A contemporary cajon kit adjusted with the low range and the attack as layers.
1Cajon Plus D-BEAM: Loop On
2Perc Mixture Layered Sounds
3Filtered!D-BEAM: Control
4DrumsStudio Live Room
5TwentyFunkyDisco & Funk
6Asian Melody TriggerMode: ALT
7Twin-DjembeEnsemble
8Conga II Live Stage
9Voice DrumsFlanger & Phaser
10808+909D-BEAM: Loop On
11Darabuka w/ Riq
12AmbientTribe
13BongoRecording
14FatStepDubstep Style
15Laserwave... TriggerMode: GATE
16Frame Drum w/ Bendir
17Light*Mini Melodic Tom
18Timbales w/ Cowbells
19Neo Soul RnB, HipHop Style
20E-SCAPEHybrid NewAge
21Waterphone Bowed
In addition to the tonal changes of the cajon itself, produced by the location of your strike or by muting, the cymbals and
percussion played by the S2–S7 pads provide even more variety for your rhythm performance.
A cajon solo performance is also possible if you use the D-BEAM to play a loop phrase.
The concept for this kit is to create new sounds by combining various sounds.
It consists of various percussion and sound eects. There is a good balance between the basic rhythm sounds and the
distinctive sounds.
You can turn on the realtime modify EFFECT to obtain a completely dierent expressive character.
This kit is distinctive for its tight modied sounds and its eect-processed sounds.
The lter eect will change each time you strike. You can enjoy dynamic tonal changes by pressing the pad further or by
playing a roll.
Position your hand above the D-BEAM to vary the synth sound.
This is a high-quality drum kit that reproduces the live acoustics of a recording studio. Its solid and all-around sound is
suitable for a variety of styles.
The M1 pad (open rimshot on the snare) and S8 pad (the bell of the ride cymbal) will produce dierent sounds depending on
the force of your strike, so you can enjoy a dynamic performance even when playing with your hands.
This kit allows song-like performances by letting you perform along with several loop phrases.
It is distinctive for its processed voice sounds, and the backing matches the beat of disco or funk.
For the S7 and S8 pads, you can set the “Trigger Mode” parameter to “GATE” and produce unusual performances as if you were
using a sampler.
A melodic kit with an Asian avor.
The didgeridoo on the M1 and M2 pads has “Trigger Mode” set to “ALT,” so you can play a santoor while it is sounding.
If you turn the realtime modify EFFECT on, the knob will vary the lter eect.
This kit lets you enjoy ensemble performance with a variety of African percussion.
Use the M1–M4 pads to play the high and low djembe separately.
The M5 pad plays the bass tone, and the M1 and M2 pads separately play the center and edge, providing the tonal contrast
that is characteristic of the djembe.
A conga kit that was created to provide the sonic presence of a live performance.
The tone will change depending on the dynamics and location of your strike at left/right or from the center to the edge,
allowing you to naturally utilize the performance techniques that are unique to the conga, such as heel/toe, slap, and mute.
This kit provides basic human beat-box sounds with a sense of density, along with unique vocal sounds.
In addition to striking, you can press a pad to enjoy tonal transformations such as rolls or eects.
This kit combines the classic TR-808 and 909 rhythm machines.
The kit takes advantage of sound layers and eects (compressor and saturator) to create a world that’s unique to the
HandSonic.
While using the D-BEAM to play a loop phrase, change the vertical position of your hand to control the sound of the phrase.
This kit is centered around standard percussion instruments of the Middle East: the darabuka (M1, M2, M5 pads) and riq (M3
and M4 pads).
For sounds with a long decay, you can use pitch control via the D-BEAM to change the nuances.
This pleasant-feeling kit has deeply reverberated percussive tones and ambient sounds with a sense of oating.
You can enjoy yet another atmosphere of sound and performance by greatly raising or lowering the realtime modify PITCH or
by raising EFFECT (delay feedback).
This kit lets you enjoy raw-sounding tones and performance techniques that are distinctive of bongos.
High bongos (M1–M3 pads) and low bongos (M4 and M5) pads are placed in such a way that you’ll be able to comfortably
play bongo patterns on the HandSonic.
Of course heel/toe and slap performance techniques are also supported.
This kit lets you produce dubstep-style beats with powerful kick and snare sounds.
A bass pattern distinctive of dubstep is assigned to the S1 pad.
If you turn Roll on, you can broaden the range of the phrase by the pressure applied to the pad to change the roll speed.
In this unique kit, the sound will change depending on the time that your ngers and hand remain in contact, and on how
much pressure you apply to the pad.
Simple yet deep performance gestures are available; for example, you can apply vibrato by varying the pressure applied to
the pad, or use Realtime Modify to vary the pitch drastically.
This kit lets you play a frame drum (M1, M2, and M5 pads) and a bendir (M3 and M4 pads).
In additional to the tonal changes produced by the strike location and muting, pads S2, S3, S6, and S7 let you hear the raw
sounds produced by scraping the drumskin.
Small-diameter drum and cymbal drum kit.
The M3, S4, S5, and M4 pads are assigned to melodic toms, and the S7 pad is assigned to a second hi-hat with tambourine,
allowing a diverse variety of rhythm performance.
A timbales kit, the staple of Latin music.
The cowbell and small-diameter cymbal that are played together are assigned to the D-BEAM and sub-pads, allowing you to
control the performance nuances produced by applying pressure with the stick for a closed shot.
You can broaden the range of your performance by combining paila technique on the S2 and S7 pads, and by using hand
techniques on the M5 pad.
A somewhat lo- and fat-sounding drum kit for hip-hot and R&B styles.
Layered claps are assigned to the M1, S2, and S7 pads, and you can enjoy a rich variety of performances by combining these.
For even more atmosphere, use the D-BEAM to add a record-noise sound.
A kit distinctive for its scape sound with processed synthesizer and voice.
Backed by the loop phrase of the S1 pad, add pads S2–S4 and the D-BEAM to enjoy a rich ensemble.
The percussion instrument sounds that perform the rhythm are produced by layering, and deliver a solid sound that’s well
balanced with the backing.
This kit faithfully simulates an instrument called a waterphone, which is also used to produce sound eects for movies.
In addition to controlling the pitch modulation and the decay, you can use the realtime modify PITCH and EFFECT to obtain
dynamic tonal changes that go beyond an actual waterphone.
2
No.NameExplanation
22SteelPanBand Pan Orchestra
23Orchestral Pressure: Mute
24CrushLoweDrums & Loops
25Pandeiro Samba de Roda
26Pot Drum
27Tabla Jam
28Echonic DubTape Echo
29Deep ForestAdventure
30Urban Mood w/ "HH CTRL"
A steel pan kit for melodic percussion.
Sounds are layered according to the force of your strike, allowing you to add chords or thickness to your performance.
