Marc Eckō’s Getting Up®: Contents Under Pressure has a ReadMe file where you
can view both the License Agreement and updated information about the game.
We strongly encourage you to read this file in order to benefit from changes made
after this manual went to print.
To view this file, double-click on it in the Marc Eckō’s Getting Up®: Contents
Under Pressure directory found on your hard drive (usually C:\Program
Files\Atari\TBD). You can also view the ReadMe file by first clicking on the
Start button on your Windows®taskbar, then on Programs, then on Atari, then on
TBD, and then on the ReadMe file.
SYSTEM REQUIREMENTS
Operating System:Windows®2000/XP
Processor:Pentium 4 1.8 GHz or AMD Athlon 1.8 GHz or
higher
Memory:512 MB RAM
Hard Disk Space:3 GB free
DVD-ROM Drive:6X speed or faster
Video:64MB Hardware T&L compatible video card*
Sound:DirectX®version 9.0c-compatible sound card
DirectX®:DirectX®version 9.0c (included) or higher
* Hardware T&L video cards that do not support shaders, such as the GeForce 4
MX or Intel Extreme Graphics family, are not supported.
INSTALLATION INSTRUCTIONS
1.Start Windows®2000/XP.
2.Insert the Marc Eckō’s Getting Up®: Contents Under Pressure disc
3.If AutoPlay is enabled, a title screen should appear. If AutoPlay is not
4. Follow the remainder of the on-screen instructions to finish installing
5.Once installation is complete, click on the Start button on the
Note: You must have the Marc Eckō’s Getting Up®: Contents Under Pressure
game disc in your DVD-ROM drive to play.
Installation of DirectX
Marc Eckō’s Getting Up®: Contents Under Pressure requires DirectX®9.0c or
higher in order to run. If you do not have DirectX®9.0c or higher installed on
your computer, click “Yes” when asked if you would like to install it.
into your DVD-ROM drive.
enabled, or the installation does not start automatically, click on the
Start button on your Windows®taskbar, then on Run. Type D:\Setup
and click on OK. Note: If your DVD-ROM drive is assigned to a
letter other than D, substitute that letter.
Marc Eckō’s Getting Up®: Contents Under Pressure.
Windows®taskbar and choose Programs/Atari/PRODUCT FOLDER
NAME/EXECUTABLE NAME to start the game.
®
SAVING AND LOADING
Marc Eckō’s Getting Up®: Contents Under Pressure has an autosave feature.
Once you start a new game, the game automatically saves after each level.
To load a previously saved game, select Load Game from the Main Menu and
choose the profile name you want to load.
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CONTROLS
NAVIGATION AND COMBAT
WMove forward
AMove left
SMove backward
DMove right
MouseMove camera
Left ShiftStrafe / Sneak
Left mouse button(LMB)Punch
A buttonSpacebar
Right mouse button (RMB) Kick / throw weapon
ESpecial action (pickup / push-pull / climb down / evade)
TBDiPod (Main Menu only)
TBDCrouch when not detected by an enemy / Block / Dodge when in com-
Center mouse button (CMB) Graffiti Mode
FIntuition
TabInventory
EnterPause Menu
In a world where graffiti has been banned and justice is outlawed, an unlikely hero rises
to save his neighborhood and become an urban legend. You play as Trane, a talented
graffiti artist with urban street smarts, crazy athletic abilities and a drive to make your
mark. You live the sport of graffiti, risking it all to reach the city’s dangerous sweet
spots, where a well-placed graf piece will bring respect and reputation.
In Marc Ecko’s Getting Up®: Contents Under Pressure, you must prove your worth as a
graf writer from subterranean subway lay-ups, to above ground bombing as the trains go
“silver,” to tagging the vertical heights of New Radius. Build your skills from a toy with
stickers and markers, to all city king with an arsenal of wildstyles, rollups, stencils and
wheatpastes. But you’ll need more than graffiti skills to survive the corrupt police state
that wants to stamp you out and what you stand for.
MENUS
NEWSSTAND
The Newsstand is home to the Getting Up Browser
Mode. In this mode, you can choose to go to any of
the levels in the game except for levels 9, 10 and 11.
The only way to open these levels is to play through to
them in the Story Mode. (Note: You cannot save your
game in Browse Mode).
STAIRCASE
The Staircase leads to Story Mode, an 11-mission tour
of New Radius. New Game brings you to the profile
creation screen section of the Memory Kiosk machine,
while Load Game lets you continue existing profiles.
Press Enter to select either option.
MEMORY KIOSK MACHINE
There are two options in the Staircase that bring you to
separate areas of the Memory Kiosk Machine.
New Game brings you to the create a new profile section
of the Memory Kiosk Machine. Create a name and then
select a save slot and press the Enter key to continue.
Press the Esc key to return to the previous menu.
Load Game brings you to the profile selection screen,
where you can continue a Story Mode game already in progress. Select a saved
game and press the Enter key to continue. Press the Esc key to return to the previous menu.
GAME INFORMATION MENU
At the Game Information Menu you
can select a mission, change option
settings, view current statistics, read
your Black Book and access unlocked
material.
MISSION SELECT
Head toward the Subway Car where you can select your destination.
BLACK BOOK
Select the pieces and tags for your next mission, and browse Graffiti Legends art and
info (see Black Book on page 26).
UNLOCKS
Once you’ve earned enough Rep, check out this area, where you can find concept art,
movies and Beat Down®content.
OPTIONS
Adjust game options (see next page).
STATISTICS
View the statistics for the current profile, including Total Rep, completed Graffiti
Bonus objectives, Freeform Challenges completed, Legend Photos taken and Secrets
Found. Press the Esc key to return to the Game Information Menu.
EXIT
Quit current game and return to the Main Menu.
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Apple®iPod
Press the Y key at the Game Information Menu to
open your Apple®iPod, where you can select the
music you want to hear. Press the W key or the S
key to select a song and press the Enter key to play
it. Press the Esc key to return to the Game
Information Menu. Only a few songs are available in the Apple®iPod when you
start the game. Keep a lookout for Apple®iPods scattered throughout the game
to increase Trane’s playlist.
OPTIONS MENU
Controls
Choose between 3 controller configurations.
Camera
Invert the vertical or horizontal camera controls.
Audio
Adjust music, sound effects and voice volume.
Gameplay
Toggle autosave ON/OFF, turn subtitles ON/OFF, turn tips ON/OFF, turn
Vibration ON/OFF and set game difficulty level (easy, normal, hard).
Codes
Enter cheat codes.
Restore Defaults
Return all options to default settings.
SUBWAY CAR
Use the movement keys (A & D) or the arrow
keys to select a Mission, press Enter, then
select a level within the mission by using the
movement keys (A & D) or arrow keys and
pressing Enter. As you earn new graffiti you
can revisit older levels and place new pieces
of graf art.
