In determining the location for your
Megatouch FORCE™ video game, consideration must be given to a suitable, grounded
electrical outlet. Since the game is a computerized device, it should have a separate
circuit, if at all possible. If a separate circuit
is not available, care should be taken to provide a clean and constant voltage. As a
basic guideline, never connect the unit to a
circuit that also supplies power to freezers,
coolers or other high power consuming and
electrical noise generating equipment. Place
the game in a location where nothing will
interfere with proper ventilation. The game
should not be exposed to any dripping or
splashing liquids. Objects filled with liquid
should not be placed on the unit.
The upright model should be located on a
sturdy, level surface. The game will only
remain stable when the leg levellers are extended and level. Extend the leg levellers
until they contact the floor and remove the
weight of the game from the cabinet wheels.
There are also two stabilizer rods in the back
of the game to provide stability if the game is
not placed against a wall (see Figure 25).
Extend the threaded rods until they contact
the floor. When the game is properly adjusted, it should remain stable.
to be adjusted, however it is recommended that the screen be calibrated
(see “Screen Calibration”) and the coin
or bill acceptor(s) be tested.
4.There are many custom settings available for the game. To customize the
settings, follow the instructions beginning with the Main Menu section in this
manual.
Game Description
The Megatouch Fusion™ comes housed in
a 17” upright cabinet. This model has 3 keylocked compartments: the main bezel door,
the rear door and the coin/bill door. It is
equipped with a coin mech and/or bill stacker,
and optional bill acceptors are also available. This model also has couplers installed
in the rear of the game. These are used for
future hardware upgrades which include
linking and modem capabilities. Enclosed in
some games along with the keys and warranty card is an Ethernet cable and a crossover connector which can be used to link
games. For linking information see “Linking
Games” in the next section.
Rear Door Compartment
The rear compartment of the Fusion allows
access to storage space for add-on accessories.
Setting up your Megatouch Game
1.After removing the game from the carton, attach the power cord to the back
of the game, near the on/off switch.
Plug the game into a standard AC outlet.
2.Turn the power switch at the back of
the game to ON and wait for it to go
through its boot-up sequence. At the
completion of the boot-up sequence,
the game will display the Main Menu
Screen.
3.The machine has been preset at the
factory and therefore should not need
The CPU section is accessible by opening
the front bezel. The CPU section houses
the monitor, motherboard, I/O board, power
supply, hard drive, centronics connector , and
the main harness.
Located in the CPU section on the I/O board
are two internal switches, SETUP and CALIBRATE. Pressing the SETUP button will bring
you to the Megatouch Setup Screen. See
the next section for calibration instructions.
NOTE: Additional “SET UP” and “CALIBRATE” buttons are located on the control board attached to the front bezel.
There is also a security key port on the
control board, but in Fusion games, it
is not operable.
Coin Mech/Bill Acceptor Cash Box
The coin mech and/or bill acceptor are accessible by opening the front bezel of the
cabinet (see Figure 24 for locations). The
metal cash box door is key-locked for security purposes.
How To Calibrate the Touchscreen:
•Find the “CALIBRATE” button located
on the I/O board in the CPU section and
press it to enter the screen calibration
mode.
•Touch the center of the first cross that
appears on the screen. Once you release your finger, a second cross will
appear.
General Care and Maintenance
NOTE: THIS GAME SHOULD ONLY BE
SERVICED BY QUALIFIED SERVICE
PERSONNEL.
CAUTION: THERE ARE HIGH VOLTAGE
PARTS IN THIS GAME. BE CAREFUL
WHEN SERVICING THE INSIDE OF THE
GAME. GAME SHOULD ALWAYS BE
UNPLUGGED BEFORE SERVICING.
Screen Calibration
NOTE: If you are using MegaWeb™ or
connecting your game to TouchTunes®
product, you must enable high resolution calibration in order to properly
view Web pages or activate all of
TouchTunes® features. All FORCE machines, except for the Classic, can support this high resolution mode. To enable high resolution:
1.Press the SETUP button inside the cabinet.
