Grass Valley Media Conversion User Manual

Media Conversion
Software
User Manual
 January 2010
Miranda Technologies Ltd UK
Tel: +44 (0) 1491 820000 Fax: +44 (0) 1491 820001 Email: uksales@miranda.com Web: www.miranda.com
01033-13
Preface Media Conversion Software
Copyright © 1999 - 2010 Miranda Technologies Ltd. All rights are reserved and, under the copyright laws, this manual may not be reproduced in any form, in whole or in part, without the prior written consent of Miranda Technologies Ltd.
Printed in the UK.
Miranda Technologies Ltd. UK
Windows95, Windows98, Windows2000, WindowsNT and WindowsXP are registered products of Microsoft Inc.
Media Conversion Software Preface
Preface
Warranty
Miranda Technologies Ltd offer a 24 months free parts and labour warranty on Oxtel Series equipment from the date of the initial invoice, providing there is no evidence of negligence, abuse or failure to reasonably follow instructions given by the Company for its proper use.
During the warranty period, Miranda Technologies Ltd will replace or repair at its cost, Oxtel Series equipment returned to the factory, carriage and duty paid and insured by the sender.
Before returning any item for warranty repair, a valid returns authorisation must be granted by Miranda Technologies Ltd.
All repaired goods will be delivered (as instructed) carriage and duty paid and insured by the sender.
Any warranty, over and above that offered here, is the responsibility of the local Miranda Sales Office or appointed Distributor.
Contact Information
For service, repair and warranty information and for returns authorisation contact:
oxtelsupport@miranda.com
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Preface Media Conversion Software
Associated Publications
Description Part number
Imagestore 2 User Manual 02359
Imagestore 3 User Manual 02954
Imagestore HDTV User Manual 02901
MDS User manual 01184
Textbuilder User Manual 02735
Textbuilder 2 User Manual 02960
Intuition User Manual 03457
Intuition Builder User Manual 03454
Imagestore Media Manager User Manual 03332
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Media Conversion Software Preface
Contacts
For technical assistance, please contact your nearest Miranda Technical Support centre:
Americas
Telephone: +1-800-224-7882
techsupp@miranda.com
Asia
Telephone: +81-3-5730-2987
asiatech@miranda.com
Europe, Middle East, Africa, UK
Telephone: +44 (0) 1491 820222
eurotech@miranda.com
France (only)
Telephone: +33 (0) 1 55 86 87 88
francetech@miranda.com
www.miranda.com
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Preface Media Conversion Software
Conventions used in this user guide
The following typestyle conventions are used throughout this user manual:
boldface is used for emphasis and button names italics are used for screen titles, references to other parts of the guide and
new terms
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Media Conversion Software Table of Contents
Table of Contents
Preface 3
Warranty------------------------------------------------------------------------- 3 Associated Publications ----------------------------------------------------- 4 Contacts ------------------------------------------------------------------------- 5 Conventions used in this user guide-------------------------------------- 6
Table of Contents 7
Overview 17
Animation Builder ------------------------------------------------------------ 17 Clock Builder ------------------------------------------------------------------ 18 Audio Builder 2---------------------------------------------------------------- 18 Batch converter --------------------------------------------------------------- 18 Clip Builder--------------------------------------------------------------------- 19 DVE Editor --------------------------------------------------------------------- 19 PC Requirements ------------------------------------------------------------ 19
Installation 21
Uninstall ------------------------------------------------------------------------ 24
Animation Builder 27
Preparing Image Files for Animations ------------------------------------- 27
Fields vs. Frames ------------------------------------------------------------ 28
Animation Duration------------------------------------------------------------- 29
Imagestore Intuition---------------------------------------------------------- 29 Other Imagestore systems ------------------------------------------------- 29
Starting the program ----------------------------------------------------------- 31
Building Animations ------------------------------------------------------------ 32
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Table of Contents Media Conversion Software
Loading Sequence Files---------------------------------------------------- 32 Loading Animation Files---------------------------------------------------- 34 Viewing animations ---------------------------------------------------------- 34 Appending Files -------------------------------------------------------------- 35 Saving an Animation -------------------------------------------------------- 35
Building still images------------------------------------------------------------ 35
Animation Builder Menus----------------------------------------------------- 36
File menu------------------------------------------------------------------------- 36
Open ---------------------------------------------------------------------------- 36 Append Frames -------------------------------------------------------------- 37 Save----------------------------------------------------------------------------- 37 Save as------------------------------------------------------------------------- 37 Preferences ------------------------------------------------------------------- 37
Video Standard ------------------------------------------------------------ 38 Field Rate ------------------------------------------------------------------- 38 Import Animation Images as-------------------------------------------- 38 Clip Frames on Loading ------------------------------------------------- 39 Preview ---------------------------------------------------------------------- 39 Default colour mode ------------------------------------------------------ 39
Animation size warning -------------------------------------------------- 40 Save to floppies -------------------------------------------------------------- 41 Network Transfer------------------------------------------------------------- 41 Print ----------------------------------------------------------------------------- 42 1 2 3 4 -------------------------------------------------------------------------- 42 Exit------------------------------------------------------------------------------- 42
Edit menu ------------------------------------------------------------------------ 43
Cut ------------------------------------------------------------------------------- 43 Copy----------------------------------------------------------------------------- 43 Paste ---------------------------------------------------------------------------- 43 Animation Options ----------------------------------------------------------- 44
Markers ---------------------------------------------------------------------- 44
Loop mode------------------------------------------------------------------ 45
Cycle -------------------------------------------------------------------- 45 Single Shot------------------------------------------------------------- 45 In-Loop-Out ------------------------------------------------------------ 45 Linear Control --------------------------------------------------------- 46 Ping Pong -------------------------------------------------------------- 46
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Media Conversion Software Table of Contents
Multi-Loop -------------------------------------------------------------- 46 Position ---------------------------------------------------------------------- 49 Various -----------------------------------------------------------------------50
Play multi-loop once ------------------------------------------------- 50
Window Mode --------------------------------------------------------- 50 Title --------------------------------------------------------------------------- 50
Animation Info----------------------------------------------------------------- 50 View Positioned--------------------------------------------------------------- 51
Key menu------------------------------------------------------------------------- 52
Load Key Images------------------------------------------------------------- 52 Adjust Key Params ---------------------------------------------------------- 52
Key Polarity -----------------------------------------------------------------54 Key Source------------------------------------------------------------------ 54 Keying Mode---------------------------------------------------------------- 54 CGT Numbers-------------------------------------------------------------- 54
Crop Frames to Key ---------------------------------------------------------55
Markers menu ------------------------------------------------------------------- 55
Mark Loop Start--------------------------------------------------------------- 55 Mark Loop End---------------------------------------------------------------- 55 Mark Thumbnail -------------------------------------------------------------- 56
Help menu------------------------------------------------------------------------ 56
About ---------------------------------------------------------------------------- 56
Command Line Options------------------------------------------------------- 56
Clock Builder 59
File Formats --------------------------------------------------------------------- 59
General Principles-------------------------------------------------------------- 59
Bugclock Limitations--------------------------------------------------------- 59
Starting the program ----------------------------------------------------------- 60
Clock Builder menus----------------------------------------------------------- 62
File Menu ------------------------------------------------------------------------- 62
New------------------------------------------------------------------------------ 62 Open----------------------------------------------------------------------------- 63
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Save----------------------------------------------------------------------------- 63 Save as------------------------------------------------------------------------- 63 Save to floppies -------------------------------------------------------------- 63 Network Transfer------------------------------------------------------------- 64 Import Component Image -------------------------------------------------- 65 Load Series of Components----------------------------------------------- 65 Exit------------------------------------------------------------------------------- 66
Edit menu ------------------------------------------------------------------------ 66
Cut ------------------------------------------------------------------------------- 66 Copy----------------------------------------------------------------------------- 66 Paste ---------------------------------------------------------------------------- 66 Remove Component -------------------------------------------------------- 67 Digital Clock Options -------------------------------------------------------- 67 Clock Options… -------------------------------------------------------------- 69
Clock Types ---------------------------------------------------------------- 70
Time-of-Day------------------------------------------------------------ 70 Timer -------------------------------------------------------------------- 70 Time-of-day countdowns ------------------------------------------- 70
Clock Position-------------------------------------------------------------- 71
X Position--------------------------------------------------------------- 71 Y Position--------------------------------------------------------------- 71
Key Parameters ----------------------------------------------------------- 71
Key Invert--------------------------------------------------------------- 71 Key Source------------------------------------------------------------- 71 Keying Type ----------------------------------------------------------- 71 CTG---------------------------------------------------------------------- 71
