The information in this manual is furnished for informational use only and subject to
change without notice. While every effort has been made to ensure that the information
contained in this user manual is accurate, up-to-date and reliable, EVS Broadcast
Equipment cannot be held responsible for inaccuracies or errors that may appear in this
publication.
Improvement Requests
Your comments will help us improve the quality of the user documentation. Do not
hesitate to send improvement requests, or report any error or inaccuracy on this user
manual by e-mail to doc@evs.com.
Regional Contacts
The address and phone number of the EVS headquarters are usually mentioned in the
Help > About menu in the user interface.
You will find the full list of addresses and phone numbers of local offices either at the end
of this user manual (for manuals on hardware products) or at the following page on the
EVS website: http://www.evs.com/contacts.
User Manuals on EVS Website
The latest version of the user manual, if any, and other user manuals on EVS products
can be found on the EVS download center, on the following webpage:
http://www.evs.com/downloadcenter.
I
USER MANUAL Xedio 4.35 Xedio CleanEdit
Table of Contents
TABLE OF CONTENTSIII
ABOUT THIS MANUALXI
WHAT'S NEW?XIII
1.INTRODUCTION1
1.1. General Description1
1.2. Main Window1
1.3. Zones in the Project Area2
1.4. Tabs in the Work Area4
2.THE BASICS5
2.1. Introduction5
2.2. Starting CleanEdit5
2.3. Opening a New Project6
2.3.1. Initial Window Display6
2.3.2. Project Definition6
2.3.3. How to Create a New Project6
2.4. Finding Media for the Project7
2.4.1. Making Media Available in Xedio CleanEdit7
2.4.2. Where to Find Media in Xedio CleanEdit8
2.4.3. Viewing Media Before Adding it to the Project8
2.5. Creating an Edit9
2.6. Adding Media to the Project10
2.7. Refining Media Into Clips12
2.8. Placing Clips onto the Timeline13
2.8.1. Introduction13
2.8.2. Marking Position on the Timeline14
2.8.3. Mode to Place the Clip onto the Timeline15
2.9. Checking the Edit16
2.10. Playing out or Exporting an Edit17
2.10.1. Introduction17
2.10.2. Playing out the Edit18
2.10.3. Exporting the Edit to a File19
3.IMPORTING MEDIA21
3.1. Introduction21
3.1.1. Product Description21
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EVS Broadcast Equipment SAIssue 4.35.B- August 2013
3.1.2. Importable Media22
3.1.3. General Import Process and Mandatory Fields22
3.2. Using EVS Servers' Record Train and Clips in an Edit23
3.2.1. Possible Actions in CleanEdit23
3.2.2. How to Import Clips From an EVS Server23
4.SEARCHING FOR AND MANAGING MEDIA24
4.1. Introduction24
4.2. Elements Grid25
4.2.1. Sorting the Elements in the Grid25
4.2.2. Organizing Columns25
4.2.3. Element Contextual Menu26
4.2.4. Special Status Display for the Elements27
4.2.5. Opening a Player to View Media27
4.3. Searching for Elements in the List27
4.3.1. Introduction27
4.3.2. Quick Text Search28
4.3.3. Advanced Search29
4.3.4. Using Saved Filters38
5.MANAGING PROJECTS AND PROJECT ELEMENTS40
5.1. Project Area40
5.1.1. Overview40
5.1.2. Hiding and Displaying the Project Area41
5.1.3. Selecting Items in the Zones of the Project Area42
5.2. Project Zone42
5.2.1. Introduction42
5.2.2. Opening an Existing Project42
5.2.3. Project Contextual Menu43
5.2.4. Creating a New Project44
5.2.5. Viewing the Project Data45
5.2.6. Importing a Project46
5.3. Media Zone46
5.3.1. Introduction46
5.3.2. Opening Media in the Player Area47
5.3.3. Media Contextual Menu47
5.4. Edit Zone48
5.4.1. Introduction48
5.4.2. Opening an Existing Edit49
5.4.3. Edit Contextual Menu49
5.4.4. Creating an Edit50
5.4.5. Duplicating an Edit54
5.4.6. Copying an Edit54
5.5. Clip Zone54
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USER MANUAL Xedio 4.35 Xedio CleanEdit
5.5.1. Introduction54
5.5.2. Viewing Clips55
5.5.3. Adding clips55
5.5.4. Clip Contextual Menu55
5.5.5. Assigning Colors to Clips and Filtering on Colors57
6.MAIN WORKSPACE FOR EDITING60
6.1. Edit Tab Overview60
6.2. Player Pane61
6.2.1. Overview61
6.2.2. Activating the Player Area63
6.2.3. Making the Player Area Full Screen64
6.2.4. Video Display Options64
6.2.5. Loading Media onto the Player Area65
6.2.6. Moving Within Media Loaded on the Player Area65
6.2.7. Creating and Working with Clips in the Player70
6.2.8. Selecting the Tracks to be Added to the Timeline72
6.2.9. Adding Logs to the Media Loaded on the Player Area76
6.2.10. Creating a Clip on an EVS Video Server from the Player area80
6.3. Recorder Pane82
6.3.1. Overview82
6.3.2. Activating the Recorder Area84
6.3.3. Making the Recorder Area Full Screen84
6.3.4. Adjusting the Recorder Video Display85
6.3.5. Playing the Edit in the Recorder Pane85
6.3.6. Selecting the Monitored Audio Track for an Edit88
6.3.7. Checking the Edit in the Recorder Pane88
6.4. Audio Meters / Trim Pane89
6.4.1. Introduction89
6.4.2. Audio Meters89
6.5. Timeline Pane91
6.5.1. Overview91
6.5.2. Timecode Bar92
6.5.3. Scale Bar and Move Bar93
6.5.4. Reference Positions on the Timeline Display93
6.5.5. Timeline Element on the Timeline Display94
6.5.6. Color Representation on the Timeline Display95
6.5.7. Contextual Menus for Timeline Elements97
6.5.8. Timecode and Duration Fields100
6.5.9. Audio Track Selection and Settings in the Timeline102
6.5.10. Editing Buttons in the Timeline Area107
7.GENERAL EDITING112
7.1. Marking Positions on the Timeline112
7.1.1. Adding Marks112
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EVS Broadcast Equipment SAIssue 4.35.B- August 2013
7.1.2. Adding Mark IN and Mark OUT Over Several Elements113
7.1.3. Removing Marks113
7.2. Selecting Techniques113
7.2.1. Selecting a Clip113
7.2.2. Selecting Elements Depending on Nowline or Mark Positions113
7.3. Placing Clips onto the Timeline114
7.3.1. Introduction114
7.3.2. Important Prerequisites114
7.3.3. Tools to Easily Position Clips in the Timeline116
7.3.4. Placing Clips in an Edit Depending on the Requested Position117
7.3.5. Add a Clip To Fill in a Blank Area in the Timeline119
7.4. Moving Clips or Elements on the Timeline121
7.4.1. Moving a Clip or Element in the Timeline121
7.4.2.
Moving an Audio Clip between Tracks without Modifying its Horizontal
Position122
7.4.3. Moving Several Elements in the Timeline122
7.5. Replacing Clips by Linked Clips122
7.5.1. Introduction122
7.5.2. How to Replace a Clip by a Linked Clip123
7.6. Deleting Clips or Elements From the Timeline123
10.2.3. Modifying the Automatic Default Transition Effect175
10.2.4. Possible Audio Transition Effects175
10.2.5. Adding Audio Transition Effects on Elements of the Same Track177
10.2.6. Adding Audio Transition Effects on Elements of the Same Clip179
10.2.7. Adjusting Audio Transitions180
10.2.8. Removing Audio Transitions181
10.3. Audio Routing, Swaps and Mutes181
10.3.1. Default and Specific Audio Routing181
10.3.2. Possible Audio Channel Functions182
10.3.3. Copying and Pasting Audio Routing Actions183
10.4. Audio Level Adjustments183
10.4.1. Introduction183
10.4.2. How to Adjust the Audio Level on a Single Clip184
10.4.3. How to Adjust the Overall Level of a Track184
10.5. Miscellaneous Audio Features186
10.5.1. How to Generate the Waveform of an Audio Element186
10.5.2. How to Remove an Audio Waveform187
10.5.3. How to Duplicate an Audio Track188
11. VOICEOVER, GRAPHICS AND TEXT GRAPHICS189
11.1. Adding Voiceover189
11.1.1. Introduction189
11.1.2. Voiceover Tab Overview190
11.1.3. Voiceover Process192
11.2. Adding a Logo or Graphic195
11.2.1. Introduction195
11.2.2. Accessing the Tag Manager Window195
11.2.3. Possible Actions in the Tag Manager Window196
11.2.4. Fields in the Tag Manager Window196
11.2.5. How to Insert a Logo or Graphic using Tags198
11.2.6. Moving Tag Points199
11.2.7. How to Delete Tags200
11.3. Adding Integrated Text and Graphics200
11.3.1. Introduction200
11.3.2. Text Tab Overview201
11.3.3. Character Generator Process202
11.3.4. Defining the Area to Insert Text/Graphics202
11.3.5. Adding Text and Graphics to the Edit203
11.3.6. Working with Template of Text and Graphics208
11.3.7. Applying a Transition Effect to the CG Area209
11.3.8. Checking the Integrated Text and Graphics210
11.3.9. Editing the Character Generator Page Properties211
VIIITable of Contents
USER MANUAL Xedio 4.35 Xedio CleanEdit
12. HEADER MAKER213
12.1. Introduction213
12.2. Header Maker Tab Overview214
12.3. Operations215
13. FINAL STAGES IN THE EDITING PROCESS216
13.1. Checking the Edit216
13.2. Playing Out an Edit217
13.2.1. Introduction217
13.2.2. Playout Process from the Playout Tab217
13.2.3. Playout Tab218
13.3. Exporting an Edit or a Media220
13.3.1. Introduction220
13.3.2. Exporting to Xedio, to File, to Device221
13.3.3. Exporting to Target228
13.4. Monitoring Tasks231
13.4.1. Introduction231
13.4.2. User Interface231
13.4.3. Filtering Tasks232
14. APPENDIX 1 – SHUTTLEPRO234
15. APPENDIX 2 – KEYBOARD SHORTCUTS235
16. APPENDIX 3 – DIGIGRAM HARDWARE SETTINGS236
Table of ContentsIX
USER MANUAL Xedio 4.35 Xedio CleanEdit
About this Manual
Purpose
This manual is a reference manual to Xedio CleanEdit.
It should provide you with general contextual and conceptual information, as well as
detailed descriptive information on the various features available in Xedio CleanEdit.
This reference manual will include procedural information on more complex actions, even
though not systematically. However, it will not contain procedures on simple or usual
actions, which should be covered by video tutorials.
Sections on Main Areas on the User Interface
The following table shows where you can find detailed information on the various areas of
the user interface:
User Interface AreaSee Section...
Project area - its four zones"Managing Projects and Project
Elements" on page 40.
Work area - Edit tab"Main Workspace for Editing" on page
60.
Work area – VoiceOver tab"Adding Voiceover" on page 189.
Work area – Text tab"Adding Integrated Text and Graphics"
on page 200.
Work area – Header Maker tab"Header Maker" on page 213.
Work area – Scheduler tabSee Xedio Ingest Organizer user manual.
Work area – Control VTR tabSee Xedio Ingest Organizer user manual.
Work area – Playout tab"Playing Out an Edit" on page 217.
