Kurzweil Music Systems Rumour, Mangler Reference Manual

Rumour and Mangler
Algorithm Reference
©2003 All rights reserved. Kurzweil is a product line of Young Chang Co. Kurzweil, Rumour, Mangler, KSP8, KDFX, Co. All other products and brand names are trademarks or registered trademarks of their respective companies. Product features and specications are subject to change without notice.
You may legally print up to two (2) copies of this document for personal use. Commercial use of any copies of this document is prohibited. Young Chang Co. retains ownership of all intellectual property represented by this document.
LaserVerb , and Pitcher are trademarks of Young Chang
Part Number: 910394
!
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE THE COVER. NO USER-SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED SERVICE PERSONNEL.
THIS PRODUCT IS INTENDED FOR INDOOR USE ONLY.
IMPORTANT SAFETY & INSTALLATION INSTRUCTIONS
INSTRUCTIONS PERTAINING TO THE RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS
WARNING: When using electric products, basic precautions should
always be followed, including the following:
1. Read all of the Safety and Installation Instructions and Explanation of Graphic Symbols before using the product.
2. Do not use this product near water—for example, near a bathtub, washbowl, kitchen sink, in a wet basement, or near a swimming pool, or the like.
3. This product should be used only with a stand or cart that is recommended by the manufacturer.
4. This product, either alone or in combination with an amplifier and speakers or headphones, may be capable of producing sound levels that could cause permanent hearing loss. Do not operate for a long period of time at a high volume level or at a level that is uncomfortable. If you experience any hearing loss or ringing in the ears, you should consult an audiologist.
5. The product should be located so that its location or position does not interfere with its proper ventilation.
6. The product should be located away from heat sources such as radiators, heat registers, or other products that produce heat.
7. The product should be connected to a power supply only of the type described in the operating instructions or as marked on the product.
8. This product may be equipped with a polarized line plug (one blade wider than the other). This is a safety feature. If you are unable to insert the plug into the outlet, contact an electrician to replace your obsolete outlet. Do not defeat the safety purpose of the plug.
The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and
!
maintenance (servicing) instructions in the literature accompanying the product.
The lightning flash/arrowhead symbol within an equilateral triangle is intended to alert the user to the presence of uninsulated "dangerous voltage" within the product's enclosure, which may be of sufficient magnitude to constitute a risk of electric shock to persons.
9. The power supply cord of the product should be unplugged from the outlet when left unused for a long period of time. When unplugging the power supply cord, do not pull on the cord, but grasp it by the plug.
10. Care should be taken so that objects do not fall and liquids are not spilled into the enclosure through openings.
11. The product should be serviced by qualified service personnel when:
A. The power supply cord or the plug has been damaged;
B. Objects have fallen onto, or liquid has been spilled into the
product;
C. The product has been exposed to rain;
D. The product does not appear to be operating normally or
exhibits a marked change in performance;
E. The product has been dropped, or the enclosure damaged.
12. Do not attempt to service the product beyond that described in the user maintenance instructions. All other servicing should be referred to qualified service personnel.
13. WARNING: Do not place objects on the product’s power supply cord, or place the product in a position where anyone could trip over, walk on, or roll anything over cords of any type. Do not allow the product to rest on or be installed over cords of any type. Improper installations of this type create the possibility of a fire hazard and/or personal injury.
The symbol of a house with an arrow pointing inside is intended to alert the user that the product is to be used indoors only.
RADIO AND TELEVISION INTERFERENCE
WARNING: Changes or modifications to this instrument not expressly
approved by Young Chang could void your authority to operate the instrument.
IMPORTANT: When connecting this product to accessories and/or other
equipment use only high quality shielded cables.
NOTE: This instrument has been tested and found to comply with the
limits for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the instrument is used in a commercial environment. This instrument generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this instrument in a residential area is likely to cause harmful interference, in which case the user will be required to correct the interference at his or her own expense.
Changes and modifications not expressly approved by the manufacturer
SAVE THESE INSTRUCTIONS
2
or registrant of this instrument can void the user’s authority to operate this instrument under Federal Communications Commission rules.
In order to maintain compliance with FCC regulations, shielded cables must be used with this instrument. Operation with unapproved equipment or unshielded cables is likely to result in harmful interference to radio and television reception.
NOTICE
This apparatus does not exceed the Class A limits for radio noise emissions from digital apparatus set out in the Radio Interference Regulations of the Canadian Department of Communications.
AVIS
Le present appareil numerique n’emet pas de bruits radioelectriques depassant les limites applicables aux appareils numeriques de la class A prescrites dans le Reglement sur le brouillage radioelectrique edicte par le ministere des Communications du Canada.

Young Chang Contacts

Contact the nearest Young Chang ofce listed below to locate your local Young Chang/ Kurzweil representative.
Young Chang America, Inc.
P.O. Box 99995 Lakewood, WA 98499-0995 Tel: 1-253-589-3200 Fax: 1-253-984-0245
Young Chang Co., Ltd.
178-55 Gajwa-Dong Seo-Ku, Inchon, Korea 404-714 Tel: 011-82-32-570-1380 Fax: 011-82-32-570-1218
Young Chang America, Inc. (Canadian Division)
3650 Victoria Park Ave. Suite 105 Toronto, Ontario Canada M2H 3P7 Tel: 1-416-492-9899 Fax: 1-416-492-9299

World Wide Web Home Page

http://www.kurzweilmusicsystems.com
3

Algorithm Reference Contents

Algorithms Listed by ID . . . . . . . . . . . . . . . . . . . . . . . . . 5
Algorithms Listed by Name . . . . . . . . . . . . . . . . . . . . . . 7
Algorithm Specifications . . . . . . . . . . . . . . . . . . . . . . . . 9
MiniVerbs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Reverbs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Combination Reverbs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Vocal Combination Algorithms . . . . . . . . . . . . . . . . . . . . . . . 47
More Reverbs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Delays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Choruses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98
Flangers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Phasers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111
Comb Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Tremolo Effects. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Panners and Stereo-Image Effects . . . . . . . . . . . . . . . . . . . 126
Guitar Cabinet Simulators . . . . . . . . . . . . . . . . . . . . . . . . . . 138
Rotary Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 139
Distortion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153
Guitar Combination Algorithms . . . . . . . . . . . . . . . . . . . . . 173
Compressors and Expanders . . . . . . . . . . . . . . . . . . . . . . . 191
Gates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 217
EQs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222
Miscellaneous Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228
Enhancers, Suppressors, and Modulators. . . . . . . . . . . . . 241
Combination Algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
Configurable Combination Algorithms. . . . . . . . . . . . . . . . 289
More Combination Algorithms . . . . . . . . . . . . . . . . . . . . . . 299
4