Timing modes -------------------------------------------------------------- 72
Timer Rate (%)-------------------------------------------------------- 72 Timer Start Time------------------------------------------------------ 72 Countdown to:--------------------------------------------------------- 72 Offset -------------------------------------------------------------------- 72
View menu ----------------------------------------------------------------------- 73
View Key ----------------------------------------------------------------------- 73 Preview ------------------------------------------------------------------------- 73
Help menu ----------------------------------------------------------------------- 73
About---------------------------------------------------------------------------- 73
Building an Analogue clock -------------------------------------------------- 74
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Media Conversion Software Table of Contents
Building a Digital Clock-------------------------------------------------------- 76
Alternate Faces --------------------------------------------------------------- 77
Previewing Clocks-------------------------------------------------------------- 78
Audio Builder 2 79
Audio Builder Functions------------------------------------------------------- 79
Audio Builder 2 file formats -------------------------------------------------- 80
Starting the program ----------------------------------------------------------- 81
Channel List --------------------------------------------------------------------- 82
Properties ------------------------------------------------------------------------ 83
Playback -------------------------------------------------------------------------- 83
Windows Preview -------------------------------------------------------------- 84
File menu ------------------------------------------------------------------------- 85
Open----------------------------------------------------------------------------- 85 Save as ------------------------------------------------------------------------- 85 Save to floppies--------------------------------------------------------------- 86 Network Transfer ------------------------------------------------------------- 86 1 2 3 4--------------------------------------------------------------------------- 86 Exit------------------------------------------------------------------------------- 86
View menu -----------------------------------------------------------------------87
Wave Forms ------------------------------------------------------------------- 87 View Logfile (for Multi-Channel) ------------------------------------------88
Settings menu ------------------------------------------------------------------- 89
Select Audio Device (Sound Card) -------------------------------------- 89
Help menu------------------------------------------------------------------------ 89
About ---------------------------------------------------------------------------- 89
Compatibility Issues ----------------------------------------------------------- 90
Previewing using Dolby Digital -------------------------------------------- 90 Multi-Channel Playback on Imagestore 300/HD ---------------------- 90
Batch converter 91
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Starting the program----------------------------------------------------------- 91
Output Folders ------------------------------------------------------------------ 92
Select Destination folder --------------------------------------------------- 92 Destination same as source ----------------------------------------------- 93
Converting Files ---------------------------------------------------------------- 95
Opening files ------------------------------------------------------------------ 95 Processing Queue ----------------------------------------------------------- 96 Currently Processing -------------------------------------------------------- 97 Error Log ----------------------------------------------------------------------- 97 Image Preview ---------------------------------------------------------------- 98
View Mode ------------------------------------------------------------------ 98
Global Image Manipulation ---------------------------------------------- 100
Clip Builder 101
Open MPEG Clip----------------------------------------------------------- 101 Load Thumbnail ------------------------------------------------------------ 102 End Mode -------------------------------------------------------------------- 102
Loop ------------------------------------------------------------------------ 102 Freeze Frame ------------------------------------------------------------ 102 Cut Keyer Down --------------------------------------------------------- 102 Fade Keyer Down ------------------------------------------------------- 102 Call Next Clip------------------------------------------------------------- 102 Black ----------------------------------------------------------------------- 103
Voice Over------------------------------------------------------------------- 103
Do Not Use Voice Over------------------------------------------------ 103 Use Voice Over ---------------------------------------------------------- 103
Transfer ---------------------------------------------------------------------- 103
DVE Editor 105
Connecting to the Imagestore--------------------------------------------- 105
DVE Modes-------------------------------------------------------------------- 106
Imagestore 2 / 300 DVE Modes ---------------------------------------- 106
DVE Bypass -------------------------------------------------------------- 106 DVE None----------------------------------------------------------------- 106 DVE(A + B) over DSK1 ------------------------------------------------ 107
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Media Conversion Software Table of Contents
DVE(ABMix + B) over DSK1------------------------------------------ 107 DVE(A + B) into DSK1 ------------------------------------------------- 108 DVE(B + A) into DSK1 ------------------------------------------------- 108 DVE(A + DSK1) into DSK1 ------------------------------------------- 109 DVE(DSK1 + A) into DSK1 ------------------------------------------- 109 DVE(A + B) behind DSK1 --------------------------------------------- 110
Imagestore HD DVE Modes --------------------------------------------- 111
Bypass --------------------------------------------------------------------- 111 DVE None ----------------------------------------------------------------- 111 DVE over DSK1---------------------------------------------------------- 112 AB Mixer (A over B or B over A) ------------------------------------- 112
Imagestore 750 DVE Modes -------------------------------------------- 113
Sequences --------------------------------------------------------------------- 114
What is a Sequence?------------------------------------------------------ 115 Saving the Sequence------------------------------------------------------ 115 Play Only Mode------------------------------------------------------------- 116 Saving and Loading From Disk ----------------------------------------- 116
Keyframe Control ------------------------------------------------------------- 117
Keyframe Preview ------------------------------------------------------------ 118
Selecting a Channel --------------------------------------------------------- 119
Keyframe Editing ------------------------------------------------------------- 119
Imagestore 2 / 300 Panels ----------------------------------------------- 120
Position -------------------------------------------------------------------- 120 Rotation -------------------------------------------------------------------- 121 Pivot Points --------------------------------------------------------------- 121 Cropping ------------------------------------------------------------------- 122 Aspect Ratio -------------------------------------------------------------- 122 Movement ----------------------------------------------------------------- 123 Border Size --------------------------------------------------------------- 123 Border Type--------------------------------------------------------------- 124 Border Colour ------------------------------------------------------------ 125 Transparency------------------------------------------------------------- 125 Layering-------------------------------------------------------------------- 126 Defocus (Blur) ------------------------------------------------------------ 126 Mosaic---------------------------------------------------------------------- 127
Imagestore HD / 750 Panels -------------------------------------------- 128
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Scaler ---------------------------------------------------------------------- 128 Mask------------------------------------------------------------------------ 129 Mask Layering ----------------------------------------------------------- 129 Mask Cropping----------------------------------------------------------- 130 Border---------------------------------------------------------------------- 131 Border Colour ------------------------------------------------------------ 131 Border Position ---------------------------------------------------------- 132 Movement----------------------------------------------------------------- 132 Panning-------------------------------------------------------------------- 133
Saving Keyframe Changes ---------------------------------------------- 133
Tutorial: A over B squeeze back ----------------------------------------- 134
Working offline ---------------------------------------------------------------- 139
Managing Sequence files -------------------------------------------------- 140
Configuring TCP/IP Networks 141
Ethernet cabling -------------------------------------------------------------- 141
Imagestore Configuration -------------------------------------------------- 142
IP Address and submask ------------------------------------------------ 142 10-BASE2 and 10-BASET Cabling ------------------------------------ 143
Configuring Windows TCP/IP Networking ----------------------------- 143
Installing an Ethernet card in your PC -------------------------------- 143 IP Address ------------------------------------------------------------------- 143 Installing the TCP/IP Network Protocol Software ------------------ 143 The hosts file ---------------------------------------------------------------- 146
MCS System Configuration ------------------------------------------------ 147
Introduction ------------------------------------------------------------------ 147 The hosts file ---------------------------------------------------------------- 148 The units.txt file------------------------------------------------------------- 148
Support 149
Product Support -------------------------------------------------------------- 149
Warranty and Non-Warranty Repairs --------------------------------- 150 Obsolescence--------------------------------------------------------------- 150
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Upgrades --------------------------------------------------------------------- 150 Service Visits ---------------------------------------------------------------- 150 Equipment Loans----------------------------------------------------------- 151 Training ----------------------------------------------------------------------- 151 Web Page -------------------------------------------------------------------- 151 Returns Procedure --------------------------------------------------------- 151 Transit Packaging ---------------------------------------------------------- 151
Appendix A – 10Base2 Network Cabling and Installation 153
Appendix B – Windows 95/98 Installation 154
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Media Conversion Software Overview
Overview
Media Conversion Software (MCS) is a suite of programs which support Miranda Technologies Ltd.’s range of professional broadcast products. This range includes Imagestore, Playstore, Logostore and Intuition. For the purposes of this document, the term Imagestore will be used to refer to any products in the range, which are able to playout animations and stills.