Press the Y key to open Trane’s Black Book (see page 26). This is where you
selects the graffiti that Trane will use on the upcoming mission. If you do not
choose graffiti, Trane will enter the level with the default graf pieces.
Press the Delete key to view a mission summary for any unlocked level. The
summary includes Trane’s total earnings for Rep, Bonus Graffiti, Freeform
Graffiti, Legend Photos, and Secrets Found.
Esc to go back to the Game Information Menu.
Press
When you finish a mission, you return to the Subway Car, where you can see a
list all of the content you unlocked during that mission.
PAUSE MENU
Press Enter while playing to pause the game and display the following:
Resume
Resume gameplay.
Objectives
View current objectives.
Options
Adjust game options (see Options Menu on previous page).
Restart
Restart the current level.
Quit
Quit to the Main Menu.
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IN-GAME INTERFACE
HEALTH
SKILLS
REP
As the story unfolds, you’ll receive Mission Objectives, which are required to complete a level. These might include graffiti-under-pressure scenarios, navigational challenges or stealth-based objectives. As you explore each level, you will also find Bonus
Tags, Legend Tags and Hidden Challenges. These additional elements are not required
to finish the level, but earn you Rep points (see Reputation on page 22).
HEALTH
The Health Bar represents Trane’s current health level. You can replenish Trane’s
health by grabbing Health Pickups (see Pickups on page 25). You can increase Trane’s
Health permanently by finding Health Max Increase pickups stashed throughout the
city. When Trane’s health is fully depleted, you will fail the mission and can choose to
start over at the most recent save point.
SKILLS
The Skills meter shows Trane’s current Power Level. You’ll need your Skills to be
charged if you want to land a Power Move (see Power Moves on page XX). You can
increase Trane’s Skills permanently by finding Skills Max Increase pickups stashed
throughout the city.
REP
The Rep Meter shows Trane’s reputation score for the current level (see Reputation on
page 22).
INTUITION
Trane has an instinctive ability to zero in on graffiti “sweet spots,”
Legendary Pieces and other important objects in the environment. When
you use Trane’s Intuition, the following important locations and items are
represented:
Graffiti “sweet spots” are marked
with glowing Xs. Color is also
important: Filled Orange Xs
indicate Required Mission
Objectives; Hollow blue Xs
indicate Bonus Tag locations.
Interactive objects flash to indicate that Trane can use them.
Intuition also reveals security
cameras, allowing Trane to
avoid their attention.
USING INTUITION
There are two ways that you can activate Trane’s Intuition: Press the F
key once or press and hold the F key.
Pressing the F key once allows Trane to quickly look for visual clues
while he is still moving. For several seconds, Trane’s field of vision will
glow. You can move the mouse to shift Trane’s field of vision.
When you press and hold the F key, Trane immediately stops moving
and the camera switches to first-person view. Trane will stay in this
mode for as long as you hold down on the F key, and Intuition clues
within Trane’s field of view will
glow. Move the mouse to shift
Trane’s field of vision. Release the
F key to exit Intuition mode.
Warning: While Trane is in
Intuition mode, his movement is
halted but the game world is not.
You must remain aware of Trane’s
surroundings.
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GRAFFITI
Trane uses his Intuition (“street smarts”) to locate
prime graffiti sweet spots. Well-painted pieces earn
you Rep Points, which translate into improved Skills.
There are a maximum number of Rep Points you can
earn on any level, indicated by the Rep Meter (see
Reputation on page 22).
Trane will have the following tools at his disposal:
•Aerosol
•Marker Pen Tags
•Stickers
•Stencils
•Posters
•Rollers
Trane’s graffiti style will evolve as his Rep improves. As Trane discovers the works of
Graffiti Legends and captures them with his Digital Camera (see Graffiti Legends on
page 28), his knowledge will grow and his own methods for expression will mature. As
Trane’s Rep improves, he will unlock additional tagging tools.
Trane will also learn to create larger, more artistic pieces such as Burners, Murals, TopTo-Bottoms and Wheat Pastes.
APPLYING GRAFFITI
There are two kinds of graffiti in Marc Eckō’s Getting Up®: Contents Under Pressure:
Freeform Tags that Trane can put on almost any surface using the tools in his inventory,
and Prime Pieces, which go in the sweet spots marked as glowing Xs when Trane uses
his Intuition.
Inventory Wheel
Before Trane can apply a Freeform Tag, you must
first choose a graffiti tool. Press and hold the Tab
key to display Trane’s inventory and then move the
mouse to highlight the tool you want Trane to use.
Release the Tab key to select the highlighted tool.
You can also roll the mouse wheel up or down to
change graffiti tools. Trane will use this tool for all
Freeform tags until you choose another.
Freeform Tags
Press and hold the center mouse button
(CMB) when Trane is facing a wall or other
paintable surface, and a ghost image of the
art will appear. While holding the CMB,
press the RMB or the LMB and Trane will
apply the art.
Trane can apply tags in three positions. To
apply a high tag press W to apply low tag
press S.
To change the Freeform graffiti style, press the 2 key or 4 key. To change the
color of a Freeform graffiti style, press the 1 key or 3 key.
Pieces
There are prime spots in New Radius where
a well-placed tag will earn Trane massive
Rep Points. Use Trane’s Intuition (F key) to
spot them.
Once Trane has located a prime spot, move
him in front of it and press and hold the
CMB. Then press the LMB or RMB while
moving the mouse to make Trane paint.
While Trane is tagging, you can move to
make Trane look around for threats.
GRAFFITI SCORING
Trane earns Rep points for tags
based on five qualities: Go Big, Go
Over, Heaven Spot, Time, and No
Drips.
Go Big: Completing a larger piece.
Press 1 and 3 to cycle between big
and small tagsBig pieces don’t fit in
all locations.
Go Over: Complete a piece over a
rival tag.
Heaven Spot: Complete a piece high above ground level.
Time: Complete a piece quickly and without interruption.
No Drips: Complete a piece without drips.
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REPUTATION
Reputation is how Trane’s progress is measured. Each time Trane completes a mission
objective, his Reputation score increases (indicated by the Rep meter). Rep Points convert into Unlocks, including new Graffiti Tools and Styles, Combat Abilities, Fight
Arenas and concept artwork.
OBJECTIVES
In each mission, Trane only needs to complete the
required mission objectives to advance to the next,
however, completing other elements hidden in each
level earns more Rep points.
Intermittently, Trane will find Freeform challenges,
which provide extra Rep when completed. Freeform
challenges are monitored by Timer coverage, and ingenuity.
Press the Enter key to display the Pause Menu, and select Statistics, where you can
check the total number of potential and completed objectives for the current mission.
REP SCORE
Trane’s Rep score is displayed as a horizontal bar beneath the Skill Bar in the upperleft corner of the screen. The filled-in portion represents how many Rep points Trane
has earned on the mission so far.
