Elenco Deluxe Snap Rover reg User Manual

Copyright © 2008 by Elenco®Electronics, Inc. All rights reserved. No part of this book shall be reproduced by 753305 any means; electronic, photocopying, or otherwise without written permission from the publisher.
-1-
Basic T roubleshooting 1 Parts List 2 How to Use It 3 About Y our Snap
Circuits®Parts 4, 5 How It Works 6, 7 General Operating
Instructions 7 DO’s and DON’Ts of
Building Circuits 8
Advanced Troubleshooting
9
Project Listings 10 Projects #1-63 11-43 Other Snap Circuits
®
Products 44 Bonus Projects B1 & B2
45
Par t s Map 46
WARNING: SHOCK HAZARD - Never connect Snap Circuits®to
the electrical outlets in your home in any way!
Table of Contents
1. Most circuit problems are due to incorrect assembly, always double-check that your circuit exactly matches the drawing for it.
2. Be sure that parts with positive/negative markings are positioned as per the drawing.
3. Be sure that all connections are securely snapped.
4.
T ry replacing the batteries in the Ro ver body and remote contr ol unit.
5. Keep the wheels clean and free of lint, thread, or dirt.
6. If the disc launcher jams, turn the circuit off and remove all discs.
Elenco®Electronics is not responsible for parts damaged due to incorrect wiring.
Basic T roubleshooting
Note: If you suspect you have damaged parts, you can follow the
Advanced Troubleshooting procedure on page 9 to determine which ones need replacing.
BATTERIES:
• Use only 1.5V AA type in the Rover body and 9V in the remote control (not
included).
• Insert batteries with correct polarity.
• Non-rechargeable batteries should not be recharged. Rechargable batteries
should only be charged under adult supervision, and should not be recharged while in the product.
• Do not mix alkaline, standard (carbon-zinc), or rechargeable (nickel-cadmium)
batteries.
• Do not mix old and new batteries.
• Remove batteries when they are used up.
• Do not short circuit the battery terminals.
• Never throw batteries in a fire or attempt to open its outer casing.
• Batteries are harmful if swallowed, so keep away from small children.
WARNING: Always check your wiring before turning on a circuit.
Never leave a circuit unattended while the batteries are installed. Never connect additional batteries or any other power sources to your circuits.
Warning to Snap Circuits®Owners: Do not use parts from other Snap Circuits®sets
with this kit. Delux e Snap Rov er®uses higher voltage which could damage those parts. Page 44 and our website www.snapcircuits.net has approved circuits that you can use.
!
A NOTE ABOUT THE FCC
The Federal Communications Commission (FCC) regulates use of the radio frequency spectrum in the United States to prevent products from interfering with each other.
Deluxe Snap Rover®has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. Deluxe Snap Rover
®
generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If Deluxe Snap Rover®does cause harmful interference to radio or television reception, which can be determined by turning Deluxe Snap Rover
®
off and on, try to correct the interference by:
1. Moving Deluxe Snap Rover®away from the receiver.
2. Contacting Elenco
®
Electronics for help by calling (800) 533-2441, or e-mail us at
help@elenco.com.
FCC regulations for your Deluxe Snap Rover®require you to accept any interference from authorized sources and that you shut down if you are causing interference with other authorized products.
You should never modify the electrical circuit components inside your Deluxe Receiver (RX2) or Remote Control transmitter as this may cause malfunctions or violate FCC regulations for this product.
WARNING FOR DISC LAUNCHER (DL) - Moving parts. Keep your face and eyes away
from the front of the disc launcher and from flying discs. Do not place an ything into the disc launcher except the foam discs. Do not reach inside the disc launcher during operation. Do not launch discs at people, animals, or objects. Eye protection is recommended.
WARNING: CHOKING HAZARD - Small
parts. Not for children under 3 years.
Conforms to
ASTM F963-96A
!
Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Call toll-free (800) 533-2441 or e-mail us at:
help@elenco.com. Customer Service • 150 Carpenter Ave. • Wheeling, IL 60090 U.S.A.
