Elenco Circuit Maker Sound Plus 200 User Manual

Copyright © 2014 by Elenco®Electronics, Inc. All rights reserved. No part of this book shall be reproduced by 753093 any means; electronic, photocopying, or otherwise without written permission from the publisher.
U.S. Patents 7,144,255; 7,273,377; patents pending
Table of Contents
WARNING: SHOCK HAZARD -
Never connect Circuit Maker to the electrical outlets in your home in any way!
Basic Troubleshooting
1. Most circuit problems are due to incorrect assembly, always double­check that your circuit exactly matches the drawing for it.
2. Be sure that parts with positive/negative markings are positioned as per the drawing.
3. Be sure that all connections are securely snapped.
!
WARNING: Always check your wiring before
turning on a circuit. Never leave a circuit unattended while the batteries are installed. Never connect additional batteries or any other power sources to your circuits. Discard any cracked or broken parts.
Adult Supervision: Because children’s
abilities vary so much, even with age groups, adults should exercise discretion as to which experiments are suitable and safe (the instructions should enable supervising adults to establish the
WARNING: CHOKING HAZARD -
Small parts. Not for children under 3 years.
Conforms to all applicable U.S. government
requirements.
experiment’s suitability for the child). Make sure your child reads and follows all of the relevant instructions and safety procedures, and keeps them at hand for reference.
This product is intended for use by adults and children who have attained sufficient maturity to read and follow directions and warnings.
Never modify your parts, as doing so may disable important safety features in them, and could put your child at risk of injury.
4. Try replacing the batteries.
ELENCO
®
is not responsible for parts
damaged due to incorrect wiring.
Note: If you suspect you have damaged parts,
you can follow the Advanced Troubleshooting procedure on page 9 to determine which ones need replacing.
-1-
Batteries:
!
Use only 1.5V “AA” type, alkaline batteries (not included).
Insert batteries with correct polarity.
Non-rechargeable batteries should not be
recharged. Rechargeable batteries should only be charged under adult supervision, and should not be recharged while in the product.
Do not mix old and new batteries.
Remove batteries when they are used up.
Do not connect batteries or battery holders
in parallel.
Do not mix alkaline, standard (carbon­zinc), or rechargeable (nickel-cadmium) batteries.
Do not short circuit the battery terminals.
Never throw batteries in a fire or attempt to
open its outer casing.
Batteries are harmful if swallowed, so keep away from small children.
How to Use Circuit Maker Sound Plus 200
Circuit Maker Sound Plus 200 uses building blocks with snaps to build the different electrical and electronic circuits in the projects. Each block has a function: there are switch blocks, light blocks, battery blocks, different length wire blocks, etc. These blocks are different colors and have numbers on them so that you can easily identify them. The blocks you will be using are shown as color symbols with level numbers next to them, allowing you to easily snap them together to form a circuit.
For Example:
This is the switch block which is green and has the marking on it. The part symbols in this booklet may not exactly match the appearance of the actual parts, but will clearly identify them.
This is a wire block which is blue and comes in different wire lengths. This one has the number , , , , or on it depending on the length of the wire
6
connection required.
There is also a 1-snap wire that is used as a spacer or for interconnection between different layers.
S2
2
3 4 5
You need a power source to build each circuit. This is labeled and requires three (3) 1.5V “AA” batteries (not included).
A large clear plastic base grid is included with this kit to help keep the circuit blocks properly spaced. You will see evenly spaced posts that the different blocks snap into. The base has rows labeled A-G and columns labeled 1-10.
Next to each part in every circuit drawing is a small number in black. This tells you which level the component is placed at. Place all parts on level 1 first, then all of the parts on level 2, then all of the parts on level 3, etc.
B3
Some circuits use the jumper wires to make unusual connections. Just clip them to the metal snaps or as indicated.
Note: While building the projects, be careful not to accidentally make a direct connection across the battery holder (a “short circuit”), as this may damage and/or quickly drain the batteries.
-2-
Parts List (Colors and styles may vary) Symbols and Numbers
Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Call customer service toll-
free at (800) 533-2441 or e-mail us at: help@elenco.com.
Qty. ID Name Symbol Part # Qty. ID Name Symbol Part #
r 1
r 4
r 7
r 4
r 1
r 1
Base Grid (11.0” x 7.7”)
1
1-Snap Wire 6SC01
2
2-Snap Wire 6SC02
3-Snap Wire
3
4-Snap Wire
4
5
5-Snap Wire 6SC05
6SCBG
6SC03
6SC04
r 1
r 1
r 1
r 1
r 1
r 1
C2
C3
C4
D1
0.1mF Capacitor 6SCC2
10mF Capacitor 6SCC3
100mF Capacitor
6SCC4
Red Light Emitting
6SCD1
Diode (LED)
Jumper Wire (Black)
6SCJ1
Jumper Wire (Red)
6SCJ2
r 1
r 1
6
B3
6-Snap Wire 6SC06
Battery Holder ­uses 3 1.5V type
6SCB3
AA (not included)
r 1
r 1
L4
Q1
Lamp
6SCL4
PNP Transistor 6SCQ1
Parts List (Colors and styles may vary) Symbols and Numbers
Important: If any parts are missing or damaged, DO NOT RETURN TO RETAILER. Call customer service toll-
free at (800) 533-2441 or e-mail us at: help@elenco.com.