Algorithms Listed by ID

1
2
2
2
2
3
3
3
3
3
3
3
3
3
3
2
3
3
4
3
4
2
1
4
3
2
2
1
1
2
2
2
3
1
4
4
2
2
2
1
1
1
1
1
3
4
4
1
1
2
1
1
1
2
3
3
2
2
2
1
1
2
1
2
1
2
ID Name PAUs Page
1 MiniVerb
2 Dual MiniVerb
3 Gated MiniVerb
4 Classic Place
5 Classic Verb
6 TQ Place
7 TQ Verb
8 Diffuse Place
9 Diffuse Verb
10 OmniPlace
11 OmniVerb
12 Panaural Room
13 Stereo Hall
14 Grand Plate
15 Finite Verb
50 Reverb+Compress
51 Reverb<>Compress
52 ClascVrb<>Comprs
53 Gate+Cmp[EQ]+Rvb
54 Gate+Cmp<>EQ+Rvb
100 LaserVerb
101 LaserVerb Lite
102 Mono LaserVerb
103 Revrse LaserVerb
104 Gated LaserVerb
105 LasrDly<>Reverb
106 LasrDly<>Rvrb ms
150 4-Tap Delay BPM
151 4-Tap Delay
152 8-Tap Delay BPM
153 8-Tap Delay
154 Spectral 4-Tap
155 Spectral 6-Tap
156 Complex Echo
168 Degen Regen LFX
169 DegenRegenBPMLF
172 Switch Loops
173 3 Band Delay
174 Gated Delay
190 Moving Delay
191 Dual MovDelay
192 Dual MvDly+MvDly
204 Dual Chorus 1 LFX
205 Dual Chorus 2 LFX
225 Flanger 1
104
ID Name PAUs Page
9
9
13
16
16
16
16
16
16
16
16
29
32
35
37
39
39
43
47
47
53
53
53
56
59
62
63
64
64
68
68
72
72
77
80
80
85
88
90
93
94
94
98
98
226 Flanger 2
250 LFO Phaser
251 LFOPhaserTwinLFX
253 SingleLFO Phaser
254 VibratoPhaser
255 Manual Phaser
256 Allpass Phaser 3
257 Allpass Phaser 4
258 Barberpole Comb
270 Tremolo BPM
271 Tremolo
276 Dual AutoPanner
279 AutoPanner BPM
280 Stereo Image
281 Mono -> Stereo
282 DynamicStereoize
284 Cabinet
285 Cabinet+Dly+Rvrb
290 VibChor+Rotor 2
291 Distort + Rotary
292 VC+Dist+HiLoRotr
293 VC+Dist+1Rotor 2 2 139
294 VC+Dist+HiLoRot2 2 139
295 Rotor 1 1 139
296 VC+Dist+Rotor 4 4 139
297 VC+Tube+Rotor 4 4 139
298 Big KB3 Effect 8 139
300 Mono Distortion 1 153
301 MonoDistort+Cab 2 153
302 MonoDistort + EQ 2 153
303 PolyDistort + EQ 2 158
304 StereoDistort+EQ 3 153
305 Subtle Distort 1 162
306 Super Shaper 1 163
307 3 Band Shaper 2 164
308 Quantize+Alias 1 165
309 Quantize+Flange 1 169
310 Gate+TubeAmp 3 173
311 Gate+Tube+Reverb 4 173
312 Gt+Tube<>MD+Chor 4 173
313 Gt+Tube<>MD+Flan 4 173
314 Gt+Tube<>2MD 4 173
315 Gt+Cmp+Dst+EQ+Ch 4 173
316 Gt+Cmp+Dst+EQ+Fl 4 173
323 TubeAmp<>MDBP>Ch 3 184
324 TubeAmp<>MDBP>Fl 3 184
104
111
111
111
111
111
117
117
120
123
123
128
126
130
132
134
138
173
139
139
139
5
ID Name PAUs Page
325 PolyAmp<>MDBP>Ch 3 184
326 PolyAmp<>MDBP>Fl 3 184
327 Tube+Reverb 3 173
321 Flange<>Shaper 2 189
322 Shaper<>Reverb 2 190
330 HardKneeCompress 1 191
331 SoftKneeCompress 1 191
332 Compress w/SC EQ 2 194
333 Opto Compress 2 197
334 Opto Comprs SCEQ 3 197
335 Band Compress 3 201
336 3 Band Compress 4 205
340 Expander 1 209
341 Compress/Expand 2 212
342 Comp/Exp + EQ 3 212
343 Gate 1 217
345 Gate w/SC EQ LFX 2 212
347 Dual SKCompress 2 191
348 Dual Comprs SCEQ 3 194
349 Dual 3 Band Comp 8 205
350 3 Band EQ 1 222
351 5 Band EQ 3 222
352 Graphic EQ 3 225
353 Dual Graphic EQ 3 225
354 Dual 5 Band EQ 3 222
360 Env Follow Filt 2 228
361 TrigEnvelopeFilt 2 230
362 LFO Sweep Filter 2 233
363 Resonant Filter 1 236
364 Dual Res Filter 1 236
365 EQ Morpher 4 238
366 Mono EQ Morpher 2 238
370 2 Band Enhancer 1 241
371 3 Band Enhancer 2 243
372 HF Stimulate 1 1 245
373 HF Stimulate 3 3 245
374 HarmonicSuppress 2 247
375 Tone Suppressor 2 247
380 Ring Modulator 1 252
381 Pitcher 1 256
382 Poly Pitcher 2 260
383 Pitcher+MiniVerb 2 262
384 Flange<>Pitcher 2 265
385 Frequency Offset 2 266
386 MutualFreqOffset 2 266
387 WackedPitchLFO 3 270
390 Chaos! 2 272
393 Gate Synth 3 275
400 Chorus+Delay 1 279
401 Chorus+4Tap 1 279
402 Chorus<>4Tap 2 289
ID Name PAUs Page
408 StChor+Dly+RvrbL 2 279
404 Chorus<>Reverb 2 289
405 Chorus<>LasrDly 2 289
406 St Chorus+Delay 1 299
407 St Chorus+4Tap 1 299
408 StChor+Dly+RvrbL 2 299
409 Pitcher+Chor+Dly 2 279
410 Pitch+StChor+Dly 2 299
411 MonoPitcher+Chor 2 285
412 MonoPitch+StChor 2 299
420 Chorus+Delay ms 1 299
421 Chorus+4Tap ms 1 299
422 Chorus<>4Tap ms 2 299
423 Chor+Dly+Rvrb ms 2 299
425 Chor<>LasrDly ms 2 299
426 St Chor+Delay ms 1 299
427 St Chor+4Tap ms 1 299
428 StCh+Dly+Rvrb ms 2 299
429 Ptch+Chor+Dly ms 2 299
430 Ptch+StCh+Dly ms 2 299
450 Flange+Delay 1 279
451 Flange+4Tap 1 279
452 Flange<>4Tap 2 289
458 StFlan+Dly+RvrbL 2 279
454 Flange<>Reverb 2 289
455 Flange<>LasrDly 2 289
456 St Flange+Delay 1 299
457 St Flange+4Tap 1 299
458 StFlan+Dly+RvrbL 2 299
459 Pitcher+Flan+Dly 2 279
460 Pitch+StFlan+Dly 2 299
461 MonoPitcher+Flan 2 285
470 Flange+Delay ms 1 299
471 Flange+4Tap ms 1 299
472 Flange<>4Tap ms 2 299
473 Flan+Dly+Rvrb ms 2 299
475 Flan<>LasrDly ms 2 299
476 St Flan+Delay ms 1 299
477 St Flan+4Tap ms 1 299
478 StFl+Dly+Rvrb ms 2 299
479 Ptch+Flan+Dly ms 2 299
480 Ptch+StFl+Dly ms 2 299
498 FXMod Diagnostic 1 301
499 Stereo Analyze 1 302
6

