Thank you for purchasing the Korg modwave Wavetable Synthesizer.
About the modwave manuals
The documentation for the modwave consists of the following:
•Precautions
•Quick Start Guide
•Owner’s Manual (what you’re reading now)
In this manual, the following text styles indicate:
•FRONT PANEL CONTROLS
•Parameter Names
•Parameter Values
If you don’t usually read manuals...
Even if you don’t usually read manuals, please read this section!
Navigation
Press a button or turn a knob, and the display will show the related page. See “Modwave page map” on page 2 for all of
the pages in the UI and their associated front-panel controls.
Some pages, such as Mixer & Sub Osc, are only displayed by turning a knob. Similarly, the ARPEGGIATOR button
both edits a parameter and displays a page. To display these or any other pages without making an edit, hold ENTER
and turn or press the related knob or button. The page will appear with the parameter selected, but the value will not be
changed.
To go back to selecting sounds, press PERFORM. If you don’t see the main page the first time, press PERFORM again;
two presses will always bring you to the home page with the Performance name selected.
< > and PAGE-/PAGE+ are the basic controls for moving around in the display.
< and > cursor through parameters, and can also select items in lists.
Hold SHIFT and press < or > to use PAGE- and PAGE+, which select pages in the display. There are page indicators in
the upper right of the display; the filled-in circle shows the current page.
Title bar with selected Layer, Page Name, and Page Indicators
LAYER A/B: Layers contain a Program, an Arpeggiator, and a handful of other settings. The front panel edits one
Layer at a time, as selected by these buttons. To turn a Layer on or off, hold SHIFT and press the Layer’s button, or just
double-press the button.
Most pages on the display apply only to the selected Layer. For these pages, the Layer’s letter (A/B) is shown in the
upper left of the display.
Hold down SHIFT to use alternative functions for knobs and buttons, labeled in blue text. For one-handed operation,
double-press SHIFT to turn on Shift Hold; press again to turn off.
ENTER for accelerated editing
Hold down ENTER to accelerate editing or scrolling. For example:
•Normally, the VALUE knob works as a “fine” value input when moved slowly, with “coarse” bigger jumps when
moved quickly. To restrict it to “coarse” value changes, hold ENTER while turning VALUE.
•Hold ENTER and press < or > (or turn the VALUE dial) to scroll by a whole page in a list, such as when selecting
Performances, Multisamples, or Mod routings.
Modulation
Most front-panel knobs and on-screen parameters are modulatable. Hold MOD and press > to create a new
modulation routing. When viewing and editing modulations, hold MOD and press < to filter the list. See the Mod List
Info page for an on-screen list of shortcuts.
Mod Knobs
You can use the Mod Knobs in real-time performance, and also save the results as new sounds. The names are shown
on the main PERFORM screen. The values are stored, and can themselves be modulated. The Mod Knobs can control
any number of parameters in any of the Layers.
2
Getting Started
Performance
Layer B
Layer A
Arpeggiator
Program A
Voice
FilterAmp
Pre FXMod FXDelay
Mod Matrix
EQ
+
Voice Assign
Volume
MIDI Channel
MIDI Rx Filters
Key & Vel Zones
Scales
Tempo
Key Track
Key Track
ADSR
2x Mod
Processors
Kaoss Physics
Mod Knobs
ADSR 1-3
ADSR 1-3
ADSR
4x Envelopes
Pitch
Portamento, Slope,
Motion Seq
Osc 2
Wavetable A
Wavetable B
Osc 1
Wavetable A
Wavetable B
Sub/Noise
ADSR
1-3
LFO
ADSR
1-3
ADSR
5x LFOs
Motion Seq
4x Step Seq Lanes
Motion Seq
4x Step Seq Lanes
Motion Seq
4x Step Seq Lanes
Motion Seq
4x Step Seq Lanes
Stereo
Mixer
Reverb
Send A
Send B
Help pages
Hold SHIFT and press the (Randomize) button to bring up a set of pages containing shortcuts and usage tips.
Structure
The modwave plays one Performance at a time.
A Performance has two Layers (A and B), Kaoss Physics, and a master reverb and EQ.
Each Layer contains an Arpeggiator, a Program, and other settings such as MIDI channel, key and velocity zones, etc.
A Program includes two Oscillators (1 and 2), each of which may play one or two Wavetables (A and B) or a single
Multisample, a Sub Oscillator/Noise Generator, a Filter, an Amp, a Motion Sequence, a set of modulators, a
modulation matrix, and three effects: Pre FX, Mod FX, and Delay.
Modwave structure
3
Selecting and Playing Sounds
Performance Name
Layer Programs
Category or CollectionSort OrderData Type
Page Indicators
Scroll Bar
Selecting and Playing Sounds
Selecting Sounds
Selecting Performances from the display
1.Press the PERFORM button, and if necessary press it again.