-2-
Parts List (Colors and styles may vary) Symbols and Numbers
You may order additional / replacement parts at our website: www.snapcircuits.net
Qty. ID Name Symbol Par t # Qty. ID Name Symbol Par t #
5
1-Snap Wire 6SC01
1
10KΩ Resistor 6SCR4
11
2-Snap Wire 6SC02
1
100KΩ Resistor 6SCR5
1
3-Snap Wire 6SC03
1
Rover Body 6SCRB
1
4-Snap Wire 6SC04
1
Deluxe Receiver IC 6SCRX2
1
6-Snap Wire 6SC06
1
Slide Switch 6SCS1
1
Base Grid (11.0” x 7.7”)
6SCBG
1
Press Switch 6SCS2
1
1μF Capacitor 6SCC7
1
Remote Control Unit 6SCTX1
1
100μF Capacitor (non-polarized)
6SCC4N
1
Antenna for Remote Control
6SCTX1A
1
White LED 6SCD4
1
Sound & Recording IC
6SCU9
1
Disc Launcher 6SCDL
11
Jumper Wire (Red) Jumper Wire (Black)
6SCJ1 6SCJ2
15
Foam Discs 6SCDISC
11
Jumper Wire (Orange) Jumper Wire (Yellow)
6SCJ3A 6SCJ3B
1
100Ω Resistor 6SCR1
11
Jumper Wire (Green) Jumper Wire (Purple)
6SCJ3C 6SCJ3D
1
1KΩ Resistor 6SCR2
11
Jumper Wire (Gray) Jumper Wire (White)
6SCJ3E 6SCJ3F
6
3
2
1
4
C7
C4N
D4
DL
R1
R2
Note: Colors may vary
and are interchangeable.
R4
R5
RX2
U9
S1
S2
-3-
Install six “AA” batteries (not included) into the bottom of the Rover body and one 9V battery (not included) into the remote control unit. Install the antenna into the remote control unit by screwing it in.
The Deluxe Snap Rover®Kit uses building blocks with snaps to build the different electrical and electronic circuits in the projects. Each block has a function: there are switch blocks, LED blocks, different length wire bloc ks , etc. These bloc ks are in different colors and have numbers on them so that you can easily identify them. The circuit you will build is shown in color and numbers, identifying the blocks that you will use and snap together to for m a circuit.
For Example:
This is the switch block which is green and has the marking on it.
This is a wire block which is blue and comes in different wire lengths. This one has the number , , , , , or on it depending on the length of the wire connection required.
There is also a 1-snap wire that is used as a spacer or for interconnection between different layers.
A large clear plastic base grid is included with this kit to keep the circuit blocks together, it fits on top of the Rover body. You will see evenly spaced posts that the diff erent b loc ks snap onto, these keep your circuit together. The base has rows labeled A-G and columns labeled 1-10.
Next to each part in every circuit drawing is a small number in black. This tells you which level the component is placed at. Place all parts on level 1 first, then all of the parts on level 2, then all of the parts on level 3, etc.
Jumper wires are used to connect your circuits to the batteries and motors in the Rover body. Snap them on as shown in the projects. The colors are interchangeable, so it doesn’t matter which color you use (however the red and black wires are longer than the rest).
Note: While building the projects, be careful not to accidentally make a direct electrical connection across the + and – snaps for the batteries (a “short circuit”), as this may damage and/or quickly drain the batteries.
How To Use It
2
Warning to Snap Circuits®owners: Do not use parts from other Snap Circuits
®
sets with this kit unless directed to do so. The Snap
Rover
®
uses higher voltage which could damage those parts. Page 44 and our website www.snapcircuits.net has approved circuits that you can use.
3
4
5
6
7
S1
Front of Rover
Antenna
Remote
control
(Part designs are subject to change without notice). The
base grid is a platform for mounting parts and wires. It
functions like the printed circuit boards found in most electronic products, or like how the walls are used for mounting the electrical wiring in your home.