Qty. ID Name Symbol Part # Qty. ID Name Symbol Part #
r 1
r 1
r 1
r 1
r 1
r 1
Q2
R1
R2
R3
R5
RP
NPN Transistor 6SCQ2
100W Resistor 6SCR1
1KW Resistor 6SCR2
5.1KW Resistor 6SCR3
100KW Resistor 6SCR5
Photoresistor 6SCRP
r 1
r 1
r 1
r 1
r 1
r 1
S1
S2
SP2
U3
U6
WC
Slide Switch 6SCS1
Press Switch 6SCS2
Speaker 6SCSP2
Space War Integrated
6SCU3
Circuit (IC)
Recording Integrated
6SCU6
Circuit (IC)
Whistle Chip 6SCWC
r 1
RV
Adjustable Resistor
6SCRV
r 1
X1
Microphone 6SCX1
-4-
About Your Circuit Maker Sound Plus 200 Parts
(Part designs are subject to change without notice).
BASE GRID
The base grid is a platform for mounting parts and wires. It functions like the printed circuit boards used in most electronic products, or like how the walls are used for mounting the electrical wiring in your home.
SNAP WIRES & JUMPER WIRES
The blue snap wires
are wires used to connect components.
They are used to transport
electricity and do not affect
circuit performance. They come in
different lengths to allow orderly
arrangement of connections on the base grid.
The red and black jumper wires make flexible connections for times when using the snap wires would be difficult. They also are used to make connections off the base grid.
Wires transport electricity just like pipes are used to transport water. The colorful plastic coating protects them and prevents electricity from getting in or out.
BATTERY HOLDER
The batteries (B3) produce an electrical voltage using a chemical reaction. This “voltage” can be thought of as electrical pressure, pushing electricity through a circuit just like a pump pushes water through pipes. This voltage is much lower and much safer than that used in your house wiring. Using more batteries increases the “pressure”, therefore, more electricity flows.
Battery Holder (B3)
SLIDE & PRESS SWITCHES
The slide and press switches (S1 & S2) connect (pressed or “ON”) or disconnect (not pressed or “OFF”) the wires in a circuit. When ON they have no effect on circuit performance. Switches turn on electricity just like a faucet turns on water from a pipe.
RESISTORS
Resistors “resist” the flow of electricity and are used to control or limit the current in a circuit. Circuit Maker Skill Builder 125 includes 100W (R1), 1kW (R2), 5.1kW (R3), and 100kW (R5) resistors (“k” symbolizes 1,000, so R3 is really 5,100W). Materials like metal have very low resistance (<1W), while materials like paper, plastic, and air have near-infinite resistance. Increasing circuit resistance reduces the flow of electricity.
Resistors (R1, R2, R3, & R5)
The adjustable resistor (RV) is a 50kW resistor but with a center tap that can be adjusted between 200W and 50kW.
Adjustable
Resistor (RV)
The photoresistor (RP) is a light-sensitive resistor, its value changes from nearly infinite in total darkness to about 1,000W when a bright light shines on it.
-5-
Slide & Press Switches (S1 & S2)
Photoresistor (RP)
About Your Circuit Maker Sound Plus 200 Parts
CAPACITORS
Capacitors are components that can store electrical pressure (voltage) for periods of time, higher values have more storage. Because of this storage ability they block unchanging voltage signals and pass fast changing voltages. Capacitors are used for filtering and oscillation circuits. This kit includes 0.1mF (C2), 10mF (C3), and 100mF (C4) capacitors. The whistle chip (WC) also acts like a 0.02mF capacitor in addition to its sound properties.
Capacitors
(C2, C3, & C4)
MICROPHONE
The microphone (X1) is actually a resistor that changes in value when changes in air pressure (sounds) apply pressure to its surface.
Microphone
(X1)
LAMP
A light bulb, such as in the 4.5V lamp (L4), contains a special thin high-resistance wire. When a lot of electricity flows through, this wire gets so hot it glows bright. Voltages above the bulb’s rating can burn out the wire.
Lamp (L4)
SPEAKER
The speaker (SP2) converts electricity into sound by making mechanical vibrations. These vibrations create variations in air pressure, which travel across the room. You “hear” sound when your ears feel these air pressure vari­ations.
Speaker (SP2)
TRANSISTORS
The PNP transistor (Q1) and NPN transistor (Q2) are components that use a small electric current to control a large current, and is used in switching, amplifier, and buffering applications. Transistors are easy to miniaturize, and are the main building blocks of integrated circuits including the microprocessor and memory circuits in computers.
PNP Transistor (Q1)
NPN Transistor (Q2)
WHISTLE CHIP
The whistle chip (WC) contains two thin plates. When an electrical signal is applied across them they will stretch slightly in an effort to separate (like two magnets opposing each other), when the signal is removed they come back together. If the electrical signal applied across them is changing quickly, then the plates will vibrate. These vibrations create variations in air pressure that your ears feel just like sound from a speaker.