Using the realtime modify PITCH will instantly vary all pitches, letting you change keys.
An orchestral percussion kit centered on timpani, concert bass drum, and snare.
In addition to these standard instruments, you can use the sub-pads to play small percussion items.
For the bass drum, timpani, and pair cymbals, you can shorten the decay by applying pressure as you strike.
This kit lets you enjoy percussively-processed drum sounds backed by a simple loop phrase.
In addition to striking the S1–S4 pads to vary the loop phrases, you can create unique performances by adjusting the vertical
position of your hand above the D-BEAM to change the pitch.
A Brazilian percussion kit centered on the pandeiro.
To perform the basic rhythm, use heel/toe technique (M2 and M4 pads) to mark the beat, and use the bass tone (M5 pad) and
slap (M3) to add accents.
For even more versatility, play a roll using the S8 pad, and use the M1 pad to add the surdo.
A kit that reproduces pot-shaped African percussion.
You can obtain a realistic performance feel by varying your strike location to change the tone, and by using the M2 and M5
pads and D-BEAM to vary the nuances produced when playing the hole.
A kit that eectively layers tabla and drum sounds, supporting both percussive phrases and drum phrases.
If you connect a kick pad to the TRIG IN jack, you’ll be able to play drum phrases more comfortably.
The synth sounds on the S3–S6 pads can be played in the background, and are also ideal material for use with realtime
modify.
A drum kit suitable for dub, that makes eective use of tape echo.
By turning the realtime modify EFFECT on/o or turning the knob, you can control the tape echo eect and speed while
playing beats.
The hi-hats on the M3 and M4 pads have dierent pan settings, and will produce unique eects depending on how you play
them.
A sound eect kit that combines melodic percussion with sounds that give the impression of a deep forest.
By making good use of the eects, you can produce the sensation that the sounds of animals are heard from various
directions.
If you turn the realtime modify EFFECT on, raise Feedback, and strike the M5 pad, you’ll obtain an eect like a loop phrase;
you can enjoy playing along with this as background.
This kit takes advantage of HandSonic’s editing functions to create an urban-feeling sound.
By layering sound eect-like tones with the drums, you can play a variety of sounds inside your beats.
If you connect a hi-hat control pedal to the HH CTRL jack, you’ll be able to control the nuances.
Kit List
No.Name
31CajonRecording
32Congaw/ Quinto & Tumba
33Timbalitos w/ Cowbell & Block
34RepiniqueEscola de Samba
35Folklore South America
36Latin KitConga & Bongo
37Djembe
38African Song
39TablaTrad Method
40DrumsOfIndia Bhangra
41Asian Perc 1 East Asia
42Asian Perc 2 South East Asia
43Asian Perc 3 Ryukyu
44ChinaPad: Pitch Bend
45Samul Nori Korean Drums
46Island Dance Pan Pacic
47Drumline ROLL: On
48Ballad PercLong Reverb
49Metallic Percussion
50Shakers
51Cowbells
52Steel PanD-BEAM: PitchBend
53MarimbaROLL: On
54Lithophone 1 Pentatonic
55Lithophone 2 C Major Scale
No.Name
56Hand Panw/ Tone Plate
57Balaphonew/ Gyilli
58Tuned GongsD-BEAM: Mute
59MelophoneD-BEAM, M5: Ctrl
60Luna MalletImpressionist
61Harmony Time
62Finger Bells w/ Percussion
63Perc & Flute
64Siesta Cajon & Marimba
65OrientalWind Roll-Santoor
66Symphonist ROLL: On
67Drum Booth
68Jazz Clubw/ "HH CTRL"
69Brushes
70Deep JazzRoll-Snare/Cym
71Pop Drums
72Garage Rockw/ "HH CTRL"
73Wide*OpenConcert Hall
74Double Bassw/ "HH CTRL"
75Timbale+Ds Reggae Style
76CAJONICRing Modulator
77Percussive DANCE BEAT
78RollingAgogo TriggerMode: GATE
79Deep Space
80Trap-iT! ROLL: On
No.Name
814-On-Floor
82Instant DnBPressure: Mute
83ANALOG D-BEAM: Loop On
84ElectroProcessedVintage
85CombiNationw/ "HH CTRL"
86Solid BEAT
87Space*Trap
88Experimental Electronica
89Wah Stepping Step Flanger
90Crush Beat BitCrush & Phaser
91Filt & VerbD-BEAM: MFX Ctrl
92Beepy Beats
93Mute KickerMute Group
94Bass LineD-BEAM: Mute
95Junk YardIndustrial
96Sound EFX 1RAW
97Sound EFX 2DIGITAL
98DramaHorror | Comedy
99Noel Happy Holidays
100 Mystronic
101 User Kit
: :
200 User Kit
3
Inst List
*p : Instruments whose sound varies depending on the location of your strike (M1 and M2 pads only)
*l : Instruments whose sound is sustained if “Trigger Mode” is set to “GATE” or “ALT”
*n : Instruments that also sound at note-o if “Trigger Mode” is set to “GATE”
*h : Instruments whose open/close state can be controlled by a hi-hat control pedal
No.Name
LATIN 1
1Conga L *p
2Conga R *p
3Conga Inner L
4Conga Inner R
5Conga Edge L
6Conga Edge R
7Conga Bass
8Conga Slap *p
9Conga Slap 1
10Conga Slap 2
11Conga Gliss
12Conga /Heel L *p
