Games PC MARC ECKOS GETTING UP-CONTENTS UNDER PRESSURE User Manual

Page 1
GU_PC_ManInt 10/11/05 1:58 PM Page 1
PC MANUAL FRONT COVER
Page 2
GU_PC_ManInt 10/11/05 1:58 PM Page 2
***DISCLAIMER***
Defacing or vandalizing public, commercial or private property is a crime
in most jurisdictions. This game and its instruction manual, strategy guide
and marketing materials are provided for the purposes of entertainment
only. Atari, Inc., Ecko Unltd. Games and The Collective do not encourage
or condone defacing, destroying, or vandalizing public or private property.
This game is intended only to provide a fictional environment in which
players can view a depiction of the graffiti culture and can act virtually
without breaking any laws or affecting the rights of others in any adverse
manner.
TABLE OF CONTENTS
Setup and Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Saving and Loading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Welcome to New Radius . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Intuition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Graffiti . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Reputation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Combat . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Black Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
Graffiti Legends . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Mark Eckō’s Special Thanks . . . . . . . . . . . . . . . . . . . . . . . .38
Atari Web Sites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40
Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41
DEDICATED TO ALL THE GRAF WRITERS
WHOSE ART WAS DISMISSED AS FILTH.
1
Page 3
GU_PC_ManInt 10/11/05 1:58 PM Page 2
SETUP AND INSTALLATION
THE README FILE
Marc Eckō’s Getting Up®: Contents Under Pressure has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encourage you to read this file in order to benefit from changes made after this manual went to print.
To view this file, double-click on it in the Marc Eckō’s Getting Up®: Contents Under Pressure directory found on your hard drive (usually C:\Program Files\Atari\TBD). You can also view the ReadMe file by first clicking on the Start button on your Windows®taskbar, then on Programs, then on Atari, then on TBD, and then on the ReadMe file.
SYSTEM REQUIREMENTS
Operating System: Windows®2000/XP Processor: Pentium 4 1.8 GHz or AMD Athlon 1.8 GHz or
higher Memory: 512 MB RAM Hard Disk Space: 3 GB free DVD-ROM Drive: 6X speed or faster Video: 64MB Hardware T&L compatible video card* Sound: DirectX®version 9.0c-compatible sound card DirectX®: DirectX®version 9.0c (included) or higher
* Hardware T&L video cards that do not support shaders, such as the GeForce 4 MX or Intel Extreme Graphics family, are not supported.
INSTALLATION INSTRUCTIONS
1. Start Windows®2000/XP.
2. Insert the Marc Eckō’s Getting Up®: Contents Under Pressure disc
3. If AutoPlay is enabled, a title screen should appear. If AutoPlay is not
4. Follow the remainder of the on-screen instructions to finish installing
5. Once installation is complete, click on the Start button on the
Note: You must have the Marc Eckō’s Getting Up®: Contents Under Pressure game disc in your DVD-ROM drive to play.
Installation of DirectX
Marc Eckō’s Getting Up®: Contents Under Pressure requires DirectX®9.0c or higher in order to run. If you do not have DirectX®9.0c or higher installed on your computer, click “Yes” when asked if you would like to install it.
into your DVD-ROM drive.
enabled, or the installation does not start automatically, click on the Start button on your Windows®taskbar, then on Run. Type D:\Setup and click on OK. Note: If your DVD-ROM drive is assigned to a letter other than D, substitute that letter.
Marc Eckō’s Getting Up®: Contents Under Pressure.
Windows®taskbar and choose Programs/Atari/PRODUCT FOLDER NAME/EXECUTABLE NAME to start the game.
®
SAVING AND LOADING
Marc Eckō’s Getting Up®: Contents Under Pressure has an autosave feature. Once you start a new game, the game automatically saves after each level.
To load a previously saved game, select Load Game from the Main Menu and choose the profile name you want to load.
2
3
Page 4
GU_PC_ManInt 10/11/05 1:58 PM Page 4
Page 5
GU_PC_ManInt 10/11/05 1:58 PM Page 6
Page 6
GU_PC_ManInt 10/11/05 1:59 PM Page 8
Page 7
GU_PC_ManInt 10/11/05 1:59 PM Page 10
Page 8
GU_PC_ManInt 10/11/05 1:59 PM Page 12
Page 9
GU_PC_ManInt 10/11/05 1:59 PM Page 14
CONTROLS
NAVIGATION AND COMBAT
W Move forward A Move left S Move backward D Move right Mouse Move camera Left Shift Strafe / Sneak Left mouse button(LMB) Punch A button Spacebar Right mouse button (RMB) Kick / throw weapon E Special action (pickup / push-pull / climb down / evade) TBD iPod (Main Menu only) TBD Crouch when not detected by an enemy / Block / Dodge when in com-
Center mouse button (CMB) Graffiti Mode F Intuition Tab Inventory Enter Pause Menu
FREEFORM GRAFFITI (STENCILS, MARKERS, SPRAY PAINT, STICKERS, POSTERS)
CMB Enter Freeform Graffiti Mode (Press and hold when standing next to or
TBD Select wall position (High/Medium/Low) 1 or 3 Select color 2 or 4 Select style CMB + LMB Place graffiti
PAINTING/ROLLER
CMB Enter Paint Mode (Press and hold the when standing in front of a Throw
1 or 3 Select size 2 or 4 Select style CMB + LMB Paint (normal flow) CMB + RMB Paint (fast flow – unlockable) TBD Move spray can or roller up/down / Move Trane left/right TBD Move camera
WHEAT PASTE
CMB Enter Wheat Paste Mode (Press and hold the when standing in front of a
TBD Select style CMB + LMB Apply Paste CMB + RMB Apply Poster TBD Move roller up/down / Move Trane left/right TBD Move camera
bat
facing a wall)
Up/Mural template)
Wheat Paste template)
15
Page 10
GU_PC_ManInt 10/11/05 1:59 PM Page 16
WELCOME TO NEW RADIUS
In a world where graffiti has been banned and justice is outlawed, an unlikely hero rises to save his neighborhood and become an urban legend. You play as Trane, a talented graffiti artist with urban street smarts, crazy athletic abilities and a drive to make your mark. You live the sport of graffiti, risking it all to reach the city’s dangerous sweet spots, where a well-placed graf piece will bring respect and reputation.
In Marc Ecko’s Getting Up®: Contents Under Pressure, you must prove your worth as a graf writer from subterranean subway lay-ups, to above ground bombing as the trains go “silver,” to tagging the vertical heights of New Radius. Build your skills from a toy with stickers and markers, to all city king with an arsenal of wildstyles, rollups, stencils and wheatpastes. But you’ll need more than graffiti skills to survive the corrupt police state that wants to stamp you out and what you stand for.
MENUS
NEWSSTAND
The Newsstand is home to the Getting Up Browser
Mode. In this mode, you can choose to go to any of
the levels in the game except for levels 9, 10 and 11.
The only way to open these levels is to play through to
them in the Story Mode. (Note: You cannot save your
game in Browse Mode).
STAIRCASE
The Staircase leads to Story Mode, an 11-mission tour of New Radius. New Game brings you to the profile creation screen section of the Memory Kiosk machine, while Load Game lets you continue existing profiles. Press Enter to select either option.
MEMORY KIOSK MACHINE
There are two options in the Staircase that bring you to separate areas of the Memory Kiosk Machine.
New Game brings you to the create a new profile section of the Memory Kiosk Machine. Create a name and then select a save slot and press the Enter key to continue. Press the Esc key to return to the previous menu.