The blue
snap wires are just wires used to connect other
components, they are used to transport electricity and do not affect circuit performance. They come in different lengths to allow orderly arrangement of connections on the base grid.
The red, black, white, orange, yellow, green, gray, and purple
jumper wires make flexible connections for times when using the
snap wires would be difficult. They also are used to make connections off the base grid. The different colored wires all work the same way, and are interchangeable. Wires transport electricity just like pipes are used to transport water.
The
batteries (in the Rover body) produce an electrical voltage
using a chemical reaction. This “voltage” can be thought of as electrical pressure, pushing electrical “current” through a circuit just like a pump pushes water through pipes. This voltage is m uch lower and much safer than that used in your house wiring. Using more batteries increases the “pressure” and so more electricity flows.
The
slide switch (S1) connects (ON) or disconnects (OFF) the
wires in a circuit. When ON it has no effect on circuit performance. It turns on electricity just like a faucet turns on water from a pipe.
The
press switch (S2) connects (pressed) or disconnects (not
pressed) the wires in a circuit, just like the slide switch does. Resistors, such as the
100Ω (R1), 1KΩ (R2), 10KΩ (R4), and
100KΩ (R5) resistors
, “resist” the flow of electricity and are used to control or limit the electricity in a circuit. Note that “K” means 1000, so R4 is really 10,000Ω. Increasing circuit resistance reduces the flow of electricity.
The
LED (D4) is a light emitting diode, and may be thought of as a
special one-way light bulb. In the “forward” direction (indicated by the “arrow” in the symbol) electr icity flows if the voltage exceeds a turn-on threshold (about 3V); brightness then increases. A high current will burn out the LED, so the current must be limited by other components in the circuit. LEDs block electricity in the “reverse” direction.
The
1μF (C7) and 100μF (C4N) capacitors are components that
can store electrical pressure (voltage) for periods of time, higher values have more storage. Because of this storage ability they block unchanging voltage signals and pass fast changing voltages. Capacitors are used for filtering and delay circuits.
The
Deluxe Receiver (RX2) is a complex module containing a
radio receiver circuit, a specialized radio decoder integ r ated circuit, and other supporting components. It includes resistors, capacitors, inductors, and transistors that are always needed together. This was done to simplify the connections you need to make, otherwise this circuitry would not fit on the base grid. A description for this module is given here for those interested, see Project #1 for a connection example:
(–)
(+)
Deluxe Receiver:
(+) - power from batteries (–) - power return to batteries LBUT - left button function (active low) RBUT - right button function (active low) L – - left backward motor drive L+ - left forward motor drive R – - right backward motor drive R+ - right forward motor drive ABC switch - selects radio channel
-4-
About Your Snap Circuits®Parts
L–
(+)
(+)
L+
R–
R+
LBUT
RBUT
!
Only connect this part as
shown in the projects!
Warning to Snap Circuits®owners: Do not use parts from other Snap Circuits®sets with this kit. The Snap Rover®uses higher
voltage which could damage those parts. Page 44 and our website www.snapcircuits.net has approved circuits that you can use.
!
-5-
About Your Snap Circuits®Parts (continued)
The Sound & Recording IC (U9) module contains an integrated recording circuit, a dual timer integrated circuit for making audio tones, microphone, speaker, filtering circuitry, and other supporting components. It includes resistors (adjustable and fix ed), capacitors, transistors and diodes that are needed to make the recordings and play all the sounds. Recording time is up to 12 seconds. A description for this module is given here for those interested, see Project #1 for a connection example and for instructions on how to use it:
The
motors (in the Rover body) convert elecricity into mechanical
motion. Electricity is closely related to magnetism, and an electric current flowing in a wire has a magnetic field similar to that of a very, very tiny magnet. Inside the motor is a coil of wire with many loops wrapped around metal plates. If a large electric current flows through the loops, it will turn ordinary metal into a magnet. The motor shell also has a magnet on it. When electricity flows through the coil, it magnetizes the metal plates and they repel from the magnet on the motor shell - spinning the shaft. A small gear is on the end of the shaft and spins with it.
