EVS XEDIO CleanEdit User Manual Version 4.35

USER MANUAL
Xedio CleanEdit
Version 4.35 - August 2013
USER MANUAL Xedio 4.35 XedioCleanEdit
Copyright
EVS Broadcast Equipment SA– Copyright © 2010-2013. All rights reserved.
Disclaimer
The information in this manual is furnished for informational use only and subject to change without notice. While every effort has been made to ensure that the information contained in this user manual is accurate, up-to-date and reliable, EVS Broadcast Equipment cannot be held responsible for inaccuracies or errors that may appear in this publication.
Improvement Requests
Your comments will help us improve the quality of the user documentation. Do not hesitate to send improvement requests, or report any error or inaccuracy on this user manual by e-mail to doc@evs.com.
Regional Contacts
The address and phone number of the EVS headquarters are usually mentioned in the Help > About menu in the user interface.
You will find the full list of addresses and phone numbers of local offices either at the end of this user manual (for manuals on hardware products) or at the following page on the EVS website: http://www.evs.com/contacts.
User Manuals on EVS Website
The latest version of the user manual, if any, and other user manuals on EVS products can be found on the EVS download center, on the following webpage:
http://www.evs.com/downloadcenter.
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USER MANUAL Xedio 4.35 Xedio CleanEdit