The conversions and functions which each MCS tool can perform are listed below.
Animation Builder
The Animation Builder is used to produce both still images and animations for use with Imagestore units. Still images can be imported from several different file types and numbered sequences of images can be used to form animations. Image parameters such as position, title and keying modes can all be viewed and edited. When importing animations, the program can automatically crop images to their associated key and de-interleave field­based images, to produce the highest quality animations using the smallest amount of Imagestore playout memory.
Animation Builder can read the following types of files:
Standard image formats (.BMP, .TGA, .GIF, .TIF, .JPG, .PNG)
Adobe Photoshop file (.PSD)
Quantel VPB images (.VPB)
Miranda Technologies Ltd. OXT still image format (.OXT)
Miranda Technologies Ltd. OXA YUV animated image format (.OXA)
Miranda Technologies Ltd. OXI RGB animated image format (.OXI)
Animation Builder outputs the following kinds of files:
Miranda Technologies Ltd. OXT still image format (.OXT)
Miranda Technologies Ltd. OXA YUV animated image format (.OXA)
Miranda Technologies Ltd. OXI RGB animated image format (.OXI)
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Table of Contents Media Conversion Software
Also, images can be copied to the windows clipboard, allowing them to be pasted into any other windows program.
Animation sequences can be built from a series of sequentially numbered images in any of the above formats. For importing animations from graphics workstations, formats which include key/alpha channel information (eg Targa, TIFF, etc.), are the preferred format.
Clock Builder
For units with the Bugclock in-vision clock option, digital and analogue clock designs can be constructed from still images for each of the clock components. All still image formats supported by Animation Builder are also supported by Clock Builder. Various parameters associated with the clock can be set using the program. A preview allows immediate testing of the clock being generated. Clock files generated by Clock Builder use Miranda Technologies Ltd. OXA format.
Audio Builder 2
WAV files can be converted to Miranda Technologies Ltd. audio files (.OXW) and (.OXE) for use with Easysound/Playsound systems. WAV, OXW and OXE files can also be played on the PC’s audio system. Properties of OXW and OXE audio files such as looping control can also be examined and adjusted.
Batch converter
The Batch Image Converter software is a utility to convert industry standard graphical file formats into Miranda Technologies Ltd. .OXT files.
The supported formats are:
1. Standard image formats (.BMP, .TGA, .GIF, .TIF, .JPG, .PNG)
2. Adobe Photoshop file (.PSD)
3. Quantel VPB images (.VPB)
4. Miranda Technologies Ltd. OXT still image format (.OXT)
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Media Conversion Software Overview
A further option to resize the image to a user-defined size is also available. This option can also be used to resize existing .OXT files.
Clip Builder
Clip Builder is a utility to transfer MPEG video clips to Clip-on and to create the Imagestore .clp reference thumbnail file.
DVE Editor
The DVE Editor is used to control the playout of the Imagestore DVE options. Animated DVE sequences can be defined and edited.
PC Requirements
The MCS tools runs on a PC workstation using MS Windows 95, 98, XP, 2000 or Windows NT 4.0 operating systems. To use MCS, Miranda Technologies Ltd. recommends a minimum specification of a Pentium 200MMX with 64Mb of RAM.
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Media Conversion Software Installation
Installation
To install the software place the compact disc into the CD drive of a networked computer.
A html menu screen will automatically load (index.html) giving options to install software and/or view on-line documentation.
To install the Media Conversion Software click on the Install hyperlink.
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Installation Media Conversion Software
Click the Open button to continue.
Follow the on-screen commands to launch the Install Shield Wizard.
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Media Conversion Software Installation
When prompted, add your Name and Company details.
Click Next to continue or Cancel to abort or Back to return to the previous command.
Continue to follow the on-screen commands until the Media Conversion Software is installed.
To run an application, open the Miranda MCS menu under the Start, Programs menu and select a program icon.
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Installation Media Conversion Software
Uninstall
To remove the Media Conversion Software from your PC click on Start, Settings, Control Panel. Double click on the Add/Remove Programs icon.
Select Miranda Media Conversion Software then click on the Add/Remove button.
The Uninstall wizard will now remove the software from your PC.
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Media Conversion Software Installation
Click OK to continue.
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Media Conversion Software Animation Builder
Animation Builder
The Animation Builder is the tool used for viewing, converting and modifying both still images and animations for use with Imagestore product range including Imagestore HDTV and Intuition. A variety of file formats can be imported and sequences of numbered images can be assembled into an animation. Keying parameters and other information (such as image titles) can be set up and the resulting files can be transferred (via the Ethernet or floppy disk) directly into the Imagestore units.
Preparing Image Files for Animations
The best animation results will always be obtained using images with separate keys. The most appropriate file formats to use for still images are the 32-bit formats such as Targa and TIFF, which can typically be generated by most 3D animation and paint packages. These files hold RGB channel information and also the Alpha channel information that is essential for broadcast-quality keying. Many 3-D graphics systems and painting tools such as Cinema 4D, Adobe PhotoshopTM and Paintshop ProTM can produce files in the formats described. A number of file conversion utilities are readily available which you can use to convert other image files to the required format.
Animation Builder uses the files extension to determine the file type. For example:
.TGA (Targa image files) .BMP (Windows bitmap image files) .OXT (Miranda Technologies Ltd. still images files) .OXA (Miranda Technologies Ltd. YUV Animation/Clock files) .OXI (Miranda Technologies Ltd. RGB Animations) .VPB (Quantel video paint box image files)
The files must be named sequentially, using a series of frame numbers as the ending characters. For example:
my_anim_0001.tga, my_anim_0002.tga etc.
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Animation Builder Media Conversion Software
Most numbering formats with or without leading zeroes are supported.
No aspect ratio conversion or resizing is performed on the incoming files (one input pixel maps to a single pixel in the resulting animation). Therefore the images should be rendered at the appropriate size and pixel aspect ratio for broadcast video:
720 x 576 PAL 720 x 486 NTSC. 1920 x 1080 HD 1280 x 720 HD
Images smaller than full frame can of course be processed.
Windows .BMP files, Quantel VPB files and JPEG files can also all be imported for animation sequences, but they do not support a separate key channel. If key channel data is contained in a separate series of images, this series of images can be imported as key images as a later step.
Fields vs. Frames
PAL Television runs at 25 frames per second and NTSC at 30 frames per second and each frame consists of two separate fields. It is important to remember when making images for animations that each field, 1 and 2, are offset from each other by both Y position (1 line) and time (1/50th of a second, for PAL). Animation Builder works internally in fields and emulates the interlacing of the TV by adjusting the position of each field as it is displayed.
Animation Builder supports two ways of importing images to allow smooth, high-quality animations to be produced. Suppose we wish to produce a one­second, full-frame PAL animation of a moving object. When this is broadcast, we need to display 50 distinct fields.
We could render 50 images at 720x576 resolution (each image file will be used to form a single field of the animation). As each image is input, half of the lines must be thrown away to produce fields. To tell Animation Builder to do this, choose Import Animation Images as Fields in the Preferences dialog. This works quite well, but the rendering of the animation will take twice as long as is required, because of the redundant data being produced.
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Media Conversion Software Animation Builder
The second approach is to render 25 frames at 720x576, with each frame containing valid data interleaved for both fields. If one of these images is loaded and viewed as a still, you will typically see tearing artefacts on the edges of horizontally moving objects, due to the interleaving. As Animation Builder reads these files, it splits the frame image into two separate field images. The interlace emulation of Animation Builder allows both options to be previewed and the correct one selected without transferring the animation to an Imagestore.
Animation Duration
Imagestore Intuition
Because Intuitions read animations directly from the disk during playout, the duration of an animation is constrained only by the disk space available on the Intuition system. Using the Animation Builder’s optional cropping feature is recommended to reduce the size of the animation files.
