLY: a standard electric piano
sound of the 60s
Amount of high-frequency boost/
cut
Center frequency at which the
sound is modulated
Modulation rate
Type of speaker
* If LINE is selected, the sound will
not be sent through the speaker
simulation.
61: EP AmpSim -> Delay
L in
EP Amp
Speaker
R in
ParameterValueExplanation
Type
Bass #-50–+50Amount of low-frequency boost/cut
Treble #-50–+50
OD SwitchOFF, ONOverdrive on/o
OD Gain0–127Overdrive input level
OD Drive0–127Degree of distortion
Delay Switch #OFF, ONDelay on/o
Delay Time #0–1300 ms, note
Delay
Acceleration
Delay Feedback
#
Delay HF Damp
Delay Balance #
Speaker Type
Level0–127Output Level
OLDCASE,
NEWCASE,
WURLY
0–15
-98–+98 %
200–8000 Hz,
BYPASS
D100:0W–
D0:100W
LINE, OLD, NEW,
WURLY, TWIN
Time Ctrl
Delay
Feedback
Type of amp
OLDCASE: a standard electric piano
sound of the early 70s
NEWCASE: a standard electric piano
sound of the late 70s and early 80s
WURLY: a standard electric piano
sound of the 60s
Amount of high-frequency boost/
cut
Adjusts the delay time from the
direct sound until the delay sound
is heard.
Speed at which the current delay
time changes to the specied delay
time when you change the delay
time.
The speed of the pitch change will
change simultaneously with the
delay time.
Adjusts the proportion of the delay
sound that is fed back into the
eect. Negative “-” settings will
invert the phase.
Frequency at which the highfrequency portion of the delay
sound will be cut (BYPASS: no cut)
Adjusts the volume balance
between the sound that is sent
through the delay (W) and the
sound that is not sent through the
delay (D).
Type of speaker
* If LINE is selected, the sound will
not be sent through the speaker
simulation.
L out
R out
94
MFX Parameters
Mix
Balance D
Mix
Balance D
Balance D
Mix
Balance D
Balance D
Balance D
Balance D
62: Enhancer -> Chorus
L in
R in
ParameterValueExplanation
Enhancer Sens # 0–127Sensitivity of the enhancer
Enhancer Mix #0–127
Chorus Pre Delay 0.0–100.0 ms
Chorus Rate #
Chorus Depth0–127Depth of modulation
Chorus Balance #
Level0–127Output Level
Enhancer
Enhancer
0.05–10.00 Hz,
note
D100:0W–
D0:100W
Mix
Chorus
Level of the overtones generated by
the enhancer
Adjusts the delay time from the
direct sound until the chorus sound
is heard.
Frequency of modulation
Adjusts the volume balance
between the sound that is sent
through the chorus (W) and the
sound that is not sent through the
chorus (D).
63: Enhancer -> Flanger
L in
R in
ParameterValueExplanation
Enhancer Sens # 0 –127Sensitivity of the enhancer
Enhancer Mix #0 –127
Flanger Pre
Delay
Flanger Rate #
Flanger Depth0 –127Depth of modulation
Flanger
Feedback #
Flanger Balance #D100:0W–
Level0 –127Output Level
Enhancer
Enhancer
0.0–100.0 ms
0.05–10.00 Hz,
note
-98–+98 %
D0:100W
Mix
Feedback
Flanger
Level of the overtones generated by
the enhancer
Adjusts the delay time from when
the direct sound begins until the
anger sound is heard.
Frequency of modulation
Adjusts the proportion of the
anger sound that is fed back into
the eect. Negative “-” settings will
invert the phase.
Adjusts the volume balance
between the sound that is sent
through the anger (W) and the
sound that is not sent through the
anger (D).
Balance D
L out
Balance W
Balance W
R out
L out
Balance W
Balance W
R out
64: Enhancer -> Delay
L in
R in
ParameterValueExplanation
Enhancer Sens # 0 –127Sensitivity of the enhancer
Enhancer Mix #0 –127
Delay Time0–2600 ms, note
Delay Feedback
#
Delay HF Damp
Delay Balance #
Level0 –127Output Level
Enhancer
Enhancer
-98–+98 %
200–8000 Hz,
BYPASS
D100:0W–
D0:100W
Mix
Feedback
Level of the overtones generated by
the enhancer
Adjusts the delay time from the
direct sound until the delay sound
is heard.
Adjusts the proportion of the delay
sound that is fed back into the
eect. Negative “-” settings will
invert the phase.
Adjusts the frequency above which
sound fed back to the eect will be
cut. If you do not want to cut the
high frequencies, set this parameter
to BYPASS.
Adjusts the volume balance
between the sound that is sent
through the delay (W) and the
sound that is not sent through the
delay (D).
