EVS XEDIO CleanEdit User Manual Version 4.2

USER MANUAL
Version 4.2 - June 2012
Xedio Suite Version 4.2 – User Manual – CleanEdit
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COPYRIGHT
EVS Broadcast Equipment – Copyright © 2010-2012. All rights reserved .
DISCLAIMER
The information in this manual is furnished for informational use only and subject to change without notice. While every effort has been made to ensure that the information contained in this user manual is accurate, up-to-date and reliable, EVS Broadcast Equipment cannot be held responsible for inaccuracies or errors that may appear in th is publication.
IMPROVEMENT REQUESTS
Your comments will help us improve the quality of the user documentation. Do not hesitate to send improvement requests, or report any error or inaccuracy on this user manual by e-mail to
doc@evs.tv.
REGIONAL CONTACTS
You will find the full list of addres ses and phone numbers of local offices either at the end of this user manual (for manuals on hardware products) or on the EVS website on the followi ng page:
http://www.evs.tv/contacts.
USER MANUALS O N EVS WEBSITE
The latest version of the user manual, if any, and other user manuals on EVS products can be found on the EVS download center, on the following webpage:
http://www.evs.tv/downloadcenter.
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Table of Contents

TABLE OF CONTENTS ................................................................................................. III
ABOUT THIS MANUAL .................................................................................................. IX
WHAT’S NEW ON CLEANEDIT V4.02? ........................................................................ XI
1. INTRODUCTION ..................................................................................................... 1
1.1 GENERAL DESCRIPTION ........................................................................................................... 1
1.2 MAIN WINDOW ........................................................................................................................... 1
1.3 ZONES IN THE PROJECT AREA ................................................................................................ 3
1.4 TABS IN THE WORK AREA ........................................................................................................ 4
1.4.1 Introduction ............................................................................................................................. 4
1.4.2 Selecting a Tab in the Work Area............................................................................................ 4
2. THE BASICS .......................................................................................................... 5
2.1 INTRODUCTION .......................................................................................................................... 5
2.2 STARTING CLEANEDIT .............................................................................................................. 5
2.3 OPENING A NEW PROJECT ...................................................................................................... 6
2.3.1 Initial Window Display ............................................................................................................. 6
2.3.2 Project Definition ..................................................................................................................... 6
2.3.3 How to Create a New Project .................................................................................................. 6
2.4 FINDING MEDIA FOR THE PROJECT ........................................................................................ 7
2.4.1 Making Media Available in Xedio CleanEdit ............................................................................ 7
2.4.2 Where to Find Media in Xedio CleanEdit ................................................................................ 7
2.4.3 Viewing Media Before Adding it to the Project ........................................................................ 9
2.5 CREATING AN EDIT.................................................................................................................. 10
2.6 ADDING MEDIA TO THE PROJECT ......................................................................................... 11
2.7 REFINING MEDIA INTO CLIPS ................................................................................................. 12
2.8 PLACING CLIPS ONTO THE TIMELINE ................................................................................... 14
2.8.1 Introduction ........................................................................................................................... 14
2.8.2 Marking Position on the Timeline .......................................................................................... 15
2.8.3 Mode to Place the Clip onto the Timeline .............................................................................. 15
2.9 CHECKING THE EDIT ............................................................................................................... 16
2.10 PLAYING OUT OR EXPORTING AN EDIT ................................................................................ 18
2.10.1 Playing out the Edit ............................................................................................................... 18
2.10.2 Exporting the Edit to a File .................................................................................................... 19
3. IMPORTING MEDIA ............................................................................................. 21
3.1 INTRODUCTION ........................................................................................................................ 21
3.1.1 General ................................................................................................................................. 21
3.1.2 Importable Media .................................................................................................................. 22
3.1.3 General Import Process and Mandatory Fields ..................................................................... 22
3.2 USING EVS SERVERS’ RECORD TRAIN AND CLIPS IN AN EDIT ......................................... 23
3.2.1 Pos si bl e Acti ons .................................................................................................................... 23
3.2.2 How to Import Clips From an EVS Server ............................................................................. 23
4. SEARCHING FOR AND MANAGING MEDIA ...................................................... 24
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4.1 INTRODUCTION ........................................................................................................................ 24
4.2 ELEMENTS GRID ...................................................................................................................... 25
4.2.1 Displayed Columns ............................................................................................................... 25
4.2.2 Element Contextual Menu ..................................................................................................... 25
4.2.3 Special Status Display for the Elements ............................................................................... 26
4.2.4 Opening a Player to View Media ........................................................................................... 26
4.3 SEARCHING THE DATABASE .................................................................................................. 27
4.3.1 Introduction ........................................................................................................................... 27
4.3.2 Quick Text Search................................................................................................................. 27
4.3.3 Advanced Filters ................................................................................................................... 29
4.3.4 Using Saved Filters ............................................................................................................... 35
5. MANAGING PROJECTS AND PROJECT ELEMENTS ....................................... 37
5.1 PROJECT AREA ........................................................................................................................ 37
5.1.1 Overview ............................................................................................................................... 37
5.1.2 Hiding and Displaying the Project Area ................................................................................. 38
5.1.3 Selecting Items in the Zones of the Project Area .................................................................. 38
5.2 PROJECT ZONE ....................................................................................................................... 39
5.2.1 Introduction ........................................................................................................................... 39
5.2.2 Opening an Existing Project .................................................................................................. 39
5.2.3 Project Contextual Menu ....................................................................................................... 39
