Konami PES 2011 User Manual [fr]

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Konami PES 2011 User Manual
Recording surface

For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP® (PlayStation®Portable) system before use. Retain both this software manual and the instruction manual for future reference.

WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES

A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms:

dizziness

disorientation

altered vision

seizures

eye or muscle twitches

any involuntary movement or convulsion

loss of awareness

 

 

RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN.

_______________________________________________________________________________

Use and handling of video games to reduce the likelihood of a seizure

Use in a well-lit area and keep a safe distance from the screen.

Avoid prolonged use of the PSP® system. Take a 15-minute break during each hour of play.

Avoid playing when you are tired or need sleep.

_______________________________________________________________________________

Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any

other part of the body. If the condition persists, consult a doctor.

_______________________________________________________________________________

Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or restricted. Set the PSP® system’s wireless network feature to off when using the PSP® system on trains or in other crowded locations. If used near persons with pacemakers, the signal from the PSP® system’s wireless network feature could interfere with the proper operation of the pacemaker.

Use and handling of UMD®

• This disc is PSP® (PlayStation®Portable) format software and is intended for use with the PSP® system only. If the disc is used with other devices, damage to the disc or to the device may result. • This disc is compatible for use with the PSP® system marked with FOR SALE AND USE IN U.S. AND CANADA ONLY. • Depending on the software, a Memory Stick Duo™ or Memory Stick PRO Duo™ (both sold separately) may be required. Refer to the software manual for full details. • If paused images are displayed on the screen for an extended period of time, a faint image may be left permanently on the screen. • Do not leave the disc in direct sunlight, near a heat source, in a car or other places subject to high heat and humidity. • Do not touch the opening on the rear of the disc (recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt to get on the disc. • Do not block the opening with paper or tape. Also, do not write on the disc. • If the opening area does get dirty, wipe gently with a soft cloth. • To clean the disc, wipe

the exterior surface gently with a soft cloth. • Do not use solvents such as benzine, commercially-available cleaners not intended for CDs, or anti-static spray intended for vinyl LPs as these may damage the disc. • Do not use cracked or deformed discs or discs that have been repaired with adhesives as these may

cause console damage or malfunction. • SCE will not be held liable for damage resulting from the misuse of discs.

Ejecting the disc

Press the right side of the disc until it is in the position shown in the drawing and then remove it. If excess force is applied this may result in damage to the disc.

Storing the disc

Insert the bottom side of the disc and then press on the top side until it clicks into place. If the disc is not stored properly, this may result in damage to the disc. Store the disc in its case when not in use and keep in a place out of the reach of children. If the disc is left out this may result in warping or other damage to the disc.

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01

CONTENTS / SETTING UP

Setting Up

01

 

Wireless (WLAN) Features/ Basic Controls

02

 

Getting Started

03

 

System Settings

03

 

Gallery/ Training Mode/ Edit Mode/ Game Controls

04

 

Game Settings

08

 

Formation Settings

09

 

Match Screens

12

 

Play Modes

13

 

Copa Santander Libertadores

13

 

Match Mode

13

 

UEFA Champions League

13

 

Master League

14

 

World Player

14

 

Become a Legend

15

 

Legends

15

 

Legal

16

 

Warranty/ Customer Support

17

 

Thank you for purchasing PES® 2011 from Konami. Please read this manual thoroughly before playing the game. Also, please keep this manual in a safe place so you can refer to it easily later.

NOTE: Konami does not re-issue manuals.

Konami is continuously striving to improve its products. As a result this product may differ slightly from another depending on the purchase date.

Setting up

Set up your PSP® (PlayStation®Portable) system according to the instructions in the manual supplied with the system. Turn the system on. The power indicator lights up in green and the home menu is displayed. Press the OPEN latch to open the disc cover. INSERT PES 2011 disc with the label facing away from the system, slide until fully inserted and close the disc cover. From the PSP® system’s home menu, select the Game icon and then the UMD® icon. A thumbnail for the software is displayed. Select the thumbnail and press the Sbutton of the PSP® system to start the software. Follow the on-screen instructions and refer to this manual for information on using the software.

Notice: Do not eject a UMD® while it is playing.

Memory Stick Duo™

Warning! Keep Memory Stick Duo media out of reach of small children, as the media could be swallowed by accident.

