This “Parameter Guide” contains explanations and other
information regarding the operations of the parameters and
settings on the TRITON proX, TRITON pro, and TRITON.
The explanations are organized by mode, page, and tab.
Explanations and other information on the effects and their
parameters are also provided for each effect.
Refer to this guide when an unfamiliar parameter appears in
the display, or when you need to know more about a particular function.
Conventions in this manual
References to the TRITON proX, TRITON pro, and TRITON
The TRITON proX, TRITON pro, and TRITON are collectively referred to in this manual as the TRITON.
Switches and knobs [ ]
References to the switches, dials, and knobs on the TRITON’s panel are enclosed in square brackets [ ]. References
buttons or tabs indicate objects in the LCD display
to
screen.
Parameters in the LCD display screen “ “
Parameters displayed in the LCD screen are enclosed in
double quotation marks “ “.
Boldface type
Parameter values are printed in boldface type.
Content that is of particular importance is also printed in
boldface type.
Procedure steps
Steps in a procedure are listed as
...
...
–
These indicate pages or parameter numbers to which you
can refer.
Link
–
Link indicates a linked parameter on a different page that
has the same name or an abbreviated name.
–
indicates
the parameter numbers.
Symbols , , , , ,
These symbols respectively indicate cautions, advice, MIDIrelated explanations, a parameter that can be selected as an
alternate modulation source, a parameter that can be
selected as a dynamic modulation source, and a parameter
that can use the BPM/MIDI Sync function.
Example screen displays
The values of the parameters shown in the example screens
of this manual are only for explanatory purposes, and may
not necessary match the values that appear in the LCD
screen of your instrument.
MIDI-related explanations
CC# is an abbreviation for Control Change Number.
In explanations of MIDI messages,
brackets [ ]
always indicate hexadecimal numbers.
numbers in square
How to read the “Parameter Guide”
(example)
Mode name
Page No.
Tab No.
Tab name (1)
Parameter
number
Parameter
name
Program P5: Edit-Common LFO
Here you can make settings for the LFO that can be used to
cyclically modulate the Pitch, Filter, and Amp of oscillators 1
and 2. There are two LFO units for each oscillator. By setting
the LFO1 or LFO2 Intensity to a negative (–) value for Pitch,
Filter, or Amp, you can invert the LFO waveform.
5–1: OSC1 LFO1 ( )
Make settings for the “OSC1 LFO1,” which is the first LFO
that can be used for oscillator 1.
5–1a
5–1b
5–1c
5–1a: OSC1 LFO1
Waveform[Triangle 0…Random6 (Vector)]
Select the LFO waveform.
Page menu command
Tab name (2)
5–1
Range of possible
parameter values
Page menu command No.
Page menu
command name
This command exchanges the settings of LFO1 and 2. If LFO2
has been selected as Frequency Modulation AMS1 or 2 of
LFO1, that setting will be cancelled for LFO2 after the LFO1
and 2 settings have been exchanged. If this is selected from
the OSC1 LFO1 or OSC1 LFO2 tab, the LFO1 and LFO2 of
OSC1 will be exchanged.
1 Select this command to open the dialog box.
2 Press the OK button.
5–2: OSC1 LFO2
Here you can make settings for the OSC1 LFO2, which is the
second LFO that can be applied to oscillator 1. (☞“5–1: OSC1
LFO1”) However in “Frequency Modulation” (5–1b), the
LFO cannot be selected as a modulation source in “AMS1” or
“AMS2.”
5–3: OSC2 LFO1
This can be used when “Oscillator Mode” (1–1a) is set to
Double.
Here you can make settings for the OSC2 LFO1, which is the
first LFO that can be applied to oscillator 2. (☞“5–1: OSC1
LFO1”)
* Company names, product names, and names of formats etc.
are the trademarks or registered trademarks of their respective owners.
1
→
A, B, C, D
E
G
☞
1. Program mode
.
Program P0: Play
In this display page you can select and play programs.
All MIDI data in Program P0: Play is transmitted and
received on the Global MIDI Channel “MIDI Channel”
(Global P1: 1–1a).
0–1: Perf. Edit
0–1a
0–1c
0–1d
0–1a: Bank, 10’s Hold, Category, Program Number
Bank (Bank Select)[Bank A...F, G, g(1)...g(9), g(d)]
This is the program bank display.
Use the front panel BANK [A]–[G] keys to select the bank.
Bank G will cycle as follows each time you press the BANK
[G] key.
G
g(1)→g(2)→g(3)→g(4)→g(5)→g(6)→g(7)→g(8)→g(9)→
g(d)→G
Bank F can be selected if you have installed the sepa-
rately sold EXB-MOSS option. When installed, the 128
special EXB-MOSS programs will be available.
The TRITON series provides rewritable banks
and
, each containing 128 programs (total 640). As nonrewritable program areas, it provides banks
grams for GM2), banks
bank
g(d) (drums).
provided in the separate booklet
(Performance Edit)
0–1
0–1b
,
(capital pro-
g(1)–g(9) (variation programs), and
A list of the factory-set programs is
Voice Name List.
Category[00...15: name]
This is the program category display.
You can select programs by category. Press the popup button, and the “Category/Program Select” menu will appear.
Category/Program Select menu:
The programs of all banks can be organized using up to 16
categories. Use the tabs located at left and right to select a
category, and the programs in the specified category will
appear. Press the
button
to cancel your selection.
The category for each program can be specified in the “Write
Program” (0–1A) dialog box.
OK button to execute, or press the Cancel
Program Number: name
[(A…F)0…127: name, (G…g(d))1…128: name]
This is the number and name of the program.
Here you can select the desired program. When this parameter is selected, you can select programs using the front panel
numeric keys [0]–[9], [VALUE] dial, or [] [] keys.
When you press the popup button, the “Bank/Program
Select” menu will appear. This displays programs by bank,
and allows you to select a program.
For details on other ways to select programs such as using a
foot switch or by using MIDI program change messages
from an external MIDI device, refer to p125, 114 in the
Guide
Bank/Program Select menu:
Basic
Program
P0
P1 P2 P3 P4 P5 P7 P8 P9
A, Bfor preset programs
C, D(for preset programs, and EXB-PCM series programs)
E(for user programs such as programs that use multi-
samples from Sampling mode)
F(for EXB-MOSS programs)
GGM2 capital bank
g(1)–g(9)GM2 variation banks
g(d)GM2 drums bank
10’s Hold
When you press the front panel [./10’s HOLD] key, the display will indicate , and the ten’s place of the program
number will be fixed. By pressing a numeric key [0]–[9], you
can change the one’s place in one keystroke. Use the []
and [] keys to change the 10’s place.
To exit, press the [./10’s HOLD] key once again.
All programs are grouped and displayed by their bank.
When you use the tabs at left and right to select a bank, the
programs in the selected bank will appear. Press the
button
to execute, or press the Cancel button to cancel your
selection.
OK
0–1b: (Tempo)[040...240, EXT]
This sets the tempo of the arpeggiator (Link: “Arpeggio
Tempo
” 7–1a). The tempo can also be adjusted by the front
panel ARPEGGIATOR [TEMPO] knob. A display of
indicates that the “MIDI Clock” setting (Global P1: 1–1a) has
been set to
arpeggiator will synchronize to MIDI Clock messages
received from an external MIDI device.
External MIDI or External PCI/F, and that the
EXT
☞
±
±
0–1c: Program Information
Information on the selected program is displayed here. This
shows the functions that are assigned to the [SW1] and
[SW2] keys and to the B mode of REALTIME CONTROL
knobs [1], [2], [3], [4], and the names of the effects that are
selected for the insertion effects and the master effects.
0–1d: Performance Editor
The Performance Editor lets you edit major program parameters without moving to the Program P1–P9 Edit pages.
This edits multiple program parameters within the currently
selected program, allowing you to make broad adjustments
easily. You can use the Performance Editor when you wish
to adjust the depth of effects etc. while you are playing, or to
make the initial rough settings to begin the process of creating a new sound.
Editing that you do here will affect the values of the program parameters in the edit buffer.
If you wish to keep the results of your editing, you must
write (save) the program (
Editing done by the Performance Editor takes place
within the valid range of the applicable parameters. If
you use the Performance Editor to modify a value, then
move to another page or mode, and finally return to
Program mode, the previously-edited state will be
maintained, but the Performance Editor sliders in the
LCD screen will return to a value of
Since the Performance Editor is provided as a way of
making approximate edits, the balance between parameters may be lost in some cases.
If the “Enable Exclusive” (Global P1: 1–1b) setting is
checked, MIDI exclusive parameter changes will be
transmitted whenever you operate the Performance
Editor. If these messages are received by a TRITON
whose “Enable Exclusive” setting is checked, the Performance Editor corresponding to that message will be
modified.
p.38 in the Basic Guide).
+00.
Octave[–03…00…+03]
An adjustment of +01 will raise the pitch one octave.
An adjustment of
However, this setting cannot adjust the pitch higher than 4'
(feet) or lower than 32' (feet).
–01 will lower the pitch one octave.
Pitch Stretch[–12...+00...+12]
This simultaneously adjusts the Transpose and Tune of the
oscillator. This lets you produce a variety of tonal changes
and variations without loosing the character of the original
sound.
+00 setting, the value of the program parameters will
At the
be unchanged.
An adjustment of
and simultaneously raise the Tune value by 100.
An adjustment of
and simultaneously lower the Tune value by 100.
However, it is not possible for the Transpose value to exceed
the range of
1200.
This Performance Editor function cannot be used with
bank F.
+01 will lower the Transpose value by 1,
–01 will raise the Transpose value by 1,
12, nor the Tune value to exceed the range of
OSC Balance[–10…0…+10]
This adjusts the level balance between oscillators 1 and 2.
+00 setting, the value of the program parameters will
At the
be unchanged.
Positive (+) settings will lower the oscillator 2 level.
With an adjustment of
The oscillator 1 level will not change.
Negative (–) settings will lower the oscillator 1 level.
With an adjustment of
The oscillator 2 level will not change.
For programs whose “Oscillator Mode” (1–1a) setting is
Single, oscillator 2 will not sound. Only the level of
oscillator 1 will change. For a
formance editor will have no effect.
+10, the oscillator 2 level will be 0.
–10, the oscillator 1 level will be 0.
Drums program, this per-
Amp Level[–10…0…+10]
This adjusts the amp level.
With an adjustment of
eters will be unchanged.
Positive (+) settings will increase the amp level above the
value that was set.
With an adjustment of
mum).
Negative (–) settings will lower the amp level below the
value that was set.
With an adjustment of
+00, the value of the program param-
+10, the amp level will be 127 (maxi-
–10, the amp level will be 0.
Attack Time[–10…0…+10]
This adjusts the amp times of the filter EG and amp EG.
With an adjustment of
eters will be unchanged.
Positive (+) settings will lengthen the attack times beyond
the values that were set.
With an adjustment of
Negative (–) settings will shorten the attack times.
With an adjustment of
When you modify “Attack Time,” the EG Start Level,
Attack Level, Start Level Modulation, and Attack Time
Modulation of the amp EG will also be adjusted simultaneously, to allow the maximum effect to be obtained.
+00, the value of the program param-
+10, the attack times will be 90.
–10, the attack times will be 0.
Decay Time[–10…0…+10]
This adjusts the Decay Time and Slope Time of the filter EG
and amp EG.
With an adjustment of
eters will be unchanged.
Positive (+) settings will lengthen the Decay Time and Slope
Time beyond the values that were set. With an adjustment of
+10, the times will be 99.
Negative (–) settings will shorten the Decay Time and Slope Time. With an adjustment of –10, the times will be 0.
+00, the value of the program param-
IFX Balance[–10…0…+10]
This adjusts the “Wet/Dry” setting of insertion effects 1–5 as
a whole.
With an adjustment of +00, the value of the program parameters will be unchanged.