Work area –Media Manager, Edit Manager,
Project Manager
Work area – Export tab"Exporting an Edit or a Media" on page
Work area – Media Importer tab"Importing Media" on page 21.
"Searching for and Managing Media" on
page 24.
220.
Work area – Devices tab"Editing in Place" on page 162.
Work area - Task Viewer tab"Monitoring Tasks" on page 231.
About this ManualXI
USER MANUAL Xedio 4.35 Xedio CleanEdit
What's New?
In the user manual, the iconhas been added on the left margin to highlight
information on new and updated features.
The sections updated to reflect the new and modified features on Xedio CleanEdit from
Xedio Suite 4.03 and 4.35 (compared to Xedio Suite 4.02) are listed below.
Export to an XSquare target
•XSquare can now be used with the Xedio Suite. An edit or a media can be exported to
a predefined XSquare target.
See section "Exporting to Target" on page 228.
•The export can be monitored.
See section "Monitoring the Export Process to a Target" on page 231.
Timecode display in the Player
•Possibility to display the timecode of a clip as it was in the original media, before its
import.
See section "Video Display Options" on page 64.
Files with audio mono tracks can be used in the Xedio Suite
•CleanEdit can manage the reading of files with mono audio tracks.
See section "16 Channels in Mono, Stereo and/or 5.1" on page 72.
See section "Selecting Video and Audio Tracks for Media and Clips" on page 74.
See section "Audio Meters" on page 89.
•CleanEdit can manage the editing of files with mono audio tracks.
See section "Track Name and Audio Type in the Timeline" on page 102.
•CleanEdit can manage the reading of edits with mono audio tracks.
See section "Audio Track Selection for the Output" on page 104
•The audio type of an edit is no more defined at edit creation from the New Edit
window.
See section "How to Create an Edit" on page 50.
See section "New Edit Window" on page 51.
See section "Overall Audio Track Settings" on page 174.
New behavior for the J, L shortcuts
•The first time the Jor the Lshortcut is pressed, the speed is 100%.
See section "Transport Commands in the Player" on page 67 for the Player.
See section "Transport Commands in the Recorder" on page 85 for the Recorder.
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EVS Broadcast Equipment SAIssue 4.35.B- August 2013
New keyboard shortcut
•New "Fit to content" shortcut to display the whole timeline content on screen.
See section "Commands Common to Video and Audio Elements" on page 97.
See section "Appendix 2 – Keyboard Shortcuts" on page 235.
Management of spanned clips created from a single shot over several P2 cards
•Special display for contiguous clips created during a single shot on a P2 card.
See section "Overview of the Workspace in Thumbnail View" on page 165.
Management of 3D media
•Possibility to transfer media from P2-3D cards as 2 separate files.
See section "Overview of the Workspace in Thumbnail View" on page 165.
XIVWhat's New?
USER MANUAL Xedio 4.35 Xedio CleanEdit
1.Introduction
1.1.General Description
Xedio CleanEdit is a non-linear editing system offering full integration with remote
camcorders – Sony XDCAM™, XDCAM EX™ and Panasonic P2™ in SD and HD. Xedio
CleanEdit enables journalists to edit stories in standard and high-definition from remote
locations. As soon as the editor is back in the newsroom, the edit can be shared through
this integrated news production system. In addition, Xedio CleanEdit can be operated
remotely on a laptop or installed on a PC.
1.2.Main Window
Illustration
The CleanEdit user interface contains the areas highlighted on the screenshot below.
Each zone contains well defined functions in the workflow of the CleanEdit application.
1. Introduction1
EVS Broadcast Equipment SAIssue 4.35.B- August 2013
Area Description
The table below describes the various parts of the CleanEdit window:
PartNameDescription
1.Project areaSee section "Zones in the Project Area" on page 2.
2.Work areaSee section "Tabs in the Work Area" on page 4.
Note
The color of some user interface elements may vary with the Xedio skin
installed.
1.3.Zones in the Project Area
The left hand part of the interface is called the Project area. Its function is to permit the
user to manage a project and all the elements within the projects, multiple edits, media
used within the project and clips and media used on the timeline of edits within the project.
The Project area contains the projects created by the logged-on editor. The Project area is
divided into four zones to sort the different elements of each project:
•The Project zone contains a list of the projects for the logged on user. The open
project is displayed in bold characters.
•The Media zone contains the original media files that are used in the open project. The
media loaded is displayed in bold characters.
•The Edit zone contains the list of edits that have been created on the open project.
The edit loaded is displayed in bold characters.
•The Clip zone contains list of clips stored in preparation for the edit.
21. Introduction
USER MANUAL Xedio 4.35 Xedio CleanEdit
Each project only contains the elements that have been deemed to be relevant to it. The
ability to access elements from anywhere in the database of an installation and declare
them relevant to a project, to allow sharing of media amongst several workstations, is a
fundamental part of the structure of CleanEdit.
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EVS Broadcast Equipment SAIssue 4.35.B- August 2013
1.4.Tabs in the Work Area
Introduction
The Work area has tabs for the modes that the user could be working in, such as timeline
or voiceover modes used in the edit process, or other modes which are for other areas of
the CleanEdit workflow, from media ingest and import, to playout as video, or rendering a
completed edit to one specific format for the use of another system.
Note
The number of tabs displayed in the Work Area depends on options purchased,
which allows the customers to have a system customized to their requirements
and avoid working modes that are not needed in their workflow.
Selecting a Tab in the Work Area
Any tab in the Work area is automatically selected by placing the mouse over a tab at the
top of the Work area until the tab becomes visible or by clicking the tab.
41. Introduction
USER MANUAL Xedio 4.35 Xedio CleanEdit
2.The Basics
2.1.Introduction
This part will guide you through a simple workflow for the CleanEdit application to produce
a simple edit, and either play it out from the application or create a standard file for use or
playout by another system.
The steps are:
1. See section "Starting CleanEdit" on page 5.
2. See section "Opening a New Project" on page 6.
3. See section "Finding Media for the Project" on page 7.
4. See section "Adding Media to the Project" on page 10.
5. See section "Refining Media Into Clips" on page 12.
6. See section "Placing Clips onto the Timeline" on page 13.
7. See section "Checking the Edit" on page 16.
8. See section "Playing out or Exporting an Edit" on page 17.
Each step is described at its most basic only using on screen controls. Any keyboard
shortcuts, which could be used, will be detailed in the following chapters.
The edit created using the techniques in this chapter will be video with associated audio
clips only and edited with a cut as the transition.
2.2.Starting CleanEdit
1. Click on the CleanEdit icon on the desktop to start the application
OR
Select the application from the Start menu.
A login screen will then appear.
2. Enter your user name and password, and then click OK.
Note
The system administrator creates login names and passwords in the Xedio
Manager application. Please refer to that product user manual for more details.
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EVS Broadcast Equipment SAIssue 4.35.B- August 2013
2.3.Opening a New Project
2.3.1.Initial Window Display
On startup the application will open as shown below with logos in the video windows and
all buttons disabled, showing an inactive state. There will be names in the Project zone if
this login has been used to previously work on a Project.
2.3.2.Project Definition
A project, in the Xedio environment, is a kind of workspace for a given story. It is a flat
structure. A project always belongs to 0 or 1 user. A project cannot be shared between
users (duplicate is mandatory in this case).
2.3.3.How to Create a New Project
When you right-click in the Project area and select New, the New Project dialog box
displays, which allows you to create a new project:
62. T he Basics
USER MANUAL Xedio 4.35 Xedio CleanEdit
When you create a new project, you have to specify the following characteristics:
•Project name
A default label for the new project is automatically assigned. You can change it.
•Video standard
The video standard specifies the resolution and frequency that will be used for playing
out, exporting or rendering the project.
Once you click OK to validate the new project, the project characteristics are recorded in
the database
When a project is open, its name is displayed in bold characters in the Project zone.
2.4.Finding Media for the Project
2.4.1.Making Media Available in Xedio CleanEdit
During this workflow, it will be assumed that the media is available in Xedio CleanEdit. To
be available in Xedio CleanEdit, the media needs to be "imported" into Xedio CleanEdit
and set to "Publish", in other words defined in the Xedio database. A media which is not
published is only visible through Xedio Manager, Xedio Browse and Xedio Approval.
Importing media into CleanEdit can be done, among others, via the Media Importer. See
section "Importing Media" on page 21 for more information. Importing media always
implies that the media is defined in the Xedio database but does not always mean that it is
physically imported to the Xedio storage system.
Other ways to import or reference a new media in Xedio are: XTAccess, IPDGateway,
Xedio Dispatcher, and Xedio AutoFileImporter.
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EVS Broadcast Equipment SAIssue 4.35.B- August 2013
2.4.2.Where to Find Media in Xedio CleanEdit
The Media Manager tab in the Work area is used to bring the media that is defined in the
database into a project.
Note
The XT clips are listed with the other media in the Media Manager tab.
You will search the media in this tab, then drag and drop it to the Media zone of your
project.
You will find below a general description on the media that can be available in this tab.
You will find more details on the search filters available and possible operations in the
Media Manager tab in the section "Searching for and Managing Media" on page 24.
The Media Manager tab lists the media available in Xedio CleanEdit.
The media listed are all the published media that have the correct bitrate.
This can be:
•video, stills (full frame or with a key layer) and audio files imported via the Xedio
Importer or the Media Importer tab from an external storage system. The metadata
related to the file is added at the time of import or recording. For more information, refer
to the Xedio Importer user manual.
•media files imported via the Xedio Importer or the Media Importer tab from a Sony
XDCAM or XDCAM EX or Panasonic P2 cameras.
•clips referenced in the Xedio database and physically stored an XT or XS server on
the network.
•clips transferred from XFile, XStream, XTAccess or IPD Gateway
•media files ingested from the Xedio encoders using the Xedio Ingest Organizer
•media files imported automatically via the Xedio AutoFile Importer.
Note
Xedio CleanEdit can work with high resolution and low resolution media. There
is no restriction on the resolution of the low resolution media.
The default video resolution for proxy video browsing, editing and encoding is
specified in the Software parameters > General > General tab in Xedio Manager.
2.4.3.Viewing Media Before Adding it to the
Project
When you want to view any media available on these tabs prior to adding it to the Media
zone of a project, select the required media and double-click on it:
The CleanEdit Media Player window will open with familiar controls to view the material. A
section of the media could be selected here to be placed onto the timeline.
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USER MANUAL Xedio 4.35 Xedio CleanEdit
However, this is more usual to take the whole media into a project and select sections of
the media using the right media display in the Edit tab, which is called the Player area.
See section "Player Pane" on page 61 for more information.
2.5.Creating an Edit
You first need to create a new edit or open an existing edit before you can add media to the
timeline related to a given edit, or add effects on the timeline.
Right-clicking in the Edit zone opens a contextual menu. When you select New in this
menu, a New Edit dialog box is displayed, which allows you to create a new edit.
You can accept the default name or enter a new name. A description and other metadata
can be saved with the Edit definition into the database. You will find detailed information
on the fields in the New Edit window, in the section "Creating an Edit" on page 50.
When you validate the new edit definition clicking OK, the edit characteristics are
recorded in the database.
When an edit is active (open), its name is displayed in bold in the Edit zone and the
timeline buttons are enabled.
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EVS Broadcast Equipment SAIssue 4.35.B- August 2013
2.6.Adding Media to the Project
When you have identified the media required in the database using the Media Manager
tab, you can add it to your media, to your edit, or directly to the timeline by clicking on it
and dragging it onto one of the Project sub-zones.
