Kurzweil Music Systems KSP8 User's Manual

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© Young Chang Co., Ltd. 2001. All rights reserved. Permission is granted to reprint up to two copies of this manual for personal use. Kurzweil ® is a product line of Young Chang Co., Ltd. Young Chang®, Kurzweil ® , V. A. S. T. ®, KDFX®, Pitcher®, and LaserVerb®, KSP8 ™,
K2600™, K2500™, and K2000™ are trademarks of Young Chang Co., Ltd. SmartMedia™ is a trademark of Toshiba Corporation. ADAT® is a registered trademark of Alesis Corporation. All other products and brand names are trademarks or registered trademarks of their respective companies. Product features and specifications are subject to change without notice.
Part Number: 910358 Rev. B
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CAUTION
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE THE COVER
NO USER SERVICEABLE PARTS INSIDE REFER SERVICING TO QUALIFIED SERVICE PERSONNEL
RISK OF ELECTRIC SHOCK
DO NOT OPEN
The lightning flash with the arrowhead symbol, within an equilateral triangle, is intended to alert the user to the presence of uninsulated
"dangerous voltage" within the product's enclosure that may be of sufficient magnitude to constitute a risk of electric shock to persons.
The exclamation point within an equilateral triangle is intended to alert the user to the presence of important operating and
maintenance (servicing) instructions in the literature accompanying the product.
IMPORTANT SAFETY & INSTALLATION INSTRUCTIONS
INSTRUCTIONS PERTAINING TO THE RISK OF FIRE, ELECTRIC SHOCK, OR INJURY TO PERSONS
WARNING - When using electric products, basic precautions should always be followed, including the following:
1) Read these instructions.
2) Keep these instructions.
3) Heed all warnings.
4) Follow all instructions.
5) Do not use this apparatus near water.
6) Clean only with a dry cloth.
7) Do not block any of the ventilation openings. Install in accordance with the manufacturer’s instructions.
8) Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including amplifiers) that produce
9) Do not defeat the safety purpose of the polarized or grounding-type plug. A polarized plug has two blades with one wider than the
10) Protect the power cord from being walked on or pinched, particularly at plugs, convenience receptacles, and the point where they
11) Only use attachments/accessories specified by the manufacturer.
12) Use only with a cart, stand, tripod, bracket, or table specified by the manufacturer, or sold with apparatus. When a cart is used,
13) Unplug this apparatus during lightning storms or when unused for long periods of time.
14) Refer all servicing to qualified service personnel. Servicing is required when the apparatus has been damaged in any way, such
15) Do not expose this apparatus to dripping or splashing and ensure that no objects filled with liquids, such as vases, are placed on
16) WARNING: To reduce the risk of fire or electric shock do not expose this apparatus to rain or moisture.
heat.
other. A grounding type plug has two blades and a third grounding prong. The wide blade or the third prong are provided for your safety. When the provided plug does not fit into your outlet, consult an electrician for replacement of the obsolete outlet.
exit from the apparatus.
use caution when moving the cart/apparatus combination to avoid injury from tip-over.
as power-supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has been dropped.
the apparatus.
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SAVE THESE INSTRUCTIONS
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Young Chang International Contacts
Contact the nearest Young Chang ofce listed below to locate your local Young Chang/ Kurzweil representative.
Young Chang America, Inc.
P.O. Box 99995 Lakewood, WA 98499-0995 Tel: 1-253-589-3200 Fax: 1-253-984-0245
Young Chang Co., Ltd.
178-55 Gajwa-Dong Seo-Ku, Inchon, Korea 404-714 Tel: 011-82-32-570-1380 Fax: 011-82-32-570-1218
Young Chang America, Inc. (Canadian Division)
3650 Victoria Park Ave. Suite 105 Toronto, Ontario Canada M2H 3P7 Tel: 1-416-492-9899 Fax: 1-416-492-9299
World Wide Web Home Page
http://www.kurzweilmusicsystems.com
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RADIO AND TELEVISION INTERFERENCE
Warning: Changes or modifications to this instrument not expressly approved by Young Chang could void your authority to operate the instrument. Important: When connecting this product to accessories and/or other equipment use only high quality shielded cables. Note: This instrument has been tested and found to comply with the limits for a Class A digital device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable protection against harmful interference in a residential installation. This instrument generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this instrument does cause harmful interference to radio or television reception, which can be determined by turning the instrument off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the instrument and the receiver.
• Connect the instrument into an outlet on a circuit other than the one to which the receiver is connected.
• If necessary consult your dealer or an experienced radio/television technician for additional suggestions.
NOTICE
This apparatus does not exceed the Class A limits for radio noise emissions from digital apparatus set out in the Radio Interference Regulations of the Canadian Department of Communications.
AVIS
Le present appareil numerique n’emet pas de bruits radioelectriques depassant les limites applicables aux appareils numeriques de la class A prescrites dans le Reglement sur le brouillage radioelectrique edicte par le ministere des Communications du Canada.
Manual by Rob Huffman.
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Table of Contents

Getting to Know Your KSP8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-1
What It Is. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-1
Getting In and Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-1
Kurzweil Digital Effects (KDFX) Algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-2
KSP8 Front Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-3
Metering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-3
Standby LED. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-3
Navigation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-4
Data Entry . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-7
SmartMedia Card Slot. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-9
KSP8 Rear Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-10
Analog I/O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-10
Digital I/O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-10
MIDI In, Out, Thru . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-10
Remote . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-10
Power Connection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-10
KSP8 Option Boards. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-11
Basic Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-12
Setting Up the KSP8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-12
Studio: STUDIO Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-13
Master Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-13
Signal Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-14
Syncing your KSP8 with Other Devices. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-14
Processor Allocation Units (Us) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-14
KSP8 Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-15
Real-time Control of your KSP8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-16
RSP8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-16
Quick Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-16
Using MODs for Real-time Control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-16
Upgrading, Updating, and Maintaining your KSP8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-17
Adding Options to the KSP8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-17
Updating your KSP8’s Software. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-17
Changing the Battery in your KSP8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-17
KSP8 Specifications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-18
Dimensions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-18
Inputs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-18
Outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-19
Engine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-19
MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-19
Power Supply . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-19
Stay in Touch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-20
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Connecting your KSP8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-1
Getting Started Really Quickly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-1
Analog Quick Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-1
Digital Quick Start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-3
Cable Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-5
Analog Connections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-5
Output . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-5
Input . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-5
Setting Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-5
Digital Connections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-6
MIDI Connections. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-7
SmartMedia Cards. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-7
KSP8 Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-7
Configuring Your KSP8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-1
Signal Routing in the KSP8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-1
Hard Inputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-1
Input Select . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-1
EQ Section . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-2
FX Sends . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-2
FX Buses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-2
Mix Buses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-2
Out Select . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-2
Hard Outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-2
Patch Points. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-3
Configuration Basics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-4
Combining Different Bus Configurations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-4
Bus Select Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-4
Stereo Buses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-5
Mono Buses. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-6
5.1 Surround Buses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-6
Panning and Surround Sound . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-7
Putting It All Together . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-8
Meet SID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-10
Config Pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-11
The INSEL (Input Select) Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-11
The INLVL (Input Level) Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-11
The INGRP (Input Group) Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-12
The BUSCFG (Bus Configuration) Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-12
The OUTSEL (Output Select) Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-12
The OUTLVL (Output Level) Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-13
EQ/Sends Pages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-14
The Bus Select Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-14
The IN EQ Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-14
EQ Functions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-15
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The FXSEND Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-16
The MIXSEND Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-16
Signal Control through FXSENDs and MIXSENDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-17
INGRP Send Options for Mono Configurations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-18
INGRP Send Options for Stereo Configurations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-19
INGRP Send Options for 5.1 Configurations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-20
Master or Studio I/O . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-20
Multi-stage Metering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-1
Selecting Meter Stages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-1
How to Read the Eight Level LEDs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-2
Viewing Bar-graph Meters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-2
Peak or Meters View. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-2
Gain Staging . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-3
How to Find and Fix Clipping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-4
Distortion Between Meter Stages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-5
Working with KSP8 Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-1
Types of Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-1
Object Type and ID. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-2
Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-3
Numeric Entry. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-3
Quick Stops. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-3
Double and Triple Button Presses. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-3
Search Feature. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-4
U Allocation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-5
Parentheses Around an Object Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-5
Making the Most of Your Us . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-5
Editing Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-6
Working “side to side,” “up and down,” and “in and out” . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-6
Studios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-6
KSP8 Studios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-7
FXBUS Page. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-8
Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-9
Chains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-9
Algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-10
Studio MODs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-10
Studio Quicks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-11
Bypassing Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-11
Contextual Bypass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-11
Dependent Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-14
The Compare Button. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-14
Saving, Loading, Cataloging, Dumping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-15
The Store Button. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-15
Naming Dialog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-16
Deleting Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-18
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Using and Editing Presets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-1
Selecting Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-1
U Usage. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-2
Three Ways to Use Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-2
Overriding Parameter Values with QUICKs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-3
MIDI Control of Quick Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-3
Hierarchy of Quick Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-4
Selecting Quick Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-4
Overriding Parameter Values with MODs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-5
Editing Presets. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-6
Tempo-Based Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-8
Tap Tempo soft button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6-8
Chaining Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-1
Studio:FXBUS page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-1
Studio and Chain QUICKs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-1
Chain Editor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-2
Chain QUICKs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-3
Chain MODs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-3
Getting Inside a Chain. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7-4
Using Algorithms. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-1
General Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-1
Reverbs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-2
Delays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-3
Equalizers (EQ). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-4
Enhancers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-5
EQ Morpher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-5
Compressors, Expanders, and Gates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-5
Expansion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-6
Multiband Compression . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-6
Gates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-6
Chorus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-7
Flanger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-8
Quantize + Flange . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-8
LaserVerb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-8
Filters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-9
Resonant Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-9
Envelope Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-9
Triggered Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-9
LFO Filter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-10
Distortion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-10
Polydistort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-11
Rotating Speakers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-11
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Vibrato/Chorus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-13
Tremolo and AutoPan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-13
Pitcher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-14
Ring Modulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-14
Stereo Simulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-15
Stereo Analyze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-15
FXMod Diagnostic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-16
Mono Algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-16
5.1 Surround Sound Algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8-16
Controlling the KSP8 in Real Time. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-1
Sending MIDI Program Change Messages to the KSP8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-1
QUICKs and MODS for MIDI control. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-1
Studio QUICKs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-1
Chain QUICKs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-1
Studio MODs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-1
Chain MODs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-1
QUICK and MOD Reference Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-2
LFOs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-3
ASRs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-4
FUNs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-5
The Mechanics of Control Sources. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-5
Programming the FUNs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-6
Trying Them Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-6
The FUN Equations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-7
The List of Equations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-7
Warp Equations. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-13
Sawtooth LFOs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-17
Chaotic LFOs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-18
Diode Equations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-19
The Order of Evaluation for FUNs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9-20
Master Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-1
The Master Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-1
StudioChanl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-1
I/O Config . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-1
ClockSource . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-2
DigWordLen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-2
DitherType . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-3
DigFormat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-3
SysEx ID . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-3
SmartMedia Card Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-4
SmartMedia Error Messages. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-4
Object Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-5
Move . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-6
Copy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-7
Table of Contents-5
Page 10
Name . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-8
Delete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-8
Dump. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-9
Multiple Object Selector Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-9
Multiple Object Selector Soft Buttons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-10
Entering Selection Criteria in the Multiple Object Selector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-12
Utilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-14
MIDIScope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-14
Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-14
Standby mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-14
Reset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-15
Loader . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-15
Soft Reset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-15
Hard Reset. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10-15
EQ Reference. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A-1
EQ Types. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A-1
Filter Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A-1
EQ Functions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A-1
LFO Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B-1
LFO Shapes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B-1
Object Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C-1
Studios. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C-1
Presets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C-2
Chains . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C-19
Algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C-21
KSP8 SysEx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . D-1
Common Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . D-1
Data Formats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . D-2
Messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . D-3
Object Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . D-6
Master Parameters. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . D-6
Button Press Equivalence Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . D-7
Screen Display Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . D-8
Boot Block . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E-1
Entering the Boot Block at Startup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E-1
Entering the Boot Block from the Master Page . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E-1
Boot Block Main Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E-1
Updating KSP8 Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E-2
Loading via SmartMedia. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E-2
Loading via MIDI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E-3
Running Diagnostic Tests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E-4
Resetting the KSP8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E-4
Table of Contents-6
Page 11
MIDI Control Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F-1
Trying Out the Control Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F-2
Control Source Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F-3
Descriptions of Control Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F-3
MIDI Control Source List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F-3
KSP8 Specific Control Source List. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F-5
Constant Control Sources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F-8
Numeric Entry Shortcuts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . G-1
LFO Shapes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . G-1
FUN Functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . G-2
EQs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . G-3
MIDI Implementation Chart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . H-1
Table of Contents-7
Page 12
Table of Contents-8
Page 13
Chapter 1 Getting to Know Your KSP8
Welcome to the world of the KSP8. This manual, along with the accompanying KSP8 Algorithm
Reference Guide (provided electronically), will tell you all you need to know about this powerful
piece of gear. To get the most out of your KSP8, we recommend that you read at least the rst seven chapters of this manual to understand how to route signals and create dazzling effects. Afterwards you’ll want to keep this manual close at hand for reference at all times. That’s why it’s here.
If you simply can’t wait to hear what the KSP8 can do, we’ve included a section called “Getting Started Really Quickly” on page 2-1.

What It Is

Getting to Know Your KSP8

What It Is
Hard Inputs
(back panel)
The KSP8 multi-bus signal processor is the right tool for today's demanding production needs. Stunning stereo reverbs, surround ambiance and unique surround effects, transparent EQs, responsive dynamic processing, new and exciting effects that transform, morph, and crunch are all provided. Flexible signal routing, congurable I/O, SmartMedia™ data storage, and superb sound quality are also part of this powerful, easy to use, and compact package. After all, pristine audio demands elegant hardware that meets and exceeds competitive specications.
Ease of use is accomplished by an intuitive user interface. Clearly labeled front panel controls, comprehensive LED metering, and a carefully designed software interface give you a box that is as usable as it is powerful.
The KSP8 gives you amazingly powerful real-time control over hundreds of superb sounding effects. Its unique internal bus structure enables you to simultaneously create and route up to eight separate multi-effect chains in combinations of mono, stereo, and surround.
Here’s a quick look at the signal path through the KSP8. For details, see Chapter 3.
Input Select EQ Section
Figure 1-1. Signal path through the KSP8
FX Sends
FX Buses Mix Sends
& Buses
Out Select
Hard Outputs
(back panel)

Getting In and Out

Flexibility is the word when it comes to getting signals in and out of the KSP8. Four balanced/ unbalanced analog audio inputs and outputs are standard, as are an AES digital input/output pair. With an I/O option card installed, the KSP8 is capable of handling up to 14 inputs and 14 outputs.
There’s MIDI In, Out, and Thru, a slot for a SmartMedia card, and an optional remote control called the RSP8.
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Getting to Know Your KSP8
What It Is

Kurzweil Digital Effects (KDFX) Algorithms

The building blocks for the KSP8’s effects are the Kurzweil Digital Effects (KDFX®) algorithms that the engineers at Kurzweil Music Systems developed for the digital effects in the K2500™ and K2600™ series synthesizers. The KSP8 gives you lots more, however, since it’s packed with more than twice the KDFX power of the K2600.
KDFX algorithms from the K2600 are included in the KSP8, of course, augmented by even more algorithms, including newly developed mono, stereo, and 5.1 Surround Sound algorithms. All of the KSP8’s presets are based on these underlying algorithms. The KSP8’s algorithms are divided into these categories:
Reverb
Delay
Chorus
Flange
Phaser
Tremolo
Rotary
Spatial
Distortion
Dynamics
Filters
Oscillators
Combinations
If you’d really like to dig in deep and edit algorithm parameters, we’ve provided you with extensive documentation for each algorithm in the KSP8 Algorithm Reference Guide, which you can download at http://www.kurzweilmusicsystems.com/ .
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KSP8 Front Panel

The KSP8 offers a familiar interface for anyone who has used Kurzweil products before. If you’ve used a K2000™, K2500, or K2600, you will recognize the 240 x 64 pixel display, soft buttons, edit and exit buttons, alpha wheel and other useful features. Even if you are not familiar with other Kurzweil products, however, you will have no trouble navigating the KSP8.
Take a moment now to familiarize yourself with the KSP8’s front panel:
MeteringMetering Navigation Data Entry
Getting to Know Your KSP8
KSP8 Front Panel
Smart Media slot

Metering

As you can see, the front panel is clearly divided into three sections: metering, navigation, and data entry. There’s also a slot for Smart Media memory cards that you can use for storing or transferring your work, as well as for loading KSP8 operating system and effect object updates. You can also update the KSP8 using MIDI.
The metering section contains eight tri-color LEDs that let you view signal levels at various stages in the signal chain. These include:
input
pre FX
post FX
output
When you momentarily press the
meter stage button in the metering section, you select the
stage in the signal chain for which you wish to activate metering. The topmost eight LEDs show the levels of all eight channels at a given stage. One of the green LEDs immediately to the right of the meter stage button will light to indicate the current stage. There are also four clipping LEDs which turn red to indicate that clipping has occurred on at least one channel at the given stage in the signal path.
If you press and hold the meter stage button, the display screen shows horizontal bar-style meters for all eight channels of the currently selected stage in the signal chain. Press and hold the meter stage button a second time, or press exit , to cancel the meter display.

Standby LED

The standby LED will show you if the KSP8 is currently in standby mode. Standby mode lets you turn off the KSP8’s display and audio output without turning off the unit. Choose Standby from the Master page to put your KSP8 to “sleep.” Press any key on the front panel to “wake up” the KSP8. Turning the alpha wheel does not wake up the unit, however.
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Getting to Know Your KSP8
KSP8 Front Panel

Navigation

The navigation section of the front panel consists of the display and the buttons surrounding it. These navigation buttons will take you to every one of the KSP8’s pages and parameters.
The Display
Your primary interface with the KSP8 is its backlit graphic display. As you press various buttons, this display reects the commands you enter and the editing changes you make.
Contrast knob
You can adjust the KSP8 display for optimum viewing by turning the contrast knob (to the lower left of the KSP8 display).
Pages
The KSP8’s functions and parameters are organized into smaller, related groups that appear together in the display. You move between the various pages using the navigation buttons. There are many pages, but there are a few features common to each page. The diagram below shows the Studio:STUDIO page.
Studio:STUDIO|||||||||||||||||||||||||||
||||||||||||||||||#||98|Default|8|Mono|| FX1-2|||||||||||||#||99|Default|4|Stereo FX3-4|||||||||||||#|||1|4SterIn>4SterFX| FX5-6|||||||||||||#|||2|4MonoIn>4SterFX| FX7-8|||||||||||||#|||3|8MonoIn>8MonoFX| ||||||||||||||||||$|||4|4StIn>4StFX->Mix <more|MASTER|STUDIO|FXBUS||QUICK|||more>
soft buttons
The Top Line
On the top line of most pages, there’s a reminder about the current page. Many pages display additional information in the top line, as well. The top line is almost always “reversed”—that is, it has a white background with blue characters.
Soft Buttons
The bottom line is divided into six (sometimes fewer) sets of reversed characters that serve as labels for the six buttons directly beneath the display. These labels—and the functions of the buttons—change depending on the current page or mode. Consequently the buttons that select these functions are called “soft” buttons; their functions change depending on the currently selected page (that is, the screen currently visible on the KSP8’s display). Sometimes there are more soft buttons available than can be displayed on one page. When this happens, buttons labeled “more” will display on either side of the screen; press one of these soft buttons to display additional soft buttons for the current page.
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Getting to Know Your KSP8
KSP8 Front Panel
The Config Button
The cong button, to the left of the display, gives you access to the pages where you select and set levels for your inputs and outputs. This is also where you group inputs and congure the effects buses as stereo, mono, or surround.
The EQ/Sends Button
Press the EQ/sends button to display the EQ and Sends pages. The display will show two channels at a time (as shown below) if you are currently in a stereo input grouping. For a grouping such as this, you would press one of the bus select buttons (to the right of the display) to change the pair of channels being displayed. If these channels were congured for mono or surround sound, this display would be a little bit different, as would the function of the bus select buttons.
Studio:INEQ||||||||||||I/O|Config=Studio
|||||||||||||||||||||||||||||||||||||||| ||||||||e11111111t|errrrrrrrt||||||||||| In|5-6--kNone||||g-kNone||||g-h||||||||| ||||||||CVVVVVVVVB|CVVVVVVVVB||||||||||| Pad:0dB||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| IN|EQ||FXSEND|MIXSEND|||||||||||||||||||
Each KSP8 input group passes through two equalization (EQ) stages before being passed to the effects buses. You can choose from a range of equalization options, as well as distortion, sine and sawtooth waves, and noise generators.
The Bus Select Buttons
There are four bus select buttons to the right of the display. One or more of these will always be lit, indicating which bus(es) is currently displayed and editable. The behavior of the bus select buttons depends on conguration of the KSP8’s current bus: stereo, mono, or 5.1 surround. With stereo buses, each button represents a stereo pair. If the current bus has been congured for mono effects, pressing the lighted bus select button will toggle between adjacent mono buses. When you congure the KSP8 for 5.1, the top three bus select buttons will light, telling you that buses 1–6 are congured together as the six channels required to bring you surround sound.
The complete scoop on bus select buttons is on page 3-14.
The MIDI LED
To the right of the cursor buttons is a red LED labeled MIDI. This LED will light whenever the KSP8 receives MIDI information from a MIDI device.
The Digital Lock LED
Below the MIDI LED is an LED that indicates when the KSP8 is digitally synchronized with another device. This LED will blink during loss of digital lock. The digital clock source is determined by the setting of the Clock Source parameter on the Master page. See “ClockSource” on page 10-2.
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Getting to Know Your KSP8
KSP8 Front Panel
The EDIT Button
The edit button is one of the two blue buttons diagonally beneath the KSP8’s display, and it takes you deeper into the inner workings of the device. Pressing the edit button tells the KSP8 that you want to change some aspect of the object marked by the cursor. For example, when a studio is selected and you press edit, you either gain access to the underlying parameters of the algorithm(s) with the Preset editor, or else you end up on the Chain editor page, depending on the setting of the studio’s FXBUS page. You can then select parameters (navigation) and change their values (data entry). If the value of the selected parameter has its own editing page, pressing the edit button will generally take you to that page.
The EXIT Button
Press the exit button (the other blue button diagonally beneath the KSP8’s display) to leave the current editor or “back out” of an operation. If you’ve changed the value of any parameter while in that editor, the KSP8 will ask you whether you want to save your changes before you can leave the editor. In general, the exit button will move you back up through the KSP8’s operating system until you are at a top level (Studio) page. If you ever nd yourself lost, you can usually press exit repeatedly until you’re back on familiar ground.
The Cursor Buttons
To the right of the display are four blue buttons arranged in a diamond fashion. These are called the cursor buttons. They move the cursor around the currently selected page, in the direction indicated by their labels. The cursor is a highlighted (reversed) rectangle, or in some cases an underscore. It marks the value of the currently selected parameter.
Programming the KSP8 involves selecting various parameters and changing their values. Parameters are selected by highlighting their values with the cursor. The highlighted value can be changed with any of the data entry methods described in the data entry section below.
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Data Entry