Positive (+) settings will raise the Wet levels above the program setting, and lower the Dry levels. With an adjustment
of +10, the setting will be “Wet.”Negative (–) settings will lower the Wet levels below the
program setting, and raise the Dry levels. With an adjustment of –10, the setting will be “Dry.”
MFX Balance[–10…0…+10]
This adjusts the master effect “Return 1” and “Return 2” (9–
1c) settings as a whole.
With an adjustment of +00, the value of the program parameters will be unchanged.
2
Positive (+) settings will raise the return levels above the
program setting.
With an adjustment of +10, the setting will be 127 (maximum).
Negative (–) settings will lower the return levels below the
program setting.
With an adjustment of –10, the setting will be 0.
OctaveOctave of OSC 1 and 2
Pitch Stretch Transpose and Tune of OSC 1 and 2
OSC Balance
Amp LevelAmp Level of Amp 1 and 2
Attack TimeAmp EG Attack Time, Start Level, Attack Level, Level
Decay TimeAmpEG Decay Time, Slope Time of Amp 1 and 2; Fil-
IFX BalanceWet/Dry balance of the IFX1/2/3/4/5 effects
MFX Balance Master Effect Return 1, 2
For the F bank programs that can be used when the
separately sold EXB-MOSS option is installed, different
program parameters will be adjusted. For details refer
to the EXB-MOSS owner’s manual.
▼ 0–1: Page Menu Command
High Multisample, Low Multisample Level of OSC 1
and 2
Modulation St, Time Modulation At of Amp 1 and 2,
and Filter EG Attack Time of Filter 1 and 2
ter EG Decay Time and Slope Time of Filter 1 and 2
0–1A
0–1A: Write Program
This writes the edited program into internal memory.
If you wish to keep a program, be sure to write it. An edited
program cannot be recovered if you fail to write it before
turning off the power or selecting another program.
1 When you select this command, the following dialog box
will appear.
0–2: Arpeggio
Arpeggiator parameters are edited in P7: Edit - Arpeggiator,
but major parameters can be edited here as well. When you
are playing in Program P0: Play, you can edit the arpeggiator in realtime, such as changing the arpeggio pattern etc.
To write (save) the results of your editing, use “Write Program” or “Update Program.” You can also use the front
panel [TEMPO], [GATE], and [VELOCITY] knobs to edit the
arpeggio in realtime (
0–1a
0–2a
0–2a: Arpeggiator
Pat (Pattern No.)[P00...P04, U00(A/B)...U231(D)]
Octave[1, 2, 3, 4]
These parameters are linked with the parameters of the
same name (and abbreviation) in “7–1b: Arpeggio Setup”
☞“P7: Edit-Arpeggiator”).
(
☞p.29, 30 in the Basic Guide).
0–1
0–1b
Program
P0
P1 P2 P3 P4 P5 P7 P8 P9
2 The upper line shows the bank name and program name.
If you wish to modify the program name, press the text
edit button to move to the text edit dialog box, and input
the desired program name.
3 In “Category,” specify the category of the program that
you are writing. The category selected here can be used
to find this program when selecting a program in Program, Combination, Sequencer, or Song Play modes.
With the factory settings, the program categories have
been given the names of instruments etc., but you can use
“Program Cat.” (Global P4: 4–1) to modify these category
names.
4 Press “To Program” to specify the writing destination.
It is not possible to write to banks G–g(d). If you have
edited a program from banks G–g(d) and wish to write
it, you must write to banks A–E.
5 To execute the Write Program operation, press the OK
button. To cancel, press the Cancel button.
When you press the front panel [REC/WRITE] key, the
“Update Program” dialog box will appear. Here too,
you can write to the currently selected program.
3
Program P1: Edit – Basic
Here you can make basic settings for the program, such as
basic oscillator settings and the scale.
When legato is off, multiple note-on’s will retrigger the
voice at each note-on. The oscillator sound, envelope, and
LFO will be reset (and retriggered) according to the settings
of the program.
If “Legato” is checked, certain multisamples or keyboard locations may produce an incorrect pitch.
1–1: Program Basic
1–1
1–1a
1–1c
1–1a: Oscillator Mode[Single, Double, Drums]
Specify the basic program type; whether it will use one or
two oscillators, or a drum kit.
Single: The program will use one oscillator (Oscillator 1,
Filter 1, Amplifier 1). In this case the program will have a
maximum of 62-note polyphony.
Double: The program will use two oscillators (Oscillator 1/
2, Filter 1/2, Amplifier 1/2). In this case the program will
have a maximum of 31-note polyphony.
Drums: The program will use one oscillator (as when Single is selected), but Oscillator 1 will be assigned a drum kit
instead of a multisample. In this case the program will have
a maximum of 62-note polyphony.
1–1b: Voice Assign Mode
Poly/Mono[Poly, Mono]
Poly: The program will play polyphonically, allowing you
play chords.
Mono: The program will play monophonically, producing
only one note at a time.
Single Trigger
This is available when the “Poly/Mono” setting is set to
Poly.
Checked: When the same note is played repeatedly, the pre-
vious note will be silenced before the next note is sounded,
so that the notes do not overlap.
Legato
This is available when the “Poly/Mono” setting is set to
Mono.
Checked: Legato is on. When multiple note-on’s occur, the
first note-on will retrigger the sound, and the second and
subsequent note-on’s will not retrigger.
Unchecked: Legato is off. Notes will always be retriggered
when note-on occurs.
When legato is on, multiple note-on’s will not retrigger the
voice. If one note is already on and another note is turned on,
the first voice will continue sounding. The oscillator sound,
envelope, and LFO will not be reset, and only the pitch of the
oscillator will be updated. This setting is effective for wind
instrument sounds and analog synth-type sounds.
1–1b
Priority[Low, High, Last]
This parameter is valid when “Poly/Mono” is set to Mono.
It specifies which note will be given priority to play when
two or more notes are played simultaneously.
Low: Lowest note will take priority.
High: Highest note will take priority.
Last: Last note will take priority.
Hold[On, Off]
Checked: Hold is On. Even when you take your finger off of
the key, the note will continue sounding as if it continued to
be held. Unless the “Amp1 EG”, “Amp2 EG” (4–3a, 4–6)
“Sustain (Sustain Level)” is set to 0, the sound will continue
playing.
This is ideal for playing drum sounds, and when you set
“Oscillator Mode” (1–1a) to Drums, you should turn Hold
On.
Unchecked: Hold is Off. Except for drum programs, you
should normally set Hold Off.
If you turn “Hold” On for a drum program, keys of the
selected drum kit whose “Enable Note Off” parameter
(Global P5: 5–2a) is unchecked will be set to Hold On.
Keys that are checked will be set to Hold Off. If you
select Hold Off, the keys will be set to Hold Off regardless of their “Enable Note Off” setting.
1–1c: Scale
Type[Equal Temperament…User Octave Scale15]
Select the basic scale for the internal tone generator.
Equal Temperament: This is the most widely used scale,
where each semitone step is spaced at equal pitch intervals.
Pure Major: In this temperament, major chords of the
selected tonic will be perfectly in tune.
Pure Minor: In this temperament, minor chords of the
selected tonic will be perfectly in tune.
Arabic: This scale includes the quarter-tone scale used in
Arabic music.
Pythagoras: This scale is based on ancient Greek musical
theory, and is especially effective for playing melodies.
Werkmeister (Werkmeister III): This is an equal tempered
scale that was used since the later Baroque period.
Kirnberger (Kirnberger III): This scale was created in the
18th century, and is used mainly to tune harpsichords.
Slendro: This is an Indonesian gamelan scale in which an
octave consists of five notes.
When “Key” is set to C, use the C, D, F, G and A notes.
(Other keys will sound equal-tempered pitches.)
Pelog: This is an Indonesian gamelan scale in which an
octave consists of seven notes.
When “Key” is set to C, use the white keys. (The black keys
will sound the equal tempered pitches.)
Stretch: This tuning is used for acoustic pianos.
4
User All Notes Scale: This is the full-range scale (C–1 – G9)
that was specified in “User All Notes Scale” (Global P3).
User Octave Scale 00–15: These are the single-octave scales
that were specified in “User Octave Scale” (Global P3).
(1–1a) has been set to Double. If this is set to Single, the
“OSC2 Multisample” (1–2b) will not appear and cannot be
set.
1–2
Key (Scale Key)[C…B]
Select the tonic note of the specified scale.
This setting is not valid for Equal Temperament, Stretch,
and User All Notes Scale.
Random[0…7]
As this value is increased, a greater variance will be applied
to the pitch when each note is sounded. Normally you will
set this to 0. This parameter is used when simulating instruments that have natural instability in pitch, such as tapemechanism organs or acoustic instruments.
If a scale other than Equal Temperament is selected, the
combination of the selected scale and the “Key” setting
may skew the tuning of the base key (for example
A=440 Hz). If this occurs, use “Master Tune” (Global
P0: 0–1a) to correct the pitch.
▼ 1–1: Page Menu Command
0–1A
1–1A
1–1B
1–1A: Copy Oscillator
This command copies oscillator settings.
1 Select this command to open the following dialog box.
1–2a
1–2b
1–2c
The following illustration shows the display when “Oscillator Mode” (1–1a) has been set to Drums.
1–2
1–2d
1–2a: OSC1 Multisample
Here you can select a multisample.
You can select different multisamples for High and Low, and
use velocity to switch between the two multisamples. Start
Offset, Reverse, and Level can be adjusted independently
for the High and Low multisamples.
Program
P0
P1 P2 P3 P4 P5 P7 P8 P9
2 In “From” specify the oscillator to copy, and in “Pro-
gram” specify the bank and number of the copy source
program.
3 In “To ,” specify the copy destination oscillator.
4 To execute the Copy Oscillator command, press the OK
button. To cancel, press the Cancel button.
1–1B: Swap Oscillator
This command exchanges the settings of oscillators 1 and 2.
1 Select this command to open the dialog box.
2 To execute the Swap Oscillator command, press the OK
button. To cancel, press the Cancel button.
1–2: OSC Basic
The multisample(s) (waveform) or drum kit on which the
program will be based can be selected here for oscillator 1
and/or oscillator 2.
Internal ROM contains 425 different multisamples (preset
multisamples) and 73 drum kits. By selecting a RAM multisample, you can use a multisample that you created in Sampling mode or that you loaded in Disk mode. If an EXBPCM series option has been installed, you will be able to
select multisamples from the installed option. The following
illustration shows a LCD screen where “Oscillator Mode”
Specify the bank and multisample number of the High multisample. The multisample you select here will sounded by
velocities greater than the value of the “Velocity M.Sample
SW Lo→Hi” (1–2c) parameter “OSC1.” If you do not wish to
use velocity switching, set “OSC1” to a value of 001, and
select only the High multisample.
ROM: Select a preset multisample. Use “Multisample
Select” to select from 000–999.
RAM: Select a multisample that you created in Sampling
mode or that you loaded in Disk mode. Use “Multisample
Select” to select from 000–999.
EXB*: Multisamples from a separately sold EXB-PCM series
option board can be selected. This can be selected only if an
option board containing multisamples is installed. “*” will
indicate the type of installed option.
The EXB* display will differ depending on the type of
option board.
If a program that uses a multisample from a separately
sold EXB-PCM series board is selected, but the necessary multisample is not available because the corresponding EXB-PCM (expansion board) is not installed,
the “Bank”field will indicate ROM. In this case, the
program will not sound. By re-selecting the multisample bank, you can make the program sound.
5
When you press the “Multisample Select” popup button, a
list of multisamples will appear. If ROM is selected as
“Bank,” use the dialog box to select the tab for the desired
category of instruments, and select a multisample from that
category. In the case of other banks, select a multisample
from the list in the dialog box.
Each multisample has an upper limit, and may not produce sound when played above that limit.