The number of Rep points earned is based on the difficulty of the objective and, for
some graffiti pieces, the quality of Trane’s work (see Graffiti Scoring on page 21).
Unlocks you earn are available once you return to the Main Menu. Select Unlocks at
the Main Menu. The Unlocks Menu also shows the next item to unlock and the
amount of Rep you will need to unlock it.
COMBAT
GRAPPLE
When Trane’s hands are free, he can grab an opponent by pressing the LMB and the RMB simultaneously. Once Trane grabs an opponent, he will need to
win the grapple. To do this, rapidly press the LMB
and the RMB to overwhelm your opponent. Follow
through by tapping the LMB and Trane will perform
an elbow attack; tap the RMB to make Trane perform a knee attack. Push the movement keys to
make Trane toss the opponent. Try aiming opponents
at walls or ledges!
STUNNING
STUN COMBOS
11
+ + LMB
+ + RMB
11
INSULTING
These are special moves where Trane can insult
rivals by openly shaming them. Be careful
though, nobody likes to be humiliated! You can
only insult a stunned opponent. Experiment with
different keys to find the best insult combinations. There are a total of seven insult moves.
Rapidly press the LMB or RMB when an opponent has Trane in their hold; he can
perform several different types of reversal moves depending on the opponent.
WEAPONS
The streets of New Radius are littered with
potential weapons, such as crow bars, baseball
bats, trashcan lids, 2x4s and car batteries. To
pick up a weapon, press the E key. To swing a
weapon, press the LMB.
THROWING WEAPONS
Trane can throw a weapon to inflict damage from a distance. To throw, press and
hold the TBD. The longer you hold the button, the further Trane will throw the
weapon. You can aim the throw by moving the mouse [TBD].
WEAPON COMBOS
WEAPON COMBOS
LMB + LMB + LMB (while a weapon is equipped)
SPECIAL ATTACKS
These are combat moves where Trane can attack an enemy while on ladders and
ledges.
SPECIAL ATTACKS
Y or X (while hanging on a ledge)
Y (while standing above an enemy who’s hanging on a ledge)
Y or X (while on a ladder)
SNEAK ATTACK
Press and hold the LMB to make Trane sneak up
behind an opponent undetected, then press the
LMB and Left Shift simultaneously or press the
RMB to make Trane take the opponent down.
DODGING AN ATTACK
To make Trane dodge an opponent’s attack, press
and hold Left Shift, and tap a movement key (WA S D) and Spacebar at the same time. Trane will
dodge to the direction of the movement keys.
PICKUPS
In addition to weapons, Trane will find a variety of pick-ups in the environment.
• 25% Health
• 100% Health
• Gold Montana Spray Paint Can – Gives you extra spray paint can pressure until
the end of the level.
®
• Apple
• Health Max Increase – Permanently extends Trane’s health bar.
• Skills Max Increase – Permanently extends Trane’s health bar.
• Tall Can Pressure Booster – Extends the
• Eck
• Tools – Crowbars and blot cutters get you
iPod – Unlocks new song
time that Trane can spray without having to
shake by 50% (current level only).
ō
Rhinos – Find these for extra rep.
Find all eleven for a special unlock.
past locked doors.
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BLACK BOOK
Trane’s Black Book
contains Graffiti Legends,
Mission Graffiti, and Credits.
This book is a Graffiti Artist’s life and
is located at the Main Menu.
Use the movement keys or arrow keys to
press Enter to select it. Press Esc to return to the previous menu.
You can also access the Black Book at the Mission Select screen just before
starting a mission.
MISSION GRAFFITI PAGE
Before you begin a level, select graffiti pieces and Freeform Tags you want
Trane to use in the next mission in the Mission Graffiti pages.
The game selects four default pieces in each category for each mission. To
change the default art, press the movement keys to highlight a category and
press Enter to go to that category. (If a category is grayed-out, it means you
haven’t unlocked that type of graffiti yet.)
Pieces Graffiti
At the Pieces page, you can choose pieces that Trane will use on a mission, or use the
pieces already assigned on the train ticket. These are the pieces that Trane uses to bomb
“sweet spots” (see Intuition on page 19). You can select any of the graffiti pieces you’ve
unlocked and carry up to four styles and/or colors.
To change a piece, use the move forward and back keys (W and S) or arrow keys to
select a piece slot and press the Enter key, then choose the type of graffiti you wish to
use (Mural, Roll-Ups, Throw-Ups, Wheat Paste,
Wildstyle) by moving the selector with the arrow
keys and pressing Enter. Use the up and down
arrow keys or the W and S keys to select a piece,
and the left and right arrow keys or the A and D
keys to change the color. Once satisfied with the
piece and color, press
piece. Repeat until all four graffiti slots are filled
(Note that in some levels a graffiti slot may be
Enter to use the selected
move the cursor to highlight an item and
locked, disallowing any changes to the piece selected in that slot.) Press Esc to return
to the previous menu.
Freeform Graffiti
At the Freeform page, you choose the Freeform art
that Trane will use on the next mission. These are the
pieces you use to complete Freeform Challenges (see
Intuition on page 19). There are five Freeform categories:
•Stickers
•Aerosol
•Marker
•Stencils
•Posters
To change a Freeform Tag on the train ticket, use
the arrow keys or the move forward and back keys
(W and S) to highlight a graffiti slot to change, and
press Enter. Select a type of Freeform to use
(Stickers, Marker Tags, Aerosol Tags, Stencils,
Posters), highlight a piece to use, and press Enter
to select it. Repeat until all four graffiti slots are
filled.
As you earn Rep points, you will unlock new pieces and Freeform Tags.
GRAFFITI LEGENDS
Review the unlocked Graffiti Legends pages.
CREDITS
View the game credits.
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Airborn
Ban2
Blue
CES
Charlie TDK
Chino
Crash
Cycle
Dash
Daze
Delta
Dero
Duel
Duro
Ease
Ewok
Frame
Freedom
Fuzz
Ghost
Iz the Wiz
JA
Jest
Kaves
Kaws
Kel
KET
Mare 139
Know/Wane
Min
Mode2
Noxer
Os Gemeos
Peak Diva
GRAFFITI LEGENDS
When you spot a camera icon,
move Trane to that location, then
press the E key; Trane will take a
picture with his Digital Camera.
Capturing a Graffiti Legend piece
in the game unlocks it in your
Black Book.