The data entry section of the front panel includes the bypass, compare, store, and tempo buttons, as well as the Alpha wheel, the Plus/Minus buttons, and the 14-button alphanumeric pad.
The Alpha Wheel
The Alpha Wheel is especially useful because it can quickly enter large or small changes in value. If you turn the Alpha Wheel one click to the right, you’ll increase the value of the currently selected parameter by one increment. One click to the left decreases the value by one increment. If you turn it rapidly, you’ll jump by several increments.
The Plus/Minus Buttons
These buttons are located just under the Alpha Wheel, and are sometimes referred to as the increment/decrement buttons. The Plus button increases the value of the currently selected parameter by one, and the Minus button decreases it by one. These buttons are most useful when you’re scrolling through a short list of values, or when you want to be sure you’re changing the value by one increment at a time. One press of the Plus or Minus button corresponds to one click to the right or left with the Alpha Wheel. These buttons will repeat if pressed and held.
Getting to Know Your KSP8
KSP8 Front Panel
Pressing the Plus and Minus buttons simultaneously jumps through the current list of values in large chunks instead of one by one. For example, each time you press the Plus and Minus buttons together while you’re scrolling through the preset list you will fast forward to the part of the list where a new category starts. Similarly, when scrolling through the available values for a parameter, the Plus/Minus double-press will move you through the list in large, logical increments (groups of ten, for example). Don’t confuse these buttons with the +/- button on the alphanumeric pad; that button is used primarily for entering negative numeric values and switching from uppercase to lowercase letters (and vice versa).
The Alphanumeric Pad
As its name implies, this set of 14 buttons lets you enter numeric values, and to enter names one character at a time. Depending on where you are, the KSP8 automatically enters letters or numerals as appropriate (you don’t have to select between alphabetic or numeric entry).
When you’re entering numeric values, press the corresponding numeric buttons, ignoring decimal places if any (to enter 1.16, for example, press 1, 1, 6, ENTER). The display will reect your entries, but the value won’t actually change until you press ENTER. Before pressing ENTER, you can return to the original value by pressing CANCEL. Pressing CLEAR is the same as pressing 0 without pressing ENTER.
When entering names, you’ll use the left/right cursor buttons or the >>End soft button to move the cursor to the character you want to change. Use the labels under the alphanumeric buttons as a guide to character entry. Press the corresponding button one or more times to insert the desired character above the cursor. The cancel button is equivalent to the right cursor button, and enter is the same as OK. The clear button replaces the currently selected character with a space. The “+/-” button toggles between uppercase and lowercase letters.
The alphanumeric pad also provides a nifty search function that’s described along with other useful shortcuts on page 5-3.
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Getting to Know Your KSP8
KSP8 Front Panel
The Bypass Button
The bypass button lets you bypass the entire KSP8 from your signal chain, or individually bypass selected effects, EQs, or sends (to mute audio going to a bus). It’s described on page 5-11 of this manual.
The Compare Button
Use the compare button to listen to the difference between the current sound of an object that you have been editing (e.g., a preset) and the sound of the previously saved version of that object (i.e., how it sounded before you started the current editing session).
The Store Button
Whenever you make changes to an object, you’ll notice that the store button lights. If you are happy with the changes you’ve made to the object and you want to save it, press store. A dialog will display that allows you to name and store the object; other options will be available, too.
If you do not want to save the changes you’ve made to an object, press exit, then press no.
The Tempo Button
Press the tempo button to enter a page where you can tap in a tempo for use with tempo-based effects such as delays or tremolos. Press the tap soft button at least four times at the speed you wish to set. The KSP8 will calculate the tempo you have entered and will show the tempo in beats per minute on the display. Press the exit button to leave this page.
Only presets made with algorithms that have a Tempo parameter can sync to System tempo. These are often marked with the label “BPM”, for “beats per minute”. Presets or algorithms marked “ms”, for “milliseconds” are strictly based on the specied time, and will not change with the System tempo.
Finally, the Tempo parameter of a preset must be set to System, rather than a specic tempo, for this to work. You can set this inside a preset, or set it with a Quick or MOD.
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SmartMedia Card Slot

You can use 3.3v SmartMedia memory cards, in a variety of size congurations, to store and transfer data to or from your KSP8. The cards are inexpensive and are available from a variety of vendors. The SmartMedia card slot uses a built-in spring-loaded mechanism that makes it easy to insert and remove cards.
To use a card, simply insert the notched end into the KSP8’s SmartMedia slot, making sure that the side of the card with the gold plating is towards the bottom, and the notch is towards the right, as shown in the picture below. The SmartMedia logo underneath the slot also has a small image of a card with the notch correctly oriented to remind you of the correct way to insert it.
Getting to Know Your KSP8
KSP8 Front Panel
Note the orientation of the notch on the card
To eject a card, push it in slightly and it will pop out:
Press the CARD soft button on the Master page to access SmartMedia card functions. See Chapter 10 for complete information.
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Getting to Know Your KSP8

KSP8 Rear Panel

KSP8 Rear Panel
From both a hardware and a software point-of-view, the KSP8 is incredibly exible. You can choose from the standard analog and digital I/O offerings or add one of the available option cards to customize the KSP8 to your liking. Throughout this manual, we’ll refer to the back panel input and output jacks as “hard” inputs and outputs, to distinguish them from the “soft” inputs and outputs on the KSP8’s internal buses.
Take a look at the rear panel of the KSP8 to see where the KSP8 hooks up with the other gear in your rig:

Analog I/O

These are balanced (tip-ring-sleeve) connectors. You can add more with the Analog I/O option.

Digital I/O

These are XLR connectors; they function in either pro (AES/EBU) or consumer (S/PDIF) mode.

MIDI In, Out, Thru

MIDI In lets the KSP8 receive and slave to a sequencer. MIDI In also enables real-time control of the KSP8 through devices such as MIDI slider and pedal boxes.
Use MIDI Out for SysEx dumps and for generating a MIDI master clock with the KSP8.
MIDI Thru duplicates whatever is received on the MIDI In port without altering it in any way.

Remote

This is where you connect either the RSP8 remote or the HUB7 multi-port hub. The RSP8 provides most KSP8 front panel functions, as well as a joystick and eight knobs for adjusting quick parameters on the y. The HUB7 enables you to use a single RSP8 to control up to seven KSP8s; it also serves as a repeater, allowing you to extend the cable distance between the KSP8 and the RSP8.

Power Connection

Connect one end of the power cable provided with your KSP8 to the power connector on the back panel of the unit; connect the other end to a power source. The type of cable provided will depend on the country in which you’ve purchased your KSP8.
This is also the location of the on/off switch: press the “1” side of the switch to turn the KSP8 on; press the “0” side to turn the KSP8 off. For your convenience, the KSP8 also provides a “standby” mode that you can access from the MASTER page.
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KSP8 Option Boards

To fully realize the KSP8’s eight-channel I/O capabilities, you’ll want to add one of the option boards. The KSP8 options include:
I/O Option Name Channels Added Comments
Getting to Know Your KSP8
KSP8 Option Boards
Analog In/Out 4 channels in /
4 channels out
Increases analog capacity to 8 I/O channels.
ADAT® In/Out 8 channels Allows the connection of products
using the ADAT optical standard.
AES In/Out 8 channels Allows the connection of products
using the AES/EBU digital standard.
TDIF In/Out 8 channels Allows the connection of products
using the TDIF standard.
KDS In/Out 8 channels Kurzweil Digital Stream - allows
direct connection with digitally equipped Kurzweil instruments.
These options are user-installable, but they are NOT hot-swappable, so it is important that you turn off the KSP8 (standby mode won’t be sufcient) if you are installing an option board. Carefully follow the installation instructions provided with each option before you attempt any work on your KSP8.
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Getting to Know Your KSP8

Basic Operations

Basic Operations
You will undoubtedly want to spend time experimenting with your KSP8. This section gives you basic setup information. If you simply can’t wait to hear what the KSP8 can do, we’ve also included a section called “Getting Started Really Quickly” on page 2-1.

Setting Up the KSP8

1. Remove the KSP8 from its shipping box and carefully set aside the packing materials.
2. Install the unit into two spaces of a standard 19 inch rack using the supplied hardware to attach the “rack ears,” as shown below:
Or, set the KSP8 on a convenient at work space. If you will be doing this, attach the four supplied adhesive-backed rubber feet to the bottom of the unit. Locate the rubber feet next to the four sets of small double holes on the bottom of the unit.
3. Make audio connections between the KSP8 and your other gear.
4. Make MIDI connections (if any) from the KSP8 to your other gear.
5. Use the supplied power cable to connect the power connector on the back panel of the KSP8 to an AC power supply.
6. Turn on the KSP8 by pressing the “1” side of the power switch on the back of the unit.
The KSP8 will display the Studio:STUDIO page. If necessary, you should adjust the screen contrast with the contrast knob at this time.
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Studio: STUDIO Page

The rst time you start up your KSP8 it displays the Studio:STUDIO page. In future sessions, your KSP8 will remember if you were last on the Studio:STUDIO, FXBus or Quick mode page, and will start up displaying the one of those pages that you were on most recently. You can always get to the Studio:STUDIO page, however, by pressing the STUDIO soft button, or by repeatedly pressing the exit button on the front panel to page back through the operating system.
Studio:STUDIO|||||||||||||||||||||||||||
||||||||||||||||||#||98|Default|8|Mono||
Studio
Information
Display (SID)
FX1-2|||||||||||||#||99|Default|4|Stereo FX3-4|||||||||||||#|||1|4SterIn>4SterFX| FX5-6|||||||||||||#|||2|4MonoIn>4SterFX| FX7-8|||||||||||||#|||3|8MonoIn>8MonoFX| ||||||||||||||||||$|||4|4StIn>4StFX->Mix <more|MASTER|STUDIO|FXBUS||QUICK|||more>
The highest level object in a KSP8 is called the studio. The Studio:STUDIO Page shows all of the KSP8 studios, including the ones provided with the KSP8 and any studios you may have created. The Studio Information Display (SID) on the left side of the screen show how much of the KSP8’s processing power is being used on each bus (you can read more about these on page 3-10).
Getting to Know Your KSP8
Basic Operations
Turn the alpha wheel or press a +, -, or cursor button to scroll through the studio list. Notice the soft buttons on the bottom line of the display; press the front panel button beneath one of the more> soft buttons to see the other soft buttons available from this page. A useful fact to bear in mind is that when a soft button label is all capital letters that means that it takes you to another page (rather than immediately performing a function).
Now look for the soft button labeled MASTER. (You may need to press one of the more> buttons a time or two to bring this button into view.) Press the MASTER button to display the KSP8 Master page.

Master Page

The Master page is where you set parameters that affect operation of the KSP8 at every level. These include important things such as clock source and digital word length. Soft buttons on the Master page give you access to the SmartMedia card page, Object page, and Util page. This is also where you can reset the KSP8 to return it to its default state or put the unit into standby mode.
MASTER|||||||||||||||||||||||Memory:749K
StudioChanl:|9|||||||||||||||SysEx|ID:|0 I/O|Config|:|Studio||||||||||||||||||||| ClockSource:|48KHz|Int|||||||||||||||||| DigWordLen|:|16|Bit||||||||||||||||||||| DitherType|:|Minimum|||||||||||||||||||| DigFormat||:|AES/EBU|||||||||||||||||||| <back|||CARD||OBJECT||UTIL|Standby|Reset
When you are on the Master page, as on any page in the KSP8, you can view and change the parameters displayed. If you need to change one of the settings, use the cursor keys to highlight an item, then change its value by turning the alpha wheel or pressing the + or ­button.
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Getting to Know Your KSP8
Basic Operations

Signal Routing

Once you’ve made all the necessary back panel connections to the KSP8, press the cong button on the front panel to access the Cong pages (these are discussed in detail, starting on page 3-
11).
Studio:INSEL|||||||||||I/O|Config=Studio
|||||||||||||||||||||||||||||||||||||||| In|1:|Analog|1|||||||In|5:AES/EBU|1L|||| In|2:|Analog|2|||||||In|6:AES/EBU|1R|||| In|3:|Analog|3|||||||In|7:None|||||||||| In|4:|Analog|4|||||||In|8:None|||||||||| |||||||||||||||||||||||||||||||||||||||| INSEL||INLVL|INGRP||BUSCFG|OUTSEL|OUTLVL
Use the options on the INSEL and OUTSEL page to route signals through the KSP8.
By default, the KSP8 is set up to handle pro level signals (reference level +4 dBu). Press the INLVL or OUTLVL soft buttons to change these levels.
Your options will be different depending on whether you are working with mono, stereo, or 5.1 surround signals. The pages displayed when you press the INGRP and BUSCFG soft buttons let you set up the KSP8 for one of these congurations.

Syncing your KSP8 with Other Devices

When digitally synchronizing your KSP8 with other devices, either the KSP8 or another connected device can serve as the clock master. Both 44.1 KHz and 48 KHz clock speeds are supported, whether generated internally or externally. The KSP8 can sync to an external master source via the AES/EBU input, or from a digital I/O option card. Each digital I/O option card (ADAT, TDIF, AES/EBU, KDS) also includes a BNC word clock connector.
The Digital Lock LED on the front panel will light when the KSP8 is synced with another device. The LED will blink if the lock is lost.

Processor Allocation Units (Us)

Each algorithm uses one or more Processor Allocation Units, which the KSP8 refers to simply as “U”s. In general, the more Us an algorithm uses, the more powerful and complex the algorithm. There are 16 Us available, and the KSP8 uses them in different quantities for different algorithms. Depending on how many algorithms you are chaining together on different buses, you may need to keep track of the number of Us you use. Also, it’s important to realize that because of the way the KSP8 allocates U usage you may not be able to use all 16 Us at once.
The documentation for each algorithm indicates the number of Us it requires.
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KSP8 Objects

As we mentioned above, the heart of the KSP8 is its collection of great sounding effects algorithms. These are pre-loaded into the KSP8’s memory and are there for your use in studios, chains, and presets.
The KSP8’s user interface is structured with a hierarchy of objects that (with the exception of algorithms) you can edit and arrange for your effects needs. The illustration below shows this basic hierarchy. If you’d like to check out lists of all the KSP8’s objects, they’re in Appendix C of this manual.
Studio
Chain
Preset
Algorithm
Getting to Know Your KSP8
Basic Operations
you can edit and change copies of these objects.
you cannot edit algorithms
Starting at the top (since that’s how you’ll work with them), let’s take a quick look at each type of KSP8 object:
Studio
A studio is a complete effects signal chain, from the inputs through two stages of equalization and then on to the effects buses (where you make use of presets, chains, and algorithms – objects that you’ll read about below) and outputs. A number of useful studios are provided with the KSP8. You can use these as they are, edit and store them, or create your own studios from scratch.
Chain
A chain is an object that consists of a number of presets (described below), quick parameters, and MODs in a row. A chain can contain up to eight presets per effects bus. Refer to Chapter 7 for information on using chains.
Preset
Although you can’t change the algorithms stored in ROM, you can change the values of an algorithm’s parameters and store that as a preset. A preset, then, is an algorithm, plus the settings of the parameters associated with that algorithm. You can place a preset alone on a bus in a studio, or use a series of presets in a chain. Refer to Chapter 6 for information on using presets.
Algorithm
An algorithm is a specic type of signal processing, like a reverb, distortion, or anger. These are stored in ROM, and you cannot change them. You can change the values of an algorithm’s parameters, however, and store them in a preset. The KSP8 is loaded with a few hundred algorithms, and each one requires quite a bit of explaining – so much so, in fact, that the algorithms have their own book, the KSP8 Algorithm Reference Guide which you can download from the Kurzweil Music Systems web site.
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Getting to Know Your KSP8

Real-time Control of your KSP8

Real-time Control of your KSP8
You can control your KSP8 in real-time with the RSP8 remote option or use any MIDI controller to access Quick parameters and MODs.

RSP8

The optional RSP8 remote has all the displays and controls from the front panel of the KSP8, as well as eight dedicated knobs for fast access to Quick parameters. The RSP8 also has a joystick, but it’s not a toy (at least as far as the IRS and your spouse are concerned). With the HUB7 multi-port hub/repeater, you can use one of these babies to control up to seven KSP8s. Yow.

Quick Parameters

Press the QUICK soft button to use “quick parameters,” which let you edit parameter values without having to create a new preset. There are eight user-selectable defaults. The RSP8 provides eight knobs for real-time tweaking of the quick parameters.
See page 6-3 for a full explanation of quick parameters.

Using MODs for Real-time Control

You can use Studio MODs (S MODs – described on page 5-10) to control sends and EQs and Chain MODs (C MODs – described on page 7-3) to control effects parameters.
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Upgrading, Updating, and Maintaining your KSP8

Upgrading, Updating, and Maintaining your KSP8
Like most of the professional products from Kurzweil Music Systems, the KSP8 is designed so that it can be updated and upgraded in the future. These procedures are described in this section, as well as information about your KSP8’s battery.

Adding Options to the KSP8

As described elsewhere, a number of option boards are available for the KSP8 to increase its number and type of inputs and outputs. Options adding other features may also be available in the future. In general, the KSP8’s options are user-installable. Refer to the instructions included with each option for complete information.

Updating your KSP8’s Software

From time-to-time, Kurzweil Music Systems will release updates to the KSP8’s operating software and soundware objects. Using the KSP8’s boot loader, you will be able to install an update in one of the following ways:
You can update the software or soundware from a .MID le, “playing” the data le on a
MIDI sequencer attached to the KSP8’s MIDI In port.
You can load the software or soundware as .KOS or .KBB, or .KSP les from a SmartMedia
card.
Getting to Know Your KSP8
Refer to Appendix E for complete documentation on the KSP8’s Boot Loader.