Wherever you are in the system, the second press will always bring up the home page, with the large Performance
name selected.
2.Follow the instructions under “Selecting from lists,” below.
Selecting from lists
Note: These instructions also apply to selecting Set Lists, Performances, Programs, Effects Presets, Motion Sequences,
Wavetables, Multisamples, and Lane Presets.
1.Cursor to the item that you’d like to select.
For this example, we’ll use Performances, continuing from above.
2.Turn the VALUE knob or press ENTER.
A popup appears, showing a list of sounds.
3.Turn the VALUE knob or use < and > to select sounds. Hold ENTER and press < or > to jump by 5.
You can play the sounds as you scroll through the list.
4.When you find a sound that you like, press ENTER again (or SHIFT-ENTER to cancel).
Using Categories
You can filter the list by category or collection. To do so:
1.While the list is onscreen, press CATEGORY buttons 2 (BASS) to 16 (USER) to show only a specific category
2.To show all sounds again, press button 1 (ALL).
The category names on the front panel apply to Performances, Programs, and Multisamples; for all other types of data
(Wavetables, Motion Sequences, etc.), the buttons select the first 15 Categories in the list.
of sounds.
4
Selecting and Playing Sounds
You can also show the list of categories on the display. To do so:
1.In the list popup, hold SHIFT and press > (for PAGE+).
The Filters & Sort Order page appears.
2.Select the Category or Collection parameter, and turn the VALUE knob or press ENTER.
The Category or Collection Select popup appears. The lists will vary depending on the data type.
3.Select the desired Category or Collection, and press ENTER.
The display returns to the Performance Select popup, showing only sounds in the selected Category or Collection.
Using Sort Order
You can change the order in which sounds appear in the list. To do so:
1.In the list popup, press PAGE+.
The Filters & Sort Order page appears.
2.Select Sort Order, and turn the VALUE knob or press ENTER.
3.Choose the desired order.
You can choose from alphabetical (A-Z), reverse alphabetical (Z-A), or Category (sorted alphabetically within each
Category).
Using Set Lists
Set Lists let you group and order Performances for gigs or projects. A Set List has 64 Slots, arranged into four banks AD, corresponding to MIDI Program Change messages 1-64.
Important: Set Lists don’t contain separate copies of their sounds; they just point to Performances stored in the
database.
To select sounds in the current Set List:
1.Press the SET LIST button, so that it is lit.
2.To select sounds in the current bank, press buttons 1-16.
3.To select from a different bank, first hold either SHIFT or SET LIST and then press 1/2/3/4 to select the bank.
Buttons 1-16 will then blink; press one to select a sound in the new bank.
5
Selecting and Playing Sounds
If you select a sound using the display, buttons 1-16 will go dark. To return to the Set List, just press one of the buttons
again.
You can store many different Set Lists, and switch between them as desired. To select a different Set List:
1.Press UTILITY twice, to go to the System Setup page.
2.Select the Set List parameter, and press ENTER or turn the VALUE knob.
From this point, selecting Set Lists works just like selecting Performances, as described above.
Assigning a Performance to a Set List Slot
1.Select the Performance that you’d like to assign.
2.Press the SET LIST button, so that it is lit.
3.Hold WRITE and press the Slot to which you’d like to save.
The Write page appears, with that Slot already selected. To change the Slot, hold WRITE and press a different Slot
button.
4.Press WRITE, and then ENTER to confirm.
The Set List will also be saved. If the Performance has been edited, you’ll be prompted to save it too.
Assigning to a Slot in a different bank
While you’re on the Write page, you can also select a Slot from a different bank (for instance, if you’re copying a
Performance to a different Slot):
1.Hold WRITE and SHIFT (or, if you prefer, WRITE and SET LIST), and press button 1-4 for the desired Bank.
2.Release WRITE and SHIFT.
3.Proceed to Step 3 above.
6
Basic Editing
Performance Name
Kaoss Physics
Layer Programs
Mod Knob
Names & Values
Basic Editing
Home Page (PERFORM)
This is the modwave’s main page, where you can select Performances, set the Programs for the two Layers, see the Mod
Knob names and values, and view the Kaoss Physics graphic.
Wherever you are in the system, pressing PERFORM twice in row always returns here, with the Performance name
selected.
Normally, using Mod Knobs takes you to the related pages in the display. The home page is an exception, so that you
can use the Mod Knobs while browsing through Performances.
The home page is also the only one on which the Page Indicators do not appear. Press PAGE+ to go to the Layer
Programs page.
KAOSS Physics display
This shows the Kaoss Physics environment, which models a ball rolling on a surface. You can start the ball by flicking a
finger on the x-y pad, or launch the ball automatically using a trigger source. You can also directly control the ball by
holding your finger on the pad. The position of the ball produces several modulation signals, which can control any
modulatable parameters. For more information, see “Kaoss Physics” on page 45.