Table of Contents

TABLE OF CONTENTS III
ABOUT THIS MANUAL XI
WHAT'S NEW? XIII
1. INTRODUCTION 1
1.1. General Description 1
1.2. Main Window 1
1.3. Zones in the Project Area 2
1.4. Tabs in the Work Area 4
2. THE BASICS 5
2.1. Introduction 5
2.2. Starting CleanEdit 5
2.3. Opening a New Project 6
2.3.1. Initial Window Display 6
2.3.2. Project Definition 6
2.3.3. How to Create a New Project 6
2.4. Finding Media for the Project 7
2.4.1. Making Media Available in Xedio CleanEdit 7
2.4.2. Where to Find Media in Xedio CleanEdit 8
2.4.3. Viewing Media Before Adding it to the Project 8
2.5. Creating an Edit 9
2.6. Adding Media to the Project 10
2.7. Refining Media Into Clips 12
2.8. Placing Clips onto the Timeline 13
2.8.1. Introduction 13
2.8.2. Marking Position on the Timeline 14
2.8.3. Mode to Place the Clip onto the Timeline 15
2.9. Checking the Edit 16
2.10. Playing out or Exporting an Edit 17
2.10.1. Introduction 17
2.10.2. Playing out the Edit 18
2.10.3. Exporting the Edit to a File 19
3. IMPORTING MEDIA 21
3.1. Introduction 21
3.1.1. Product Description 21
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3.1.2. Importable Media 22
3.1.3. General Import Process and Mandatory Fields 22
3.2. Using EVS Servers' Record Train and Clips in an Edit 23
3.2.1. Possible Actions in CleanEdit 23
3.2.2. How to Import Clips From an EVS Server 23
4. SEARCHING FOR AND MANAGING MEDIA 24
4.1. Introduction 24
4.2. Elements Grid 25
4.2.1. Sorting the Elements in the Grid 25
4.2.2. Organizing Columns 25
4.2.3. Element Contextual Menu 26
4.2.4. Special Status Display for the Elements 27
4.2.5. Opening a Player to View Media 27
4.3. Searching for Elements in the List 27
4.3.1. Introduction 27
4.3.2. Quick Text Search 28
4.3.3. Advanced Search 29
4.3.4. Using Saved Filters 38
5. MANAGING PROJECTS AND PROJECT ELEMENTS 40
5.1. Project Area 40
5.1.1. Overview 40
5.1.2. Hiding and Displaying the Project Area 41
5.1.3. Selecting Items in the Zones of the Project Area 42
5.2. Project Zone 42
5.2.1. Introduction 42
5.2.2. Opening an Existing Project 42
5.2.3. Project Contextual Menu 43
5.2.4. Creating a New Project 44
5.2.5. Viewing the Project Data 45
5.2.6. Importing a Project 46
5.3. Media Zone 46
5.3.1. Introduction 46
5.3.2. Opening Media in the Player Area 47
5.3.3. Media Contextual Menu 47
5.4. Edit Zone 48
5.4.1. Introduction 48
5.4.2. Opening an Existing Edit 49
5.4.3. Edit Contextual Menu 49
5.4.4. Creating an Edit 50
5.4.5. Duplicating an Edit 54
5.4.6. Copying an Edit 54
5.5. Clip Zone 54
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5.5.1. Introduction 54
5.5.2. Viewing Clips 55
5.5.3. Adding clips 55
5.5.4. Clip Contextual Menu 55
5.5.5. Assigning Colors to Clips and Filtering on Colors 57
6. MAIN WORKSPACE FOR EDITING 60
6.1. Edit Tab Overview 60
6.2. Player Pane 61
6.2.1. Overview 61
6.2.2. Activating the Player Area 63
6.2.3. Making the Player Area Full Screen 64
6.2.4. Video Display Options 64
6.2.5. Loading Media onto the Player Area 65
6.2.6. Moving Within Media Loaded on the Player Area 65
6.2.7. Creating and Working with Clips in the Player 70
6.2.8. Selecting the Tracks to be Added to the Timeline 72
6.2.9. Adding Logs to the Media Loaded on the Player Area 76
6.2.10. Creating a Clip on an EVS Video Server from the Player area 80
6.3. Recorder Pane 82
6.3.1. Overview 82
6.3.2. Activating the Recorder Area 84
6.3.3. Making the Recorder Area Full Screen 84
6.3.4. Adjusting the Recorder Video Display 85
6.3.5. Playing the Edit in the Recorder Pane 85
6.3.6. Selecting the Monitored Audio Track for an Edit 88
6.3.7. Checking the Edit in the Recorder Pane 88
6.4. Audio Meters / Trim Pane 89
6.4.1. Introduction 89
6.4.2. Audio Meters 89
6.5. Timeline Pane 91
6.5.1. Overview 91
6.5.2. Timecode Bar 92
6.5.3. Scale Bar and Move Bar 93
6.5.4. Reference Positions on the Timeline Display 93
6.5.5. Timeline Element on the Timeline Display 94
6.5.6. Color Representation on the Timeline Display 95
6.5.7. Contextual Menus for Timeline Elements 97
6.5.8. Timecode and Duration Fields 100
6.5.9. Audio Track Selection and Settings in the Timeline 102
6.5.10. Editing Buttons in the Timeline Area 107
7. GENERAL EDITING 112
7.1. Marking Positions on the Timeline 112
7.1.1. Adding Marks 112
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7.1.2. Adding Mark IN and Mark OUT Over Several Elements 113
7.1.3. Removing Marks 113
7.2. Selecting Techniques 113
7.2.1. Selecting a Clip 113
7.2.2. Selecting Elements Depending on Nowline or Mark Positions 113
7.3. Placing Clips onto the Timeline 114
7.3.1. Introduction 114
7.3.2. Important Prerequisites 114
7.3.3. Tools to Easily Position Clips in the Timeline 116
7.3.4. Placing Clips in an Edit Depending on the Requested Position 117
7.3.5. Add a Clip To Fill in a Blank Area in the Timeline 119
7.4. Moving Clips or Elements on the Timeline 121
7.4.1. Moving a Clip or Element in the Timeline 121
7.4.2.
Moving an Audio Clip between Tracks without Modifying its Horizontal Position 122
7.4.3. Moving Several Elements in the Timeline 122
7.5. Replacing Clips by Linked Clips 122
7.5.1. Introduction 122
7.5.2. How to Replace a Clip by a Linked Clip 123
7.6. Deleting Clips or Elements From the Timeline 123
7.6.1. Deletion Methods 123
7.6.2. Deletion Modes 124
7.6.3. Deleting Portions of an Edit 124
7.6.4. Deleting Timeline Elements 125
7.7. Tidying Up and Organizing the Edit 126
7.7.1. Resynchronizing Associated Clip Elements 126
