Pioneer DDJ-S1 User Manual 2

DDJ-S1
DJ Controller Contrôleur pour DJ DJ Controller
ITCH 2.0 compatible edition Édition compatible avec ITCH 2.0 ITCH 2.0 kompatible Edition
http://www.prodjnet.com/support/
The Pioneer website shown above offers FAQs, information on software and various other types of information and services to allow you to use your product in greater comfort.
Le site Pioneer ci-dessus offre une FAQ, des informations sur le logiciel et divers types d’informations et de services permettant de tirer le meilleur parti de ce produit.
Die oben gezeigte Pioneer-Website enthält häufig gestellte Fragen, Informationen über Software und andere wichtige Informationen und Dienste, die Ihnen helfen, Ihr Produkt optimal zu verwenden.
Operating Instructions Mode d’emploi Bedienungsanleitung
Thank you for buying this Pioneer product. Please read through these operating instructions so you will know how to operate your model properly. After you have finished reading the instructions, put them away in a safe place for future reference. In some countries or regions, the shape of the power plug and power outlet may sometimes differ from that shown in the explanatory drawings. However the method of connecting and operating the unit is the same.
If you want to dispose this product, do not mix it with general household waste. There is a separate collection system for used electronic products in accordance with legislation that requires proper treatment, recovery and recycling.
Private households in the member states of the EU, in Switzerland and Norway may return their used electronic products free of charge to designated collection facilities or to a retailer (if you purchase a similar new one).
For countries not mentioned above, please contact your local authorities for the correct method of disposal.
By doing so you will ensure that your disposed product undergoes the necessary treatment, recovery and recycling and thus prevent potential negative effects on the environment and human health.
K058b_A1_En
Before making or changing the connections, switch off the power and disconnect the AC adapter from the AC outlet.
D44-9-3_A1_En_PSV
For PLUGGABLE EQUIPMENT, the socket-outlet shall be installed near the equipment and shall be easily accessible.
En
2
Contents
How to read this manual
! In this manual, names of screens and menus displayed on the prod-
uct and on the computer screen, as well as names of buttons and terminals, etc., are indicated within brackets. (e.g.: [CUE] button, [Files] panel, [VINYL] mode, [AUX IN] terminal)
! Please note that the screens and specifications of the software
described in this manual as well as the external appearance and specifications of the hardware are currently under development and may differ from the final specifications.
Before you start
Features ....................................................................................................... 4
What’s in the box ........................................................................................ 4
About the AC adapter ................................................................................. 4
Installing the software ................................................................................ 5
Launching ITCH .......................................................................................... 9
About the driver software and setting utility software ............................. 9
Connections and part names
Connecting the input/output terminals .................................................. 10
Part names and functions ....................................................................... 11
Operation
ITCH software screen ............................................................................... 14
Starting the system ................................................................................... 17
Quitting the system .................................................................................. 17
Operating the Library ................................................................................ 17
Loading tracks to decks ........................................................................... 22
Playing and pausing ................................................................................. 22
Adjusting the playing speed (Tempo control) ........................................ 22
Playing in reverse ...................................................................................... 22
Operating the jog dial ............................................................................... 22
Specifying the position to be played instantly (NEEDLE SEARCH) ..... 23
Setting a temporary cue point ................................................................. 23
Loop operations ........................................................................................ 23
Setting Hot Cue ......................................................................................... 24
Using the slip mode .................................................................................. 25
Synchronizing track beats (beat sync) .................................................... 25
Editing the beat grid ................................................................................. 26
Using sample players ............................................................................... 26
Using the mixer functions ........................................................................ 27
Using a microphone ................................................................................. 28
Using an external device .......................................................................... 28
Recording .................................................................................................. 28
Outputting the microphone and AUX sound directly ........................... 29
Using the effect function ......................................................................... 29
Changing the settings .............................................................................. 30
Additional information
Troubleshooting ........................................................................................ 32
File corruption messages......................................................................... 34
Using as a controller for other DJ software ............................................ 35
About trademarks and registered trademarks ...................................... 35
Cautions on copyrights ............................................................................ 35
Specifications............................................................................................ 35
En
3
Before you start
Features
This unit is an all-in-one DJ system combining the high operability hard­ware of Pioneer professional DJ players and DJ mixers that has achieved an excellent reputation among many professional DJs and clubs with the ITCH DJ software by Serato Audio Research. It is also equipped with audio interface, and allows full-fledged DJ performances without requir­ing other DJ equipment.
LAYOUT
This unit uses the same layout as Pioneer professional models, allowing intuitive and accurate performances with simple 2-channel mixing and effects.
MIC/AUX INPUT, XLR OUTPUT
This unit is equipped with a microphone/auxiliary input allowing connec­tion of a microphone or external device (sampler, portable audio device, etc.). For output, it has XLR and RCA terminals supporting professional PA equipment. In this way, this unit supports all types of situations and DJing styles.
ITCH 2.0
The included ITCH software is a DJ software application that has been optimized for this unit. In addition to the 2-channel mixer and effector, a number of new functions, including slip mode, alphabet search, and hot cue fader start, enable creative and comfortable DJ performances. Furthermore, all the buttons and knobs are preset to operate in associa­tion with the software, so DJ performances can be enjoyed immediately simply by connecting this unit to the computer.
LAPTOP DOCK
The computer’s keyboard section can be stowed under this unit. Docking the computer with this unit into a single unit allows you to create an efficient DJ system.
Playing address/Level meter
The player section is equipped with a “playing address” indicator let­ting you grasp the track’s progress at a glance by the position of the LED display and get the sense of touching the track directly when the [NEEDLE SEARCH (ALPHABET SEARCH)] pad is touched with a finger. Furthermore, the mixer section is equipped with a master level meter and channel level meters. This increases affinity with the computer for even more comfortable DJ performances.
HIGH SOUND QUALITY
The sound quality technology developed for Pioneer professional models is used to achieve a high level of sound quality for a DJ controller.
What’s in the box
! CD-ROM ! AC adapter ! Power plug ! USB cable ! Warranty card ! Operating instructions (this document)
About the AC adapter
Cautions on use
To ensure your personal safety and to maximize the full operating poten­tial of your unit, read and follow these safety instructions.
Read & Retain Instructions
Read all operating and user information provided with this product.
Cleaning
Use a damp cloth to clean the exterior housing. Avoid using any fluids including liquid, aerosol or alcohol-based cleaning products.
Water or Moisture
Avoid operating or locating this product near water or other sources of fluid.
Accessories
Do not place this product on an unstable cart, stand, or table. The prod­uct may fall and be seriously damaged.
Ventilation
Do not block or cover this product in use. This unit should not be placed in a built-in installation unless properly ventilated.
Environment
Avoid placing this product in a location with exposure to large quantities of dust, high temperatures, high humidity, or subject to excessive vibra­tions or shocks.
Power Sources
Operate this product only from the recommended power sources. If you are unsure of the power source, consult an authorized Pioneer representative.
Power-Cord Protection
When unplugging the unit, pull on the plug – not on the cord. Do not handle the cord or plug with wet hands; doing so could cause an electric short or shock. Do not allow anything to pinch or rest on the power cord and do not place in a walkway.
Power
Turn OFF the system before installing this or any other hardware device.
Overloading
Avoid connecting too many devices to a single wall socket or power source as this can cause fires or short circuits.
Object & Liquid Entry
Never push inappropriate objects in to the device. Avoid spilling any liquids in to or on the outside of the device.
Servicing
Opening or removing the cover exposes you to possible electrical shock or other danger. Contact a Pioneer authorized service representative for repairing this product (refer to the enclosed Service & Support Card).
Damage Requiring Service
Unplug the unit and refer servicing to qualified service personnel in the following situations:
! When the power cord, plug, or chassis is damaged. ! If liquid has been spilled, or objects have fallen into the product. ! If the product has been exposed to rain or water. ! If the product does not operate normally when the operating instruc-
tions are followed. Adjust only those controls that are covered by the operating instructions. Improper adjustment of other controls may result in damage and can require extensive work by a qualified tech­nician to restore the unit to its normal operation.
En
4
! When the product exhibits a distinct change in performance – this
eT
indicates a need for service. Check that there are no irregularities with the AC adapter or power plug, then insert the power plug into the specified position of the AC adapter using the specified procedure until a click is heard. For details, see Mounting the power plug on page 5. If there are irregularities with the AC adapter or power plug, ask your nearest Pioneer authorized service center or your dealer to carry out repair work. ! Do not use this unit with a coin, paper clip or other metal object
stuck between the AC adapter and power plug. Doing so could cause
a short circuit, leading to fire or electric shock.
Removing the power plug
While pressing the [PUSH] button on the AC adapter unit, slide the power plug away from the adapter as shown on the diagram below to remove it.
Once the power plug is mounted, there is no need to remove it.
English
! When mounting the AC adapter on a wall outlet, make sure there is
no space between the AC adapter and the wall outlet. Faulty contact
or a coin, paper clip or other metal object getting stuck in the space
could cause a short circuit, leading to fire or electric shock.
Coin, paper clip or other metal object
Sid
! The power plug could come detached from the AC adapter and
remain in the power outlet if someone trips on the AC adapter’s
power cord or if something hits the AC adapter. If this happens,
remove the power plug remaining in the outlet with dry hands, hold-
ing it as shown on the diagram below and without touching metal
parts. Do not use any tools to remove it.
op
PUSH
PUSH
Power plug
This product comes with the types of power plugs shown below. Use the appropriate power plug for the country or region you are in.
Type 1 (for Europe)
Type 2 (for the UK)
Installing the software
Before installing the software
Do not touch metal parts.
Mounting the power plug
Slide the power plug along the guide rails in the AC adapter unit as shown on the diagram below, then press in until a click is heard.
PUSH
PUSH
About the software to be installed
The software to be installed differs according to the computer you are using.
For Windows
After the ITCH software is installed, the driver software is also installed. ! Carefully read the user license agreements below.
SERATO — USER LICENSE AGREEMENT (“License Agreement”)
(Refer to About the ITCH software.)
Software end user license agreement (Refer to About the driver
software (Windows).)
! To install or uninstall the driver software, you need to be authorized
by the administrator of your computer. Log on as the administrator of your computer before proceeding with the installation.
! If you connect this unit to your computer without installing the driver
software first, an error may occur on your computer depending on the system environment.
! If installation of the driver software is interrupted after it has started,
start the installation procedure over again from the beginning.
For Mac OS X
Only the ITCH software is installed. ! Carefully read the user license agreements below.
SERATO — USER LICENSE AGREEMENT (“License Agreement”)
(Refer to About the ITCH software.)
En
5
Minimum operating environment
Supported operating systems CPU and required memory
Mac OS X 10.4.11
Mac OS X 10.5.8
32-bit version
Mac OS X 10.6
64-bit version
®
Windows
7 Home Premium/ Professional/Ulti­mate
Windows Vista Home Basic/ Home Premium/ Business/Ultimate
®
Windows
XP Home Edition/ Professional (SP2 or later)
®
32-bit version
64-bit version
32-bit version
64-bit version
32-bit version
For the latest information on the operating environment and compatibil­ity, and to acquire the latest operating system, please visit the following Serato Audio Research website: http://serato.com
Others
Hard disk Sufficient free hard disk space for music data CD drive Optical disc drive on which the CD-ROM can be read
USB port
Display resolution Resolution of 1 024 x 768 or greater
! Full functionality is not guaranteed on all computers, even those meeting the
operating environment requirements described above.
! Even with the required memory indicated for the operating environment above,
lack of memory due to resident programs, the number of services, etc., could prevent the software from offering optimal functionality and performance. In such cases, free up sufficient memory. We recommend installing additional memory for stable operation.
! Depending on the computer’s power-saving settings, etc., the CPU and hard
disk may not provide sufficient processing capabilities. For notebook comput­ers in particular, make sure the computer is in the proper conditions to provide constant high performance (for example by keeping the AC power connected) when using ITCH.
! Note that problems may arise with the functionality of ITCH depending on other
software running on your computer.
! Operation of ITCH is not guaranteed with AMD brand CPUs.
A USB 2.0 port is required to connect the computer with this unit.
®
Intel
processor, Core Duo 1.8 GHz or
better 1 GB or more of RAM
®
Intel
processor, Core Duo 1.8 GHz or
better 1 GB or more of RAM
®
Intel
processor, Core Duo 1.8 GHz or
better 1 GB or more of RAM
®
Intel
processor, Core Duo 2.4 GHz or
better 4 GB or more of RAM
®
processor, Core 2 Duo 1.8 GHz
Intel or better
2 GB or more of RAM
®
Intel
processor, Core 2 Duo 2.4 GHz
or better 4 GB or more of RAM
®
processor, Core 2 Duo 1.8 GHz
Intel or better
2 GB or more of RAM
®
Intel
processor, Core 2 Duo 2.2 GHz
or better 4 GB or more of RAM Intel® processor, Core 2 Duo 1.8 GHz
or better
1 GB or more of RAM
About the ITCH software
ITCH is a DJ software application by Serato Audio Research. DJ perfor­mances are possible by connecting the computer on which this software is installed to this unit.
Checking the latest information on the ITCH software
Free updates of ITCH can be downloaded from the Internet. Check the website below and keep the software updated to the latest version. http://serato.com
 SERATO — USER LICENSE AGREEMENT (“License
Agreement”)
Serato Inc LP (“Serato”) and its licensor(s) own the Software, being any and all Serato applications, and intellectual property in the Software. By installing or using the Software, you agree to the terms of this License Agreement.
1 Grant of License:
Serato grants you a perpetual, non-exclusive, personal license (“License”) to install and use the Software on the terms of this License Agreement. The License as it applies to any and all Software which is authorized solely via a license code (with no hardware component) (“Single Instance Software”) only permits you to authorize and use Single Instance Software on one computer at a time with that license code. If you wish to authorize and use Single Instance Software on another computer you must first deauthorize any prior installation. Where, as part of the Software installation process, software owned by third parties (“Third Party Software”) is installed on your computer, the relevant third party license agreement or terms will apply, and this License Agreement does not apply to it.
