The information in this manual is furnished for informational use only and subject to
change without notice. While every effort has been made to ensure that the information
contained in this user manual is accurate, up-to-date and reliable, EVS Broadcast
Equipment cannot be held responsible for inaccuracies or errors that may appear in this
publication.
Improvement Requests
Your comments will help us improve the quality of the user documentation. Do not
hesitate to send improvement requests, or report any error or inaccuracy on this user
manual by e-mail to doc@evs.com.
Regional Contacts
The address and phone number of the EVS headquarters are usually mentioned in the
Help > About menu in the user interface.
You will find the full list of addresses and phone numbers of local offices either at the end
of this user manual (for manuals on hardware products) or at the following page on the
EVS website: http://www.evs.com/contacts.
User Manuals on EVS Website
The latest version of the user manual, if any, and other user manuals on EVS products
can be found on the EVS download center, on the following webpage:
http://www.evs.com/downloadcenter.
I
USER MANUAL Xedio 4.35 Xedio CleanEdit
Table of Contents
TABLE OF CONTENTSIII
ABOUT THIS MANUALXI
WHAT'S NEW?XIII
1.INTRODUCTION1
1.1. General Description1
1.2. Main Window1
1.3. Zones in the Project Area2
1.4. Tabs in the Work Area4
2.THE BASICS5
2.1. Introduction5
2.2. Starting CleanEdit5
2.3. Opening a New Project6
2.3.1. Initial Window Display6
2.3.2. Project Definition6
2.3.3. How to Create a New Project6
2.4. Finding Media for the Project7
2.4.1. Making Media Available in Xedio CleanEdit7
2.4.2. Where to Find Media in Xedio CleanEdit8
2.4.3. Viewing Media Before Adding it to the Project8
2.5. Creating an Edit9
2.6. Adding Media to the Project10
2.7. Refining Media Into Clips12
2.8. Placing Clips onto the Timeline13
2.8.1. Introduction13
2.8.2. Marking Position on the Timeline14
2.8.3. Mode to Place the Clip onto the Timeline15
2.9. Checking the Edit16
2.10. Playing out or Exporting an Edit17
2.10.1. Introduction17
2.10.2. Playing out the Edit18
2.10.3. Exporting the Edit to a File19
3.IMPORTING MEDIA21
3.1. Introduction21
3.1.1. Product Description21
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EVS Broadcast Equipment SAIssue 4.35.B- August 2013
3.1.2. Importable Media22
3.1.3. General Import Process and Mandatory Fields22
3.2. Using EVS Servers' Record Train and Clips in an Edit23
3.2.1. Possible Actions in CleanEdit23
3.2.2. How to Import Clips From an EVS Server23
4.SEARCHING FOR AND MANAGING MEDIA24
4.1. Introduction24
4.2. Elements Grid25
4.2.1. Sorting the Elements in the Grid25
4.2.2. Organizing Columns25
4.2.3. Element Contextual Menu26
4.2.4. Special Status Display for the Elements27
4.2.5. Opening a Player to View Media27
4.3. Searching for Elements in the List27
4.3.1. Introduction27
4.3.2. Quick Text Search28
4.3.3. Advanced Search29
4.3.4. Using Saved Filters38
5.MANAGING PROJECTS AND PROJECT ELEMENTS40
5.1. Project Area40
5.1.1. Overview40
5.1.2. Hiding and Displaying the Project Area41
5.1.3. Selecting Items in the Zones of the Project Area42
5.2. Project Zone42
5.2.1. Introduction42
5.2.2. Opening an Existing Project42
5.2.3. Project Contextual Menu43
5.2.4. Creating a New Project44
5.2.5. Viewing the Project Data45
5.2.6. Importing a Project46
5.3. Media Zone46
5.3.1. Introduction46
5.3.2. Opening Media in the Player Area47
5.3.3. Media Contextual Menu47
5.4. Edit Zone48
5.4.1. Introduction48
5.4.2. Opening an Existing Edit49
5.4.3. Edit Contextual Menu49
5.4.4. Creating an Edit50
5.4.5. Duplicating an Edit54
5.4.6. Copying an Edit54
5.5. Clip Zone54
IVTable of Contents
USER MANUAL Xedio 4.35 Xedio CleanEdit
5.5.1. Introduction54
5.5.2. Viewing Clips55
5.5.3. Adding clips55
5.5.4. Clip Contextual Menu55