Load Game brings you to the profile selection screen, where you can continue a Story Mode game already in progress. Select a saved game and press the Enter key to continue. Press the Esc key to return to the previ­ous menu.
GAME INFORMATION MENU
At the Game Information Menu you can select a mission, change option settings, view current statistics, read your Black Book and access unlocked material.
MISSION SELECT
Head toward the Subway Car where you can select your destination.
BLACK BOOK
Select the pieces and tags for your next mission, and browse Graffiti Legends art and info (see Black Book on page 26).
UNLOCKS
Once you’ve earned enough Rep, check out this area, where you can find concept art, movies and Beat Down®content.
OPTIONS
Adjust game options (see next page).
STATISTICS
View the statistics for the current profile, including Total Rep, completed Graffiti Bonus objectives, Freeform Challenges completed, Legend Photos taken and Secrets Found. Press the Esc key to return to the Game Information Menu.
EXIT
Quit current game and return to the Main Menu.
16 17
Page 11
GU_PC_ManInt 10/11/05 1:59 PM Page 18
Apple®iPod
Press the Y key at the Game Information Menu to open your Apple®iPod, where you can select the music you want to hear. Press the W key or the S key to select a song and press the Enter key to play it. Press the Esc key to return to the Game Information Menu. Only a few songs are available in the Apple®iPod when you start the game. Keep a lookout for Apple®iPods scattered throughout the game to increase Trane’s playlist.
OPTIONS MENU
Controls
Choose between 3 controller configurations.
Camera
Invert the vertical or horizontal camera controls.
Audio
Adjust music, sound effects and voice volume.
Gameplay
Toggle autosave ON/OFF, turn subtitles ON/OFF, turn tips ON/OFF, turn Vibration ON/OFF and set game difficulty level (easy, normal, hard).
Codes
Enter cheat codes.
Restore Defaults
Return all options to default settings.
SUBWAY CAR
Use the movement keys (A & D) or the arrow keys to select a Mission, press Enter, then select a level within the mission by using the movement keys (A & D) or arrow keys and pressing Enter. As you earn new graffiti you can revisit older levels and place new pieces of graf art.
Press the Y key to open Trane’s Black Book (see page 26). This is where you selects the graffiti that Trane will use on the upcoming mission. If you do not choose graffiti, Trane will enter the level with the default graf pieces.
Press the Delete key to view a mission summary for any unlocked level. The summary includes Trane’s total earnings for Rep, Bonus Graffiti, Freeform Graffiti, Legend Photos, and Secrets Found.
Esc to go back to the Game Information Menu.
Press When you finish a mission, you return to the Subway Car, where you can see a
list all of the content you unlocked during that mission.
PAUSE MENU
Press Enter while playing to pause the game and display the following:
Resume
Resume gameplay.
Objectives
View current objectives.
Options
Adjust game options (see Options Menu on previous page).
Restart
Restart the current level.
Quit
Quit to the Main Menu.
18
19
Page 12
GU_PC_ManInt 10/11/05 1:59 PM Page 20
IN-GAME INTERFACE
HEALTH
SKILLS
REP
As the story unfolds, you’ll receive Mission Objectives, which are required to com­plete a level. These might include graffiti-under-pressure scenarios, navigational chal­lenges or stealth-based objectives. As you explore each level, you will also find Bonus Tags, Legend Tags and Hidden Challenges. These additional elements are not required to finish the level, but earn you Rep points (see Reputation on page 22).
HEALTH
The Health Bar represents Trane’s current health level. You can replenish Trane’s health by grabbing Health Pickups (see Pickups on page 25). You can increase Trane’s Health permanently by finding Health Max Increase pickups stashed throughout the city. When Trane’s health is fully depleted, you will fail the mission and can choose to start over at the most recent save point.
SKILLS
The Skills meter shows Trane’s current Power Level. You’ll need your Skills to be charged if you want to land a Power Move (see Power Moves on page XX). You can increase Trane’s Skills permanently by finding Skills Max Increase pickups stashed throughout the city.
REP
The Rep Meter shows Trane’s reputation score for the current level (see Reputation on page 22).
INTUITION
Trane has an instinctive ability to zero in on graffiti “sweet spots,” Legendary Pieces and other important objects in the environment. When you use Trane’s Intuition, the following important locations and items are represented:
Graffiti “sweet spots” are marked with glowing Xs. Color is also important: Filled Orange Xs indicate Required Mission Objectives; Hollow blue Xs indicate Bonus Tag locations. Interactive objects flash to indi­cate that Trane can use them. Intuition also reveals security cameras, allowing Trane to avoid their attention.
USING INTUITION
There are two ways that you can activate Trane’s Intuition: Press the F key once or press and hold the F key.
Pressing the F key once allows Trane to quickly look for visual clues while he is still moving. For several seconds, Trane’s field of vision will glow. You can move the mouse to shift Trane’s field of vision.
When you press and hold the F key, Trane immediately stops moving and the camera switches to first-person view. Trane will stay in this mode for as long as you hold down on the F key, and Intuition clues within Trane’s field of view will glow. Move the mouse to shift Trane’s field of vision. Release the
F key to exit Intuition mode. Warning: While Trane is in
Intuition mode, his movement is halted but the game world is not. You must remain aware of Trane’s surroundings.
20
21
Page 13
GU_PC_ManInt 10/11/05 1:59 PM Page 22
GRAFFITI
Trane uses his Intuition (“street smarts”) to locate prime graffiti sweet spots. Well-painted pieces earn you Rep Points, which translate into improved Skills. There are a maximum number of Rep Points you can earn on any level, indicated by the Rep Meter (see Reputation on page 22).
Trane will have the following tools at his disposal:
Aerosol
Marker Pen Tags
Stickers
Stencils
Posters
Rollers
Trane’s graffiti style will evolve as his Rep improves. As Trane discovers the works of Graffiti Legends and captures them with his Digital Camera (see Graffiti Legends on page 28), his knowledge will grow and his own methods for expression will mature. As Trane’s Rep improves, he will unlock additional tagging tools.
Trane will also learn to create larger, more artistic pieces such as Burners, Murals, Top­To-Bottoms and Wheat Pastes.
APPLYING GRAFFITI
There are two kinds of graffiti in Marc Eckō’s Getting Up®: Contents Under Pressure: Freeform Tags that Trane can put on almost any surface using the tools in his inventory, and Prime Pieces, which go in the sweet spots marked as glowing Xs when Trane uses his Intuition.
Inventory Wheel
Before Trane can apply a Freeform Tag, you must first choose a graffiti tool. Press and hold the Tab key to display Trane’s inventory and then move the mouse to highlight the tool you want Trane to use. Release the Tab key to select the highlighted tool. You can also roll the mouse wheel up or down to change graffiti tools. Trane will use this tool for all Freeform tags until you choose another.
Freeform Tags
Press and hold the center mouse button (CMB) when Trane is facing a wall or other
paintable surface, and a ghost image of the art will appear. While holding the CMB, press the RMB or the LMB and Trane will apply the art.
Trane can apply tags in three positions. To apply a high tag press W to apply low tag press S.
To change the Freeform graffiti style, press the 2 key or 4 key. To change the color of a Freeform graffiti style, press the 1 key or 3 key.
Pieces
There are prime spots in New Radius where a well-placed tag will earn Trane massive Rep Points. Use Trane’s Intuition (F key) to spot them.
Once Trane has located a prime spot, move him in front of it and press and hold the CMB. Then press the LMB or RMB while moving the mouse to make Trane paint.
While Trane is tagging, you can move to make Trane look around for threats.
GRAFFITI SCORING
Trane earns Rep points for tags based on five qualities: Go Big, Go Over, Heaven Spot, Time, and No Drips.
