The Pioneer website shown above offers FAQs, information on software and various other types of information
and services to allow you to use your product in greater comfort.
Le site Pioneer ci-dessus offre une FAQ, des informations sur le logiciel et divers types d’informations et de
services permettant de tirer le meilleur parti de ce produit.
Die oben gezeigte Pioneer-Website enthält häufig gestellte Fragen, Informationen über Software und andere
wichtige Informationen und Dienste, die Ihnen helfen, Ihr Produkt optimal zu verwenden.
Thank you for buying this Pioneer product. Please read through these operating instructions so you will know how to operate your model properly. After
you have finished reading the instructions, put them away in a safe place for future reference.
In some countries or regions, the shape of the power plug and power outlet may sometimes differ from that shown in the explanatory drawings.
However the method of connecting and operating the unit is the same.
If you want to dispose this product, do not mix it with general household waste. There is a separate collection system for used
electronic products in accordance with legislation that requires proper treatment, recovery and recycling.
Private households in the member states of the EU, in Switzerland and Norway may return their used electronic products free of charge to
designated collection facilities or to a retailer (if you purchase a similar new one).
For countries not mentioned above, please contact your local authorities for the correct method of disposal.
By doing so you will ensure that your disposed product undergoes the necessary treatment, recovery and recycling and thus prevent potential
negative effects on the environment and human health.
K058b_A1_En
Before making or changing the connections,
switch off the power and disconnect the AC
adapter from the AC outlet.
D44-9-3_A1_En_PSV
For PLUGGABLE EQUIPMENT, the socket-outlet shall be installed
near the equipment and shall be easily accessible.
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2
Contents
How to read this manual
! In this manual, names of screens and menus displayed on the prod-
uct and on the computer screen, as well as names of buttons and
terminals, etc., are indicated within brackets. (e.g.: [CUE] button,
[Files] panel, [VINYL] mode, [AUX IN] terminal)
! Please note that the screens and specifications of the software
described in this manual as well as the external appearance and
specifications of the hardware are currently under development and
may differ from the final specifications.
Before you start
Features ....................................................................................................... 4
What’s in the box ........................................................................................ 4
About the AC adapter ................................................................................. 4
Installing the software ................................................................................ 5
This unit is an all-in-one DJ system combining the high operability hardware of Pioneer professional DJ players and DJ mixers that has achieved
an excellent reputation among many professional DJs and clubs with
the ITCH DJ software by Serato Audio Research. It is also equipped with
audio interface, and allows full-fledged DJ performances without requiring other DJ equipment.
LAYOUT
This unit uses the same layout as Pioneer professional models, allowing
intuitive and accurate performances with simple 2-channel mixing and
effects.
MIC/AUX INPUT, XLR OUTPUT
This unit is equipped with a microphone/auxiliary input allowing connection of a microphone or external device (sampler, portable audio device,
etc.). For output, it has XLR and RCA terminals supporting professional
PA equipment. In this way, this unit supports all types of situations and
DJing styles.
ITCH 2.0
The included ITCH software is a DJ software application that has been
optimized for this unit. In addition to the 2-channel mixer and effector,
a number of new functions, including slip mode, alphabet search, and
hot cue fader start, enable creative and comfortable DJ performances.
Furthermore, all the buttons and knobs are preset to operate in association with the software, so DJ performances can be enjoyed immediately
simply by connecting this unit to the computer.
LAPTOP DOCK
The computer’s keyboard section can be stowed under this unit. Docking
the computer with this unit into a single unit allows you to create an
efficient DJ system.
Playing address/Level meter
The player section is equipped with a “playing address” indicator letting you grasp the track’s progress at a glance by the position of the
LED display and get the sense of touching the track directly when the
[NEEDLE SEARCH (ALPHABET SEARCH)] pad is touched with a finger.
Furthermore, the mixer section is equipped with a master level meter
and channel level meters. This increases affinity with the computer for
even more comfortable DJ performances.
HIGH SOUND QUALITY
The sound quality technology developed for Pioneer professional models
is used to achieve a high level of sound quality for a DJ controller.
What’s in the box
! CD-ROM
! AC adapter
! Power plug
! USB cable
! Warranty card
! Operating instructions (this document)
About the AC adapter
Cautions on use
To ensure your personal safety and to maximize the full operating potential of your unit, read and follow these safety instructions.
Read & Retain Instructions
Read all operating and user information provided with this product.
Cleaning
Use a damp cloth to clean the exterior housing. Avoid using any fluids
including liquid, aerosol or alcohol-based cleaning products.
Water or Moisture
Avoid operating or locating this product near water or other sources of
fluid.
Accessories
Do not place this product on an unstable cart, stand, or table. The product may fall and be seriously damaged.
Ventilation
Do not block or cover this product in use. This unit should not be placed
in a built-in installation unless properly ventilated.
Environment
Avoid placing this product in a location with exposure to large quantities
of dust, high temperatures, high humidity, or subject to excessive vibrations or shocks.
Power Sources
Operate this product only from the recommended power sources. If
you are unsure of the power source, consult an authorized Pioneer
representative.
Power-Cord Protection
When unplugging the unit, pull on the plug – not on the cord. Do not
handle the cord or plug with wet hands; doing so could cause an electric
short or shock. Do not allow anything to pinch or rest on the power cord
and do not place in a walkway.
Power
Turn OFF the system before installing this or any other hardware device.
Overloading
Avoid connecting too many devices to a single wall socket or power
source as this can cause fires or short circuits.
Object & Liquid Entry
Never push inappropriate objects in to the device. Avoid spilling any
liquids in to or on the outside of the device.
Servicing
Opening or removing the cover exposes you to possible electrical shock
or other danger. Contact a Pioneer authorized service representative for
repairing this product (refer to the enclosed Service & Support Card).
Damage Requiring Service
Unplug the unit and refer servicing to qualified service personnel in the
following situations:
! When the power cord, plug, or chassis is damaged.
! If liquid has been spilled, or objects have fallen into the product.
! If the product has been exposed to rain or water.
! If the product does not operate normally when the operating instruc-
tions are followed. Adjust only those controls that are covered by the
operating instructions. Improper adjustment of other controls may
result in damage and can require extensive work by a qualified technician to restore the unit to its normal operation.
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4
! When the product exhibits a distinct change in performance – this
eT
indicates a need for service.
Check that there are no irregularities with the AC adapter or power plug,
then insert the power plug into the specified position of the AC adapter
using the specified procedure until a click is heard. For details, see
Mounting the power plug on page 5.
If there are irregularities with the AC adapter or power plug, ask your
nearest Pioneer authorized service center or your dealer to carry out
repair work.
! Do not use this unit with a coin, paper clip or other metal object
stuck between the AC adapter and power plug. Doing so could cause
a short circuit, leading to fire or electric shock.
Removing the power plug
While pressing the [PUSH] button on the AC adapter
unit, slide the power plug away from the adapter as
shown on the diagram below to remove it.
Once the power plug is mounted, there is no need to remove it.
English
! When mounting the AC adapter on a wall outlet, make sure there is
no space between the AC adapter and the wall outlet. Faulty contact
or a coin, paper clip or other metal object getting stuck in the space
could cause a short circuit, leading to fire or electric shock.
Coin, paper clip or other metal object
Sid
! The power plug could come detached from the AC adapter and
remain in the power outlet if someone trips on the AC adapter’s
power cord or if something hits the AC adapter. If this happens,
remove the power plug remaining in the outlet with dry hands, hold-
ing it as shown on the diagram below and without touching metal
parts. Do not use any tools to remove it.
op
PUSH
PUSH
Power plug
This product comes with the types of power plugs shown below. Use the
appropriate power plug for the country or region you are in.
Type 1 (for Europe)
Type 2 (for the UK)
Installing the software
Before installing the software
Do not touch metal parts.
Mounting the power plug
Slide the power plug along the guide rails in the AC
adapter unit as shown on the diagram below, then press
in until a click is heard.
PUSH
PUSH
About the software to be installed
The software to be installed differs according to the computer you are
using.
For Windows
After the ITCH software is installed, the driver software is also installed.
! Carefully read the user license agreements below.
—SERATO — USER LICENSE AGREEMENT (“License Agreement”)
(Refer to About the ITCH software.)
— Software end user license agreement (Refer to About the driver
software (Windows).)
! To install or uninstall the driver software, you need to be authorized
by the administrator of your computer. Log on as the administrator of
your computer before proceeding with the installation.
! If you connect this unit to your computer without installing the driver
software first, an error may occur on your computer depending on
the system environment.
! If installation of the driver software is interrupted after it has started,
start the installation procedure over again from the beginning.
For Mac OS X
Only the ITCH software is installed.
! Carefully read the user license agreements below.
—SERATO — USER LICENSE AGREEMENT (“License Agreement”)
(Refer to About the ITCH software.)
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Minimum operating environment
Supported operating systems CPU and required memory
Mac OS X 10.4.11
Mac OS X 10.5.8
32-bit version
Mac OS X 10.6
64-bit version
®
Windows
7
Home Premium/
Professional/Ultimate
Windows Vista
Home Basic/
Home Premium/
Business/Ultimate
®
Windows
XP
Home Edition/
Professional (SP2
or later)
®
32-bit version
64-bit version
32-bit version
64-bit version
32-bit version
For the latest information on the operating environment and compatibility, and to acquire the latest operating system, please visit the following
Serato Audio Research website:
http://serato.com
Others
Hard diskSufficient free hard disk space for music data
CD driveOptical disc drive on which the CD-ROM can be read
USB port
Display resolutionResolution of 1 024 x 768 or greater
! Full functionality is not guaranteed on all computers, even those meeting the
operating environment requirements described above.
! Even with the required memory indicated for the operating environment above,
lack of memory due to resident programs, the number of services, etc., could
prevent the software from offering optimal functionality and performance. In
such cases, free up sufficient memory. We recommend installing additional
memory for stable operation.
! Depending on the computer’s power-saving settings, etc., the CPU and hard
disk may not provide sufficient processing capabilities. For notebook computers in particular, make sure the computer is in the proper conditions to provide
constant high performance (for example by keeping the AC power connected)
when using ITCH.
! Note that problems may arise with the functionality of ITCH depending on other
software running on your computer.
! Operation of ITCH is not guaranteed with AMD brand CPUs.
A USB 2.0 port is required to connect the computer
with this unit.
®
Intel
processor, Core™ Duo 1.8 GHz or
better
1 GB or more of RAM
®
Intel
processor, Core™ Duo 1.8 GHz or
better
1 GB or more of RAM
®
Intel
processor, Core™ Duo 1.8 GHz or
better
1 GB or more of RAM
®
Intel
processor, Core™ Duo 2.4 GHz or
better
4 GB or more of RAM
®
processor, Core™ 2 Duo 1.8 GHz
Intel
or better
2 GB or more of RAM
®
Intel
processor, Core™ 2 Duo 2.4 GHz
or better
4 GB or more of RAM
®
processor, Core™ 2 Duo 1.8 GHz
Intel
or better
2 GB or more of RAM
®
Intel
processor, Core™ 2 Duo 2.2 GHz
or better
4 GB or more of RAM
Intel® processor, Core™ 2 Duo 1.8 GHz
or better
1 GB or more of RAM
About the ITCH software
ITCH is a DJ software application by Serato Audio Research. DJ performances are possible by connecting the computer on which this software
is installed to this unit.
Checking the latest information on the ITCH software
Free updates of ITCH can be downloaded from the Internet. Check the
website below and keep the software updated to the latest version.
http://serato.com
SERATO — USER LICENSE AGREEMENT (“License
Agreement”)
Serato Inc LP (“Serato”) and its licensor(s) own the Software, being any
and all Serato applications, and intellectual property in the Software. By
installing or using the Software, you agree to the terms of this License
Agreement.
1 Grant of License:
Serato grants you a perpetual, non-exclusive, personal license
(“License”) to install and use the Software on the terms of this License
Agreement.
The License as it applies to any and all Software which is authorized
solely via a license code (with no hardware component) (“Single Instance Software”) only permits you to authorize and use Single
Instance Software on one computer at a time with that license code.
If you wish to authorize and use Single Instance Software on another
computer you must first deauthorize any prior installation.
Where, as part of the Software installation process, software owned by
third parties (“Third Party Software”) is installed on your computer,
the relevant third party license agreement or terms will apply, and this
License Agreement does not apply to it.
2 Ownership:
You acknowledge that Serato and its licensor(s) are and remain the
owners of the intellectual property in the Software. You are granted no
other rights to the Software other than those expressly conferred by this
License Agreement.
3 Copying and Disposal of Software:
You must not copy, alter, modify, reproduce, reverse engineer, reverse
assemble or reverse compile the Software or any part of it or any related
materials, or permit any other person to do so, except that you may make
one copy of the Software for genuine back-up purposes
You may transfer your License in its entirety to another person provided
that, prior to transfer, you deauthorize any prior installation of Single
Instance Software; and where the relevant Serato application operates as a bundle with hardware, you transfer ownership of the relevant
hardware to that person. Any person to whom the License is transferred
agrees to the terms of this License Agreement by virtue of clause 1.
4 No Implied Warranties:
Except for any written representation, warranty, term or condition
addressed to you and signed by Serato, you acknowledge that Serato
gives no warranties in relation to the Software, either express or implied,
including but not limited to, any implied warranties relating to quality,
fitness for any particular purpose or ability to achieve a particular result.
You acknowledge that:
a you do not enter into this License Agreement in reliance on any
representation, warranty, term or condition, except for any written representation, warranty, term or condition addressed to you
and signed by Serato; and
b any conditions, warranties or other terms implied by statute or
common law are excluded from this License Agreement to the
fullest extent permitted by law.
5 Exclusion of liability:
In no event will Serato be liable (whether in contract, tort including
negligence, or otherwise) to you for:
a any claim for damages, or any other monetary remedy, under this
License Agreement or relating to the Software, including but not
limited to a claim for:
i loss of revenue and/or profit, loss of anticipated savings, loss
of goodwill or opportunity, loss of production, loss or corruption of data or wasted management or staff time; or
ii loss, damage, cost or expense of any kind whatsoever that is
indirect, consequential, or of a special nature, arising directly
or indirectly out of this License or the Software, even if Serato
had been advised of the possibility of such damages, and
even if such loss, damage, cost or expense was reasonably
foreseeable by Serato;
b any loss whatsoever brought about through your installation or
use of Third Party Software.