7.7.2. Removing Blank Areas on a Timeline 127
7.7.3. Aligning Elements on a Reference Element 128
7.7.4. Splitting an Element in the Timeline 129
7.7.5. Grouping Elements in a Sync Group 129
7.8. Cue Points 130
7.8.1. Introduction 130
7.8.2. How To Add Cue Points 130
7.8.3. How To Go to and Select Cue Points 131
7.8.4. Contextual Menu for Cue Points 131
7.9. Extending or Shortening Clips 131
7.9.1. Introduction 131
7.9.2. Extend Modes 132
7.9.3. Extending or Shortening a Clip 132
7.9.4. Extending a Clip with a Still Frame 135
7.9.5. Extending or Shortening a Clip by Modifying its Speed 135
7.10. Creating Fast Motion Clips 136
7.10.1. Various Ways to Create Fast Motion Clips 136
7.10.2. Modifying the Playback Speed of a Clip Using the Speed Command 137
7.10.3. Rendering Fast Motion Clips 137
7.11. Trimming Edit Points on the Timeline 138
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7.11.1. Definition and Access to Trim Area 138
7.11.2. Overview on the Trim Functions 139
7.11.3. Trimming or Rolling Around the Clip Transition 139
7.11.4. Rolling a Clip 141
7.11.5. Retrieving the Source of an Edited Image 142
8. ADVANCED VIDEO EDITING 143
8.1. Introduction 143
8.2. Video Transition Effects 143
8.2.1. Ways to Add Video Transition Effects 143
8.2.2. How to Modify the Default Video Transition Effect 144
8.2.3. How to Apply Video Transition Effects Manually 144
8.2.4. Possible Video Transition Effects 146
8.2.5. Removing Transition Effects 149
8.2.6. Inserting Blocks of Color Frames 149
8.3. Video Clip Effects 150
8.3.1. Introduction 150
8.3.2. How to Apply a Video Clip Effect 150
8.3.3. Simple Video Clip Effects 151
8.3.4. Video Clip Effects With Key Frames 154
8.3.5. Adding Key Frames for an Effect 156
8.3.6. Copying and Pasting Video Clip Effects 158
8.4. Conversion Effects 159
8.4.1. Introduction 159
8.4.2. Changing the Mode for the Conversion Type 160
9. EDITING IN PLACE 162
9.1. Overview 162
9.2. Source Device Area 163
9.3. Workspace Area 164
9.3.1. View Modes in the Workspace Area 164
9.3.2. Overview of the Workspace in Thumbnail View 165
9.3.3. Overview of the Workspace in List View 166
9.3.4. Selecting Techniques 168
9.3.5. Overview of the Clip Player 168
9.4. Selecting Relevant Media 170
9.4.1. Introduction 170
9.4.2. Adding and Scanning a Folder in the Source Device Area 171
9.4.3. Listing Clips in the Workspace Area 171
9.5. Searching for Clips within the List View 172
9.6. Loading a Source Clip on the Clip Player 173
10. ADVANCED AUDIO EDITING 174
10.1. Overall Audio Track Settings 174
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10.2. Audio Transition Effects 174
10.2.1. Ways to Add Audio Transition Effects 174
10.2.2. Adding Automatically Default Audio Transition Effects 175
10.2.3. Modifying the Automatic Default Transition Effect 175
10.2.4. Possible Audio Transition Effects 175
10.2.5. Adding Audio Transition Effects on Elements of the Same Track 177
10.2.6. Adding Audio Transition Effects on Elements of the Same Clip 179
10.2.7. Adjusting Audio Transitions 180
10.2.8. Removing Audio Transitions 181
10.3. Audio Routing, Swaps and Mutes 181
10.3.1. Default and Specific Audio Routing 181
10.3.2. Possible Audio Channel Functions 182
10.3.3. Copying and Pasting Audio Routing Actions 183
10.4. Audio Level Adjustments 183
10.4.1. Introduction 183
10.4.2. How to Adjust the Audio Level on a Single Clip 184
10.4.3. How to Adjust the Overall Level of a Track 184
10.5. Miscellaneous Audio Features 186
10.5.1. How to Generate the Waveform of an Audio Element 186
10.5.2. How to Remove an Audio Waveform 187
10.5.3. How to Duplicate an Audio Track 188
11. VOICEOVER, GRAPHICS AND TEXT GRAPHICS 189
11.1. Adding Voiceover 189
11.1.1. Introduction 189
11.1.2. Voiceover Tab Overview 190
11.1.3. Voiceover Process 192
11.2. Adding a Logo or Graphic 195
11.2.1. Introduction 195
11.2.2. Accessing the Tag Manager Window 195
11.2.3. Possible Actions in the Tag Manager Window 196
11.2.4. Fields in the Tag Manager Window 196
11.2.5. How to Insert a Logo or Graphic using Tags 198
11.2.6. Moving Tag Points 199
11.2.7. How to Delete Tags 200
11.3. Adding Integrated Text and Graphics 200
11.3.1. Introduction 200
11.3.2. Text Tab Overview 201
11.3.3. Character Generator Process 202
11.3.4. Defining the Area to Insert Text/Graphics 202
11.3.5. Adding Text and Graphics to the Edit 203
11.3.6. Working with Template of Text and Graphics 208
11.3.7. Applying a Transition Effect to the CG Area 209
11.3.8. Checking the Integrated Text and Graphics 210
11.3.9. Editing the Character Generator Page Properties 211
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12. HEADER MAKER 213
12.1. Introduction 213
12.2. Header Maker Tab Overview 214
12.3. Operations 215
13. FINAL STAGES IN THE EDITING PROCESS 216
13.1. Checking the Edit 216
13.2. Playing Out an Edit 217
13.2.1. Introduction 217
13.2.2. Playout Process from the Playout Tab 217
13.2.3. Playout Tab 218
13.3. Exporting an Edit or a Media 220
13.3.1. Introduction 220
13.3.2. Exporting to Xedio, to File, to Device 221
13.3.3. Exporting to Target 228
13.4. Monitoring Tasks 231
13.4.1. Introduction 231
13.4.2. User Interface 231
13.4.3. Filtering Tasks 232
14. APPENDIX 1 – SHUTTLEPRO 234
15. APPENDIX 2 – KEYBOARD SHORTCUTS 235
16. APPENDIX 3 – DIGIGRAM HARDWARE SETTINGS 236
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USER MANUAL Xedio 4.35 Xedio CleanEdit