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USER MANUAL Xedio 4.35 Xedio CleanEdit
Each drag action produces a different result. The possible actions are explained in the
table below.
Note
If you do not want to place the media directly in the timeline, ensure that the Fill
button is not active.
Adding the media to the project, without further action
Drag and drop the media to the Media zone.
Adding the media to your project and in the Clip zone, but not to the timeline
Drag and drop the media to the Edit zone or Clip zone without activating the Fill button.
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EVS Broadcast Equipment SAIssue 4.35.B- August 2013
Adding the media to your project, in the Clip zone, and placing it at the end of the
timeline
Activate the Fill button, then drag and drop the media to the Clip zone.
2.7.Refining Media Into Clips
To mark clips from the media in a project, it is necessary to view the media in the Player
window on the Edit tab.
Once you are in the Edit tab, proceed as follows to view the media and mark sections for
inclusion on the timeline:
1. Select the requested media from the Media zone and double-click on it or drag it to the
Player window. It will open in the Player window.
2. Play the media using
◦the transport controls on the panel,
◦the keyboard shortcuts or
◦the optional remote control panel (ShuttlePRO).
3. Mark an IN point by clicking on thebutton on the panel.
4. Optionally, add a name for the clip in the text field.
122. The Basics
USER MANUAL Xedio 4.35 Xedio CleanEdit
5. Mark an OUT point by clicking on thebutton on the panel.
The duration of the clip will then be displayed.
The top area represents the whole length of the original media.
The current position within the clip is shown by a blue marker.
The IN point is displayed below the Player window as a green marker.
The OUT point will be represented by a red marker line.
See section "Overview" on page 61 for more information on these items.
Note
IN and OUT points can be moved by selecting the marks on the media bar and
dragging them to the required position, or by typing directly the timecode fields
besides the mark IN and mark OUT buttons.
2.8.Placing Clips onto the Timeline
2.8.1.Introduction
There are many different ways to add clips onto your edit. The main methods for placing a
clip to your edit are one of the following:
•Dragging the clip into the Clip zone when the Fill button(next to the Editing
buttons in the timeline area) is active.
This adds the clip to the end of the timeline.
•Dragging the clip from the Clip zone to a given position in the edit.
•Dragging the clip from the Player to a given position in the edit.
You will find comprehensive information on the various ways to place clips into an edit in
the section "Placing Clips onto the Timeline" on page 114.
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EVS Broadcast Equipment SAIssue 4.35.B- August 2013
2.8.2.Marking Position on the Timeline
Using the buttons displayed on the screenshot below, you can mark points to edit
accurately on the timeline. You can use these marks to place your clips into the timeline.
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USER MANUAL Xedio 4.35 Xedio CleanEdit
The following marks can be defined in the timeline:
NameDescriptionTo define the mark, …
NowlineBlue vertical line, which
displays the current position on
the timeline.
Mark INGreen vertical line, which
displays the position of a mark
IN point.
MarkOUTRed vertical line, which
displays the position of a mark
OUT point.
click on the timeline ruler where you
want to place the nowline.
place the nowline at the requested
position and click the Mark IN button
.
place the nowline at the requested
position and click the Mark OUT
button.
2.8.3.Mode to Place the Clip onto the Timeline
Before you drag a clip onto the timeline, you need to define the way you want to insert it.
Two modes are available: Overwrite or Insert.
You select the mode by clicking the Overwrite/Insert Mode button, which allows the user
to toggle the mode.
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ModeDescription
Overwrite
(default)
(white)
Insert
(colored)
Adds the media in the timeline, overwriting the existing media
from the selected position. In other words, the media in the
timeline will be removed from the insertion point by the duration
of the added media.
Adds the media in the timeline without overwriting existing media
and pushes further right the existing elements of the timeline
placed after this position.
In this mode, you can only insert the media on the clip boundaries
which are common to all selected tracks.
2.9.Checking the Edit
When the edit is completed it is possible to check it. Xedio CleanEdit parses the timeline
for possible errors (lack of video, for example) or missing hi-res files (if this has been set in
Xedio Manager).
To do so, click the CHECK button.
•If a hole is discovered, a dialogue box opens and gives a time reference on the
timeline for where there is no video.
In this case, the R2B button will not become available.
•If missing hi-res files are discovered, a dialogue box opens and gives the list of
missing files.
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In this case, the R2B button becomes available as soon as you click OK to
acknowledge the message.
Aicon is displayed on each lo-res file on the timeline.
•If a fast motion clip is detected, a dialogue box opens via which you can render the
fast motion clip(s). The transcoding codec used for the rendering of a fast motion clip
is set in Xedio Manager.
If you choose No:
◦The CHECK button remains enabled, since not-rendered fast motion clips are still
present in the edit.
◦The R2B (ready to broadcast) button remains disabled.
If the edit is checked successfully, the CHECK button will be disabled and the R2B
(ready to broadcast) button will be enabled. See section "Checking the Edit in the
Recorder Pane" on page 88.
2.10.Playing out or Exporting an Edit
2.10.1.Introduction
When an edit has been completed, it can either be immediately played out as video or
rendered to a file type for transfer to another system or used by the other Xedio software
suite.
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2.10.2.Playing out the Edit
Introduction
Playing out an edit consists of "outputting" the edit straight to an SDI connection. The
playout option is therefore available only on workstations equipped with an EVS SDI
output board (PCX2 or PCX3).
You can play out an edit from two different "locations":
•from the Xedio CleanEdit application, via the Playout tab.
You use such a solution when you want to playout some edits individually.
This section will cover the playout from Playout tab.
•from the Xedio Playout Organizer.
You use such a solution when you want to manage several edits in your playout,
and/or when a dedicated playout server is installed on your setup.
This section is covered in the Xedio Playout Organizer user manual.
Both playout solutions cannot be used at the same time on the same machine because
they would both try to attach to the EVS SDI output board (PCX2 or PCX3).
Playout Process from the Playout Tab
Activating the Playout tab
Move the mouse pointer over the Playout tab.
Preloading the edit
You can play an edit whether it is ready to broadcast or not.
To preload the edit for the playout, select the edit from the Edit zone in the Projects area
and drag it anywhere onto the Playout tab work area.
The edit is ready to be played out.
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Playing the edit
To play the edit, you can directly use the usual control commands available on the right
part of the window.
See section "Playout Tab" on page 218 for more information on the Playout tab.
2.10.3.Exporting the Edit to a File
Introduction
This section presents how you can export an edit to a file from Xedio CleanEdit, selecting:
•a format from a list of supported codecs
•a destination.
However, Xedio CleanEdit makes it possible to export the final edit to various destination
types:
•to CleanEdit.
This allows you to consolidate an edit and store it as a single clip in the Xedio storage
system and Xedio database.
•to File
This allows you to export an edit to a file that can be read by an external system.
•to Device
This allows you to export an edit to an external device, either a video tape recorder, or
to an EVS server.
•to Target
This allows you to export an edit and to perform a predefined set of operations for
specific workflows.
See section "Exporting an Edit or a Media" on page 220 for detailed information.
Export Process to a File
When you use the Export to a File feature, you can export the edit to a file in an Mpeg2
format, even if the original edit was in a mix of many different file types.
This section gives you an overview on the export process:
Activate the relevant Export type
Move the mouse pointer over the Export tab and select the To File sub-tab.
Load the edit to be exported
You can export an edit whether it is ready to broadcast or not.
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Drag and drop the requested edit from the Edit zone to the open export sub-tab. The
information group box, as well as the File Name label, is filled with the information related
to the file.
Specify the Export settings
Specify the destination folder where you want to export the edit to and the codec profile,
which will determine the final format of the edit in the destination folder. See section
"Exporting an Edit or a Media" on page 220 for more information on the Export tab.
Launch the Export Process
Click the Start button to begin the conversion process.
A progress bar above the Start button allows you to monitor the progress of the process.
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3.Importing Media
3.1.Introduction
3.1.1.Product Description
In the Xedio suite, the Media Importer tool offers a way of acquiring media files for use
within the system. Authorized users may import, into the Xedio database, media that have
already been recorded and are in a file format that can be used by Xedio. P2, XDCAM and
XDCAM EX, music, graphics or existing mpeg and dv files are some examples.
Once the files are imported and set to "Publish", they become available in the Media
Manager.
The Media Importer tool is available as:
•a separate application: Xedio Importer
•as a module built in CleanEdit, and available in the Media Importer tab.
•as a module built in Xedio Manager, and available in the Media category.
Note
The color of some user interface elements may vary with the Xedio skin
installed.
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3.1.2.Importable Media
When you click the Media Importer tab, the Media Importer window is displayed in the
work area, allowing you to select media to import.
Different tabs can be displayed, provided that they have been selected from Xedio
Manager: Softwares > Parameter Profiles.
They are used to set the parameters for the different types of media which can be
imported into the system:
•XDCAM, XDCAMEX, P2 and CANON tabs: to import media files recorded on Sony
XDCAM and XDCAMEX, Panasonic P2 and CANON cameras
•Video/Audio/Stills tab: to import media files, images or audio files
•RTD tab: to import video containing transitions
•EVS Server tab: to import media files available on an EVS video server on the same
network as the Xedio suite. In this case, Xedio does not import the file content into the
Xedio storage system, but creates a reference to the server files in the Xedio
database.
Refer to the Xedio Importer user manual for a comprehensive description of the tabs and
fields.
3.1.3.General Import Process and Mandatory
Fields
The import process is similar in all tabs. However, the file-related information you can
provide depends on the file to import.
The mandatory field names are displayed in red in the user interface as long as you do not
define a value for them.
Warning messages are also displayed at the bottom of the tab to tell the user which fields
should be filled in.
In each tab and for all import sessions, the mandatory steps and information are the
following:
1. Specify where the Media Importer will find the source files to be imported.
2. Specify the Label field, that is to say the name of the media when it will be imported
into Xedio CleanEdit.
3. Tick the Published check box to make the media available and visible to all users.
4. Click the Start Import Process button at the bottom of the tab.
Once imported, the files will be available in CleanEdit, in the Media Manager tab.
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3.2.Using EVS Servers' Record Train and
Clips in an Edit
3.2.1.Possible Actions in CleanEdit
You have several possibilities to bring the EVS server material as media or clips into a
project, using the EVS Server tab:
•Drag and drop a recorder channel from the Servers list in the EVS Server tab to the
Media area of a project.
This will make the corresponding record train available in the project as a media.
•Drag and drop a clip from the Clip/Channel area in the EVS Server tab to the Clips
area of a project.
This will make the corresponding clip available in the project as a clip.
•Import the clips created with the given camera or stored in the given page or bank.
See section "How to Import Clips From an EVS Server" on page 23.
3.2.2.How to Import Clips From an EVS Server
Importing clips from an EVS Server into Xedio does not physically import the clip in the
media server: it creates a virtual location on the media server, and stores the clip definition
in the Xedio database. Consequently, the connection to the servers needs to be
operational to be able to access the material itself.
It is possible to import all the clips created with a given camera, or stored on a given page
or bank into CleanEdit, to make them available in the Media Manager and Edit Manager
tabs.
To import clips from an EVS server, proceed as follows:
1. Select the requested camera, page or bank in the Server Structure area of the EVS
Server tab.
All the clips created with the selected channel or stored on the selected page or bank
are displayed in the Clip/Channel area.
