Special Thanks to:
The USGA (United States Golf Association)
David Joy as “Old Tom Morris”
St. Andrew’s Links Trust
Information in this document is subject to change without notice. The names of companies, products, people, characters, and/or data mentioned herein are ctitious unless otherwise noted. Complying with all applicable copyright laws
is the responsibility of the user. No part of this document may be reproduced or transmitted in any form or by any
means, electronic or mechanical, for any purpose, without the express written permission of Microsoft Corporation. If,
however, your only means of access is electronic, permission to print one copy is hereby granted.
Microsoft, DirectPlay, DirectX, Links, MS-DOS, PowerStroke, Windows, and Windows NT are either registered trademarks
or trademarks of Microsoft Corporation in the United States and/or other countries.
Other product and company names mentioned herein may be the trademarks of their respective owners.
TECHNICAL SUPPORT
Support Online: To easily diagnose and answer technical questions yourself, visit http://support.microsoft.com/
support. Or you can browse support information about your product conveniently consolidated at http://
support.microsoft.com/support/games.
Standard No-Charge Support: Monday-Friday, excluding holidays, Microsoft offers unlimited no-charge support for
Links LS 2000. In the United States, call (877) 632-2080, 6:00 A.M. to 6:00 P.M. Pacic Time, Monday-Friday and 9:
00 A.M to 3:00 P.M Pacic Time, Saturday-Sunday. In Canada, call (425) 635-7178, 6:00 A.M. to 6:00 P.M. Pacic Time.
Toll-charges may apply.
Pay-Per-Incident Support: In the United States, for $15US per incident, call (800) 936-5600, 24 hours a day, seven
days a week. In Canada, for $45CDN plus tax per incident, call (800) 668-7975, 8:00 A.M. to 8:00 P.M. Eastern Time,
Monday-Friday, excluding holidays. Fees are billed to your VISA, MasterCard, or American Express card.
Text Telephone: Available Monday-Friday, excluding holidays. In the United States and Canada, (425) 635-4948, 6:
00 A.M. - 6:00 P.M. Pacic Time. In Canada, (905) 568-9641, 8:00 A.M. - 8:00 P.M. Eastern Time.
Additional Support Information: See the Product Support topic in Help for more information or support
outside the United States or Canada. Support services and prices listed here are available in the United States and
Canada only and are subject to Microsoft’s then-current prices, terms, and conditions, which are subject to change
without notice.
MSN Gaming Zone ..........................................................38
Chapter 1
Getting Started
Installing Links 2001™
To install Links under Microsoft® Windows® 95, Windows 98,
Windows NT or Windows 2000
1. If you have the Auto-install feature, insert the CD in your
CD-ROM drive and follow the instructions on the screen.
-or-
1. Insert the Links CD 1 in your CD-ROM drive.
2. Click Start.
3. Click Run.
4. Type: D:\SETUP, and then press ENTER.
Note D: designates the drive letter of your CD-ROM drive.
5. Click OK.
6. The setup window appears and will guide you through the
installation process.
Starting Links
During installation, Links creates its own Program group on your
Start menu.
chapter
1
To start Links
1. Click Start (or go to Step 4 if you made a desktop shortcut
during installation).
2. Point to Programs.
3. Point to Microsoft Games.
4. Point to Links 2001.
5. Double-click the Links icon.
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11
The rst screen to appear
is the Links Main Screen.
Two useful options can be
accessed from this screen:
Chapter 2
Welcome to Links 2001!
chapter
Help
This manual covers the
“basics” of installing,
loading and playing
Links. For more in-depth
information, you are
referred to Links Help.
When you click a Help
button or press F1, the
Help screen appears. Use
the Help Index with its comprehensive list of topics by either typing in a topic or scrolling through the Index.
Lessons
If you are new to Links, we highly recommend viewing the Links
Lessons to learn how to play the game. Advanced players may also
discover ways to improve their skills with these lessons, which
include Swing Type, Menu and Aiming, Golf Tools, Shot Types,
Players in the Game and MSN Zone.
Other Main Screen Options
Quick Start—The fastest, easiest way to start playing Links.
See chapter 3—“Playing Links 2001.”
Play Golf—Click this to customize options before playing Links.
See chapter 5—“Customizing the Gameplay.”
Players—Create or edit new or existing golfers. See pages 27-28.
Videos—View video presentations about the Links 2001 courses.
Online Play—Go to MSN Gaming Zone, join the Links Tour or con-
nect directly with friends via LANs or the Internet. See chapter
7—“Online Play.”
Options—Customize sound, graphics, and play options.
Exit—Click to return to Windows.
