All rights reserved. No part of this publication may be reproduced in any form without the written
permission of ROLAND CORPORATION.
For the U.K.
Used for instructions intended to alert
the user to the risk of injury or material
damage should the unit be used
improperly.
* Material damage refers to damage or
other adverse effects caused with
respect to the home and all its
furnishings, as well to domestic
animals or pets.
Used for instructions intended to alert
the user to the risk of death or severe
injury should the unit be used
improperly.
The ● symbol alerts the user to things that must be
carried out. The specific thing that must be done is
indicated by the design contained within the circle. In
the case of the symbol at left, it means that the powercord plug must be unplugged from the outlet.
The symbol alerts the user to important instructions
or warnings.The specific meaning of the symbol is
determined by the design contained within the
triangle. In the case of the symbol at left, it is used for
general cautions, warnings, or alerts to danger.
The symbol alerts the user to items that must never
be carried out (are forbidden). The specific thing that
must not be done is indicated by the design contained
within the circle. In the case of the symbol at left, it
means that the unit must never be disassembled.
IMPORTANT: THE WIRES IN THIS MAINS LEAD ARE COLOURED IN ACCORDANCE WITH THE FOLLOWING CODE.
As the colours of the wires in the mains lead of this apparatus may not correspond with the coloured markings identifying
the terminals in your plug, proceed as follows:
The wire which is coloured BLUE must be connected to the terminal which is marked with the letter N or coloured BLACK.
The wire which is coloured BROWN must be connected to the terminal which is marked with the letter L or coloured RED.
Under no circumstances must either of the above wires be connected to the earth terminal of a three pin plug.
USING THE UNIT SAFELY
BLUE:
BROWN:
NEUTRAL
LIVE
001
• Before using this unit, make sure to read the instructions below, and the Owner’s Manual.
• Do not attempt to repair the unit, or replace parts within
it (except when this manual provides specific instructions directing you to do so). Refer all servicing to your
retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the “Information”
page.
• This unit should be used only with a stand that is
recommended by Roland.
2
006
• When using the unit with a stand recommended by
Roland, the stand must be carefully placed so it is level
and sure to remain stable. If not using a stand, you still
need to make sure that any location you choose for
placing the unit provides a level surface that will
properly support the unit, and keep it from wobbling.
• Be sure to use only the AC adaptor supplied with the
unit. Also, make sure the line voltage at the installation
matches the input voltage specified on the AC adaptor’s
body. Other AC adaptors may use a different polarity,
or be designed for a different voltage, so their use could
result in damage, malfunction, or electric shock.
• Do not excessively twist or bend the power cord, nor
place heavy objects on it. Doing so can damage the cord,
producing severed elements and short circuits.
Damaged cords are fire and shock hazards!
• This unit, either alone or in combination with an
amplifier and headphones or speakers, may be capable
of producing sound levels that could cause permanent
hearing loss. Do not operate for a long period of time at
a high volume level, or at a level that is uncomfortable.
If you experience any hearing loss or ringing in the ears,
you should immediately stop using the unit, and consult
an audiologist.
011
• Do not allow any objects (e.g., flammable material,
coins, pins); or liquids of any kind (water, soft drinks,
etc.) to penetrate the unit.
• Immediately turn the power off, remove the AC adaptor
from the outlet, and request servicing by your retailer,
the nearest Roland Service Center, or an authorized
Roland distributor, as listed on the “Information” page
when:
• The AC adaptor or the power-supply cord has been
damaged; or
• If smoke or unusual odor occurs
• Objects have fallen into, or liquid has been spilled
onto the unit; or
• The unit has been exposed to rain (or otherwise has
• In households with small children, an adult should
provide supervision until the child is capable of
following all the rules essential for the safe operation of
the unit.
• Do not force the unit’s power-supply cord to share an
outlet with an unreasonable number of other devices. Be
especially careful when using extension cords—the total
power used by all devices you have connected to the
extension cord’s outlet must never exceed the power
rating (watts/amperes) for the extension cord. Excessive
loads can cause the insulation on the cord to heat up and
eventually melt through.
• Before using the unit in a foreign country, consult with
your retailer, the nearest Roland Service Center, or an
authorized Roland distributor, as listed on the “Information” page.
101b
• The unit and the AC adaptor should be located so their
location or position does not interfere with their proper
ventilation.
• At regular intervals, you should unplug the AC adaptor
and clean it by using a dry cloth to wipe all dust and
other accumulations away from its prongs. Also,
disconnect the power plug from the power outlet
whenever the unit is to remain unused for an extended
period of time. Any accumulation of dust between the
power plug and the power outlet can result in poor
insulation and lead to fire.
• Whenever you suspect the possibility of lightning in
your area, disconnect the AC adaptor from the outlet.
3
IMPORTANT NOTES
291a
In addition to the items listed under “USING THE UNIT SAFELY” on page 2–3, please read and observe the following:
Power Supply
301
• Do not connect this unit to same electrical outlet that is being
used by an electrical appliance that is controlled by an inverter
(such as a refrigerator, washing machine, microwave oven, or air
conditioner), or that contains a motor. Depending on the way in
which the electrical appliance is used, power supply noise may
cause this unit to malfunction or may produce audible noise. If it
is not practical to use a separate electrical outlet, connect a power
supply noise filter between this unit and the electrical outlet.
302
• The AC adaptor will begin to generate heat after long hours of
consecutive use. This is normal, and is not a cause for concern.
307
• Before connecting this unit to other devices, turn off the power to
all units. This will help prevent malfunctions and/or damage to
speakers or other devices.
Placement
351
• Using the unit near power amplifiers (or other equipment
containing large power transformers) may induce hum. To
alleviate the problem, change the orientation of this unit; or move
it farther away from the source of interference.
352a
• This device may interfere with radio and television reception. Do
not use this device in the vicinity of such receivers.
352b
• Noise may be produced if wireless communications devices, such
as cell phones, are operated in the vicinity of this unit. Such noise
could occur when receiving or initiating a call, or while
conversing. Should you experience such problems, you should
relocate such wireless devices so they are at a greater distance
from this unit, or switch them off.
354a
• Do not expose the unit to direct sunlight, place it near devices
that radiate heat, leave it inside an enclosed vehicle, or otherwise
subject it to temperature extremes. Excessive heat can deform or
discolor the unit.
355b
• When moved from one location to another where the temperature and/or humidity is very different, water droplets (condensation) may form inside the unit. Damage or malfunction may
result if you attempt to use the unit in this condition. Therefore,
before using the unit, you must allow it to stand for several
hours, until the condensation has completely evaporated.
358
• Do not allow objects to remain on top of the keyboard. This can
be the cause of malfunction, such as keys ceasing to produce
sound.
Maintenance
401a
• For everyday cleaning wipe the unit with a soft, dry cloth or one
that has been slightly dampened with water. To remove stubborn
dirt, use a cloth impregnated with a mild, non-abrasive detergent.
Afterwards, be sure to wipe the unit thoroughly with a soft, dry
cloth.
402
• Never use benzine, thinners, alcohol or solvents of any kind, to
avoid the possibility of discoloration and/or deformation.
Repairs and Data
452
• Please be aware that all data contained in the unit’s memory may
be lost when the unit is sent for repairs. Important data should
always be backed up in another MIDI device (e.g., a sequencer) or
on a computer, or written down on paper (when possible).
During repairs, due care is taken to avoid the loss of data.
However, in certain cases (such as when circuitry related to
memory itself is out of order), we regret that it may not be
possible to restore the data, and Roland assumes no liability
concerning such loss of data.
Additional Precautions
551
• Please be aware that the contents of memory can be irretrievably
lost as a result of a malfunction, or the improper operation of the
unit. To protect yourself against the risk of loosing important
data, we recommend that you periodically save a backup copy of
important data you have stored in the unit’s memory, another
MIDI device (e.g., a sequencer), or on a computer.
552
• Unfortunately, it may be impossible to restore the contents of
data that was stored in the unit’s memory, another MIDI device
(e.g., a sequencer), or on a computer once it has been lost. Roland
Corporation assumes no liability concerning such loss of data.
553
• Use a reasonable amount of care when using the unit’s buttons,
sliders, or other controls; and when using its jacks and
connectors. Rough handling can lead to malfunctions.
554
• Never strike or apply strong pressure to the display.
556
• When connecting / disconnecting all cables, grasp the connector
itself—never pull on the cable. This way you will avoid causing
shorts, or damage to the cable’s internal elements.
558a
• To avoid disturbing your neighbors, try to keep the unit’s volume
at reasonable levels. You may prefer to use headphones, so you
do not need to be concerned about those around you (especially
when it is late at night).
559a
• When you need to transport the unit, package it in the box
(including padding) that it came in, if possible. Otherwise, you
will need to use equivalent packaging materials.
561
• Use only the specified expression pedal (EV-5; sold separately).
By connecting any other expression pedals, you risk causing
malfunction and/or damage to the unit.
566a
• The effective range of the D Beam controller is greatly reduced in
strong light, such as direct sunlight. Please be aware of this when
using the D Beam controller.
204
* Microsoft and Windows are registered trademarks of Microsoft
Corporation.
206j
* Windows® is known officially as: “Microsoft® Windows®
operating system.”
207
* Apple and Macintosh are registered trademarks of Apple
Computer, Inc.
209
* Mac OS is a trademark of Apple Computer, Inc.
4
Contents
USING THE UNIT SAFELY .......................... 2
IMPORTANT NOTES.................................... 4
Index ........................................................... 45
5
Panel Descriptions
2
Front Panel
1.
VOLUME knob
This knob controls the volume of the entire GW-7.
2.
D Beam controller
You can use this controller simply by moving your hand above
it. (p. 16)
3.
ASSIGNABLE buttons
You can use these buttons to turn the D Beam controller on/off,
or to select the D Beam function. (p. 16)
4.
TAP TEMPO button
You can use this button to set the tempo. (p. 14)
5.
BACKING TRACK button
Press this button when you want the backing to play. (p. 14)
6.
SYNC START button
This button activates the Sync Start function. (p. 14)
7.
BAND TYPE buttons
Use these buttons to change the backing ensemble, or to use the
minus-one function. (p. 14, p. 23)
8.
SONG REC button
Press this button to record a song. (p. 21)
9.
SONG CONTROL buttons
Use these buttons to play back the backing or song. (p. 14, p. 23)
1
10.
ANALOG MODIFY section
Turn the C1/C2 knobs to control the functions you select by
pressing the SELECT button. (p. 12, p. 14, p. 25)
11.
Screen
This displays various information according to the operations
you perform.
12.
VALUE dial
Use this to edit the value of the parameters (settings) in the
screen.
13.
SELECT buttons ([][])
Use these buttons to change between screen pages, tone
categories, or music styles.
14.
EXIT (NO)/ENTER (YES) buttons
Pressed to issue the “Cancel” (EXIT) or “OK” (ENTER)
commands in screens that prompt you to make such a selection.
To listen to the demo songs, hold down [SHIFT] and press
[EXIT]. (p. 9)
To use the metronome, hold down [SHIFT] and press [ENTER].
(p. 10)
15.
EFFECTS button
This button lets you make effect settings. (p. 19)
To lower the pitch of the keyboard tone in steps of one octave,
hold down [SHIFT] and press [EFFECTS]. (p. 11)
6
16.
FUNCTION button
This button takes you to the settings screen for various
parameters.
To raise the pitch of the keyboard tone in steps of one octave,
hold down [SHIFT] and press [FUNCTION]. (p. 11)
17.
KEYBOARD section
Use these buttons to switch the keyboard mode. (p. 9, p. 11)
18.
MODE section
Use these buttons to switch between Tone, Style, Performance,
and Song modes.
19.
USB button
The GW-7 can exchange music style data or song files with your
computer via a USB connection. (p. 24)
20.
[PIANO]–[DRUMS]
Use these buttons to select tones by category. (p. 9–11)
Panel Descriptions
21.
FAVORITE button
Use this button to access favorite tones. (p. 11)
22.
Bender/Modulation lever
You can raise or lower the pitch by moving this lever to the left
or right. Push the lever away from yourself to apply modulation
(normally vibrato) to the sound. (p. 17)
Rear Panel
1.
USB connector
Use a USB cable to connect the GW-7 to your computer via this
connector. (p. 24)
2.
MIDI OUT/IN connectors
Connect MIDI devices to these connectors. (p. 26)
3.
CONTROL PEDAL jack
Connect a separately available pedal switch (Roland DP Series),
a separately available foot switch (BOSS FS-5U) or a separately
available expression pedal (Roland EV-5) to this jack. (p. 8, p.
17)
4.
HOLD PEDAL jack
Connect a separately available pedal switch (Roland DP Series)
to this jack. (p. 8)
5.
OUTPUT R/L (MONO) jacks
Connect your cassette deck, power amp, audio amp, keyboard
amp, monitor speakers, etc., to these jacks. (p. 8)
9.
POWER switch
This turns the power on/off. (p. 9)
6.
PHONES jack
Connect a separately available pair of headphones to this jack.
Sound will be output from the OUTPUT jacks even if you
connect headphones.
7.
Cord hook
Use this to secure the AC adaptor cord. (p. 9)
8.
DC IN jack
Connect the included AC adaptor here. (p. 9)
7
Introduction
Cassette deck, power amp, audio amp, keyboard amp,
monitor speakers, etc.
About the GW-7
What is a
On the GW-7, each of the sounds you normally play is called a
“Tone.” If we use the analogy of an orchestra, a Tone
corresponds to an instrument played by one of the musicians.
Settings for parameters such as effects and filters are also
included in a Tone.
What is
”Backing” refers to the automatic accompaniment functionality
of the GW-7.
What is a
A “Music Style” is a musical template used by a Backing. The
GW-7 contains a variety of music styles such as rock, dance,
Latin, and jazz. You can also add style data by connecting the
GW-7 to your computer via USB. (p. 24)
You can’t create music styles using the GW-7 itself; you’ll need
to use the built-in styles provided by the GW-7, or load
commercially available style data.
Tone
? (p. 11)
Backing
Music Style
? (p. 14)
? (p. 15)
Making Connections
To prevent malfunction and/or damage to speakers or other
devices, always turn down the volume, and turn off the power
on all devices before making any connections.
Connecting External Equipment,
Pedals, and Switches
Connecting External Equipment
You can record your playing (or a song recorded on the GW-7) onto
a cassette tape or other audio recording device. Connect the
OUTPUT
external device.
fig.connect
jacks on the GW-7’s rear panel to the input jacks of your
What is a
A “Performance” is a group of settings that specifies the Tone
and Style, the keyboard mode, and various other parameters.
What is a
The GW-7 contains a 16-track recorder, which you can use to
record the music you play. You can add a Backing to the
performance you play on the keyboard, and save the result as a
Song. You can also load Song data from a computer connected
to the GW-7 via USB. (p. 24)
Performance
Song
? (p. 21)
? (p. 16)
Connecting a Pedal and Switch
You must switch off the GW-7’s power before you connect a
pedal and/or switch.
Connect a separately available pedal switch (Roland DP Series) to
the
HOLD PEDAL
switch to sustain notes even after taking your hands off the
keyboard.
Connect a separately available pedal switch (Roland DP Series), a
separately available foot switch (Boss FS-5U) or separately available
expression pedal (Roland EV-5) to the rear panel
jack. You can use this to control various functions that you assign. (p.
25)
jack on the rear panel. You can use this pedal
CONTROL PEDAL
8
Use only the specified expression pedal (EV-5; sold separately).
By connecting any other expression pedals, you risk causing
malfunction and/or damage to the unit.
Introduction
GW-7 rear panel
Cord hook
Connecting the AC Adaptor
1.
Remove the GW-7 from its shipping carton, and place it on
a horizontal surface.
2.
Connect the included power supply cord to the included AC
adaptor.
fig.ACadap
AC adaptor
Depending on your region, the included AC adaptor may be a
different type than the one shown above. If so, omit step 2 and
proceed.
3.
Connect the AC adaptor to the DC IN jack on the GW-7’s
rear panel, and then plug the AC adaptor into an electrical
outlet.
To prevent the inadvertent disruption of power to your unit
(should the plug be pulled out accidentally), and to avoid
applying undue stress to the AC adaptor jack, anchor the power
cord using the cord hook, as shown in the illustration.
fig.codef
Power supply cord
to an AC outlet
Turning the Power Off
1.
Press the POWER switch once again to turn off the power.
If the GW-7 is connected to a keyboard amp or audio amp,
switch off the power to your amp first, then turn off the power
on the GW-7.
Adjusting the Screen Contrast
Hold down [FUNCTION] and turn the VALUE dial.
Listening to the Demo Song
1.
Hold down [SHIFT] and press [EXIT] (DEMO).
The screen will indicate “DEMO PLAY.”
2.
Press [START/STOP] to begin demo playback.
3.
Press [START/STOP] to stop demo playback.
4.
Press [EXIT] to return to the previous screen.
All rights reserved. Unauthorized use of this material for
purposes other than private, personal enjoyment is a violation
of applicable laws.
Turning the Power On/Off
Turning the Power On
Once the connections have been completed, turn on power to
your various devices in the order specified. By turning on
devices in the wrong order, you risk causing malfunction and/
or damage to speakers and other devices.
1.
Before you turn on the power, turn the VOLUME knob all the
way to the left to minimize the volume.
2.
Press the rear panel POWER button to turn on the power.
This unit is equipped with a protection circuit. A brief interval
(a few seconds) after power up is required before the unit will
operate normally.
If the GW-7 is connected to a keyboard amp or audio amp, turn
on the power of the GW-7 first, and then switch on your amp.
No data for the music that is played will be output from MIDI
OUT.
Playing Sounds from the
Keyboard (Keyboard Mode)
Immediately after you turn on the power, the GW-7 will be in a state
where you can use the entire keyboard to play a piano sound. The
GW-7’s keyboard can operate in one of the following three modes.
MAIN
SPLIT
DUAL
Using Main Mode
1.
2.
The entire keyboard plays one Tone.
The region of the keyboard to the left of the split point
becomes the
board to the right of the split point becomes the
Part
. Each part plays a different Tone.
The entire keyboard plays two Tones simultaneously.
Turn on the power as described in “Turning the Power On”
A piano sound will be selected.
Select the desired Tone.
1.
Press MODE [TONE] so the button is lit.
2.
Turn the VALUE dial to step through the Tones one by
one. Alternatively, you can press one of the ten buttons
[PIANO]–[DRUMS] to select a Tone by category.
Refer to p. 11 for details.
Lower Part
, while the region of the key-
Upper
3.
Turn the VOLUME knob to adjust the volume of the GW-7.
3.
Play the keyboard.
Turn the VOLUME knob to adjust the volume.
9
Introduction
Using Split Mode
1.
If you want to use your left and right hands to play different
Tones, press KEYBOARD [SPLIT] so the button is lit.
The Tone you selected in Main mode (i.e., when [SPLIT] and
[DUAL] were extinguished) will be the Tone for the Upper Part.
2.
Select a different Tone for each Part.
1.
To select the Tone for the Upper Part, press [UPPER] so the
button is lit. To select the Tone for the Lower Part, press
[LOWER] so the button is lit.
2.
Turn the VALUE dial to step through the Tones one by
one. Alternatively, you can press one of the ten buttons
[PIANO]–[DRUMS] to select a Tone by category.
3.
Play the keyboard.
Turn the VOLUME knob to adjust the volume.
The split point is set to C4 (note number 60).
In Split mode, the most suitable octave settings for each tone are
applied automatically.
If you press and hold [SPLIT] (for approximately two seconds),
the split point setting screen will appear. You can turn the
VALUE dial to change the split point. When you’re finished,
press [EXIT].
If you press and hold [UPPER] or [LOWER] (for approximately
two seconds), the volume setting screen for each part will
appear. You can turn the VALUE dial to adjust the volume of
each part. When you’re finished, press [EXIT].
Using the Metronome
It’s convenient to use the metronome when you’re practicing a new
song.
1.
Hold down [SHIFT] and press [ENTER] (METRONOME).
The metronome setting screen will appear, and the metronome
will begin sounding.
2.
Use SELECT [][] and turn the VALUE dial to specify
the time signature and volume for the metronome.
3.
To stop the metronome, hold down [SHIFT] and press
[ENTER] (METRONOME).
Restoring the GW-7 to Its
Factory Settings
1.
Press [FUNCTION].
2.
Use SELECT [][] to get the screen to indicate
“Utility?”, and then press [ENTER].
3.
Use SELECT [][] to get the screen to indicate
“Factory Reset?”
4.
Press [ENTER]. The screen will prompt “Sure?”
5.
Press [ENTER] to initialize the GW-7.
If you press [EXIT] instead, you’re returned to the previous
screen and no initialization takes place.
Once the initialization is complete, the previous screen will
reappear.
Restoring the factory settings will initialize the System, User
Tone, and User Performance settings.
You can’t select a drum set Tone for the Lower Part.
Using Dual Mode
1.
If you want to play two Tones simultaneously, press
KEYBOARD [DUAL] so the button is lit.
2.
Select two Tones.
1.
To change the Tone that you selected in Main mode, press
UPPER so the button is lit. To change the second Tone that
you want to layer with the first Tone, press [LOWER] so
the button is lit.