5.5.5. Assigning Colors to Clips and Filtering on Colors57
6.MAIN WORKSPACE FOR EDITING60
6.1. Edit Tab Overview60
6.2. Player Pane61
6.2.1. Overview61
6.2.2. Activating the Player Area63
6.2.3. Making the Player Area Full Screen64
6.2.4. Video Display Options64
6.2.5. Loading Media onto the Player Area65
6.2.6. Moving Within Media Loaded on the Player Area65
6.2.7. Creating and Working with Clips in the Player70
6.2.8. Selecting the Tracks to be Added to the Timeline72
6.2.9. Adding Logs to the Media Loaded on the Player Area76
6.2.10. Creating a Clip on an EVS Video Server from the Player area80
6.3. Recorder Pane82
6.3.1. Overview82
6.3.2. Activating the Recorder Area84
6.3.3. Making the Recorder Area Full Screen84
6.3.4. Adjusting the Recorder Video Display85
6.3.5. Playing the Edit in the Recorder Pane85
6.3.6. Selecting the Monitored Audio Track for an Edit88
6.3.7. Checking the Edit in the Recorder Pane88
6.4. Audio Meters / Trim Pane89
6.4.1. Introduction89
6.4.2. Audio Meters89
6.5. Timeline Pane91
6.5.1. Overview91
6.5.2. Timecode Bar92
6.5.3. Scale Bar and Move Bar93
6.5.4. Reference Positions on the Timeline Display93
6.5.5. Timeline Element on the Timeline Display94
6.5.6. Color Representation on the Timeline Display95
6.5.7. Contextual Menus for Timeline Elements97
6.5.8. Timecode and Duration Fields100
6.5.9. Audio Track Selection and Settings in the Timeline102
6.5.10. Editing Buttons in the Timeline Area107
7.GENERAL EDITING112
7.1. Marking Positions on the Timeline112
7.1.1. Adding Marks112
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EVS Broadcast Equipment SAIssue 4.35.B- August 2013
7.1.2. Adding Mark IN and Mark OUT Over Several Elements113
7.1.3. Removing Marks113
7.2. Selecting Techniques113
7.2.1. Selecting a Clip113
7.2.2. Selecting Elements Depending on Nowline or Mark Positions113
7.3. Placing Clips onto the Timeline114
7.3.1. Introduction114
7.3.2. Important Prerequisites114
7.3.3. Tools to Easily Position Clips in the Timeline116
7.3.4. Placing Clips in an Edit Depending on the Requested Position117
7.3.5. Add a Clip To Fill in a Blank Area in the Timeline119
7.4. Moving Clips or Elements on the Timeline121
7.4.1. Moving a Clip or Element in the Timeline121
7.4.2.
Moving an Audio Clip between Tracks without Modifying its Horizontal
Position122
7.4.3. Moving Several Elements in the Timeline122
7.5. Replacing Clips by Linked Clips122
7.5.1. Introduction122
7.5.2. How to Replace a Clip by a Linked Clip123
7.6. Deleting Clips or Elements From the Timeline123
10.2.3. Modifying the Automatic Default Transition Effect175
10.2.4. Possible Audio Transition Effects175
10.2.5. Adding Audio Transition Effects on Elements of the Same Track177
10.2.6. Adding Audio Transition Effects on Elements of the Same Clip179
10.2.7. Adjusting Audio Transitions180
10.2.8. Removing Audio Transitions181
10.3. Audio Routing, Swaps and Mutes181
10.3.1. Default and Specific Audio Routing181
10.3.2. Possible Audio Channel Functions182
10.3.3. Copying and Pasting Audio Routing Actions183
10.4. Audio Level Adjustments183
10.4.1. Introduction183
10.4.2. How to Adjust the Audio Level on a Single Clip184
10.4.3. How to Adjust the Overall Level of a Track184
10.5. Miscellaneous Audio Features186
10.5.1. How to Generate the Waveform of an Audio Element186
10.5.2. How to Remove an Audio Waveform187
10.5.3. How to Duplicate an Audio Track188
11. VOICEOVER, GRAPHICS AND TEXT GRAPHICS189
11.1. Adding Voiceover189
11.1.1. Introduction189
11.1.2. Voiceover Tab Overview190
11.1.3. Voiceover Process192
11.2. Adding a Logo or Graphic195
11.2.1. Introduction195
11.2.2. Accessing the Tag Manager Window195
11.2.3. Possible Actions in the Tag Manager Window196
11.2.4. Fields in the Tag Manager Window196
11.2.5. How to Insert a Logo or Graphic using Tags198
11.2.6. Moving Tag Points199
11.2.7. How to Delete Tags200