Layer Programs
This page shows the Program selection and Volume for each Layer.
A, B (Programs A, B)
[List of Programs]
This selects the Program for the Layer.
(Volume A, B)
[-Inf, -84.9…+6.0 dB]
This controls the volume of the Layer (duplicating the Layer Setup page’s Volume parameter). This is saved in the
Performance, instead of the Program—so it’s a good choice when balancing levels between Layers.
7
Basic Editing
Fade-in/
Fade-out
Fade-in/
Fade-out
C8
A0
Velocity Zones
Shortcut: Pressing a LAYER button switches to the current parameter in the selected Layer's column.
High Vel (A, B), Low Vel (A, B)
[1…127]
These set the highest and lowest velocities on which the Layer will sound.
High Fade (A, B)
[0…126]
0: The High Vel acts as a hard split, with full volume on one side and silence on the other.
1…126: This lets you create a velocity crossfade. As velocity approaches the High Vel, the volume fades out gradually.
High Fade sets the velocity range over which the fade-out occurs, working inwards from the High Vel.
Low Fade (A, B)
See “High Fade (A, B),” above.
Setting values from the keyboard
You can set velocities and note numbers directly from the keyboard, or via MIDI. This applies throughout the
modwave. To do so:
1.Select the velocity or note number parameter you’d like to edit.
2.Press and hold the ENTER button.
3.Play a note on the keyboard to set the parameter.
4.Release the ENTER button.
Keyboard Zones
Shortcut: Pressing a LAYER button switches to the current parameter in the selected Layer's column.
High (A, B), Low (A, B)
[C-1…G9]
These set the highest and lowest notes on which the Layer will sound.
Note: The graphic shows only the standard range of 88 notes.
8
Basic Editing
HFade (High Fade A, B)
[0…127]
0: The High key acts as a hard split, with full volume on one side and silence on the other.
1…127: This allows you to create a keyboard crossfade. As the notes approach the High key, the volume will fade out
gradually. This sets the number of semitones over which the fade-out occurs, working inwards from the High key.
LFade (Low Fade A, B)
[0…127]
See “HFade (High Fade A, B),” above.
Program Setup
The settings on this page are stored with the Program, if the Program is written separately.
Volume
[-Inf, -84.9…0.0 dB]
This controls the overall volume of the Program. Unlike Layer Volume, it’s stored with the Program. Use this to
balance the Program’s default volume with respect to other Programs.
Transpose
[-60…+60 semitones]
This transposes the Program by up to 5 octaves, up or down, in semitones.
Trigger On
[Key-On, Key-Off]
Key-On: This is the default setting, in which the Program is played when a key is pressed.
Key-Off: The Program will play as soon as you release the key. You can use this to create the “click” heard when a
harpsichord note is released, for instance. In general, when using Key-Off it’s also best to set the Amp Envelope Sustain
to 0.
Random Pitch Range
[0.0…50.0 cents]
This parameter creates random variations in pitch for each note. At the default of 0.0, pitch will be completely stable;
higher values create more randomization. This can be helpful for simulating instruments that have natural pitch
instabilities, such as analog synths, tape-loop keyboards, or acoustic instruments.
9
Basic Editing
Voice Assign
Mode = Poly
The settings on this page are stored with the Program, if the Program is written separately.
(Voice Assign) Mode
[Poly, Mono]
This selects the basic voice allocation mode. Depending on which one you select, various other options will appear,
such as Single Trig (Poly mode only) and Unison (Mono mode only).
Poly: The Program will play polyphonically, allowing you play chords.
Mono: The Program will play monophonically, producing only one note at a time.
Single Trigger
[Off, On]
Single Trigger is available when Voice Assign Mode is set to Poly.
On: When you play the same note repeatedly, the previous note will be silenced before the next note is sounded, so that
the two do not overlap.
Off: When you play the same note repeatedly, the notes will overlap.
Max # of Notes
[Dynamic, 1…32]
Max # of Notes is available when Voice Assign Mode is set to Poly.
Dynamic is the default. With this setting, you can play as many notes as the system allows.
1-32 limits the number of notes played by the Program. Voices will be allocated dynamically up to this maximum. You
can use this to:
•Model the voice-leading of vintage synthesizers
•Control the resources required by individual Programs
This setting does not limit the Unison Voices parameter. For instance, if Max # of Notes is set to 6, and Unison Voices
is set to 3, you can play up to 6 notes, each with 3 Unison voices.
Mode = Mono
Mono Legato
[Off, On]
Mono Legato is available when Voice Assign Mode is set to Mono.
Legato means to play in a smooth, connected way; the next note is played before the last note is released.
10
Basic Editing
On: The first note in a legato phrase will sound normally; subsequent notes in the phrase will sound smoother (for
instance, envelopes will continue instead of restarting).
Off: Legato playing will produce the same sound as detached playing.