5.2.4 Creating a New Project ......................................................................................................... 41
5.2.5 Viewing the Project Data ....................................................................................................... 42
5.2.6 Im por ti ng a Project ................................................................................................................ 42
5.3 MEDIA ZONE ............................................................................................................................. 43
5.3.1 Introduction ........................................................................................................................... 43
5.3.2 Opening Media in the Player Area ........................................................................................ 43
5.3.3 Media Contextual Menu ........................................................................................................ 44
5.4 EDIT ZONE ................................................................................................................................ 45
5.4.1 Introduction ........................................................................................................................... 45
5.4.2 Opening an Existing Edit ....................................................................................................... 45
5.4.3 Edit Contextual Menu ............................................................................................................ 45
5.4.4 C r eati ng an Edit .................................................................................................................... 47
5.4.5 D upli c ati ng an Edi t ................................................................................................................ 50
5.4.6 C opyi ng an Edi t ..................................................................................................................... 51
5.5 CLIP ZONE ................................................................................................................................ 52
5.5.1 Introduction ........................................................................................................................... 52
5.5.2 Viewing Clips ........................................................................................................................ 52
5.5.3 Adding clips ........................................................................................................................... 53
5.5.4 Clip Contextual menu ............................................................................................................ 53
5.5.5 Assigning Colors to Clips and Filtering on Colors ................................................................. 54
6. MAIN WORKSPACE FOR EDITING ..................................................................... 57
6.1 EDIT TAB OVERVIEW ............................................................................................................... 57
6.2 PLAYER AREA .......................................................................................................................... 58
6.2.1 Overview ............................................................................................................................... 58
6.2.2 Activating the Player Area ..................................................................................................... 60
6.2.3 Making the Player Area Full Screen ...................................................................................... 60
6.2.4 Adjusting the Player Video Display ....................................................................................... 61
6.2.5 Loading Media onto the Player Area ..................................................................................... 62
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6.2.6 Moving Within Media Loaded on the Player Area ................................................................. 62
6.2.7 Creating and Working with Clips in the Player ...................................................................... 67
6.2.8 Selecting the Tracks to be Added to the Timeline ................................................................. 69
6.2.9 Adding Logs to the Media Loaded on the Player Area .......................................................... 73
6.2.10 Creating a Clip on an EVS Video Server from the Player area ............................................. 75
6.3 RECORDER AREA .................................................................................................................... 77
6.3.1 Overview ............................................................................................................................... 77
6.3.2 Activating the Recorder Area ................................................................................................ 78
6.3.3 Making the Recorder Area Full Screen ................................................................................. 78
6.3.4 Adjusting the Recorder Video Display ................................................................................... 79
6.3.5 Playing the Edit in the Recorder Area ................................................................................... 79
6.3.6 Selecting the Monitored Audio Tracks ................................................................................... 82
6.3.7 Checking the Edit in the Recorder Area ................................................................................ 82
6.4 AUDIO METERS / TRIM AREA ................................................................................................. 83
6.5 TIMELINE AREA ........................................................................................................................ 85
6.5.1 Overview ............................................................................................................................... 85
6.5.2 Timecode Bar ........................................................................................................................ 86
6.5.3 Scale Bar and Move Bar ....................................................................................................... 87
6.5.4 Reference Positions on the Timeline Display ........................................................................ 87
6.5.5 Timeline Element on the Timeline Display ............................................................................ 88
6.5.6 Color Representation on the Timeline Display ...................................................................... 89
6.5.7 Contextual Menus for Timeline Elements .............................................................................. 90
6.5.8 Timecode and Duration Fields .............................................................................................. 94
6.5.9 Audio Track Selection and Settings in the Timeline .............................................................. 95
6.5.10 Editing Buttons in the Timeline Area ................................................................................... 102
7. GENERAL EDITING ........................................................................................... 107
7.1 MARKING POSITIONS ON THE TIMELINE ............................................................................ 107
7.1.1 Adding Marks ...................................................................................................................... 107
7.1.2 Adding Mark IN and Mark OUT Over Several Elements ..................................................... 108
7.1.3 Removing Marks ................................................................................................................. 108
7.2 SELECTING TECHNIQUES .................................................................................................... 109
7.2.1 Selecting a Clip ................................................................................................................... 109
7.2.2 Selecting Elements Depending on Nowline or Mark Positions ............................................ 109
7.3 PLACING CLIPS ONTO THE TIMELINE ................................................................................. 110
7.3.1 Introduction ......................................................................................................................... 110
7.3.2 Important Prerequisites ....................................................................................................... 110
7.3.3 Tools to Easily Position Clips in the Timeline ...................................................................... 113
7.3.4 Placing Clips in an Edit Depending on the Requested Position .......................................... 113
7.3.5 Add a Clip To Fill in a Blank Area in the Timeline ............................................................... 115
7.4 MOVING CLIPS OR ELEMENTS ON THE TIMELINE ............................................................. 118
7.4.1 Moving a Clip or Element in the Timeline ............................................................................ 118
7.4.2 Moving an Audio Clip between Tracks without Modifying its Horizontal Position ................ 118
7.4.3 Moving Several Elements in the Timeline ........................................................................... 119
