Kurzweil Music Systems V150, V110 User Manual

Kurzweil V150/V110
Owner’s Guide
Second Edition, September 1, 2001
©2001 All rights reserved. Kurzweil is a product line of Young Chang Co.; Kurzweil, V150, and V110 are trademarks of Young Chang Co. All other products and brand names are trademarks or registered trademarks of their respective companies. Product features and specifications are subject to change without notice.
Part Number: 910369 Rev. B
The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and maintenance (servicing) instructions in the literature accompanying the product.
!
THIS PRODUCT IS INTENDED FOR INDOOR USE ONLY.
!
IMPORTANT SAFETY & INSTALLATION INSTRUCTIONS
INSTRUCTIONS PERTAINING TO THE RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS
WARNING: When using electric products, basic precautions should
always be followed, including the following:
1. Read all of the Safety and Installation Instructions and Explanation of Graphic Symbols before using the product.
2. This product must be grounded. If it should malfunction or break down, grounding provides a path of least resistance for electric current to reduce the risk of electric shock. This product is equipped with a power supply cord having an equipment-grounding conductor and a grounding plug. The plug must be plugged into an appropriate outlet which is properly installed and grounded in accordance with all local codes and ordinances.
DANGER: Improper connection of the equipment-grounding
conductor can result in a risk of electric shock. Do not modify the plug provided with the product - if it will not fit the outlet, have a proper outlet installed by a qualified electrician. Do not use an adaptor which defeats the function of the equipment-grounding conductor. If you are in doubt as to whether the product is properly grounded, check with a qualified serviceman or electrician.
3. WARNING: This product is equipped with an AC input voltage selector. The voltage selector has been factory set for the mains supply voltage in the country where this unit was sold. Changing the voltage selector may require the use of a diff erent power supply cord or attachment plug, or both. To reduce the risk of fire or electric shock, refer servicing to qualified maintenance personnel.
4. Do not use this product near water - for example, near a bathtub, washbowl, kitchen sink, in a wet basement, or near a swimming pool, or the like.
5. This product should only be used with a stand or cart that is recommended by the manufacturer.
6. This product, either alone or in combination with an amplifier and speakers or headphones, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should consult an audiologist.
7. The product should be located so that its location or position does not interfere with its proper ventilation.
8. The product should be located away from heat sources such as radiators, heat registers, or other products that produce heat.
9. The product should be connected to a power supply only of the type described in the operating instructions or as marked on the product.
10. This product may be equipped with a polarized line plug (one blade wider than the other). This is a safety feature. If you are unable to insert the plug into the outlet, contact an electrician to replace your obsolete outlet. Do not defeat the safety purpose of the plug.
11. The power supply cord of the product should be unplugged from the outlet when left unused for a long period of time. When unplugging the power supply cord, do not pull on the cord, but grasp it by the plug.
12. Care should be taken so that objects do not fall and liquids are not spilled into the enclosure through openings.
13. The product should be serviced by qualified service personnel when:
A. The power supply cord or the plug has been damaged; B. Objects have f allen, or liquid has been spilled into the product; C. The product has been exposed to rain; D. The product does not appear to be operating normally or
exhibits a marked change in performance;
E. The product has been dropped, or the enclosure damaged.
14. Do not attempt to service the product beyond that described in the user maintenance instructions. All other servicing should be referred to qualified service personnel.
15. WARNING: Do not place objects on the product’s power supply cord, or place the product in a position where anyone could trip over, walk on, or roll anything over cords of any type. Do not allow the product to rest on or be installed over cords of any type. Improper installations of this type create the possibility of a fire hazard and/or personal injury.
The symbol of a house with an arrow pointing inside is intended to alert the user that the product is to be used indoors only.
RADIO AND TELEVISION INTERFERENCE
WARNING: Changes or modifications to this instrument not expressly
approved by Young Chang could void your authority to operate the instrument.
IMPORTANT: When connecting this product to accessories and/or other
equipment use only high quality shielded cables.
NOTE: This instrument has been tested and found to comply with the
limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This instrument generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this instrument does cause harmful interference to radio or television reception, which can be determined by turning the instrument off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
SA VE THESE INSTRUCTIONS
ii
• Reorient or relocate the receiving antenna.
• Increase the separation between the instrument and the receiver.
• Connect the instrument into an outlet on a circuit other than the one
to which the receiver is connected.
• If necessary consult your dealer or an experienced radio/television
technician for additional suggestions.
NOTICE
This apparatus does not exceed the Class B limits for radio noise emissions from digital apparatus set out in the Radio Interference Regulations of the Canadian Department of Communications.
AVIS
Le present appareil numerique n’emet pas de bruits radioelectriques depassant les limites applicables aux appareils numeriques de la class B prescrites dans le Reglement sur le brouillage radioelectrique edicte par le ministere des Communications du Canada.
Young Chang International Contacts
Contact the nearest Young Chang office listed below to locate your local Young Chang/ Kurzweil representative.
Young Chang America, Inc.
P.O. Box 99995 Lakewood, WA 98499-0995 Tel: 1-253-589-3200 Fax: 1-253-984-0245
Young Chang Co., Ltd.