Algorithms Listed by Name

Name ID PAUs Page
2 Band Enhancer 370 1 241
3 Band Compress 336 4 205
3 Band Delay 173 2 88
3 Band Enhancer 371 2 243
3 Band EQ 350 1 222
3 Band Shaper 307 2 164
4-Tap Delay 151 1 64
4-Tap Delay BPM 150 1 64
5 Band EQ 351 3 222
8-Tap Delay 153 2 68
8-Tap Delay BPM 152 2 68
Allpass Phaser 3 256 3 117
Allpass Phaser 4 257 4 117
AutoPanner BPM 279 1 126
Band Compress 335 3 201
Barberpole Comb 258 4 120
Big KB3 Effect 298 8 139
Cabinet 284 3 138
Cabinet+Dly+Rvrb 285 3 173
Chaos! 390 2 272
StChor+Dly+RvrbL 408 2 279
Chor+Dly+Rvrb ms 423 2 299
Chor<>LasrDly ms 425 2 299
Chorus+4Tap 401 1 279
Chorus+4Tap ms 421 1 299
Chorus+Delay 400 1 279
Chorus+Delay ms 420 1 299
Chorus<>4Tap 402 2 289
Chorus<>4Tap ms 422 2 299
Chorus<>LasrDly 405 2 289
Chorus<>Reverb 404 2 289
ClascVrb<>Comprs 52 3 43
Classic Place 4 2 16
Classic Verb 5 2 16
Comp/Exp + EQ 342 3 212
Complex Echo 156 1 77
Compress w/SC EQ 332 2 194
Compress/Expand 341 2 212
Degen Regen LFX 168 4 80
DegenRegenBPMLF 168 4 80
Diffuse Place 8 3 16
Diffuse Verb 9 3 16
Distort + Rotary 291 2 139
Dual 3 Band Comp 349 8 205
Dual 5 Band EQ 354 3 222
Dual AutoPanner 276 2 128
Name ID PAUs Page
Dual Chorus 1 LFX 204 1 98
Dual Chorus 2 LFX 205 2 98
Dual Comprs SCEQ 348 3 194
Dual Graphic EQ 353 3 225
Dual MiniVerb 2 2 9
Dual MovDelay 191 1 94
Dual MvDly+MvDly 192 2 94
Dual Res Filter 364 1 236
Dual SKCompress 347 2 191
DynamicStereoize 282 2 134
Env Follow Filt 360 2 228
EQ Morpher 365 4 238
Expander 340 1 209
Finite Verb 15 3 37
StFlan+Dly+RvrbL 458 2 279
Flan+Dly+Rvrb ms 473 2 299
Flan<>LasrDly ms 475 2 299
Flange+4Tap 451 1 279
Flange+4Tap ms 471 1 299
Flange+Delay 450 1 279
Flange+Delay ms 470 1 299
Flange<>4Tap 452 2 289
Flange<>4Tap ms 472 2 299
Flange<>LasrDly 455 2 289
Flange<>Pitcher 384 2 265
Flange<>Reverb 454 2 289
Flange<>Shaper 321 2 189
Flanger 1 225 1 104
Flanger 2 226 2 104
Frequency Offset 385 2 266
FXMod Diagnostic 498 1 301
Gate 343 1 217
Gate Synth 393 3 275
Gate w/SC EQ LFX 342 2 212
Gate+Cmp<>EQ+Rvb 54 4 47
Gate+Cmp[EQ]+Rvb 53 4 47
Gate+Tube+Reverb 311 4 173
Gate+TubeAmp 310 3 173
Gated Delay 174 2 90
Gated LaserVerb 104 3 59
Gated MiniVerb 3 2 13
Grand Plate 14 3 35
Graphic EQ 352 3 225
Gt+Cmp+Dst+EQ+Ch 315 4 173
Gt+Cmp+Dst+EQ+Fl 316 4 173
Gt+Tube<>2MD 314 4 173
7
Name ID PAUs Page
Gt+Tube<>MD+Chor 312 4 173
Gt+Tube<>MD+Flan 313 4 173
HardKneeCompress 330 1 191
HarmonicSuppress 374 2 247
HF Stimulate 1 372 1 245
HF Stimulate 3 373 3 245
LaserVerb 100 3 53
LaserVerb Lite 101 2 53
LasrDly<>Reverb 105 2 62
LasrDly<>Rvrb ms 106 2 63
LFO Phaser 250 1 111
LFOPhaserTwinLFX 251 1 111
LFO Sweep Filter 362 2 233
Manual Phaser 255 1 111
MiniVerb 1 1 9
Mono -> Stereo 281 1 132
Mono Distortion 300 1 153
Mono EQ Morpher 366 2 238
Mono LaserVerb 102 1 53
MonoDistort + EQ 302 2 153
MonoDistort+Cab 301 2 153
MonoPitch+StChor 412 2 299
MonoPitcher+Chor 411 2 285
MonoPitcher+Flan 461 2 285
Moving Delay 190 1 93
MutualFreqOffset 386 2 266
OmniPlace 10 3 16
OmniVerb 11 3 16
Opto Compress 333 2 197
Opto Comprs SCEQ 334 3 197
Panaural Room 12 3 29
Pitch+StChor+Dly 410 2 299
Pitch+StFlan+Dly 460 2 299
Pitcher 381 1 256
Pitcher+Chor+Dly 409 2 279
Pitcher+Flan+Dly 459 2 279
Pitcher+MiniVerb 383 2 262
Poly Pitcher 382 2 260
PolyAmp<>MDBP>Ch 325 3 184
PolyAmp<>MDBP>Fl 326 3 184
PolyDistort + EQ 303 2 158
Ptch+Chor+Dly ms 429 2 299
Ptch+Flan+Dly ms 479 2 299
Ptch+StCh+Dly ms 430 2 299
Ptch+StFl+Dly ms 480 2 299
Quantize+Alias 308 1 165
Quantize+Flange 309 1 169
Resonant Filter 363 1 236
Reverb+Compress 50 2 39
Reverb<>Compress 51 3 39
Revrse LaserVerb 103 4 56
Name ID PAUs Page
Ring Modulator 380 1 252
Rotor 1 295 1 139
Shaper<>Reverb 322 2 190
SingleLFO Phaser 253 1 111
SoftKneeCompress 331 1 191
Spectral 4-Tap 154 2 72
Spectral 6-Tap 155 3 72
St Chor+4Tap ms 427 1 299
St Chor+Delay ms 426 1 299
StChor+Dly+RvrbL 408 2 299
St Chorus+4Tap 407 1 299
St Chorus+Delay 406 1 299
St Flan+4Tap ms 477 1 299
St Flan+Delay ms 476 1 299
StFlan+Dly+RvrbL 458 2 299
St Flange+4Tap 457 1 299
St Flange+Delay 456 1 299
StCh+Dly+Rvrb ms 428 2 299
Stereo Analyze 499 1 302
Stereo Hall 13 3 32
Stereo Image 280 1 130
StereoDistort+EQ 304 3 153
StFl+Dly+Rvrb ms 478 2 299
Subtle Distort 305 1 162
Super Shaper 306 1 163
Switch Loops 172 2 85
Tone Suppressor 375 2 247
TQ Place 6 3 16
TQ Verb 7 3 16
Tremolo 271 1 123
Tremolo BPM 270 1 123
TrigEnvelopeFilt 361 2 230
Tube+Reverb 327 3 173
TubeAmp<>MDBP>Ch 323 3 184
TubeAmp<>MDBP>Fl 324 3 184
VC+Dist+1Rotor 2 293 2 139
VC+Dist+HiLoRot2 294 2 139
VC+Dist+HiLoRotr 292 2 139
VC+Dist+Rotor 4 296 4 139
VC+Tube+Rotor 4 297 4 139
VibChor+Rotor 2 290 2 139
VibratoPhaser 254 1 111
WackedPitchLFO 387 3 270
8
Algorithm Specifications

MiniVerbs

1 MiniVerb 2 Dual MiniVerb
600 Mn MiniVerb
Versatile, small stereo and dual mono reverbs
PAUs: 1 for MiniVerb

2 for Dual MiniVerb

MiniVerb is a versatile stereo reverb found in many combination algorithms, but is equally useful on its own because of its small size. The main control for this effect is the Room Type parameter. Room Type changes the structure of the algorithm to simulate many carefully crafted room types and sizes. Spaces characterized as booths, small rooms, chambers, halls and large spaces can be selected.
Dry
L Input
R Input
Figure 1 Simplified Block Diagram of MiniVerb
Each Room Type incorporates different diffusion, room size and reverb density settings. The Room Types were designed to sound best when Diff Scale, Size Scale and Density are set to the default values of 1.00x. If you want a reverb to sound perfect immediately, set the Diff Scale, Size Scale and Density parameters to
1.00x, pick a Room Type and you’ll be on the way to a great sounding reverb. But if you want to experiment with new reverb avors, changing the scaling parameters away from 1.00x can cause a subtle (or drastic!) coloring of the carefully crafted Room Types.
Diffusion characterizes how the reverb spreads the early reections out in time. At very low settings of Diff Scale, the early reections start to sound quite discrete, and at higher settings the early reections are seamless. Density controls how tightly the early reections are packed in time. Low Density settings have the early reections grouped close together, and higher values spread the reections for a smoother reverb.
L PreDelay
R PreDelay