2 Ownership:
You acknowledge that Serato and its licensor(s) are and remain the owners of the intellectual property in the Software. You are granted no other rights to the Software other than those expressly conferred by this License Agreement.
3 Copying and Disposal of Software:
You must not copy, alter, modify, reproduce, reverse engineer, reverse assemble or reverse compile the Software or any part of it or any related materials, or permit any other person to do so, except that you may make one copy of the Software for genuine back-up purposes You may transfer your License in its entirety to another person provided that, prior to transfer, you deauthorize any prior installation of Single Instance Software; and where the relevant Serato application oper­ates as a bundle with hardware, you transfer ownership of the relevant hardware to that person. Any person to whom the License is transferred agrees to the terms of this License Agreement by virtue of clause 1.
4 No Implied Warranties:
Except for any written representation, warranty, term or condition addressed to you and signed by Serato, you acknowledge that Serato gives no warranties in relation to the Software, either express or implied, including but not limited to, any implied warranties relating to quality, fitness for any particular purpose or ability to achieve a particular result. You acknowledge that:
a you do not enter into this License Agreement in reliance on any
representation, warranty, term or condition, except for any writ­ten representation, warranty, term or condition addressed to you and signed by Serato; and
b any conditions, warranties or other terms implied by statute or
common law are excluded from this License Agreement to the fullest extent permitted by law.
5 Exclusion of liability:
In no event will Serato be liable (whether in contract, tort including negligence, or otherwise) to you for:
a any claim for damages, or any other monetary remedy, under this
License Agreement or relating to the Software, including but not limited to a claim for: i loss of revenue and/or profit, loss of anticipated savings, loss
of goodwill or opportunity, loss of production, loss or corrup­tion of data or wasted management or staff time; or
ii loss, damage, cost or expense of any kind whatsoever that is
indirect, consequential, or of a special nature, arising directly or indirectly out of this License or the Software, even if Serato had been advised of the possibility of such damages, and even if such loss, damage, cost or expense was reasonably foreseeable by Serato;
b any loss whatsoever brought about through your installation or
use of Third Party Software.
En
6
6 Exclusions subject to law:
Nothing in this License Agreement will operate, or is intended to oper­ate, to limit or exclude any liability or obligation of Serato to the extent that such liability or obligation cannot be limited or excluded under applicable law.
7 Updates:
Where you operate the feature of the Software that checks for updates, you agree that:
a the terms of this License Agreement will also apply to the
updates and/or the Software as modified by the updates; and
b the feature may send information, including information about
the configuration of the Software, to Serato’s servers, and Serato
may collect and use that information for its business purposes. The Serato Websites Privacy Policy (located at http://serato.com/legal/ website-privacy-policy and subject to revision by Serato from time to time) will apply to your use of the feature of the Software that checks for updates.
8 Governing law:
This License Agreement will take effect as a contract made under, and be governed by, New Zealand law. The United Nations Convention on Contracts for the International Sale of Goods shall not apply to this License Agreement or the Software. You submit to the non-exclusive jurisdiction of the New Zealand courts.
9 License for bundled digital media files:
Where digital media files are provided with the Software (“Bundled Media”), you may use them only within the Software through its normal
operation. Serato does not warrant that it holds and does not grant any license or rights whatsoever in relation to the Bundled Media or any of the copyright works embodied in them. In particular and without limita­tion, you are responsible for any and all applicable ASCAP, BMI, SESAC and other similar license fees arising from your public performance, broadcast, or other communication of or reproduction of or other deal­ing with any of the Bundled Media in your territory. Should you have any questions concerning this License Agreement, or if you desire to contact Serato for any reason, please write to: Serato Inc LP, Private Bag 92015, AMSC, Auckland 1142, New Zealand or email Serato at eula@serato.com
About the driver software (Windows)
This driver software is an exclusive ASIO driver for outputting audio signals from the computer. ! There is no need to install the driver software when using Mac OS X.
Checking the latest information on the driver software
For the latest information on the driver software for exclusive use with this unit, visit our website shown below. http://www.prodjnet.com/support/
Software end user license agreement
This Software End User License Agreement (“Agreement”) is between you (both the individual installing the Program and any single legal entity for which the individual is acting) (“You” or “Your”) and PIONEER CORPORATION (“Pioneer”). TAKING ANY STEP TO SET UP OR INSTALL THE PROGRAM MEANS THAT YOU ACCEPT ALL OF THE TERMS OF THIS LICENSE AGREEMENT. PERMISSION TO DOWNLOAD AND/OR USE THE PROGRAM IS EXPRESSLY CONDITIONED ON YOUR FOLLOWING THESE TERMS. WRITTEN OR ELECTRONIC APPROVAL IS NOT REQUIRED TO MAKE THIS AGREEMENT VALID AND ENFORCEABLE. IF YOU DO NOT AGREE TO ALL OF THE TERMS OF THIS AGREEMENT, YOU ARE NOT AUTHORIZED TO USE THE PROGRAM AND MUST STOP INSTALLING IT OR UNINSTALL IT, AS APPLICABLE.
1 Definitions
1 “Documentation” means written documentation, specifications
and help content made generally available by Pioneer to aid in
installing and using the Program.
2 “Program” means all or any part of Pioneer’s software licensed to
You by Pioneer under this Agreement.
2 Program license
1 Limited License. Subject to this Agreement’s restrictions,
Pioneer grants to You a limited, non-exclusive, nontransferable, license (without the right to sublicense): a To install a single copy of the Program on the hard disk
drive of Your computer, to use the Program only for Your personal purpose complying with this Agreement and the Documentation (“Authorized Use”);
b To use the Documentation in support of Your Authorized Use;
and
c To make one copy of the Program solely for backup pur-
poses, provided that all titles and trademark, copyright and restricted rights notices are reproduced on the copy.
2 Restrictions. You will not copy or use the Program or
Documentation except as expressly permitted by this Agreement. You will not transfer, sublicense, rent, lease or lend the Program, or use it for third-party training, commercial time-sharing or service bureau use. You will not Yourself or through any third party modify, reverse engineer, disassemble or decompile the Program, except to the extent expressly permitted by applicable law, and then only after You have notified Pioneer in writing of Your intended activities. You will not use the Program on multiple processors without Pioneer’s prior written consent.
3 Ownership. Pioneer or its licensor retains all right, title and
interest in and to all patent, copyright, trademark, trade secret and other intellectual property rights in the Program and Documentation, and any derivative works thereof. You do not acquire any other rights, express or implied, beyond the limited license set forth in this Agreement.
4 No Support. Pioneer has no obligation to provide support,
maintenance, upgrades, modifications or new releases for the Program or Documentation under this Agreement.
3 Warranty disclaimer
THE PROGRAM AND DOCUMENTATION ARE PROVIDED “AS IS” WITHOUT ANY REPRESENTATIONS OR WARRANTIES, AND YOU AGREE TO USE THEM AT YOUR SOLE RISK. TO THE FULLEST EXTENT PERMISSIBLE BY LAW, PIONEER EXPRESSLY DISCLAIMS ALL WARRANTIES OF ANY KIND WITH RESPECT TO THE PROGRAM AND DOCUMENTATION, WHETHER EXPRESS, IMPLIED, STATUTORY, OR ARISING OUT OF COURSE OF PERFORMANCE, COURSE OF DEALING OR USAGE OF TRADE, INCLUDING ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, SATISFACTORY QUALITY, ACCURACY, TITLE OR NON-INFRINGEMENT.
4 Damages and remedies for breach
You agree that any breach of this Agreement’s restrictions would cause Pioneer irreparable harm for which money damages alone would be inadequate. In addition to damages and any other remedies to which Pioneer may be entitled, You agree that Pioneer may seek injunctive relief to prevent the actual, threatened or continued breach of this Agreement.
5 Termination
Pioneer may terminate this Agreement at any time upon Your breach of any provision. If this Agreement is terminated, You will stop using the Program, permanently delete it from the computer where it resides, and destroy all copies of the Program and Documentation in Your posses­sion, confirming to Pioneer in writing that You have done so. Sections
2.2, 2.3, 2.4, 3, 4, 5 and 6 will continue in effect after this Agreement’s termination.
6 General terms
1 Limitation of Liability. In no event will Pioneer or its subsidiaries
be liable in connection with this Agreement or its subject matter, under any theory of liability, for any indirect, incidental, special, consequential or punitive damages, or damages for lost profits, revenue, business, savings, data, use, or cost of substitute pro­curement, even if advised of the possibility of such damages or if such damages are foreseeable. In no event will Pioneer’s liability for all damages exceed the amounts actually paid by You to Pioneer or its subsidiaries for the Program. The parties acknowl­edge that the liability limits and risk allocation in this Agreement are reflected in the Program price and are essential elements of the bargain between the parties, without which Pioneer would not have provided the Program or entered into this Agreement.
En
English
7
2 The limitations or exclusions of warranties and liability contained
in this Agreement do not affect or prejudice Your statutory rights as consumer and shall apply to You only to the extent such limita­tions or exclusions are permitted under the laws of the jurisdic­tion where You are located.
3 Severability and Waiver. If any provision of this Agreement is held
to be illegal, invalid or otherwise unenforceable, that provision will be enforced to the extent possible or, if incapable of enforce­ment, deemed to be severed and deleted from this Agreement, and the remainder will continue in full force and effect. The waiver by either party of any default or breach of this Agreement will not waive any other or subsequent default or breach.
4 No Assignment. You may not assign, sell, transfer, delegate or
otherwise dispose of this Agreement or any rights or obligations under it, whether voluntarily or involuntarily, by operation of law or otherwise, without Pioneer’s prior written consent. Any pur­ported assignment, transfer or delegation by You will be null and void. Subject to the foregoing, this Agreement will be binding upon and will inure to the benefit of the parties and their respec­tive successors and assigns.
5 Entire Agreement. This Agreement constitutes the entire agree-
ment between the parties and supersedes all prior or contem­poraneous agreements or representations, whether written or oral, concerning its subject matter. This Agreement may not be modified or amended without Pioneer’s prior and express written consent, and no other act, document, usage or custom will be deemed to amend or modify this Agreement.
6 You agree that this Agreement shall be governed and construed
by and under the laws of Japan.
About the installation procedure (Windows)
7 Accept the license agreement (select [I accept the terms in the license agreement]), and then click [Next].
If you do not agree, select [I do not accept the terms in the license agreement].
8 Select the folder in which you want to install ITCH, then click [Next].
9 Click [Install].
1 Connect this unit to your computer via a USB cable.
For details about connections, see Connections and part names on page
10.
2 Slide the [ON/OFF] switch to the [ON] side.
Turn on the power of this unit.
! When this unit is connected to your computer for the first time,
the standard driver provided in Windows® is also installed. Proceed to the next step after installation of the driver is completed.
3 Insert the included CD-ROM into the computer’s CD drive.
4 From the Windows [Start] menu, double-click the [Computer (or My Computer)] > [ITCH CD] icon.
The contents of the CD-ROM are displayed.
5 Double-click [ITCH_installer.exe].
The ITCH installer is launched.
6 Once the ITCH installer is launched, click [Next].
En
8
Installation begins. After installation of the ITCH software is completed, installation of the driver software begins.
10 Select the language that you want from the pull­down menu.
11 Accept the license agreement (select [Agree]) and then click [Install].
If you do not agree, select [Disagree]. Once [Install] is clicked, installation begins. The installation completed screen appears once installation is completed.
12 Click [Close].
13 Click [Finish] to quit the ITCH installer.
A screen advising you to restart the computer appears.
14 Click [Yes].
The computer is restarted.
About the installation procedure (Macintosh)
1 Connect this unit to your computer via a USB cable.
For details about connections, see Connections and part names on page
10.
2 Slide the [ON/OFF] switch to the [ON] side.
Turn on the power of this unit.
3 Insert the included CD-ROM in the computer’s CD drive.
The [ITCH CD] icon appears on the screen.
4 Double-click the [ITCH CD] icon.
The contents of the CD-ROM are displayed.
5 Double-click [ITCH_installer.mpkg].
The ITCH installer is launched.
6 Once the ITCH installer is launched, click [Continue].
For Mac OS X
In Finder, open the [Application] folder, next open [Serato] > [ITCH], then double-click the [ITCH] icon.
About the driver software and setting utility software
This unit functions as an audio device conforming to the ASIO standards.
Using the settings utility software
 Launching the settings utility software
Click the Windows [Start] menu>[All Programs]>[Pioneer ]>[DDJ]>[Pioneer DDJ ASIO Settings Utility].
English
7 Read the contents of the license agreement carefully, click [Continue] and then click [Agree] to accept the license agreement.
If you do not agree to the license agreement, click [Disagree] to cancel installation.
8 Select the folder in which you want to install ITCH, then click [Continue].
9 Click [Install].
Installation begins. The installation completed screen appears once installation is completed.
Adjusting the buffer size
The setting at [USB BUFFER SIZE (LATENCY)] in the ITCH software’s [SETUP] menu has priority for the buffer size. (The default setting is 512 samples/10 ms.)
= GENERAL (p.30) ! If an application using this unit as the default audio device (DJ
software, etc.) is running, quit that application before adjusting the buffer size.
! If the [Buffer Size] or [Kernel Buffers] number is made large, drops
in the data (breaks in the sound), etc., occur less easily, but the time lag due to transmission delays in the audio data (latency) increases.
 If breaks in the sound occur with the default
setting
1 Launch [Pioneer DDJ ASIO Settings Utility] and change [Kernel Buffers] to [4].
2 Set [USB BUFFER SIZE (LATENCY)] to the lowest buffer size at which no breaks in the sound occur.
 If no breaks in the sound occur with the default
setting
1 Set [USB BUFFER SIZE (LATENCY)] to the lowest buffer size at which no breaks in the sound occur.
2 Launch [Pioneer DDJ ASIO Settings Utility], change [Kernel Buffers] to [2], and check that no breaks in the sound occur.
3 If no breaks in the sound occur, set [USB BUFFER SIZE (LATENCY)] to the lowest buffer size at which no breaks in the sound occur.
4 If breaks in the sound occur, change [Kernel Buffers] to [3].
10 Click [Restart].
The computer is restarted.