7.5 REPLACING CLIPS BY LINKED CLIPS .................................................................................. 120
7.5.1 Introduction ......................................................................................................................... 120
7.5.2 How to Replac e a Cli p by a Linked Clip .............................................................................. 120
7.6 DELETING CLIPS OR ELEMENTS FROM THE TIMELINE .................................................... 121
7.6.1 Deletion Methods ................................................................................................................ 121
7.6.2 Deletion Modes ................................................................................................................... 121
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7.6.3 Deleting Port ions of an Edit ................................................................................................. 122
7.6.4 Deleting Timeline Elements ................................................................................................ 123
7.7 TIDYING UP AND ORGANIZING THE EDIT ........................................................................... 125
7.7.1 Resynchronizing Associated Clip Elements ........................................................................ 125
7.7.2 Removing Blank Areas on a Timeline ................................................................................. 125
7.7.3 Aligning Elements on a Reference Element ........................................................................ 126
7.7.4 Spl i tti ng an El em en t in the Timeline .................................................................................... 127
7.7.5 Grouping Elements in a Sync Group ................................................................................... 127
7.8 CUE POINTS ........................................................................................................................... 128
7.8.1 Introduction ......................................................................................................................... 128
7.8.2 How To Add Cue Points ...................................................................................................... 128
7.8.3 How To Go to and Select Cue Points .................................................................................. 129
7.8.4 Contextual Menu for Cue Points ......................................................................................... 129
7.9 EXTENDING OR SHORTENING CLIPS .................................................................................. 130
7.9.1 Introduction ......................................................................................................................... 130
7.9.2 Extend Modes ..................................................................................................................... 130
7.9.3 Ex ten di ng or Shor tening a Clip............................................................................................ 131
7.9.4 Extending a Clip with a Still Frame ...................................................................................... 133
7.9.5 Extending or Shortening a Clip by Modifying its Speed ....................................................... 134
7.10 CREATING FAST MOTION CLIPS .......................................................................................... 135
7.10.1 Various Ways to Create Fast Motion Clips .......................................................................... 135
7.10.2 Modifying the Playback Speed of a Clip Using the Speed Command ................................. 135
7.10.3 Rendering Fast Motion Clips ............................................................................................... 136
7.11 TRIMMING EDIT POINTS ON THE TIMELINE ........................................................................ 138
7.11.1 Definition and Access to Trim Area ..................................................................................... 138
7.11.2 Overview on the Trim Functions .......................................................................................... 138
7.11.3 Trimming or Rolling Around the Clip Transition ................................................................... 139
7.11.4 Rolling a Clip ....................................................................................................................... 140
7.11.5 Retrieving the Source of an Edit ed Imag e ........................................................................... 142
8. ADVANCED VIDEO EDITING ............................................................................ 143
8.1 INTRODUCTION ...................................................................................................................... 143
8.2 VIDEO TRANSITION EFFECTS .............................................................................................. 143
8.2.1 Ways to Add Video Transition Effects ................................................................................. 143
8.2.2 How to Modify the Default Video Transition Effect .............................................................. 144
8.2.3 How to Apply Video Transition Effects Manually ................................................................. 144
8.2.4 Possible Video Transition Effects ........................................................................................ 146
8.2.5 Removing Transition Effects ............................................................................................... 149
8.2.6 Inserting Blocks of Color Frames ........................................................................................ 149
8.3 VIDEO CLIP EFFECTS ............................................................................................................ 151
8.3.1 Introduction ......................................................................................................................... 151
8.3.2 How to Apply a Video Clip Effect......................................................................................... 151
8.3.3 Simple Video Clip Effects .................................................................................................... 152
8.3.4 Video Clip Effects With Key Frames ................................................................................... 155
8.3.5 Adding Key Frames for an Effect ........................................................................................ 156
8.3.6 C opyi ng an d Pas ti ng Vi de o C li p Effects .............................................................................. 158
8.4 CONVERSION EFFECTS ........................................................................................................ 160
8.4.1 Introduction ......................................................................................................................... 160
8.4.2 Changing the Mode for the Conversion Type ...................................................................... 160
9. EDITING IN PLACE ............................................................................................ 162
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9.1 OVERVIEW .............................................................................................................................. 162
9.2 SOURCE DEVICE AREA ......................................................................................................... 163
9.2.1 Introduction ......................................................................................................................... 163
9.2.2 General Description ............................................................................................................ 163
9.3 WORKSPACE AREA ............................................................................................................... 164
9.3.1 Introduction ......................................................................................................................... 164
9.3.2 View Modes in the Workspace ............................................................................................ 164
9.3.3 Thumbnail View in the Workspace Area ............................................................................. 165
9.3.4 List View in the Workspace Area ......................................................................................... 166
9.3.5 Clip Player View in the Workspace Area ............................................................................. 168
9.4 SELECTING RELEVANT MEDIA ............................................................................................. 170
9.4.1 Displaying Folder Content in the Source Device Area ........................................................ 170
9.4.2 Listing Clips in the Workspace Area .................................................................................... 171
9.4.3 Searching for Clips within the List View .............................................................................. 172
9.5 LOADING A SOURCE CLIP ON THE CLIP PLAYER .............................................................. 173
9.5.1 Purpose ............................................................................................................................... 173
9.5.2 How to Load a Clip in the Clip Player .................................................................................. 173