2. Specify the Label field, that is to say the name of the media when it will be imported
into Xedio CleanEdit. By default, the clip name will be taken over.
3. Ensure that the Publish check box is ticked to make the media available and visible
to all users.
4. Click the Start Import Process button at the bottom of the window.
Once imported, the files will be available in the Media Manager tab of CleanEdit.
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4.Searching for and Managing
Media
4.1.Introduction
Within the Work Area, there are three tabs designed to quickly find and browse the
corresponding elements present within the database, such as media, edits and projects.
•Media Manager Tab
The Media Manager tab allows you to quickly find and browse the available media
present in the system. This media can be video (including XT clips), audio or still files.
When the direct access to EVS video servers is used, a Xedio service listens to LinX
notifications sent by those servers. So, the Xedio database is notified and updated
each time a server clip is deleted from a third party (LSM remote, IPDirector,…) or a
growing server clip is closed.
Media can be shared between all users and several workstations, enabling multiple
accesses to browse, select and import media into any project.
•Edit Manager Tab
The Edit manager tab allows users to see and browse through all edits currently in the
database. Edits can be deleted, or undeleted, and shared between users from this tab.
•Project Manager Tab
The Project manager tab allows users to see and browse through all projects currently
in the database.
Projects can be shared between users to enable several workstations to use the same
media, add new media and even open and modify edits within the project.
The upper part of the Work area gives access to the different filters which can be applied
to the Elements grid.
At least two tabs exist on the left of the Work area.
•The Filter 0 tab: The Elements grid displays the list of all elements present in the
database, or it returns the result of a search applied to the list.
•The Today tab: the Elements grid shows the elements with "creation date = today".
Warning
Those filters can be modified by the user, so the results could no longer reflect
the tab label.
Additional tabs are displayed when the users have saved filters applied to the database.
See section "Using Saved Filters" on page 38 for more details.
The grid presents columns to display all metadata associated with the elements.
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4.2.Elements Grid
4.2.1.Sorting the Elements in the Grid
You can change the sort order of elements in the grid by clicking the column header for the
parameter according to which you want to sort the elements.
The blue arrow indicates the sorting order. Clicking the column header again changes the
sorting order from ascending to descending or vice versa.
4.2.2.Organizing Columns
Resizing Columns
A column can be resized by using the mouse pointer over columns intersection and
dragging it to the right or to the left.
Selecting Columns to Display
To select the columns to display in the grid, proceed as follows:
1. Right-click the column header area.
A menu is displayed.
2. Select Choose Displayed Columns.
The Select Visible Columns window opens and shows the list of columns in the
current order.
3. To select the column(s) you wish to add to the view, do one of the following:
◦in the left pane, double-click the column(s) you wish to add to the view
◦select them in the left pane and click the Add button
4. To select the column(s) you wish to remove from the view, do one of the following:
◦on the right pane, double-click the column(s) you wish to remove from the view
◦select them on the right pane and click the left arrow
5. Click OK.
Ordering Columns
To change the columns order, proceed in one of the following ways:
1. Select a column header
2. Drag it to the left or right to the required place.
A vertical line shows the place where the column will be dropped.
OR
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1. Right-click a column header.
A menu is displayed.
2. Select Choose Displayed Columns.
The Select Visible Columns window opens and shows the list of columns in the
current order.
3. Select the column name(s) from the Selected pane.
4. Click the appropriate button:
◦Up: moves the item(s) before the previous one
◦Down: moves the item(s) after the next one
5. Click OK.
4.2.3.Element Contextual Menu
A contextual menu with the following options is available when you right-click an item in
the list. The options may differ according to the tab selected.
Hidden State
This option is only available for the projects which belong to the user.
•Hidden hides the project from the Projects area. The project will still appear in the
projects list for the user but will show an "H" in the hidden column.
•Not hidden unmarks the selected project as hidden.
Deleted State
This option is only available for the projects and the edits which belong to the user.
•From Project Mgr: Deleted deletes the project and all its contents from the Projects
area, but not from the database. The project will still appear in the projects list for the
user but will show a “D” in the deleted column to indicate it has been flagged as "to be
deleted".
•From Edit Mgr: Deleted deletes the edit from the Edit area, but not from the database.
The edit will still appear in the Edits list but will show a “D” in the deleted column to
indicate it has been flagged as "to be deleted".
•Not Deleted removes the Deleted mark for the selected project or edit.
Play
Opens a new Player window to allow the element to be browsed and modified. The Player
window is the same as described in the section "Opening a Player to View Media" on page
27.
Render List
Opens the Render List window listing all types of rendering that have been done with the
edit or media.
Archive History
Opens the Archive History window listing the archive and restore processes that were
achieved for the selected edit or media.
Change Properties
Opens the Media Properties window which shows the properties for the selected edit or
media. If a default metadata profile has been defined for the edit or media, a metadata tab
is displayed and shows the edit or media metadata. The users can modify the edit or
media metadata values.
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See the Xedio Manager manual for more information on the selection of a profile.
4.2.4.Special Status Display for the Elements
The elements can be displayed with a specific font to reflect a particular status.
Element DisplayMeaning
Red fontElement in recording or importing state. A wrong status may be
displayed when a Xedio Ingest server crashed.
Italic fontVirtual media created with Xedio Browse.
Grey fontOnly hi-res media or lo-res media is available.
4.2.5.Opening a Player to View Media
From the Media Mgr, and Edit Mgr tabs, you can open any item on the Elements grid by
double-clicking it or right-clicking the mouse and select Play (or Run Player).
The element opens in a Player window, which is same as the Player area in the Edit tab.
See section "Player Pane" on page 61 for a detailed explanation:
•A jog and media bar and a set of transport controls allow the manipulation of the
element in the window.
•Using the mouse, you can click wherever you want inside media bar, and drag the
mouse to browse through the element.
•Drag and drop operations of clips and media are possible from this Player to the Clip
area or Media area of the project.
4.3.Searching for Elements in the List
4.3.1.Introduction
When the database contains large amounts of data, it may become difficult to find a
specific element. The Xedio Suite offers several ways to speed up your search:
•quick text search
•filters on parameters
By default, the columns that are taken into consideration for the Quick Text Search are the
ones currently visible in the grid.
If you wish to search in other columns, and view the string you are searching for in the
columns, you can:
•add other columns to the Elements grid view
•use Filters, as explained in section "Advanced Search" on page 29.
These search tools are explained in detail below.
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An applied filter can be saved for later use. Such a saved filter can then be applied in one
click.
A search can also be facilitated by ordering the Elements grid.
4.3.2.Quick Text Search
Purpose and Context of Use
The Quick Text Search function is used to perform a search based on free text entered in
the Quick Text Search field. This field is available on the top of the Elements grid.
It allows searching for a string in the displayed columns.
Users can enter a search string in one of the following ways.
•They enter the search string in full in the Quick Text Search field.
The Quick Text Search option obeys specific rules which can be accessed via the
Help buttonnext to the Quick Text Search field.
See section "Quick Text Search Rules" on page 28 for more details on these rules.
•They click the arrow next to the Quick Text Search field, so the last 10 searches are
displayed, and they select one of them.
Quick Text Search Rules
The string that you enter in the Quick Text Search field is analyzed according to the
following set of rules, which can be accessed via the Help buttonnext to the QuickText Search field.
The free text search is not a case sensitive operation.
Search StringSearch Result
Yellow cardSearches for the strings "yellow" and "card", even if in two different
fields (columns), for example "yellow" in Name and "card" in
Keywords.
For example a clip named "The Yellow Man" with keywords "Red
Card" will be found, since it has yellow and card in 2 different fields.
"Yellow card"Searches for strings containing "Yellow card".
Yellow | cardSearches for "yellow" or "card", even if in two different fields
(columns), for example "yellow" in Name or "card" in Keywords.
Spaces around the | sign are mandatory.
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Search StringSearch Result
yell*Searches for "yell" at the beginning of a string.
*lowSearches for "low" at the end of a string.
Ye*lowSearches for strings with "ye" at the beginning and "low" at the end.
Ye*low 123Searches for strings with "ye" at the beginning and "low" at the end
and which contains "123".
=cardSearches for a string exactly equals to "card".
For example, if a field contains "yellow card", the =card condition
will not return any result.
=”yellow card”Searches for a string exactly equals to "yellow card".
The use of quotes is required due to the space between "yellow" and
"card".
How to Perform a Quick Text Search
To perform a Quick Text search, proceed as follows:
1. Display the columns you wish to perform a quick search on.
2. Type a search string in the Quick Text Search field, based on Quick Text search
rules available from the Help buttonand detailed in section "Quick Text Search
Rules" on page 28.
3. Click the Search button to apply the Quick Text Search.
Depending on whether the AutoRefresh Filtering setting is selected or not, you may
not have to click the Search button to apply the Quick Text Search. Refer to the tab
Software > Parameter Profiles > General > General in Xedio Manager.
The search result is displayed in the grid.
4. To clear the applied Quick Text Search, click the redbutton to the right of the
search field or select <empty> from the Quick Text Search drop-down list.
4.3.3.Advanced Search
Purpose and Context of Use
The Advanced Search functions are available for more detailed search operations. They
allow searches on projects, edits or media metadata.
From the Today tab, the filter "creation date = today" is automatically applied.
The Advanced Search fields can be displayed on the top left part of the Elements grid.
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Advanced Search Fields Display
Displaying Advanced Search Fields
Show/Hide Filter Button
To display the Advanced Search fields, click the Show/Hide Filter buttonabove the
grid.
The Advanced Search area is expanded as follows:
The Show/Hide Filter button can be displayed with two different colors:
Button
Display
(gray)
(colored)
Meaning
The Show/Hide Filter button is gray when all filter criteria are hidden.
Consequently, the filters are inactive.
The Show/Hide Filter button is colored when the Advanced Search area is
visible, even if no filtering criterion is applied.
Criteria Combination Field
The first field under the Show/Hide Filter button lists three options for the combination of
criteria to be taken into account during the filtering operation.
OptionMeaning
ALL criteria
are met
All the criteria selected in the Filter fields displayed under the Criteria
Combination field must be met.
The media displayed in the Elements grid fulfill all the selected filter
criteria.
ANY criteria
is met
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At least one of the criteria selected in the Filter fields must be met.
The media displayed in the Elements grid fulfill at least one of the
selected filter criteria.
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OptionMeaning
NO criteria
is met
None of the criteria selected in the Filter fields displayed under the
Criteria Combination field must be met.
The media displayed in the Elements grid fulfill none of the selected filter
criteria.
Search Parameters List
The second field gives access to the list of available advanced search parameters. Click
the arrow next to the field to display the list.
Users are then able to add as many search fields as needed and to enter search criteria for
each of them.
Depending on the type of items (media, edits, clips) displayed in the Elements grid,
different lists of advanced search parameters are proposed.
The following screenshot is an example of such a list. The options may differ between the
applications of the Xedio Suite. Most relevant parameters are listed at the top of the list,
then, all the other fields are displayed in alphabetical order.
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Depending on the type of items (media, edits, clips) displayed in the Elements grid,
different lists of advanced search parameters are proposed.
The following screenshot is an example of such a list. The options may differ between the
applications of the Xedio Suite. Most relevant parameters are listed at the top of the list,
then, all the other fields are displayed in alphabetical order.
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Advanced Search Fields
Once a search parameter has been selected, an entire line is displayed.
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Interface
Element
1Selected search parameter.