2.Touch the “System Menu” icon on the
first screen that appears.
3.Touch the “Options” icon on the System Menu Screen.
4.Scroll through the options until you see
“Enable Hi Resolution” and touch the
box next to this option so that a check
appears in the box.
5.A warning that it should not be enabled
on Classic games will appear. If you
have a Classic game, touch “No” to exit.
If you have any other type of cabinet,
touch “Yes” to continue.
6.The game will now have high resolution enabled. Touch the “X“ icon in the
upper corner of the screen to exit out
of setup. Then continue with the fol-
NOTE: You must hold your finger on the
cross for approximately 2 seconds for
the calibration to be recognized.
•Touch the center of the second cross
that appears on the screen.
•Once the second cross is touched and
released, another cross will appear on
the screen. To test the calibration of
the screen, touch the cross with your
finger and slowly drag your finger
around the screen. The cross should
follow your movement.
•Touch the “EXIT” icon.
If you have high resolution enabled, the game
will prompt you to go through the same steps
again for high resolution mode.
Monitor Adjustment Procedure
For adjusting the settings on our monitors,
we suggest following the procedures described below. The vertical/horizontal controls and brightness/contrast controls are
located on the monitor control board, attached
to the front bezel. Carefully release the cable
clamp securing the board assembly to the
bezel and lower the bezel so the board is
accessible while viewing the monitor. Pressing the button labeled “Menu” on the monitor
control board will show the on-screen display on the monitor. Adjust the monitor controls until the screens look as suggested in
the following steps. When finished, replace
the control board assemly securing it to the
bezel with the cable clamp.
lowing screen calibration steps.
PM0425-04 MEGAT OUCH FORCE FUSION OWNER’S MANUAL 2
2.Adjust the vertical and horizontal size
and vertical and horizontal position to
make sure that the game screen fills
the monitor screen and that the game
screen is centered.
3.Adjust the brightness and contrast controls until the top sets of checkers are
a rich red and the bottom set are a dark
gray. The feet on the “Checkerz”
character should be white. (Adjusting
the brightness and contrast can also
correct for a lack of sharpness.)
General Circuit Board Handling
Information
Before handling any boards, observe the
following procedures:
•Prevent Electro-Static Discharge by:
1. Storing the boards in the antistatic bags in which they are
shipped.
2. Removing any static charge
from your body before handling
the boards.
3. Using a ground strap when
handling the boards.
•When plugging in connectors to the
board, make sure the connector is
inserted straight onto the header and
that the connector covers all header
pins.
•Do not connect any peripheral device
to the board, if the power is still
connected to the peripheral or if power
is already applied to the board.
CAUTION: Be extremely careful when replacing the lithium battery on the motherboard. There is a danger of explosion if the
battery on the motherboard is incorrectly
replaced. Only replace the battery with the
same type recommended by the manufacturer. Dispose of used batteries according
to the manufacturer’s instructions.
3 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
Cleaning the Cabinet
•The cabinet should be cleaned with a
damp cloth and mild detergent. Always
apply the cleaner to the cloth and not
directly on the game. Liquids could
enter the cabinet and damage electronics inside.
Cleaning the Touchscreen Monitor
•The touchscreen glass should be
cleaned with a damp cloth and isopropyl alcohol or a non-ammonia cleanser.
Do not use any abrasive or vinegarbased cleansers, as they will damage
the touchscreen glass.
NOTE: DO NOT USE ANY ABRASIVE
SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS. OVER TIME, SUCH
CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DECALS. BE CAREFUL NOT TO USE COMMERCIAL CLEANERS CONTAINING
ANY OF THESE SUBSTANCES.
Cleaning the Fans and Vents
•The fans and vents should be cleaned
of any dust on a regular basis to ensure proper ventilation of the game.