To save game settings and progress, insert a Memory Stick Duo into the memory stick slot of your PSP® system. You can load saved game data from the same memory stick or any Memory Stick Duo containing previously saved games.

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SETTING UP / WIRELESS (WLAN) FEATURES /

BASIC CONTROLS

Note about first time start-up

If no Storage Media is inserted or if there is no PES 2011 save data on the Storage Media, the language selection screen will be displayed at game start-up. The languages listed are those installed on the system. If the current system language is included in the list of languages, it will be highlighted. Languages can be changed at any time in System Setting. Team Names can change according to language, although it only applies to National Team Names. Please confirm the language setting before starting the game. Once the save data has been saved on the Storage Media, the language selection screen will no longer be displayed at the game start-up.

Wireless (WLAN) features

Software titles that support Wireless (WLAN) functionality allow the user to communicate with other PSP® systems, download data and compete against other users via connection to a Wireless Local Area Network (WLAN).

AD HOC Mode

Ad Hoc Mode is a Wireless (WLAN) feature that allows two or more individual PSP® systems to communicate directly with each other.

BASIC OFFENSE CONTROLS

 

Nbutton:

Switch between players/requesting a

 

pass from a teammate (only when “Select

Bbutton:

Player” is activated)

Dash

Directional buttons:

Player movement, dribbling

Analog Stick:

Player movement, dribbling

Dbutton:

Through ball

Abutton:

Cross/long pass

Sbutton:

Short pass

Fbutton:

Shoot

 

 

BASIC DEFENSE CONTROLS

 

Nbutton:

Switch between players

Bbutton:

Dash

Directional buttons:

Player movement

Analog Stick:

Player movement

Dbutton (hold down):

Goalkeeper

Abutton:

Sliding tackle

Sbutton (hold down):

Tackle/apply pressure

Fbutton (hold down):

Clearance/close down

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GETTING STARTED / SYSTEM SETTINGS

Getting Started

Insert a Memory Stick Duo™ into the Memory Stick™ slot on your PSP® system, and then load the game.

Creating a Friend Card & Option File

If this is the first time to play, you will need to create a Friend Card and set the Game Level. After finishing the creation of the Friend Card, an option file with each settings saved will be created, and will move to the Top Menu.

Note: Settings and data will not be able to be saved without an option file.

About a Friend Card

A Friend Card is like a visiting card with user data and match records saved on it. Create your Friend Card in order to participate in Adhoc wireless matches, and to play in Legends Mode. Your records when playing in co-op mode will not be saved on the Friend Card.

Note: All entered terms can be confirmed/edited on “Friend Card” at “Gallery.

Top Menu

The Mode Select screen provides access to PES 2011 competitions, options and features. Use the directional buttons to highlight the required option, and then press the S button to make your selection.

Saving Data

In order to store and update your Option File and save your progress in competitions, you will need a Memory Stick Duo™ into the Memory Stick™ slot on your PSP® system.

On the main menu screen in each game mode, selecting “Save” will take you to the Save Data Screen. Select where you want to save your data, and then press the S button to confirm your selection. To delete any unwanted save files, enter Options>Data Control>Delete Saved Data.

Using The Help Function

PES is a massive, feature-packed game, but every effort has been made to make it as accessible as possible. When the SELECT icon appears at the bottom of the screen, you can press that button to call up the Help Menu to view helpful advice at any time. Please select your preferred language from the language selection screen displayed when booting up the game.

System Settings

This menu offers many useful functions, such as the Button Configuration screen and data management controls.

PES Data Control: Use this option to load and save Option Files, copy and delete data, and import data from a PES 2010 Option File. If you activate the Auto Save feature, all settings adjustments will be automatically saved to your Option File.

Button Configuration: Use this menu to tailor controller settings to suit your personal preferences. Highlight an action with the directional buttons and then perform the desired swap with the S button. Use the A button to switch between controls for offense and defense. You can also press the F button to load saved Button Configuration settings from the Option File.

Sound Settings: You can adjust music and sound effect options here.

Install Data: You can decrease the game’s loading times by installing game data to a Storage Media with free space. The PES 2011 disc still must be inserted in order to play the game.

Language: Select the language of the in-game text.

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SYSTEM SETTINGS / GALLERY/ TRAINING /

EDIT MODE / GAME CONTROLS

Gallery

Visit the Gallery to watch saved replays, view your Track Record, check obtained Friend Cards, or change/create new music playlists. Choose the Credits option to be introduced to the team behind PES.