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6
6 Exclusions subject to law:
Nothing in this License Agreement will operate, or is intended to operate, to limit or exclude any liability or obligation of Serato to the extent
that such liability or obligation cannot be limited or excluded under
applicable law.
7 Updates:
Where you operate the feature of the Software that checks for updates,
you agree that:
a the terms of this License Agreement will also apply to the
updates and/or the Software as modified by the updates; and
b the feature may send information, including information about
the configuration of the Software, to Serato’s servers, and Serato
may collect and use that information for its business purposes.
The Serato Websites Privacy Policy (located at http://serato.com/legal/
website-privacy-policy and subject to revision by Serato from time to
time) will apply to your use of the feature of the Software that checks for
updates.
8 Governing law:
This License Agreement will take effect as a contract made under, and
be governed by, New Zealand law. The United Nations Convention on
Contracts for the International Sale of Goods shall not apply to this
License Agreement or the Software. You submit to the non-exclusive
jurisdiction of the New Zealand courts.
9 License for bundled digital media files:
Where digital media files are provided with the Software (“Bundled
Media”), you may use them only within the Software through its normal
operation. Serato does not warrant that it holds and does not grant any
license or rights whatsoever in relation to the Bundled Media or any of
the copyright works embodied in them. In particular and without limitation, you are responsible for any and all applicable ASCAP, BMI, SESAC
and other similar license fees arising from your public performance,
broadcast, or other communication of or reproduction of or other dealing with any of the Bundled Media in your territory.
Should you have any questions concerning this License Agreement, or
if you desire to contact Serato for any reason, please write to: Serato Inc
LP, Private Bag 92015, AMSC, Auckland 1142, New Zealand or email
Serato at eula@serato.com
About the driver software (Windows)
This driver software is an exclusive ASIO driver for outputting audio
signals from the computer.
! There is no need to install the driver software when using Mac OS X.
Checking the latest information on the driver software
For the latest information on the driver software for exclusive use with
this unit, visit our website shown below.
http://www.prodjnet.com/support/
Software end user license agreement
This Software End User License Agreement (“Agreement”) is between
you (both the individual installing the Program and any single legal
entity for which the individual is acting) (“You” or “Your”) and PIONEER
CORPORATION (“Pioneer”).
TAKING ANY STEP TO SET UP OR INSTALL THE PROGRAM MEANS
THAT YOU ACCEPT ALL OF THE TERMS OF THIS LICENSE AGREEMENT.
PERMISSION TO DOWNLOAD AND/OR USE THE PROGRAM IS
EXPRESSLY CONDITIONED ON YOUR FOLLOWING THESE TERMS.
WRITTEN OR ELECTRONIC APPROVAL IS NOT REQUIRED TO MAKE
THIS AGREEMENT VALID AND ENFORCEABLE. IF YOU DO NOT
AGREE TO ALL OF THE TERMS OF THIS AGREEMENT, YOU ARE NOT
AUTHORIZED TO USE THE PROGRAM AND MUST STOP INSTALLING IT
OR UNINSTALL IT, AS APPLICABLE.
1 Definitions
1 “Documentation” means written documentation, specifications
and help content made generally available by Pioneer to aid in
installing and using the Program.
2 “Program” means all or any part of Pioneer’s software licensed to
You by Pioneer under this Agreement.
2 Program license
1 Limited License. Subject to this Agreement’s restrictions,
Pioneer grants to You a limited, non-exclusive, nontransferable,
license (without the right to sublicense):
a To install a single copy of the Program on the hard disk
drive of Your computer, to use the Program only for Your
personal purpose complying with this Agreement and the
Documentation (“Authorized Use”);
b To use the Documentation in support of Your Authorized Use;
and
c To make one copy of the Program solely for backup pur-
poses, provided that all titles and trademark, copyright and
restricted rights notices are reproduced on the copy.
2 Restrictions. You will not copy or use the Program or
Documentation except as expressly permitted by this Agreement.
You will not transfer, sublicense, rent, lease or lend the Program,
or use it for third-party training, commercial time-sharing or
service bureau use. You will not Yourself or through any third
party modify, reverse engineer, disassemble or decompile the
Program, except to the extent expressly permitted by applicable
law, and then only after You have notified Pioneer in writing of
Your intended activities. You will not use the Program on multiple
processors without Pioneer’s prior written consent.
3 Ownership. Pioneer or its licensor retains all right, title and
interest in and to all patent, copyright, trademark, trade secret
and other intellectual property rights in the Program and
Documentation, and any derivative works thereof. You do not
acquire any other rights, express or implied, beyond the limited
license set forth in this Agreement.
4 No Support. Pioneer has no obligation to provide support,
maintenance, upgrades, modifications or new releases for the
Program or Documentation under this Agreement.
3 Warranty disclaimer
THE PROGRAM AND DOCUMENTATION ARE PROVIDED “AS IS”
WITHOUT ANY REPRESENTATIONS OR WARRANTIES, AND YOU
AGREE TO USE THEM AT YOUR SOLE RISK. TO THE FULLEST EXTENT
PERMISSIBLE BY LAW, PIONEER EXPRESSLY DISCLAIMS ALL
WARRANTIES OF ANY KIND WITH RESPECT TO THE PROGRAM AND
DOCUMENTATION, WHETHER EXPRESS, IMPLIED, STATUTORY,
OR ARISING OUT OF COURSE OF PERFORMANCE, COURSE OF
DEALING OR USAGE OF TRADE, INCLUDING ANY WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE,
SATISFACTORY QUALITY, ACCURACY, TITLE OR NON-INFRINGEMENT.
4 Damages and remedies for breach
You agree that any breach of this Agreement’s restrictions would cause
Pioneer irreparable harm for which money damages alone would be
inadequate. In addition to damages and any other remedies to which
Pioneer may be entitled, You agree that Pioneer may seek injunctive
relief to prevent the actual, threatened or continued breach of this
Agreement.
5 Termination
Pioneer may terminate this Agreement at any time upon Your breach of
any provision. If this Agreement is terminated, You will stop using the
Program, permanently delete it from the computer where it resides, and
destroy all copies of the Program and Documentation in Your possession, confirming to Pioneer in writing that You have done so. Sections
2.2, 2.3, 2.4, 3, 4, 5 and 6 will continue in effect after this Agreement’s
termination.
6 General terms
1 Limitation of Liability. In no event will Pioneer or its subsidiaries
be liable in connection with this Agreement or its subject matter,
under any theory of liability, for any indirect, incidental, special,
consequential or punitive damages, or damages for lost profits,
revenue, business, savings, data, use, or cost of substitute procurement, even if advised of the possibility of such damages or if
such damages are foreseeable. In no event will Pioneer’s liability
for all damages exceed the amounts actually paid by You to
Pioneer or its subsidiaries for the Program. The parties acknowledge that the liability limits and risk allocation in this Agreement
are reflected in the Program price and are essential elements of
the bargain between the parties, without which Pioneer would
not have provided the Program or entered into this Agreement.
En
English
7
2 The limitations or exclusions of warranties and liability contained
in this Agreement do not affect or prejudice Your statutory rights
as consumer and shall apply to You only to the extent such limitations or exclusions are permitted under the laws of the jurisdiction where You are located.
3 Severability and Waiver. If any provision of this Agreement is held
to be illegal, invalid or otherwise unenforceable, that provision
will be enforced to the extent possible or, if incapable of enforcement, deemed to be severed and deleted from this Agreement,
and the remainder will continue in full force and effect. The
waiver by either party of any default or breach of this Agreement
will not waive any other or subsequent default or breach.
4 No Assignment. You may not assign, sell, transfer, delegate or
otherwise dispose of this Agreement or any rights or obligations
under it, whether voluntarily or involuntarily, by operation of law
or otherwise, without Pioneer’s prior written consent. Any purported assignment, transfer or delegation by You will be null and
void. Subject to the foregoing, this Agreement will be binding
upon and will inure to the benefit of the parties and their respective successors and assigns.
5 Entire Agreement. This Agreement constitutes the entire agree-
ment between the parties and supersedes all prior or contemporaneous agreements or representations, whether written or
oral, concerning its subject matter. This Agreement may not be
modified or amended without Pioneer’s prior and express written
consent, and no other act, document, usage or custom will be
deemed to amend or modify this Agreement.
6 You agree that this Agreement shall be governed and construed
by and under the laws of Japan.
About the installation procedure
(Windows)
7 Accept the license agreement (select [I accept the
terms in the license agreement]), and then click [Next].
If you do not agree, select [I do not accept the terms in the license
agreement].
8 Select the folder in which you want to install ITCH,
then click [Next].
9 Click [Install].
1 Connect this unit to your computer via a USB cable.
For details about connections, see Connections and part names on page
10.
2 Slide the [ON/OFF] switch to the [ON] side.
Turn on the power of this unit.
! When this unit is connected to your computer for the first time,
the standard driver provided in Windows® is also installed.
Proceed to the next step after installation of the driver is
completed.
3 Insert the included CD-ROM into the computer’s CD
drive.
4 From the Windows [Start] menu, double-click the
[Computer (or My Computer)] > [ITCH CD] icon.
The contents of the CD-ROM are displayed.
5 Double-click [ITCH_installer.exe].
The ITCH installer is launched.
6 Once the ITCH installer is launched, click [Next].
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8
Installation begins.
After installation of the ITCH software is completed, installation of the
driver software begins.
10 Select the language that you want from the pulldown menu.
11 Accept the license agreement (select [Agree]) and
then click [Install].
If you do not agree, select [Disagree].
Once [Install] is clicked, installation begins.
The installation completed screen appears once installation is
completed.
12 Click [Close].
13 Click [Finish] to quit the ITCH installer.
A screen advising you to restart the computer appears.
14 Click [Yes].
The computer is restarted.
About the installation procedure
(Macintosh)
1 Connect this unit to your computer via a USB cable.
For details about connections, see Connections and part names on page
10.
2 Slide the [ON/OFF] switch to the [ON] side.
Turn on the power of this unit.
3 Insert the included CD-ROM in the computer’s CD
drive.
The [ITCH CD] icon appears on the screen.
4 Double-click the [ITCH CD] icon.
The contents of the CD-ROM are displayed.
5 Double-click [ITCH_installer.mpkg].
The ITCH installer is launched.
6 Once the ITCH installer is launched, click [Continue].
For Mac OS X
In Finder, open the [Application] folder, next open [Serato] > [ITCH],
then double-click the [ITCH] icon.
About the driver software and
setting utility software
This unit functions as an audio device conforming to the ASIO
standards.
Using the settings utility software
Launching the settings utility software
Click the Windows [Start] menu>[All Programs]>[Pioneer
]>[DDJ]>[Pioneer DDJ ASIO Settings Utility].
English
7 Read the contents of the license agreement carefully,
click [Continue] and then click [Agree] to accept the
license agreement.
If you do not agree to the license agreement, click [Disagree] to cancel
installation.
8 Select the folder in which you want to install ITCH,
then click [Continue].
9 Click [Install].
Installation begins.
The installation completed screen appears once installation is
completed.
Adjusting the buffer size
The setting at [USB BUFFER SIZE (LATENCY)] in the ITCH software’s
[SETUP] menu has priority for the buffer size. (The default setting is 512
samples/10 ms.)
= GENERAL (p.30)
! If an application using this unit as the default audio device (DJ
software, etc.) is running, quit that application before adjusting the
buffer size.
! If the [Buffer Size] or [Kernel Buffers] number is made large, drops
in the data (breaks in the sound), etc., occur less easily, but the time
lag due to transmission delays in the audio data (latency) increases.
If breaks in the sound occur with the default
setting
1 Launch [Pioneer DDJ ASIO Settings Utility] and
change [Kernel Buffers] to [4].
2 Set [USB BUFFER SIZE (LATENCY)] to the lowest buffer
size at which no breaks in the sound occur.
If no breaks in the sound occur with the default
setting
1 Set [USB BUFFER SIZE (LATENCY)] to the lowest buffer
size at which no breaks in the sound occur.
2 Launch [Pioneer DDJ ASIO Settings Utility], change
[Kernel Buffers] to [2], and check that no breaks in the
sound occur.
3 If no breaks in the sound occur, set [USB BUFFER SIZE
(LATENCY)] to the lowest buffer size at which no breaks
in the sound occur.
4 If breaks in the sound occur, change [Kernel Buffers]
to [3].
10 Click [Restart].
The computer is restarted.
Launching ITCH
For Windows
From the Windows [Start] menu, open [All Programs] > [Serato] >
[ITCH], then click the [ITCH] icon.
Checking the version of the driver
software
Click the Windows [Start] menu>[All Programs]>[Pioneer
]>[DDJ]>[Pioneer DDJ Version Display Utility].
! You can check the firmware version of this unit on the screen.
! The firmware version is not displayed when this unit is not connected
to the computer or when this unit and computer are not properly
communicating.
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9
Connections and part names
! Wait until all connections between devices have been completed
before connecting the AC adapter.
Be sure to turn off the power and unplug the AC adapter from the
power outlet before making or changing connections between
devices.
Refer to the operating instructions for the component to be
connected.
! Only use the AC adapter included with this unit.
! Power to this unit is supplied by the AC adapter or by USB bus
power.
This unit can be used by connecting it to a computer using a USB
cable, even without connecting the AC adapter.
! Connect this unit and the computer directly using the included USB
cable.
! A USB hub cannot be used.
Notes on running this unit with USB bus power
! When using this unit on USB bus power, supply power to the con-
nected computer from the AC power supply. Do not run the computer on its battery.
! In cases like the ones below, the power may be insufficient and this
unit may not operate on USB bus power.
— When the computer’s USB power supply capacity is insufficient.
— When other USB devices are connected to the computer.
If this unit does not operate on USB bus power, connect the included
AC adapter.