Octave[–2[32’], –1[16’], +0[8’], +1[4’]]
Adjust the pitch in octave units. The normal octave of the
multisample is 8' (feet).
Transpose[–12…+12]
Adjust the pitch in semitone steps over a range of ±1 octave.
Tune[–1200…+1200]
Adjust the pitch of the sample in one-cent steps (a semitone
is 100 cents) over a range of ±1 octave.
Delay (Delay Time)[0ms…5000ms, KeyOff]
Specify a delay time from note-on until the note will sound.
With a setting of KeyOff, the sound will begin when note-off
occurs. This is used to create sounds such as the “click” that is
heard when a harpsichord note is released. In this case, set the
“Amp1 EG”, “Amp2 EG” (4–3a, 4–6) “Sustain” parameter to 0.
S.Offset (Start Offset)
This specifies the point at which the multisample will begin
sounding. For some multisamples this parameter will have
no effect.
Checked: The sound will start from the start offset location
that is pre-determined for each multisample.
However when a RAM bank is selected, this will depend on
the selected multisample. If you select a multisample that
includes one of the following types of sample, checking this
item will cause playback to start from the Loop Start Address.
• A sample that was recorded (sampled) in Sampling
mode
• A sample whose Loop Start Address was edited in
Sampling mode after the sample was loaded in Disk
mode
• A sample whose Loop Start Address was specified
automatically when it was loaded as an AKAI, AIFF, or
WAVE file in Disk mode
Unchecked: The sound will start from the beginning of the
multisample waveform.
Rev (Reverse)
The multisample will be played in reverse. In the case of
ROM or optional (EXB-PCM series) multisamples that were
originally specified to loop, or in the case of multisamples
that were set to loop in Sampling mode, the multisample
will be played back in “one-shot” reverse mode. If the multisample was originally set to reverse, it will playback without change.
Checked: The multisample will playback in reverse.
Unchecked: The multisample will playback normally.
Lvl (Multisample Level)[0…127]
Specify the level of the multisample.
Depending on the multisample, high settings of this
parameter may cause the sound to distort when a chord
is played. If this occurs, lower the level.
The multisample you select here will sounded by velocities
less than the value of the “Velocity M.Sample SW Lo→Hi”
(1–2c) parameter “OSC1 (OSC1 Velocity Switch).”
For details on “S.Offset,”“Rev,” and “Lvl,” refer to “High.”
1–2b: OSC2 Multisample
This will appear when “Oscillator Mode” (1–1a) is set to
Double.
For details on the settings and function of the parameter,
refer to “1–2a: OSC1 Multisample.”
1–2c: Velocity M.Sample SW Lo → Hi
(Velocity Multisample Switch Low → High)
OSC1 (OSC1 Velocity Switch)[1…127]
The High and Low multisamples selected for oscillator 1 in
“OSC 1 Multisample” (1–2a) will be switched around the
velocity value that you specify here.
Notes played with a velocity stronger than this value will be
sounded by the High multisample.
OSC2 (OSC2 Velocity Switch)[1…127]
This will appear when “Oscillator Mode” (1–1a) is set to
Double.
The High and Low multisamples selected for oscillator 2 in
“OSC 2 Multisample” (1–2b) will be switched around the
velocity value that you specify here.
Notes played with a velocity stronger than this value will be
sounded by the High multisample.
1–2d: Drum Kit
Drum Kit[00 (A/B)...63 (User), 64 (GM)...72 (GM)]
Select a drum kit.
00 (A/B)–15 (A/B)Preset drum kits.
16 (C)–31 (C)(for user drum kits, EXB-PCM series drum kits)
32 (D)–47 (D)(for user drum kits, EXB-PCM series drum kits)
48 (User)–63 (User) (for user drum kits)
64 (GM)–72 (GM)ROM preset drum kits compatible with GM2.
Octave[–2[32’], –1[16’], +0[8’], +1[4’]]
Adjust the pitch in octave units. When using a drum kit, set
the Octave to 8'.
When editing a drum program, you must set this
parameter to 8'. With other settings, the sounds of the
drum kit will be assigned to the wrong notes of the keyboard.
6
Transpose[–12…+12]
This adjusts the location of the instruments in the selected
drum kit. Unless you need to change this, leave it at 0.
Tune[–1200…+1200]
This adjusts the pitch in one-cent units.
The pitch of each drum kit can be adjusted in Global P5:
Drum kit.
Delay (Delay Time)[0ms…5000ms, KeyOff]
This specifies a delay time from note-on until the sound will
begin.
With a setting of KeyOff, the sound will begin when noteoff occurs. In this case, set the “Amp EG” (4–3a) parameter
“Sustain” to 0.
“Pitch” (Sampling P3: 3–1b). The value that was specified
in Sampling mode will be displayed here.
Attack: Adjust the attack times of the filter EG and amp
EG. This adjustment will be added to the “(Time) Attack”
of “Filter 1 EG,” “Filter 2 EG,” “Amp 1 EG,” and “Amp 2
EG” (3–4a, 3–8, 4–3a, 4–6).
Decay: Adjust the decay times of the filter EG and amp
EG. This adjustment will be added to the “(Time) Decay”
of “Filter 1 EG,” “Filter 2 EG,” “Amp 1 EG,” and “Amp 2
EG” (3–4a, 3–8, 4–3a, 4–6).
4 Press the Done button to execute, and close the dialog
box.
Please be aware that the Compare function is not available for this command.
Program
P0
P1 P2 P3 P4 P5 P7 P8 P9
▼ 1–2: Page Menu Command
0–1A
1–1A
1–1B
1–2A
1–2A: Sample Parameters
This command lets you adjust the sample playback level,
cutoff, resonance, pitch, attack, and decay for each index of a
RAM multisample. This command is available when the
“Oscillator Mode” (1–1a) is Single or Double, and you have
selected either the “Bank” (RAM)” or “Multisample Select”
edit cell of either the High or Low sample of OSC1 Multi
Sample or OSC2 Multi Sample. The setting will apply to the
selected multisample. The setting will also be used when
that multisample is selected by another oscillator or program.
1 Select this command to open the following dialog box.
2 Index: Specify the index for which you wish to make set-
tings. The number following “/” is the total number of
indexes in the selected multisample.
Sample: indicates the sample number and name for the
index.
3 For each index, you can make the following settings.
Level: Adjust the volume. Relative to the settings of
“Lvl” (1–2a) and “Amp Level” (4–1a, 4–4), negative (–)
values will decrease the levels, and positive (+) values
will increase the levels. A setting of +99 will double the
volume, and at a setting of –99 there will be no sound.
This parameter is linked to the “Level” (Sampling P3: 3–
1b). The value that was specified in Sampling mode will
be displayed here.
Cutoff: Adjust the filter cutoff. This adjustment will be
added to the value specified for “(Filter A) Frequency”
(3–1b, 3–5) of Filter 1 and 2.
Resonance: Adjust the resonance level of the filter. This
adjustment will be added to the value specified for “(Filter A) Resonance” (3–1b, 3–5) of Filter 1 and 2.
Pitch: Adjust the playback pitch in one-cent steps. A setting of +12.00 raises the pitch one octave, and a setting of
–12.00 will lower the pitch one octave. This parameter is
linked with the Sampling P3: Multi Sample parameter
1–3: Velo. Zone (Velocity Zone)
Here you can specify the velocity ranges for which oscillators 1 and 2 will sound. In conjunction with the “Velocity
M.Sample SW Lo → Hi” (1–2c) settings, these settings will
determine how velocity will switch between the High and
Low multisamples of the OSC1 Multisample and the OSC2
Multisample, and the range in which a drum kit will sound.
It is not possible to set the Bottom Velocity greater than
the Top Velocity, nor the Top Velocity less than the Bottom Velocity.
1–3
1–3a
1–3a: OSC 1/2 Velocity Zone
OSC1 Top[001...127]
Set the maximum velocity value that will sound oscillator 1.
OSC1 Bottom[001...127]
Set the minimum velocity value that will sound oscillator 1.
OSC2 Top[001...127]
Set the maximum velocity value that will sound oscillator 2.
OSC2 Bottom[001...127]
Set the minimum velocity value that will sound oscillator 2.
You can also input a value by playing a note on the keyboard while you hold down the [ENTER] key.
▼ 1–3: Page Menu Command
☞ “0–1A: Write Program,” “1–1A: Copy Oscillator,” and “1–
1B: Swap Oscillator.”
7
1–4: Controller (Controller Setup)
These settings specify the functions of the [SW1] key, the
[SW2] key, and the B-mode functions of REALTIME CONTROL knobs [1]–[4] in Program mode.
1–4
1–4a
1–4b
1–4a: Panel Switch Assign
These settings assign functions to the front panel [SW1] and
[SW2] keys (
SW1[Off, ..., After Touch Lock]
Assign a function to the [SW1] key.
The on/off status of the switch is saved when the program is
written. When you change the function, it will be reset to the
“off” state.
Toggle/Momentary[Toggle, Momentary]
Specify how the on/off state of the [SW1] key will change
when it is pressed.
Toggle: On/off will alternate each time the switch is
pressed.
Momentary: The function will be on only as long as the
switch remains pressed.
SW2[Off, ..., After Touch Lock]
Toggle/Momentary[Toggle, Momentary]
Assign a function to the [SW2] key.
The functions that can be assigned to SW2 are the same as
for SW1, except that SW2 Mod.:CC#81 is available instead
of SW1 Mod.:CC#80.
1–4b: Realtime Control Knobs B–Assign
Assign functions (mainly various types of control change) to
the “B” mode of the front panel REALTIME CONTROL
knobs [1]–[4] (
List”).
The functions you set here will take effect when you operate
the front panel REALTIME CONTROL knobs [1]–[4] in “B”
mode.
☞ “0–1A: Write Program,” “1–1A: Copy Oscillator,” and “1–
1B: Swap Oscillator.”
☞p.217 “SW1, SW2 Assign List”).
☞p.218 “Realtime Control Knobs B–Assign
Program P2: Edit – Pitch
Here you can make pitch modulation settings for oscillators
1 and 2.
2–1: OSC1 P.Mod (OSC1 Pitch Mod.)
These settings specify how keyboard location will affect the
pitch of oscillator 1, and select the controllers that will affect
the oscillator 1 pitch and specify the depth of control. Here
you can also specify the amount of pitch change produced
by the Pitch EG and by LFO1 and LFO2. You can also switch
portamento on/off and specify how it will apply.
2–1
2–1a
2–1b
2–1c
2–1a: Pitch
Pitch Slope[–1.0…+2.0]
Normally you will leave this at +1.0.
Positive (+) values will cause the pitch to rise as you play
higher on the keyboard, and negative (–) values will cause
the pitch to fall as you play higher on the keyboard.
With a value of 0, there will be no change in pitch, and the
C4 pitch will sound regardless of the keyboard location you
play.
How the Pitch Slope and pitch are related
2oct
1oct
1oct
Pitch
C4 C5
+2
+1
0
–1
Key
Ribbon[–12…+12]
Specify how greatly the pitch will be changed when you
press the ribbon controller. With a value of 12, the pitch can
be changed a maximum of one octave.
Positive (+) values will cause the pitch to rise when you
press the ribbon controller to the right of center, and nega-tive (–) values will cause the pitch to fall.
For example with a setting of +12, pressing the far right edge
of the ribbon controller will raise the pitch one octave. With
a setting of –12, pressing the far right edge of the ribbon controller will lower the pitch one octave.
At the center of the ribbon controller, the original pitch will
remain, so you can use this in conjunction with pressing the
ribbon at its right edge to simulate the “hammering-on”
techniques used by guitarists.
2–1d
8
JS (+X)[–60…+12]
Specify how the pitch will change when the joystick is
moved all the way to the right. A setting of 12 produces 1
octave of change.
For example if you set this to +12 and move the joystick all
the way to the right, the pitch will rise one octave above the
original pitch.