11.3. Adding Integrated Text and Graphics200
11.3.1. Introduction200
11.3.2. Text Tab Overview201
11.3.3. Character Generator Process202
11.3.4. Defining the Area to Insert Text/Graphics202
11.3.5. Adding Text and Graphics to the Edit203
11.3.6. Working with Template of Text and Graphics208
11.3.7. Applying a Transition Effect to the CG Area209
11.3.8. Checking the Integrated Text and Graphics210
11.3.9. Editing the Character Generator Page Properties211
VIIITable of Contents
USER MANUAL Xedio 4.35 Xedio CleanEdit
12. HEADER MAKER213
12.1. Introduction213
12.2. Header Maker Tab Overview214
12.3. Operations215
13. FINAL STAGES IN THE EDITING PROCESS216
13.1. Checking the Edit216
13.2. Playing Out an Edit217
13.2.1. Introduction217
13.2.2. Playout Process from the Playout Tab217
13.2.3. Playout Tab218
13.3. Exporting an Edit or a Media220
13.3.1. Introduction220
13.3.2. Exporting to Xedio, to File, to Device221
13.3.3. Exporting to Target228
13.4. Monitoring Tasks231
13.4.1. Introduction231
13.4.2. User Interface231
13.4.3. Filtering Tasks232
14. APPENDIX 1 – SHUTTLEPRO234
15. APPENDIX 2 – KEYBOARD SHORTCUTS235
16. APPENDIX 3 – DIGIGRAM HARDWARE SETTINGS236
Table of ContentsIX
USER MANUAL Xedio 4.35 Xedio CleanEdit
About this Manual
Purpose
This manual is a reference manual to Xedio CleanEdit.
It should provide you with general contextual and conceptual information, as well as
detailed descriptive information on the various features available in Xedio CleanEdit.
This reference manual will include procedural information on more complex actions, even
though not systematically. However, it will not contain procedures on simple or usual
actions, which should be covered by video tutorials.
Sections on Main Areas on the User Interface
The following table shows where you can find detailed information on the various areas of
the user interface:
User Interface AreaSee Section...
Project area - its four zones"Managing Projects and Project
Elements" on page 40.
Work area - Edit tab"Main Workspace for Editing" on page
60.
Work area – VoiceOver tab"Adding Voiceover" on page 189.
Work area – Text tab"Adding Integrated Text and Graphics"
on page 200.
Work area – Header Maker tab"Header Maker" on page 213.
Work area – Scheduler tabSee Xedio Ingest Organizer user manual.
Work area – Control VTR tabSee Xedio Ingest Organizer user manual.
Work area – Playout tab"Playing Out an Edit" on page 217.
Work area –Media Manager, Edit Manager,
Project Manager
Work area – Export tab"Exporting an Edit or a Media" on page
Work area – Media Importer tab"Importing Media" on page 21.
"Searching for and Managing Media" on
page 24.
220.
Work area – Devices tab"Editing in Place" on page 162.
Work area - Task Viewer tab"Monitoring Tasks" on page 231.
About this ManualXI
USER MANUAL Xedio 4.35 Xedio CleanEdit
What's New?
In the user manual, the iconhas been added on the left margin to highlight
information on new and updated features.
The sections updated to reflect the new and modified features on Xedio CleanEdit from
Xedio Suite 4.03 and 4.35 (compared to Xedio Suite 4.02) are listed below.
Export to an XSquare target
•XSquare can now be used with the Xedio Suite. An edit or a media can be exported to
a predefined XSquare target.
See section "Exporting to Target" on page 228.
•The export can be monitored.
See section "Monitoring the Export Process to a Target" on page 231.
Timecode display in the Player
•Possibility to display the timecode of a clip as it was in the original media, before its
import.
See section "Video Display Options" on page 64.
Files with audio mono tracks can be used in the Xedio Suite
•CleanEdit can manage the reading of files with mono audio tracks.
See section "16 Channels in Mono, Stereo and/or 5.1" on page 72.
See section "Selecting Video and Audio Tracks for Media and Clips" on page 74.
See section "Audio Meters" on page 89.