178-55 Gajwa-Dong Seo-Ku, Inchon, Korea 404-714 Tel: 011-82-32-570-1380 Fax: 011-82-32-570-1218
Young Chang America, Inc. (Canadian Division)
3650 Victoria Park Ave. Suite 105 Toronto, Ontario Canada M2H 3P7 Tel: 1-416-492-9899 Fax: 1-416-492-9299
W orld Wide Web Home Page
http://www.kurzweilmusicsystems.com
iii
The V150/V110 Front Panel
1
2 3 4 5 6 7
1
Display contrast knob Page 1-4
2
Volume slider Page 1-3
3
Reverb and Effect controls Page 3-11
4
Sliders A – D Pages 1-3, 3-1, and 3-3
5
Slider mode selection buttons Page 3-1
6
Performance controls Chapter 3
7
Display and display buttons Page 1-4
iv
Up /
7 8
8 9
Down / Left / Right buttons page 1-4
Sound Category buttons page 3-1
9
10
11
12
13
14
10 11 12 13 14
Panel Memory buttons page 3-15
General MIDI button page 3-1
Panel Bank button page 3-16
Demo button page 1-5
Preferences button page 3-18
v
Contents
IMPORTANT SAFETY & INSTALLATION INSTRUCTIONS....................................................................................ii
Young Chang International Contacts .............................................................................................................................iii
The V150/V110 Front Panel............................................................................................................................................. iv
Chapter 1 Introduction
About This Manual ......................................................................................................................................................... 1-1
Setting Up the Instrument.............................................................................................................................................. 1-2
Battery............................................................................................................................................................................... 1-2
Care of Your Instrument................................................................................................................................................. 1-2
Getting Started................................................................................................................................................................. 1-2
Headphone Jacks...................................................................................................................................................... 1-2
Volume and Tone Controls ..................................................................................................................................... 1-3
The Keyboard ........................................................................................................................................................... 1-3
Sliders A–D ............................................................................................................................................................... 1-3
The Pitch Bender ...................................................................................................................................................... 1-3
The Pedals ................................................................................................................................................................. 1-4
The Display ............................................................................................................................................................... 1-4
Special Button Functions......................................................................................................................................... 1-5
Choosing Sounds............................................................................................................................................................. 1-5
Playing a Demo ............................................................................................................................................................... 1-5
Chapter 2 A Tutorial
Chapter 3 Using Your V150/V110
Playing Sounds................................................................................................................................................................ 3-1
Splits and Layering ......................................................................................................................................................... 3-2
Rhythm and Metronome................................................................................................................................................ 3-4
The Arpeggiator .............................................................................................................................................................. 3-5
KB3 Drawbar Organ Simulation................................................................................................................................. 3-10
Reverb and Effects..........................................................................................................................................................3-11
Assigning Pedals and Controllers............................................................................................................................... 3-13
Panel Memories ............................................................................................................................................................. 3-15
Preferences ..................................................................................................................................................................... 3-18
Resetting the instrument....................................................................................................................................... 3-21
Chapter 4 MIDI
Overview .......................................................................................................................................................................... 4-1
MIDI Connections ........................................................................................................................................................... 4-1
Adjusting MIDI Preferences .......................................................................................................................................... 4-5
MIDI Messages ................................................................................................................................................................ 4-6
System Exclusive Messages ........................................................................................................................................... 4-9
Other System Messages................................................................................................................................................ 4-10
About External Sequencers...........................................................................................................................................4-11
vii
Kurzweil V150/V110 Musician’s Guide
Contents
Appendix A Maintenance and Upgrades
Replacing the Battery..................................................................................................................................................... A-1
Boot Block........................................................................................................................................................................ A-2
Appendix B General Reference
Specifications ...................................................................................................................................................................B-1
MIDI Controllers ............................................................................................................................................................. B-4
KB3 Controllers ...............................................................................................................................................................B-5
MIDI Implementation Chart.......................................................................................................................................... B-6
Appendix C Sound and Controller Information
V150/V110 Sounds (Organized by Sound Category) ................................................................................................C-2
V150/V110 Sounds (Organized by Sound ID)............................................................................................................C-5
Default Physical Controller Assignments....................................................................................................................C-9
Controller Assignments for Sounds in Bank 0..........................................................................................................C-10
Controller Assignments for Sounds in Bank 6..........................................................................................................C-20
Controller Assignments for Sounds in Bank 2..........................................................................................................C-30
Controller Assignments for Sounds in Bank 7..........................................................................................................C-32
Index
viii
Chapter 1 Introduction
Thank you for purchasing the Kurzweil V-series home digital ensemble! The features of the V150 and V110 instruments are essentially the same, with the exception of the cabinet and speaker systems. All sounds and playing features are identical; therefore this manual covers both instruments.
The V150 and V110 offer Kurzweil’s high-quality sound development, and state-of-the-art sample playback, in attractive piano cabinets with built-in sound systems. Authentic digital representations of musical instruments are the starting point of our technology. These are enhanced with the latest in Digital Signal Processing techniques to present you with the ultimate musical experience, whether playing or listening.
About This Manual
This manual is divided into three chapters and three appendices. Chapter 1 will help you set up and start playing the V150/V110. Chapter 2 is a tutorial that walks you step by step through many of the V150/V110’s features. Chapter 3, Using Your V150/V110 , is a more detailed description of each of the V150/V110’s features. Chapter 4, MIDI describes how you can connect your V150/V110 to other MIDI instruments or a personal computer. Appendix A contains information about maintenance and software upgrades, Appendix B provides specifications and technical information, and Appendix C lists the V150/V110’s sounds, as well as the controllers you can use to modify them.
Typeface Conventions
We use three different type variations to indicate special meaning. The names of most buttons appear in bold type ; so do the names of sliders and knobs.The names of the display buttons appear in bold type when we’re discussing the normal operation of those buttons—that is, the
Transpose , Tempo , Main , Split , Layer , and SplitLayer display buttons.
Sometimes these buttons have special functions that change depending on what you’re doing. In this case, the names of the buttons appear in the display itself, and the normal, permanent labeling doesn’t apply. When we’re referring to these special functions, the names of the display buttons appear in a typeface that resembles the characters in the display—for example, “the display button labeled
We use italics for emphasis, and to indicate the names of sections of this manual. We also use italics to indicate terms that might be new to you.
LOOP|DEMO
.”
1-1
Introduction
Setting Up the Instrument
Setting Up the Instrument
The V150/V110 can be placed most anywhere in a room. Make sure that nothing underneath the instrument blocks the speaker ports so that the full power of the sound system can be heard. One end of the power cord plugs into the power socket of the instrument, and the other into a nearby outlet. Please read the section called IMPORTANT SAFETY & INSTALLATION
INSTRUCTIONS on page ii of this manual for important information. Your V150/V110 has been
designed for the supply voltages used in your area. If you move to another country, or if you have any doubts about power supply, please see your local Kurzweil dealer.
Because the V150/V110 is a digital instrument, there is a possibility that it may interfere with other electronic equipment. See the section called RADIO AND TELEVISION INTERFERENCE on page ii for information and suggestions for how to minimize any interference problems.
Battery
The V150/V110 has battery-backed memory that stores Panel Memories and user preferences even when the power is turned off. The batteries are accessible through a small panel on the instrument’s underside. The V150/V110 was shipped from the factory with fresh batteries installed, but to preserve their charge during shipping a paper pulltab insulator was inserted between the batteries and metal contacts. Before you play the instrument for the first time you will need to remove this insulating paper. On page A-1 there’s a procedure for replacing the batteries. Read the first few steps of this procedure to learn how to open the battery panel, then remove the insulation, close the battery panel, and you’re ready to play.
Care of Your Instrument
Use a soft, dry cloth to dust the V150/V110 case. Do not use aerosol sprays on or near the instrument. To clean the keyboard, use a soft, damp (not wet) cloth. If necessary, dampen the cloth with a solution of dish soap and water. Never use solvents like alcohol or mineral spirits on any surface of the instrument.
Getting Started
Turn on the power with the main power switch, located underneath the keyboard on the left­hand side. The instrument takes a few seconds to initialize and run a brief self-check, and then it’s ready to play!
Once you’re up and running, look over the front panel illustration on pages iv and v. It’s a sort of visual table of contents.
