Games PC LINKS 2001 User Manual

LINKS 2001
PLAYERS MANUAL
Indeo Video Interactive Copyright © 1998 Intel Corp. Indeo is a registered trademark of Intel Corporation. TrueMotion Playback Engine and compression Software Copyright ©The Duck Corp.1993-1998 TrueMotion is a registered trademark of The Duck Corp.
David Joy as “Old Tom Morris” St. Andrew’s Links Trust
Information in this document is subject to change without notice. The names of companies, products, people, charac­ters, and/or data mentioned herein are ctitious unless otherwise noted. Complying with all applicable copyright laws is the responsibility of the user. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of Microsoft Corporation. If, however, your only means of access is electronic, permission to print one copy is hereby granted.
Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intel­lectual property. © & (p) 2000 Microsoft Corporation. All rights reserved.
Microsoft, DirectPlay, DirectX, Links, MS-DOS, PowerStroke, Windows, and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.
Other product and company names mentioned herein may be the trademarks of their respective owners.
TECHNICAL SUPPORT
Support Online: To easily diagnose and answer technical questions yourself, visit http://support.microsoft.com/ support. Or you can browse support information about your product conveniently consolidated at http:// support.microsoft.com/support/games.
Standard No-Charge Support: Monday-Friday, excluding holidays, Microsoft offers unlimited no-charge support for Links LS 2000. In the United States, call (877) 632-2080, 6:00 A.M. to 6:00 P.M. Pacic Time, Monday-Friday and 9: 00 A.M to 3:00 P.M Pacic Time, Saturday-Sunday. In Canada, call (425) 635-7178, 6:00 A.M. to 6:00 P.M. Pacic Time. Toll-charges may apply.
Pay-Per-Incident Support: In the United States, for $15US per incident, call (800) 936-5600, 24 hours a day, seven days a week. In Canada, for $45CDN plus tax per incident, call (800) 668-7975, 8:00 A.M. to 8:00 P.M. Eastern Time, Monday-Friday, excluding holidays. Fees are billed to your VISA, MasterCard, or American Express card.
Text Telephone: Available Monday-Friday, excluding holidays. In the United States and Canada, (425) 635-4948, 6: 00 A.M. - 6:00 P.M. Pacic Time. In Canada, (905) 568-9641, 8:00 A.M. - 8:00 P.M. Eastern Time.
Additional Support Information: See the Product Support topic in Help for more information or support outside the United States or Canada. Support services and prices listed here are available in the United States and Canada only and are subject to Microsoft’s then-current prices, terms, and conditions, which are subject to change without notice.
CREDITS
Links 2001 /Arnold Palmer Course Designer Edition
Copyright © 1990-2001 Microsoft Corporation. Links is a registered trademark of Microsoft Corporation. All Rights Reserved.
PRODUCT UNIT MANAGER
Dave Curtin
CHIEF GAME DESIGNER
Bruce Carver
PROGRAM MANAGERS
John Berven Ross Curtin
PRODUCT PLANNING
Mark Van Langeveld Nielsen Zeke McCabe
PRODUCT MANAGERS
Darren Steele Scott Lee
DEVELOPMENT LEADS
Matt Dawson— Paul Johnston— Arnold Palmer
Course Designer
ART LEAD
Eric Parkinson
TEST LEADS
Michael Burge— Russell Jenkins—Arnold Palmer
Course Designer
COURSE DEVELOPMENT MANAGER
Mark McArthur
MULTIMEDIA LEAD
Bill Biggs
AUDIO LEAD
Jon Clark
SOFTWARE DEVELOPMENT
Links 2001 Course Designer
Matt Dawson Rich Moore Mark Snow Sandeep Kharkar Mark Hulka Russell Hunter Phillip Knight Russell Almond Hao Chen Jeff Harward Jeremy Carver
Lanny
Links 2001
Links 2001
Paul Johnston Parham Mohadjer Chris Carver
George Manousakis
J.J. Hoesing
Brian Stringham
ART
Eric Parkinson Allen Brockbank Brandon Wright Corey Day Matt Dazley
COURSE BUILDERS
Jeremy Carver Mark Mazzei Brett Petric Thorsten Moeckel Nate Whitmer John Harmon
COURSE ACQUISITION
Steve Barnes Mike Yurth Scott Wright Brady Donley
AUDIO LEAD/STUDIO LIGHTING
Jon Clark
GOLFER DIALOGUE WRITER
Aaron Conners
MUSIC
Matt Heider of Next Level Music
MULTIMEDIA MANAGER
Bill Biggs
MULTIMEDIA CONTENT
Steve Barnes Dave Brown Gerry Graves
INTRO VIDEO
Bryan Nielsen of Digital VooDoo
QUALITY ASSURANCE
Seth Behunin Michael Burge Bruce Darby Kevin Homer Russell Jenkins Lon Oswald Kelly Peterson
Brian Johnson
Nathan Larsen
Mike Yurth
Alan Johnson
Rich Rounds
Rick Krause
Scott Wright
Lanny Nielsen
Zeke McCabe
Les Oswald
Bill Biggs
Les Oswald
Dave Shelton
Bill Biggs
Josh Moore Chris Okelberry
Nick Perkins
Michael Russell
Ron Jenkins
Tyler Pendleton
GRAPHICS SPECIALISTS
Brad Beck Tony Carver Nick Carver Paul Johnson Scott Draper Dave Langborg Pat Carver
BOX DESIGN
Jim Fedor signs
GOLFERS
Arnold Palmer Sergio Garcia Annika Sörenstam Nakia Davis Brad Beck Brett Glaser Chris Lin Lynn Landgren Julie McMillen