PES-Shop: Pay a trip to the PES-Shop to spend PES “points” on a wide range of bonus features. A small amount of PES points are awarded after every match regardless of the result, but are dispersed in far greater quantities when you win tournaments and leagues. However, you only receive PES points on the first occasion that you win a particular competition, so be sure to spend them wisely! PES supports custom MP3 playlists, which can be edited via the Playlist Editor. Listen to your favorite tracks as background music in PES’ various game modes.

Training Mode

Use this mode to practice basic controls, or to master advanced techniques.

Edit Mode

This option enables you to customize the many teams and players featured in PES and even create your own original club. Use the button (look for the prompt at the bottom of the screen) to view more detailed instructions on how to use this mode’s various options and features. Note: some options are unavailable for certain licensed teams.

Note: Some options are unavailable for certain licensed teams.

Dribbling & Trapping

All moves are assuming that the player is facing forward.

Dribbling: Use the directional buttons to move when the ball is at your player’s feet. Dash Dribble: Press the Bbutton while dribbling to sprint.

Extend Time between Ball Touches: While holding the B button to sprint with the ball at your player’s feet, rapidly push the directional buttons two or three times between touches to knock the ball further ahead.

Greater Distance between Ball Touches: While running with the ball with the B button depressed, press the Bbutton twice then push the directional buttons 45º to either side of the current direction of movement.

Slow Dribble: Release the directional buttons while dribbling to perform a “slow dribble”. The ball will hardly leave your player’s feet as you perform this technique, and it can be followed by a quick change of direction or one of many feints.

Sideway Dribble: While dribbling, release the Directional buttons, then push it sideways.

Stop the Ball 1: Release the directional buttons and press the Bbutton to stop the ball’s movement while dribbling.

Stop the Ball 2: Release the directional buttons and press the B button twice to instruct your player to stop and face your opponent’s goal.

Knock the ball forward: From a stationary position, hold the Nbutton, then press forward on the directional buttons to gently play the ball forwards.

Drag the ball back: From a stationary position, hold the Nbutton, then press back on the directional buttons to bring the ball back towards the player’s feet.

Jump: When an opponent executes a sliding tackle, press the B button twice to attempt to jump over it.

Control Ball: When receiving a pass, push the directional buttons to control the ball. Stop the Ball & Turn to Face Goal: When receiving a pass, release the directional buttons and press the B button twice to turn to face the opponent’s goal while trapping the ball.

Turn without touching the ball: To instruct a player to turn and run onto an incoming pass without making an initial touch, hold the B button and push the directional buttons in the direction that the ball is moving.

Through Feint: Press the Bbutton as the player looks to receive the pass.

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GAME CONTROLS

Passing

Note: Use the directional buttons to specify the direction a pass should be played in.

Short Pass/Head Ball: Press the S button to make a short pass along the ground or head the ball. Hold the Sbutton for longer to pass to a more distant player. Backheel: Quickly push the directional buttons away from the player’s current direction of movement then press the Sbutton.

First-Time Pass: Press the Sbutton before your player traps the ball.

Long Pass: Press the Abutton. The distance of the pass depends on the length of time that the Abutton is held.

First-Time Long Pass: Press the Abutton before your player traps the ball.

Through Ball: Press the Dbutton. Holding the Dbutton down for longer will direct the pass to a more distant player.

First-Time Through Ball: Press the Dbutton before your player traps the ball. Chipped Through Ball: Hold the Nbutton and press the Dbutton.

One-Two Pass: Hold down the Nbutton and press the Sbutton to make a short pass, then press the D button before your teammate receives the ball to execute a return pass.

One-Two Pass with Chipped Return Ball: Hold down the Nbutton and press the S button to make a short pass, then press the N+ Dbuttons before your teammate receives the ball to execute a chipped return pass.

Pass and Move: Press the B button twice immediately after passing the ball to instruct the player to make a forward run.

Manual Pass: Short pass in the direction that the directional buttons is leaned. Manual Long Pass: Hold down the Nbutton and lean the directional buttons in the desired direction to execute a long pass.

Note: When attempting a manual pass with the directional buttons, the configuration settings for the directional buttons need to be changed to “Type 2.”

