The 200 Dual Rvb presets are organized in 4 Banks (X0-X3) of 50 presets/Bank (numbered 0.0 – 4.9). Press Program Banks repeatedly to cycle through the
Banks. Turn SELECT to scroll through all of the presets. Press Load/✱ to load any displayed preset. Press Program Banks once beyond the last bank to display
selected presets sorted by KeyWord. (To sort by a different KeyWord, press Control, then turn SELECT to display 1.8. Turn ADJUST to select a new KeyWord.)
Each preset has one or more parameters patched to the front panel ADJUST knob to give you instant access to some of the most interesting aspects of the effect.
In addition, many presets can be synchronized to tempo. To set the tempo, press the front panel Tap button twice in time with the beat. (Tempo can also be dialed
in as a parameter value, or it can be determined by MIDI Clock.) Be sure to try these effects synchronized with MIDI sequence and drum patterns. Press Edit
to access the most useful parameters for each effect as well as any Custom Controls. Full descriptions of each preset are available in the Dual Rvb User Guide.
Program Bank X0: Studio
Environments
0.0 Lunar BlueADJUST: Lunar Cycle
Captures the mood of the cycles of the moon. Full Moon is a
bright, natural sound while New Moon provides a dark, unnatural, inverse effect.
0.1 Air 1/Air 2ADJUST: Blend
A small bright room and one with more low end/dull sound.
0.2 Ambi 1/Air 3ADJUST: Blend
Similar to Air 1/Air 2 with a small bright room and one with a
dull, muffled sound.
0.3 Big/BiggerADJUST: Blend
Very large rooms with plenty of available reflections.
0.4 Big RoomsADJUST: Blend
Large rooms with a long reverb time.
0.5 HallA /HallBADJUST: Blend
A typical large hall preset.
0.6 Living DeadADJUST: Blend
A lively, reflective locker room and a muffled, carpeted room.
0.7 Wave/NuHallADJUST: Blend
Wave produces a large booming effect with a quick reverb
decay. NuHall is a typical large hall with a moderate amount
of reflections.
0.8 Dual ChambrsADJUST: Blend
Two chambers with varied brightness.
0.9 CrusherADJUST: Bark
AR Env is patched to the output of channel A for a dynamic
pumping effect. Channel B provides some light ambience to
smooth the process.
Instruments
1.0 Studio A + BADJUST: Blend
A Mono Split preset that emulates a studio setting. Studio A
is a smaller drier sounding room than Studio B which is more
reflective.
1.1 Two RoomsADJUST: Blend
Medium size rooms with clean, clear ambience.
1.2 ReversalsADJUST: Blend
A special effects preset that emulates the sound source
played in reverse. Listen at 100% wet.
1.3 Thiss/FlubbADJUST: Blend
A modest reverb preset with adjustable brightness.
1.4 Sax GatesADJUST: Blend
Preset gates for saxophones.
1.5 Fat GuitarsADJUST: Blend
A mono split preset for guitar with a lively guitar room and an
aggressive gated effect.
1.6 Vintage FXADJUST: Blend
A great chamber multi-tap tape echo with dark reverb,
adjustable to a spring reverb effect.
A bright chamber and a dark chamber, the outputs of which are
alternated using an LFO, creating a tremolo effect.
1.8 Guitar WeepsADJUST: Feedback
For the ballad soloist. Perfect long decays that trail off on the
“weeping” guitar solo.
1.9 Amp>Add RoomADJUST: Blend
Produces the dry amplifier sound associated with close miking.
No need to set up all those extra ambience mics anymore.
Vocal
2.0 Far/CloseMicADJUST: Blend
Emulates the distance of source miking. ADJUST changes the
distance between the sound source and the mic.
2.1 Vox DoublersADJUST: Blend
A short reverb to brighten dialog.
2.2 Real VocalsADJUST: Blend
Two natural vocal chamber rooms, one medium, one small.
2.3 ErsatzPlatesADJUST: Blend
Mono split chamber rooms mutated to sound like a Vocal plate
with medium Rt and bright timbre and an Old plate with a
darker sound.