Priority
[Low, High, Last]
Priority is available when Voice Assign Mode is set to Mono.
This determines what happens when more than one note is being held down.
Low: The lowest note will sound. Many vintage monophonic analog synths work this way.
High: The highest note will sound.
Last: The most recently played note will sound.
Unison Voices
[1…16]
Unison can be used in both Mono and Poly modes.
1: Unison is off, and Stereo Spread and Detune do not apply.
2-16: The Program uses the specified number of more stacked, detuned voices to create a thicker sound.
Detune
[0…200 cents]
This parameter sets the tuning spread for the Unison voices.
Voices = 3, Detune = 24, Thickness Off
VoicesDetune
1–12
20
3+12
Voices = 4, Detune = 24, Thickness Off
VoicesDetune
1–12
2–4
3+4
4+12
Thickness
[0…100]
This parameter controls the character of the detuning for the unison voices.
0: Unison voices are evenly distributed across the Detune range, as shown above.
1…100: Unison voices are detuned asymmetrically. This makes the detuning more complex, and changes the way in
which the pitches beat against one another—like slightly out-of-tune oscillators in a vintage synthesizer. Higher
numbers increase the effect.
Stereo (Spread)
[0…100]
Stereo lets you create a wider stereo field when using Unison. It applies only when Unison Voices is 2 or greater.
11
Basic Editing
Layer Setup
Volume
[-Inf, -84.9…+6.0 dB]
This controls the volume of the Layer. Note that this is saved in the Performance, but not with the Program—so it’s a
good choice when balancing levels between Layers.
Octave
[-3…+3]
This transposes the Layer by up to 3 octaves, up or down.
Tune
[-100…+100 cents]
This lets you detune the Layer by up to 100 cents (1/100 of a semitone), up or down.
Use Global MIDI Channel
[Off, On]
On: This is the default. The Layer will play from the built-in keyboard, and receive on the Global Channel.
Off: The Layer will receive on the channel specified below, and will not play from the built-in keyboard.
MIDI Channel
[1…16]
This is shown only if Use Global MIDI Channel is Off. It sets the channel on which the Layer will receive MIDI.
Rx Damper
[Off, On]
On: This is the default. The Layer will respond to the connected damper pedal and to MIDI CC#64.
Off: The Layer will ignore both the connected damper pedal and MIDI CC#64.
Rx Other CCs
[Off, On]
On: This is the default. The Layer will respond normally to MIDI CCs.
Off: The Layer will ignore all MIDI CCs (except for CC#64), as well as Aftertouch, Poly Aftertouch, and Pitch Bend.
12
Basic Editing
Performance Setup
Volume
[-Inf, -84.9…0.0 dB]
This controls the Performance volume, for balancing levels with other sounds.
Octave
[-2…+2]
This transposes the entire Performance by up to 2 octaves, up or down.
Tempo (TAP TEMPO)
[40…300]
This sets the tempo for the Performance.
Transpose
[-12…+12]
This transposes the entire Performance by up to 12 semitones, up or down.
Perf Scale
[Off, On]
On: The Performance Scale settings, below, are used—unless Global Scale is On, in which case the Global scales are
used instead.
Off: The Performance Scale settings are ignored.
Active Scale, 1 (Scale 1), (Key), 2 (Scale 2), (Key)
For details on the scale parameters, see “Global Scale” on page 94.
13
Write
Write
Saving Sounds
The Performance, with its two Layers, contains a complete modwave sound. When selecting, editing, and saving
sounds, Performance are all you need to use. While you can save Programs and presets for Motion Sequences, Motion
Sequence Lanes, and Kaoss Physics, you don’t have to do so: all data is contained in the Performance.
Similarly, when you load any of these other data types into a Performance, a new copy of the data is created in the
Performance. Any edits affect only the local copy inside the Performance, and not the original data. This lets you edit
freely without worrying about changing other sounds.
To save:
1.Press the WRITE button.
The Write page appears, with the type of data to write shown at the top of the page. By default, this is set to
Performance.
2.To choose a different data type, hold WRITE and press a button such as LAYER A/B or SEQ STEPS, or set the
Type manually in the display.
3.Optionally, edit the name and/or Categories before proceeding.
For more details, see “Editing names” on page 15 and “Write Metadata” on page 15.
Important: changing the name does not automatically make a new copy of the sound!
4.To overwrite the existing sound, press WRITE. To make a new copy and leave the existing sound unchanged,
press SHIFT-WRITE.
5.Press ENTER to confirm, or SHIFT-ENTER to cancel.
Factory sounds may be write-protected, in which case only “save new” is available.
Never turn off the power while data is being saved. Doing so may destroy the internal data.
Name
Note: you can name Programs, Motion Sequences, Lanes, and Kaoss Physics Presets without writing them separately.
As long as you save the enclosing Performance, the new name will be saved.