Miniverb

Dry
Core
Wet Out Gain
L Output
R Output
9
L Input
Dry
MiniVerb Balance
Pan
Wet
L Output
R Input
MiniVerb
Dry
Wet
Pan
Balance
Figure 2 Simplified Block Diagram of Dual MiniVerb
Dual MiniVerb has a full MiniVerb, including Wet/Dry, Pre Delay and Out Gain controls, dedicated to both the left and right channels. In Figure 2, the two blocks labeled MiniVerb contain a complete copy of the contents of Figure 1. Dual MiniVerb gives you independent reverbs on both channels which has obvious benets for mono material. With stereo material, any panning or image placement can be maintained, even in the reverb tails! This is pretty unusual behavior for a reverb, since even real halls will rapidly delocalize acoustic images in the reverberation. Since maintaining image placement in the reverberation is so unusual, you will have to carefully consider whether it is appropriate for your particular situation. To use Dual MiniVerb to maintain stereo signals in this manner, set the reverb parameters for both channels to the same values. The Dry Pan and Wet Bal parameters should be fully left (-100%) for the left MiniVerb and fully right (100%) for the right MiniVerb.
MiniVerb Parameters:
Page 1
Wet/Dry 0 to 100%wet Out Gain Off, -79.0 to 24.0 dB
Rvrb Time 0.5 to 30.0 s, Inf HF Damping 8 to 25088 Hz
L Pre Dly 0 to 620 ms R Pre Dly 0 to 620 ms
R Output
10
Page 2
Room Type Hall1 Diff Scale 0.00 to 2.00x
Size Scale 0.00 to 4.00x
Density 0.00 to 4.00x
Dual MiniVerb Parameters
Page 1
L Wet/Dry 0 to 100%wet R Wet/Dry 0 to 100%wet
L Out Gain Off, -79.0 to 24.0 dB R Out Gain Off, -79.0 to 24.0 dB
L Wet Bal -100 to 100% R Wet Bal -100 to 100%
L Dry Pan -100 to 100% R Dry Pan -100 to 100%
Page 2
L RoomType Hall1
L RvrbTime 0.5 to 30.0 s, Inf
L Diff Scl 0.00 to 2.00x L Density 0.00 to 4.00x
L Size Scl 0.00 to 4.00x L HF Damp 8 to 25088 Hz
L PreDlyL 0 to 620 ms L PreDlyR 0 to 620 ms
Page 3
R RoomType Hall1
R RvrbTime 0.5 to 30.0 s, Inf
R Diff Scl 0.00 to 2.00x R Density 0.00 to 4.00x
R Size Scl 0.00 to 4.00x R HF Damp 8 to 25088 Hz
R PreDlyL 0 to 620 ms R PreDlyR 0 to 620 ms
Wet/Dry A simple mix of the reverb sound with the dry sound.
Out Gain The overall gain or amplitude at the output of the effect.
Rvrb Time The reverb time displayed is accurate for normal settings of the other parameters (HF
Damping = 25088kHz, and Diff Scale, Room Scale and Density = 1.00x). Changing Rvrb Time to Inf creates an innitely sustaining reverb.
HF Damping Reduces high frequency components of the reverb above the displayed cutoff frequency.
Removing higher reverb frequencies can often make rooms sound more natural.
L/R Pre Dly The delay between the start of a sound and the output of the rst reverb reections from
that sound. Longer predelays can help make larger spaces sound more realistic. Longer times can also help improve the clarity of a mix by separating the reverb signal from the dry signal, so the dry signal is not obscured. Likewise, the wet signal will be more audible if delayed, and thus you can get by with a dryer mix while maintaining the same subjective wet/dry level.
Room Type Changes the conguration of the reverb algorithm to simulate a wide array of carefully
designed room types and sizes. This parameter effectively allows you to have several different reverb algorithms only a parameter change away. Smaller Room Types will sound best with shorter Rvrb Times, and vice versa. (Note that since this parameter changes the structure of the reverb algorithm, you don’t want to modulate it.)
11
Diff Scale A multiplier which affects the diffusion of the reverb. At 1.00x, the diffusion will be the
normal, carefully adjusted amount for the current Room Type. Altering this parameter will change the diffusion from the preset amount.
Size Scale A multiplier which changes the size of the current room. At 1.00x, the room will be the
normal, carefully tweaked size of the current Room Type. Altering this parameter will change the size of the room, and thus will cause a subtle coloration of the reverb (since the room’s dimensions are changing).
Density A multiplier which affects the density of the reverb. At 1.00x, the room density will be the
normal, carefully set amount for the current Room Type. Altering this parameter will change the density of the reverb, which may color the room slightly.
Wet Bal In Dual MiniVerb, two mono signals (left and right) are fed into two separate stereo
reverbs. If you center the wet balance (0%), the left and right outputs of the reverb will be sent to the nal output in equal amounts. This will add a sense of spaciousness.
12
3 Gated MiniVerb
A reverb and gate in series
PAUs: 2
This algorithm is a small reverb followed by a gate. The main control for the reverb is the Room Type parameter. Room Type changes the structure of the algorithm to simulate many carefully crafted room types and sizes. Spaces characterized as booths, small rooms, chambers, halls and large spaces can be selected.
Each Room Type incorporates different diffusion, room size and reverb density settings. The Room Types were designed to sound best when Diff Scale, Size Scale and Density are set to the default values of 1.00x. If you want a reverb to sound perfect immediately, set the Diff Scale, Size Scale and Density parameters to
1.00x, pick a Room Type and you’ll be on the way to a great sounding reverb. But if you want experiment with new reverb avors, changing the scaling parameters away from 1.00x can cause a subtle (or drastic!) coloring of the carefully crafted Room Types.
Diffusion characterizes how the reverb spreads the early reection out in time. At very low settings of Diff Scale, the early reections start to sound quite discrete, and at higher settings the early reections are seamless. Density controls how tightly the early reections are packed in time. Low Density settings have the early reections grouped close together, and higher values spread the reections for a smoother reverb.
The gate turns the output of the reverb on and off based on the amplitude of the input signal.
A gate behaves like an on off switch for a signal. One or both input channels is used to control whether the switch is on (gate is open) or off (gate is closed). The on/off control is called “side chain” processing. You select which of the two input channels or both is used for side chain processing. When you select both channels, the sum of the left and right input amplitudes is used. The gate is opened when the side chain amplitude rises above a level that you specify with the Threshold parameter.
The gate will stay open for as long as the side chain signal is above the threshold. When the signal drops below the threshold, the gate will remain open for the time set with the Gate Time parameter. At the end of the Gate Time, the gate closes. When the signal rises above threshold, it opens again. What is happening is that the gate timer is being constantly retriggered while the signal is above threshold.
1
0
signal rises above threshold
Figure 3 Gate Behavior
attack
time
signal falls below threshold
gate time
release
time
13
If Gate Duck is turned on, then the behavior of the gate is reversed. The gate is open while the side chain signal is below threshold, and it closes when the signal rises above threshold.
If the gate opened and closed instantaneously, you would hear a large digital click, like a big knife switch was being thrown. Obviously that’s not a good idea, so Gate Atk (attack) and Gate Rel (release) parameters are use to set the times for the gate to open and close. More precisely, depending on whether Gate Duck is Off or On, Gate Atk sets how fast the gate opens or closes when the side chain signal rises above the threshold. The Gate Rel sets how fast the gate closes or opens after the gate timer has elapsed.
The Signal Dly parameter delays the signal being gated, but does not delay the side chain signal. By delaying the main signal relative to the side chain signal, you can open the gate just before the main signal rises above threshold. It’s a little like being able to pick up the telephone before it rings.
Parameters
Page 1
Wet/Dry 0 to 100%wet Out Gain Off, -79.0 to 24.0 dB
Rvrb Time 0.5 to 30.0s, Inf HF Damping 8 to 25088 Hz
L Pre Dly 0 to 620ms R Pre Dly 0 to 620 ms
Page 2
Room Type Hall1 Diff Scale 0.00 to 2.00x
Size Scale 0.00 to 4.00x
Density 0.00 to 4.00x
Page 3
Gate Thres -79.0 to 0.0 dB Gate Time 0 to 3000 ms
Gate Duck In or Out Gate Atk 0.0 to 228.0 ms
Gate Rel 0 to 3000 ms
GateSigDly 0.0 to 25.0 ms
|||||||||||||||||||||||||||||| Reduction
-dB 60 40 16 8 4 0
Wet/Dry A simple mix of the reverb sound with the dry sound. When set fully dry (0%), the gate is
still active.
Out Gain An overall level control of the effect’s output (applied after the gate).
Rvrb Time The reverb time displayed is accurate for normal settings of the other parameters (HF
Damping = 25088kHz, and Diff Scale, Room Scale and Density = 1.00x). Changing Rvrb Time to Inf creates an innitely sustaining reverb.
HF Damping Reduces high frequency components of the reverb above the displayed cutoff frequency.
Removing higher reverb frequencies can often make rooms sound more natural.
L/R Pre Dly The delay between the start of a sound and the output of the rst reverb reections from
that sound. Longer predelays can help make larger spaces sound more realistic. Longer times can also help improve the clarity of a mix by separating the reverb signal from the dry signal, so the dry signal is not obscured. Likewise, the wet signal will be more audible
14
if delayed, and thus you can get by with a dryer mix while maintaining the same subjective wet/dry level.
Room Type The conguration of the reverb algorithm to simulate a wide array of carefully designed
room types and sizes. This parameter effectively allows you to have several different reverb algorithms only a parameter change away. Smaller Room Types will sound best with shorter Rvrb Times, and vice versa. (Note that since this parameter changes the structure of the reverb algorithm, you may not modulate it.)
Diff Scale A multiplier which affects the diffusion of the reverb. At 1.00x, the diffusion will be the
normal, carefully adjusted amount for the current Room Type. Altering this parameter will change the diffusion from the preset amount.
Size Scale A multiplier which changes the size of the current room. At 1.00x, the room will be the
normal, carefully tweaked size of the current Room Type. Altering this parameter will change the size of the room, and thus will cause a subtle coloration of the reverb (since the room’s dimensions are changing).
Density A multiplier which affects the density of the reverb. At 1.00x, the room density will be the
normal, carefully set amount for the current Room Type. Altering this parameter will change the density of the reverb, which may color the room slightly.
Gate Thres The input signal level in dB required to open the gate (or close the gate if Gate Duck is on).
Gate Duck When set to Off, the gate opens when the signal rises above threshold and closes when
the gate time expires. When set to On, the gate closes when the signal rises above threshold and opens when the gate time expires.
Gate Time The time in seconds that the gate will stay fully on after the signal envelope rises above
threshold. The gate timer is started or restarted whenever the signal envelope rises above threshold.
Gate Atk The attack time for the gate to ramp from closed to open (reverse if Gate Duck is On) after
the signal rises above threshold.
Gate Rel The release time for the gate to ramp from open to closed (reverse if Gate Duck is On)
after the gate timer has elapsed.
Signal Dly The delay in milliseconds (ms) of the reverb signal relative to the side chain signal. By
delaying the reverb signal, the gate can be opened before the reverb signal rises above the gating threshold.
15