! The following limitations apply when operating on USB bus power:
— The jog dial indicator will not light.
— The [MASTER OUT 1] (XLR output) channel is not output.
— The [MIC1], [MIC2] and [AUX IN] terminals cannot be used.
— The indicators are dimmer than when using the AC adapter.
To use the unit without these limitations, connect the included AC
adapter.
Connecting the input/output
terminals
2 MIC/AUX THRU selector switch
Set this to [ON] if you want to output the [MIC2] and [AUX] channels
directly.
=Outputting the microphone and AUX sound directly (p.29)
3 MIC2 terminal
Connect a microphone here.
=Using a microphone (p.28)
Rear panel
Component,
amplifier,
powered speaker, etc.
To audio input
-12 dB -6dB 0 dB
1GND
2 HOT
3 COLD
-12 dB-6 dB 0 dB
RR
ITCH
terminals
2
MAX
MIN
LRLL
VOLAUX INMASTER OUT 2MASTER OUT 1MASTER ATT.
1GND
2 HOT
L
R
3 COLD
RR
34
Computer
R
L
MAX
MIN
LRLL
VOLAUX INMASTER OUT 2MASTER OUT 1MASTER ATT.
51
AC adapter
(included)
Portable
audio
device
To audio output
terminals
To power outlet
ONUSBOFF DC IN
5 V
Front panel
PHONES
Headphones
Toheadphones
Headphones
cord
PHONES
123
1 PHONES jacks
Connect headphones here.
Both stereo phone plugs (Ø 6.3 mm) and stereo mini phone plugs (Ø
3.5 mm) can be used.
For details, see Monitoring sound with headphones on page 27.
! There are two input jacks, both a stereo phones jack and a mini
phones jack, but do not use both simultaneously. If both are used
simultaneously, when one is disconnected and/or connected, the
volume of the other may increase or decrease suddenly.
En
10
Microphone
Tomicrophone
MIC/AUX THRU
ONOFF
Microphone
cable
MIC 2
MIC/AUX THRU
ONOFF
MIC 2
5 V
ONUSBOFF DCIN
8 9a67
1 MASTER ATT.
Sets the attenuation level of the sound output from the [MASTER1]
terminal.
2 MASTER OUT 1 terminals
Connect powered speakers, etc., here.
3 MASTER OUT 2 terminals
Connect to a power amplifier, etc.
4 AUX IN terminal
Connect to the output terminal of an external device (sampler, portable audio device, etc.)
5 VOL control
Adjusts the audio level input to the [AUX IN] terminals.
6 Kensington security slot
USB terminal
7
Connect to a computer.
! Connect this unit and the computer directly using the included
USB cable.
! A USB hub cannot be used.
8 ON/OFF switch
Turns this unit’s power on and off.
9 DC IN terminal
Connect to a power outlet using the included AC adapter (with the
power plug mounted).
! Wait until connection of all equipment is completed before con-
necting the AC adapter.
! Only use the included AC adapter.
a Cord hook
Catch the AC adapter’s power cord and USB cable on this hook
when using this unit.
! The sound will be interrupted if the AC adapter or USB cable is
disconnected during playback.
Cord hook
Hook the AC adapter’s power cord in the top of the cord
hook, the USB cable in the bottom.
Fasten the AC adapter’s power cord and USB cable in place by hooking
them on the cord hook. This prevents the power cord and USB cable
from being accidentally pulled and the plugs from being disconnected
from the terminals.
! The sound will be interrupted if the AC adapter or USB cable is
disconnected during playback.
AC adapter’s power cord
5 V
ONUSBOFF DC IN
Part names and functions
Deck section
12
ON
m
l
k
j
i
h
g
MIC 1
HOT CUE
DELETE
1
2
3
4
5
REC MODE
SHIFT
CUE
PLAY/PAUSE
OFF
MIC 1
LEVEL
TALK
OFFON
OVER
MAXMIN
NEEDLE SEARCH /
IN
OUT
SETTAPCLEAR LOCK
REV
PHONES
EQ
LOW
MID
MAXMIN
MAXMIN
ALPHABET SEARCH
LOOP/ GRID
RELOOP /EXIT SELECTAUTO
def
c
English
LOAD
A
HI
INST.DOUBLES
MAX
MIN
SPEED ADJUST
3
VINYL
4
5
JOG MODE
VINYL
6
ILLUMINATION
2X1/2X
TEMPO
7
RANGE
SLIDE
SLIP
G
R
I
D
A
D
J
U
S
T
0
FWDREV
SYNC
SYNC OFF
MASTER
TEMPO
8
9
a
b
TEMPO
Upper left of control panel
Microphone
or
ON
OFF
MIC 1
LEVEL
TALK
OFFON
OVER
MIC 1
MAXMIN
HOT CUE
DELETE
1
2
NEEDLE SEARCH /
LOAD
EQ
A
LOW
MID
INST.DOUBLES
MAXMIN
MAXMINHIMAXMIN
VINYL
SPEED ADJUST
ALPHABET SEARCH
JOG MODE
MIC 1
CRATES
FX CH S
B
1
A
EFFECT
PARAM
1 MIC1 terminal
Connect a microphone here.
= Using a microphone (p.28)
! Either an XLR connector or a phones plug (Ø 6.3 mm) can be
used.
MIC 1
OFF ON
ON
OFF
LEVEL
TALK
OVER
LOW
MAXMIN
Cord hookUSB cable
1 Playing address indicator
The position in the track is displayed in 10 steps, with the beginning
of the track at the left edge, the end of the track at the right edge. The
indicator lights in sync with the elapsed playing time or remaining
time display in the “ITCH” software.
2 LOAD (INST. DOUBLES) button
The selected tracks are loaded to the respective decks.
=Loading tracks to decks (p.22)
EQ
MID
MAXMIN
MIN
When the [LOAD (INST. DOUBLES)] button is pressed while pressing the [SHIFT] button, the track being played is doubled.
=Instant Doubles (p.22)
3 NEEDLE SEARCH (ALPHABET SEARCH) pad
! The sound is played from the position at which the pad is
touched.
! The alphabet search function can be used.
= Searching using the [NEEDLE SEARCH (ALPHABET SEARCH)]
pad (“Alphabet Search”) (p.20)
4 VINYL SPEED ADJUST control
For track playing and stopping, this adjusts the speed at which playback slows until it stops and the speed at which the normal playback
speed is reached from the stop mode.
5 LOOP SELECT (GRID LOCK) button
The loop you want to play can be selected from the loops that have
been pre-registered in the loop bank.
The loop bank number switches each time the button is pressed.
=Using the loop bank (p.24)
When the [LOOP SELECT (GRID LOCK)] button is pressed while
pressing the [SHIFT] button, the overall beat grid is locked so that it
cannot be edited.
6 VINYL (ILLUMINATION) button
This switches the [VINYL] mode on/off.
=Switching the jog dial mode (p.22)
7 AUTO LOOP (GRID SLIDE) control
This sets auto loops.
En
11
= Setting loops automatically (Auto loop) (p.24)
! The beat grid can be adjusted by turning the [AUTO LOOP
(GRID SLIDE)] control while pressing the [SHIFT] button.
8 TEMPO RANGE button
This switches the [TEMPO] slider’s adjustment range.
=Selecting the range for adjusting the playing speed (p.22)
9 MASTER TEMPO button
Use this to turn the master tempo function on and off.
= Adjusting the playing speed without changing the pitch (Master
Tempo) (p.22)
a SLIP button
This turns the slip mode on/off.
=Using the slip mode (p.25)
b TEMPO slider
Use this to adjust the track playing speed.
=Changing the playing speed (p.22)
c SYNC (SYNC OFF) button
If no deck is set to the [SYNC] mode, when this button is pressed,
that deck is set to the [SYNC] mode and is set as the tempo master.
If one deck is in the [SYNC] mode, the decks other than the ones for
which this button was pressed are synchronized to the deck set as
the tempo master.
=Synchronizing track beats (beat sync) (p.25)
d Jog dial
This can be used for such operations as scratching, pitch bending,
etc.
= Operating the jog dial (p.22)
! The top of the jog dial has an embedded switch. Do not place
objects on the jog dial or subject it to strong forces. Also note
that water or other liquids getting into the set will lead to
malfunction.
e PLAY/PAUSE f button
Use this to play/pause tracks.
=Playing and pausing (p.22)
f CUE button
This is used to set, play and call out temporary cue points.
=Setting a temporary cue point (p.23)
g SHIFT button
When another button is pressed while pressing the [SHIFT] button, a
different function is called out.
h RELOOP/EXIT (GRID CLEAR) button
Use this to return to loop playback (reloop) or cancel loop playback
(loop exit).
The beat grid can be cleared by pressing the
[RELOOP/EXIT (GRID CLEAR)] button while pressing the [SHIFT]
button.
i REC MODE button
This switches the function of the [HOT CUE (DELETE)] button (set/
call-out).
! When the power is turned on, the button is set to the call-out
mode.
=Setting Hot Cue (p.24)
j REV button
Use this to turn reverse playback on and off.
=Playing in reverse (p.22)
k LOOP IN (GRID SET) button
When this button is pressed during playback at the position at which
you want to start loop playback (the loop in point), the loop in point
is set.
=Loop operations (p.23)
The beat grid can be set by pressing the [LOOP IN (GRID SET)] button while pressing the [SHIFT] button.
En
12
l LOOP OUT (GRID TAP) button
When this button is pressed during playback at the position at which
you want to end loop playback (the loop out point), the loop out point
is set, playback returns to the loop in point and loop playback starts.
=Loop operations (p.23)
When the [LOOP OUT (GRID TAP)] button is pressed while pressing
the [SHIFT] button, the beat grid can be adjusted during playback by
tapping the button.
m HOT CUE (DELETE) button
This is used to set and call out hot cues.
=Setting Hot Cue (p.24)
Mixer/Effect section
127 8364 5
CRATES FILESBROWSE PREPAREBACK
JUMP
TRIM
MAXMIN
HI
MIN MAX
MID
EQEQ
MIN MAX
LOW
MIN MAX
CUE
A
10
9
8
7
6
5
4
3
2
1
0
FADER START
ONOFF
C.F.REV
s
r
q
p
o
n
FX CH SELECT
B MASTER
A
EFFECT SELECT
PARAMETER
LEVEL / DEPTH
MIN MAX
ON / OFF
TAP
AUTO
FX1
MIC
/AUX
m
1 CRATES button
The cursor moves between the crate list panel and track list each
time this button is pressed.
2 FILES button
Turns the display of the [Files] panel on/off.
3 BACK button
Moves the cursor focus back one level.
4 Rotary selector
Moves the cursor within the panel. Use this to select files or tracks.
=Selecting items (p.18)
5 AREA MOVE (REC) button
Moves the cursor to a different panel.
=Selecting items (p.18)
6 LOAD PREPARE (SAVE) button
Loads tracks to the [Prepare] panel.
=Using the [Prepare] list (p.21)
7 BROWSE button
Turns the display of the [Browse] panel on/off.
8 PREPARE button
Turns the display of the [Prepare] panel on/off.
BROWSE
MASTER
LEVEL
MAXMIN
HEADPHONES
MIXING
MASTERCUE
LEVEL
MAXMIN
LEVEL
MASTER
AB
C.F.REV
THRU
LOAD PREPARE
SAVE
FX CH SELECT
TRIM
RECAREA MOVE
HI
MIN MAX
MID
MIN MAX
LOW
MIN MAX
CUE
B
FADER START
BMASTER
MIC
A
10
9
8
7
6
5
4
3
2
1
0
EFFECT SELECT
PARAMETER
LEVEL / DEPTH
MIN MAX
ON / OFF
TAP
AUTO
FX2
/AUX
MAXMIN
ONOFFONOFF
kl
9
a
b
c
d
e
f
g
h
i
j
9 FX CH SELECT control
Switches the channel to which the effect is applied.
=Using the effect function (p.29)
a MASTER LEVEL control
Adjusts the master sound level output.
b EFFECT SELECT control
Selects the type of effect.
=Using the effect function (p.29)
c PARAMETER control
Adjusts the parameters provided for the various effects (time, harmonics etc.).
=Using the effect function (p.29)
d HEADPHONES MIXING control
Adjusts the monitor volume balance between the sound of channels
for which the headphones [CUE] button is pressed and the sound of
[MASTER OUT 1] and [MASTER OUT 2].
=Monitoring sound with headphones (p.27)
e LEVEL/DEPTH control
Adjusts the quantitative parameter of the effect.
=Using the effect function (p.29)
f Channel level indicator
g FX ON/OFF button
Turns the effect on/off.
=Using the effect function (p.29)
h TAP button
The BPM used as the base value for the effect is calculated by the
interval at which the button is tapped with a finger.
=Setting the BPM manually (p.29)
i C.F. REV indicator
Lights when the [C.F. REV] switch is set to [ON].
j FADER START switch
These turn the fader start function on/off.
=Starting playback using the fader (Fader Start) (p.28)
k Crossfader curve selector switch
This switches the crossfader curve characteristics.
=Selecting the crossfader curve characteristics (p.27)
l Crossfader
Switches between the audio output of the left and right decks.
=Outputting sound (p.27)
m C.F. REV switch
Reverses the deck to which the crossfader is assigned from right to
left and vice versa.
=Using the crossfader reverse function (p.28)
n Master level indicator
o Channel fader
Adjusts the sound level output from the various decks.
=Outputting sound (p.27)
p HEADPHONES LEVEL control
Adjusts the audio level output from the [PHONES] terminal.
q Headphones CUE button
The sound of decks for which the headphones [CUE] button is
pressed can be monitored over headphones.
=Monitoring sound with headphones (p.27)
r EQ (HI, MID, LOW) controls
Boosts or cuts frequencies for the different channels.
=Equalization (p.27)
s TRIM control
Adjusts the individual channel output gain.
=Outputting sound (p.27)
Do not pull on the channel fader and crossfader knobs with excessive
force. The knobs are not designed to be removed. Pulling the knobs
strongly may result in damaging the unit.