If this is your rst time playing Links, you are about to enjoy
the nest golf game in the world. If you are an experienced
“Linkster,” here is what we’ve added to make the best even better:
The Arnold Palmer Course Designer
Now you can create your own courses in exquisite Links-quality detail using a modied version of the actual Links rendering
engine.
Refer to chapters 8-14 for detailed information.
Links 2001 Courses
St. Andrews Links, Old Course (Scotland)—The birthplace of
golf, as well as the site of the Millennium Open—the inaugural
British Open of the 21st century.
Aviara (Carlsbad,California)—An Arnold Palmer design with
unparalleled terrain, water, and rockwork.
Westelds (Virginia)—An instant classic, carved out of 300
acres of oak forest and featuring a colonial-style clubhouse and a
Civil War burial mound off the 13th fairway.
Chateau Whistler (Canada)—Originating on the foothills of the
Canadian Rockies, this majestic course climbs toward the summit
and then plunges down to the homeward holes, providing some of
the most breathtaking vistas imaginable.
Princeville (Kauai,Hawaii)—This course, repeatedly crowned
“Number One in Hawaii,” winds through lush tropical mountains
and valleys.
Mesa Roja (Fantasy Course)—Designed by the talented Links
team and featuring PGA golf professional Lanny Nielsen, this
course was inspired by the unique red rock and desert scenery of
the southwestern U.S.
2
12
13
Other New Features
14 New Golfers—Play with Arnold Palmer, Sergio Garcia, Annika
Sorenstam, or any of eleven other awlessly rendered golfers and
enjoy each one’s unique comments and personality.
User-Friendly Additions—A new Quick Start option gets you on
the tee with only a few clicks; interactive lessons instruct you on
how to play and customize Links 2001; an “AID System” reacts to
recurring gameplay mistakes with helpful suggestions.
Online Improvements—MSN Gaming Zone integrates fully with
Links 2001, making multiplayer games more accessible; improved
connectivity offers better input and feedback from all online
players; Ready Golf play option speeds up Internet play while still
allowing all players to see each other’s shots.
Chapter 3
Playing Links 2001
If you want to customize the gameplay settings before playing,
or if you want to go to Practice, refer to Chapter 5—“Customizing
the Gameplay.” If you want to play as soon as possible, a Quick
Start option is available.
Quick Start
If you choose to “Quick Start,” all you need to select is a course
to play and the player(s).
To Quick Start
1. Click Quick Start on the Links Main Screen.
2. From the Quick Start screen, select a course in the Course To Play pull-down.
3. Click Single Player, Two Players, Three Players, or
Four Players
4. Select which players you want from the Players in the
Game pull-down(s).
5. Click Begin Play.
.
chapter
3
On the Tee
You’re ready to play!
When the course nishes
loading, a “Hole Preview
Cam,” showing the layout
of the rst hole, is superimposed over the Links
“Main Cam.”
• Click OK to
close the Hole Pre
view Cam.
The Links Main Cam
The Links “Main Cam” is
the primary game screen.
Once the Hole Preview
Cam is closed, the Main
Cam is unobstructed except for seven small information displays:
-
14
15
Course Information—Displays the course,
hole number and par for the hole.
3. When you decide on a club, click it to select it.
Note: Move the pointer over any club on the Clubs menu to
display the club’s average distance.
Player Information Displays the player next to
hit, the number shot the
player is about to hit, and
the player’s score as of the
last completed hole.
Elevation Information—Displays the relative differences in elevation between the ball, the Aiming
Marker (see below), and the pin.
Slope Indicator—Displays the angle of the terrain on which
the ball lies.
Wind Indicator—Displays the direction and strength of the wind
(if applicable).
Lie Indicator—Displays the type of terrain on which the ball lies.
Swing Gauge—Displays the club currently selected.
Note: The display in the upper-right corner is the “Top Cam”; the
In-game Menu tab is in the lower-right corner. For information on
these features, as well as the pop-up menus located at the bottom
of the Main Cam, refer to the Help Index (“Top Cam”, “In-game
Menu”, “Pop-up Menus”) or see chapter 4—“Using the Links Ingame Pop-up Menus”.
All you need to do now is select a club, aim your shot and swing.
The following are basic instructions; For more detailed information on any topic, refer to that topic in the Help Index.
Selecting a club
A club is automatically selected for you, but you are free to
change it.
Aiming
When you are ready to tee off, the Aiming Marker (a red
and white striped pole) appears. For maximum accuracy, you must
position the Aiming Marker in the direction you want to hit the
ball.
To aim your shot
1. Hold down the left mouse button to display the Aiming
Marker. This can be done in either the Main Cam or the Top
Cam.