•CleanEdit can manage the editing of files with mono audio tracks.
See section "Track Name and Audio Type in the Timeline" on page 102.
•CleanEdit can manage the reading of edits with mono audio tracks.
See section "Audio Track Selection for the Output" on page 104
•The audio type of an edit is no more defined at edit creation from the New Edit
window.
See section "How to Create an Edit" on page 50.
See section "New Edit Window" on page 51.
See section "Overall Audio Track Settings" on page 174.
New behavior for the J, L shortcuts
•The first time the Jor the Lshortcut is pressed, the speed is 100%.
See section "Transport Commands in the Player" on page 67 for the Player.
See section "Transport Commands in the Recorder" on page 85 for the Recorder.
What's New?XIII
EVS Broadcast Equipment SAIssue 4.35.B- August 2013
New keyboard shortcut
•New "Fit to content" shortcut to display the whole timeline content on screen.
See section "Commands Common to Video and Audio Elements" on page 97.
See section "Appendix 2 – Keyboard Shortcuts" on page 235.
Management of spanned clips created from a single shot over several P2 cards
•Special display for contiguous clips created during a single shot on a P2 card.
See section "Overview of the Workspace in Thumbnail View" on page 165.
Management of 3D media
•Possibility to transfer media from P2-3D cards as 2 separate files.
See section "Overview of the Workspace in Thumbnail View" on page 165.
XIVWhat's New?
USER MANUAL Xedio 4.35 Xedio CleanEdit
1.Introduction
1.1.General Description
Xedio CleanEdit is a non-linear editing system offering full integration with remote
camcorders – Sony XDCAM™, XDCAM EX™ and Panasonic P2™ in SD and HD. Xedio
CleanEdit enables journalists to edit stories in standard and high-definition from remote
locations. As soon as the editor is back in the newsroom, the edit can be shared through
this integrated news production system. In addition, Xedio CleanEdit can be operated
remotely on a laptop or installed on a PC.
1.2.Main Window
Illustration
The CleanEdit user interface contains the areas highlighted on the screenshot below.
Each zone contains well defined functions in the workflow of the CleanEdit application.
1. Introduction1
EVS Broadcast Equipment SAIssue 4.35.B- August 2013
Area Description
The table below describes the various parts of the CleanEdit window:
PartNameDescription
1.Project areaSee section "Zones in the Project Area" on page 2.
2.Work areaSee section "Tabs in the Work Area" on page 4.
Note
The color of some user interface elements may vary with the Xedio skin
installed.
1.3.Zones in the Project Area
The left hand part of the interface is called the Project area. Its function is to permit the
user to manage a project and all the elements within the projects, multiple edits, media
used within the project and clips and media used on the timeline of edits within the project.
The Project area contains the projects created by the logged-on editor. The Project area is
divided into four zones to sort the different elements of each project:
•The Project zone contains a list of the projects for the logged on user. The open
project is displayed in bold characters.
•The Media zone contains the original media files that are used in the open project. The
media loaded is displayed in bold characters.
•The Edit zone contains the list of edits that have been created on the open project.
The edit loaded is displayed in bold characters.
•The Clip zone contains list of clips stored in preparation for the edit.
21. Introduction
USER MANUAL Xedio 4.35 Xedio CleanEdit
Each project only contains the elements that have been deemed to be relevant to it. The
ability to access elements from anywhere in the database of an installation and declare
them relevant to a project, to allow sharing of media amongst several workstations, is a
fundamental part of the structure of CleanEdit.
1. Introduction3
EVS Broadcast Equipment SAIssue 4.35.B- August 2013
1.4.Tabs in the Work Area
Introduction
The Work area has tabs for the modes that the user could be working in, such as timeline
or voiceover modes used in the edit process, or other modes which are for other areas of
the CleanEdit workflow, from media ingest and import, to playout as video, or rendering a
completed edit to one specific format for the use of another system.
Note
The number of tabs displayed in the Work Area depends on options purchased,
which allows the customers to have a system customized to their requirements
and avoid working modes that are not needed in their workflow.
Selecting a Tab in the Work Area
Any tab in the Work area is automatically selected by placing the mouse over a tab at the
top of the Work area until the tab becomes visible or by clicking the tab.
41. Introduction
USER MANUAL Xedio 4.35 Xedio CleanEdit
2.The Basics
2.1.Introduction
This part will guide you through a simple workflow for the CleanEdit application to produce
a simple edit, and either play it out from the application or create a standard file for use or
playout by another system.