Crossing

Note: Use the directional buttons to specify the direction of a cross.

High Cross: From deep in your opponent’s half, press the Abutton.

Low Cross: From deep inside your opponent’s half, press the Abutton twice.

Cross along the Ground: From deep inside your opponent’s half, press the Abutton three times to send the ball in a low cross along the ground.

Lofted Ball: Press the B button twice while delivering a cross to loft the ball high into the air.

Early Cross: Hold the N button and press A button to cross the ball from any position in your opponent’s half.

Shooting

Notes on shooting: Press the Fbutton to build up the power gauge. Release the F button when the power gauge reaches the desired level, and your player will send a shot towards the goal. The length of the power gauge determines the power and height of your shot. Use the directional buttons to specify the required direction as the shot is made.

Shoot: Press the Fbutton.

First-Time Shot/Head Ball: Press the Fbutton just before the ball reaches your player to make a first-time shot or header on goal.

Controlled Shot: Press the B button twice when the power gauge reaches the desired level to make a shot that trades power for precision.

Chip Shot: Hold the Nbutton and press the Fbutton.

Chip Shot Type 2: For a lob with a lower trajectory, press the Fbutton and then press the Bbutton when the power gauge appears.

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GAME CONTROLS

Tricks & Skills

Note: Certain feints and tricks can be executed in multiple ways and the motions may differ correspondingly.

Kick Feint: When the shot or pass gauge is displayed, press the S button to cancel the kick.

Upper Body Feint 1: While dribbling, hold the Nbutton, then push the directional buttons to the right forward diagonal then left forward diagonal direction or in reverse. Upper Body Feint 2: From a stationary position, hold the Nbutton, then push the directional buttons to the player’s side.

Matthews Feint: From a stationary position, hold the N button, then push the directional buttons to the player’s side then towards the reverse forward diagonal. Running Matthews Feint: While Dribbling, hold the N button, then push the directional buttons to the player’s side then to his opposite side.

Step Over: To Step Over the ball, either press the Nbutton twice, or the Bbutton 3 times. Can be executed while stationary or dribbling.

Step Over Fake: While Stationary, hold the N button, then push the directional buttons to the player’s side then to his opposite side.

Step Over: While Dribbling, hold the N button, then push the directional buttons forward then to the side.

V Feint: While Stationary, hold the N button and push back on the directional buttons to pull back the ball. Then, push diagonal forward.

Drag Back Turn: While Stationary, hold the N button and push back on the directional buttons to pull back the ball. Then, push it to the player’s side.

Flip Flap (restricted to certain players): (If right footed), While dribbling, hold the N button then push the directional buttons towards forward right. (Controls are reversed if left footed).

Reverse Flip Flap (restricted to certain players): (If right footed), While dribbling, hold the Nbutton then push the directional buttons towards forward left. (Controls are reversed if left footed).

Front Flick: Hold the Nbutton, then push the directional buttons forward twice. Roulette: Hold the N button, then rotate the directional buttons a full 360°. The direction in which the player spins depends on which way you rotate the Right Stick. Certain players may have different Roulette motions.

Sideward Step Over: While Side Dribbling, hold the N button, then push the directional buttons towards the direction the player is running.

Notes: Moves such as “Matthews Feint”, “Matthews Feint into Diagonal Run”, “Sideward Step Over”, “Step Over”, “Step Over Fake” and “Drag Back Turn” can only be executed by players whose dribbling accuracy is above a required value.

Defense

Tackle/Pressure: Press the S button to attempt a tackle. You can also hold the S button to instruct your player to automatically close down an opponent and apply pressure. This can be used in conjunction with the Bbutton.

Close Down: Hold the Fbutton when the opposing team is in possession to have the player closest to the ball (not counting the player you are controlling) close down the player on the ball.

Sliding Tackle: Press the Abutton.

Clearance: When the ball is deep inside your half, press the Fbutton to clear the ball. Rush Keeper from Goal: Press the Dbutton while defending to make the goalkeeper sprint towards the ball.

Goal Kick: Press the A button or the F button to kick the ball upfield. Use the directional buttons to aim.

Throw Ball: When your goalkeeper is holding the ball, press the Sbutton to throw the ball to a teammate. Use the directional buttons to aim.

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GAME CONTROLS

Drop Ball: When your goalkeeper is holding the ball, press the Bbutton to instruct him to drop the ball at his feet.