2.4 Endless VoxADJUST: Blend
Two nice sounding vocal rooms, one with a clean vocal reverb,
the other a vocal reverb room with echo, feedback patched to
a pedal control, and infinite “bottomless pit” reverb activated
via Footswitch 1.
2.5 Tapps/MicADJUST: Blend
A combination of Predelay and a large Shape setting give this
preset a fast tapping effect. Mic is a simple room setting with
little reverb.
2.6 Mic>Add RoomADJUST: Blend
The Room2 side mimics a dry microphone, closely miked.
2.7 Studio>WallsADJUST: Blend
The first space is a very diffuse inverse chamber. ADJUST
adds high-frequency response.
2.8 Airclip>RoomADJUST: Blend
A small, clear environment with a very short reverb time and a
very natural, clear room.
2.9 Plate>DifEkoADJUST: DifEko
A large, clear space with good high-frequency response and
a short reverberation time with multiple echo reflections.
Drums/Perc
3.0 Drum GatesADJUST: Blend
A gating effect for percussion.
3.1 Nonlin A+BADJUST: Blend
‘A’ is a bright, nonlinear reverb with a lengthy decay while ‘B’
is a duller sounding inverse reverb with a shorter decay.
3.2 Kick+SnareADJUST: Blend
A dark room for the kick sound, and a lively reverb for the
snare.
3.3 Kick+Snare2ADJUST: Blend
This preset can place your kick drum inside a dark chamber as
well as gating a snare.
3.4 Buckslam OilADJUST: Blend
The Buckslam setting helps create an aggressive snare and
toms. The oil drum setting creates a classic oil drum kick verb.
3.5 Atom JumperADJUST: Blend
Similar to the classic PCM 70 Atom Smasher and Ski Jump
presets. Great for special effects.
3.6 70Kick+SnareADJUST: Blend
Reproductions of the classic PCM 70 Kick and Snare chambers.
3.7 Ballad DrumsADJUST: Blend
A large, lively chamber room and a darker, monstrous room.
3.8 HiphopDrumzADJUST: Infinite Hold
The wild delays are tempo controlled. ADJUST gives you the
Infinite Hold feature of Room2.
3.9 NuGate+RoomADJUST: Blend
A great sounding gate with a fairly quick reverb decay time and
a simple small sized room with little reverb.
Custom
4.0 Rise n’VerbsADJUST: Blend
A large room with a high Shape setting to give an inverse
effect. Generous Mid RT settings allow for plenty of reverb.
ADJUST blends the two rooms.
4.1 Brick n ‘WoodADJUST: Blend
Medium size rooms with moderate amounts of Mid Rt.
4.2 Grit VerbsADJUST: Blend
Large rooms with different Mid RT settings. When the Grits
rise, the Mid RT increases.
4.3 Zippers A/BADJUST: Blend
A great special effect with A and B providing drastically
different effect options. With ADJUST set to Rise, maximum
Duration and Shape settings create a reverse rumbling effect.
ADJUST set to decay gives a tinny reverberation effect.
4.4 StereoizersADJUST: Blend
A very dry, tight sounding preset with ADJUST varying the
dimension of the sound between two small spaces.
4.5 EchoVerbADJUST: Delay Patterns
A cool echo reverb effect with ADJUST controlling the echoes
from mono to stereo with different speeds.
4.6 Flipped TapeADJUST: Blend
Two distinct inverse reverbs achieve a “flipped tape” effect.
Listen at 100% wet.
4.7 Direct GTRADJUST: Mic Proximity
Adds reflections much like those found right at the mic in front
of the speaker cabinet. Great for distorted guitar.
4.8 Clipp/BsmntADJUST: Blend
A quick gate and a large basement with a hollow sound.
4.9 TrembleRobotADJUST: Mottle
Lots of movement and modulation. The left side is a long
reverb with an LFO modulating OutLvl. ADJUST controls the
pulsing speed of the level modulation while Axiom controls the
depth. Machine B has high cut tied to a triggered switch that
opens and abruptly shuts. This reverb has a pair of very short
delays with a ton of feedback to create a robotic effect. Torque
controls the aggression of the filter sweep effect triggered via
Sw1. Overhang sets the amount of dark reverb tail left over
after the high cut filter slams down. Wild!