Changing the Battery in your KSP8

CAUTION: Danger of explosion if battery is incorrectly replaced. Replace only with the same or equivalent type.
Your KSP8 uses battery-backed memory to keep track of settings and programs. The battery is a 3 volt button type (CR 2032), and should last a long time – up to seven years, in fact. A message on the KSP8 display at startup will indicate a low battery. Follow the instructions below to change the KSP8 battery:
1. Back up all KSP8 data. Do this via MIDI with a SysEx dump or by saving to a SmartMedia card.
See Chapter 10 for information on these backup procedures.
2. Remove power from the KSP8
3. Turn the unit over and use a Phillips screwdriver to remove the six screws from the access
panel.
4. Locate the battery, and note the orientation of the + and - sides of the battery.
5. Remove the old battery.
6. Insert the new battery; do not use pliers, since this can short out the battery. Make sure that the
+ and - sides of the battery are oriented correctly. After installation, the + side will be visible under the clip.
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Getting to Know Your KSP8

KSP8 Specifications

KSP8 Specifications

Dimensions

Height: 3.625 inches (92 mm)
Width: 17.125 inches (435 mm)
Depth: 15.125 inches (384 mm)
Weight: 13.25 lbs. (6 Kg)

Inputs

Analog
Four analog inputs, balanced differential using 1/4” Tip-Ring-Sleeve jacks
Input impedance: 20K ohms balanced, 10K or 20K ohms unbalanced
A/D converter: 24 bit, 128x oversampling
Maximum analog input level is +22 dBu; Minimum input level for 0 dBFS: +4dBu
Analog input level control (gain) of 0 dB to 18 dB in 1.2 dB steps, software programmable on a per channel basis
Common Mode Rejection Ratio (CMRR): >60 dB @ 1KHz, > 40 dB @ 1 KHz – 20 KHz
Frequency response: 20 Hz - 20 KHz ± 0.15 dB
Dynamic range: > 110 dB unweighted @ 1 KHz
THD+N: <0.0015% @ 1 KHz, +19 dBu
Crosstalk: < -100 dB @ 1 KHz
Digital
Stereo AES/EBU (XLR) digital input pair
Synchronizes to AES or option card input clock or generates 48 or 44.1 kHz (all selected inputs must be in sample rate sync)
Impedance: 110 ohms (AES) or 75 ohms (S/PDIF)
Formats: AES/EBU (AES3-1992) or S/PDIF (IEC 60958-3)
Input word length: up to 24 bits
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Outputs

Getting to Know Your KSP8
KSP8 Specifications
Analog
Four analog outputs, balanced differential using 1/4” Tip-Ring-Sleeve jacks (unbalanced Tip­Sleeve plugs are also supported; for best results, set software for unbalanced connectors)
D/A converter: 24 bit, 128x oversampling
Output impedance: 100 ohms balanced, 50 ohms unbalanced
Maximum analog output level is +22 dBu for full-scale digital; Minimum output level for 0 dBFS: +4 dBu
Frequency response: 20 Hz - 20 KHz ± 0.15 dB
Dynamic range: > 110 dB unweighted @ 1 KHz
THD+N: <0.002% @ 1 KHz, +19 dBu
Crosstalk: < -100 dB @ 1 KHz
Digital
Stereo AES/EBU (XLR) digital output pair
Impedance: 110 ohms (AES) or 75 ohms (S/PDIF)
Formats: AES/EBU (AES3-1992) or S/PDIF (IEC 60958-3)
Output word length: 16, 20, or 24 bits

Engine

- 750K Bytes of fully static RAM battery backed
- 4M bytes of Flash ROM

MIDI

- One of each: In, Out, and Thru

Power Supply

- Universal switching supply for 90-250V, 50/60Hz
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Getting to Know Your KSP8

Stay in Touch

Stay in Touch
We’d like you to stay in touch and stay informed. Please surf on over to:
http://www.kurzweilmusicsystems.com
to keep up with all the latest from Kurzweil Music Systems, including late-breaking news, new operating systems, and new soundware objects as they become available.
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Chapter 2 Connecting your KSP8
This chapter tells you everything you need to know about connecting your KSP8 with your other equipment, including analog and digital audio gear and MIDI devices. For those of you wishing to cut to the chase, however, the rst part of this chapter, “Getting Started Really Quickly” will tell you how to play with the KSP8’s multitude of effects in a matter of minutes.

Getting Started Really Quickly

We recognize that you probably want to make neat sounds and impress your friends right away, so this section gives brief instructions to get you started now. No fancy routing will be described here, just analog stereo in to analog stereo out (or for digital stereo in to digital stereo out, see page 2-3). We also will assume that you have a pretty fair idea of how to hook up audio equipment, so let’s go!

Connecting your KSP8

Getting Started Really Quickly

Analog Quick Start

1. Make sure the volume on your sound system is turned all the way down.
2. Connect your input and output cables to analog inputs 1 and 2 on the back panel; connect your
output cables to analog outputs 1 and 2.
3. Double check that the audio volume controls in your hookup are all the way down. Now, press
the switch on the back panel of the KSP8 to turn the unit on. (We are assuming that you have taken the initiative to plug the KSP8 in already.)
The diagram below shows the Studio:STUDIO page, which will appear on the KSP8’s display when you rst power up the unit. If a different screen appears, despair not; simply press the STUDIO soft button to bring up this screen.
Studio:STUDIO|||||||||||||||||||||||||||
||||||||||||||||||#||98|Default|8|Mono|| FX1-2|||||||||||||#||99|Default|4|Stereo FX3-4|||||||||||||#|||1|4SterIn>4SterFX| FX5-6|||||||||||||#|||2|4MonoIn>4SterFX| FX7-8|||||||||||||#|||3|8MonoIn>8MonoFX| ||||||||||||||||||$|||4|4StIn>4StFX->Mix <more|MASTER|STUDIO|FXBUS||QUICK|||more>
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Connecting your KSP8
Getting Started Really Quickly
4. Highlight “99 Default 4 Stereo” on the Studio:STUDIO page by using the alpha wheel or the + or - keys to scroll through the list. Press the FXBUS soft button to bring up the FXBUS page:
Studio:FXBUS||||||||||||||||||||||||||||
FX1-2||||||||||||||||||||||||||||||||||| ||||||h--------------------------------h |||||||||||||||||||||||||||||||||||||||| Type:Preset|:0|None||||||||||||||||(0U)| |||||||||||||||||||||||||||||||||||||||| MIDICh:1||||Lock:Off||Mix|Mode:Insert||| <more|MASTER|STUDIO|FXBUS||QUICK|||more>
5. The value of the Type parameter (that is, the text to the right of the word Type) will either be Chain or Preset. If it is not set to this value already, highlight this eld (by moving there with left cursor button), then use the alpha wheel or + and - keys to set the type to Preset.
6. Now press the right cursor key on the front panel of the KSP8 to highlight the Preset name field (the eld to the right of the word Preset). You can now use the alpha wheel or + and - keys to scroll through the KSP8’s different presets. Try pressing the + and - keys simultaneously to jump between groups of different types of effects within the preset list.
Studio:FXBUS||||||||||||||||||||||||||||
FX1-2|errrrt|||||||||||||||||||||||||||| ||||||kRvrbg---------------------------h ||||||CVVVVB|||||||||||||||||||||||||||| Type:Preset|:1|Small|Wood|Booth|||(2U)||
||||||||||||||||||||||||||||||||||||||||
MIDICh:1||||Lock:Off||Mix|Mode:Insert|||
<more|MASTER|STUDIO|FXBUS||QUICK|||more>
7. Finally, send an audio signal (such as the output of a CD player) to the KSP8’s input. Slowly turn up the volume on your sound system and listen to the sounds of the KSP8’s different pre­set effects. We expect that this may keep you occupied for a while, but we do hope that you’ll make time to read the rest of this manual when you’re ready to become a KSP8 power user.
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Connecting your KSP8
Getting Started Really Quickly

Digital Quick Start

1. Make sure the volume on your sound system is turned all the way down.
2. Connect your AES/EBU input to the Digital In connector on the back panel of the KSP8, and
connect another cable for AES/EBU output to the Digital Out connector.
3. Double check that the audio volume controls in your hookup are all the way down. Now, press
the switch on the back panel of the KSP8 to turn the unit on. (We are assuming that you have taken the initiative to plug the KSP8 in already.)
The diagram below shows the Studio:STUDIO page, which will appear on the KSP8’s display when you rst power up the unit. If a different screen appears, despair not; simply press the STUDIO soft button to bring up this screen.
Studio:STUDIO|||||||||||||||||||||||||||
||||||||||||||||||#||98|Default|8|Mono|| FX1-2|||||||||||||#||99|Default|4|Stereo FX3-4|||||||||||||#|||1|4SterIn>4SterFX| FX5-6|||||||||||||#|||2|4MonoIn>4SterFX| FX7-8|||||||||||||#|||3|8MonoIn>8MonoFX| ||||||||||||||||||$|||4|4StIn>4StFX->Mix <more|MASTER|STUDIO|FXBUS||QUICK|||more>
4. Highlight “99 Default 4 Stereo” on the Studio:STUDIO page by using the alpha wheel or the +
or - keys to scroll through the list. Press the FXBUS soft button to bring up the FXBUS page, then press the 5-6 bus select button on the front panel of the KSP8 to display the FXBUS page for buses 5 and 6 (which are the default buses for the KSP8’s base digital I/O).
Studio:FXBUS||||||||||||||||||||||||||||
FX5-6||||||||||||||||||||||||||||||||||| ||||||h--------------------------------h |||||||||||||||||||||||||||||||||||||||| Type:Preset|:0|None||||||||||||||||(0U)| |||||||||||||||||||||||||||||||||||||||| MIDICh:5||||Lock:Off||Mix|Mode:Insert||| <more|MASTER|STUDIO|FXBUS||QUICK|||more>
5. The value of the Type parameter (that is, the text to the right of the word Type) will either be
Chain or Preset. If it is not set to this value already, highlight this eld (by moving there with left cursor button), then use the alpha wheel or + and - keys to set the type to Preset.
6. Now press the right cursor key on the front panel of the KSP8 to highlight the Preset name field
(the eld to the right of the word Preset). You can now use the alpha wheel or + and - keys to scroll through the KSP8’s different presets. Try pressing the + and - keys simultaneously to jump between groups of different types of effects within the preset list.
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Connecting your KSP8
Getting Started Really Quickly
Studio:FXBUS||||||||||||||||||||||||||||
FX5-6|errrrt|||||||||||||||||||||||||||| ||||||kRvrbg---------------------------h ||||||CVVVVB|||||||||||||||||||||||||||| Type:Preset|:1|Small|Wood|Booth||||(2U)|
||||||||||||||||||||||||||||||||||||||||
MIDICh:5||||Lock:Off||Mix|Mode:Insert|||
<more|MASTER|STUDIO|FXBUS||QUICK|||more>
7. Finally, send an audio signal (such as the output of a CD player) to the KSP8’s input. Slowly turn up the volume on your sound system and listen to the sounds of the KSP8’s different pre­set effects. We expect that this may keep you occupied for a while, but we do hope that you’ll make time to read the rest of this manual when you’re ready to become a KSP8 power user.
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Cable Connections

All cable connections to the KSP8 and its options are made on the back panel of the box. This chapter describes the various ways that you’ll get signals and data into and out of your KSP8.
One thing to keep in mind when making your audio connections from the KSP8 is that some presets and chains generate sounds all by themselves. Check out the chain “85 Scuba love!” for a bubbly example of this.

Analog Connections

The KSP8 features balanced analog audio inputs and outputs via 1 / 4 -inch jacks. These inputs and outputs, however, can be connected to either balanced or unbalanced equipment. Although the KSP8 provides excellent unbalanced performance, you’ll get best results with balanced connections if your other equipment provides balanced outputs and inputs.

Output

To connect the KSP8 outputs to balanced inputs, select balanced output mode on the KSP8’s OUTLVL page (described in Chapter 3) and use balanced cables. Balanced cables should be constructed using twisted-pair cable with 1 / 4 -inch stereo (tip-ring-sleeve) plugs on the end that connects to the KSP8. The other end of each cable should have either 1 / 4 -inch stereo plugs or XLR plugs to connect to balanced inputs. To connect to unbalanced inputs, select unbalanced output mode on the KSP8’s OUTLVL page and use unbalanced cables. Unbalanced cables should be constructed using coaxial cable with 1/4 -inch mono (tip-sleeve) plugs on both ends.
Connecting your KSP8
Analog Connections

Input

To connect the KSP8 inputs to balanced outputs, use balanced cables as described above. To connect to unbalanced outputs, use unbalanced cables. No selections are required on the KSP8 to select balanced or unbalanced operation.

Setting Levels

For best performance, set the KSP8's output level (also on the OUTLVL page) to the maximum level that doesn't cause distortion in your system. If the output levels are set too low and must be increased later on by adding gain (amplication), system noise will increase.
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Connecting your KSP8

Digital Connections

Digital Connections
A stock KSP8 has two AES/EBU digital connectors on the back panel: a female XLR for stereo input and a male for stereo output.
Important: The digital connectors on a stock KSP8 are routed by default to buses 5 and 6.
Both Pro and Consumer formats (24 bit maximum) are supported, as described below.
The AES/EBU inputs and outputs can be used with S/PDIF digital audio signals (also known as “CP-340 Type II” and “AES Consumer” formats). S/PDIF signals use single-conductor shielded video cable, terminated in RCA (phono-type) jacks. (They can also use optical ber cables.) There are differences between AES/EBU and S/PDIF involving signal level, line impedance, and channel status data. The circuits used at the KSP8’s digital inputs are sensitive and tolerant enough to accept either kind of signal.
You can easily make an adaptor to bring S/PDIF signals into the KSP8’s AES/ EBU inputs. The shield of the RCA connector is wired to pins 1 and 3 of the XLR connector, and the center (hot) conductor of the RCA connector is wired to pin 2 of the XLR. Below is a diagram of such an adaptor:
From S/PDIF Out
You can use a similar adapter to send AES/EBU signals from the KSP8 to an S/PDIF device. Since these are not balanced cables, we recommend that you keep cable lengths to a minimum.
3
1
2
From AES Out
(solder side)
2
To AES In
To S/PDIF In
3
1
2-6
Page 39

MIDI Connections

Like most MIDI devices, the KSP8 is tted with MIDI In, MIDI Out, and MIDI Thru connectors. These are located on the back panel, and are 5-pin DIN connectors that will accept standard MIDI cables.
MIDI In lets the KSP8 receive from and slave to a sequencer, and also enables real-time control of the KSP8 from devices such as MIDI pedal or slider boxes. See Chapter 9 for information on real-time control of the KSP8 through MIDI.
MIDI Out lets you send a SysEx dump or a KSP8-generated MIDI master clock. Information about SysEx is included in Appendix D of this manual. Master clock information is included in Chapter 10.
MIDI Thru duplicates whatever is received on the MIDI In port without altering it in any way.
You can see any MIDI events that the KSP8 receives by using MIDIScope, available from the Master mode UTIL page (described in Chapter 10).

SmartMedia Cards

Connecting your KSP8

KSP8 Options

SmartMedia memory cards are available in a variety of size congurations, allowing you to store and transfer data to or from your KSP8. The KSP8 uses 3.3v SmartMedia cards, by the way, not the 5v variety. The 3.3v SmartMedia cards are the most common type, anyway, but you’ll still want to check that you get the right kind when you go shopping.
The SmartMedia card slot uses a built-in spring-loaded mechanism that makes it easy to insert and remove cards. To use a card, simply insert the notched end into the KSP8’s SmartMedia slot, making sure that the side with the gold plating is facing towards the bottom. To eject a card, push it in slightly until it pops out a bit allowing you to remove it.
Press the CARD soft button on the Master page to access SmartMedia functions for the KSP8. These functions are described in Chapter 10 of this manual.
KSP8 Options
The following user-installable option boards are available for the KSP8:
Analog In/Out
ADAT In/Out
AES In/Out
TDIF In/Out
KDS In/Out
Installation and usage documentation is provided with each option.
The following options are also available:
RSP8 – remote control
HUB7 – multi-port hub/repeater
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Connecting your KSP8
KSP8 Options
2-8
Page 41
Chapter 3 Configuring Your KSP8

Signal Routing in the KSP8

Before we look at the different ways you can congure your unit, let’s take a look at the path a signal follows as it travels through the KSP8. Figure 3-1 provides an overview of the signal path through the KSP8, as well as the patch points within a KSP8 studio.
KSP8 Studio
Pre FX
patch points
Post FX
patch points

Configuring Your KSP8

Signal Routing in the KSP8
Mix
patch points

Hard Inputs

(back panel)
Hard Inputs
Input Select EQ Section
Figure 3-1. KSP8 Studio showing signal path and patch points
FX Sends
FX Buses Mix Sends
& Buses
Out Select
Hard Outputs
(back panel)
With the exception of the physical connections made on the back panel, all of the signal routing is dened within a studio, the KSP8’s top-level object (which we’ll get into in some detail in Chapter 5). Signals pass through input, EQ, effects (FX sends and buses), mix (sends and buses), and output sections, which are each discussed below.
We’ll refer to anything you plug into the back panel of the KSP8 as a “hard input.” For starters, there are the four analog and two digital inputs on the plain vanilla KSP8. If you have one of the KSP8 option boards (such as the digital I/O option) installed, you could have as many as fourteen hard inputs on your KSP8.

Input Select

While you can have up to fourteen hard inputs, the KSP8’s eight bus architecture requires you to select eight (or fewer) inputs to process. The INSEL page (described on page 3-11) is where you’ll make this choice.
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Configuring Your KSP8
Signal Routing in the KSP8

EQ Section

You can congure up to two EQ functions (different types of equalization – a notch lter and a parametric equalizer – perhaps) on each EQ bus. Notice that the output of the rst function is routed directly into the second function. So if you decide to congure two EQ functions the signal will be affected by the two EQ boxes in series.

FX Sends

These are FX sends to the buses, similar to what you nd on a mixing board. You can read more about the FX sends on page 3-16.

FX Buses

The FX buses are where the actual effects processing occurs. Each bus can contain either a preset or a chain (which can, in turn, consist of up to eight presets), so quite a bit of processing can take place in this section. You can patch the outputs of the FX buses directly to the KSP8’s outputs or send them on to the mix section.

Mix Buses

The mix section also has two sends. By default many studios are congured so that all your buses are mixed to a stereo pair. This is done merely as a convenience, however, and you can congure the mix buses any way that you wish.

Out Select

The OUTSEL page lets you select up to eight outputs. If you’ve got any of the KSP8 options installed, however, some of the selections on the OUTSEL page may actually be wired to more than one hard output (to a maximum total of fourteen). The chart on page 3-13 shows how this works.

Hard Outputs

Anything you plug into the back panel of the KSP8 is called a “hard output.” If you have one of the KSP8 option boards installed, you may have up to fourteen hard outputs available to you.
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Patch Points

The small circles in Figure 3-1 represent patch points, the places in each signal path where you can route a signal directly to the output of the KSP8. Some patch points are also shown as little circles on the KSP8’s display. The display below, for example, shows the MIXSEND page.
Configuring Your KSP8
Patch Points
Studio:MIXSEND||||||||||||||||(Studio)
|||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||
||||||||e1111111111t|||errrrrrrrt|||||||||||
Mix buses
FX5-6---kMix1-2|Balg-o|kNone||||g-oh|||||||| ||||||||CVVVVVVVVVVB|||CVVVVVVVVB|||||||||||
|||||||||Gain|:0.0dB|||||||||||||||||| |||||||||Bal||:0%||||||||||||||||||||||||
patch points
|||||||||Width:100%||||||||
IN|EQ||FXSEND|MIXSEND||||||||||||||||||
The KSP8’s architecture provides the following patch points:
Pre FX – after the signal passes through the EQ section, but before any actual effects
processing
Post FX – after the signal passes through the EQ section and an FX bus
Mix – after passing through the FX section, the signal from one or more buses can be
mixed, panned, or balanced
The OUTSEL page (described on page 3-12) is the place where you “patch” a signal to the output section of the KSP8.
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Configuring Your KSP8

Configuration Basics

Configuration Basics
This section gives an overview of the three different ways you can congure the KSP8’s buses:
Stereo
Mono
5.1 Surround
Combining Different Bus Configurations
The exible KSP8 architecture lets you combine differently congured buses, so that you can, for example, congure buses 1–6 for 5.1 surround sound and leave buses 7 and 8 congured as a stereo pair. You can also change the conguration of a bus after its signal is processed by the EQ section. This means that if you wanted to you could EQ buses 1 and 2 as separate mono buses, then process the pair as a stereo bus in the effects section.
The following pages will get you started with stereo, mono, and 5.1 bus conguration; complete reference for all of the KSP8’s conguration pages is provided later in this chapter.
One more thing. The KSP8 always offers you eight internal buses for your routing pleasure. To get eight signals in or out of the KSP8, however, (through the “hard” inputs and outputs on the back panel, that is), you’ll need to install one of the option boards that offers additional ins and outs. A stock KSP8 without any I/O options gives you four analog ins and outs and two for digital. Internally, though, you will always have the exibility of eight buses at your disposal, and you can use the mix buses to digitally combine and output differently processed signals.