DOCUMENTATION
Steve Barnes Aaron Conners
ONLINE HELP
Sandi Beckstead Nancy Martinson
PRINT PRODUCTION
Andrea Heuston
LOCALIZATION
Lawrence Krzemien-Smith Victoria Olson Kaoru Ito Yuko Yoshida Kazuyuki Kumai Yasmine Nelson Hiroshi Ogura Jason Shirley Jonathon Young
VOICE TALENT
Craig Bolerjack Kevin Jones
ANGELIC CATERING
Angela Strong Marie-France Hansen
Ryan Fedor
Clark Spencer
Ben Kohler
Jake Johnson
Dave Geurts
Ayzenburg De-
Larry Austin
Shirley Baer
Ron Boone
Chris Jones
Kami Whitehead
Sandi Beckstead
Nancy Martinson
Steve Barnes
Tyler Pendleton
Takayoshi Asahina
Peter Fitzpatrick
Steve Belton
Suzanne Boylan
Fionn Stakelum
Kazuyuki Shibuya
Yutaka Hasegawa
Alema Harrington
Jill Manfull
1200 Part No. X05-96990
Links 2001
Table of Contents
Getting Started ................................................................9
Installing Links 2001™ .................................................... 9
Starting Links................................................................. 9
Help ..........................................................................10
Lessons......................................................................10
Other Main Screen Options...........................................10
Welcome to Links 2001! ................................................. 11
The Arnold Palmer Course Designer...................................11
Links 2001 Courses.........................................................11
Other New Features ........................................................12
Playing Links 2001........................................................ 13
Quick Start....................................................................13
On the Tee ....................................................................13
The Links Main Cam ....................................................13
Selecting a club ..........................................................14
Aiming ......................................................................15
Swinging....................................................................15
Post-shot options ........................................................17
Using the Links In-game Pop-up Menus............................. 18
Rotate ..........................................................................18
Shot Options .................................................................18
Display .........................................................................19
Clubs ............................................................................20
In-Game Menu ...............................................................21
Customizing the Gameplay.............................................. 22
The Play Golf Screen.......................................................22
Practice ........................................................................22
New Round....................................................................23
Modes of Play .............................................................24
Mulligans and Gimmes .................................................25
Players..........................................................................26
Designating Players.....................................................26
Selecting Teams ..........................................................26
Creating and Editing Players.........................................27
Using the PowerStroke Swing .......................................... 29
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Hitting the Ball .............................................................29
Draw/Hook and Fade/Slice ...........................................31
Push and Pull .............................................................31
The PowerStroke Swing ...................................................32
The Full Swing............................................................32
Chipping and Putting ..................................................34
Sand Shots.................................................................36
Adjusting PowerStroke Sensitivity....................................37
Online Play....................................................................38
MSN Gaming Zone ..........................................................38
Chapter 1
Getting Started
Installing Links 2001™
To install Links under Microsoft® Windows® 95, Windows 98, Windows NT or Windows 2000
1. If you have the Auto-install feature, insert the CD in your CD-ROM drive and follow the instructions on the screen.
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1. Insert the Links CD 1 in your CD-ROM drive.