Select Graffiti Legends in the
Black Book Main Page to check
out info and art of all unlocked
Graffiti Legends. There are 56
Graffiti Legends whose art you
can find and photograph in the
game:
Phase 2
Pink
Psycho
Quik
Reas
Skuf
Sonic
SP One
Tat’s Cru
Trim
Veefer
Ve n
Wen
West
YMI
Zebster
CREDITS
ATARI
Peter Wyse
EXECUTIVE PRODUCER
Leslie Alviani
SENIOR BRAND MANAGER
Todd Hartwig
Aron Drayer
SENIOR PRODUCER
Keith Hargrove
PRODUCER
Jean-Marcel Nicolai
VICE PRESIDENT OF
PRODUCTION
Bruno Bonnell
CHIEF CREATIVE OFFICER AND
CHIEF EXECUTIVE OFFICER
Peter Wyse
VOICE OVER DIRECTING
John Suytak
VICE PRESIDENT OF BUSINESS
DEVELOPMENT
Marc Metis
SENIOR VICE PRESIDENT OF
MARKETING
Nique Fajors
VICE PRESIDENT OF MARKETING
Steve Tucker
DIRECTOR OF CATEGORY
MARKETING
Eric Horowitz
ASSOCIATE BRAND MANAGER
Martin Currie
VICE PRESIDENT OF CREATIVE
SERVICES
David Leitner
DIRECTOR OF MEDIA
Andrea Schneider
DIRECTOR OF PR
Don Vu
SENIOR WEB AND CRM
MANAGER
Andrew Green
TRAFFIC MANAGER
Red Sheet, LLP – Essex, MA
DOCUMENTATION
Ken Ford
DIRECTOR OF IT AND WEB
STRATEGY
Jason Hartnell
INTERNET DEVELOPMENT
GROUP
John Suytak
V.P. OF BUSINESS
DEVELOPMENT
Todd Curtis
VICE PRESIDENT,OPERATIONS
Eddie Pritchard
DIRECTOR OF MANUFACTURING
Gardnor Wong
SENIOR BUYER
Lisa Leon
LEAD SENIOR BUYER
Tara Moretti
MANUFACTURING BUYER
Wim Stocks
EXECUTIVE VICE PRESIDENT,
NORTH AMERICAN SALES
Maleea Barnett
VICE PRESIDENT,NORTH
AMERICAN SALES
Christine Fromm
NATIONAL CHANNEL
MARKETING MANAGER
Joy Schneer
DIRECTOR, STRATEGIC
RELATIONS
Cecelia Hernandez
SR. MANAGER, STRATEGIC
RELATIONS
Arthur Long
STRATEGIC RELATIONS
SPECIALIST
Dave Strang
ENGINEERING & COMPATIBILITY
LAB MANAGER
Ken Edwards
ENGINEERING SPECIALIST
Eugene Lai
TECHNICIAN
Dan Burkhead
TECHNICIAN
Patricia-Jean Cody
COMPATIBILITY LEAD
Chris McQuinn
COMPATIBILITY ANALYST
Cuong Vu
COMPATIBILITY ANALYST
Ezequiel “Chuck” Nunez
MANAGER OF PUBLISHING
SUPPORT
Jason Cordero
Q.A. SUPERVISOR
Jeffrey L. Loney
Q.A. PROJECT LEAD
Jesse Woodward
Randy Nguyen
John ‘Alex” Mack
Michael Yim
ASSISTANT LEADS
Sam Mansour
Phil Dickerson
Paul Phillips
Richard Garcia
Chad Eatinger
John Fu
Victor Kim
Justin Rybij
Anthony Adams
Phil Farkalay
Mark Alibayan
Kimo Pamintuan
Tom Reposa
Allen Valenzuela
Robert Tibbets
Don Tran
Jung Park
Lee Bendo
Bryce Ericson
Bobby Schneider
Duong Nguyen
Marc Mangum
Ceaser Samonte
David Gomez
Aldrin Daligcon
Guy Romhild
Glad Pappelero
Jesse Thurman
Mia Pelayo
Kyle Iufer
Dat Tu
Alvaro Melaro
Brian Salwesser
Daniel Burns
Carrie Greenler
Carl Vogel
Juan Jaime Moreno
TESTERS
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SPECIAL THANKS
Heather Thompson
Tara Bruno
HighWater Group
Code & Theory
RedSheet, LLP, Essex, MA
the truth
Yukako Inoue and Sona
Terry "Bubblegum" Hererra
Kyle Peschel
Chris Hepburn, Forward Never
Straight
MANUAL DESIGNED BY:
Code & Theory
ART DIRECTOR
Brandon Ralph
Dan Gardner
Jeremy Davis
Chris Delia
Mark Forscher
CREATIVE DIRECTOR
Brandi Tufenkjian
PROJECT MANAGER
VIDEO & DOCUMENTARY BY:
g-NET Media, LLC
ECKO UNLTD.
GAMES
STORY AND CREATIVE
DIRECTION BY
Marc Eck
ō
EXECUTIVE PRODUCER
Marc Eck
ō
Shawn Rosen
PRESIDENT OF ECKO UNLTD.
Seth Gerszberg
SR. VICE PRESIDENT OF ECKO
UNLTD. GAMES
Mike Lynch
DIRECTOR OF GAME DESIGN/
VOICE-OVER CONSULTANT
Marc Fernandez
ART DIRECTOR
Mike Evans
ASSOCIATE PRODUCER
Geno Betancourt
ECKO MARKETING
VICE PRESIDENT ENTERTAINMENT MARKETING
Raphie Aronowitz
VICE PRESIDENT ECKO
MARKETING
Rob Weinstein
DIRECTOR CORPORATE
COMMUNICATIONS
Clint Cantwell
SENIOR DIRECTOR
ENTERTAINMENT MARKETING
Chris Barnett
GETTING UP MARKETING
MANAGER
Miryam Reinitz
LEAD GRAFFITI/ENVIRONMENT
CONSULTANT
Alan Ket
ADVERTISING DIRECTOR
Brigitte Contre
ENTERTAINMENT MARKETING
MANAGER
Monica Dozier
WEBSITE MANAGER/EDITOR
Shahendra Ohneswere
SENIOR ENTERTAINMENT MARKETING ADMINISTRATOR
Ruth Wood
ECKO CREATIVE SERVICES
CREATIVE SERVICES PROJECT
MANAGER
Mitch Del Valle
LEAD ARTIST OF MARKETING
AND PACKAGING DESIGNS
Brian Mackin
GRAPHIC DESIGNER
Romeo Tehngal
GETTING UP CLOTHING/
STYLE GUIDE
Max Vogel
Kimou Meyer
John Dunzelman
Eli Reinitz
Pete Christopherson
Christian Jaquet
EXECUTIVE ASSISTANTS
Jessica Munger
Lindsey Calem
ECKO LEGAL ADVISOR
Elliott Brown
GETTING UP LOGO DESIGN
Malcolm Buick
GETTING UP MUSIC
EXECUTIVE PRODUCERS MUSIC
Marc Eck
ō
Sean “Diddy” Combs
MUSIC SUPERVISOR
Francesca Spero
CREATIVE SUPERVISOR
Corey Smyth
MUSIC CONSULTANT
Neil “NICE” Whiting
Lindsay Rodman
CHARACTER THEME MUSIC
created by RJD2 (for inquiries,
contact rjd2management@hotmail.com)
Midori Nishijima
Deborah Manis Gardner
Doug Davis
Amaechi Uzoigwe
Jeff Gandell
Joe Carlone
Q DEPARTMENT
LOADING SCREEN
PHOTOGRAPHY
Noel Spirandelli
REFERENCE PHOTOGRAPHY
Jen Galatioto
Ken Eiken
Sarah Stetmiller
THE COLLECTIVE
EXECUTIVE STAFF
CREATIVE DIRECTOR,VP
Richard Hare
VP OF DEVELOPMENT
Gary Priest
VP OF PRODUCTION
Doug Hare
DIRECTOR OF TECHNOLOGY
Nathan Hunt
CONSOLE TECHNICAL DIRECTOR
William Chen
PROJECT LEADS
SENIOR PRODUCER
Rick Watters
PRODUCER
Marwan Abderrazzaq
LEAD ARTIST
Brian Horton
LEAD DESIGNER
John Manley
LEAD PROGRAMMER
Kevin Christensen
LEAD ANIMATOR
Ed Schofield
LEAD SCRIPTER
Noah Tool
LEAD LEVEL DESIGNER
Rudy Pollorena Jr.