Printed in U.S.A.
PCM 90 Dual Rvb Presets
Program Bank X1: Live
Acoustic
0.0 Sprites A/BADJUST: Blend
A bright/crisp reverb with adjustable decay times.
0.1 Brass+RoomADJUST: Blend
A bright room for brass instruments and a general purpose,
average ambient room. A mono split preset.
0.2 Horns+StringADJUST: Blend
A mono Split preset for brass and strings. The brass room is
bright and punchy. The string room is full of reverb, with
reflections and long decay time with a slow attack.
0.3 ElecousticADJUST: Blend
A mono split preset with two warm chamber rooms, one for
electric guitar, the other for acoustic guitar.
0.4 Hall/ChamberADJUST: Blend
A large hall with fairly long reverb decay time and a medium
sized chamber with short decay time.
0.5 Wind+BrassADJUST: Blend
A medium size, clear room with lots of high end. No delays.
0.6 Place>RoomedADJUST: Blend
An inverse chamber with a short duration and a small slope,
creating a slightly gated effect, and a medium size, clear
sounding room with short predelay.
0.7 Dream HornzADJUST: Fbks
A large, diffuse auditorium with long echo delays. Feedback
level is alternated from chamber to room via ADJUST.
0.8 Dream Hornz2ADJUST: Brightness
A large, diffuse room with long echo delays.
0.9 Small HallsADJUST: Blend
An average size, unintimidating, fairly bright hall and a mellow,
smooth hall.
Electric
1.0 Griln/FlittADJUST: Blend
A heavy reverb with vibrato that sizzles with the right program
material. Flitt is similar, but with a dry sound.
1.1 Pico GatesADJUST: Blend
Quick, tight sounding gates with ADJUST varying the shape of
the gate.
1.2 HiPass/ClubADJUST: Blend
A fairly bright, hissy effect with high Shape and Spread settings
to give a quick delay effect. Club is a medium size room with
moderate decay.
1.3 Rock GuitarsADJUST: Blend
Mono Split chamber rooms for electric and acoustic guitars.
The electric room has a washy effect with a slow build and
multi-echo effects. The acoustic room gives the guitar an
aggressive sound.
1.4 Spritz>VerbADJUST: Amt of Verb
The first chamber is a large room with multiple echo reflections
and Mid RT set to the shortest duration. The second is a
smaller space with a very diffuse reverberant sound.
1.5 Brite>HallitADJUST: Blend
A very clear, sibilant room is transformed into a huge, diffuse
chamber via ADJUST.
1.6 Echo>RoomADJUST: Echo Attitude
A very small space with enough echo feedback to give a much
larger overall sound and a huge, diffuse room.
1.7 Gate>HallADJUST: Blend
An inverse chamber with short duration and large slope
creating a gated sound, and a large, clear space.
1.8 Gater>SilkeyADJUST: Blend
An inverse chamber with long duration, small slope and high
diffusion settings to create a gated reverb and a large, clear
hall with a similar frequency response.
1.9 Slap>BleedADJUST: Blend
An inverse chamber with short duration and very little low-end
response and a small room with good high-end response.
Vocal
2.0 VocalsADJUST: Contour
A vocal reverb that ranges from a bright, almost plate-like room
to a mid-size average room.
2.1 Sax+Vox HallADJUST: Blend
A mono split preset adjustable between a bright chamber with
echoes (great for sax) and a vocal chamber.
2.2 LiveVoxPlateADJUST: Blend
Mono split chamber rooms designed to sound like a Vocal
plate with medium Rt and bright timbre and a Dim plate with a
darker sound.
2.3 Air>ClubADJUST: Blend
A short duration inverse chamber with a high diffusion setting,
and a medium size, very clear room.
2.4 Gated>HissADJUST: Blend
A medium-duration inverse chamber, with a large slope on the
low end to give it a gated sound. The low-end response is
enhanced by adding the second chamber, which is a very highend responsive, diffuse room with long Mid RT.