2. Move the Aiming Marker to the direction you want the
ball to go.
Note: Unless you are using the “Easy Swing” (refer to
the Help Index (Topic: “Easy Swing Lesson”), the Aiming
Marker has no effect on the distance of your shot, only
the direction.
3. When the Aiming Marker is in position, release the left
mouse button. To make the Aiming Marker appear or disappear, click the right mouse button.
Note: The Aiming Marker turns yellow when placed in an
invalid position. Also, when used on the green in the Main
Cam, a white arrow—called the Breakline Indicator—appears at the base of the Aiming Marker. This indicates the
steepest slope of the terrain in relation to the Aiming Marker
and is especially useful when putting. The breakline can be
displayed off the green as well by holding down the SHIFT
key while aiming.
Swinging
Links offers three swing types: Classic, Easy Swing, and Power
Stroke™ (see chapter 6—“Using the PowerStroke Swing”). The
rst time you use Quick Start, the Classic swing type is automatically selected.
-
To select a club
1. Move the pointer to the bottom of the screen to reveal the
pop-up menu tabs.
2. Click Clubs.
For instructions on changing swing types during a round, see page
18, “Shot Options.”
16
17
To use the Classic swing (two- or
three-click)
1. Position the cursor over the
swing gauge in the bottom center
of the Main Cam.
2. Click and hold down the left
mouse button to start the swing.
-or-
3. Click the left mouse button.
4. A yellow indicator band moves
around the swing gauge. When it
reaches the green line at the 12
o’clock position, release the left mouse button (or, click
it again—see Step 2). A red line, called the power mark,
marks the release point.
Note: If the power mark is left of 12 o’clock (early), your
swing has less power, but more control. If it is right of 12
o’clock (late), your swing has more power and less control.
5. The indicator band continues to the end of the swing
gauge, reverses direction and is now red as it moves back
around. When it reaches the green line at the 6 o’clock
position, click the left mouse button again. A yellow line,
called the snap point, appears.
Note: The snap point determines the direction of your shot:
Left of 6 o’clock, the ball goes left and hooks, right of 6
o’clock, the ball goes right and slices—the more off-center,
the greater the effect.
Notes
• The swing gauge changes when you’re chipping or putting,
providing shorter, more controlled swings, and the snap point
is more forgiving than when you’re taking a full swing.
• Unlike other clubs, the putter has no average distance, so the
distance a putt rolls is determined by where the power mark
is set and the contours of the green.
• For more information on chipping and putting, see “Swing
Type Lesson” or refer to the Help Index (Topic: “Chipping/
Putting Swing”).
Post Shot Options
After each shot, the Post Shot
Selection dialog appears, providing
information about the shot, options in case of penalties, and
selections for your next shot. The
three graphical indicators on the
left show (1) the distance the shot
traveled before landing (in air), (2)
total distance, and (3) the distance
left to the hole (to pin). The terrain on which the ball is currently
lying is also displayed. Additionally, there are several buttons in the Post Shot Selection dialog.
Replay—View an instant replay of the last shot, either from
where it was hit (forward) or where it landed (reverse).
Rehit—Re-hit the last shot. This adds an extra stroke to your
score. If “gimmes” are allowed, the Rehit button is replaced with
the Gimme button (see below) in certain situations.
Gimme—Take a “gimme.”
Note: Refer to “Mulligans and Gimmes,” page 25, for
more information.
Pick Up Ball—Quit the current hole and advance to the next.
Your score for the hole will be a 12.
Save Shot—Save the instant replay of the last shot so it can be
viewed later.
Drop—Drop the ball at a different location. This is necessary if
your shot lands in a hazard or on an unplayable lie.
Refer to “Drop Lesson” in the Help Index for more information and
instructions on how to drop.
Mulligan—Take a “mulligan.”
Note: Refer to “Mulligans and Gimmes,” page 25, for
more information.
18
19
Chapter 4
Using the Links In-game
Pop-up Menus
There are ve pop-up menu tabs (“Rotate”, “Shot Options”, “Display”, “Clubs” and “Menu”) located along the bottom of the Links
Main Cam. Of these, only “Menu” (in-game menu) is visible at all
times. To reveal the other four, move the pointer to the bottom of
the screen.
Rotate
Before each shot, the golfer is positioned to face
the center of the fairway or the green. Occasionally,
you may want or need to rotate the golfer so that
he/she faces a different direction.
To rotate the golfer
1. Move the pointer to the bottom of the Main Cam and click
Rotate.
2. Click the ag icon to reposition the golfer to face the
agstick on the green. Click the Aiming Marker icon to
reposition the golfer toward wherever you’ve set the Aiming
Marker. Click the right or left arrow to rotate the golfer in
that direction.