Other Imagestore systems
The maximum duration of an animated sequence is not determined by the Animation Builder but by the video memory of the Imagestore used for playout. The basic video memory for Imagestore is 2 x 32Mb. – 32Mb for Preview and 32Mb for Programme (or foreground and midground, in cascade mode). 32 Megabytes gives roughly 20 full frames of PAL video (around
0.75 seconds). Animations that use less than the full screen area can have proportionately more frames. An animation of around 1/64th (or 1/8th by 1/8 of full screen could have a maximum duration of around 48 seconds.
Video memory upgrade options for Imagestore can extend the video memory to 2 x 64Mb, 2 x 256Mb and 2 x 512Mb (HDTV), increasing the maximum animation duration accordingly.
Imagestore units can loop animations to allow them to run continuously. In this case, the video memory needs to hold a single loop of the animation.
Animation Builder can optionally use selective cropping to crop each frame independently to reduce the playout memory requirements.
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th)
Animation Builder Media Conversion Software
Because of this and the dynamic nature of the packing algorithms used within the Imagestore, it’s not always possible to confirm that an animation will fit into the video memory before loading it on the Imagestore. The Animation Information display provides an estimate as to how much video memory will be required in the Imagestore. If an animation is loaded onto an Imagestore which is longer than the Imagestore allows, the animation will simply be truncated.
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Media Conversion Software Animation Builder
Starting the program
Double click on the Animation Builder icon or use the Start, Programs, Miranda MCS option.
The main screen will now be displayed.
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Animation Builder Media Conversion Software
Building Animations
Before loading a sequence of image files into the Animation Builder, check that the preferences have been correctly set up for loading images as fields or frames. See Preferences in the Animation Builder Menus section for more information.
Loading Sequence Files
Select Open from the File menu and navigate the PC to locate any one of the series of sequence image files.
Double clicking on any file within the sequence will bring up a prompt similar to that below. Select Yes to initiate file loading.
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Note: Sequence files must be located in the same directory and must share
the same prefix.
As each frame is loaded it is displayed in the main window. The alpha channel of each frame can be used to crop the frame to the minimum area required. Areas where the alpha data is close to zero (black) are removed from the borders of the image leaving a smaller active picture area for each frame. This can be set from the Key Garbage level field on the Animation Builder Preferences screen (see Preferences in the Animation Builder Menus section below for further details).
As well as selecting a single file from the file open window, it is possible to select several files at once to form a sequence. Press and hold down the Shift key or Ctrl key and then click on the appropriate files. Regardless of the order of your selection, the images will be loaded in sequence-number order.
If a single still image file is selected (or the user selects No when asked if a sequence of files is to be loaded), the file is loaded as a still image. The Field/Frame loading modes have no effect for single still images, as they are always displayed and treated as frames. Still images can be then saved as .OXT files for use with Imagestores.
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Animation Builder Media Conversion Software
Loading Animation Files
Previously created animation files may be reloaded for editing or viewing. These files will have either the file extension .OXA for YUV formatted animations, or .OXI for Intuition RGB animations.
Viewing animations
As each field is loaded, it is displayed in the main application window and, once loading is complete, the player controls take on a colour indicating that they are active. You use these movie-player controls at the bottom of the window to run the animation.
From left to right the controls are:
Play the animation sequence. Stop the animation sequence. Index forward by 1 Field. Index backward by 1 Field.
The three buttons on the top bar allow you to view the image fill, the image key and the result of the keying over a matte colour.
From left to right the controls are:
View fill. View key View result. Display Bounding Box.
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Media Conversion Software Animation Builder
Appending Files
With an animation sequence loaded, it is possible to append a further series of files to it. Select Append Frames from the File menu and locate any one of the series of image files to be appended. Double clicking on any file within the sequence will bring up a prompt similar to that above. Select Yes to initiate file loading.
Saving an Animation
Select Save as… from the File menu and navigate the PC to locate the folder in which the animation is to be saved. Enter the file name for the animation at the prompt. If the animation is intended for playout on an Imagestore Intuition system, select the OXI format from the drop-down list. Otherwise, select the OXA format. The default format can be defined in the Preferences under the File menu.
Building still images
Animation Builder provides all the same facilities for still images including adjustment of keying parameters and viewing aspect ratio adjustments. Still images are saved in Miranda Technologies Ltd. proprietary OXT format.
To load a Fill image select File then Open. Use the open dialog window to locate the graphics file then click on the Open button to load it.
Refer to the Key menu section for details of loading key images.
Note: Imagestore Intuition systems provide direct support for loading a
variety of the commonly used still file formats so conversion of stills to the OXT format is not necessary.
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Animation Builder Media Conversion Software
Animation Builder Menus
This section describes the commands available in all the Animation Builder menus.
File menu
Open
Allows you to open the following types of items.
existing Miranda Technologies Ltd. animations (.OXA and .OXI) single frame still images in OXT and a variety of popular formats multiple still images in the above formats to form an animation
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Media Conversion Software Animation Builder
Append Frames
Allows you to append more frames to an existing animation sequence. All still image formats supported by Open are also supported by Append.
Save
Allows you to save the current animation to disk on the PC. If the animation does not yet have a valid name, you will be prompted for one.
Save as
Allows you to save the animation (as Save above) but with a different name or on a different disk or in another directory.
Preferences
When you choose Preferences from the File menu, the Animation Builder Preferences dialog box is displayed. Unlike the animation options, the
settings in preferences affect the behaviour of the program for all animations and are automatically preserved between sessions in the Windows registry.
The settings for the animation preferences are only applied when you click the OK button or press the Enter key.
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Animation Builder Media Conversion Software
Video Standard
Select the appropriate Video Standard for which you are producing and viewing material. Amongst other things, this affects the viewing aspect ratio when viewing for formats other than square pixels – as described below.
Field Rate
Controls the playout rate for HD Standards.
Import Animation Images as
When you select Frames, the Animation Builder will create both fields that comprise a video frame from the single image. If you select Fields, the animation will take alternate fields from each successive image and discard the unused lines. See Fields vs. Frames in the Preparing Image Files for Animations section..
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Media Conversion Software Animation Builder
Clip Frames on Loading
When you select Clip frames on loading, Animation Builder discards all data outside a bounding box of active key pixels. This selection speeds the loading of files and reduces both PC and Imagestore memory usage substantially. When the option is not selected, Animation Builder loads the whole image irrespective of the key data.
When you bring in images with noisy key signals, the Key Garbage level (default of 0) should be increased to allow correct key clipping. This is especially important when key images have come from outside the digital domain. Experiment with gradually increasing values for this until the frames are cropped correctly. (0 = black and 255 = white).
Preview
This section controls a variety of preview options that allow you to select how images and animations are viewed on the PC. These settings have no effect on the resulting image files.
Selecting an Aspect of anything other than ‘Square’ causes aspect ratio correction to be applied to images viewed with Animation Builder, compensating for the difference in pixel aspect ratio between the target broadcast system and the PC.
To change the background colour over which images are composited, click on the colour swatch next to the Compositing matte colour and select a new colour.
Use the Safe zone controls to determine whether you wish the safe zones to be displayed and control their size and colour. Safe zones are shown whenever Animation Builder displays the full screen area ie when View
Positioned is selected from the Edit menu, and when the Edit Position Graphically option is used from the Animation Options dialog.
Default colour mode
This option determines the colour mode of the animation. For the Imagestore range of products select .OXA (YUV encoded) and for Intuition select .OXI (RGB encoded).
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Animation Builder Media Conversion Software
Animation size warning
The preceding section Animation Duration described some of the limitations that are applicable to the maximum duration of animations that can be played out. This option can be used to define the maximum animation file size that can be saved. Saving animations larger than the given size produces a warning message.
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Media Conversion Software Animation Builder
Save to floppies
For systems where transfer via Ethernet cannot be used, MCS provides a highly efficient means of transferring large animations and images via floppy disk.
Note: All files should initially be saved to the hard disk as .OXA or .OXI
files.