2.5 ArchAngelsADJUST: Accent Level
Bright reverb spaces with a dynamic delay/reverb accent for
transients. Perfect to widen a choir.
2.6 Lead+BackVoxADJUST: Blend
A split mono preset with two very different reverbs for vocals
— a short, bright reverb for the leads and one with more
pronounced reverb for background vocals.
2.7 Small>Hall ADJUST: Blend
A small hall and a large, more diffuse hall, both with a dark
sound.
2.8 Nonlin>OpenADJUST: Blend
A room with medium duration and a high shape setting,
creating a very diffuse, inverse reverberation and a very large,
diffuse room.
2.9 SmlGate>ChmbADJUST: Blend
An inverse chamber emulates a small room with a gated sound
and a second chamber with a larger size and Mid RT.
Drums/Perc
3.0 Nonlin PlusADJUST: Tone(1-5)
Nonlin (a grainy trash vibe inverse) with an ambient tail to
soften the gate.
3.1 PercussHallsADJUST: Blend
Two different halls optimized for percussion sound sources.
One is small and bouncy, the other is large and smoother. A
mono split preset.
3.2 Drums+VoxADJUST: Blend
A dual purpose mono split preset for drums and vocals. The
drum setting is a medium multi-purpose percussion room. The
vocal room is a nice reverb room with a slight echo.
3.3 Gate WeightADJUST: Blend
Two gated effects — one with a loose sound, the other tight
sounding with a couple of quick delays.
3.4 Kick+Sn InvrsADJUST: Blend
Gated percussion effects, one for the snare and a darker one
for the kick. A mono split preset.
3.5 Drums/2KillADJUST: Duration
Very diffuse chamber with left side reflection controlled by
tempo.
Lexicon
3.6 Live DRUMrmsADJUST: Blend
A medium size room with moderate reflections giving a diffuse
overall sound.
3.7 JumpinDrumZADJUST: Feedback
A clear chamber with moderate taps end echo reflections.
3.8 Nonlin>GarajADJUST: Blend
A gated, diffuse chamber with a small slope and a larger,
sibilant chamber.
3.9 Room>WooshADJUST: Woosh
A small chamber with accurate characteristics, and a mediumsized room with a high-end boost.
Custom
4.0 Angels SingADJUST: Accent Level
Bright reverb rooms with a dynamic delay/reverb accent for
transients.
4.1 StompVox FXADJUST: Decay Power
Designed for the vocalist who likes to add effects in short
duration to voice. Mid RT can be cranked by holding down
Footswitch1. To add a few seconds of strong delays, hold
down Footswitch 2.
4.2 Flitz>EchoADJUST: Amount of Echo
A very sibilant chamber with long duration setting, creating a
very long inverse reflection and a very large chamber with long
echo settings and Mid RT.
4.3 Horn SectionADJUST: Blend
A split mono preset with two distinct reverbs for horns. The
soloist gets a stong reverb with a long reverb time while the
reverb designed for the horn section is much more subtle.
4.4 SoliloquyADJUST: Bass Multiply
Mono level acts as a trigger for the reverb time. While signal is
present, the reverb is very subtle. As signal lowers or disappears, Mid RT boosts significantly, processing the ends of
phrases with a thick, lush reverb.
4.5 Room>ChamberADJUST: Amount of Chamber
A medium size, diffuse chamber and a much larger, brighter
chamber.
4.6 Hang>BigCanADJUST: Blend
An inverse chamber with a long duration and large shape and
a large room with a very diffuse sound.
4.7 Chmbr+PlateADJUST: Blend
A large, diffuse chamber and a large, bright, diffuse plate.
4.8 2 Big HallsADJUST: Blend
Two chamber halls, one large and benign, the other very big
with a darker sound.
4.9 2 FakePlatesADJUST: Blend
Great sounding chamber reverb plates — one bright plate
adjustable to a thicker, fuller sounding plate.
Program Bank X2: Post
SmallSpaces
0.0 Booth 1/2ADJUST: Blend
Booth 1 is a small, dull sounding room with a slight pre delay.
Booth 2 is a small room with a more high end, open sound.
0.1 Bathroom M/WADJUST: Blend
Small to medium size rooms with the characteristics of tiled
bathrooms.