Go Big: Completing a larger piece. Press 1 and 3 to cycle between big and small tagsBig pieces don’t fit in all locations.
Go Over: Complete a piece over a rival tag.
Heaven Spot: Complete a piece high above ground level. Time: Complete a piece quickly and without interruption. No Drips: Complete a piece without drips.
22
23
Page 14
GU_PC_ManInt 10/11/05 2:00 PM Page 24
REPUTATION
Reputation is how Trane’s progress is measured. Each time Trane completes a mission objective, his Reputation score increases (indicated by the Rep meter). Rep Points con­vert into Unlocks, including new Graffiti Tools and Styles, Combat Abilities, Fight Arenas and concept artwork.
OBJECTIVES
In each mission, Trane only needs to complete the required mission objectives to advance to the next, however, completing other elements hidden in each level earns more Rep points.
Intermittently, Trane will find Freeform challenges, which provide extra Rep when completed. Freeform challenges are monitored by Timer coverage, and inge­nuity.
Press the Enter key to display the Pause Menu, and select Statistics, where you can check the total number of potential and completed objectives for the current mission.
REP SCORE
Trane’s Rep score is displayed as a horizontal bar beneath the Skill Bar in the upper­left corner of the screen. The filled-in portion represents how many Rep points Trane has earned on the mission so far.
The number of Rep points earned is based on the difficulty of the objective and, for some graffiti pieces, the quality of Trane’s work (see Graffiti Scoring on page 21).
Unlocks you earn are available once you return to the Main Menu. Select Unlocks at the Main Menu. The Unlocks Menu also shows the next item to unlock and the amount of Rep you will need to unlock it.
COMBAT
GRAPPLE
When Trane’s hands are free, he can grab an oppo­nent by pressing the LMB and the RMB simultane­ously. Once Trane grabs an opponent, he will need to win the grapple. To do this, rapidly press the LMB and the RMB to overwhelm your opponent. Follow through by tapping the LMB and Trane will perform an elbow attack; tap the RMB to make Trane per­form a knee attack. Push the movement keys to make Trane toss the opponent. Try aiming opponents at walls or ledges!
STUNNING
STUN COMBOS
11
+ + LMB + + RMB
11
INSULTING
These are special moves where Trane can insult rivals by openly shaming them. Be careful though, nobody likes to be humiliated! You can only insult a stunned opponent. Experiment with different keys to find the best insult combina­tions. There are a total of seven insult moves.
FIGHTING COMBOS
PUNCH COMBOS
LMB + LMB + LMB (near on-ground opponent) LMB + LMB + LMB LMB + LMB LMB + RMB RMB + LMB RMB + RMB SPACEBAR (facing wall) + LMB SPACEBAR
KICK COMBOS
RMB (near on-ground opponent) RMB + RMB + RMB RMB + RMB RMB + LMB LMB + RMB LMB
POWER MOVE COMBOS
RMB + RMB + (hold) RMB RMB + LMB + (hold) RMB LMB + RMB + (hold) RMB LMB + LMB + (hold) RMB LMB + LMB + (hold) LMB LMB + RMB + (hold) LMB RMB + LMB + (hold) LMB RMB
(facing wall) + RMB
+ LMB
+ RMB + (hold) LMB
24
25
Page 15
GU_PC_ManInt 10/11/05 2:00 PM Page 26
REVERSALS
Rapidly press the LMB or RMB when an opponent has Trane in their hold; he can perform several different types of reversal moves depending on the opponent.
WEAPONS
The streets of New Radius are littered with potential weapons, such as crow bars, baseball bats, trashcan lids, 2x4s and car batteries. To pick up a weapon, press the E key. To swing a weapon, press the LMB.
THROWING WEAPONS
Trane can throw a weapon to inflict damage from a distance. To throw, press and hold the TBD. The longer you hold the button, the further Trane will throw the weapon. You can aim the throw by moving the mouse [TBD].
WEAPON COMBOS
WEAPON COMBOS
LMB + LMB + LMB (while a weapon is equipped)
SPECIAL ATTACKS
These are combat moves where Trane can attack an enemy while on ladders and ledges.
SPECIAL ATTACKS
Y or X (while hanging on a ledge) Y (while standing above an enemy who’s hanging on a ledge) Y or X (while on a ladder)
SNEAK ATTACK
Press and hold the LMB to make Trane sneak up behind an opponent undetected, then press the
LMB and Left Shift simultaneously or press the RMB to make Trane take the opponent down.
DODGING AN ATTACK
To make Trane dodge an opponent’s attack, press and hold Left Shift, and tap a movement key (W A S D) and Spacebar at the same time. Trane will dodge to the direction of the movement keys.
PICKUPS
In addition to weapons, Trane will find a variety of pick-ups in the environment.
25% Health
100% Health
Gold Montana Spray Paint Can – Gives you extra spray paint can pressure until
the end of the level.
®
Apple
Health Max Increase – Permanently extends Trane’s health bar.
Skills Max Increase – Permanently extends Trane’s health bar.
Tall Can Pressure Booster – Extends the
Eck
Tools – Crowbars and blot cutters get you
iPod – Unlocks new song
time that Trane can spray without having to shake by 50% (current level only).
ō
Rhinos – Find these for extra rep.
Find all eleven for a special unlock.
past locked doors.
26
27
Page 16
GU_PC_ManInt 10/11/05 2:00 PM Page 28
BLACK BOOK
Trane’s Black Book contains Graffiti Legends, Mission Graffiti, and Credits. This book is a Graffiti Artist’s life and is located at the Main Menu.
Use the movement keys or arrow keys to
press Enter to select it. Press Esc to return to the previous menu. You can also access the Black Book at the Mission Select screen just before
starting a mission.
MISSION GRAFFITI PAGE
Before you begin a level, select graffiti pieces and Freeform Tags you want Trane to use in the next mission in the Mission Graffiti pages.
The game selects four default pieces in each category for each mission. To change the default art, press the movement keys to highlight a category and press Enter to go to that category. (If a category is grayed-out, it means you haven’t unlocked that type of graffiti yet.)
Pieces Graffiti
At the Pieces page, you can choose pieces that Trane will use on a mission, or use the pieces already assigned on the train ticket. These are the pieces that Trane uses to bomb “sweet spots” (see Intuition on page 19). You can select any of the graffiti pieces you’ve unlocked and carry up to four styles and/or colors.
To change a piece, use the move forward and back keys (W and S) or arrow keys to select a piece slot and press the Enter key, then choose the type of graffiti you wish to use (Mural, Roll-Ups, Throw-Ups, Wheat Paste, Wildstyle) by moving the selector with the arrow keys and pressing Enter. Use the up and down arrow keys or the W and S keys to select a piece, and the left and right arrow keys or the A and D keys to change the color. Once satisfied with the piece and color, press piece. Repeat until all four graffiti slots are filled (Note that in some levels a graffiti slot may be
Enter to use the selected
move the cursor to highlight an item and
locked, disallowing any changes to the piece selected in that slot.) Press Esc to return to the previous menu.
Freeform Graffiti
At the Freeform page, you choose the Freeform art that Trane will use on the next mission. These are the pieces you use to complete Freeform Challenges (see Intuition on page 19). There are five Freeform cate­gories:
Stickers
Aerosol
Marker
Stencils
Posters
To change a Freeform Tag on the train ticket, use the arrow keys or the move forward and back keys (W and S) to highlight a graffiti slot to change, and press Enter. Select a type of Freeform to use (Stickers, Marker Tags, Aerosol Tags, Stencils, Posters), highlight a piece to use, and press Enter to select it. Repeat until all four graffiti slots are filled.