3. When you’re nished, click OK. The Main Cam will redraw
in the new direction.
Shot Options
Five shot options are available in this menu: Swing Options,
Gimme, Skip to Player, Address, and Drop.
To select a Shot Option
1. Move the pointer to the bottom of the Main Cam and click
Shot Options.
2. Click the option you want.
Note: The Gimme option is disabled if you chose not to allow
gimmes before starting the round. “Address” will toggle the
golfer away from, and back to, the ball (see below).
Swing Options (ALT+W)—Select one of three swing types: Classic, Easy, or PowerStroke.
For more information on swing types, view the “Swing Type Lesson” or refer to the Help Index (Topic: “Swinging”). Also, refer to
Chapter 6—“Using the PowerStroke Swing.”
Gimme (ALT+E)—Take a “gimme” if your ball is within a pre-determined distance of the pin.
Refer to “Mulligans and Gimmes,” page 25, for more information.
Skip to Player (ALT+K)—Allow players to hit out of order.
Note: All players must be off the tee before any player(s) can go
one shot ahead.
Address (ALT+A)—Move the golfer away from (or back to) the
ball to allow a practice swing.
Drop (ALT+R)—Drop the ball at any time during a round.
Refer to the Help Index (Topic: “Drop Lesson”) for instructions on
how and when to drop.
Display
A wide selection of secondary windows that provide useful graphical and statistical information can be displayed over
the Main Cam and are available from the Display Menu
(descriptions below).
To open the Display menu
1. Move the pointer to the bottom of the Main Cam and
click Display.
2. Click the option you want.
Note: Selecting secondary windows make them appear on the
Main Cam. Click Tracer and Grid (see below) to turn (toggle)
them on and off.
Cameras (ALT+C)—Select from multiple cameras, including
Golfer Cam, Landing Cam, Main Cam, Pin Cam, Prole Cam, Side
Cam, Smart Cam, and Top Cam, which offer different views of the
golf course and your shots.
Note: Up to eight secondary camera windows can be superimposed
over the Main Cam at one time. These can be resized, moved, and
closed like a standard Microsoft window. Refer to the Help Index
(Topic: “Cameras”) for detailed information on
in-game cameras.
chapter
4
20
21
Info Views—Displays a chat window (available when playing
on-line) or a camera (window) with information about the previous shot.
Spot Pin (ALT+P)—The agstick zooms toward, then away from,
the golfer in a direct line with the green.
Tracer (ALT+T)—Leaves a visible line showing the ight path
of a ball.
Grid (ALT+G)—Superimposes a grid over the terrain to make contours easier to read. This feature is especially useful
when putting.
Note: Unless modied, the Grid defaults to ON when golfers are on
the green.
Score Card (ALT+SPACEBAR)—Displays players’ scores for the current round.
Hole Preview (ALT+B)—Displays the top view of the hole currently being played.
Player Stats—Displays golfers’ individual playing statistics.
Game Stats—Displays the statistics compiled during the
current round.
Clubs
The Clubs menu displays all available clubs in
your “golf bag,” allows you to change your swing
setup (“Setup”), and offers all available shot types
(Straight, Draw, Fade, Punch, Flop, and Chip).
Notes
• The club selection on the Clubs menu can be customized.
Refer to the Help Index (Topic: “Players Screen”) for details.
For instructions on selecting a club, refer to page 14.
• View the “Shot Type Lesson” or the “Advanced Shot Setup
Lesson” for in-depth explanations of techniques and available options.
Menu
• Click Menu in the lower-right corner of the Main Cam to
view miscellaneous options:
Add Player—Add a new player to the group playing the
current round.
Remove Player—Remove a player from the group playing the
current round.
Preferences—Customize the gameplay with Sound Options, Game
Settings, Graphic Settings and Multiplayer Settings
(if applicable).
For more information, see Chapter 5—“Customizing the Game
play,” or refer to the respective topics in the Help Index.
Help—Go to the Links Help screen.
Save Game—Save your game so you can resume it later.
End Round—Exit the current round without exiting the
Links program.
Exit Links—Exit to Windows.
-
To open the Clubs menu
• Move the pointer to the bottom of the Main Cam and
click Clubs.
22
23
Chapter 5
Customizing the Gameplay
Quick Start (see page 13), is a fast and easy way to get on the
tee, but in order to customize a round of golf to your personal
preference—and to see what Links 2001 really has to offer—click
Play Golf from the Links Main Screen.
The Play Golf Screen
There are ve options available to you on the Play Golf screen:
Resume—Continue a previously-saved round.