•To ensure proper operation of the
game, it is important that all fans are
operating correctly and that the airflow
is unobstructed. Make sure nothing is
placed inside the cabinet or next to the
fan vents that would inhibit the flow of
air. Also, if any fans are not operating,
it is important that they be replaced.
Watch Dog Timer
This game has been equipped with a feature that allows it to automatically reboot if it
encounters a problem. When the watch dog
timer is enabled, it will reboot the machine
within 2 minutes after a failure, allowing the
game to automatically reset itself if a problem arises without needing a technician
present. If you want to disable the watch
dog timer, set DIP switch 3 on the I/O board
to the open position and reboot the game.
Some games include an Ethernet cable and a crossover connector used to link games
together. By linking your games, players can play compete against one another in real-time
interactive play. Follow the instructions below to link your games. The software will allow
up to 8 games to be linked.
NOTE: One Ethernet cable is required for
each game you are linking. Additional Cat5 UTP RJ45 Ethernet cables can be purchased at your local computer store.
1.Turn off and unplug the games.
2.Connect one end of the supplied
Ethernet cable to the Ethernet connector on the outside of the game. The
Ethernet connector is the one on the
left if you are facing the back of the
game. (If you are linking a Vibe or EVO,
the Ethernet connector is the on the
right.)
3.Connect the second Ethernet cableto
the Ethernet connector on the outside
of the second game.
NOTE: If you are linking games to a Combo
Jukebox or a MegaTunes unit, the free ends
of the Ethernet cables from the games will
connect directly to the Ethernet ports on the
jukebox or MegaTunes unit. If you are linking more than 2 games and a jukebox, or
more than 3 games and a MegaTunes, you
will need to connect an Ethernet cable to the
hub connector on the jukebox or MegaTunes
unit and plug the free ends of all of the cables
into a hub.
MegaTunes: The Ethernet ports are located
on the Ethernet hub mounted to the single
board computer (SBC). The 4 ports on the
right are all for Ethernet, the port on the left
is for connecting a hub only. Loosen the 2
thumbnuts securing the front access panel.
Connect the Ethernet cable to one of the
Ethernet ports and replace the front access
panel routing the cable through the slots at
4.Linking two games: Plug the free ends
of both the Ethernet cables into the
crossover coupler.
Linking more than two games: Pug the
free ends of the Ethernet cables into a
10 BASE-T Ethernet hub (available from
your distributor as a separate part number (EC0030-01), or at your local computer store).
5.Plug in the games and turn on the power.
If installation was successful, you will
see a Mega-Link® button displayed on
the screen after the menu appears.
NOTE: The Mega-Link® icon will appear
on the game only when 2 or more games
are linked.
NOTE: If a MegaTunes unit has been linked
to a game, the music will be downloaded to
the game. This download time will vary depending on the amount of music being downloaded.
NOTE: Megatouch games that are con-
nected using the Mega-Link™ system must
have the same level of software for proper
operation. The software is designed to detect other levels of software in linked games.
If a different level is detected, you will receive a screen that says, “MEGALINK MISMATCH CALL ATTENDANT.” This screen
will be displayed approximately 5 minutes
after you turn the games on. To clear the
screen and continue playing the games, you
must turn the power off, unlink the games,
and turn the power back on again. If you
want to link these games you must upgrade
all games to the same software level.
the bottom of the access panel.
Combo Jukebox: There are two available
Ethernet couplers, labeled “Mega-Link”, on
the upper left if you are facing the back of
Solitaire, Power Solitaire, Lone Star, and Super Lone Star will always offer a replay once the
listed score is attained. The other games have to reach the score listed as well as attain the
high score for the game in order to offer a replay.