LEAD TOOLS PROGRAMMER
Jason King
PRODUCTION
PRODUCTION ASSISTANTS
Ron Allen
Chris Impola
Brian Zenns
ART TEAM
ANIMATION
John Behrns
Jason Hall
Danny Ho
Jamaal Bradley
CHARACTERS
Nghia Lam
Kenzie Lamar
VISUAL EFFECTS
Eric Greenlief
Mark Bergo
ENVIRONMENT ART
Everardo Acosta
Jaehoon Chun
J.R. Register
Bobby Rice
Danny Tamez
Mehran Torgoley
Susan Won
SHELL/HUD
Dan Mycka
DESIGN TEAM
COMBAT DESIGN AND
SCRIPTING
John "Doughboy" Bautista
Dave Hall
John Watson
Preston Whitney
LEVEL DESIGN
John Epp
Rick Huenink
Joseph “INVIS” Mauke
Ian Miller
Mike Pirozzi
Brian Smith
AUDIO
J.P. Walton
Josh Jones
Alain Larose
TOOLS AND TECHNOLOGY
ASSISTANT PRODUCER
Amy Kong
CORE GAMEPLAY
PROGRAMMING
Kurt Arnlund
Jason Boyle
Colin Byrne
Kevin Jenkins
Darren Walker
Dustin McCartney
CORE TECHNOLOGY
David Mark Byttow
Justin Chin
Neil Devine
Zhenping Guo
Robert Slater
Eubank Wang
Zhongshan Zhang
Emil Dotchevski
TOOLS PROGRAMMERS
Mason McCuskey
ADDITIONAL GAME DESIGN AND
CHARACTER GAMEPLAY
PROGRAMMING BY:
CrunchTime Games Inc.
DJAMES Goddard
SUPPORT STRUCTURE
VP, CHIEF FINANCIAL OFFICER
Steve Sardegna
SYSTEM ADMINISTRATOR
Daniel Salzedo
NETWORK SUPPORT ENGINEER
Erick Ocampo
ADMINISTRATIVE
Wanda Carlow
Shelley Campion
HUMAN RESOURCES
Karen Powers
ADDITIONAL SUPPORT
ADDITIONAL PRODUCTION
Victor Rodriguez
ADDITIONAL SCRIPTING
Anthony Doe
ADDITIONAL LEVEL DESIGN
Temara Schulze
ADDITIONAL ANIMATION
Paul Belmore
ADDITIONAL ENVIRONMENT ART
Matt Olson
ADDITIONAL PROGRAMMING
Rachid El Guerrab
Jean-Louis Clement
Randy Culley
Baback Elmieh
Ryan Greene
Stephen Martin
Michel De Messieres
Vincent Scheib
Tammy Yap
Jun Zhang
32
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GU_PC_ManInt 10/11/05 2:00 PM Page 34
GETTING UP
GRAFFITI
STILL FREE CREW
TRANE’S GRAFFITI:
Tony SUB Curanaj
ADDITIONAL TRANE
GRAFFITI:
Ewok
Dan Funderberg
DOC
STAK
NOAH
KEL
KET
TEST ONE
Todd Carosielli
Raul Gamboa “Frame”
Banksy
Geno Betancourt
KRY1 GRAFFITI
Dan Funderberg
WHITE MIKE
Ewok
VANDALS OF NEW
RADIUS
GABE’S GRAFFITI
Scien and Klor - 123KLAN
Ghost
KET
TEST ONE
SPLEEN’S GRAFFITI
Min One
DIP’S GRAFFITI
Doc TC5
WRONG WAY
ASSASSINS
STAKE’S GRAFFITI
Ewok
CUDA’S GRAFFITI
Ewok
DECOY’S GRAFFITI
Scien and Klor - 123KLAN
AMMIRATI
BANKSY
GRAFFITI ARTISTS
Airborn
Ban2
Banksy
Blue
CAV
CES
Charlie DTK
Chino
Cope2
Crash
CRO
Cycle
Dash
Daze
Delta
Dero
DIVA
DOC TC5
Duel
Duro
Ease
Ewok
Ezo
Frame
Freedom
Futura
Fuzz
Ghost
Iz the Wiz
JA
Jest
Kaves
Kaws
Kel
Ket
Klor 123 klan
Know
Min
Mode2
Mare139
Montana Writer Team (Atom,
Can2, Kent, Dash, Smash)
Nic One
Noah
Noxer
Obey/Shepard Fairey
Os Gemeos
Peak
Persue
Phase 2
Pink
Quik
Reas
Scien 123 klan
Seen
SENTO
Skuf
Smith
Stak
Sub
34
Sonic
Superblast
SP One
Tat’s Cru
T-Kid
Trim
Veefer
Ven
Virus
Wen
West
YMI crew
Zebster
SPECIAL THANKS
Seth Gerszberg
Marci Tapper
ō
Allison Eck
John Sutyak
Wim Stocks
Effy Zinkin
Harold Jennett
Kimou Meyer
Todd Carosielli
Zoran Miller
Ket
BANKSY
Ridwan
T.Eric Monroe
Randy Wells
Lori Earley
Guy Burwell
Chris Pape
Josh Rochlin
Vincent Mayta (Story and
Character Consulting)
Max Vogel (Early environment
concepts)
Ryan O’leary
John lee
Cristina Calotta
Luis Cruz
Stan Sang
Andi Calotta
Ruby Millien
Jeffrey Fredrick
CBGB’s
ALIFE
Montana Paint Germany
Astor Place Hair Cutters
SOB’s
SCRAPYARD
THE TRUTH
APPLE
NOKIA
PNB Nation
Ammirati
Writer’s Bench
STATE YOUR NAME
BTS
Vince “Vinny” Pacifico - VISTA
FOOD EXCHANGE, INC.