About this Manual

Purpose
This manual is a reference manual to Xedio CleanEdit.
It should provide you with general contextual and conceptual information, as well as detailed descriptive information on the various features available in Xedio CleanEdit.
This reference manual will include procedural information on more complex actions, even though not systematically. However, it will not contain procedures on simple or usual actions, which should be covered by video tutorials.
Sections on Main Areas on the User Interface
The following table shows where you can find detailed information on the various areas of the user interface:
User Interface Area See Section...
Project area - its four zones "Managing Projects and Project
Elements" on page 40.
Work area - Edit tab "Main Workspace for Editing" on page
60.
Work area – VoiceOver tab "Adding Voiceover" on page 189.
Work area – Text tab "Adding Integrated Text and Graphics"
on page 200.
Work area – Header Maker tab "Header Maker" on page 213.
Work area – Scheduler tab See Xedio Ingest Organizer user manual.
Work area – Control VTR tab See Xedio Ingest Organizer user manual.
Work area – Playout tab "Playing Out an Edit" on page 217.
Work area –Media Manager, Edit Manager, Project Manager
Work area – Export tab "Exporting an Edit or a Media" on page
Work area – Media Importer tab "Importing Media" on page 21.
"Searching for and Managing Media" on page 24.
220.
Work area – Devices tab "Editing in Place" on page 162.
Work area - Task Viewer tab "Monitoring Tasks" on page 231.
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USER MANUAL Xedio 4.35 Xedio CleanEdit

What's New?