Reverbs

4 Classic Place 5 Classic Verb 6 TQ Place 7 TQ Verb 8 Diffuse Place
9 Diffuse Verb 10 OmniPlace 11 OmniVerb
Reverb algorithms
PAUs: 2 (Classic) or 3 (others)
This set of 2- and 3-PAU algorithms can be divided into 2 groups: Verb and Place. Verb effects allow user­friendly control over medium to large spaces. Their decay times are controlled by Rvrb Time or LateRvbTim parameters, and Room Types range from rooms to large areas. Place algorithms on the other hand are optimized for small spaces. Decay time is controlled by the Absorption parameter, and Room Types offers several booths.
Each reverb algorithm consists of a several components: a diffuser, an injector, predelay, an ambience generator with feedback, and various lters. These components provide sonic building blocks for both the body of the reverb and the early reection portions.
The ambience generator is the heart of each reverb algorithm and creates most of the “late” reverb in algorithms with an Early Reections circuit. It consists of a complex arrangement of delay lines to disperse the sound. By using feedback in conjunction with the ambience generator, a reverb tail is produced. The length of this reverb tail is controlled by the Rvrb Time parameter in the Verb algorithms, or the Absorption parameter in Place algorithms.
In order to create reverbs that are smoother and richer, some of the delays in the ambience generator are moved by LFOs. The LFOs are adjusted by using the LFO Rate and LFO Depth controls. When used subtly, unwanted artifacts such as utteriness and ringiness that are inherent in digital reverbs can be reduced.
In the feedback loop of the ambience generator are lters that further enhance the sonic properties of each reverb. A lowpass filter is controlled by HF Damping and mimics high frequency energy that is absorbed as the sound travels around a room. A low shelving lter is controlled by LF Split and LF Time, which are used to shorten or lengthen the decay time of low frequency energy.
At the beginning of each algorithm are diffusers. A diffuser creates an initial “smearing” quality on input signals usually before the signal enters the ambience generating loop. The DiffAmtScl and DiffLenScl parameters change the amount and the length of time that the sound is smeared. The Diffuse reverbs, however, implement diffusion a little differently. See the sections on Diffuse Verb and Diffuse Place on
page 22 for detailed information.
Some algorithms use injector mechanisms when feeding a signal into the ambience generator. An injector creates copies of the input signal at different delay intervals and feeds each copy into the ambience generator at different points. This results in ner control over the onset of the reverb. By tapering the amplitudes of early copies vs. late copies, the initial build of the reverb can be controlled. Inj Build controls this taper. Negative values create a slower build, while positive values create a faster build. Inj Spread scales the time intervals that the copies are made. Inj Skew (Omni reverbs) delays one channel relative to the other before injecting into the ambience generator. Negative values delay the left side while positive
16
values delay the right side. Inj LP controls the cutoff frequency of a 1-pole (6dB/oct) lowpass lter associated with the injector.
Predelay can give the illusion that a space is more voluminous. Separate control over left and right predelay is provided that can be used to de-correlate the center image, increasing reverb envelopment.
In addition to lters inside the ambience feedback loop, there also may be lters placed at the output of the reverb including a low shelf, high shelf, and/or lowpass.
Algorithms that use Early Reection circuits employ a combination of delays, diffusers, and lters to create ambience that is sparser than the late portion of the reverb. These early reections model the initial near-discrete echoes rebounding directly off of near eld surfaces before the reverb has a chance to become diffuse. They add realism when emulating real rooms and halls.
Your starting point when creating a new reverb preset should be the Room Type parameter. This parameter selects the basic type of reverb being. Due to the inherent complexity of reverb algorithms and the sheer number of variables responsible for their character, the Room Type parameter provides condensed preset collections of these variables. Each Room Type collection has been painstakingly selected by Kurzweil engineers to provide the best sounding combination of mutually complementary variables modeling an assortment of reverb families.
When you select a room type, an entire incorporated set of delay lengths and diffusion settings are established within the algorithm. By using the Size Scale, DiffAmtScl, DiffLenScl, and Inj Spread parameters, you may scale individual elements away from their pre-dened value. When set to 1.00x, each of these elements is equivalent to its preset value as determined by the current Room Type.
Room Types with similar names in different reverb algorithms do not sound the same. For example, Hall1 in Diffuse Verb does not sound the same as Hall1 in TQ Verb.
The Size Scale parameter scales the inherent size of the reverb chosen by Room Type. For a true representation of the selected Room Type size, set this to 1.00x. Scaling the size below this will create smaller spaces, while larger scale factors will create large spaces. See Room Type for more detailed information.
The InnDecay switch is designed to override the Rvrb Time parameter and create a reverb tail with an innite decay time when On. However, certain HF Damping settings may reduce this effect, and cause the tail to taper away.
Classic Verb and Classic Place
Classic reverbs are 2-PAU algorithms with early reections. The late portion consists of an input diffuser, ambience generator with low shelving lters, lopass lters, and LFO moving delays, and predelay.
The early reection portion consists of one delay per channel sent to its own output channel controlled by E Dly L and E Dly R, and one delay per channel sent to its opposite output channel controlled be E Dly LX and E Dly RX. Each of these delays also use a Diffuser. Diffusion lengths are separately controlled by E DifDly L, E DifDly R, E DifDly LX, and E DifDly RX while diffusion amounts are all adjusted with E DiffAmt.
The late reverb and early reection portions are independently mixed together with the Late Lvl and EarRef Lvl controls. The wet signal is passed through a nal high shelving lter before being mixed with the dry signal.
17
L Input
DiffAmtScl DiffLenScl
Diffusor
LF Mult
HF Damping
Rvrb Time
Absorption
L ER Output
L Pre Dly
EarRef Lvl
Late
Lvl
Treble
Dry
Wet
L Output
Ambience
Rvrb Time Absorption
R Pre Dly
R ER Output
R Input
DiffAmtScl DiffLenScl
Diffusor
HF Damping
LF Mult
Figure 4 Signal flow of Classic Verb and Classic Place
E DfDlyScl E DiffAmt
(Apply to all Diffusors)
E DifDlyL
E Dly L
L Input
E Dly LX
Diffusor
E DifDlyLX
Diffusor
E DifDlyR
Late
Lvl
EarRef Lvl
Treble
Blend
E Blend X
Out Gain
R Output
Wet
Dry
L ER Output
18
E Dly RX
R Input
E Dly R
Diffusor
E DifDlyRX
Diffusor
E Blend X
Blend
Figure 5 Early reflection portion of Classic Verb and Classic Place
Parameters for Classic Verb and Classic Place:
Page 1 (Classic Verb)
Wet/Dry -100 to 100% Out Gain Off; -79.0 to 24.0 dB
Rvrb Time 0.00 to 60.00 s EarRef Lvl -100 to 100%
HF Damping 0 to 25088 Hz Late Lvl -100 to 100%
L Pre Dly 0.0 to 230.0 ms R Pre Dly 0.0 to 230.0 ms
R ER Output
Page 1 (Classic Place)
Wet/Dry -100 to 100% Out Gain Off; -79.0 to 24.0 dB
Absorption 0 to 100 % EarRef Lvl -100 to 100%
HF Damping 0 to 25088 Hz Late Lvl -100 to 100%
L Pre Dly 0.0 to 230.0 ms R Pre Dly 0.0 to 230.0 ms
Page 2 (Classic Verb)
Room Type Hall1, ... DiffAmtScl 0.00 to 2.00 x
Size Scale 0.01 to 2.00x DiffLenScl 0.00 to 2.00 x
InnDecay On or Off LFO Rate 0.01 to 10.00 Hz
LFO Depth 0.0 to 100.0 ct
TrebShlf F 8 to 25088 Hz LF Split 8 to 25088 Hz
TrebShlf G -79.0 to 24.0 dB LF Time 0.50 to 1.50 x