Launching ITCH
For Windows
From the Windows [Start] menu, open [All Programs] > [Serato] > [ITCH], then click the [ITCH] icon.
Checking the version of the driver software
Click the Windows [Start] menu>[All Programs]>[Pioneer ]>[DDJ]>[Pioneer DDJ Version Display Utility].
! You can check the firmware version of this unit on the screen. ! The firmware version is not displayed when this unit is not connected
to the computer or when this unit and computer are not properly communicating.
En
9
Connections and part names
! Wait until all connections between devices have been completed
before connecting the AC adapter.
Be sure to turn off the power and unplug the AC adapter from the
power outlet before making or changing connections between devices.
Refer to the operating instructions for the component to be
connected.
! Only use the AC adapter included with this unit. ! Power to this unit is supplied by the AC adapter or by USB bus
power.
This unit can be used by connecting it to a computer using a USB
cable, even without connecting the AC adapter.
! Connect this unit and the computer directly using the included USB
cable.
! A USB hub cannot be used.
Notes on running this unit with USB bus power
! When using this unit on USB bus power, supply power to the con-
nected computer from the AC power supply. Do not run the com­puter on its battery.
! In cases like the ones below, the power may be insufficient and this
unit may not operate on USB bus power.
When the computer’s USB power supply capacity is insufficient. When other USB devices are connected to the computer.
If this unit does not operate on USB bus power, connect the included
AC adapter.
! The following limitations apply when operating on USB bus power:
The jog dial indicator will not light. The [MASTER OUT 1] (XLR output) channel is not output. The [MIC1], [MIC2] and [AUX IN] terminals cannot be used. The indicators are dimmer than when using the AC adapter.
To use the unit without these limitations, connect the included AC
adapter.
Connecting the input/output terminals
2 MIC/AUX THRU selector switch
Set this to [ON] if you want to output the [MIC2] and [AUX] channels directly. = Outputting the microphone and AUX sound directly (p.29)
3 MIC2 terminal
Connect a microphone here. = Using a microphone (p.28)
Rear panel
Component, amplifier, powered speaker, etc.
To audio input
-12 dB -6 dB 0 dB
1GND
2 HOT
3 COLD
-12 dB-6 dB 0 dB RR
ITCH
terminals
2
MAX
MIN
LRLL
VOLAUX INMASTER OUT 2MASTER OUT 1MASTER ATT.
1GND
2 HOT
L
R
3 COLD
RR
3 4
Computer
R
L
MAX
MIN
LRLL
VOLAUX INMASTER OUT 2MASTER OUT 1MASTER ATT.
51
AC adapter
(included)
Portable
audio device
To audio output
terminals
To power outlet
ONUSBOFF DC IN
5 V
Front panel
PHONES
Headphones
Toheadphones
Headphones cord
PHONES
123
1 PHONES jacks
Connect headphones here. Both stereo phone plugs (Ø 6.3 mm) and stereo mini phone plugs (Ø
3.5 mm) can be used. For details, see Monitoring sound with headphones on page 27. ! There are two input jacks, both a stereo phones jack and a mini
phones jack, but do not use both simultaneously. If both are used simultaneously, when one is disconnected and/or connected, the volume of the other may increase or decrease suddenly.
En
10
Microphone
Tomicrophone
MIC/AUX THRU
ONOFF
Microphone cable
MIC 2
MIC/AUX THRU
ONOFF
MIC 2
5 V
ONUSB OFF DC IN
8 9 a6 7
1 MASTER ATT.
Sets the attenuation level of the sound output from the [MASTER1] terminal.
2 MASTER OUT 1 terminals
Connect powered speakers, etc., here.
3 MASTER OUT 2 terminals
Connect to a power amplifier, etc.
4 AUX IN terminal
Connect to the output terminal of an external device (sampler, por­table audio device, etc.)
5 VOL control
Adjusts the audio level input to the [AUX IN] terminals.
6 Kensington security slot
USB terminal
7
Connect to a computer. ! Connect this unit and the computer directly using the included
USB cable.
! A USB hub cannot be used.
8 ON/OFF switch
Turns this unit’s power on and off.
9 DC IN terminal
Connect to a power outlet using the included AC adapter (with the power plug mounted). ! Wait until connection of all equipment is completed before con-
necting the AC adapter.
! Only use the included AC adapter.
a Cord hook
Catch the AC adapter’s power cord and USB cable on this hook when using this unit. ! The sound will be interrupted if the AC adapter or USB cable is
disconnected during playback.
Cord hook
Hook the AC adapter’s power cord in the top of the cord hook, the USB cable in the bottom.
Fasten the AC adapter’s power cord and USB cable in place by hooking them on the cord hook. This prevents the power cord and USB cable from being accidentally pulled and the plugs from being disconnected from the terminals.
! The sound will be interrupted if the AC adapter or USB cable is
disconnected during playback.
AC adapter’s power cord
5 V
ONUSB OFF DC IN
Part names and functions
Deck section
1 2
ON
m
l k
j
i h g
MIC 1
HOT CUE
DELETE
1
2
3
4
5
REC MODE
SHIFT
CUE
PLAY/PAUSE
OFF
MIC 1
LEVEL
TALK
OFFON
OVER
MAXMIN
NEEDLE SEARCH /
IN
OUT
SET TAP CLEAR LOCK
REV
PHONES
EQ
LOW
MID
MAXMIN
MAXMIN
ALPHABET SEARCH
LOOP/ GRID
RELOOP /EXIT SELECT AUTO
def
c
English
LOAD
A
HI
INST.DOUBLES
MAX
MIN
SPEED ADJUST
3
VINYL
4 5
JOG MODE
VINYL
6
ILLUMINATION
2X1/2X
TEMPO
7
RANGE
SLIDE
SLIP
G
R
I
D
A
D
J
U
S
T
0
FWDREV
SYNC
SYNC OFF
MASTER
TEMPO
8 9 a
b
TEMPO
Upper left of control panel
Microphone
or
ON
OFF
MIC 1
LEVEL
TALK
OFFON
OVER
MIC 1
MAXMIN
HOT CUE
DELETE
1
2
NEEDLE SEARCH /
LOAD
EQ
A
LOW
MID
INST.DOUBLES
MAXMIN
MAXMINHIMAXMIN
VINYL
SPEED ADJUST
ALPHABET SEARCH
JOG MODE
MIC 1
CRATES
FX CH S
B
1
A
EFFECT
PARAM
1 MIC1 terminal
Connect a microphone here.
= Using a microphone (p.28) ! Either an XLR connector or a phones plug (Ø 6.3 mm) can be
used.
MIC 1
OFF ON
ON
OFF
LEVEL
TALK OVER
LOW
MAXMIN
Cord hookUSB cable
1 Playing address indicator
The position in the track is displayed in 10 steps, with the beginning of the track at the left edge, the end of the track at the right edge. The indicator lights in sync with the elapsed playing time or remaining time display in the “ITCH” software.
2 LOAD (INST. DOUBLES) button
The selected tracks are loaded to the respective decks. = Loading tracks to decks (p.22)
EQ
MID
MAXMIN
MIN
When the [LOAD (INST. DOUBLES)] button is pressed while press­ing the [SHIFT] button, the track being played is doubled. = Instant Doubles (p.22)
3 NEEDLE SEARCH (ALPHABET SEARCH) pad
! The sound is played from the position at which the pad is
touched.
! The alphabet search function can be used.
= Searching using the [NEEDLE SEARCH (ALPHABET SEARCH)]
pad (“Alphabet Search”) (p.20)
4 VINYL SPEED ADJUST control
For track playing and stopping, this adjusts the speed at which play­back slows until it stops and the speed at which the normal playback speed is reached from the stop mode.
5 LOOP SELECT (GRID LOCK) button
The loop you want to play can be selected from the loops that have been pre-registered in the loop bank. The loop bank number switches each time the button is pressed. = Using the loop bank (p.24) When the [LOOP SELECT (GRID LOCK)] button is pressed while pressing the [SHIFT] button, the overall beat grid is locked so that it cannot be edited.
6 VINYL (ILLUMINATION) button
This switches the [VINYL] mode on/off. = Switching the jog dial mode (p.22)
7 AUTO LOOP (GRID SLIDE) control
This sets auto loops.
En
11
= Setting loops automatically (Auto loop) (p.24) ! The beat grid can be adjusted by turning the [AUTO LOOP
(GRID SLIDE)] control while pressing the [SHIFT] button.
8 TEMPO RANGE button
This switches the [TEMPO] slider’s adjustment range. = Selecting the range for adjusting the playing speed (p.22)
9 MASTER TEMPO button
Use this to turn the master tempo function on and off.
= Adjusting the playing speed without changing the pitch (Master
Tempo) (p.22)
a SLIP button
This turns the slip mode on/off. = Using the slip mode (p.25)
b TEMPO slider
Use this to adjust the track playing speed. = Changing the playing speed (p.22)
c SYNC (SYNC OFF) button
If no deck is set to the [SYNC] mode, when this button is pressed, that deck is set to the [SYNC] mode and is set as the tempo master. If one deck is in the [SYNC] mode, the decks other than the ones for which this button was pressed are synchronized to the deck set as the tempo master. = Synchronizing track beats (beat sync) (p.25)
d Jog dial
This can be used for such operations as scratching, pitch bending, etc.
= Operating the jog dial (p.22) ! The top of the jog dial has an embedded switch. Do not place
objects on the jog dial or subject it to strong forces. Also note that water or other liquids getting into the set will lead to malfunction.
e PLAY/PAUSE f button
Use this to play/pause tracks. = Playing and pausing (p.22)
f CUE button
This is used to set, play and call out temporary cue points. = Setting a temporary cue point (p.23)
g SHIFT button
When another button is pressed while pressing the [SHIFT] button, a different function is called out.
h RELOOP/EXIT (GRID CLEAR) button
Use this to return to loop playback (reloop) or cancel loop playback (loop exit).
= Returning to Loop playback (Reloop) (p.24) = Canceling Loop playback (Loop Exit) (p.24)
The beat grid can be cleared by pressing the [RELOOP/EXIT (GRID CLEAR)] button while pressing the [SHIFT] button.
i REC MODE button
This switches the function of the [HOT CUE (DELETE)] button (set/ call-out). ! When the power is turned on, the button is set to the call-out
mode. = Setting Hot Cue (p.24)
j REV button
Use this to turn reverse playback on and off. = Playing in reverse (p.22)
k LOOP IN (GRID SET) button
When this button is pressed during playback at the position at which you want to start loop playback (the loop in point), the loop in point is set. = Loop operations (p.23) The beat grid can be set by pressing the [LOOP IN (GRID SET)] but­ton while pressing the [SHIFT] button.
En
12
l LOOP OUT (GRID TAP) button
When this button is pressed during playback at the position at which you want to end loop playback (the loop out point), the loop out point is set, playback returns to the loop in point and loop playback starts. = Loop operations (p.23) When the [LOOP OUT (GRID TAP)] button is pressed while pressing the [SHIFT] button, the beat grid can be adjusted during playback by tapping the button.
m HOT CUE (DELETE) button
This is used to set and call out hot cues. = Setting Hot Cue (p.24)
Mixer/Effect section
12 7 83 64 5
CRATES FILES BROWSE PREPAREBACK
JUMP
TRIM
MAXMIN
HI
MIN MAX
MID
EQ EQ
MIN MAX
LOW
MIN MAX
CUE
A
10 9 8 7 6 5 4 3 2 1 0
FADER START
ONOFF
C.F.REV
s
r
q p
o
n
FX CH SELECT
B MASTER
A
EFFECT SELECT
PARAMETER
LEVEL / DEPTH
MIN MAX
ON / OFF
TAP
AUTO
FX1
MIC /AUX
m
1 CRATES button
The cursor moves between the crate list panel and track list each time this button is pressed.
2 FILES button
Turns the display of the [Files] panel on/off.
3 BACK button
Moves the cursor focus back one level.
4 Rotary selector
Moves the cursor within the panel. Use this to select files or tracks. = Selecting items (p.18)
5 AREA MOVE (REC) button
Moves the cursor to a different panel. = Selecting items (p.18)
6 LOAD PREPARE (SAVE) button
Loads tracks to the [Prepare] panel. = Using the [Prepare] list (p.21)
7 BROWSE button
Turns the display of the [Browse] panel on/off.
8 PREPARE button
Turns the display of the [Prepare] panel on/off.
BROWSE
MASTER
LEVEL
MAXMIN
HEADPHONES
MIXING
MASTERCUE
LEVEL
MAXMIN
LEVEL
MASTER
AB
C.F.REV
THRU
LOAD PREPARE
SAVE
FX CH SELECT
TRIM
RECAREA MOVE
HI
MIN MAX
MID
MIN MAX
LOW
MIN MAX
CUE
B
FADER START
BMASTER
MIC
A
10 9 8 7 6 5 4 3 2 1 0
EFFECT SELECT
PARAMETER
LEVEL / DEPTH
MIN MAX
ON / OFF
TAP
AUTO
FX2
/AUX
MAXMIN
ONOFFONOFF
kl
9 a
b
c d
e f
g
h
i j
9 FX CH SELECT control
Switches the channel to which the effect is applied. = Using the effect function (p.29)
a MASTER LEVEL control
Adjusts the master sound level output.
b EFFECT SELECT control
Selects the type of effect. = Using the effect function (p.29)
c PARAMETER control
Adjusts the parameters provided for the various effects (time, har­monics etc.). = Using the effect function (p.29)
d HEADPHONES MIXING control
Adjusts the monitor volume balance between the sound of channels for which the headphones [CUE] button is pressed and the sound of [MASTER OUT 1] and [MASTER OUT 2]. = Monitoring sound with headphones (p.27)
e LEVEL/DEPTH control
Adjusts the quantitative parameter of the effect. = Using the effect function (p.29)
f Channel level indicator
g FX ON/OFF button
Turns the effect on/off. = Using the effect function (p.29)
h TAP button
The BPM used as the base value for the effect is calculated by the interval at which the button is tapped with a finger. = Setting the BPM manually (p.29)
i C.F. REV indicator
Lights when the [C.F. REV] switch is set to [ON].
j FADER START switch
These turn the fader start function on/off. = Starting playback using the fader (Fader Start) (p.28)
k Crossfader curve selector switch
This switches the crossfader curve characteristics. = Selecting the crossfader curve characteristics (p.27)
l Crossfader
Switches between the audio output of the left and right decks. = Outputting sound (p.27)
m C.F. REV switch
Reverses the deck to which the crossfader is assigned from right to left and vice versa. = Using the crossfader reverse function (p.28)
n Master level indicator
o Channel fader
Adjusts the sound level output from the various decks. = Outputting sound (p.27)
p HEADPHONES LEVEL control
Adjusts the audio level output from the [PHONES] terminal.
q Headphones CUE button
The sound of decks for which the headphones [CUE] button is pressed can be monitored over headphones. = Monitoring sound with headphones (p.27)
r EQ (HI, MID, LOW) controls
Boosts or cuts frequencies for the different channels. = Equalization (p.27)
s TRIM control
Adjusts the individual channel output gain. = Outputting sound (p.27)
Do not pull on the channel fader and crossfader knobs with excessive force. The knobs are not designed to be removed. Pulling the knobs strongly may result in damaging the unit.