Bus Select Buttons

The bus select buttons are the four buttons directly to the right of the KSP8’s display. As you’ll see, they function slightly differently depending on whether the current bus is congured as stereo, mono, or 5.1.
Stereo bus
(button selects pair)
Mono bus
(button toggles
between buses)
5.1 surround bus
(button selects
buses 1–6)
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Page 45

Stereo Buses

We’ll start with stereo bus conguration, since the KSP8’s eight buses are congured by default as four adjacent stereo pairs. Stereo buses, in fact, must always be congured as adjacent pairs. So you can congure all or some of the following pairs as stereo: 1 and 2, 3 and 4, 5 and 6, 7 and 8, but not 1 and 3, 2 and 6, or any other non-adjacent permutation. (And 2 and 3, 4 and 5, and 6 and 7 won’t cut it either, just in case you were wondering.)
The cong button, located on the front panel of the KSP8 (to the left of the display), provides access to all of your conguration screens, whether for stereo, mono, or 5.1. Press this button to see a screen such as this one:
Studio:INLVL|||||||||||I/O|Config=Studio
|||||||||||||||||||||||||||||||||||||||| In|1:0.0dB|||||||||||||||||||||||||||||| In|2:0.0dB|||||||||||||||||||||||||||||| In|3:0.0dB|||||||||||||||||||||||||||||| In|4:0.0dB|||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| INSEL||INLVL|INGRP||BUSCFG|OUTSEL|OUTLVL
Configuring Your KSP8
Configuration Basics
Notice the arrangement of the soft buttons at the bottom of the screen:
INSEL||INLVL|INGRP||BUSCFG|OUTSEL|OUTLVL
The arrangement of these buttons from left to right is, as we shall see, analogous to the path of a signal through the KSP8. In conjunction with the bus select buttons (to the right of the display), you can access input functions by pressing one of the left-side soft buttons (INSEL and INLVL), perform internal bus conguration through the center soft buttons (INGRP and BUSCFG), and make your output selection and output level setting with the right-side soft buttons (OUTSEL and OUTLVL).
Pressing any one of these soft buttons will bring up the labeled page. So pressing INLVL, for example, brings up the screen we are currently viewing.
Press the BUSCFG soft button to bring up the BUSCFG (Bus Conguration) page:
Studio:BUSCFG|||||||||||||||||||(Studio)
|||||||||||||||||||||||||||||||||||||||| FXBus1:Stereo|Left|||FXBus5:Stereo|Left| FXBus2=Stereo|Right||FXBus6=Stereo|Right FXBus3:Stereo|Left|||FXBus7:Stereo|Left| FXBus4=Stereo|Right||FXBus8=Stereo|Right |||||||||||||||||||||||||||||||||||||||| INSEL||INLVL|INGRP||BUSCFG|OUTSEL|OUTLVL
Since the KSP8’s default conguration is four stereo pairs, your BUSCFG screen should look like the one shown above (unless your unit’s conguration has been changed already). You can see that stereo left and stereo right are always on adjacent pairs. Also notice that an equals sign is inserted in place of a colon to show a bus whose conguration is dependent on another bus. FXBus2, for example, can’t be changed to a mono bus, since FXBus1 is set to Stereo Left ­forcing FXBus2 the next adjacent bus to be congured as Stereo Right.
Let’s stay on the BUSCFG page and see how you can use it to congure mono buses.
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Configuring Your KSP8
Configuration Basics

Mono Buses

Any bus can be a mono bus, although you may be constrained by the conguration of other KSP8 buses. For example, as shown in the Stereo buses example above, if you congure FXBus1 as a Stereo Left bus, the KSP8 makes darn sure that FXBus2 is a Stereo Right bus. That’s simply how the KSP8 architecture is designed to work.
Now, starting with the same BUSCFG screen used in the Stereo buses example (press Cong > BUSCFG to get back there, if necessary), highlight the setting of FXBus1 then turn the alpha wheel one click to the left. The screen should look like this:
Studio:BUSCFG|||||||||||||||||||(Studio)
|||||||||||||||||||||||||||||||||||||||| FXBus1:Mono||||||||||FXBus5:Stereo|Left| FXBus2=Mono||||||||||FXBus6=Stereo|Right FXBus3:Stereo|Left|||FXBus7:Stereo|Left| FXBus4=Stereo|Right||FXBus8=Stereo|Right |||||||||||||||||||||||||||||||||||||||| INSEL||INLVL|INGRP||BUSCFG|OUTSEL|OUTLVL
Notice how the KSP8 automatically changed FXBus2 to a mono bus too. The equals sign shows you that the setting of this bus remains dependent on the setting of FXBus1. Try pressing any of the four cursor keys on the front panel of the KSP8, and you’ll see that the KSP8 prevents you from even attempting to change the setting of any of the buses punctuated with equals signs.

5.1 Surround Buses

5.1 Surround (sometimes just known as “5.1”) is quickly becoming a popular audio format, especially in the realm of lm. The “5” in 5.1 refers to the ve channels that carry left, right, center, left rear, and right rear sound. The “.1” in 5.1 is the LFE (low frequency effects) channel that provides bass sound and rumbly stuff. Its placement in the surround spectrum is not a concern, since bass sounds are much less directional than their high frequency relations.
The ve full range channels and one low frequency channel use six of your KSP8 buses, and are always congured as shown below:
KSP8 bus 5.1 Channel
1 Left
2 Right
3 Center
4 Low Frequency Effects (LFE)
3-6
5 Left Rear
6 Right Rear
7 not used
8 not used
Page 47
Configuring Your KSP8
Configuration Basics
Buses 7 and 8, as you can see from the above table, are not used as 5.1 buses. They are, then, available for your use as a stereo pair or two mono buses.
To congure your KSP8 for 5.1, start at the Bus Conguration page, just as you did for stereo and mono above. As in the previous two examples, you reach this page by pressing the cong button on the front panel of the KSP8, then pressing the BUSCFG soft button.
Use the cursor keys to highlight the setting of FXBus1, then turn the alpha wheel to the right until the screen looks like the one shown below. Notice, too that the 1–2, 3–4, and 5–6 bus select buttons (to the right of the display) have now lighted. This shows that you are now active in all six buses, 1–6.
Studio:BUSCFG|||||||||||||||||||(Studio)
|||||||||||||||||||||||||||||||||||||||| FXBus1:5.1|Left||||||FXBus5=5.1|L|Rear|| FXBus2=5.1|Right|||||FXBus6=5.1|R|Rear|| FXBus3=5.1|Center||||FXBus7:Stereo|Left| FXBus4=5.1|LFE|||||||FXBus8=Stereo|Right |||||||||||||||||||||||||||||||||||||||| INSEL||INLVL|INGRP||BUSCFG|OUTSEL|OUTLVL
As with Stereo and Mono congurations, a colon indicates the buses whose setting you can change, while an equals sign will appear on any bus that you can not congure independently. In the case of 5.1, six buses are required; the KSP8 will always use buses 1–6 for a 5.1 conguration.

Panning and Surround Sound

Depending on the surround techniques you are using, the FXSEND page (described on page 3-
16) may offer specic panning options. For example, you can specify whether or not to pan through the center channel; if this channel is reserved for dialog you may not want a signal to pan through it.
There’s more information on surround panning options in the section, “Signal Control through FXSENDs and MIXSENDs” on page 3-17.
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Page 48
Configuring Your KSP8

Putting It All Together

Putting It All Together
Here are two possible scenarios showing how you might use the KSP8 in your studio. The first illustration shows two stereo pairs and three mono sources being processed on three stereo and two mono effect buses with different effects. One mono source is panned to a stereo effect bus, and the others to mono effect buses; these are then submixed to a single stereo mixdown bus.
Mixing Board
Stereo
FX
Sends
Mono
FX
Sends
Stereo
FX
Returns
KSP8 Inputs
KSP8 Outputs
Stereo EQ
Stereo EQ
Mono EQ
Mono EQ
Mono EQ
Mono EQ
(Not Used)
Stereo FX
Sends and
Panners
Stereo FX
Sends and
Panners
Mono FX
Sends and
Panners
Mono FX
Sends and
Panners
Mono FX
Sends and
Panners
Mono FX
Sends and
Panners
(Not Used)
FX Bus 1-2
(Stereo)
Rvrb
FX Bus 3-4
(Stereo)
Flng
FX Bus 5
(Mono)
Cmpr
FX Bus 6
(Mono)
Dist
FX Bus 7-8
(Stereo)
Lvrb
Mix Bus 1-2
(Stereo)
Figure 3-2. Configuration example
3-8
Page 49
Configuring Your KSP8
Putting It All Together
The next example shows a 5.1 channel stem plus two mono sources (panned independently from the 5.1 stem) being processed together in a 5.1 channel surround reverb.
Mixing Board
Figure 3-3. Another configuration example
5.1 FX Send
Mono
FX
Sends
5.1 FX
Return
KSP8 Inputs
KSP8 Outputs
5.1 EQ
Mono EQ
Mono EQ
5.1 FX Send and Panner
5.1 FX Send and Panner
5.1 FX Send and Panner
FX Bus 1-6
(5.1)
Rvrb
FX Bus 7-8 (Not Used)
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Page 50
Configuring Your KSP8

Meet SID

Meet SID
The Studio Information Display (affectionately known in these parts as SID) occupies most of the left side of the Studio:STUDIO page. SID shows you the size and width of the effects buses in the current studio (that is, the studio currently highlighted in the studio list on the right side of the Studio:STUDIO page).

Stereo Buses

The example below shows a studio with four stereo buses (that’s the width part), and the size (in Us) of the presets on these buses. When a chain is present on an effects bus (such as buses FX3-4 and FX7-8 in the example below), multiple boxes will show you the number and size of the presets in the chain.

Mono Buses

The example below shows eight mono buses.

5.1 Buses

This screenshot shows six buses dedicated to 5.1 surround, as well as a stereo bus.
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Page 51
Config Pages
You reach the KSP8’s conguration (Cong) pages by pressing the cong button on the front panel of the unit. The rst time you press this button the INSEL page will display. Subsequently, the page you have viewed most recently will display when you press the cong button.

The INSEL (Input Select) Page

Studio:INSEL|||||||||||I/O|Config=Studio
|||||||||||||||||||||||||||||||||||||||| In|1:|Analog|1|||||||In|5:AES/EBU|1L|||| In|2:|Analog|2|||||||In|6:AES/EBU|1R|||| In|3:|Analog|3|||||||In|7:None|||||||||| In|4:|Analog|4|||||||In|8:None|||||||||| |||||||||||||||||||||||||||||||||||||||| INSEL||INLVL|INGRP||BUSCFG|OUTSEL|OUTLVL
The INSEL page is where you specify which of your hard inputs (back panel connectors, that is) you will be processing with the KSP8. Depending on which (if any) option board you have installed, you may have up to 14 inputs from which to choose. Alas, you can’t process all 14 hard inputs at once. You will have to make selections on this page to choose the eight inputs that you wish to process. You can combine analog and digital inputs in any order on this page, and you can also do funky things like assign one hard input to all eight of your input buses.
Configuring Your KSP8

Config Pages

Only hard inputs that actually exist will be shown as choices for these buses. So for a stock KSP8 without any option boards installed, your choices will be Analog 1–4, AES/EBU 1L and AES/EBU 1R.

The INLVL (Input Level) Page

Studio:INLVL|||||||||||I/O|Config=Studio
|||||||||||||||||||||||||||||||||||||||| In|1:0.0dB|||||||||||||||||||||||||||||| In|2:0.0dB|||||||||||||||||||||||||||||| In|3:0.0dB|||||||||||||||||||||||||||||| In|4:0.0dB|||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| INSEL||INLVL|INGRP||BUSCFG|OUTSEL|OUTLVL
Use the INLVL page to boost the level of any analog signal coming into the KSP8.
Your digital input levels are not affected by the settings that you make on this page.
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Configuring Your KSP8
Config Pages

The INGRP (Input Group) Page

Studio:INGRP|||||||||||I/O|Config=Studio
|||||||||||||||||||||||||||||||||||||||| In|1:Stereo|Left|||||In|5:Stereo|Left||| In|2=Stereo|Right||||In|6=Stereo|Right|| In|3:Stereo|Left|||||In|7:Stereo|Left||| In|4=Stereo|Right||||In|8=Stereo|Right|| |||||||||||||||||||||||||||||||||||||||| INSEL||INLVL|INGRP||BUSCFG|OUTSEL|OUTLVL
The INGRP page groups buses as they enter the EQ section of the KSP8. Choose from stereo, mono, or 5.1 surround options. An equals sign indicates that a bus is linked to one of the buses listed above it. You can only change the setting for a bus that is shown with a colon.
The BUSCFG (Bus Configuration) Page
Studio:BUSCFG|||||||||||||||||||(Studio)
|||||||||||||||||||||||||||||||||||||||| FXBus1:Stereo|Left|||FXBus5:Stereo|Left| FXBus2=Stereo|Right||FXBus6=Stereo|Right FXBus3:Stereo|Left|||FXBus7:Stereo|Left| FXBus4=Stereo|Right||FXBus8=Stereo|Right |||||||||||||||||||||||||||||||||||||||| INSEL||INLVL|INGRP||BUSCFG|OUTSEL|OUTLVL
The BUSCFG page congures the buses after their signals have been processed by the EQ section, but before signals are sent to the mix or output sections. Choose from stereo, mono, or
5.1 surround options. An equals sign indicates that a bus is linked to one of the buses listed above it. You can only change the setting for a bus that is shown with a colon.

The OUTSEL (Output Select) Page

Studio:OUTSEL||||||||||I/O|Config=Studio
|||||||||||||||||||||||||||||||||||||||| Out1|:PostFX|1||||||Out5/AESL:PostFX|5|| Out2|:PostFX|2||||||Out6/AESR:PostFX|6|| Out3|:PostFX|3||||||Out7|||||:PostFX|7|| Out4|:PostFX|4||||||Out8|||||:PostFX|8|| |||||||||||||||||||||||||||||||||||||||| INSEL||INLVL|INGRP||BUSCFG|OUTSEL|OUTLVL
On the OUTSEL page you can select the patch point at which the signal on each bus is sent to a hard output (back panel connector, in other words). The Post-FX signal on each bus is the default for OUTSEL, however you can choose to set an output to Pre-FX or Mix.
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Configuring Your KSP8
Config Pages
Out1–Out8 are basically “hard-wired,” although the signal at each out will depend on any options you have installed in the KSP8. Each Out on this page, in fact, may represent more than one hard out (physical connector on the back panel) of the KSP8. If you’ve got the analog I/O option installed for example, the signal represented by Outs 5 and 6 will be both the AES stereo pair of the stock KSP8 and analog outs 5 and 6 (from the option card). The following chart shows the outputs:
Out Stock KSP8 Analog I/O option ADAT option Digital I/O option
Out1 Analog 1 Analog 1 Analog 1 &
ADAT 1
Out2 Analog 2 Analog 2 Analog 2 &
ADAT 2
Out3 Analog 3 Analog 3 Analog 3 &
ADAT 3
Out4 Analog 4 Analog 4 Analog 4 &
ADAT 4
Out5 AES/EBU 1L AES/EBU 1L &
Analog 5
Out6 AES/EBU 1R AES/EBU 1R &
Analog 6
AES/EBU 1L & ADAT 5
AES/EBU 1R & ADAT 6
Analog 1 & Digital 1
Analog 2 & Digital 2
Analog 3 & Digital 3
Analog 4 & Digital 4
AES/EBU 1L & Digital 5
AES/EBU 1R & Digital 6
Out7 not available Analog 7 ADAT 7 Digital 7
Out8 not available Analog 8 ADAT 8 Digital 8
Table 3-1. KSP8 Outputs

The OUTLVL (Output Level) Page

Studio:OUTLVL||||||||||I/O|Config=Studio
Out1|:0.0dB|||||||||Out5/AESL:0.0dB||||| Out2|:0.0dB|||||||||Out6/AESR:0.0dB||||| Out3|:0.0dB|||||||||Out7|||||:0.0dB||||| Out4|:0.0dB|||||||||Out8|||||:0.0dB||||| |||||||||||||||||||||||||||||||||||||||| AnalogOutputs|:Unbalanced|-12dB||||||||| INSEL|INLVL||INGRP||BUSCFG|OUTSEL|OUTLVL
The OUTLVL page lets you boost or attenuate signal levels at your hard outputs. This is also the place where you can switch your analog outputs between balanced or unbalanced signals (see “Analog Connections” on page 2-5), as well as change the levels of these outputs.
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Configuring Your KSP8

EQ/Sends Pages

EQ/Sends Pages
To display the EQ/Sends pages, press the EQ/sends button on the front panel of the KSP8. As with the cong button, when you press the EQ/sends button the page that displays is the EQ or Send page that you have viewed most recently. As you work with your KSP8, you will discover that there are many details such as this that optimize the KSP8’s user interface for quick editing.

The Bus Select Buttons

The EQ/Sends pages work in conjunction with the bus select buttons (the four buttons to the right of the display, labeled 1–2, 3–4, 5–6, and 7–8). You press one of these buttons to edit or view settings for a bus (or buses), and they also serve as visual indicators of the bus or buses currently being viewed or edited.
As shown in the chart on page 3-4, the buttons function slightly differently, depending on the type of bus:
For a stereo bus, each button activates its labeled stereo pair. So pressing the 3–4 bus select button, for example, will make the current page relevant to the stereo pair on buses 3 and 4.
With mono buses, the bus select buttons toggle between the labeled buses. If buses 3 and 4 were congured for mono, then pressing the 3–4 bus select button would bring up either bus 3 or 4; pressing it again would bring up the other bus.
5.1 surround, since it requires 6 buses, will cause the top three bus select buttons (1–2, 3–4, and 5–6) to light; the three buttons work in concert, so pressing any one is the same as pressing any other. Since buses 7 and 8 can still be congured as either stereo or mono, the 7–8 bus select button will function as described in either of the above two paragraphs.

The IN EQ Page

The functions on the INEQ page allow you to change the timbre of a sound by manipulating the amplitude of specied frequency ranges. When using these functions, you usually set one or more reference points (cutoff or center frequency) that determine where the tone will be affected.
Input to FX section
EQ function 1 EQ function 2
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EQ Functions

Listed below are the KSP8’s EQ functions. Complete information on the EQ functions, including lots of pretty pictures, is in Appendix A of this manual.
None
Lo Shelf
Parametric
Hi Shelf
HiPass 2P
HiPass 3P
LoPass 2P
LoPass 3P
Reson Bass
Wide Mid
Bandpass
Notch
LoShelf/HP
HiShelf/HP
Mid/HP
Notch/HP
LoShelf/LP
HiShelf/LP
Mid/LP
Notch/LP
HP 1/LP 2
HP 2/LP 1
Distulator
Shaper 1LP
Shaper 2LP
Sine
Sawtooth
Sine+Shape
Noise
Pinker
Impulse
Configuring Your KSP8
EQ/Sends Pages
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Configuring Your KSP8
EQ/Sends Pages

The FXSEND Page

Press the EQ/sends button on the front panel, then the FXSEND soft button to bring up the FXSEND page. Use this page to route signals on the KSP8’s buses from the output of the EQ section to the buses within the effects section of the KSP8. For stereo and mono buses, the signal can be split at this point, as shown in the following diagram:
Output from EQ section
All six buses in a 5.1 conguration must be routed to a single effect, so there will only be one FXSEND box displayed on the FXSEND page.
Options for 5.1 Surround Panning
The FXSEND page offers some special panning options for 5.1 surround:
Front (Frnt) – lets you specify whether or not to pan through the center channel. In lms,
Angle – relative to the front center speaker.
Radius (Rad) – distance from the center of the room.
To FX section buses,
FXSend
FXSend
as routed by FXSends
the center channel is often reserved for dialog, which it may not be appropriate to pan. Choose “LCR” to pan through the center channel; choose L-R to pan from left to right, leaving the center channel unchanged.
There’s more information on surround panning options in the section, “Signal Control through FXSENDs and MIXSENDs” on page 3-17.