JS (–X)[–60…+12]
Specify how the pitch will change when the joystick is
moved all the way to the left. A setting of 12 produces 1
octave of change.
For example if you set this to –60 and move the joystick all
the way to the left, the pitch will fall five octaves below the
original pitch. This can be used to simulate the downward
swoops that a guitarist produces using the tremolo arm.
AMS (Alternate Modulation Source)
[Off, (FEG, AEG, EXT)]
Select the source that will modulate the pitch of oscillator 1
(
☞p.210 “AMS (Alternate Modulation Source) List”).
With a setting of Off, no modulation will be applied.
Intensity[–12.00…+12.00]
Specify the depth and direction of the effect produced by
“AMS.”
With a setting of 0, no modulation will be applied. With a
setting of 12.00, the pitch will change up to one octave.
For example if you set “AMS” to After Touch and apply
pressure to the keyboard, the pitch will rise if this parameter
is set to a positive (+) value, or fall if this parameter is set to
a negative (–) value. The range is a maximum of one octave
(
☞p.212).
“Intensity” (Pitch EG) and AMS will be added to determine the depth and direction of the pitch modulation
applied by the pitch EG.
2–1c: Portamento
This turns the portamento effect (smooth change in pitch
from one note to the next) on/off, and specifies how it will be
applied. If SW 1 or 2 are set to Porta.SW:CC#65, turning SW1
or SW2 on/off will apply portamento (
nate Modulation Source) List” SW1:CC#80, SW2:CC#81,
Porta.SW:#65).
Portamento will also be switched when CC#65 (Portamento SW) is received.
☞p.210 “AMS (Alter-
Enable
Checked: Portamento will be applied.
Unchecked: Portamento will not be applied.
Fingered
This parameter is available when “Enable” is checked.
Checked: Portamento will be applied when you continue
holding the previous note as you press the next note (legato
playing).
Unchecked: Portamento will always be applied, regardless
of how you play.
Time (Portamento Time)[000…127]
This parameter is available when “Enable” is checked.
This sets the portamento time. Increasing the value will produce a slower change in pitch.
Program
P0
P1 P2 P3 P4 P5 P7 P8 P9
2–1b: Pitch EG
Intensity (Pitch EG)[–12.00…+12.00]
Specify the depth and direction of the modulation that the
pitch EG specified in “Pitch EG” (2–3) will apply to the
pitch.
With a setting of 12.00, the pitch will change a maximum of
±1 octave.
AMS (Alternate Modulation Source)[Off, (KT, EXT)]
Select the source that will control the pitch modulation
applied by the pitch EG (
tion Source) List”).
With a sampling of Off, no modulation will be applied.
☞p.210 “AMS (Alternate Modula-
Intensity (AMS)[–12.00…+12.00]
Specify the depth and direction of the effect that “AMS” will
have.
For example if you set “AMS” to Velocity and set this value
to +12.00, the velocity will control the range of pitch change
produced by the pitch EG in a range of ±1 octave (☞p.212).
As you play more softly, the pitch change will draw closer to
the pitch EG levels.
Pitch change (level)
Note-on
Note-off
Softly played
(Intensity (Pitch EG) setting)
Note-on
Note-off
Strongly played with
a positive (+) value
Note-on
Note-off
Strongly played with a
negative (–) value
2–1d: LFO1/2
LFO1 Intensity[–12.00…+12.00]
Specify the depth and direction of the pitch modulation
applied by the OSC 1 LFO1 settings you made in “OSC1
LFO1” (5–1).
With a setting of 12.00, a maximum of ±1 octave of pitch
modulation will be applied. Negative (–) values will invert
the LFO waveform.
JS+Y (JoyStick +Y)[–12.00…+12.00]
Specify the depth and direction of the effect that joystick
movement in the +Y direction (away from yourself) will
have on the pitch modulation applied by the OSC1 LFO1.
As this value is increased, moving the joystick in the +Y
direction will cause the OSC1 LFO1 to produce deeper pitch
modulation. With a setting of 12.00 a maximum of ±1 octave
of pitch modulation will be applied. Negative (–) values
will invert the LFO waveform.
AMS (Alternate Modulation Source)
[Off, (PEG, FEG, AEG, KT, EXT)]
Select the source that will control the depth of pitch modulation produced by the OSC1 LFO1 (
Modulation Source) List”).
☞p.210 “AMS (Alternate
Intensity[–12.00…+12.00]
Specify the depth and direction of the effect that “AMS” will
have.
With a setting of 0, modulation will not be applied. With a
setting of 12.00, the OSC1 LFO1 will apply a maximum of ±1
octave of pitch modulation. Negative (–) settings will invert
the LFO waveform.
For example if “AMS” is set to After Touch and you apply
9
pressure to the keyboard, a positive (+) setting of this parameter will cause the pitch modulation created by OSC1 LFO1
to be applied with the normal phase, and a negative (–) setting will cause the LFO to be applied with inverted phase.
The “LFO1 Intensity,”“JS+Y” and “AMS” settings will be
added to determine the depth and direction of the pitch
modulation applied by OSC1 LFO1 (
☞ “0–1A: Write Program,” “1–1A: Copy Oscillator,” and “1–
1B: Swap Oscillator.”
2–3a: Pitch EG
These settings specify how the pitch will change over time.
Level:
These parameters specify the amount of pitch change.
The actual amount of pitch change will depend on the
“Pitch EG” (2–1b, 2–2) parameter “Intensity.” For example
with an “Intensity” setting of +12.00, a “Level” setting of
+99 would raise the pitch one octave, and a “Level” setting
of –99 would lower the pitch one octave.
Start (Start Level)[–99…+99]
Specify the amount of pitch change at note-on.
Attack (Attack Level)[–99…+99]
Specify the amount of pitch change when the attack time has
elapsed.
Release (Release Level)[–99…+99]
Specify the amount of pitch change when the release time
has elapsed.
2–2: OSC2 P.Mod (OSC2 Pitch Mod.)
These settings specify how keyboard location will affect the
pitch, and select the controllers that will affect the oscillator
2 pitch and specify the depth of control. They also specify
the depth at which the pitch EG will affect the pitch of oscillator 2, and the depth of pitch change produced by LFO1
and LFO2. Portamento on/off settings etc. are also found
here.
For details on the functions of these parameters, refer to the
preceding section “2–1: OSC1 Pitch Mod (Oscillator Pitch
Modulation).”
2–3: Pitch EG
Here you can make settings for the pitch EG, which creates
time-variant changes in the pitch of oscillators 1 and 2.
The depth of pitch change produced by these EG settings on
oscillator 1 (2) is adjusted by “Pitch EG” (2–1b, 2–2).
2–3
2–3a
2–3b
2–3c
Time:
These parameters specify the time over which the pitch
change will occur.
Attack (Attack Time)[0…99]
Specify the time over which the pitch will change from noteon until it reaches the pitch specified as the attack level.
Decay (Decay Time)[0…99]
Specify the time over which the pitch will change after
reaching the attack level until it reaches the normal pitch.
Release (Release Time)[0…99]
Specify the time over which the pitch will change from noteoff until it reaches the pitch specified as the release level.
Select the source that will control the pitch EG “Level”
parameters (
☞p.210 “AMS (Alternate Modulation Source)
List”).
Intensity (AMS1 Intensity)[–99…+99]
Specify the depth and direction of the effect applied by
“AMS1.”
With a setting of 0, the levels specified by “Pitch EG” (2–3a)
will be used.
For example if “AMS1” is SW1:CC#80, pressing the [SW1]
key to turn it on will change the “Level” parameters of the
Pitch EG. (Set “Panel SW Assign” (1–4a) to SW1 Mod.CC#80.) As the absolute value of “Intensity” is
increased, the pitch EG levels will change more greatly
when the [SW1] key is turned on. The direction of the
change is specified by “St” and “At.” When the [SW1] key is
turned off, the pitch EG levels will return to their own settings.
If “AMS1” is set to Velocity, increasing the absolute value of “Intensity” will produce increasingly wider change in pitch
EG levels for strongly-played notes. The direction of the
change is specified by “St” and “At.” As you play more
softly, the pitch change will draw closer to the pitch EG levels.
Pitch EG change (level) (AMS=SW1/Velocity, Intensity= positive (+) value
Note-on
A note played softly with St
set at 0, At set to +, and
SW1 turned on (the settings
of 2–3a: Pitch EG)
Note-off
Note-on
A note played strongly with
St set to 0, At set to +, and
SW1 turned on
Note-off
Note-on
A note played strongly with
St set to 0, At set to –, and
SW1 turned on
Note-off
direction of the change is specified by “At” and “Dc.” As
you play more softly, the pitch EG times will more closely
approach the actual settings of the pitch EG.
A note played softly with At
set to + and Dc set to +
(settings of 2–3a: Pitch EG)
Note-off
Note-on
A note played strongly with
At set to + and Dc set to +
Note-off
Note-on
A note played strongly with
At set to – and Dc set to –
Note-off
At (AMS SW to Attack)[–, 0, +]
Specify the direction in which “AMS” will affect the “Attack
(Attack Time).” With positive (+) values of “Intensity,” a setting of + will cause the time to be lengthened, and a setting
of – will cause the time to be shortened. With a setting of 0
there will be no change.
Program
P0
P1 P2 P3 P4 P5 P7 P8 P9
St (AMS1 SW to Start)[–, 0, +]
Specify the direction of change in “Start (Start Level)”
caused by “AMS1.” If “Intensity” is a positive (+) value, a
setting of + will raise the EG level, and a setting of – will
decrease it. With a setting of 0 there will be no change.
At (AMS1 SW to Attack)[–, 0, +]
Specify the direction of change in “Attack (Attack Level)”
caused by “AMS1.” If “Intensity” is a positive (+) value, a
setting of + will raise the EG level, and a setting of – will
decrease it. With a setting of 0 there will be no change.
AMS2 (Alternate Modulation Source 2) [Off, (KT, EXT)]
Intensity (AMS1 Intensity)[–99…+99]
St (AMS2 SW to Start)[–, 0, +]
At (AMS2 SW to Attack)[–, 0, +]
Refer to the preceding paragraphs “AMS1”–“At.”
2–3c: Time Modulation
These parameters let you use alternate modulation to control the “Time” parameters of the pitch EG.
AMS (Alternate Modulation Source)[Off, (KT, EXT)]
Select the source that will control the “Time ” parameters of
the pitch EG (
List”).
☞p.210 “AMS (Alternate Modulation Source)
Dc (AMS SW to Decay)[–, 0, +]
Specify the direction in which “AMS” will affect the “Decay
(Decay Time).” With positive (+) values of “Intensity,” a setting of + will cause the time to be lengthened, and a setting
of – will cause the time to be shortened. With a setting of 0
there will be no change.
▼ 2–3: Page Menu Command
☞ “0–1A: Write Program,” “1–1A: Copy Oscillator,” and “1–
1B: Swap Oscillator.”
Intensity[–99…+99]
Specify the depth and direction of the effect that “AMS” will
have.
With a setting of 0, the pitch EG times will be just as specified by the “Pitch EG” (2–3a) settings.
The alternate modulation value at the moment that the EG
reaches each point will determine the actual value of the EG
time that comes next.
For example, the decay time will be determined by the alternate modulation value at the moment that the attack level is
reached.
When this parameter is set to values of 16, 33, 49, 66, 82, or
99, the specified EG times will speed up as much as 2, 4, 8,
16, 32, or 64 times respectively (or slowed down to 1/2, 1/4,
1/8, 1/16, 1/32, or 1/64 of the original time).
For example if “AMS1” is set to Velocity, increasing the
absolute value of “Intensity” will allow strongly-played
notes to increase the changes in pitch EG “Time” values. The
11
Program P3: Edit – Filter
Here you can make settings for the filters that will be used
by oscillators 1 and 2. You can select either a 24 dB/octave
low pass filter with resonance, or a series connection of a 12
dB/octave low pass filter and a 12 dB/octave high pass filter.