2.
Turn the VALUE dial to step through the Tones one by
one. Alternatively, you can press one of the ten buttons
[PIANO]–[DRUMS] to select a Tone by category.
3.
Play the keyboard.
Turn the VOLUME knob to adjust the volume.
If you press and hold [UPPER] or [LOWER] (for approximately
two seconds), the volume setting screen for each part will
appear. You can turn the VALUE dial to adjust the volume of
each part. When you’re finished, press [EXIT].
You can’t select a drum set Tone as the second Tone.
Initializing the User Style
and User Song Memory
1.
Press [FUNCTION].
2.
Use SELECT [][] to get the screen to indicate
“Utility?”, and then press [ENTER].
3.
Use SELECT [][] to get the screen to indicate “Init
IntDRV?”
4.
Press [ENTER]. The screen will prompt “Sure?”
5.
Press [ENTER] to initialize the settings.
If you press [EXIT] instead, you’re returned to the previous
screen and no initialization takes place.
Once the initialization is complete, the previous screen will
reappear.
10
Keyboard Mode Functions
Selecting the Tone for the
Keyboard Mode
The GW-7 contains 657 different Tones. You can use these Tones in
the three keyboard modes (Main, Split, Dual) (p. 9).
Selecting a Tone
1.
Press MODE [TONE] so the button is lit.
The Tone memory locations are organized as follows.
Number
P001–
P657
U001–
U144
2.
Turn the VALUE dial to step through the Tones one by one.
Alternatively, you can press one of the ten buttons
[PIANO]–[DRUMS] to select a Tone by category.
You can use SELECT [][] to step through the categories
one by one.
If, after selecting a Preset tone, you press and hold down (for
approximately two seconds) the category button in which that
tone is registered, that tone will be selected first when you press
the same button the next time. (You can't do this for User tones.)
In Split mode or Dual mode, you can select two Tones
independently. (p. 10)
TypeExplanation
Preset
User
These Tones are built into the GW-7.
They cannot be overwritten.
You can use these memory locations to
store Tones you’ve edited. To switch to
User Tones, press [USER] so the button
is lit. To switch back to Preset Tones,
press [USER] once again so its illumination is switched off.
* U129–U144
are only for
drum sets
Selecting a Favorite Tone
Press [FAVORITE] so the button is lit, and press the category button
(one of the ten buttons [PIANO]–[DRUMS]) in which you registered
the desired Tone.
Drum Sounds and Sound
Effects (SFX)
Drum Sets
The last 51 Tones (P607–P657) are called “drum sets.” When you
select a drum set, a different sound is assigned to each note of the
keyboard. For example, the left most key will play a bass drum (kick)
sound, and other keys will play snare drum and other sounds. A
drum set is a collection of ninety or more sounds, each assigned to a
different key.
.
You can’t select a drum set for the Lower Part of Split mode, nor
as the second Tone in Dual mode.
Sound Effects (SFX)
The GW-7 contains sound effect, drum, and percussion Tones (P543–
P606), and you can assign just one of these Tones to the keyboard
and use it to play a melody. You can use these across the entire
keyboard in Main, Split, or Dual modes.
If you’re using Split mode, you’ll probably want to set the split
point to about C6 if you’re going to play a sound effect or
percussion sound with your right hand, or to about C3 if you’re
using your left hand.
When [BACKING TRACK] is lit, the left-hand region of the
keyboard will play a string sound and a chord bass sound. If
you don't want these to play, press [BACKING TRACK] so the
illumination is turned off.
Using the Favorite Tone
Function
The “
Favorite Tone
to each of the ten category buttons [PIANO]–[DRUMS],
regardless of the category of the Tone or whether it is a Preset
Tone or a User Tone. For example, if you register the Tones you
use most frequently, you’ll be able to select them quickly in a
live performance situation.
Registering a Favorite Tone
After selecting a Tone, hold down [FAVORITE] and press the
category button (one of the ten buttons [PIANO]–[DRUMS]) in
which you want to register that Tone.
” function lets you register up to ten Tones
Octave Settings
You can shift the pitch of a Tone upward or downward in steps of an
octave, over a maximum of four octaves upward or downward.
Hold down [SHIFT] and use OCTAVE [][].
In Split Mode
If [UPPER] is lit, hold down [SHIFT] and use OCTAVE [][]
to change the octave setting of the Upper Part.
If [LOWER] is lit, this operation will change the octave setting of the
Lower Part.
In Dual Mode
If [UPPER] is lit, hold down [SHIFT] and use OCTAVE [][]
to change the octave setting of the first Tone.
If LOWER is lit, this operation will change the octave setting of the
second Tone.
11
Keyboard Mode Functions
Editing a Tone
You can turn the C1/C2 knobs to edit the currently selected Tone
(including drum set Tones). After editing a Tone, you can save it in
user memory.
For example, if the KEYBOARD [SPLIT] and [UPPER] buttons are lit,
the following procedure will edit the Tone for the Upper Part of Split
mode.
1.
Press ANALOG MODIFY [SELECT] to make FILTER light.
2.
Turn the C1 knob to adjust CUTOFF, or turn the C2 knob to
adjust RESONANCE.
CUTOFF
RESONANCEThis boosts the sound in the region of the
3.
Press ANALOG MODIFY [SELECT] to make ENV light.
4.
Turn the C1 knob to adjust ATTACK, or turn the C2 knob to
adjust RELEASE.
These parameters affect the way in which the volume changes
between the time a key is pressed and released.
ATTACKAdjusts the attack time (the time from when
RELEASEAdjusts the release time (the time from when
This specifies the cutoff frequency at
which the filter will begin affecting the
spectral components of the sound. Turn
the knob toward the right to brighten the
sound, or toward the left to darken the
sound.
cutoff frequency, adding a distinctive
character to the sound. Turn the knob toward the right to strengthen this character,
or toward the left to decrease it.
you press a key until the sound reaches its full
volume). Turn the knob toward the right to
lengthen the attack time, or toward the left to
shorten it.
you release a key until the sound disappears).
Turn the knob toward the right to lengthen the
release time, or toward the left to shorten it.
Parameter
Porta Time
Cutoff-64–+63The same as CUTOFF described
Resonance-64–+63The same as RESONANCE de-
Attack Time-64–+63The same as ATTACK described
Decay Time-64–+63Adjusts the decay time (the time
Release Time-64–+63The same as RELEASE described
Vib Rate-64–+63Adjusts the modulation speed of
Vib Depth-64–+63Adjusts the modulation depth
Vib Delay-64–+63Adjusts the time until vibrato be-
Portamento
one note to the next.
Vibrato
is an effect that uses an LFO (Low Frequency Oscillator)
to cyclically vary the pitch.
RangeExplanation
0–127Adjusts the speed at which the
pitch will change when portamento is used. Higher settings
will lengthen the time over
which the pitch changes to the
next note.
in the left column of this page.
scribed in the left column of this
page.
in the left column of this page.
from when the attack has finished until the volume reaches
the level at which it will remain
as long as you hold down the
key). Higher settings produce a
longer decay time.
in the left column of this page.
vibrato (see the glossary item below). Higher settings produce
faster vibrato.
vibrato. Higher settings produce
more intense vibrato.
gins. Higher settings produce a
longer delay until vibrato will
begin.
is an effect that smoothly changes the pitch from
Editing a Tone in Detail
You can edit the currently selected tone (including drum set Tones)
in more detail. After editing a Tone, you can save it in user memory.
1.
Press [FUNCTION].
2.
Use SELECT [][] to get the screen to indicate “Edit
Tone?”
3.
Press [ENTER].
If you press [EXIT], you’re returned to the previous screen.
4.
Use SELECT [][] to select a parameter, and turn the
VALUE dial to adjust the value of the parameter.
ParameterRangeExplanation
Tone Volume0–127Adjusts the volume of the tone.
Porta SwOFF,
ON
12
Specifies whether portamento
(see the glossary item in the right
column of this page) will be applied (ON) or not (OFF).
Saving a Tone
After you’ve edited the currently selected Tone (including drum set
Tones), here’s how you can save it in user memory.
1.
Press [FUNCTION].
2.
Use SELECT [][] to get the screen to indicate “Write
Tone?”
3.
Press [ENTER]; the screen will indicate “Tone Num: U001.”
4.
Turn the VALUE dial to select a save destination (U001–
U144). Then press [ENTER].
5.
Input a name for the user Tone.
Use SELECT [][] to move the cursor, and turn the
VALUE dial to change each character.
6.
Press [ENTER]; the screen will indicate “Write Sure?”
7.
Press [ENTER] to write the edited tone into user memory.
If you press [EXIT], you’re returned to the previous screen
without the tone being written.
Other Functions
Keyboard Velocity (p. 18)
Master Tune (p. 25)
Volume (p. 18)
Transpose (p. 25)
Chord Mode (p. 18)
Using the GW-7 as a MIDI
Keyboard Controller
Keyboard Mode Functions
You can change the
is convenient when you’re using the GW-7 with an external
computer, sequencer, or sound module.
1.
Hold down [SHIFT] and press MODE [SONG] so the button
is lit. The screen will indicate “Kbd Ch:1.”
2.
Turn the [VALUE] dial to change the setting (1–16).
3.
Press SELECT []; the screen will indicate “Local Ctrl:
OFF.”
This lets you change the Local Control setting (p. 26).
4.
Press SELECT [] to return to the keyboard channel
screen.
MIDI channel
transmitted by the keyboard. This
13
Playing with an Accompaniment (Backing)
Playing Back a Backing
1.
Press [BACKING TRACK] so the button is lit.
When you play the left-hand area of the keyboard, you will hear
a strings sound and an chord bass sound.
At this time, the keyboard split point will be set to C4 (note
number 60).
If you press and hold [SPLIT] (for approximately two seconds),
the split point setting screen will appear. You can turn the
VALUE dial to change the split point. When you’re finished,
press [EXIT].
2.
Press [START/STOP]; the backing will start playing.
If [BACKING TRACK] is unlit, pressing [START/STOP] will
cause only the drums to start playing.
3.
Use your left hand to play a chord (or a single note).
4.
If you play a different chord (or single note), the backing
key will change.
5.
Use the following buttons to select a different pattern for
the currently selected music style.
INTRO
ORIGINAL
FILL IN
VARIATION
ENDING
A backing pattern suitable for an introduction.
A simple backing pattern.
This backing pattern is used when transition-
ing to ORIGINAL or VARIATION.
This is a more intense backing pattern, ideal
for use during a break.
When you want to stop playback, you can
press this button instead of the [START/
STOP] button; the ending will play, and then
the backing will stop.
Adjusting the Volume Balance
Volume Balance Between the Drum Part and
Other Parts
1.
Press ANALOG MODIFY [SELECT] to make BACKING light.
2.
Turn the C1 knob (DRUMBAND) to adjust the volume
balance between the drum part and the other parts.
Turn the knob toward the left to make the drum part louder.
Volume Balance Between the Backing and the
Keyboard Performance
1.
Press ANALOG MODIFY [SELECT] to make BACKING light.
2.
Turn the C2 knob (BACKKBD) to adjust the volume
balance between the backing and the keyboard
performance.
Turn the knob toward the left to make the backing louder.
If you want to adjust the volume of the entire GW-7, turn the
VOLUME knob.
Adjusting the Tempo
1.
Press [TAP TEMPO].
The tempo setting screen will appear.
2.
Turn the VALUE dial to adjust the tempo.
You can also specify the tempo by pressing [TAP TEMPO] three
or more times at the desired interval.
To return to the original tempo, hold down [SHIFT] and press
[TAP TEMPO].
3.
Press [EXIT] to return to the previous screen.
The chord name is displayed in the backing chord area of the
screen.
Use your left hand to play the backing chord, and your right hand to
play the melody.
Changing the Backing Ensemble
You can press the following BAND TYPE buttons to change the type
of ensemble that will play the backing.
DRUMS
& BASS
COMBO
FULL
When the power is turned on, “FULL” is selected.
14
Simple backing patterns, with only drums and bass
line.
Backing patterns played by a band with several types
of instrumental sounds.
Backing patterns with a full arrangement of multiple
instruments.
Sync Start
1.
Press [SYNC START] so the button is lit.
Sync Start
when you play a note to the left of the split point.
This is convenient when you want the backing to begin playing
the moment you play a chord in the left hand.
To defeat this setting, press [SYNC START] so the button goes
out.
is a function that automatically starts the backing
Stopping the Backing
1.
Press [START/STOP] once again to make the backing stop.
If you press [ENDING], the ending phrase will play and then
the backing will stop.
Playing with an Accompaniment (Backing)
Selecting a Music Style
The style memory locations are organized as follows.
Number
Ps001–
Ps110
Us001–
Us099
To switch to user styles, press [USER] so the button is lit. To
return to preset styles, press [USER] once again so the button
goes out.
Selecting a Preset Style
1.
Press [BACKING TRACK] so the button is lit.
2.
Press MODE [STYLE] so the button is lit.
3.
Press [USER] so the button goes out.
4.
Use SELECT [][] to select a style by genre.
Immediately after you press SELECT [][], the screen
will show the name of the first music style in the selected genre.
5.
Turn the VALUE dial to step through the styles one by one.
TypeExplanation
Preset
User
These are the styles built into the GW-7.
They cannot be overwritten.
Separately sold Music Style data can be
loaded from your computer via USB into the
GW-7, and written into these memory locations. (p. 24)
Other Functions Related to Music
Styles
Adjusting the volume balance between the backing and the
keyboard performance (p. 14)
Adjusting the volume of a specific part in the music style (p. 18)
Changing the split point (p. 18)
The backing playback Hold function (p. 18)
Selecting a User Style
1.
Press [BACKING TRACK] so the button is lit.
2.
Press MODE [STYLE] so the button is lit.
3.
Press [USER] so the button is lit.
4.
Turn the VALUE dial to step through the styles one by one,
and then press [ENTER].
Adding Music Styles
Use a USB cable to connect the GW-7 to your computer. (p. 24)
Copy music style files from your computer to the user memory of
the GW-7.
Deleting a Music Style
1.
Press [FUNCTION].
2.
Use SELECT [][] to get the screen to indicate
“Utility?” Then press [ENTER].
3.
Use SELECT [][] to choose “Delete Style?” Then
press [ENTER].
4.
Turn the VALUE dial to select the user style (Us001–Us099)
that you want to delete.
5.
Press [ENTER]; the screen will indicate “Delete Sure?”
6.
Press [ENTER] to delete the user style you selected.
If you press [EXIT], you’re returned to the previous screen
without the style being deleted.
15
Performance Functions and Effects
Performance Functions
D Beam Controller
The D Beam controller is a controller that you use simply by
positioning your hand above it. You can use this to control one of
two functions that you select. By changing the selected assignment,
you can control a wide variety of effects.
To turn the D Beam controller on, press either [ASSIGNABLE 1] or
[ASSIGNABLE 2] so the button is lit. To turn it off, press the button
to make it go dark.
You can’t use [ASSIGNABLE 1] and [ASSIGNABLE 2] at the
same time.
Assigning the D Beam Controller Function
1.
Press [ASSIGNABLE 1] or [ASSIGNABLE 2] to access the D
Beam assignment screen.
2.
Turn the VALUE dial to select the desired D Beam function.
D Beam function
DRUM ROLL
CHIMESChimes will sound when you position your hand
CUICADifferent sounds will be heard depending on the
GUIROSame as above.
CONGASame as above.
SITARSame as above.
TABLASame as above.
WADONSame as above.
GENDERSame as above.
BIG GONGA gong will sound when you position your hand
BUBBLEThe sound of bubbles will continue as long as
STREAMThe sound of running water will continue as
EXPLOSIONAn explosion will sound when you position your
GUN SHOTA pistol shot will sound when you position your
ENGINEAn engine will continue sounding as long as
APPLAUSE+Applause will continue sounding as long as your
LAUGHINGLaughter will sound when you position your
Explanation
A snare drum roll will continue as long as your
hand is positioned over the D Beam. Move your
hand closer to increase the volume, and move
your hand rapidly away to play a cymbal.
above the D Beam. The volume is greater when
you move your hand more rapidly.
position of your hand above the D Beam. The
volume is greater when you move your hand
more rapidly.
over the D Beam. The volume is greater when
you move your hand more rapidly.
your hand is positioned above the D Beam. The
volume will increase as you move your hand
closer.
long as your hand is positioned above the D
Beam. The volume will increase as you move
your hand closer.
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
your hand is positioned above the D Beam. The
volume will increase as you move your hand
closer.
hand is positioned above the D Beam. The volume will increase as you move your hand closer,
and cheering will sound if you move your hand
even closer.
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
D Beam function
SCREAMINGA scream will sound when you position your
BIRDA bird call will sound when you position your
DOGA dog’s bark will sound when you position your
SEASHORESurf will sound when you position your hand
RAIN+The sound of rain will continue as long as your
MODULATIONThe D Beam controller will apply the same effect
EXPRESSIONThe volume will increase when you bring your
BEND UPThe pitch will rise when you bring your hand
BEND DOWNThe pitch will fall when you bring your hand
EXP+UPWhen you bring your hand closer to the D Beam,
EXP+DOWNWhen you bring your hand closer to the D Beam,
TEMPO UPThe tempo will become faster when you bring
TEMPO DOWNThe tempo will become slower when you bring
START/STOPPlayback will start when you position your hand
FILLIf you position your hand over the D Beam while
FADE OUTIf you position your hand over the D Beam, the
Explanation
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
hand over the D Beam. The volume is greater
when you move your hand more rapidly.
over the D Beam. The volume will increase as
you move your hand closer.
hand is positioned above the D Beam. The volume will increase as you move your hand closer,
and thunder will sound if you move your hand
even closer.
as the MODULATION lever (p. 17).
hand closer to the D Beam. The volume will return to the original level when you take your
hand away.
closer to the D Beam. The pitch will return to the
original level when you take your hand away.
closer to the D Beam. The pitch will return to the
original level when you take your hand away.
the volume of the keyboard performance will increase and the pitch will rise. The pitch and volume will return to the original level when you
take your hand away.
the volume of the keyboard performance will increase and the pitch will fall. The pitch and volume will return to the original level when you
take your hand away.
your hand closer to the D Beam. The tempo will
return to the original value when you take your
hand away.
your hand closer to the D Beam. The tempo will
return to the original value when you take your
hand away.
over the D Beam. Playback will stop when you
position your hand over the D Beam once again.
the backing is playing, a fill-in will sound. (This
is the same function as [FILL IN].)
volume will begin decreasing and will then
reach zero. The backing performance will stop,
and then the original volume will return after
two or three seconds.
If you turn off the power while the D Beam setting screen is
displayed, the D Beam setting you chose will not be
remembered by the GW-7. You must press [EXIT] before you
turn off the power.
A performance using a function that produces a sound such as
DRUM ROLL can't be recorded in a song.
16
Performance Functions and Effects
Pitch Bend and Modulation
The Bender/Modulation lever located at the left of the keyboard can
be used to apply two types of effect to the sound you’re playing in
Keyboard mode.
Pitch Bend
playing when you move the lever toward the left, or raises it
when you move the lever toward the right.
Modulation
playing when you push the lever away from yourself.
If the MFX type is
speed instead of Modulation.
Pitch falls
If you press the lever away from yourself while moving it to left or
right, both effects will be applied at the same time.
is an effect that lowers the pitch of the sound you’re
is an effect that applies vibrato to the sound you’re
ROTARY
Modulation
, this will switch the rotational
Pitch rises
Selecting a Performance
1.
Press MODE [PERFORM] so the button is lit.
2.
Turn the VALUE dial to select the desired performance
setting.
If you want to select a user performance, press [USER] so the
button is lit.
In the screen,
Uf001–Uf032
Pf001–Pf110
indicates user performances.
indicates preset performances, and
Editing a Performance
You can edit the settings of a performance, and store them as a user
performance.
1.
Press [FUNCTION].
2.
Use SELECT [][] to get the screen to indicate “Edit
Perform?”, and press [ENTER].
If you press [EXIT], you’re returned to the previous screen.
3.
Use SELECT [][] to select a parameter, and turn the
VALUE dial to edit the value of that parameter.
For details, refer to “Performance Parameters” (p. 18).
You can adjust the range of the pitch change. For details, refer to
“P.Bend Range” (p. 25)
Assignable Pedal
You can connect a separately available foot switch (Boss FS-5U) or a
separately available expression pedal (Roland EV-5) to the
CONTROL PEDAL
You can assign a variety of functions to this pedal. For details,
refer to “Pedal” (p. 25).
jack on the rear panel.
Using Preset Performances
By selecting a preset performance, you can quickly recall settings
that are appropriate for the song you’re playing.
When you select a preset performance, settings for the following
items will be recalled.
• Music style
• Tempo
• Tone for the keyboard mode
• Effect (Chorus, Reverb)
• Band type
• Keyboard touch
Saving a Performance
1.
Press [FUNCTION].
2.
Use SELECT [][] to get the screen to indicate “Write
Perform?”
3.
Press [ENTER]; the screen will indicate “Perform Num:
Uf001.”
4.
Turn the VALUE dial to select the desired destination
(Uf001–Uf032), and then press [ENTER].