11 Ball125,000
11-Up125,000
3 Blind Mice150,000
3 Some150,000
Air ShotNo Replay
Astro Joe120,000
Backjammin125,000
Battle 31125,000
Big Time Roller60,000
Boxglide475,000
Boxxi850,000
Card Bandits200,000
Castle Bandits200,000
Checkerz28,000
Chip Away125,000
Chug 21250,000
Conquest30,000
Crazy Hearts65,000
Domino5200,000
ESP Run20
ESP War125,000
Euchre Nights5,000
Fast Lane100,000
Flash 7125,000
Four Play1,500,000
Funky Monkey110,000
Gender Bender125,000
Gin Rummy55,000
GO-O-O-ALNo Replay
Great Solitaire45,000
H2H Gender BenderNo Replay
H2H PhotohuntNo Replay
H2H SafariNo Replay
H2H TriviaNo Replay
Hoop Jones125
HooterNo Replay
Let It Ride Trivia125,000
Lone Star45,000
Lookout400,000
Magic Charms500,000
Match'Em Up200,000
Mega Bowling125
Megatouch Battle
No Replay
Command
Memoree300,000
MGA Champ. GolfNo Replay
Monster Madness400,000
Moon Drop160,000
Mystery Phrase325,000
Outer Spades75,000
Pharaoh’s Fortune45,000
Pharaoh’s Fortune Pro
45,000
Quiz Show
Pharaoh's 9No Replay
Photo Hunt400,000
Pile HighNo Replay
Pix Mix350,000
Power Solitaire55,000
Power TriviaNo Replay
Puck Shot3,000
QB Zone65,000
Q-Shot50,000
Quik Cell100,000
Quik Chess125,000
Quik Match400,000
Quintzee60,000
Quiz Show45,000
Rack ‘emNo Replay
Royal Flash300,000
Run 21250,000
Snapshot400,000
Speed Draw125,000
Strip ClubNo Replay
Super Lone Star55,000
Super SnubbelNo Replay
Tai Play240,000
Take 2110,000
Tennis AceNo Replay
Tri-Castles125,000
Trip Flip150,000
Tri-Towers125,000
Trivia TreasureNo Replay
Trivia WhizNo Replay
Wild 8's400,000
Wild Apes400,000
Word Dojo375,000
Word Safari125,000
Wordserve200,000
Wordster100,000
Zip 21200,000
The Main Menu can be accessed by pressing the SETUP button inside the game. Use the
Main Menu to set up all game software options.
NOTE: For help with the Options in any menu section, touch the green “?” icons
to bring up a help screen.
Figure 1 - Main Menu
A summary of the Main Menu functions appears in the following table. For more detail, see
the corresponding sections of the manual.
Main Menu Available Options Information
CREDITS/
PRICING
GAMES
HI SCORES
BOOKS
SYSTEM
• Quick Price Setup
• Coin-In
• Set Value of Credit
• Coinless Coin Op
• Options
• Clear Credits
• Free Credits
• Game Setup
• Options
• View/Clear Hi
Scores
• Options
• Books Display
• Cash Settlement
Setup
• Cash Settlement
Collection
• Set Time
• Security Setup
• Set Game Serial
Number
• Volume Control
• Set 6 Star PIN
• Data Transfer
• Options
The Credits Screens allow the operator
to set credit rules for all games, set up
the Coin-In Menu, enable the Coinless
Coin Op feature, select freeplay mode,
and add or clear credits.
In the Games Screens, you can edit the
game list (choose which games are
available and in what category they
appear on the Category Menu) and
select options for individual games.
Touch “CLEAR ALL GAMES” to clear
all high scores or select a particular
game to edit high scores for that game.
The Books Screens display current and
lifetime credits information as well as
calculate and collect the location and
operator fees.
Set the game clock, security PIN, serial
number, game volume, 6 star PIN and
features, and system options such as
language control, 6 Star Enable, and
theft deterrent. Also use this menu to
transfer books data with a USB Pen or
PCMCIA flash card.
PM0425-04 MEGAT OUCH FORCE FUSION OWNER’S MANUAL 6
test screens. Touch the screen to
cycle through test.