When “Oscillator Mode” (1–1a) is set to Single, filter 1 will
be used, and when it is set to Double, filters 1 and 2 will be
used.
When Single is selected, tabs relating to filter 2 cannot be
selected.
3–1: Filter1
Here you can specify the basic type for filter 1 (used by oscillator 1), and set the cutoff frequency and resonance.
3–1
3–1a
3–1b
Resonance Mod. by AMS
[Off, (PEG, FEG, AEG, LFO, KT, EXT)]
Select the source that will control the “Resonance” level
(
☞p.210 “AMS (Alternate Modulation Source) List”).
Intensity (AMS Intensity)[–99…+99]
Specify the depth and direction of the effect that “Resonance
Mod. by AMS” will have on the resonance level specified by
“Resonance.”
For example if Velocity has been selected, changes in key-
board velocity will affect the resonance.
With positive (+) values, the resonance will increase as you
play more strongly, and as you play more softly the resonance will approach the level specified by the “Resonance”
setting.
With negative (–) values, the resonance will decrease as you
play more strongly, and as you play more softly the resonance will approach the level specified by the “Resonance”
setting.
The resonance level is determined by adding the “Resonance” and “Intensity (AMS Intensity)” values.
The effect of resonance
Low Pass
Level
3–1c
3–1a: Filter Type
Filter Type
[Low Pass Resonance, Low Pass & High Pass]
Select the type for filter 1.
Low Pass Resonance: 24 dB/octave low
pass filter with resonance
Low Pass & High Pass: 12 dB/octave
low pass filter and 12 dB/octave high pass
filter in series
Trim[00…99]
Adjust the level at which the audio signal output from OSC1
is input to filter 1A.
If this value is raised, the sound may be distorted if Resonance is set to a high value or when you play a chord.
3–1b: Filter A
Frequency (Cutoff Frequency)[00…99]
Specify the cutoff frequency of filter 1A.
Low Pass
Level
12dB/oct
24dB/oct
Frequency
This is a filter that cuts the highfrequency region above the cutoff
frequency.
This is the most common type of filter,
and is used to cut part of the overtone
components, making an originally bright
timbre sound more mellow (darker).
When the “Filter Type” is Low Pass
Resonance, the cutoff will have a
steeper slope.
Low resonance valueHigh resonance value
3–1c: Filter B
Frequency (Cutoff Frequency)[00…99]
Specify the cutoff frequency of filter 1B.
This parameter will be displayed when “Type” (3–1a) is set
to Low Pass & High Pass.
High Pass
Level
12dB/oct
▼ 3–1: Page Menu Command
☞ “0–1A: Write Program,” “1–1A: Copy Oscillator,” and “1–
1B: Swap Oscillator.”
This filter cuts the low-frequency range that
lies below the cutoff frequency. By cutting
the lower overtones, it lightens the tone.
Frequency
Resonance[00…99]
This emphasizes the overtone components that lie in the
region of the cutoff frequency specified by “Frequency,” pro-
ducing a more distinctive sound. Increasing this value will
produce a stronger effect.
12
3–2: Filter1 Mod.
These settings let you apply modulation to the cutoff frequency (“Frequency”) of filter 1 to modify the tone.
When “Filter Type” (3–1a) is Low Pass Resonance, parame-
ters for filter B will not be displayed.
3–2
3–2a
3–2b
3–2c
3–2a: Keyboard Track
(Filter Cutoff Frequency Keyboard Track)
These settings specify keyboard tracking for the cutoff frequency of filter 1.
The way in which the cutoff frequency is affected by the
keyboard location you play can be specified by the “Key
Low,”“Key High,”“Ramp Low” and “Ramp High” parameters.
Key (Keyboard Track Key):
Specify the note numbers at which keyboard tracking will
begin to apply, and set the “Intensity to A” and “Intensity to
B” parameters to specify the depth and direction of the
change applied to filter 1 A and B.
For the range of notes between “Key Low” and “Key High,”
the cutoff frequency will change according to the keyboard
location (pitch).
Note numbers can also be entered by holding down the
[ENTER] key while you press a note on the keyboard.
Key Low[C–1…G9]
Keyboard tracking will apply to the range below the specified note number.
Key High[C–1…G9]
Keyboard tracking will apply to the range above the specified note number.
How cutoff frequency is affected by keyboard location and the Ramp
setting
(“Intensity to A” and “Intensity to B” = +50)
Cutoff frequency
Low Ramp=+99
Low Ramp=+43
Low Ramp=0
Low Ramp=–62
Low Ramp=–99
Low Key
High Key
High Ramp=+99
High Ramp=+62
High Ramp=0
High Ramp=–43
High Ramp=–99
Key
Intensity to A[–99…+99]
Specify the depth and direction of the effect that the keyboard tracking specified by “Key Low,” “Key High,” “Ramp
Low” and “Ramp High” will have on filter 1A.
With positive (+) values, the effect will be in the direction
specified by keyboard tracking, and with negative (–) val-ues the effect will be in the opposite direction.
Intensity to B[–99…+99]
Specify the depth and direction of the effect that keyboard
tracking will have on filter 1B (
☞“Intensity to A”).
3–2b: Filter EG
Velocity to A[–99…+99]
This parameter specifies the depth and direction of the effect
that velocity will have on the time-varying changes created
by the filter 1 EG (as set by “Filter 1 EG” 3–4) to control the
filter 1A cutoff frequency.
With positive (+) values, playing more strongly will cause
the filter 1 EG to produce greater changes in cutoff frequency. With negative (–) values, playing more strongly will
also cause the filter 1 EG to produce greater changes in cutoff frequency, but with the polarity of the EG inverted.
Velocity to B[–99…+99]
This parameter specifies the depth and direction of the effect
that velocity will have on the time-varying changes created
by the filter 1 EG to control the filter 1B cutoff frequency (
“Velocity to A”).
Changes in cutoff frequency
Note-on
Note-off
Note-on
Note-off
Note-on
☞
Note-off
Program
P0
P1 P2 P3 P4 P5 P7 P8 P9
Ramp (Ramp Setting):
Specify the angle of keyboard tracking.
Ramp Low[–99…+99]
Ramp High[–99…+99]
If “Intensity to A” and “Intensity to B” are set to +50, “Ramp
Low” is set to –62 and “Ramp High” is set to +62, the angle
of the change in cutoff frequency will correspond to the keyboard location (pitch). This means that the oscillation that
occurs when you increase the “Resonance” (3–1b) will correspond to the keyboard location.
If you set “Ramp Low” to +43 and “Ramp High” to –43, the
cutoff frequency will not be affected by keyboard location.
Use this setting when you do not want the cutoff frequency
to change for each note.
Softly played
(The setting of Intensity to A (3–2b))
Strongly played
Setting to +
Strongly played
Setting to –
Intensity to A[–99…+99]
Specify the depth and direction of the effect that the timevarying changes created by the filter 1 EG will have on the
filter 1A cutoff frequency.
With positive (+) settings, the sound will become brighter
when the EG levels set by Filter 1 EG “Level” and “Time”
parameters (3–4a) are in the “+” area, and darker when they
are in the “–” area.
With negative (–) settings, the sound will become darker
when the EG levels set by Filter 1 EG “Level” and “Time”
parameters (3–4a) are in the “+” area, and brighter when
they are in the “–” area.
13
Intensity to B[–99…+99]
Specify the depth and direction of the effect that the timevarying changes created by the filter 1 EG will have on the
filter 1B cutoff frequency (
☞“Intensity to A”).
AMS (Alternate Modulation Source)[Off, (EXT)]
Select the source that will control the depth and direction of
the effect that the time-varying changes produced by the filter 1 EG will have on the cutoff frequency of filters 1A and
1B (
☞p.210 “AMS (Alternate Modulation Source) List”).
Int to A (AMS Intensity to A)[–99…+99]
Specify the depth and direction of the effect that “AMS” will
have on filter 1A. For details on how this will apply, refer to
“Intensity to A.”
Int to B (AMS Intensity to B)[–99…+99]
Specify the depth and direction of the effect that “AMS” will
have on filter 1B. For details on how this will apply, refer to
“Intensity to A.”
The sum of the settings for “Velocity to A (B),”“Intensity to A (B),” and “(AMS) Int to A (B)” will determine
the depth and direction of the effect produced by the fil-
ter EG.
3–3: Filter1 lfo Mod (Filter1 LFO Mod.)
Here you can use the filter 1 LFO to apply cyclic modulation
to the cutoff frequency of filter 1 (for oscillator 1) to create
cyclical changes in tone.
3–3
3–3a
3–3b
3–3a: LFO 1
Intensity to A[–99…+99]
Specify the depth and direction of the modulation that OSC1
LFO1 (set by “OSC1 LFO1” 5–1) will have on the cutoff frequency of filter 1A.
Negative (–) settings will invert the phase.
3–2c: Filter A/B Modulation
Filter A:
AMS1 (Alternate Modulation Source1)
[Off, (PEG, AEG, EXT)]
Select the source that will control modulation of the filter 1A
cutoff frequency (
Source) List”).
☞p.210 “AMS (Alternate Modulation
Intensity[–99…+99]
Specify the depth and direction of the effect that “AMS1”
will have.
When “AMS1” is JS X, a positive (+) value for this parameter will cause the cutoff frequency to rise when the joystick is
moved toward the right, and fall when the joystick is moved
toward the left. With a negative (–) value for this parameter,
the opposite will occur.
This value is added to the setting of the Filter A “Frequency”
(3–1b).
AMS2 (Alternate Modulation Source2)
[Off, (PEG, AEG, EXT)]
Intensity[–99…+99]
Select “AMS2,” and specify the depth and direction of the
effect that the selected source will have (
sity”).
☞“AMS1,”“Inten-
Filter B:
This will be displayed when “Filter Type” (3–1a) is Low Pass
& High Pass.
Two alternate modulation sources can be used to modulate
the cutoff frequency of filter 1B (
▼ 3–2: Page Menu Command
☞ “0–1A: Write Program,” “1–1A: Copy Oscillator,” and “1–
1B: Swap Oscillator.”
☞“Filter A”).
Intensity to B[–99…+99]
Specify the depth and direction of the modulation that OSC1
LFO1 will have on the cutoff frequency of filter 1B (
sity to A”).
Change in cutoff
Low settingHigh setting
☞“Inten-
JS–Y Intensity to A[–99…+99]
By moving the joystick in the Y direction (toward yourself),
you can control the depth at which OSC1 LFO1 modulates
the cutoff frequency of filter 1A. This parameter specifies the
depth and direction of the control.
Higher settings of this parameter will produce greater
increases in the effect of OSC1 LFO1 on filter 1 when the joystick is moved toward yourself.
JS–Y Intensity to B[–99…+99]
By moving the joystick in the Y direction (toward yourself),
you can control the depth at which OSC1 LFO1 modulates
the cutoff frequency of filter 1B. This parameter specifies the
depth and direction of the control (
☞“JS-Y Intensity to A”).
AMS (Alternate Modulation Source)
[Off, (PEG, FEG, AEG, KT, EXT)]
Select a source that will control the depth and direction of
cutoff frequency change for both filters 1A and 1B (
“AMS (Alternate Modulation Source) List”).
☞p.210
Intensity to A[–99…+99]
Specify the depth and direction of the effect that “AMS” will
have on filter 1A.
For example if “AMS” is After Touch, higher settings of this
parameter will allow greater change to be applied to OSC1
LFO1 when you apply pressure to the keyboard.
14
Intensity to B[–99…+99]
Specify the depth and direction of the effect that “AMS” will
have on filter 1B (
☞“Intensity to A”).