Moving the Keeper: If you activate the “GK Cursor” option on the Player Settings screen (see page 8), you can hold down the Dbutton and press the Nbutton to gain active control of your goalkeeper’s movement.

General Controls

Change Player: Press the Nbutton to switch control to the player closest to the ball. Control Player when Ball is Airborne: When the ball is in the air, press the Bbutton twice and use the directional buttons to position the player to meet it.

Dash: Use the directional buttons + the B button to execute a dash move.

Super Cancel: When a player is automatically running after the ball, press the Aand D buttons simultaneously to bring the player to a halt, or to regain full control.

Activate/Cancel Strategies (Manual Mode)*: Hold down the button and then push the directional buttons (C,V,Z,X) to activate or cancel strategies assigned to those buttons. See page 10 for more details.

Activate and Cancel Strategies (Semi-Auto Mode)*: Press thebutton to activate or cancel your chosen strategy.

Attack/Defense Level: Press theand Nbutton together to increase the Attack/ Defense gauge level, thus instructing your players to push forward. Press theand Bbutton together to reduce it.

Note: These buttons will have no effect if mode has been selected at the Player Settings screen. See “Player Settings” on page 9 for more details.

Set-Pieces & Dead-Ball Situations

Note: For free kicks and corners, hold the relevant button down to increase the power gauge to the required level.

Corners

Regular: Press the Abutton.

High Cross: Hold down the Bbutton + Abutton.

Low Cross: Press up on the directional buttons + Abutton.

Along the Ground: Push down on the directional buttons + Abutton.

Apply Curl: Push left or right on the directional buttons while the power gauge is onscreen.

Short Corner: Press the Sbutton to send a short pass to your nearest teammate.

Free Kicks: Passing

Short Pass: Choose a direction with the directional buttons and then press the Sbutton.

Regular Long Pass: Press the Abutton.

High ball: Press the B+ Abutton for a High ball. Low Ball: Up on the directional buttons + Abutton.

Along the Ground: Down on the directional buttons + Abutton.

Curl: Left or right on the directional buttons while the power gauge is displayed. Through Ball: Press the D button when taking a free kick to send a ball through the defense. Use the directional buttons to aim the pass.

Free Kicks: Shooting

Regular Shot: Press the Fbutton.

Hard Shot: Up on the directional buttons + Fbutton. Weak Shot: Down on the directional buttons + Fbutton.

Moderately Hard Shot: Press the Fbutton, and just as the player makes contact, press the Dbutton.

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GAME CONTROLS / GAME SETTINGS

Moderately Weak Shot: Press the Fbutton and then, just as the player makes contact, press the Sbutton.

Apply Curl: Hold the directional buttons left or right when the power gauge is displayed.

Free Kicks: General Controls

Quick Restart: Press both B + N buttons when “Quick Restart” is displayed on screen to quickly play a pass to a teammate. If you choose not to press the N+ B buttons, you will proceed to the default Free Kick screen.

Changing the Number of Kickers: Press the Nand Bbuttons simultaneously to cycle through the following free kick configurations: one kicker (default), two kickers (second kicker: right side), two kickers (second kicker: left side).

Using the Second Kicker: Execute the free kick while holding the Nbutton to make the second kicker make the shot or cross pass.

Second Kicker Rolls Ball Forward: Hold down the Nbutton and then press the S button to make the second kicker roll the ball forward. You can then make a shot or pass from open play with the second kicker.

Free Kicks: Wall Control

When the opposing team has a free kick, press and hold the following buttons to control the players in the defensive wall:

All Players Jump: Press the Fbutton. Players Hold Position: Press the Sbutton.

Players Charge Forward + Jump: Press the Abutton.

Players Charge Forward: Press the Aand Sbutton together. Random: No buttons pressed.

Throw-ins

Short Throw-in: Press the Sbutton to throw the ball to your nearest teammate in the direction of the throw.

Long Throw-in: Press and hold the Abutton to make a longer throw-in in the direction the thrower is facing.

Lead Throw-in: Press the Dbutton to throw the ball into space ahead of a teammate.

Penalty Kicks

Kicker: Press the Fbutton and hold the required direction on the directional buttons. Goalkeeper: Hold the directional buttons to dive.