Microphone/External input control section
MIC 1
OFF ON
MIC 1
TALK OVER
LEVEL
LOW
MAXMIN
1 23 4
MIC 2 / AUX
OFF ON
TALK OVER
LEVEL
LOW
MAXMIN
EQ
MID
MAXMIN
1 OFF, ON, TALK OVER selector switch
Turns the microphone on/off. = Using a microphone (p.28)
2 LEVEL control
Adjusts the level of the output sound.
3 EQ (HI, MID, LOW) controls
Boosts or cuts frequencies in order to change the quality of the sound.
4 MIC2/AUX selector switch
Switches the audio input between the microphone and the external device. ! [MIC2]: Selects the microphone connected to the [MIC2]
terminal.
! [AUX]: Selects the external device connected to the [AUX IN]
terminals.
= Using a microphone (p.28) = Using an external device (p.28)
EQ
MID
MAXMIN
HI
MAXMIN
HI
MAXMIN
MAXMIN
INPUT
SELECT
AUXMIC 2
MAXMIN
Using the LAPTOP DOCK
The computer’s keyboard section can be stowed under this unit.
! Depending on the size of your (notebook) computer, the keyboard
section may not fit in the LAPTOP DOCK.
! Install in such a way that the computer unit does not touch this unit. ! Install in such a way that the cables connected to the computer are
not stuck under this unit.
Using with the feet removed
This unit’s two feet can be removed.
Use a Phillips screwdriver to remove the screws from the left and right feet (2 screws each).
DJ CONTROLLER
DDJ-S1
! The screws you have removed will be needed when mounting
the feet. Be careful not to lose them. The feet cannot be properly mounted using other screws.
English
En
13
Operation
ITCH software screen
Screen when this unit is connected (Windows)
12 985 6 7
34
s a
b
r
q
p
o
n l
m
1 Current time display
2 Simple display of CPU usage rate
3 Virtual deck display switches
The positions of the virtual deck and waveform display can be changed.
4 Appearance switches
These switch between a screen with a dark coloring and one with a bright coloring. This is convenient for switching the setting accord­ing to the brightness of the surroundings in which you are using this unit.
5 Virtual deck
Displays the track’s playing position and playing speed.
1 2
3
1 Displays the track’s length. The position being played is displayed
with a gray gauge.
2 Turns white when a track is loaded. (When a color label is set,
this changes to the set color.)
3 Turns according to the platter speed. When a point at which a
hot cue is set approaches, this shifts in steps to the color of that hot cue to notify that the hot cue is approaching. When moving away from the hot cue, the color shifts back to the original color in steps.
a
b
c
d e
f g h i j
k
! The needle flashes when the point 20 seconds before the end
of the track is reached to notify that the end of the track is approaching.
6 Tempo match display
This indicates the tempo of the tracks on decks (A) and (B) by mea­sure, and is designed to help you match the tempo. The red waveform indicates the tempo of the track in deck A (1), the orange waveform the tempo of the track in deck B (2). When the tem­pos of the tracks in the two decks match, the positions of the peaks of the red and orange waveforms match. ! Even if the beat is not synchronized, the positions of the peaks of
the waveforms on the display match when the tempos of the left and right tracks match.
7 Beat match display
This view shows the position of beats within the track. When the peaks shown in this window are aligned, the two tracks’ beats are matched. The beat match display indicates the beat positions of the tracks currently playing on decks (A) and (B) and is designed to help you match the beat. When the beats of the tracks on decks (A) and (B) match, the positions of the peaks of the waveforms at the top and bottom match.
8 (TOOL TIPS)
Switches tooltips on/off
9 SETUP
Displays the setup screen. = Changing the settings (p.30)
14
En
a Track overview
Displays the frequency bands of the track’s sound on a waveform, in blue for the treble range, green for the midrange and red for the bass range. The playback point is displayed as [b] (white). The temporary cue point is displayed as [a] (white) and the hot cue points are dis­played as [a] in another color.
! Click to move the playing position to that position. ! Thin vertical gray lines are displayed in 1 minute intervals, thick
lines are displayed in 5 minute intervals.
b Track information display
Displays the details of the tracks loaded in the deck.
1 2
3 45 6 7
1 The track name is displayed here (only when information is
available).
2 The artist name is displayed here (only when information is
available).
3 When clicked, the icon is highlighted and the loop cannot be
overwritten. Click again to turn the protect mode off.
4 The currently selected loop bank number is displayed here.
(Where there are loop bank slots where nothing is saved, the first loop in the track will be displayed.)
5 When clicked, the loop saved at the currently selected bank
number is deleted.
6 When clicked, the currently set loop is saved in the loop bank. 7 Displays the loop length set with the auto loop function. 8 Used to select the play mode.
[SINGLE]: The deck stops once playback of the track ends. [CONT]: When playback of the track ends, the next track on the
list is automatically played.
9 When this function is turned on, once the track finishes playing,
playback returns to the start position and repeats.
a Displays the pitch value relative to the position of the [TEMPO]
slider.
b When clicked, the grid edit mode is activated and the key flashes.
Click again to save the edited grid data and quit the grid edit mode.
c Displays the possible range of adjustment of the playing speed
with respect to the playing speed at which the track was origi-
nally recorded. d Displays the track’s playing position by time. When clicked, the display switches between time elapsed and
time remaining. e Displays the current BPM of the currently playing track.
The BPM can be set manually by either clicking here in time
with the beat or by pressing the computer’s space key (only if beat grid is not enabled).
8
9
ba c
c Waveform display
Displays detailed waveform data for the area around the point of the track that is playing. Displays the frequency bands of the track’s sound on a waveform, in blue for the treble range, green for the midrange and red for the bass range. The playback point is at the center of the display. The tempo­rary cue point is displayed as [b] and [a] in white, and the hot cue points are displayed as [b] and [a] in other colors.
! Click to move the playing position to that position. ! When the waveform is clicked while pressing the computer’s
[Ctrl] key, the waveform is displayed divided in three ranges: the
treble, mid and bass. ! When the waveform is clicked while pressing the computer’s
[Shift] key, the height of the display section becomes narrower. ! The waveform display can be zoomed in and out using the [+]
and [–] keys on the computer.
d Files tab
Switches the display of the [Files] panel on/off.
e Browse tab
Switches the display of the [Browse] panel on/off.
e d
f (SEARCH)
Searches your library for the text input into this field.
g History tab
Switches the display of the [History] panel on/off.
h Prepare tab
Switches the display of the [Prepare] panel on/off.
i Alphabet search panel
= Searching using the [NEEDLE SEARCH (ALPHABET SEARCH)]
pad (“Alphabet Search”) (p.20)
j Sub panel
The contents displayed here are switched and turned on or off by clicking the tabs (Files/Browse/Prepare/History) at the top of the screen. = Switching the sub panel (p.18)
k Track list
Displays tracks with the contents corresponding to the items selected in the crate list panel. ! When the [Browse] panel is displayed, only tracks meeting the
conditions narrowed down according to the genre are displayed.
l Status bar
Displays the current information (mainly analysis, errors, etc.).
m Track list display switches
These switch the way in which the track list is displayed. = Displaying the album images in the track list (p.20)
n ALBUM ART tab
Switches the display of the album art on/off.
o ALBUM ART
Displays album art (when available).
p Crate list
With ITCH, tracks are classified and arranged in folders called “Crate”. The crate list panel can also be opened by pressing the [CRATES] button on this unit. = Crate list (p.15)
q MIC/AUX monitor control panel
= MIC/AUX monitor control panel (p.16)
r Multiple console
When the keys at the upper left are clicked, the recording panel, effect panel or sampler panel is displayed.
= Recording panel (p.16) = Effect panel (p.16) = Sample player window (p.16) ! [SP-6] is not displayed if it is not set. (Refer to page 31.)
s SYNC indicator
This is displayed in blue when both the beat and tempo are synchro­nized on the synchronized deck. When only the tempo is synchro­nized, it is displayed in yellow.
Crate list
1 2
3 4
5
1 All...
All the tracks that have been imported or loaded to the decks are displayed. When tracks that have not been imported are loaded to a deck, they are added to [All...].
6
En
English
15
2 Library
Displays the iTunes library. ! To display the iTunes library, change the settings at the [SETUP]
menu. = Show iTunes Library (p.31)
3 Crates
ITCH uses digital crates for quick access to your favorite collections. There is no limit to the number of crates you can create, and any given track can be placed in multiple crates. The crate area is on the left hand side of the library.
4 Subcrates
Crates can be placed within other crates. These crates are called “Subcrates”.
5 (brown)
Click this to create a new crate. ! When a crate is dragged and dropped into another crate, it
becomes a subcrate. Repeat this operation to increase the num­ber of layers.
! When one or multiple tracks is/are dragged to
crate including this/these tracks can be created.
! If there are multiple layers, the layer below can be opened or
closed by clicking on the respective item.
(brown), a
6 (blue)
When this is clicked, a “smart crate” can be created. A smart crate is one in which only tracks meeting preset conditions can be collected.
Track list
Effect panel
This is displayed when [DJ-FX] on the multiple console is clicked.
1234
1 The name of the selected effect is displayed. 2 Displays the value adjusted with the [LEVEL/DEPTH] control. 3 Displays the value adjusted with the [PARAMETER] control. 4 When the BPM is not set manually using the [TAP] button, [AUTO
A] or [AUTO B] is displayed and the sound is synchronized to the BPM set on the deck. When the BPM has been adjusted manually using the [TAP] button, [MAN xxx.xx] and the current BPM are displayed.
Recording panel
This is displayed when [Record] on the multiple console is clicked.
12345 76
1 Click this to start/stop recording. 2 Click this to select the source to be recorded. 3 This displays the sound level input from the source being recorded. 4 This adjusts the recording level. 5 This displays the elapsed recording time. 6 Input the name of the recorded data file here. 7 Click this to save the recorded data.
1
4
3
1 Column header
The selected item name is displayed here. When the item name is clicked, the order of display can be changed (sorted). The items below can be displayed in the area in which the track information is displayed. Date added (date added to library), album, artist, bitrate, BPM, com­ment, composer, filename, genre, group, key, label, track time, place stored, remixer, sampling rate, file size, track, video track, year ! The order of the tracks in the track list is indicated by the num-
bers displayed in the “#” column.
2 Track
Displays the tracks included in the item selected at the crate list panel.
3 Color label
Colors can be set to differentiate the tracks.
4 Status icon
The status of tracks are indicated by icons.
Icon Meaning
None Tracks that have been directly imported into the ITCH library.
Tracks imported from an iTunes library.
Tracks whose files are damaged. Such tracks must be re-encoded.
Displayed when the file cannot be found in its original position.
Indicates read-only tracks that cannot be edited.
2
Sample player window
This is displayed when [SP-6] on the multiple console is clicked. = Using sample players (p.26)
4
5 6 7 8
1 2
3
1 Use these to play the track loaded in the corresponding sample slot. 2 Use these to switch the playing mode. 3 This displays the beat position. 4 When this is clicked, the track returns to the beginning once the end
is reached.
5 Use this to select the displayed items. 6 The output channel for the overall sample slots can be set.
[L]: Sets the output channel to channel [A]. [M]: The sample sound is output from the [MASTER] channel. [R]: Sets the output channel to channel [B]. [Mute]: No sound is output.
7 This sets the overall sampler slot volume. 8 These switch the sample bank.
MIC/AUX monitor control panel
12
1 Click this to select the output channel for the connected microphone
and external device. This setting only affects the [MASTER] channel.
[MIX]: Outputs regardless of the position of the crossfader. [X-F A]: Outputs when the crossfader is to left of the right edge. [X-F B]: Outputs when the crossfader is to right of the left edge. [Mute]: Sound is not output.
2 Click this to monitor over the headphones. While the key is high-
lighted, the sound of the connected microphone and external device is output to the headphones [CUE] channel.
16
En
Screen when this unit is not connected
35
1
2
4
1 Offline player
The offline player is available when your ITCH hardware is not con­nected and will output through the current default audio device. In most cases, this will be from your computer speakers. ! Load a track to the offline player by dragging and dropping onto
the offline player or by pressing the computer’s [shift] key and
[c] key. If the end of the loaded track is reached, the next track
in the current playlist will automatically play next. The offline player is a useful tool for preparing crates, auditioning
tracks, and setting cue and loop points. ! When [d] on the right side is clicked, the hidden part is dis-
played. The loops and hot cues can be set here.
2 ANALYZE FILES
Used to analyze tracks. The analyze files function processes the tracks in your library to detect file corruption, prepare the waveform overviews, and if enabled calculate the BPM values.
3 Set Beatgrid
When [Set Beatgrid] is checked, the beat position is automatically analyzed when analyzing the track and the beat grid is attributed automatically.
4 Set auto bpm
When [Set auto bpm] is checked, the BPM is automatically ana­lyzed when the track is analyzed.
5 range
Used to specify the BPM analysis range when [Set auto bpm] is operating.