The
Disc Launcher (DL) contains two motors. One motor starts
first and spins a cylinder at high speed. Another motor starts a few seconds later and slowly moves a disc into launch position using gears and a hook. When the disc enters launch position the cylinder grabs it and propels it out of the launcher. The motors are controlled by an integrated circuit along with resistors, capacitors, and transistors. The same circuit also controls the lights in the “eyes”. A description for this module is given here for those interested, see Project #1 for a connection example:
Sound & Recording IC:
(+) - power from batteries (–) - power return to batteries REC - recording control TRG - main tone activation/disable SP - external speaker control PLAY - play recording 2TC - modulating tone control 2TT - modulating tone activation/disable 2TO - modulating tone output CONT - main tone control Knobs: upper controls modulating tone
lower controls main tone frequency
Red light: this is a recording indicator
(–)
(+)
2TC
SP
PLAY
2TT
2TO
CONT
REC
TRG
!
Only connect this
part as shown in
the projects!
Rover Rear:
(+) - power from batteries (–) - power return to batteries L+ - left forward motor drive L – - left backward motor drive R+ - right forward motor drive R – - right backward motor drive N1, N2 - not used
N1
ROVER REAR
R– L– (+)
N2
R+
L+ (–)
!
Only connect this part as
shown in the projects!
Disc Launcher:
(+) - power from batteries
(–) - power return to batteries
CONT - control input (active low)
EXT - external device control (active low)
EXT
CONT
(+)
(–)
!
Only connect this part as
shown in the projects!
Remote Control Transmitter:
When the levers in the Remote Control Unit are pushed, electrical contacts are made connecting the 9V battery power to the transmitter, indicating which commands the user wants sent to the Rover. Forwards/Backwards commands for each set of wheels and two extra functions are controlled by different levers or buttons. Each of these use a different set of electrical contacts which encode a sequence of electrical pulses; the pulse sequence depends on which command(s) are being sent. The spacing between the sequences represents which channel setting (A-B-C) the remote control is on. This allows three units to use the same operating frequency in the same room at the same time without interfering with each other. An electrical circuit that is tuned to a frequency of 27 MHz creates a signal that is sent to the antenna when the pulses are active. The antenna converts this electrical energy into radio energy, creating a stream of radio energy bursts, which travel through the air and are picked up by, and understood by, the radio receiver in the car . The frequency of 27 MHz was selected for y our Rov er with the approval of the FCC (the US government) to minimize radio interference between this product and all other electrical products.
Radio Receiver:
The Rover antenna collects radio energy and converts it back into electrical energy. If the Rover is turned on, then the radio receiver in the Rover is continuously monitoring the radio energy from its antenna. The receiver is basically a filter which is tuned to amplify any energy around 27 MHz and block energy the antenna picks up outside this region. If the Remote Control Transmitter is sending commands, then its radio signal
will be picked up by the receiver and converted back into the original pulse sequence. Decoding circuitr y then determines which commands were sent by examining the pulses in the sequence. Signals are then sent to motors that drive the wheels to execute the commands, or the other R/C Receiver outputs to control other functions. Commands sent to other receivers using a different channel setting (A-B-C) are ignored.
Characteristics of Radio Reception:
Many factors affect the ability of the Rover to receive commands from its Remote Control Transmitter. A weak batter y in the Transmitter will result in a weaker transmitted signal; if the battery is very weak then the Transmitter may not function at all. The Transmitter’s ability to convert electrical energy to radio energy is best when its antenna is fully extended and degrades as the antenna length is reduced. The same thing also applies to the Rover antenna’s ability to convert the radio signal back into electrical energy for the receiver. The Transmitter’s antenna transmits energy in all directions so as the range between it and the Rover is increased, less energy is received at the Rover. When operated with strong batteries and in an open area, the range will be at least 25 ft. Obstacles such as walls, furniture, and trees will degrade the radio signal’s ability to travel through air and reduce the operating range, but will never block it completely. In some cases more radio energy may travel from the Transmitter to the Rover by going around obstacles than by going through them. In the Rover, weak batteries will reduce power to the motor and degrade the receiver’s ability to filter, amplify, and decode commands from the Transmitter.