9.6 ADDING LOGS TO A CLIP ...................................................................................................... 173
9.6.1 Introduction ......................................................................................................................... 173
9.6.2 How to Add a Log to a Clip ................................................................................................. 173
9.6.3 Log Display ......................................................................................................................... 174
9.6.4 Other P os si bl e Act ions on L ogs .......................................................................................... 175
10. ADVANCED AUDIO EDITING ............................................................................ 176
10.1 OVERALL AUDIO TRACK SETTINGS .................................................................................... 176
10.2 AUDIO TRANSITION EFFECTS .............................................................................................. 177
10.2.1 Ways to Add Audio Transition Effects ................................................................................. 177
10.2.2 Adding Automatically Default Audio Transition Effects ........................................................ 177
10.2.3 Modifying the Automatic Default Transition Effect ............................................................... 177
10.2.4 Possible Audio Transition Effects ........................................................................................ 178
10.2.5 Adding Audio Transition Effects on Elements of the Same Track ....................................... 179
10.2.6 Adding Audio Transition Effects on Elements of the Same Clip .......................................... 181
10.2.7 Adjusting Audio Transitions ................................................................................................. 182
10.2.8 Removing Audio Transitions ............................................................................................... 182
10.3 AUDIO ROUTING, SWAPS AND MUTES ............................................................................... 183
10.3.1 Default and Specific Audi o Rout ing ..................................................................................... 183
10.3.2 Possible Audio Channel Functions ...................................................................................... 183
10.3.3 Copying and Pasting Audi o Rout ing Actions ....................................................................... 184
10.4 AUDIO LEVEL ADJUSTMENTS .............................................................................................. 185
10.4.1 Introduction ......................................................................................................................... 185
10.4.2 How to Adjust the Audio Level on a Single Clip .................................................................. 185
10.4.3 How to Adjust the Overall Level of a Track ......................................................................... 186
10.5 MISCELLANEOUS AUDIO FEATURES .................................................................................. 187
10.5.1 How to Generate the Waveform of an Audio Element ......................................................... 187
10.5.2 How to Remove an Audio Waveform .................................................................................. 188
10.5.3 How to Duplicate an Audio Tr ack ........................................................................................ 188
11. VOICEOVER, GRAPHICS AND TEXT GRAPHICS ............................................ 190
11.1 ADDING VOICEOVER ............................................................................................................. 190
11.1.1 Introduction ......................................................................................................................... 190
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11.1.2 Voiceover Tab Overview ..................................................................................................... 190
11.1.3 Voiceover Process .............................................................................................................. 193
11.2 ADDING A LOGO OR GRAPHIC ............................................................................................. 197
11.2.1 Introduction ......................................................................................................................... 197
11.2.2 Accessing the Tag Manager Window .................................................................................. 197
11.2.3 Possible Actions in the Tag Manager Window .................................................................... 198
11.2.4 Fields in the Tag Manager Window ..................................................................................... 199
11.2.5 How to Insert a Logo or Graphic using Tags ....................................................................... 200
11.2.6 Moving Tag Points .............................................................................................................. 201
11.2.7 How to Delete Tags ............................................................................................................. 202
11.3 ADDING INTEGRATED TEXT AND GRAPHICS ..................................................................... 203
11.3.1 Introduction ......................................................................................................................... 203
11.3.2 Text Tab Overview .............................................................................................................. 203
11.3.3 Character Generator Process ............................................................................................. 204
11.3.4 Defining the Area to Insert Text/Graphics ........................................................................... 204
11.3.5 Adding Text and Graphics to the Edit .................................................................................. 205
11.3.6 Working with Template of Text and Graphics...................................................................... 211
11.3.7 Applying a Transition Effect to the CG Area ........................................................................ 213
11.3.8 Checking the Integrated Text and Graphics ........................................................................ 213
11.3.9 Editing the Character Generator Page Properties ............................................................... 214
12. HEADER MAKER ............................................................................................... 216
12.1 INTRODUCTION ...................................................................................................................... 216
12.2 HEADER MAKER TAB OVERVIEW ........................................................................................ 216
12.3 OPERATIONS .......................................................................................................................... 217
13. FINAL STAGES IN THE EDITING PROCESS .................................................... 218
13.1 CHECKING THE EDIT ............................................................................................................. 218
13.2 PLAYING OUT AN EDIT .......................................................................................................... 219
13.2.1 Introduction ......................................................................................................................... 219
13.2.2 Playout Process from the Playout Tab ................................................................................ 219
13.2.3 Playout Tab ......................................................................................................................... 220
13.3 EXPORTING AN EDIT OR A MEDIA ....................................................................................... 222
13.3.1 Introduction ......................................................................................................................... 222
13.3.2 Loading an Edit or a Media on the Export Tab .................................................................... 223
13.3.3 Export Tab .......................................................................................................................... 224
13.4 MONITORING TASKS ............................................................................................................. 231
13.4.1 Introduction ......................................................................................................................... 231
13.4.2 User Interface ..................................................................................................................... 231
13.4.3 Filtering Tasks ..................................................................................................................... 232
APPENDIX 1 – SHUTTLEPRO .................................................................................... 234
APPENDIX 2 – KEYBOARD SHORTCUTS ................................................................ 235
APPENDIX 3 – DIGIGRAM HARDWARE SETTINGS ................................................. 236
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About this Manual