5.
Input a name for your user performance.
Use SELECT [][] to move the cursor, and turn the
VALUE dial to change each character.
6.
Press [ENTER]; the screen will prompt “Write Sure?”
7.
Press [ENTER] to save the performance.
If you press [EXIT], you’re returned to the previous screen
without the performance being saved.
If MODE [PERFORM] is lit, you will hear a string sound and a
chord bass sound when you play the left-hand area of the
keyboard.
17
Performance Functions and Effects
Performance Parameters
Parameter
Kbd Velo Sw
Kbd Velocity1–127Specifies the loudness of each note when the above “Kbd Velo Sw” is OFF.
Split Point36–96Specifies the split point (the key at which the keyboard will be divided) used in Split mode. This will be the low-
Oct Main-4–+4Raises or lowers the pitch in steps of one octave for Main mode, the Upper Part of Split mode, or the first Tone
Oct Dual-4–+4Raises or lowers the pitch in steps of one octave for the second Tone of Dual mode.
Oct Split-4–+4Raises or lowers the pitch in steps of one octave for the Lower Part of Split mode.
Vol Main0–127Adjusts the volume for Main mode, the Upper Part of Split mode, or the first Tone of Dual mode.
Vol Dual0–127Adjusts the volume for the second Tone of Dual mode.
Vol Split0–127Adjusts the volume for the Lower Part of Split mode.
Vol ChordBs0–127Adjusts the Chord Bass volume.
Vol Drum0–127Adjusts the volume of the music style’s drum part.
Vol Bass0–127Adjusts the volume of the music style’s bass part.
Vol Backing0–127Adjusts the volume of the music style’s backing parts 1–6.
Pan MainRND,
Pan DualRND,
Pan SplitRND,
Chord ModeOFF,
Backing
Hold
Bass InvOFF, ONSpecifies how Chord Bass will be sounded.
ScaleTypeEQUAL,
Scale ModeMAIN,
Scale C–B-64–+63As an alternative to the temperament commonly used in Western music, you can adjust the pitch of each note to
RangeExplanation
OFF, ONSpecifies whether the loudness of the notes you play from the keyboard will be fixed (OFF) or not (ON).
est note of the Upper Part. 60 corresponds to C4.
of Dual mode.
*
In the case of a drum set, this does not transpose the pitch; rather, it shifts the set of drum/percussion sounds
that are assigned to the keyboard.
When [BACKING TRACK] is lit and the backing is stopped, the bass will sound according to the chord you play
in the left hand.
Adjusts the panning (left/right stereo position) for Main mode, the Upper Part of Split mode, or the first Tone of
L63–0–R63
L63–0–R63
L63–0–R63
MODE 1,
MODE 2
OFF, ONSelects how the backing part will sound.
ARABIC
ALL
Dual mode.
RND
: The pan position will change randomly for each note.
L63–0–R63
Adjusts the panning (left/right stereo position) for the second Tone of Dual mode.
RND
L63–0–R63
Adjusts the panning (left/right stereo position) for the Lower Part of Split mode.
RND
L63–0–R63
This lets you use simple fingering to specify a chord without having to play all the notes in the chord.
OFF
MODE 1
MODE 2
OFF
ON
OFF
ON
Selects the scale setting.
EQUAL
ARABIC
Specifies the part(s) to which the Scale setting will apply.
MAIN
ALL
create temperaments used in other musical cultures or historical periods (e.g., Oriental temperaments, or temperaments used in the Baroque era).
You can adjust the pitch of each note in the octave (C, C#, D, Eb, E, F, F#, G, Ab, A, Bb, B). These settings are
applied to every note of the same name (i.e., the C of each octave, the C# of each octave, etc.) Most often, the pitch
is adjusted one quarter tone upward or downward, so you will select a value of 50 or
: Values beginning with “L” place the sound at the left, 0 at the center, and “R” at the right.
: The pan position will change randomly for each note.
: Values beginning with “L” place the sound at the left, 0 at the center, and “R” at the right.
: The pan position will change randomly for each note.
: Values beginning with “L” place the sound at the left, 0 at the center, and “R” at the right.
: The chord will consist of only the note(s) you play on the keyboard in the Lower Part.
: You can play chords as described in "Chord Intelligence" (p. 41).
: You can specify chords in the following four ways.
Major chords
Minor chords
Seventh chords
Minor seventh chords
: When you take your hand off the left side of the keyboard, instrumental sounds other than the drums of
the backing part will stop; only the rhythm part will continue sounding.
: The chord you played in the left hand will be remembered. The backing will continue playing with that
chord until you play another chord.
: The root note of the chord you play will sound.
: The lowest note of the chord you play will sound.
(Equal temperament): This is the method of tuning that is most widely used in Western music, in which
(Arabic temperament): Compared to equal temperament, E and B are half a semitone low, and C#, F#,
: The scale setting applies to Main mode, the Upper Part of Split mode, and the first Tone of Dual mode.
: The scale setting applies to all parts.
: Play the root note of the chord
: Play the root note and the black key located at its left
: Play the root note and the white key located at its left
: Play the root note + black key at left + white key at left
the octave is divided into twelve equal steps.
and Ab are half a semitone high. The intervals G–B, C–E, F–Ab, Bb–C#, and
Eb–F3 are a neutral third (between a major third and minor third).
-50
.
18
Performance Functions and Effects
Using Effects
The GW-7 contains built-in reverb, chorus, and multi-effect (MFX) processors. You can choose an effect type for each processor.
Adjusting the Reverb or Chorus Send Level
1.
Press ANALOG MODIFY [SELECT] so EFFECT is lit.
2.
Turn the C1 (REVERB) or C2 (CHORUS) knob.
Chorus is applied only if MFX is OFF.
Editing the Effects
1.
Press [EFFECTS].
2.
Use SELECT [][] to select a parameter, and turn the VALUE dial to edit its value.
ParameterRangeExplanation
MFX
Tone MFXOFF, ONNormally you will leave this ON. Only one setting can be saved in the entire GW-7.
ChorusOFF,
Cho Main0–127Adjusts the amount of chorus applied to the Main mode Tone, the Tone of the Upper Part in Split mode,
Cho Dual0–127Adjusts the amount of chorus applied to the second Tone in Dual mode. It is memorized in each Perfor-
Cho Split0–127Adjusts the amount of chorus applied to the Tone of the Lower Part in Split mode. It is memorized in each
ReverbOFF,
Rev Main0–127Adjusts the amount of reverb applied to the Main mode Tone, the Tone of the Upper Part in Split mode,
Rev Dual0–127Adjusts the amount of reverb applied to the second Tone in Dual mode. It is memorized in each Perfor-
Rev Split0–127Adjusts the amount of reverb applied to the Tone of the Lower Part in Split mode. It is memorized in each
Refer to p. 20Selects the type of multi-effect. It is memorized in each Tone.
*
For details, refer to “Multi-Effect List” (p. 20).
*
MFX are not applied to the following three types of tones.
The lower part in Split mode
The second tone in Dual mode
Drum sets
ON
: When you switch the Tone, the MFX will also change.
OFF
: The MFX will not change when you switch the Tone.
Selects the type of chorus. It is memorized in each Performance.
CHORUS 1–4,
FB CHORUS,
FLANGER,
SHORT DLY,
S DLY FB
ROOM 1–3,
HALL 1–2,
PLATE,
DELAY,
PAN DELAY
*
Chorus is applied only if MFX is OFF.
OFF
: Chorus will not be applied.
CHORUS 1–4
FB CHORUS
FLANGER
SHORT DLY
S DLY FB
or the first Tone in Dual mode. It is memorized in each Tone.
mance.
Performance.
Selects the type of reverb. It is memorized in each Performance.
OFF
: Reverb will not be applied.
ROOM 1–3
HALL 1–2
PLATE
DELAY
PAN DELAY
or the first Tone in Dual mode. It is memorized in each Tone.
mance.
Performance.
: These are typical chorus effects that add depth and spaciousness.
: A chorus that produces a flanger-like effect, and a mild tone.
: A metallic-sounding effect reminiscent of a jet airplane taking off and landing.
: Delays the sound, producing an echo effect.
: A short delay will be repeated.
: These simulate the reverberation of a room. Higher-numbered settings simulate larger
rooms.
: These simulate the reverberation of a concert hall. Higher-numbered setting simulate larger
halls.
: This is a digital simulation of a metal-plate reverb unit. It is particularly appropriate for percus-
sive sounds.
: A delay effect (without reverb), producing a repeating echo.
: A delay sound is repeated, alternating between the left and right channels.
3.
When you’re finished editing the effect settings, press [EFFECTS] or [EXIT] to return to the previous screen.
19
Performance Functions and Effects
Multi-Effect List
OFF
ENHANCER
OVERDRIVE 1–4
DISTORTION 1–4
PHASER
AUTO WAH
ROTARY
ST FLANGER
STEP FLANGER
COMPRESSOR
LIMITER
HEXA CHORUS
TREMOLO CHO
ST CHORUS
SPACE-D
ST DELAY
MOD DELAY
3TAP DELAY
4TAP DELAY
TM CTRL DLY
REVERB
GATE REV NR
GATE REV RV
GATE REV S1
GATE REV S2
MFX will not be applied.
Controls the harmonic structure of the high-
frequency portion of the sound, adding
sparkle and improving the definition.
Produces a natural-sounding distortion typical of a vacuum tube amplifier.
1: Small amp
2: Built-in type
3: Large double-stack amp
4: Large triple-stack amp
Produces a more intense distortion than
Overdrive. Four types are available.
Adds a phase-shifted sound to the original
sound, and modulates it over time to produce a twisting and turning sensation.
Cyclically moves a filter to produce a wah
effect (cyclic change in tone).
Simulates the sound of classic rotary speakers from the past. You can switch the rotational speed (slow/fast) by moving the
BENDER/MODULATION lever away from
yourself, realistically simulating the behavior of an actual rotary speaker. This is particular effective when applied to organ sounds.
Produces a metallic whooshing effect reminiscent of a jet airplane taking off and landing.
The pitch of the flanger sound changes in
stepwise fashion.
Suppresses high-level sounds and boosts
low-level sounds, making the overall volume more consistent.
Compresses sounds that are louder than a
specified level, thus preventing distortion.
Six-phase chorus that adds depth and spaciousness to the sound (six chorus units with
different delay times are layered).
Chorus with an added tremolo effect.
Stereo chorus.
A multiple chorus that applies two-phase
modulation in stereo. It does not produce an
impression of modulation, but generates a
transparent chorus effect.
Repeats the input sound to create echoes.
Adds modulation to the delayed sound, cre-
ating a flanger-like effect.
Three delayed sounds are panned to mid-
dle, left, and right.
Four delayed sounds are heard.
This is a delay that lets you change the delay
time in real time by operating the modulation lever.
Adds reverberation to the original sound,
simulating a large space.
Reverb that cuts the reverberation during its
decay.
Gated reverb, where the reverberation gradually increases.
Reverb sound that moves from right to left.
Reverb sound that moves from left to right.
Shifts the pitch of the original sound. Two
pitch-shifted sounds can be layered onto the
original sound.
Pitch shifter in which the pitch-shifted
sound is fed back to the input, producing an
echo.
Overdrive and chorus are connected in series.
Overdrive and flanger are connected in series.
Overdrive and delay are connected in series.
Distortion and chorus are connected in se-
ries.
Distortion and flanger are connected in se-
ries.
Distortion and delay are connected in series.
Enhancer and chorus are connected in se-
ries.
Enhancer and flanger are connected in se-
ries.
Enhancer and delay are connected in series.
Chorus and delay are connected in series.
Flanger and delay are connected in series.
Chorus and flanger are connected in series.
Chorus and delay are connected in parallel.
Flanger and delay are connected in parallel.
Chorus and flanger are connected in paral-
lel.
20
Song Functions
The song memory locations are organized as follows.
Name
Sng00
Sng01–
Sng99
Recording a Song
You can use the 16-track recorder of the GW-7 to record your own
performances.
The following four recording modes are available.
Recording a new song
ALL
KBD
Recording additional material to an existing song
SINGLE
PUNCH
in/out)
TypeExplanation
Temporary
song
User songsContain the songs you record and save.
(Keyboard)
(Punch-
The GW-7 has one temporary song memory location (Sng00).
This is the memory location that is used when you record a
song—it is erased when you switch off the GW-7’s power. If
you don’t want to lose the song, you must save it in a user song
memory location (Sng01–Sng99). (p. 22)
Used when playing or recording a
song. Erased when you switch off the
GW-7’s power.
The contents are preserved even when
you switch off the GW-7’s power.
Keyboard performance and backing are all
recorded simultaneously.
Only the keyboard performance is recorded.
Record one track at a time. You can choose
the track that will be recorded.
Re-record over a specified region of a track.
Keyboard
This recording mode records only the keyboard performance. The
backing will not be available.
The temporary song (Sng00) will be erased by the new
recording.
1.
Make preparations by selecting the keyboard mode (p. 9)
and Tone (p. 11).
2.
Press [SONG REC] so the button is lit.
3.
Turn the VALUE dial to set “Rec Mode” to KBD.
4.
Use the metronome if desired. (p. 10)
5.
Press [] to start recording.
6.
Perform.
7.
Press [] to stop recording.
Single
This recording mode lets you layer additional material onto the
previously recorded sounds, and record each track separately.
You can’t use this recording mode if the temporary track
(Sng00) contains no data.
1.
Press [SONG REC] so the button is lit.
For the first recording, “SINGLE” is selected automatically. Be
aware that if you choose “ALL” or “KBD,” the temporary song
(Sng00) will be erased. If you want to record additional material
to an existing song, you must choose “SINGLE” or “PUNCH.”
If the temporary song (Sng00) contains no data, you can’t select
“SINGLE” or “PUNCH.”
You can't record a song while the GW-7 is synchronized to an
external MIDI device.
All
This recording mode records the keyboard performance and all of
the backing.
The temporary song (Sng00) will be erased by the new
recording.
1.
Make preparations by selecting the keyboard mode (p. 9),
Tone (p. 11), and Backing (p. 14).
2.
Press [SONG REC] so the button is lit.
3.
Turn the VALUE dial to set “Rec Mode” to ALL.
4.
Press [] to start recording.
5.
Perform.
6.
Press [] to stop recording.
2.
Turn the VALUE dial to set “Rec Mode” to SINGLE.
3.
Press SELECT []. The recording track screen will
appear. Turn the VALUE dial to select the track you want to
record.
4.
Make preparations to play a Tone (p. 11).
5.
Press [] to start recording.
6.
Perform.
7.
Press [] to stop recording.
If you want to record additional material, continue from step 1.
The keyboard and backing parts are recorded on the following
tracks.
Track
Part name
Backing 1
1
2Backing bass
3
Backing 2
4Main (Keyboard)
5
Backing 3
6Dual (Keyboard)
Backing 4
7
8Backing 5
9Backing 6
10Backing drums
11Split (Keyboard)
12
13
*1
*2
*3
*4
21
Song Functions
Track
*1
: The bass that sounds when the backing is playing
*2
: Main mode, the Upper Tone of Split mode, or the first Tone
*3
: Second Tone of Dual mode
*4
: Lower Tone of Split mode
*5
: If you assign a drum set for Main mode, the Upper Tone of
Part name
14
15
16(Main (Keyboard))
of Dual mode
Split mode, or the first Tone of Dual mode
*5
Punch-In/Out
You can use punch-in/out to re-record a selected region of a
previously recorded track. The data before and after the re-recorded
region will not be erased.
9.
At the point where you want to start re-recording, press the
foot switch.
10.
Perform.
11.
Press the foot switch once again to stop recording.
12.
Press [] to stop playback.
If you want to re-record again, continue from step 7.
Recording Another Song
(After Previously Recording
a Song)
1.
Save the song you previously recorded. (See note below.)
2.
Record your next song as described in the procedure for
"All." (p. 21)
You can’t use this if the temporary song (Sng00) contains no
data.
1.
Press [SONG REC] so the button is lit.
2.
Turn the VALUE dial to set “Rec Mode” to PUNCH.
3.
Press SELECT []. The recording track screen will
appear. Turn the VALUE dial to select the track you want to
record.
4.
Press [] to start playback.
5.
At the point where you want to start re-recording, press
[SONG REC] once again.
6.
Perform.
7.
Press [SONG REC] once again to stop recording.
8.
Press [] to stop playback.
If you want to re-record again, continue from step 3.
Using a Foot Switch to Punch-In/Out
You can use a separately available pedal switch (Roland DP Series),
foot switch (Boss FS-5U) to start and stop recording. This lets you
play using both hands, or lets you use your left hand to operate pitch
bend/modulation while you play the melody with your right hand.
1.
Connect your foot switch to the rear panel CONTROL
PEDAL jack.
2.
Press [FUNCTION].
3.
Use SELECT [][] to get the screen to indicate “Edit
System?”, and then press [ENTER].
4.
Use SELECT [][] to choose “Pedal,” and turn the
VALUE dial to select PUNCH I/O.
5.
Press [SONG REC] so the button is lit.
6.
Turn the VALUE dial to set “Rec Mode” to PUNCH.
7.
Press SELECT []. The recording track screen will
appear. Turn the VALUE dial to select the track you want to
record.
8.
Press [] to start playback.
The temporary song (Sng00) memory contains the song you just
recorded. If you set the recording mode to ALL, the previously
recorded song will be erased, allowing you to record a new
song.
Saving a Song
Here’s how you can save a song from the temporary song memory
(Sng00) to a user song memory (Sng01–Sng99).
1.
Press [FUNCTION].
2.
Press SELECT [][] to get the screen to indicate
“Write Song?” Then press [ENTER].
3.
Enter a name for the user song.
Use SELECT [][] to move the cursor, and turn the
VALUE dial to choose the characters you need.
4.
Press [ENTER]; the screen will prompt “Write Sure?”
5.
Press [ENTER] to save the song.
If you press [EXIT], you’re returned to the previous screen
without saving the song.
Deleting a Song
Here’s how you can delete a song from a user song memory location
(Sng01–Sng99).
1.
Press [FUNCTION].
2.
Press SELECT [][] to get the screen to indicate
“Utility?” Then press [ENTER].
3.
Use SELECT [][] to select “Delete Song?”
4.
Turn the VALUE dial to select the user song that you want
to delete.
5.
Press [ENTER]; the screen will prompt “Delete Sure?”
6.
Press [ENTER] to delete the song.
If you press [EXIT], you’re returned to the previous screen
without deleting the song.
22
Song Functions
Selecting and Playing a
Song
1.
Press MODE [SONG] so the button is lit.
2.
Turn the VALUE dial to select a song.
3.
Press [ENTER].
4.
Press [] to play the song.
To stop, press [] once again.
When you select a user song, the temporary song memory
(Sng00) will be overwritten by the user song you selected.
You can't play back SMF data that contains more than 16 parts.
Moving the Playback Location of a
Song
You can use the following buttons to do this.
•[]
Moves to the beginning of the song.
•[]
Moves to the preceding measure.
•[]
Moves to the next measure.
Minus-One Playback
You can mute (silence) a desired track of the song. For example, if
you’ve copied an SMF (Standard MIDI File) to the GW-7, you can
mute one of the tracks, and play that part yourself on the keyboard.
Muting a Track
1.
Press BAND TYPE [DRUMS & BASS] (factory default
setting: track 10), [COMBO] (factory default setting: track
1), or [FULL] (factory default setting: track 2) to specify the
track you want to mute.
2.
Press []. The song will play, and the track you
specified in step 1 will be muted.
Changing the Muted Track
You can change the mute track specified for each button [DRUMS &
BASS], [COMBO], and [FULL].
1.
Press and hold one of the BAND TYPE buttons [DRUMS &
BASS], [COMBO], or [FULL]. The mute track setting screen
will appear.
2.
Turn the VALUE dial to change the track that will be muted.
Repeatedly Playing a Specified Region
You can make a specified region (A–B) play repeatedly.
1.
Use [][] to move to the measure at which you
want repeat playback to begin.
2.
Press [MARKER A-B] to set marker A to the current
location.
3.
Use [][] to move to the measure at which you
want repeat playback to end.
4.
Press [MARKER A-B] to set marker B to the current
location.
5.
Press [REPEAT A-B].
6.
Press [] to start repeat playback.
Don't set a marker in the last measure of a song; repeat playback
will not work properly if you do so.
23
USB Functions and System Functions
Transferring Files via USB
The GW-7 can send and receive music styles and song files via a USB
connection with your computer.
You must not perform the following actions while the GW-7's
[USB] button is lit or while files are being sent or received. If
you perform these actions, your computer may freeze, or the
files in the GW-7's memory may be damaged.
• Connect or disconnect the USB cable
• Restart, shut down, or enter or exit Suspend (Standby) or
Hibernation mode on your computer
• Switch off power to the GW-7
If you are using Windows 2000/XP, you must log onto
Windows as one of the following users in order to complete the
USB connection correctly.
• A user name belonging to the Administrators group, such as
Administrator
• A user name whose account type is a computer
administrator
Do not connect two or more GW-7 units to one computer via
USB. The system will not operate correctly with such
connections.
1.
Turn on the power of your computer.