0.2 Bedroom/GateADJUST: Blend
A room which sounds like a bedroom and a nice gate.
0.3 Bath/GateADJUST: Blend
A nice bathroom effect with very short reflections. ADJUST
activates a very effective gate while holding on to the same
bathroom characteristics.
0.4 Car/ReverseADJUST: Blend
A muffled, dry effect that emulates the characteristics inside a
car and an effect that makes the source sound as if it’s playing
backward.
0.5 Oil DrumsADJUST: Blend
Tinny metal drums. ADJUST increases the size of the drums.
0.6 Two CoffinsADJUST: Blend
A wooden coffin with a muffled sound and a metal coffin with
a brighter, more reflective sound.
0.7 Small RoomsADJUST: Blend
A very small reflective room and small, warmer room. Both
with little reverb.
0.8 Close/ClosetADJUST: Blend
Very small environment effects with very little reverb
0.9 Coffin>HeavnADJUST: Blend
A small, muffled environment with little high-end or low-end
response and a very large, diffuse space with better high-end
response.
Medium Spaces
1.0 Garage A+BADJUST: Blend
A mono split preset with the spatial characteristics of a garage.
ADJUST increases and decreases the size of the garage.
1.1 Locker/BoothADJUST: Blend
A locker room with reflections and a booth which is very dry and
tight.
1.2 Garage/BoothADJUST: Blend
A large empty garage with ADJUST controlling the size of the
space from large down to the size of a booth.
1.3 Class/LoGateADJUST: Blend
The dry reverb characteristics of a classroom adjustable to a
bassy gated effect which puts the sound source off to a
distance.
1.4 Studio/GateADJUST: Blend
Typical dry studio environment adjustable to a good sounding
gate.
1.5 Farm RoomsADJUST: Blend
With ADJUST turned hard left, the rooms are moderate size.
As you turn the knob to the right, the rooms get smaller with
less and less reverb.
1.6 BarnsADJUST: Blend
A big wooden barn with haystacks to absorb the sound, and a
metal barn with a brighter, tinnier sound.
1.7 Medium RoomsADJUST: Blend
A room similar to the classic PCM 70 Medium Room. ADJUST
makes it grainy and unnatural.
1.8 Room>SmoothADJUST: Smoothness
A bright, small room with a short Mid RT and a very large,
diffuse chamber with less high-end response.
1.9 Store>WrhrseADJUST: Blend
A medium size, unmuffled chamber and a large, diffuse
chamber with a high shape setting.
LargeSpaces
2.0 Club/RehurseADJUST: Blend
Large size rooms with Club having a brighter, more live sound
than Rehurse.
2.1 Hangar/WaveADJUST: Blend
A large airplane hangar with loads of decay, and a wash effect.
2.2 TajMahal/GatADJUST: Blend
A very large chamber with a long decay and a simple, fairly dry,
gated effect.
2.3 Gym/DublGateADJUST: Blend
Gym is a chamber room with a lengthy decay. DublGate has
a reverse gate effect.
2.4 5:15 HallADJUST: Blend
Mono split chamber rooms, one a pre-show hall with echoes
and the other a backstage green room.
2.5 WembleyADJUST: Proximity
Wembley Stadium. ADJUST controls your position in relation
to the stage.
2.6 Bloom>GymADJUST: Blend
A medium-sized, diffuse room and a gymnasium.
2.7 Box>HallADJUST: Blend
A very close, unmuffled sound and a large, clear hall with good
high-end response.
2.8 Small & HugeADJUST: Blend
A very small chamber with little reverb and a very large
chamber with loads of reverb and a long decay time.
2.9 SkydomeADJUST: Liveness
A large indoor environment.
Cool Places
3.0 IglooADJUST: Blend
Two distinct chamber settings. One with a small, dry sound,
the other with a huge, dark sound and a long reverb decay.
3.1 Scrap YardADJUST: Blend
Two metallic sounding environments for percussion. A mono
split preset.
3.2 Rolly+ArenaADJUST: Blend
A medium size environment adjustable to a very large arena
effect with a long decay.