PURPOSE
This manual is a refer ence manual to Xedio Clean Edit. It should provide you with general contextual and conceptual information, as well
as detailed descriptive information on the various features available in Xedio CleanEdit.
This reference manual will include procedural information on more complex actions, even though not systematically. However, it will not contain procedures on simple or usual act ions, which should be cover ed by video tutorials.
Some features may not be fully documented for version 3.1 Xedio CleanEdit. In this case, the documentation will gradually be completed in the future versions. Feel free to send your requests on features you would like to have documented in more details to
doc@evs.tv.
SECTIONS ON MAIN AREAS ON THE USER INTERFACE
The following table shows where you can find detailed information on the various areas of the user interface:
User Interface Area Chapter
Project area - its fo ur zones Chapter 5 ‘Man aging Projects and Proje ct
Elements Work area - Edit tab Chapter 6 ‘Mai n Workspace for Editing’ Work area – VoiceOver tab Section 11.1 ‘Adding V oiceover’ Work area – Text tab Section 11.3 ‘Adding Integrated Text an d
Graphics’ Work area – Header Maker tab Chapter 12 ‘Header Make r’ Work area – Scheduler tab See Xedio Ingest Organ izer user manual Work area – Control VTR tab See Xedio Ingest Organ izer user manual Work area – Playout tab Section 13.2.3 ‘Playo ut Tab’ Work area –Medi a Manager, Edit
Manager, Project Manage r Work area – Export tab Section 13.3 ‘Exportin g an Edit or a
Work area – Med ia Importer tab Chapter 3 ‘Imp orting Media’
Chapter 5 ‘Man aging Projects and Proje ct
Elements’
Media’
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User Interface Area Chapter
Work area – Devices tab Chapter
9Editing in Plac e
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: Everything that is
Internal and external logs associated to a loaded
initiated on the current CleanEdit
What’s New on
CleanEdit V4.02?
The following table descr ibes the sections updated to reflect the new a nd modified features on Xedio CleanEdit from Xedio Suite 4.02 (compared to Xedio Suite
4.01).
In the user manual, the icon has been added on left margin to highlight information on new and updated features.
Click the section number (or the description) in the table to jump directly to the corresponding section.
Section Description
4 A Xedio LinX listener service keeps the Xedio database
up-to-date each time a server clip is de leted or a growing server clip is closed.
5.1.2 The Project area can now be hidden or displayed with the
View > Bins option.
6.2 - 6.3 Player Area and Recorder Area
outside the video content has the skin color. Letterboxed or pillarboxed video show black bars as these mattes are part of the video sig nal.
6.2.4 Possibility to display the loaded media/clip or edit name
on the top of the pl ayer or recorder area.
6.2.9
media/clip are shown at the bottom or below the video display.
6.5.10 New editing buttons can be displayed above the timeline:
Undo, Redo, Cut, Copy a nd Paste.
11.1 Possibility to recor d voiceover with an external mixer.
13.2.2 Playout: Proxy files are played out when hi-res files are
missing.
13.4 A new application is available to display t asks sent to the
TaskEngine and workstation.
Appendix 2 – Keyboard Shortcuts
The list of keyboard s hortcuts has been updated.
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1. Introduction