Christian Wiseman
Millie Hysu
Karen Lamberton
Rich Kleiman
Rod Kottler
Barbie Baylis
Dina LaPolt
Rich Newman
Will Fulton
Diana LaPointe
Nick Guarino
Suzanne Moss
Jane Ventom
Stacey Neisig
Sal Principato
Bohannon
Jim David
Melissa Munana
Wolfgang Frank
Bob Harding
Charlie Ahearn
Deborah Hicks
Iris Torres
Nasheim Myrick
Michael Weiss
Madeline Smith
Sean McGraw
Jennifer Showalter
Scott Gardner
Tanya Bridges
Justin Kay
Peter Christopherson
Miguel Torres
James Goddard
ACKER
SUPER POSITION
SITE
LOW RIDER
LAPS
JEST
IRAK
GROTESK
2ÈME FOURNÉE
Jessica Munger
Jeff Staple
Beno and Braden from Velvet
Hammer
Angie Aguirre
Scott Felcher
Evan Freifeld
Wayne Barrow
Voletta Wallace
Faith Evans
Adam Kaplan
Bert Padell
Domingo Padilla and Mecca QN5
Jeff Burroughs
Marcus Thomas
Knox
Robinson
Maria Gaztambide
Marc Underwood
Scott Solasz MASTER
PURVEYORS, INC.
Munir Hadaad
Steve Marcus
Jen Cho
PSYOP CREW: Eben Mears, Elbra
Beitsayad, Editor, Jed Boyar,
Jaime Aguirre, Joerg Liebold,
Hae-jin Cho, Daniel
Piwowarczyk, Pal Moore, Todd
Akita, Chris Bach, Alvin Bae,
Laurent Barthelemy, Pakorn
Bupphavesa, Adam Burke, Gerald
Ding, Sean Eno, Kevin Estey,
Domel Libid, Joerg Liebold, Brett
Purmal, Carlos Sandoval, Sandor
Toledo, Marko Vukovic, Florian
Witzel, Eric Finkelman, Joe
Vitale, Benjamin Chan,
Metricminds
sive license to Wichita
Recordings. Marketed and distributed by V2 Music. Licensed
courtesy of V2 Music Limited.
Taken from the album “Silent
Alarm”.
Performed by Bloc Party
Courtesy of Bloc Party under
exclusive license to Vice Music
Inc. By arrangement with Warner
Strategic Marketing
Bloc Party under exclusive
license to Vice Music, Inc.
By Kele Okereke, Russell
Lissack, Gordon Moakes and
Matt Tong
Published by EMI Blackwood
Music Inc.
P 2005
Page 20
GU_PC_ManInt 10/11/05 2:00 PM Page 36
“MOTION 2000”
by Polyrhythm Addicts
Master Usage Licensor: Nervous,
Inc.
Synch Usage Licensor: MJJN LLC
Writers: Corey Roberts/Apani
Smith/Marcus Vialva/Vincent
Williams, Jr.
Publishers: Illmental Music,
Synistas Voicez Music, ABMC
Muzik International, Core Cords
Music, all administered by MJJN
LLC d/b/a Two Twenty Four
Music
Motion 2000 by Polyrhythm
Addicts used courtesy of Nervous
Inc.
“Follow The Leader”
(samples “Nautilus”)
Words and Music by Bob James,
Eric Barrier and William Griffin
Published by Spirit Two Music,
Inc. o/b/o Remidi Music (ASCAP)
and EMI Blackwood Music, Inc.
(BMI)
All rights reserved Used by permission
FOLLOW THE LEADER
“MOUNTAIN SONG”
by Jane’s Addiction
Courtesy of Warner Bros. Records
Inc.
By arrangement with Warner
Strategic Marketing
P 1988 Warner Bros. Records
Inc.
By EricAvery, Perry Farrell,Dave
Navarro and Stephen Perkins
Published by EMI BLACKWOOD
MUSIC INC.
“CATCH A BAD ONE”
Performed by Del Tha Funkee
Homosapien
Courtesy of Elektra Entertainment
Group
By arrangement with Warner
Strategic Marketing
Performed by Kasabian
Written by Sergio Pizzorno and
Christopher Karloff
Published by EMI BLACKWOOD
MUSIC INC.
Courtesy of the RCA Records
Label
By Arrangement with SONY BMG
MUSIC ENTERTAINMENT
“BOOK OF JUDGES”
performed by Pharoahe Monch
By Troy Jamerson and Will Fulton
Published by EMI BLACKWOOD
MUSIC INC.
Lyrics: Pharoahe Monch
Produced by: ILL Will Fulton &
Shiner Massive
(T.Jamerson, W. Fulton)
Trescadecaphobia Music, EMI
Music Publishing (BMI); Shiner
Massive Music(ASCAP)
Pharoahe Monch appears courtesy of Geffen Records
“MY PEOPLE HOLD ON”
By Leonard Caston and Anita
Poree
Published by STONE AGATE
MUSIC (A DIVISION OF JOBETE
MUSIC CO., INC.)
Performed by Eddie Kendricks
P 1972 Motown Records, a
Division of UMG Recordings, Inc.
Courtesy of Motown Records
under license from Universal
Music Enterprises
from the Wild Style soundtrack
Scratch Mixed by Grand Wizard
Theodore
written by Fred Brathwaite
published by Mad Monkey Music
courtesy of Pow Wow
Productions
“WANTED”
performed by Rhymefest featuring Samantha Ronson
Written by M. Ronson, S. Ronson,
C. Smith
INOUYE (BMI), Black Hand
Entertainment/BMG Songs
(ASCAP), Samantha Ronson
(ASCAP)
Produced by Mark Ronson for
Allido Sound
Rhymefest appears courtesy of
J-Records
45% BMG Songs, Inc. (ASCAP)
o/b/o Solomon Ink
“CLIK, CLAK, AND SPRAY”
performed by PackFM
Written by O. Tull, W. Polk
QN5 Music (ASCAP), FMania
Inc (ASCAP)
Produced by Deacon the Villain
of CunninLynguists
“GETTING UP ANTHEM:
PART 1”
performed by Rakim and Talib
Kweli
Written by TK Green, W.
Griffith, H. Charlemagne
Penskills Music administered
by Songs of Windswept
Pacific/BMI, Notting Hill Music
(BMI) obo Johnny Handsome
Music (BMI)
Produced by Charlemagne of
Johnny Handsome
Entertainment, Inc./Relentless
Management featuring TagYerit
Talib Kweli appears courtesy of
Blacksmith Music/Warner
Music
Performed by Mobb Deep
(Muchita, Johnson)
100% BMG Songs, Inc.
(ASCAP) o/b/o Juvenile Hell
Publishing, Careers BMG Music Publishing, Inc., P.
