Franklin STQ-206, STQ-106 User Manual

Electronic Publishers
STQ-106/
STQ-206
TM
Travel PLUS
USER’S GUIDE
Retain for future reference.
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License Agreement
READ THIS LICENSE AGREEMENT BEFORE USING THE ELECTRONIC REFERENCE. YOUR USE OF THE ELECTRONIC REFERENCE DEEMS THA T YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MAY RETURN THIS PACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE ELECTRONIC REFERENCE AND YOUR PURCHASE PRICE WILL BE REFUNDED. ELECTRONIC REFERENCE means the software product and documentation found in this package and FRANKLIN means Franklin Electronic Publishers, Inc. Limited Use License All rights in the ELECTRONIC REFERENCE remain the property of FRANKLIN. Through your purchase, FRANKLIN grants you a personal and nonexclusive license to use this ELECTRONIC REFERENCE. Y ou may not make any copies of the ELECTRONIC REFERENCE or of the data stored therein, whether in electronic or print format. Such copying would be in violation of applicable copyright laws. Further, you may not modify, adapt, disassemble, decompile, translate, create derivative works of, or in any way reverse engineer the ELECTRONIC REFERENCE. Y ou may not export or reexport, directly or indirectly, the ELECTRONIC REFERENCE without compliance with appropriate governmental regulations. The ELECTRONIC REFERENCE contains Franklin’s confidential and proprietary information which you agree to take adequate steps to protect from unauthorized disclosure or use. This license is effective until terminated. This license terminates immediately without notice from FRANKLIN if you fail to comply with any provision of this license.
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Key Guide
Function Keys
BACK Takes you back one step (e.g.,erases typed
CLEAR Clears to the start of selected mode. ENTER Enters words or numbers, or selects items. GAMES Selects the game mode. HELP Displays help messages. ON/OFF Turns the unit on or off.
SPELL Selects the spelling corrector mode. TRANS Selects the translator mode. Toggles between
A(+) Lets you add numbers. C(√) Calculates square roots. CLEAR Clears your calculations. D(x) Lets you multiply numbers. ENTER Performs calculations (i.e., acts as =). F(÷) Lets you divide numbers. G (.) Types a decimal point. H(Mc) Clears the calculator memory. J(Mr) Retrieves total from the memory. K(M-) Subtracts a number from the memory.
letters).
Toggles between Calculator and Phone List.
entry languages.
Calculator Keys
2
Key Guide
L(M+) Adds a number to the memory.
Q-P(1-0) Types numbers. S(-) Lets you subtract numbers. V(%) Calculates percentages. X(+/-) Changes the sign (+/-) of a number.
Z Lets you convert measures and currencies.
Other Keys
*
In the phone list, deletes an entry. In the spelling corrector mode, types an asterisk to stand for a series of letters in a word. During a game, provides a hint.
? In the spelling corrector mode, types a ques-
tion mark to stand for any letter. When a question mark flashes next to a spelling correction word, displays its Confusables®. During a game, reveals the answer(s) and ends the round.
Direction Keys
In lists, scrolls up or down. At entry screens,
types apostrophes or full stops, and cycles through a list of accents and capital letters. At the
ENTER a word
contrast.
At entry screens, moves the cursor right or
left.
screen, adjusts the screen
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Getting Started
T o V iew the Demo
When you first use this product, you will see a demonstration of what it can do.
1. Press
2. To stop the demonstration, press
T o Disable or Reenable the Demo
You probably do not want to view the demonstra­tion every time you use this product. Here is how to disable and reenable the demonstration.
1. Press
2. Type
3. Press
4. To reenable the demonstration,
T o Adjust the Screen Contrast
1. Press SPELL.
2. At the ENTER a word screen, use
ON/OFF.
The demonstration automatically appears.
CLEAR.
SPELL.
✽✽
d
.
ENTER.
repeat the above steps.
to darken or lighten the screen contrast.
or
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Correcting Spellings
1. Press SPELL.
2. T ype a word.
To erase letters, use trophe, press SPACE + press
. To insert a letter, press and then
type a letter. To type a capital, press
through the list of accents and capital letters. Note: You cannot begin a word with a punctuation mark.
3. Press
4. Use
5. Press
ENTER.
The flashing arrow indicates that more correc­tions are available. If you enter a correctly spelled word, the word appears on the main word list.
and to view more words, if needed.
Note: If a word is too long to fit on the screen, use
to see it all.
CLEAR when done.
BACK. To type an apos-
. To type a space,
or to cycle
Correct word
appears and then
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Viewing Confusables
Confusables are words such as homonyms and spelling variants that people often confuse. When you see a flashing question mark to the right of a word, that word has Confusables. Try this example.
1. Press
2. Type ere and then press
3. Press ?
4. Use
SPELL.
ENTER.
Notice the flashing question mark.
Each Confusable is followed by a word that explains its meaning.
and to view the Confusables.
®
5. Press
CLEAR when finished.
Follow the Arrows
The flashing arrows at the right of the screen show you which arrow keys you can use to view more words.
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Finding Parts of Words
You can find parts of words by typing question marks and asterisks in place of letters. Each question mark stands for any single letter. Each asterisk stands for any series of letters.
You can use question marks to help solve cross­word puzzles and similar word games by typing them in place of missing letters.
Try this example.
1. Press
2. T ype fl??w
3. Press
SPELL.
ENTER.
.
4. Press
5. Press
repeatedly to view more words.
CLEAR when done.
Help is Always at Hand
You can view an appropriate help message at any screen by pressing to the previous screen, press
HELP. To go back
BACK.
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