Refer to the Help Index (Topics: “Resume a Saved Game” and “Resume a Tournament”) for additional details.
Saved Shot—View a previously-saved instant replay.
Refer to the Help Index (Topic: “Viewing Saved Shots”) for additional details.
Virtual Tournament—Compete just like the pros on the Tour in a
four-round tournament against virtual opponents.
Refer to the Help Index (Topic: “Virtual Tournament”) for additional details.
Practice
Go to Practice mode, where you can work on technique, see how
a particular course plays, or experiment with various gameplay
options without playing an actual scored round.
Refer to the Help Index (Topic: “Practice Options”) for
additional details.
New Round
Start a customized round of golf.
Clicking this button
takes you to the New
Round screen, where
you begin by choosing a course and the
number of holes to
play.
To choose a course
and how many
holes to play
1. Under Course
to Play, click the drop-down button immediately under the
course “snapshot” window. The list of currently available
courses is displayed.
2. Click the course you want to play.
3. Click the button directly below the course selection dropdown to choose to play 18 holes, Front 9 or Back 9 on the
selected course.
Note: From the New Round screen, you can also access the Course
Manager dialog, which allows you to add or delete courses, check
the le size of your courses, change the directory in which course
les are stored, and verify which players are to be recorded for the
following round. Refer to the Help Index (Topic: “Course Manager”).
Once the course and number of holes have been dened, move
down to select the environmental options, and then over to customize the course conditions:
chapter
5
To select environmental options
1. Under Options, click the drop-down button(s).
2. Click your preferred Galleries and Tournament
Objects options.
24
25
To customize course conditions
1. Under Conditions, click the drop-down button(s) next to
each of the four course elements to display the possible
conditions.
2. Click your preferred settings for the course conditions:
Wind conditions—affects the distance and arc of the ball in
ight. Choose No Wind, Breezy, or Windy.
Green Speed—determines the rolling speed of the ball on the
green. Choose Slow, Medium, or Fast.
Green Hardness—determines how the ball bounces when it
lands. Choose Soft, Moderate, or Firm.
Pin Positions—places the holes on the greens in different positions. Choose Easy, Moderate, or Difcult.
Notes
• Refer to the Help Index (Topic: “Course Settings”) for more
details on course conditions.
• The Custom Pin Position option allows you to create your
own pin placements on each green rather than using predened pin specications (Easy, Moderate, or Difcult).
For instructions, refer to the Help Index (Topic: “Custom
Pin Placement”).
Modes of Play
The course is ready to go. Now you
need to choose a Mode of Play (i.e.
Stroke Play, Match Play, Skins, Best
Ball, etc.) and specify rules of play.
To choose a Mode of Play (MOP)
1. Under “Rules”, click the
Change button.
2. From the Rules screen, click the
Current Mode of Play drop-down
button.
3. Select an MOP from the list.
Notes
• A description of whichever
MOP is highlighted appears in the Descriptiondialog.
Rules of play for that MOP are displayed in the Rules
of Play dialog.
• The MOP Game Designer allows you to create, modify, add,
delete, and clone games. You can even exchange user-created games with friends. For more information on any aspect
of Modes of Play, refer to the Help Index (Topic: “Modes of
Play”).
4. Under Options…, select game-rule options for the upcoming round.
5. When you’re nished, click OK to return to the New
Round screen.
Note: If you select a Mode of Play that allows mulligans
and/or gimmes, you need to determine if you will allow
them and, if so, how many and when.
Mulligans and Gimmes
A “mulligan” is a re-hit taken without penalty and, while
not ofcially sanctioned, is sometimes allowed in friendly
play. Mulligans don’t affect your score, but are recorded on
your scorecard.
A “gimme,” like a mulligan, is often used in friendly play when
one player concedes a short putt to another player. If the ball
is on the green within a specied distance of the cup, you can
nish the hole without “putting out” and add one stroke to your
score. This practice is not ofcially sanctioned in Stroke Play, but
is allowed in match play (refer to the Help Index (Topic: “Mode of
Play”).
To allow or disallow Mulligans and Gimmes
1. From the New Round screen, under Rules, click the Change
button.
2. If you allow mulligans, specify how many: 1, 2, 5, 10 or
Unlimited. If you allow gimmes, specify how close the ball
must be to the hole: 6 inches, 1 foot, 2 feet, or 4 feet.
Notes
• Press CTRL+Z while the ball is in midair to take an
In-ight mulligan.
• If a mulligan or gimme is taken during a round, the score
will not “verify” as valid. Refer to the Help Index (Topic:
“Verify Score”) for information on verifying a player’s score.
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