Warning : This instrument is capable of producing sound pressure levels in excess of 95dB,
which may cause permanent hearing damage. Please exercise caution when playing through the internal speakers and especially when using headphones. Always start with the Volume slider at the minimum position.
Headphone Jacks
The V150/V110 has two headphone jacks, located on the bottom panel near the power switch. If you want to use the V150/V110 with headphones, just plug a headphone cable into either headphone jack. This cuts off the sound from the V150/V110’s speakers, and plays the sound through the headphones only. The sound returns when you remove the headphone cable(s) from the jack(s).
1-2
Volume and Tone Controls
The Volume slider is found on the left side of the front panel, and should be adjusted for listening comfort. The V150/V110 sound system is quite powerful, so setting the volume at the middle of its range is about right for most listening situations. If you have a sound source connected to the Audio In jacks of the V150/V110, note that the Volume slider does not affect the level of sound from the external source.
The tone of your V150/V110 can be affected by its surroundings, so you might want to adjust the tonal quality to fit the environment. To do this, press the Tone Controls button which is near the group of four sliders labeled AD. This enables the three leftmost sliders to act as bass, midrange, and treble adjustments. The display shows the increase or decrease in level for each part of the sound spectrum. Move the sliders up to emphasize a range. You can also press the display button underneath each range and adjust the tone with the Up and Down buttons. In general, if a room is furnished with heavy carpets or drapes you may want to increase the high frequencies (treble) and decrease lower ones (bass), whereas a bare room will sound better with less treble. Press Tone Controls again to return to normal operation.
The Keyboard
The keyboard of the V150/V110 has eighty-eight weighted keys, with an action designed to simulate the feel of an acoustic piano. The keyboard is velocity sensitive, which means that the harder (or faster) you play a note, the louder and brighter the resulting sound is. This is what makes the V150/V110 a truly expressive instrument. The degree of sensitivity can be adjusted to match your touch (see page 3-19 for details).
Introduction
Getting Started
The V150/V110 keyboard also supports aftertouch. This special feature allows you to control the sound being heard by pressing down on one or more keys as you hold them against the key bed. Certain sounds in the instrument will change timbre, or add vibrato, or change volume, as you apply pressure. This allows you to add expressiveness without having to move your hands off the keyboard. See Appendix C for more details on which sounds respond to aftertouch.
Sliders A–D
There are four sliders to the left of the display. They’re labeled AD, and they control several different aspects of the sounds you’re playing. We’ve already seen how you can use the sliders to adjust the tone control (treble, midrange, and bass). You can also use them for other functions. For example, if you press the MIDI Controllers button, the sliders change the nature of the sound, sometimes dramatically.
The Pitch Bender
To the left of the keyboard is a small pad. Pressing and running your finger along the pad will change the pitch of sounds currently being played on the instrument, a process called pitch bending. Touch the top part of the pad to raise the pitch, and the bottom part to lower it. This effect can be used to simulate rock guitar or trombone effects, among others.
1-3
Introduction
Getting Started
The Pedals
The Display
The V150/V110 has three pedals which correspond to the standard pedals found on a grand piano. The function of these pedals, from left to right, is as follows:
Soft: Notes played while this pedal is pressed will sound softer Sostenuto: Notes held when this pedal is pressed will sustain, but any note played after it is
pressed will not
Sustain: Notes held or played while this pedal is pressed will sustain their sound, even
after you lift your fingers from the keys
In addition to the usual piano pedals, the V150/V110 has a controller or expression pedal that adjusts the instrument’s volume (this is similar to many organs). Pushing the pedal forward with your toe will make the sound louder, while pushing it back with your heel will make it softer. If you’re not using this pedal, you’ll probably want to leave it set to its loudest setting.
All of the pedals can be reprogrammed for other functions. See page 3-13 for details.
In the center of the front panel is a two-line forty-character liquid crystal display, which shows important information about the state of the V150/V110. When you first turn the instrument on, this display will show the Stereo Grand Piano sound name, which is always the default sound. Many other kinds of information may also be displayed, as you’ll see.
The buttons around the display perform many functions. When you’re playing sounds, they function according to the labels printed around the display: Main, Split, Layer, SplitLayer, Transpose, and Tempo.
When you’re performing other tasks, like changing preferences, the buttons around the display have varying uses, depending on what you’re doing. The words that appear in the display above or below the buttons indicate what the buttons do when you press them.
We refer to these buttons a lot in this manual. In general, we call them the display buttons. To save space, we’ll describe each button as (for example) “the display button labeled Enter.” We’ll use a special typeface for the name of each button (like the word Enter).
When several items are displayed on the screen, one of the lights in the display button near an item is often lit. This means that the item can have its value changed using the Up and Down buttons (to the right of the display, and labeled with up and down arrows). Pressing the Left and Right buttons (labeled with left and right arrows) moves among various “pages” of information in the display. If there is information to be seen on other pages, one or both of the Left and Right buttons is lit Press either button to see the next page in that direction.
You can adjust the display contrast with the contrast knob found at the left end of the front panel (it’s labeled with a half circle, as shown at left; see Number 1 on page v). Turn the knob until the display is most readable from where you usually sit.
1-4
Special Button Functions
Many buttons are labeled with a small icon (as shown on the left). This icon means that the button activates a menu related to the button. You can activate the menu by pressing and holding the button until the menu appears.
Fallboard Lights (V150 only)
On the V150, there’s a string of lights along the fallboard, which enables you to see the keyboard and front panel when the surrounding lights are low. The lights have a separate power switch; it’s the slightly smaller switch near the main power switch.
Choosing Sounds
The easiest way to select sounds is to use the Sound Category buttons to the right of the display (Number 10 in the diagram on page v). Press a Sound Category button, and it lights up to show that it’s the current category. The name of the sound appears in the display. When you press a Sound Category button, the first sound that gets selected is the one that was selected the last time you used that category.
Introduction
Choosing Sounds
Notice that the Sound Category buttons have labeling of different colors. The colors indicate the different sound categories available in different modes. The labeling above each button (in all-capital letters) shows the categories for normal operation mode. The labeling below the buttons (in mixed-case letters) shows the categories for General MIDI mode. To make it easier for you to remember, the labeling for the GM sounds is the same color as the labeling of the General MIDI button.
Use the Up/Down buttons to view the list of sounds. With this method, you can select all the sounds within a particular category by pressing the Up or Down button repeatedly. For example, if you’re in the Piano 1 category, you’ll scroll through all the pianos. If you start in a different category, you’ll see all the sounds from that category. There’s a list of all the sounds, arranged by category, in Appendix C (page C-2).