2.
Turn on the power of the GW-7.
3.
Use a separately available USB cable to connect the GW-7
to your computer.
4.
On the GW-7, press [USB] so the button is lit.
When a USB connection has been established with your
computer, the GW-7’s screen will indicate “USB Connecting.”
Then, the GW-7 will appear on your computer screen as an
external drive (“GW-7_DRV” or as “Removable Disk”).
Do not delete or rename the "Style" or "Song" folders. The
system will not operate correctly if you do so.
The filenames for styles or songs must be no longer than eight
characters, and may consist only of uppercase letters and
numerals. Style files must have an extension of
files must have an extension of
that do not conform to these specifications.
7.
Terminate the USB connection as described in
"Terminating the USB Connection between the GW-7 and
Your Computer" (below), and then press [USB] or [EXIT] on
the GW-7.
If you copy a large number of music style files to the GW-7, the
screen will indicate "Busy" -> "Converting," and the processing
can take quite a while. This is because the
converted to
.STH
(device-specific data) files.
.MID
. The GW-7 cannot use files
.STL
.STL
files are being
, and song
Terminating the USB Connection
between the GW-7 and Your
Computer
1.
Depending on the computer you’re using, perform the
action below.
•
Macintosh
into the trash.
•
Windows XP
“Removable Disk” icon, and execute “Eject.”
•
Windows 2000/Me
1.
Click in the task tray, and click the message that
indicates “Stop drive.”
: Drag the “GW-7_DRV” or “Removable Disk” icon
: In My Computer, right-click the “GW-7_DRV” or
:
The drive letter will depend on the number of drives that
Windows has detected. (This is not relevant for Mac OS.)
Data transfer is possible for Windows 2000/Me/XP or later,
and for Mac OS 9.0.4 or later. If you experience a problem with
your system, please contact the nearest Roland dealer.
5.
Open the GW-7 external drive on your computer screen,
and open the “Style” or “Song” folder.
6.
You can perform the following file operations.
• Drag and drop music style files to copy them from the “Style”
folder to the hard disk of your computer
• Drag and drop song files to copy them from the “Song” folder
to the hard disk of your computer
• Drag and drop music style files to copy them from the hard disk
of your computer to the “Style” folder
• Drag and drop song files to copy them from the hard disk of
your computer to the “Song” folder
• Delete unwanted files
• Rename files
24
Task bar
2.
In the “Remove Hardware” dialog box, click [OK].
2.
Disconnect the USB cable from the GW-7 and your
computer.
Task tray
System Settings
1.
Press [FUNCTION].
2.
Use SELECT [][] to get the screen to indicate “Edit
System?” Then press [ENTER].
If you press [EXIT], you’re returned to the previous screen.
3.
Use SELECT [][] to select a parameter, and turn the
VALUE dial to change the setting of that parameter.
For details, refer to “System Parameter Functions” (p. 25)
4.
When you’re finished making system settings, press [EXIT].
USB Functions and System Functions
System Parameter Functions
ParameterRangeExplanation
LCD Contrast-20–+20Adjusts the contrast of the text in the screen.
Local CtrlOFF, ONRefer to “Local Ctrl (Local Control)” (p. 26).
Master Tune427.4–452.6 HzAdjusts the tuning of the entire GW-7. The displayed value is the frequency of the A4 key (middle A).
Transpose-12–+12Transposes the pitch of the GW-7 in semitone steps.
Trans ModeINT,
SNG,
I+S,
MID,
I+M,
S+M,
ALL
P.Bend Range0–24Specifies the range of pitch change that can be controlled using the pitch bend controller. (p. 17)
SongPos TxRxOFF, ONRefer to “SongPos TxRx (Song Position Pointer Message Transmission/Reception)” (p. 27).
Lyrics TxOFF, ONRefer to “Lyrics Tx (Lyrics Data Transmission)” (p. 27)
Selects the part(s) that will be affected by the above Transpose setting.
INT
: Only the keyboard part. Notes received from the MIDI IN connector will not be affected.
SNG
: Only the song parts will be transposed.
I+S
: The keyboard part and song part.
MID
: Only notes received from the MIDI IN connector will be transposed.
I+M
: The keyboard part and notes received from the MIDI IN connector.
S+M
: The song parts and notes received from the MIDI IN connector will be transposed.
ALL
: All parts and notes received from the MIDI IN connector will be transposed.
Selects the function that will be controlled when you press a separately available pedal connected to the CONTROL PEDAL jack.
EXPRESSION
CHORD OFF
CHORD TGL
SOSTENUTO
SOFT
ROTARY S/F
START/STOP
BASS INV
PUNCH I/O
the expected way when you press them. If you’re using this type of pedal, set this parameter to RVS (reverse). If you’re
using a Roland pedal (without a polarity switch), use the STD (standard) setting.
Choose the
REVERB SEND
CHORUS SEND
PORTA SW
PORTA TIME
DECAY TIME
VIB RATE
VIB DEPTH
VIB DELAY
Choose the
mode.
Specifies the time signature (the number of beats per measure) for the metronome. (p. 10)
Refer to “MIDI TxRx (MIDI Transmission/Reception)” (p. 26).
: The pedal will function as an Expression pedal.
: While you keep the pedal depressed, the Chord Assignment function in the left-hand region of the key-
board will be turned off, allowing you to play using the entire keyboard.
: When you press the pedal once, the Chord Assignment function for the left-hand region of the keyboard
will be turned off, allowing you to play using the entire keyboard. When you press the pedal again, the
keyboard will revert to its previous state, and you can use the left-hand region to specify chords.
: The pedal will function as a Sostenuto pedal. When you press the pedal, notes that are already being held
down will be sustained. (This function can be used only for the keyboard part.)
: The pedal will function as a Soft pedal. Notes you play while holding down the pedal will have a softer tone. (This
function can be used only for the keyboard part.)
: The pedal will switch the speed of the rotary effect. This is valid only if the
MFX. (p. 20)
: The pedal will start/stop the backing or song playback.
: The pedal will switch the Bass Inversion function on/off. (p. 18)
: The pedal will control punch-in and punch-out during song recording. (p. 22)
EFFECT
to be controlled when you press [SELECT] to choose REVERB and then turn the C1 knob.
: Adjusts the send level of each tone to the reverb.
: Adjusts the send level of each tone to the chorus.
: Portamento will be applied if you turn the knob to the right, and will not be applied if you turn the knob
to the left. (p. 12)
: Adjusts the portamento time. Turn toward the right to lengthen the time. (p. 12)
: Adjusts the decay time. Turn toward the right to lengthen the time. (p. 12)
: Adjusts the modulation speed of vibrato. Turn toward the right to make the vibrato faster. (p. 12)
: Adjusts the modulation depth of vibrato. Turn toward the right to make the vibrato deeper. (p. 12)
: Adjusts the amount of time to pass before vibrato begins. Turn toward the right to lengthen the delay. (p. 12)
EFFECT
to be controlled when you press [SELECT] to choose CHORUS and then turn the C2 knob.
ROTARY
type is selected for
25
MIDI Functions
MIDI sound module/
sequencer
Use the GW-7 to play your MIDI sound module
Play the GW-7's sounds from your MIDI sequencer
GW-7
(1)
MIDI
MIDI
MIDI
MIDI
(2)
IN
IN
OUT
OUT
Sequencer
Memory
Sound
generator
Play a note once;
it's sounded twice
Thru setting turned on
Local on
The GW-7 can transmit and receive performance data when
connected to an external MIDI device, which enables the two devices
to control each other’s performance. For example, one device can
play or switch sounds on the other device.
MIDI
stands for “Musical Instrument Digital Interface.” It is a
universal standard for exchanging musical performance data
among electronic musical instruments and computers.
The GW-7’s MIDI connectors allow it to transmit performance data
to, and receive such data from other devices. You can use the GW-7
in a wide range of ways by connecting external devices to these
connectors.
* A separate publication titled "MIDI Implementation" is also available.
It provides complete details concerning the way MIDI has been
implemented on this unit. If you should require this publication (such
as when you intend to carry out byte-level programming), please
contact the nearest Roland Service Center or authorized Roland
distributor.
Connection Example
Before making connections with other devices, you must turn
down the volume of all devices and turn off the power to avoid
malfunctions or speaker damage.
*3
: Second Tone of Dual mode
*4
: Lower Tone of Split mode
*5
: The bass that sounds according to the chord you play in the
left hand when [BACKING TRACK] is lit and the backing is
stopped
*6
: If you assign a drum set for Main mode, the Upper Tone of
Split mode, or the first Tone of Dual mode
MIDI Parameters
For details on how to make these settings, refer to “System Settings”
(p. 24).
MIDI parameters other than “Local Ctrl” will be saved as soon
as you exit System Edit mode.
Local Ctrl (Local Control)
(On/Off, default: On)
If the notes you play on the keyboard are sent to the sound
generator via both of the two routes (1) and (2) as shown in the
diagram, the notes will be duplicated or interrupted. To prevent
this, you can disconnect route (1) by using the “Local Off”
setting.
You should turn this setting Off if you’ve connected a MIDI
sequencer to the GW-7.
MIDI Channels
MIDI provides sixteen channels, numbered 1–16. Even if two MIDI
devices are connected, you won’t be able to select or play sounds on
the other device unless both devices are set to the same MIDI
channel. The GW-7 is capable of receiving on all channels, 1–16.
Backing 1
1
2Backing bass
Backing 2
3
4Main (Keyboard)
Backing 3
5
6Dual (Keyboard)
Backing 4
7
8Backing 5
9Backing 6
10Backing drums
11Split (Keyboard)
Chord Bass (Keyboard)
12
13
14
15
16(Main (Keyboard))
*1
*2
: The bass that sounds when the backing is playing
: Main mode, the Upper Tone of Split mode, or the first Tone
of Dual mode
*1
*2
*3
*4
*6
*5
The setting of this parameter is cleared when you switch off the
GW-7’s power.
MIDI TxRx (MIDI Transmission/Reception)
This specifies the part(s) that will receive and transmit MIDI.
Option
ALLAll parts
KBD• The keyboard part (refer to “(Keyboard)” in the
STL• The backing parts (Backing 1–6, Backing bass,
SNGOnly the song parts (1–16)
OFFNone of the GW-7’s parts will transmit or receive
Meaning
“MIDI channel” table in the left column of this
page)
• The song parts (1–16)
Backing drums)
• The song parts (1–16)
MIDI messages.
Sync Rx (MIDI Synchronization)
This specifies how the GW-7 will synchronize to an external
MIDI device. Synchronization is available if the MIDI OUT
connector of your external MIDI device is connected to the GW7’s MIDI IN connector. (If you’ve made the opposite connection,
refer to the owner’s manual for your external device.)
26
MIDI Functions
OffThe GW-7 will not synchronize to the external MIDI
device.
OnThe GW-7 will receive MIDI Start (or Continue) mes-
sages, and will begin playing the backing or song recording/playback in synchronization with the MIDI
Clock messages that are subsequently received.
When the GW-7 receives a Start message, it will wait
a short time for MIDI Clock messages to arrive. If
MIDI Clock messages are received, the GW-7 will synchronize to them. If not, the GW-7 will use its own
tempo. In either case, you will be able to use MIDI
Stop messages to stop playback or recording.
P.Bend TxRx (Pitch Bend Message
Transmission/Reception)
(On/Off, default: On)
This is an on/off switch for Pitch Bend message transmission/
reception. These messages temporarily raise or lower the pitch
of the keyboard mode Tone.
Mod TxRx (Modulation Message
Transmission/Reception)
(On/Off, default: On)
This is an on/off switch for Modulation message transmission/
reception. These messages apply vibrato to the keyboard mode
Tone (control change CC#01).
(On/Off, default: On)
This is an on/off switch for Program Change message
transmission/reception. These messages are used to select
Tones.
Velocity Rx (Velocity Reception)
(On, 1–127, default: On)
This is an on/off switch for Velocity reception. This applies only
to the velocity of Note messages received via MIDI. If this is On,
the GW-7 will use the velocity value that it receives. Otherwise,
the GW-7 will use the velocity value you specify here.
Clock Tx (Clock Message Transmission)
(On/Off, default: On)
This specifies whether MIDI Clock messages will be
transmitted. Use this when you want a connected external MIDI
device to synchronize to the GW-7.
(On/Off, default: On)
This specifies whether Start/Stop/Continue messages will be
transmitted.
Song mode: Start/Stop/Continue
Style mode: Start/Stop
Lyrics Tx (Lyrics Data Transmission)
(On/Off, default: Off)
When playing back Format 0 SMF music data, this allows lyrics
imbedded in the data to be transmitted to an external device.
Bulk Dump
The GW-7’s User Tone data and User Performance data can be sent
via MIDI and saved on an external sequencer or other MIDI device.
Make settings on your external sequencer so that it is ready to record
normal performance data, and perform the following steps on the
GW-7.
User Style and User Song data cannot be transmitted via MIDI.
Use USB to transfer this data. (p. 24)
1.
Use a separately available MIDI cable to connect the GW-7’s
MIDI OUT connector to your external sequencer’s MIDI IN
connector.
2.
Press [FUNCTION].
3.
Use SELECT [][] to get the screen to indicate
“Utility?”, and then press [ENTER].
4.
Use SELECT [][] to choose “Bulk Dump?”
5.
Press [ENTER]; the screen will prompt “Sure?”
6.
Press [ENTER] again to execute the Bulk Dump.
If you press [EXIT], the procedure is canceled and you’re
returned to the previous screen.
Bulk Load
GW-7 User Tone data and User Performance data saved on an
external sequencer or other MIDI device can be received via MIDI
(i.e., reloaded back into the GW-7).
User Style and User Song data cannot be received via MIDI. Use
USB to transfer this data. (p. 24)
When you execute Bulk Load, the User Tone and User
Performance data in the GW-7’s memory will be overwritten.
You should save any important data on an external MIDI device
before you proceed.
1.
Power up the GW-7.
2.
Use a separately available MIDI cable to connect the GW-7’s
MIDI IN connector to your external sequencer’s MIDI OUT
connector.
3.
Transmit the bulk dump from your external sequencer to
the GW-7.
SongPos TxRx (Song Position Pointer Message
Transmission/Reception)
(On/Off, default: On)
This specifies whether Song Position Pointer messages will be
transmitted/received to indicate the currently playing position
in Song mode. If you don’t want this message to be transmitted
or received, choose the Off setting. This is valid only if MODE
[SONG] is lit.
Using the GW-7 as a MIDI
Sound Module
Press [SONG] to put the GW-7 in Song mode.
27
Troubleshooting
This section provides points to check and actions to take when the
GW-7 does not function as you expect. Refer to the appropriate
section for the problem you are experiencing.
No Sound in a Specific
Range of Pitches
Power Does Not Turn On
Is the included AC adaptor/power cord
correctly connected to an AC outlet and to the
GW-7? (p. 9)
Do not use any AC adaptor and power cord other than the one
included. Doing so will cause malfunctions.
No Sound from the GW-7
Could the VOLUME knob be turned down?
If playing the keyboard does not produce
sound, could Local Control be turned OFF?
Turn
Local Ctrl ON
Could pedal operations or MIDI messages
(exclusive or volume) received from an
external MIDI device have lowered the
volume?
. (p. 25, p. 26)
No Sound from a Specific
Part
Some tones, such as drum sets or bass tones,
have a limited range of pitches.
Effects Are Not Applied
The reverb and chorus effects for the
keyboard parts won’t be applied if their
amounts are set to 0.
Raise the
Rev Split
If MFX is not OFF, chorus is not applied to
Main mode/the upper part of Split mode/the
first tone of Dual mode.
Cho Main, Cho Dual, Cho Split, Rev Main, Rev Dual
settings above 0. (p. 19)
, and
The Effect Sounds Wrong
If Tone MFX is OFF, some combinations of
tones and effects may sound different in
comparison to other tones.
Turn the
type. (p. 19)
Tone MFX
setting ON. Alternatively, select a different
MFX
Could the volume of the part be turned down?
Adjust the volume parameters (
ChordBs, Vol Drum, Vol Bass, Vol Backing
Could you have used the Minus-One function
to mute (silence) a specific part? (p. 23)
Does the MIDI receive channel of the part
match the MIDI transmit channel of the
connected MIDI device?
Set the MIDI channel of the connected external device to match the
GW-7. (p. 26)
Vol Main, Vol Dual, Vol Split, Vol
). (p. 18)
No Sound from a Connected
MIDI Device
Are MIDI messages being transmitted?
Turn
MIDI TxRx
Does the MIDI transmit channel of the GW-7’s
keyboard controller section match the MIDI
receive channel of the connected MIDI device?
Set the MIDI channel of the connected external device to match the
GW-7. (p. 26)
to a setting other than
OFF
. (p. 25, p. 26)
Pitch Bend Not Obtained
When Pitch Bend Lever Is
Moved
Could the pitch bend range be set to 0?
Set the
P.Bend Range
to a value other than 0. (p. 25)
Sound Is Alternately Heard
from Left and Right
(Panned) Each Time You
Play a Note
Some tones alternately pan the sound to left
and right each time you play a note.
You cannot change this setting for these tones.
If the Pan Main, Pan Dual, or Pan Split
parameters are set to Rnd, the sound will
alternate between left and right each time you
play a note. (p. 18)
28
Sound Is Distorted
For some effect or part volume settings, the
sound may distort. Adjust the following
parameters.
• Volume parameters:
ChordBs, Vol Drum, Vol Bass, Vol Backing
• Amount of reverb or chorus for the keyboard part:
Cho Dual, Cho Split, Rev Main, Rev Dual, Rev Split
• Overall volume and volume balance (p. 14)
Vol Main, Vol Dual, Vol Split, Vol
(p. 18)
Cho Main
(p. 19)
Could you be applying an effect such as
overdrive or distortion which intentionally
distorts the sound? (p. 20)
Pitch Is Wrong
For some tones, the pitch in certain ranges
may sound different than other tones.
Troubleshooting
,
Could the tuning of the GW-7 be incorrect?
Check the
Master Tune
setting. (p. 25)
Could the pitch have been changed by pedal
operations or by pitch bend messages
received from an external MIDI device?
Notes Are Cut Off
If you attempt to play more than 64 voices
simultaneously, currently sounding notes may
be cut off.