A single animation can be saved onto a set of floppy disks, which can then be loaded into the Imagestore unit. An extremely effective lossless compression technique is used, which can substantially reduce the number of disks required to transfer large animations. The resulting disk set can be loaded into the Imagestore in any order, with the Imagestore automatically prompting for the next expected disk. Only the following product software releases support the compressed floppy disk format:
Logostore all versions Playstore version 1.16 Imagestore IS2 version 1.17 or later Imagestore Solo version 2.13 or later Imagestore 3 version 3.13 or later Imagestore HDTV version 1.02
Note: Imagestore IS1 units cannot support the compressed floppy format.
Network Transfer
All MCS tools can directly transfer their output files to Imagestore units equipped with Miranda Technologies Ltd. Ethernet interfaces, connected via TCP/IP networking. For example, to transfer an image or animation, choose Network Transfer from the File menu. A dialog will be shown which allows you to select the destination Imagestore unit.
The ‘pull-down’ list contains all units listed in the units.txt file, described in the section on configuring PC networking for Imagestores. You can transfer
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Animation Builder Media Conversion Software
to any other unit simply by typing in the units name (which must appear in the hosts file) or its IP address.
Note: Logostore units cannot be fitted with Ethernet, so images and
animations must be transferred via floppy disks.
Although it is possible to cancel a transfer, which is already in progress using the Cancel button, you can only use this operation with Imagestore version
1.17 or later. Earlier versions of Imagestore may crash and need to be rebooted.
Print
Prints the current image.
1 2 3 4
As with other windows applications the last 4 edited files are listed for ease of access.
Exit
Closes the Animation Builder program. If you have an unsaved animation or image, you will be prompted to save it before exiting.
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Edit menu
Cut
This option is unavailable.
Copy
Copies the current animation frame or still image onto the Windows clipboard for pasting into other programs. The View Fill, View Key and View Result buttons determine how the image is copied.
Paste
This option is unavailable.
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Animation Builder Media Conversion Software
Animation Options
When you choose Animation Options from the Edit menu the Animation Options dialog box is displayed. You can now set a variety of options relating
to the loaded animation.
Markers
The thumbnail field allows any single frame of the animation to be nominated as the thumbnail frame. Imagestore or Media Distribution Systems may use this frame to create a still thumbnail image representing the animation.
The Loop Start Field and Loop Stop Field enable you to specify the start and finish fields of an animation loop. These are only available for use if the In- Loop-Out option is selected in Animation Style.
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Loop mode
There are six animation style options:
Cycle Single Shot In-Loop-Out Linear Control Ping-Pong Multi-Loop
To select an option, simply click in the check box next to the appropriate option.
Cycle
When you select Cycle and the animation is saved, an Imagestore will continuously repeat this animation sequence when it is taken on-air. When the animation is cut to air, it will begin cycling at the start point of the animation.
Single Shot
When you select Single Shot and the animation is saved, an Imagestore will playout the sequence once each time the animation is taken on-air. Once the animated sequence has run its course, the final frame remains on air as a still image until taken off-air. If the last frame of the animation is blank this will give the appearance of the animation disappearing.
In-Loop-Out
When you select In-Loop-Out, the Loop Start frame and Loop Stop frame options become available and are displayed in black. You can now specify the start and end frames for the loop. In this mode, when the animation is displayed the In section will be played through once. The defined Loop section will then be repeated continuously. When the command to take the animation off air is issued, the Out section is played out prior to the animation being taken off.
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Linear Control
When you select Linear Control and the animation is saved, an Imagestore will take the animation frame either from an automation system or use an analogue fader input to control the frame that is being displayed. This could be used in conjunction with an external fader, T-bar or control.
Ping Pong
When you select Ping-Pong and the animation is saved, an Imagestore will cycle the animation sequence forwards and backwards (i.e. when it reaches the end of the sequence it goes backwards through the sequence to the beginning again).
Multi-Loop
Selecting Multi-Loop allows you to add loops (delays) between any frame/field within the animation. This is especially useful for generating countdown or count-up timer applications.
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The example shown above is a sequence of frames, converted to fields on loading. When the Multi-Loop option is selected the main screen displays the controls necessary to add loops.
Insert Counters an all Frames
If a loop is required between all frames, click on the appropriate insert button.
Each individual field counter will now change colour depending on its status.
Yellow = repeated field within a loop.
Green = Loop Start Field
Red = active field
The above screen shows the active field (1), which loops back to field 0, 25 times, i.e. a 1 second delay (PAL).
As the animation plays the red field counter will increment until it reaches the next green field where it will loop back according the parameters set.
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Insert Loop
Click on the field where the loop is to start (it will turn red) then press the
Insert loop button. Use the options to select the Loop back to Field and the No of times to loop.
Note: Only even fields can be included in a loop.
Deletet Loop
To delete a loop click on any field within the loop the press the Delete loop button.
Note: Multi-Loop are only supported from IS2 v2.13 software onwards.
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Position
The vertical and horizontal position of the image on-screen is set by the values in the X position and Y position boxes respectively. The values are in pixels and are the distance from the top left corner of the image to the top left corner of the screen. The original position of a clipped image within its original frame is maintained.
To position the image visually, click on the Edit Position Graphically button.
Adjust the values until the desired position is obtained.
Click OK to continue or Cancel to abort.
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Animation Builder Media Conversion Software
Various
Play multi-loop once
Used by Imagestore Intuition only. Without this option selected, multi-loop animations return to the start of the sequence once they finish playing out. With the option selected, the sequence is only played out once and the last frame is held as for single shot animations.
Window Mode
If the still image or animation is saved with Window Mode selected, the key image only is used by Imagestore to reveal the Fill input source. This option is not supported by Imagestore Intuition.
Title
The title for an animations and stills can be viewed and edited in this field. When using Imagestores with RCP-200 control panels, the image title can be viewed and used to help locate images within the database.
Animation Info
When you select Animation Info from the Edit menu, statistical information relating to the current animation loaded in the viewer is displayed.
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The Video Frames data relating to an animation can be used as a guide to the memory requirements of the sequence when loaded in an Imagestore (32Mb of display equals around 20 video frames).
View Positioned
When this option is selected, the image is shown in its on-screen position, as set by the x-y co-ordinates.
To return to centre screen image deselect the option.
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Key menu
These options are used for loading and adjusting the Key image, which can only be loaded after a Fill image.
Load Key Images
Select Load Key Images from the Key menu and navigate the PC to locate the key image file. When the key file has been loaded it may be viewed by clicking View Key icon.
Adjust Key Params
Select Adjust Key Params from the Key menu and the Key Adjustments window will appear. Drag the adjustment window to a position where the animation may be viewed whilst making adjustments.
The main area of this window shows a histogram of key levels for the current frame. The key clip and gain values are represented by the red line on the animation luminance display. Clicking and dragging on the red line enables the slope to be modified (the lower half of the line affects the clip, while the upper half affects the gain). As with opacity, the effects of clip and gain level changes can be seen as the adjustment is made. Key polarity can be inverted or restored to normal by clicking against the appropriate option.
As the Opacity adjustment is dragged up and down the effect will be clearly visible on the animation.
The key source (separate key, luminance key or no key) and keying algorithm (additive or full) can also be selected from this menu.
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Key Polarity
Normal white is keyed image/black is transparent Inverted black is keyed image/white is transparent (that is,
inverse of normal)
Key Source
Separate Key uses image alpha/key channel (only available if
image has key channel) Luminance Key uses image-luma signal to generate key No Key uses full screen of white as key (unless cropped)
Keying Mode
Full Key standard keying mode Linear Key used to overcome problems with keyed edges
(especially when using self keying)
CGT Numbers
Clip range 0 – 1023 (default is 64) (anything below the
displayed value is transparent) Gain range 0 – 1023 (default is 940) (anything above
the displayed value is fully keyed on)
Clip and gain values can be changed by dragging the line on the graph at the top of the screen.
Transparency/Opacity 512 is completely opaque/0 is completely
transparent
The transparency/opacity of an image can be changed by moving/sliding the pointer in the Opacity box.
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Crop Frames to Key
Occasionally you may wish to load a series of images with cropping disabled via the preferences menu and subsequently crop them to their key. When you select the Crop Frames to Key option from the Key menu, the image is automatically cropped according to the key garbage level set on the Animation Builder Preferences screen. The Clip Frames on loading option in the Animation Builder Preferences screen must not be selected if you want to crop an image to its key after you have loaded it.