2. Click Start.
3. Click Run.
4. Type: D:\SETUP, and then press ENTER.
Note D: designates the drive letter of your CD-ROM drive.
5. Click OK.
6. The setup window appears and will guide you through the installation process.
Starting Links
During installation, Links creates its own Program group on your Start menu.
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To start Links
1. Click Start (or go to Step 4 if you made a desktop shortcut during installation).
2. Point to Programs.
3. Point to Microsoft Games.
4. Point to Links 2001.
5. Double-click the Links icon.
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The rst screen to appear is the Links Main Screen. Two useful options can be accessed from this screen:
Chapter 2
Welcome to Links 2001!
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Help
This manual covers the “basics” of installing, loading and playing Links. For more in-depth information, you are referred to Links Help. When you click a Help button or press F1, the
Help screen appears. Use the Help Index with its comprehensive list of topics by either typ­ing in a topic or scrolling through the Index.
Lessons
If you are new to Links, we highly recommend viewing the Links Lessons to learn how to play the game. Advanced players may also discover ways to improve their skills with these lessons, which include Swing Type, Menu and Aiming, Golf Tools, Shot Types, Players in the Game and MSN Zone.
Other Main Screen Options
Quick Start—The fastest, easiest way to start playing Links. See chapter 3—“Playing Links 2001.”
Play Golf—Click this to customize options before playing Links. See chapter 5—“Customizing the Gameplay.”
Players—Create or edit new or existing golfers. See pages 27-28.
Videos—View video presentations about the Links 2001 courses.
Online Play—Go to MSN Gaming Zone, join the Links Tour or con-
nect directly with friends via LANs or the Internet. See chapter 7—“Online Play.”
Options—Customize sound, graphics, and play options.
Exit—Click to return to Windows.
If this is your rst time playing Links, you are about to enjoy the nest golf game in the world. If you are an experienced “Linkster,” here is what we’ve added to make the best even bet­ter:
The Arnold Palmer Course Designer
Now you can create your own courses in exquisite Links-qual­ity detail using a modied version of the actual Links rendering engine.
Refer to chapters 8-14 for detailed information.
Links 2001 Courses
St. Andrews Links, Old Course (Scotland)—The birthplace of golf, as well as the site of the Millennium Open—the inaugural British Open of the 21st century.
Aviara (Carlsbad, California)—An Arnold Palmer design with unparalleled terrain, water, and rockwork.
Westelds (Virginia)—An instant classic, carved out of 300 acres of oak forest and featuring a colonial-style clubhouse and a Civil War burial mound off the 13th fairway.
Chateau Whistler (Canada)—Originating on the foothills of the Canadian Rockies, this majestic course climbs toward the summit and then plunges down to the homeward holes, providing some of the most breathtaking vistas imaginable.
Princeville (Kauai, Hawaii)—This course, repeatedly crowned “Number One in Hawaii,” winds through lush tropical mountains and valleys.
Mesa Roja (Fantasy Course)—Designed by the talented Links team and featuring PGA golf professional Lanny Nielsen, this course was inspired by the unique red rock and desert scenery of the southwestern U.S.
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Other New Features
14 New Golfers—Play with Arnold Palmer, Sergio Garcia, Annika Sorenstam, or any of eleven other awlessly rendered golfers and enjoy each one’s unique comments and personality.
User-Friendly Additions—A new Quick Start option gets you on the tee with only a few clicks; interactive lessons instruct you on how to play and customize Links 2001; an “AID System” reacts to recurring gameplay mistakes with helpful suggestions.