29
Tone Lists
Button
PIANO
KBD/
ORGAN
No.ToneCategoryPCCC00CC
1St.Piano 1PIANO182
2EuropeanPfPIANO1162
3Piano 2 PIANO202
4HonkytonkPIANO402
5Piano 1 PIANO102
6St.Piano 2PIANO282
7Piano 3 PIANO302
8EG+EP 1PIANO312
9EG+EP 2PIANO322
10St.Piano 3PIANO382
11OldUprightPIANO482
12E.Piano 1ELECTRIC PIANO502
13St.Soft EPELECTRIC PIANO582
14Dyno EPELECTRIC PIANO5472
15Wurly ELECTRIC PIANO5482
16EP LegendELECTRIC PIANO6102
17Hard FM EPELECTRIC PIANO6242
18EP PhaseELECTRIC PIANO6322
19FM+SA EPELECTRIC PIANO5162
2060s EPELECTRIC PIANO5242
21Hard EPELECTRIC PIANO5252
22Mellow EPELECTRIC PIANO5262
23E.Piano 2ELECTRIC PIANO602
24Detuned EPELECTRIC PIANO682
25St.FM EPELECTRIC PIANO6162
26Nylon+EPELECTRIC PIANO10052
27Organ 2 ORGAN1802
28Organ 1 ORGAN1702
29R&B OrganORGAN17102
30Cool OrganORGAN17342
3160s Organ1ORGAN17162
32Cheese OrgORGAN17242
33Org Oct 2 ORGAN17214
34Org Oct 1 ORGAN17204
35Perc Org 1ORGAN1892
36Organ 3 ORGAN1902
37Rotary OrgORGAN1982
38RotarySlowORGAN19162
39RotaryFastORGAN19242
40ChurchOrg1ORGAN2002
41ChurchOrg2ORGAN2082
42OrganFluteORGAN20242
43Trem FluteORGAN20322
44Reed OrganORGAN2102
45Organ 101ORGAN1712
46Dtnd Org 1ORGAN1772
47Trem OrganORGAN1782
48Organ 109ORGAN1792
4960s Organ2ORGAN17172
5060s Organ3ORGAN17182
51Pop OrganORGAN17312
52Rock OrganORGAN17322
53Even BarORGAN17332
54Organ BassORGAN17402
55Organ 201ORGAN1812
56Chorus OrgORGAN1882
57Dtnd Org 2ORGAN18102
58Perc Org 2ORGAN18322
59ChurchOrg3ORGAN20162
60Puff OrganORGAN21162
61Squeeze MeACCORDION2254
62OktoberACCORDION2264
63Vint AccdnACCORDION22104
64RomanceACCORDION22114
65La SeineACCORDION22124
66Accrdn 1ACCORDION2214
67Accrdn 2ACCORDION2224
68Accrdn 3ACCORDION2234
69AccrdnJuno ACCORDION2244
70Accrdn ItACCORDION2282
71Accrdn FrACCORDION2202
Button
32
KBD/
ORGAN
GUITAR/
BASS
No.ToneCategoryPCCC00CC
72BandoneonACCORDION2402
73Harmonica1ACCORDION2302
74Harmonica2ACCORDION2312
75Harpsi 2KEYBOARD7242
76St.HarpsiKEYBOARD7162
77Harpsi 1KEYBOARD702
78CoupledHpsKEYBOARD782
79ClavKEYBOARD802
80Comp ClavKEYBOARD882
81Pulse ClavKEYBOARD8392
82Celesta CHROMATIC PERC902
83Music BoxCHROMATIC PERC1102
84VibraphoneCHROMATIC PERC1202
85Marimba CHROMATIC PERC1302
86XylophoneCHROMATIC PERC1402
87Tublr BellCHROMATIC PERC1502
88Sft CrystlCHROMATIC PERC9922
89LoudGlocknCHROMATIC PERC9942
90Choir&BellCHROMATIC PERC99162
91TinkleBellCHROMATIC PERC11302
92GlockenCHROMATIC PERC1002
93Hard VibeCHROMATIC PERC1212
94St.VibeCHROMATIC PERC1282
95St.MarimbaCHROMATIC PERC1382
96ChurchBellCHROMATIC PERC1582
97CarillonCHROMATIC PERC1592
98Crystal CHROMATIC PERC9902
99Syn MalletCHROMATIC PERC9912
100RndGlockenCHROMATIC PERC9932
101GlcknChimeCHROMATIC PERC9952
102Clr BellsCHROMATIC PERC9962
103X’mas BellCHROMATIC PERC9972
104VibraBellsCHROMATIC PERC9982
105Digi BellCHROMATIC PERC9992
106Air BellsCHROMATIC PERC99172
107Bell HarpCHROMATIC PERC99182
108GamelimbaCHROMATIC PERC99192
109Nylon Gt 1ACOUSTIC GUITAR2502
110Velo HarmACOUSTIC GUITAR25242
111Nyln+SteelACOUSTIC GUITAR2692
112Requint GtACOUSTIC GUITAR25402
113FlamencoGtACOUSTIC GUITAR25492
114StlStr Gt1ACOUSTIC GUITAR2602
11512 Str GtACOUSTIC GUITAR2682
116MandolinACOUSTIC GUITAR26162
117Ukulele ACOUSTIC GUITAR2582
118Guitarron ACOUSTIC GUITAR2594
119Nylon Gt 2ACOUSTIC GUITAR25162
120Nylon Gt 3ACOUSTIC GUITAR25322
121StlStr Gt2ACOUSTIC GUITAR26322
122Steel+BodyACOUSTIC GUITAR26332
123E.Gt HarmACOUSTIC GUITAR3202
124Ac.Gt HarmACOUSTIC GUITAR32162
125AtmosphereACOUSTIC GUITAR10002
126Nylon HarpACOUSTIC GUITAR10022
127Gt Fret NzACOUSTIC GUITAR12102
128Jazz Gt 1ELECTRIC GUITAR2702
129PedalSteelELECTRIC GUITAR2782
130Clean Gt 2ELECTRIC GUITAR2812
131JC Cln GtELECTRIC GUITAR2842
132MidTune GtELECTRIC GUITAR28232
133Muted GtELECTRIC GUITAR2902
134OverdriveELECTRIC GUITAR3002
135Dist Gt 1ELECTRIC GUITAR3102
136Power Gt 1ELECTRIC GUITAR31162
137Mellow GtELECTRIC GUITAR2712
138Jazz Gt 2ELECTRIC GUITAR2722
139Clean Gt 1ELECTRIC GUITAR2802
140Open HardELECTRIC GUITAR2832
141Chorus GtELECTRIC GUITAR2882
142Clean Gt 3ELECTRIC GUITAR28482
32
30
Tone Lists
Button
GUITAR/
BASS
No.ToneCategoryPCCC00CC
143Mt Dist BsELECTRIC GUITAR2912
144Funk PopELECTRIC GUITAR2982
145Funk GtELECTRIC GUITAR29162
146Jazz ManELECTRIC GUITAR29242
147Gt PinchELECTRIC GUITAR3042
148Dist Gt 2ELECTRIC GUITAR3112
149Dazed GtELECTRIC GUITAR3122
150Feedback 1ELECTRIC GUITAR3182
151Feedback 2ELECTRIC GUITAR3192
152Power Gt 2ELECTRIC GUITAR31172
1535th DistELECTRIC GUITAR31182
154Rock Rhy 1ELECTRIC GUITAR31242
155Rock Rhy 2ELECTRIC GUITAR31252
156Rock Rhy 3ELECTRIC GUITAR31262
157Feedback 3ELECTRIC GUITAR3282
158Gt CutNz 1ELECTRIC GUITAR12112
159Gt CutNz 2ELECTRIC GUITAR12132
160Dist CutNzELECTRIC GUITAR12142
161PickScrapeELECTRIC GUITAR12162
162Ac.Bass 1BASS3302
163Ac.Bass 2BASS3312
164Fingrd Bs1BASS3402
165Jazz BassBASS3422
166Fingrd Bs3BASS3432
167Pick Bass1BASS3502
168Frtlss Bs1BASS3602
169Slap Bass1BASS3702
170Syn Bass 1BASS3902
171Reso SH BsBASS39162
172Square BsBASS39222
173Ac.Bass 3BASS3322
174Ac.Bass 4BASS3332
175Baby Bass BASS3344
176Fingrd Bs2BASS3412
177Fingrd Bs4BASS3442
178FingerSlapBASS3472
179Pick Bass2BASS3532
180Mt Pick BsBASS3582
181Frtlss Bs2BASS3612
182Frtlss Bs3BASS3622
183Frtlss Bs4BASS3632
184Syn FrtlssBASS3642
185Mr.SmoothBASS3652
186Frtlss Bs5BASS3682
187Fat FrtlssBASS36482
188Reso SlapBASS3782
189Slap Bass2BASS3802
190Syn Bs 101BASS3912
191Juno BassBASS3922
192106 Bass BASS3932
193Acid BassBASS3982
194TB303 BassBASS3992
195Techno BsBASS39102
196Clav BassBASS39192
197Hammer BASS39202
198JungleBassBASS39212
199Pop Syn BsBASS39232
200LightSynBsBASS39242
201FatTB BassBASS39252
202Syn Bass 2BASS4002
203Syn Bs 201BASS4012
204Mod BassBASS4022
205Seq BassBASS4032
206Beef FM BsBASS4082
207X Wire BsBASS4092
208RubberBassBASS40162
209SH101 Bs 1BASS40172
210SH101 Bs 2BASS40182
211SmoothBassBASS40192
212Mild BassBASS40202
213Detuned BsBASS40212
Button
32
GUITAR/
BASS
STRINGS217St.StringsSTRINGS49162
SCAT264St.ChoirVOCAL5382
SAX/
BRASS
No.ToneCategoryPCCC00CC
214Attack PlsBASS40292
215Str SlapBASS12122
216Bass SlideBASS12152
218St.SlowStrSTRINGS50102
219Legato StrSTRINGS5082
220SynStringsSTRINGS5102
221SuspensStrSTRINGS4592
222Pizz StrSTRINGS4602
223XP StringsSTRINGS4944
224Str Oct STRINGS49324
225OR Str OctSTRINGS49354
226Violin 1STRINGS4102
227SlowVioln1STRINGS4182
228Viola 1STRINGS4202
229Cello 1STRINGS4302
230ContrabassSTRINGS4402
231Violin 2 STRINGS4112
232SlowVioln2STRINGS4192
233Viola 2 STRINGS4212
234Cello 2 STRINGS4312
235Trem StrSTRINGS4502
236Slow TremSTRINGS4582
237Strings 1STRINGS4902
238Strings 2STRINGS4912
239Orchestra1STRINGS4982
240Orchestra2STRINGS4992
241Trem OrchSTRINGS49102
242XP Orch STRINGS49214
243Choir StrSTRINGS49112
244Velo StrSTRINGS49242
24560s StrSTRINGS49402
246Slow Str 1STRINGS5002
247Slow Str 2STRINGS5012
248Warm StrSTRINGS5092
249OB StringsSTRINGS5112
250Syn Str 1STRINGS5122
25170s Str 1STRINGS5182
25270s Str 2STRINGS5192
253Syn Str 2STRINGS5202
254Syn Str 3STRINGS5212
255Double HitSTRINGS56102
256Orch HitSTRINGS5602
257Bass HitSTRINGS5612
2586th Hit STRINGS5622
259Euro HitSTRINGS5632
260Techno HitSTRINGS5642
261Impact HitSTRINGS5682
262Philly HitSTRINGS5692
263Lo-Fi RaveSTRINGS56162
265Humming VOCAL54402
266Voice DoosVOCAL5402
267Syn Vox VOCAL5502
268Solo VoxVOCAL8602
269ChoirAahs1VOCAL5302
270Mellow ChrVOCAL5392
271ChoirAahs2VOCAL53322
272Syn VoiceVOCAL5582
273Ana VoiceVOCAL55192
274Harp Vox VOCAL10032
275HllwReleasVOCAL10042
276Blow TenorSAX6782
277XP BreathySAX67104
278Sop Sax 1SAX6502
279Alto Sax 1SAX6602
280XP AltoSaxSAX6624
281Tenor Sax1SAX6702
282XP Tnr SaxSAX6724
283Baritn SaxSAX6802
284Sop Sax 2SAX6582
32
31
Tone Lists
Button
SAX/
BRASS
SYNTH341Syn Brass1SYNTH BRASS6302
No.ToneCategoryPCCC00CC
285Alto Sax 2SAX6612
286Hyper AltoSAX6682
287Tenor Sax2SAX6712
288Velo TenorSAX6792
289Flute VibWIND74482
290Piccolo WIND7302
291Oboe WIND6902
292Bassoon WIND7102
293ClarinetWIND7212
294Pan FluteWIND7602
295Whistle WIND7902
296EnglshHornWIND7002
297JzClarinetWIND7202
298BsClarinetWIND7282
299Flute WIND7402
300RecorderWIND7502
301Ocarina WIND8002
302BottleBlowWIND7702
303Trumpet 1ACOUSTIC BRASS5702
304Latin Tp 1ACOUSTIC BRASS5774
305Latin Tp 2ACOUSTIC BRASS5764
306FlugelHornACOUSTIC BRASS5782
307Trombone 1ACOUSTIC BRASS5802
308Tuba 1ACOUSTIC BRASS5902
309Mute Tp 1ACOUSTIC BRASS6002
310Fr.Horns 1ACOUSTIC BRASS6102
311Brass 1 ACOUSTIC BRASS6202
312Brass FallACOUSTIC BRASS62162
313Twin TpACOUSTIC BRASS62242
314Tb Sect 1ACOUSTIC BRASS62262
315Latin Tbs1ACOUSTIC BRASS62284
316Latin Tbs2ACOUSTIC BRASS62294
317Brass Oct ACOUSTIC BRASS62304
318Trumpet 2ACOUSTIC BRASS5712
319Trumpet 3ACOUSTIC BRASS5722
320Dark TpACOUSTIC BRASS5732
321XP TrumpetACOUSTIC BRASS5754
322Bright TpACOUSTIC BRASS57242
323Warm TpACOUSTIC BRASS57252
324Trombone 2ACOUSTIC BRASS5812
325Trombone 3ACOUSTIC BRASS5822
326Bright TbACOUSTIC BRASS5842
327Tuba 2 ACOUSTIC BRASS5912
328Mute Tp 2ACOUSTIC BRASS6022
329Fr.Horns 2ACOUSTIC BRASS6112
330XP HornsACOUSTIC BRASS61104
331FrHornSoloACOUSTIC BRASS6182
332XP HornACOUSTIC BRASS6144
333Horn OrchACOUSTIC BRASS61162
334Brass 2 ACOUSTIC BRASS6212
335Brass 3 ACOUSTIC BRASS6282
336XP Brass 1ACOUSTIC BRASS6264
337XP Brass 2ACOUSTIC BRASS62114
338XP Tp&Sax ACOUSTIC BRASS62154
339Twin BonesACOUSTIC BRASS62252
340Tb Sect 2ACOUSTIC BRASS62272
342Jump BrassSYNTH BRASS6352
343OctSynBrssSYNTH BRASS63162
344VeloBrass2SYNTH BRASS64172
345Poly BrassSYNTH BRASS6312
346Syn Brass5SYNTH BRASS6332
347Juno BrassSYNTH BRASS6342
348Syn Brass3SYNTH BRASS6382
349Quak BrassSYNTH BRASS6392
350Oct BrassSYNTH BRASS63182
351Syn Brass2SYNTH BRASS6402
352Soft BrassSYNTH BRASS6412
353Syn Brass4SYNTH BRASS6482
354VeloBrass1SYNTH BRASS64162
355Big LeadSYNTH LEAD8242
Button
32
SYNTH
No.ToneCategoryPCCC00CC
356SquareWaveSYNTH LEAD8102
357Mellow FMSYNTH LEAD8132
358CC Solo SYNTH LEAD8142
359260 SyncSYNTH LEAD81172
360Saw Wave 1SYNTH LEAD8202
361Pulse SawSYNTH LEAD8222
362GR-300 SYNTH LEAD8262
363Waspy SynSYNTH LEAD82162
364Rhythm SawSYNTH LEAD82454
365Seq SawSYNTH LEAD82462
366SynCalliopSYNTH LEAD8302
367PurePan LdSYNTH LEAD8322
368Charang SYNTH LEAD8502
369Wire LeadSYNTH LEAD8512
370Dist LeadSYNTH LEAD8582
371Square SYNTH LEAD8112
372Hollow MinSYNTH LEAD8122
373Shmoog SYNTH LEAD8152
374LM SquareSYNTH LEAD8162
375Sine WaveSYNTH LEAD8182
376DistSquareSYNTH LEAD81162
377P5 Saw SYNTH LEAD8212
378Feline GRSYNTH LEAD8232
379Velo LeadSYNTH LEAD8252
380LA Saw SYNTH LEAD8272
381Dr.SoloSYNTH LEAD8282
382Saw Wave 2SYNTH LEAD8292
383Saw Wave 3SYNTH LEAD82102
384Natural LdSYNTH LEAD82362
385Vent Synth SYNTH LEAD8312
386Chiffer LdSYNTH LEAD8402
3875thSawWaveSYNTH LEAD8702
388Big FivesSYNTH LEAD8712
389Bass&LeadSYNTH LEAD8802
390Big&Raw SYNTH LEAD8812
391Fat&PerkySYNTH LEAD8822
392Delayed LdSYNTH LEAD8872
393Poly Syn POLY SYNTHESIZER9102
39480sPolySynPOLY SYNTHESIZER9112
395Ice RainPOLY SYNTHESIZER9702
396Warm AtomsPOLY SYNTHESIZER10012
397BrightnessPOLY SYNTHESIZER10102
398Fantasia 1POLY SYNTHESIZER8902
399Fantasia 2POLY SYNTHESIZER8912
400Harm RainPOLY SYNTHESIZER9712
401African wdPOLY SYNTHESIZER9722
402Clav PadPOLY SYNTHESIZER9782
403Rave POLY SYNTHESIZER9882
404Warm PadPAD9002
405Thick PadPAD9012
406Rotary StrPAD9032
407Soft PadPAD9042
408SpaceVoicePAD9202
409Heaven IIPAD9212
410Itopia PAD9232
411Tine PadPAD9412
412Panner PadPAD9422
413Sweep PadPAD9602
414Polar PadPAD9612
415ShwimmerPAD9692
416SoundtrackPAD9802
417AmbientPadPAD10062
418Goblin SynPAD10212
419ResoPannerPAD10352
420StarTheme1PAD10402
421Horn PadPAD9022
422Sine PadPAD9052
423BowedGlassPAD9302
424Metal PadPAD9402
425Halo PadPAD9502
426ConvergePAD9682
32
32
Tone Lists
Button
SYNTH
WORLD 1439SitarDroneWORLD 110544
No.ToneCategoryPCCC00CC
427CelestlPadPAD96102
428AncestralPAD9812
429ProloguePAD9822
430Goblin PAD10202
43150s Sci-FiPAD10222
432Echo DropsPAD10302
433Echo BellPAD10312
434Echo Pan 1PAD10322
435Echo Pan 2PAD10332
436Big PannerPAD10342
437WaterPianoPAD10362
438StarTheme2PAD10412
440Sitar 3WORLD 110534
441SarodWORLD 1105244
442Erhu WORLD 111184
443Erhu/Vib WORLD 1111104
444Erhu/Harm WORLD 1111114
445Bonang 2 WORLD 1113264
446Gender 2 WORLD 1113274
447Saron WORLD 1113284
448YangqinWORLD 147324
449Yanqin/HrdWORLD 147334
450Yanqin/TrmWORLD 147344
451Yanqin TrmWORLD 147364
452GuzhengWORLD 110814
453Guzhng/Trm WORLD 110824
454Guzhng Trm WORLD 110844
455Guzhng/Hrm WORLD 110834
456SanxianWORLD 1107164
457Sanxn/TremWORLD 1107174
458PipaWORLD 1106324
459Pipa/VibWORLD 1106334
460Pipa/TremWORLD 1106344
461Pipa TremWORLD 1106374
462Pipa/HarmWORLD 1106354
463QudiWORLD 174244
464Qudi/OrnWORLD 174254
465BangdiWORLD 174284
466Bandi/GrwlWORLD 174294
467Bandi GrwlWORLD 174304
468Xiao WORLD 17884
469Xiao/Orn WORLD 17894
470Xun WORLD 174324
471Xun/OrnWORLD 174334
472ShakuhachiWORLD 17802
473HulusiWORLD 1112404
474Shanai 1WORLD 111202
475Shanai 2WORLD 111212
476Pungi WORLD 111282
477Suona WORLD 1112324
478Suona/Grwl WORLD 1112334
479Suona GrwlWORLD 1112344
480HichirikiWORLD 1112162
481BagpipeWORLD 111002
482ShamisenWORLD 110702
483TsugaruWORLD 110712
484KotoWORLD 110802
485TaishoKotoWORLD 110882
486ZitherWORLD 147242
487Harp WORLD 14702
488Bonang 1WORLD 111382
489Gender 1 WORLD 111392
490Gamln GongWORLD 1113102
491St.GamelanWORLD 1113112
492RamaCymbalWORLD 1113162
493AtariganeWORLD 111482
494GopichantWORLD 1106162
495Sitar 2WORLD 110512
496Sitar 1WORLD 110502
497Dtnd SitarWORLD 110522
Button
32
WORLD 1
WORLD 2499SteelDrumsWORLD 211502
No.ToneCategoryPCCC00CC
498TamburaDrnWORLD 1105174
500Quena WORLD 27584
501Zampona WORLD 276164
502DuduksWORLD 2112414
503Banjo WORLD 210602
504Mute BanjoWORLD 210612
505BouzoukiWORLD 2106114
506SazWORLD 2106134
507TarWORLD 2106124
508HurdyGurdyWORLD 2111184
509FiddleWORLD 211102
510KemancheWORLD 2111164
511GadulkaWORLD 2111174
512Rabab 2 WORLD 2106104
513Rabab 1 WORLD 210682
514Oud 1 WORLD 2106242
515Oud 2 WORLD 2106254
516Oud/TremWORLD 2106274
517Oud TremWORLD 2106264
518Oud&StrWORLD 2106284
519TamburaWORLD 210594
520Kanoon 2WORLD 2108174
521Kanoon OctWORLD 2108184
522Kanoon&ChrWORLD 2108194
523Kanoon 1WORLD 2108162
524Kawala 2 WORLD 27694
525Kawala Oct WORLD 276104
526Kawala 1 WORLD 27682
527Kaval DuoWORLD 276324
528Nay WORLD 274184
529Nay Oct WORLD 274194
530Mizmar WORLD 2112244
531Mizmar Oct WORLD 2112254
532MizmarDualWORLD 2112264
533ZournaWORLD 2112424
534Gajda WORLD 2110164
535Santur 3 WORLD 21624
536Santur 2WORLD 21612
537Santur 1WORLD 21602
538CimbalomWORLD 21682
539Kalimba WORLD 210902
540Balafon 1WORLD 213162
541Balafon 2WORLD 213172
542Log DrumWORLD 213242
543Timpani PERCUSSION4802
544CastanetsPERCUSSION11682
545Agogo BellPERCUSSION11402
546WoodblockPERCUSSION11602
547Taiko PERCUSSION11702
548Concert BDPERCUSSION11782
549Mt CncrtBD PERCUSSION11792
550Melo Tom 1PERCUSSION11802
551Real TomPERCUSSION11812
552Melo Tom 2PERCUSSION11882
553Rock TomPERCUSSION11892
554Synth DrumPERCUSSION11902
555808 Tom PERCUSSION11982
556Elec PercPERCUSSION11992
557RevCymbal1PERCUSSION12002
558RevCymbal2PERCUSSION12012
559Rev Snare1PERCUSSION12082
560Rev Snare2PERCUSSION12092