2Various fields used to enter the filter criteria. See section "Advanced
Description
Search Fields Types" on page 34.
Used to remove the corresponding filter line.
Used to add a new filter line.
Hiding Advanced Search Fields
To hide all the Advanced Search fields, click the Show/Hide Filter button again.
Consequently, all the applied filters are removed.
To remove an Advanced Search field from the Advanced Search area and thus clear the
corresponding applied filter, click thebutton next to the field.
Advanced Search Fields Types
Depending on the selected search parameter, different types of advanced search fields
will be displayed and available to enter criteria.
Timecode or Duration Parameter
Such as TC IN, TC OUT, Duration…
1. Select a logical operator in the first field
2. Enter a timecode or duration value in the second field.
Timecode Range
1. Select an option from the first field
2. Enter a timecode value.
This will include, or exclude, media containing the specified timecode value.
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Date
Such as Creation Date
Several Date Search filters exist.
1. Select a condition or a logical operator in the first field
2. This will condition the next step:
◦Search based on a specific date (e.g. with =…): a calendar will be displayed for
the selection of a date.
◦Search based on an interval (e.g. with […] (between)…): two calendars are
displayed for the selection of two dates.
◦Search based on a specific date calculated from the current date (e.g. with
tomorrow, last month,…): no other field appears.
Time
Such as Last Rendered Date Time
Several Date Search filters exist.
1. Select a condition or a logical operator in the first field
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2. This will condition the next step:
◦Search based on a specific date and time (e.g. with =…): two additional fields will
be displayed, a calendar for the selection of a date and drop-down list for the
selection of time.
◦Search based on a specific date and time calculated from the current date and
time (e.g. with next hour, last month,…): no other field appears.
Number
Such as DB Id
1. Select a logical operator in the first field
2. Enter a number in the second field.
Note
<> means "differs from".
Option List
Such as Video Standard
1. Select a logical operator in the first field
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2. Click thebutton to display the list of options available for the selected filter
parameter.
Example for the Video Standard:
3. Select an option from the list.
Boolean
Such as Published
•Select Yes or No from the single criteria field.
Free Text
Such as Label
1. Select a condition in the first field.
2. Enter free text in the second field.
How to Perform an Advanced Search
To enter search values in the Advanced Search fields, proceed as follows:
1. Choose the columns you wish to perform a search on.
2. Click the Show/Hide Filter button
The Advanced Search area is displayed:
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3. Select a criteria combination from the list:
4. Select a search parameter from the list of parameters.
An entire line, corresponding to the selected filter parameter, is displayed:
5. Enter filter criteria as explained in section "Advanced Search Fields Types" on page
34.
For free text fields, press ENTER to apply the filter.
Otherwise, the Elements grid is automatically filtered and refreshed.
6. If required, click thebutton to add another advanced search parameter.
4.3.4.Using Saved Filters
Introduction
Once you have defined filters and search terms, you may want to save them for later use.
You will then be able to apply the same set of filters with a single click.
Saved filters appear as tabs.
At least two tabs exist on the left of the Elements grid.
•The Filter 0 tab: The Elements grid displays the list of all elements present in Xedio
Dispatcher, or it returns the result of a search applied to the list.
•The Today tab: the Elements grid shows the elements with "creation date = today".
Warning
Those filters can be modified by the user, so the results could no longer reflect
the tab label.
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Saved Filter Contextual Menu
Right-clicking in the Filter 0 tab displays a contextual menu with the following options:
Create New Filter
Allows to create a new filter tab through the Filter Edit Dialog wndow:
Save Filter As
Allows to create a new filter tab in which the current search filter will be saved.
Filter Properties
Allows to change the name and/or description of the selected filter tab.
Reset Filter
Removes all search criteria on the selected filter tab.
Delete Filter
Removes the filter tab.
How to Save Filters
To save filters, proceed as follows:
1. Define the filter or filters combination you wish to save, as explained in section "How
to Perform an Advanced Search" on page 37.
2. Right-click the Filter 0 tab.
3. Select Save Filter As from the contextual menu.
The Filter Edit Dialog box opens.
4. Enter a label for the tab you are going to create and, if required, enter a description.
5. Click OK.
The new filter tab is displayed on the left of the list.
How to Apply a Saved Filter
To apply a saved filter, simply click the corresponding tab.
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5.Managing Projects and Project
Elements
5.1.Project Area
5.1.1.Overview
The Project area is located on the left part of the main CleanEdit window. Its function is to
permit the user to manage a project and all the elements within the projects, multiple edits,
media used within the project and clips and media used on the timeline of edits within the
project.
The Project area contains the projects created by the logged-on editor. The Project area is
divided into four zones to sort the different elements of each project:
The Project zone contains a list of the projects for the logged on user. The open project is
displayed in bold characters.
The Media zone contains the original media files that are used in the open project.
The Edit zone contains the list of edits that have been created on the open project. The
edit loaded is displayed in bold characters.
The Clip zone contains list of clips stored in preparation for the edit.
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Each project only contains the elements that have been deemed to be relevant to it. The
ability to access elements from anywhere in the database of an installation and declare
them relevant to a project, to allow sharing of media amongst several workstations, is a
fundamental part of the structure of CleanEdit.
5.1.2.Hiding and Displaying the Project Area
The project area can be hidden or displayed by clearing or selecting the Bins options from
the View menu in the main Menu bar.
If you want to extend it, move the mouse to the border between the Project area and
Work area and left-click the mouse when the mouse cursor changes to.
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If you want to extend it to the whole window, so that you can see information on the
projects, media, edits and clips, move the mouse to the border between the Project area
and Work area and right-click the mouse when the mouse cursor changes to.
To return to the normal display, place the mouse over the right hand edge of the window to
see the mouse pointer change and drag the frame to the desired size or click with the right
mouse button on it.
5.1.3.Selecting Items in the Zones of the Project
Area
The selection of items in the various zones of the Project area is done in the same way as
in Windows® Explorer:
•Click on an item for a single selection.
•Press CTRL + click on the items for a selection of multiple non-contiguous items.
•Press SHIFT + click on the first and last item for a selection of multiple contiguous
items.
5.2.Project Zone
5.2.1.Introduction
Each time users begin to edit a new body of material, they need to create a new project in
which they will store all the elements to be used in that project. The projects are created
and displayed in the Project zone.
This area will show all projects created by the user that has logged in. Other user's
projects can only be shown in this area if they have been imported. See section "Importing
a Project" on page 46 for more information on importing a project.
This section presents the various possible actions on a project, either accessible from the
Project contextual menu or in another way.
5.2.2.Opening an Existing Project
To open an existing project, double-click its name in the Project zone list. When the
project opens, the different elements associated to the project are displayed in the Media,
Edit, and Clip zones of the Project area.
The name of an active (open) project is displayed in bold characters.
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5.2.3.Project Contextual Menu
You can perform the main actions on a project via the Project contextual menu. You will
access it by right-clicking on a project in the Project zone:
The following table shows an overview on the commands from the contextual menu:
Command Description
NewOpens the New Project dialog box in which you can create a new project.
See section "Creating a New Project" on page 44.
Properties Opens the Project Properties dialog box from which you can change the
project name (label) or description.
The video standard cannot be changed once the project has been created.
DeleteDeletes the project from the Project zone. A dialog box will ask for
confirmation.
The project will be deleted from the user's Project zone, but not from the
database (it will be marked "DELETED"). It can be restored in the Project
Manager tab, by right-clicking the project row and selecting Not Deleted
from the contextual menu.
HideHides the project from the Project zone. This is useful when too many
projects are displayed. A dialog box will ask for confirmation.
The project will be hidden from the user's project zone, but is still available
in the database (it will be marked "HIDDEN"). You can display back a
hidden project via the Project Manager tab, by right-clicking the project row
and selecting Not Hidden from the contextual menu.
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Command Description
Default
Sort
RefreshRefreshes the list of projects in the Project zone. This is relevant when
Allows the user to select how the projects are sorted in the Project zone
among various sorting options. Each sorting option can be combined with
an ascending or descending sort:
projects are created automatically by the system or by other users.
5.2.4.Creating a New Project
Procedure
You can create a new project via the New command in the Project contextual menu. This
opens the New Project dialog box in which you define and save the project
characteristics. You need to specify a project name and video standard to be used in your
project, then click OK to validate. The project characteristics are recorded in the
database.
Project Default Values
By default, the following values are used:
•Project name: Project_XXXX where XXXX corresponds to an incremented number.
The default name can be changed in Xedio Manager, Software > Parameter Profiles
tool, in the Browser tab.
•Video Standard: at first use, the displayed default value is the one set in Xedio
Manager. Afterwards, it will correspond to the last value selected by the user.
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Project Video Standard
The video standard specifies the resolution and frequency that will be used for playing out
or rendering the project. Once a project is created, you cannot modify the video standard.
The default value for the project video standard is set in Xedio Manager in Software >
Parameter Profiles > General > General tab: DefaultVideo Standard field.
In a project you cannot add media with a frequency different from the project video
standard.
But you can add media having any video standard, they will be converted to the project
video standard.
5.2.5.Viewing the Project Data
By moving the mouse between the project and the work areas, the mouse pointer will
change to. Clicking with the right mouse button will expand the Project area full
screen, so that you can view information on the projects, media, edits and clips.
To return to the normal display, place the mouse over the right hand edge of the window to
see the mouse pointer change and drag the frame to the desired size or click with the right
mouse button on it.
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5.2.6.Importing a Project
If you need to work on another user's project, you can import it from the Project Mgr area.
To import a project, select the project in the Project list of the Project Mgr area and drop it
to the Project zone. The project will be copied and imported to your working environment,
with all the associated media and edits.
In some specific workflows, the users will be asked whether they want to copy the
project, or become the project's owner. In the latter case, the user will work on the original
project.
5.3.Media Zone
5.3.1.Introduction
The Media zone contains the list of media relating to the project. Each media is placed in
this area by dragging it from the Media Manager tab. See section "Searching for and
Managing Media" on page 24 for more information on this tab.
This section presents the various possible actions on a media, either accessible from the
Media contextual menu or in another way.
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5.3.2.Opening Media in the Player Area
To view material available in the Media zone, you can load it to the Player of the Edit tab,
by clicking the media name or by dragging the media onto the Player window:
5.3.3.Media Contextual Menu
You can perform the main actions on media via the Media contextual menu. You will
access it by right-clicking on a media in the Media zone:
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The following table shows an overview on the commands from the contextual menu:
CommandDescription
DeleteDeletes the media from the Media zone. A dialog box will ask for
confirmation.
The media will be deleted from the user's Media zone, but not from the
database nor from the media server. You will still view it in the Media
Manager tab and be able to drag it to the Media zone.
Default SortAllows the user to select how the media is sorted in the Media zone
among various sorting options. Each sorting option can be combined
with an ascending or descending sort:
RefreshRefreshes the list of media in the Media zone.
5.4.Edit Zone
5.4.1.Introduction
An edit is video and audio material assembled in a timeline, to which effects and several
features may have been added, and that will be played out as a final subject.
The Edit zone contains the list of edits related to the current project.
The edits will be displayed differently depending on their status:
•An open edit is in bold characters.
•A closed edit is displayed in normal characters.
•An edit closed and set as "Ready to broadcast" is displayed in dimmed characters.
This section presents the various possible actions on an edit, either accessible from the
Edit contextual menu, or in another way.
