GRASS VALLEY THE KAYENNE CLIPSTORE - APPLICATION NOTE 11-2010, Kayenne ClipStore Application Note

APPLICATION
NOTE
The Kayenne ClipStore
David Casper
November 2010
The Grass Valley™ Kayenne™ Video Production Center ClipStore provides the means to rapidly load and play clips that are integral to live production, whether they’re packages for
replay, or animations used in transitions.
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Introduction
THE KAYENNE CLIPSTORE
The Grass Valley Kayenne ClipStore incorporates K2 media server technology by embedding either a 4-channel K2 Summit nel K2 Solo channels records and plays a video and key pair. The ClipStore video and key are kept in one single file (not two files) so that video, key, and audio are always synchronized with­out the need to gang channels.
The ClipStore records and plays back using AVC-Intra 100 com­pression format. Clips imported in DVCPRO HD, DVCPRO 25/50, DV, and MPEG-2 will play natively. The ClipStore supports record and playback of embedded audio. The server’s AES I/O is not used in this application.
. Each of these server
or a 2-chan-
Control and use of the ClipStore is completely integrated into the Kayenne’s control panel and menu. There is no need to ever use the server’s native AppCenter Elite user interface. Indeed, using this inter­face could cause conflicts with the switcher if used at the same time.
Of course the ClipStore provides the means to ingest material. Additionally, it provides the means to edit and trim clips, and to assemble a video/key/audio clip from separate files. This is described later in this document. However, what is most important is the way the ClipStore is integrated into the switcher’s control system, so that in addition to the manual loading of clips using the switcher’s menu, clips can be loaded, cued, and
played using E-MEM, macros, and Q-MEM. It is this integration, which makes the ClipStore so valuable and versatile.
Unlike other K2 media servers and media players in a facility’s network, the ClipStore is intentionally isolated from that network, and embedded in the switcher’s control system. The ClipStore is provided for direct control by the technical director/ vision mixer, and is considered to be local storage completely under the user’s control. Let’s first look at how clips can be manually loaded and played. Then we shall see how this is done under E-MEM control and Macro control.
Fusion adds value to Grass Valley solutions by providing tighter integration, unique functionality, and increased flexibility when our products are connected together—leading to more efficient and faster production. With Fusion, a ClipStore is part of the Grass Valley Kayenne Video Production Center.
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Loading and Playing
THE KAYENNE CLIPSTORE
ClipStore playout is found in the Kayenne menu system under Image Store/Record and Replay. This selection has three tabs: Stills, Clips, and Clip Record and Edit. When selecting the ‘Clips’ tab, the clips in the currently selected folder are displayed as thumbnails or in a list view. To load a clip, select a channel by touching its output icon, and then touch the clip. As soon as the clip is loaded and ready to play, the thumbnail is displayed in
the channel’s icon. There is a full range of motion control for the clip, playing at unity or variable speed, for ward or reverse, and of course fast forward and rewind. The menu also has a jog knob to precisely move the clip as well as setting precise mark-in and mark-out points. Also, most useful for animated backgrounds, is the abil­ity to loop a clip continuously.
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THE KAYENNE CLIPSTORE
Cueing and Playing using E-MEM Keyframe Triggers
To build a show, it is important to include the load and play of clips into E-MEM effects. This is done easily in the same menu by using keyframe triggers. When the ‘KF Triggers’ button is pressed, the keyframable options become jeweled in the menu, so they can be turned on or off. A keyframe can optionally load a clip (mak­ing it current), cue the current clip to mark-in, play the current clip, and loop it. It is generally best to go to the Master E-MEM section of the control panel and learn the ‘Load Trigger’ into a new register. This keyframe
remembers the output, the clip name, and the directory location. Then, insert after the current keyframe, a new keyframe containing a ‘Play Trigger’. So the first key­frame loads the clip and the second plays the clip. The ClipStore channels CS-1 to CS-4 default to MISC levels 1 to 4 of Master E-MEM. However these channels can be assigned to any level. Most usefully, the channels can be made definable and placed as sub-levels within an M/E. In this case the M/E and the clip can be driven from a local E-MEM panel rather than the master.
Cueing and Playing Using Macros
To create a macro for the ClipStore, first ensure that ‘KF Triggers’ are turned off. Now ClipStore functions accessed through the menu can be recorded into a macro, including Load, Cue, Play, Stop, Rewind, and Audio Mute. Initiation of the macro record can be per­formed on the control panel or the macro menu. In both cases it is the same, select a macro and press ‘Record.’
Then go to the ClipStore Menu, select the output chan­nel, and then select the clip. Before recording the play­ing of the clip it is necessar y to insert a delay of at least three frames before the play command is recorded; use the ‘Insert Delay’ button to insert this delay. Not only does the macro record the name of the clip, but also the directory in which it is located—which is necessar y where different shows have the same clip name such as ‘Opening.’
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