As you earn Rep points, you will unlock new pieces and Freeform Tags.
GRAFFITI LEGENDS
Review the unlocked Graffiti Legends pages.
CREDITS
View the game credits.
28
29
Page 17
GU_PC_ManInt 10/11/05 2:00 PM Page 30
Airborn
Ban2
Blue CES
Charlie TDK
Chino Crash
Cycle Dash Daze Delta
Dero Duel
Duro
Ease
Ewok
Frame
Freedom
Fuzz
Ghost
Iz the Wiz
JA
Jest
Kaves
Kaws
Kel
KET
Mare 139
Know/Wane
Min
Mode2
Noxer
Os Gemeos
Peak Diva
GRAFFITI LEGENDS
When you spot a camera icon, move Trane to that location, then press the E key; Trane will take a picture with his Digital Camera. Capturing a Graffiti Legend piece in the game unlocks it in your Black Book.
Select Graffiti Legends in the Black Book Main Page to check out info and art of all unlocked Graffiti Legends. There are 56 Graffiti Legends whose art you can find and photograph in the game:
Phase 2
Pink
Psycho
Quik Reas Skuf
Sonic
SP One
Tat’s Cru
Trim
Veefer
Ve n Wen West YMI
Zebster
CREDITS
ATARI
Peter Wyse
EXECUTIVE PRODUCER
Leslie Alviani
SENIOR BRAND MANAGER
Todd Hartwig Aron Drayer
SENIOR PRODUCER
Keith Hargrove
PRODUCER
Jean-Marcel Nicolai
VICE PRESIDENT OF PRODUCTION
Bruno Bonnell
CHIEF CREATIVE OFFICER AND CHIEF EXECUTIVE OFFICER
Peter Wyse
VOICE OVER DIRECTING
John Suytak
VICE PRESIDENT OF BUSINESS DEVELOPMENT
Marc Metis
SENIOR VICE PRESIDENT OF MARKETING
Nique Fajors
VICE PRESIDENT OF MARKETING
Steve Tucker
DIRECTOR OF CATEGORY MARKETING
Eric Horowitz
ASSOCIATE BRAND MANAGER
Martin Currie
VICE PRESIDENT OF CREATIVE SERVICES
David Leitner
DIRECTOR OF MEDIA
Andrea Schneider
DIRECTOR OF PR
Don Vu
SENIOR WEB AND CRM MANAGER
Andrew Green
TRAFFIC MANAGER
Red Sheet, LLP – Essex, MA
DOCUMENTATION
Ken Ford
DIRECTOR OF IT AND WEB STRATEGY
Jason Hartnell
INTERNET DEVELOPMENT GROUP
John Suytak
V.P. OF BUSINESS DEVELOPMENT
Todd Curtis
VICE PRESIDENT,OPERATIONS
Eddie Pritchard
DIRECTOR OF MANUFACTURING
Gardnor Wong
SENIOR BUYER
Lisa Leon
LEAD SENIOR BUYER
Tara Moretti
MANUFACTURING BUYER
Wim Stocks
EXECUTIVE VICE PRESIDENT, NORTH AMERICAN SALES
Maleea Barnett
VICE PRESIDENT,NORTH AMERICAN SALES
Christine Fromm
NATIONAL CHANNEL MARKETING MANAGER
Joy Schneer
DIRECTOR, STRATEGIC RELATIONS
Cecelia Hernandez
SR. MANAGER, STRATEGIC RELATIONS
Arthur Long
STRATEGIC RELATIONS SPECIALIST
Dave Strang
ENGINEERING & COMPATIBILITY LAB MANAGER
Ken Edwards
ENGINEERING SPECIALIST
Eugene Lai
TECHNICIAN
Dan Burkhead
TECHNICIAN
Patricia-Jean Cody
COMPATIBILITY LEAD
Chris McQuinn
COMPATIBILITY ANALYST
Cuong Vu
COMPATIBILITY ANALYST
Ezequiel “Chuck” Nunez
MANAGER OF PUBLISHING SUPPORT
Jason Cordero
Q.A. SUPERVISOR
Jeffrey L. Loney
Q.A. PROJECT LEAD
Jesse Woodward Randy Nguyen John ‘Alex” Mack Michael Yim
ASSISTANT LEADS
Sam Mansour Phil Dickerson Paul Phillips Richard Garcia Chad Eatinger John Fu Victor Kim Justin Rybij Anthony Adams Phil Farkalay Mark Alibayan Kimo Pamintuan Tom Reposa Allen Valenzuela Robert Tibbets Don Tran Jung Park Lee Bendo Bryce Ericson Bobby Schneider Duong Nguyen Marc Mangum Ceaser Samonte David Gomez Aldrin Daligcon Guy Romhild Glad Pappelero Jesse Thurman Mia Pelayo Kyle Iufer Dat Tu Alvaro Melaro Brian Salwesser Daniel Burns Carrie Greenler Carl Vogel Juan Jaime Moreno
TESTERS
30
31
Page 18
GU_PC_ManInt 10/11/05 2:00 PM Page 32
SPECIAL THANKS
Heather Thompson Tara Bruno HighWater Group Code & Theory RedSheet, LLP, Essex, MA the truth
Yukako Inoue and Sona Terry "Bubblegum" Hererra Kyle Peschel Chris Hepburn, Forward Never Straight
MANUAL DESIGNED BY:
Code & Theory
ART DIRECTOR
Brandon Ralph Dan Gardner
Jeremy Davis Chris Delia Mark Forscher
CREATIVE DIRECTOR
Brandi Tufenkjian
PROJECT MANAGER
VIDEO & DOCUMENTARY BY:
g-NET Media, LLC
ECKO UNLTD. GAMES
STORY AND CREATIVE DIRECTION BY
Marc Eck
ō
EXECUTIVE PRODUCER
Marc Eck
ō
Shawn Rosen
PRESIDENT OF ECKO UNLTD.