13Conga /Heel R *p
14Conga /Toe L
15Conga /Toe R
16Tumba L *p
17Tumba R *p
18Tumba Edge L
19Tumba Edge R
20Tumba Bass
21Tumba Gliss
22Bongo Hi L *p
23Bongo Hi R *p
24Bongo H Inner L
25Bongo H Inner R
26Bongo H Edge L
27Bongo H Edge R
28Bongo H Slap
29BongoH/Heel L *p
30BongoH/Heel R *p
31Bongo H /Toe L
32Bongo H /Toe R
33Bongo Lo L *p
34Bongo Lo R *p
35Bongo L Slap
36Timbale Hi L *p
37Timbale Hi R *p
38TimbaleH Inner L
39TimbaleH Inner R
40Timbale H Rim L
41Timbale H Rim R
42Timbale H Hand
43Timbale H Paila
44Timbale Mid L *p
45Timbale Mid R *p
46TimbaleM Inner L
47TimbaleM Inner R
48Timbale M Rim L
No.Name
49Timbale M Rim R
50Timbale M Hand
51Timbale M Paila
52Timbale Lo L *p
53Timbale Lo R *p
54Timbale L Rim L
55Timbale L Rim R
56Timbale L Hand
57Timbale L Paila
58Cajon L *p
59Cajon R *p
60Cajon Bass L
61Cajon Bass R
62Cajon Edge L
63Cajon Edge R
64Cajon Foot
65Cajon Thumb
66Cajon Side L
67Cajon Side R
68Cajon SideEdge L
69Cajon SideEdge R
70Cajon Slap
71Pandeiro *p
72Pandeiro Thumb
73Pandeiro Slap
74Pandeiro Heel
75Pandeiro Toe
76Pandeiro Roll
77Tamborim
78Tamborim Mute
79Repinique *p
80Repinique Rim 1
81Repinique Rim 2
82Repinique Hand
83Surdo *p
84Surdo Rim
85Surdo Hand
86Bombo
87Bombo Rim
88Tambour
89Tambour Rim
LATIN 2
90Cowbell 1
91Cowbell 1 Tip
92Cowbell 2
93Cowbell 2 Tip
94Cowbell 3
95Cowbell 3 Close
96Cowbell 4
No.Name
97Cowbell 5
98Cowbell 6
99Cowbell 7
100Cowbell 8
101Cowbell 9
102Cowbell 10
103Agogo Hi
104Agogo Lo
105Claves 1
106Claves 2
107Guiro 1
108Guiro 1 Hit
109Guiro 2
110Guiro 2 Hit
111Maracas 1
112Maracas 2
113Metal Maracas 1
114Metal Maracas 2
115Metal Maracas 3
116Shaker 1
117Shaker 2
118Caxixi 1
119Caxixi 2
120Ganza 1
121Ganza 2
122Ganza 3
123String Bean
124Chafchas
125Cabasa
126Afuche
127Quijada
128Vibra-Slap
129Cuica
130Cuica Press
131Berimbau *n
132Berimbau Press
133Berimbau Bend
134Berimbau Gourd
135Rain Stick*l
AFRICAN 1
136Djembe Hi *p
137Djembe Hi Edge
138Djembe Hi Bass
139Djembe Lo *p
140Djembe Lo Inner
141Djembe Lo Edge
142Djembe Lo Bass
143Djembe Ears
144Kenkeni
No.Name
145Kenkeni Rim
146Sangban
147Sangban Rim
148Doumdoumba
149Doumdoumba Rim
150Bougarabou Hi
151BougarabouH Slap
152BougarabouH Bass
153Bougarabou Mid
154BougarabouM Slap
155BougarabouM Bass
156Bougarabou Lo
157BougarabouL Slap
158BougarabouL Bass
159Talking Drum
160Bendir *p
161Bendir Edge
162Bendir Scrape
163Bendir Harm
164Pot Drum L *p
165Pot Drum R *p
166Pot Drum L Edge
167Pot Drum R Edge
168Pot Drum Hole S
169Pot Drum Hole L
170Pot Drum Bottom
171Pot Drum Heel
172Pot Drum Gliss
173PotDrum /HeelL*p
174PotDrum /HeelR*p
175Log Drum Hi
176Log Drum Lo
177Water Drum Hi
178Water Drum Mid
179Water Drum Lo
AFRICAN 2
180Afro Claves
181AfroClaves Close
182Metal Castanets
183MCastanets Close
184MCastanetsScrape
185Apitua
186Apitua Mute
187Apitua Scrape
188Grello
189African Bracelet
190African Jingle
191Ankle Bells
192MoroccanCastanet
4
Inst List
No.Name
193MoroccanC Close
194Mega Cowbell
195MegaCowbell Mute
196MegaCowbellStomp
197Shekere Shake
198Shekere Tap
199Shekere Net
200Shekere Bottom
201Shekere Roll 1
202Shekere Roll 2
203Nuts Rattle
204Nuts Rattle Roll *l
205Nuts Rattle 2
206Ankle Beads
207Rakatak
ASIAN 1
208Tabla Na
209Tabla Te
210Tabla Ti
211Tabla Tin
212Tabla Tun
213Baya Ga
214Baya Ge
215Baya Ge Mute
216Baya Ge Slide
217Baya Gin
218Baya Ka
219Dholak Ga
220Dholak Ta
221Dholak Tun
222Dholak Na
223Dhol Beater
224Dhol Hand
225Dhol Body
226Dhol Stick
227Darabuka *p
228Darabuka Tek
229Darabuka Snap
230Darabuka Inner
231Darabuka Press
232Dawul
233Dawul Stick
234Dawul Buzz
235Frame Drum L *p
236Frame Drum R *p
237FrameDrum L Edge
238FrameDrum R Edge
239FrameDrum Scrape
240FrameDrum Harm
241Riq *p
242Riq Edge
243Riq Mute
244Riq Jingle
245Buk
246Buk Rim
247Jang Gu
No.Name
248Jang Gu Stick
249Ban Gu
250Ban Gu Edge
251Tang Gu
252Tang Gu Edge
253Bajiaogu
254Bajiaogu Mute
255Tsuzumi S
256Tsuzumi L
257Hira Taiko
258Hira Taiko Rim
259Nagado Taiko
260Nagado Taiko Rim
ASIAN 2
261Elephant Bell Hi
262ElephantBell Mid
263Elephant Bell Lo
264Chimta 1
265Chimta 2
266Ektara
267Devil Chaser
268Bell Tree
269Zil
270Zil Close
271Finger Cymbal
272Rama Cymbal
273Crotale
274Bali Cymbal
275BaliCymbal Close
276Bali Bells
277Chenchen
278Chenchen Close
279Thai Gong
280Tam Tam
281Gong
282Bend Gong
283Hu Yin Luo
284Nao Bo
285Xiao Bo
286Chinese Cymbals
287ChineseCym Close
288Chinese Bell
289Gengari
290Gengari Mute
291Korean Block
292Temple Block Hi
293Temple Block Lo
294Hyoshigi
295Kagura Suzu
296Kagura Suzu Roll
297Chappa
298Chappa Close
299Chappa Scrape
300Atarigane
ORCHESTRA
301Timpani Hi D
No.Name
302Timpani Mid F
303Timpani Lo G
304Timpani XLo D
305Concert Bass Dr
306Concert BD Mute
307Concert Snare
308March Bass Dr 1
309March BD 1 Rim
310March Bass Dr 2
311March BD 2 Rim