Playing a Demo
If you want to hear a demonstration of the range of music the V150/V110 can play, press the Demo button. A series of buttons in the sound selection area will blink, each representing one demonstration song. Press one of these buttons to hear a song. The display will show the name of the song and offer a button to stop the demonstration. You can also press the display button under the words LOOP|DEMO to hear all the songs in order. To leave the demonstration, press the display button under the word EXIT, or press the Demo button.
1-5
Chapter 2 A T utorial
The purpose of this tutorial is to help familiarize you with many of the features found in the V150/V110. To do this, we’ll push a few buttons and configure the V150/V110 to play four different sounds. Then we’ll adjust a few more features, and save everything to what we call a Panel Memory, which enables you to select that exact configuration at any time by pressing a single button.
This tutorial assumes you are already familiar with the general operation of the front panel navigation controls such as the display buttons (the ones surrounding the display), and the Up/Down/Left/Right buttons. See page 1-4 if you need a reminder.
Starting Point
You’ll soon be adding sounds and placing them in different parts of the keyboard. You’ll probably be doing a lot of this as you enjoy your V150/V110. But you’ll often want to start over with just a single sound playing. There’s a quick and easy way to do this: press the first and second Panel Memory buttons at the same time. This selects the Stereo Grand Piano sound, without any other sounds (this is the default Panel Memory). Play a few notes to make sure you’re hearing just the Stereo Grand Piano sound.
You can use this short cut at any time to return to the default Panel Memory. You can also turn off sounds by pressing the corresponding display buttons (Split, Layer, and SplitLayer) twice once to select a part of the keyboard, then again to silence it. You can’t turn off the Main sound, by the way.
Layering a Sound
We’re going to add a Layer sound now. Press the display button labeled Layer. Now press the Voices sound category button. Use the Up/Down buttons to select the sound called The Croons.
Play the sounds and listen to the scat vocals layered with the piano. If the balance between the two sounds isn’t to your liking, don’t worry—we’ll balance them out a bit later in this tutorial.
Adding a Split
We’re going to split the keyboard, and play a different sound with the left hand. Press the display button labeled Split. Now press the Bass sound category button. Select the Upright Bass 2 sound using the Up/Down buttons. Note how the piano and vocals are limited to the right side of the keyboard, while the left side plays an acoustic bass.
Changing the Split Point
The default keyboard split point (the place where the left hand sound meets the right hand sound) occurs at the F# below middle C, sometimes referred to as F# 3. Let’s change the split point to be A# below middle C (A# 3). Press the Split Point button and then strike the A# 3 key on the keyboard. Play to confirm the split point is correct.
2-1
A T utorial
Adding a Layer to the Split Sound
Now for a bit more fancy left hand, add a layer to the Upright Bass 2 sound. Press the display button labeled SplitLayer. Now select the Voices sound category. Use the Up/Down buttons to and select the Scatman sound. Play the left hand to confirm that the Upright Bass 2 sound is layered with the Scatman vocal sound.
Adjusting the Playable Ranges
Notice the playing range of the Stereo Grand Piano and The Croons sound is limited to B below middle C and up. Also, the Upright Bass 2 and Scatman left-hand sounds are very low in pitch. Press the Octave Shift button and the instrument intelligently brings the right hand piano and vocal sound down one octave, while raising the left hand bass and vocal sounds one octave. This makes more sense musically and allows a greater playable range for all sounds.
Adjusting the Sound Levels
Press the Sound Levels button. Now Sliders A–D (the four sliders to the left of the Sound Levels button) can be used to change the separate levels of the individual sounds. The front
panel labels the Main, Layer, Split and SplitLayer parts. Adjust the levels until you like the balance. Later, we’ll save those levels (among other things) to a Panel Memory so you can recall all your settings at the touch of a button.
Assigning a Rhythm
The V150/V110 has a metronome that is very useful in developing a good sense of timing and rhythm. In addition, some great-sounding rhythm patterns are provided. You can use these as a fancy metronome, or to play a tune with a particular rhythmic feel. To select a rhythm, press and hold the Metronome/Rhythm button. Press the display button labeled Rhythm|Style. Use the Up/Down buttons to select the Latin 3 rhythm.
Next we’ll adjust the Tempo. Press the display button labeled Tempo, and use the Up/Down buttons to set the Tempo to 128 beats per minute. We can also adjust the volume of the rhythm track. Press the display button labeled Volume, then use the Up/Down buttons.
Using a Pedal for Rhythm Control
It would be very convenient to start and stop the rhythm from one of the pedals. Let’s use the middle pedal. Press and hold the MIDI Controller button. The display will show the Controller preferences screen. Press the display button under the words PEDAL|SETUP to enter the Pedal assignment menus. The first menu allows you to adjust the Left Pedal assignment. Press the Right button to select the Middle Pedal assignment menu. Now use the Up/Down buttons to select Rhythm Start/Stop.
Press the MIDI Controller button twice to dismiss the menus.
Sustaining the Split Sounds
Play the left hand region of the keyboard and try stepping on the sustain pedal. Notice that notes do not sustain when the sustain pedal is held down. To change this, press the Left Sustain button. Its light comes on, indicating that the Sustain pedal now works for the left-side sounds.
2-2
Adjusting the Reverb
Adjusting the amount of reverb on each part will finish this masterpiece off nicely. Press the display button labeled Main and then turn the Reverb Level knob until you like the amount of reverb you like for the piano sound. Be sure to play the right hand region of the keyboard to hear the sound you are affecting. To adjust the reverb on the crooning vocals sound, press the display button labeled Layer and turn the Reverb Level knob. To lower the reverb level on the bass, press the display button labeled Split and turn the Reverb Level knob all the way to the left. Finally, adjust the reverb on the scat vocal sound (play the left hand keyboard region to hear the vocals). Press the display button labeled SplitLayer and turn the Reverb Level knob to the desired amount.
Saving to a Panel Memory
Now we can save this configuration to a Panel Memory. This enables you to use other sounds, rhythms, and settings, yet still return to the exact layout you’ve just created.
Press and hold the Panel Memory 1 button. The display shows that you’ve saved the V150/V110’s current state in Panel Memory 1. You can now select Panel Memory 1 at any time by pressing the Panel Memory 1 button. The V150/V110 remembers Panel Memory settings even when you turn the instrument off.
A T utorial
2-3
Chapter 3 Using Y our V150/V110
Playing Sounds
The V150/V110 offers over 400 high-quality digitally sampled sounds. The instrument’s sound engine is multi-timbral, which means that more than one sound can play simultaneously, allowing you to create rich and complex aural textures, and emulate an orchestra or combo with its separate parts.
The sounds are organized by instrumental category. Each category corresponds to one of the sound selection buttons found on the right side of the panel. To choose a sound from one of the categories, press the button with the appropriate name. The light in that button lights up to indicate which category is playing, and the name of the individual sound appears in the display.