14
Write
Editing names
1.On the Write page, select the Name.
2.Press ENTER, or turn the VALUE dial.
The Name page appears.
3.Use the cursor buttons to move back and forth in the text, and use VALUE to select a character from the set
shown below.
Names can be up to 24 characters long.
4.Press SHIFT to toggle between A-Z, a-z, numbers, and symbols.
5.Hold SHIFT and press > (PAGE+) to insert a space.
6.Hold SHIFT and press < (PAGE-) to delete the previous character.
7.When you’ve finished entering text, press ENTER to return to the previous page, or SHIFT-ENTER to cancel.
Write Metadata
This shows the Categories for the item shown on the Write page.
Note: When Type is set to Set List Slot, this page is not available.
Category 1/2
[List of Categories]
Each object type—Performances, Programs, etc.—has its own list of Categories. You can create new Categories using
the Editor Librarian software, if desired. Note that only the first 15 Categories are mapped to the front-panel buttons.
Compare
Select
[Saved Performance, Edited Performance]
Saved Performance: The saved version of the Performance will be heard.
Edited Performance: The edited version of the Performance will be heard. If the Performance has not been edited, this
is not available.
15
Write
Using Compare
To use compare:
1.Hold ENTER and press WRITE.
The Compare page will appear.
2.Hold ENTER and press WRITE, again, to toggle between the saved and edited versions of the Performance.
When you change from Edited Performance to Saved Performance, the edited version is stored in a buffer, and the
Performance reverts to the version saved in the database. You can toggle back and forth between the two as many times
as you like.
If you change to Saved Performance and then make any edits, the next time you go to the Compare page Select will
be set to Edited Performance, and the previously buffered “Edited Performance” will be lost.
Delete from Database
This page lets you delete user-created items from the database.
Note: Factory data cannot be deleted.
Using Delete
To delete an item from the database:
1.Set the Type as desired.
2.Cursor to Select, and press ENTER.
The selection popup appears.
3.Select a user-created item from the list. Optionally, use PAGE+ to change the filters or sort order.
4.Press ENTER to confirm the selection and close the popup.
5.Hold SHIFT and press WRITE to delete the selected item.
A confirmation dialog will appear.
6.Press ENTER to confirm, or any other key to cancel.
16
Wavetable Osc
Wavetable Osc
Overview
Osc 1 and Osc 2 can each play either a single Wavetable, a modulatable blend of two Wavetables, or a Multisample.
The modwave ships with over 200 Wavetables, and you can also import your own via the Sound Librarian software.
The sound of the Wavetables can be changed in different ways. Wavetable Modifiers change the way that the tables are
generated at load time, resulting in subtle to extreme changes in timbre. Morph Types change the way that the
Wavetables are played, and can be modulated in real-time from Envelopes, LFOs, and so on.
Oscillator Mode (OSC MODE)
[A, A/B, Sample]
This three-way switch on the front panel controls the basic capabilities of the Oscillator.
A: The Oscillator will play a single Wavetable.
A/B: The Oscillator will play a blend of two Wavetables, A and B. A/B BLEND lets you
control the balance between the two. Use this to combine characteristics of two different
Wavetables (such as a pure-sounding table and a buzzy-sounding one), or the same
Wavetable processed by two different Wavetable Modifiers.
Sample: The Oscillator will play a Multisample.
Osc 1 Waveform
Modes A and A/B
A (Wavetable A) (WAVE SELECT)
[List of Wavetables]
This appears if Oscillator Mode is set to A or A/B. Select the parameter and then either turn the VALUE knob or press
ENTER to bring up the Wavetable Select popup, which shows all of the Wavetables installed on the instrument. For
details on sorting and filtering the list of Wavetables, see “Selecting from lists” on page 4.
Listening to the Wavetables
When auditioning Wavetables, play lower-pitched notes. The lower the pitch, the more clearly you’ll hear all of the
high harmonics.
By default, the OSC 1 and OSC 2 Envelopes modulate Position; this sweeps the Wavetables for their respective
oscillators. Attack sweeps forward in the Wavetable, and Decay sweeps backwards; the Sustain level determines the
resting point. Try both fast and slow envelope times for both Attack and Decay—even 10 or more seconds may be
useful for particularly complex Wavetables!
Adjust the amount of modulation using Env Intensity (SHIFT-VELOCITY). Sometimes, you may want the intensity
to be at its maximum; other times, especially with more complex Wavetables, much smaller amounts of modulation
may be better.
Some Wavetables may be optimized for use with an LFO, instead. Try using a Triangle-shaped LFO to modulate
Position.
17
Wavetable Osc
MOD (Wavetable A Modifier)
Each waveform in a Wavetable is stored as a single 32-bit floating-point table with 2048 samples, referred to below as
the “base table.” This corresponds to a pitch of about 25 Hz. Tables for higher pitches are generated when the
Wavetable is loaded. The Wavetable Modifier options let you change how these tables are generated, creating differentsounding variations of the stored data.