Markers menu
Mark Loop Start
You use the Mark Loop Start command to indicate the start frame for an in­loop-out animation. This command is only available if you have chosen In-
Loop-Out on the Animation Options screen. To specify the start of the loop, choose Mark Loop Start and then use the animation player controls at the bottom of the screen to mark the start position.
Mark Loop End
You use the Mark Loop End command to indicate the end frame for an in­loop-out animation. This command is only available if you have chosen In- Loop-Out on the Animation Options screen (see Loop mode above). To specify the start of the loop, choose Mark Loop End and then use the animation player controls at the bottom of the screen to mark the end position.
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Mark Thumbnail
The thumbnail frame is used by Miranda Technologies Ltd. Media Distribution System and Imagestore’s Polyphoto display to produce a thumbnail image representing the animation. The frame may be selected either from the Animation Options window opened from the Edit menu, or from the Markers menu. To select a frame from the Markers menu, use the animation viewer controls to step through the animation frames until the desired frame is displayed. Select Mark Thumbnail from Markers menu. The currently displayed frame will be set as the thumbnail frame. After Animation Builder loads an animation, it automatically positions the animation to the chosen frame.
Help menu
About
Select About from the Help menu to display details about the software version of Animation Builder. This box also contains a link to Miranda Technologies Ltd. web site at www.miranda.com
Command Line Options
Animation Builder provides some command line options that can be used to create automated batch files that do not require user intervention. In order to use these options, you must either open the command prompt within the MCS tools directory or add the directory to your “PATH” environment variable. The default installation directory is “C:\Program Files\Miranda MCS”. The executable is called “anim_tester” and the following options are currently supported:
For compatibility reasons, the first argument is not expected to provide an option code, but is expected to be the file path of either an animation, an EasyText template, a clock or the root of an image sequence. The root is the path of the sequence that excludes the numbered part and extension (eg pass
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"C:\seq" to load "C:\seq0000.tif", etc). Note that if the path contains spaces, the whole path must be given in double quotes.
Any additional options are expected to provide an option code and can be listed in any order. The square brackets indicate placeholders for command parameters and they should not be included in the command line.
-o[Path]
Save an animation to the given path and exit Animation Builder. Note that if the path contains spaces, the whole path must be given in double quotes.
-t[IP]
Transfer an animation to the given IP and exit Animation Builder.
-x[N]
Set animation's X coordinate to N.
-y[N]
Set animation's Y coordinate to N.
-m[N]
Set animation's loop mode to N. The modes are 0: loop, 1: single shot, 2: in­loop-out, 3: linear control, 4: ping-pong, 5: multi-loop.
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Media Conversion Software Clock Builder
Clock Builder
Clock Builder conforms to all the normal Windows conventions and so if you are already familiar with the MS Windows environment you will find it easy to use.
File Formats
For analogue clocks, images should be designed with square aspect ratio pixels. Conversion to destination aspect ratios is performed by the Bugclock system.
For digital clocks, images should be produced with the appropriate pixel aspect ratio for the target video system. Bugclock performs no aspect ratio conversion on these images.
As with Animation Builder, OXT, VPB and a variety of popular image formats are supported. However, as a key is essential for all clock components (except clock faces), 32-bit Targa or TIFF files are the most useful format for these items.
General Principles
Clocks are built from a series of components. For analogue clocks, these components are the clock face, hour hand, minute hand and an optional second hand. For digital clocks, the components are the clock face, each of the digits, 0-9 and a separator character – typically a colon and/or slash.
Bugclock Limitations
Currently, the Clock Builder can be used to create clocks, which are too large or complex for the Bugclock system to display correctly (this may cause problems with Imagestore). Please bear in mind the clock size limits described in the Bugclock specification. Future versions of Clock Builder will include built-in checking to prevent users exceeding these limits.
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Starting the program
Double click on the Clock Builder icon or use the Start, Programs Miranda MCS option.
The main screen will now be displayed.
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Beneath the standard menu titles there a variety of icons which enable you to:
create a new clock open an existing clock save the clock you are currently working on transfer the clock to Imagestore over the network get further information (help) about Clock Builder and/or visit the
Miranda Technologies Ltd. web site
import (load) an image (component) move to the next clock component (step forward through all the different
components of your clock)
change the component you are currently working with (click on the
down arrow and choose a different component from the drop-down list)
move to the previous clock component (step backwards through all the
different components of your clock)
look at (preview) your clock
At the right of the window you will see details about:
the width and height of the component (this is for information only). the Time Position (the reference point controls allow you to move the
reference point of the components around)
The component you are currently working on is displayed in the main area of the window.
The name of the clock you are currently working on is displayed in the title window at the top of the screen.
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Clock Builder menus
File Menu
New
Selecting File then New will open the Create New Clock window. Click on the required type then click OK to continue or Cancel to abort.
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Open
Allows you to open an existing Analog or Digital clock saved in Miranda Technologies Ltd. OXA file format. To load a clock select file then Open. Use the Open clock file window to locate the graphics file then click on the Open button to load it.
Save
File Save will re-save the clock you have opened, with any changes made. If no changes have been made the option will be greyed out.
Save as
File Save as will allow you to save the clock you have opened, with or without any changes made to a different location and file name. Use the Save as window to locate a directory, adjust the name if necessary then click on the Save button to save it.
Save to floppies
For systems where transfer via Ethernet cannot be used, MCS provides a highly efficient means of transferring clock via floppy disk.
Note: All files should initially be saved to the hard disk as .OXA files.
Clock images can be saved onto a set of floppy disks, which can then be loaded into the Imagestore unit. An extremely effective lossless compression technique is used, which can substantially reduce the number of disks required to transfer many images. The resulting disk set can be loaded into the Imagestore in any order, with the Imagestore automatically prompting for the next expected disk.
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Only the following product software releases support the compressed floppy disk format:
Logostore all versions Playstore version 1.16 Imagestore IS2 version 1.17 or later Imagestore Solo version 2.13 or later Imagestore 3 version 3.13 or later
Note: Imagagestore IS1 units cannot support the compressed floppy
format.
Network Transfer
All MCS tools can directly transfer their output files to Imagestore units equipped with Miranda Technologies Ltd. Ethernet interfaces, connected via TCP/IP networking. For example, to transfer a clock select File then Network Transfer. A dialog will be shown which allows you to select the destination Imagestore unit.
The ‘pull-down’ list contains all units listed in the units.txt file, described in the section on configuring PC networking for Imagestores. You can transfer to any other unit simply by typing in the units name (which must appear in the hosts file) or it’s IP address
Note: Logostore units cannot be fitted with Ethernet, so clocks must
be transferred via floppy disks.
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Although it is possible to cancel a transfer which is already in progress using the Cancel button, you can only use this operation with Imagestore version
1.17 or later. Earlier versions of Imagestore may crash and need to be rebooted.
Import Component Image
Clocks are constructed from a series of components: face, hour hand, minute hand, second hand, and for digital clocks numbers 0-9 and a time and date separator.
To import a component select File then Import Component Image. Use the Import image file for window to locate the graphics file. The type of component being imported is determined by the entry in the component drop down box, located in the main screen.
Select each entry in tern then import the image.
Note: Miranda Technologies Ltd. recommends that the face graphic is a
32-bit Targa file with RGB and Fill.
Load Series of Components
If you want to load a series of components for your clock (for example, the face, hour hand, minute hand, second hand etc.), choose Load Series of
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Components from the File menu and then select each image as described above.
Exit
Closes the Clock Builder program. If you have an unsaved image, you will be prompted to save it before exiting.
Edit menu
Cut
This option is unavailable.
Copy
This option is unavailable.
Paste
This option is unavailable.
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Remove Component
Removes the displayed component from the clock structure.
Using Next, Previous or selecting from the component drop down box displays the component in the main screen. Select Edit then Remove Component to delete the graphic.
Digital Clock Options
This option is only available when constructing a digital clock.
To display the Digital clock options window select Edit then Digital Clock Options.