561Rev KickPERCUSSION120162
562RevCncrtBDPERCUSSION120172
563Rev Tom 1PERCUSSION120242
564Rev Tom 2PERCUSSION120252
565Thunder SFX12322
566Wind SFX12332
567Bird 1SFX12402
568Bird 2SFX12432
32
33
Tone Lists
Button
WORLD 2
No.ToneCategoryPCCC00CC
569HorseGallpSFX12422
570Telephone2SFX12512
571HelicopterSFX12602
572Car EngineSFX12612
573Car-PassSFX12632
574Siren SFX12652
575Train SFX12662
576Applause 1SFX12702
577LaughingSFX12712
578ScreamingSFX12722
579ExplosionSFX12832
580Breath NzSFX12202
581FlKeyClickSFX12212
582SeashoreSFX12302
583Rain SFX12312
584Stream SFX12342
585Bubble SFX12352
586Dog SFX12412
587Kitty SFX12442
588Growl SFX12452
589Telephone1SFX12502
590Door Creak SFX12522
591Door SFX12532
592Scratch 1SFX12542
593Scratch 2SFX12572
594WindChimesSFX12552
595Car-StopSFX12622
596Car-CrashSFX12642
597JetplaneSFX12672
598StarshipSFX12682
599Burst Nz SFX12692
600Punch SFX12732
601Heart Beat SFX12742
602FootstepsSFX12752
603Applause 2SFX12762
604Gun ShotSFX12802
605MachineGunSFX12812
606Laser GunSFX12822
32
Drum Sets
Button
DRUMS
No.RhythmCategoryPCCC00CC
607Standard 1DRUMS102
608Jazz Kit 1DRUMS3302
609New TR-909DRUMS3102
610Hip Hop DRUMS1002
611R&B DRUMS1402
612Tech&HouseDRUMS1202
613Drum’n’BssDRUMS1102
614Latin PercDRUMS4704
615India PercDRUMS4504
616GamelanPrcDRUMS4604
617China PercDRUMS4404
618India KitDRUMS9404
619OrientlKitDRUMS9304
620Std LatinDRUMS7504
621Jazz LatinDRUMS7604
622TR909LatinDRUMS7704
623HipHopLatnDRUMS8004
624R&B LatinDRUMS8104
625TechnoLatnDRUMS7804
626D’n’B LatnDRUMS7904
627Std AsiaDRUMS6704
628Jazz AsiaDRUMS6804
629TR909 AsiaDRUMS6904
630HipHopAsiaDRUMS7004
631R&B AsiaDRUMS7104
632TechnoAsiaDRUMS7204
633D’n’B AsiaDRUMS7304
634Std ORDRUMS8204
635Jazz ORDRUMS8304
636TR-909 ORDRUMS8404
637HipHop ORDRUMS8704
638R&B ORDRUMS8804
639Techno ORDRUMS8504
640D’n’B ORDRUMS8604
641MxKit&LatnDRUMS8904
642MxKt&IndiaDRUMS9004
643MxKit&ORDRUMS9204
644MxKit&ChinDRUMS9104
645Standard 2DRUMS202
646Standard 3DRUMS302
647RoomDRUMS902
648PowerDRUMS1702
649Jazz Kit 2DRUMS3402
650Brush KitDRUMS4102
651OrchestraDRUMS4902
652EthnicDRUMS5002
653ElectronicDRUMS2502
654TR-808&909DRUMS2602
655DanceDRUMS2702
656Kick&SnareDRUMS5102
657SFX DRUMS5702
32
34
Drum Sets
C2 36
38
40
41
43
45
47
37
39
42
44
46
C3 48
50
52
53
55
57
59
49
51
54
56
58
C4 60
62
64
65
67
69
71
61
63
66
68
70
C5 72
74
76
77
79
81
83
73
75
78
80
82
C6 84
86
88
85
87
C0 12
14
16
17
19
21
23
13
15
18
20
22
9
11
3
10
C1 24
26
28
29
31
33
35
25
27
30
32
34
PC: 1 [CC32: 2]
Standard 1
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
-----------Snare Roll
Finger Snap
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Kick 1
Kick 2
Side Stick
Snare 2
909Clap
Snare 1
Real Tom 6
Close HiHat
Real Tom 6
Pedal HiHat
Real Tom 4
Open HiHat
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
Mute Triangle
Open Triangle
Shaker
Jingle Bell
Bar Chimes
Castanets
Mute Surdo
Open Surdo
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 33 [CC32: 2]
Jazz Kit 1
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
-----------Snare Roll
Finger Snap
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Jazz Kick 2
Jazz Kick 1
Side Stick
Jazz Snare 1
Hand Clap2
Jazz Snare
Real Tom 6
Jazz Clsd.HH
Real Tom 6
Jazz Pedl.HH
Real Tom 4
Jazz Open HH
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
Mute Triangle
Open Triangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 31 [CC32: 2]
New TR-909
-----------909 Kick 3
House Kick
TR-808 Kick
HipHop Kick
SimpleKick
TR-909 OHHsh
TR-909 OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
909 Kick
909 Kick2
Side Stick
909 Snare
909Clap
909Snare2
808 Tom 2
TR-909 CHH
808 Tom 2
TR-909 CHH
808 Tom 2
TR-909 OHH
808 Tom 2
808 Tom 2
909 Crash
808 Tom 2
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
808cowbe
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
808 Conga
808 Conga
808 Conga
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
808marac
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
808clave
Woodblock
Woodblock
Mute Cuica
Open Cuica
Mute Triangle
Open Triangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 10 [CC32: 2]
Hip Hop
-----------909 Kick 3
House Kick
TR-808 Kick
909 Kick
909 Kick2
TR-909 OHHsh
TR-909 OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
HipHop Kick
SimpleKick
Side Stick
HipHop Snare
FunkClap
HipHopSnare2
Real Tom 6
HipHopCHH
Real Tom 6
HipHopCHH
Real Tom 4
HipHopOHH
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
ReverseCymbl
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Hoo
Hoo
Mute Triangle
Open Triangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 14 [CC32: 2]
R&B
-----------909 Kick
House Kick
TR-808 Kick
HipHop Kick
909 Kick2
R&B OHHsh
R&B OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
909 Kick 3
SimpleKick
Side Stick
R&B Snare
R&B Clap
909Snare2
Real Tom 6
R&B CHH
Real Tom 6
R&B CHH
Real Tom 4
R&B OHH
Real Tom 4
Real Tom 1
909 Crash
Real Tom 1
Ride Cymbal
ReverseCymbl
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Hoo
Hoo
Mute Triangle
Open Triangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 12 [CC32: 2]
Tech&House
-----------909 Kick 3
909 Kick2
TR-808 Kick
HipHop Kick
SimpleKick
TR-909 OHHsh
TR-909 OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
909 Kick
House Kick
Side Stick
Techno Snare
909Clap
House Snare
Synth Drum 2
TR-909 CHH
Synth Drum 2
TR-909 CHH
Synth Drum 2
TR-909 OHH
Synth Drum 2
Synth Drum 2
909 Crash
Synth Drum 2
Ride Cymbal
ReverseCymbl
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Hoo
Hoo
Mute Triangle
Open Triangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 11 [CC32: 2]
Drum'n'Bss
-----------909 Kick 3
House Kick
909 Kick
HipHop Kick
SimpleKick
TR-909 OHHsh
TR-909 OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
TR-808 Kick
909 Kick2
Side Stick
Jungle Snare
909Clap
Ps Snare
808 Tom 2
R&B CHH
808 Tom 2
R&B CHH
808 Tom 2
HipHopOHH
808 Tom 2
808 Tom 2
909 Crash
808 Tom 2
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
808cowbe
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
808 Conga
808 Conga
808 Conga
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
808marac
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
808clave
Woodblock
Woodblock
Mute Cuica
Open Cuica
Mute Triangle
Open Triangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
C7
89
91
93
95
90
92
94
98
100
97
99
96
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
-----------Voice 1
Voice 2
Bongo Lo1
Bongo Lo2
Bongo Hi
Conga Lo
Conga Hi
Conga
Timbles Lo
Timbles Hi
Timbles
Claves
Cuica Lo
Cuica Hi
Surdo 1
Surdo 2
Caixa
Repinique 1
Repinique 2
Repinique
Quide
Guiro
RecoReco
Mtl Guiro
Maracas
Shaker
Cabasa
Caxixi
Ganza
Agogo 1
Agogo 2
Bongo Bell
Mambo Bell
Cowbell 1
Cowbell 2
Pandeiro 1
Pandeiro 2
Tambourim 1
Tambourim 2
Tambourine
Apito
Quijada
Chekere
Cajon Lo
Cajon Hi
Hand Clap
Castanets
Mute Triangle
Open Triangle
Bombo 1
Bombo 2
Bombo 3
Bombo 4
Bombo 5
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 47 [CC32: 4]
Latin Perc
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
-----------Tabla Ge
Tabla Ge
Tabla Te
Tabla Ge Hi
Hand Clap2
Tabla Na
Tabla Tun
Tambourine1
Conga Slap
Tambourine2
Udo Slap
Ceng Ceng
Udo Short
Udo Long
Xiao Bo
Timbl Paila
Kwaengwari p
Gamelan Gong
Ride Bell
Ceng Ceng
Splash Cym.
Nao Bo
Crash Cym.1
Vibraslap
Ride Bell
Conga MtLow
Cga Mute Hi
Cga Mute Lo
Dholak 1
Dholak 2
Dhol 1
Wadon 6
Wadon 1
Wadon 5
Wadon 7
Wadon 3
Wadon 4
Wadon 2
Wadaiko Rim
DJembe
Djembe rim
Open Surdo
Mute Surdo
Tamborim
Talking Drum
Bend Tlk Drm
Mut Pandiero
Opn Pandiero
Req Dum
Req Tik
Sitar 3
Sitar 3
Sitar 3
Sitar 3
Sitar 3
Sitar 3
Sitar 3
Sitar 3
Sitar 3
Sitar 3
Sitar 3
Sitar 3
Real Tom 6
Real Tom 4
Real Tom 4
Real Tom 1
Real Tom 1
909Clap
High Timbale
Mute Triangle
Open Triangle
Maracas
Shaker
Tambourine
Jingle Bell
Bar Chimes
Kane
------------
PC: 45 [CC32: 4]
India Perc
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
-----------Wadon 6
Wadon 6
Wadon 3
Wadon 2
Wadon 5
Wadon 7
Wadon 4
Kane Side
Wadon 1
Kane
Dhol
KwaengwariMt
Tabla Ge
Dholak 1
Kwaengwari f
Tabla Te
Rama Cymbal
Gamelan Gong
Kwaengwari f
Ceng Ceng
Kopyak Op
Saron
Kopyak Mt
Saron
Gamelan Gong
Bonang
Bonang
Bonang
Bonang
Bonang
Bonang
Bonang
Bonang
Bonang
Bonang
Bonang
Bonang
Gender
Gender
Gender
Gender
Gender
Gender
Gender
Gender
Gender
Gender
Gender
Gender
Saron
Saron
Saron
Saron
Saron
Saron
Saron
Saron
Saron
Saron
Saron
Saron
Saron
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 46 [CC32: 4]
GamelanPrc
C8
101
103
105
107
102
104
106
110
112
109
111
108
PC: 44 [CC32: 4]
China Perc
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
-----------Gu Roll
Gu Hi
HuYinLuoL Op
Changgo
Asian Gong
Tang Gu Mt
Tang Gu Op
Shu Gu Rim
Shu Gu
Shu Ban 2
Ban Gu 4
Tang Gu Op
Nao Bo
Tang Gu Mt
Xiao Bo
Tang Gu Op
HuYinLuoH Op
Tang Gu Mt
Tang Gu Op
HuYinLuoH Op
Tang Gu Mt
Shou Luo 1
HuYinLuoL Mt
Shou Luo 2
Xiao Bo
Ban Gu 4
Nao Bo
HuYinLuoH Op
HuYinLuoH Mt
HuYinLuoL Mt
Cga Mute Hi
Cga Mute Lo
Dholak 1
Dholak 2
Dhol
Wadon 6
Wadon 1
Wadon 5
Wadon 7
Wadon 3
Wadon 4
Wadon 2
Wadaiko
Ohkawa 2
Shimedaiko 1
Shimedaiko 2
Mokugyo 1
Mokugyo 2
Kane Side
Wadaiko Rim
Kwaengwari p
Shu Gu Rim
Kane
Ban Gu 4
Gamelan Gong
Saron
Wind Bell
Kopyak Mt
Kopyak Op
Chenchen Opn
Chenchen Cls
Ceng Ceng
Kwaengwari p
Kwaengwari f
KwaengwariMt
Req Slap
Jingle Bell
Sagat Open
Sagat Close
Ban Gu 1
Ban Gu 2
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
35
Drum Sets
C2 36
38
40
41
43
45
47
37
39
42
44
46
C3 48
50
52
53
55
57
59
49
51
54
56
58
C4 60
62
64
65
67
69
71
61
63
66
68
70
C5 72
74
76
77
79
81
83
73
75
78
80
82
C6 84
86
88
85
87
C0 12
14
16
17
19
21
23
13
15
18
20
22
9
11
3
10
C1 24
26
28
29
31
33
35
25
27
30
32
34
PC: 94 [CC32: 4]
India Kit
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
-----------Wadaiko
Mute Surdo
TR-707 BD Low
TR-707 BD Low
TR-707 Rim
TR-707 SD
909Clap
TR-707 SD
Real Tom 6
TR-707 HH-c
Real Tom 6
TR-707 HH-c
Real Tom 4
TR-707 HH-o
Real Tom 4
Real Tom 1
TR-707 Crash
Real Tom 1
Ride Cymbal
Doholla Dom
Doholla Sak
Jingle Bell
Doholla Tak2
Cowbell
Doholla Tak1
Cabasa
Doff Dom
Tabla Ge
Tabla Te
Tabla Ge Hi
Hand Clap2
Tabla Na
Tabla Tun
Tambourine1
Conga Slap
Tambourine2
Udo Slap
Ceng Ceng
Udo Short
Udo Long
Xiao Bo
Timbl Paila
Kwaengwari p
Gamelan Gong
Ride Bell
Ceng Ceng
Splash Cym.
Nao Bo
Crash Cym.1
Vibraslap
Ride Bell
Conga MtLow
Cga Mute Hi
Cga Mute Lo
Dholak 1
Dholak 2
Dhol 1
Wadon 6
Wadon 1
Wadon 5
Wadon 7
Wadon 3
Wadon 4
Wadon 2
Wadaiko Rim
DJembe
Djembe rim
Open Surdo
Mute Surdo
Tamborim
Talking Drum
Bend Tlk Drm
Mut Pandiero
Opn Pandiero
Req Dum
Req Tik
High Timbale
Mute Triangle
Open Triangle
Maracas
Shaker
Bar Chimes
Kane
PC: 93 [CC32: 4]
Orientl Kit
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
-----------Wadaiko
Mute Surdo
TR-707 BD
TR-707 BD
TR-707 Rim
TR-707 SD
Hand Clap ST
TR-707 SD
Tom
TR-707 HH-c
Tom
TR-707 HH-c
Tom
TR-707 HH-o
Tom
Tom
TR-707 Crash
Tom
Ride Cymbal
Doholla Dom
Doholla Sak
Tambourine
Doholla Tak2
Cowbell
Doholla Tak1
Cabasa
Doff Dom
Doff Tak 2
Low Bongo
Doff Tak 3
Bongo High
Doff Tak 1
Tabla Dom
Tabla Roll
Tabla Tak
Tabla Flam
Tabla Rim1
Tabla Rim3
Tabla Rim2
Req Dom2
Req Tak2
Req Dom1
Req Tak1
Req Rim
Req Slap
ZaghrutaLoop
Req Khan-c
ZaghrutaStop
Req Khan-o
Req Loop
Req Slap
Sagat L-o
Sagat R
Sagat L-c
Jingle Bell
Mix Snare 1
Mix Snare 2
Mix Snare 3
Mix Snare 4
Mix Kick 2
Mix Kick 3
Mix Kick 4
Mix Kick 1
Mix HH Cl 4
Mix HH Cl 1
Mix HH Cl 2
Mix HH Cl 3
Mix HH Op 1
Mix HH Op 2
Mute Triangle
Open Triangle
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 75 [CC32: 4]
Std Latin
------------
-----------Mix HH Cl 4
Mix HH Cl 1
Mix HH Cl 2
Mix HH Cl 3
Mix HH Op 1
Mix HH Op 2
Mix Snare 1
Mix Snare 2
Mix Snare 3
Mix Snare 4
Mix Kick 2
Mix Kick 3
Mix Kick 4
Mix Kick 1
Snare Roll
Finger Snap
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Kick 1
Kick 2
Side Stick
Snare 2
909Clap
Snare 1
Real Tom 6
Close HiHat
Real Tom 6
Pedal HiHat
Real Tom 4
Open HiHat
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Voice 1
Voice 2
Bongo Lo1
Bongo Lo2
Bongo Hi
Conga Lo
Conga Hi
Conga
Timbles Lo
Timbles Hi
Timbles
Claves
Cuica Lo
Cuica Hi
Surdo 1
Surdo 2
Caixa
Repinique 1
Repinique 2
Repinique
Quide
Guiro
Maracas
Shaker
Cabasa
Caxixi
Ganza
Bongo Bell
Mambo Bell
Cowbell 1
Cowbell 2
Pandeiro 1
Pandeiro 2
Tambourim 1
Tambourim 2
Tambourine
Apito
Quijada
Chekere
Cajon Lo
Cajon Hi
Hand Clap
Castanets
Mute Triangle
Open Triangle
Agogo 1
Agogo 2
RecoReco
Mtl Guiro
Bombo 1
Bombo 2
Bombo 3
Bombo 4
Bombo 5
------------
------------
PC: 76 [CC32: 4]
Jazz Latin
------------
-----------Mix HH Cl 4
Mix HH Cl 1
Mix HH Cl 2
Mix HH Cl 3
Mix HH Op 1
Mix HH Op 2
Mix Snare 1
Mix Snare 2
Mix Snare 3
Mix Snare 4
Mix Kick 2
Mix Kick 3
Mix Kick 4
Mix Kick 1
Snare Roll
Finger Snap
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Jazz Kick 2
Jazz Kick 1
Side Stick
Jazz Snare 1
Hand Clap2
Jazz Snare
Real Tom 6
Jazz Clsd.HH
Real Tom 6
Jazz Pedl.HH
Real Tom 4
Jazz Open HH
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Voice 1
Voice 2
Bongo Lo1
Bongo Lo2
Bongo Hi
Conga Lo
Conga Hi
Conga
Timbles Lo
Timbles Hi
Timbles
Claves
Cuica Lo
Cuica Hi
Surdo 1
Surdo 2
Caixa
Repinique 1
Repinique 2
Repinique
Quide
Guiro
Maracas
Shaker
Cabasa
Caxixi
Ganza
Bongo Bell
Mambo Bell
Cowbell 1
Cowbell 2
Pandeiro 1
Pandeiro 2
Tambourim 1
Tambourim 2
Tambourine
Apito
Quijada
Chekere
Cajon Lo
Cajon Hi
Hand Clap
Castanets
Mute Triangle
Open Triangle
Agogo 1
Agogo 2
RecoReco
Mtl Guiro
Bombo 1
Bombo 2
Bombo 3
Bombo 4
Bombo 5
------------
------------
PC: 77 [CC32: 4]
TR909Latin
-----------909 Kick 3
House Kick
TR-808 Kick
HipHop Kick
SimpleKick
TR-909 OHHsh
TR-909 OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
909 Kick
909 Kick2
Side Stick
909 Snare
909Clap
909Snare2
808 Tom 2
TR-909 CHH
808 Tom 2
TR-909 CHH
808 Tom 2
TR-909 OHH
808 Tom 2
808 Tom 2
909 Crash
808 Tom 2
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
808cowbe
Crash Cym.2
Vibraslap
Ride Cymbal
Voice 1
Voice 2
Bongo Lo1
Bongo Lo2
Bongo Hi
Conga Lo
Conga Hi
Conga
Timbles Lo
Timbles Hi
Timbles
Claves
Cuica Lo
Cuica Hi
Surdo 1
Surdo 2
Caixa
Repinique 1
Repinique 2
Repinique
Quide
Guiro
Maracas
Shaker
Cabasa
Caxixi
Ganza
Bongo Bell
Mambo Bell
Cowbell 1
Cowbell 2
Pandeiro 1
Pandeiro 2
Tambourim 1
Tambourim 2
Tambourine
Apito
Quijada
Chekere
Cajon Lo
Cajon Hi
Hand Clap
Castanets
Mute Triangle
Open Triangle
Agogo 1
Agogo 2
RecoReco
Mtl Guiro
Bombo 1
Bombo 2
Bombo 3
Bombo 4
Bombo 5
------------
------------
PC: 80 [CC32: 4]
HipHopLatn
-----------909 Kick 3
House Kick
TR-808 Kick
909 Kick
909 Kick2
TR-909 OHHsh
TR-909 OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
HipHop Kick
SimpleKick
Side Stick
HipHop Snare
FunkClap
HipHopSnare2
Real Tom 6
HipHopCHH
Real Tom 6
HipHopCHH
Real Tom 4
HipHopOHH
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
ReverseCymbl
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Voice 1
Voice 2
Bongo Lo1
Bongo Lo2