Starting the system
1 Turn on the connected microphone and external equipment.
2 Connect the USB cable between this unit and the computer.
3 Boot up the connected computer.
4 Slide the [ON/OFF] switch to the [ON] side.
5 After this unit’s indicators light, launch ITCH.
If the computer and this unit are linked properly, two virtual decks will appear on the screen.
Quitting the system
1 Turn off the connected microphone and external equipment.
2 Quit ITCH.
3 Slide the [ON/OFF] switch to the [OFF] side.
4 Disconnect the USB cable from your computer.
Operating the Library
Within the library, tracks can be imported and managed easily.
Adding music files to the library
! When adding music files stored on an external device to the library,
connect this device before launching ITCH. ! Tracks can also be added from an iTunes library. To display the iTunes library, change the settings at the [SETUP]
menu. For details on the settings, see Show iTunes Library on page 31. ! To add tracks recorded on discs to the library, first import the tracks
to the computer and convert them into a file type that can be played
with ITCH. The playing performance may decrease if tracks recorded on discs
are played directly. When converting tracks into music files, we recommend converting
them into MP3 format (320 kbps/MPEG-1 Audio Layer-3) for high
sound quality with a low CPU usage rate.
1 Press the [FILES] button.
The contents of your computer or the peripheral connected to the com­puter are displayed in the [Files] panel.
2 Select the desired folder using the computer’s mouse.
With the computer’s mouse, click the folder containing the track you want to add to the library in the [Files] panel.
3 Drag and drop the selected folder to the crate list panel using the computer’s mouse.
! When a folder in which music files are stored is dragged and
dropped in the crate list panel, that folder becomes a crate including all the tracks in it and the tracks are also added to the library.
! There are several ways to add tracks to your ITCH library.
When tracks that have not been added to the library are
loaded directly into a deck, they are automatically added to [All...] on the crate list panel.
Files and folders can also be added from Explorer or Finder by
dragging and dropping them to the track list or crate list on the ITCH screen.
To add the music file to the desired crates, drag and drop the
music file to the position at which you want to add it on the ITCH screen.
A track or group of tracks can be dragged on to the crate list
panel and a crate will be created containing these.
Playable music file formats
MP3, OGG (Vorbis format), AAC, ALAC (Apple Lossless), AIF, WAV and WL.MP3 (Whitelabel.MP3)
About AAC files
! AAC is the abbreviation of “Advanced Audio Coding”, a basic format
of audio compression technology used for MPEG-2 and MPEG-4. ! The file format and extension of AAC data depends on the applica-
tion used to create the data. ! On this unit, in addition to AAC files with the extension “.m4a”
encoded with iTunes®, “.aac” and “.mp4” files can also be played.
However, copyright-protected AAC files purchased from the iTunes
Store, etc., cannot be played. Also, it may not be possible to play
certain files.
About WL.MP3
Whitelabel MP3 (file extension “.wl.mp3”), is a custom MP3 format developed by Serato Audio Research for promotional release purposes and can be acquired from Whitelabel.net. Files in Whitelabel MP3 format are specifically for use with Serato Audio Research DJ software, have preinstalled overviews, and the track, artist, BPM and album art data is tagged as far as possible. These files are played with a low quality of 32 kbps on regular MP3 players (including when played independently on ITCH software without using this unit), but with a high quality equivalent to 320 kbps when played on ITCH software connected to this unit.
En
English
17
For details, see the URL below. http://whitelabel.net/
Analyzing files
This function is operated not on the DDJ-S1 but on the computer.
Before you play your music in ITCH it is very important to analyze your files first. The analyze files function processes the tracks in your library to detect file corruption, prepare the waveform overviews, and if enabled calculate the BPM values.
! This is function is performed in ITCH while in the offline player. ! For details on the positions of keys, see Screen when this unit is not
connected on page 17.
 Setting the beat grid automatically when
analyzing tracks
Click [Set Beatgrid] to check it.
When [Set Beatgrid] is checked, the beat position is automatically analyzed when analyzing the track and the beat grid is attributed automatically.
Selecting items
! To select the item, you can also use the computer’s mouse and
keyboard.
Moving the cursor between panels
Press the [AREA MOVE (REC)] button.
When the [AREA MOVE (REC)] button on this unit is pressed, the cursor moves from panel to panel.
! The cursor can also be moved between panels by pressing the
computer’s [Tab] key.
Moving the cursor up and down
Turn the rotary selector.
The cursor moves up and down when this unit’s rotary selector is turned.
! The cursor can also be moved up and down by pressing the [a] or
[b] key on the computer.
Moving between layers
Setting the BPM automatically when analyzing
tracks
1 Click [Set auto bpm] to check it.
When [Set auto bpm] is checked, the BPM is automatically analyzed when the track is analyzed. When ITCH determines that the analyzed BPM information is accurate, the BPM information is written into the music file.
2 Click [range] to display the pull-down menu.
3 Click the BPM analysis range you want to set.
Specifying the BPM analysis range from the [range] pull-down menu avoids having the track analyzed with an erroneous BPM value. When [Set auto bpm] is checked, set the BPM analysis range if you know more or less the BPM value of the track you want to analyze.
Analyzing all tracks
1 Disconnect this unit from the computer.
2 Click [ANALYZE FILES].
All the tracks in the library are analyzed. To re-analyze all the tracks, click [ANALYZE FILES] while pressing the computer’s [Ctrl] key.
Analyzing individual tracks or crates
1 Disconnect this unit from the computer.
2 Drag and drop the track or crate to [ANALYZE FILES].
! Even music files that have not been added to the library can be
analyzed by dragging and dropping them. Once analysis is com­pleted, the music files are automatically added to [All...] in the crate list panel.
! Tracks and crates that have already been analyzed can be re-
analyzed by dragging and dropping them to [ANALYZE FILES].
If a file is damaged or an error occurs
Status icons are displayed to the left of the tracks displayed in the library. When the cursor is hovered over that icon, there will be an error mes­sage displayed in the status bar.
! For details on the contents of the displayed errors, see File corruption
messages on page 34.
Press the rotary selector.
If there are further layers under the currently selected item, the cursor moves down to the next layer down when this unit’s rotary selector is pressed. Press the [BACK] button to move back to the layer above.
! The cursor can also be moved using the [c] and [d] keys on the
computer.
Switching the sub panel
Press the [FILES] button (or either the [BROWSE] or [PREPARE] button).
! [Files] panel Used when importing tracks. ! [Browse] panel Used to narrow down imported tracks by genre, BPM, etc. ! [Prepare] panel
Used to select and prepare tracks you want to play ahead of time. The [History] panel is displayed when the [History] tab on the com­puter’s screen is clicked. The [History] panel records and displays the track playing history.
Editing crates
 Creating a crate
Click
A new crate is added to the crate list panel.
! When a folder in which music files are stored is dragged and
! A track or group of tracks can be dragged on to the crate list
! When one or multiple tracks is/are dragged to
Changing the crate layer
Crates and subcrates can be move to different layers.
Drag and drop crate in another crate.
When a crate is dragged and dropped in another crate, it becomes a subcrate.
! Crate with the same name cannot be placed on the same layer.
(brown) at the bottom of the crate list panel.
dropped in the crate list panel, that folder becomes a crate including all the tracks in it and the tracks are also added to the library.
panel and a crate will be created containing these.
(brown), a
crate including this/these tracks can be created.
18
En
Editing crate names
Double-click the crate’s name.
You can now rename this crate.
! The order of the tracks in the track list is indicated by the num-
bers displayed in the “#” column.
Deleting tracks
English
Deleting crate
1 Turn the rotary selector.
Select the crate you want to delete.
2 On the computer’s keyboard, press the [Delete] key while pressing the [Ctrl] key.
Crate is deleted.
! This operation will delete the crate but not the contents. If you
press the [Delete] key while pressing the [Shift] key and [Ctrl] key on the computer’s keyboard, the contents of the crate will also be deleted.
Creating a smart crate
1 Click
The [Smart Crate Rules] panel appears.
(blue) at the bottom of the crate list panel.
2 Click [Add Rule], then select the conditions from the pull-down menu to set them. Multiple conditions can be set.
3 Click [Save].
A new crate (blue) is created on the crate list panel and only tracks meet­ing the set conditions can be collected in it.
Changing the display of item names in the track list
The display of column headers can be turned on and off and their order can be changed.
Changing the order of the item names
Drag the column header to the left or to the right.
The arrangement of the column is changed.
Showing and hiding a column
Click [c] at the right edge of the row of item names, then select the item name from the pop-up menu and click it.
The selection shows items on or hides them from the header column.
Editing the track list
The playing order of tracks displayed in the track list, the titles of tracks and other information can be edited. ! When a track is selected and another track is clicked while press-
ing the computer’s [Shift] key, those two tracks and all the tracks between them are selected. When a track is selected and other tracks are clicked while pressing the computer’s [Ctrl] key, only the tracks that are clicked are selected.
Changing the order of the tracks
1 Click the [#] on the column header.
When clicked, [#] is highlighted, indicating that it is selected.
2 Drag and drop the track to the position to which you want to move it.
The track order changes.
1 Turn the rotary selector.
Select the track you want to delete.
2 On the computer’s keyboard, press the [Delete] key while pressing the [Ctrl] key.
! If you press the [Delete] key while pressing the [Shift] key and
[Ctrl] key on the computer’s keyboard, the tracks will be deleted from both the ITCH library and your computer’s hard drive.
Editing the track information
! It may not be possible to edit some system-related items, such as
filenames.
is displayed for read-only tracks that cannot be edited.
!
1 Turn the rotary selector.
Select the track to be edited.
2 Double-click the item to be edited.
Text can now be input.
3 Input the text.
Edit the item’s contents on the computer.
! On the computer’s keyboard, press an arrow key while pressing
the [Ctrl] key to move the cursor to a different item and edit items consecutively.
! When an item is edited while multiple tracks are selected, the
editing is applied to all the selected tracks.
Setting colors for tracks
1 Turn the rotary selector.
Select the track to be edited.
2 Click the color label.
The color palette is displayed.
3 Select the desired color from the color palette.
The track is colored with the selected color.
Reloading the track information
This procedure reloads all the tags for the tracks in the library and updates the track information. Update the track information after editing it with other software.
1 Press the [FILES] button.
The [Files] panel is displayed.
2 Click [RESCAN ID3 TAGS].
The track information is updated.
Relocating lost files
If you have moved the location of files which are already in your library, they will show up as not found and be displayed in red. Doing this reloca­tion of files will update the database with their new location.
1 Press the [FILES] button.
The [Files] panel is displayed.
2 Drag and drop a folder (including any sub-folders) or lost files onto [RELOCATE LOST FILES].
For searching a folder (including any sub-folders), drag them from Explorer or Finder. For seaching for lost files, drag them from your library. Searching begins.
! Clicking [RELOCATE LOST FILES] will search all attached drives
for missing files and can take some time.
En
19
Searching for tracks
1/2/3
It is possible to quickly search among many tracks imported onto the track list for the track you want to play. There are several search methods.
Searching by inputting characters
Tracks can be searched for by inputting characters and searching for the tracks containing those characters.
1 Click in the search box.
A pull-down menu for selecting the item to be included in the search is displayed.
2 Click the item to be included in the search.
3 Press the [CRATES] button.
Moves the cursor to the crate list panel.
4 Turn the rotary selector.
Select the item to be searched from the crate list panel. Searching is performed within the selected item.
! To search all the tracks, select [All...].
5 Click the search box and input the characters.
The tracks applicable to the characters you have input are displayed.
! The characters you have input are cleared by clicking [×] at
the right of the search box or by pressing the [Esc] key on the computer’s keyboard. You can delete one character at a time by pressing the [Back Space] key on the computer’s keyboard.
! The characters being input are cleared if a different item is
selected from the crate list panel.
Using the [Browse] panel
The [Browse] panel can be used to narrow down your tracks in the ITCH library by genre, BPM etc.
1 Press the [CRATES] button.
Moves the cursor to the crate list panel.
2 Turn the rotary selector.
Select the item to be searched from the crate list panel.
! To search all the tracks, select [All...].
3 Press the [BROWSE] button.
The [Browse] panel is displayed.
4 Turn the rotary selector.
Select the genre to which you want to narrow down the search.
5 Press the rotary selector.
The tracks applicable to the selected genre are displayed in the track list. Next, narrow down by the BPM, the artist and the album items, in that order. Only the tracks matching the selected contents are displayed in the track list.
! Press the [BACK] button to move back to the layer above.
1 Press the [CRATES] button.
Moves the cursor to the crate list panel.
2 Turn the rotary selector.
Select the item to be searched from the crate list panel.
! To search all the tracks, select [All...].
3 Tap any position on the [NEEDLE SEARCH (ALPHABET SEARCH)] pad while pressing the [SHIFT] button.
Alphabet search panel is displayed on the top of screen. While the [SHIFT] button is pressed, the alphabet search function is active.
4 Tap [a] at the left or right edge of the [NEEDLE SEARCH (ALPHABET SEARCH)] pad while pressing the [SHIFT] button.
The focus on the column header moves left or right each time left or right [a] is tapped. The column header in bright gray shows that the column is currently selected.
5 Slide your finger while holding in the [SHIFT] button.
Once you have selected the column you wish to sort by, move your finger along the [NEEDLE SEARCH (ALPHABET SEARCH)] pad and you'll see the cursor in the alphabet search display follow. Tracks corresponding to the currently selected letter are displayed in the track list.
6 Release your finger from the [NEEDLE SEARCH (ALPHABET SEARCH)] pad and the [SHIFT] button.
! Numbers are searched when
other than letters and numbers are searched when selected.
is selected, characters
others
is
Switching the display of the album art on and off
If the file includes an image of the album, the image can be displayed. ! Use a general-purpose application to load the album art image into
the track.
Click [ALBUM ART].
When clicked, the [ALBUM ART] panel is displayed.
! When clicked again, the panel closes.
 Searching using the
[NEEDLE SEARCH (ALPHABET SEARCH)] pad (“Alphabet Search”)
Alphabet search allows you to quickly sort your tracks alphanumerically using the [NEEDLE SEARCH (ALPHABET SEARCH)] pad. ! Alphabet search sorting is applied to your library or currently
selected crate.