Change Cursor set to “Unassisted” and/or Select Player set “On”

Calling for the Ball: When a teammate has the ball, press the N button to call for a pass. The more frequently you press the button, the more strident your appeal for the ball will be.

Note: Calling for the ball is especially important in the Become a Legend Mode, where you control one specific player only.

Game Settings

Before a match can begin, you need to select your team and opponents, as well as tailor various match options to suit your personal preferences. The following section illustrates how to start a friendly Exhibition match, but the same principle applies to all competitions.

Player Settings Screen

Use the directional buttons to highlight a configurable option, and then press the Sbutton to select it. Press left or right on the directional buttons to change settings.

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GAME SETTINGS / FORMATION SETTINGS

1: Player Settings

Choose whether you want to play as the home or away team, then select from one of three different game modes:

: You control all the action on and off the pitch.

:You control the players on the pitch but the AI takes care of substitutions and tactics.

: The AI controls the players on the pitch and you act as manager.

For cooperative play, the other player(s) simply choose the same side as you.

2: Change Cursor Settings

This option sets how frequently the player cursor switches from one player to another: Assisted: There are eight speeds to choose from the fewer blue blocks, the less regular cursor changes will be. The user can also switch manually between players.

Semi-Assisted: The Cursor moves automatically only when attacking. To change cursor manually when defending, press the Nbutton.

Unassisted: All cursor switching is executed by pressing the Nbutton. Select Player: The cursor is fixed on one player and cannot be changed.

3: Goalkeeper Cursor

If this option is set to “ON,” you can take direct control of your goalkeeper’s basic movement while defending by pressing the Dbutton and Nbutton simultaneously.

4: Cursor Display Settings

Use this option to choose how the player cursor appears during matches. “Default” shows the player number (1 to 2). “Player Name” shows the name of the individual under your control.

Select Team/Strip Selection/General Settings

After you’ve finalized the Player Settings, you’ll be able to select the teams of your choice as well as their uniforms. Finally, before kick-off, you may modify General Settings like Game Level, Match Time, Rule Settings, and more.

Formation Settings

This screen enables you to select your team, pick (and edit) a formation, and adjust dozens of other strategic settings. For further information, make use of the in-game Help function. Just press thebutton when the Help icon appears.

Main Menu

The Main Menu has been introduced as an easy-to-use front end. It offers the following options:

Start Match: Start the game.

Simple Settings: Configure your strategy by selecting keywords that best suit what you expect from your team, and the PES artificial intelligence will configure your tactics and team line-up accordingly.

Auto Settings: This option will suggest a formation, tactics and a first team that the PES AI believes is the best for your chosen squad.

Manual Settings: Provides access to the “classic” Formation Settings options, which enable you to configure every aspect of your team’s tactics.

Disable Main Menu: Select this option to go straight to the Manual Settings screen on future visits to the Formation Settings page.

Manual Settings

Changing the Formation Display: Press the directional buttons left or right to toggle the different “pages” of the Formation Display. The default display shows your team’s current formation, but you can also view shirt numbers, movement directions (areas of the pitch that your players have been told to cover when your team is in possession),

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FORMATION SETTINGS

and defensive instructions (the longer the arrow, the more concerned a player will be with breaking up attacks rather than taking part in them).

Changing the Status Display: Press the N or B button to switch through the different pages of the Status Display. These show player positions, stamina and condition, yellow and red cards, and set-piece takers. In Master League mode, or if you have the “Cumulative Fatigue” option active during league and cup competitions, an additional gauge will appear beneath the players’ Stamina bars as they participate in successive matches. As this gauge fills, a player’s ability to regain stamina will be reduced, and he will become more susceptible to injury.

Special Icons: The following icons appear on Status Display pages to provide information on player condition and availability.

1

2

 

3

4

5

6

7

Blue

Red

Yellow

White

Globe

 

Yellow

Red Card

Arrow

Cross

Cross

Dash

 

 

Cards

 

Injuries 1 Returning to Full Fitness 2 Severe Injury 3 Slight Injury 4 Injury Status Unclear

Unavailable 5 On International Duty 6 Suspended due to Cumulative Yellow Cards 7 Suspended due to a Red Card

Match Start/Exit

Select this option to begin (or return to) a match.

Subtitutions

This menu enables you to pick your team and substitutes. Select a highlighted player with the S button, then choose the desired replacement and press S button to implement the switch.