1.1 GENERAL DE SCRIPTION

Xedio CleanEdit is a non-linear editing system of fering full integration with remote camcorders – Sony XDCAM™, XDCAM EX™ and Panasonic P2™ in SD and HD. Xedio CleanEdit enables journalists to edit stories in standard and high-definition from remote locations. A s soon as the editor is back in the newsroom, the edit can be shared through this integrated news production system. In addition, Xedio CleanEdit can be opera ted remotely on a laptop or installed on a PC.

1.2 MAIN WINDOW

The CleanEdit user interf ace is composed of two distinct zones, hi ghlighted on the image below. Each zone contains well defined functions in the workflow of the CleanEdit application.
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Area Number Area Name
1. Project area
See section 1.3 ‘Zones in the Proj ect Area’ on page 3.
2. Work area
See section 1.4 ‘Tabs in the Wor k Area’ on page 4.
Note
The color of some user interface elements may vary with the Xedio skin installed.
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manage a
project and all the elements within the projects,
tored in

1.3 ZONES IN THE PROJECT AREA

The left hand part of the interface is ca lled the Project area. Its function is to permit the user to
multiple edits, media used within the project and clips and media used on the timeline of edits within the project.
The Project area contains the projects created by the logged-on editor. The Project area is divided into four zones to sort the dif ferent elements of each pro ject:
The Project zone contains a list of the projects for
The Media zone contains the original media files
The Edit zone contains the list of edits that have
The Clip zone contains list of clips s
the logged on user. The open project is displayed in bold characters.
that are used in the open project. The media loaded is displayed in bold characters.
been created on the open project. The edit loaded is displayed in bold characters.
preparation for the e dit.
Each project only contains the elements that have been deemed to be relevant to it. The ability to access elements from anywhere in the database of an in stallation and declare them relevant to a project, to allow sharing of media amongst s everal workstations, is a fun damental part of the str ucture of CleanEdit.
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the Work Area depends on options

1.4 TABS IN THE WORK AREA

1.4.1 INTRODUCTION

The Work area has tabs for the modes that the user could be working in, such as timeline or voiceover modes used in the edit process, or other modes which are for other areas of the CleanEdit workflow, from media ingest and import, to playout as video, or rendering a completed edit to one specific format for the use of another system.
Note The number of tabs displayed in purchased, which allows the customers to have a system cus tomized to their requirements and avoid working modes that are not needed in their workflow.

1.4.2 SELECTING A TAB IN THE WORK AREA

Any tab in the Work area is automatically selected by placing the mouse over a tab at the top of th e Work area until the tab b ecomes visible or by clic king the tab.
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2.1 INTRODUCTION

This part will guide y ou through a simple workflow for the Cl eanEdit application to produce a simple edit, and either play it out from the application or create a standard file for use or playout by another syste m.
The steps are:
1. Starti ng CleanEdit
2. Openin g a New Project
3. Findin g Media for the Project
4. Adding Media to the Project
5. Refini ng Media Into Clips

2. The Basics

6. Placin g Clips onto the Timeline
7. Checki ng the Edit
8. Playin g out or Exporting an Edit Each step is described at its most basic only using on screen controls. Any
keyboard shortcuts, which could be used, will be detailed in the following chapters.
The edit created using the techni ques in this chapter will be video with associated audio clips only and edited with a cut as the t ransition.