Microphone/External input control section
MIC 1
OFF ON
MIC 1
TALK
OVER
LEVEL
LOW
MAXMIN
1234
MIC 2 / AUX
OFF ON
TALK
OVER
LEVEL
LOW
MAXMIN
EQ
MID
MAXMIN
1 OFF, ON, TALK OVER selector switch
Turns the microphone on/off.
=Using a microphone (p.28)
2 LEVEL control
Adjusts the level of the output sound.
3 EQ (HI, MID, LOW) controls
Boosts or cuts frequencies in order to change the quality of the sound.
4 MIC2/AUX selector switch
Switches the audio input between the microphone and the external
device.
! [MIC2]: Selects the microphone connected to the [MIC2]
terminal.
! [AUX]: Selects the external device connected to the [AUX IN]
terminals.
= Using a microphone (p.28)
= Using an external device (p.28)
EQ
MID
MAXMIN
HI
MAXMIN
HI
MAXMIN
MAXMIN
INPUT
SELECT
AUXMIC 2
MAXMIN
Using the LAPTOP DOCK
The computer’s keyboard section can be stowed under this unit.
! Depending on the size of your (notebook) computer, the keyboard
section may not fit in the LAPTOP DOCK.
! Install in such a way that the computer unit does not touch this unit.
! Install in such a way that the cables connected to the computer are
not stuck under this unit.
Using with the feet removed
This unit’s two feet can be removed.
Use a Phillips screwdriver to remove the screws from the
left and right feet (2 screws each).
DJ CONTROLLER
DDJ-S1
! The screws you have removed will be needed when mounting
the feet. Be careful not to lose them. The feet cannot be properly
mounted using other screws.
English
En
13
Operation
ITCH software screen
Screen when this unit is connected (Windows)
1298567
34
s
a
b
r
q
p
o
nl
m
1 Current time display
2 Simple display of CPU usage rate
3 Virtual deck display switches
The positions of the virtual deck and waveform display can be
changed.
4 Appearance switches
These switch between a screen with a dark coloring and one with a
bright coloring. This is convenient for switching the setting according to the brightness of the surroundings in which you are using this
unit.
5 Virtual deck
Displays the track’s playing position and playing speed.
1
2
3
1 Displays the track’s length. The position being played is displayed
with a gray gauge.
2 Turns white when a track is loaded. (When a color label is set,
this changes to the set color.)
3 Turns according to the platter speed. When a point at which a
hot cue is set approaches, this shifts in steps to the color of that
hot cue to notify that the hot cue is approaching. When moving
away from the hot cue, the color shifts back to the original color
in steps.
a
b
c
d
e
f
g
h
i
j
k
! The needle flashes when the point 20 seconds before the end
of the track is reached to notify that the end of the track is
approaching.
6 Tempo match display
This indicates the tempo of the tracks on decks (A) and (B) by measure, and is designed to help you match the tempo.
The red waveform indicates the tempo of the track in deck A (1), the
orange waveform the tempo of the track in deck B (2). When the tempos of the tracks in the two decks match, the positions of the peaks
of the red and orange waveforms match.
! Even if the beat is not synchronized, the positions of the peaks of
the waveforms on the display match when the tempos of the left
and right tracks match.
7 Beat match display
This view shows the position of beats within the track. When the
peaks shown in this window are aligned, the two tracks’ beats are
matched.
The beat match display indicates the beat positions of the tracks
currently playing on decks (A) and (B) and is designed to help you
match the beat. When the beats of the tracks on decks (A) and (B)
match, the positions of the peaks of the waveforms at the top and
bottom match.
8 (TOOL TIPS)
Switches tooltips on/off
9 SETUP
Displays the setup screen.
=Changing the settings (p.30)
14
En
a Track overview
Displays the frequency bands of the track’s sound on a waveform, in
blue for the treble range, green for the midrange and red for the bass
range. The playback point is displayed as [b] (white). The temporary
cue point is displayed as [a] (white) and the hot cue points are displayed as [a] in another color.
! Click to move the playing position to that position.
! Thin vertical gray lines are displayed in 1 minute intervals, thick
lines are displayed in 5 minute intervals.
b Track information display
Displays the details of the tracks loaded in the deck.
1
2
3 45 6 7
1 The track name is displayed here (only when information is
available).
2 The artist name is displayed here (only when information is
available).
3 When clicked, the icon is highlighted and the loop cannot be
overwritten. Click again to turn the protect mode off.
4 The currently selected loop bank number is displayed here.
(Where there are loop bank slots where nothing is saved, the first
loop in the track will be displayed.)
5 When clicked, the loop saved at the currently selected bank
number is deleted.
6 When clicked, the currently set loop is saved in the loop bank.
7 Displays the loop length set with the auto loop function.
8 Used to select the play mode.
[SINGLE]: The deck stops once playback of the track ends.
[CONT]: When playback of the track ends, the next track on the
list is automatically played.
9 When this function is turned on, once the track finishes playing,
playback returns to the start position and repeats.
a Displays the pitch value relative to the position of the [TEMPO]
slider.
b When clicked, the grid edit mode is activated and the key flashes.
Click again to save the edited grid data and quit the grid edit
mode.
c Displays the possible range of adjustment of the playing speed
with respect to the playing speed at which the track was origi-
nally recorded.
d Displays the track’s playing position by time.
When clicked, the display switches between time elapsed and
time remaining.
e Displays the current BPM of the currently playing track.
— The BPM can be set manually by either clicking here in time
with the beat or by pressing the computer’s space key (only if
beat grid is not enabled).
8
9
bac
c Waveform display
Displays detailed waveform data for the area around the point of the
track that is playing.
Displays the frequency bands of the track’s sound on a waveform, in
blue for the treble range, green for the midrange and red for the bass
range. The playback point is at the center of the display. The temporary cue point is displayed as [b] and [a] in white, and the hot cue
points are displayed as [b] and [a] in other colors.
! Click to move the playing position to that position.
! When the waveform is clicked while pressing the computer’s
[Ctrl] key, the waveform is displayed divided in three ranges: the
treble, mid and bass.
! When the waveform is clicked while pressing the computer’s
[Shift] key, the height of the display section becomes narrower.
! The waveform display can be zoomed in and out using the [+]
and [–] keys on the computer.
d Files tab
Switches the display of the [Files] panel on/off.
e Browse tab
Switches the display of the [Browse] panel on/off.
e
d
f (SEARCH)
Searches your library for the text input into this field.
g History tab
Switches the display of the [History] panel on/off.
h Prepare tab
Switches the display of the [Prepare] panel on/off.
i Alphabet search panel
= Searching using the [NEEDLE SEARCH (ALPHABET SEARCH)]
pad (“Alphabet Search”) (p.20)
j Sub panel
The contents displayed here are switched and turned on or off by
clicking the tabs (Files/Browse/Prepare/History) at the top of the
screen.
=Switching the sub panel (p.18)
k Track list
Displays tracks with the contents corresponding to the items
selected in the crate list panel.
! When the [Browse] panel is displayed, only tracks meeting the
conditions narrowed down according to the genre are displayed.
l Status bar
Displays the current information (mainly analysis, errors, etc.).
m Track list display switches
These switch the way in which the track list is displayed.
=Displaying the album images in the track list (p.20)
n ALBUM ART tab
Switches the display of the album art on/off.
o ALBUM ART
Displays album art (when available).
p Crate list
With ITCH, tracks are classified and arranged in folders called
“Crate”.
The crate list panel can also be opened by pressing the [CRATES]
button on this unit.
=Crate list (p.15)
q MIC/AUX monitor control panel
= MIC/AUX monitor control panel (p.16)
r Multiple console
When the keys at the upper left are clicked, the recording panel,
effect panel or sampler panel is displayed.
= Recording panel (p.16)
= Effect panel (p.16)
= Sample player window (p.16)
! [SP-6] is not displayed if it is not set. (Refer to page 31.)
s SYNC indicator
This is displayed in blue when both the beat and tempo are synchronized on the synchronized deck. When only the tempo is synchronized, it is displayed in yellow.
Crate list
1
2
3
4
5
1 All...
All the tracks that have been imported or loaded to the decks are
displayed. When tracks that have not been imported are loaded to a
deck, they are added to [All...].
6
En
English
15
2 Library
Displays the iTunes library.
! To display the iTunes library, change the settings at the [SETUP]
menu.
=Show iTunes Library (p.31)
3 Crates
ITCH uses digital crates for quick access to your favorite collections.
There is no limit to the number of crates you can create, and any
given track can be placed in multiple crates. The crate area is on the
left hand side of the library.
4 Subcrates
Crates can be placed within other crates. These crates are called
“Subcrates”.
5 (brown)
Click this to create a new crate.
! When a crate is dragged and dropped into another crate, it
becomes a subcrate. Repeat this operation to increase the number of layers.
! When one or multiple tracks is/are dragged to
crate including this/these tracks can be created.
! If there are multiple layers, the layer below can be opened or
closed by clicking on the respective item.
(brown), a
6 (blue)
When this is clicked, a “smart crate” can be created. A smart crate is
one in which only tracks meeting preset conditions can be collected.
Track list
Effect panel
This is displayed when [DJ-FX] on the multiple console is clicked.
1234
1 The name of the selected effect is displayed.
2 Displays the value adjusted with the [LEVEL/DEPTH] control.
3 Displays the value adjusted with the [PARAMETER] control.
4 When the BPM is not set manually using the [TAP] button, [AUTO
A] or [AUTO B] is displayed and the sound is synchronized to the
BPM set on the deck. When the BPM has been adjusted manually
using the [TAP] button, [MAN: xxx.xx] and the current BPM are
displayed.
Recording panel
This is displayed when [Record] on the multiple console is clicked.
1234576
1 Click this to start/stop recording.
2 Click this to select the source to be recorded.
3 This displays the sound level input from the source being recorded.
4 This adjusts the recording level.
5 This displays the elapsed recording time.
6 Input the name of the recorded data file here.
7 Click this to save the recorded data.
1
4
3
1 Column header
The selected item name is displayed here. When the item name is
clicked, the order of display can be changed (sorted).
The items below can be displayed in the area in which the track
information is displayed.
Date added (date added to library), album, artist, bitrate, BPM, comment, composer, filename, genre, group, key, label, track time, place
stored, remixer, sampling rate, file size, track, video track, year
! The order of the tracks in the track list is indicated by the num-
bers displayed in the “#” column.
2 Track
Displays the tracks included in the item selected at the crate list
panel.
3 Color label
Colors can be set to differentiate the tracks.
4 Status icon
The status of tracks are indicated by icons.
IconMeaning
NoneTracks that have been directly imported into the ITCH library.
Tracks imported from an iTunes library.
Tracks whose files are damaged. Such tracks must be re-encoded.
Displayed when the file cannot be found in its original position.
Indicates read-only tracks that cannot be edited.
2
Sample player window
This is displayed when [SP-6] on the multiple console is clicked.
=Using sample players (p.26)
4
5
6
7
8
1
2
3
1 Use these to play the track loaded in the corresponding sample slot.
2 Use these to switch the playing mode.
3 This displays the beat position.
4 When this is clicked, the track returns to the beginning once the end
is reached.
5 Use this to select the displayed items.
6 The output channel for the overall sample slots can be set.
— [L]: Sets the output channel to channel [A].
— [M]: The sample sound is output from the [MASTER] channel.
— [R]: Sets the output channel to channel [B].
— [Mute]: No sound is output.
7 This sets the overall sampler slot volume.
8 These switch the sample bank.
MIC/AUX monitor control panel
12
1 Click this to select the output channel for the connected microphone
and external device. This setting only affects the [MASTER] channel.
— [MIX]: Outputs regardless of the position of the crossfader.
— [X-F A]: Outputs when the crossfader is to left of the right edge.
— [X-F B]: Outputs when the crossfader is to right of the left edge.
— [Mute]: Sound is not output.
2 Click this to monitor over the headphones. While the key is high-
lighted, the sound of the connected microphone and external device
is output to the headphones [CUE] channel.
16
En
Screen when this unit is not connected
35
1
2
4
1 Offline player
The offline player is available when your ITCH hardware is not connected and will output through the current default audio device. In
most cases, this will be from your computer speakers.
! Load a track to the offline player by dragging and dropping onto
the offline player or by pressing the computer’s [shift] key and
[c] key. If the end of the loaded track is reached, the next track
in the current playlist will automatically play next.
The offline player is a useful tool for preparing crates, auditioning
tracks, and setting cue and loop points.
! When [d] on the right side is clicked, the hidden part is dis-
played. The loops and hot cues can be set here.
2 ANALYZE FILES
Used to analyze tracks.
The analyze files function processes the tracks in your library to
detect file corruption, prepare the waveform overviews, and if
enabled calculate the BPM values.
3 Set Beatgrid
When [Set Beatgrid] is checked, the beat position is automatically
analyzed when analyzing the track and the beat grid is attributed
automatically.
4 Set auto bpm
When [Set auto bpm] is checked, the BPM is automatically analyzed when the track is analyzed.
5 range
Used to specify the BPM analysis range when [Set auto bpm] is
operating.
Starting the system
1 Turn on the connected microphone and external
equipment.
2 Connect the USB cable between this unit and the
computer.
3 Boot up the connected computer.
4 Slide the [ON/OFF] switch to the [ON] side.
5 After this unit’s indicators light, launch ITCH.
If the computer and this unit are linked properly, two virtual decks will
appear on the screen.
Quitting the system
1 Turn off the connected microphone and external
equipment.
2 Quit ITCH.
3 Slide the [ON/OFF] switch to the [OFF] side.
4 Disconnect the USB cable from your computer.
Operating the Library
Within the library, tracks can be imported and managed easily.
Adding music files to the library
! When adding music files stored on an external device to the library,
connect this device before launching ITCH.
! Tracks can also be added from an iTunes library.
To display the iTunes library, change the settings at the [SETUP]
menu.
For details on the settings, see Show iTunes Library on page 31.
! To add tracks recorded on discs to the library, first import the tracks
to the computer and convert them into a file type that can be played
with ITCH.
The playing performance may decrease if tracks recorded on discs
are played directly.