Online Improvements—MSN Gaming Zone integrates fully with Links 2001, making multiplayer games more accessible; improved connectivity offers better input and feedback from all online players; Ready Golf play option speeds up Internet play while still allowing all players to see each other’s shots.
Chapter 3
Playing Links 2001
If you want to customize the gameplay settings before playing, or if you want to go to Practice, refer to Chapter 5—“Customizing the Gameplay.” If you want to play as soon as possible, a Quick Start option is available.
Quick Start
If you choose to “Quick Start,” all you need to select is a course to play and the player(s).
To Quick Start
1. Click Quick Start on the Links Main Screen.
2. From the Quick Start screen, select a course in the Course To Play pull-down.
3. Click Single Player, Two Players, Three Players, or
Four Players
4. Select which players you want from the Players in the Game pull-down(s).
5. Click Begin Play.
.
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On the Tee
You’re ready to play! When the course nishes loading, a “Hole Preview Cam,” showing the layout of the rst hole, is super­imposed over the Links “Main Cam.”
• Click OK to close the Hole Pre view Cam.
The Links Main Cam
The Links “Main Cam” is the primary game screen. Once the Hole Preview Cam is closed, the Main Cam is unobstructed except for seven small information displays:
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Course Information—Displays the course, hole number and par for the hole.
3. When you decide on a club, click it to select it.
Note: Move the pointer over any club on the Clubs menu to
display the club’s average distance.
Player Information Dis­plays the player next to hit, the number shot the player is about to hit, and the player’s score as of the last completed hole.
Elevation Information—Displays the relative dif­ferences in elevation between the ball, the Aiming Marker (see below), and the pin.
Slope Indicator—Displays the angle of the terrain on which the ball lies.
Wind Indicator—Displays the direction and strength of the wind (if applicable).
Lie Indicator—Displays the type of terrain on which the ball lies.
Swing Gauge—Displays the club currently selected.
Note: The display in the upper-right corner is the “Top Cam”; the In-game Menu tab is in the lower-right corner. For information on these features, as well as the pop-up menus located at the bottom of the Main Cam, refer to the Help Index (“Top Cam”, “In-game Menu”, “Pop-up Menus”) or see chapter 4—“Using the Links In­game Pop-up Menus”.
All you need to do now is select a club, aim your shot and swing. The following are basic instructions; For more detailed infor­mation on any topic, refer to that topic in the Help Index.
Selecting a club
A club is automatically selected for you, but you are free to change it.
Aiming
When you are ready to tee off, the Aiming Marker (a red and white striped pole) appears. For maximum accuracy, you must position the Aiming Marker in the direction you want to hit the ball.
To aim your shot
1. Hold down the left mouse button to display the Aiming Marker. This can be done in either the Main Cam or the Top Cam.
2. Move the Aiming Marker to the direction you want the ball to go.
Note: Unless you are using the “Easy Swing” (refer to
the Help Index (Topic: “Easy Swing Lesson”), the Aiming Marker has no effect on the distance of your shot, only the direction.
3. When the Aiming Marker is in position, release the left mouse button. To make the Aiming Marker appear or disap­pear, click the right mouse button.
Note: The Aiming Marker turns yellow when placed in an
invalid position. Also, when used on the green in the Main Cam, a white arrow—called the Breakline Indicator—ap­pears at the base of the Aiming Marker. This indicates the steepest slope of the terrain in relation to the Aiming Marker and is especially useful when putting. The breakline can be displayed off the green as well by holding down the SHIFT key while aiming.
Swinging
Links offers three swing types: Classic, Easy Swing, and Power Stroke™ (see chapter 6—“Using the PowerStroke Swing”). The rst time you use Quick Start, the Classic swing type is automati­cally selected.
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To select a club
1. Move the pointer to the bottom of the screen to reveal the pop-up menu tabs.
2. Click Clubs.
For instructions on changing swing types during a round, see page 18, “Shot Options.”
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To use the Classic swing (two- or three-click)
1. Position the cursor over the swing gauge in the bottom center of the Main Cam.
2. Click and hold down the left mouse button to start the swing.
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3. Click the left mouse button.