Bongo Hi
Conga Lo
Conga Hi
Conga
Timbles Lo
Timbles Hi
Timbles
Claves
Cuica Lo
Cuica Hi
Surdo 1
Surdo 2
Caixa
Repinique 1
Repinique 2
Repinique
Quide
Guiro
Maracas
Shaker
Cabasa
Caxixi
Ganza
Bongo Bell
Mambo Bell
Cowbell 1
Cowbell 2
Pandeiro 1
Pandeiro 2
Tambourim 1
Tambourim 2
Tambourine
Apito
Quijada
Chekere
Cajon Lo
Cajon Hi
Hand Clap
Castanets
Mute Triangle
Open Triangle
Agogo 1
Agogo 2
RecoReco
Mtl Guiro
Bombo 1
Bombo 2
Bombo 3
Bombo 4
Bombo 5
------------
------------
PC: 81 [CC32: 4]
R&B Latin
-----------909 Kick
House Kick
TR-808 Kick
HipHop Kick
909 Kick2
R&B OHHsh
R&B OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
909 Kick 3
SimpleKick
Side Stick
R&B Snare
R&B Clap
909Snare2
Real Tom 6
R&B CHH
Real Tom 6
R&B CHH
Real Tom 4
R&B OHH
Real Tom 4
Real Tom 1
909 Crash
Real Tom 1
Ride Cymbal
ReverseCymbl
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Voice 1
Voice 2
Bongo Lo1
Bongo Lo2
Bongo Hi
Conga Lo
Conga Hi
Conga
Timbles Lo
Timbles Hi
Timbles
Claves
Cuica Lo
Cuica Hi
Surdo 1
Surdo 2
Caixa
Repinique 1
Repinique 2
Repinique
Quide
Guiro
Maracas
Shaker
Cabasa
Caxixi
Ganza
Bongo Bell
Mambo Bell
Cowbell 1
Cowbell 2
Pandeiro 1
Pandeiro 2
Tambourim 1
Tambourim 2
Tambourine
Apito
Quijada
Chekere
Cajon Lo
Cajon Hi
Hand Clap
Castanets
Mute Triangle
Open Triangle
Agogo 1
Agogo 2
RecoReco
Mtl Guiro
Bombo 1
Bombo 2
Bombo 3
Bombo 4
Bombo 5
------------
------------
C7
89
91
93
95
90
92
94
98
100
97
99
96
-----------909 Kick 3
909 Kick2
TR-808 Kick
HipHop Kick
SimpleKick
TR-909 OHHsh
TR-909 OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
909 Kick
House Kick
Side Stick
Techno Snare
909Clap
House Snare
Synth Drum 2
TR-909 CHH
Synth Drum 2
TR-909 CHH
Synth Drum 2
TR-909 OHH
Synth Drum 2
Synth Drum 2
909 Crash
Synth Drum 2
Ride Cymbal
ReverseCymbl
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Voice 1
Voice 2
Bongo Lo1
Bongo Lo2
Bongo Hi
Conga Lo
Conga Hi
Conga
Timbles Lo
Timbles Hi
Timbles
Claves
Cuica Lo
Cuica Hi
Surdo 1
Surdo 2
Caixa
Repinique 1
Repinique 2
Repinique
Quide
Guiro
Maracas
Shaker
Cabasa
Caxixi
Ganza
Bongo Bell
Mambo Bell
-----------909 Kick 3
House Kick
909 Kick
HipHop Kick
SimpleKick
TR-909 OHHsh
TR-909 OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
TR-808 Kick
909 Kick2
Side Stick
Jungle Snare
909Clap
Ps Snare
808 Tom 2
R&B CHH
808 Tom 2
R&B CHH
808 Tom 2
HipHopOHH
808 Tom 2
808 Tom 2
909 Crash
808 Tom 2
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
808cowbe
Crash Cym.2
Vibraslap
Ride Cymbal
Voice 1
Voice 2
Bongo Lo1
Bongo Lo2
Bongo Hi
Conga Lo
Conga Hi
Conga
Timbles Lo
Timbles Hi
Timbles
Claves
Cuica Lo
Cuica Hi
Surdo 1
Surdo 2
Caixa
Repinique 1
Repinique 2
Repinique
Quide
Guiro
Maracas
Shaker
Cabasa
Caxixi
Ganza
Bongo Bell
Mambo Bell
-----------Snare Roll
Finger Snap
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Kick 1
Kick 2
Side Stick
Snare 2
909Clap
Snare 1
Real Tom 6
Close HiHat
Real Tom 6
Pedal HiHat
Real Tom 4
Open HiHat
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Tabla Ge
Tabla Te
Tabla Ge Hi
Hand Clap2
Tabla Na
Tabla Tun
Tambourine1
Conga Slap
Tambourine2
Udo Slap
Ceng Ceng
Udo Short
Udo Long
Xiao Bo
Timbl Paila
Kwaengwari p
Gamelan Gong
Ride Bell
Ceng Ceng
Mut Pandiero
Nao Bo
Opn Pandiero
Req Dum
Req Tik
Wadon 6
Wadon 3
Wadon 2
Wadon 5
Wadon 7
Wadon 4
Kane Side
Wadon 1
Kane
Dhol
KwaengwariMt
Kwaengwari f
Rama Cymbal
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 67 [CC32: 4]
Std Asia
C8
101
103
105
107
102
104
106
110
112
109
111
108
PC: 68 [CC32: 4]
Jazz Asia
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
-----------Snare Roll
Finger Snap
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Jazz Kick 2
Jazz Kick 1
Side Stick
Jazz Snare 1
Hand Clap2
Jazz Snare
Real Tom 6
Jazz Clsd.HH
Real Tom 6
Jazz Pedl.HH
Real Tom 4
Jazz Open HH
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Tabla Ge
Tabla Te
Tabla Ge Hi
Hand Clap2
Tabla Na
Tabla Tun
Tambourine1
Conga Slap
Tambourine2
Udo Slap
Ceng Ceng
Udo Short
Udo Long
Xiao Bo
Timbl Paila
Kwaengwari p
Gamelan Gong
Ride Bell
Ceng Ceng
Mut Pandiero
Nao Bo
Opn Pandiero
Req Dum
Req Tik
Wadon 6
Wadon 3
Wadon 2
Wadon 5
Wadon 7
Wadon 4
Kane Side
Wadon 1
Kane
Dhol
KwaengwariMt
Kwaengwari f
Rama Cymbal
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
113
115
114
116
36
Drum Sets
C2 36
38
40
41
43
45
47
37
39
42
44
46
C3 48
50
52
53
55
57
59
49
51
54
56
58
C4 60
62
64
65
67
69
71
61
63
66
68
70
C5 72
74
76
77
79
81
83
73
75
78
80
82
C6 84
86
88
85
87
C0 12
14
16
17
19
21
23
13
15
18
20
22
9
11
3
10
C1 24
26
28
29
31
33
35
25
27
30
32
34
PC: 1 [CC69: 4]
TR909 Asia
-----------909 Kick 3
House Kick
TR-808 Kick
HipHop Kick
SimpleKick
TR-909 OHHsh
TR-909 OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
909 Kick
909 Kick2
Side Stick
909 Snare
909Clap
909Snare2
808 Tom 2
TR-909 CHH
808 Tom 2
TR-909 CHH
808 Tom 2
TR-909 OHH
808 Tom 2
808 Tom 2
909 Crash
808 Tom 2
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
808cowbe
Crash Cym.2
Vibraslap
Ride Cymbal
Tabla Ge
Tabla Te
Tabla Ge Hi
Hand Clap2
Tabla Na
Tabla Tun
Tambourine1
Conga Slap
Tambourine2
Udo Slap
Ceng Ceng
Udo Short
Udo Long
Xiao Bo
Timbl Paila
Kwaengwari p
Gamelan Gong
Ride Bell
Ceng Ceng
Mut Pandiero
Nao Bo
Opn Pandiero
Req Dum
Req Tik
Wadon 6
Wadon 3
Wadon 2
Wadon 5
Wadon 7
Wadon 4
Kane Side
Wadon 1
Kane
Dhol
KwaengwariMt
Kwaengwari f
Rama Cymbal
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 70 [CC32: 4]
HipHop Asia
-----------909 Kick 3
House Kick
TR-808 Kick
909 Kick
909 Kick2
TR-909 OHHsh
TR-909 OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
HipHop Kick
SimpleKick
Side Stick
HipHop Snare
FunkClap
HipHopSnare2
Real Tom 6
HipHopCHH
Real Tom 6
HipHopCHH
Real Tom 4
HipHopOHH
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
ReverseCymbl
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Tabla Ge
Tabla Te
Tabla Ge Hi
Hand Clap2
Tabla Na
Tabla Tun
Tambourine1
Conga Slap
Tambourine2
Udo Slap
Ceng Ceng
Udo Short
Udo Long
Xiao Bo
Timbl Paila
Kwaengwari p
Gamelan Gong
Ride Bell
Ceng Ceng
Mut Pandiero
Nao Bo
Opn Pandiero
Req Dum
Req Tik
Wadon 6
Wadon 3
Wadon 2
Wadon 5
Wadon 7
Wadon 4
Kane Side
Wadon 1
Kane
Dhol
KwaengwariMt
Kwaengwari f
Rama Cymbal
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 71 [CC32: 4]
R&B Asia
-----------909 Kick
House Kick
TR-808 Kick
HipHop Kick
909 Kick2
R&B OHHsh
R&B OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
909 Kick 3
SimpleKick
Side Stick
R&B Snare
R&B Clap
909Snare2
Real Tom 6
R&B CHH
Real Tom 6
R&B CHH
Real Tom 4
R&B OHH
Real Tom 4
Real Tom 1
909 Crash
Real Tom 1
Ride Cymbal
ReverseCymbl
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Tabla Ge
Tabla Te
Tabla Ge Hi
Hand Clap2
Tabla Na
Tabla Tun
Tambourine1
Conga Slap
Tambourine2
Udo Slap
Ceng Ceng
Udo Short
Udo Long
Xiao Bo
Timbl Paila
Kwaengwari p
Gamelan Gong
Ride Bell
Ceng Ceng
Mut Pandiero
Nao Bo
Opn Pandiero
Req Dum
Req Tik
Wadon 6
Wadon 3
Wadon 2
Wadon 5
Wadon 7
Wadon 4
Kane Side
Wadon 1
Kane
Dhol
KwaengwariMt
Kwaengwari f
Rama Cymbal
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 72 [CC32: 4]
TechnoAsia
-----------909 Kick 3
909 Kick2
TR-808 Kick
HipHop Kick
SimpleKick
TR-909 OHHsh
TR-909 OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
909 Kick
House Kick
Side Stick
Techno Snare
909Clap
House Snare
Synth Drum 2
TR-909 CHH
Synth Drum 2
TR-909 CHH
Synth Drum 2
TR-909 OHH
Synth Drum 2
Synth Drum 2
909 Crash
Synth Drum 2
Ride Cymbal
ReverseCymbl
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Tabla Ge
Tabla Te
Tabla Ge Hi
Hand Clap2
Tabla Na
Tabla Tun
Tambourine1
Conga Slap
Tambourine2
Udo Slap
Ceng Ceng
Udo Short
Udo Long
Xiao Bo
Timbl Paila
Kwaengwari p
Gamelan Gong
Ride Bell
Ceng Ceng
Mut Pandiero
Nao Bo
Opn Pandiero
Req Dum
Req Tik
Wadon 6
Wadon 3
Wadon 2
Wadon 5
Wadon 7
Wadon 4
Kane Side
Wadon 1
Kane
Dhol
KwaengwariMt
Kwaengwari f
Rama Cymbal
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 73 [CC32: 4]
D'n'B Asia
-----------909 Kick 3
House Kick
909 Kick
HipHop Kick
SimpleKick
TR-909 OHHsh
TR-909 OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
TR-808 Kick
909 Kick2
Side Stick
Jungle Snare
909Clap
Ps Snare
808 Tom 2
R&B CHH
808 Tom 2
R&B CHH
808 Tom 2
HipHopOHH
808 Tom 2
808 Tom 2
909 Crash
808 Tom 2
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
808cowbe
Crash Cym.2
Vibraslap
Ride Cymbal
Tabla Ge
Tabla Te
Tabla Ge Hi
Hand Clap2
Tabla Na
Tabla Tun
Tambourine1
Conga Slap
Tambourine2
Udo Slap
Ceng Ceng
Udo Short
Udo Long
Xiao Bo
Timbl Paila
Kwaengwari p
Gamelan Gong
Ride Bell
Ceng Ceng
Mut Pandiero
Nao Bo
Opn Pandiero
Req Dum
Req Tik
Wadon 6
Wadon 3
Wadon 2
Wadon 5
Wadon 7
Wadon 4
Kane Side
Wadon 1
Kane
Dhol
KwaengwariMt
Kwaengwari f
Rama Cymbal
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 82 [CC32: 4]
Std OR
------------
-----------Mix HH Cl 4
Mix HH Cl 1
Mix HH Cl 2
Mix HH Cl 3
Mix HH Op 1
Mix HH Op 2
Mix Snare 1
Mix Snare 2
Mix Snare 3
Mix Snare 4
Mix Kick 2
Mix Kick 3
Mix Kick 4
Mix Kick 1
Snare Roll
Finger Snap
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Kick 1
Kick 2
Side Stick
Snare 2
909Clap
Snare 1
Real Tom 6
Close HiHat
Real Tom 6
Pedal HiHat
Real Tom 4
Open HiHat
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Doff Dom
Doff Tak 1
Doff Tak 2
Doff Tak 3
Low Bongo
Bongo High
Doholla Sak
Doholla Tak2
Doholla Tak1
Doholla Dom
Dholak 1
Dholak 2
Dhol
Tabla Ge
Tabla Ge
Tabla Dom
Tabla Ge Hi
Tabla Roll
Tabla Tak
Tabla Flam
Tabla Rim1
Tabla Rim3
Tabla Rim2
Tabla Te
Tabla Na
Tabla Tun
Req Tak2
Req Tak1
Req Rim
Req Dom2
Req Dom1
Req Khan-c
Req Khan-o
Req Slap
Req Loop
Req Dum
Req Tik
Sagat L-o
Sagat R
Sagat L-c
Jingle Bell
Mut Pandiero
Opn Pandiero
Tambourine1
Tambourine2
Udo Slap
Udo Short
Udo Long
ZaghrutaLoop
ZaghrutaStop
Hand Clap ST
Hand Clap2
Wadon 6
Wadon 1
Wadon 7
Wadon 4
Wadon 2
Wadon 5
Wadon 3
Wadaiko
Mute Surdo
Mute Triangle
Open Triangle
PC: 83 [CC32: 4]
Jazz OR
------------
-----------Mix HH Cl 4
Mix HH Cl 1
Mix HH Cl 2
Mix HH Cl 3
Mix HH Op 1
Mix HH Op 2
Mix Snare 1
Mix Snare 2
Mix Snare 3
Mix Snare 4
Mix Kick 2
Mix Kick 3
Mix Kick 4
Mix Kick 1
Snare Roll
Finger Snap
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Jazz Kick 2
Jazz Kick 1
Side Stick
Jazz Snare 1
Hand Clap2
Jazz Snare
Real Tom 6
Jazz Clsd.HH
Real Tom 6
Jazz Pedl.HH
Real Tom 4
Jazz Open HH
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Doff Dom
Doff Tak 1
Doff Tak 2
Doff Tak 3
Low Bongo
Bongo High
Doholla Sak
Doholla Tak2
Doholla Tak1
Doholla Dom
Dholak 1
Dholak 2
Dhol
Tabla Ge
Tabla Ge
Tabla Dom
Tabla Ge Hi
Tabla Roll
Tabla Tak
Tabla Flam
Tabla Rim1
Tabla Rim3
Tabla Rim2
Tabla Te
Tabla Na
Tabla Tun
Req Tak2
Req Tak1
Req Rim
Req Dom2
Req Dom1
Req Khan-c
Req Khan-o
Req Slap
Req Loop
Req Dum
Req Tik
Sagat L-o
Sagat R
Sagat L-c
Jingle Bell
Mut Pandiero
Opn Pandiero
Tambourine1
Tambourine2
Udo Slap
Udo Short
Udo Long
ZaghrutaLoop
ZaghrutaStop
Hand Clap ST
Hand Clap2
Wadon 6
Wadon 1
Wadon 7
Wadon 4
Wadon 2
Wadon 5
Wadon 3
Wadaiko
Mute Surdo
Mute Triangle
Open Triangle
C7
89
91
93
95
90
92
94
98
100
97
99
96
-----------909 Kick 3
House Kick
TR-808 Kick
HipHop Kick
SimpleKick
TR-909 OHHsh
TR-909 OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
909 Kick
909 Kick2
Side Stick
909 Snare
909Clap
909Snare2
808 Tom 2
TR-909 CHH
808 Tom 2
TR-909 CHH
808 Tom 2
TR-909 OHH
808 Tom 2
808 Tom 2
909 Crash
808 Tom 2
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
808cowbe
Crash Cym.2
Vibraslap
Ride Cymbal
Doff Dom
Doff Tak 1
Doff Tak 2
Doff Tak 3
Low Bongo
Bongo High
Doholla Sak
Doholla Tak2
Doholla Tak1
Doholla Dom
Dholak 1
Dholak 2
Dhol
Tabla Ge
Tabla Ge
Tabla Dom
Tabla Ge Hi
Tabla Roll
Tabla Tak
Tabla Flam
Tabla Rim1
Tabla Rim3
Tabla Rim2
Tabla Te
Tabla Na
Tabla Tun
Req Tak2
Req Tak1
Req Rim
Req Dom2
Req Dom1
Req Khan-c
Req Khan-o
Req Slap
Req Loop
Req Dum
Req Tik
Sagat L-o
Sagat R
Sagat L-c
Jingle Bell
Mut Pandiero
Opn Pandiero
Tambourine1
Tambourine2
Udo Slap
Udo Short
Udo Long
ZaghrutaLoop
ZaghrutaStop
Hand Clap ST
Hand Clap2
Wadon 6
Wadon 1
Wadon 7
Wadon 4
Wadon 2
Wadon 5
Wadon 3
Wadaiko
Mute Surdo
Mute Triangle
Open Triangle
PC: 84 [CC32: 4]
TR-909 OR
-----------909 Kick 3
House Kick
TR-808 Kick
909 Kick
909 Kick2
TR-909 OHHsh
TR-909 OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
HipHop Kick
SimpleKick
Side Stick
HipHop Snare
FunkClap
HipHopSnare2
Real Tom 6
HipHopCHH
Real Tom 6
HipHopCHH
Real Tom 4
HipHopOHH
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
ReverseCymbl
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Doff Dom
Doff Tak 1
Doff Tak 2
Doff Tak 3
Low Bongo
Bongo High
Doholla Sak
Doholla Tak2
Doholla Tak1
Doholla Dom
Dholak 1
Dholak 2
Dhol
Tabla Ge
Tabla Ge
Tabla Dom
Tabla Ge Hi
Tabla Roll
Tabla Tak
Tabla Flam
Tabla Rim1
Tabla Rim3
Tabla Rim2
Tabla Te
Tabla Na
Tabla Tun
Req Tak2
Req Tak1
Req Rim
Req Dom2
Req Dom1
Req Khan-c
Req Khan-o
Req Slap
Req Loop
Req Dum
Req Tik
Sagat L-o
Sagat R
Sagat L-c
Jingle Bell
Mut Pandiero
Opn Pandiero
Tambourine1
Tambourine2
Udo Slap
Udo Short
Udo Long
ZaghrutaLoop
ZaghrutaStop
Hand Clap ST
Hand Clap2
Wadon 6
Wadon 1
Wadon 7
Wadon 4
Wadon 2
Wadon 5
Wadon 3
Wadaiko
Mute Surdo
Mute Triangle
Open Triangle
PC: 87 [CC32: 4]
HipHop OR
-----------909 Kick
House Kick
TR-808 Kick
HipHop Kick
909 Kick2
R&B OHHsh
R&B OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
909 Kick 3
SimpleKick
Side Stick
R&B Snare
R&B Clap
909Snare2
Real Tom 6
R&B CHH
Real Tom 6
R&B CHH
Real Tom 4
R&B OHH
Real Tom 4
Real Tom 1
909 Crash
Real Tom 1
Ride Cymbal
ReverseCymbl
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Doff Dom
Doff Tak 1
Doff Tak 2
Doff Tak 3
Low Bongo
Bongo High
Doholla Sak
Doholla Tak2
Doholla Tak1
Doholla Dom
Dholak 1
Dholak 2
Dhol
Tabla Ge
Tabla Ge
Tabla Dom
Tabla Ge Hi
Tabla Roll
Tabla Tak
Tabla Flam
Tabla Rim1
Tabla Rim3
Tabla Rim2
Tabla Te
Tabla Na
Tabla Tun
Req Tak2
Req Tak1
Req Rim
Req Dom2
Req Dom1
Req Khan-c
Req Khan-o
Req Slap
Req Loop
Req Dum
Req Tik
Sagat L-o
Sagat R
Sagat L-c
Jingle Bell
Mut Pandiero
Opn Pandiero
Tambourine1
Tambourine2
Udo Slap
Udo Short
Udo Long
ZaghrutaLoop
ZaghrutaStop
Hand Clap ST
Hand Clap2
Wadon 6
Wadon 1
Wadon 7
Wadon 4
Wadon 2
Wadon 5
Wadon 3
Wadaiko
Mute Surdo
Mute Triangle
Open Triangle
PC: 88 [CC32: 4]
R&B OR
C8
101
103
105
107
102
104
106
110
112
109
111
108
PC: 85 [CC32: 4]
Techno OR
-----------909 Kick 3
909 Kick2
TR-808 Kick
HipHop Kick
SimpleKick
TR-909 OHHsh
TR-909 OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
909 Kick
House Kick
Side Stick
Techno Snare
909Clap
House Snare
Synth Drum 2
TR-909 CHH
Synth Drum 2
TR-909 CHH
Synth Drum 2
TR-909 OHH
Synth Drum 2
Synth Drum 2
909 Crash
Synth Drum 2
Ride Cymbal
ReverseCymbl
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Doff Dom
Doff Tak 1
Doff Tak 2
Doff Tak 3
Low Bongo
Bongo High
Doholla Sak
Doholla Tak2
Doholla Tak1
Doholla Dom
Dholak 1
Dholak 2
Dhol
Tabla Ge
Tabla Ge
Tabla Dom
Tabla Ge Hi
Tabla Roll
Tabla Tak
Tabla Flam
Tabla Rim1
Tabla Rim3
Tabla Rim2
Tabla Te