None: The Wavetable is loaded without alteration.
Odd Only: This preserves only the odd harmonics. All even harmonics (2, 4, 6, etc.) are removed.
Even Only: This preserves the fundamental and all the even harmonics. All odd harmonics (3,5,7, etc.) are removed.
The result can sound like a sine wave at the fundamental plus a waveform an octave above that.
Skip Every 3: This removes every third harmonic (3, 6, 9, etc.).
Odd + Clip: This combines Odd Only and Hard Clip, producing a brighter version of the Wavetable with increased
overtones and only odd harmonics.
Even + Clip: This combines Even Only and Hard Clip, producing a brighter version of the Wavetable with increased
overtones with only even harmonics.
Skip + Clip: This combines Skip Every 3 and Hard Clip, producing a brighter version of the Wavetable with increased
overtones and with every third harmonic removed.
Low 20: This removes all but the lowest 20 harmonics.
Low 12: This removes all but the lowest 12 harmonics.
Organ-ize: This emphasizes the harmonics that correspond to organ drawbars: 1 (8’), 2 (4’), 3 (2
1
/3’), and 8 (1’). The other harmonics are still present, but greatly reduced. The result is drawbar organ sounds with
6(1
“stops” based on the Wavetable.
Vintage 8: This quantizes to 8 bits and disables band-limiting for all but the highest notes, resulting in a brighter sound
with higher noise and significant aliasing.
Vintage 12: This quantizes to 12 bits and disables band-limiting for all but the highest notes, resulting in a brighter
sound with moderate amounts of noise and aliasing.
4 Steps: Quantizes the base table to 2 bits, using band-limiting to minimize aliasing (so, you’ll notice that the displayed
waveform is smoother than a simple 2-bit waveform).
8 Steps: Quantizes the waveform to 3 bits, similar to 4 Steps, above.
16 Steps: Quantizes the waveform to 4 bits, similar to 4 Steps, above.
Soft Clip: Applies gentle soft clipping to the base table, adding overtones and increasing brightness.
Hard Clip: Applies a gain of 3.0 and then clips the result, for a greater increase in overtones and brightness.
Infinite Clip: Applies a ridiculous amount of gain, then clips the result.
Note that Soft Clip, Hard Clip, and Infinite Clip are very different from applying clipping to the audio output. The
timbre isn’t affected by the oscillator level or the number of voices being played, and the results are band-limited to
avoid harsh tones.
Tilt Up: This reduces the levels of lower harmonics, and increases the levels of higher harmonics, tilted around the 12th
harmonic.
Tilt Up +: Similar to Tilt Up, but more extreme.
Tilt Down: This increases the levels of lower harmonics, and reduces the levels of higher harmonics, tilted around the
12th harmonic.
Tilt Down +: This increases the levels of lower harmonics, and reduces the levels of higher harmonics, tilted around the
8th harmonic.
Low Boost: Boosts the first 5 harmonics.
Low Cut: Reduces the fundamental and first few harmonics.
Low Cut +: Reduces the first 5 harmonics.
Muted: Dramatically lowers the level of all harmonics above the fundamental.
Fade Out: Crossfades successive waves in the Wavetable with 0 so that the waveform fades out to 0 as Position
increases. Use this to create decaying plucked or percussive sounds just by sweeping the Position.
Reverse: Loads the Wavetable’s individual waves in reverse order. This is particularly useful for Wavetables which
sweep from a bright or complex sound on one end to a dark or simple sound on the other.
Gain +3 dB, Gain +6 dB, Gain -3 dB, Gain -6 dB: Increase or decrease gain by the specified amounts. These are
particularly useful for balancing the volume between Wavetables A and B.
2
/3’), 4 (2’), 5 (1 3/5’),
18
Wavetable Osc
Tip: Fade between modified and original versions of a Wavetable
1.Set Mode to A/B.
2.Select the same Wavetable for both A and B.
3.Make sure that B Offset is set to 0.00.
4.Set Wavetable A Modifier to None.
5.Set Wavetable B Modifier as desired (for instance, Hard Clip).
6.Use A/B BLEND to fade between the normal and modified versions.
With Hard Clip, this will create a sound similar to a low-pass filter. Try modulating A/B BLEND via an Envelope or
LFO! Since Wavetables A and B are phase-locked, you can use this technique to fine-tune the effects of any of the
Modifiers. For example, try using this with any of the Tilt, Boost, or Cut options.
B (Wavetable B) (WAVE SELECT)
[List of Wavetables]
This selects the Wavetable for Wave B; it appears only if Oscillator Mode is set to A/B. A/B BLEND then controls the
mix of Wavetables A and B. Pressing WAVE SELECT toggles between selecting Wavetables A and B.