Encoding
Circuitry
27 MHz
Signal
Filter/
Amplifier
Filter/
Amplifier
Decoding
Circuitry
L-F L-B R-F R-B
Pulse Sequence, depends on which command(s) are being sent and channel used
Sequence of Radio Frequency Pulses
Pulse Sequence, depends on which command(s) were sent and channel used
128-1
Gear Ratio
Left
Wheels
Left
Motor
128-1
Gear Ratio
Right
Wheels
Right
Motor
How It Works
LBUT RBUT
Control For Two Other Functions
BLOCK DIAGRAM
HOW IT WORKS
-6-
General Operating Instructions
-7-
Wheel shaft
Motor gear
Spins 128 times
faster than wheels
How It Works (continued)
Rover Drive Mechanism:
The small gear on the Motor drives a larger gear, which drives a larger gear, which drives two larger gears (one on each side), which drive larger gears. The last, largest gears are fixed on shafts that are attached to the front and back wheels, making them move. Note that interlocking gears spin in opposite directions. Also notice that in the sets of interlocking gears between the Motor and the gears on the wheel shafts, the number of “teeth” is increased each time (40-8, 44­8, 64-44, and 64-20), for 128:1 gear ratio overall. This means the Motor must rotate 128 times to rotate the wheels once. The reason for this is that if the Motor were to drive the wheels directly then the Rover would be so fast that it would be impossible to control. Using the gears to reduce the speed also makes the wheels move with much greater force, preventing the Rover from getting stuck in rough terrain and allowing it to carry heavy loads uphill.
Build the circuit for Project #1.
Set the channel switches on the remote control unit and Deluxe Receiver module (RX2) to the same setting (A, B, or C).
Place the Rover on a flat, open area, turn the ON/OFF switch on the remote control unit and the slide switch (S1) to ON, and extend the antenna on the Remote Control.
Push both levers forward to make Snap Rover
®
go forward. Push both levers backward to go backward. Push the left lever backward and the right lever forward to turn left. Push the left lever forward and the right lever backward to turn right.
The buttons on the remote control unit are used to control the disc launcher, sounds, or other special functions as described in the projects. The functions of the sound & recording IC (U9) are described in Project #1.
Never operate Snap Rover
®
in the street.
Never drive your Rover in rain, snow, mud, sand, dir t, or on a wet floor, as damage may result.
GEARS
Right control
lever
Left control
lever
Power switch
Power ON indicator LED
Antenna
Channel selector switch
Left function
button
Right function button
-8-
After building the circuits given in this booklet, you ma y wish to e xperiment on your own. Use the projects in this booklet as a guide, as many important design concepts are introduced throughout them. Every circuit will include a power source (the batteries), a resistance (which might be a resistor, motor, integrated circuit, etc.), and wiring paths between them and back.
You must be careful not to create “short circuits” (very low­resistance paths across the batteries, see examples below) as this will damage components
and/or quickly drain your batteries. Only connect the
ICs using configurations given in the projects, incorrectly doing so may damage them. Elenco®Electronics is not responsible for parts
damaged due to incorrect wiring.
Here are some important guidelines:
ALWAYS use eye protection when experimenting on your own. ALWAYS include at least one component that will limit the current
through a circuit, such as a resistor, motor , or the disc launcher, RX2, and U9 modules (which must be connected properly).
ALWAYS use the LED and switches in conjunction with other
components that will limit the current through them. Failure to do so will create a short circuit and/or damage those par ts.
ALWAYS disconnect your batteries immediately and check your wiring if
something appears to be getting hot.
ALWAYS check your wiring before turning on a circuit. ALWAYS connect the disc launcher, RX2, and U9 modules using
configurations given in the projects or as per the connection descriptions for the parts.
NEVER connect to an electrical outlet in your home in any way. NEVER leave a circuit unattended when it is turned on.