Relationship between the alphabet search panel and [NEEDLE SEARCH (ALPHABET SEARCH)] pad
The section on the screen with the alphabet search letters and the [NEEDLE SEARCH (ALPHABET SEARCH)] pad have the same positional relationship.
En
20
Displaying the album images in the track list
The album images can be displayed in the track list. The layout of the track information and album images can be changed as desired.
While pressing the [SHIFT] button, press the [FILES] button (or one of the [BROWSE], [PREPARE] or [CRATES] buttons).
The track list display switches.
Button Layout
CRATES button
A simply display consisting only of text (default). Album art is not displayed.
Button Layout
FILES button
BROWSE button
PREPARE button
A column of album art is displayed at the very left, followed by text.
The tracks are arranged in a grid, with the album art displayed on the left side, the track information on the right side.
The tracks are arranged in a grid, with the album art displayed above, the track informa­tion below.
Using the [Prepare] list
The [Prepare] list is a list for selecting the tracks you want to prepare ahead of time for playback.
1 Press the [PREPARE] button.
The [Prepare] panel is displayed.
2 Drag and drop the track or crate to the [Prepare] panel.
The track or crate is added to the [Prepare] list.
! Tracks or crate can also be added to the [Prepare] list by drag-
ging and dropping them on the [Prepare] tab at the top of the screen.
! Tracks or crate can also be added to the [Prepare] list by select-
ing them then pressing the [LOAD PREPARE (SAVE)] button.
! When tracks on the [Prepare] list are loaded into a deck, those
tracks are deleted from the [Prepare] list.
! When ITCH is quit, the tracks in the [Prepare] panel are cleared.
Using the [History] panel
 Browsing the history
The [History] tab opens a complete log of all the tracks you have played and allows exporting ITCH session information as a data file.
1 Play tracks.
The history of the tracks that have been played is displayed in the [History] panel by session.
2 Click the [History] tab on the computer’s screen.
The [History] panel is displayed.
! The history only displays tracks that have actually been played.
This function uses an AB algorithm; the deck (A) tracks are only displayed when the deck (B) tracks are changed or ejected. To display tracks that have been previewed but not actually played, check [Show Unplayed Tracks]. In sessions, these tracks are displayed in gray (or black) along with tracks that have actually played. It is also possible to mark tracks as having played or to unmark them manually. To do so, select the track (or tracks) and click [MARK PLAYED] or [MARK UNPLAYED]. Tracks that have been played are displayed in green in the library. When [CLEAR] is clicked, the list of recently played tracks is cleared and the library color returns to as it was before.
About sessions
“Session” refers to one unit of playback. A new session will be created each time ITCH is re-opened or a new session is started manually. When [d] at the left of an item in the [period] column is clicked, the different sessions recorded in the history are displayed. When [d] to the left of the individual sessions is clicked, the tracks and artists played in that session are displayed. ! The editing operations below can be performed on sessions.
START SESSION: Starts a new session. — END SESSION: Ends the session. — INSERT TRACK: Adds information for a track that has not been
played into the session (manual input).
Export: Exports and saves the session information.
Inputting the track information manually
You can add information for tracks not played in ITCH into your session (e.g., if you played one of your favorite vinyl or music CD).
1 Select the position at which you want to input the track information, then click [INSERT TRACK].
A new row is added below the selected position.
2 Double-click the inserted track fields and edit your information accordingly.
The session name and artist name can be input.
Exporting sessions
The [History] panel data can be exported.
1 Select the name of the session you want to export.
2 Click the tab to the right of [Export].
Select the format in which the data is to be saved.
text: Text file format. This can be opened without using special
software.
CSV: A file format used for spreadsheet software, etc. — m3u: A file format that can be imported to music file playback
software, etc. The audio data is not included; information on the location where the files is stored is recorded. (Track information inserted into the session by clicking [INSERT TRACK] is not included in files of this format.)
Serato Playlist: Upload your playing history to the Serato Audio
Research website.
3 Click [Export].
The data export starts.
! The exported data is stored in the following directory. Windows: My Music > _Serato_ > History Export Macintosh: Music > _Serato_ > History Export
Copying sessions into the crate list panel
Session information can be copied as one of the items in the crate list panel.
Drag and drop the name of the session you want to copy to the crate list panel.
A note for users who have installed other Serato Audio Research DJ software
ITCH shares its library with Scratch Live. The loop and cue points of tracks set with Scratch Live can be used as such with ITCH, and infor­mation set with ITCH can likewise be used with Scratch Live. If you use both software programs alternately, note that their libraries will have the same contents.
About backing up library information
When ITCH is installed, the [_Serato_] folder is created at the location in the computer shown below, and the library and crate information is stored in this folder. Windows: My Documents > My Music > _Serato_ Macintosh: Users > Music > _Serato_ ! When tracks are added to the library from an external hard disk, for
example, the [_Serato_] folder is also created on the hard disk. When ITCH is quit the first time after installing it, a confirmation mes­sage concerning the creation of a backup library is displayed. When you check [Backup library] on the confirmation message screen, click [Yes], then close the software, the [_Serato_Backup] folder is cre­ated in the [My Music] folder (in the [Music] folder for Macintosh) and the library information is backed up. After this, whenever you check [Backup library] on the confirmation message screen, click [Yes], then close the software, the information is backed up and the previous backup is overwritten.
English
En
21
! The confirmation message concerning the creation of a backup is
[
±6%
][
±10%
][
±16%
][
±100%
]
again displayed in the following cases.
When over 1 week has passed since the last backup When there is no backup
Adjusting the playing speed (Tempo control)
Loading tracks to decks
1 Select the track you want to load.
Set the cursor to the track you want to load to the deck.
! For details, see Selecting items on page 18.
2 Press the [LOAD (INST. DOUBLES)] buttons for the decks into which you want to load the tracks.
The selected tracks are loaded to the respective decks.
! When tracks that have not been added to the library are loaded
directly into a deck, they are automatically added to [All...] on the crate list panel.
! With tracks selected, the tracks can be loaded into deck (A) or
deck (B) by pressing [c] or [d] while pressing the [Shift] key on the computer’s keyboard.
! Tracks can also be loaded into decks by dragging and dropping
them.
! When [c] or [d] is pressed while pressing the [Shift] and [Alt]
buttons on the computer, the decks are emptied.
! When a new track is loaded into a deck, the headphones [CUE]
button for the deck in which it is loaded lights and the sound is output from the headphones [CUE] channel.
Instant Doubles
During playback on one of the decks, the track loaded in that deck can be loaded to the other deck and played from the same position. (Instant Doubles) The following example describes the operation for playing the deck (A) track on deck (B) as well.
1 Load a track into deck (A) and play it.
2 While pressing the [SHIFT] button on deck (B), press the [LOAD (INST. DOUBLES)] button on deck (B).
The track loaded in deck (A) is also loaded into deck (B) and played from the same position.
! When deck (A) is in the pause mode, the pause mode is set at the
same position for the track on deck (B).
Changing the playing speed
Move the [TEMPO] slider forward or backward.
The playing speed increases when the slider is moved to the [+] side (towards you), decreases when the slider is moved to the [–] side (away from you).
Selecting the range for adjusting the playing speed
Press the [TEMPO RANGE] button.
The playing speed adjustment range switches each time the button is pressed. The setting after the change is displayed in ITCH.
Adjusting the playing speed without changing the pitch (Master Tempo)
1 Press the [MASTER TEMPO] button.
The pitch no longer changes even when the playing speed is changed with the [TEMPO] slider.
! The sound is digitally processed, so the sound quality decreases. ! The master tempo tolerance range is ±50 %.
2 Move the [TEMPO] slider forward or backward.
Playing in reverse
Press the [REV] button.
The track is played in the reverse direction. ! The direction in which the playing speed is increased or decreased
according to the direction in which the jog dial is turned is reversed.
Playing and pausing
Playback
1 Load a track in deck.
! For details on operation, see Loading tracks to decks on page 22.
2 Press the [PLAY/PAUSE f] button.
Pausing
During playback, press the [PLAY/PAUSE f] button.
! Playback resumes when the [PLAY/PAUSE f] button is pressed
again.
En
22
Operating the jog dial
Switching the jog dial mode
The jog dial has two modes. ! [VINYL] mode: When the top of the jog dial is pressed during play-
back, playback pauses, and when the jog dial is spun at this time the sound is output according to how the jog dial is spun.
! Normal mode: Pressing the top of the jog dial during playback does
not pause playback. Also, such operations as scratching are not possible.
Press the [VINYL (ILLUMINATION)] button.
The jog mode switches to the [VINYL] mode and the [VINYL (ILLUMINATION)] button lights.
Scratch
When the jog mode is set to the [VINYL] mode and the jog dial is spun while pressing on its top, the track can be played according to the direc­tion in and speed at which the jog dial is being spun.
1 Press the [VINYL (ILLUMINATION)] button.
Set the jog mode to the [VINYL] mode.
2 During playback, press the top of the jog dial.
Playback stops.
3 While pressing the top of jog dial, spin the jog dial in the desired direction and at the desired speed.
The sound is played according to the spinning direction and speed of the jog dial.
4 Release your hand from the top of the jog dial.
Normal playback resumes.
Returning to the temporary cue point (Back cue)
During playback, press the [CUE] button.
The playback position immediately returns to the currently set temporary cue point and pauses. ! When the [PLAY/PAUSE f] button is pressed, playback starts
from the temporary cue point.
English
Pitch bend
During playback, spin the outer section of the jog dial.
The playing speed increases when spun clockwise, decreases when spun counterclockwise. When spinning is stopped, playback returns to the normal speed. ! When the jog mode is set to the normal mode, the same operation is
possible by spinning the top of the jog dial.
Switching the jog dial illumination
The way the jog dial illumination lights can be selected from one of two types. ! The same setting is applied to the jog dials for both decks (A) and
(B).
Press the [VINYL (ILLUMINATION)] button while pressing the [SHIFT] button.
The setting switches each time the button is pressed.
Specifying the position to be played instantly (NEEDLE SEARCH)
The sound at the position at which the [NEEDLE SEARCH (ALPHABET SEARCH)] pad is touched can easily be played. The left edge of the [NEEDLE SEARCH (ALPHABET SEARCH)] pad indi­cates the beginning of the track, the right edge the end of the track.
1 Touch the [NEEDLE SEARCH (ALPHABET SEARCH)] pad.
The track’s playing position changes instantly according to the position on the pad that is touched.
2 While touching the [NEEDLE SEARCH (ALPHABET SEARCH)] pad, slide your finger along the pad.
The track’s playing position moves as you slide your finger.
Setting a temporary cue point
Checking the temporary cue point (Cue sampler)
Keep pressing the [CUE] button after returning to the temporary cue point.
Playback starts from the temporary cue point. Playback continues while the [CUE] button is pressed. ! When the [PLAY/PAUSE f] button is pressed during cue sam-
pling, playback continues from that point.
Loop operations
Setting Loop
1 During playback, press the [LOOP IN (GRID SET)] button at the point at which you want loop playback to start (the loop in point).
Loop In Point is set.
2 Press the [LOOP OUT (GRID TAP)] button at the point at which you want loop playback to end (the loop out point).
The Loop Out Point is set, and Loop playback starts from the Loop In Point.
Fine-adjusting the loop in point (loop in adjust)
1 During loop playback, press the [LOOP IN (GRID SET)] button.
2 Spin the jog dial.
The loop in point can be fine-adjusted. ! The loop in point’s adjustable range is any point before the loop out
point.
3 Press the [LOOP IN (GRID SET)] button.
Normal loop playback resumes.
1 During playback, press the [PLAY/PAUSE f] button.
Playback is paused.
! Adjust the position by spinnig the jog dial during pause, if
desired. (To move the playback position during pause, other methods also can be used.)
2 Press the [CUE] button.
A temporary cue point is set at the position at which the track was paused. ! When a new temporary cue point is set, the point previously set is
canceled.
Fine-adjusting the loop out point (loop out adjust)
1 During loop playback, press the [LOOP OUT (GRID TAP)] button.
2 Spin the jog dial.
The loop out point can be fine-adjusted. ! The loop out point’s adjustable range is any point before the loop in
point.
3 Press the [LOOP OUT (GRID TAP)] button.
Normal loop playback resumes.
En
23
Canceling Loop playback (Loop Exit)
During loop playback, press the [RELOOP/EXIT (GRID CLEAR)] button.
Playback continues beyond the Loop Out Point without returning to the Loop In Point.
When a loop is set, it is automatically saved in the currently selected loop bank.
! Up to 9 loop banks can be set. ! When a loop is set while a bank number at which a loop is
already saved is selected, the loop saved at that loop bank is overwritten.
 Calling out loop points
Returning to Loop playback (Reloop)
After canceling loop playback, press the [RELOOP/EXIT (GRID CLEAR)] button during playback.
Playback returns to the previously set Loop In Point, and Loop playback resumes.
Setting loops automatically (Auto loop)
1 During playback, turn the [AUTO LOOP (GRID SLIDE)] control.
Sets the loop length by the specified number of beats.
2 Press the [AUTO LOOP (GRID SLIDE)] control.
A loop with the set number of beats is created automatically according to the BPM of the currently playing track and loop playback begins.
! Even during auto looping, the loop length can be adjusted by
turning the [AUTO LOOP (GRID SLIDE)] control.
Canceling auto looping
During auto looping, press the [AUTO LOOP (GRID SLIDE)] control.
Playback continues beyond the Loop Out Point without returning to the Loop In Point.
Splitting loops (Loop Halving)
During loop playback, turn the [AUTO LOOP (GRID SLIDE)] control counterclockwise.
The length of the loop is split in half each time the control is turned counterclockwise.
Doubling the loop (Loop Doubling)
During loop playback, turn the [AUTO LOOP (GRID SLIDE)] control clockwise.
The length of the loop is doubled each time the control is turned clockwise.
Using the loop bank
 Saving loop points
Loops can be saved beforehand and called out later.
1 Press the [LOOP SELECT (GRID LOCK)] button to select the loop bank number at which you want to save the loop.
The loop bank number switches each time the button is pressed.
! If no loop has ever been set for the currently loaded track, bank
number 1 is assigned.