Sustain (Sustain Level)[–99…+99]
Specify the change in cutoff frequency that will be maintained from after the slope time has elapsed until note-off
occurs.
3–3b: LFO 2
Adjust the depth of the cyclic modulation applied by OSC1
LFO2 (set by “OSC1 LFO2” 5–2) to the cutoff frequency of
filters 1A and 1B (
☞“LFO 1” 3–3a).
Intensity to A[–99…+99]
Intensity to B[–99…+99]
JS–Y Intensity to A[–99…+99]
JS–Y Intensity to B[–99…+99]
AMS (Alternate Modulation Source)
[Off, (PEG, FEG, AEG, KT, EXT)]
Intensity to A[–99…+99]
Intensity to B[–99…+99]
▼ 3–3: Page Menu Command
☞ “0–1A: Write Program,” “1–1A: Copy Oscillator,” and “1–
1B: Swap Oscillator.”
3–4: Filter1 EG
Here you can make settings for the EG that will produce
time-varying changes in the cutoff frequency of filters 1A
and 1B.
The depth of the effect that these settings will have on the
filter 1 cutoff frequency is determined by “Filter EG” (3–2b).
3–4
Release (Release Level)[–99…+99]
Specify the change in cutoff frequency that will occur when
the release time has elapsed.
Time:
These parameters specify the time over which each change
will occur.
Attack (Attack Time)[00…99]
Specify the time over which the level will change from noteon until the attack level is reached.
Decay (Decay Time)[00…99]
Specify the time over which the level will change from the
attack level to the break point level.
Slope (Slope Time)[00…99]
Specify the time over which the level will change after the
decay time has elapsed until the sustain level is reached.
Release (Release Time)[00…99]
Specify the time over which the level will change after noteon occurs until the release level is reached.
Note-off
Break
Point
Level
Decay
Time
Sustain Level
Slope
Time
Release
Time
Release
Level
Time
The specified
cutoff
frequency
Start
Level
Note-on
Attack Level
Attack
Time
Program
P0
P1 P2 P3 P4 P5 P7 P8 P9
3–4a
3–4b
3–4c
3–4a: Filter1 EG
Specify the time-varying change produced by the filter 1 EG.
Level:
The result will depend on the filter that was selected in “Filter Type” (3–1a). For example with the Low Pass Resonancefilter, positive (+) values of EG Intensity will cause the tone
to be brightened by positive (+) levels, and darkened by
negative (–) levels.
Start (Start Level)[–99…+99]
Specify the change in cutoff frequency at the time of note-on.
Attack (Attack Level)[–99…+99]
Specify the change in cutoff frequency after the attack time
has elapsed.
Break (Break Point Level)[–99…+99]
Specify the change in cutoff frequency after the decay time
has elapsed.
3–4b: Level Modulation
These settings let you use alternate modulation to control
the “Level” parameters of the filter 1 EG.
AMS (Alternate Modulation Source)[Off, (KT, EXT)]
Select the source that will control the “Level” parameters of
the filter 1 EG (
☞p.210 “AMS (Alternate Modulation Source)
List”).
Intensity[–99…+99]
Specify the depth and direction of the effect that “AMS” will
have.
For example if “AMS” is Velocity, and you set “St,”“At”
and “Br” to + and set “Intensity” to a positive (+) value, the
EG levels will rise as you play more strongly. If “Intensity”
is set to a negative (–) values, the EG levels will fall as you
play more strongly.
With a setting of 0, the levels specified by “Filter 1 EG” (3–
4a) will be used.
St (Start Level)[–, 0, +]
Specify the direction in which “AMS” will affect “Start (Start
Level).” When “Intensity” has a positive (+) value, a setting
of + for this parameter will allow “AMS” to raise the EG
level, and a setting of – will allow “AMS” to lower the EG
level. With a setting of 0 there will be no change.
15
At (Attack Level)[–, 0, +]
Specify the direction in which “AMS” will affect “Attack
(Attack Level).” When “Intensity” has a positive (+) value, a
setting of + for this parameter will allow “AMS” to raise the
EG level, and a setting of – will allow “AMS” to lower the
EG level. With a setting of 0 there will be no change.
Sl (Slope Time)[–, 0, +]
Specify the direction in which “AMS1” will affect the slope
time. With positive (+) values of “Intensity,” setting this
parameter to + will allow AMS1 to lengthen the time, and
setting this parameter to – will allow AMS1 to shorten the
time. With a setting of 0 there will be no change.
Br (Break Point Level)[–, 0, +]
Specify the direction in which “AMS” will affect “Break
(Break Point Level).” When “Intensity” has a positive (+)
value, a setting of + for this parameter will allow “AMS” to
raise the EG level, and a setting of – will allow “AMS” to
lower the EG level. With a setting of 0 there will be no
change.
Select the source that will control the “Time ” parameters of
the filter 1 EG (
☞p.210 “AMS (Alternate Modulation Source)
List”).
Intensity[–99…+99]
Specify the depth and direction of the effect that “AMS1”
will have.
For example if “AMS1” is set to Flt KTr +/+, the EG “Ti me”
parameters will be controlled by the Keyboard Track (3–2a)
settings. With positive (+) values of this parameter, positive (+) values of “Ramp (Ramp Setting)” will lengthen the EG
times, and negative (–) values of “Ramp (Ramp Setting)”
will shorten the EG times. The direction of change is specified by “At,” “Dc,” “Sl,” and “Rl.”
With a setting of 0, the times specified by “Filter 1 EG” (3–
4a) will be used.
If “AMS1” is set to Velocity, positive (+) values of this
parameter will cause EG times to lengthen as you play more
strongly, and negative (–) values will cause EG times to
shorten as you play more strongly.
With a setting of 0, the times specified by “Filter 1 EG” (3–
4a) will be used.
At (Attack Time)[–, 0, +]
Specify the direction in which “AMS1” will affect the attack
time. With positive (+) values of “Intensity,” setting this
parameter to + will allow AMS1 to lengthen the time, and
setting this parameter to – will allow AMS1 to shorten the
time. With a setting of 0 there will be no change.
Rl (Release Time)[–, 0, +]
Specify the direction in which “AMS1” will affect the release
time. With positive (+) values of “Intensity,” setting this
parameter to + will allow AMS1 to lengthen the time, and
setting this parameter to – will allow AMS1 to shorten the
time. With a setting of 0 there will be no change.
These parameters are the settings for “AMS2” to control the
“Time” parameters of the filter 1 EG (
☞“AMS1”–“Rl”).
▼ 3–4: Page Menu Command
0–1A
1–1A
1–1B
3–4A
3–4A: Sync Both EGs
When this is checked, the filter 1 EG and filter 2 EG can be
edited simultaneously. (Editing either one will modify the
other as well.)
3–5: Filter2
3–6: Filter2 Mod.
3–7: Filter2 lfo Mod
(Filter1 LFO Mod.)
3–8: Filter2 EG
These are the filter 2 parameters (for oscillator 2) (☞“3–1: Filter 1”–“3–4: Filter 1 EG”).
These will appear when “Oscillator Mode” (1–1a) is Double.
Dc (Decay Time)[–, 0, +]
Specify the direction in which “AMS1” will affect the decay
time. With positive (+) values of “Intensity,” setting this
parameter to + will allow AMS1 to lengthen the time, and
setting this parameter to – will allow AMS1 to shorten the
time. With a setting of 0 there will be no change.
16
Program P4: Edit -Amp
Here are the volume-related settings. Amp 1 controls oscillator 1, and amp 2 controls oscillator 2.
4–1: Amp1 Lvl/Pan (Amp1 Level/Pan)
These parameters control the volume and pan of oscillator 1.
4–1
4–1a
4–1b
Intensity[–99…+99]
Specify the depth of the effect produced by “AMS.”
For example if “Pan” is set to C064 and “AMS” is Note Number, positive (+) values of this parameter will cause the
sound to move toward the right as the note numbers
increase beyond the C4 note (i.e., as you play higher), and
toward the left as the note numbers decrease (i.e., as you
play lower). Negative (–) values of this parameter will have
the opposite effect.
▼ 4–1: Page Menu Command
☞ “0–1A: Write Program,” “1–1A: Copy Oscillator,” and “1–
1B: Swap Oscillator.”
4–2: Amp1 Mod.
These settings allow you to apply modulation to amp 1 (for
oscillator 1) to modulate the volume.
4–2
Program
P0
P1 P2 P3 P4 P5 P7 P8 P9
4–1a: Amp Level (Amplifier Level)
Amp Level[0…127]
Set the volume of oscillator 1.
The volume of a program can be controlled by CC#7
(volume) and #11 (expression). The resulting level is
determined by multiplying the values of CC#7 and #11.
The Global MIDI channel “MIDI Channel” (Global P1:
1–1a) is used for control.
4–1b: Pan (Panpot)
Pan[Random, L001…C064…R127]
Set the pan (stereo location) of oscillator 1.
A setting of L001 places the sound at far left, C064 in the
center, and R127 to far right.
Random: The sound will be heard from a different location
at each note-on.
This can be controlled by CC#10 (panpot). A CC#10
value of 0 or 1 will place the sound at the far left, a
value of 64 will place the sound at the location specified
by the “Pan” setting for each oscillator, and a value of
127 will place the sound at the far right. This is controlled on the global MIDI channel “MIDI Channel”
(Global P1: 1–1a).
Use DKit Setting
This is valid when “Oscillator Mode” (1–1a) is set to Drums.
Checked: The sound will be output at the “Pan” setting that
has been made for each key of the drum kit (Global P5: 5–
2b). When “Oscillator Mode” is Drums, you will normally
use this setting.
Unchecked: All notes will be output as specified by the
“Pan” setting (4–1b).
AMS (Alternate Modulation Source)
[Off, (PEG, FEG, AEG, LFO, KT, EXT)]
Select the source that will modify pan (☞p.210 “AMS (Alternate Modulation Source) List”). This change will be relative
to the “Pan” setting.
4–2a
4–2b
4–2c
4–2a: Keyboard Track
These parameters let you use keyboard tracking to adjust
the volume of oscillator 1. Use the “Key” and “Ramp”
parameters to specify how the volume will be affected by
the keyboard location that you play.
Key (Keyboard Track Key):
Specify the note number at which keyboard tracking will
begin to apply.
The volume will not change between “Key Low” and “Key
High.”
The note number can also be input by holding the
[ENTER] key and playing a note on the keyboard.
Key Low[C–1…G9]
Keyboard tracking will apply to the range of notes below the
note number you specify here.
Key High[C–1…G9]
Keyboard tracking will apply to the range of notes above the
note number you specify here.
Ramp (Ramp Setting):
Specify the angle of the keyboard tracking.
Ramp Low[–99…+99]
With positive (+) values of this parameter, the volume will
increase as you play notes below the “Key Low” note number. With negative (–) values, the volume will decrease.
17
Ramp High[–99…+99]
With positive (+) values of this parameter, the volume will
increase as you play notes above the “Key High” note number. With negative (–) values, the volume will decrease.
Volume change produced by keyboard location and Ramp settings
Volume
Ramp Low=+99
Ramp Low=0
Ramp Low=–99
Key Low
Key High
Ramp High=+99
Ramp High=0
Ramp High=–99
Key
4–2b: Amp Modulation (Amplifier Modulation)
AMS (Alternate Modulation Source)
[Off, (PEG, FEG, AEG, KT, EXT)]
Select a source that will control the depth by which “OSC1
LFO1” will modulate the volume of oscillator 1 (
☞p.210
“AMS (Alternate Modulation Source) List”).
Intensity[–99…+99]
As the absolute value of this setting is increased, the effect of
“AMS” on “OSC1 LFO1” will increase. Negative (–) values
will invert the LFO waveform.
Specify the depth and direction of the effect that “OSC1 LFO
2” will have on the volume of oscillator 1. Refer to the preceding sections “LFO1 Intensity”–“Intensity.”