For all of the projects given in this book, the parts may be arranged in different wa ys without changing the circuit. For example, the order of parts connected in series or in parallel does not matter — what matters is how combinations of these sub-circuits are arranged together.
WARNING: SHOCK HAZARD - Never connect Snap Circuits®to
the electrical outlets in your home in any way!
Examples of SHORT CIRCUITS - NEVER DO THESE!!!
You are encouraged to tell us about new circuits you create. If they are unique, we will post them with your name and state on our website at www.snapcircuits.net/kidkreations.htm. Send your suggestions to Elenco
®
Electronics.
Elenco
®
provides a circuit designer so that you can make your own Snap Circuits®drawings. This Microsoft®Word document can be downloaded from www.snapcircuits.net/SnapDesigner.doc or through the
www.snapcircuits.net website.
DO’s and DON’Ts of Building Circuits
Placing a jumper wire directly across the battery snaps is a SHORT CIRCUIT.
When the switch (S1) is turned on, this large circuit has a SHORT CIRCUIT path (as shown by the arrows). The short circuit prevents any other portions of the circuit from ever working.
!
NEVER
DO!
Warning to Snap Circuits®owners: Do not use parts from
other Snap Circuits
®
sets with this kit except for the circuits on page 44. The Snap Rover®uses higher voltage which could damage those parts. Our website www.snapcircuits.net also has approved circuits that you can use.
!
!
!
NEVER
DO!
NEVER DO!
NEVER
DO!
(+)
(–)
(+) (–)
!
NEVER
DO!
!
ROVER REAR
-9-
Advanced Troubleshooting (Adult supervision recommended)
Elenco®Electronics is not responsible for parts damaged due to incorrect wiring.
If you suspect you have damaged par ts, you can follow this procedure to systematically determine which ones need replacing:
1. Rover body and jumper wires: Flip the Rover body upside down and make sure the wheel mechanisms are clean. Install batteries in the Rover body and connect jumper wires to the Rover rear as shown; two wheels should move. Replace the orange and gray jumper wires with each of the other colors to see if any of the jumpers are damaged. If the wheels don’t move for any combination of wires, then the Rover body is damaged. Remo ve the gray wire; four LEDs on the side should light.
Now move the jumper wires to test the other two wheels, if they don’t move then the Rover body is damaged. Remo ve the gray wire; four LEDs on the side should light.
2.
Slide switches (S1) and press switch (S2): Build Project #51 (Helpless
Rover) and test each slide switch by making it tur n the wheels on/off. Replace the slide switch with the press switch; it works the same way.
3.
Snap wires: Build Project #6 but replace the switch with each of the snap
wires (including the 1-snaps), test them one at a time.
4. White LED (D4) and 100Ω, 1KΩ, 10KΩ, and 100KΩ resistors (R1, R2, R4,
R5):
Build this mini-circuit and turn on the switch, the LED should be bright or it is damaged. Replace the 3-snap with each of the resistors (one at a time), the LED should be bright with R1, slightly dimmer with R2, much dimmer with R4, and very dim with R5; if not then the resistor is defective.
5.
Disc Launcher (DL) module: Build Project #42 (Disc Launcher). The launcher
should start up and launch discs as described. If the launcher is jammed, turning off the circuit and removing all discs can usually fix it.
6.
Sound & Recording IC (U9) and the 1μF and 100μF capapacitors (C7, C4N):
Build Project #62 (Lunar Messenger); the parts should work as
described in it.
7.
Remote control unit and Deluxe Receiver (RX2): Build Project #36 (Remote
Control Right Lite) and test that the wheels and white LED (D4) can be controlled by the remote control unit as described. Be sure you have built the circuit correctly and have good batteries in both the Rover body and remote control. Ha ve the A-B-C switches on the remote control and deluxe receiver set to the same channel, have turned on the remote control turned on and its antenna extended, and make sure it is not being interf ered with by other remote control transmitters.
Elenco®Electronics, Inc.