Choosing a Sound Within a Category
There are many sounds available in each sound category. Use the Up/Down buttons next to the display to select among the various sounds in a category. As you change the sound, the name will change in the display, and you can listen to the sound as you play on the keyboard.
The last sound chosen in each category will be remembered, so that if you choose another category and return to an earlier one, the sound you were playing will be recalled. These sound preferences will be remembered when the power is turned off if Remember Preferences is set to Yes (see page 3-20). There’s a list of all the sounds, arranged by category, in Appendix C (page C-2).
General MIDI Sounds
The V150/V110 is compatible with the General MIDI (GM) standard for sound playback. This means that MIDI songs written to the GM specification will play correctly on the instrument if it is in the General MIDI mode of operation. This mode is controlled by the General MIDI button on the front panel, or by a special GM message which is usually contained in a GM song (see page 4-9 for more information about MIDI control of GM mode). The light in the General MIDI button is lit when GM mode is active, and the various sound selection buttons select only the GM sounds associated with each button. The GM sound categories (which are different from the V150/V110 categories) are listed underneath each button, in a different color.
Note: The KB3 organ sounds and the Metronome are unavailable when you’re in General MIDI mode.
Using the Performance Sliders
Sliders AD perform different functions, depending on which mode you set using the buttons to the right of the sliders. Set the mode of the sliders by pressing one of the buttons (labeled MIDI Controllers, Sound Levels, Tone Controls). You can move any of the sliders at any time while you’re playing. The Sound Level and Tone Control modes are more general adjustments. See page 1-3 for information about tone control, and page 3-3 for information about sound level control. You’ll probably use the sliders most often in MIDI Controllers mode, where they can
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Splits and Layering
affect any number of the features of the sound. You can get some amazing effects with many of the sounds—try using the sliders with some of the sounds in the Synth and Pad categories. The effect varies with each sound. Appendix C contains information about what each slider does for each of the sounds.
Transposing the Keyboard
The transposition feature allows you to play in one key, and have the instrument play in another. This can be useful when accompanying a vocalist who may find the written key of a song too high or low, or when playing with a transposing instrument such as a clarinet or saxophone.
To change the transposition, press the display button labeled Transpose. A zero appears to indicate no transposition. Use the Up/Down buttons to change the transposition upward or downward as desired; each press raises or lowers the sound by one half-step. To restore the standard key, press both buttons simultaneously, and the display will again show no transposition. If Remember Preferences is set to Yes, transposition is remembered when the power is turned off. You can save transposition in a Panel Memory (see page 3-15 for details).
Tuning Adjustments
If you’re playing with other instruments, you may find that those instruments are not tuned to the exact pitch of the V150/V110 (which never goes out of tune). Rather than tuning the other instruments, you can quickly adjust the tuning of the V150/V110. Press and hold the display button labeled Transpose. This selects the Tuning feature; you can adjust it using the Up/Down buttons. Press the Preferences button to return to normal operation.
See page 3-19 for more information about tuning.
Splits and Layering
The V150/V110 offers much more than simple keyboard playing. The instrument allows you to play two completely separate parts simultaneously, each one with two sounds combined. These features are referred to as splitting and layering the keyboard, and allow you to create a wide variety of instrumental textures and effectively play more than one part at the same time.
Splitting Sounds
To split the keyboard into separate sections, simply press the display button underneath the word Split in the display. The left side of the keyboard will now play a separate sound from the right side, and the name of the left side sound will be displayed above the word Split.
Note that the light in the display button goes on, indicating that the Split sound is being edited. This means that any sound selection button pressed will change the Split sound (the left-hand sound) instead of the Main sound (the right-hand sound). The Up/Down buttons will also change the Split sound. You can select any sound for the Split sound.
If you want to change the Main sound instead, press the display button labeled Main. Its light will light, indicating that that sound is now being edited.
To remove the keyboard split, simply press the display button labeled Split to edit the split sound, and then press the same button again. The Split sound name will be erased, indicating that no Split sound is active, and the Main sound will again be edited. The Main and Split sound choices can be saved in a Panel Memory (see page 3-15 for details).
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Split Point
The key at which the left-hand and right-hand sounds meet is called the split point. This key is the F# below middle C by default, but you can change it easily. Press the Split Point button. The display will prompt you to press any key on the keyboard, which will then become the split point. The split point is at the highest key of the Split (left-hand) sound. The split point will be remembered when the power is turned off if Remember Preferences is set, and can also be saved in a Panel Memory.
Layering Sounds
Two sounds can be layered, which means that both will play simultaneously when a key is pressed. This feature allows you to build a custom sound by layering any two sounds together to create a new aural experience. Press the display button labeled Layer. The button will light up, indicating that the Layer sound is being edited, and the name of the Layer sound will be displayed. This sound can be changed in the same way as the Main or Split sounds, using the sound selection or Up/Down buttons. The split sound can also be layered, by pressing the display button labeled SplitLayer.
A Layer sound is disabled the same way as the Split sound: press the associated display button to edit the sound, and then press the button a second time to turn it off. The name will be erased and the sound will no longer be heard. Layer sounds can be saved in a Panel Memory.
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Splits and Layering
Both layering functions can be activated using a shortcut. If the Main sound is edited, pressing a sound selection button and holding it down while pressing a second sound selection button will cause the second sound to become the Layer sound. The name of the first sound appears near the display button labeled Main, and that of the second sound will appear near the display button labeled Layer. This shortcut will also work if the Split sound is edited, creating a layer in the split section of the keyboard.
Sound Level Editing
When you create a Split or Layer sound, you may wish to vary the volume levels of the various sound components. We refer to the four sound components as zones, and their relative volumes can be adjusted using the Sound Levels button. When this button is pressed, its light is lit indicating that the four sliders to the left are active for balancing the levels of the sound currently being played. Each slider is labeled underneath with the zone it controls. Slide the sliders up and down and play notes to hear the variation in the component sound levels. To leave the various zone levels at a fixed point, press the Sound Levels button to return the sliders to their previous functions. The volume levels can be saved in a Panel Memory.
Octave Shift
When creating a multi-zone sound using splits and layers, it is often desirable to adjust the range of the keyboard for each sound separately. Most instrumental sounds do not sound their best at one extreme of the keyboard or the other. To make a more playable keyboard setup, press the Octave Shift button. The right hand sounds will be adjusted downward by an octave, while the left hand sounds will be adjusted upward by an octave.
Different sound arrangements may call for different shifts. To change the default shift values, press and hold the Octave Shift button to see a menu of shift choices. The amount of shift for each sound zone appears in the display, near the corresponding display button (Main, Split, Layer, SplitLayer).
