Please read this together with the “INSTRUCTIONS”.
Product and company names included in this instruction manual are trademarks and/or registered
trademarks of their respective companies. Marks such as ™ and ® have been omitted in this
manual.
Be sure to format the SDHC/SDXC card on this camera recorder. SDHC/SDXC cards formatted on
a PC and other peripheral equipment cannot be used on this camera recorder.
2
Score Overlay
This camera recorder enables single-camera sports coverage producing real-time score
overlays on recorded or streamed HD video. This function is available when the recording
resolution is 1920x1080 or 1280x720.
Selecting the Scoreboard Type
\
Memo:
When displaying Football (Soccer) or Hockey (Ice Hockey), import an SDP le to
●
the camera recorder in advance. Create these SDP les in the SDP Generator.
(A P14 “Importing an Image Containing the Team Name and Logo”)
Next, select the imported SDP les from [Main Menu] → [Overlay Settings] → [Layout].
Press the [MENU] button of the camera recorder to display the menu screen, and then
select a scoreboard type in [Main Menu] → [Overlay Settings] → [Type]. Then press the
[MENU] button to close the menu screen. The types that are selectable include Type 1,
Type 2, Football (American Football), Basketball, Baseball, Football (Soccer) and Hockey
(Ice Hockey).
However, the selectable types may vary according to the [Layout] setting.
3
Selecting a Position to Display the Scoreboard
Offense Team Indicator
Points Scored Period
Team NamePoints ScoredReset
Points
Points Scored Period
\
The scoreboard can be displayed at the following positions on the screen. Create an
SDP le with the desired display position in the SDP Generator and import the le to the
camera recorder. (A P14 “Importing an Image Containing the Team Name and Logo”)
TypeOverlay Location
Type 1Top, Bottom
Type 2Top, Bottom
Football (American Football)Top, Bottom
BasketballTop, Bottom
Baseball
Football (Soccer)
Hockey (Ice Hockey)
Type 1:
●
Small
LargeBottom (not changeable)
Penalty Shoot-outBottom (not changeable)
Top Right, Bottom Right, Top
Left, Bottom Left
Top Right, Bottom Right, Top
Left, Bottom Left
Top Right, Bottom Right, Top
Left, Bottom Left
Team NameRemain Time
Type 2:
●
Games Won
Football (American Football):
●
Offense Team Indicator
Team Name
Basketball:
●
Team NameTOL
Scored Period
TOL
Remain Time
Down & Distance
Remain Time
Shot Clock
4
Inning
Runner
[Small]
[Small]
Baseball:
●
Count
Offense Team Indicator
Football (Soccer):
●
Team Name; Points Scored
Select [Small], [Large] or [Penalty Shoot-out] in the Overlay Control web screen.
Time
Team Logo (Small)
[Large]
Team Logo (Large)
[Penalty Shoot-out]
Hockey (Ice Hockey):
●
Points
Scored
Goal/Miss
Team Name (Small)
Additional TimeMinutes of Added Time
Text
Points
Scored
Points Scored
Team Name (Large)
Select [Small] or [SHOOTOUT] in the Overlay Control web screen.
Team Name
Team Logo
[SHOOTOUT]
Rounds 1 to 3Rounds 4 and later
Goal/Miss
None: Does not display
●
Points Scored
Period
Remain Time
5
Power Play
Inputting Scoreboard Data
\
Following the “Connecting to the Network” in the “INSTRUCTIONS” manual stored
1
in the Mobile User Guide (http://manual3.jvckenwood.com/pro/mobile/global/index.
php), connect a network device such as a smartphone or a tablet with the camera
recorder via network. Then, launch a web browser on the network device.
Enter the following URL in the address eld of the web browser.
2
http://“IP address of the camera recorder”
Example: http://192.168.0.1
To find the “IP address of the camera recorder”, press the [STATUS] button of the
camera recorder to display the status screen and then use the cross-shaped button
(t u) to display the [Network] screen.
Enter the username (jvc) and password (default: 0000) on the login screen. And then
3
press the Overlay Control icon at the top left corner of the screen or the [Overlay
Control] button to display the score input screen.
The web browser displays the following screen according to the [Type] setting of the
4
camera menu.
Data other than numerical values will be reected immediately on the score overlay
without having to press the [Update] button.
6
Type 1
●
A
Time
B
[Update] Button
C
[Overlay] Button
D
Team Name (for text input)
Clock Count Direction
Count Up: Increase
Count Down: Decrease
Time
A
The start time entered is reflected on the score overlay by pressing the [Set]
button.