65: Chorus -> Delay
L in
Balance W
Chorus
Balance W
R in
ParameterValueExplanation
Chorus Pre Delay 0.0–100.0 ms
Chorus Rate #
Chorus Depth0–127Depth of modulation
Chorus Balance #
Delay Time0–2600 ms, note
Delay Feedback
#
Delay HF Damp
Delay Balance #
Level0–127Output Level
0.05–10.00 Hz,
note
D100:0W–
D0:100W
-98–+98 %
200–8000 Hz,
BYPASS
D100:0W–
D0:100W
Feedback
Adjusts the delay time from the
direct sound until the chorus sound
is heard.
Frequency of modulation
Volume balance between the direct
sound (D) and the chorus sound (W)
Adjusts the delay time from the
direct sound until the delay sound
is heard.
Adjusts the proportion of the delay
sound that is fed back into the
eect. Negative “-” settings will
invert the phase.
Adjusts the frequency above which
sound fed back to the eect will be
cut. If you do not want to cut the
high frequencies, set this parameter
to BYPASS.
Adjusts the volume balance
between the sound that is sent
through the delay (W) and the
sound that is not sent through the
delay (D).
Balance D
Delay
Balance D
Delay
L out
Balance W
Balance W
R out
L out
Balance W
Balance W
R out
95
MFX Parameters
Balance D
Balance D
Balance D
Balance D
Balance D
Balance D
Balance D
66: Flanger -> Delay
L in
R in
ParameterValueExplanation
Flanger Pre
Delay
Flanger Rate #
Flanger Depth0–127Depth of modulation
Flanger
Feedback #
Flanger Balance #D100:0W–
Delay Time0–2600 ms, note
Delay Feedback
#
Delay HF Damp
Delay Balance #
Level0–127Output Level
Feedback
Flanger
0.0–100.0 ms
0.05–10.00 Hz,
note
-98–+98 %
D0:100W
-98–+98 %
200–8000 Hz,
BYPASS
D100:0W–
D0:100W
Balance W
Balance W
Adjusts the delay time from when
the direct sound begins until the
anger sound is heard.
Frequency of modulation
Adjusts the proportion of the
anger sound that is fed back into
the eect. Negative “-” settings will
invert the phase.
Volume balance between the direct
sound (D) and the anger sound (W)
Adjusts the delay time from the
direct sound until the delay sound
is heard.
Adjusts the proportion of the delay
sound that is fed back into the
eect. Negative “-” settings will
invert the phase.
Adjusts the frequency above which
sound fed back to the eect will be
cut. If you do not want to cut the
high frequencies, set this parameter
to BYPASS.
Adjusts the volume balance
between the sound that is sent
through the delay (W) and the
sound that is not sent through the
delay (D).
Balance D
Delay
Feedback
L out
Balance W
Balance W
R out
ParameterValueExplanation
Flanger
Feedback #
Flanger Balance #D100:0W–
Level0 –127Output Level
-98–+98 %
D0:100W
Adjusts the proportion of the
anger sound that is fed back into
the eect. Negative “-” settings will
invert the phase.
Adjusts the volume balance
between the sound that is sent
through the anger (W) and the
sound that is not sent through the
anger (D).
Adjusts the delay time from the
direct sound until the chorus sound
is heard.
Modulation frequency of the chorus
eect
Modulation depth of the chorus
eect
Volume balance between the direct
sound (D) and the chorus sound (W)
Adjusts the delay time from when
the direct sound begins until the
anger sound is heard.
Modulation frequency of the anger
eect
Modulation depth of the anger
eect
96
MFX Parameters
About the STEP RESET function
04: Step Filter
18: Slicer
The above types contain a sixteen-step sequencer. For these types,
you can use a MFX CONTROL to reset the sequence to play from
the rst step. To do this, set the MFX CONTROL Destination to “Step
Reset.”
For example if you are using the modulation lever to control the
eect, you would make the following settings.
ParameterValue
SourceCC01: Modulation
DestinationStep Reset
Sens+63
With these settings, the sequence will play back from the rst step
whenever you operate the modulation lever.
Controlling a MFX via MIDI (MFX CONTROL)
You can use MIDI messages such as control change messages to
control the principal MFX parameters. This capability is called “MFX
CONTROL (multi-eects control).”
The parameters that can be controlled are preset for each MFX type,
and are the parameters marked by a “#” symbol in the following
explanations of each MFX parameter. Up to four multi-eects control
settings can be assigned using MFX 1–16.
To use MFX CONTROL, you’ll need to specify which MIDI message
(Source) will aect which parameter (Destination), and how greatly
(Sens).
ParameterValueExplanation
Species the MIDI message that will control the
corresponding MFX CONTROL parameter.
OFFMFX will not be used.
CC01–31Controller number 1–31
Source (1–4)
Destination
(1–4)
Sens (1–4)-63– +63
CC33–95Controller number 33–95
PITCH BENDPitch bend
AFTERTOUCHAftertouch
SYS CTRL1–4
Refer to the
parameters
marked “#” on p.