• Tests the function of the I/O board,
DIP switches, coin meter, lockout (if
applicable), and light (EVO only).
• Allows the operator to calibrate the
touchscreen. Follow the instructions
on the screen.
• Checks touchscreen calibration.
Touch the crosshairs on the screen to
make sure it is ac c u r a tely following
your movement.
• Displays operations performed by the
game.
• Checks the hard drive for missing or
corrupted files.
• Gives details about various hardware
components in the game.
Enters the TouraMAXX Set-Up Screen if
the game is registered for TournaMAXX
play. For more information, see the
TournaMAXX installation manual.
Enters the C redit Card Set-Up Scree n if a
credit card swipe is installed in your game.
For more information, see the Credit Card
Kit Installation Instructions.
Displays a slide show designed to be
presented to location owners by the
operator and another slide show to be
presented to operators and distributors by
the sales person. Also allows the operator
to create ad screens and add custom
screens created on a personal computer.
• Enables a feature permitting players to
create custom accounts. Also displays
individual player data and allows the
operator to back up or restore My Merit
data.
• Sets time periods in which location
owners can use the 6 Stars f e ature to
offer free credits to encourage game
play.
• Sets time periods in which the game
offers a free credit while in Idle Mode.
• Enables My Merit, Merit Money, and
Promo Credits features.
Enters the MegaNet Set-Up Screen if the
game is registered for TournaMAXX play.
Features must be enabled for the
corresponding button to appear. For more
information, see the TournaMAXX
installation manual.
Quick Price Setup allows the operator to make general pricing changes without entering the
Games Menu.
Figure 2 - Quick Price Setup Screen
3 Credits for a Dollar: Sets each game to the following price settings:
COIN INPUT COIN VALUE COINS = CREDITS&METER PULSES
1A25¢212
2B25¢323
3C25¢434
NOTE: If the game is set to 3 Credits for a Dollar, prices will be displayed in credits
unless otherwise specified.
4 Credits for a Dollar: Sets each game to the following price settings:
COIN INPUT COIN VALUE COINS = CREDITS&METER PULSES
1A25¢111
2B25¢111
3C25¢111
4D25¢111
TouchTunes Bonus Credit Option: Sets jukebox credits to the following settings on the
Megatouch Combo Jukebox or MegaTunes unit:
COIN INPUT COIN VALUE COINS = CREDITS&METER PULSES
1A25¢111
2B25¢222
3C25¢444
4D25¢8108
5E25¢202620
T o see the TouchTunes credit settings, enter the Coin-In Menu after touching the TouchTunes
Bonus Credit icon.
Most Games 1 Credit: Sets the cost of all games to 1 credit except games with a default
setting of 2 credits, which will remain at 2 credits.
Most Games 2 Credits: Sets the cost of all games to 2 credits except games with a
default setting of 2 credits, which are then set to 3 credits.
The operator can also use this screen to determine whether prices are displayed on-screen
as credits or monetary amounts. Default values are restored with the Factory Settings icon.
Touch the “?” icon for more information.
PM0425-04 MEGAT OUCH FORCE FUSION OWNER’S MANUAL 8
To Enter The “Coin-In” Screen, Touch “Coin-In” on the Credits Menu
Game cost can be controlled two ways: by changing the number of credits required to play
a game or by changing the cost of a credit. The Coin-In Menu allows you to adjust the cost
of a credit, as well as providing a way to give players “bonus” credits for depositing a higher
amount of money.
When programming the Coin-In Menu, Channel 1 is set for the lowest value coin, Channel 2
for the next highest value, etc. If all six coin inputs are not used, the unused inputs must be
set to “N/A”. Adjust the coin/credit/meter pulse settings by touching the up and down
arrows on the field you want to change.
COIN INPUT COIN VALUE COINS = CREDITS&METER PULSES
In the above example (UK currency), each game costs one (1) credit and the cost for a
single credit is 30p. This method is preferred if you want game cost to always be reflected
as “1 credit.”