The MIXSEND Page

Press the EQ/sends button on the front panel, followed by the MIXSEND soft button to bring up the MIXSEND page. This page is where you route signals coming out of the FX section of the KSP8. You can use the mix buses to create a submix of various FX buses before outputting from the KSP8. For example, studios 4, 5, and 6 (unless you’ve changed them) are congured so that all FX buses are mixed down to Mix 1-2, and the Mix 1-2 signal shows up at hard outputs 1 and 2. You can see how this is done by looking at the MIXSEND pages and the OUTSEL page.
You can also send Stereo and Mono signals to two separate mix sends at this point, as shown below:
Output from FX section
All six buses in a 5.1 conguration will be processed by a single mix send on this page.
MixSend
MixSend
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Signal Control through FXSENDs and MIXSENDs

Signal Control through FXSENDs and MIXSENDs
You can think of FXSENDs and MIXSENDs as being mixer controls. They send signals from one bus to another with a variety of level and panner controls.
You access the sends pages by pressing the EQ/sends button while at the studio editor level. The FXSEND page controls signal level and panning of input buses onto FX buses. The MIXSEND page controls signal level and panning of FX buses onto the output mixer buses.
Let’s consider just the FXSEND page for now. What you see will depend on how your inputs are congured on the INGRP page (reached by pushing the cong button). The available send controls are dependent on the settings in the BUSCFG page. The MIXSENDs work like the FXSENDs, except that for the MIXSENDS there are no panners to 5.1 output mixer buses.
FXSENDs are the real place to nely control levels being sent to the effects (as opposed to INLVL, which should be viewed as a coarse adjustment, used when conguring your KSP8 with the rest of your system). You will be able to access different send controls depending on whether your inputs are congured as mono, stereo or 5.1 multi-channel. You can scroll through the available send controls by moving the cursor so the send box is highlighted then turning the alpha wheel. You can access the sends for different buses by pressing the bus select buttons.
Configuring Your KSP8
When set to “None”, the sends do not pass audio to any FX bus. All other send controls will include a Gain control which sets the signal level going to the FX bus. Maximum level is 24.0 dB, and minimum is -79.0 dB – there is also an “Off” position. 0.0 dB is unity gain.
When the INGRP bus conguration is set to mono for the bus being edited, the available send controls include mono-to-mono, mono-to-stereo and mono-to-5.1 controls. The send controls for INGRP stereo conguration include stereo-to-stereo and stereo-to-5.1. The 5.1 multi-channel INGRP conguration sends a 5.1 input bus to a 5.1 FX bus. For each of the input to FX bus send congurations, there may be more than one way of controlling the signals, especially when it comes to panning. For example, the stereo-to-stereo conguration may have a balance control (left and right channels rise and fall opposite to each other) or a pan control (the phantom stereo image moves across the stereo eld).
When sending to a mono or stereo FX bus, two separate mono or stereo sends are available for the input. While you can send to any two mono or stereo sends, the two sends may not have FX bus channels in common.
Send controls which send to 5.1 channel FX buses come in two variations. The “Frnt” (front) parameter lets you switch between “LCR” and “L-R”. When set to “LCR”, sonic images panned to the front will pan through to the front center channel. When panning an image from left to right, the image will begin in the left speaker, form a phantom image between the left and center speakers, then move into the center channel only. From there the image is a phantom between center and right before moving fully into the right speaker. When Frnt is set to “L-R” the center channel is taken out of the equation. Panning an image from left to right will produce a phantom image between left an right speakers with none of the sound coming from the center channel.
The panners produce phantom images between loudspeakers when panner positions are between channels. A phantom image is produced when adjacent loudspeakers are producing the same sonic output. The relative position of the sonic image between loudspeakers is determined by the relative signal strengths that each loudspeaker produces. When the signal strengths are equal, then the phantom image should be centered between speakers. With Gain set to 0 dB (unity gain) and any Width or Rad parameters set to 100% (defaults), the KSP8
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Configuring Your KSP8
Signal Control through FXSENDs and MIXSENDs
panner implementation sets the signal level to 0 dB when an input channel is directed directly to an output channel (there is no phantom imaging). When there is a phantom image centered between two loudspeakers, the signal level to both loudspeakers is the same and both channels are reduced by 3 dB.
The panners in KSP8 are simply level controlled. Level controlled panners do not perform particularly well at producing sonic images to the sides of a 5.1 mix (between front and surround). There are more sophisticated techniques for image positioning such as head related transfer functions (HRTF) which are beyond the capabilities of the KSP8 send controls and beyond the scope of this manual.
Let’s look at each send control in detail:
INGRP Send Options for Mono Configurations
FXBus1 through FXBus8
The mono-to-mono send has only a Gain control, though you can send any mono input channel to any mono FX bus channel.
FX1-2 Pan through FX7-8 Pan
The mono-to-stereo panner has a Pan control in addition to the Gain control. The pan control allows you to move the mono image from the left channel to the right channel of the stereo effects bus. The -100% setting sends the signal to the left channel only, 100% sends to the right channel only, while 0% sends to both channels equally (center).
FX1-6 X-Y
This is one of three mono-to-5.1 send controls. The LRPan control is the familiar left to right panner: -100% is left, 100% is right and 0% is center. When set to 0%, the centered image will be produced by the center channel (Frnt is “LCR”) or as a phantom image between left and right channels (Frnt is “L-R”). The FSPan moves the sonic image between front speakers and the surround speakers. When FSPan is 0% the sound will come out the front speakers, and when FSPan is 100% the sound will come out the surround speakers. This panner is particularly useful for simple joystick control (from the RSP8 or other device).
FX1-6 3-Way
This mono-to-5.1 panner is similar to the FX1-6 X-Y panner. The difference is that the LRPan control affects the front channels only while there is a separate SurLR control for left-right panning of the surrounds. This combination of controls allows some interesting panner movements using a single control. For example, with LRPan set to -100% (left) and SurLR set to 100% (right), moving the FSPan from 0% (front) to 100% (surround) will cause the image to move from front left to surround right through the center of the room.
FX1-6 R-Theta
The R-Theta mono-to-5.1 panner uses distance from the center of the room (R or Rad for radius) and an Angle relative to the front center speaker to control the sonic image location. The distance from the center of the room (Rad) is expressed as a percentage of the distance from the center of the room to the ring formed by the loudspeakers. The Angle is expressed in degrees of
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Signal Control through FXSENDs and MIXSENDs
a circle. A circle has 360° (degrees). The center line facing forward is defined as the 0° angle. Positive angles are to the right and negative angles are to the left. The right speaker is located at 30°, the left speaker is at -30°, and the right and left surround speakers are at 110° and -110° respectively. 180° and -180° are the same angle which is directly to the rear.
INGRP Send Options for Stereo Configurations
FX1-2 Bal through FX7-8 Bal
The stereo to stereo balance control raises the gain of one input channel while lowering the other. When the Bal control is set to 100% the right input will be sent fully to the right stereo FX bus channel while the left input channel will not be heard at all. Likewise at -100% you will hear only the left input channel passed to the left FX bus channel, with the right channel silent. The stereo image width can be controlled with the Width parameter. 100% is full stereo width, so the left input is sent to the left FX bus channel while the right input is sent to the right FX bus channel. At 0% Width, the stereo width is narrowed to mono (left and right are summed), and the balance behaves like the mono-to-stereo panner. Negative Width settings swap the left and right channels.
Configuring Your KSP8
FX1-2 Pan through FX7-8 Pan
The stereo-to-stereo panner moves the stereo input across the FX bus stereo eld. The stereo image is maintained but is “tilted” to the right or left. When Pan is set to 0% there is no change to the signal, while at 100% both input signals are sent to the right channel. At 50%, what had been hard left at the input will now be in the center, and what had been in the center at the input will now be halfway between center and right. Negative values tilt the signal to the left. The stereo image width can be controlled with the Width parameter. 100% is full stereo width, so the left input is sent to the left FX bus channel while the right input is sent to the right FX bus channel. At 0% Width, the stereo width is narrowed to mono (left and right are summed), and the panner behaves like the mono-to-stereo panner. Negative Width settings swap the left and right channels.
FX1-6 R-Theta
The R-Theta stereo-to-5.1 panner uses distance from the center of the room (R or Rad for radius) and an Angle relative to the front center speaker to control the sonic image location. The distance from the center of the room (Rad) is expressed as a percentage of the distance from the center of the room to the ring formed by the loudspeakers. The Angle is expressed in degrees of a circle. A circle has 360° (degrees). The center line facing forward is defined as the 0° angle. Positive angles are to the right and negative angles are to the left. The right speaker is located at 30°, the left speaker is at -30°, and the right and left surround speakers are at 110° and -110° respectively. 180° and -180° are the same angle which is directly to the rear. The width of the stereo image is controlled with the Width parameter. The stereo width is also expressed as an angle in degrees of a circle. The width angle represents the angular distance between the left and right input channels on the 5.1 FX bus. Normal stereo has a setting of 60° (when pan Angle is 0°) while 0° collapses the stereo input to mono. Width angles greater than 90° move the image behind you. Negative width angles swap the left and right channels. To determine the angle at which the right input channel will appear in the 5.1 FX bus, divide the Width setting by 2 and add the result to the pan Angle. The angular position of the left input channel is half the Width subtracted from the pan Angle.
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Configuring Your KSP8

Master or Studio I/O

INGRP Send Options for 5.1 Configurations
FX1-6 Levels
This 5.1-to-5.1 send has only a Gain control. The gain controls all channels including center and the low frequency effects (LFE) channel.
FX1-6 R-Theta
The R-Theta 5.1-to-5.1 panner uses distance from the center of the room (R or Rad for radius) and an Angle relative to the front center speaker to control the sonic image location. The distance from the center of the room (Rad) is expressed as a percentage of the distance from the center of the room to the ring formed by the loudspeakers. The Angle is expressed in degrees of a circle. A circle has 360° (degrees). The center line facing forward is defined as the 0° angle. Positive angles are to the right and negative angles are to the left. The right speaker is located at 30°, the left speaker is at -30°, and the right and left surround speakers are at 110° and -110° respectively. 180° and -180° are the same angle which is directly to the rear. When pan Angle is set to 0° and Rad is 100%, all input channels pass directly to their corresponding 5.1 FX bus channels. Increasing the panning angle moves all input channels to the right relative to their former positions. The Gain controls all channels including center and the low frequency effects (LFE) channel, whether Frnt is set to “LCR” or “L-R”.
Master or Studio I/O
You can lock into a particular input/output conguration so that the inputs and outputs you’ve set do not change every time you change studios. The I/O Cong option on the Master page is the place where you set this parameter. It’s described on page 10-1.
You should also keep in mind that the Master I/O Cong settings are saved with your KSP8’s Master Table. This means that if you save objects and want to load them with the same Master I/O Cong settings at a later time, then you must also save (and subsequently reload) the Master Table.
Most of the Cong and EQ/Sends pages will indicate the setting of the I/O Cong option. The two exceptions are the BUSCFG and MIXSEND pages, since the information on these pages is always saved as part of a studio.
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Chapter 4 Multi-stage Metering
The KSP8’s metering section lets you visually check signal levels on each bus by viewing the eight LEDs labeled 1–8, in the top left corner of the unit. Additionally, four dedicated clip LEDs let you see in an instant if a signal is clipping anywhere on the KSP8’s buses. Furthermore, there are graphical bar-style meters that can be shown on the display screen.

Multi-stage Metering

Selecting Meter Stages

Selecting Meter Stages
You can view signal levels at these stages in the signal chain:
input – shows levels for all eight input buses, just after analog level controls (INLVL page)
pre FX – shows levels on FXBuses1-8, just prior to effects section (after input EQ, panning,
& send levels)
post FX – shows levels on FXBuses1-8, after effects processing
output – shows levels for all eight soft output buses, after output level controls
The eight LEDs at the top of the metering section show signal levels on each bus at the stage you’ve selected. Press the meter stage button to select the stage in the signal chain that you want to look at. For example, if you press the meter stage button until the green LED labeled post FX lights, then each of the LEDs numbered 1 – 8 will now show the level of the signal after it passes through the FX section on each corresponding bus.
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Multi-stage Metering

Viewing Bar-graph Meters

How to Read the Eight Level LEDs

A level LED is green when a signal is present, will turn amber when the signal reaches its maximum usable level, and will become red if the signal clips (i.e., reaches a level where distortion occurs). Remember that the KSP8 is a digital device, so distorting levels is unlikely to enhance your sound in a melliuous way. (If you’re looking for the “warmth” of analog distortion, however, there are some wonderful tube amp simulators in the algorithm section.)
There are four dedicated clipping LEDs to the right of the meter stage LEDs. These LEDs also turn red to indicate clipping on any channel at the indicated stage in the signal path. These LEDs are always active, however, so they will show clipping regardless of the stage being metered by the eight LEDs at the top of the metering section.
Viewing Bar-graph Meters
If you press and hold the meter stage button, the display shows horizontal bar-style meters for all eight channels of the currently selected stage in the signal chain. Press and hold the meter stage button a second time to cancel the meter display.
Meter:INPUT|||||||||||||||||||||||||||||
-dB60403020161286420!|-dB60403020161286420!
1||||||||||||||||||||5|||||||||||||||||| 2||||||||||||||||||||6|||||||||||||||||| 3||||||||||||||||||||7|||||||||||||||||| 4||||||||||||||||||||8||||||||||||||||||
-dB60403020161286420!|-dB60403020161286420!
|||||||||||||||||||||||||||||||||||||||| INPUT|PREFX||POSTFX|OUTPUT||PEAK||||||||
Press an INPUT, PREFX, POSTFX, or OUTPUT soft button to select the stage to meter. Press the PEAK soft button to go to the Peak view (described below).

Peak or Meters View

The Peak/Meters soft button toggles between meter view (as shown above) and peak view, shown below. The peak levels, given in decibels (dB), show the hottest levels reached by the signals on each bus since the last time the peak values were reset. Press the Clear button to reset the peak levels.
Meter:OUTPUT||||||||PEAK|Levels|||||||||
|||||||||||||||||||||||||||||||||||||||| 1:||||OVER!|||||||||5:|||<-127dB|||||||| 2:||||-21dB|||||||||6:|||<-127dB|||||||| 3:||||-86dB|||||||||7:|||<-127dB|||||||| 4:||||-85dB|||||||||8:|||<-127dB|||||||| |||||||||||||||||||||||||||||||||||||||| INPUT|PREFX||POSTFX|OUTPUT|METERS|Clear|
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Gain Staging

As stated before, you probably don't want a signal to clip at any point within the KSP8. On the other hand, you probably do want to keep your signal level as hot as possible throughout the signal path, to maintain the best possible signal-to-noise ratio. Using the metering section, you can check the signal levels at various stages, and boost or cut levels as necessary.
Keeping track of gain changes as a signal moves through the various sections of the KSP8, making sure signals are optimal (neither too soft nor too loud) is known as “gain staging.”
While the KSP8 has plenty of headroom available for most processing, you may run into problems of digital overload (clipping) if extremely high lter resonances or large amounts of distortion or gain are used. Most headroom problems are best dealt with as “locally” as possible; rather than just turning down a device's output to reduce clipping, you're better off adjusting the gain at the point in the path where the level gets out of control. If the send from the input section to the effects section is too high, adjust the send, not the input level; if a particular chain or preset is clipping in the effects section, adjust the Out Gain of the preset (or the Out Gain of the last preset in the chain) with a Quick Parameter or a Mod, or even within the preset object itself. Factory presets and chains have been adjusted so that the level is roughly the same whether the effect is active or bypassed. This is a good rule to follow in your own work as well, to help avoid unpleasant surprises.
Multi-stage Metering
Gain Staging
Generally, you'll want each bus's signal to be hot enough that the level LEDs shine mostly green, with some ashes of amber on transient sounds. If the LED is mostly off, with ashes of green, then your signal is probably too soft. In the case of dense or overall loud material, the LED may appear mostly amber, with ashes of green. This is OK, but remember that the more amber than green, the less headroom you will have to work with before clipping occurs. Clipping, of course, is indicated by red level LEDs and a corresponding warning from the red clip LEDs.
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Multi-stage Metering

How to Find and Fix Clipping

How to Find and Fix Clipping
At some point, whether caused by a very hot input signal or some process inside the KSP8, you will probably run into some unwanted digital clipping. In this case, you'll need to identify which channels are overloading, and nd a good place in the signal path to reduce the gain. To identify an overloaded channel, press the meter stage button until the selected stage matches the stage indicated as clipping by the clip LED. If more than one clip LED is lit, select the earliest stage; sometimes an overload early in the signal path will cause clipping all the way down the line. Now look to the eight level LEDs to see which channel(s) ashes red with the clip LED.
For example, if the input clip LED is lighting, press the meter stage button until the green LED labeled “input” is lit, then look up to the eight level LEDs; if LEDs 1 and 2 are ashing red with the input clip LED, then you know that the clipping is occurring on input buses 1 and 2. This means that the signal routed to inputs 1 and 2 is either too loud coming from your mixer or external device, or the input level (INLVL) in the KSP8 is set too high.
The following chart will help you learn how to track down clipping:
If this clip LED lights: Adjust the signal level here:
input
pre FX
post FX
output
output level of device going into KSP8
or
Cong>INLVL (Press cong button, then INLVL soft button;
select the appropriate input and adjust the level
EQ/sends>FXSEND (Press EQ/sends button, then FXSEND soft button; adjust the Gain for the relevant send)
or
EQ/sends>INEQ (Press EQ/sends button, then INEQ soft button; adjust Pad setting or Gain in either processing block)
Out Gain parameter of the preset on the bus, or the Out Gain parameter of the LAST preset in a chain on the bus. You can adjust this parameter from multiple places: the Studio:QUICK page, the Chain:QUICK page, as a Chain MOD, or within a preset by pressing edit and locating the Out Gain parameter, which is usually found on the PARAM1 page of a preset.
Cong>OUTLVL (Press cong button, then OUTLVL soft
button; select the appropriate output and adjust the level.
)
)
4-4
If you are using a Mixdown bus, and are getting clipping from an output set to Mix, you may need to attenuate the gain on the EQ/sends>MIXSEND page (Press EQ/sends button, then MIXSEND; adjust the Gain for any relevant sends)
Page 65

Distortion Between Meter Stages

Sometimes you may encounter some distortion without seeing the clip LEDs light. This may simply mean that you are overdriving some stage, but have not reached full-scale clipping. Scan the four stages using the meter stage button, watching the level LEDs for predominantly amber LEDs, and you may discover the source of the distortion.
Another possibility is that you are clipping or overdriving a signal between the meter points. One place this could occur would be in the EQ section, where you can crank a signal up in the rst EQ block, then turn it down in the second block, or at the send; in this case neither the input nor the pre FX clip LEDs would light because although the distortion occurs within the EQ section, the signal is attenuated down to a nominal level by the time it reaches the pre FX metering point.
Perhaps the most common case where this kind of distortion might occur is between the multiple presets of a chain. As in the EQ section, it is possible to boost a signal in a preset in one box of a chain, then cut the signal in the next box, or any later box of the chain.
There are no meter points between the individual boxes of a chain, so as long as the signal is not clipping as it passes out of the last box of the chain, the post FX clip LED will not light. In general you should try to maintain a reasonable level throughout the boxes in your chain, using the Out Gain parameter which shows up in nearly every effect algorithm in the KSP8. Of course, how you choose to construct your own chains is a matter of taste, intention, and need; if you intend to overdrive the signal at one point and cut the gain later, that's perfectly viable and perhaps even necessary for your specic application.
Multi-stage Metering
How to Find and Fix Clipping
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Multi-stage Metering
How to Find and Fix Clipping
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Chapter 5 Working with KSP8 Objects

Types of Objects

The KSP8’s user interface is structured with a hierarchy of objects that (with the exception of algorithms) you can edit and arrange for your effects needs. The hierarchy of KSP8 objects looks like this:

Studio

Working with KSP8 Objects

Types of Objects

Chain

Preset
Algorithm
Here is a brief description of each type of KSP8 object:
originals stored in ROM, user-edited copies stored in RAM
stored in ROM (not editable)
Studio
A studio is a complete effects signal path, from the inputs through two stages of equalization and then on to the effects algorithms and outputs. A number of useful studios are provided with the KSP8. You can use these as they are, edit and store them, or create your own studios from scratch. Figure 3-1 on page 3-1 shows the parts of a studio.
Effects (by which we mean presets and/or chains) are placed on the buses of a studio.
If your working environment doesn’t change much from session to session, you may nd it convenient to use a single studio that has inputs and outputs, as well as room equalization pre­dened. In this case, you may not need to create and save studios other than the one that works for your standard conguration.
On the other hand, the studio object offers a convenient way to store all KSP8 settings from a recording or performance session for future use. The important thing to know is that the KSP8’s exibility lets you use what works best for each situation.
Chain
A chain is an object that consists of a number of presets (described below), quick parameters, and MODs in a row. A chain can contain up to eight presets per effects bus. Refer to Chapter 7 for information on using chains. Chains and presets can sit side-by-side on different buses in the same studio.
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Working with KSP8 Objects

Object Type and ID

Preset

Although you can’t change the algorithms stored in ROM, you can change the values of an algorithm’s parameters and store that as a preset. The preset object is the most basic editable effect object in the KSP8. Each KSP8 preset is based on one algorithm (described below), and contains values for all the parameters of that algorithm. You may place a preset directly on an effects bus in a studio, or construct a chain of multiple presets. Refer to Chapter 6 for information on using presets.