3.3 Stair>CanyonADJUST: Blend
A large, diffuse first chamber and one with very long Mid RT.
3.4 Close>FarADJUST: Distance
This preset moves the perceived sound source from a small,
slightly reverberant room to one at a distance.
3.5 Bricks>WashADJUST: Wash
A medium-sized, diffuse room and a much larger chamber with
a very long predelay.
3.6 Tin CastleADJUST: Wall Vibrancy
A large, open space. ADJUST changes the texture of the walls
to a very reflective, vibrant metal.
3.7 CemeteryADJUST: Blend
A short reverb with reflections creating the cemetary walls and
a spooky underground crypt.
3.8 Log CabinADJUST: Reflections
An open, yet dead, space. ADJUST makes the space livelier.
3.9 Brick+GlassADJUST: Blend
A brick basement room and a bright, reflective greenhouse.
Custom
4.0 Up & DownADJUST: Speed (1-5)
A special effect with bright escalation and a large, dark fall.
4.1 SilosADJUST: Blend
A dark, hollow grain silo and a missile silo with a distinct metal
sound.
4.2 Rivets>TankADJUST: Blend
Two very diffuse chambers, one with two distinct echoes, the
other a tank effect.
4.3 Phazer>HallADJUST: Blend
An inverse chamber with a long duration setting and another
chamber with a long Mid RT and a full diffusion setting.
4.4 Wind+ThunderADJUST: Blend
The wind reverb adds an eerie ambience, the Thunder reverb
thickens a clap of thunder and the roar travels off in the
distance.
4.5 Pitfall!ADJUST: Pit Depth
Input Level acts as an inverse trigger to reverb time. The
weaker the signal gets, the longer the reverb time. Add
screams to simulate falling down a reverberant bottomless pit.
4.6 TemporalRiftADJUST: X Factor
An inverse reverb to add strangeness to dialog or effects.
4.7 RicochetsADJUST: Blend
Two different reverb effects for ricocheting bullets.
4.8 NaturaSpaceADJUST: Blend
A mono split preset with two general, all purpose, natural
sounding chamber rooms.
4.9 Reverse>EchoADJUST: Echo
A reverse echo sound in a medium-sized environment and a
much larger room with a very long predelay.
Program Bank X3: Surround
Small Spaces
0.0 SubmersibleADJUST: Fade
A surround effect with the tight, resonant space of a diving
submersible.
0.1 Tap ChamberADJUST: Fade
A tight chamber with liveness that is constantly changing with
the. Use this preset to open up sampled drum mixes.
0.2 Tempo VerbADJUST: Liveness
A tempo controlled reverb effect. Slow tempos yield longer
reverb time; fast tempos result in shorter decay.
0.3 SnareChamberADJUST: Liveness
A classic PCM 70 preset, translated for surround.
0.4 Tiled SurrndADJUST: Decay
A responsive tiled chamber.
0.5 SurrndChambrADJUST: Fade
A mid size chamber for surround.
0.6 Surrnd RoomADJUST: Fade
A small room for drums or spoken voice.
0.7 Surrnd BoothADJUST: Fade
A very tight space for dialog or vocals.
0.8 Dark RoomADJUST: Decay
A small room with dark timbre.
0.9 Phone BoothADJUST: Fade
Tight and reflective.
Large Spaces
1.0 ClassicalADJUST: Reflections
A medium size, diffuse chamber with pronounced right side
reflection.
1.1 Surround VoxADJUST: Fade
A large, diffuse surround chamber designed for voice.
1.2 LincolnTunnlADJUST: Location
The large, reverberant sound from New York, optimized for
surround. Choose how far from the tunnel entrance your
listening position is with ADJUST.
1.3 Empty StageADJUST: Liveness
A small, clear surround chamber with pronounced short reflections.
1.4 Vox ChamberADJUST: Liveness
Combines recirculating echoes which fall away quickly once
signal is absent. For vocals.
1.5 Surrnd ClubADJUST: Fade
The front chamber uses large size, Mid RT, Shape and
diffusion settings. The surround chamber has a similar reverberation pattern.