When converting tracks into music files, we recommend converting
them into MP3 format (320 kbps/MPEG-1 Audio Layer-3) for high
sound quality with a low CPU usage rate.
1 Press the [FILES] button.
The contents of your computer or the peripheral connected to the computer are displayed in the [Files] panel.
2 Select the desired folder using the computer’s mouse.
With the computer’s mouse, click the folder containing the track you
want to add to the library in the [Files] panel.
3 Drag and drop the selected folder to the crate list
panel using the computer’s mouse.
! When a folder in which music files are stored is dragged and
dropped in the crate list panel, that folder becomes a crate
including all the tracks in it and the tracks are also added to the
library.
! There are several ways to add tracks to your ITCH library.
— When tracks that have not been added to the library are
loaded directly into a deck, they are automatically added to
[All...] on the crate list panel.
— Files and folders can also be added from Explorer or Finder by
dragging and dropping them to the track list or crate list on
the ITCH screen.
— To add the music file to the desired crates, drag and drop the
music file to the position at which you want to add it on the
ITCH screen.
— A track or group of tracks can be dragged on to the crate list
panel and a crate will be created containing these.
! AAC is the abbreviation of “Advanced Audio Coding”, a basic format
of audio compression technology used for MPEG-2 and MPEG-4.
! The file format and extension of AAC data depends on the applica-
tion used to create the data.
! On this unit, in addition to AAC files with the extension “.m4a”
encoded with iTunes®, “.aac” and “.mp4” files can also be played.
However, copyright-protected AAC files purchased from the iTunes
Store, etc., cannot be played. Also, it may not be possible to play
certain files.
About WL.MP3
Whitelabel MP3 (file extension “.wl.mp3”), is a custom MP3 format
developed by Serato Audio Research for promotional release purposes
and can be acquired from Whitelabel.net. Files in Whitelabel MP3 format
are specifically for use with Serato Audio Research DJ software, have
preinstalled overviews, and the track, artist, BPM and album art data is
tagged as far as possible. These files are played with a low quality of 32
kbps on regular MP3 players (including when played independently on
ITCH software without using this unit), but with a high quality equivalent
to 320 kbps when played on ITCH software connected to this unit.
En
English
17
For details, see the URL below.
http://whitelabel.net/
Analyzing files
This function is operated not on the DDJ-S1 but on the computer.
Before you play your music in ITCH it is very important to analyze your
files first. The analyze files function processes the tracks in your library
to detect file corruption, prepare the waveform overviews, and if enabled
calculate the BPM values.
! This is function is performed in ITCH while in the offline player.
! For details on the positions of keys, see Screen when this unit is not
connected on page 17.
Setting the beat grid automatically when
analyzing tracks
Click [Set Beatgrid] to check it.
When [Set Beatgrid] is checked, the beat position is automatically
analyzed when analyzing the track and the beat grid is attributed
automatically.
Selecting items
! To select the item, you can also use the computer’s mouse and
keyboard.
Moving the cursor between panels
Press the [AREA MOVE (REC)] button.
When the [AREA MOVE (REC)] button on this unit is pressed, the cursor
moves from panel to panel.
! The cursor can also be moved between panels by pressing the
computer’s [Tab] key.
Moving the cursor up and down
Turn the rotary selector.
The cursor moves up and down when this unit’s rotary selector is turned.
! The cursor can also be moved up and down by pressing the [a] or
[b] key on the computer.
Moving between layers
Setting the BPM automatically when analyzing
tracks
1 Click [Set auto bpm] to check it.
When [Set auto bpm] is checked, the BPM is automatically analyzed
when the track is analyzed.
When ITCH determines that the analyzed BPM information is accurate,
the BPM information is written into the music file.
2 Click [range] to display the pull-down menu.
3 Click the BPM analysis range you want to set.
Specifying the BPM analysis range from the [range] pull-down menu
avoids having the track analyzed with an erroneous BPM value. When
[Set auto bpm] is checked, set the BPM analysis range if you know
more or less the BPM value of the track you want to analyze.
Analyzing all tracks
1 Disconnect this unit from the computer.
2 Click [ANALYZE FILES].
All the tracks in the library are analyzed.
To re-analyze all the tracks, click [ANALYZE FILES] while pressing the
computer’s [Ctrl] key.
Analyzing individual tracks or crates
1 Disconnect this unit from the computer.
2 Drag and drop the track or crate to [ANALYZE FILES].
! Even music files that have not been added to the library can be
analyzed by dragging and dropping them. Once analysis is completed, the music files are automatically added to [All...] in the
crate list panel.
! Tracks and crates that have already been analyzed can be re-
analyzed by dragging and dropping them to [ANALYZE FILES].
If a file is damaged or an error occurs
Status icons are displayed to the left of the tracks displayed in the library.
When the cursor is hovered over that icon, there will be an error message displayed in the status bar.
! For details on the contents of the displayed errors, see File corruption
messages on page 34.
Press the rotary selector.
If there are further layers under the currently selected item, the cursor
moves down to the next layer down when this unit’s rotary selector is
pressed.
Press the [BACK] button to move back to the layer above.
! The cursor can also be moved using the [c] and [d] keys on the
computer.
Switching the sub panel
Press the [FILES] button (or either the [BROWSE] or
[PREPARE] button).
! [Files] panel
Used when importing tracks.
! [Browse] panel
Used to narrow down imported tracks by genre, BPM, etc.
! [Prepare] panel
Used to select and prepare tracks you want to play ahead of time.
The [History] panel is displayed when the [History] tab on the computer’s screen is clicked. The [History] panel records and displays the
track playing history.
Editing crates
Creating a crate
Click
A new crate is added to the crate list panel.
! When a folder in which music files are stored is dragged and
! A track or group of tracks can be dragged on to the crate list
! When one or multiple tracks is/are dragged to
Changing the crate layer
Crates and subcrates can be move to different layers.
Drag and drop crate in another crate.
When a crate is dragged and dropped in another crate, it becomes a
subcrate.
! Crate with the same name cannot be placed on the same layer.
(brown) at the bottom of the crate list panel.
dropped in the crate list panel, that folder becomes a crate
including all the tracks in it and the tracks are also added to the
library.
panel and a crate will be created containing these.
(brown), a
crate including this/these tracks can be created.
18
En
Editing crate names
Double-click the crate’s name.
You can now rename this crate.
! The order of the tracks in the track list is indicated by the num-
bers displayed in the “#” column.
Deleting tracks
English
Deleting crate
1 Turn the rotary selector.
Select the crate you want to delete.
2 On the computer’s keyboard, press the [Delete] key
while pressing the [Ctrl] key.
Crate is deleted.
! This operation will delete the crate but not the contents. If you
press the [Delete] key while pressing the [Shift] key and [Ctrl] key
on the computer’s keyboard, the contents of the crate will also be
deleted.
Creating a smart crate
1 Click
The [Smart Crate Rules] panel appears.
(blue) at the bottom of the crate list panel.
2 Click [Add Rule], then select the conditions from the
pull-down menu to set them. Multiple conditions can be
set.
3 Click [Save].
A new crate (blue) is created on the crate list panel and only tracks meeting the set conditions can be collected in it.
Changing the display of item names in
the track list
The display of column headers can be turned on and off and their order
can be changed.
Changing the order of the item names
Drag the column header to the left or to the right.
The arrangement of the column is changed.
Showing and hiding a column
Click [c] at the right edge of the row of item names,
then select the item name from the pop-up menu and
click it.
The selection shows items on or hides them from the header column.
Editing the track list
The playing order of tracks displayed in the track list, the titles of tracks
and other information can be edited.
! When a track is selected and another track is clicked while press-
ing the computer’s [Shift] key, those two tracks and all the tracks
between them are selected. When a track is selected and other
tracks are clicked while pressing the computer’s [Ctrl] key, only the
tracks that are clicked are selected.
Changing the order of the tracks
1 Click the [#] on the column header.
When clicked, [#] is highlighted, indicating that it is selected.
2 Drag and drop the track to the position to which you
want to move it.
The track order changes.
1 Turn the rotary selector.
Select the track you want to delete.
2 On the computer’s keyboard, press the [Delete] key
while pressing the [Ctrl] key.
! If you press the [Delete] key while pressing the [Shift] key and
[Ctrl] key on the computer’s keyboard, the tracks will be deleted
from both the ITCH library and your computer’s hard drive.
Editing the track information
! It may not be possible to edit some system-related items, such as
filenames.
is displayed for read-only tracks that cannot be edited.
!
1 Turn the rotary selector.
Select the track to be edited.
2 Double-click the item to be edited.
Text can now be input.
3 Input the text.
Edit the item’s contents on the computer.
! On the computer’s keyboard, press an arrow key while pressing
the [Ctrl] key to move the cursor to a different item and edit items
consecutively.
! When an item is edited while multiple tracks are selected, the
editing is applied to all the selected tracks.
Setting colors for tracks
1 Turn the rotary selector.
Select the track to be edited.
2 Click the color label.
The color palette is displayed.
3 Select the desired color from the color palette.
The track is colored with the selected color.
Reloading the track information
This procedure reloads all the tags for the tracks in the library and
updates the track information. Update the track information after editing
it with other software.
1 Press the [FILES] button.
The [Files] panel is displayed.
2 Click [RESCAN ID3 TAGS].
The track information is updated.
Relocating lost files
If you have moved the location of files which are already in your library,
they will show up as not found and be displayed in red. Doing this relocation of files will update the database with their new location.
1 Press the [FILES] button.
The [Files] panel is displayed.
2 Drag and drop a folder (including any sub-folders) or
lost files onto [RELOCATE LOST FILES].
For searching a folder (including any sub-folders), drag them from
Explorer or Finder. For seaching for lost files, drag them from your
library.
Searching begins.
! Clicking [RELOCATE LOST FILES] will search all attached drives
for missing files and can take some time.
En
19
Searching for tracks
1/2/3
It is possible to quickly search among many tracks imported onto
the track list for the track you want to play. There are several search
methods.
Searching by inputting characters
Tracks can be searched for by inputting characters and searching for the
tracks containing those characters.
1 Click in the search box.
A pull-down menu for selecting the item to be included in the search is
displayed.
2 Click the item to be included in the search.
3 Press the [CRATES] button.
Moves the cursor to the crate list panel.
4 Turn the rotary selector.
Select the item to be searched from the crate list panel.
Searching is performed within the selected item.
! To search all the tracks, select [All...].
5 Click the search box and input the characters.
The tracks applicable to the characters you have input are displayed.
! The characters you have input are cleared by clicking [×] at
the right of the search box or by pressing the [Esc] key on the
computer’s keyboard. You can delete one character at a time by
pressing the [Back Space] key on the computer’s keyboard.
! The characters being input are cleared if a different item is
selected from the crate list panel.
Using the [Browse] panel
The [Browse] panel can be used to narrow down your tracks in the ITCH
library by genre, BPM etc.
1 Press the [CRATES] button.
Moves the cursor to the crate list panel.
2 Turn the rotary selector.
Select the item to be searched from the crate list panel.
! To search all the tracks, select [All...].
3 Press the [BROWSE] button.
The [Browse] panel is displayed.
4 Turn the rotary selector.
Select the genre to which you want to narrow down the search.
5 Press the rotary selector.
The tracks applicable to the selected genre are displayed in the track list.
Next, narrow down by the BPM, the artist and the album items, in that
order. Only the tracks matching the selected contents are displayed in
the track list.
! Press the [BACK] button to move back to the layer above.
1 Press the [CRATES] button.
Moves the cursor to the crate list panel.
2 Turn the rotary selector.
Select the item to be searched from the crate list panel.
! To search all the tracks, select [All...].
3 Tap any position on the
[NEEDLE SEARCH (ALPHABET SEARCH)] pad while
pressing the [SHIFT] button.
Alphabet search panel is displayed on the top of screen. While the
[SHIFT] button is pressed, the alphabet search function is active.
4 Tap [a] at the left or right edge of the
[NEEDLE SEARCH (ALPHABET SEARCH)] pad while
pressing the [SHIFT] button.
The focus on the column header moves left or right each time left or
right [a] is tapped. The column header in bright gray shows that the
column is currently selected.
5 Slide your finger while holding in the [SHIFT] button.
Once you have selected the column you wish to sort by, move your finger
along the [NEEDLE SEARCH (ALPHABET SEARCH)] pad and you'll see
the cursor in the alphabet search display follow.
Tracks corresponding to the currently selected letter are displayed in the
track list.
6 Release your finger from the
[NEEDLE SEARCH (ALPHABET SEARCH)] pad and the
[SHIFT] button.
! Numbers are searched when
other than letters and numbers are searched when
selected.
is selected, characters
others
is
Switching the display of the album art on
and off
If the file includes an image of the album, the image can be displayed.
! Use a general-purpose application to load the album art image into
the track.
Click [ALBUM ART].
When clicked, the [ALBUM ART] panel is displayed.
! When clicked again, the panel closes.
Searching using the
[NEEDLE SEARCH (ALPHABET SEARCH)] pad
(“Alphabet Search”)
Alphabet search allows you to quickly sort your tracks alphanumerically
using the [NEEDLE SEARCH (ALPHABET SEARCH)] pad.
! Alphabet search sorting is applied to your library or currently
selected crate.
Relationship between the alphabet search panel and
[NEEDLE SEARCH (ALPHABET SEARCH)] pad
The section on the screen with the alphabet search letters and the
[NEEDLE SEARCH (ALPHABET SEARCH)] pad have the same positional
relationship.
En
20
Displaying the album images in the track
list
The album images can be displayed in the track list. The layout of the
track information and album images can be changed as desired.
While pressing the [SHIFT] button, press the [FILES]
button (or one of the [BROWSE], [PREPARE] or [CRATES]
buttons).
The track list display switches.
ButtonLayout
CRATES button
A simply display consisting only of text
(default). Album art is not displayed.
ButtonLayout
FILES button
BROWSE button
PREPARE button
A column of album art is displayed at the very
left, followed by text.
The tracks are arranged in a grid, with the
album art displayed on the left side, the track
information on the right side.
The tracks are arranged in a grid, with the
album art displayed above, the track information below.