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5.4.2.Opening an Existing Edit
To open an existing edit, double-click on its name in the Edit zone.
When an edit is active (open), its name is highlighted in bold characters and the Timeline
area shows the edit. The timeline buttons also become active.
5.4.3.Edit Contextual Menu
You can manage your edits via the Edit contextual menu.
If you right click on the Edit zone, the contextual menu shows the commands applicable
to all edits.
If you right click on a specific edit in the Edit zone, the contextual menu will also enable
the commands applicable to the edit.
The following table shows an overview on the commands from the contextual menu:
CommandDescription
NewOpens the New Edit window, from where you can create a new edit.
See section "Creating an Edit" on page 50 for more information on the
fields available in this window.
PropertiesOpens the Edit Properties window, from where you can modify some
properties of the edit.
See section "Creating an Edit" on page 50.
DeleteDeletes the edit from the Edit zone. A dialog box will ask for
confirmation. Edits which have the R2B status (ready to broadcast)
cannot be deleted.
The edit will be deleted from the user's Edit zone, but not from the
database. It can be restored in the Edit Manager tab, by right-clicking
the edit row and selecting Not Deleted from the contextual menu.
DuplicateAllows creating a duplicate of the selected edit.
See section "Duplicating an Edit" on page 54.
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CommandDescription
Default SortAllows the user to select how the edits are sorted in the Edit zone
among various sorting options. Each sorting option can be combined
with an ascending or descending sort:
Make Local
(XT/XS)
RefreshRefreshes the list of edits in the Edit zone.
Allows the user to archive all XT/XS clips used in the edit to his local
storage. When this option is selected, a confirmation (YES/NO) info
window is displayed.
This option is available only if the parameter Allow to Backup XT/XSclip is set to true in Xedio Manager (in Software > Parameter Profiles
> CleanEdit > Cemediaimport).
5.4.4.Creating an Edit
How to Create an Edit
To create a new edit in an open project, proceed as follows:
1. Right-click in the Edit zone and select New from the contextual menu.
This opens the New Edit window.
2. Fill in the fields in this window.
3. Click OK.
The new edit will be created with the label and characteristics you have defined. Its
characteristics are stored in the database.
The audio track assignment of the newly created edit corresponds to the audio track
assignment of the previous edit.
See section "Audio Track Selection for the Output" on page 104 for more information on
how to set the output audio tracks.
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New Edit Window
Window Overview
The New Edit window is made of two tabs: General, Custom Metadata.
You need to specify the edit characteristics when you create the edit, via the New Edit
window. You will find below a description of its fields.
The mandatory fields are filled in with default values. The values of some fields can still be
modified when the edit has been created, in the Edit Properties window. This is specified
in the field description.
Fields in the New Edit Window
General Tab
The General tab contains the following user interface elements.
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Label
Name assigned to the edit (mandatory). The default value for the label is Edit_XXX where
XXX corresponds to an incremented number.
The default name can be changed in Xedio Manager, Software > Parameter Profiles >
CleanEdit > Browser.
Description
Optional text to describe the edit.
Program ClassList
Category assigned to the edit. The value is selected from predefined classes to classify
an edit as belonging to a particular group or edit type. The tree values and structure are
defined in Tools > Program Class Manager tool, in Xedio Manager.
Click the down arrow to display the classification tree and select the requested category.
Edit ID
Identifier for the edit can be entered or generated automatically to make it unique. If it is
entered manually and it is already used, a warning message will appear. Two parameters
Software > Parameter Profiles > (Xedio) CleanEdit > General tab in Xedio Manager (Read
Only Edit ID, Automatic Edit ID Generation) make it possible to configure how the Edit ID
field will be used
Standard
Video standard of the edit.
Aspect ratio
Default aspect ratio to be used for the edit.
With HD video standards, the aspect ratio 16:9 is selected and cannot be modified in
Xedio CleanEdit. This does not prevent from using a media with a different aspect ratio in
the edit.
With SD video standards, you can choose the aspect ratio between 4:3 and 16:9, and you
can modify this as long as the edit is empty.
The default value is specified in the Software parameters > General > General tab in Xedio
Manager.
Default conversion type
When a conversion is performed on the media, this setting allows the user to define a
preferred default from either letterbox or pillarbox/cropped (pan & scan).
•The letterbox effect occurs when film shot in a widescreen aspect ratio is transferred
to standard-width video formats while preserving the film's original aspect ratio. The
resulting image has black bars (mattes) above and below it.
•The pillarbox effect occurs in widescreenvideo displays when black bars (mattes or
masking) are placed on the sides of the image. It becomes necessary when film or
video was not originally designed for a widescreen display.
•Pan and scan is a method of adjusting widescreen film images so that they can be
shown within the proportions of a standard definition 4:3 aspect ratiotelevision
screen, often cropping off the sides of the original widescreen image to focus on the
composition's most important aspects. (Source: Wikipedia)
Start Timecode
Specifies the first timecode for the edit.
The entered timecode is:
•reflected on the timecode bar above the timeline,
•stored in the database,
•used for the playout and rendering process.
Two options are available:
•Get the TC IN of the first edit clip as start TC by selecting the From First Clip option.
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•Manually set the start TC by clearing the From First Clip option and entering a
specific timecode in the Start Timecode field.
On Air Date and On Air Time
Allows specifying a date and time when the edit is planned to be played out. The
automatic restore process uses this information when the archive solution is part of the
system.
Custom Metadata
Three cases can occur:
•No default metadata profile has been selected for use with the edits from the Edit
Metadata Profile Association window. Then, the Custom Metadata tab is not
available.
•Only one metadata profile has been selected for use with the edits from the Edit
Metadata Profile Association window. Then, the metadata fields of this default profile
are displayed in this tab and can be filled in.
•Several metadata profiles have been selected for use with the edits from the Edit
Metadata Profile Association window (one default profile and one or more associated
profiles). Then, the first line displays the name of the default metadata profile and can
be used to select another profile:
The other lines display the metadata fields of the selected profile. Values can be
entered or selected.
Note
The Allow Change Edit Properties option must have been selected from
Xedio Manager Softwares > Parameters Profiles > CleanEdit > Cefiltermgr
to allow the display and update of Custom Metadata.
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5.4.5.Duplicating an Edit
You can duplicate one of your edits using the Duplicate command in the Edit contextual
menu. This opens a dialog box showing the properties of the duplicated edit and
suggesting a name (the old name with the extension "_Duplicated"). Confirm the operation
with the OK button.
You can also use the CTRL + D shortcut to create a duplicate for the edit that is currently
loaded in the timeline.
Note
When you duplicate an edit, it is not possible to change the audio type of the
duplicated edit.
5.4.6.Copying an Edit
You can also copy an edit from the Edit Manager tab, whatever the user who created the
edit. The result is the same as duplicating an edit, but you perform the action in a different
way, and you can copy other user's edits.
If you want to copy an edit available in the Edit Manager tab, select the edit, drag it from
the Edit Manager tab and drop it onto:
•the Edit zone of the Project area.
In this case, the edit is added to the open project.
•any project name in the Project zone of the Project area.
In this case, it will be added to the project on which you have dropped the edit.
5.5.Clip Zone
5.5.1.Introduction
The Clip zone is mainly used to store clips in preparation for edits.
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It contains the list of clips made in one of the following ways:
•by selecting sections of material from the Player on the Edit tab and dragging them to
the timeline.
•by selecting sections of material from the Player of the Media Manager tab and
dragging them to the timeline.
•by dragging the clips from the Media Importer, EVS Server tab directly into the Clip
zone.
The clips shown are all relevant to the project open in the Project zone.
Note
See section "Placing Clips onto the Timeline" on page 114 for more information
on making clips and placing them on the timeline or in the Clip zone.
5.5.2.Viewing Clips
To view the clip material, you can load the clip onto the Player of the Edit tab:
•by double-clicking the clip name
•by dragging the clip name onto the Player window
5.5.3.Adding clips
You can add clips to the clip zone in several ways:
•Drag the media from the Player to the Clip zone. The material defined between the IN
and OUT points, or mark IN and mark OUT points when defined, will be added to the
Clip zone.
•Drag a media from the Media Mgr into the Clip zone.
•Select several clips in the edit from different timeline tracks and drop them in the clip
bin: this will create only one clip.
This action is possible only if the selected video and audio edit clips access the same
media with the same timecodes.
5.5.4.Clip Contextual Menu
You can manage your clips via the Clips contextual menu.
If you right click on the Clips zone, the contextual menu shows the commands applicable
to all clips.
If you right click on a specific clip in the Clips zone, the contextual menu will also enable
the commands applicable to the clip.
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CommandDescription
PropertiesOpens the Clips Properties window, from where you can modify the
clip label and description and get information on other clip parameters:
DeleteDeletes the clip from the Clip zone. A dialog box will ask for
confirmation. The original media is not deleted from the database.
Once deleted, a clip cannot be recovered as the edits can be.
ThumbnailsAllows the user to display or hide the clip thumbnails showing the IN
and OUT frames in the Clip zone.
PrintOpens a dialog to print the clip details. If the workstation has been set
up and connected to a printer, a list can be printed.
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CommandDescription
RefreshRefreshes the list of clips in the Clip zone.
Default SortAllows the user to select how the clips are sorted in the Clip zone
among various sorting options. Each sorting option can be combined
with an ascending or descending sort:
5.5.5.Assigning Colors to Clips and Filtering on
Colors
Purpose
Above the clip list, the Colored Square buttonand the Filter buttonallow you to
assign colors to the clips and filter them based on the clip colors.
How to Assign a Color to New Clips
To activate a color to be assigned to clips, proceed as follows:
1. Click the Colored Square button to open the Color dialog box.
2. Select a color you want to assign to new clips and click OK.
The Colored Square button will change to the selected color
From then onwards, the bullet in front of the new clips placed in the Clip zone will inherit
the active color.
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How to Change the Color Assigned to Existing Clips
To change the color assigned to clips, proceed as follows:
1. Activate the color you want to assign using the Colored Square button and the Color
dialog box.
2. Select the clips for which you want to change the color.
3. Simultaneously press CTRL and click the Colored Square button.
The active color will be assigned to the selected clips.
How to Filter Clips Based on Colors
To filter clips to which a given color is assigned, proceed as follows:
1. Activate the color on which to filter using the Colored Square button and the Color
dialog box.
2. Click the Filter button to activate the filter
The filter button will turn coloredand the clip list will be limited to the clips
corresponding to the selected color.
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6.Main Workspace for Editing
6.1.Edit Tab Overview
Introduction
Clips and edits are created in the Edit tab.
Illustration
The Edit tab contains the areas highlighted on the screenshot below:
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Area Description
The table below refers to the sections where the various parts of the Edit tab are detailed:
PartNameDescription
1.Player paneSee section "Player Pane" on page 61.
2.Audio Meters and
Trimpane
3.Recorder paneSee section "Recorder Pane" on page 82.
4.Timeline paneSee section "Timeline Pane" on page 91.
6.2.Player Pane
6.2.1.Overview
Introduction
The Player pane is used to load and browse media on the Edit tab, create clips to place
onto the timeline or to drag to the clip list area. All types of media and clips can be played
in the Player: video, audio or stills.
See section "Audio Meters / Trim Pane" on page
89.
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Illustration
The Player pane contains the areas highlighted on the screenshot below:
Area Description
The table below describes the various parts of the Player pane:
PartNameDescription
1.Video
Display
2.Track
Selection
buttons
626. Main Workspace for Editing
It displays the video material loaded on the Player. Everything that
is outside the video content has the skin color. Video such as
letterboxed or pillarboxed video will show black bars as these
mattes are part of the video signal.