PCM 90 Dual Rvb Presets
PCM 90 Dual Rvb Presets
1.6 Surrnd SpaceADJUST: Fade
The front chamber creates a very large, diffuse reverberation,
the surround chamber creates an even larger space.
1.7 Lecture HallADJUST: Attendance
A large, clear chamber. ADJUST adds people in the room to
make it more diffuse without affecting the size.
1.8 Bayside ExpoADJUST: Fade
A very large expo center. Lots of room to get lost in.
1.9 Tin RearWallADJUST: Fade
The front of the chamber is medium size. The rear wall has a
long decay and a ringy sound associated with metallic walls.
Unnatural FX
2.0 InvFront2BakADJUST: Front 2 Back
A large surround chamber with pronounced high end.
2.1 DlyUpVerbBakADJUST: Delay Feedback
A clear chamber with long echo delay times controlled by
tempo.
2.2 DynamicSwellADJUST: Delays
A medium, diffuse matrix chamber. Input level acts as an
inverse trigger for a set of delays in the front, and a long bright
reverb in the rear. While signal is present the audio is fairly dry.
As the level lowers or stops, the delays and reverb become
apparent.
2.3 Steam BathADJUST: Steam Valve
A small, bright surround chamber. ADJUST creates a hissing
‘steam’ sound.
2.4 ClockwiseADJUST: Rotation Speed
Whirling delays cause a spinning sensation. Excellent special
effect for dialog.
2.5 Quad TremoloADJUST: Tremolo Speed
A true surround tremolo.
2.6 HipHopSurrndADJUST: Fade
Tempo controlled hiphop delays.
2.7 Cyber VortexADJUST: Vortex Ferocity
A wild stuttering reverb. Stutter rate is tempo driven. Sort of a
turbo-tremolo.
2.8 Yodel!!ADJUST: Fade/Distance
Sing it from the Alps! A long predelay in the rear makes a
distant reply to the signal.
2.9 CyberVoxADJUST: Fade
A special effect that uses tight delays with high feedback to
create a “cyber” sound for dialog. Input to the fronts are
somewhat gated. The lower the input level, the longer the
decay time in the rear.
Custom
3.0 Bombs Away!ADJUST: Srrnd Decay
A large size chamber with long Low RT varied by LFOs.
ADJUST creaties a ‘Nuclear Meltdown’ effect.
3.1 Brick KickADJUST: Liveness
A medium, diffuse surround chamber with a thick shape
setting. Great on kick drums or an entire submix.
3.2 BypasStompFXADJUST: Decay
This is a large, breathy chamber. Footswitch 1 will mute the
front signal. Footswitch 2 will mute the surrounds.
3.3 StompSwellFXADJUST: Fade
Footswitch 1 swells the front decay. Footswitch 2 swells the
rears.
3.4 RollinThundrADJUST: Fade
An exaggerated decay that rolls over you from front to rear.
3.5 Dark CavernADJUST: Fade
Big and brooding.
3.6 InvertigoADJUST: Inverse Delay
Listen to this one at 100% wet. An inverse reverb flies over you
from the rear to meet the dry signal in the front. Super flipped
tape effect! The inverse effect delays the dry signal 5001000ms, depending on the setting of ADJUST.
3.7 Invertigo2ADJUST: Inverse Delay
Similar to Invertigo, with the inverse reverb in the front, and
flying overhead to meet the dry signal in the rear.
3.8 Guitar HeroADJUST: Fade
The perfect preset to put a wailing soloist on stage in a huge
auditorium.
3.9 StrangleholdADJUST: Fade
A tight, almost gated surround reverb.
Lexicon
Clean Slate Presets
4.0 Room2/Room2
4.1 Invrs/Invrs
4.2 Chmbr/Invrs
4.3 Invrs/Room2
4.4 Chmbr/Chmbr
4.5 Chmbr>Room2
4.6 Invrs>Chmbr
4.7 Room2>Chmbr
4.8 Invrs>Room2
4.9 Matrix Chmb
3 Oak Park • Bedford MA 01730-1441 • Tel: (781) 280-0300 • Fax: (781) 280-0490 • www.lexicon.com
Lexicon Part No. 070-11842
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