Using the [Prepare] list
The [Prepare] list is a list for selecting the tracks you want to prepare
ahead of time for playback.
1 Press the [PREPARE] button.
The [Prepare] panel is displayed.
2 Drag and drop the track or crate to the [Prepare]
panel.
The track or crate is added to the [Prepare] list.
! Tracks or crate can also be added to the [Prepare] list by drag-
ging and dropping them on the [Prepare] tab at the top of the
screen.
! Tracks or crate can also be added to the [Prepare] list by select-
ing them then pressing the [LOAD PREPARE (SAVE)] button.
! When tracks on the [Prepare] list are loaded into a deck, those
tracks are deleted from the [Prepare] list.
! When ITCH is quit, the tracks in the [Prepare] panel are cleared.
Using the [History] panel
Browsing the history
The [History] tab opens a complete log of all the tracks you have played
and allows exporting ITCH session information as a data file.
1 Play tracks.
The history of the tracks that have been played is displayed in the
[History] panel by session.
2 Click the [History] tab on the computer’s screen.
The [History] panel is displayed.
! The history only displays tracks that have actually been played.
This function uses an AB algorithm; the deck (A) tracks are only
displayed when the deck (B) tracks are changed or ejected. To
display tracks that have been previewed but not actually played,
check [Show Unplayed Tracks]. In sessions, these tracks are
displayed in gray (or black) along with tracks that have actually
played. It is also possible to mark tracks as having played or to
unmark them manually. To do so, select the track (or tracks) and
click [MARK PLAYED] or [MARK UNPLAYED]. Tracks that have
been played are displayed in green in the library. When [CLEAR]
is clicked, the list of recently played tracks is cleared and the
library color returns to as it was before.
About sessions
“Session” refers to one unit of playback. A new session will be created
each time ITCH is re-opened or a new session is started manually.
When [d] at the left of an item in the [period] column is clicked, the
different sessions recorded in the history are displayed.
When [d] to the left of the individual sessions is clicked, the tracks and
artists played in that session are displayed.
! The editing operations below can be performed on sessions.
— START SESSION: Starts a new session.
— END SESSION: Ends the session.
— INSERT TRACK: Adds information for a track that has not been
played into the session (manual input).
—Export: Exports and saves the session information.
Inputting the track information manually
You can add information for tracks not played in ITCH into your session
(e.g., if you played one of your favorite vinyl or music CD).
1 Select the position at which you want to input the
track information, then click [INSERT TRACK].
A new row is added below the selected position.
2 Double-click the inserted track fields and edit your
information accordingly.
The session name and artist name can be input.
Exporting sessions
The [History] panel data can be exported.
1 Select the name of the session you want to export.
2 Click the tab to the right of [Export].
Select the format in which the data is to be saved.
—text: Text file format. This can be opened without using special
software.
— CSV: A file format used for spreadsheet software, etc.
— m3u: A file format that can be imported to music file playback
software, etc. The audio data is not included; information on the
location where the files is stored is recorded.
(Track information inserted into the session by clicking [INSERT TRACK] is not included in files of this format.)
—Serato Playlist: Upload your playing history to the Serato Audio
Research website.
3 Click [Export].
The data export starts.
! The exported data is stored in the following directory.
Windows: My Music > _Serato_ > History Export
Macintosh: Music > _Serato_ > History Export
Copying sessions into the crate list panel
Session information can be copied as one of the items in the crate list
panel.
Drag and drop the name of the session you want to copy
to the crate list panel.
A note for users who have installed other
Serato Audio Research DJ software
ITCH shares its library with Scratch Live. The loop and cue points of
tracks set with Scratch Live can be used as such with ITCH, and information set with ITCH can likewise be used with Scratch Live. If you use
both software programs alternately, note that their libraries will have the
same contents.
About backing up library information
When ITCH is installed, the [_Serato_] folder is created at the location
in the computer shown below, and the library and crate information is
stored in this folder.
Windows: My Documents > My Music > _Serato_
Macintosh: Users > Music > _Serato_
! When tracks are added to the library from an external hard disk, for
example, the [_Serato_] folder is also created on the hard disk.
When ITCH is quit the first time after installing it, a confirmation message concerning the creation of a backup library is displayed.
When you check [Backup library] on the confirmation message screen,
click [Yes], then close the software, the [_Serato_Backup] folder is created in the [My Music] folder (in the [Music] folder for Macintosh) and
the library information is backed up.
After this, whenever you check [Backup library] on the confirmation
message screen, click [Yes], then close the software, the information is
backed up and the previous backup is overwritten.
English
En
21
! The confirmation message concerning the creation of a backup is
[
±6%
][
±10%
][
±16%
][
±100%
]
again displayed in the following cases.
— When over 1 week has passed since the last backup
— When there is no backup
Adjusting the playing speed (Tempo
control)
Loading tracks to decks
1 Select the track you want to load.
Set the cursor to the track you want to load to the deck.
! For details, see Selecting items on page 18.
2 Press the [LOAD (INST. DOUBLES)] buttons for the
decks into which you want to load the tracks.
The selected tracks are loaded to the respective decks.
! When tracks that have not been added to the library are loaded
directly into a deck, they are automatically added to [All...] on the
crate list panel.
! With tracks selected, the tracks can be loaded into deck (A) or
deck (B) by pressing [c] or [d] while pressing the [Shift] key on
the computer’s keyboard.
! Tracks can also be loaded into decks by dragging and dropping
them.
! When [c] or [d] is pressed while pressing the [Shift] and [Alt]
buttons on the computer, the decks are emptied.
! When a new track is loaded into a deck, the headphones [CUE]
button for the deck in which it is loaded lights and the sound is
output from the headphones [CUE] channel.
Instant Doubles
During playback on one of the decks, the track loaded in that deck can
be loaded to the other deck and played from the same position. (Instant
Doubles)
The following example describes the operation for playing the deck (A)
track on deck (B) as well.
1 Load a track into deck (A) and play it.
2 While pressing the [SHIFT] button on deck (B), press
the [LOAD (INST. DOUBLES)] button on deck (B).
The track loaded in deck (A) is also loaded into deck (B) and played from
the same position.
! When deck (A) is in the pause mode, the pause mode is set at the
same position for the track on deck (B).
Changing the playing speed
Move the [TEMPO] slider forward or backward.
The playing speed increases when the slider is moved to the [+] side
(towards you), decreases when the slider is moved to the [–] side (away
from you).
Selecting the range for adjusting the
playing speed
Press the [TEMPO RANGE] button.
The playing speed adjustment range switches each time the button is
pressed. The setting after the change is displayed in ITCH.
Adjusting the playing speed without
changing the pitch (Master Tempo)
1 Press the [MASTER TEMPO] button.
The pitch no longer changes even when the playing speed is changed
with the [TEMPO] slider.
! The sound is digitally processed, so the sound quality decreases.
! The master tempo tolerance range is ±50 %.
2 Move the [TEMPO] slider forward or backward.
Playing in reverse
Press the [REV] button.
The track is played in the reverse direction.
! The direction in which the playing speed is increased or decreased
according to the direction in which the jog dial is turned is reversed.
Playing and pausing
Playback
1 Load a track in deck.
! For details on operation, see Loading tracks to decks on page 22.
2 Press the [PLAY/PAUSE f] button.
Pausing
During playback, press the [PLAY/PAUSE f] button.
! Playback resumes when the [PLAY/PAUSEf] button is pressed
again.
En
22
Operating the jog dial
Switching the jog dial mode
The jog dial has two modes.
! [VINYL] mode: When the top of the jog dial is pressed during play-
back, playback pauses, and when the jog dial is spun at this time the
sound is output according to how the jog dial is spun.
! Normal mode: Pressing the top of the jog dial during playback does
not pause playback. Also, such operations as scratching are not
possible.
Press the [VINYL (ILLUMINATION)] button.
The jog mode switches to the [VINYL] mode and the
[VINYL (ILLUMINATION)] button lights.
Scratch
When the jog mode is set to the [VINYL] mode and the jog dial is spun
while pressing on its top, the track can be played according to the direction in and speed at which the jog dial is being spun.
1 Press the [VINYL (ILLUMINATION)] button.
Set the jog mode to the [VINYL] mode.
2 During playback, press the top of the jog dial.
Playback stops.
3 While pressing the top of jog dial, spin the jog dial in
the desired direction and at the desired speed.
The sound is played according to the spinning direction and speed of the
jog dial.
4 Release your hand from the top of the jog dial.
Normal playback resumes.
Returning to the temporary cue point
(Back cue)
During playback, press the [CUE] button.
The playback position immediately returns to the currently set temporary
cue point and pauses.
! When the [PLAY/PAUSEf] button is pressed, playback starts
from the temporary cue point.
English
Pitch bend
During playback, spin the outer section of the jog dial.
The playing speed increases when spun clockwise, decreases when
spun counterclockwise. When spinning is stopped, playback returns to
the normal speed.
! When the jog mode is set to the normal mode, the same operation is
possible by spinning the top of the jog dial.
Switching the jog dial illumination
The way the jog dial illumination lights can be selected from one of two
types.
! The same setting is applied to the jog dials for both decks (A) and
(B).
Press the [VINYL (ILLUMINATION)] button while pressing
the [SHIFT] button.
The setting switches each time the button is pressed.
Specifying the position to be played
instantly (NEEDLE SEARCH)
The sound at the position at which the
[NEEDLE SEARCH (ALPHABET SEARCH)] pad is touched can easily be
played.
The left edge of the [NEEDLE SEARCH (ALPHABET SEARCH)] pad indicates the beginning of the track, the right edge the end of the track.
1 Touch the [NEEDLE SEARCH (ALPHABET SEARCH)]
pad.
The track’s playing position changes instantly according to the position
on the pad that is touched.
2 While touching the
[NEEDLE SEARCH (ALPHABET SEARCH)] pad, slide your
finger along the pad.
The track’s playing position moves as you slide your finger.
Setting a temporary cue point
Checking the temporary cue point (Cue
sampler)
Keep pressing the [CUE] button after returning to the
temporary cue point.
Playback starts from the temporary cue point. Playback continues while
the [CUE] button is pressed.
! When the [PLAY/PAUSEf] button is pressed during cue sam-
pling, playback continues from that point.
Loop operations
Setting Loop
1 During playback, press the [LOOP IN (GRID SET)]
button at the point at which you want loop playback to
start (the loop in point).
Loop In Point is set.
2 Press the [LOOP OUT (GRID TAP)] button at the point
at which you want loop playback to end (the loop out
point).
The Loop Out Point is set, and Loop playback starts from the Loop In
Point.
Fine-adjusting the loop in point (loop in
adjust)
1 During loop playback, press the [LOOP IN (GRID SET)]
button.
2 Spin the jog dial.
The loop in point can be fine-adjusted.
! The loop in point’s adjustable range is any point before the loop out
point.
3 Press the [LOOP IN (GRID SET)] button.
Normal loop playback resumes.
1 During playback, press the [PLAY/PAUSE f] button.
Playback is paused.
! Adjust the position by spinnig the jog dial during pause, if
desired. (To move the playback position during pause, other
methods also can be used.)
2 Press the [CUE] button.
A temporary cue point is set at the position at which the track was
paused.
! When a new temporary cue point is set, the point previously set is
canceled.
Fine-adjusting the loop out point (loop
out adjust)
1 During loop playback, press the
[LOOP OUT (GRID TAP)] button.
2 Spin the jog dial.
The loop out point can be fine-adjusted.
! The loop out point’s adjustable range is any point before the loop in
point.
3 Press the [LOOP OUT (GRID TAP)] button.
Normal loop playback resumes.
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23
Canceling Loop playback (Loop Exit)
During loop playback, press the
[RELOOP/EXIT (GRID CLEAR)] button.
Playback continues beyond the Loop Out Point without returning to the
Loop In Point.
When a loop is set, it is automatically saved in the currently selected
loop bank.
! Up to 9 loop banks can be set.
! When a loop is set while a bank number at which a loop is
already saved is selected, the loop saved at that loop bank is
overwritten.
Calling out loop points
Returning to Loop playback (Reloop)
After canceling loop playback, press the
[RELOOP/EXIT (GRID CLEAR)] button during playback.
Playback returns to the previously set Loop In Point, and Loop playback
resumes.
Setting loops automatically (Auto loop)
1 During playback, turn the [AUTO LOOP (GRID SLIDE)]
control.
Sets the loop length by the specified number of beats.
2 Press the [AUTO LOOP (GRID SLIDE)] control.
A loop with the set number of beats is created automatically according
to the BPM of the currently playing track and loop playback begins.
! Even during auto looping, the loop length can be adjusted by
turning the [AUTO LOOP (GRID SLIDE)] control.
Canceling auto looping
During auto looping, press the [AUTO LOOP
(GRID SLIDE)] control.
Playback continues beyond the Loop Out Point without returning to the
Loop In Point.
Splitting loops (Loop Halving)
During loop playback, turn the [AUTO LOOP
(GRID SLIDE)] control counterclockwise.
The length of the loop is split in half each time the control is turned
counterclockwise.
Doubling the loop (Loop Doubling)
During loop playback, turn the [AUTO LOOP
(GRID SLIDE)] control clockwise.
The length of the loop is doubled each time the control is turned
clockwise.
Using the loop bank
Saving loop points
Loops can be saved beforehand and called out later.
1 Press the [LOOP SELECT (GRID LOCK)] button to select
the loop bank number at which you want to save the
loop.
The loop bank number switches each time the button is pressed.
! If no loop has ever been set for the currently loaded track, bank
number 1 is assigned.
2 Set the loop.
For details on setting loops, Loop operations on page 23.
1 Press the [LOOP SELECT (GRID LOCK)] button.
The loop bank number switches each time the button is pressed.
Select the loop bank at which the loop point is saved.
2 Press the [RELOOP/EXIT (GRID CLEAR)] button.
Loop playback starts from the saved loop in point.
Deleting loop points
Click [×] on the right of the loop bank number display.
The loop point saved at the currently selected loop bank is deleted.
Protecting loop points (Loop lock)
Click
on the left of the loop bank number display.