2.2 STARTING CLEANEDIT

Click on the CleanEdit icon on the des ktop to start the applicati on
1.
OR Select the applicatio n from the Start menu. A login screen will th en appear.
2. Enter your user name and pass word, and then click OK.
Note:
The system administrator creates login names and passwords in the Xedio Manager application. Please refer to that product user manual for more details.
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2.3 OPENING A NEW PRO JECT

2.3.1 INITIAL WINDOW DISPLAY

On startup the application will open as shown below with logos in the video windows and all buttons disabled, showing an inactive state. There will be names in the Project zone i f this login has been used to previously work on a Pro ject.

2.3.2 PROJECT DEFINITION

A project, in the Xedio environment, is a kind of workspace for a given story. It is a flat structure. A project always belongs to 0 or 1 user. A project cannot be shared between users ( duplicate is mandatory i n this case).

2.3.3 HOW TO CREATE A NEW PROJECT

When you right-click in the Project area and select New, the New Project dialog box displays, which al lows you to create a new pr oject:
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When you create a new pr oject, you have to specif y the following characterist ics:
Projec t name
A default label for the new project is automatically assigned. You can change it.
Video stan dard
The video standard speci fies the resolution and frequency th at will be used for playing out, exportin g or rendering the proj ect.
Once you click OK to validate the new project, the project characteristics are recorded in the datab ase
When a project is open, its name is displayed in bold characters in the Project zone.

2.4 FINDING ME DIA FOR THE PROJECT

2.4.1 MAKING MEDIA AVAILABLE IN XEDIO CLEANEDIT

During this workflow, it will be assumed that the media is available in Xedio CleanEdit. To be available in Xedio CleanEdit, the media needs to be ‘imported’ into Xedio CleanEdit and set to ‘Publish’, in other words defined in the Xedio database. A media which is not published is only visible through Xedio Manager, Xedio Browse and Xedio Approval.
Importing media into CleanEdit can be done, among others, via the Media Importer. For more information, refer to the section 3 ‘Importing Media’, on page
21. Importing media always implies that the media is defined in the Xedio database but does not always mean that it is physically imported to the Xedio storage system.
Other ways to import or reference a new media in Xedio are: XTAccess, IPDGateway, Xedio Dispatcher , and Xedio AutoFileImporter.

2.4.2 WHERE TO FIND MEDIA IN XEDIO CLEANEDIT

The Media Manager tab in the Work area is used to bring the med ia that is defined in the database into a project.
Note: The XT clips are liste d with the other media in the Media Manager tab.
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solution for proxy video browsing, editing and
You will search the media in this tab, then drag and drop it to the Media zone of your project.
You will find below a general de scription on the media that can be av ailable in this tab.
You will find more d etails on the search fil ters available and possi ble operations in the Media Manager tab in the section 4 ‘Searching for and Managing Media’, on page 24.
The Media Manager tab l ists the media available i n Xedio CleanEdit. The media listed are a ll the published media that have the correct bitr ate. This can be:
video, stills (full frame or with a key layer) and audio files imported via the
Xedio Importer or the M edia Importer tab from an ex ternal storage system. The metadata related to the file is added at the time of import or recording. For more information, refe r to the Media Importer us er manual.
media files imported via the Xedio Importer or the Media Importer tab from a
Sony XDCAM or XDCAM EX or Panasonic P2 cam eras.
clips referenced in the Xedio database and physically stored an XT or XS
server on the network.
clips transferred from XFile, XStream, XTAccess or IPD G ateway
media files ingested from the Xedi o encoders using the Xedi o Ingest Organizer
media files imported automatica lly via the Xedio AutoFile Im porter.
Note
Xedio CleanEdit can work with high resolution and low resolution media. There is no restricti on on the resolution of th e low resolution media.
The default video re encoding is specified in the Software parameters > General > General tab in Xedio Manager.
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2.4.3 VIEWING MEDIA BEFORE ADDING IT TO THE PROJECT

When you want to view any media available on these tabs prior t o adding it to the Media zone of a projec t, select the required medi a and double-click on it:
The CleanEdit Media Player window will open with familiar controls to view the material. A section of the media could be selected here to be placed onto the timeline.
However, this is more usual to take the whole media into a project and select sections of the media using the ri ght media display in the Edit tab, which is calle d the Player area. For more information, refer to the section 6.2 ‘Player Area’, on page 58.
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clicking in the Edit zone opens a contextual
or enter a new name. A description and other metadata can be saved with the Edit
the fields in the New Edit
, the edit
characteristics are recorded in
When an edit is active (open), the Edit zone and the timeline