Noid Publishing
Courtesy of the RCA Records
Label
By Arrangement with SONY
BMG MUSIC ENTERTAINMENT
“SURVIVAL OF THE
FITTEST”
Performed by Mobb Deep
(Muchita, Johnson)
100% BMG Songs, Inc.
(ASCAP) o/b/o Juvenile Hell
Publishing, Careers BMG Music Publishing, Inc., P.
Noid Publishing
Courtesy of the RCA Records
Label
By Arrangement with SONY
BMG MUSIC ENTERTAINMENT
“I SMELL A RAT”
performed by Big Mama
Thornton
Courtesy of Geffen Records
under license from Universal
Music Enterprises
Published by Songs of
Universal, Inc. (BMI)
“SAVE THEIR SOULS”
by Bohannon
written by Hamilton Bohannon
Published by Ponte Verde
Music
“CAVERN”
by Liquid Liquid
Written by Hartley, McGuire,
Principato ,Young
Published by Liquid Liquid
Publishing
Performed by Liquid Liquid
P 1995 A&M Records Ltd.
Courtesy of Universal-Island
Records Ltd. under license
from Universal Music
Enterprises and Liquid Liquid
“THERE THEY GO”
By Fort Minor
All music by Mike Shinoda.
Kenji Kobayashi Music/Zomba
songs Inc. BMI.
Lyrics by Mike Shinoda. Kenji
Kobayashi Music/Zomba songs
Inc. BMI. and Sixx John 913
Music ASCAP
by DJ Nature featuring Tek
One and Velcro
Published by Ghetto Arc
Publishing
“BOMBA’S THEME”
by DJ Nature featuring Tek
One and Velcro
Published by Ghetto Arc
Publishing
“WALK ON BY”
by Isaac Hayes
written by Hal David and Burt
Bacharach
1964 (Renewed) New Hidden
Valley Music Company (ASCAP)
and CASA DAVID Music
Company (ASCAP)
All Rights on behalf of New
Hidden Valley Music Company
Administered by WB Music
Corp.
All Rights Reserved, Used by
Permission
“AULD LANG SYNE”
Public Domain, Q Department
Thomas Rusiak - Song title:
Throne of Redemption –
INSTRUMENTAL ONLY
Artist: Thomas Rusiak
Written, produced and
arranged by Thomas Rusiak.
Published by LED Songs /
Universal Music Publishing
Scandinavia.
Track time: 03.42
3637
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GU_PC_ManInt 10/11/05 2:00 PM Page 38
MARK ECKO’S SPECIAL THANKS
Marc Eckō would like to Thank: Bruno Bonnell and the entire Atari
organization for giving me the opportunity to make this a reality, The
Collective for doing so much heavy lifting and dealing with a
“newbie” like me,Attitude Studios and Antoine and Tarik for “getting
it,” John Sutyak for rallying the project,Peter Wyse and team,Wim
Stocks, Mike Lynch and the entire overworked Eck
my partners Seth and Marci for being heaven sent,The entire M.E.E.
Family, Ket for helping shape the dream and teach, Corey Smyth,
Neil Nice, RJD2, Talib Kweli, Raphie and the entire left coast fam,
Diddy, Fran, Psycho, Kimou Meyer, Harold Jennett, Munir Haddad,
Glu Wireless, Code and Theory, Psyop, MTV, Ammirati, Sub, Cope2,
Lady Pink, Crash, Daze,T-Kid, JA, Futura, Shepard Fairey, Seen, Ewok,
West, Smith, Skuf, S.Y.N. Project, Noxer, Anyone who dreams in graffiti, Every individual whose out there elevating the playing field,Every
outsider, Peter Vallone and all the talking heads that want to blame
videogames for the world’s problems.
ō
Gaming team,
Marc Eckō
3938
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GU_PC_ManInt 10/11/05 2:00 PM Page 40
ATARI WEB SITES
To get the most out of your new game, visit us at:
atari.com/us
If you would like to chat with other gamers, as well as developers, visit our Community
Forum area at:
ataricommunity.com
Kids, check with your parent or guardian before visiting any web site.
Chat Messages: Atari does not monitor, control, endorse, or accept responsibility for the content of
chat messages. You are strongly encouraged not to give out identity or other personal information
through chat message transmissions. Kids, check with your parent or guardian if you are concerned
about any chat you receive.
Use of Atari web sites is subject to terms and conditions, which you can access at:
atari.com/us/tos
TECHNICAL SUPPORT (U.S. & Canada)
HELP VIA THE INTERNET
Up-to-the-minute technical information about Atari products is generally available 24 hours a day, 7 days a week via the Internet at:
atarisupport.com
Through this site you’ll have access to our FAQ (Frequently Asked Questions)
documents, our FTP (File Transfer Protocol) area where you can download
patches if needed, our Hints/Cheat Codes if they’re available, and an Email
area where you can get help and ask questions if you do not find your answers
within the FAQ .
Note: In the event we must send you a Hint Sheet, FAQ document, patch or
update disc via Email, we may require verifiable consent from a parent or
guardian in order to protect children’s privacy and safety online. Consent Forms
are available at the web site listed above.
HELP VIA TELEPHONE IN THE UNITED STATES &
CANADA
For phone assistance, call Atari Technical Support at (425) 951-7108. Our
Interactive Voice Response system is generally available 24/7, providing auto-
mated support solutions immediately.
Great News! We’ve improved our Automated Systems so that you can get prod-
uct-specific Troubleshooting help more quickly. All you need to do is enter the
product’s Part # when prompted to do so. This will take you directly to all of
our known issues and solutions for this title. The product’s Part # is located in
several places (on the CD label, package and/or plastic disc case) and is usually
identified by a number such as 04-12345. When prompted by the Automated
System, enter the last five digits of your product’s Part #. (For example, Part #
04-12345 would require that you enter the “12345” portion of the number for
that product.) Note: Some products simply feature a five-digit Part # without an
“04-” prefix.
Live support is generally available Monday through Friday, 8:00 AM until 6:00
PM (Pacific Time). Note: We may be closed on major holidays.
40
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Before making your call, we ask that you be at your computer, have the following information available, and be ready to take notes:
• System Make and Model
• Processor Type
• Operating System, including version number if possible (such as Windows
98; Windows®Me)
• RAM (Memory)
• Video and sound card data and drivers
• Any screen or error messages you’ve encountered (and where)
PRODUCT RETURN PROCEDURES IN THE
UNITED STATES & CANADA
In the event our technicians at (425) 951-7108 determine that you need to forward materials directly to us, please include a brief letter explaining what is
enclosed and why. Make sure you include the Return Merchandise
Authorization Number (RMA#) supplied to you by the technician, and your
telephone number in case we need to call you. You will receive the mailing
address when the technician gives you the RMA#. Any materials not containing this RMA# will be returned to you unprocessed.
WARRANTY POLICY IN THE UNITED STATES &
CANADA
If our technicians determine that the product storage medium is found to be
defective within ninety (90) days of original purchase, (unless otherwise provided by applicable law), Atari will replace the item free of charge, to the
original purchaser, if the item is accompanied by the original dated receipt
and packaging.