Algorithm

An algorithm is a specic type of signal processing, like a reverb, distortion, or anger. These are stored in ROM, and cannot be changed, although values of an algorithm’s parameters (and there can be up to 92 of them!) can be changed and stored in a preset. Refer to the KSP8 Algorithm Reference Guide (provided electronically) for complete information on algorithms and their parameters.
Object Type and ID
The KSP8 stores its objects using a system of ID numbers that are generally organized into banks of 100. Each object is identied by its object type and object ID; these make it unique. An object’s type is simply the kind of object it is, whether it’s a studio, preset, chain, or algorithm. The object ID is a number from 1 to 999 that distinguishes each object from other objects of the same type. For example, within the 200s bank, you can have a studio, a preset, and a chain, all with ID 201; their object types distinguish them. You can’t, however, have two presets with ID
201.
When you save objects that you’ve edited, the KSP8 will ask you to assign an ID. If the original object was a ROM object (i.e., one of the factory-supplied objects in the KSP8), the KSP8 will suggest the rst available ID. If the original object was a RAM object (i.e., one that you’ve previously created), you’ll have the option of saving to an unused ID, or replacing the original object.
Objects of different types can have the same ID, but objects of the same type must have different IDs to be kept separate. When you’re saving an object that you’ve edited, you can assign the same ID to an existing object of the same type, but if you do, the new one will be written over the old one. For example, if you assign an ID of 1 to a preset you’ve edited, the KSP8 will ask you if you want to “replace” the ROM preset currently stored with that ID. We’ll discuss this further in “Saving and Naming,” later in this chapter.
The object type and ID enable you to store hundreds of objects without losing track of them, and also to load les from disk without having to replace les you’ve already loaded.
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Shortcuts

Numeric Entry

Working with KSP8 Objects
Shortcuts
As you work with your KSP8, you will soon see how the interface is optimized for quick editing. For example, between power cycles the KSP8 will remember whether you were on a Studio, FXBus, or Quick page. When you restart the unit, it will bring up the page you displayed most recently.
The paragraphs below describe the KSP8’s other shortcuts.
Any time you are choosing from a list of options, for example, the list of EQ functions available for each box on the INEQ page, you can quickly move to a choice using numeric entry. Each available option for the highlighted box or parameter (e.g., an EQ function box on the INEQ page) has a numeric value associated with it. Simply type that number on the alphanumeric pad (e.g., 2 for Parametric EQ), then press enter. Of course, the cursor must be located on the correct eld for this to work. In the case of an EQ function box, this means that your intended box appears in reverse video on the KSP8’s display; if this is not so, then press the cursor keys until it is.
In addition to the numbers for all of the KSP8’s soundware objects listed in Appendix C, there are reference charts for other numeric entry shortcuts in Appendix G of this manual.

Quick Stops

When you are scrolling through lists of objects – presets, for example – simultaneously press the plus (+) and minus (-) keys (just below the alpha wheel) to move to the next quick stop within the list. Here’s an example: If you were currently scrolling through the chorus effects, then pressing plus and minus simultaneously would take you to the part of the list where the ange effects begin. This would be quicker than scrolling through the list of chori. Double-press + and - again to jump to the quick stop for the next type of effects in the list (phasers).
The KSP8 has been programmed with a number of other logical quick stops. It never hurts to try the plus and minus double press to move through lists of objects.

Double and Triple Button Presses

These are a few “hidden” multiple-button presses that can speed up your work from any point in the KSP8 editing environment. Just be sure to press the buttons at the same time.
Press the two left soft buttons to enter Standby mode.
Press the middle two soft buttons to bring up the Utilities page.
Press the +/-, 0, and clear buttons on the alphanumeric keypad to perform a soft reset.
When asked to save an object, pressing the + and - buttons together toggles between the
suggested ID#, and the original ID# of the edited object. (Pressing the up and down arrows together does the same thing.)
Pressing the store button twice will save the current object, either to a new location or
replacing at the current location, depending on whether the edited object was a factory object (ROM) or a user object (RAM).
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Working with KSP8 Objects
Shortcuts

Search Feature

You can nd any alphabetic or numeric string of characters within a currently selected list or range of values. Hold the enter button and press any of the numeric keys on the alphanumeric keypad. A dialog such as the following will appear:
||||||||||||||||||||||||||||||||||||||||
|||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| Search|string:|_|||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| Delete|Insert|>>End||Choose||OK|||Cancel
Type in the string of characters you want to nd. For example, if you’re looking at the Studio list and you want to nd objects containing the word “Game,” you would type g-a-m-e. This function is not case sensitive; it will nd upper and lower case characters regardless of what you type.
When you’ve typed the string of characters you want to nd, press ENTER. The KSP8 searches through the current list of values and nds all values that match the string of characters you typed.
To search for the next higher- or lower-numbered object that contains the searched-for string of characters, hold ENTER and press either the + or - button (the increment/decrement buttons beneath the alpha wheel, that is). Remember that the KSP8 has many objects to search through, so it may take a moment for it to nd the next object.
The string you select will remain in memory. You can store and select a string of characters with each of the numeric buttons. Hold ENTER and press one of the numeric buttons at any time to select that string for a search. When the string appears, you can change it, or just press ENTER to nd that string.
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U Allocation

Each KSP8 algorithm uses one or more Processor Allocation Units, called “U”s. The more Us an algorithm uses, the more powerful and complex the algorithm. There are 16 Us available, and the KSP8 uses them in different quantities for different algorithms. Depending on how many algorithms you are chaining together on different channels, you may need to keep track of the number of Us you use. Also, it’s important to realize that because of the way the KSP8 allocates U usage there may be times when you cannot use all 16 Us at once.
The list of algorithms on page Appendix C-21 shows the number of Us required by each algorithm. Also, when you’re editing presets and chains there will be information about U usage on your KSP8’s screen.

Parentheses Around an Object Name

If an object such as a preset or chain is not available, then the object’s name will be shown in parentheses on the FXBUS page. There are two situations where this can happen: either the object selected does not t the width of the current bus (e.g., a stereo effect on a mono bus), or the object requires more Us than are currently available.
In the case where insufcient Us are available, you can still add the object to a bus, but it will not be available for actual signal processing unless Us are freed up elsewhere in the studio. You can free up the Us you require by removing other presets from the studio, or by changing presets to similar presets that use fewer Us.
Working with KSP8 Objects
U Allocation
Studio:FXBUS||||||||||||||||||||||||||||
||||||errrrterrrrterrrrt|||||||||||||||| FX7-8|kFreqg-Tremg-Filtg---------------h ||||||CVVVVBCVVVVBCVVVVB|||||||||||||||| Type:Chain||:801*(Synth|Pulsar)||(4U)|
||||||||||||||||||||||||||||||||||||||||
MIDICh:1||||Lock:Off||Mix|Mode:Insert|||
<more|MASTER|STUDIO|FXBUS||QUICK|||more>
Parentheses around an object name generally show that
this location, you must make more Us available for the
reduce the size of objects used on other buses in this studio.

Making the Most of Your Us

When allocating Us, keep in mind that the KSP8 is internally grouping them as four sets of four. If you are chaining a number of U-intensive presets, you may nd that you are not able to get all sixteen Us available for your use at once. The best way to handle and anticipate this situation is to try to use Us in groups of two and four. You’ll notice that some algorithms use three Us, while some similar algorithms require only two. If you’re attempting max out your KSP8’s U usage, try using the algorithm that requires only two Us. It may have slightly less processing power than the three U algorithm, but it may free up the available processing capacity to allow you to add another algorithm to your studio if necessary.
it requires more Processor Allocation Units (Us)
than are currently available. To use this object in
current studio. One way to do this would be to
Another thing to know is that the KSP8 gives priority to lower-number buses, so for example, bus 1-2 would win out over bus 7-8 when free Us are scarce.
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Working with KSP8 Objects

Editing Objects

Editing Objects

Working “side to side,” “up and down,” and “in and out”

You may nd it useful when working with KSP8 objects to visualize a three-dimensional workspace.
side to side – on any page you can choose options or bring up other pages with soft
buttons, including the more buttons.
up and down – you can move between the KSP8’s eight buses using the bus select buttons
to the right of the display.
in and out – you can move through the KSP8’s object hierarchy, from the top (studio) to
bottom (algorithm) using the edit (in) and exit (out) buttons.

Studios

The Studio:STUDIO page shows all available studios in the KSP8, including studios you have created on your own:
Studio:STUDIO|||||||||||||||||||||||||||
||||||||||||||||||#||98|Default|8|Mono|| FX1-2|||||||||||||#||99|Default|4|Stereo FX3-4|||||||||||||#|||1|4SterIn>4SterFX| FX5-6|||||||||||||#|||2|4MonoIn>4SterFX| FX7-8|||||||||||||#|||3|8MonoIn>8MonoFX| ||||||||||||||||||$|||4|4StIn>4StFX->Mix <more|MASTER|STUDIO|FXBUS||QUICK|||more>
On the left side of this screen are visual indicators that show (by the height of the line or box) whether the selected studio’s buses are congured as stereo, mono, or surround. The width of these indicators shows the number and size of presets allocated on each bus
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KSP8 Studios

The studio names give a clue as to what they’re about. Here’s some more detailed information:
1 4SterIn>4SterFX – 4 stereo pairs of inputs routed to 4 stereo FX buses, which are sent to corresponding outputs.
2 4MonoIn>4SterFX – each of the 4 analog ins are used a mono input to a stereo FX Bus, sent to corresponding outputs.
3 8MonoIn>8MonoFX – 8 mono inputs routed to 8 mono FX buses, which are sent to corresponding outputs.
4 4StIn>4StFX->Mix
5 4MnIn>4StFX->Mix
6 8MnIn>8MnFX->Mix
Working with KSP8 Objects
KSP8 Studios
Studios 4, 5, and 6 are identical to Studios 1, 2, and 3, except all FX Buses are routed to Mix Bus 1-2, rather than to corresponding discrete outputs. The output of that Mix Bus goes to analog outputs 1 and 2 and the AES pair.
7 Morph This – all 8 inputs are panned through 5 FX buses via a multichannel panner controlled by an LFO.
8 AES >FX1-2 >AES – the AES input is routed to FX Bus1-2 which is sent to the AES output.
9 6 MonoIn>5.1 FX+ – each of the rst 6 inputs gets its own surround panner and send to
the 5.1 FX Bus. The “+” denotes that a stereo pair of inputs and FX are also available.
10 8 MonoIn>5.1 FX – each of 8 inputs gets a surround panner and send to the surround FX Bus.
11 MnIn>5.1 AutoPan – input 1 is auto panned through a 5.1 channel FX Bus by means of an LFO.
12 3 SterIn>5.1 FX+ – each of 3 pairs of stereo inputs gets its own surround panner and send to the 5.1 FX Bus. A stereo pair of FX are also available.
13 4 SterIn>5.1 FX – each of 4 pairs of stereo inputs gets its own surround panner and send to the 5.1 FX Bus.
14 5.1 In>5.1 FX + – a 5.1 channel signal is panned and routed to the surround FX Bus. LFE is passed on bus 4 uneffected. A stereo pair of FX are also available.
All studios described above use analog inputs 1-4 as inputs 1-4, and AES L and R as inputs 5-6, except as noted.
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Working with KSP8 Objects
KSP8 Studios

FXBUS Page

The FXBUS page may be the most important page in the KSP8. It is the place where you specify the types of effects you want to use, and the place where you can choose to string together different effects into chains.
The FXBUS page is also your starting point for editing presets and chains in the KSP8. You can reach the FXBUS page by either pressing the edit button or the FXBUS soft button while the studio name of the studio you want to work with is highlighted on the STUDIO page.
Studio:FXBUS||||||||||||||||||||||||||||
FX7-8|errrrt|||||||||||||||||||||||||||| ||||||kDstCg---------------------------h ||||||CVVVVB||||||||||||||||||||||||||||
Object
Number
Type:Preset|:490|Flg->GtrDst->Chr||(3U)|
||||||||||||||||||||||||||||||||||||||||
MIDICh:7||||Lock:Off||Mix|Mode:Insert|||
<more|MASTER|STUDIO|FXBUS||QUICK|||more>
Most of the parameters on the FXBUS page will be the same whether the current bus is congured for a chain or a preset:
Object
Name
Us
Type – lets you select which type of object you wish to place on the bus, a preset or a
chain.
Object Number – you can select objects by either number or name.
Object Name – a complete list of all objects is in Appendix C of this manual.
Us – the number of processor allocation units required for this object.
MIDICh – you can use a different MIDI channel for each FXBUS. By default, buses 1–8 are
assigned to MIDI channels 1–8 and studio is assigned to channel 9.
Lock – prevents effects on a bus from being changed or interrupted when a change is
made on another bus. Effects may be briey interrupted, however, at the moment when you change the setting of the Lock parameter; for this reason, you should not change this setting while you are doing critical audio work (such as printing a mix).
This parameter has to do with the KSP8’s processor allocation (U) usage. When you select objects for a bus, the KSP8 looks at the number of available Us and attempts to optimize their allocation so that all selected objects will function. As a result of re-linking objects to maximum the usage of the KSP8’s processing power, however, audio can be briey interrupted (especially when changing the size of objects). When you set Lock to On, you tell the KSP8 that it is not to change the effects on the current bus, even if the organization of the Us on that bus could be optimized to make processor allocation units available for effects on other buses. The advantage to this is that you can assure that there won’t be any hiccups in the audio on the current bus caused by changes on other buses. The disadvantage is that the total number of Us available for effects on the KSP8 may be limited slightly, due to fragmentation. See the section “U allocation” on page 5-5 for complete information on how the KSP8 makes use of its 16 Us.
MixMode – This parameter affects reverbs and other effects with wet/dry parameters.
The setting can be Insert or Send/Return:
5-8
Insert uses the default wet/dry values set for this preset. The quickest way to see these
settings is usually to look at the wet/dry parameter on the Quick page for the preset.
Send/Return sets the wet/dry value, wherever applicable, to 100% wet.
Page 75

Presets

Working with KSP8 Objects
KSP8 Studios
Use the bus select buttons (to the right of the KSP8’s display) to move between the FXBUS pages for the different buses within a studio. The above screen, for example, shows the stereo buses 7 and 8, so bus select button 7-8 would be lighted while this page is displayed. Pressing bus select buttons 1-2, 3-4, or 5-6, would display the other FXBUS pages for this studio.
To use a preset, start at the Studio page, then press the edit button or the FXBUS soft button to bring up the Studio:FXBUS page. (Alternatively, you could press the bus select button for the bus you want to use within the current studio.) Set the Type parameter to Preset, then highlight the name eld to the right of the Type parameter and choose from the available presets by either scrolling through the list with the alpha wheel or increment/decrement buttons, or by typing in the ID number of a preset, then pressing the enter button.
See Chapter 6 for complete information on presets.
Studio:FXBUS||||||||||||||||||||||||||||
FX1-2|errrrt|||||||||||||||||||||||||||| ||||||kRvrbg---------------------------h ||||||CVVVVB|||||||||||||||||||||||||||| Type:Preset|:1|Nice|Little|Booth|||(1U)|
||||||||||||||||||||||||||||||||||||||||
MIDICh:1||||Lock:Off||Mix|Mode:Insert|||
<more|MASTER|STUDIO|FXBUS||QUICK|||more>

Chains

A chain is an object consisting of a number of presets, quick parameters, and MODs in a row; it can contain up to eight presets per effects bus.
To use a chain, start at the Studio page, then press the edit button or the FXBUS soft button to bring up the Studio:FXBUS page. Set the Type parameter to Chain, then highlight the name eld to the right of the Type parameter and choose from the available chains by either scrolling through the list with the alpha wheel or increment/decrement buttons, or by typing in the ID number of a chain, then pressing the enter button.
You access the chain editor by pressing the edit button while a chain box is highlighted.
The chain editor will only allow you to insert effects that are consistent with the “width” of the current bus as specied on the BUSCFG page (for example, you can’t insert 5.1 surround effects on a stereo bus).
The screen below shows a chain of three presets:
Studio:FXBUS||||||||||||||||||||||||||||
FX1-2|errrrterrrrterrrrt|||||||||||||||| ||||||kGuitg-FRvbg-Rotog---------------h ||||||CVVVVBCVVVVBCVVVVB|||||||||||||||| Type:Chain||:800*St|Chain|3|box||(7U)|
||||||||||||||||||||||||||||||||||||||||
MIDICh:1||||Lock:Off||Mix|Mode:Insert|||
<more|MASTER|STUDIO|FXBUS||QUICK|||more>
See Chapter 7 for complete information on chains.
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Working with KSP8 Objects
KSP8 Studios

Algorithms

You cannot edit an algorithm directly. Instead, you make your edits at the preset level. Furthermore, you can “override” the value of any parameter using either MODs or Quick Parameters. When you override a parameter’s value, you don’t actually change the algorithm or the preset. However, the override is stored as part of a chain or studio.
There’s more information on algorithms in Chapter 8 of this manual, and complete information is provided in the KSP8 Algorithm Reference Guide, which you can download from the Kurzweil Music Systems web site.

Studio MODs

You can Studio Mods (S Mods) to modulate the send and EQ settings of buses, as well as the settings of the OUTLVL page. Press an S MOD soft button on any Studio page to bring up one of the eight Studio MOD pages for that studio. Press one of the more soft buttons if necessary to bring the S MOD soft buttons into view.
Studio:S|MOD1|||||||||||||||||||||||||||
Bus:||Param:||||||Adjust:|Source:|Depth: In1-2|EQ1|BPWdth|0.260oct|MPrs+MW|0.50oc None||None||||||||||||||||Off||||||||||| None||None||||||||||||||||Off||||||||||| None||None||||||||||||||||Off||||||||||| None||None||||||||||||||||Off||||||||||| <more|S|MOD1|S|MOD2|S|MOD3|S|MOD4||more>
To use a Studio MOD, rst select the bus that you wish to modulate, then choose a parameter from the available selections. The range of values for the other columns will be based on your settings in the bus and parameter columns.
Bus – this column lets you select any available bus (e.g., In, Mix, or Out) to control with a
Studio MOD.
Param – is where you choose the specific parameter to control on the selected bus. You can
choose only parameters that are actually available on that bus. For example, the parameter in the S MOD page shown above is set to width for the rst EQ function (which has been set to be a BandPass lter) on stereo input bus 1-2.
Adjust – sets the starting value of the selected parameter.
Source – designates a MIDI controller to modulate the value of the selected parameter
within the range allowed by the value of the depth setting (described below). You can choose an internal (LFO, ASR, or FUN) or external MIDI controller. There’s a complete list of these in Appendix F.
Depth – is where you specify the amount of change in value that the real-time control will
make to the selected parameter, using the Adjust value as a minimum or starting point. The amount of change can be positive or negative.
Intuitive Entry
There’s a shortcut for specifying a MIDI control source that we call “intuitive entry.” If you hold the enter button on the front panel of the KSP while a MOD page is displayed, then make any movement on an attached MIDI controller (e.g., turn the mod wheel on a synthesizer), the KSP8 will detect the movement and set that controller as the Source for the current MOD.
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Also, for any parameter on a MOD or QUICK page, holding the enter button links the KSP8 to your MIDI controller’s Data Slider(s), regardless of the setting of MIDI channels. If you’re lucky enough to own a K2500 or K2600 keyboard, this includes all eight of the MIDI faders, by the way. Moving a Data Slider will run through the range of values for the currently selected parameter. This is not as precise as the Alpha Wheel, but much faster.

Studio Quicks

Another way to manipulate parameters at the studio level is with the “quick parameters” that you can access from the Studio:QUICK page. These are discussed on page 6-3.

Bypassing Effects

Press the bypass button (it’s on the front panel of the KSP8, under the cursor keys) to turn off all effects and EQs on all buses. Press the bypass button a second time to re-enable everything.