[Update] Button
B
Reects numerical values such as score and distance on the score overlay.
[Overlay] Button
C
Turns the score overlay on or o.
Team Name (for text input)
D
If the SDP file selected in the menu item [Main Menu] → [Overlay Settings] →
[Layout] of the camera recorder contains more than one team name image, this
item is grayed out and text input is disabled.
[Display] Button
E
Displays or hides a specied area.
Memo:
Press the [DISPLAY] button of the camera to switch the display mode if the
●
overlay is dicult to see due to the camera operation graphics.
When the camera is live streaming while recording, the update interval of the
●
time display may not be constant. When this happens, reduce the resolution of
the live streaming.
7
Type 2
●
Football (American Football)
●
B
[Update] Button
C
[Overlay] Button
D
Team Name (for text input)
A
Time
B
[Update] Button
C
[Overlay] Button
D
Team Name (for text input)
8
Baseball
●
Basketball
●
B
[Update] Button
E
[Display] Button
D
Team Name (for text input)
A
Time
C
[Overlay] Button
B
[Update] Button
E
[Display] Button
[Reset1]/[Reset2] Button
for Shot Clock
Resets the value (in seconds)
set below
[Set] Button
Confirms the value (in seconds)
when Reset1/2 button is pressed
D
Team Name (for text input)
9
Time
Football (Soccer)
●
A
Time (Left):
Currently displayed match time.
Time (Right):
Currently displayed additional time.
Displayed only during additional time.
Period:
Can be changed only when the clock
is stopped.
Minutes of Added Time:
Displays the additional time granted only
during additional time if “ON” is selected.
B
[Update] Button
C
[Overlay] Button
Display Type:
[Small] Button: Small display
[Large] Button: Large display
[PSO] Button: Penalty Shoot-out display
Penalty Shoot-out:
Use when “PSO” is selected.
Preset Settings:
Items to be set before the match.
Set the duration of each halftime, texts to
be displayed in the Large display, and
team names to be used in the Small and
Large displays.
D
Team Name (for text input)
10
Hockey (Ice Hockey)
●
A
Time
Power Play:
Entering the penalty time displays the
power play state that corresponds to it.
C
[Overlay] Button
B
[Update] Button
Display Type:
[Small] Button: Small display
[SHOOTOUT] Button: Shoot-out display
SHOOTOUT:
[Round 1-3] Tab: For round 1 to 3
[Round 4+] Tab: For round 4 and later
D
Team Name (for text input)
11
Additional time display for Football (Soccer):
The display of additional time toggles on and off automatically depending on the
elapsed time of [Time] and the status of [Period]. Whether a match is in additional time is
determined by the setting values of [Duration of Each Half] and [Duration of Each Half of
ET] of [Preset Settings]. The display example is as follows.
Example) Duration of Each Half: “45:00”, Duration of Each half of ET: “15:00”
PeriodTimeTime Display
1st Half
1:23
46:23
2nd Half
ET 1
ET 2
46:23
91:23
91:23
106:23
106:23
121:23
12
Power play for Hockey (Ice Hockey):
Depending on the state of the penalty time, power play is automatically displayed or
hidden. The display example is as follows.
Penalty TimeTime Display
Left TeamRight Team
Penalty1Penalty2Penalty1Penalty
2
Display PositionDisplay Time
0:000:000:000:00
0:000:00Time C0:00Time C
0:000:00Time C
Time A0:000:000:00
Time A0:00Time C0:00
Time A0:00Time C
Time ATime B0:000:00
Time ATime BTime C0:00
Time ATime BTime C
Time D
Time D
Time D
―
Time C or D (the
smaller of the two)
Time A
Time A or C (the
smaller of the two)
Time A, C or D
(the smallest of the
three)
Time A or B (the
smaller of the two)
Time A, B or C
(the smallest of the
three)
Time A, B, C or D
(the smallest of the
four)
13
Setting the Team Display
\
Team names can be displayed by one of the following ways.
Specifying texts directly from web browser
●
Importing an image containing the team name and logo
●
Specifying Texts Directly from Web Browser
Enter the texts in the Overlay Control web screen. Available characters are as follows.
However, text cannot be entered when using a SDP le containing team name images.