4. A yellow indicator band moves around the swing gauge. When it
reaches the green line at the 12 o’clock position, release the left mouse button (or, click it again—see Step 2). A red line, called the power mark, marks the release point.
Note: If the power mark is left of 12 o’clock (early), your
swing has less power, but more control. If it is right of 12 o’clock (late), your swing has more power and less control.
5. The indicator band continues to the end of the swing gauge, reverses direction and is now red as it moves back around. When it reaches the green line at the 6 o’clock position, click the left mouse button again. A yellow line, called the snap point, appears.
Note: The snap point determines the direction of your shot:
Left of 6 o’clock, the ball goes left and hooks, right of 6 o’clock, the ball goes right and slices—the more off-center, the greater the effect.
Notes
• The swing gauge changes when you’re chipping or putting, providing shorter, more controlled swings, and the snap point is more forgiving than when you’re taking a full swing.
• Unlike other clubs, the putter has no average distance, so the distance a putt rolls is determined by where the power mark is set and the contours of the green.
• For more information on chipping and putting, see “Swing Type Lesson” or refer to the Help Index (Topic: “Chipping/ Putting Swing”).
Post Shot Options
After each shot, the Post Shot Selection dialog appears, providing information about the shot, op­tions in case of penalties, and selections for your next shot. The three graphical indicators on the left show (1) the distance the shot traveled before landing (in air), (2) total distance, and (3) the distance left to the hole (to pin). The ter­rain on which the ball is currently lying is also displayed. Addition­ally, there are several buttons in the Post Shot Selection dialog.
Replay—View an instant replay of the last shot, either from where it was hit (forward) or where it landed (reverse).
Rehit—Re-hit the last shot. This adds an extra stroke to your score. If “gimmes” are allowed, the Rehit button is replaced with the Gimme button (see below) in certain situations.
Gimme—Take a “gimme.”
Note: Refer to “Mulligans and Gimmes,” page 25, for more information.
Pick Up Ball—Quit the current hole and advance to the next. Your score for the hole will be a 12.
Save Shot—Save the instant replay of the last shot so it can be viewed later.
Drop—Drop the ball at a different location. This is necessary if your shot lands in a hazard or on an unplayable lie.
Refer to “Drop Lesson” in the Help Index for more information and instructions on how to drop.
Mulligan—Take a “mulligan.”
Note: Refer to “Mulligans and Gimmes,” page 25, for more information.
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Chapter 4
Using the Links In-game Pop-up Menus
There are ve pop-up menu tabs (“Rotate”, “Shot Options”, “Dis­play”, “Clubs” and “Menu”) located along the bottom of the Links Main Cam. Of these, only “Menu” (in-game menu) is visible at all times. To reveal the other four, move the pointer to the bottom of the screen.
Rotate
Before each shot, the golfer is positioned to face the center of the fairway or the green. Occasionally, you may want or need to rotate the golfer so that he/she faces a different direction.
To rotate the golfer
1. Move the pointer to the bottom of the Main Cam and click Rotate.
2. Click the ag icon to reposition the golfer to face the agstick on the green. Click the Aiming Marker icon to reposition the golfer toward wherever you’ve set the Aiming Marker. Click the right or left arrow to rotate the golfer in that direction.
3. When you’re nished, click OK. The Main Cam will redraw in the new direction.
Shot Options
Five shot options are available in this menu: Swing Options, Gimme, Skip to Player, Address, and Drop.
To select a Shot Option
1. Move the pointer to the bottom of the Main Cam and click Shot Options.
2. Click the option you want.
Note: The Gimme option is disabled if you chose not to allow
gimmes before starting the round. “Address” will toggle the golfer away from, and back to, the ball (see below).
Swing Options (ALT+W)—Select one of three swing types: Clas­sic, Easy, or PowerStroke.
For more information on swing types, view the “Swing Type Les­son” or refer to the Help Index (Topic: “Swinging”). Also, refer to Chapter 6—“Using the PowerStroke Swing.”
Gimme (ALT+E)—Take a “gimme” if your ball is within a pre-de­termined distance of the pin.