A large number of digital clock formats are available. For example:
12 and 24-hour formats formats with and without seconds displays several date and time/date formats different separtor images for time and date (for example, 12/12/00
12:00:45)
time and date strings displayed in separate positions on the clock face separate time and date strings which can be left-, right- or centre-
aligned (to allow a fixed reference position on the clock face)
no time or no date format a large range of date formats (for example, four-digit year)
Click in the radio boxes next to the required options then click OK to continue or Cancel to abort.
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Clock Options…
This option is available for both Analog and Digital clocks.
To display the Clock Options window select Edit then Clock Options.
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From the Clock Options window you can:
select a clock type. position the clock using x and y coordinates. adjust the key parameters, clip, gain and transparency levels. change the key source (separate, self or none) change the key type (full or linear) change the key invert (normal or inverted) change the timing modes (timer rate, timer start time, countdown to and
offset)
Clock Types
Time-of-Day
Time-of-day clocks are conventional clocks which show the current time-of­day. In Bugclock systems, this is derived either from an incoming LTC or VITC timecode feed or from the Imagestores internal battery-backed clock.
Timer
Timers are time displays typically controlled from GPI trigger signals. Timer clocks can have rate and duration (Timer Start Time) set in Clock Builder. The rate is positive for count-up timers and negative for count-down timers. Rates can go from 1% to 200% to allow for clocks which count at non­realtime rates. GPI triggers can be used to stop, start and reset timers.
Time-of-day countdowns
Time-of-day countdowns are typically used to display time remaining until a particular event. They could, for example, be used to show hours, minutes and seconds until a particular event or the number of days to Christmas. In the Timing Modes section select the date (Countdown to) and time.
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Clock Position
X Position
Sets the on screen x coordinate
Y Position
Sets the on screen y coordinate
Key Parameters
Key Invert
Normal white is keyed image/black is transparent Inverted black is keyed image/white is transparent (that is,
inverse of normal)
Key Source
Separate uses image alpha/key channel (only available if
image has key channel) Self uses iamage-luma signal to generate key None uses full screen of white as key (unless cropped)
Keying Type
Full standard keying mode Linear used to overcome problems with keyed edges
(especially when using self keying)
CTG
Clip range 0 – 1023 (default is 63) (anything below the
displayed value is transparent) Gain range 0 – 1023 (default is 1023) (anything above
the displayed value is fully keyed on) Transparency 512 is completely opaque/0 is completely
transparent
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Timing modes
Timer Rate (%)
Set a positive rate for count-up timers and a negative rate for count-down timers. Rates can go from 1% to 200% to allow for clocks which count at non-realtime rates. 100% = realtime.
Timer Start Time
Sets the duration of the timer. To adjust the time, click the mouse on a pair of digits and either type in a value or use the up and down arrows.
A 30 minute timer would be 00:30:00.
Countdown to:
Sets a target date and time for the countdown the timer. To adjust the date, click the mouse on a pair of digits and either type in a value or use the arrow to the right of the field. This will open a calendar window.
To adjust the time, click the mouse on a pair of digits and either type in a value or use the up and down arrows.
This feature is useful for counting down the New Year or other memorable events.
Offset
Offset time for the clock. Useful for inserting delays or dealing with different time zones.
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View menu
View Key
Shows the key image of the displayed component.
Preview
Previews the clock taking account of the x-y position and clock option settings.
Help menu
About
Select About from the Help menu to display details about the software version of Clock Builder. This box also contains a link to Miranda Technologies Ltd. web site at www.miranda.com
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Building an Analogue clock
Once you have imported an analogue clock face you must set the reference point. The reference point is the point about which the clock hands rotate and would normally be the centre of the image. You can set the reference point by:
entering numbers in the X and Y centre boxes in the right-hand pane. As
you enter numbers or adjust them with the arrows a crosshair will be shown on the face.
dragging the cross hairs into the correct position. Point at the appropriate
line (cross hair), press and hold down the left mouse button, drag the line to its new position using the mouse and then release the mouse button.
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You can now import the remaining components, hour hand, minute hand and an optional second hand. Set the reference point for each component. The reference points for the clock hands should be the point about which the hands rotate.
Note The clock hands must be drawn in a 12:00:00 (vertical) position
and they must have an associated Key layer .
You can view the key of a component by choosing View Key from the View menu. The image will be transparent where the key is shown as black and opaque where it is shown as white. Anti-aliased soft keys with many shades of grey are essential for broadcast-quality images.
At any point the clock can be previewed to check the effect of the keying and alignment. The previewed clock is shown, as it would appear over a white background. For example:
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Building a Digital Clock
Digital clocks are constructed in a similar way to analogue clocks, but instead of hands, the additional components are the digits, 0 - 9 and a separator.
When a digital clock is selected, an extra box becomes visible on the main screen showing the digit and time separator widths.
The reference points for each digit should typically be set to the bottom left of the digit. The crosshairs adapt with digital clocks to show the character width as well.
The reference point for the face of a digital clock determines where the digits are aligned. With left alignment the reference point of the first digit will be aligned to the reference point of the clock face.
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Special-purpose formats useful for timers and countdown clocks include an MM:SS format and Seconds and Days only.
The alignment options determines how the clock digits are drawn relative to the reference point on the clock face.
Separate date format options (see above) are only supported on the following Imagestore versions:
IS2V1 versions 1.20 and above IS2V2 versions 2.08 and above
If you select a date format for your clock (see the Digital Clock Options), a Date Position box is subsequently displayed on the main screen.
Alternate Faces
For digital clocks only, an extra component, the Alternate Face is available. If an image is imported for this component, then the Face component is used for even-numbered seconds and the Alternate Face for odd-numbered seconds. This allows clocks with flashing colons, or other similar features to be produced.
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Previewing Clocks
You can display a live preview of the clock you are currently building by:
clicking on the Preview Clock button choosing Preview from the View menu
Digital and analogue clocks will be previewed fully functioning, showing correct time and display formats, etc. The required video mode can be selected from the options at the bottom of the window. You can also change the colour of the background to the clock by clicking on the Colour button.
Note that because the preview is automatically sized to fit the window, the resolution of the preview may be either higher or lower than actual playout.
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Media Conversion Software Audio Builder 2
Audio Builder 2
The Miranda Technologies Ltd. Audio Builder 2 software is a MS Windows XP and 2000 compatible program, which allows the user to load, modify and save Miranda Technologies Ltd. audio format wave files.
Once converted to the Miranda Technologies Ltd. audio format, files can be saved to floppy disk or transferred via a network to a Miranda Technologies Ltd. Imagestore fitted with Easyplay or a Playstore fitted with Playsound.
There are two types of audio file which are used on the two different generations of Imagestore. OXW files are 2 channel audio files which work on the Imagestore 2/3 range fitted with Easyplay. OXE files are multi­channel (up to 8) audio files which work on the Imagestore 300/Imagestore HDTV range fitted with Easyplay.
Audio Builder 2 was produced to work seamlessly with both OXW files and OXE files.
Audio Builder Functions
1. New streaming architecture allows for very long audio clips to be created
and played back (up to 7.1 channels).
2. Load .OXW and OXE format audio files
3. Load a wide range of compatible .wav and multi-channel .wav files
4. Save .OXW and .OXE format audio files.
5. Drag and Drop files from outside the application.
6. Save multi-channel .wav format audio files.
7. Modify loop property of .OXW and .OXE Format
8. Play and rewind audio files
9. View the properties of current audio setup.
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10. Send Miranda Technologies Ltd. audio files over a network to an
Miranda Technologies Ltd. Imagestore or Miranda Technologies Ltd. Playstore
11. Compress Miranda Technologies Ltd. audio files to floppy disks (OXW
files only)
Audio Builder 2 file formats
Files it will Import Files it will Export
.OXW 2 Channels
.OXE 8 Channels
.WAV 2 Channels
.WAV Multi-Channel
The native internal format is 32-bit 48kHz audio. If a .wav file is loaded which does not have a sample rate of 48kHz, the software will attempt to convert it using built in Windows Audio Codec’s. Please note that the software will not attempt to convert multi-channel wave files.
Internal format 32-bit @ 48kHz
1 to 8 Channels Playback
.OXW 2 Channels
.OXE 8 Channels
.WAV Multi-Channel
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Starting the program
Double click on the Audio Builder icon or use the Start, Programs, Miranda MCS option.
The main screen will now be displayed.