These parameters specify how the volume of oscillator 1 will
be affected by velocity.
Velocity Intensity[–99…+99]
With positive (+) values, the volume will increase as you
play more strongly.
With negative (–) values, the volume will decrease as you
play more strongly.
Volume change (with positive (+) values of this parameter)
Note-on
Softly played
Note-off
Note-on
Strongly played
Note-off
AMS (Alternate Modulation Source)
[Off, (PEG, FEG, EXT)]
Select the source that will control the volume of amp 1
(
Specify the depth and direction of the effect that “AMS” will
have.
The actual volume will be determined by multiplying the
value of the changes produced by the amp EG with the values of Alternate Modulation etc., and if the levels of the amp
EG are low, the modulation applied by Alternate Modulation will also be less.
For example if “AMS” is set to After Touch, positive (+) val-ues of this parameter will cause the volume to increase
when pressure is applied to the keyboard. However if the
EG settings etc. have already raised the volume to its maximum level, the volume cannot be increased further.
With negative (–) values of this parameter, the volume will
decrease when pressure is applied to the keyboard.
▼ 4–2: Page Menu Command
☞ “0–1A: Write Program,” “1–1A: Copy Oscillator,” and “1–
1B: Swap Oscillator.”
4–3: Amp1 EG
These parameters let you create time-varying changes in the
volume of oscillator 1.
4–3
4–3a
4–3b
4–3a: Amp1 EG (Amplifier1 EG)
These parameters specify how the amp 1 EG will change
over time.
Level:
Start (Start Level)[00…99]
Specify the volume level at note-on.
If you want the note to begin at a loud level, set this to a high
value.
Attack (Attack Level)[00…99]
Specify the volume level that will be reached after the attack
time has elapsed.
4–3c
4–2c: LFO 1/2
These parameters let you use “OSC1 LFO1” (5–1) and
“OSC1 LFO 2” (5–2) to control the oscillator 1 volume.
LFO1 Intensity[–99…+99]
Specify the depth and direction of the effect that “OSC1
LFO1” will have on the volume of oscillator 1. Negative (–) values will invert the LFO waveform.
18
Break (Break Point Level)[00…99]
Specify the volume level that will be reached after the decay
time has elapsed.
Sustain (Sustain Level)[00…99]
Specify the volume level that will be maintained from after
the slope time has elapsed until note-off occurs.
Time:
Attack (Attack Time)[00…99]
Specify the time over which the volume will change after
note-on until it reaches the attack level.
If the start level is 0, this will be the rise time of the sound.
Decay (Decay Time)[00…99]
Specify the time over which the volume will change from
when it reaches the attack level until it reaches the break
point level.
Br (Break Point Level)[–, 0, +]
Specify the direction in which “AMS” will change “Break
(Break Point Level).” If “Intensity” is set to a positive (+) value, setting this parameter to + will allow AMS to increase
the EG level, and setting this parameter to – will allow AMS
to decrease the EG level. With a setting of 0, no change will
occur.
Specify the time over which the volume will change from
when it reaches the break point level until it reaches the sustain level.
Release (Release Time)[00…99]
Specify the time over which the volume will change after
note-off until it reaches 0.
Volume
Amplifier EG
Note-on
Attack Level
Start
Level
Attack
Time
Break Point
Decay
Time
Slope
Time
Sustain
Level
Note-off
Time
Release Time
4–3b: Level Modulation
These parameters let you use an alternate modulation
source to modify the amp 1 EG levels that were specified in
“Amp 1 EG” (4–3a).
AMS (Alternate Modulation Source)[Off, (KT, EXT)]
Select the source that will control the “Level” parameters of
the amp 1 EG (
☞p.210 “AMS (Alternate Modulation Source)
List”).
Intensity[–99…+99]
Specify the depth and direction of the effect that “AMS” will
have.
For example if “AMS” is Velocity, setting “St,”“At,” and “Br” to + and setting “Intensity” to a positive (+) value will
cause the amp 1 EG volume levels to increase as you play
more strongly. Setting “Intensity” to a negative (–) values
will cause the amp 1 EG volume levels to decrease as you
play more strongly. With a setting of 0, the levels will be as
specified in “Amp 1 EG” (4–3a).
St (Start Level)[–, 0, +]
Specify the direction in which “AMS” will change “Start
(Start Level).” If “Intensity” is set to a positive (+) value, setting this parameter to + will allow AMS to increase the EG
level, and setting this parameter to – will allow AMS to
decrease the EG level. With a setting of 0, no change will
occur.
At (Attack Level)[–, 0, +]
Specify the direction in which “AMS” will change “Attack
(Attack Level).” If “Intensity” is set to a positive (+) value,
setting this parameter to + will allow AMS to increase the
EG level, and setting this parameter to – will allow AMS to
decrease the EG level. With a setting of 0, no change will
occur.
Softly played note when St=0
and At and Br are set to +
(settings of 4–3a: Amp 1 EG)
Strongly played note
when St=0 and At and Br
are set to +
Strongly played note
when St=0 and At and Br
are set to –
4–3c: Time Modulation
These parameters let you use an alternate modulation
source to modify the amp 1 EG times that were specified in
“Amp 1 EG” (4–3a).
Select the source that will control the “Time ” parameters of
the amp 1 EG (
☞p.210 “AMS (Alternate Modulation Source)
List”).
With a setting of Off, there will be no modulation.
Intensity (AMS1 Intensity)[–99…+99]
Specify the depth and direction of the effect that “AMS1”
will have.
For example if “AMS1” is Amp KTrk +/+, the (Amp) Key-
board Track settings (4–2a) will control the EG “Time”
parameters. With positive (+) values of this parameter, posi-tive (+) values of “Ramp (Ramp Setting) will cause EG times
to be lengthened, and negative (–) values of “Ramp (Ramp
Setting)” will cause EG times to be shortened. The direction
of the change is specified by “At,”“Dc,”“Sl,” and “Rl.”
When “AMS1” is Velocity, positive (+) values will cause EG
times to lengthen as you play more strongly, and negative (–) values will cause EG times to shorten as you play more
strongly. With a setting of 0, the EG times will be as specified
in “Amp1 EG” (4–3a).
At (Attack Time)[–, 0, +]
Specify the direction of the effect that “AMS1” will have on
“Attack (Attack Time).” With positive (+) values of “Inten-
sity,” setting this parameter to + will allow AMS1 to
lengthen the time, and setting it to – will allow AMS1 to
shorten the time. With a setting of 0 there will be no effect.
Dc (Decay Time)[–, 0, +]
Specify the direction of the effect that “AMS1” will have on
“Decay (Decay Time).” With positive (+) values of “Inten-
sity,” setting this parameter to + will allow AMS1 to
lengthen the time, and setting it to – will allow AMS1 to
shorten the time. With a setting of 0 there will be no effect.
Sl (Slope Time)[–, 0, +]
Specify the direction of the effect that “AMS1” will have on
“Slope (Slope Time).” With positive (+) values of “Inten-
sity,” setting this parameter to + will allow AMS1 to
lengthen the time, and setting it to – will allow AMS1 to
shorten the time. With a setting of 0 there will be no effect.
P1 P2 P3 P4 P5 P7 P8 P9
19
Rl (Release Time)[–, 0, +]
Specify the direction of the effect that “AMS1” will have on
“Release (Release Time).” With positive (+) values of “Inten-
sity,” setting this parameter to + will allow AMS1 to
lengthen the time, and setting it to – will allow AMS1 to
shorten the time. With a setting of 0 there will be no effect.
Amp 1 EG changes (Time)
(AMS=Amp KTrk +/+, Intensity = a positive (+) value)
(When Amp Keyboard Track (4–2a) Low Ramp= a positive (+) value, and
High Ramp = a positive (+) value)
These are the parameters for amp 2 (used for oscillator 2).
(
☞ “4–1: Amp 1 Level / Pan”–“4–3: Amp 1 EG.”)
These will appear when “Oscillator Mode” (1–1a) is Double.
Program P5: Edit-Common LFO
Here you can make settings for the LFO that can be used to
cyclically modulate the Pitch, Filter, and Amp of oscillators 1
and 2. There are two LFO units for each oscillator. By setting
the LFO1 or LFO2 Intensity to a negative (–) value for Pitch,
Filter, or Amp, you can invert the LFO waveform.
5–1: OSC1 LFO1
Make settings for the “OSC1 LFO1,” which is the first LFO
that can be used for oscillator 1.
5–1
5–1a
5–1b
5–1c
5–1a: OSC1 LFO1
Waveform[Triangle 0…Random6 (Vector)]
Select the LFO waveform.
The numbers that appear at the right of some of the LFO
waveforms indicate the phase at which the waveform will
begin.
Triangle0
Triangle 90
Triangle
Random
Saw0
Saw180
Square
Sine
Guitar
Exponential
Triangle
Exponential
Saw Down
Exponential
Saw Up
Triangle wave
Phase will change
randomly at each key-in
Sawtooth down↓
Square wave
Sine wave
Guitar vibrato
Frequency[00…99]
Set the LFO frequency. A setting of 99 is the fastest.
Offset[–99…+99]
Specify the central value of the LFO waveform.
For example with a setting of 0 as shown in the following
diagram, the vibrato that is applied will be centered on the
note-on pitch. With a setting of +99, the vibrato will only
raise the pitch above the note-on pitch, in the way in which
vibrato is applied on a guitar.
When “Waveform” is set to Guitar, the modulation will
occur only in the positive (+) direction even if you set “Offset” to 0.
Step Triangle – 4
Step Triangle – 6
Step Saw – 4
Step Saw – 6
Random1 (S/H):
Conventional sample & hold (S/H) in which the
level changes randomly at fixed intervals of
time
Random2 (S/H):
Both the levels and the time intervals will
change randomly.
Random3 (S/H):
The maximum level and minimum level will
alternate at random intervals of time (i.e., a
square wave with random period).
These types cause Random 1–3 to change
smoothly. They can be used to simulate the
instability of acoustic instruments etc.
20
Offset settings and pitch change produced by vibrato
offset = –99offset = 0offset = +99Pitch
Pitch at note-on
Key Sync. (Keyboard Synchronize)
Checked: Key Sync. will be On. The LFO will start each time
you play a note, and an independent LFO will operate for
each note.
Unchecked: Key Sync. will be Off, and the LFO effect that
was started by the first-played note will continue to be
applied to each newly-played note. (In this case, Delay and
Fade will be applied only to the LFO when it is first started.)
Fade[00…99]
Specify the time from when the LFO begins to apply until it
reaches the maximum amplitude. When “Key Sync.” is Off,
the fade will apply only when the LFO is first started.
How “Fade” affects the LFO (when “Key Sync.” is On)
Note-onNote-off
Fade
Delay
Delay[0…99]
Specify the time from note-on until the LFO effect begins to
apply.
When “Key Sync.” is Off, the delay will apply only when
the LFO is first started.
AMS2 (Alternate Modulation Source2)
[Off, (PEG, FEG, AEG, LFO2, KT, EXT)]
Intensity (AMS2 Intensity)[–99…+99]
Make settings for a second alternate modulation source that
will adjust the frequency of the oscillator 1 LFO1.
(
☞“AMS1,”“Intensity (AMS1 Intensity)”)
5–1c: Frequency MIDI/Tempo Sync.
MIDI/Tempo Sync. (MIDI/Tempo Synchronize)
Checked: The LFO frequency will synchronize to the tempo
(MIDI Clock). In this case, the values you specified for “Frequency” (5–1a) and “Frequency Modulation” (5–1b) will be
ignored.
Base Note[ , , , , , , , ]
Times[01...16]
When “MIDI/Tempo Sync.” is checked, these parameters
set a note length relative to “ (Tempo)” and the multiple
(“Times”) that will be applied to it. These parameters will
determine the frequency of the OSC1 LFO1. For example if
“Base Note” is (quarter note) and “Times” is 04, the LFO
will perform one cycle every four beats.