Page 2 (Classic Place)
Room Type Hall1, ... DiffAmtScl 0.00 to 2.00 x
Size Scale 0.01 to 2.00x DiffLenScl 0.00 to 2.00 x
LFO Rate 0.01 to 10.00 Hz
LFO Depth 0.0 to 100.0 ct
TrebShlf F 8 to 25088 Hz LF Split 8 to 25088 Hz
TrebShlf G -79.0 to 24.0 dB LF Time 0.50 to 1.50 x
Page 3
E DfDlyScl 0.00 to 2.00 x E X Blend 0 to 100 %
E DiffAmt -100 to 100 %
E Dly L 0.0 to 720.0 ms E Dly R 0.0 to 720.0 ms
E Dly LX 0.0 to 720.0 ms E Dly RX 0.0 to 720.0 ms
E DifDlyL 0.0 to 160.0 ms E DifDlyR 0.0 to 160.0 ms
E DifDlyLX 0.0 to 230.0 ms E DifDlyRX 0.0 to 230.0 ms
TQ Verb and TQ Place:
TQ reverbs are 3-PAU algorithms with early reections. The late portion consists of an input diffuser, injector, ambience generator with a lopass lter, low shelving lter, and LFO moving delays, and predelay.
The early reection portion combines a combination of delays, diffusers, and feedback outlined by
Figure 7. The relative delay lengths are all xed but are scalable with the E Dly Scl parameter. Relative
diffusion lengths are also xed, and are scalable with the E DfLenScl parameter. Diffusion amount are adjusted with E DiffAmt. The E Build parameter ramps the gains associated with each delay line in a way that changes the characteristic of the onset of the early reections. Negative amounts create a slower onset while positive amount create a faster onset.
The late reverb and early reection portions are independently mixed together with the Late Lvl and EarRef Lvl controls. The wet signal is passed through a nal high shelving lter before being mixed with the dry signal.
19
L Input
Reverb Time
Absorption
DiffAmtScl DiffLenScl
Diffuser
DiffAmtScl DiffLenScl
Diffuser
Inj LP
L Pre Dly
Inj LP
R Pre Dly
InjBuild InjSpread
Injector
Injector
InjBuild InjSpread
LF Mult
LF Mult
Reverb Time
HF Damping
Ambience
HF Damping
Absorption
R Input
Figure 6 Signal flow of TQ Verb and TQ Place
E Dly Scl (Applies to All Delays)
Delay
Diffusor
L ER Output
R ER Output
EarRef Lvl
Late Lvl
Late Lvl
EarRef Lvl
Treble
Treble
Wet
Wet
Dry
Out
Gain
Out
Gain
Dry
L Output
R Output
20
L Input
E PreDly L
E Fdbk Amt
Delay
Delay
Diffusor
Diffusor
Delay
Delay
Diffusor
Diffusor
Diffusor
R Input
E PreDly R
Delay
Delay
Delay
Figure 7 Early reflection portion of TQ Verb and TQ Place
L ER Output
E Build
E Build
R ER Output
Parameters for TQ Verb and TQ Place:
Page 1 (TQ Verb)
Wet/Dry -100 to 100% Out Gain Off; -79.0 to 24.0 dB
Rvrb Time 0.00 to 60.00 s EarRef Lvl -100 to 100%
HF Damping 0 to 25088 Hz Late Lvl -100 to 100%
L Pre Dly 0.0 to 230.0 ms R Pre Dly 0.0 to 230.0 ms
Page 1 (TQ Place)
Wet/Dry -100 to 100% Out Gain Off; -79.0 to 24.0 dB
Absorption 0 to 100 % EarRef Lvl -100 to 100%
HF Damping 0 to 25088 Hz Late Lvl -100 to 100%
L Pre Dly 0.0 to 230.0 ms R Pre Dly 0.0 to 230.0 ms
Page 2 (TQ Verb)
Room Type Hall1, ... TrebShlf F 8 to 25088 Hz
Size Scale 0.00 to 2.50x TrebShlf G -79.0 to 24.0 dB
InnDecay On or Off DiffAmtScl 0.00 to 2.00 x
DiffLenScl 0.00 to 2.50 x
LF Split 8 to 25088 Hz LFO Rate 0.01 to 10.00 Hz
LF Time 0.50 to 1.50 x LFO Depth 0.0 to 100.0 ct
Page 2 (TQ Place)
Room Type Hall1, ... TrebShlf F 8 to 25088 Hz
Size Scale 0.00 to 2.50x TrebShlf G -79.0 to 24.0 dB
DiffAmtScl 0.00 to 2.00 x
DiffLenScl 0.00 to 2.50 x
LF Split 8 to 25088 Hz LFO Rate 0.01 to 10.00 Hz
LF Time 0.50 to 1.50 x LFO Depth 0.0 to 100.0 ct
Page 3
Inj Build -100 to 100 % Inj LP 8 to 25088 Hz
Inj Spread 0.00 to 2.50 x
E DiffAmt -100 to 100 % E Build -100 to 100 %
E DfLenScl 0.00 to 2.50 x E Fdbk Amt -100 to 100 %
E DlyScl 0.00 to 2.50 x E HF Damp 8 to 25088 Hz
E PreDlyL 0.0 to 150.0 ms E PreDlyR 0.0 to 150.0 ms
21
Diffuse Verb and Diffuse Place
Diffuse reverbs are 3-PAU algorithms and are characterized as such because of the initial burst of diffusion inherent in the onset of the reverb. The diffusion consists of an input diffuser, ambience generator with a lopass lter, low shelving lter, and LFO moving delays, and predelay.
In the diffuse reverbs, the diffuser is implemented a little differently. The diffuser is just inside the ambience generation loop, so changes in diffusion create changes the reverb decay. The diffuse reverbs also offer DiffExtent and Diff Cross parameters. DiffExtent selects one of seven arbitrary gate time lengths of the initial diffusion burst, while Diff Cross adjusts the combination of left and right channels that are diffused.
LateRvbTim Absorption
LateRvbTim Absorption
HF Damping
HF Damping
L Pre Dly
R Pre Dly
Lopass
Lopass
Wet
Wet
L Input
R Input
LF Mult
DiffExtent
Diff Cross
Diffusor Ambience
DiffAmtScl
DiffLenScl
LF Mult
Figure 8 Signal flow of Diffuse Verb and Diffuse Place
Parameters for Diffuse Verb and Diffuse Place:
Page 1 (Diffuse Verb)
Wet/Dry -100 to 100% Out Gain Off; -79.0 to 24.0 dB
LateRvbTim 0.00 to 60.00 s
HF Damping 0 to 25088 Hz Lopass 8 to 25088 Hz
L Pre Dly 0.0 to 230.0 ms R Pre Dly 0.0 to 230.0 ms
Dry
L Output
Out Gain
R Output
Dry
22
Page 1 (Diffuse Place)
Wet/Dry -100 to 100% Out Gain Off; -79.0 to 24.0 dB
Absorption 0 to 100 %
HF Damping 0 to 25088 Hz Lopass 8 to 25088 Hz
L Pre Dly 0.0 to 230.0 ms R Pre Dly 0.0 to 230.0 ms
Page 2 (Diffuse Verb)
Room Type Hall1, ... DiffExtent 1 to 7 x
Size Scale 0.01 to 2.50x Diff Cross -100 to 100 %
InnDecay On or Off DiffAmtScl 0.00 to 2.00 x
DiffLenScl 0.01 to 2.50 x
LF Split 8 to 25088 Hz LFO Rate 0.01 to 10.00 Hz
LF Time 0.50 to 1.50 x LFO Depth 0.0 to 100.0 ct
Page 2 (Diffuse Place)
Room Type Hall1, ... DiffExtent 1 to 7 x
Size Scale 0.01 to 2.50x Diff Cross -100 to 100 %
DiffAmtScl 0.00 to 2.00 x
DiffLenScl 0.01 to 2.50 x
LF Split 8 to 25088 Hz LFO Rate 0.01 to 10.00 Hz
LF Time 0.50 to 1.50 x LFO Depth 0.0 to 100.0 ct
OmniVerb and OmniPlace:
Omni reverbs are 3-PAU algorithms that consists of an input diffuser, injector, ambience generator with a lopass lter, low shelving lter, and LFO moving delays, and predelay.
The Expanse parameter adjusts the amount of reverb energy that is fed to the edges of the stereo image. A value of 0% concentrates energy in the center of the image, while non-zero values spread it out. Positive and negative values impose different characteristics on the reverb image.
At the output of the reverb are a pair each of low shelving and high shelving lters.
23
L Input
DiffAmtScl DiffLenScl
Diffuser
Lopass
Inj Build Inj Spread Inj Skew
Injector
LF Mult
Reverb Time
Absorption
Ambience
HF Damping
L Pre Dly
Treble
Bass
Wet
Dry
Out
Gain
L Output
DiffAmtScl DiffLenScl
Diffuser
Lopass
Injector R Pre Dly
Inj Build Inj Spread Inj Skew
LF Mult
Reverb Time
Absorption
HF Damping
Treble
Bass
Wet
R Input
Figure 9 Signal flow of OmniVerb and OmniPlace
Parameters for OmniVerb and OmniPlace:
Page 1 (OmniVerb)
Wet/Dry -100 to 100% Out Gain Off; -79.0 to 24.0 dB
Rvrb Time 0.00 to 60.00 s
HF Damping 0 to 25088 Hz Lopass 8 to 25088 Hz
L Pre Dly 0.0 to 230.0 ms R Pre Dly 0.0 to 230.0 ms
Page 1 (OmniPlace)
Out
Gain
Dry
R Output
24
Wet/Dry -100 to 100% Out Gain Off; -79.0 to 24.0 dB
Absorption 0 to 100 %
HF Damping 0 to 25088 Hz Lopass 8 to 25088 Hz
L Pre Dly 0.0 to 230.0 ms R Pre Dly 0.0 to 230.0 ms
Page 2 (OmniVerb)
Room Type Hall1, ... Expanse -100 to 100 %
Size Scale 0.00 to 2.50x
InnDecay On or Off DiffAmtScl 0.00 to 2.00 x
DiffLenScl 0.00 to 4.50 x
LF Split 8 to 25088 Hz LFO Rate 0.01 to 10.00 Hz
LF Time 0.50 to 1.50 x LFO Depth 0.0 to 100.0 ct
Page 2 (OmniPlace)
Room Type Hall1, ... Expanse -100 to 100 %
Size Scale 0.00 to 2.50x
DiffAmtScl 0.00 to 2.00 x
DiffLenScl 0.00 to 4.50 x
LF Split 8 to 25088 Hz LFO Rate 0.01 to 10.00 Hz
LF Time 0.50 to 1.50 x LFO Depth 0.0 to 100.0 ct
Page 3
TrebShlf F 8 to 25088 Hz
Inj Build -100 to 100 % TrebShlf G -79.0 to 24.0 dB
Inj Spread 0.00 to 4.50 x BassShlf F 8 to 25088 Hz
Inj Skew -200 to 200 ms BassShlf G -79.0 to 24.0 dB
Parameters
Absorption This controls the amount of reective material that is in the space being
emulated, much like an acoustical absorption coefcient. The lower the setting, the longer it will take for the sound to die away. A setting of 0% will cause an innite decay time.