150 Carpenter Avenue • Wheeling, IL 60090 U.S.A.
Phone: (847) 541-3800 • Fax: (847) 520-0085
e-mail: help@elenco.com • Web site: www.elenco.com
You may order additional / replacement parts at:
www.snapcircuits.net
ROVER REAR
ROVER REAR
ROVER REAR
-10-
Project # Description Page #
1 Space Rover 11 2 Sound Disable Rover 12 3 Fun Sounds Rover 13 4 Spooky Sounds Rover 14 5 Simple Sounds 15 6 Not So Simple Sounds 15 7 Space Sounds 16 8 Audio Recorder 16
9 One Sound 17 10 Lighthouse Rover 17 11 Remote Sound 18 12 Remote Sound Switcher 18 13 Parallel Pitch Reducer 19 14 Series Pitch Reducer 19 15 Resistor Row 20 16 Ways to Light a Light 20 17 Nightlite Rover 21 18 Remote Drive Rover 21 19 Tone Flicker 22 20 Clicker Flicker 22 21 Volume Control 22 22 Electronic Metronome 23 23 Flicker ing Metronome 23 24 Not So Often Timer 24 25 Stop & Light 24 26 Quad Red Blinker 25 27 Quick-Slow Blinker 25 28 Super Blinker 26 29 Goofy Blinker 26 30 Noisy Flasher 26 31 Simple Flasher 26 32 Car Alarm 27
Project # Description Page #
33 Switched Tone Blinker 27 34 Recording Blinker 28 35 Tri-Switch Blinker 28 36 Remote Control Flasher 29 37 Disc Launcher 29 38 Remote Control Right Lite 30 39 Remote Control Left Lite 30 40 Current Diverter 31 41 Two Tone Flash 31 42 Multi-Tone Rover 32 43 Remote Sound & Light 32 44 Double Launcher 33 45 Remote Control Launcher 33 46 Groovy Launcher 34 47 Martian Monster 34 48 Venus Visitor 35 49 Easy Rover 36 50 2-to-1 Tone 36 51 Jupiter Jumble 37 52 Helpless Rover 37 53 Generator 38 54 Lost Explorer 38 55 Write Your Parts 39 56 The Sound of Water 39 57 Salt Pitch Changer 39 58 Frequency Resistors 40 59 Big Bully 41 60 Little Bully 41 61 Electricity Station 42 62 Audio-Visual Morse Code 42 63 Lunar Messenger 43
Project Listings
-11-
Snap Circuits®: The Snap Circuits®Kit
uses electronic blocks that snap onto a clear plastic base grid to build different circuits. These blocks have different colors and numbers on them so that you can easily identify them.
Preparation: Install six (6) “AA” batteries into the bottom of the Rover body and one 9V battery into the remote control unit (batteries not included). Install the antenna into the remote control unit by screwing it in. Place the base grid on the Rover body; you may lock it into position by turning the hexagonal alignment posts (shown here), if desired.
Assembly: Build the circuit shown by placing all the parts with a black 1 next to them on the clear plastic base grid first. Then, assemble parts marked with a 2, and finally the parts marked with a 3. Be sure to place the D4 (black), RX2 (red), and U9 (orange) parts with their (+) side oriented as shown. Connect the black colored jumper wire as shown and connect the
other colored jumper wires to the rear of the body as shown (the colors are interchangeable). Set the channel switches on the remote control unit and Deluxe Receiver module (RX2) to the same setting (A, B, or C).
Recording & Sounds: Turn on the slide switch (S1). The recorded message (if any) will play, followed by space sounds. Turn either of the knobs on the sound & recording IC (U9) to adjust the tone and beat of the sounds. Push and hold the press switch (S2) and speak into the microphone on U9 to record a message of up to 12 seconds. The red light on U9 will be on while you are recording.
Remote Control: Turn on the remote control unit, extend the antenna, and use the levers to drive the Ro v er around. Press the left button on the remote control to play the recorded message (if any).