Contextual Bypass

When you double-press the bypass button, you perform a “contextual bypass.” Basically, this means that whatever is highlighted on the display when you perform the double-press will be bypassed or muted (processor allocation units, however, will not be freed up).
Working with KSP8 Objects
Bypassing Effects
The LED in the bypass button will ash as long as a contextual bypass is in effect (and there can be more than one at any time). Also, the bypassed item will be displayed differently on the screen. In the case of an EQ, FX, or mix send, any lines that had been connected to that item on the screen will be shown bypassing – rather than connecting – the item. For a chain or preset, the appearance of the boxes on the FXBUS page will show you if an item is bypassed. During this time you can again double-press the bypass button to cancel the contextual bypass, or you can single-press the bypass button to display a screen that allows you to enable or bypass everything.
You can use contextual bypass to bypass or enable multiple objects, although it’s up to you to keep track of which objects are bypassed and which aren’t. If you bypass all objects (single­press the bypass button), then double-press on an individual object to enable it, you can “solo” that object to hear what it sounds like on its own.
Here are the different places where you can use contextual bypass:
Studio:FXBUS page
– when type is preset, double-click the bypass button to bypass the preset on that bus. – when type is chain, double-click on a box in the top half of the screen to bypass that box. Or, double-click the chain name in the bottom half of the screen to mute the entire chain.
Studio:INEQ page – double-click the bypass button to bypass the currently selected
function.
Studio:FXSEND page – double-click the bypass button to mute the currently selected FX
send box.
Studio:MIXSEND page – double-click the bypass button to mute the currently selected
mix send box.
Studio:QUICK page – double-click the bypass button to bypass the current preset.
Studio:STUDIO page – this is the same as bypassing all.
Chain:QUICK page – double-click the bypass button to bypass the current preset.
Chain:BUILD page – double-click on a box in the top half of the screen to bypass that box.
Or, double-click on the chain name in the bottom half of the screen to mute the entire chain.
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Working with KSP8 Objects
Bypassing Effects
Bypassing boxes in a chain: a quick tutorial
The boxes in a chain will change appearance when bypassed. To see what happens, go rst to the FXBUS page:
1. Press the FXBUS soft button from any Studio page.
2. Use one of the four cursor buttons to move the cursor on the FXBUS page to the Type parame­ter. Set the Type parameter to “Chain” by turning the alpha wheel or pressing the + or - (incre­ment/decrement) buttons.
3. Move the cursor to the object name eld (to the right of the Type parameter eld). Press 3, 7, enter on the alphanumeric pad to select chain 37 “Flanging Verb”. The screen below shows that nothing on this bus is being bypassed. Note the thick box around box 1 indicating that this box is the currently selected box in the chain assigned to this bus.
4. Now double-click the bypass button to bypass this bus (i.e., this whole chain).
As you can see below, the chain name is still selected, but the appearance of the chain boxes now shows that the current bus (i.e., the whole chain) is bypassed. The boxes around the presets on the chain are no longer displayed, with the exception of a thin box around the phaser effect, showing that this was the most recently selected box. Also, the bypass button on the front panel of the KSP8 will blink as long as the bus is bypassed.
5. Double-click the bypass button again to re-enable the bus.
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Working with KSP8 Objects
Bypassing Effects
6. Press the up cursor button to move the cursor to the rst box on the chain, as shown below. As
before, nothing is bypassed. The only difference is that the cursor is on box 1, not the chain eld, so the effect label is highlighted, making a lled-in box.
7. Double-click the bypass button to bypass this box. The selection box will remain on box 1, as
shown below, and the effect label will remain in reverse video, making a ring around the miss­ing effect box. The display is telling you that the rst box is bypassed, while the other boxes are still active.
8. Press the down cursor button. The chain name is now selected, but box 1 is still bypassed, so its
selection box is still shown as a thin line:
9. At this point, you can double press the bypass button to return to business as usual. Or, just to
be sure you’re back where you started, press the bypass button once, then press the EnableAll soft button.
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Working with KSP8 Objects

Dependent Objects

Dependent Objects
Dependent objects are KSP8 objects that make up part of larger objects: in a studio, for example, the dependent objects are its presets and chains. When you save an object to an external device such as a SmartMedia card, you will be given the opportunity to save any dependent objects along with it. Normally you should do this.

The Compare Button

The compare button lets you listen to the difference between the current sound of an object that you have been editing (e.g., a preset) and the sound of the previously saved version of that object (i.e., how it sounded before you started the current editing session). Press the button once to temporarily reset the current object to the unaltered settings (i.e., before the current editing session); press the button again to return to the edited (but unsaved) settings.
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Saving, Loading, Cataloging, Dumping

The Store Button

The store button lights whenever you make a change to a KSP8 object. If you’re pleased with your edits and are ready to save the object, now’s the time. Press the lighted store button to bring up a Save dialog such as the one shown below. The same dialog will be displayed when you press exit to leave a page with unsaved edits you have made.
EditStudio:Save|||||||||||||||||||||||||
|||||||||||||||||||||||||||||||||||||||| ||||||||||||||||||||||||||||||||||||||||
Save|Analog/AES|Mn>Mn|as:|ID#801||||||||
|||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| ||||||||||||||||||||||||||||||||||||||||
Object||||||||||||||Rename||Save||Cancel
Press the store button a second time or press the Save soft button if you want to save the current object with the name and location as displayed by the dialog. Cancel will exit the dialog.
Working with KSP8 Objects
Saving, Loading, Cataloging, Dumping
Press Object to access these database functions:
Move
Copy
Name
Delete
Dump
Object Utility functions are described on page 10-5.
Press Rename to edit the displayed name of the object, as described in the following section.
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Working with KSP8 Objects
Saving, Loading, Cataloging, Dumping

Naming Dialog

There’s a standard procedure for saving and naming, which applies to all objects.
The best way through this process is to press the Rename soft button. This takes you immediately to the naming dialog, where you assign a name to the object you’re saving. You haven’t saved yet, but you’ll be able to after you’ve named the object.
EditFXPreset:Rename|||||||||||||||||||||
|||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| FXPreset|Name:|||Right|Angular|||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| |||||||||||||||||||||||||||||||||||||||| Delete|Insert|>>End||Choose||OK|||Cancel
The cursor underlines the currently selected character. Press the >>End soft button to move the cursor to the end of the rst word (“Right” in the above example) without changing any characters. Press an alphanumeric button one or more times to enter a character above the cursor. The characters that correspond to the alphanumeric buttons are labeled under each button. If the character that appears is not the one you want, press the button again. Press the +/- button on the alphanumeric pad to switch between upper and lower case characters.
Press 0 one or more times to enter the numerals 0 through 9. Press CLEAR (on the alphanumeric pad) to erase the selected character without moving any other characters. Press the Delete soft button to erase the selected character. All characters to the right of the cursor will move one space left. Press the Insert soft button to insert a space above the cursor, moving all characters to the right of the cursor one space to the right.
The Choose button on the Rename page lets you pick the name of an existing object (from the displayed object list as the starting point for naming the current object. You can in fact use another object’s name as the name for the current object (they’ll still have different ID numbers, so they won’t conict.
Press the Cancel soft button if you decide not to name the object. Press OK when the name is set the way you want to save it.
In addition to the letters and numerals, there are three sets of punctuation characters. The easiest way to get to them is to press one of the alphanumeric buttons to select a character close to the one you want, then scroll to it with the Alpha Wheel. Here’s the whole list:
! “ # $ % & ‘ ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9
: ; < = > ? @ A through Z
[ \ ] ^ _ ` a through z. (space).
Pressing the Plus/Minus buttons simultaneously will select 0, A, a and (space).
If you’re wondering how we came up with this sequence of characters, it’s composed of ASCII characters 33 through 122.
When you press OK, the nal Save dialog appears, where you assign an ID to the edited object. If you change your mind about the name, press the Rename soft button for another try.
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Working with KSP8 Objects
Saving, Loading, Cataloging, Dumping
If the object you started from was a ROM (factory preset) object, the KSP8 will automatically suggest the next available (unused) ID as the ID for the edited object. If that’s the ID you want, press the Save soft button, and the object will be stored in RAM with that ID. Otherwise, you can select any ID from 1 to 999. This screen also gives you the opportunity to return to the naming dialog (as described above) or, by pressing the Object soft button, to access the Object Utilities (described in Chapter 10 of this manual).
If you select an ID that’s already in use, the KSP8 will tell you that you’re going to replace the ROM object that’s already been assigned that ID. If you don’t want to do that, you can select a different ID. Or you can press the Plus/Minus buttons simultaneously to toggle between the ID that the KSP8 suggested and the original ID. Or press the Cancel soft button to cancel the operation.
If you decide not to cancel or change the ID, and you press the Replace soft button, the KSP8 will write your newly edited object over the existing ROM object. Actually, it only appears that way, since you can’t truly write to ROM. The ROM object will reappear if you delete the newly edited object.
RAM Objects
If the original object was a RAM object, the KSP8 will assume you want to replace it, and will suggest the same ID as the original object (if it has an asterisk—*—between its ID and its name, it’s a RAM object. As with ROM objects, you can cancel, replace, or change the ID and save to an unused ID. If you replace a RAM object, however, it’s denitely gone!
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Working with KSP8 Objects

Deleting Objects

Deleting Objects
When you want to delete an object, press the Delete soft button on the Object Utilities page (described in Chapter 10 of this manual), and the KSP8 will ask you if you want to delete the object. Press OK if you want to delete it, or press Cancel if you don’t. Although it seems that you can delete ROM objects, you can’t actually do it. The KSP8 will behave as if it’s deleting the ROM object, but it will still be there the next time you select it. (What actually happens is that the ROM object is copied to RAM as soon as you press edit, and when you “delete” the ROM object, you’re actually deleting the RAM copy. The original ROM object remains in memory.)
RAM objects, on the other hand, are gone when you delete them! If you’ve “replaced” a ROM object by saving a RAM object with the same ID, the ROM object is invisible, but still there. Deleting the RAM object stored at the same ID will restore the ROM object.
You can use the Delete function to delete any RAM object from the current list of objects. After you press the Delete soft button, use one of the data entry methods to select any other object in the current list of objects. Then press Delete again.
You’ll probably need to delete objects from time-to-time to clean up your machine, or to gain back some RAM space if you need it.
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Chapter 6 Using and Editing Presets
A KSP8 preset consists of an effects algorithm, plus the settings of the parameters associated with that algorithm. The complete list of presets, algorithms, and other KSP8 objects is in Appendix C of this manual.

Selecting Presets

To use a preset, start at the Studio page, then press the edit button or the FXBUS soft button to bring up the Studio:FXBUS page:
Studio:FXBUS||||||||||||||||||||||||||||
FX1-2||||||||||||||||||||||||||||||||||| ||||||h--------------------------------h |||||||||||||||||||||||||||||||||||||||| Type:Preset|:0|None||||||||||||||||(0U)| |||||||||||||||||||||||||||||||||||||||| MIDICh:1||||Lock:Off|||||MixMode:Insert| <more|MASTER|STUDIO|FXBUS||QUICK|||more>

Using and Editing Presets

Selecting Presets
Type can be Preset (which is what we’ll discuss in this chapter) or Chain. For information about chains, see Chapter 7.
Make sure Type is highlighted (use the cursor keys to move the cursor there if it isn’t), then use the alpha wheel, plus, or minus buttons to select Preset. Next, press the right cursor key to highlight the Preset name (“0 None” in the above example). Now comes the fun part: turn the alpha wheel to scroll through the whole list of the KSP8’s hundreds of glorious presets. Let’s have a listen to the one called “40 Live Chamber.” (If you knew already that this was the preset you wanted, an even faster method of selecting it would have been to highlight the preset name field, then press 4, 0, enter on the alphanumeric pad.)
Studio:FXBUS||||||||||||||||||||||||||||
FX1-2|errrrt|||||||||||||||||||||||||||| ||||||kRvrbg---------------------------h ||||||CVVVVB|||||||||||||||||||||||||||| Type:Preset|:40|Live|Chamber|||||||(3U)| |||||||||||||||||||||||||||||||||||||||| MIDICh:1||||Lock:Off|||||MixMode:Insert| <more|MASTER|STUDIO|FXBUS||QUICK|||more>
The line with the arrows, near the top of this screen, shows any effects on this bus. For a preset, this is shown as a single effects box containing the label for the underlying algorithms, in this case “Rvrb,” which is short for “reverb”. (A chain, by the way could include up to eight effects in series on this bus, see Chapter 7 for information on chains).
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Using and Editing Presets

Three Ways to Use Presets

U Usage

When you select a preset, its name is displayed along with its the processor allocation unit (U) usage. As you can see, on the right side of the display, the algorithm used by this preset requires 3Us. This is an important piece of information, because (as you undoubtedly recall from Chapter 1) the KSP8 gives you up to 16 Us total for your use on its eight buses. The 3U algorithm used by this preset, then, will eat up 3/16 of your KSP8’s processing power. There’s nothing wrong with that, of course, you just need to be aware of these things if you’re planning to make use of several algorithms simultaneously.
If perchance you select a preset that requires more Us than are currently available, the object’s name will show up in parentheses on the FXBUS page. See page 5-5 for more information about what to do when this happens.
Three Ways to Use Presets
Each KSP8 preset is based on an effects algorithm and provides a way to control and/or change every parameter of the algorithm. The following sections describe the three ways of doing this:
QUICKs – are the fastest way to change the values of up to eight of an algorithm’s
parameters.
C MODs – give you real-time control over an algorithm’s parameters and also let you
make xed adjustments to them. You can use the KSP8’s own LFOs, ASRs, or FUNS, or you can use any MIDI control source from an external MIDI-attached controller.
PARAM pages – each preset has one or more editable PARAM pages for accessing all of
the algorithm parameters. When you make changes here, you must save the new values as a separate preset (or overwrite the original preset).
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Overriding Parameter Values with QUICKs

Overriding Parameter Values with QUICKs
Quick parameters, or “QUICKs” let you conveniently change up to eight of a preset’s parameter values without actually changing the preset. You can use the parameters provided as default “quick parameters,” or set a QUICK page to include any eight parameters of your choosing. There are two avors of Quick parameters: Studio QUICKs and Chain QUICKs. A table on page 9-2 compares these with each other and with the two types of MODs available in the KSP8.
Press the QUICK soft button on the Studio:FXBUS page to display the Studio:QUICK page.
Each KSP8 algorithm has eight default quick parameters that are accessible to you from a Quick page. Shown below, for example, are the Quick Parameters for the algorithm 154 Spectral 4­Tap, as used by the preset 176 Dub Skanque Dly. To change the Wet/Dry mix in this example, you would just have to highlight that parameter’s value (as shown), then change the parameter value by turning the alpha wheel or pressing one of the increment/decrement buttons on the front panel. Or, you could enter the value you want (“50” in the example below) on the alphanumeric keypad, then press enter.
Studio:QUICK|176|Dub|Skanque|Dly||2/2U||
FX1-2|errrt||||||||||||||||||||||||||||| ||||||kDlyg----------------------------h Wet/DryVVVB:50%wet|Tempo|||||:120BPM|||| Fdbk|Level|:50%||||HF|Damping:5588Hz|||| LF|Damping|:262Hz||Tap2|PtAmt:75%|||| Tap3|PtAmt|:50%wet|Tap4|PtAmt:50%||||||| <more|MASTER|STUDIO|FXBUS||QUICK|||more>
Using and Editing Presets

MIDI Control of Quick Parameters

You can use MIDI to control a preset’s quick parameters. First, however, you’ll have to do these two things:
Make the Studio:QUICK page the current page on the KSP8.
Set your MIDI controller to transmit on the same channel that is set as StudioChanl on the
KSP8’s Master page. The default KSP8 Studio Channel is 9. (To check or change the Studio Channel from the QUICK page, press the MASTER soft button to bring up the Master page; StudioChanl is the rst parameter on this page. Press the <back soft button to return to the QUICK page from the Master page.)
For a Chain QUICK, the MIDI controller can transmit on either the StudioChanl set on the Master page or any channel set by MIDICH on an FXBUS in the current studio.
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Using and Editing Presets
Overriding Parameter Values with QUICKs
The MIDI controller numbers for the quick parameters are 16, 17, 18, 19, 80, 81, 82, & 83, and are based on the parameter’s position on the page, not the parameter itself. MIDI Ctrl 16 will adjust the top quick parameter in the rst column, Ctrl 17 will adjust the second in that column, and so on from there.
MIDI Controller number to change the value of the quick parameter in this location. (Quick page must be current page on the KSP8.)
Studio:QUICK|176|Dub|Skanque|Dly||2/2U||
||||||errrt||||||||||||||||||||||||||||| FX1-2|kDlyg----------------------------h
16|| 17|| 18|| 19||
XXXXXXXVVVB:|||||||XXXXX|||||:XXXXXX|||| XXXX|XXXXX|:XX|||||XX|XXXXXXX:XXXXXX|||| XX|XXXXXXX|:XXXXXX|XXXX|XXXXX:XXXXXX|||| XXXX|XXXXX|:XXXXXX|XXXX|XXXXX:XXXXXX|||| <more|MASTER|STUDIO|FXBUS||QUICK|||more>

Hierarchy of Quick Parameters

There are two levels of Quick Parameters, which is especially important to note when you start making changes with Quick Mode. That’s because settings you change with a quick page can override the settings of a parameter on a page that’s lower in the hierarchy of Studio > Chain > Preset>Algorithm.
80|| 81|| 82| 83||
Fortunately, the KSP8 keeps track of these things for you. For example, if you were to change the Wet/Dry level on the Quick Parameter page shown above to 51% (highlight the parameter value, then turn the alpha wheel one click to the right), this would override the default value used by the Dub Skanque Dly preset (without actually changing the preset).
You can see how the KSP8 keeps track of overrides on the preset’s parameter pages. To do this, press the up cursor key to highlight the effect box (Dly), then press Edit. A screen such as the following will appear:
Preset:PARAM1|||||||Stereo|||||||Size:2U
FXAlgorithm:154|Spectral|4-Tap|||||||||| |||||||||||||||||||||||||||||||||||||||| Wet/Dry||||:Quick||Out|Gain||:0.5dB||||| Fdbk|Level|:51%||||Tempo|||||:120BPM|||| HF|Damping|:5588Hz|Diff|Delay:6.4ms||||| LF|Damping|:262Hz||Diff|Amt||:100%|||||| ||||||PARAM1|PARAM2|PARAM3||||||||||||||
As you can see, the preset’s parameter page shows that Wet/Dry has been overridden by a Quick Parameter. Were the preset in a chain, and the parameter overridden by a C MOD, the parameter’s value eld would say “FXMOD”.

Selecting Quick Parameters

The Quick Parameters have been selected to be the most likely choices within each algorithm, but you can select any eight of an algorithm’s parameters to be its Quick Parameters. To choose a new Quick Parameter, simply select a Quick Parameter that you no longer wish to use, use the arrow keys to select the name of the parameter, highlight it, then scroll through the list of the available parameters until the one that you want to use is displayed. Now the Quick Parameters you have selected will be saved with the studio. The complete list of every parameter for every algorithm is in the KSP8 Algorithm Reference Guide.
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Overriding Parameter Values with MODs

The KSP8 gives you two kinds of MODs – modulators that you can use to change parameter values in real time. These two kinds of MODs affect different aspects of the KSP8, and are available at different places in the KSP8 editing environment.
Chain Mods (C Mods) are available when you are in the chain editor, and modulate
effects parameters. See page 7-3 for information on Chain MODs.
Studio Mods (S Mods) affect the send and EQ settings of buses. They’re described on
page 5-10.
Chain:C|MOD1||||||||||||||||||||||||||||
Box:|Param:||||||Adjust:||Source:|Depth: None|None|||||||||||||||||Off||||||||||| None|None|||||||||||||||||Off||||||||||| None|None|||||||||||||||||Off||||||||||| None|None|||||||||||||||||Off||||||||||| None|None|||||||||||||||||Off||||||||||| <more|C|MOD1|C|MOD2|C|MOD3|C|MOD4||more>
Using and Editing Presets
Overriding Parameter Values with MODs
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Using and Editing Presets

Editing Presets

Editing Presets
You can edit any parameter value of the algorithm on which the current preset is based, then save your change(s) as a new preset.
First, highlight the preset name or preset box on the Studio:FXBUS page:
Studio:FXBUS||||||||||||||||||||||||||||
FX1-2|errrrt|||||||||||||||||||||||||||| ||||||kRvrbg---------------------------h ||||||CVVVVB|||||||||||||||||||||||||||| Type:Preset|:18|SmallStudioRoom|||(2U)|| |||||||||||||||||||||||||||||||||||||||| MIDICh:1||||Lock:Off|||||MixMode:Insert| <more|MASTER|STUDIO|FXBUS||QUICK|||more>
Press the edit button to bring up the rst page of parameters for the algorithm on which the preset is based. The parameter pages show you the names and values of all the parameters for the selected algorithm. When a parameter’s value is being controlled by a Quick parameter or FXMOD (C MOD or S MOD), the parameter value eld on the PARAM page will indicate this. Soft buttons at the bottom of the page will allow you to display the rest of the algorithm’s parameters.
The examples below shows the three parameter pages (PARAM1, PARAM2, and PARAM3) for the algorithm “Classic Place.” This algorithm has three pages of parameters for tweaking; other algorithms have as many as eight pages, supporting up to a maximum of 92 parameters per algorithm. (Remember that you can nd the list of these parameters, as well as the parameters for the other KSP8 algorithms, in the KSP8 Algorithm Reference Guide.)
Press the PARAM1 soft button to see the rst set of parameters for the algorithm “Classic Place”. Note that the FXAlgorithm eld at the top of this screen is the place where you can change algorithms, if you wish to.
Preset:PARAM1|||||Stereo|||||||||Size:2U
FxAlgorithm:4|Classic|Place||||||||||||| |||||||||||||||||||||||||||||||||||||||| Wet/Dry|||:50%wet|||Out|Gain||:0.0dB|||| Absorption:40%||||||EarRef|Lvl:0%||||||| HF|Damping:14917Hz||Late|Lvl||:100%||||| L|Pre|Dly|:3.7ms||||R|Pre|Dly|:4.5ms|||| |||||||PARAM1|PARAM2|PARAM3|||||||||||||
Press the PARAM2 soft button to see the second set of parameters for this algorithm:
Preset:PARAM2|||||Alg:Classic|Place|||||
Room|Type|:Booth2|||DiffAmtScl:1.00x|||| Size|Scale:1.17x||||DiffLenScl:0.64x|||| ||||||||||||||||||||LFO|Rate||:0.21Hz||| ||||||||||||||||||||LFO|Depth|:2.2ct|||| TrebShlf|F:7459Hz|||LF|Split||:65Hz||||| TrebShlf|G:-4.5dB|||LF|Time|||:0.58x|||| |||||||PARAM1|PARAM2|PARAM3|||||||||||||
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Using and Editing Presets
Editing Presets
When you press the PARAM3 soft button, the third set of parameters is displayed:
Preset:PARAM3|||||Alg:Classic|Place|||||
E|DfDlyScl:1.00x||||E|X|Blend|:50%|||||| E|DiffAmt|:50%|||||||||||||||||||||||||| E|Dly|L|||:20.0ms|||E|Dly|R|||:20.0ms||| E|Dly|LX||:30.0ms|||E|Dly|RX||:30.0ms||| E|DifDlyL|:8.0ms||||E|DifDlyR|:8.0ms|||| E|DifDlyLX:10.0ms|||E|DifDlyRX:10.0ms||| |||||||PARAM1|PARAM2|PARAM3|||||||||||||
It’s important to keep in mind that when you change a parameter on one of the PARAM pages you will have to save the result as a new preset in order to use it again. You may nd it more expedient to change individual parameter values on the Quick mode page (see page 6-3).
Your safest bet when saving a preset, especially if you’ve changed the underlying algorithm used by the preset, is to save it to a new location (i.e., with a new ID number). The reason for this is that there may be a chain that uses the preset you’ve been editing, and the chain will still look for the original unchanged preset at the indicated ID location. Since MODs are saved with the chain, but based on the algorithm in the preset, some MODs for this chain could now be set to unexpected values.
Of course if you’re certain that the preset with this ID number isn’t referenced elsewhere – or if you just like to live dangerously – there’s no law that says you can’t overwrite the preset at the current ID location. The original presets provided with the KSP8 will always be in ROM for you, but you’ll have to perform a reset to get them back. We just want you to remain cognizant of the potential consequences if you choose to overwrite a preset.
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Using and Editing Presets

Tempo-Based Effects

Tempo-Based Effects
Some algorithms have parameters expressed in beats, along with a Tempo parameter that you can set as a xed tempo in the preset or set to System for dynamic response to system tempo. Press the tempo button on the front panel of the KSP8 to bring up the Tempo page. This is where you set parameters relating to MIDI clock sync, and also the place where you can manual set a tempo for tempo-based effects.
Tempo – shows the currently set tempo in beats per minute.
Source – can be Internal or External, indicating the location of the master MIDI clock.
Sync – can be Off or Xmit (transmit). This sets whether or not the KSP8 will transmit MIDI
clock information (regardless of the source of the clock).
If tempo-based delays are not your cup of tea, look for presets and algorithms marked “ms” for milliseconds. These use units of milliseconds, and do not make use of a Tempo parameter.