2.5 CREATING AN EDIT

You first need to create a new edit or open an existing edit before you can add media to the timeline related to a given edit, or add effects on the timeline.
Right­menu. When you select New in this menu, a New Edit dialog box is displayed, which allows you to create a new edit.
You can accept the defaul t name
definition into the datab ase. You will find detailed information on
window, in the section 5.4.4 ‘Creating an E dit’, on page 47.
When you validate the new edit definition clicking OK
the database.
its name is displayed in bold in buttons are enabled.
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Drag and drop the media to the Media

2.6 ADDING ME DIA TO THE PROJECT

When you have identified the media required in the database using the Media Manager tab, you can add it to your media, to your edi t, or directly to the timeline by clicking on it and dragging it onto one of the Project sub-zones.
Each drag action produces a diffe rent result. The possible actions are exp lained in the table below.
Note: If you do not want to place the media directly in the timeline, ensure that
the Fill button is no t active .
You want to … You need to …
Add the media to the project, witho ut further action.
Add the media to your project and in the Clip zone, but no t to the timelin e.
zone.
Drag and drop the media to the Edit zone
or Clip zone without activating the Fill
button. Add the media to your project, in the
Clip zone, and place it at the end of
Activate the Fill button, then drag and
drop the media to the Clip zone. the timeline.
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click on it or

2.7 REFINING MEDIA INTO CLIPS

To mark clips from the m edia in a project, it is necessar y to view the media in the Player window on the Ed it tab.
Once you are in the Edit tab, proceed as follows to view the media and mark sections for inclusion on the timel ine:
Select the requested media from the Media zone and double-
1.
drag it to the Player window. It will open i n the Player window.
2. Play the media using
the transport c ontrols on the panel,
the keyboard short cuts or
the optional rem ote control panel (ShuttleP RO).
3.
Mark an IN point by cl icking on the button on the panel.
4. Option ally, add a name for th e clip in the text field.
5.
Mark an OUT point by cl icking on the button on the panel. The duration of the c lip will then be display ed.
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and dragging them to the required position, or by typing directly the
The top area represent s the whole length of the or iginal media. The current position w ithin the clip is shown by a blue marker. The IN point is displa yed below the Player window as a green marker. The OUT point will be r epresented by a red marker line. For more information on these items, refer to the section 6.2.1 ‘Overview’, on
page 58
Note IN and OUT points can be moved by selecting the marks on the media bar
timecode fields beside s the mark IN and mark OU T buttons.
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2.8 PLACING CLIPS ONTO THE TIMELINE

2.8.1 INTRODUCTION

There are many different ways to add clips onto your edit. The main methods for placing a clip to you r edit are one of the foll owing:
Dragging the clip into the Clip zone when the Fill button (next to the
Editing buttons in the t imeline area) is active . This adds the clip to the end of the timeline.
Draggi ng the clip from the Clip zone to a given position in the edit.
Draggi ng the clip from the Player to a given position in the edit.
You will find comprehensive inf ormation on the various ways to place cli ps into an edit in the section 7.3 ‘Placing Clips on to the Timeline’, on page 110.
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2.8.2 MARKING POSITION ON THE TIMELINE

Using the buttons displayed on the screenshot below, you can mark points to edit accurately on the timeline. You can use these marks to place your clips into the timeline.
The following marks can be defined in the timel ine:
Name Description To define the mark, …
Nowline blue vertical line, which
displays the current position on the timel ine
Mark IN green vertical line,
which displays the position of a mark IN point
Mark OUT red vertical line, which
displays the position of a mark OUT point
click on the timeline ruler where you want to place the nowline.
place the nowline a t the requested position and click the Mark IN button .
place the nowline a t the requested position and click the Mark OUT button

2.8.3 MODE TO PLACE THE CLIP ONTO THE TIMELINE

Before you drag a clip onto the timeline, you need to define the way you want to insert it. Two modes are availa ble: Overwrite or Insert.
You select the mode by clicking the Overwrite/Insert Mode button, which allows the user to toggle th e mode.
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media from the selected position. In other words, the
Mode Description
Overwrite
adds the media in the timeline, overwriting the existing
(default)
(white)
media in the timeline will be removed from the insertion point by the duration of the added media.
Insert
(colored)
adds t he media in the timeline without overwriting exi sting media and pushes further right the existing elements of the timeline placed after this posi tion.
In this mode, you can only insert the media on the clip boundaries which are c ommon to all selected tr acks.

2.9 CHECKING THE EDIT

When the edit is completed it is possible to check it. Xedio CleanEdit parses the timeline for possible errors (lack of video, for example) or missing hi-res files (if this has been set in Xedio Manager).
To do so, click the CHECK button.
If a ho le is discovered a dialogue box opens a nd gives a time reference on the
timeline for where the re is no video.
In this case, the R2B button will not become available.
If missing hi-res files are discovered, a dialogue box opens and gives the list
of missing files.
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