Importing an Image Containing the Team Name and Logo
To display a team name with logo or a team name that contains characters that are not
available for input, an image can be imported to the camera recorder in place of text
input for display at the team name area of the score overlay. The data le (SDP le) to be
imported can be generated by an SDP Generator, a PC/Mac application. A maximum of
30 teams can be registered. For information on SDP Generator, please contact your local
dealer or download from our website.
http://www.jvc.net
Caution:
Please check the content and font licenses of the image before use.
●
Copy the SDP le generated by the SDP Generator to the root folder of an SDHC/
1
SDXC card. Specify a name for the SDP le that is not longer than 63 alphanumeric
characters with a “sdp” extension.
Example: [overlay1.sdp]
Insert the SDHC/SDXC card in which the SDP file is copied into slot A or B, then
2
select [Main Menu] → [Overlay Settings] → [Import User Layout].
14
The SDP files in the root folder of the SDHC/SDXC card are displayed (max.
3
8 files per slot). However, if the file name is long and cannot be displayed on
the menu screen, the file will be displayed with part of the file name omitted.
Select an SDP le to import from the list of displayed SDP les.
Select an import destination from areas 1 to 4 to start importing. If you select an
4
area where a le name is already displayed, a conrmation screen asking whether
to overwrite will appear. It will take about 20 to 30 seconds to complete the import.
“Complete” will be displayed at the end. A gray display area indicates insufficient
space and it cannot be selected. Select another area or delete SDP les that are not
required in advance in [Main Menu] → [Overlay Settings] → [Delete User Layout].
Caution:
Do not turn off the power of the unit during import. You may lose the import
●
data.
In the case of import failure, the following messages may appear.
Error MessageStatusAction
Failed To Read File
From Media!
No User Layout
Exists.
Failed To Write File
To The Camera!
• SD card is defective.
• SDP le data is corrupted..
• SDP le data is corrupted..
• The camera recorder version
is old and an unknown SDP
le has been imported.
There may be a problem with
the camera.
• Use other SD card.
• Use the SDP file generated by
the SDP Generator.
• Use the SDP file generated by
the SDP Generator.
• Update the rmware for the
camera recorder to the latest
version.
Please contact the local dealers in
your area.
Import Error!An internal error has occurred.
15
Please contact the local dealers in
your area.
When import is successful, the name of the imported SDP le will be added to the
5
[Main Menu] → [Overlay Settings] → [Layout] item. Select an SDP le name suitable
for overlay. If a valid SDP le is not imported to the camera recorder, or if the SDP
le imported does not match the recording format of the camera recorder, the [Type]
item will be displayed as “None” and grayed out. Import a correct SDP le with [Import
User Layout].
Select the team name to display in [Main Menu] → [Overlay Settings] → [Left Team] (*)
6
or [Right Team] (*).
* This menu item name can be changed in the SDP Generator settings.
Deleting an Imported SDP File
You can delete an imported SDP le.
Select [Main Menu] → [Overlay Settings] → [Delete User Layout].
1
Select an SDP le to delete. The blue line at the background of the SDP le name
2
indicates that the le is applied for the current overlay.
Memo:
The imported SDP le cannot be deleted in [Main Menu] → [System] → [Reset All].
●
Please use this function to delete.
16
Selecting a Destination to Display the Overlay
\
When [Type] in the Overlay Settings is set to a value other than “None”, you can select
whether to overlay the image onto HD recordings or HDMI/SDI external outputs.
[Main Menu] → [Overlay Settings] → [Output]
HD Recording
For setting whether to overlay a scoreboard on HD recording clips.
HDMI/SDI
For setting whether to overlay a scoreboard on external video outputs such as HDMI,
SDI and AV Output terminal.
Memo:
When the recording format is “HD+Web”, the scoreboard display is always overlaid
●
on the “Web” recording clip.
The scoreboard display is always overlaid on live video streaming.
●
When [HDMI/SDI] is set to “Off”, [AV Set] → [Video Set] → [Display On TV] will
●
become “---”.
The settings cannot be changed during recording or live streaming.
●
When using the SD side cut output function while recording score overlay in HD
●
mode, the left and right edges of the score display may be cropped.
When the recording format is “HD”, the overlay display settings are also reected
●
when switched to the Time Stamp output.
Ingesting the Scoreboard Data Automatically
\
By using a scoreboard solution supplied from Sportzcast, the camera can ingest
scoreboard data automatically. This enables the updating of the scoreboard display
without having to manually enter the scores from the Web screen. Please contact the local
dealers in your area on the Sportzcast solution.
Preparing for Connection
To connect to the Sportzcast cloud service, select “Cloud” in the [Server Settings] (A
P18).