2 Set the loop.
For details on setting loops, Loop operations on page 23.
1 Press the [LOOP SELECT (GRID LOCK)] button.
The loop bank number switches each time the button is pressed. Select the loop bank at which the loop point is saved.
2 Press the [RELOOP/EXIT (GRID CLEAR)] button.
Loop playback starts from the saved loop in point.
Deleting loop points
Click [×] on the right of the loop bank number display.
The loop point saved at the currently selected loop bank is deleted.
Protecting loop points (Loop lock)
Click
on the left of the loop bank number display.
Operations that overwrite or delete the loop point saved in the selected loop bank are disabled.
is pressed again, protection is canceled.
When
Setting Hot Cue
When a hot cue is set, that point can be called out and played instanta­neously. Up to 5 hot cues can be set per music track.
1 Press the [REC MODE] button.
The mode switches to the hot cue recording mode. The [REC MODE] button flashes.
! For hot cue buttons at which no hot cue is set, hot cues can be
set even without pressing the [REC MODE] button to switch to the hot cue recording mode.
2 During playback, in the pause mode or when pausing at a cue point, press one of hot cue buttons [HOT CUE (DELETE) 1] – [HOT CUE (DELETE) 5].
The hot cue is set to the position playing when the button is pressed. Hot cue buttons at which hot cues are set ([HOT CUE (DELETE) 1] – [HOT CUE (DELETE) 5]) light.
! The position where the hot cue has been set is displayed at the
track overview.
! The direction of playback is not recorded for hot cues.
Playing hot cues
! When the [REC MODE] button is flashing, the hot cue recording
mode is set. In this case, press the [REC MODE] button to switch to the hot cue playing mode. The [REC MODE] button is off when in the hot cue playing mode.
Press one of the hot cue buttons ([HOT CUE (DELETE) 1] – [HOT CUE (DELETE) 5]) at which a hot cue is set.
Playback starts instantaneously from the point recorded in the button.
! Hot cue buttons at which no hot cues are set do not light. If one
of these hot cue buttons is pressed, the position at which the button is pressed is set as the hot cue point for that button.
24
En
Hot cue sampler
In the pause mode or when pausing at a temporary hot cue point, press and hold one of the [HOT CUE (DELETE) 1] – [HOT CUE (DELETE) 5] buttons at which a hot cue is set.
The playing position moves to that hot cue point and the hot cue is played while the hot cue button is being pressed. ! When the [PLAY/PAUSE f] button is pressed during hot cue sam-
pling, playback continues from that point.
Slip reverse
1 Press the [SLIP] button.
The mode switches to the slip mode.
2 Press the [REV] button.
The track is played in the reverse direction. Normal playback continues in the background even during reverse playback. ! To cancel the slip mode, press the [SLIP] button again.
English
Deleting hot cues
Press one of hot cue buttons [HOT CUE (DELETE) 1] – [HOT CUE (DELETE) 5] while pressing the [SHIFT] button.
The hot cue button ([HOT CUE (DELETE) 1] – [HOT CUE (DELETE) 5]) whose hot cue has been deleted turns off.
Using the slip mode
Slip mode is a performance tool which allows you to temporarily manipu­late the audio as normal by scratching, looping or reverse playing. As you are doing this, the playhead continues to move inaudibly through the track in the background, keeping it's place as if you were just playing the track normally. Once you have finished manipulating, playback then resumes from the current position of the playhead in the track. ! The [SLIP] button lights when the [SLIP] mode is turned on and
flashes while normal playback is continuing in the background.
Slip looping
1 Press the [SLIP] button.
The mode switches to the slip mode.
2 Press the [LOOP IN (GRID SET)] button, then press [LOOP OUT (GRID TAP)] button.
Loop playback starts. Normal playback continues in the background even during loop playback.
3 Press the [RELOOP/EXIT (GRID CLEAR)] button.
Looping is canceled, and normal playback of the sound that was playing in the background resumes. ! To cancel the slip mode, press the [SLIP] button again.
Slip scratching
1 Press the [VINYL (ILLUMINATION)] button.
Set the jog mode to the [VINYL] mode.
2 Press the [SLIP] button.
The mode switches to the slip mode.
3 During playback, press the top of the jog dial.
Performs scratching. Normal playback continues in the background even while scratching. ! The slip loop and slip reverse operations cannot be performed during
slip scratch play.
4 Release your hand from the top of the jog dial.
Normal playback of the sound that was playing in the background resumes. ! To cancel the slip mode, press the [SLIP] button again.
Slip hot cue
1 Set the hot cue.
For details, see Setting Hot Cue on page 24.
2 Press the [SLIP] button.
The mode switches to the slip mode.
3 Keep pressing the hot cue button.
Playback starts from the hot cue point. Playback continues while the hot cue button is pressed.
4 Release your finger from the hot cue button.
Normal playback of the sound that was playing in the background resumes. ! To cancel the slip mode, press the [SLIP] button again.
Auto beat slip looping
1 Press the [SLIP] button.
The mode switches to the slip mode.
2 Turn the [AUTO LOOP (GRID SLIDE)] control to set the beat.
3 Press the [AUTO LOOP (GRID SLIDE)] control.
A loop with the set number of beats is created automatically according to the BPM of the currently playing track and loop playback begins. Normal playback continues in the background even during loop playback.
4 Press the [RELOOP/EXIT (GRID CLEAR)] button.
Looping is canceled, and normal playback of the sound that was playing in the background resumes. ! To cancel the slip mode, press the [SLIP] button again.
Synchronizing track beats (beat sync)
The tempo (BPM) and beat grid of tracks on multiple decks can be syn­chronized automatically. ! When using the beat sync function, operate the [TEMPO] sliders
beforehand to set them so that the BPMs of the tracks on the two
decks are near each other. ! If the setting of [Enable beat grid] on the [SETUP] menu is enabled,
both the tempo (BPM) and beat grid is fully syncronized. If the set-
ting is disabled, only the tempo (BPM) is syncronized.
1 Press the [SYNC (SYNC OFF)] button on the deck you want to set as the tempo master (or click [SYNC] on the computer’s screen).
2 Press the [SYNC (SYNC OFF)] button on the deck you want to synchronize (or click [SYNC] on the computer’s screen).
! To cancel the synchronizing, press the [SYNC (SYNC OFF)] button
while pressing the [SHIFT] button.
The beat grid can also be aligned manually with looking at the
beat match display by using the jog dial.
En
25
Editing the beat grid
The beat grid is set automatically from the average value of the BPM when tracks are analyzed. If the beat grid does not match the track’s actual beat, the tracks in the left and right decks are synchronized more accurately after the beat grid is edited. ! To edit the beat grid, enable the [Enable beat grid] setting in the
[SETUP] menu. The beat grid can also be edited through operations on the computer. To do so, the operations below must be performed. ! Either press the [Alt] and space keys simultaneously on the com-
puter’s keyboard, or click [GRID EDIT] on the computer’s screen to
set the beat grid edit mode. ! Once you finish editing the beat grid, press the computer’s [Enter]
key to save. (The beat grid editing mode is also canceled.)
If you do not want to save the edited beat grid, click the com-
puter’s [Esc] key.
Setting the beat marker
1 Select the position at which you want to set the beat marker.
Operate the [NEEDLE SEARCH (ALPHABET SEARCH)] pad or jog dial to move the position at which you want to set the beat marker to the center of the waveform display. ! The position can also be moved by dragging the waveform display on
the computer’s screen.
2 Press the [LOOP IN (GRID SET)] button while pressing the [SHIFT] button.
The beat marker is set. (Beat markers can be set at multiple points.) ! When in the beat grid editing mode, beat markers can also be set by
either pressing the [X] key on the computer’s keyboard or by double-
clicking while pressing the [Alt] key.
At the beginning of one of the track’s measures, press the [LOOP OUT (GRID TAP)] repeatedly while pressing the [SHIFT] button.
The interval at which the [LOOP OUT (GRID TAP)] is pressed is set as the beat grid’s spacing. ! When in the beat grid editing mode, the beat grid’s spacing can also
be adjusted by tapping the computer’s space key.
Deleting beat markers
1 Select the beat marker you want to delete.
Operate the [NEEDLE SEARCH (ALPHABET SEARCH)] pad or jog dial to move the beat marker you want to delete to the center of the waveform display. ! The position can also be moved by dragging the waveform display on
the computer’s screen.
2 Press the [RELOOP/EXIT (GRID CLEAR)] button while pressing the [SHIFT] button.
! When in the beat grid editing mode, beat markers can also be
deleted by selecting them then either pressing the computer’s [Delete] key or double-clicking while pressing the [Alt] and [Shift] keys.
! When in the beat grid editing mode, the entire beat grid can be
deleted by pressing the computer’s [Delete] key while pressing the [Shift] key.
Locking beat grids
This protects the entire grid so that it cannot be edited in units of indi­vidual tracks.
Press the [LOOP SELECT (GRID LOCK)] button while pressing the [SHIFT] button.
Sliding the entire beat grid left and right
Turn the [AUTO LOOP (GRID SLIDE)] control clockwise or counterclockwise while pressing the [SHIFT] button.
When turned clockwise, the entire beat grid slides to the right. When turned counterclockwise, the entire beat grid slides to the left. ! When in the beat grid editing mode, sliding is also possible by press-
ing the computer’s [c] or [d] key while pressing the [Ctrl] key. ! When in the beat grid editing mode, the beat grid slides faster when
the computer’s [c] or [d] key is pressed while pressing the [Ctrl]
and [Shift] keys.
Adjusting the spacing of the entire beat grid
Turn the jog dial clockwise or counterclockwise while pressing the [SHIFT] button.
When turned clockwise, the beat grid’s spacing widens, and when turned counterclockwise, the beat grid’s spacing narrows. ! When in the beat grid editing mode, the beat grid’s spacing can also
be adjusted by pressing the computer’s [c] or [d] key or by drag-
ging while pressing the [Alt] key. ! When in the beat grid editing mode, the spacing can be adjusted
faster by pressing the computer’s [c] or [d] key while pressing the
[Shift] key.
Adjusting the entire beat grid’s spacing by tapping the button
While playing the track, the beat grid’s width can be adjusted by tapping the button.
Using sample players
This function is operated not on the DDJ-S1 but on the computer.
1 Use the computer’s mouse to drag the track to the sample slot.
2 Click
Using the sample bank
Four presets, [A], [B], [C] and [D], can be set.
1 Click one of [A], [B], [C] or [D] on the sample player window.
2 Load the sample.
Set tracks in the sample slots beforehand.
3 Click one of [A], [B], [C] or [D] on the sample player window.
By switching the bank, the preset samples can be called out immediately.
Switching the play mode
The play modes of the individual sample slots can be switched.
1 Click and select the mode.
2 Click one of the following:
! : When is clicked, the track is played to its end position. !
on the sample player window.
: The track is only played while is clicked and held.
26
En
! : Playback starts when is clicked, and stops when it is
clicked again.
!
: When is clicked, the track is played in sync with the track on the deck whose [SYNC] button is pressed or the sample slot whose this key is highlighted.
Setting the sample’s play start position
The position at which the tracks loaded in the sample slots start playing can be set.
1 Click and select [Play form].
2 Click [c] or [d] and select one of the following:
! [start]: Sets the start position to the beginning of the track. ! [cue 1] – [cue 5]: Sets the start position to a hot cue. ! [loop 1] – [loop 9]: Sets the start position to a loop (loop in point).
Setting other items
1 Click .
2 From the pull-down menu, select the item to be displayed or adjusted.
Using the mixer functions
Outputting sound
Set the volume of the power amplifiers connected to the [MASTER OUT 1, MASTER OUT 2] terminals to an appropriate level. Note that
very loud sounds will be output if the volume is set too high.
1 Turn the [TRIM] control.
Adjusts the sound level input to the various decks.
2 Move the channel fader away from you.
Adjusts the sound level output from the various decks.
3 Move the crossfader.
Switch the deck whose sound is to be output from the speakers.
This operation is not necessary when the crossfader curve selec-
tor switch is set to [THRU].
! Left edge: Only the sound of the channel assigned to the left of
the crossfader is output.
! Center position: The sound of the two decks is mixed and output. ! Right edge: Only the sound of the channel assigned to the right
of the crossfader is output.
! The deck assignments can be reversed from right to left and vice
versa with the [C.F. REV] button.
4 Turn the [MASTER LEVEL] control.
Audio signals are output from the [MASTER1] and [MASTER2] terminals.
Monitoring sound with headphones
The channel for monitoring over the headphones is called the [CUE] channel. The sound of this channel is output from the headphones regardless of the positions of the crossfader and channel fader. ! To monitor the sound of deck (A) or deck (B) over the headphones
without outputting it from the [MASTER] channel, use one of the procedures below. Move the channel fader for the channel you do not want to output
from the [MASTER] channel to the nearest position towards you.
Move the crossfader all the way to the side opposite the channel
you do not want to output.
! To monitor the sound of the microphone or external device (AUX)
without outputting it from the [MASTER] channel, select [Mute] on the MIC/AUX monitor control panel. = MIC/AUX monitor control panel (p.16)
1 Connect headphones to one of the [PHONES] terminals.
2 Press the headphones [CUE] button for the channel you want to monitor.
The headphones [CUE] button lights and the sound is output to the headphones [CUE] channel.
! If you want to monitor the sound of both channels simultane-
ously, press both headphones [CUE] buttons simultaneously.
3 Click the [CUE] key for the microphone or external device you want to monitor.
The [CUE] key is highlighted and the sound is output to the headphones [CUE] channel.
! For details on the positions of keys, see Switching the jog dial
illumination on page 23.
4 Turn the [HEADPHONES MIXING] control.
Adjust the monitor volume balance between the sound of the [CUE] channel and the sound of the [MASTER] channel.
! Turn counterclockwise: The relative volume of the [CUE] chan-
nel increases. When turned all the way counterclockwise, the sound of the [MASTER] channel cannot be heard through the headphones.
! Center position: The sound of the [CUE] channel and the sound
of the [MASTER] channel have the same volume.
! Turn clockwise: The relative volume of the [MASTER] channel
increases. When turned all the way clockwise, the sound of the [CUE] channel cannot be heard through the headphones.