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Rhythm and Metronome
To change the shift in a sound zone, press the display button for that sound zone. The light in the button goes on, indicating that the Up/Down buttons are active to change the value. You can listen to the way the sound plays while editing the various fields, finding the setting that works best. Pressing Up and Down together sets the selected sound zone’s shift to zero. The zone shifts can be saved in a Panel Memory.
Left Sustain
Sounds used on the left side of a split keyboard are often instruments that do not have a sustain pedal, such as strings or percussion. For this reason, the sustain pedal does not cause sustain on Split sounds, by default. If you choose to use a piano on the left side, you may wish to activate the sustain pedal for the split. Press the Left Sustain button to do this. The light goes on to indicate that the sustain pedal is active for left-hand (Split) sounds. The left sustain setting can be saved in a Panel Memory.
Rhythm and Metronome
The V150/V110 can help you practice with a built-in metronome, or it can play a drum track that lets you sound like a one-man band. This powerful feature is activated with the Metronome/ Rhythm button. Press this button to hear a steady metronome click. The button lights up to indicate that the metronome is active, and the current tempo (in beats per minute) appears in the upper left of the display.
Note: The Rhythm and Metronome features are unavailable when you’re in General MIDI mode.
Changing T empo
To change the tempo, press the display button labeled Tempo. The button will light to indicate the tempo is edited. Use the Up/Down buttons to change the tempo value. Tempo can be set from 20 to 300 beats per minute. Pressing both Up and Down buttons together will set the default tempo of 120 beats per minute.
You can set the tempo by feeling (rather than by numbers) using the tap tempo feature. Press and hold the display button labeled Tempo. A menu will be displayed instructing you to press a key repeatedly—any key will do. Play the same key repeatedly at the tempo rate you desire. Press any button on the panel to dismiss the menu, and the new tempo will be set.
The tempo setting will be remembered when the power is turned off if Remember Preferences is set, and can also be saved in a Panel Memory (see page 3-15 for details).
Metronome/Rhythm Volume
You can adjust the metronome volume by pressing and holding the Metronome/Rhythm button, and simultaneously moving Slider D. The rhythm volume setting is remembered when the power is turned off if Remember Preferences is set, and also in a Panel Memory.
Metronome/Rhythm Reverb
You can adjust the metronome reverb level by pressing and holding the Metronome/Rhythm button, and simultaneously moving the Reverb Level knob.
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Drum T racks
The V150/V110 contains a large number of realistically programmed drum and percussion sounds. To make it easier to use these in your playing, the metronome can be turned into a drum machine playing a set of ready-to-perform drum loops in several different styles. To listen to drum tracks, press and hold the Metronome/Rhythm button. A menu will be displayed which allows you to alter the characteristics of the rhythm track. Press the display button under the words Rhythm|Style label to edit the type of track. Use the Up/Down buttons to select different drum patterns. Each pattern is a loop which means that it repeats after a short time, usually two or four measures.
Customizing the Rhythm Player
The rhythm menu has several fields with parameters that can be changed as needed to alter the way the metronome or drum tracks play. The parameters are:
Rhythm Style as described above, this allows you to choose among various drum
patterns or the standard metronome. (Default: Metronome)
Rhythm Volume this parameter can be set in the menu or using the slider as described
above. Its range is from 0% to 100%. (Default: 80%)
Rhythm Tempo the tempo at which rhythms are played, in beats per minute. This is
also shown on the main display, but is displayed here for easy access. The default is based on which rhythm pattern is chosen, or 120 for the metronome.
Rhythm Channel the MIDI channel used to play the rhythm track. This may need to be
changed if you are using the V150/100 in conjunction with other MIDI devices. (Default: 16)
Rhythm Sound each rhythm track has a chosen drum sound, but you can override
that default with this parameter.
Metronome Note chooses the note that is played repeatedly for the metronome sound.
(Default: A 6)
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The Arpeggiator
To change one of these parameters, press the associated display button underneath the parameter, and use the Up/Down buttons to adjust the value. Pressing Up and Down together will reset a parameter to its default value. Rhythm parameters will be remembered when the power is turned off if Remember Preferences is set, and can also be saved in a Panel Memory.
The Arpeggiator
An arpeggio is the notes of a chord played in sequence, rather than all at once. The term comes from the Italian word for harp, and represents a style of playing that adds rhythmic interest to many kinds of music. The V150/V110 contains a built-in arpeggiator which will automatically play the notes on the keyboard in the form of arpeggios. Press the Arpeggiator button to enable this feature.
As you play notes on the keyboard, the arpeggiator keeps track of what you’ve played, and plays them back using its own methods. Holding the keys down will keep the notes latched in the arpeggiator (see below for more details on this). When you release a key that note will no longer sound, but others may continue. Play some notes and try it out!
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The Arpeggiator
The tempo at which notes are arpeggiated is that used by the rhythm player. It can be changed in the same way, using the main display or the tap tempo feature. The tempo rate represents a quarter note (see the Clock Rate parameter below). Press the Arpeggiator button again to turn off arpeggiation.
There are a multitude of ways to create arpeggios, and you can design your own using several parameters. These can be fairly simple or rather complex, but it can be interesting to try various combinations. Press and hold the Arpeggiator button to enter the arpeggiator parameter menu. As with other menus, the parameters are changed by selecting the display button underneath the parameter, and using the Up/Down buttons to vary the parameter value. All arpeggiator parameters can be saved in a Panel Memory (see page 3-15 for details).
Playing Parameters
Play Order
This parameter sets the order in which arpeggiated notes are played. There are several options:
Played notes are played back in the order in which they were struck. Upwards notes are played back in ascending order. Downwards notes are played back in descending order. Up and Down notes are played ascending and then descending. The notes at the top and
Up/Down Rpt notes are played ascending and then descending. The notes at the top and
Random notes are played randomly from those being arpeggiated. Shuffle notes are played randomly from those being arpeggiated, but no notes are
Walking notes are played randomly from those being arpeggiated. Each note is either
bottom play only once per cycle.
bottom are repeated each time the direction changes.
repeated until all of the others have been played in a cycle.
the next-highest or the next-lowest from the one just played.
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The default Play Order is Upwards.
Clock Rate
This sets the rate arpeggiated notes are played. This parameter is specified in note names, from quarter notes (one note per tempo beat) to thirty-second note triplets (12 notes per tempo beat). The default Clock Rate is 16th notes.
Note Duration
Determines how long the notes will play within the rhythm. This is expressed as a percentage of the available time that an arpeggiated note will sound: 100% means that a note will sound until the next one is played, 50% means that the note will sound only half the time, etc. The shortest duration is 1%, which produces a staccato effect. The default Note Duration is 70%.