42
END-USER LICENSE AGREEMENT
IMPORTANT — READ CAREFULLY: Please be sure to carefully read and understand all of the rights and restrictions described in this End-User License Agreement
(“EULA”).
®
AGREEMENT
This document is an agreement between you and Atari, Inc. and its affiliated companies
(“Company”). The enclosed software game disc(s), cartridge or Game Pak (“Software”)
and any accompanying printed materials are licensed to you only on the condition that
you accept all of the terms contained in this EULA.
By opening this package and installing or otherwise using the Software you agree to be
bound by the terms of this EULA. If you do not agree to the terms of this EULA you
may not install or use the Software and within 15 days of purchase you must call the
Tech Support telephone number listed in the manual accompanying the Software (the
“Manual”). Select the Automated Phone System’s Main Menu option for Consumer
Services and follow the prompts.
You will be given a Return Merchandise Authorization number (RMA #) by the technician.
You then have 15 days from the date of this contact to return the Software in its protective
covering, the Manual and the original sales invoice to the address supplied to you.
If this is a PC product, when you install the Software you will be asked to review and
either accept or not accept the terms of the EULA by clicking the “I Accept” button. By
clicking the “I Accept” button you acknowledge that you have read the EULA, understand it and agree to be bound by its terms and conditions.
COPYRIGHT
The Software is protected by copyright laws and international copyright treaties, as well
as other intellectual property laws and treaties. All title and copyrights in and to the
Software (including but not limited to any images, photographs, animations, video,
music, text and “applets” incorporated into the Software) and any printed materials
accompanying the Software are owned by the Company or its Licensors.
GRANT OF LICENSE
The Software is licensed and not sold to you and its use is subject to this EULA. The
Company grants you a limited, personal, non-exclusive license to use the Software in the
manner described in the user documentation. The Company reserves all rights not
expressly granted to you in this EULA.
PERMITTED USES
1.If the Software is configured for loading on a hard drive, you may install and
use the Software on a single computer.
2.You may make and maintain one copy of the Software for backup and
archival purposes, provided that the original and copy of the Software are
kept in your possession.
3.You may permanently transfer all your rights under this EULA, provided you
retain no copies, you transfer all of the Software (including all component
parts, the media and printed materials and any upgrades) and the recipient
reads and accepts this EULA.
RESTRICTIONS
1.You may not delete or obscure any copyright, trademark or other proprietary
notice on the Software or accompanying printed materials.
43
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GU_PC_ManInt 10/11/05 2:01 PM Page 44
2.You may not decompile, modify, reverse engineer, disassemble or otherwise
reproduce the Software.
3.You may not copy, rent, lease, sublicense, distribute, publicly display the
Software, create derivative works based on the Software (except to the extent
expressly permitted in the Editor and End-User Variation section of this
Agreement or other documentation accompanying the Software) or otherwise
commercially exploit the Software.
4.You may not electronically transmit the Software from one computer, console
or other platform to another or over a network.
5.You may not use any backup or archival copy of the Software for any purpose other than to replace the original copy in the event it’s destroyed or
becomes defective.
EDITOR AND END-USER VARIATIONS
If the Software includes a feature that allows you to modify the Software or to construct
new variations (an “Editor”), you may use such Editor to create modifications or
enhancements to the Software, including the construction of new levels (collectively the
“Variations”), subject to the following restrictions. Your Variations: (i) must only work
with the full, registered copy of the Software; (ii) must not contain modifications to any
executable file; (iii) must not contain any libelous, defamatory or other illegal material,
material that is scandalous or invades the rights of privacy or publicity of any third
party; (iv) must not contain any trademarks, copyright-protected work or other property
of third parties; and (v) may not be commercially exploited by you, including but not
limited to making such Variations available for sale or as part of a pay-per-play or timesharing service.
TERMINATION
This EULA is effective until terminated. You may terminate this EULA at any time by
destroying the Software. This EULA will terminate automatically without notice from
the Company if you fail to comply with any provisions of this EULA. All provisions of
this EULA as to warranties, limitation of liability, remedies and damages will survive
termination.
LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES
You are aware and agree that use of the Software and the media on which is recorded is
at your sole risk. The Software and media are supplied “AS IS.” Unless otherwise provided by applicable law, the Company warrants to the original purchaser of this product
that the Software storage medium will be free from defects in materials and workmanship under normal use for ninety (90) days from the date of purchase. The warranty is
void if the defect has arisen through accident, abuse, neglect or misapplication. If the
Software fails to conform to this warranty, you may at your sole and exclusive remedy,
obtain a replacement free of charge if you return the defective Software. Follow the
Product Return Procedures described in the Manual. The Company does not warrant
that the Software or its operations or functions will meet your requirements, or that the
use of the Software will be without interruption or error.
TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW,
EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING
AND WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITYAND FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH
ABOVE, THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE
ANY REPRESENTATION REGARDING THE USE OR THE RESULTS OF THE
USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY,
RELIABILITY, CURRENTNESS OR OTHERWISE. SOME JURISDICTIONS
DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED
WARRANTIES, SO THE ABOVE EXCLUSIONS AND LIMITATIONS MAY NOT
APPLY TO YOU.
LIMITATION OF LIABILITY
IN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS
BE LIABLE FOR ANY INCIDENTAL, INDIRECT, SPECIAL, CONSEQUENTIAL OR PUNITIVE DAMAGES, OR ANY DAMAGES WHATSOEVER
(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR INJURY TO PERSON OR PROPERTY, FOR LOSS OF PROFITS, BUSINESS INTERRUPTION,
LOSS OF BUSINESS INFORMATION, LOSS OF PRIVACY, FAILURE TO
MEET ANY DUTY AND NEGLIGENCE) ARISING OUT OF OR IN ANY WAY
RELATED TO THE USE OR INABILITY TO USE THE SOFTWARE, EVEN IF
THE COMPANY OR AN AUTHORIZED REPRESENTATIVE OFTHE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME
JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF LIABILITY FOR
INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.
IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES
WITH RESPECT TO THE SOFTWARE EXCEED THE AMOUNTS ACTUALLY
PAID BYYOU FOR THE SOFTWARE.
CHOICE OF LAW AND VENUE
This EULA is governed by the laws of the United States of America and the State of
New York, exclusive of its conflicts of law provisions. The exclusive venue for litigation regarding or arising from this EULA is New York County, New York and you agree
to submit to the Jurisdiction of the courts of New York County, New York for any such
litigation.
MISCELLANEOUS
If any provision or portion of this EULA is found to be unlawful, void, or for any reason
unenforceable, it will be severed from and in no way affect the validity or enforceability
of the remaining provisions of the EULA.
This EULA constitutes the entire agreement between you and the Company regarding
the Software and its use.