Parameters related to the display are available via a contextual
menu.
See section "Video Display Options" on page 64.
They allow the user to select the tracks to be taken into account
when the loaded material is added to the timeline.
See section "Selecting the Tracks to be Added to the Timeline" on
page 72.
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PartNameDescription
3.Jog and
Media bars
4.Clip
Creation
fields
5.Log
buttons
6.Transport
Control
buttons
7.Server
Recorder
selection
They allow the user to navigate in the loaded material, to place IN,
OUT and nowline points, as well as to modify the playback speed
of the material.
See sections "Jog Bar" on page 87 and "Media Bars" on page 65.
They are used to create new clips, and get the exact timecode of
the nowline, IN and OUT points.
See section "Creating and Working with Clips in the Player" on
page 70.
The logs make it possible to add reference points to easily identify
positions of interest in the loaded media.
See section "Adding Logs to the Media Loaded on the Player
Area" on page 76.
They are used to play back the loaded media.
See section "Transport Commands in the Player" on page 67.
Thebutton acts as a toggle switch between the Track
Selection buttonsand
the camera selection list
Several cases can occur:
•If the loaded media/clip contains more than 8 audio tracks,
only the first 8 tracks are displayed. A first click on the button
allows to display the additional tracks.
•If a record train of an EVS video server is loaded, this allows
the user to load another record train on the given server.
•If a clip belonging to a group of linked clips is loaded (for
example, clips created with ganged channels in IPDirector),
the list displays the various camera angles and allows the
user to select a clip linked to the one loaded.
•If an individual clip is loaded, only its recorder channel is
available.
If a media ingested from an encoder is loaded, thebutton is
not available.
You can access the various commands of the Player pane, either using the buttons on the
user interface, or dedicated keyboard shortcuts (which are assigned in Xedio Manager).
6.2.2.Activating the Player Area
To be able to use the Player and the various commands it features, you need to activate it.
To activate the Player, click on the Player area or presson the keyboard. When you
drag a media to the Player, it is directly activated.
A colored rectangle displayed around the Player commands indicates that the Player area
is active:
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6.2.3.Making the Player Area Full Screen
To view the Player area as a full-screen image, presson the keyboard.
Press the shortcut key again to revert to the normal display.
6.2.4.Video Display Options
A contextual menu is available when right-clicking the Video Display area. This gives
display options for the video.
OptionMeaning
Show
Timecode
Aspect RatioThis option offers a choice of aspect ratios for the display: Auto, 4:3 or
Show
SafeAreas
This option offers various options to display timecode on the Player
window.
If the loaded material is a file:
•none: does not display timecode.
•Start TC: shows a counter starting with 0 at the first frame of the
media.
•Intra TC: shows the original timecode of the media.
•Original TC - displays the timecode of the clip in the original
media, before its import. This is only available for clips imported
from Xedio Importer with the merger engine enabled.
Up to two TCoptions can be selected.
If the loaded material is the record train of an EVS Video Server (not
applicable to the Recorder Video Display):
•none: does not display any timecode
•intra TC (TOD): provides a sub-menu with two options: Timecode,
Timecode and Date.
16:9.
This option displays a safe area cage on the window to determine
which areas of the picture will be seen. This allows to check the size of
graphics within the media for safe display.
Grab ImageGrabs the current image, either in low resolution or in high resolution.
The default folder (c:\) where the grab is stored is defined in Xedio
Manager > Software > ParameterProfiles > General Settings:
GrabStillFrameFolder parameter.
The option dos not applies to the Recorder Video Display.
Show LabelDisplays the name of the loaded item on the top of the Video Display.
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6.2.5.Loading Media onto the Player Area
Introduction
The action of "placing" a media or a clip on the Player pane to preview it, sub-clipping it,
and so on, is called "loading a media or clip on the Player".
This can be done in different ways.
How to Load a Clip in the Clip Player
To load a media or clip on the Player pane, proceed in one of the following ways:
•double-click the requested media or clip from the Bins area
•drag the media or clip from the Bins area onto the Player area
•select two clips in the edit from different timeline tracks and drop them in the Player to
access a media and select the correct audio tracks. This is possible only if video and
audio edit clip access the same media with the same timecodes.
6.2.6.Moving Within Media Loaded on the Player
Area
Media Bars
Top Bar
The top bar represents the media, or a portion of it, currently loaded on the Player.
The mark IN, mark OUT and nowline are displayed on this top area.
Middle Bar
The middle bar is used to zoom into the loaded element.
Its dark gray zone shows the section of the media, out of the whole media, visible in the
top bar and the relative position of the visible section in the whole media.
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•When a media or an edit has just been loaded, the top bar represents the whole media.
The dark gray zone covers the whole length of the middle bar:
•When a mark IN and a mark OUT are defined,, double-clicking on the dark gray zone
toggle the section covered by the top bar from the whole media length to the clip length
(between mark IN and mark OUT), and vice-versa:
The dark gray zone is reduced to represent the clip length and position with regard to
the whole media.
•If you position the mouse on the middle bar and rotate the mouse wheel up or down,
you respectively increase or reduce the section of the media visible in the top bar.
Thus, the dark gray zone is enlarged or reduced:
•If you click on the dark gray zone and drag it to the left or to the right, you shift the
section of media visible in the top bar to the beginning or to the end of the media.
Nowline, Mark IN and Mark OUT
Display
The (mark) IN point, the (mark) OUT point, and the nowline are shown in the media bar of
the Player paneas vertical lines.
•An IN point, or mark IN point is shown as a green line on the media bar.
•An OUT point, or mark OUT point is shown as a red line on the media bar.
•The nowline, representing the current position within the loaded element, is shown as
a blue line on the media bar. To place the nowline at a given position, simply click at
the requested position on the media bar.
Moving Points
To move the position of the mark IN, mark OUT or nowline, click on them with the mouse
and drag them to the desired position.
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Nowline Outside Media Bar
When the media is being played, the nowline moves along the top media bar. If only a
section of the media is visible in the top bar, the nowline may disappear. In this case, a red
indicator, on the right side of the media bar will be displayed. A click on the vertical
indicator (on the right side) will re-center the top bar on the nowline.
Moving the middle bar to the right or to the left can lead to such a situation, with the
nowline disappearing respectively to the left or to the right of the top bar.
Jog Bar
The bottom bar is the jog bar.
Dragging the speed indicator on the jog bar allows you to move within the media at a
variable speed:
The speed varies depending on:
•the position of the speed indicator
•the speed range covered by the jog bar. The default range is set from -200% to
+200%. This is set in Xedio Manager.
Audio can be heard when using the jog.
Transport Commands in the Player
The following table gives the meaning of each transport operation which can be used with
any loaded item. A button and/or a keyboard shortcut can be used to perform each action.
For a full list of commands activated via a shortcut key, refer to "Appendix 2 – Keyboard
Shortcuts" on page 235.
Note
The user can customize the keyboard shortcuts in Xedio Manager. The keys
mentioned below are the default settings.
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ButtonKeyboard ShortcutFunction Name and Description
Play/Stop
↔
(space bar)
Start/stops the preview (video and/or
audio) of the loaded media.
The button switches to a Stop button
when the media is being played.
↔
↔
+
Launches the preview at the end of a rush
while digitizing.
Fast Forward
Plays the media forward at a preset fast
speed.
The button switches to a Stop button
when the media is being played forward.
-Fast Forward (with modified speed)
-"Near Live" Play Mode
+
Changes the preset speed to higher speed
value. The speeds are set with the
ShiftSpeedMax parameter from
Parameters > Parameters Profiles >
Media Dispatcher> Default profile >
Player.
Fast Rewind
Plays the media backward at a preset fast
speed.
The button switches to a Stop button
when the media is being played backward.
Fast Rewind (with modified speed)
+
Changes the preset speed to higher speed
value. The speeds are set with the
ShiftSpeedMax parameter from
Parameters > Parameters Profiles >
Media Dispatcher> Default profile >
Player.
Plays a clip from mark IN to mark OUT
+
Plays a clip in loop from mark IN to mark
OUT
-Go to IN
Moves from the current position to the
Mark IN point.
-Go to OUT
Moves from the current position to the
Mark OUT point.
Go to Previous Frame
Moves 1 frame before the current position
or
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ButtonKeyboard ShortcutFunction Name and Description
or
Go to Next Frame
Moves 1 frame after the current position in
Pause mode.
-
Go 10 Frames Backward
Moves 10 frames before the current
or
position in Pause mode.
+
-
Go 10 Frames Forward
Moves 10 frames after the current position
or
in Pause mode.
+
The,andkeyboard shortcuts are used to navigate (in a combination of
shuttle and scrub at the same time) backwards and forwards in A/V content.
The following table lists their different uses.
Keyboard ShortcutFunction Description
Shuttles/scrubs backward at twice the real time speed.
Pressing repeatedly the key will increase the
shuttling/scrubbing speed in a loop: x1, x2, x3, x5, x8 and
then back to x1.
Note
Hold+ tap
Hold+ tap
Hold+ hold
Hold+ hold
If another key is pressed between the
repetitions, the shuttle/scrub speed is reset.
Stops the preview of the A/V content.
Shuttles/scrubs backward at twice the real time speed.
Pressing repeatedly the key will increase the
shuttling/scrubbing speed in a loop: x1, x2, x3, x5, x8 and
then back to x1.
Note
If another key is pressed between the
repetitions, the shuttle/scrub speed is reset.
Steps backward 1 frame at a time.
Steps forward 1 frame at a time.
Plays backward at 33% of the real time speed.
Plays forward at 33% of the real time speed.
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Note
The use of ShuttlePRO keys for transport functions is detailed in "Appendix 1 –
ShuttlePRO" on page 234.
6.2.7.Creating and Working with Clips in the
Player
Introduction
When you have defined the portion of the media you want to place into the timeline, you
can create a clip out of it and either store it in the Clip zone in the Project area and/or place
it directly in the timeline.
To create a clip, you will mainly use the Clip Creation buttons available in the Player area.
Clip Creation Commands
The following table gives the meaning of each clip creation operation. A button and/or a
keyboard shortcut can be used to perform each action.
Button/FieldKeyboard Shortcut Operation and Description
Mark IN
or
or
Sets a mark IN point at the nowline position
on the media bar:
•the timecode value is added in Mark INTC field.
•a [ sign is shown on the video display
•a green mark is added at this timecode
on the media bar.
Mark OUT
Sets a mark OUT point at the nowline
position on the media bar:
•the timecode value is added in MarkOUT TC field.
•a ] sign is shown on the video display
•a red mark is added at this timecode on
the media bar.
Clip Name
Field where the clip name can be entered.
Time Information Fields
The following time information is displayed as follows next to the transport and clip
creation commands.
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Player
FieldMeaning
Mark IN TC
Timecode of the Mark IN defined on the
loaded media.
Mark OUT TC
Timecode of the Mark OUT defined on the
loaded media.
Nowline TC
Timecode of the nowline position on the
loaded media.
TC OUT of the loaded clip.
Duration from the IN point to the OUT point:
•If the clip is loaded from the thumbnail
view, it displays the duration of the
source clip.
•If the clip is loaded from the storyboard,
it displays the duration of the
storyboard clip.
To move the mark IN, mark OUT or nowline to a given TC, type the timecode in the
corresponding field and press ENTER.