Seth Gerszberg
SR. VICE PRESIDENT OF ECKO UNLTD. GAMES
Mike Lynch
DIRECTOR OF GAME DESIGN/ VOICE-OVER CONSULTANT
Marc Fernandez
ART DIRECTOR
Mike Evans
ASSOCIATE PRODUCER
Geno Betancourt
ECKO MARKETING
VICE PRESIDENT ENTERTAIN­MENT MARKETING
Raphie Aronowitz
VICE PRESIDENT ECKO MARKETING
Rob Weinstein
DIRECTOR CORPORATE COMMUNICATIONS
Clint Cantwell
SENIOR DIRECTOR ENTERTAINMENT MARKETING
Chris Barnett
GETTING UP MARKETING MANAGER
Miryam Reinitz
LEAD GRAFFITI/ENVIRONMENT CONSULTANT
Alan Ket
ADVERTISING DIRECTOR
Brigitte Contre
ENTERTAINMENT MARKETING MANAGER
Monica Dozier
WEBSITE MANAGER/EDITOR
Shahendra Ohneswere
SENIOR ENTERTAINMENT MAR­KETING ADMINISTRATOR
Ruth Wood
ECKO CREATIVE SERVICES
CREATIVE SERVICES PROJECT MANAGER
Mitch Del Valle
LEAD ARTIST OF MARKETING AND PACKAGING DESIGNS
Brian Mackin
GRAPHIC DESIGNER
Romeo Tehngal
GETTING UP CLOTHING/ STYLE GUIDE
Max Vogel Kimou Meyer John Dunzelman Eli Reinitz Pete Christopherson Christian Jaquet
EXECUTIVE ASSISTANTS
Jessica Munger Lindsey Calem
ECKO LEGAL ADVISOR
Elliott Brown
GETTING UP LOGO DESIGN
Malcolm Buick
GETTING UP MUSIC
EXECUTIVE PRODUCERS MUSIC
Marc Eck
ō
Sean “Diddy” Combs
MUSIC SUPERVISOR
Francesca Spero
CREATIVE SUPERVISOR
Corey Smyth
MUSIC CONSULTANT
Neil “NICE” Whiting Lindsay Rodman
CHARACTER THEME MUSIC
created by RJD2 (for inquiries, contact rjd2management@hot­mail.com)
Midori Nishijima Deborah Manis Gardner Doug Davis Amaechi Uzoigwe Jeff Gandell Joe Carlone
Q DEPARTMENT
LOADING SCREEN PHOTOGRAPHY
Noel Spirandelli
REFERENCE PHOTOGRAPHY
Jen Galatioto Ken Eiken Sarah Stetmiller
THE COLLECTIVE
EXECUTIVE STAFF
CREATIVE DIRECTOR,VP
Richard Hare
VP OF DEVELOPMENT
Gary Priest
VP OF PRODUCTION
Doug Hare
DIRECTOR OF TECHNOLOGY
Nathan Hunt
CONSOLE TECHNICAL DIRECTOR
William Chen
PROJECT LEADS
SENIOR PRODUCER
Rick Watters
PRODUCER
Marwan Abderrazzaq
LEAD ARTIST
Brian Horton
LEAD DESIGNER
John Manley
LEAD PROGRAMMER
Kevin Christensen
LEAD ANIMATOR
Ed Schofield
LEAD SCRIPTER
Noah Tool
LEAD LEVEL DESIGNER
Rudy Pollorena Jr.
LEAD TOOLS PROGRAMMER
Jason King
PRODUCTION
PRODUCTION ASSISTANTS
Ron Allen Chris Impola Brian Zenns
ART TEAM
ANIMATION
John Behrns Jason Hall Danny Ho Jamaal Bradley
CHARACTERS
Nghia Lam Kenzie Lamar
VISUAL EFFECTS
Eric Greenlief Mark Bergo
ENVIRONMENT ART
Everardo Acosta Jaehoon Chun J.R. Register Bobby Rice Danny Tamez Mehran Torgoley Susan Won
SHELL/HUD
Dan Mycka
DESIGN TEAM
COMBAT DESIGN AND SCRIPTING
John "Doughboy" Bautista Dave Hall John Watson Preston Whitney
LEVEL DESIGN
John Epp Rick Huenink Joseph “INVIS” Mauke Ian Miller Mike Pirozzi Brian Smith
AUDIO
J.P. Walton Josh Jones Alain Larose
TOOLS AND TECHNOLOGY
ASSISTANT PRODUCER
Amy Kong
CORE GAMEPLAY PROGRAMMING
Kurt Arnlund Jason Boyle Colin Byrne Kevin Jenkins Darren Walker Dustin McCartney
CORE TECHNOLOGY
David Mark Byttow Justin Chin Neil Devine Zhenping Guo Robert Slater Eubank Wang Zhongshan Zhang Emil Dotchevski
TOOLS PROGRAMMERS
Mason McCuskey
ADDITIONAL GAME DESIGN AND CHARACTER GAMEPLAY PROGRAMMING BY:
CrunchTime Games Inc. DJAMES Goddard
SUPPORT STRUCTURE
VP, CHIEF FINANCIAL OFFICER
Steve Sardegna
SYSTEM ADMINISTRATOR
Daniel Salzedo
NETWORK SUPPORT ENGINEER
Erick Ocampo
ADMINISTRATIVE
Wanda Carlow Shelley Campion
HUMAN RESOURCES
Karen Powers
ADDITIONAL SUPPORT
ADDITIONAL PRODUCTION
Victor Rodriguez
ADDITIONAL SCRIPTING
Anthony Doe
ADDITIONAL LEVEL DESIGN
Temara Schulze
ADDITIONAL ANIMATION
Paul Belmore
ADDITIONAL ENVIRONMENT ART
Matt Olson
ADDITIONAL PROGRAMMING
Rachid El Guerrab Jean-Louis Clement Randy Culley Baback Elmieh Ryan Greene Stephen Martin Michel De Messieres Vincent Scheib Tammy Yap Jun Zhang
32
33
Page 19
GU_PC_ManInt 10/11/05 2:00 PM Page 34
GETTING UP GRAFFITI
STILL FREE CREW
TRANE’S GRAFFITI:
Tony SUB Curanaj
ADDITIONAL TRANE GRAFFITI:
Ewok Dan Funderberg DOC STAK NOAH KEL KET TEST ONE Todd Carosielli Raul Gamboa “Frame” Banksy Geno Betancourt
KRY1 GRAFFITI
Dan Funderberg
WHITE MIKE
Ewok
VANDALS OF NEW RADIUS
GABE’S GRAFFITI
Scien and Klor - 123KLAN Ghost KET TEST ONE
SPLEEN’S GRAFFITI
Min One
DIP’S GRAFFITI
Doc TC5
WRONG WAY ASSASSINS
STAKE’S GRAFFITI
Ewok
CUDA’S GRAFFITI
Ewok
DECOY’S GRAFFITI
Scien and Klor - 123KLAN AMMIRATI BANKSY
GRAFFITI ARTISTS
Airborn Ban2 Banksy
Blue CAV CES Charlie DTK Chino Cope2 Crash CRO Cycle Dash Daze Delta Dero DIVA DOC TC5 Duel Duro Ease Ewok Ezo Frame Freedom Futura Fuzz Ghost Iz the Wiz JA Jest Kaves Kaws Kel Ket Klor 123 klan Know Min Mode2 Mare139 Montana Writer Team (Atom, Can2, Kent, Dash, Smash) Nic One Noah Noxer Obey/Shepard Fairey Os Gemeos Peak Persue Phase 2 Pink Quik Reas Scien 123 klan Seen SENTO Skuf Smith Stak Sub
34
Sonic Superblast SP One Tat’s Cru T-Kid Trim Veefer Ven Virus Wen West YMI crew Zebster
SPECIAL THANKS
Seth Gerszberg Marci Tapper
ō
Allison Eck John Sutyak Wim Stocks Effy Zinkin Harold Jennett Kimou Meyer Todd Carosielli Zoran Miller Ket BANKSY Ridwan T.Eric Monroe Randy Wells Lori Earley Guy Burwell Chris Pape Josh Rochlin Vincent Mayta (Story and Character Consulting) Max Vogel (Early environment concepts) Ryan O’leary John lee Cristina Calotta Luis Cruz Stan Sang Andi Calotta Ruby Millien Jeffrey Fredrick CBGB’s ALIFE Montana Paint Germany Astor Place Hair Cutters SOB’s SCRAPYARD THE TRUTH APPLE NOKIA PNB Nation Ammirati Writer’s Bench