Even if you change the “ (Tempo)” setting of the arpeggia-
tor or sequencer, the LFO will always perform one cycle
every four beats.
▼ 5–1: Page Menu Command
0–1A
5–1A
Program
P0
P1 P2 P3 P4 P5 P7 P8 P9
5–1b: Frequency Modulation
You can use two alternate modulation sources to adjust the
speed of the OSC1 LFO1.
AMS1 (Alternate Modulation Source1)
[Off, (PEG, FEG, AEG, LFO2, KT, EXT)]
Select the source that will adjust the frequency of the oscillator 1 LFO1 (
List”). OSC1 LFO1 can be modulated by OSC1 LFO2.
☞p.210 “AMS (Alternate Modulation Source)
Intensity (AMS1 Intensity)[–99…+99]
Specify the depth and direction of the effect that “AMS1”
will have.
When this parameter is set to a value of 16, 33, 49, 66, 82, or
99, the LFO frequency being can be increased by a maximum of 2, 4, 8, 16, 32, or 64 times respectively (or decreased
by 1/2, 1/4, 1/8, 1/16, 1/32, or 1/64 respectively).
For example if “AMS1” is Note Number, positive (+) values
of this parameter will cause the oscillator 1 LFO to speed up
as you play higher notes. Negative (–) values will cause the
oscillator 1 LFO to slow down as you play higher notes. This
change will be centered on the C4 note.
If “AMS1” is set to JS +Y, raising the value of this parameter
will cause the oscillator 1 LFO1 speed to increase as the joystick is moved away from yourself. With a setting of +99,
moving the joystick all the way away from yourself will
increase the LFO speed by approximately 64 times.
5–1A: Swap LFO 1&2
This command exchanges the settings of LFO1 and 2. If
LFO2 has been selected as Frequency Modulation AMS1 or 2
of LFO1, that setting will be cancelled for LFO2 after the
LFO1 and 2 settings have been exchanged. If this is selected
from the OSC1 LFO1 or OSC1 LFO2 tab, the LFO1 and LFO2
of OSC1 will be exchanged.
1 Select this command to open the dialog box.
2 Press the OK button.
5–2: OSC1 LFO2
Here you can make settings for the OSC1 LFO2, which is the
second LFO that can be applied to oscillator 1. (
OSC1 LFO1”) However in “Frequency Modulation” (5–1b),
the LFO cannot be selected as a modulation source in
“AMS1” or “AMS2.”
☞“5–1:
5–3: OSC2 LFO1
This can be used when “Oscillator Mode” (1–1a) is set to
Double.
Here you can make settings for the OSC2 LFO1, which is the
first LFO that can be applied to oscillator 2 (
LFO1”).
☞“5–1: OSC1
21
5–4: OSC2 LFO2
This can be used when “Oscillator Mode” (1–1a) is set to
Double.
Here you can make settings for the OSC2 LFO2, which is the
second LFO that can be applied to oscillator 2 (
LFO1” and “5–2: OSC1 LFO2”).
☞“5–1: OSC1
Program P7: Edit-Arpeggiator
Here you can make settings for the arpeggiator used by the
program.
These arpeggiator settings can be linked when you switch
programs. To link, check the Program item in “Auto Arpeggiator” (Global P0 : 0–1c).
The arpeggiator can be switched on/off by the front panel
ARPEGGIATOR [ON/OFF] key. When on, the key LED will
light.
The settings of the front panel ARPEGGIATOR [TEMPO]
knob, [GATE] knob, [VELOCITY] knob, and [ON/OFF] key
can be saved for each program.
These settings will be valid when “Auto Arpeggiator”Program is checked.
If Local Control (“Local Control On,” Global P1: 1–1a) is
OFF, the keyboard will not trigger the arpeggiator. The
arpeggiator will be triggered via MIDI IN. Turn Local
Control OFF if you have recorded only the trigger notes
on an external sequencer, and wish to playback the
external sequencer to trigger the TRITON’s arpeggiator.
If you want the note data generated by the arpeggiator
to be recorded on the external sequencer, turn Local
Control ON, and turn off the echo back function on
your external sequencer.
7–1: Arpeg. Setup
7–1
7–1a
7–1b
7–1a: Arpeggiator Tempo
Arpeggiator Tempo [040...240, EXT]
Set the tempo (Link: “” 0–1b).
This can also be set by the front panel [ARPEGGIATOR
TEMPO] knob.
When “MIDI Clock” (Global P1: 1–1a) is either External MIDI or External PCI/F, this will indicate EXT, and the
arpeggiator will synchronize to MIDI Clock messages
received from an external MIDI device.
U200 (C)...U215 (C)(for EXB-PCM series, User Arpeggio Pattern)
U216 (D)...U231 (D)(for EXB-PCM series, User Arpeggio Pattern)
P00–P04 are preset arpeggio patterns, U00 (A/B)–U231 (D)
are user arpeggio patterns. User arpeggio patterns can be
created in Global P6.
Arpeggio patterns U000 (A/B)–U231 (D) can be selected
using the numeric keys [0]–[9] and the [ENTER] key.
Octave[1, 2, 3, 4]
Specify the number of octaves in which the arpeggio will be
played (Link: “Octave” 0–2a).
If a user arpeggio pattern is selected, the range of the
arpeggio will depend on the “Octave Motion” (Global
P6: 6–1b) setting.
Resolution[ , , , , , ]
Specify the timing resolution of the arpeggio. The notes of
the arpeggio will be played at the interval you specify: ,
, , , , or . The speed of the arpeggio pattern is
determined by the “Arpeggiator Tempo ” and the “Resolu-
tion” (Link: “Reso” 0–2a).
Gate[000...100(%), Step]
Specify the length (gate time) of each note in the arpeggio.
000–100(%): Each note will be played with the specified gate
time.
Step: This is available when an user arpeggio pattern U00
(A/B)–U231 (D) is selected for “Pattern.” When this is
selected, the gate time specified for each step will be used.
The gate time can also be controlled by the front panel
ARPEGGIATOR [GATE] knob. Rotating the knob toward
the left will shorten the gate time, and rotating it toward the
right will lengthen the gate time. When the knob is at the 12
o’clock position, the gate time will be as specified here.
Velocity[001...127, Key, Step]
Specify the velocity of the notes in the arpeggio.
001–127: Each note will sound with the specified velocity
value.
Key: Each note will sound with the velocity value at which
it was actually played.
Step: This is available when an user arpeggio pattern U00
(A/B)–U231 (D) is selected for “Pattern.” When this is
selected, the velocity specified for each step will be used.
The velocity can also be controlled by the front panel
ARPEGGIATOR [VELOCITY] knob. Rotating the knob
toward the left will decrease the velocity, and rotating it
toward the right will increase the velocity. When the knob is
at the 12 o’clock position, the velocity will be as specified
here.
Sort
This specifies the order in which the notes you press will be
arpeggiated (Link: “Sort” 0–2a).
Checked: Notes will be arpeggiated in the order of their
pitch, regardless of the order in which you pressed them.
Unchecked: Notes will be arpeggiated in the order in which
you pressed them.
Latch
Specify whether or not the arpeggio will continue playing
after you take your hand off of the keyboard (Link: “Latch”
0–2a).
Checked: The arpeggio will continue playing after you
remove your hand from the keyboard.
Unchecked: The arpeggio will stop when you remove your
hand from the keyboard.
Key Sync. (Keyboard Synchronize)
Specify whether the arpeggio pattern will begin when you
press a key, or whether it will always follow the “Arpeggia-
tor Tempo ” (Link: “Key Sync.” 0–2a).
Checked: The arpeggio pattern will start playing from the
beginning when a note-on occurs from a condition where no
keys are pressed. This setting is suitable when you are playing in realtime and want the arpeggio to play from the
beginning of the measure.
Unchecked: The arpeggio pattern will always play accord-
ing to the “Arpeggiator Tempo .”
Keyboard
This specifies whether the notes you play on the keyboard
will be sounded as usual in addition to being sounded as
part of the arpeggio (Link: “Keyboard” 0–2a).
Checked: The notes you play will be sounded on their own,
in addition to being sounded as part of the arpeggio. For
example if you simultaneously press two or more notes,
they will be sounded as usual in addition to being played as
arpeggiated notes.
Unchecked: Only the arpeggiated notes will be heard.
▼ 7–1: Page Menu Command
0–1A
7–1A
7–1A: Copy Arpeggiator
This command copies arpeggio settings.
1 Select this command to open the following dialog box.
Program
P0
P1 P2 P3 P4 P5 P7 P8 P9
Swing[–100...+100(%)]
This parameter shifts the timing of the odd-numbered notes
of the arpeggio.
When Resolution =
Step
123456789
–50–25+25+25
Swing
2 In “From” specify the copy source arpeggio settings
(mode, bank, number).
3 If you are copying from Combination, Song, or Song Play
mode, specify whether you wish to copy from A or B.
4 To execute the Copy Arpeggio operation, press the OK
button. To cancel, press the Cancel button.
23
7–2: Scan Zone
7–2a
Program P8: Edit-Insert Effect
7–1
☞ For details on insertion effects, refer to p.146 “8. Effect
Guide.”
7–2b
7–2a: Zone Map
This shows the “Scan Zone” setting.
7–2b: Scan Zone
Top Key[C–1...G9]
Bottom Key[C–1...G9]
These parameters specify the range of notes (keys) for which
the arpeggiator will function. “Top Key” is the upper limit,
and “Bottom Key” is the lower limit.
Top Velocity[001...127]
Bottom Velocity[001...127]
Specify the range of velocities for which the arpeggiator will
function. “Top Velocity” is the upper limit, and “Bottom
Velocity” is the lower limit.
Note number and velocity can also be input by holding
down the [ENTER] key and playing a note on the keyboard.
8–1: Routing
These settings specify the bus on which the output of the
oscillator will be sent, and adjust the send levels to the master effects.
The following diagram shows the LCD screen when “Oscillator Mode” (1–1a) is set to Single or Double.
8–1
8–1a
8–1b
8–1c
8–1d
8–1a: Routing Map
This shows the status of the insert effects. The insert effect
routing, effect name, on/off status, and chain is shown. The
types of insert effect, on/off, and chain settings are made in
the Insert FX tab (8–2).
8–1b: Use DKit Setting
This will be available when “Oscillator Mode” (1–1a) is set
to Drums.
Checked: The “BUS Select” (Global P5: 5–2a) setting for
each key of the selected drum kit will be used. Check this
when you want to apply an insert effect to an individual
drum instrument, or to output an individual drum instrument to one of the AUDIO OUTPUT (INDIVIDUAL) jacks.
If the “Oscillator Mode” is Single or Double, this setting has
no effect.
Unchecked: The setting of the “BUS Select” (8–1c) parame-
ter described below will be used. All drum instruments will
be sent to the specified bus.
24
8–1c: BUS Select (IFX/Indiv.Out Assign)
All OSCs to (BUS Select)
[L/R, IFX1...5, 1...4, 1/2, 3/4, Off]
Specify the bus to which oscillators 1 and 2 will be sent.
If this is set to 1/2 or 3/4, the oscillator pan settings (4–
1b, 4–4) will be used to output the sound in stereo from
AUDIO OUTPUT (INDIVIDUAL) 1/2 or 3/4. When
the oscillator pan is controlled by CC#10 (pan) or AMS
(Alternate Modulation Source), the sound will be output with the pan setting that is in effect at note-on.
Unlike the case when this is set to L/R to output the
sound from (MAIN) L/MONO and R, the pan of a
sounding note will not change in realtime.
If you wish to adjust the pan in realtime during a note
and output the sound from AUDIO OUTPUT (INDIVIDUAL) 1/2 or 3/4, set “BUS Select” to IFX1 (or IFX2–
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