Refer to “Mulligans and Gimmes,” page 25, for more information.
Skip to Player (ALT+K)—Allow players to hit out of order.
Note: All players must be off the tee before any player(s) can go one shot ahead.
Address (ALT+A)—Move the golfer away from (or back to) the ball to allow a practice swing.
Drop (ALT+R)—Drop the ball at any time during a round.
Refer to the Help Index (Topic: “Drop Lesson”) for instructions on how and when to drop.
Display
A wide selection of secondary windows that provide useful graphi­cal and statistical information can be displayed over the Main Cam and are available from the Display Menu (descriptions below).
To open the Display menu
1. Move the pointer to the bottom of the Main Cam and
click Display.
2. Click the option you want.
Note: Selecting secondary windows make them appear on the
Main Cam. Click Tracer and Grid (see below) to turn (toggle) them on and off.
Cameras (ALT+C)—Select from multiple cameras, including Golfer Cam, Landing Cam, Main Cam, Pin Cam, Prole Cam, Side Cam, Smart Cam, and Top Cam, which offer different views of the golf course and your shots.
Note: Up to eight secondary camera windows can be superimposed over the Main Cam at one time. These can be resized, moved, and closed like a standard Microsoft window. Refer to the Help Index (Topic: “Cameras”) for detailed information on in-game cameras.
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Info Views—Displays a chat window (available when playing on-line) or a camera (window) with information about the previ­ous shot.
Spot Pin (ALT+P)—The agstick zooms toward, then away from, the golfer in a direct line with the green.
Tracer (ALT+T)—Leaves a visible line showing the ight path of a ball.
Grid (ALT+G)—Superimposes a grid over the terrain to make con­tours easier to read. This feature is especially useful when putting.
Note: Unless modied, the Grid defaults to ON when golfers are on the green.
Score Card (ALT+SPACEBAR)—Displays players’ scores for the cur­rent round.
Hole Preview (ALT+B)—Displays the top view of the hole cur­rently being played.
Player Stats—Displays golfers’ individual playing statistics.
Game Stats—Displays the statistics compiled during the
current round.
Clubs
The Clubs menu displays all available clubs in your “golf bag,” allows you to change your swing setup (“Setup”), and offers all available shot types (Straight, Draw, Fade, Punch, Flop, and Chip).
Notes
• The club selection on the Clubs menu can be customized. Refer to the Help Index (Topic: “Players Screen”) for details. For instructions on selecting a club, refer to page 14.
• View the “Shot Type Lesson” or the “Advanced Shot Setup Lesson” for in-depth explanations of techniques and avail­able options.
Menu
• Click Menu in the lower-right corner of the Main Cam to view miscellaneous options:
Add Player—Add a new player to the group playing the current round.
Remove Player—Remove a player from the group playing the current round.
Preferences—Customize the gameplay with Sound Options, Game Settings, Graphic Settings and Multiplayer Settings (if applicable).
For more information, see Chapter 5—“Customizing the Game play,” or refer to the respective topics in the Help Index.
Help—Go to the Links Help screen.
Save Game—Save your game so you can resume it later.
End Round—Exit the current round without exiting the
Links program.
Exit Links—Exit to Windows.
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To open the Clubs menu
• Move the pointer to the bottom of the Main Cam and
click Clubs.
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Chapter 5
Customizing the Gameplay
Quick Start (see page 13), is a fast and easy way to get on the tee, but in order to customize a round of golf to your personal preference—and to see what Links 2001 really has to offer—click Play Golf from the Links Main Screen.
The Play Golf Screen
There are ve options available to you on the Play Golf screen:
Resume—Continue a previously-saved round.
Refer to the Help Index (Topics: “Resume a Saved Game” and “Re­sume a Tournament”) for additional details.
Saved Shot—View a previously-saved instant replay.
Refer to the Help Index (Topic: “Viewing Saved Shots”) for addi­tional details.
Virtual Tournament—Compete just like the pros on the Tour in a four-round tournament against virtual opponents.
Refer to the Help Index (Topic: “Virtual Tournament”) for addi­tional details.