Meanwhile, connection to a Scorebot that is connected to a local network can be
configured using [Search for a local server] (A P19). Start search after powering on
Scorebot and connecting it to the same network as the camera recorder.
17
Menu Setting
[Main Menu] → [Overlay Settings]
Sportzcast
Select “Connect” to connect to the Sportzcast server congured below.
Memo:
“Connect” cannot be selected if network connection is not established.
●
Server connection switches to “Disconnect” when moving to a mode other than
For selecting the Sportzcast server to connect to.
Server Settings
For setting the Sportzcast server.
Cloud/Server1/Server2/Server3
* The name that is selected in [Alias] is displayed individually.
■ Alias
For setting a name to distinguish the settings of this camera recorder. The name
set in this item will be displayed as the [Server] option.
* The default value is “Cloud/Server1/Server2/Server3”.
* You can enter up to 31 characters and ASCII characters.
■ Address
For setting details such as the host name and the IP address of the server.
* Enter not more than 127 characters using single-byte alphanumeric characters (a
to z, 0 to 9), single-byte hyphen [-], or dot [.].
■ Broadcast
To connect 3 or more camera recorder units to Scorebot at the same time, set this
to “On”. The broadcast setting of Scorebot also needs to be turned on. For details
on how to congure Scorebot, please consult Sportzcast directly.
18
Search for a local server
Search for the local server (Scorebot) that is connected to the local network using the
wizard, and set the selected Scorebot in [Server Settings]. Before doing so, make sure
that both Scorebot and the camera recorder are connected to the local network with the
same subnet.
From the list of search results, select the Scorebot to connect and press the right (
1
button of the cross-shaped button.
Details of the selected Scorebot will be displayed. Check the information and press
2
the right (u) button.
Once the connection is successfully established, a conrmation screen appears.
3
Press the right (u) button.
u
)
Select [Server Settings] of the destination for saving and press the right (
4
Enter the [Alias] name to save and press the right (
5
After the connection complete screen appears, press (●) of the cross-shaped
6
button to close the menu screen.
Memo:
If connection to a Scorebot has already been established, search cannot be
●
executed until it has been disconnected.
Old settings in [Server Settings] at the destination for saving will be overwritten.
●
Connection is established automatically after exiting the wizard, and the settings
●
in [Server] switch to the connected [Server Settings].
) button.
u
) button.
u
19
License Name
For setting the license name provided by Sportzcast.
Please note that you cannot use a license name you have already used in another
camera.
BOT Number
For setting the BOT number provided by Sportzcast.
Channel
For setting the channel provided by Sportzcast.
Score Input Source
When [Sportzcast] is set to “Connect”, select whether to obtain subsequent score
information from the server or enter the information manually from the Web screen. This
is useful when you want to enter only some information manually.
Memo:
The [Display] and [Overlay] buttons on the Web input screen are always enabled
●
regardless of this setting.
Display Order (Home)
For selecting whether to display the score information of the home team acquired
from the Sportzcast server at the left, right, top or bottom of the screen. For Baseball,
however, the information is always displayed at the bottom of the screen regardless of
this setting.
First: Displays at the left or top of the screen.
●
Last: Displays at the right or bottom of the screen.
●
Team Name
For selecting the data reference source for the team name.
Shot Clock
For selecting the data reference source for the shot clock.
Others
For score information other than the above stated, select the data reference source.
20
Memo:
[Settings] cannot be selected when [Overlay Settings] → [Sportzcast] is set to
●
“Connect”.
When an overlay display data is not updated despite connecting to the Sportzcast
●
server, please check that [Score Input Source] is set to “Sportzcast”.
The connection status to the Sportzcast server is displayed in the “Sportzcast” item of the
status screen (Network) as follows.
Press the [STATUS] button on the camera recorder to display the status screen. Press
●
the cross-shaped button (t u) to display the [Network] screen.
Check the displayed [Sportzcast].
●
21
MessageStatusAction
ConnectedSuccessfully connected.―
Connecting...Connection in progress.―
DisconnectedNot connected yet.―
• Check that the network
connection settings are
Cannot Connect to Server
Invalid LicenseSportzcast license is invalid.
Cannot Get NodeServer response is invalid.Please contact Sportzcast.
Invalid BOT Number
Cannot connect to the
Sportzcast server.
The BOT number entered is
invalid.
correct.
• Enter the IP address or host
name of the Sportzcast server
correctly.
Enter the license name correctly.
Please note that you cannot use
a license name you have already
used in another camera.