312Marching Snare 1
313Marching S 1 Rim
314MarchingS1 Click
315Marching Snare 2
316Marching S 2 Rim
317MarchingS2 Click
318Marching Tenor 1
319Marching Tenor 2
320Marching Tenor 3
321Marching Tenor 4
322Marching Tenor 5
323Pair Cymbal 1
324Pair Cym 1 Smash
325Pair Cymbal 2
326Pair Cym 2 Choke
327Pair Cym2 Scrape
328Tambourine 1
329Tambourine 2
330Tambourine2 Roll *l
331Tambourine Stick
332Triangle 1
333Triangle 1 Mute
334Triangle 2
335Triangle 2 Mute
336Wood Block Hi
337Wood Block Lo
338Plastic Block Hi
339Plastic Block Lo
340Mini Block
341Castanets 1
342Castanets1 Close
343Castanets 2
344Knocker
345Cricket
346Sleigh Bells
347Tree Chime
348Pin Chime
MELODIC
349Steel Drum D3
350Steel Drum F3
351Steel Drum A3
352Steel Drum C4
353Steel Drum E4
354Steel Drum C5
355Steel Drum F5
356Steel Drum A5
No.Name
357Balaphone C4
358Balaphone G4
359Balaphone E5
360Balaphone B5
361Balaphone GlissU
362Balaphone GlissD
363Slit Drum F2
364Slit Drum A2
365Slit Drum D3
366Slit Drum F3
367Slit Drum G3
368Gyilli A2
369Gyilli D3
370Gyilli G3
371Gyilli C4
372Gyilli G4
373Lithophone G4
374Lithophone C5
375Lithophone G5
376Lithophone C6
377Lithophone F6
378Khongwong F4
379Khongwong B4
380Khongwong E5
381Khongwong B5
382Khongwong E6
383Kalimba F3
384Kalimba A3
385Kalimba C4
386Kalimba G#4
387Kalimba D#5
388Santoor D3
389Santoor F#3
390Santoor B3
391Santoor E4
392Santoor F#4
393Santoor B4
394Santoor E5
395Santoor G5
396Santoor B5
397Hand Pan F3
398Hand Pan C4
399Hand Pan F4
400Hand Pan A4
401Hand Pan A#4
402Hand Pan C5
403Hand Pan D5
404Hand Pan F5
405Tone Plate G5
406Tone Plate C6
407Tone Plate F6
408Tone Plate A6
409Tone Plate C7
410Vibraphone G3
411Vibraphone C4
412Vibraphone E4
5
Inst List
No.Name
413Vibraphone G4
414Vibraphone B4
415Vibraphone D5
416Vibraphone G5
417Vibraphone C6
418Vibraphone E6
419Marimba D3
420Marimba G3
421Marimba C4
422Marimba E4
423Marimba B4
424Marimba D5
425Marimba G5
426Marimba C6
427Marimba E6
428Marimba G6
429Glockenspiel G5
430Glockenspiel C6
431Glockenspiel F6
432Glockenspiel A6
433Glockenspiel D7
434Glockenspiel F7
435Tublar Bells C
436Tublar Bells G
437Hand Bell C
OTHERS
438Ipu Body
439Ipu Slap
440Ipu Hole
441Ipu Stomp
442Coco
443Coco Mute
444Kalaau S
445Kalaau L
446Ili-ili
447Clapsticks
448Didgeridoo*l
449Ratchet
450Ratchet Notch
451Metal Crasher
452Vibra Metal
453Flex Metal
454FlexMetal BendUp
455Music Bow
456Jew’s Harp
457Jew’s Harp Wow
458Church Bell
459Waterphone
460Waterphone Hit
461Slide Whistle
462Slide Whistle Up
463Whistle
464Duck Call
465Quad Horns
466Fight Gong
No.Name
467Stomped Box
ELECTRO
468CR-78 Bongo
469CR-78 Cowbell
470CR-78 Claves
471CR-78 Guiro
472CR-78 Maracas
473CR-78 Tambourine
474CR-78 Metal Beat
475TR-808 Conga Hi
476TR-808 Conga Mid
477TR-808 Conga Lo
478TR-808 Cowbell 1
479TR-808 Cowbell 2
480TR-808 Claves
481TR-808 Maracas
482TR-707 Cowbell
483TR-727 Agogo
484DR-55 Claves
KICK 1
485Studio Kick
486Vintage Kick
487Compact Kick
488Mellow Kick
489Hard Kick
490Heavy Kick
491Plugged Kick
492Close Miked Kick
493Solid Kick
494Floor Tom Kick
KICK 2
495Tight Kick 1
496Tight Kick 2
497Tight Kick 3
498Tight Cut Kick
499Impact Kick
500Hybrid Kick
501Tronic Kick
502New Tronic Kick
503Knock Kick
504Electro Knock K
505Minimal House K
506Early House Kick
507BreakBeats Kick1
508BreakBeats Kick2
509DnB Kick 1
510DnB Kick 2
511Nu Hip Kick
512Lo-Fi Kick 1
513Lo-Fi Kick 2
514Short Noise Kick
515Hi Jumper Kick
516Lo Jumper Kick
517Dance Kick
518Dancer Kick
No.Name
519BB Kick
520Bounce Kick
521Gabba K
522Voice Kick 1
523Voice Kick 2
524Voice Kick 3
525Analog Kick 1
526Analog Kick 2
527Analog Kick 3
528FX Electro Kick
529CR-78 Kick
530TR-606 Kick
531TR-808 Kick 1
532TR-808 Kick 2
533TR-808 Kick Long
534TR-909 Kick 1
535TR-909 Kick 2
536TR-909 Kick 3
537DR-110 Kick
538R-8 Kick
SNARE 1
539Wood Snare
540Wood Snare Rim
541Metal Snare
542Metal Snare Rim
543Deep Snare
544Deep Snare Rim
545Piccolo Snare
546PiccoloSnare Rim
547Solid Snare
548Solid Snare Rim
549Tight Snare
550Tight Snare Rim
551Brush Snare
552Brush Snare Rim
553Brush Hit&Stir*l
554Cross Stick 1
555Cross Stick 2
556Cross Stick 3
557Cross Stick 4
558Cross Stick 5
SNARE 2
559OldSchool Snare1
560OldSchool Snare2
561DnB Snare
562Dub Step Snare
563Disto Slap Snare
564House Low Snare
565Tiny House Snare
566Hip Snare
567Garage Snare
568BB Snare
569Box Snare
570Punch Snare
571Barrel Snare
No.Name
572Whack Snare
573Radio Snare
574Reverse Snare
575Voice Snare 1
576Voice Snare 2
577Voice CrossStick
578Analog Snare 1
579Analog Snare 2
580CR-78 Snare
581TR-808 Snare 1
582TR-808 Snare 2
583TR-909 Snare
584TR-909 S w/ Clap
585TR-606 Snare
586TR-707 Snare
587DR-110 Snare
588CR-78 Rim
589TR-808 Rim
590TR-909 Rim
TOM 1
591Wood Tom Hi
592Wood Tom Mid
593Wood Tom Lo
594Open Tom Hi
