READ THIS LICENSE AGREEMENT BEFORE USING
THE ELECTRONIC REFERENCE. YOUR USE OF THE
ELECTRONIC REFERENCE DEEMS THA T YOU
ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO
NOT AGREE WITH THESE TERMS, YOU MAY RETURN
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ELECTRONIC REFERENCE AND YOUR PURCHASE
PRICE WILL BE REFUNDED. ELECTRONIC
REFERENCE means the software product and
documentation found in this package and FRANKLIN
means Franklin Electronic Publishers, Inc.
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property of FRANKLIN. Through your purchase,
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1
Key Guide
Function Keys
BACKTakes you back one step (e.g.,erases typed
CLEARClears to the start of selected mode.
ENTEREnters words or numbers, or selects items.
GAMES Selects the game mode.
HELPDisplays help messages.
ON/OFF Turns the unit on or off.
SPELLSelects the spelling corrector mode.
TRANSSelects the translator mode. Toggles between
A(+)Lets you add numbers.
C(√)Calculates square roots.
CLEARClears your calculations.
D(x)Lets you multiply numbers.
ENTERPerforms calculations (i.e., acts as =).
F(÷)Lets you divide numbers.
G (.)Types a decimal point.
H(Mc)Clears the calculator memory.
J(Mr)Retrieves total from the memory.
K(M-)Subtracts a number from the memory.
letters).
Toggles between Calculator and Phone List.
entry languages.
Calculator Keys
2
Key Guide
L(M+)Adds a number to the memory.
Q-P(1-0) Types numbers.
S(-)Lets you subtract numbers.
V(%)Calculates percentages.
X(+/-)Changes the sign (+/-) of a number.
ZLets you convert measures and currencies.
Other Keys
*
In the phone list, deletes an entry. In the
spelling corrector mode, types an asterisk to
stand for a series of letters in a word. During a
game, provides a hint.
?In the spelling corrector mode, types a ques-
tion mark to stand for any letter. When a
question mark flashes next to a spelling
correction word, displays its Confusables®.
During a game, reveals the answer(s) and
ends the round.
Direction Keys
In lists, scrolls up or down. At entry screens,
types apostrophes or full stops, and cycles
through a list of accents and capital letters. At
the
ENTER a word
contrast.
At entry screens, moves the cursor right or
left.
screen, adjusts the screen
3
Getting Started
T o V iew the Demo
When you first use this product, you will see a
demonstration of what it can do.
1. Press
2. To stop the demonstration, press
T o Disable or Reenable the Demo
You probably do not want to view the demonstration every time you use this product. Here is how
to disable and reenable the demonstration.
1. Press
2. Type
3. Press
4. To reenable the demonstration,
T o Adjust the Screen Contrast
1. Press SPELL.
2. At the ENTER a word screen, use
ON/OFF.
The demonstration automatically appears.
CLEAR.
SPELL.
✽✽
d
.
ENTER.
repeat the above steps.
to darken or lighten the screen contrast.
or
4
Correcting Spellings
1. Press SPELL.
2. T ype a word.
To erase letters, use
trophe, press SPACE +
press
. To insert a letter, press and then
type a letter.
To type a capital, press
through the list of accents and capital letters.
Note: You cannot begin a word with a
punctuation mark.
3. Press
4. Use
5. Press
ENTER.
The flashing arrow indicates that more corrections are available. If you enter a correctly
spelled word,
the word appears on the main word list.
and to view more words, if needed.
Note: If a word is too long to fit on the screen,
use
to see it all.
CLEAR when done.
BACK. To type an apos-
. To type a space,
or to cycle
Correct word
appears and then
5
Viewing Confusables
Confusables are words such as homonyms and
spelling variants that people often confuse. When
you see a flashing question mark to the right of a
word, that word has Confusables. Try this example.
1. Press
2. Type ere and then press
3. Press ?
4. Use
SPELL.
ENTER.
Notice the flashing question mark.
Each Confusable is followed by a word that
explains its meaning.
and to view the Confusables.
®
5. Press
CLEAR when finished.
✓Follow the Arrows
The flashing arrows at the right of the
screen show you which arrow keys you can
use to view more words.
6
Finding Parts of Words
You can find parts of words by typing question
marks and asterisks in place of letters. Each
question mark stands for any single letter. Each
asterisk stands for any series of letters.
You can use question marks to help solve crossword puzzles and similar word games by typing
them in place of missing letters.
Try this example.
1. Press
2. T ype fl??w
3. Press
SPELL.
✻
ENTER.
.
4. Press
5. Press
repeatedly to view more words.
CLEAR when done.
✓Help is Always at Hand
You can view an appropriate help message
at any screen by pressing
to the previous screen, press
HELP. To go back
BACK.
7
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