Teamwork Display: Press the D button to activate and deactivate the Teamwork diagram.

Auto Filter: Press the button to automatically pick eligible and appropriate players to suit the current formation. Press the button again to revert back to the original order.

Ability Display: Use the directional buttons to scroll through the different pages of the Ability Display.

Note on Player Abilities: Each player in PES is unique, defined by strengths and weaknesses that you can study in the Ability Display window. In addition to basic attributes such as height, age, dominant foot, and preferred positions, you can view color-coded abilities (capabilities rated between 1 and 99 or 1 and 8) and “special” abilities (stars indicating that a player has a particular aptitude in that area). Tip: you can learn more about the function of player abilities by using the Edit Player option in Edit Mode.

Set Formation

Use the directional buttons to select your formation. Now pick one of the preset variants for each formation, and use the Nand Bbuttons to activate and disable a sweeper system in defense. Finally, press the Abutton to confirm your choice.

Edit Position

Select a player, move his button icon with the directional buttons, and then press S to confirm his new position. Press the A button with a player selected to change his specific role, for example, central midfielder (CMF), full-back (SB) or striker (CF). Each player specializes in one or more predefined areas of play, so a side midfielder (SMF) may also be comfortable playing as a winger or central midfielder. It’s important to note that putting a player out of position can lead to invisible ability penalties, reflecting his unfamiliarity with that role.

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FORMATION SETTINGS

Team

Change Strategy: This screen can be used to assign manual gameplans/strategies to the directional buttons (C,V,Z,X). You can activate or disable these during a match by pressing thebutton + the appropriate directional buttons. You can also choose from three different strategy systems: Manual (you have full control), Semi Auto (you have control of one strategy activated with the button, and the AI activates the other three at its discretion), and Full Auto (all chosen strategies are under AI control). Strategy Plan A/Strategy Plan B: Use these options to configure additional formations that can be assigned to Manual Strategy buttons via the Strategy menu. You could, for example, create one system with an offensive emphasis to use while striving for a late equalizer, or establish a highly defensive formation to preserve a slender lead during the closing minutes of a tight match.

Team Strategy: Adjust the behavior of your defensive line to suit your playing style. Back Line is used to determine how deep (C) or high (A) up the pitch your defensive line will sit. The “Offside Trap” option is used to specify how often your defenders should push up to catch opposing players offside, from frequently (A) to rarely (C). Caution: adjusting these options to “A” can lead to your defenders tiring more quickly during a match.

Attack/Defense: The Attack/Defense gauges appear at the bottom of the screen during a match and indicate a team’s current attitude, from defensive (blue) to attacking (red). You can adjust these manually in all modes aside from Full Auto, see General Controls, page 7.

Manual: You manually change the Attack Level during a match. Defensive (auto): The AI adjusts the gauge towards defense only. Balanced (auto): The AI controls both attack and defense. Attacking (auto): The AI adjusts the gauge towards attack only.

Recommended (full auto): The AI assumes complete control of the Attack/ Defense gauge.

Mark Settings: Select “Mark Key Player,” and the appropriate member of your team will man-mark the opposition’s most dangerous player. Select “Disengage marking” to undo this change.

Select Set Piece Taker: Choose players to take corners, free kicks, and penalties. If you select “Auto Settings,” the AI will automatically pick these for you.

Select Captain: Use this to award the captain’s armband to a member of your first eleven.

Change Settings: The two options in this menu enable you to assign responsibility for player substitutions and positional changes to the AI.

Individual

Use this option to give each player specific instructions for the forthcoming match. Attack: Assign up to two directional arrows to indicate runs a player should make while your team is in possession. This could be used to instruct a full-back to provide greater support during attacks along his touchline, or for a central midfielder to make runs into the penalty area.

Defense: Adjust how actively the player will track back to defend. This can be set to “High,” “Normal,” or “Low.”

Mark Settings: By default, all players in your team are assigned to zonal marking. Use this option to instruct a player to man-mark a specific member of the opposing team. Use the “Normal” or “Aggressive” settings to determine how closely your player should mark his opponent. Select “Disengage marking” to return to zonal marking. Sweepers cannot be given man-marking duties.

Edit Position: Change a player’s position on the pitch.

Select Role: Pick a player’s specific role, for example, should a midfielder play as a DMF or CMF?

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