STATE YOUR NAME BTS Vince “Vinny” Pacifico - VISTA FOOD EXCHANGE, INC. Christian Wiseman Millie Hysu Karen Lamberton Rich Kleiman Rod Kottler Barbie Baylis Dina LaPolt Rich Newman Will Fulton Diana LaPointe Nick Guarino Suzanne Moss Jane Ventom Stacey Neisig Sal Principato Bohannon Jim David Melissa Munana Wolfgang Frank Bob Harding Charlie Ahearn Deborah Hicks Iris Torres Nasheim Myrick Michael Weiss Madeline Smith Sean McGraw Jennifer Showalter Scott Gardner Tanya Bridges Justin Kay Peter Christopherson Miguel Torres James Goddard ACKER SUPER POSITION SITE LOW RIDER LAPS JEST IRAK GROTESK 2ÈME FOURNÉE Jessica Munger Jeff Staple Beno and Braden from Velvet Hammer Angie Aguirre Scott Felcher Evan Freifeld Wayne Barrow Voletta Wallace Faith Evans Adam Kaplan Bert Padell
Domingo Padilla and Mecca QN5 Jeff Burroughs Marcus Thomas Knox Robinson Maria Gaztambide Marc Underwood Scott Solasz MASTER PURVEYORS, INC. Munir Hadaad Steve Marcus Jen Cho PSYOP CREW: Eben Mears, Elbra Beitsayad, Editor, Jed Boyar, Jaime Aguirre, Joerg Liebold, Hae-jin Cho, Daniel Piwowarczyk, Pal Moore, Todd Akita, Chris Bach, Alvin Bae, Laurent Barthelemy, Pakorn Bupphavesa, Adam Burke, Gerald Ding, Sean Eno, Kevin Estey, Domel Libid, Joerg Liebold, Brett Purmal, Carlos Sandoval, Sandor Toledo, Marko Vukovic, Florian Witzel, Eric Finkelman, Joe Vitale, Benjamin Chan, Metricminds
“TOO COLD”
Roots Manuva Written by Rodney Smith / Rodney Lamb / Andrew Ross Published by Chrysalis Songs (BMI) (R. Smith/R. Lamb/A. Ross) Produced by Roots Manuva/Easy Access Orchestra Additional production and arrangement by Steve Dub and Roots Manuva Backing vocals: Hazel Sim Bass: Limmie Snell Cuts: DJ MK All other instruments: Ralph Lamb Published by Chrysalis Music © Big Dada 2005 taken from the album ‘Awfully Deep’ (BD072/CD072)
“VERSION 78 STYLE”
Artist Glen Brown Written by Glenmore Brown Published by Red Hills Music Limited Produced by Glen Brown Licensed Courtesy of Blood and Fire Limited
35
“BOXCUTTER EMPORIUM PART 2”
by Sixtoo: (R. Squire) Produced by Sixtoo Published by Just Isn’t Music © Ninja Tune 2004 taken from the album ‘Chewing On Glass & Other Miracle Cures’ (ZEN 86/CD86)
“AURAL PROSTITUTION”
by DJ Vadim (V.Peare) Produced by DJ Vadim Published by Just Isn’t Music © Ninja 1995 taken from the album ‘USSR Repertoire’ (ZEN 25/CD25) “Helicopter” By Bloc Party ISRC: GBDNH0400364 Time: 00:03:42 Written by Bloc Party. Published by EMI Music Publishing Ltd Produced by Paul Epworth. Additional production by Eliot James. Mixed by Rich Costey.©
P 2004 Bloc Party, under exclu-
sive license to Wichita Recordings. Marketed and dis­tributed by V2 Music. Licensed courtesy of V2 Music Limited. Taken from the album “Silent Alarm”. Performed by Bloc Party Courtesy of Bloc Party under exclusive license to Vice Music Inc. By arrangement with Warner Strategic Marketing Bloc Party under exclusive license to Vice Music, Inc. By Kele Okereke, Russell Lissack, Gordon Moakes and Matt Tong Published by EMI Blackwood Music Inc.
P 2005
Page 20
GU_PC_ManInt 10/11/05 2:00 PM Page 36
“MOTION 2000”
by Polyrhythm Addicts Master Usage Licensor: Nervous, Inc. Synch Usage Licensor: MJJN LLC Writers: Corey Roberts/Apani Smith/Marcus Vialva/Vincent Williams, Jr. Publishers: Illmental Music, Synistas Voicez Music, ABMC Muzik International, Core Cords Music, all administered by MJJN LLC d/b/a Two Twenty Four Music Motion 2000 by Polyrhythm Addicts used courtesy of Nervous Inc.
“Follow The Leader” (samples “Nautilus”) Words and Music by Bob James, Eric Barrier and William Griffin Published by Spirit Two Music, Inc. o/b/o Remidi Music (ASCAP) and EMI Blackwood Music, Inc. (BMI) All rights reserved Used by per­mission FOLLOW THE LEADER
“MOUNTAIN SONG”
by Jane’s Addiction Courtesy of Warner Bros. Records Inc. By arrangement with Warner Strategic Marketing
P 1988 Warner Bros. Records
Inc. By EricAvery, Perry Farrell,Dave Navarro and Stephen Perkins Published by EMI BLACKWOOD MUSIC INC.
“CATCH A BAD ONE”
Performed by Del Tha Funkee Homosapien Courtesy of Elektra Entertainment Group By arrangement with Warner Strategic Marketing
P 1993 Elektra Entertainment
Group (Jones, Owens) 50% Zomba Songs, Inc. (BMI) o/b/o Eighty Second Sounds©
“CLUB FOOT”
Performed by Kasabian Written by Sergio Pizzorno and Christopher Karloff Published by EMI BLACKWOOD MUSIC INC. Courtesy of the RCA Records Label By Arrangement with SONY BMG MUSIC ENTERTAINMENT
“BOOK OF JUDGES”
performed by Pharoahe Monch By Troy Jamerson and Will Fulton Published by EMI BLACKWOOD MUSIC INC. Lyrics: Pharoahe Monch Produced by: ILL Will Fulton & Shiner Massive (T.Jamerson, W. Fulton) Trescadecaphobia Music, EMI Music Publishing (BMI); Shiner Massive Music(ASCAP) Pharoahe Monch appears cour­tesy of Geffen Records
“MY PEOPLE HOLD ON”
By Leonard Caston and Anita Poree Published by STONE AGATE MUSIC (A DIVISION OF JOBETE MUSIC CO., INC.) Performed by Eddie Kendricks
P 1972 Motown Records, a
Division of UMG Recordings, Inc. Courtesy of Motown Records under license from Universal Music Enterprises
“WHO SHOT YA”
By Sean Combs, Christopher Wallace, Nashiem Myrick,Allie Wrubel and Herb Magidson Published by EMI APRIL MUSIC INC. Constructed, remixed, and pro­duced by Serj Tankian from System of a Down ©1999 BERNHARDT MUSIC (ASCAP), MUSIC SALES CORP. (ASCAP), EMI APRIL MUSIC INC. (ASCAP), JUSTIN COMBS PUBLISHING INC. (ASCAP), BIG POPPA MUSIC (ASCAP) & TOP OF NEW YORK (ASCAP) ALL RIGHTS ON BEHALF OF BERNHARDT MUSIC (ASCAP) ADMINISTERED BY WB MUSIC CORP. (ASCAP) {CONTAINS SAMPLE FROM “I’M AFRAID THE MASQUERADE IS OVER” BY HERBERT MAGIDSON & ALLIE WRUBEL, WB MUSIC CORP. O/B/O BERNHARDT MUSIC (ASCAP)} ALL RIGHTS RESERVED. USED BY PERMISSION.