Note Shift Parameters
The arpeggiator can create interesting patterns by changing what it plays each time it runs through the cycle of latched notes. Note shifting is applied to all the notes in the arpeggio at the end of the arpeggiated cycle. It is controlled by three parameters.
Note Shift
Sets the amount the arpeggiator transposes the notes each time it plays through them, in half steps. The transposition is cumulative from one cycle to the next. For example, if you choose 2 as the shift value after the initial cycle the arpeggiation will be raised a whole step, after the next cycle it will be raised two whole steps, and so on. Shift values can run from –12 to +12. The default Note Shift is 0 (no shift transposition).
Shift Limit
Determines how far up or down the arpeggiator will shift from the original note, in half steps. The range is 0 to 88. What happens when the arpeggiator reaches the limit is determined by the Limit Option parameter. The default Shift Limit is 24.
Limit Option
Determines what happens when the shift limit is reached. Options are:
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The Arpeggiator
Stop when the shifted notes reach the limit, the arpeggiation stops. Reset when the shifted notes reach the limit, the arpeggiator returns to the original
pitch and starts over again, continuing to transpose as it plays.
Unipolar when the shifted notes reach the limit, the arpeggiator starts shifting notes in
the opposite direction, using the same interval. The shift reverses direction again when the original note is reached. For example, if the original note is C 4 and the Shift Limit is 24, the arpeggiator starts at C 4, shifts up to C 6, shifts down to C 4, and repeats. Compare to Bipolar.
Bipolar similar to Unipolar, but after reversing direction the arpeggiator shifts past
the original note and continues until the limit is reached in the opposite direction before reversing again. For example, if the original note is C 4 and the Shift Limit is 24, the arpeggiator starts at C 4, shifts up to C 6, shifts down to C 2, shifts up to C 6, and repeats. Compare to Unipolar.
Float Reset when the shifted notes reach the limit, the arpeggiator returns to a pitch
floating (varying) from the original pitch. The amount of the float is determined by comparing the first note that would exceed the shift limit with the limit itself. The interval between these notes is used to transpose the original pitch.
Float Unipol similar to Float Reset, but instead of floating from the original pitch, these
modes float in the opposite direction from the limit at each end. Thus if the first note which exceeds the limit is over by four half steps (a major third) the new starting point will be four steps below the limit. The limits on each end are as in unipolar or bipolar modes. Float Bipolr is the bipolar equivalent of Float Unipol. See Bipolar earlier in this subsection for an explanation of bipolar limit options.
The default value for the Limit Option parameter is Unipolar.
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The Arpeggiator
Glissando
When set to On, this causes the arpeggiator to play a chromatic sequence between the various latched notes. This is an alternative to the shift modes; if Glissando is On, the Note Shift, Shift Limit, and Limit Option parameters are ignored. The default for Glissando is Off.
Latching Parameters
Latching describes the way that the arpeggiator reads the notes that you’ve played and uses them in a repeating pattern. The most basic method is to hold the desired keys down, but there are other modes which can be useful in performance. Note that any of the three pedals can be assigned to be the Latch Pedal (see Assigning Pedals on page 3-13 for details).
Latch Mode
This determines how the arpeggiator latches notes for its usage. Options are:
Keys the arpeggiator latches notes held down on the keyboard. As you press keys,
Overplay the arpeggiator latches notes that are being held when the Latch Pedal is pressed.
Arpeg similar to Overplay in that any notes held when the Latch Pedal is pressed are
Add similar to Arpeg except that notes you play after the Latch Pedal is pressed will be
Auto the arpeggiator latches each note played, as long as at least one note continues to
Pedals the arpeggiator uses two pedals to control latching, in a way analogous to the
notes get added to the arpeggio, and as you release keys notes are removed.
These notes remain latched even after you release them on the keyboard, and are removed when the Latch Pedal is released. Notes played after the Latch Pedal is pressed sound normally and are not arpeggiated.
latched until the pedal is released. Notes played and held after the pedal is pressed will also be latched, but only until you release them.
latched until the pedal is released. This allows you to build a complex arpeggio without continuing to hold down many keys. When the Latch Pedal is released, all notes are unlatched and the arpeggio stops.
be held down. Like Add mode, this allows you to continuously build an arpeggio, but without the use of the pedals. If at any point no key is held down, all notes are unlatched and the arpeggio stops.
Sustain and Sostenuto functions on a piano. Notes held down on the keyboard will be latched, as well as keys held down when the Latch Pedal or Latch Pedal 2 is pressed. The Latch Pedal will work in Add mode, so that as long as it is held all notes played will be latched. Latch Pedal 2, however, will work in Overplay mode, and notes played after it is pressed will not be latched.
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The default Latch Mode is Keys.
Low Key and High Key
These define the range of keys that can be latched by the arpeggiator. The range of keys is the full range of MIDI notes, from C –1 to G 9. When either of these parameters is edited in the menu, pressing a key on the keyboard will change the value to that key. The default Low Key is C –1 and the default High Key is G 9.
Zone Selection
You can set up the arpeggiator to send notes to selected zones. The top line of the display shows
Active|in. Use the display button labeled Active|in to select from the available values. The
choices are
All Zones All zones Main Zone Main zone only Layer Zone Layer zone only Split Zone Split zone only SpLayer Zone SplitLayer zone only Both lyr zones Layer zone and SplitLayer zone
Arpeggiated V olume
Velocity Mode
Determines how the note velocity (loudness) of notes played by the arpeggiator is set. There are several options:
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The Arpeggiator
Fixed All notes sound at the same volume set with the Fixed Value parameter. Played Each note repeats at the velocity it was played on the keyboard. Last All notes play at the velocity of the most-recently-played note. Aftertouch The keyboard pressure Controller determines the velocity. Ctrl 117 MIDI Controller 117 determines velocity. This Controller may be assigned to the
controller pedal or a front-panel slider (see page 3-13).
The default Velocity Mode is Played.
Fixed V alue
Determines the arpeggiated note velocity used when Velocity Mode is set to Fixed. The range is 1–127. The default Fixed Value is 100.
All of this may seem a little confusing, but if you spend some time with it you can get some very musical results. Don’t be afraid to experiment!
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KB3 Drawbar Organ Simulation
KB3 Drawbar Organ Simulation
The V150/V110 features a special simulation of the classic drawbar organ used in jazz, rock, and gospel music. This simulation is referred to as KB3. Unlike other sounds in the instrument, the KB3 sounds are not created with samples but instead with a complex series of digital signal processing algorithms that accurately recreate the drawbar sound. The sound timbre is altered with controllers known as drawbars, which refers back to the traditional electromechanical organs.