595Open Tom Mid
596Open Tom Lo
597Solid Tom Hi
598Solid Tom Mid
599Solid Tom Lo
600Brush Tom Hi
601Brush Tom Mid
602Brush Tom Lo
603Roto Tom Hi
604Roto Tom Mid
605Roto Tom Lo
606Roto Tom XLo
607Tube Tom Hi C
608Tube Tom G
609Tube Tom E
610Tube Tom C
611Tom Rim Click 1
612Tom Rim Click 2
613Tom Rim Click 3
TOM 2
614Voice Tom Hi
615Voice Tom Mid
616Voice Tom Lo
617Voice Tom XLo
618Analog Tom1 Hi
619Analog Tom1 Mid
620Analog Tom1 Lo
621Analog Tom2 Hi
622Analog Tom2 Mid
623Analog Tom2 Lo
624TR-808 Tom Hi
6
Inst List
No.Name
625TR-808 Tom Mid
626TR-808 Tom Lo
627TR-909 Tom Hi
628TR-909 Tom Mid
629TR-909 Tom Lo
HI-HAT 1
630Light Hi-Hat *h
631Light HH Open
632Light HH Close
633Light HH Edge *h
634Light HHE Open
635Light HHE Close
636Light HH Pedal
637Dark Hi-Hat *h
638Dark HH Open
639Dark HH Close
640Dark HH Edge *h
641Dark HHE Open
642Dark HHE Close
643Dark HH Pedal
644Brush Hi-Hat *h
645Brush HH Open
646Brush HH Close
647Brush HH Pedal
648Spoke Hi-Hat *h
649Spoke HH Open
650Spoke HH Close
651Spoke HH Pedal
HI-HAT 2
652Club Hi-Hat *h
653Club HH Open
654Club HH Close
655Sharp Hi-Hat *h
656Sharp HH Open
657Sharp HH Close
658Hip Hi-Hat *h
659Hip HH Open
660Hip HH Close
661House Hi-Hat *h
662House HH Open
663House HH Close
664DnB Hi-Hat *h
665DnB HH Open
666DnB HH Close
667LowStepHi-Hat *h
668LowStep HH Open
669LowStep HH Close
670Voice Hi-Hat *h
671Voice HH Open
672Voice HH Close
673CR-78 Hi-Hat *h
674CR-78 HH Open
675CR-78 HH Close
676TR-808 Hi-Hat *h
677TR-808 HH Open
No.Name
678TR-808 HH Close
679TR-909 Hi-Hat *h
680TR-909 HH Open
681TR-909 HH Close
CYMBALS 1
682Light Ride
683Light Ride Edge
684Light Ride Bell
685Dark Ride
686Dark Ride Edge
687Dark Ride Bell
688Brush Ride
689Brush Ride Edge
690Sizzle Ride
691Sizzle Ride Edge
692Sizzle Ride Bell
693Thin Crash
694Dark Crash
695Wild Crash
696Suspended Crash
697Latin Crash
698Brush Crash
699Splash Cymbal 1
700Splash Cymbal 2
701Splash Cymbal 3
702China Cymbal 1
703China Cymbal 2
704Swish Cymbal
705Trash Cymbal 1
706Trash Cymbal 2
707Stacked Cymbal
708Accent Cymbal
709Chime Cymbal
710Cross Cymbal 1
711Cross Cymbal 2
712Mini Cymbal
CYMBALS 2
713Sweep Crash
714Lo-Fi Crash
715Ambient Crash
716Verby Crash
717Gate Crash
718Trashy Ride
719Phasing Ride
720Cosmo Bell
721Electra Bell
722Reective Bell
723Reverse Crash
724Reverse Ride
725Reverse Trash
726Voice Crash 1
727Voice Crash 2
728Analog Cymbal
729TR-808 Cymbal
730TR-606 Cymbal
No.Name
CLAP
731Clap 1
732Clap 2
733Claps
734Torio Clap
735Flamenco Clap
736Room Clap
737Ambience Clap
738House Clap
739Tech House Clap
740Minimal Clap
741Hip Clap
742Buzz Clap
743Gate Clap
744Noise Clap 1
745Noise Clap 2
746DR-110 Clap
747TR-808 Clap
748TR-808 Clap Dry
749TR-909 Clap
750TR-909 Clap Dry
751Finger Snap 1
752Finger Snap 2
753Ambient Snap
SOUND FX
754Sticks
755Dense Click
756Pulse
757High Q
758Dyna Filter
759Random Noise 1
760Random Noise 2
761Beep
762Fat Beep
763Disto Beep
764Techno Beef
765High Saw
766Low Saw
767Space Beep
768Afro Stomp
769Super Low
770PCM Press
771Prevision
772Ejector
773Water Drop
774Echoic Shot
775Chromatone
776Super Shot
777Stamp
778Rusty Iron
779Digi Cup
780Hammer
781Abstract Noise
782Industrial 1
783Industrial 2
No.Name
784Junk
785Air Driver
786Robo 1
787Robo 2
788Clock Tick
789Clock Bell
790Emergency
791Discovery
792Cave
793LP Noise 1*l
794LP Noise 2
795Blow Attack
796Tongue Click
797Voice Block
798Voice Beep
799Voice Granuliser
800Voice Scratch
801Percussion Hit 1
802Percussion Hit 2
803Orchestra Hit 1
804Orchestra Hit 2
805Brass Hit
806Philadelphia Hit
807Techno Hit
808Feedback Wave
809Atmosphere
ELEMENTS
810Low Frequency 1
811Low Frequency 2
812Low Frequency 3
813Attack 1
814Attack 2
815Attack 3
816Attack 4
817Ambience Kick 1
818Ambience Kick 2
819Ambience Kick 3
820Ambience Snare 1
821Ambience Snare 2
822Ambience Snare 3
823Ambience Tom 1
824Ambience Tom 2
825Ambience Tom 3
826Snare Buzz
827Conga Body *p
828Noise 1
829Noise 2
830Noise 3
831Noise 4
832Noise 5
833Noise 6
834Noise 7
835White Noise 1 *l
836White Noise 2 *l
837Sine Wave 1kHz*l
7
Inst List
No.Name
838Sine Wave C *l
839Triangle Wave C *l
840Square Wave C *l
841Sawtooth Wave1 C *l
842Sawtooth Wave2 C *l
843Super Saw C *l
844Synth Bass 1 C*l
845Synth Bass 2 C*l
846Synth Lead C*l
847Synth Pad C *l
848Synth Brass C *l
849Synth Strings C *l
OFF
850O
8
Multi-Eect Parameter List
Type List
No.NameNo.Name
0THRU13COMPRESSOR
1STEREO DELAY14SATURATOR
2SYNC DELAY15FILTER
3TAPE ECHO16FILTER+DRIVE
4CHORUS17AUTO WAH
5SPACE-D18LO-FI COMPRESS
6PHASER19OVERDRIVE
7STEP PHASER20DISTORTION
8FLANGER21BIT CRUSH
9STEP FLANGER22ISOLATOR
10REVERB23RING MOD
11LONG REVERB24PITCH SHIFT
12EQUALIZER25AUTO PAN
Parameter List
Parameters indicated by “*” can be controlled by the realtime modify
knob.