MOD (Wavetable B Modifier)
This selects the Modifier for Wave B; it appears only if Oscillator Mode is set to A/B. For more information on
Modifiers, see “MOD (Wavetable A Modifier)” on page 18.
Sample Mode
These parameters are shown when Oscillator Mode is set to Sample.
MS (Multisample)
[List of Multisamples]
Select this parameter and then either turn the VALUE knob or press ENTER to bring up the Multisample Select
popup.
Channel
[Stereo, Left, Right, n/a]
This applies to stereo Multisamples only; for mono Multisamples, “n/a” is shown. You can choose whether to use the
original Stereo signal, or only the Left or Right channels (in mono).
S. Offset (Start Offset)
[Off, 1st…8th]
In addition to simply starting playback from the beginning, Multisamples may have up to 8 different pre-programmed
alternate starting points, or “Start Offsets.” These skip part of the beginning of the samples, either to make them more
gentle (for percussive sounds) or to make them start more quickly (for sounds with slow attacks). The number of
available offsets will vary depending on the specific Multisample.
If no alternate start points are available, this will show n/a.
19
Wavetable Osc
Wavetable with 4 waveforms
Wavetable with 11 waveforms
Wavetable with 23 waveforms
Osc 1/2 Position
Position (POSITION)
[0.00…100.00]
Wavetables contain up to 64 waveforms. Position sweeps through all of the waveforms in the Wavetable. 0.00 always
selects the first waveform, and 100.00 selects the last waveform. The range between these extremes is divided between
the total number of waveforms in the selected Wavetable, as shown below.
Note that when Mode is set to A/B, Wavetables A and B may have different numbers of waveforms. In this case, Position will divide the range evenly for each Wavetable, just as if they were being used individually. For instance, if A
has four waveforms and B has 23 (see the graphic below), a Position just under 50 will play waveform 2 in A, and
waveform 12 in B.
This appears only if Mode is set to A/B. The position of Wavetable B is the sum of Position (above) and B Offset.
A/B Blend (A/B BLEND)
[0.00…100.00]
This appears only if Mode is set to A/B. It controls the balance between Waves A and B.
Xfade Width
[0.00…100.00]
As the Position changes, the Wavetable changes from one waveform to another. When changing between two adjacent
waveforms, the transition can be gradual or immediate. Xfade Width controls the amount of the Position range spent
interpolating between neighboring waveforms vs. the amount playing single waveforms. Note that this does not affect
A/B Blend.
Wavef orm
1
Wavef orm
2
Wavef orm
3
Wavef orm
4
11
23
20
Wavetable Osc
Wavef orm
1
Wavef orm
2
Wavef orm
3
Wavef orm
4
Wavef orm
1
Crossfade 1-2
Wavef orm
2
Crossfade 2-3
Wavef orm
3
Crossfade 3-4
Wavef orm
4
Crossfade 1-2Crossfade 2-3Crossfade 3-4
Wavef orm
1
Wavef orm
2
Wavef orm
3
Wavef orm
4
Crossfade 1-2Crossfade 2-3Crossfade 3-4
Wavef orm
1
Wavef orm
2
Wavef orm
3
Wavef orm
4
0Position100
0Position100
Xfade Width = 0.00
Xfade Width = 50.00
Xfade Width = 100.00
When Xfade Width = 50.00, half of the Position
range is taken up by crossfades, and the other
half is taken up by the single waveforms playing
unaltered. Note how the total length of the
three crossfade zones is the same as the total
length of the four single waveform zones.
It may be helpful to think of the Position value range 0-100 as a ribbon, with the Wavetable stretched to fit, regardless
of how many waveforms it contains. Each waveform is a stripe on the ribbon. Xfade Width controls the amount of
blurring between the stripes. A given value for Position will always yield the same output, which will be either a solid
stripe or some amount of blurring between two stripes. When Position changes continuously, as with an envelope or
LFO, this causes crossfades between the waveforms.
Xfade Width
Osc 1/2 Morph
Morph Type (SHIFT-MORPH)
[List of Morph Types]
The Morph Types let you stretch, squeeze, reflect, and otherwise alter the Wavetables in real-time, changing their
timbre and—when modulated—creating additional motion in the sound.
When the Oscillator MODE is set to Sample, the Morph Type options are limited. For Oscillator 1, Morph is
completely unavailable. For Oscillator 2, only the AM and Ring ModMorph Types are available.
None: The Wavetable is played unaltered.
Sync: The Wavetable is reset by a phantom oscillator, creating the classic sync sound. Morph Amount controls the
frequency of the phantom oscillator.
21
Wavetable Osc
Windowed Sync: Similar to Sync above, but with reduced high frequencies for lower aliasing.
Stretch: The waveform is stretched in one direction and squeezed in the other, creating an effect similar to Pulse Width
Modulation. When Morph Amount is set to 50, the waveform is unaltered.