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Channel List
Load File Delete Move Up Move Down
The channel list is used to build up an audio file. A maximum of up to 8 channels are allowed in the list. The .OXW file format only supports 2 channels therefore a warning is given to the user if trying to export any more than 2 channels to an OXW file. The order in which the channels are laid out can be modified using the move up, move down and delete buttons. The order specifies the order in which the channels are presented to the Imagestore.
The user can drag and drop files from outside the application into the Channel List as quick way of loading files.
Tick a channel box to hear during playback
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Properties
The properties area shows the total duration of the current audio file. The duration is calculated as the maximum duration of the longest audio channel. The looping option is used for looping the audio clip on the Imagestore and during playout on the PC.
Playback
The Playback section allows you to playback selected channels.
Plays/Pause file (from current playout position) Stops file (rewind) Adjust Master Volume Adjust Playout position
The horizontal slide bar tracks the play-out position of the loaded file. When a file is loaded an adjustment of this bar enables the user to easily review parts of the audio file by dragging the bar to a desired position and pressing play.
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The slide bar can also be reposition during playback, however due to buffering of the audio data it may take a few second to seek to that position in the file. Note that the playback position will only be modified when the mouse button is released.
During playback channels can not be modified in any way. The user must pause or stop playback before attempting to modify the channel list. The program can not be exited during playback either.
Windows Preview
Each channel can be dynamically assigned to a speaker destination for previewing under Windows. The speaker assignment has no affect on how the file is played out on the Imagestore; it is purely for preview purposes. When selecting a channel for playback, a single speaker can not be used twice. For example if playing back a 4 channel file, each channel must be assigned to a unique speaker. This means if you have 4 stereo channels, you will only be able to playout one stereo channel at a time. In order to increase playback compatibility the playback bit depth is currently set to 16 bit. If a higher playback resolution is required please send a request to the support staff at Miranda.
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File menu
Open
Brings up the File open dialog box. The Files of Type drop-down box can be used to view available files with the following filters:
1. All audio files OXW, OXE and WAV.
2. Imagestore 2/3 files OXW.
3. Imagestore 300/HD files OXE
4. all files
Once a file has been selected, pressing Open will load it into Audio Builder. All .WAV file formats can be opened for playing.
Save as
Brings up the File save dialog box. This can be used to save the file in the desired format. Note that OXW’s are only capable of holding 2 channels. If saving to a .wav format regardless if the file is 2 channels or less, it will be saved as a multi-channel wav file. Some old software may not support the
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multi-channel wav format, but applications such as the latest Windows Media Player will.
Save to floppies
Stores a compressed audio file to one or more 1.44MB 3 ½’ floppy disks. When selected, a dialog box will appear indicating the number of floppy disks required for the save. To initiate the save, click Start Copy. A second dialog will appear asking if the destination floppy disk is to be erased before the copy. Clicking OK will continue with the save. This function is only available when an .OXW file is loaded (see File Transfer below). Please note that the Imagestore 300/HD do not support loading of Easyplay files from Floppy disk.
Network Transfer
Allows the user to send audio files to remote Miranda Technologies Ltd. equipment which is configured on a network. When selected, a dialog box will appear with a drop down box listing all the possible destinations for the file. This list is derived from the hosts and units text files (see File Transfer below). Once a destination is selected, pressing OK will send the file.
1 2 3 4
As with other windows applications the last 4 edited files are listed for ease of access.
Exit
Exits the Audio Builder application, prompting the user to save any unsaved files. Note you can’t exit while the application is playing.
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View menu
Wave Forms
The wave form view gives a graphical representation of the audio data of each channel. It can be used to check the data is not being ‘clipped’ which will cause distortion during playback. It can also be a good to check if there is any noise during silent passages. For viewing multi-channel files it will make the user aware of the timing and levels between the different channels.
The graphical view is not designed to be a wave editing tool, however you can adjust the level of each channel. This means if one channel is louder than the other channels you can reduce it slightly. The adjustment menu is selected by right clicking on the channel you wish to modify. The
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adjustments are done in percentages. You can either increase or decrease the level of the channel. When selecting the level adjustment, it is permanent, there is no undo operation.
View Logfile (for Multi-Channel)
The log view contains information and error messages when processing audio files. If Audio Builder has a problem performing an operation it will log it to the log view.
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Settings menu
Select Audio Device (Sound Card)
Selecting this option displays the Device Selector window:
Use this window to select which of your installed audio devices you wish to use for preview playout, and whether you wish to use the DirectX playout option. The latter is required if you are using one of the Creative Labs sound cards.
Help menu
About
Shows the Audio Builder About box with a link to the Miranda Technologies Ltd. Home Page at www.miranda.com along with the version number.
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Compatibility Issues
If the PC does not have a sound card with multiple outputs then sound card driver may down-mix to a stereo output. Normally when this happens the other channels are played back at a reduced volume (you may not be able to hear them). If you have two sound cards installed, the volume control will only alter the volume on first sound card it finds. If this is a problem it is recommend that you disable the sound card that you are not using.
Previewing using Dolby Digital
Some sound cards support encoding their multi-channel output to a Dolby digital signal. Below is screen shot of an NVIDIA sound card, which does not support Dolby Digital output (the option is greyed out).
Multi-Channel Playback on Imagestore 300/HD
How each channel gets mapped to groups within the embedded output or the AES outputs is down to the mix-file within the Imagestore. Audio Builder has no way of configuring the mix-file it just lays the channels out in a numbered list 1-8. Also the Meta data contained within the OXE file is unused by the Imagestore.
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Media Conversion Software Batch Converter
Batch converter
The Batch Image Converter software is a utility to convert industry standard graphical file formats into Miranda Technologies Ltd. .OXT files.
A further option to resize the image to a user-defined size is also available. This option can also be used to resize existing .OXT files.
Starting the program
Double click on the Batch Image Converter icon or use the Start, Programs, Miranda MCS option.
The main screen will now be displayed.
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Output Folders
Before selecting files to convert check the entry in the Output Folder section of the main screen as this is where all converted files will be stored.
Select Destination folder
To change the output folder either:
click on Options then Select destination folder, or
click on the Browse button.
The Select folder window will then be displayed.
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Use the drop down box at the top of the screen to locate and select a different folder.
Press OK to continue or Cancel to abort.
Note: New folders cannot be created from this window. If you require a
new folder generate it in Windows Explorer first.
Destination same as source
If you want the converted files to be stored with the original graphics select Options then Destination same as source.
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Batch Converter Media Conversion Software
This will automatically set the output folder to match the source. The Output Folder section of the main screen will be greyed out indication that this
feature is selected. To turn the option off, de-select it from the Options window.
Note: This option will only work providing the source folder is NOT
write protected. For images supplied on CD’s copy them onto your PC first.
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Converting Files
Having selected an output folder the next stage is to select the files to convert.
Opening files
To select the files click on the Open files(s) to convert button.
Use the Select files(s) to convert… window to locate and select the files.
Select the image(s) to be converted then click O Abort.
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pen to proceed or Cancel to
Batch Converter Media Conversion Software
Processing Queue
The selected images are added to the Processing Queue shown in the main screen and file conversion will begin automatically.
Each file is identified by its source location and filename (input) and destination location and converted filename (output).
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Currently Processing
The file at the top of the processing queue is also listed in the Currently Processing section along with a progress bar. When the progress bar reaches
the right hand edge of the box the file conversion is complete and the entry is removed from the list. The Files Remaining counter will count down as the files are processed.
Error Log
In the event of errors being detected whilst converting a file, a description of the fault will be listed in the Error Log section and the conversion will not complete successfully.
Identify and fix the error before converting the file.
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Image Preview
To preview a file whilst converting, select Options then select Display Preview Window.
The preview section will now appear at the bottom of the main screen.
View Mode
Files can be previewed as image or key. The key image can only be viewed providing the file has one.
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Batch Converter Media Conversion Software
Global Image Manipulation
The default images size for file conversion is 720 x 576 pixels, which is the default size for PAL broadcast. If your broadcast standard is different you will need to set the pixel size to the following:
Format Width Height
PAL 720 576
NTSC 720 486
HD 1280 720
HD 1920 1080
Click in the Resize All Images check box then type in the new pixel values before converting the files.
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