0: THRU
The eect won’t be applied.
1: STEREO DELAY
Repeats the sound.
2: SYNC DELAY
This is a delay whose delay time is specied in terms of a note value
relative to the tempo. You can also synchronize it to the metronome
tempo.
* The maximum delay time is 1300 msec. Tempo or note value
settings may exceed this maximum; in this case, the tempo will no
longer synchronize.
ParameterValueExplanation
OFF: Synchronizes to the tempo of
Metro SyncOFF, ON
Tempo20–260
Left Note
Right Note
Left PhaseNORMAL, INVERSE Phase of the left delay sound
Right PhaseNORMAL, INVERSE Phase of the right delay sound
Feedback
Mode
Feedback*-98–98%
HF Damp
Low Gain-15–+15dB
High Gain-15–+15dB
Balance
Level0–127Output level
(16th note)–
(whole note)
(16th note)–
(whole note)
NORMAL, CROSS
200–8000Hz,
BYPASS
D100: 0W–
D0: 100W
the “Tempo” parameter.
ON: Synchronizes to the tempo of
the metronome.
Species the synchronization tempo
when “Metro Sync” is OFF.
Adjusts the time until the left delay
sound is heard.
Adjusts the time until the right delay
sound is heard.
Selects the way in which delay
sound is fed back into the eect.
Adjusts the amount of the delay
sound that’s fed back into the eect.
Negative (-) settings invert the
phase.
Adjusts the frequency above which
sound fed back to the eect is
ltered out (BYPASS: no cut).
Amount of boost/cut for the eect
sound’s lower range
Amount of boost/cut for the eect
sound’s upper range
Volume balance between the direct
sound (D) and the chorus sound (W)
ParameterValueExplanation
Left Time0–1300msec
Right Time0–1300msec
Left PhaseNORMAL, INVERSE Phase of the left delay sound
Right PhaseNORMAL, INVERSE Phase of the right delay sound
Feedback
Mode
Feedback*-98–98%
HF Damp
Low Gain-15–+15dB
High Gain-15–+15dB
Balance
Level0–127Output level
NORMAL, CROSS
200–8000Hz,
BYPASS
D100: 0W–
D0: 100W
Adjusts the time until the left delay
sound is heard.
Adjusts the time until the right delay
sound is heard.
Selects the way in which delay
sound is fed back into the eect.
Adjusts the amount of the delay
sound that’s fed back into the eect.
Negative (-) settings invert the
phase.
Adjusts the frequency above which
sound fed back to the eect is
ltered out (BYPASS: no cut).
Amount of boost/cut for the eect
sound’s lower range
Amount of boost/cut for the eect
sound’s upper range
Volume balance between the direct
sound (D) and the chorus sound (W)
3: TAPE ECHO
Simulates a tape-type echo unit of the past.
ParameterValueExplanation
Rate*0–127Tape speed
Intensity0–127Amount of echo repeat
Balance
Level0–127Output Level
D100: 0W–
D0: 100W
Volume balance between the direct
sound (D) and the chorus sound (W)
9
Multi-Eect Parameter List
4: CHORUS
Adds spaciousness and depth to the sound.
ParameterValueExplanation
Type of lter
OFF: no lter is used
Filter TypeOFF, LPF, HPF
Filter Freq200–8000Hz
Pre Delay0.0–100msec
Rate*0–127Frequency of modulation
Depth0–127Depth of modulation
Phase0–180degSpatial spread of the sound
Low Gain-15–+15dB
High Gain-15–+15dB
Balance
Level0–127Output Level
D100: 0W–
D0: 100W
LPF: cuts the frequency range above
the Cuto Freq
HPF: cuts the frequency range
below the Cuto Freq
Center frequency when using the
lter to cut a specic frequency
range
Adjusts the delay time from the
direct sound until the chorus sound
is heard.
Amount of boost/cut for the eect
sound’s lower range
Amount of boost/cut for the eect
sound’s upper range
Volume balance between the direct
sound (D) and the chorus sound (W)
5: SPACE-D
It gives no impression of modulation, but produces a transparent
chorus eect.
ParameterValueExplanation
Mix0–127Level of the phase-shifted sound
Level0–127Output Level
7: STEP PHASER
The phaser eect will be varied gradually.
ParameterValueExplanation
Mode
Manual0–127
Rate0–127Frequency of modulation
Depth0–127Depth of modulation
PolarityINVERSE, SYNCHRO
Resonance0–127Amount of feedback
Step Rate*0–127
Mix0–127Level of the phase-shifted sound
Level0–127Output Level
4-STAGE, 8-STAGE,
12-STAGE
Number of stages in the phaser
Adjusts the basic frequency from
which the sound will be modulated.
Selects whether the left and right
phase of the modulation will be the
same or the opposite.
INVERSE: The left and right phase
will be opposite. When using a mono
source, this spreads the sound.
SYNCHRO: The left and right phase
will be the same. Select this when
inputting a stereo source.
Rate of the step-wise change in the
phaser eect
ParameterValueExplanation
Pre Delay0.0–100msec
Rate*0–127Frequency of modulation
Depth0–127Depth of modulation
Phase0–180degSpatial spread of the sound
Low Gain-15–+15dB
High Gain-15–+15dB
Balance
Level0–127Output Level
D100: 0W–
D0: 100W
Adjusts the delay time from the
direct sound until the chorus sound
is heard.
Amount of boost/cut for the eect
sound’s lower range
Amount of boost/cut for the eect
sound’s upper range
Volume balance between the direct
sound (D) and the chorus sound (W)
6: PHASER
A phase-shifted sound is added to the original sound and modulated.
ParameterValueExplanation
Mode
Manual0–127
Rate*0–127Frequency of modulation
Depth0–127Depth of modulation
PolarityINVERSE, SYNCHRO
Resonance0–127Amount of feedback
10
4-STAGE, 8-STAGE,
12-STAGE
Number of stages in the phaser
Adjusts the basic frequency from
which the sound will be modulated.
Selects whether the left and right
phase of the modulation will be the
same or the opposite.
INVERSE: The left and right phase
will be opposite. When using a mono
source, this spreads the sound.
SYNCHRO: The left and right phase
will be the same. Select this when
inputting a stereo source.
8: FLANGER
It produces a metallic resonance that rises and falls like a jet airplane
taking o or landing.
ParameterValueExplanation
Pre Delay0.0–100msec
Rate*0–127Frequency of modulation
Depth0–127Depth of modulation
Phase0–180degSpatial spread of the sound
Feedback-98–98%
Low Gain-15–+15dB
High Gain-15–+15dB
Balance
Level0–127Output Level
D100: 0W–
D0: 100W
Adjusts the delay time from when
the direct sound begins until the
anger sound is heard.
Adjusts the proportion of the anger
sound that is fed back into the
eect.