74 and following
Use the controller that is assigned
by the System Parameter setting
System Control 1–4 Source.
Selects the multi-eect parameter
that will be controlled by control
source 1–4.
The type of parameters that can be
selected will depend on the type
of multi-eect you’ve selected in
MFX Type.
Species the depth of MFX
CONTROL.
Specify a positive “+” value if you
want to change the value of the
assigned destination in a positive
direction (larger, toward the right,
faster, etc.), or specify a negative
value “-” if you want to change
the value in a negative direction
(smaller, toward the left, slower, etc.).
Larger values will allow a greater
amount of control.
97
Chorus, Reverb
Chorus Parameters
The chorus section can be used as a delay.
Select either chorus or delay, and specify how the chorus/delay
sound will be heard.
ParameterValueExplanation
00: OFF,
Chorus Type
Chorus Level0–127Volume of the chorus sound
Chorus Output
Assign
Chorus Output
Select
01: Chorus
Filter TypeOFF, LPF, HPF
Cuto Freq200–8000 [Hz]Basic frequency of the lter
Pre Delay0.0–100 [msec]
Rate
Depth0–127Depth of modulation
Phase0–180 [deg]Spatial spread of the sound
Feedback0–127
02: Delay
Delay Left
Delay Right
Delay Center
Center Feedback -98–+98 [%]
HF Damp
Left Level
Center Level
03: GM2 Chorus
Pre-LPF0–7
Level0–127Volume of the chorus sound
Feedback0–127
Delay0–127
Rate0–127Frequency of modulation
Depth0–127Depth of modulation
01: Chorus,
02: Delay,
03: GM2 Chorus
A, B, C, D
MAIN, REV,
MAIN+REV
0.05–10.00 [Hz],
note
0–1000 [msec],
note
200–8000 [Hz],
BYPASS
0–127Volume of each delay soundRight Level
Selects either Chorus or Delay.
OFF: Neither Chorus or Delay is used.
Chorus: Chorus is used.
Delay: Delay is used.
GM2: GM2 Chorus is used.
Selects the pair of OUTPUT jacks to
which the chorus sound is routed when
Chorus Output Select is set to “MAIN” or
“MAIN+REV.”
Species how the sound routed through
chorus will be output.
MAIN: Output in stereo to the OUTPUT
jacks.
REV: Output in monaural to the reverb.
MAIN+REV: Output in stereo to the OUTPUT
jacks, and in monaural to the reverb.
Type of lter
OFF: No lter is used.
LPF: Cuts the frequency range above the
Cuto Freq
HPF: Cuts the frequency range below the
Cuto Freq
Adjusts the delay time from the direct sound
until the chorus sound is heard.
Frequency of modulation
Adjusts the amount of the chorus sound
that is fed back into the eect.
Adjusts the delay time from the direct sound
until the delay sound is heard.
Adjusts the proportion of the delay sound
that is fed back into the eect. Negative “-”
settings will invert the phase.
Adjusts the frequency above which sound
fed back to the eect will be cut. If you do
not want to cut the high frequencies, set this
parameter to BYPASS.
Cuts the high frequency range of the sound
coming into the chorus.
Higher values will cut more of the high
frequencies.
Adjusts the amount of the chorus sound
that is fed back into the eect.
Adjusts the delay time from the direct sound
until the chorus sound is heard.
ParameterValueExplanation
Send Level to
Reverb
0–127
Adjusts the amount of chorus sound that
will be sent to the reverb.
Reverb Parameters
ParameterValueExplanation
Type of reverb
00: OFF
01: Room 1
Reverb Type
Reverb Level0–127Volume of the reverb sound
Reverb Output
Assign
01–05: Room 1/2, Hall 1/2, Plate
Pre Delay0–100 [msec]
Time0.1–10 [sec]Time length of reverberation
Density0–127Density of reverb
Diusion0–127
LF Damp0–100
HF Damp0–100
Spread0–127Reverb spread
Tone0–127Tonal character of the reverb
06: GM2 Reverb
Character0–5Type of reverb
Time0–127Time length of reverberation
02: Room 2
03: Hall 1
04: Hall 2
05: Plate
06: GM2 Reverb
A, B, C, D
OFF: Reverb will not be used
Room 1/2: Reverb that simulates the
reverberation of a room
Hall 1/2: Reverb that simulates the
reverberation of a hall
Plate: Simulation of a plate echo (a reverb
device that uses a metal plate)
GM2 Reverb: GM2 reverb
Species how the sound routed through
reverb will be output.
Adjusts the delay time from the direct sound
until the reverb sound is heard.
Adjusts the change in the density of the
reverb over time.
The higher the value, the more the density
increases with time.
(The eect of this setting is most
pronounced with long reverb times.)