In the user manual, the icon has been added on the left margin to highlight information on new and updated features.
The sections updated to reflect the new and modified features on Xedio CleanEdit from Xedio Suite 4.03 and 4.35 (compared to Xedio Suite 4.02) are listed below.
Export to an XSquare target
XSquare can now be used with the Xedio Suite. An edit or a media can be exported to a predefined XSquare target.
See section "Exporting to Target" on page 228.
The export can be monitored.
See section "Monitoring the Export Process to a Target" on page 231.
Timecode display in the Player
Possibility to display the timecode of a clip as it was in the original media, before its import.
See section "Video Display Options" on page 64.
Files with audio mono tracks can be used in the Xedio Suite
CleanEdit can manage the reading of files with mono audio tracks.
See section "16 Channels in Mono, Stereo and/or 5.1" on page 72.
See section "Selecting Video and Audio Tracks for Media and Clips" on page 74.
See section "Audio Meters" on page 89.
CleanEdit can manage the editing of files with mono audio tracks.
See section "Track Name and Audio Type in the Timeline" on page 102.
CleanEdit can manage the reading of edits with mono audio tracks.
See section "Audio Track Selection for the Output" on page 104
The audio type of an edit is no more defined at edit creation from the New Edit window.
See section "How to Create an Edit" on page 50.
See section "New Edit Window" on page 51.
See section "Overall Audio Track Settings" on page 174.
New behavior for the J, L shortcuts
The first time the Jor the Lshortcut is pressed, the speed is 100%.
See section "Transport Commands in the Player" on page 67 for the Player.
See section "Transport Commands in the Recorder" on page 85 for the Recorder.
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New keyboard shortcut
New "Fit to content" shortcut to display the whole timeline content on screen.
See section "Commands Common to Video and Audio Elements" on page 97.
See section "Appendix 2 – Keyboard Shortcuts" on page 235.
Management of spanned clips created from a single shot over several P2 cards
Special display for contiguous clips created during a single shot on a P2 card.
See section "Overview of the Workspace in Thumbnail View" on page 165.
Management of 3D media
Possibility to transfer media from P2-3D cards as 2 separate files.
See section "Overview of the Workspace in Thumbnail View" on page 165.
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USER MANUAL Xedio 4.35 Xedio CleanEdit

1. Introduction

1.1. General Description

Xedio CleanEdit is a non-linear editing system offering full integration with remote camcorders – Sony XDCAM™, XDCAM EX™ and Panasonic P2™ in SD and HD. Xedio CleanEdit enables journalists to edit stories in standard and high-definition from remote locations. As soon as the editor is back in the newsroom, the edit can be shared through this integrated news production system. In addition, Xedio CleanEdit can be operated remotely on a laptop or installed on a PC.

1.2. Main Window

Illustration
The CleanEdit user interface contains the areas highlighted on the screenshot below.
Each zone contains well defined functions in the workflow of the CleanEdit application.
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Area Description
The table below describes the various parts of the CleanEdit window:
Part Name Description
1. Project area See section "Zones in the Project Area" on page 2.
2. Work area See section "Tabs in the Work Area" on page 4.
Note
The color of some user interface elements may vary with the Xedio skin installed.

1.3. Zones in the Project Area

The left hand part of the interface is called the Project area. Its function is to permit the user to manage a project and all the elements within the projects, multiple edits, media used within the project and clips and media used on the timeline of edits within the project.
The Project area contains the projects created by the logged-on editor. The Project area is divided into four zones to sort the different elements of each project:
The Project zone contains a list of the projects for the logged on user. The open project is displayed in bold characters.
The Media zone contains the original media files that are used in the open project. The media loaded is displayed in bold characters.
The Edit zone contains the list of edits that have been created on the open project. The edit loaded is displayed in bold characters.
The Clip zone contains list of clips stored in preparation for the edit.
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USER MANUAL Xedio 4.35 Xedio CleanEdit
Each project only contains the elements that have been deemed to be relevant to it. The ability to access elements from anywhere in the database of an installation and declare them relevant to a project, to allow sharing of media amongst several workstations, is a fundamental part of the structure of CleanEdit.
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1.4. Tabs in the Work Area