The steps are:
1. See section "Starting CleanEdit" on page 5.
2. See section "Opening a New Project" on page 6.
3. See section "Finding Media for the Project" on page 7.
4. See section "Adding Media to the Project" on page 10.
5. See section "Refining Media Into Clips" on page 12.
6. See section "Placing Clips onto the Timeline" on page 13.
7. See section "Checking the Edit" on page 16.
8. See section "Playing out or Exporting an Edit" on page 17.
Each step is described at its most basic only using on screen controls. Any keyboard
shortcuts, which could be used, will be detailed in the following chapters.
The edit created using the techniques in this chapter will be video with associated audio
clips only and edited with a cut as the transition.
2.2.Starting CleanEdit
1. Click on the CleanEdit icon on the desktop to start the application
OR
Select the application from the Start menu.
A login screen will then appear.
2. Enter your user name and password, and then click OK.
Note
The system administrator creates login names and passwords in the Xedio
Manager application. Please refer to that product user manual for more details.
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EVS Broadcast Equipment SAIssue 4.35.B- August 2013
2.3.Opening a New Project
2.3.1.Initial Window Display
On startup the application will open as shown below with logos in the video windows and
all buttons disabled, showing an inactive state. There will be names in the Project zone if
this login has been used to previously work on a Project.
2.3.2.Project Definition
A project, in the Xedio environment, is a kind of workspace for a given story. It is a flat
structure. A project always belongs to 0 or 1 user. A project cannot be shared between
users (duplicate is mandatory in this case).
2.3.3.How to Create a New Project
When you right-click in the Project area and select New, the New Project dialog box
displays, which allows you to create a new project:
62. T he Basics
USER MANUAL Xedio 4.35 Xedio CleanEdit
When you create a new project, you have to specify the following characteristics:
•Project name
A default label for the new project is automatically assigned. You can change it.
•Video standard
The video standard specifies the resolution and frequency that will be used for playing
out, exporting or rendering the project.
Once you click OK to validate the new project, the project characteristics are recorded in
the database
When a project is open, its name is displayed in bold characters in the Project zone.
2.4.Finding Media for the Project
2.4.1.Making Media Available in Xedio CleanEdit
During this workflow, it will be assumed that the media is available in Xedio CleanEdit. To
be available in Xedio CleanEdit, the media needs to be "imported" into Xedio CleanEdit
and set to "Publish", in other words defined in the Xedio database. A media which is not
published is only visible through Xedio Manager, Xedio Browse and Xedio Approval.
Importing media into CleanEdit can be done, among others, via the Media Importer. See
section "Importing Media" on page 21 for more information. Importing media always
implies that the media is defined in the Xedio database but does not always mean that it is
physically imported to the Xedio storage system.
Other ways to import or reference a new media in Xedio are: XTAccess, IPDGateway,
Xedio Dispatcher, and Xedio AutoFileImporter.
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EVS Broadcast Equipment SAIssue 4.35.B- August 2013
2.4.2.Where to Find Media in Xedio CleanEdit
The Media Manager tab in the Work area is used to bring the media that is defined in the
database into a project.
Note
The XT clips are listed with the other media in the Media Manager tab.
You will search the media in this tab, then drag and drop it to the Media zone of your
project.
You will find below a general description on the media that can be available in this tab.
You will find more details on the search filters available and possible operations in the
Media Manager tab in the section "Searching for and Managing Media" on page 24.
The Media Manager tab lists the media available in Xedio CleanEdit.
The media listed are all the published media that have the correct bitrate.
This can be:
•video, stills (full frame or with a key layer) and audio files imported via the Xedio
Importer or the Media Importer tab from an external storage system. The metadata
related to the file is added at the time of import or recording. For more information, refer
to the Xedio Importer user manual.
•media files imported via the Xedio Importer or the Media Importer tab from a Sony
XDCAM or XDCAM EX or Panasonic P2 cameras.
•clips referenced in the Xedio database and physically stored an XT or XS server on
the network.
•clips transferred from XFile, XStream, XTAccess or IPD Gateway
•media files ingested from the Xedio encoders using the Xedio Ingest Organizer
•media files imported automatically via the Xedio AutoFile Importer.