Negative (-) settings will invert the
phase.
Amount of boost/cut for the eect
sound’s lower range
Amount of boost/cut for the eect
sound’s upper range
Volume balance between the direct
sound (D) and the anger sound (W)
Multi-Eect Parameter List
9: STEP FLANGER
This is a anger in which the anger pitch changes in steps.
ParameterValueExplanation
Pre Delay0.0–100msec
Rate*0–127Frequency of modulation
Depth0–127Depth of modulation
Phase0–180degSpatial spread of the sound
Feedback-98–98%
Step Rate0–127Rate (period) of pitch change
Low Gain-15–+15dB
High Gain-15–+15dB
Balance
Level0–127Output Level
D100: 0W–
D0: 100W
Adjusts the delay time from when
the direct sound begins until the
anger sound is heard.
Adjusts the proportion of the anger
sound that is fed back into the
eect.
Negative (-) settings will invert the
phase.
Amount of boost/cut for the eect
sound’s lower range
Amount of boost/cut for the eect
sound’s upper range
Volume balance between the direct
sound (D) and the anger sound (W)
10: REVERB
Adds reverberation to the sound, simulating an acoustic space.
ParameterValueExplanation
Type of reverb
ROOM1:
dense reverb with short decay
Type
Pre Delay0.0–100msec
Rev Time0–127Time length of reverberation
HF Damp
Low Gain-15–+15dB
High Gain-15–+15dB
Balance*
Level0–127Output Level
ROOM1, ROOM2,
STAGE1, STAGE2
200–8000Hz,
BYPASS
D100: 0W–
D0: 100W
ROOM2:
sparse reverb with short decay
STAGE1:
reverb with greater late reverberation
STAGE2:
reverb with strong early reections
Adjusts the delay time from the direct
sound until the reverb sound is heard.
Adjusts the frequency above which
the reverberant sound will be cut.
As the frequency is set lower, more
of the high frequencies will be cut,
resulting in a softer and more muted
reverberance (BYPASS: no cut).
Amount of boost/cut for the eect
sound’s lower range
Amount of boost/cut for the eect
sound’s upper range
Volume balance between the direct
sound (D) and the anger sound (W)
11: LONG REVERB
This is a very rich sounding reverb.
ParameterValueExplanation
Depth*0–127Depth of the eect
Reverb Time0–127Time length of reverberation
Character0–5Type of reverb
Pre LPF
16–15000Hz,
BYPASS
Frequency of the lter that cuts the
high-frequency content of the input
sound (BYPASS: no cut).
ParameterValueExplanation
Pre HPF
Pre EQ Freq200–8000Hz
Pre EQ Gain-15–+15dB
HF Damp
LF Damp
Low Gain-15–+15dBAmount of low-range boost/cut
Mid Freq200–8000HzFrequency of the low-range EQ
Mid Gain-15–+15dBAmount of midrange boost/cut
High Gain-15–+15dBAmount of high-range boost/cut
Reverb Level0–127Output Level
BYPASS,
16–15000Hz
16–15000Hz,
BYPASS
BYPASS,
16–15000Hz
Frequency of the lter that cuts the
low-frequency content of the input
sound (BYPASS: no cut)
Frequency of the lter that boosts/
cuts a specic frequency region of
the input sound
Amount of boost/cut produced by
the lter at the specied frequency
region of the input sound
Frequency at which the highfrequency content of the resonant
sound will be cut (BYPASS: no cut)
Frequency at which the lowfrequency content of the resonant
sound will be cut (BYPASS: no cut)
12: EQUALIZER
Adjusts the tonal character.
ParameterValueExplanation
Low Freq200, 400HzFrequency of the low range
Low Gain-15–+15dBGain of the low range
Mid 1 Freq200–8000HzFrequency of the middle range 1
Mid 1 Gain-15–+15dBGain of the middle range 1
Mid 1 Q0.5, 1.0, 2.0, 4.0, 8.0
Mid 2 Freq200–8000HzFrequency of the middle range 2
Mid 2 Gain-15–+15dBGain of the middle range 2
Mid 2 Q0.5, 1.0, 2.0, 4.0, 8.0
High Freq2000, 4000, 8000Hz Frequency of the high range
High Gain-15–+15dBGain of the high range
Level0–127Output Level
Width of the middle range 1
Set a higher value for Q to narrow
the range to be aected.
Width of the middle range 2
Set a higher value for Q to narrow
the range to be aected.
13: COMPRESSOR
Smoothing out uctuations in volume.
ParameterValueExplanation
Threshold-48 –0dB
Make Up0–+24dBAdjusts the output gain.
Ratio
Attack0–100
Release0–99
Low Gain-15–+15dBGain of the low frequency range
High Gain-15–+15dBGain of the high frequency range
2: 1, 3: 1, 4: 1, 8: 1,
100: 1
Adjusts the volume at which
compression begins.
Compression ratio
Sets the time from when the input
exceeds the Threshold until the
volume starts being compressed.
Adjusts the time after the signal
volume falls below the Threshold
Level until compression is no longer
applied.
11
Multi-Eect Parameter List
14: SATURATOR
Producing a rougher tonal character and boosting the loudness. This
also cuts the low-frequency region of the input audio.
ParameterValueExplanation
Sat Drive0–127
Sat Level0–127Output volume of the saturator
Comp Level0–127Output volume of the compressor
High Gain-12–+6dBAmount of high-range boost/cut
Sat&Comp Mix 0–127
Level0–127Output level
Amount of distortion of the
saturator
Volume at which the saturator
sound and compressor sound are
mixed with the original sound
15: FILTER
This is a lter with an extremely sharp slope. The cuto frequency can
be varied cyclically.
ParameterValueExplanation
Filter type
Frequency range that will pass
through each lter
Type
Cuto*0–127
Resonance0–127
Mod SwOFF, ONOn/o switch for modulation
Mod Rate0–127Rate of modulation
Mod Depth0–127Depth of modulation
Balance
Level0–127Output level
LPF, BPF, HPF,
NOTCH
D100: 0W–
D0: 100W
LPF: Frequencies below the cuto
BPF: Frequencies in the region of
the cuto
HPF: Frequencies above the cuto
NOTCH: Frequencies other than the
region of the cuto
Cuto frequency of the lter
Increasing this value will raise the
cuto frequency.
Filter resonance level Increasing this
value will emphasize the region near
the cuto frequency.
Volume balance between the direct
sound (D) and the eect sound (W)
16: FILTER+DRIVE
Cuts the high-frequency range, and adds distortion.
17: AUTO WAH
Produces a wah eect (a cyclic shift in frequency emphasis).
ParameterValueExplanation
Manual*0–127
Peak0–127
Sens0–127
Mod Rate0–127Frequency of modulation
Mod Depth0–127Depth of modulation
Mod Phase0–180deg
Balance
Level0–127Output level
D100: 0W–
D0: 100W
Adjusts the basic frequency at which
the eect is applied.