Introduction
The Work area has tabs for the modes that the user could be working in, such as timeline or voiceover modes used in the edit process, or other modes which are for other areas of the CleanEdit workflow, from media ingest and import, to playout as video, or rendering a completed edit to one specific format for the use of another system.
Note
The number of tabs displayed in the Work Area depends on options purchased, which allows the customers to have a system customized to their requirements and avoid working modes that are not needed in their workflow.
Selecting a Tab in the Work Area
Any tab in the Work area is automatically selected by placing the mouse over a tab at the top of the Work area until the tab becomes visible or by clicking the tab.
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2. The Basics

2.1. Introduction

This part will guide you through a simple workflow for the CleanEdit application to produce a simple edit, and either play it out from the application or create a standard file for use or playout by another system.
The steps are:
1. See section "Starting CleanEdit" on page 5.
2. See section "Opening a New Project" on page 6.
3. See section "Finding Media for the Project" on page 7.
4. See section "Adding Media to the Project" on page 10.
5. See section "Refining Media Into Clips" on page 12.
6. See section "Placing Clips onto the Timeline" on page 13.
7. See section "Checking the Edit" on page 16.
8. See section "Playing out or Exporting an Edit" on page 17.
Each step is described at its most basic only using on screen controls. Any keyboard shortcuts, which could be used, will be detailed in the following chapters.
The edit created using the techniques in this chapter will be video with associated audio clips only and edited with a cut as the transition.

2.2. Starting CleanEdit

1. Click on the CleanEdit icon on the desktop to start the application
OR
Select the application from the Start menu.
A login screen will then appear.
2. Enter your user name and password, and then click OK.
Note
The system administrator creates login names and passwords in the Xedio Manager application. Please refer to that product user manual for more details.
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2.3. Opening a New Project

2.3.1. Initial Window Display

On startup the application will open as shown below with logos in the video windows and all buttons disabled, showing an inactive state. There will be names in the Project zone if this login has been used to previously work on a Project.

2.3.2. Project Definition

A project, in the Xedio environment, is a kind of workspace for a given story. It is a flat structure. A project always belongs to 0 or 1 user. A project cannot be shared between users (duplicate is mandatory in this case).

2.3.3. How to Create a New Project

When you right-click in the Project area and select New, the New Project dialog box displays, which allows you to create a new project:
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When you create a new project, you have to specify the following characteristics:
Project name
A default label for the new project is automatically assigned. You can change it.
Video standard
The video standard specifies the resolution and frequency that will be used for playing out, exporting or rendering the project.
Once you click OK to validate the new project, the project characteristics are recorded in the database
When a project is open, its name is displayed in bold characters in the Project zone.

2.4. Finding Media for the Project

2.4.1. Making Media Available in Xedio CleanEdit

During this workflow, it will be assumed that the media is available in Xedio CleanEdit. To be available in Xedio CleanEdit, the media needs to be "imported" into Xedio CleanEdit and set to "Publish", in other words defined in the Xedio database. A media which is not published is only visible through Xedio Manager, Xedio Browse and Xedio Approval.
Importing media into CleanEdit can be done, among others, via the Media Importer. See section "Importing Media" on page 21 for more information. Importing media always implies that the media is defined in the Xedio database but does not always mean that it is physically imported to the Xedio storage system.
Other ways to import or reference a new media in Xedio are: XTAccess, IPDGateway, Xedio Dispatcher, and Xedio AutoFileImporter.
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2.4.2. Where to Find Media in Xedio CleanEdit

The Media Manager tab in the Work area is used to bring the media that is defined in the database into a project.
Note
The XT clips are listed with the other media in the Media Manager tab.
You will search the media in this tab, then drag and drop it to the Media zone of your project.
You will find below a general description on the media that can be available in this tab.
You will find more details on the search filters available and possible operations in the Media Manager tab in the section "Searching for and Managing Media" on page 24.
The Media Manager tab lists the media available in Xedio CleanEdit.
The media listed are all the published media that have the correct bitrate.
This can be:
video, stills (full frame or with a key layer) and audio files imported via the Xedio Importer or the Media Importer tab from an external storage system. The metadata related to the file is added at the time of import or recording. For more information, refer to the Xedio Importer user manual.
media files imported via the Xedio Importer or the Media Importer tab from a Sony XDCAM or XDCAM EX or Panasonic P2 cameras.
clips referenced in the Xedio database and physically stored an XT or XS server on the network.
clips transferred from XFile, XStream, XTAccess or IPD Gateway
media files ingested from the Xedio encoders using the Xedio Ingest Organizer
media files imported automatically via the Xedio AutoFile Importer.
Note
Xedio CleanEdit can work with high resolution and low resolution media. There is no restriction on the resolution of the low resolution media. The default video resolution for proxy video browsing, editing and encoding is specified in the Software parameters > General > General tab in Xedio Manager.