Operations that overwrite or delete the loop point saved in the selected
loop bank are disabled.
is pressed again, protection is canceled.
When
Setting Hot Cue
When a hot cue is set, that point can be called out and played instantaneously. Up to 5 hot cues can be set per music track.
1 Press the [REC MODE] button.
The mode switches to the hot cue recording mode. The [REC MODE]
button flashes.
! For hot cue buttons at which no hot cue is set, hot cues can be
set even without pressing the [REC MODE] button to switch to
the hot cue recording mode.
2 During playback, in the pause mode or when
pausing at a cue point, press one of hot cue buttons
[HOT CUE (DELETE) 1] – [HOT CUE (DELETE) 5].
The hot cue is set to the position playing when the button is pressed.
Hot cue buttons at which hot cues are set ([HOT CUE (DELETE) 1] –
[HOT CUE (DELETE) 5]) light.
! The position where the hot cue has been set is displayed at the
track overview.
! The direction of playback is not recorded for hot cues.
Playing hot cues
! When the [REC MODE] button is flashing, the hot cue recording
mode is set. In this case, press the [REC MODE] button to switch to
the hot cue playing mode. The [REC MODE] button is off when in the
hot cue playing mode.
Press one of the hot cue buttons ([HOT CUE (DELETE) 1] –
[HOT CUE (DELETE) 5]) at which a hot cue is set.
Playback starts instantaneously from the point recorded in the button.
! Hot cue buttons at which no hot cues are set do not light. If one
of these hot cue buttons is pressed, the position at which the
button is pressed is set as the hot cue point for that button.
24
En
Hot cue sampler
In the pause mode or when pausing at a
temporary hot cue point, press and hold one of the
[HOT CUE (DELETE) 1] – [HOT CUE (DELETE) 5] buttons at
which a hot cue is set.
The playing position moves to that hot cue point and the hot cue is
played while the hot cue button is being pressed.
! When the [PLAY/PAUSEf] button is pressed during hot cue sam-
pling, playback continues from that point.
Slip reverse
1 Press the [SLIP] button.
The mode switches to the slip mode.
2 Press the [REV] button.
The track is played in the reverse direction.
Normal playback continues in the background even during reverse
playback.
! To cancel the slip mode, press the [SLIP] button again.
English
Deleting hot cues
Press one of hot cue buttons [HOT CUE (DELETE) 1] –
[HOT CUE (DELETE) 5] while pressing the [SHIFT] button.
The hot cue button ([HOT CUE (DELETE) 1] – [HOT CUE (DELETE) 5])
whose hot cue has been deleted turns off.
Using the slip mode
Slip mode is a performance tool which allows you to temporarily manipulate the audio as normal by scratching, looping or reverse playing. As
you are doing this, the playhead continues to move inaudibly through
the track in the background, keeping it's place as if you were just playing
the track normally. Once you have finished manipulating, playback then
resumes from the current position of the playhead in the track.
! The [SLIP] button lights when the [SLIP] mode is turned on and
flashes while normal playback is continuing in the background.
Slip looping
1 Press the [SLIP] button.
The mode switches to the slip mode.
2 Press the [LOOP IN (GRID SET)] button, then press
[LOOP OUT (GRID TAP)] button.
Loop playback starts.
Normal playback continues in the background even during loop
playback.
3 Press the [RELOOP/EXIT (GRID CLEAR)] button.
Looping is canceled, and normal playback of the sound that was playing
in the background resumes.
! To cancel the slip mode, press the [SLIP] button again.
Slip scratching
1 Press the [VINYL (ILLUMINATION)] button.
Set the jog mode to the [VINYL] mode.
2 Press the [SLIP] button.
The mode switches to the slip mode.
3 During playback, press the top of the jog dial.
Performs scratching.
Normal playback continues in the background even while scratching.
! The slip loop and slip reverse operations cannot be performed during
slip scratch play.
4 Release your hand from the top of the jog dial.
Normal playback of the sound that was playing in the background
resumes.
! To cancel the slip mode, press the [SLIP] button again.
Slip hot cue
1 Set the hot cue.
For details, see Setting Hot Cue on page 24.
2 Press the [SLIP] button.
The mode switches to the slip mode.
3 Keep pressing the hot cue button.
Playback starts from the hot cue point. Playback continues while the hot
cue button is pressed.
4 Release your finger from the hot cue button.
Normal playback of the sound that was playing in the background
resumes.
! To cancel the slip mode, press the [SLIP] button again.
Auto beat slip looping
1 Press the [SLIP] button.
The mode switches to the slip mode.
2 Turn the [AUTO LOOP (GRID SLIDE)] control to set the
beat.
3 Press the [AUTO LOOP (GRID SLIDE)] control.
A loop with the set number of beats is created automatically according
to the BPM of the currently playing track and loop playback begins.
Normal playback continues in the background even during loop
playback.
4 Press the [RELOOP/EXIT (GRID CLEAR)] button.
Looping is canceled, and normal playback of the sound that was playing
in the background resumes.
! To cancel the slip mode, press the [SLIP] button again.
Synchronizing track beats (beat
sync)
The tempo (BPM) and beat grid of tracks on multiple decks can be synchronized automatically.
! When using the beat sync function, operate the [TEMPO] sliders
beforehand to set them so that the BPMs of the tracks on the two
decks are near each other.
! If the setting of [Enable beat grid] on the [SETUP] menu is enabled,
both the tempo (BPM) and beat grid is fully syncronized. If the set-
ting is disabled, only the tempo (BPM) is syncronized.
1 Press the [SYNC (SYNC OFF)] button on the deck you
want to set as the tempo master (or click [SYNC] on the
computer’s screen).
2 Press the [SYNC (SYNC OFF)] button on the deck you
want to synchronize (or click [SYNC] on the computer’s
screen).
! To cancel the synchronizing, press the [SYNC (SYNC OFF)] button
while pressing the [SHIFT] button.
— The beat grid can also be aligned manually with looking at the
beat match display by using the jog dial.
En
25
Editing the beat grid
The beat grid is set automatically from the average value of the BPM
when tracks are analyzed.
If the beat grid does not match the track’s actual beat, the tracks in the
left and right decks are synchronized more accurately after the beat grid
is edited.
! To edit the beat grid, enable the [Enable beat grid] setting in the
[SETUP] menu.
The beat grid can also be edited through operations on the computer. To
do so, the operations below must be performed.
! Either press the [Alt] and space keys simultaneously on the com-
puter’s keyboard, or click [GRID EDIT] on the computer’s screen to
set the beat grid edit mode.
! Once you finish editing the beat grid, press the computer’s [Enter]
key to save. (The beat grid editing mode is also canceled.)
— If you do not want to save the edited beat grid, click the com-
puter’s [Esc] key.
Setting the beat marker
1 Select the position at which you want to set the beat
marker.
Operate the [NEEDLE SEARCH (ALPHABET SEARCH)] pad or jog dial to
move the position at which you want to set the beat marker to the center
of the waveform display.
! The position can also be moved by dragging the waveform display on
the computer’s screen.
2 Press the [LOOP IN (GRID SET)] button while pressing
the [SHIFT] button.
The beat marker is set. (Beat markers can be set at multiple points.)
! When in the beat grid editing mode, beat markers can also be set by
either pressing the [X] key on the computer’s keyboard or by double-
clicking while pressing the [Alt] key.
At the beginning of one of the track’s measures, press
the [LOOP OUT (GRID TAP)] repeatedly while pressing
the [SHIFT] button.
The interval at which the [LOOP OUT (GRID TAP)] is pressed is set as
the beat grid’s spacing.
! When in the beat grid editing mode, the beat grid’s spacing can also
be adjusted by tapping the computer’s space key.
Deleting beat markers
1 Select the beat marker you want to delete.
Operate the [NEEDLE SEARCH (ALPHABET SEARCH)] pad or jog dial to
move the beat marker you want to delete to the center of the waveform
display.
! The position can also be moved by dragging the waveform display on
the computer’s screen.
2 Press the [RELOOP/EXIT (GRID CLEAR)] button while
pressing the [SHIFT] button.
! When in the beat grid editing mode, beat markers can also be
deleted by selecting them then either pressing the computer’s
[Delete] key or double-clicking while pressing the [Alt] and [Shift]
keys.
! When in the beat grid editing mode, the entire beat grid can be
deleted by pressing the computer’s [Delete] key while pressing the
[Shift] key.
Locking beat grids
This protects the entire grid so that it cannot be edited in units of individual tracks.
Press the [LOOP SELECT (GRID LOCK)] button while
pressing the [SHIFT] button.
Sliding the entire beat grid left and right
Turn the [AUTO LOOP (GRID SLIDE)] control clockwise or
counterclockwise while pressing the [SHIFT] button.
When turned clockwise, the entire beat grid slides to the right. When
turned counterclockwise, the entire beat grid slides to the left.
! When in the beat grid editing mode, sliding is also possible by press-
ing the computer’s [c] or [d] key while pressing the [Ctrl] key.
! When in the beat grid editing mode, the beat grid slides faster when
the computer’s [c] or [d] key is pressed while pressing the [Ctrl]
and [Shift] keys.
Adjusting the spacing of the entire beat
grid
Turn the jog dial clockwise or counterclockwise while
pressing the [SHIFT] button.
When turned clockwise, the beat grid’s spacing widens, and when
turned counterclockwise, the beat grid’s spacing narrows.
! When in the beat grid editing mode, the beat grid’s spacing can also
be adjusted by pressing the computer’s [c] or [d] key or by drag-
ging while pressing the [Alt] key.
! When in the beat grid editing mode, the spacing can be adjusted
faster by pressing the computer’s [c] or [d] key while pressing the
[Shift] key.
Adjusting the entire beat grid’s spacing
by tapping the button
While playing the track, the beat grid’s width can be adjusted by tapping
the button.
Using sample players
This function is operated not on the DDJ-S1 but on the computer.
1 Use the computer’s mouse to drag the track to the
sample slot.
2 Click
Using the sample bank
Four presets, [A], [B], [C] and [D], can be set.
1 Click one of [A], [B], [C] or [D] on the sample player
window.
2 Load the sample.
Set tracks in the sample slots beforehand.
3 Click one of [A], [B], [C] or [D] on the sample player
window.
By switching the bank, the preset samples can be called out
immediately.
Switching the play mode
The play modes of the individual sample slots can be switched.
1 Click and select the mode.
2 Click one of the following:
! : When is clicked, the track is played to its end position.
!
on the sample player window.
: The track is only played while is clicked and held.
26
En
! : Playback starts when is clicked, and stops when it is
clicked again.
!
: When is clicked, the track is played in sync with the
track on the deck whose [SYNC] button is pressed or the sample slot
whose this key is highlighted.
Setting the sample’s play start position
The position at which the tracks loaded in the sample slots start playing
can be set.
1 Click and select [Play form].
2 Click [c] or [d] and select one of the following:
! [start]: Sets the start position to the beginning of the track.
! [cue 1] – [cue 5]: Sets the start position to a hot cue.
! [loop 1] – [loop 9]: Sets the start position to a loop (loop in point).
Setting other items
1 Click .
2 From the pull-down menu, select the item to be
displayed or adjusted.
Using the mixer functions
Outputting sound
Set the volume of the power amplifiers connected to the [MASTER
OUT 1, MASTER OUT 2] terminals to an appropriate level. Note that
very loud sounds will be output if the volume is set too high.
1 Turn the [TRIM] control.
Adjusts the sound level input to the various decks.
2 Move the channel fader away from you.
Adjusts the sound level output from the various decks.
3 Move the crossfader.
Switch the deck whose sound is to be output from the speakers.
— This operation is not necessary when the crossfader curve selec-
tor switch is set to [THRU].
! Left edge: Only the sound of the channel assigned to the left of
the crossfader is output.
! Center position: The sound of the two decks is mixed and output.
! Right edge: Only the sound of the channel assigned to the right
of the crossfader is output.
! The deck assignments can be reversed from right to left and vice
versa with the [C.F. REV] button.
4 Turn the [MASTER LEVEL] control.
Audio signals are output from the [MASTER1] and [MASTER2]
terminals.
Monitoring sound with headphones
The channel for monitoring over the headphones is called the [CUE]
channel. The sound of this channel is output from the headphones
regardless of the positions of the crossfader and channel fader.
! To monitor the sound of deck (A) or deck (B) over the headphones
without outputting it from the [MASTER] channel, use one of the
procedures below.
— Move the channel fader for the channel you do not want to output
from the [MASTER] channel to the nearest position towards you.
— Move the crossfader all the way to the side opposite the channel
you do not want to output.
! To monitor the sound of the microphone or external device (AUX)
without outputting it from the [MASTER] channel, select [Mute] on
the MIC/AUX monitor control panel.
=MIC/AUX monitor control panel (p.16)
1 Connect headphones to one of the [PHONES]
terminals.
2 Press the headphones [CUE] button for the channel
you want to monitor.
The headphones [CUE] button lights and the sound is output to the
headphones [CUE] channel.
! If you want to monitor the sound of both channels simultane-
ously, press both headphones [CUE] buttons simultaneously.
3 Click the [CUE] key for the microphone or external
device you want to monitor.
The [CUE] key is highlighted and the sound is output to the headphones
[CUE] channel.
! For details on the positions of keys, see Switching the jog dial
illumination on page 23.
4 Turn the [HEADPHONES MIXING] control.
Adjust the monitor volume balance between the sound of the [CUE]
channel and the sound of the [MASTER] channel.
! Turn counterclockwise: The relative volume of the [CUE] chan-
nel increases. When turned all the way counterclockwise, the
sound of the [MASTER] channel cannot be heard through the
headphones.
! Center position: The sound of the [CUE] channel and the sound
of the [MASTER] channel have the same volume.
! Turn clockwise: The relative volume of the [MASTER] channel
increases. When turned all the way clockwise, the sound of the
[CUE] channel cannot be heard through the headphones.
5 Turn the [HEADPHONES LEVEL] control.
The volume of the headphones is adjusted.
When multiple headphones [CUE] buttons are pressed, the sound of the
decks for which the buttons are pressed is mixed and output from the
headphones.