“SUBWAY THEME”
from the Wild Style soundtrack Scratch Mixed by Grand Wizard Theodore written by Fred Brathwaite published by Mad Monkey Music courtesy of Pow Wow Productions
“WANTED”
performed by Rhymefest featur­ing Samantha Ronson Written by M. Ronson, S. Ronson, C. Smith INOUYE (BMI), Black Hand Entertainment/BMG Songs (ASCAP), Samantha Ronson (ASCAP) Produced by Mark Ronson for Allido Sound Rhymefest appears courtesy of J-Records 45% BMG Songs, Inc. (ASCAP) o/b/o Solomon Ink
“CLIK, CLAK, AND SPRAY”
performed by PackFM Written by O. Tull, W. Polk QN5 Music (ASCAP), FMania Inc (ASCAP) Produced by Deacon the Villain of CunninLynguists
“GETTING UP ANTHEM: PART 1”
performed by Rakim and Talib Kweli Written by TK Green, W. Griffith, H. Charlemagne Penskills Music administered by Songs of Windswept Pacific/BMI, Notting Hill Music (BMI) obo Johnny Handsome Music (BMI) Produced by Charlemagne of Johnny Handsome Entertainment, Inc./Relentless Management featuring TagYerit Talib Kweli appears courtesy of Blacksmith Music/Warner Music
“SINNERMAN”
Performed by Nina Simone Courtesy of The Verve Music Group under license from Universal Music Enterprises (Trad.Adapt by Nina Simone) ©1965 (RENEWED) WB MUSIC CORP. (ASCAP) ALL RIGHTS RESERVED. USED BY PERMISSION.
“SHOOK ONES PT. 1”
Performed by Mobb Deep (Muchita, Johnson) 100% BMG Songs, Inc. (ASCAP) o/b/o Juvenile Hell Publishing, Careers ­BMG Music Publishing, Inc., P. Noid Publishing Courtesy of the RCA Records Label By Arrangement with SONY BMG MUSIC ENTERTAINMENT
“SURVIVAL OF THE FITTEST”
Performed by Mobb Deep (Muchita, Johnson) 100% BMG Songs, Inc. (ASCAP) o/b/o Juvenile Hell Publishing, Careers ­BMG Music Publishing, Inc., P. Noid Publishing Courtesy of the RCA Records Label By Arrangement with SONY BMG MUSIC ENTERTAINMENT
“I SMELL A RAT”
performed by Big Mama Thornton Courtesy of Geffen Records under license from Universal Music Enterprises Published by Songs of Universal, Inc. (BMI)
“SAVE THEIR SOULS”
by Bohannon written by Hamilton Bohannon Published by Ponte Verde Music
“CAVERN”
by Liquid Liquid Written by Hartley, McGuire, Principato ,Young Published by Liquid Liquid Publishing Performed by Liquid Liquid
P 1995 A&M Records Ltd.
Courtesy of Universal-Island Records Ltd. under license from Universal Music Enterprises and Liquid Liquid
“THERE THEY GO”
By Fort Minor All music by Mike Shinoda. Kenji Kobayashi Music/Zomba songs Inc. BMI. Lyrics by Mike Shinoda. Kenji Kobayashi Music/Zomba songs Inc. BMI. and Sixx John 913 Music ASCAP
“CHIN HIGH”
Roots Manuva Written by Rodney Smith / Rodney Lamb / Andrew Ross Published by Chrysalis Songs (BMI) (R. Smith/R. Lamb/A. Ross) Produced by Roots Manuva/Easy Access Orchestra Additional production and arrangement by Steve Dub and Roots Manuva Published by Chrysalis Music © Big Dada 2005
“DULCE’S THEME”
by DJ Nature featuring Tek One and Velcro Published by Ghetto Arc Publishing
“BOMBA’S THEME”
by DJ Nature featuring Tek One and Velcro Published by Ghetto Arc Publishing
“WALK ON BY”
by Isaac Hayes written by Hal David and Burt Bacharach 1964 (Renewed) New Hidden Valley Music Company (ASCAP) and CASA DAVID Music Company (ASCAP) All Rights on behalf of New Hidden Valley Music Company Administered by WB Music Corp. All Rights Reserved, Used by Permission
“AULD LANG SYNE”
Public Domain, Q Department Thomas Rusiak - Song title:
Throne of Redemption – INSTRUMENTAL ONLY Artist: Thomas Rusiak Written, produced and arranged by Thomas Rusiak. Published by LED Songs / Universal Music Publishing Scandinavia. Track time: 03.42
36 37
Page 21
GU_PC_ManInt 10/11/05 2:00 PM Page 38
MARK ECKO’S SPECIAL THANKS
Marc Eckō would like to Thank: Bruno Bonnell and the entire Atari organization for giving me the opportunity to make this a reality, The Collective for doing so much heavy lifting and dealing with a “newbie” like me,Attitude Studios and Antoine and Tarik for “getting it,” John Sutyak for rallying the project,Peter Wyse and team,Wim Stocks, Mike Lynch and the entire overworked Eck my partners Seth and Marci for being heaven sent,The entire M.E.E. Family, Ket for helping shape the dream and teach, Corey Smyth, Neil Nice, RJD2, Talib Kweli, Raphie and the entire left coast fam, Diddy, Fran, Psycho, Kimou Meyer, Harold Jennett, Munir Haddad, Glu Wireless, Code and Theory, Psyop, MTV, Ammirati, Sub, Cope2, Lady Pink, Crash, Daze,T-Kid, JA, Futura, Shepard Fairey, Seen, Ewok, West, Smith, Skuf, S.Y.N. Project, Noxer, Anyone who dreams in graf­fiti, Every individual whose out there elevating the playing field,Every outsider, Peter Vallone and all the talking heads that want to blame videogames for the world’s problems.
ō
Gaming team,
Marc Eckō
3938
Page 22
GU_PC_ManInt 10/11/05 2:00 PM Page 40
ATARI WEB SITES
To get the most out of your new game, visit us at:
atari.com/us
If you would like to chat with other gamers, as well as developers, visit our Community Forum area at:
ataricommunity.com
Kids, check with your parent or guardian before visiting any web site. Chat Messages: Atari does not monitor, control, endorse, or accept responsibility for the content of
chat messages. You are strongly encouraged not to give out identity or other personal information through chat message transmissions. Kids, check with your parent or guardian if you are concerned about any chat you receive.
Use of Atari web sites is subject to terms and conditions, which you can access at:
atari.com/us/tos
TECHNICAL SUPPORT (U.S. & Canada)
HELP VIA THE INTERNET
Up-to-the-minute technical information about Atari products is generally avail­able 24 hours a day, 7 days a week via the Internet at:
atarisupport.com
Through this site you’ll have access to our FAQ (Frequently Asked Questions) documents, our FTP (File Transfer Protocol) area where you can download patches if needed, our Hints/Cheat Codes if they’re available, and an Email area where you can get help and ask questions if you do not find your answers within the FAQ .
Note: In the event we must send you a Hint Sheet, FAQ document, patch or update disc via Email, we may require verifiable consent from a parent or guardian in order to protect children’s privacy and safety online. Consent Forms are available at the web site listed above.
HELP VIA TELEPHONE IN THE UNITED STATES & CANADA
For phone assistance, call Atari Technical Support at (425) 951-7108. Our Interactive Voice Response system is generally available 24/7, providing auto-
mated support solutions immediately. Great News! We’ve improved our Automated Systems so that you can get prod-
uct-specific Troubleshooting help more quickly. All you need to do is enter the product’s Part # when prompted to do so. This will take you directly to all of our known issues and solutions for this title. The product’s Part # is located in several places (on the CD label, package and/or plastic disc case) and is usually identified by a number such as 04-12345. When prompted by the Automated System, enter the last five digits of your product’s Part #. (For example, Part # 04-12345 would require that you enter the “12345” portion of the number for that product.) Note: Some products simply feature a five-digit Part # without an “04-” prefix.
Live support is generally available Monday through Friday, 8:00 AM until 6:00 PM (Pacific Time). Note: We may be closed on major holidays.