Flip: This inverts the polarity of a section of the waveform, with the “flip” point determined by Morph Amount.
Mirror: Shrinks the waveform to half its length, and then reflects that half-length waveform around the center as a
mirror image. Morph Amount stretches and squeezes the waveform similar to Stretch, above.
Mirror Stretch: This is similar to Mirror, above, but doubles the Stretch effect.
Narrow: As Morph Amount increases, the waveform is compressed towards the front, with zeros filling the rest of the
duty cycle. The effect is different from Stretch, but also has some similarities to Pulse Width Modulation.
Narrow Stretch: This combines Narrow and Stretch, compressing the waveform’s length while also stretching and
squeezing.
Windowed Narrow: Similar to Narrow above, but with reduced high frequencies for lower aliasing.
W.NarrowStretch: Similar to Narrow Stretch above, but with reduced high frequencies for lower aliasing.
Additional Osc 2 Morph Types
Osc 2 supports all of the Morph Types listed above, and three more: FM, AM, and Ring Mod. For all of these, Oscillator
1 is the modulator, and Oscillator 2 is the carrier. If you’re using Oscillator 1 solely as a modulator, you may wish to set
its Level to 0%.
Note: when using these Morph Types, the waveform graphic will be an approximation. If you’d like to see the exact
results graphically, use the ANALYZER instead (see “Analyzer” on page 26).
FM: Oscillator 1 modulates the frequency of Oscillator 2. Morph Amount controls the amount of frequency
modulation.
AM, or amplitude modulation, includes both ring modulation, as below, and the dry signal from Oscillator 2. Morph
Amount controls the amount of amplitude modulation.
Ring Mod combines the two Oscillators to generate new sideband frequencies based on those inputs. The result can be
everything from subtle brightening to wild, dissonant, gong-like timbres. When the frequencies of Oscillators 1 and 2
are the same, the Ring Modulator produces steady, constant waveforms. When they are detuned, it produces more
movement and overtones. Morph Amount controls the amount of ring modulation.
AMT (Morph Amount) (MORPH)
[0.00…100.00]
This controls the intensity of the Morph process, as described above.
LFO (INTENSITY)
[-100.00…+100.00]
This sets the intensity of the Morph modulation from the Osc 1 LFO (for Osc 1) or the Osc 2 LFO (for Osc 2).
22
Wavetable Osc
Osc 1/2 Details
Envelope (OSC ENV INTENSITY)
[-100.00…+100.00]
This sets the amount of Position modulation from the Osc 1 Envelope (for Osc 1) or the Osc 2 Envelope (for Osc 2).
Vel->Env (VELOCITY)
[-100.00…+100.00]
This lets you use velocity to scale the amount of Position modulation from the Osc 1 Envelope (for Osc 1) or the Osc 2
Envelope (for Osc 2).
Phase
[-180…+180]
This controls the phase of the waveform at the start of the note. It’s most useful when Oscillators 1 and 2 are not
detuned.
23
Wavetable Osc
Mixer & Sub Osc
Osc 1
Level (LEVEL)
[0%…100%]
This controls Oscillator 1’s volume.
Pan (SHIFT-LEVEL)
[L100…L1, C0, R1…R100]
This controls Oscillator 1’s stereo position.
Osc 2
Level (LEVEL)
[0%…100%]
Pan (SHIFT-LEVEL)
[L100…L1, C0, R1…R100]
See the descriptions for Osc 1, above.
Sub/Noise
This section can be either a sub oscillator or a noise generator, depending on the selected Sub/Noise Type.
Sub/Noise Type (Sub/Noise) (SHIFT-LEVEL)
[Square, Triangle, White Noise, Filtered Noise, Dark Noise, Speckled Noise, Saturated Noise]
Square, Triangle: These produce the specified waveform at the same pitch as Osc 1, or one or two octaves below.
White Noise: This is classic, full-spectrum white noise.
Filtered Noise: Similar to White Noise, above, but less bright.
Dark Noise: Similar to Filtered Noise, but with significant high-end roll-off.
24
Wavetable Osc
Speckled Noise: This is noise with both roll-off and clipping, producing a very aggressive timbre. With additional
lowpass filtering, it can produce sounds reminiscent of thunder and explosions.
Saturated Noise: This uses moderate filtering and saturation to produce a thicker-sounding noise signal.
Oct
[–2, –1, 0]
This applies only when Sub/Noise Type (on the Mixer & Sub Osc page) is set to Square or Triangle. It sets the pitch
offset from Oscillator 1, in octaves. This parameter is duplicated on the Osc Pitch page. Set Octave to -1 or -2 to add
rumbling bass, or to 0 to supplement the fundamental of a thin-sounding Wavetable.
Level (LEVEL)
[0%…100%]
This sets the volume of the Sub/Noise component.
Pan
[L100…L1, C0, R1…R100]
This sets the stereo position of the Sub/Noise component.
25
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