Rvrb Time Adjusts the basic decay time of the late portion of the reverb.
LateRvbTim Adjusts the basic decay time of the late portion of the reverb after
diffusion.
HF Damping This controls the amount of high frequency energy that is absorbed as the
reverb decays. The values set the cutoff frequency of the 1 pole (6dB/oct) lowpass lter within the reverb feedback loop.
L Pre Dly, R Pre Dly These control the amount that each channel of the reverb is delayed
relative to the dry signal. Setting different lengths for both channels can de-correlate the center portion of the reverb image and make it seem wider. This only affects the late reverb in algorithms that have early reflections.
Lopass Controls the cutoff frequency of a 1 pole (6dB/oct) lowpass lter at the
output of the reverb. This only affects the late reverb in algorithms that have early reections.
25
EarRef Lvl The mix level of the early reection portion of algorithms offering early
reflections.
Late Lvl The mix level of the late reverb portion of algorithms offering early
reflections.
Room Type This parameter selects the basic type of reverb being emulated, and
should be your starting point when creating your own reverb presets. Due to the inherent complexity of reverb algorithms and the sheer number of variables responsible for their character, the Room Type parameter provides condensed preset collections of these variables. Each Room Type preset has been painstakingly selected by Kurzweil engineers to provide the best sounding collection of mutually complementary variables modeling an assortment of reverb families. When a room type is selected, an entire incorporated set of delay lengths and diffusion settings are established within the algorithm. By using the Size Scale, DiffAmtScl, DiffLenScl, and Inj Spread parameters, you may scale individual elements away from their preset value. When set to 1.00x, each of these elements are accurately representing their preset values determined by the current Room Type.
Room Types with similar names in different reverb algorithms do not sound the same. For example, Hall1 in Diffuse Verb does not sound the same as Hall1 in TQ Verb.
Size Scale Scales the inherent size of the reverb chosen by Room Type. For a true
representation of the selected Room Type size, set this to 1.00x. Scaling the size below this will create smaller spaces, while larger scale factors will create large spaces. See Room Type for more detailed information.
InnDecay Found in “Verb” algorithms. When turned On, the reverb tail will decay
indenitely. When turned Off, the decay time is determined by the Rvrb Time or LateRvbTim parameters.
LF Split Used in conjunction with LF Time. This controls the upper frequency
limit of the low frequency decay time multiplier. Energy below this frequency will decay faster or slower depending on the LF Time parameter.
LF Time Used in conjunction with LF Split. This modies the decay time of the
energy below the LF Split frequency. A setting of 1.00x will make low frequency energy decay at the rate determined by the decay time. Higher values will cause low frequency energy to decay slower, and lower values will cause it to decay more quickly.
TrebShlf F The frequency of a high shelving lter at the output of the late reverb.
TrebShlf G The gain of a high shelving lter at the output of the late reverb.
BassShlf F The frequency of a low shelving lter at the output of the late reverb.
BassShlf G The gain of a low shelving lter at the output of the late reverb.
DiffAmtScl The amount of diffusion at the onset of the reverb. For true representation
of the selected Room Type diffusion amount, set to 1.00x.
DiffLenScl The length of the diffusion at the onset of the reverb. For true
representation of the selected Room Type diffusion length, set to 1.00x.
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DiffExtent The onset diffusion duration. Higher values create longer diffuse bursts
at the onset of the reverb.
Diff Cross The onset diffusion cross-coupling character. Although subtle, this
parameter bleeds left and right channels into each other during onset diffusion, and also in the body of the reverb. 0% setting will disable this. Increasing this value in either the positive or negative direction will increase its affect.
Expanse Amount of late reverb energy biased toward the edges of the stereo
image. A setting of 0% will bias energy towards the center. Moving away from 0% will bias energy towards the sides. Positive and negative values will have a different character.
LFO Rate The rate at which certain reverb delay lines move. See LFO Depth for
more information.
LFO Depth Adjusts the detuning depth in cents caused by a moving reverb delay
line. Moving delay lines can imitate voluminous owing air currents and reduce unwanted artifacts like ringing and utter when used properly. Depth settings under 1.5ct with LFO Rate settings under 1.00Hz are recommended for modeling real spaces. High depth settings can create chorusing qualities, which won’t be unsuitable for real acoustic spaces, but can nonetheless create interesting effects. Instruments that have little if no inherent pitch uctuation (like piano) are much more sensitive to this LFO than instruments that normally have a lot of vibrato (like voice) or non-pitched instruments (like snare drum).
Inj Build Used in conjunction with Inj Spread, this adjusts the envelope of the onset
of the reverb. Specically, it tapers the amplitudes of a series of delayed signals injected into the body of the reverb. Values above 0% will produce a faster build, while values below 0% will cause the build to be more gradual.
Inj Spread Used in conjunction with Inj Build, this scales the length of the series of
delays injected into the body of the reverb. For a true representation of the selected Room Type injector spread, set this to 1.00x.
Inj LP The cutoff frequency of a 1 pole (6dB/oct) lowpass lter applied to the
signal being injected into the body of the reverb.
Inj Skew The amount of delay applied to either the left or right channel of the
reverb injector. Positive values delay the right channel while negative values delay the left channel.
E DiffAmt The amount of diffusion applied to the early reection network.
E DfLenScl The length of diffusion applied to the early reection network. This is
inuenced by E PreDlyL and E PreDlyR.
E Dly Scl Scales the delay lengths inherent in the early reection network.
E Build The envelope of the onset of the early reections. Values above 0% will
create a faster attack while values below 0% will create a slower attack.
E Fdbk Amt The amount of the output of an early reection portion that is fed back
into the input of the opposite channel in front of the early predelays. Overall, it lengthens the decay rate of the early reection network. Negative values polarity invert the feedback signal.
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E HF Damp The cutoff frequency of a 1 pole (6dB/oct) lowpass lter applied to the
early reection feedback signal.
E PreDlyL, E PreDlyR The amount of delay in early reections relative to the dry signal. These
are independent of the late reverb predelay times, but will inuence E Dly Scl.
E Dly L, E Dly R The left and right early reection delays fed to the same output channels.
E Dly LX, E Dly RX The left and right early reection delays fed to the opposite output
channels.
E DifDlyL, E DifDlyR The diffusion delays of the diffusers on delay taps fed to the same output
channels.
E DifDlyLX, E DifDlyRX The diffusion delays of the diffusers on delay taps fed to the opposite
output channels.
E X Blend The balance between early reection delay tap signals with diffusers fed
to their same output channel, and those fed to opposite channels. 0% will only allow delay taps being fed to opposite output channels to be heard, while 100% allows only delay taps going to the same channels to be heard.
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12 Panaural Room
Room reverberation algorithm
PAUs: 3