COIN INPUT COIN VALUE COINS = CREDITS&METER PULSES
In the above example (UK currency), the cost of a credit is set to 10p and each game costs
3 credits (for a total of 30p). This method allows game cost to be increased by the smallest
unit of currency used (e.g. increasing the cost of Solitaire to four (4) credits would increase
the game cost by 10p).
In both examples, note that meter pulses are independent of credits and only track the unit
of currency (10p in the examples). Players are given an incentive to deposit more money
by giving them “bonus” credits for depositing 50p or £1. Coins may be deposited in any
combination of values and the game will automatically register the highest number of credits
for the total amount of coins deposited. Once a game is played, any remaining fractional
credits are erased.
Generally, most countries have a factory default setting. This setting can be adjusted (as
described above), but will return if the game memory is cleared. Some programs, depending
on the key used, have a currency default display located to the left of the coin inputs. It
shows the currency value for each of the coin inputs. This display is used as a guide and
is not used in any calculations. Touch the currency default display to hide/show the display.
When enabled via the Options button on
the Credits/Pricing Menu, the Coinless Coin
Op feature allows the operator to charge
on a per-game or per-time basis without
players inserting money into the game. The
total amount owed after gameplay is tallied
by the machine and collected by the location
owner. Location owners reset the game
with a PIN after collection.
Figure 4 - Coinless Coin Op Menu -
Settings Screen
Setting the PIN
Touch the Set PIN button on the Coinless
Coin Op Menu to program the PIN. The
number can be from 1 to 5 digits.
NOTE: The Coinless Coin Op PIN can
also be set from the Player Menu after
touching the Options button, entering
the 6 Star PIN, and touching the CCO
Set PIN button.
Figure 3 - Player Menu in Coinless
Coin Op (Time and Per Game
modes both enabled)
Certain features will not apply when the
game is in Coinless Coin Op mode:
•MegaNet™ content is disabled.
Disabling the Money Inputs
It is recommended that the money inputs be
disabled when the game is in Coinless Coin
Op mode. Unplug the power and signal
harness connected to the bill/note acceptor
and the harness connected to the coin
mech (if applicable) to disable the inputs.
•Merit Money and Promo Credits are not
available.
•Free credits cannot be offered.
•Pricing can only be displayed in
currency values, not credits.
•TouchTunes music is not available.
Settings
Touching the Settings icon allows the
operator to choose whether players can
play Per Game, Per Time, or both when the
game is in Coinless Coin Op mode. Per
Time pricing can be changed on this screen
with the up and down arrows. The
currency amount will apply to each 15minute time block selected by the customer.
PM0425-04 MEGATOUCH FORCE FUSION OWNER’S MANUAL 10
Per-Game Mode
When players choose this mode, a running
total of the amount owed is maintained and
displayed in the CREDITS box on the
screen. The total is incremented after each
game or function. The location owner then
collects the total amount owed at the end
of gameplay. If there is no activity for 10
minutes, the machine will disable and the
amount owed by the player will display on
screen. No further gameplay can occur
until the machine is reset by a location
employee using the PIN.
If the player leaves the game before the
purchased time block has ended, the game
can be reset using the PIN.
Resetting or Freezing the Game
The game can be reset at any time using
the pre-programmed PIN. Once gameplay
totals have been tallied by the machine, the
attendant can also choose to freeze the
game to prevent more activity until the
transaction is complete. The Reset or
Freeze buttons are accessible through the
Options icon on the Player Game Menu after
touching the Coinless Coin Op button. An
alarm will begin to sound after 3 failed
attempts to enter the valid number when
entering the PIN to reset the game. The
alarm will terminate when the machine is
rebooted, the operator SETUP button is
pressed, or the correct PIN is entered.
11 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
Figure 7 - Games Menu: Game
Setup Screen
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