Practice
Go to Practice mode, where you can work on technique, see how a particular course plays, or experiment with various gameplay options without playing an actual scored round.
Refer to the Help Index (Topic: “Practice Options”) for additional details.
New Round
Start a custom­ized round of golf. Clicking this button takes you to the New Round screen, where you begin by choos­ing a course and the number of holes to play.
To choose a course and how many holes to play
1. Under Course to Play, click the drop-down button immediately under the
course “snapshot” window. The list of currently available courses is displayed.
2. Click the course you want to play.
3. Click the button directly below the course selection drop­down to choose to play 18 holes, Front 9 or Back 9 on the selected course.
Note: From the New Round screen, you can also access the Course Manager dialog, which allows you to add or delete courses, check the le size of your courses, change the directory in which course les are stored, and verify which players are to be recorded for the following round. Refer to the Help Index (Topic: “Course Man­ager”).
Once the course and number of holes have been dened, move down to select the environmental options, and then over to cus­tomize the course conditions:
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To select environmental options
1. Under Options, click the drop-down button(s).
2. Click your preferred Galleries and Tournament Objects options.
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To customize course conditions
1. Under Conditions, click the drop-down button(s) next to
each of the four course elements to display the possible conditions.
2. Click your preferred settings for the course conditions:
Wind conditions—affects the distance and arc of the ball in ight. Choose No Wind, Breezy, or Windy.
Green Speed—determines the rolling speed of the ball on the green. Choose Slow, Medium, or Fast.
Green Hardness—determines how the ball bounces when it lands. Choose Soft, Moderate, or Firm.
Pin Positions—places the holes on the greens in different posi­tions. Choose Easy, Moderate, or Difcult.
Notes
• Refer to the Help Index (Topic: “Course Settings”) for more details on course conditions.
• The Custom Pin Position option allows you to create your own pin placements on each green rather than using pre­dened pin specications (Easy, Moderate, or Difcult). For instructions, refer to the Help Index (Topic: “Custom Pin Placement”).
Modes of Play
The course is ready to go. Now you need to choose a Mode of Play (i.e. Stroke Play, Match Play, Skins, Best Ball, etc.) and specify rules of play.
To choose a Mode of Play (MOP)
1. Under “Rules”, click the Change button.
2. From the Rules screen, click the Current Mode of Play drop-down button.
3. Select an MOP from the list.
Notes
• A description of whichever MOP is highlighted appears in the Descriptiondialog. Rules of play for that MOP are displayed in the Rules of Play dialog.
• The MOP Game Designer allows you to create, modify, add, delete, and clone games. You can even exchange user-cre­ated games with friends. For more information on any aspect of Modes of Play, refer to the Help Index (Topic: “Modes of Play”).
4. Under Options…, select game-rule options for the up­coming round.
5. When you’re nished, click OK to return to the New Round screen.
Note: If you select a Mode of Play that allows mulligans
and/or gimmes, you need to determine if you will allow them and, if so, how many and when.
Mulligans and Gimmes
A “mulligan” is a re-hit taken without penalty and, while not ofcially sanctioned, is sometimes allowed in friendly play. Mulligans don’t affect your score, but are recorded on your scorecard.
A “gimme,” like a mulligan, is often used in friendly play when one player concedes a short putt to another player. If the ball is on the green within a specied distance of the cup, you can nish the hole without “putting out” and add one stroke to your score. This practice is not ofcially sanctioned in Stroke Play, but is allowed in match play (refer to the Help Index (Topic: “Mode of Play”).
To allow or disallow Mulligans and Gimmes
1. From the New Round screen, under Rules, click the Change button.
2. If you allow mulligans, specify how many: 1, 2, 5, 10 or Unlimited. If you allow gimmes, specify how close the ball must be to the hole: 6 inches, 1 foot, 2 feet, or 4 feet.
Notes
• Press CTRL+Z while the ball is in midair to take an In-ight mulligan.
• If a mulligan or gimme is taken during a round, the score will not “verify” as valid. Refer to the Help Index (Topic: “Verify Score”) for information on verifying a player’s score.
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