The Panaural Room reverberation is implemented using a special network arrangement of many delay lines that guarantees colorless sound. The reverberator is inherently stereo with each input injected into the “room” at multiple locations. The signals entering the reverberator rst pass through a shelving bass equalizer with a range of +/-15dB. To shorten the decay time of high frequencies relative to mid frequencies, lowpass lters controlled by HF Damping are distributed throughout the network. Room Size scales all the delay times of the network (but not the Pre Dly or Build Time), to change the simulated room dimension over a range of 1 to 16m. Decay Time varies the feedback gains to achieve decay times from 0.5 to 100 seconds. The Room Size and Decay Time controls are interlocked so that a chosen Decay Time will be maintained while Room Size is varied. A two input stereo mixer, controlled by Wet/Dry and Out Gain, feeds the output.

Dry
L Input
R Input
PreDelay
PreDelay
Dry
Reverb
Wet
Out Gain
L Output
R Output
Figure 10 Simplified block diagram of Panaural Room
The duration and spacing of the early reections are inuenced by Room Size and Build Time, while the number and relative loudness of the individual reections are inuenced by Build Env. When Build Env is near 0% or 100%, fewer reections are created. The maximum number of important early reections, 13, is achieved at a setting of 50%.
To get control over the growth of reverberation, the left and right inputs each are passed through an “injector” that can extend the source before it drives the reverberator. Only when Build Env is set to 0% is the reverberator driven in pure stereo by the pure dry signal. For settings of Build Env greater than 0%, the reverberator is fed multiple times. Build Env controls the injector so that the reverberation begins abruptly (0%), builds immediately to a sustained level (50%), or builds gradually to a maximum (100%). Build Time varies the injection length over a range of 0 to 500ms. At a Build Time of 0ms, there is no extension of the build time. In this case, the Build Env control adjusts the density of the reverberation, with maximum density at a setting of 50%. In addition to the two build controls, there is an overall Pre Dly control that can delay the entire reverberation process by up to 500ms.
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Parameters
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Wet/Dry 0 to 100%wet Out Gain Off, -79.0 to 24.0
Room Size 1.0 to 16.0 m
Pre Dly 0 to 500 ms Decay Time 0.5 to 100.0 s
HF Damping 8 to 25088 Hz
Page 2
Bass Gain -15 to 15 dB Build Time 0 to 500 ms
Build Env 0 to 100%
Wet/Dry The amount of the stereo reverberator (wet) signal relative to the original input (dry)
signal to be output. The dry signal is not affected by the Bass Gain control. The wet signal is affected by the Bass Gain control and by all the other reverberator controls. The balance between wet and dry signals is an extremely important factor in achieving a good mix. Emphasizing the wet signal gives the effect of more reverberation and of greater distance from the source.
Out Gain The overall output level for the reverberation effect, and controls the level for both the wet
and dry signal paths.
Decay Time The reverberation decay time (mid-band “RT60”), the time required before the
reverberation has died away to 60dB below its “running” level. Adjust decay time according to the tempo and articulation of the music and to taste.
HF Damping Adjusts lowpass filters in the reverberator so that high frequencies die away more quickly
than mid and low frequencies. This shapes the reverberation for a more natural, more acoustically accurate sound.
Bass Gain Shapes the overall reverberation signal’s bass content, but does not modify the decay
time. Reduce the bass for a less muddy sound, raise it slightly for a more natural acoustic effect.
Room Size Choosing an appropriate room size is very important in getting a good reverberation
effect. For impulsive sources, such as percussion instruments or plucked strings, increase the size setting until discrete early reections become audible, and then back it off slightly. For slower, softer music, use the largest size possible. At lower settings, Room Size leads to coloration, especially if the Decay Time is set too high.
Pre Dly Introducing predelay creates a gap of silence between that allows the dry signal to stand
out with greater clarity and intelligibility against the reverberant background. This is especially helpful with vocal or classical music.
Build Time Similar to predelay, but more complex, larger values of Build Time slow down the
building up of reverberation and can extend the build up process. Experiment with Build Time and Build Env and use them to optimize the early details of reverberation. A Build Time of 0ms and a Build Env of 50% is a good default setting that yields a fast arriving, maximally dense reverberation.
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Build Env When Build Time has been set to greater than about 80ms, Build Env begins to have an
audible inuence on the early unfolding of the reverberation process. For lower density reverberation that starts cleanly and impulsively, use a setting of 0%. For the highest
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