Launching Discs: Place some of the foam discs into the disc launcher (DL). Press the right button on the remote control to prepare the launcher; the eyes flash. The launcher takes a few seconds to get ready, then press the right button again to fire or hold it down to fire continuously. The launcher shuts off after a few seconds. If the launcher jams, just remove the discs to fix it. The white LED (D4) lights up when the launcher is active, so you can launch discs in the dark.
Project #1
OBJECTIVE: To build a remote control vehicle.
Space Rover
C
h
a
n
n
e
l
s
w
i
t
c
h
o
n
r
e
m
o
t
e
c
o
n
t
r
o
l
u
n
i
t
.
ROVER REAR
+
Microphone
Tur n knobs to adjust sound.
!
WARNING: Moving parts. K eep face and e yes a wa y from
the front of the disc launcher and from flying discs.
Be sure to route the jumper wires under U9 as shown.
-12-
Modify the Project #1 circuit by adding a second slide switch (S1) over the U9 sound and recording IC, using two 1-snaps as shown. The circuit works the same as before except turning on the new S1 switch shuts off the space sounds.
Now your Rover can sneak up on someone, play your recording, and launch the discs!
As an option, change the sound into just a simple tone by removing the 2­snap wire on the upper-right of U9 (on level 3).
!
WARNING: Moving parts. K eep face and e yes a wa y from
the front of the disc launcher and from flying discs.
Project #2
OBJECTIVE: To turn off the space sounds when they get annoying.
Sound Disable Rover
C
h
a
n
n
e
l
s
w
i
t
c
h
o
n
r
e
m
o
t
e
c
o
n
t
r
o
l
u
n
i
t
.
ROVER REAR
Added part to circuit.
-13-
Modify the Project #2 circuit by adding a the 100μF capacitor (C4N) over the 10K resistor (R4), using a 1-snap as shown. The circuit works the same as before except that the space sounds sound a little diff erent. Turn knobs on U9 to change the sound.
Next replace the 10K resistor (R4) with either the 1K resistor (R2) or the 100K resistor (R5), and turn the knobs on U9 to see how the range of sounds has been changed.
Now replace the 100μF capacitor (C4N) with the 1μF capacitor (C7), and turn the knobs on U9 to see how the range of sounds has been changed. Try different combinations of resistor and capacitor values.
Changing the resistor and capacitor values adjusts an electronic delay, which changes the sound effects in an electrical signal controlling a speaker (SP).
!
WARNING: Moving parts. K eep face and e yes a wa y from
the front of the disc launcher and from flying discs.
Project #3
OBJECTIVE: To make cute sounds.
Fun Sounds Rover
C
h
a
n
n
e
l
s
w
i
t
c
h
o
n
r
e
m
o
t
e
c
o
n
t
r
o
l
u
n
i
t
.
ROVER REAR
Parts in the circuit:
Parts you can replace them with:
-14-
Modify the Project #2 circuit by adding a the 100μF capacitor (C4N) over the 10K resistor (R4), using a 1-snap as shown. The circuit works the same as before except that the space sounds sound a little diff erent. Turn knobs on U9 to change the sound.
Next replace the 10K resistor (R4) with either the 1K resistor (R2) or the 100K resistor (R5), and turn the knobs on U9 to see how the range of sounds has been changed.
Now replace the 100μF capacitor (C4N) with the 1μF capacitor (C7), and turn the knobs on U9 to see how the range of sounds has been changed. Try different combinations of resistor and capacitor values.
Changing the resistor and capacitor values adjusts an electronic delay, which changes the sound effects in an electrical signal controlling a speaker (SP).
!
WARNING: Moving parts. K eep face and e yes a wa y from
the front of the disc launcher and from flying discs.
Project #4
OBJECTIVE: To turn change the space sounds.
Spooky Sounds Rover
C
h
a
n
n
e
l
s
w
i
t
c
h
o
n
r
e
m
o
t
e
c
o
n
t
r
o
l
u
n
i
t
.
ROVER REAR
Part in the circuit:
Parts you can replace it with:
Added part to circuit.
Loading...
+ 33 hidden pages