You can edit hours, minutes, seconds or frames separately in the timecode fields:
•Double-click on the hours, minutes, seconds or frames area, and the corresponding
area will be activated for editing.
•Simple-click in the timecode field, the cursor should blink on the right and you can type
the full timecode value.
How to Make a Clip
Using the transport controls listed above, you can create a clip as follows:
1. Select the requested media from the Media zone and double-click on it or drag it to the
Player area. It will open in the Player.
2. Play the media using the transport control commands described on page "Transport
Commands in the Player" on page 67.
3. Position the nowline at the requested position for the Mark IN point and click the Mark
IN button.
4. Position the nowline at the requested position for the Mark OUT point and click the
Mark OUT button.
5. Enter a name in the Clip Name field.
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6. To save the clip, drag it to Clip zone.
It can then be placed later on in the timeline.
How to Modify a Clip
To modify a clip, proceed as follows:
1. Select a clip in the Clip zone and drag it to the Player area.
2. Redefine the mark IN and mark OUT in one of the following ways:
3. Set a new mark IN and/or mark OUT using the nowline and theand
buttons. The old mark IN/OUT will be removed.
4. Drag the mark IN and/or mark OUT to the new position in the Media bar.
5. Do one of the following,
6. To save the clip as a new clip in the Clip zone, drag the picture from the Player area to
the Clip zone of the Project area.
7. To save the clip and replace the modified one, press CTRL while dragging the picture
from the Player area to the Clip zone, onto the clip to be replaced.
6.2.8.Selecting the Tracks to be Added to the
Timeline
16 Channels in Mono, Stereo and/or 5.1
The Xedio Suite can manage the reading, the editing and the export of files with up to 16
audio channels. These channels can be grouped in stereo pairs and/or 5.1 groups, or be
mono channels.
Audio Channel Assignment
The audio channel assignment of the source files depends on how the source material has
been included into Xedio, and on the audio track assignment defined when the source
material has been imported:
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Source material
Media imported from
Media Importer
Media ingested from
a Xedio encoder
Clip imported from
an EVS server
Audio Channel Assignment of the A/V material based
on…
… the Default Input Audio Track Assignment setting
defined in Xedio Manager (Software > Parameter Profiles >
General > Audio tab).
The user can modify the default assignment before importing
the A/V material in Media Importer, via the Setup, Audio
Channels Assignment tab.
Note
Once the audio track assignment has been defined in
Xedio Importer or AutoFile Importer, these values
will be used instead of the default ones on the
workstation.
… the audio channels defined for the given channel of the
physical encoder. This is defined in Xedio Manager (Encoders
> Physical Manager > Encoder Channel Profile).
… the Default XT Input Audio Track Assignment setting
defined in Xedio Manager (Software > Parameter Profiles >
General > Audio tab).
The user can modify the default assignment before importing
the A/V material in Media Importer, via the Setup, Audio
Channels Assignment tab.
Note
Once the audio track assignment has been defined in
Xedio Importer or AutoFile Importer, these values
will be used instead of the default ones on the
workstation.
Record train of an
EVS server loaded
via the direct access
in CleanEdit
… the audio type defined in the EVS server application
launched.
Possible Audio Configurations
The possible audio configurations are multiple and are a combination of mono, stereo
and/or 5.1 audio tracks, with a maximum of 16 channels.
Within the general settings of Xedio Manager, you need to check the Enable 5.1 tracks
parameter to allow the management of 5.1 tracks in the Xedio Suite, and the Enablemono tracks parameter to allow the management of mono tracks.
When encoders ingest media, they only use stereo tracks.
When importing files with 2, 4, 8 or 16 audio channels, the assignment must follow the
default parameters set in the database, as explained in section here above. In case the
default assignments cannot be applied, all audio tracks will be considered as stereo pairs.
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The A/V content of each media is displayed in the A/V Contents column of the Media Mgr
tab. For each edit, it is displayed in the Audio Type column of the Edit Mgr tab.
Selecting Video and Audio Tracks for Media and
Clips
Overview of the Video and Audio Tracks
The video and audio channels of a loaded source file are represented below the Video
Display of the Player in the form of Track Selection buttons.
Here is an example with 4 tracks of stereo channels:
The different types of audio tracks of a loaded media or clip are displayed as follows:
•A mono track is represented by
•A stereo track is represented by.
•A 5.1 track is represented by
Note
If the loaded media/clip contains more than 8 audio tracks, only the first 8 tracks
are displayed under the Video Display. A first click on thebutton allows to
display the additional tracks.
Video and Audio Tracks Selection
When you create a clip to be placed on a timeline, you need to select the video and the
requested audio channels.
Selection of the Video Channel
The Video buttonis clicked to select or remove the video. So the clip made contains,
or not, the video.
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Selection of an Audio Channel
The left and the right loudspeaker buttons of an audio stereo trackare used to
select or remove respectively the left or the right channel of the corresponding audio track:
Clicking the left audio button will remove the left audio component from the source so that
the clip made has no left audio channel. In this case, the right channel will be output on the
left and right channels.
Clicking both left and right audio buttons will also remove the right audio component so
that the clip made has no audio channel for this track.
A mono track is removed from the selection by clicking the loudspeaker button on the right
of the radio button:
A 5.1 audio track is removed from the selection by clicking the loudspeaker button on the
right of the radio button:
The next table summarizes how the buttons look like depending on the selection:
SelectedRemoved
Video
Audio
Selection of the Track for Audio Monitoring
When you create a clip to be placed on a timeline, you need to select the audio track that
will be monitored when playing the loaded clip.
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The radio buttons displayed between each pair of stereo channel buttons or next to a
mono or 5.1 audio channel button allow the selection of one audio track for monitoring:
Note
When you right-click on a 5.1 radio button, a popup menu appears in which you
can select the 5.1 components that should be monitored on the left and right
channels. You can choose between the following options: Mixed, L+R, Ls+Rs
or Center (output on L+R speakers).
Audio meters located on the right side of the Video Display represent the audio channels
of the monitored track.
See section "Audio Meters / Trim Pane" on page 89.
6.2.9.Adding Logs to the Media Loaded on the
Player Area
Introduction
The logs are reference points to a specific frame in a video sequence. Their purpose is to
mark points of interest on the media and to facilitate rapid movement between them. A log
is identified by a TC value, and relates to an action in a given event.
Whenever you want, you can add logs to the material loaded in the Player pane
In CleanEdit, two types of logs can be displayed:
•internal logs are added to the media by the CleanEdit user
•external logs have been added to media in IPDirector before its import into the Xedio
Suite.
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Internal and External Logs
Definition and Display
Internal Logs
The internal logs are placed by the user on the media loaded on the Player.
They are shown on the media bar as yellow triangles.
When the nowline is on an internal log timecode, a yellow triangle appears at the bottom of
the video display.
Example with a 16:9 aspect ratio:
Example with a 4:3 aspect ratio:
External Logs
The external logs correspond to logs created in and imported from IPDirector, if the
installation is properly set up. An interest level is assigned to them.
External logs are shown on the media bar as transparent triangles.
The log will have a different color depending on the interest level assigned in IPDirector:
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•White log for no-star rating (default)
•Blue log for 1-star rating
•Green log for 2-stars rating
•Red log for 3-stars rating
There is always a black stripe below the video display when external logs are present on
the loaded media/clip. When the nowline is on an external log timecode, a transparent
triangle appears on the left of this black stripe.
Example with a 16:9 aspect ratio:
Example with a 4:3 video aspect ratio display:
Once the nowline is positioned on an external log timecode, the keywords associated to
this log are listed below the video display, next to the log triangle, and are displayed as a
tool tip when you roll the mouse over the log on the media bar:
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Logs Display Selection
When you right-click on a log on a media bar where the two types of logs are displayed, a
contextual menu appears and let you select the logs that should appear:
Possible Actions on Logs
Adding a Log
1. Place the nowline at the requested position on the media
2. Click the Add Log button.
The log is added on the media as a yellow triangle on the media bar.
Moving from one Log to the Other
•Click the Go to Prev. Log buttonto move to the log positioned on the left of the
nowline.
•Click the Go to Next Log buttonto move to the log positioned on the right of the
nowline.
Deleting a Log
When the nowline is positioned on a log (using the, buttons) you can delete it by:
•clicking CTRL+.
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6.2.10.Creating a Clip on an EVS Video Server from
the Player area
General Process
When the media loaded on the Player area is a record train from an EVS Server, you can
save the created clip on the EVS Server and in the Xedio database at the same time. To
do this, you will click the Save button next to the Clip Name field once you have defined
your mark IN and mark OUT:
This will open the EVS Server Data window in which you can specify the necessary
information to save the clip on the EVS Server and on the Xedio database.
EVS Server Data Window
EVS Video Server Tab
In the EVS Server Data window, the EVS Video Server tab allows you to specify the clip
name, IDs, ranking, type and keywords as it will be saved on the EVS Video Server.
The LSM ID field is the only mandatory in this tab.
You need to select the Add to Current CE Project option if you want the clip to be added
to the project in the Clip zone, once the clip has been saved.
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CleanEdit Tab
In the EVS Server Data window, the CleanEdit tab allows you to specify the clip label
(name), media class and description as it will be saved in the Xedio database.
The label and Media Class fields are mandatory fields.
You need to select the Publish option if you want to have access to the clip in CleanEdit.
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Metadata Tab
In the EVS Server Data window, the Metadata tab allows you to specify the metadata for
the clip. This metadata will be stored in the Xedio database.
6.3.Recorder Pane
6.3.1.Overview
Introduction
The Recorder pane allows you to preview edits and to browse through the timeline. The
commands on the Recorder area are only available when an edit is open. The Recorder
area interacts with the timeline as the two areas are different representations of the same
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edit. The timeline provides a graphical representation and the recorder, a visual area to
actually view the media represented on the timeline.
Illustration
The Recorder pane contains the areas highlighted on the screenshot below:
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Area Description
The table below describes the various parts of the Recorder pane:
Part NameDescription
1.Video
Display
2.Track
Monitoring
Buttons
3.JogIt allows the users to navigate in the loaded material.
4.Edit
Information
5.Transport
Control
Buttons
6.Validation
Buttons
It displays the video material loaded on the Timeline. Everything that
is outside the video content has the skin color. Video such as
letterboxed or pillarboxed video will show black bars as these
mattes are part of the video signal.
Parameters related to the display are available via a contextual
menu.
See section "Video Display Options" on page 64.
They reflect the audio type and tracks of the loaded edit and allow
the selection of the audio track you want to monitor.
See section "Selecting the Monitored Audio Track for an Edit" on
page 88.
See section "Playing the Edit in the Recorder Pane" on page 85.
These fields provide general information on the loaded edit.
See section "Playing the Edit in the Recorder Pane" on page 85.
They are used to play the media represented in the timeline.
See section "Playing the Edit in the Recorder Pane" on page 85.
They are used to check the edit or flag it as ready to broadcast.
See section "Checking the Edit in the Recorder Pane" on page 88.
6.3.2.Activating the Recorder Area
To be able to use the Recorder and the various commands it features, you need to
activate it. To activate the Recorder, click on the Recorder area or presson the
keyboard.
An orange rectangle displayed around the Recorder commands indicates that the
Recorder area is active.
6.3.3.Making the Recorder Area Full Screen
To view the Recorder area as a full-screen image, presson the keyboard.
Press againto revert to the normal display.
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