Adjusts the amount of the wah
eect that will occur in the range of
the center frequency.
Set a higher value for Peak to narrow
the range to be aected.
Adjusts the sensitivity with which
the lter is controlled.
Proportion by which the phase of
the wah eect’s modulation will be
oset between the left and right
sides.
Volume balance between the direct
sound (D) and the eect sound (W)
18: LO-FI COMPRESS
This is an eect that intentionally degrades the sound quality for
creative purposes.
ParameterValueExplanation
PreFlt TypeTYPE 1–3
Lo-Fi TypeTYPE 1–9
PostFlt TypeOFF, LPF, HPF
PostFlt Cuto 200–8000HzBasic frequency of the Post Filter
Low Gain-15–+15dBGain of the low range
High Gain-15–+15dBGain of the high range
Level0–127Output level
Selects the type of lter applied to
the sound before it passes through
the Lo-Fi eect.
Degrades the sound quality. The
sound quality grows poorer as this
value is increased.
Type of lter after it passes through
the Lo-Fi eect
OFF: no lter is used
LPF: cuts the frequency range above
the Cuto
HPF: cuts the frequency range
below the Cuto
ParameterValueExplanation
Cuto*0–127
Resonance0–127
Drive0–127Amount of distortion
Level0–127Output level
Cuto frequency of the lter
Increasing this value will raise the
cuto frequency.
Filter resonance level
Increasing this value will emphasize
the region near the cuto frequency.
12
19: OVERDRIVE
Mildly distorts the sound.
ParameterValueExplanation
Frequency of the lter that cuts the
Pre HPFBYPASS, 16–1000Hz
Drive0–127Amount of distortion
Tone0–127Tone quality of distorted sound
Balance*
Level0–127Output level
D100: 0W–
D0: 100W
low-frequency content of the input
sound
(BYPASS: no cut)
Volume balance between the direct
sound (D) and the eect sound (W)
Multi-Eect Parameter List
20: DISTORTION
Intensely distorts the sound.
ParameterValueExplanation
Frequency of the lter that cuts the
Pre HPFBYPASS, 16–1000Hz
Drive0–127Amount of distortion
Tone SwOFF, ONSwitches Tone on/o
Tone0–127Tone quality of distorted sound
Balance*
Level0–127Output level
D100: 0W–
D0: 100W
low-frequency content of the input
sound
(BYPASS: no cut)
Volume balance between the direct
sound (D) and the eect sound (W)
21: BIT CRUSH
Produces an extreme lo- eect.
ParameterValueExplanation
Sample Rate0–127Adjusts the sample rate.
Bit Rate0–20Adjusts the bit depth.
Filter*0–127Adjusts the lter depth.
Balance
Level0–127Output level
D100: 0W–
D0: 100W
Volume balance between the direct
sound (D) and the eect sound (W)
22: ISOLATOR
Creating unique eects by cutting the volume of specic frequency
regions.
ParameterValueExplanation
These boost and cut each of the Low
Boost/Cut Low -64–+63
Boost/Cut Mid -64–+63
Boost/Cut High -64–+63
Boost/Cut
Depth*
Level0–127Output level
0–127Depth of boost/cut
frequency ranges.
At -64, the sound becomes
inaudible. 0 is equivalent to the
input level of the sound.
These boost and cut each of the
Middle frequency ranges.
At -64, the sound becomes
inaudible. 0 is equivalent to the
input level of the sound.
These boost and cut each of the
High frequency ranges.
At -64, the sound becomes
inaudible. 0 is equivalent to the
input level of the sound.
23: RING MOD
A ring modulator that varies the modulated frequency in a stepwise
manner.
ParameterValueExplanation
RING MOD: Applies amplitude
modulation to the input signal
ENV OSC: Outputs oscillation
corresponding to the input signal
Mode
RING MOD, ENV
OSC
ParameterValueExplanation
Pitch*-64–+63
Rate0–127
Attack0–127
Low Gain-15–+15dBGain of the low range
High Gain-15–+15dBGain of the high range
Balance
Level0–127Output level
D100: 0W–
D0: 100W
Raise or lower the ring modulation
frequency
Rate at which step changes are
repeated
Speed at which the modulation
frequency changes between steps
Volume balance between the direct
sound (D) and the eect sound (W)
24: PITCH SHIFT
Shifts the pitch of the original sound.
ParameterValueExplanation
Pitch1 Coarse -24–12
Pitch2 Coarse -24–12
Delay Time0–1300msec
Pitch
Feedback*
Pitch1 PanL64–63R
Pitch2 PanL64–63R
Pitch1 Level0–127Volume of the Pitch Shift 1 sound
Pitch2 Level0–127Volume of the Pitch Shift 2 sound
Low Gain-15–+15dB
High Gain-15–+15dB
Balance
Level0–127Output Level
-98–98%
D100: 0W–
D0: 100W
Adjusts the pitch of Pitch Shift 1 in
semitone steps.
Adjusts the pitch of Pitch Shift 2 in
semitone steps.
Adjusts the delay time from the
direct sound until the Pitch Shift
sound is heard.
Adjusts the proportion of the pitch
shifted sound that is fed back into
the eect.
Negative (-) settings will invert the
phase.
Stereo location of the Pitch Shift 1
sound
Stereo location of the Pitch Shift 2
sound
Amount of boost/cut for the eect
sound’s lower range
Amount of boost/cut for the eect
sound’s upper range
Volume balance between the direct
sound (D) and the pitch shifted
sound (W)
25: AUTO PAN
Cyclically modulates the stereo location of the sound.
ParameterValueExplanation
Mod Wave
Rate*0–127Frequency of the change
Depth0–127Depth to which the eect is applied
Low Gain-15–+15dBGain of the low range
High Gain-15–+15dBGain of the high range
Level0–127Output Level
TRI, SQR, SIN,
SAW1, SAW2
Type of pan change
13
Ambience Parameter List
Type List
No. NameExplanation
1BOOTHRecording booth
2STUDIORecording studio
3BASEMENTUnderground room with numerous reections
4JAZZ CLUBSmall club
5ROCK CLUBLarge club
6BALLROOMDance hall
7CONCERT HALLLarge concert hall
8EXPO HALLBroad space
9GATEReverberation is cut o sharply
10SPIRALSpiral-like reverberation
Parameter List
Parameter ValueExplanation
Character 1–7
Size
Wall Type
Shape0–100Width of the room
Level0–100Overall amount of ambience
TINY, SMALL, MEDIUM, LARGE,
HUGE
CURTAIN, CLOTH, WOOD,
PLASTER, CONCRETE, GLASS
Character of the ambience
sound
Size of the room
Material of the walls
14
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