! When the headphones [CUE] button is pressed again, monitoring of
the deck’s sound is canceled.
! When the [CUE] key on the MIC/AUX monitor control panel is clicked
again, monitoring of the sound of the microphone or external device
is canceled.
Selecting the crossfader curve
characteristics
English
Equalization
Turn the [EQ (HI, MID, LOW) ] controls on the respective
decks.
These adjust the [HI] (high range), [MID] (middle range) and [LOW] (low
range), respectively.
Switch the crossfader curve selector switch.
! [ ]: Makes a sharply increasing curve (if the crossfader is
moved away from the [A] side, audio signals are immediately
output from the [B] side).
! [ ]: Makes a gradually increasing curve (if the crossfader is
moved away from the [A] side, the sound on the [B] side gradually increases, while the sound on the [A] gradually decreases).
! [THRU]: Choose this when you do not want to use the crossfader.
En
27
Using the crossfader reverse function
Switch the [C.F. REV] switch.
! [ON]: The left side of the crossfader is set to deck (B), the right
side to deck (A).
! [OFF]: The left side of the crossfader is set to deck (A), the right
side to deck (B).
3 Turn the [LEVEL] control.
Adjust the sound level output from [MIC1] and [MIC2].
! Pay attention that rotating to the extreme right position outputs a
very loud sound.
4 Input audio signals to the microphone.
Equalization
Starting playback using the fader (Fader
Start)
Starting playback using the crossfader
1 Set the [FADER START] switch to [ON].
2 Move the crossfader.
Set to the edge opposite the side on which the channel you want to use
with the fader start function is set.
3 Set the temporary cue point.
Playback pauses at the temporary cue point.
! If a temporary cue point is already set, press the [CUE] button to
move the playback position back to that point.
4 Move the crossfader.
Playback starts.
! If you set the crossfader back to the original position, the player
immediately returns to the temporary cue point and pauses playback
(Back cue).
Starting hot cue playback using the fader
(Hot cue fader start)
Starting playback using the crossfader
1 Set the [FADER START] switch to [ON].
2 Move the crossfader.
Set to the edge opposite the side on which the channel you want to use
with the fader start function is set.
3 Select one of hot cues.
Playback pauses at the hot cue point.
! If no hot cue is set, set the hot cue first.
For details, see Setting Hot Cue on page 24.
4 Move the crossfader.
Playback starts.
! If you set the crossfader back to the original position, the player
instantaneously returns to the hot cue point already set and pauses
playback.
Using a microphone
1 Connect a microphone to the [MIC1] or [MIC2]
terminal.
! To use the [MIC2] terminal, set the [MIC2/AUX] selector switch
to [MIC2].
2 Set the [OFF, ON, TALK OVER] selector switch to [ON]
or [TALK OVER].
! [ON]: The indicator lights.
! [TALK OVER]: The indicator flashes.
! When set to [TALK OVER], the volume level of the currently playing
track is automatically decreased when sound is input to the microphone. (The volume level of the sound input to the [AUX IN] terminals is not decreased.)
En
28
Turn the [EQ (HI, MID, LOW)] controls for [MIC1] or
[MIC2].
Using an external device
1 Set the [MIC2/AUX] selector switch to [AUX].
2 Turn clockwise the [LEVEL] control in the microphone/
AUX section.
Adjusts the level of the output sound.
! If the volume level cannot be adjusted enough with the [LEVEL]
control in the microphone/AUX section alone, adjust by turning
the [VOL] control on the rear panel.
Equalization
Turn the [EQ (HI, MID, LOW)] controls in the microphone/
AUX section.
Recording
! For details of relative screen on the computer, see Recording panel on
page 16.
! Recording of the input sound is not possible with ITCH when the
[MIC/AUX THRU] selector switch is set to [ON].
1 Select the channel to be recorded.
Perform this operation on the computer’s screen.
! [MIX]: The sound output from the [MASTER OUT 1] and
[MASTER OUT 2] terminals can be recorded.
! [AUX]: The sound of the [MIC/AUX] channel can be recorded
alone.
2 Adjust the recording level.
Adjust the recording level using the appropriate controls for the source
being recorded. The recording meter in the software shows the signal
level that will be recorded to disk. We recommend that you set your
levels so the loudest part of the mix causes the meter to enter the red
zone only briefly.
3 Press the [AREA MOVE (REC)] button while pressing
the [SHIFT] button.
Recording starts.
The [AREA MOVE (REC)] button flashes.
4 Press the [AREA MOVE (REC)] button while pressing
the [SHIFT] button.
The [AREA MOVE (REC)] button turns off and recording stops.
5 Operate the computer to input the filename.
6 Press the [LOAD PREPARE (SAVE)] button while
pressing the [SHIFT] button.
The recorded sound is saved.
! If no filename is input, a file with the name “Serato Recording
<serial no.>” is created.
! Recorded data is stored in the following directory.
Windows: My Music > _Serato_ > Recording
Macintosh: Music > _Serato_ > Recording
Outputting the microphone and
AUX sound directly
When the [MIC/AUX THRU] selector switch is set to [ON], the audio
signals of the connected external device and microphone are output
directly without passing through the computer. Normally use with the
switch set to [OFF].
1 Set the [MIC/AUX THRU] selector switch to [ON].
2 Input audio signals to the microphone or output
audio signals from the external device.
! No effect is applied to the connected microphone and auxiliary
equipment when the [MIC/AUX THRU] selector switch is set to
[ON].
Using the effect function
This function lets you instantaneously set various effects according to
the tempo (BPM = Beats Per Minute) of the currently playing track.
The effect is applied to the selected channel.
1 Turn the [FX CH SELECT] control.
This selects the channel to which the effect is applied.
2 Turn the [EFFECT SELECT] control.
This selects the type of effect.
For the types of effects, see Types of effects on page 29.
3 Press the [FX ON/OFF] button.
When the effect is on, the selected effect is applied to the sound.
! When the button is pressed again, the effect is turned off.
— The effect parameters can be adjusted by turning the
[LEVEL/DEPTH] and [PARAMETER] controls.
— When the [FX CH SELECT] control is set to [MASTER] or
[MIC/AUX], the output of the microphone or AUX channel may
seem to be out of sync. In this case, either turn the effect off or
set the [FX CH SELECT] control to [A] or [B].
Setting the BPM manually
The BPM used as the base value for the effect can be set manually.
! If the BPM value for the track loaded in the deck is already set, by
default the auto mode corresponding to the track’s BPM value is set.
Use the [TAP] button if you want to set the BPM manually.
! The manual mode is set whenever there is no BPM value for the track
loaded in the deck.
Press the [TAP] button.
The interval at which the [TAP] button is tapped with a finger is set as
the BPM.
! When in the manual mode, the BPM value can be set back to the
auto mode by pressing and holding the [TAP] button.
Types of effects
! In the descriptions in the section, the “set beat” refers to the beat set
with the [PARAMETER] control.
DELAY
A delay is when a part of the audio signal is repeated at a later stage.
Increasing the level of [FX MIX] will blend the delay level into the original
level, until you have 100 % delay blended into the original signal.
PARAMETER control
LEVEL/DEPTH control
Use these to set a time delay of 1/16 – 8/1 with
respect to the time of one beat of the BPM.
Sets the balance between the original sound and the
effect sound.
ECHO
Similar to the Delay, the Echo effect will repeat the original signal at a
later stage for a set number of times before the echo trail dissipates.
Echo emulates classic Tape Echo effect units, with a warmer, more analogue sound, where the user is able to control the warmth/colour of the
effected signal, rather than a clean digital delay. The level will increase
as the effect wetness is increased, until only the full wet delay is playing
with no original signal.
PARAMETER control
LEVEL/DEPTH control
Use these to set a time delay of 1/16 – 8/1 with
respect to the time of one beat of the BPM.
Sets the balance between the original sound and the
effect sound.
LPF
The low pass filter acts like an equalizer that cuts the top end out of
the frequency spectrum, allowing only the audio below the filter cut
off point to pass through, sweeping down towards the low end of the
signal. Resonance can be added, making the effect cut off point more
pronounced.
PARAMETER controlAdjusts the resonance.
LEVEL/DEPTH control
The further the control is turned clockwise, the more
the effect is stressed.
HPF
The high pass filter acts like an equalizer that cuts the bass out of the frequency spectrum, allowing only the audio above the filter cut off point to
pass through, sweeping up towards the top end of the signal. Resonance
can be added, making the effect cut off point more pronounced.
PARAMETER controlAdjusts the resonance.
LEVEL/DEPTH control
The further the control is turned clockwise, the more
the effect is stressed.
PHASER
The phaser uses filters to shift the frequency spectrum to create a
sweeping effect on the audio source. A low frequency oscillator will alter
the speed of the sweep. [FX MIX] will change the depth and feedback of
the effect.
PARAMETER control
LEVEL/DEPTH control
Use these to set the cycle for moving the phaser
effect as of time of 1/6 – 32/1 with respect to the time
of one beat of the BPM.
The further the control is turned clockwise, the more
the effect is stressed.
When turned all the way counterclockwise, only the
original sound is output.
English
REVERB
Reverb is a series of small natural delays or reverberations of the audio
signal, creating a spacious atmospheric trail such as you would hear
in a cave or in an enclosed space. These reverb “reflections” are audio
ripples that sound like the music is bouncing around from wall to wall.
As a digital effect, reverb can allow you to create a sense of space and
atmosphere. As the reverb depth becomes fully wet, the original sound
gradually disappears.
PARAMETER controlAdjusts the degree of the reverb effect.
LEVEL/DEPTH controlAdjusts the reverb level.
FLANGER
The flanger effect is when two identical sound sources are mixed
together at slightly different times, creating a more natural sounding
audio sweep up and down the frequency spectrum as you change the
parameter of [TIME]. [FX MIX] will change the depth and feedback of
the effect.
PARAMETER control
Sets an effect time of 1/6 – 32/1 with respect to the
time of one beat of the BPM.
En
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LEVEL/DEPTH control
The further the control is turned clockwise, the more
the effect is stressed.
When turned all the way counterclockwise, only the
original sound is output.
1 On the computer screen, click [SETUP].
CRUSHER
Crusher adds distortion and lowers the bit rate resolution of the audio
source. This effect can either sound glitchy or overdriven depending on
what point your bit depth is set to.
PARAMETER controlAdjusts the degree of the effect.
LEVEL/DEPTH control
The further the control is turned clockwise, the more
the effect is stressed.
TREMOLO
The Tremolo modulates the signal volume, lowering and increasing it
rhythmically to the set time divisions, as if you were performing a series
of cuts on the mixer’s crossfader. [TIME] determines the rate of the volume drop, while [FX MIX] modifies the modulation on the signal volume.
The depth of the cut is determined by the wet/dry amount, with 100 %
being a cut to silence.
PARAMETER control
LEVEL/DEPTH control
Use these to set a cut time of 1/16 – 8/1 with respect
to the time of one beat of the BPM.
Sets the balance between the original sound and the
effect sound.
BRAKER
The braker acts like a classic turntable styled “stop” braking function, where the audio winds down to a complete stop before resuming
playback once again. Depending on the length of [TIME] set this effect
can sound like a quick fire stop button brake all the way through to the
classic “turning the turntable off” technique, allowing the audio to slow
down to a complete stop.
PARAMETER control
LEVEL/DEPTH control
Sets a brake time of 1/16 to 8/1 with respect to one
beat of the BPM.
Sets the frequency at which the brake sound is
applied.
REPEATER
This effect repeats audio chunks similar to a loop roll function. You can
control the “chance” the playing audio stream will be repeated, the
count at which the audio section will be repeated for, and the time of the
audio division to be repeated.
PARAMETER control
LEVEL/DEPTH control
Use these to set a repeat time of 1/16 – 8/1 with
respect to the time of one beat of the BPM.
Sets the frequency at which the repeated sound is
applied.
REVERSER
This effect reverses a section of the audio signal, mixing it with the original audio. You can control the length of the audio stream to be reversed,
and the “Chance” of repeating audio.
PARAMETER control
LEVEL/DEPTH control
Use these to set a reverse time of 1/16 – 8/1 with
respect to the time of one beat of the BPM.
Sets the frequency at which the reversed sound is
applied.
Changing the settings
ITCH’s environmental settings can be changed according to the usage
conditions.
The ITCH setup menu opens.
2 Click the tab for the item you want to set.
The details of the setting items are displayed.
For details of the various tabs, see the individual explanations described
later.
! The ITCH version information is displayed at the bottom left of the
[SETUP] menu.
! If the computer is connected to the Internet, click [CHECK FOR
UPDATES] to check whether more recent software is available.
[SETUP] menu setting items
Hardware
FIRMWARE
This unit’s firmware version can be checked here.
! When [Update Available] is displayed, a newer version of the
firmware is available. Click [UPDATE FIRMWARE] to update the
firmware. If [Up to Date] is displayed, there is no need to update the
firmware.
GENERAL
The USB buffer size “USB BUFFER SIZE (LATENCY)” setting can be
changed here.
ITCH divides the audio data into small packets for playback. This packet
size can be adjusted here.
! If the buffer size is made small, the operation of the jog dial is trans-
mitted accurately and the system’s transmission delay (latency)
decreases, but dropouts in the audio data (interruptions in the
sound), etc., may occur.
! If the buffer size is made large, dropouts in the audio data (interrup-
tions in the sound), etc., tend to occur less, but the time lag due to
the transmission delay (latency) of the audio data may increase.
PLATTER SPEED
The playing speed of the virtual deck can be set to 33 or 45 RPM.
Playback
GENERAL
! Playback keys use shift
This disables operations using the computer keyboard when the
keyboard’s [Shift] key is not pressed or when Caps Lock is off.
! Lock playing Deck
This disables loading of new tracks on decks on which a track is
playing.
This disables operations of the
[NEEDLE SEARCH (ALPHABET SEARCH)] pad when a track is
playing.
! Hi-fi Resampler
This reduces digital distortion generated when tracks are played
at low or high speed. When enabled, however, the load of the CPU
increases slightly.
! Use auto gain
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En
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