2.4.3. Viewing Media Before Adding it to the Project

When you want to view any media available on these tabs prior to adding it to the Media zone of a project, select the required media and double-click on it:
The CleanEdit Media Player window will open with familiar controls to view the material. A section of the media could be selected here to be placed onto the timeline.
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However, this is more usual to take the whole media into a project and select sections of the media using the right media display in the Edit tab, which is called the Player area. See section "Player Pane" on page 61 for more information.

2.5. Creating an Edit

You first need to create a new edit or open an existing edit before you can add media to the timeline related to a given edit, or add effects on the timeline.
Right-clicking in the Edit zone opens a contextual menu. When you select New in this menu, a New Edit dialog box is displayed, which allows you to create a new edit.
You can accept the default name or enter a new name. A description and other metadata can be saved with the Edit definition into the database. You will find detailed information on the fields in the New Edit window, in the section "Creating an Edit" on page 50.
When you validate the new edit definition clicking OK, the edit characteristics are recorded in the database.
When an edit is active (open), its name is displayed in bold in the Edit zone and the timeline buttons are enabled.
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2.6. Adding Media to the Project

When you have identified the media required in the database using the Media Manager tab, you can add it to your media, to your edit, or directly to the timeline by clicking on it and dragging it onto one of the Project sub-zones.
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Each drag action produces a different result. The possible actions are explained in the table below.
Note
If you do not want to place the media directly in the timeline, ensure that the Fill
button is not active .
Adding the media to the project, without further action
Drag and drop the media to the Media zone.
Adding the media to your project and in the Clip zone, but not to the timeline
Drag and drop the media to the Edit zone or Clip zone without activating the Fill button.
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Adding the media to your project, in the Clip zone, and placing it at the end of the timeline
Activate the Fill button, then drag and drop the media to the Clip zone.

2.7. Refining Media Into Clips

To mark clips from the media in a project, it is necessary to view the media in the Player window on the Edit tab.
Once you are in the Edit tab, proceed as follows to view the media and mark sections for inclusion on the timeline:
1. Select the requested media from the Media zone and double-click on it or drag it to the
Player window. It will open in the Player window.
2. Play the media using
the transport controls on the panel,
the keyboard shortcuts or
the optional remote control panel (ShuttlePRO).
3. Mark an IN point by clicking on the button on the panel.
4. Optionally, add a name for the clip in the text field.
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5. Mark an OUT point by clicking on the button on the panel.
The duration of the clip will then be displayed.
The top area represents the whole length of the original media.
The current position within the clip is shown by a blue marker.
The IN point is displayed below the Player window as a green marker.
The OUT point will be represented by a red marker line.
See section "Overview" on page 61 for more information on these items.
Note
IN and OUT points can be moved by selecting the marks on the media bar and dragging them to the required position, or by typing directly the timecode fields besides the mark IN and mark OUT buttons.

2.8. Placing Clips onto the Timeline

2.8.1. Introduction

There are many different ways to add clips onto your edit. The main methods for placing a clip to your edit are one of the following:
Dragging the clip into the Clip zone when the Fill button (next to the Editing
buttons in the timeline area) is active.
This adds the clip to the end of the timeline.
Dragging the clip from the Clip zone to a given position in the edit.
Dragging the clip from the Player to a given position in the edit.
You will find comprehensive information on the various ways to place clips into an edit in the section "Placing Clips onto the Timeline" on page 114.
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2.8.2. Marking Position on the Timeline

Using the buttons displayed on the screenshot below, you can mark points to edit accurately on the timeline. You can use these marks to place your clips into the timeline.
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