Using KB3
To access the KB3 model, press the KB3 button on the front panel. The Main sound will be replaced with a KB3 drawbar organ sound. In this mode, the four sliders are automatically assigned to change drawbar values. Try them out! Note that unlike other values controlled by the sliders, the drawbar sound will increase as you pull the sliders down and decrease as you push them up. This simulates the traditional drawbar action.
To enable you to see the settings of all 9 drawbars, press the Right button next to the display. A special drawbar edit page will be displayed, with graphical representation of the various drawbars, along with their organ pipe-length designations. Note that the drawbar images move as you slide the four sliders. You can also see the drawbar edit page by pressing and holding the KB3 button.
Note: The KB3 organ sounds are unavailable when you’re in General MIDI mode.
Assigning Drawbar Controls
Since there are 9 drawbars in the organ model, but only 4 sliders on the V150/V110, it is necessary to assign the sliders to particular drawbars. By default, the first four drawbars (16’, 5-2/3’, 8’ and 4’) are assigned to the sliders. Press the middle lower display button to shift to the next four drawbars (2-2/3’, 2’, 1-3/5’, 1-1/3’), or the middle upper display button to shift to the last four drawbars (2’, 1-3/5’, 1-1/3’, 1’). Press the left lower display button to return to the first four drawbars.
You can assign specific drawbars to the sliders in the drawbar assignment editor. This is usually determined by how you’re playing the organ in performance, and which timbre changes you’re likely to make while playing.
When you’re on the drawbar edit page, press the Right button to enter the assignment menu. The top line of the display shows the current assignments. Press the lower left button to choose a slider to reassign; press the lower middle button to choose which drawbar that slider will affect.
Note: If you choose one of the preset assignment configurations, you’ll lose some or even all of the KB3 slider and drawbar assignments you’ve made. If you want to preserve custom slider and drawbar assignments, you can save them in a Panel Memory (see page 3-17).
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Reverb and Effects
Percussion, Chorus/Vibrato, and Rotary Speaker Effects
In the drawbar edit page, you can press the right-hand display buttons to turn on and off the Percussion and Chorus/Vibrato features of the organ model. These features provide distinctive variations to the organ sound.
Press the lower-right display button to turn the percussion effect on, and press it again to turn it off. When Percussion is active, the six buttons just to the right of the sliders are reassigned to vary the Percussion parameters listed below them. The three parameters are:
Percussion 2nd / 3rd Harmonic: varies the tone of the percussion sound
Percussion Normal / Soft: varies the volume of the percussion sound
Percussion Slow / Fast: varies the decay rate of the percussion sound
These buttons simulate the traditional rocker switches found on drawbar organs: either the left or the right hand side is lit, indicating which way the virtual rocker switch is tilted. Turning off the percussion effect will turn off all the lights in these buttons.
Note: While in KB3 mode, the buttons used by percussion don’t work for their primary functions. For example, the Octave Shift button becomes the 3rd-Harmonic button for KB3 sounds.
Press the upper-right display button to turn the Chorus/Vibrato effect on, and press it again to turn it off. When the Chorus/Vibrato is turned on, the name of the effect is listed in the display field. The Up and Down buttons change the type of Chorus/Vibrato. The types available are V1, V2, V3, C1, C2, and C3, corresponding to the sound of traditional drawbar organs.
Emulation of the rotary speaker often used with drawbar organs is done in the Effects section of the V150/V110. The left pedal—usually assigned to the Soft function when playing a piano sound—is assigned to switch the rotary sound from slow to fast.
Reverb and Effects
The V150/V110 utilizes state-of-the-art digital signal processing (DSP) to simulate a range of sound ambiance, both natural and artificial. These DSP methods are referred to as reverb and effects processing. Both the reverb and the effects have been carefully designed by Kurzweil to enhance all of the sounds on the instrument, and you can simply enjoy them as is. However, if you are using the V150/V110 to create songs, or to play with other instruments, you may wish to alter the default settings.
What is Reverb?
Reverb is short for reverberation, which refers to the natural echoing effect of sound reflecting off the walls of an enclosed space. These reflections blend together to produce a mix or “wash” of sound that adds warmth and ambiance to music. The V150/V110 simulates a number of different performance spaces, from small to large. These are grouped into general categories: Room, Stage, Hall, and Space.
All the sounds in the V150/V110 use reverb as an enhancement. When you choose a sound using the sound selection or Up/Down buttons, a reverb is chosen along with that sound. The category of the reverb is shown in the Reverb lights directly above the Reverb button. You can choose another type of reverb by pressing the Reverb button, which will cycle through the
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Reverb and Effects
categories. After the last choice (Space), pressing the button again will turn the Reverb lights off, indicating that no reverb is currently applied (this is referred to as a dry sound). Another press selects a Room reverb.
What is an Effect?
The V150/V110 provides simulations of a number of popular electronic effects which are commonly used in amplified music to add interest to sounds. These are often applied to electric organ, guitar, and synthesizer sounds, and less frequently to acoustic instruments such as piano, drums, or horns. The categories of effects are:
Chorus: a mixing effect simulating two identical instruments playing together Rotary: a tremolo/vibrato effect simulating a rotating organ speaker Echo: a repetition and fading of a sound Special: other specialized electronic effects such as flanging
Effects are chosen the same way as reverb, by pressing the Effects button to change categories. Many sounds have no effect associated with them, and no Effects light will be lit when choosing such a sound. You can try out any of the effects by pressing the Effects button, and cycling through the different types.
Both reverb and effects choices can be saved in a Panel Memory (see page 3-15 for details).
Reverb and Effects Activation in Zones
Both Reverb and Effect choices are determined by the sound chosen in the Main zone. This means that the Reverb associated with sounds in the split or layer zones are not activated when those sounds are chosen. Instead, the sounds from the other zones are routed through the reverb associated with the Main sound. You can imagine this as all the group members of a combo playing in the same room at one time.
Since an Effect is usually specific to a certain sound choice, it is handled differently. The Effect associated with the Main sound is active, and the Effect associated with a Split or Layer sound is not active. In addition, the other zones are not routed through the effects processing by default. For example, if you choose an electric guitar sound in the Main zone which has an echo effect, a bass playing in the Split zone will not have the echo applied to it. It is possible to reroute the other zones through an effect using the menus described below.
Adjusting Reverb and Effect Levels
Both reverb and effects processing can be varied in intensity using the associated level knob. Turn the Reverb Level knob clockwise to increase the mix level of the reverb simulation. You can hear the increasing intensity of the reverb as the level increases, and the greater subtly achieved when the knob is turned counter-clockwise. The Effect Level knob affects an active effect simulation in a similar way.
Both level knobs are active in the zone which is selected for editing on the display. This allows you to adjust the reverb levels for each zone separately if you wish. Reverb and effects levels can be saved in a Panel Memory.
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