Note
Xedio CleanEdit can work with high resolution and low resolution media. There
is no restriction on the resolution of the low resolution media.
The default video resolution for proxy video browsing, editing and encoding is
specified in the Software parameters > General > General tab in Xedio Manager.
2.4.3.Viewing Media Before Adding it to the
Project
When you want to view any media available on these tabs prior to adding it to the Media
zone of a project, select the required media and double-click on it:
The CleanEdit Media Player window will open with familiar controls to view the material. A
section of the media could be selected here to be placed onto the timeline.
82. T he Basics
USER MANUAL Xedio 4.35 Xedio CleanEdit
However, this is more usual to take the whole media into a project and select sections of
the media using the right media display in the Edit tab, which is called the Player area.
See section "Player Pane" on page 61 for more information.
2.5.Creating an Edit
You first need to create a new edit or open an existing edit before you can add media to the
timeline related to a given edit, or add effects on the timeline.
Right-clicking in the Edit zone opens a contextual menu. When you select New in this
menu, a New Edit dialog box is displayed, which allows you to create a new edit.
You can accept the default name or enter a new name. A description and other metadata
can be saved with the Edit definition into the database. You will find detailed information
on the fields in the New Edit window, in the section "Creating an Edit" on page 50.
When you validate the new edit definition clicking OK, the edit characteristics are
recorded in the database.
When an edit is active (open), its name is displayed in bold in the Edit zone and the
timeline buttons are enabled.
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EVS Broadcast Equipment SAIssue 4.35.B- August 2013
2.6.Adding Media to the Project
When you have identified the media required in the database using the Media Manager
tab, you can add it to your media, to your edit, or directly to the timeline by clicking on it
and dragging it onto one of the Project sub-zones.
102. T he Basics
USER MANUAL Xedio 4.35 Xedio CleanEdit
Each drag action produces a different result. The possible actions are explained in the
table below.
Note
If you do not want to place the media directly in the timeline, ensure that the Fill
button is not active.
Adding the media to the project, without further action
Drag and drop the media to the Media zone.
Adding the media to your project and in the Clip zone, but not to the timeline
Drag and drop the media to the Edit zone or Clip zone without activating the Fill button.
2. The Basics11
EVS Broadcast Equipment SAIssue 4.35.B- August 2013
Adding the media to your project, in the Clip zone, and placing it at the end of the
timeline
Activate the Fill button, then drag and drop the media to the Clip zone.
2.7.Refining Media Into Clips
To mark clips from the media in a project, it is necessary to view the media in the Player
window on the Edit tab.
Once you are in the Edit tab, proceed as follows to view the media and mark sections for
inclusion on the timeline:
1. Select the requested media from the Media zone and double-click on it or drag it to the
Player window. It will open in the Player window.
2. Play the media using
◦the transport controls on the panel,
◦the keyboard shortcuts or
◦the optional remote control panel (ShuttlePRO).
3. Mark an IN point by clicking on thebutton on the panel.
4. Optionally, add a name for the clip in the text field.
122. The Basics
USER MANUAL Xedio 4.35 Xedio CleanEdit
5. Mark an OUT point by clicking on thebutton on the panel.
The duration of the clip will then be displayed.
The top area represents the whole length of the original media.
The current position within the clip is shown by a blue marker.
The IN point is displayed below the Player window as a green marker.
The OUT point will be represented by a red marker line.
See section "Overview" on page 61 for more information on these items.
Note
IN and OUT points can be moved by selecting the marks on the media bar and
dragging them to the required position, or by typing directly the timecode fields
besides the mark IN and mark OUT buttons.
2.8.Placing Clips onto the Timeline
2.8.1.Introduction
There are many different ways to add clips onto your edit. The main methods for placing a
clip to your edit are one of the following:
•Dragging the clip into the Clip zone when the Fill button(next to the Editing
buttons in the timeline area) is active.
This adds the clip to the end of the timeline.
•Dragging the clip from the Clip zone to a given position in the edit.
•Dragging the clip from the Player to a given position in the edit.
You will find comprehensive information on the various ways to place clips into an edit in
the section "Placing Clips onto the Timeline" on page 114.
2. The Basics13
EVS Broadcast Equipment SAIssue 4.35.B- August 2013
2.8.2.Marking Position on the Timeline
Using the buttons displayed on the screenshot below, you can mark points to edit
accurately on the timeline. You can use these marks to place your clips into the timeline.
142. The Basics
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