Tap Tempo soft button

Some effects are based on tempo information that you provide, either by entering a beats-per­minute value or by tapping in a tempo. Tap or press on the Ta p soft button to send tempo information, based on the average time between taps, to the KSP8’s internal clock.
It takes four taps to determine the tempo—if you tap fewer than four times, no information is sent. If you tap more than four times, the average of all of your taps is continuously calculated and sent to the clock. Later taps are weighted more heavily than earlier ones, so that if you change the rate at which you tap, the tempo information being sent will change accordingly, but there is a “ywheel” effect, so the clock’s tempo changes will lag somewhat behind the changes in your tapping rate.
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Chapter 7 Chaining Effects
In KSP8-speak, a chain is an object consisting of a number of presets, quick parameters, and MODs in a row.
A chain can contain up to eight presets per effects bus. You may, however, create a chain with only a single preset. This enables you to control that preset with Chain MODs (see page 7-3).

Studio:FXBUS page

To work with the KSP8’s chains, or to create your own, start at the Studio:FXBUS page. Press the FXBUS soft button from any Studio page to get there, then set the Type parameter to Chain.
The screen below shows the Studio:FXBUS displaying a chain of three presets, each represented by a box:

Chaining Effects

Studio:FXBUS page
Studio:FXBUS||||||||||||||||||||||||||||
FX1-2|errrrterrrrterrrrt|||||||||||||||| ||||||kGuitg-FRvbg-Rotog---------------h ||||||CVVVVBCVVVVBCVVVVB|||||||||||||||| Type:Chain||:800*St|Chain|3|box||(7U)|
||||||||||||||||||||||||||||||||||||||||
MIDICh:1||||Lock:Off||Mix|Mode:|Insert||
<more|MASTER|STUDIO|FXBUS||QUICK|||more>
You can use the cursor keys or the FXBUS soft button to move between boxes on this page.

Studio and Chain QUICKs

Before we move into the Chain editor, this is a good time to point out that there are two kinds of QUICK parameters you can use with the KSP8: Studio QUICKs (described on page 6-3) and Chain QUICKs (page 7-3). While they are similar in how they work and what they do, the Chain QUICKs are the only ones that will be saved with a Chain object. So if you are editing a chain, and want to use QUICK parameters with it, Chain QUICKs are probably what you want them to be. The QUICK soft button on the Studio:FXBUS page, however, always takes you to the Studio:QUICK page. It does not bring up the Chain:QUICK page, even if the Type on the FXBUS page is Chain.
When you press the edit button while Chain is the Type on the Studio:FXBUS page, though, you enter the Chain editor at the Chain:QUICK page. And that’s where we’ll go next.
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Chaining Effects

Chain Editor

Chain Editor
To enter the Chain editor, press edit while on the Studio:FXBUS page and the Type is Chain.
The chain editor lets you put up to eight presets in a series, but it will only allow you to insert effects that are consistent with the “width” of the current bus as specied on the BUSCFG page (for example, you can’t insert 5.1 surround effects on a stereo bus).
When you enter the chain editor from the Studio:FXBUS page, you are automatically brought to the Chain:QUICK page. A screen such as the following will display:
Chain:QUICK||||6|Soundboard|||||||3/3U||
|||||errrrterrrrterrrrt|||||||||||||||| FX1-2kGuitg-FRvbg-Rotog---------------h Wet/DryVVVB:50%wet|Tempo|||||:120BPM|||| Fdbk|Level|:51%||||Late|Lvl||:0%|||||||| HF|Damping|:5588Hz|LF|Time|||:1.00x||||| Out|Gain|||:0.0dB||R|Pre|Dly|:10.0ms|||| <more||Add|||Remove|BUILD||QUICK|||more>
Notice that the rst word on the top line of the display changes to say “Chain” when you enter the Chain editor. This is important to keep in mind, since some Studio and Chain pages can be very similar in appearance. You will not, however, be able to fully edit a chain unless you are in the chain editor.
These are the soft buttons in the Chain editor:
Add – adds additional boxes for presets to the chain. The maximum number is eight. To select the preset for a box, use the cursor keys to highlight the box, then use one of these selection methods (the preset name will be displayed on the top line, and its type will be shown in the box):
Scroll with the alpha wheel or use the + and - buttons (double press the + and - buttons to
jump to the next type of effects in the list)
Enter the number of the desired effect on the alphanumeric keypad, then press enter.
A complete list of presets is in Appendix C of this manual. Remember that the chain editor only lets you add presets that will t the current bus (so you can’t insert stereo effects on a mono bus).
Remove – removes the selected box from the chain.
Build – brings up the Chain:BUILD page, which provides a convenient way to select presets for
the chain.
Quick – brings up the Chain:QUICK page, where you can add and remove boxes, as well as tweak effect parameter values and customize the QUICK parameters that are shown for that box of the chain. On the Chain:Quick page, pressing this soft button cycles through the boxes within the chain.
C MODn – takes you to the Chain MOD pages, described below.
C LFO – Allows you to congure the four Chain LFOs. (See Chapter 9 for more information)
C ASR – Allows you to congure the four Chain ASRs. (See Chapter 9 for more information)
C FUN and C FUN2 – bring up the pages for the eight Chain FUNs. (See Chapter 9 for more
information)
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Chain QUICKs

As you move between boxes on the Chain:QUICK page, you’ll notice that the names and values of the items on the page change with each box. These are the Chain QUICKs for each preset. Like Studio QUICKs (described on page 6-3), Chain QUICKs provide fast access to eight algorithm parameters per preset. The eight parameters shown for each box of a chain are selectable so that you can bring to the QUICK pages the parameters that you want to see for each box, depending on your intent and application. This sets you up for easier editing and tweaking later. The parameters and their settings are saved as part of a chain object.
Refer to the section on Studio QUICKs to learn how to change and control Quick parameters, but be sure to use Chain QUICKs it you want your edits to be saved as part of the chain. Also, there’s a useful table on page 9-2 that compares the features of QUICKs and MODs.

Chain MODs

Chain Mods (C Mods) are available when you are in the chain editor, and modulate effects parameters for all of the boxes on chain. Although the parameters you can control are different from a Studio MOD, the method for programming the MOD is almost identical to that described on page 5-10.
Chaining Effects
Chain MODs
To use a Chain MOD, rst make sure that you’re in the Chain editor, as described on page 7-2. Press one of the C MOD soft buttons to bring up a C MOD page. Select a Box (i.e., one of the preset effects on the chain) and the Parameter for that box that you wish to modulate (e.g., the wet/dry mix for the effect). Set Adjust and Depth values (as described for Studio MODs on page 5-10), then choose a MIDI controller for Source. The controller can be an internal (LFO, ASR, or FUN) or external MIDI controller. Check the complete list of MIDI controllers in Appendix F if you have questions about this. You can also use intuitive entry (described on page 5-10) to designate a MIDI controller.
Chain:C|MOD1||||||||||||||||||||||||||||
Box:|Param:||||||Adjust:||Source:|Depth: Box1|Wet/Dry|||||28%wet|||MWheel||58%wet None|None|||||||||||||||||Off||||||||||| None|None|||||||||||||||||Off||||||||||| None|None|||||||||||||||||Off||||||||||| None|None|||||||||||||||||Off||||||||||| <more|C|MOD1|C|MOD2|C|MOD3|C|MOD4||more>
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Chaining Effects

Getting Inside a Chain

Getting Inside a Chain
The best way to see how all the pieces of a chain work together is to get inside one, which is what we’ll do here.
1. Start at the Studio:FXBUS page. Make sure you’re on a stereo bus.
Studio:FXBUS||||||||||||||||||||||||||||
||||||errrrterrrrterrrrterrrrt|||||||||| FX1-2|kFlngg-|Dlyg-Filtg-Rvrbg-----------------h ||||||CVVVVBCVVVVBCVVVVBCVVVVB||||||||||
Type:Chain||:84|Scorched|Earth||(9U)|
||||||||||||||||||||||||||||||||||||||||
MIDICh:1||||Lock:Off|||||MixMode:Insert|
<more|MASTER|STUDIO|FXBUS||QUICK|||more>
2. Set the Type to Chain, choose chain “84 Scorched Earth”, then press edit:
Chain:QUICK|||234|Soft|Edge|Flange|2/9U|
||||||errrrterrrrterrrrterrrrt|||||||||| FX1-2|kFlngg-|Dlyg-Filtg-Rvrbg-----------------h ||||||CVVVVBCVVVVBCVVVVBCVVVVB||||||||||
Wet/Dry|||:100%wet||Noise|Gain:98Hz LFO|Period:8|bts||||HF|Damping:74%|||||||||||| Xcurs1|Crs:2.0ms||||Dly1|Crs||:2.0ms|||||||||| LFO|Fdbk||:91%||||||Out|Gain||:-6.0dB||| <more|||ADD|||Remove|BUILD||QUICK||more>
3. On the Chain:QUICK page, use the cursor keys or the QUICK soft button to highlight box 3. Notice how the quick parameters change as each box is highlighted.
Chain:QUICK|||356|Basic|Env|Filter|2/9U|
||||||errrrterrrrterrrrterrrrt|||||||||| FX1-2|kFlngg-|Dlyg-Filtg-Rvrbg-----------------h ||||||CVVVVBCVVVVBCVVVVBCVVVVB||||||||||
Wet/Dry|||:46%wet|||Min|Freq||:98Hz Threshold|:FXMod||||Freq|Sweep:74%|||||||||||| Atk|Rate||:15.0dB/s|Resonance|:15dB||||||||||| Rel|Rate||:7.6dB/s||FilterType:Low|Pass| <more|||ADD|||Remove|BUILD||QUICK||more>
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Getting Inside a Chain
4. Press the more> soft button to bring the C MOD soft buttons into view:
Chain:QUICK|||234|Basic|Env|Filter|2/9U|
||||||errrrterrrrterrrrterrrrt|||||||||| FX1-2|kFlngg-|Dlyg-Filtg-Rvrbg-----------------h ||||||CVVVVBCVVVVBCVVVVBCVVVVB||||||||||
Wet/Dry|||:46%wet|||Min|Freq||:98Hz Threshold|:FXMod||||Freq|Sweep:74%|||||||||||| Atk|Rate||:15.0dB/s|Resonance|:15dB||||||||||| Rel|Rate||:7.6dB/s||FilterType:Low|Pass| <more||C|MOD1|C|MOD2|C|MOD3|C|MOD4|more>
5. Press the C MOD1 soft button to display the Chain:C MOD1 page:
Chain:C|MOD1||||||||||||||||||||||||||||
Box:|Param:||||||Adjust:||Source:|Depth: Box3|Threshold|||-64.0dB||LFO1||||3dB|||| Box3|Tempo|||||||120BPM|||OFF|||||0BPM Box3|Diff|Delay||20.0ms|||OFF|||||0.0ms| Box3|Diff|Amt||||100%|||||OFF|||||0%| Box3|Fdbk|Image||61%||||||OFF|||||0%|||| <more||C|MOD1|C|MOD2|C|MOD3|C|MOD4|more>
Chaining Effects
6. Press edit. This takes you to the PARAM1 page of the preset in the box that is highlighted on
the Chain:QUICK page, regardless of what’s highlighted on the C MOD page. These are the parameter pages for the “360 Env Follow Filt” algorithm, which is used by the preset “234 Basic Env Filter” in box 3 of the current chain. Notice the parameters on the PARAM1 and PARAM2 pages that are overridden by Quick parameters (shown in the Chain:QUICK page, above).
Preset:PARAM1|||||Stereo|||||||||Size:2U
FxAlgorithm:360|Env|Follow|Filt||||||||| |||||||||||||||||||||||||||||||||||||||| Wet/Dry|||:Quick||||Out|Gain||:-2.0dB|||| FilterType:Lowpass||Min|Freq||:Quick||| F|||||||||||||||||||Freq|Sweep:Quick|||| 0Hz||2k||||4k||6k|||Resonance|:Quick|||| |||||||PARAM1|PARAM2||||||||||||||||||
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Chaining Effects
Getting Inside a Chain
7. Press the PARAM2 soft button to see the second page of parameters for this algorithm. Notice
Preset:PARAM2|||||Alg:Env|Follow|Filt|||
Threshold|:FXMod||||Atk|Rate||:Quick||| ||||||||||||||||||||Rel|Rate||:Quick|||| ||||||||||||||||||||Smth|Rate|:300.0dB/||| ||||||||||||||||||||||||||||||| ||||||||||||||||||||||||||| ||||||-dB|60||40||*|16|*|8|4|0|||||| |||||||PARAM1|PARAM2|||||||||||||||
that in addition to more parameters overridden by quick parameters there is also a parameter (Threshold) that is overridden by an FXMod, in this case a Chain MOD, as shown above.
Press exit to return to the Chain:QUICK page.
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Chapter 8 Using Algorithms
This Chapter describes the processing algorithms found in the KSP8: what their parameters mean, and how to use them. It is designed to be read through so that you can get a general understanding of the algorithms.
The descriptions here do not include all of the parameters associated with every algorithm, and some algorithms may not have some of the parameters described here for their category. A more complete reference, with every algorithm and the meaning and range of every parameter, arranged in the order they appear on the screen, can be found in the KSP8 Algorithm Reference
Guide.

General Parameters

There are a number of parameters that are common to all or almost all algorithms, and we’ll deal with those rst.

Using Algorithms

General Parameters
Wet/Dry balances the levels of the processed and unprocessed signals passing through the preset. The range is 0% wet (the signal is unprocessed) through 100% wet (no dry signal is present). A setting of 50% wet means the dry and processed signals are roughly equal in level. In some algorithms, separate Wet/Dry parameters are provided for the Left and Right input channels. In some cases, this parameters can have negative values, which indicate that the Wet signal is polarity-inverted.
Out Gain sets the gain at the output of a preset.
In/Out enables or disables the effect. You can think of it as a Wet/Dry parameter with only two
positions: 100% (In) and 0% (Out).
HF Damping is the cutoff (-3 dB) frequency of a 6dB/octave lowpass lter that’s inserted before the processor. In the case of processors where multiple iterations of the signal are heard, such as in a delay, each iteration of the signal will pass through the lter, and will therefore be duller.
XCouple (Cross Couple). In stereo effects, this controls how much of any signal being fed back is going to the channel opposite to the one where it rst appeared. At 100%, all feedback from signals at the left input goes to the right channel and vice versa, causing a “spreading” or in the case of delay lines, a “ping-pong” effect. At 0%, fed-back signals stay with the channel they came in on.
A->B cfg (conguration). In combination algorithms that contain two (or more) components, and whose name uses “<>”, as in 719 “Reverb<>Compress”, the order in which the signal passes through the two components can be changed. For example, this algorithm can be congured so the signal passes through the reverb rst and then the compressor, or through the compressor rst and then the reverb. The cfg parameter determines the conguration, and its value is context-sensitive—in this example, the choices would be “Rvb->Cmp” and “Cmp->Rvb”.
A/Dry->B is also found in many combination algorithms, and controls the amount of signal that will pass dry (unprocessed) through the rst component into the second component. Different combination algorithms use different variations on this parameter, depending on the context. The range is 0 to 100%.
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Using Algorithms

Reverbs

Reverbs
Room Type changes the conguration of the algorithm to simulate a wide array of room types and sizes including booths, small rooms, chambers, halls and large spaces. Because this parameter changes the structure of the reverb algorithm, you need to be careful when assigning it a MOD—changing it in real time while signal is passing through it is likely to cause audible artifacts. Room types in different algorithms with similar names do not necessarily sound the same.
Rvrb Time is the RT60—the time it takes for the reverb to decay to 60 dB below its initial level— in seconds. It is accurate assuming that several other parameters (HF Damping, Diff Scale, Size Scale, and Density) are at their nominal levels. It is adjustable up to “Inf”, which creates an innitely-sustaining reverb.
LateRvbTim adjusts the basic decay time of the late portion of the reverb after diffusion.
L/R Pre Dly (Pre-Delay) is the time between the start of a sound and the output of the rst
reverb reections from that sound. Longer pre-delays can help make larger spaces sound more realistic. Longer times can also help improve the clarity of a mix by separating the reverb signal from the dry signal, so the dry signal is not obscured.
EarRef Lvl adjusts the mix level of the early-reection portion of algorithms which offer early reflections.
Late Lvl adjusts the mix level of the late-reverb portion of algorithms which offer early reflections.
Diff Scale scales the “diffusion“ of the early reections, that is, how spread out they are as a group over time. At very low settings, the early reections start to sound quite discrete, and at higher settings the early reections are seamless. It is adjustable from 0.00 to 2.00, with 1.00 being nominal for the given Room Type.
Density controls how tightly the early reections are packed in time. Low Density settings group the early reections close together, while higher values spread the reections for a smoother reverb. It is adjustable from 0.00 to 4.00, with 1.00 being nominal (and usually optimal) for the given Room Type.
Expanse controls the amount of late reverb energy biased toward the edges of the stereo image. A setting of 0% will bias energy towards the center. Moving away from 0% will bias energy towards the sides. Positive and negative values will have a different character.
Build adjusts the envelope of certain portions of the reverb. Positive values speed up the envelope, and negative values slow it down.
Size Scale changes the size of the current room. Altering this parameter will change the reverb time and also cause some coloration of the reverb. It is adjustable from 0.00 to 4.00, with 1.00 being nominal (and usually optimal) for the given Room Type.
InnDecay, when turned “On”, causes the reverb tail to decay indenitely. When it’s “Off”, the decay time is determined by the “Rvrb Time” or “LateRvbTim” parameters. This is a good parameter to control with a footswitch.
Wet Bal (Wet Balance). Some reverb algorithms are actually two stereo reverbs in one, with each one receiving a different mono signal. This balances the outputs of the two reverbs—0% means they are being mixed equally.
8-2
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