Tabla Na
Tabla Tun
Req Tak2
Req Tak1
Req Rim
Req Dom2
Req Dom1
Req Khan-c
Req Khan-o
Req Slap
Req Loop
Req Dum
Req Tik
Sagat L-o
Sagat R
Sagat L-c
Jingle Bell
Mut Pandiero
Opn Pandiero
Tambourine1
Tambourine2
Udo Slap
Udo Short
Udo Long
ZaghrutaLoop
ZaghrutaStop
Hand Clap ST
Hand Clap2
Wadon 6
Wadon 1
Wadon 7
Wadon 4
Wadon 2
Wadon 5
Wadon 3
Wadaiko
Mute Surdo
Mute Triangle
Open Triangle
C9
113
115
117
119
114
116
118
122
121
123
120
37
Drum Sets
C2 36
38
40
41
43
45
47
37
39
42
44
46
C3 48
50
52
53
55
57
59
49
51
54
56
58
C4 60
62
64
65
67
69
71
61
63
66
68
70
C5 72
74
76
77
79
81
83
73
75
78
80
82
C6 84
86
88
85
87
C0 12
14
16
17
19
21
23
13
15
18
20
22
9
11
3
10
C1 24
26
28
29
31
33
35
25
27
30
32
34
PC: 86 [CC32: 4]
D'n'B OR
-----------909 Kick 3
House Kick
909 Kick
HipHop Kick
SimpleKick
TR-909 OHHsh
TR-909 OHH
Ah
Ha
ShutHa
ShutHi
One
Two
Three
Four
Snare Roll
Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
TR-808 Kick
909 Kick2
Side Stick
Jungle Snare
909Clap
Ps Snare
808 Tom 2
R&B CHH
808 Tom 2
R&B CHH
808 Tom 2
HipHopOHH
808 Tom 2
808 Tom 2
909 Crash
808 Tom 2
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
808cowbe
Crash Cym.2
Vibraslap
Ride Cymbal
Doff Dom
Doff Tak 1
Doff Tak 2
Doff Tak 3
Low Bongo
Bongo High
Doholla Sak
Doholla Tak2
Doholla Tak1
Doholla Dom
Dholak 1
Dholak 2
Dhol
Tabla Ge
Tabla Ge
Tabla Dom
Tabla Ge Hi
Tabla Roll
Tabla Tak
Tabla Flam
Tabla Rim1
Tabla Rim3
Tabla Rim2
Tabla Te
Tabla Na
Tabla Tun
Req Tak2
Req Tak1
Req Rim
Req Dom2
Req Dom1
Req Khan-c
Req Khan-o
Req Slap
Req Loop
Req Dum
Req Tik
Sagat L-o
Sagat R
Sagat L-c
Jingle Bell
Mut Pandiero
Opn Pandiero
Tambourine1
Tambourine2
Udo Slap
Udo Short
Udo Long
ZaghrutaLoop
ZaghrutaStop
Hand Clap ST
Hand Clap2
Wadon 6
Wadon 1
Wadon 7
Wadon 4
Wadon 2
Wadon 5
Wadon 3
Wadaiko
Mute Surdo
Mute Triangle
Open Triangle
PC: 89 [CC32: 4]
MxKit&Latin
------------
------------
------------
------------
------------
------------
------------
------------
------------
-----------Mix Rev 5
Mix Rev 4
Mix Rev 3
Mix Rev 2
Mix Rev 1
TR-808 Kick
Mix Sandy 1
Mix Kick 4
Mix Sandy 2
Mix Kick 3
House Kick
Mix Sandy 3
Mix Kick 1
Mix Sandy 4
Mix Kick 2
Mix Sandy 5
Mix Kick 5
Mix Kick 6
TR-707 Rim
Mix Snare 1
Mix Clap
Mix Snare 5
Mix Snare 6
Norm HH Cl
Mix Snare 2
Norm HH Pd
909Snare2
Norm HH Op
Mix Snare 3
Jungle Snare
Mix HH Cl 4
TR-707 SD
Mix HH Cl 1
Snare 1
Snare Roll
Mix HH Cl 2
Mix Snare 4
Mix HH Cl 3
Side Stick
Mix HH Op 1
Mix HH Op 2
Voice 1
Voice 2
Bongo Lo1
Bongo Lo2
Bongo Hi
Conga Lo
Conga Hi
Conga
Timbles Lo
Timbles Hi
Timbles
Claves
Cuica Lo
Cuica Hi
Surdo 1
Surdo 2
Caixa
Repinique 1
Repinique 2
Repinique
Quide
Guiro
Maracas
Shaker
Cabasa
Caxixi
Ganza
Bongo Bell
Mambo Bell
Cowbell 1
Cowbell 2
Pandeiro 1
Pandeiro 2
Tambourim 1
Tambourim 2
Tambourine
Apito
Quijada
Chekere
Cajon Lo
Cajon Hi
Hand Clap
Castanets
Mute Triangle
Open Triangle
Agogo 1
Agogo 2
RecoReco
Mtl Guiro
Bombo 1
Bombo 2
Bombo 3
Bombo 4
Bombo 5
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 90 [CC32: 4]
MxKt&India
------------
------------
------------
------------
------------
------------
------------
------------
------------
-----------Mix Rev 5
Mix Rev 4
Mix Rev 3
Mix Rev 2
Mix Rev 1
TR-808 Kick
Mix Sandy 1
Mix Kick 4
Mix Sandy 2
Mix Kick 3
House Kick
Mix Sandy 3
Mix Kick 1
Mix Sandy 4
Mix Kick 2
Mix Sandy 5
Mix Kick 5
Mix Kick 6
TR-707 Rim
Mix Snare 1
Mix Clap
Mix Snare 5
Mix Snare 6
Norm HH Cl
Mix Snare 2
Norm HH Pd
909Snare2
Norm HH Op
Mix Snare 3
Jungle Snare
Mix HH Cl 4
TR-707 SD
Mix HH Cl 1
Snare 1
Snare Roll
Mix HH Cl 2
Mix Snare 4
Mix HH Cl 3
Side Stick
Mix HH Op 1
Mix HH Op 2
Tabla Ge
Tabla Te
Tabla Ge Hi
Hand Clap2
Tabla Na
Tabla Tun
Tambourine1
Conga Slap
Tambourine2
Udo Slap
Ceng Ceng
Udo Short
Udo Long
Xiao Bo
Timbl Paila
Kwaengwari p
Gamelan Gong
Ride Bell
Ceng Ceng
Mut Pandiero
Nao Bo
Opn Pandiero
Req Dum
Req Tik
Wadon 6
Wadon 3
Wadon 2
Wadon 5
Wadon 7
Wadon 4
Kane Side
Wadon 1
Kane
Dhol
KwaengwariMt
Kwaengwari f
Rama Cymbal
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 92 [CC32: 4]
MxKit&OR
------------
------------
------------
------------
------------
------------
------------
------------
------------
-----------Mix Rev 5
Mix Rev 4
Mix Rev 3
Mix Rev 2
Mix Rev 1
TR-808 Kick
Mix Sandy 1
Mix Kick 4
Mix Sandy 2
Mix Kick 3
House Kick
Mix Sandy 3
Mix Kick 1
Mix Sandy 4
Mix Kick 2
Mix Sandy 5
Mix Kick 5
Mix Kick 6
TR-707 Rim
Mix Snare 1
Mix Clap
Mix Snare 5
Mix Snare 6
Norm HH Cl
Mix Snare 2
Norm HH Pd
909Snare2
Norm HH Op
Mix Snare 3
Jungle Snare
Mix HH Cl 4
TR-707 SD
Mix HH Cl 1
Snare 1
Snare Roll
Mix HH Cl 2
Mix Snare 4
Mix HH Cl 3
Side Stick
Mix HH Op 1
Mix HH Op 2
Doff Dom
Doff Tak 1
Doff Tak 2
Doff Tak 3
Low Bongo
Bongo High
Doholla Sak
Doholla Tak2
Doholla Tak1
Doholla Dom
Dholak 1
Dholak 2
Dhol
Tabla Ge
Tabla Ge
Tabla Dom
Tabla Ge Hi
Tabla Roll
Tabla Tak
Tabla Flam
Tabla Rim1
Tabla Rim3
Tabla Rim2
Tabla Te
Tabla Na
Tabla Tun
Req Tak2
Req Tak1
Req Rim
Req Dom2
Req Dom1
Req Khan-c
Req Khan-o
Req Slap
Req Loop
Req Dum
Req Tik
Sagat L-o
Sagat R
Sagat L-c
Jingle Bell
Mut Pandiero
Opn Pandiero
Tambourine1
Tambourine2
Udo Slap
Udo Short
Udo Long
ZaghrutaLoop
ZaghrutaStop
Hand Clap ST
Hand Clap2
Wadon 6
Wadon 1
Wadon 7
Wadon 4
Wadon 2
Wadon 5
Wadon 3
Wadaiko
Mute Surdo
Mute Triangle
Open Triangle
PC: 91 [CC32: 4]
MxKit&Chin
------------
------------
------------
------------
------------
------------
------------
------------
------------
-----------Mix Rev 5
Mix Rev 4
Mix Rev 3
Mix Rev 2
Mix Rev 1
TR-808 Kick
Mix Sandy 1
Mix Kick 4
Mix Sandy 2
Mix Kick 3
House Kick
Mix Sandy 3
Mix Kick 1
Mix Sandy 4
Mix Kick 2
Mix Sandy 5
Mix Kick 5
Mix Kick 6
TR-707 Rim
Mix Snare 1
Mix Clap
Mix Snare 5
Mix Snare 6
Norm HH Cl
Mix Snare 2
Norm HH Pd
909Snare2
Norm HH Op
Mix Snare 3
Jungle Snare
Mix HH Cl 4
TR-707 SD
Mix HH Cl 1
Snare 1
Snare Roll
Mix HH Cl 2
Mix Snare 4
Mix HH Cl 3
Side Stick
Mix HH Op 1
Mix HH Op 2
Tang Gu Op
Shu Gu Rim
Shu Gu
Shu Ban 2
Ban Gu 4
Tang Gu Op
Nao Bo
Tang Gu Mt
Xiao Bo
Tang Gu Op
HuYinLuoH Op
Tang Gu Mt
Tang Gu Op
HuYinLuoH Op
Tang Gu Mt
Shou Luo 1
HuYinLuoL Mt
Shou Luo 2
Xiao Bo
Ban Gu 4
Nao Bo
HuYinLuoH Op
HuYinLuoH Mt
HuYinLuoL Mt
Gu Roll
Gu Hi
Kane Side
Kopyak Mt
Kopyak Op
Chenchen Opn
Chenchen Cls
Ceng Ceng
Kwaengwari p
Kwaengwari f
KwaengwariMt
Req Slap
Jingle Bell
Sagat Open
Sagat Close
Ban Gu 1
Ban Gu 2
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 2 [CC32: 2]
Standard 2
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
-----------Snare Roll
Finger Snap
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Std2 Kick2
Std.2 Kick1
Side Stick
Std.2 Snare1
808clap
Std.2 Snare2
Real Tom 6
Jazz Clsd.HH
Real Tom 6
Pedal HiHat
Real Tom 4
Jazz Open HH
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
Mute Triangle
Open Triangle
Shaker
Jingle Bell
Bar Chimes
Castanets
Mute Surdo
Open Surdo
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 3 [CC32: 2]
Standard 3
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
-----------Snare Roll
Finger Snap
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Std.1 Kick2
Std.1 Kick1
Side Stick
Std.1 Snare1
808clap
Std.1 Snare2
Real Tom 6
Close HiHat
Real Tom 6
Pedal HiHat
Real Tom 4
Open Hi Hat
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
Mute Triangle
Open Triangle
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
C7
89
91
93
95
90
92
94
98
100
97
99
96
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
Snare Roll
Finger Snap
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Room Kick 2
Room Kick 1
Side Stick
Room Snare 1
808clap
Room Snare 2
Room Tom 5
Room Chh
Room Tom 5
Pedal HiHat
Room Tom 2
R8 Ohh2
Room Tom 2
Room Tom 2
Crash Cym.1
Room Tom 2
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
Mute Triangl
Open Triangl
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 9 [CC32: 2]
Room
------------
Kick 1
Kick 2
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
Snare Roll
Finger Snap
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Power Kick2
Power Kick1
Side Stick
Dance Snare1
808clap
Power Snare1
Rock Tom 4
Room Chh
Rock Tom 4
Pedal HiHat
Rock Tom 4
R8 Ohh2
Rock Tom 4
Rock Tom 1
Crash Cym.1
Rock Tom 1
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
Mute Triangl
Open Triangl
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 17 [CC32: 2]
Power
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
Snare Roll
Finger Snap
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Jazz Kick 2
Jazz Kick 1
Side Stick
Jazz Snare 1
Hand Clap2
Jazz Snare 2
Real Tom 6
Jazz Clsd.HH
Real Tom 6
Pedal HiHat
Real Tom 4
Jazz Open HH
Real Tom 4
Real Tom 1
Crash Cym.1
Real Tom 1
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
Mute Triangl
Open Triangl
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 34 [CC32: 2]
Jazz Kit 2
C8
101
103
105
107
102
104
106
110
112
109
111
108
PC: 41 [CC32: 2]
Brush Kit
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
Snare Roll
Finger Snap
High-Q
Slap
ScratchPush
ScratchPull
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Jazz Kick 2
Jazz Kick 1
Side Stick
Brush Swirl
Brush Slap1
Brush Swirl
Lite Tom 4
Brs Chh
Lite Tom 4
Pedal HiHat
Lite Tom 4
Brush Ohh
Lite Tom 4
Lite Tom 4
Brush Crash
Lite Tom 4
Brush Ride
China Cymbal
Brush RideBL
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
Mute Triangl
Open Triangl
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
C9
113
115
117
119
114
116
118
122
121
123
120
38
Drum Sets
C2 36
38
40
41
43
45
47
37
39
42
44
46
C3 48
50
52
53
55
57
59
49
51
54
56
58
C4 60
62
64
65
67
69
71
61
63
66
68
70
C5 72
74
76
77
79
81
83
73
75
78
80
82
C6 84
86
88
85
87
C1 24
26
28
29
31
33
35
25
27
30
32
34
PC: 49 [CC32: 2]
Orchestra
-----------Snare Roll
Finger Snap
Jazz Clsd.HH
Pedal HiHat
Jazz Open HH
Ride Cymbal
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Jazz Kick 1
Concert BD
Side Stick
Concert Snr
Castanets
Concert Snr
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Timpani
Tambourine
Splash Cym.
Cowbell
Con.Cymbal2
Vibraslap
Concert Cym.
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
Mute Triangl
Open Triangl
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
Applause
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 50 [CC32: 2]
Ethnic
-----------Finger Snap
Tambourine
Castanets
Crash Cym.1
Snare Roll
Concert Snr
Concert Cym.
Concert BD
Jingle Bell
Bell Tree
Bar Chimes
Wadaiko
Wadaiko Rim
Shimedaiko
Atarigane
Hyoushigi
Ohkawa
H kotsuzumi
L Kotsuzumi
Ban Gu
Big Gong
Small Gong
Bend Gong
Rama Cymbal
Rama Cymbal
Gamelan Gong
Udo Short
Udo Long
Udo Slap
Bendir
Req Dum
Req Tik
Tabla Te
Tabla Na
Tabla Tun
Tabla Ge
Tabla Ge Hi
Talking Drum
Bend Tlk Drm
Caxixi
DJembe
Djembe rim
Low Timbale
Timbl Paila
High Timbale
Cowbell
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga MtLow
Conga Slap
Conga Lo Opn
Conga Slide
Mut Pandiero
Opn Pandiero
Open Surdo
Mute Surdo
Tamborim
Agogo
Agogo
Shaker
Low Whistle
Low Whistle
Mute Cuica
Open Cuica
Mute Triangle
Open Triangle
Short Guiro
Long Guiro
Cabasa Up
Cabasa Down
Claves
Woodblock
Woodblock
------------
PC: 25 [CC32: 2]
Electronic
-----------Snare Roll
Finger Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Elec Kick 2
Elec Kick 1
Side Stick
Elec. Snare
808clap
Elec Snare 2
Synth Drum 2
Jazz Clsd.HH
Synth Drum 2
Pedal HiHat
Synth Drum 2
Jazz Open HH
Synth Drum 2
Synth Drum 2
Crash Cym.1
Synth Drum 2
Ride Cymbal
ReverseCymbl
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Mute Cuica
Open Cuica
Mute Triangl
Open Triangl
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 26 [CC32: 2]
TR-808&909
-----------Snare Roll
Finger Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
TR-909 Kick
TR-808 Kick
808 Rimshot
808 Snare 1
808clap
909 Snare 1
808 Tom 2
808 chh
808 Tom 2
808 chh
808 Tom 2
808 ohh
808 Tom 2
808 Tom 2
808 Crash
808 Tom 2
Ride Cymbal
China Cymbal
Ride Bell
Tambourine
Splash Cym.
808cowbe
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
808 Conga
808 Conga
808 Conga
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
808marac
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
808clave
Woodblock
Woodblock
Mute Cuica
Open Cuica
Mute Triangl
Open Triangl
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
------------
PC: 27 [CC32: 2]
Dance
-----------Snare Roll
Finger Snap
High-Q
Slap
Scrtch Push2
Scrtch Pull2
Sticks
SquareClick
Mtrnm.Click
Mtrnm. Bell
Dance Kick 2
Elec Kick 2
Side Stick
Power Snare2
808clap
Elec Snare 1
Synth Drum 2
CR-78 chh
Synth Drum 2
808 chh
Synth Drum 2
CR-78 ohh
Synth Drum 2
Synth Drum 2
Crash Cym.1
Synth Drum 2
Ride Cymbal
ReverseCymbl
Ride Bell
Tambourine
Splash Cym.
Cowbell
Crash Cym.2
Vibraslap
Ride Cymbal
Bongo High
Bongo Lo
Mute H.Conga
Conga Hi Opn
Conga Lo Opn
High Timbale
Low Timbale
Agogo
Agogo
Cabasa
Maracas
ShrtWhistle
LongWhistle
Short Guiro
Long Guiro
Claves
Woodblock
Woodblock
Hoo
Hoo
Mute Triangl
Open Triangl
Shaker
Jingle Bell
Bell Tree
Castanets
Mute Surdo
Open Surdo
Write Song ...................................................................... 22
Write Tone ...................................................................... 12
46
For EU Countries
This product complies with the requirements of European Directive 89/336/EEC.
For the USA
FEDERAL COMMUNICATIONS COMMISSION
RADIO FREQUENCY INTERFERENCE STATEMENT
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the
FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential
installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in
accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee
that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or
television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the
interference by one or more of the following measures:
– Reorient or relocate the receiving antenna.
– Increase the separation between the equipment and receiver.
– Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
– Consult the dealer or an experienced radio/TV technician for help.
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions:
(1) This device may not cause harmful interference, and
(2) This device must accept any interference received, including interference that may cause undesired operation.
Unauthorized changes or modification to this system can void the users authority to operate this equipment.
This equipment requires shielded interface cables in order to meet FCC class B Limit.
For Canada
NOTICE
This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations.
AVIS
Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouilleur du Canada.
For the USA
DECLARATION OF CONFORMITY
Compliance Information Statement
Model Name :
Type of Equipment :
Responsible Party :
Address :
Telephone :
GW-7
Workstation
Roland Corporation U.S.
5100 S. Eastern Avenue, Los Angeles, CA 90040-2938
(323) 890-3700
As of January 15, 2005 (ROLAND)
InformationWhen you need repair service, call your nearest Roland Service Center or authorized Roland