40
41
Page 23
GU_PC_ManInt 10/11/05 2:01 PM Page 42
Before making your call, we ask that you be at your computer, have the fol­lowing information available, and be ready to take notes:
• System Make and Model
• Processor Type
• Operating System, including version number if possible (such as Windows 98; Windows®Me)
• RAM (Memory)
• Video and sound card data and drivers
• Any screen or error messages you’ve encountered (and where)
PRODUCT RETURN PROCEDURES IN THE UNITED STATES & CANADA
In the event our technicians at (425) 951-7108 determine that you need to for­ward materials directly to us, please include a brief letter explaining what is enclosed and why. Make sure you include the Return Merchandise Authorization Number (RMA#) supplied to you by the technician, and your telephone number in case we need to call you. You will receive the mailing address when the technician gives you the RMA#. Any materials not contain­ing this RMA# will be returned to you unprocessed.
WARRANTY POLICY IN THE UNITED STATES & CANADA
If our technicians determine that the product storage medium is found to be defective within ninety (90) days of original purchase, (unless otherwise pro­vided by applicable law), Atari will replace the item free of charge, to the original purchaser, if the item is accompanied by the original dated receipt and packaging.
42
END-USER LICENSE AGREEMENT
IMPORTANT — READ CAREFULLY: Please be sure to carefully read and under­stand all of the rights and restrictions described in this End-User License Agreement (“EULA”).
®
AGREEMENT
This document is an agreement between you and Atari, Inc. and its affiliated companies (“Company”). The enclosed software game disc(s), cartridge or Game Pak (“Software”) and any accompanying printed materials are licensed to you only on the condition that you accept all of the terms contained in this EULA.
By opening this package and installing or otherwise using the Software you agree to be bound by the terms of this EULA. If you do not agree to the terms of this EULA you may not install or use the Software and within 15 days of purchase you must call the Tech Support telephone number listed in the manual accompanying the Software (the “Manual”). Select the Automated Phone System’s Main Menu option for Consumer Services and follow the prompts.
You will be given a Return Merchandise Authorization number (RMA #) by the technician. You then have 15 days from the date of this contact to return the Software in its protective covering, the Manual and the original sales invoice to the address supplied to you.
If this is a PC product, when you install the Software you will be asked to review and either accept or not accept the terms of the EULA by clicking the “I Accept” button. By clicking the “I Accept” button you acknowledge that you have read the EULA, under­stand it and agree to be bound by its terms and conditions.
COPYRIGHT
The Software is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. All title and copyrights in and to the Software (including but not limited to any images, photographs, animations, video, music, text and “applets” incorporated into the Software) and any printed materials accompanying the Software are owned by the Company or its Licensors.
GRANT OF LICENSE
The Software is licensed and not sold to you and its use is subject to this EULA. The Company grants you a limited, personal, non-exclusive license to use the Software in the manner described in the user documentation. The Company reserves all rights not expressly granted to you in this EULA.
PERMITTED USES
1. If the Software is configured for loading on a hard drive, you may install and use the Software on a single computer.
2. You may make and maintain one copy of the Software for backup and archival purposes, provided that the original and copy of the Software are kept in your possession.
3. You may permanently transfer all your rights under this EULA, provided you retain no copies, you transfer all of the Software (including all component parts, the media and printed materials and any upgrades) and the recipient reads and accepts this EULA.
RESTRICTIONS
1. You may not delete or obscure any copyright, trademark or other proprietary notice on the Software or accompanying printed materials.
43
Page 24
GU_PC_ManInt 10/11/05 2:01 PM Page 44
2. You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software.
3. You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create derivative works based on the Software (except to the extent expressly permitted in the Editor and End-User Variation section of this Agreement or other documentation accompanying the Software) or otherwise commercially exploit the Software.
4. You may not electronically transmit the Software from one computer, console or other platform to another or over a network.
5. You may not use any backup or archival copy of the Software for any pur­pose other than to replace the original copy in the event it’s destroyed or becomes defective.
EDITOR AND END-USER VARIATIONS
If the Software includes a feature that allows you to modify the Software or to construct new variations (an “Editor”), you may use such Editor to create modifications or enhancements to the Software, including the construction of new levels (collectively the “Variations”), subject to the following restrictions. Your Variations: (i) must only work with the full, registered copy of the Software; (ii) must not contain modifications to any executable file; (iii) must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party; (iv) must not contain any trademarks, copyright-protected work or other property of third parties; and (v) may not be commercially exploited by you, including but not limited to making such Variations available for sale or as part of a pay-per-play or time­sharing service.
TERMINATION
This EULA is effective until terminated. You may terminate this EULA at any time by destroying the Software. This EULA will terminate automatically without notice from the Company if you fail to comply with any provisions of this EULA. All provisions of this EULA as to warranties, limitation of liability, remedies and damages will survive termination.
LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES
You are aware and agree that use of the Software and the media on which is recorded is at your sole risk. The Software and media are supplied “AS IS.” Unless otherwise pro­vided by applicable law, the Company warrants to the original purchaser of this product that the Software storage medium will be free from defects in materials and workman­ship under normal use for ninety (90) days from the date of purchase. The warranty is void if the defect has arisen through accident, abuse, neglect or misapplication. If the Software fails to conform to this warranty, you may at your sole and exclusive remedy, obtain a replacement free of charge if you return the defective Software. Follow the Product Return Procedures described in the Manual. The Company does not warrant that the Software or its operations or functions will meet your requirements, or that the use of the Software will be without interruption or error.
TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COM­PANY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING AND WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MER­CHANTABILITYAND FITNESS FOR A PARTICULAR PURPOSE AND NON­INFRINGEMENT. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH
ABOVE, THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANY REPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS OR OTHERWISE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF OR LIMITATIONS ON IMPLIED WARRANTIES, SO THE ABOVE EXCLUSIONS AND LIMITATIONS MAY NOT APPLY TO YOU.
LIMITATION OF LIABILITY
IN NO EVENT WILL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANY INCIDENTAL, INDIRECT, SPECIAL, CONSEQUEN­TIAL OR PUNITIVE DAMAGES, OR ANY DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR INJURY TO PER­SON OR PROPERTY, FOR LOSS OF PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF PRIVACY, FAILURE TO MEET ANY DUTY AND NEGLIGENCE) ARISING OUT OF OR IN ANY WAY RELATED TO THE USE OR INABILITY TO USE THE SOFTWARE, EVEN IF THE COMPANY OR AN AUTHORIZED REPRESENTATIVE OFTHE COMPA­NY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE EXCLU­SION MAY NOT APPLY TO YOU.
IN NO EVENT WILL THE LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BYYOU FOR THE SOFTWARE.
CHOICE OF LAW AND VENUE
This EULA is governed by the laws of the United States of America and the State of New York, exclusive of its conflicts of law provisions. The exclusive venue for litiga­tion regarding or arising from this EULA is New York County, New York and you agree to submit to the Jurisdiction of the courts of New York County, New York for any such litigation.
MISCELLANEOUS
If any provision or portion of this EULA is found to be unlawful, void, or for any reason unenforceable, it will be severed from and in no way affect the validity or enforceability of the remaining provisions of the EULA.
This EULA constitutes the entire agreement between you and the Company regarding the Software and its use.
©2005 Atari, Inc. All Rights Reserved. ©2005 EckōUnltd.
Developed by The Collective. Powered by "Slayer"™.
The Collective name and logo are trademarks of Foundation 9 Entertainment.
Uses Bink Video Technology. Copyright © 1997-2005 by RAD Game Tools, Inc.
10115
44
45
Page 25
GU_PC_ManInt 10/11/05 2:01 PM Page 46
PC MANUAL BACK COVER
Loading...