5 Turn the [HEADPHONES LEVEL] control.
The volume of the headphones is adjusted. When multiple headphones [CUE] buttons are pressed, the sound of the decks for which the buttons are pressed is mixed and output from the headphones. ! When the headphones [CUE] button is pressed again, monitoring of
the deck’s sound is canceled.
! When the [CUE] key on the MIC/AUX monitor control panel is clicked
again, monitoring of the sound of the microphone or external device is canceled.
Selecting the crossfader curve characteristics
English
Equalization
Turn the [EQ (HI, MID, LOW) ] controls on the respective decks.
These adjust the [HI] (high range), [MID] (middle range) and [LOW] (low range), respectively.
Switch the crossfader curve selector switch.
! [ ]: Makes a sharply increasing curve (if the crossfader is
moved away from the [A] side, audio signals are immediately output from the [B] side).
! [ ]: Makes a gradually increasing curve (if the crossfader is
moved away from the [A] side, the sound on the [B] side gradu­ally increases, while the sound on the [A] gradually decreases).
! [THRU]: Choose this when you do not want to use the crossfader.
En
27
Using the crossfader reverse function
Switch the [C.F. REV] switch.
! [ON]: The left side of the crossfader is set to deck (B), the right
side to deck (A).
! [OFF]: The left side of the crossfader is set to deck (A), the right
side to deck (B).
3 Turn the [LEVEL] control.
Adjust the sound level output from [MIC1] and [MIC2].
! Pay attention that rotating to the extreme right position outputs a
very loud sound.
4 Input audio signals to the microphone.
Equalization
Starting playback using the fader (Fader Start)
 Starting playback using the crossfader
1 Set the [FADER START] switch to [ON].
2 Move the crossfader.
Set to the edge opposite the side on which the channel you want to use with the fader start function is set.
3 Set the temporary cue point.
Playback pauses at the temporary cue point.
! If a temporary cue point is already set, press the [CUE] button to
move the playback position back to that point.
4 Move the crossfader.
Playback starts. ! If you set the crossfader back to the original position, the player
immediately returns to the temporary cue point and pauses playback (Back cue).
Starting hot cue playback using the fader (Hot cue fader start)
 Starting playback using the crossfader
1 Set the [FADER START] switch to [ON].
2 Move the crossfader.
Set to the edge opposite the side on which the channel you want to use with the fader start function is set.
3 Select one of hot cues.
Playback pauses at the hot cue point.
! If no hot cue is set, set the hot cue first. For details, see Setting Hot Cue on page 24.
4 Move the crossfader.
Playback starts. ! If you set the crossfader back to the original position, the player
instantaneously returns to the hot cue point already set and pauses playback.
Using a microphone
1 Connect a microphone to the [MIC1] or [MIC2] terminal.
! To use the [MIC2] terminal, set the [MIC2/AUX] selector switch
to [MIC2].
2 Set the [OFF, ON, TALK OVER] selector switch to [ON] or [TALK OVER].
! [ON]: The indicator lights. ! [TALK OVER]: The indicator flashes.
! When set to [TALK OVER], the volume level of the currently playing
track is automatically decreased when sound is input to the micro­phone. (The volume level of the sound input to the [AUX IN] termi­nals is not decreased.)
En
28
Turn the [EQ (HI, MID, LOW)] controls for [MIC1] or [MIC2].
Using an external device
1 Set the [MIC2/AUX] selector switch to [AUX].
2 Turn clockwise the [LEVEL] control in the microphone/ AUX section.
Adjusts the level of the output sound.
! If the volume level cannot be adjusted enough with the [LEVEL]
control in the microphone/AUX section alone, adjust by turning the [VOL] control on the rear panel.
Equalization
Turn the [EQ (HI, MID, LOW)] controls in the microphone/ AUX section.
Recording
! For details of relative screen on the computer, see Recording panel on
page 16.
! Recording of the input sound is not possible with ITCH when the
[MIC/AUX THRU] selector switch is set to [ON].
1 Select the channel to be recorded.
Perform this operation on the computer’s screen.
! [MIX]: The sound output from the [MASTER OUT 1] and
[MASTER OUT 2] terminals can be recorded.
! [AUX]: The sound of the [MIC/AUX] channel can be recorded
alone.
2 Adjust the recording level.
Adjust the recording level using the appropriate controls for the source being recorded. The recording meter in the software shows the signal level that will be recorded to disk. We recommend that you set your levels so the loudest part of the mix causes the meter to enter the red zone only briefly.
3 Press the [AREA MOVE (REC)] button while pressing the [SHIFT] button.
Recording starts. The [AREA MOVE (REC)] button flashes.
4 Press the [AREA MOVE (REC)] button while pressing the [SHIFT] button.
The [AREA MOVE (REC)] button turns off and recording stops.
5 Operate the computer to input the filename.
6 Press the [LOAD PREPARE (SAVE)] button while pressing the [SHIFT] button.
The recorded sound is saved.
! If no filename is input, a file with the name “Serato Recording
<serial no.>” is created. ! Recorded data is stored in the following directory. Windows: My Music > _Serato_ > Recording Macintosh: Music > _Serato_ > Recording
Outputting the microphone and AUX sound directly
When the [MIC/AUX THRU] selector switch is set to [ON], the audio signals of the connected external device and microphone are output directly without passing through the computer. Normally use with the switch set to [OFF].
1 Set the [MIC/AUX THRU] selector switch to [ON].
2 Input audio signals to the microphone or output audio signals from the external device.
! No effect is applied to the connected microphone and auxiliary
equipment when the [MIC/AUX THRU] selector switch is set to [ON].
Using the effect function
This function lets you instantaneously set various effects according to the tempo (BPM = Beats Per Minute) of the currently playing track. The effect is applied to the selected channel.
1 Turn the [FX CH SELECT] control.
This selects the channel to which the effect is applied.
2 Turn the [EFFECT SELECT] control.
This selects the type of effect. For the types of effects, see Types of effects on page 29.
3 Press the [FX ON/OFF] button.
When the effect is on, the selected effect is applied to the sound. ! When the button is pressed again, the effect is turned off.
The effect parameters can be adjusted by turning the
[LEVEL/DEPTH] and [PARAMETER] controls.
When the [FX CH SELECT] control is set to [MASTER] or
[MIC/AUX], the output of the microphone or AUX channel may seem to be out of sync. In this case, either turn the effect off or set the [FX CH SELECT] control to [A] or [B].
Setting the BPM manually
The BPM used as the base value for the effect can be set manually. ! If the BPM value for the track loaded in the deck is already set, by
default the auto mode corresponding to the track’s BPM value is set. Use the [TAP] button if you want to set the BPM manually. ! The manual mode is set whenever there is no BPM value for the track
loaded in the deck.
Press the [TAP] button.
The interval at which the [TAP] button is tapped with a finger is set as the BPM. ! When in the manual mode, the BPM value can be set back to the
auto mode by pressing and holding the [TAP] button.
Types of effects
! In the descriptions in the section, the “set beat” refers to the beat set
with the [PARAMETER] control.
DELAY
A delay is when a part of the audio signal is repeated at a later stage. Increasing the level of [FX MIX] will blend the delay level into the original level, until you have 100 % delay blended into the original signal.
PARAMETER control
LEVEL/DEPTH control
Use these to set a time delay of 1/16 – 8/1 with respect to the time of one beat of the BPM.
Sets the balance between the original sound and the effect sound.
ECHO
Similar to the Delay, the Echo effect will repeat the original signal at a later stage for a set number of times before the echo trail dissipates. Echo emulates classic Tape Echo effect units, with a warmer, more ana­logue sound, where the user is able to control the warmth/colour of the effected signal, rather than a clean digital delay. The level will increase as the effect wetness is increased, until only the full wet delay is playing with no original signal.
PARAMETER control
LEVEL/DEPTH control
Use these to set a time delay of 1/16 – 8/1 with respect to the time of one beat of the BPM.
Sets the balance between the original sound and the effect sound.
LPF
The low pass filter acts like an equalizer that cuts the top end out of the frequency spectrum, allowing only the audio below the filter cut off point to pass through, sweeping down towards the low end of the signal. Resonance can be added, making the effect cut off point more pronounced.
PARAMETER control Adjusts the resonance.
LEVEL/DEPTH control
The further the control is turned clockwise, the more the effect is stressed.
HPF
The high pass filter acts like an equalizer that cuts the bass out of the fre­quency spectrum, allowing only the audio above the filter cut off point to pass through, sweeping up towards the top end of the signal. Resonance can be added, making the effect cut off point more pronounced.
PARAMETER control Adjusts the resonance.
LEVEL/DEPTH control
The further the control is turned clockwise, the more the effect is stressed.
PHASER
The phaser uses filters to shift the frequency spectrum to create a sweeping effect on the audio source. A low frequency oscillator will alter the speed of the sweep. [FX MIX] will change the depth and feedback of the effect.
PARAMETER control
LEVEL/DEPTH control
Use these to set the cycle for moving the phaser effect as of time of 1/6 – 32/1 with respect to the time of one beat of the BPM.
The further the control is turned clockwise, the more the effect is stressed. When turned all the way counterclockwise, only the original sound is output.
English
REVERB
Reverb is a series of small natural delays or reverberations of the audio signal, creating a spacious atmospheric trail such as you would hear in a cave or in an enclosed space. These reverb “reflections” are audio ripples that sound like the music is bouncing around from wall to wall. As a digital effect, reverb can allow you to create a sense of space and atmosphere. As the reverb depth becomes fully wet, the original sound gradually disappears.
PARAMETER control Adjusts the degree of the reverb effect. LEVEL/DEPTH control Adjusts the reverb level.
 FLANGER
The flanger effect is when two identical sound sources are mixed together at slightly different times, creating a more natural sounding audio sweep up and down the frequency spectrum as you change the parameter of [TIME]. [FX MIX] will change the depth and feedback of the effect.
PARAMETER control
Sets an effect time of 1/6 – 32/1 with respect to the time of one beat of the BPM.
En
29
LEVEL/DEPTH control
The further the control is turned clockwise, the more the effect is stressed. When turned all the way counterclockwise, only the original sound is output.
1 On the computer screen, click [SETUP].
 CRUSHER
Crusher adds distortion and lowers the bit rate resolution of the audio source. This effect can either sound glitchy or overdriven depending on what point your bit depth is set to.
PARAMETER control Adjusts the degree of the effect.
LEVEL/DEPTH control
The further the control is turned clockwise, the more the effect is stressed.
TREMOLO
The Tremolo modulates the signal volume, lowering and increasing it rhythmically to the set time divisions, as if you were performing a series of cuts on the mixer’s crossfader. [TIME] determines the rate of the vol­ume drop, while [FX MIX] modifies the modulation on the signal volume. The depth of the cut is determined by the wet/dry amount, with 100 % being a cut to silence.
PARAMETER control
LEVEL/DEPTH control
Use these to set a cut time of 1/16 – 8/1 with respect to the time of one beat of the BPM.
Sets the balance between the original sound and the effect sound.
BRAKER
The braker acts like a classic turntable styled “stop” braking func­tion, where the audio winds down to a complete stop before resuming playback once again. Depending on the length of [TIME] set this effect can sound like a quick fire stop button brake all the way through to the classic “turning the turntable off” technique, allowing the audio to slow down to a complete stop.
PARAMETER control
LEVEL/DEPTH control
Sets a brake time of 1/16 to 8/1 with respect to one beat of the BPM.
Sets the frequency at which the brake sound is applied.
REPEATER
This effect repeats audio chunks similar to a loop roll function. You can control the “chance” the playing audio stream will be repeated, the count at which the audio section will be repeated for, and the time of the audio division to be repeated.
PARAMETER control
LEVEL/DEPTH control
Use these to set a repeat time of 1/16 – 8/1 with respect to the time of one beat of the BPM.
Sets the frequency at which the repeated sound is applied.
REVERSER
This effect reverses a section of the audio signal, mixing it with the origi­nal audio. You can control the length of the audio stream to be reversed, and the “Chance” of repeating audio.
PARAMETER control
LEVEL/DEPTH control
Use these to set a reverse time of 1/16 – 8/1 with respect to the time of one beat of the BPM.
Sets the frequency at which the reversed sound is applied.
Changing the settings
ITCH’s environmental settings can be changed according to the usage conditions.
The ITCH setup menu opens.
2 Click the tab for the item you want to set.
The details of the setting items are displayed.
For details of the various tabs, see the individual explanations described later.
! The ITCH version information is displayed at the bottom left of the
[SETUP] menu.
! If the computer is connected to the Internet, click [CHECK FOR
UPDATES] to check whether more recent software is available.
[SETUP] menu setting items
 Hardware
FIRMWARE
This unit’s firmware version can be checked here. ! When [Update Available] is displayed, a newer version of the
firmware is available. Click [UPDATE FIRMWARE] to update the firmware. If [Up to Date] is displayed, there is no need to update the firmware.
GENERAL
The USB buffer size “USB BUFFER SIZE (LATENCY)” setting can be changed here. ITCH divides the audio data into small packets for playback. This packet size can be adjusted here. ! If the buffer size is made small, the operation of the jog dial is trans-
mitted accurately and the system’s transmission delay (latency) decreases, but dropouts in the audio data (interruptions in the sound), etc., may occur.
! If the buffer size is made large, dropouts in the audio data (interrup-
tions in the sound), etc., tend to occur less, but the time lag due to the transmission delay (latency) of the audio data may increase.
PLATTER SPEED
The playing speed of the virtual deck can be set to 33 or 45 RPM.
 Playback
GENERAL
! Playback keys use shift This disables operations using the computer keyboard when the
keyboard’s [Shift] key is not pressed or when Caps Lock is off. ! Lock playing Deck This disables loading of new tracks on decks on which a track is
playing. This disables operations of the
[NEEDLE SEARCH (ALPHABET SEARCH)] pad when a track is
playing. ! Hi-fi Resampler This reduces digital distortion generated when tracks are played
at low or high speed. When enabled, however, the load of the CPU
increases slightly. ! Use auto gain
30
En
Loading...
+ 82 hidden pages