Whistle Chip (WC)
LED
The red LED (D1) is a light emitting diode and may be thought of as a special one-way light bulb. In the “forward” direction, (indicated by the “arrow” in the symbol) electricity flows if the voltage exceeds a turn­on threshold (about 1.5V); brightness then increases. A high current will burn out an LED, so the current must be limited by other components in the circuit. LEDs block electricity in the “reverse” direction.
LED (D1)
INTEGRATED CIRCUITS (ICs)
Some types of electronic components can be super­miniaturized, allowing many thousands of parts to fit into an area smaller that your fingernail. These “integrated circuits” (ICs) are used in everything from simple electronic toys to the most advanced computers. The space war and recording IC modules (U3 & U6) in Circuit Maker Sound Plus 200 are actually modules containing specialized sound-generation ICs and other supporting components (resistors, capacitors, and transistors) that are always needed with them. This was done to simplify the connections you need to make to use them. The descriptions for these modules are given here for those interested; see the projects for connection examples:
Space War IC:
(+)
IN1
OUT
IN2(–)
Recording IC Module:
Mic +
Mic –
(+)
(–) RCPlay
Connections:
(+) - power from batteries (–) - power return to batteries OUT - output connection IN1, IN2 - control inputs
Connect each control input to (–) power to sequence through 8 sounds.
Connections:
(+) - power from batteries (–) - power return to batteries RC - record Play - play OUT - output connection
OUT
Mic + - microphone input Mic – - microphone input
See Project #4 for example of proper connections.
-6-
Introduction to Electricity
What is electricity? Nobody really knows. We only know how to produce it, understand its properties, and how to control it. Electricity is the movement of sub­atomic charged particles (called electrons) through a material due to electrical pressure across the material, such as from a battery.
Power sources, such as batteries, push electricity through a circuit, like a pump pushes water through pipes. Wires carry electricity, like pipes carry water. Devices like LEDs, motors, and speakers use the energy in electricity to do things. Switches and transistors control the flow of electricity like valves and faucets control water. Resistors limit the flow of electricity.
The electrical pressure exerted by a battery or other power source is called voltage and is measured in volts (V). Notice the “+” and “–” signs on the battery; these indicate which direction the battery will “pump” the electricity.
The electric current is a measure of how fast electricity is flowing in a wire, just as the water current describes how fast water is flowing in a pipe. It is expressed in amperes (A) or milliamps (mA, 1/1,000 of an ampere).
The “power” of electricity is a measure of how fast energy is moving through a wire. It is a combination of the voltage and current (Power = Voltage x Current). It is expressed in watts (W).
The resistance of a component or circuit represents how much it resists the electrical pressure (voltage) and limits the flow of electric current. The relationship is Voltage = Current x Resistance. When the resistance increases, less current flows. Resistance is measured in ohms (W), or kilo ohms (kW, 1,000 ohms).
There are two ways of arranging parts in a circuit, in series or in parallel. Here are examples:
Series Circuit
Nearly all of the electricity used in our world is produced at enormous generators driven by steam or water pressure. Wires are used to efficiently transport this energy to homes and businesses where it is used. Motors convert the electricity back into mechanical form to drive machinery and appliances. The most important aspect of electricity in our society is that it allows energy to be easily transported over distances.
Note that “distances” includes not just large distances but also tiny distances. Try to imagine a plumbing structure of the same complexity as the circuitry inside a portable radio - it would have to be large because we can’t make water pipes so small. Electricity allows complex designs to be made very small.
-7-
Parallel Circuit
Placing components in series increases the resistance; highest value dominates. Placing components in parallel decreases the resistance; lowest value dominates.
The parts within these series and parallel sub-circuits may be arranged in different ways without changing what the circuit does. Large circuits are made of combinations of smaller series and parallel circuits.
DOs and DON’Ts of Building Circuits
After building the circuits given in this booklet, you may wish to experiment on your own. Use the projects in this booklet as a guide, as many important design concepts are introduced throughout them. Every circuit will include a power source (the batteries), a resistance (which might be a resistor, capacitor, speaker, integrated circuit, etc.), and wiring paths between them and back. You must be
careful not to create “short circuits” (very low-resistance paths across the batteries, see examples at right) as this will damage components drain your batteries. Only connect the ICs using configurations given in the
projects, incorrectly doing so may damage them. ELENCO®is not responsible
for parts damaged due to incorrect wiring.
Here are some important guidelines:
ALWAYS USE EYE PROTECTION WHEN EXPERIMENTING ON YOUR
OWN.
ALWAYS include at least one component that will limit the current through a
circuit, such as the speaker, lamp, ICs (which must be connected properly), motor, photoresistor, or resistor.
ALWAYS use the LED, NPN transistor, and switches in conjunction with other
components that will limit the current through them. Failure to do so will create a short circuit and/or damage those parts.
ALWAYS disconnect your batteries immediately and check your wiring if
something appears to be getting hot.
ALWAYS check your wiring before turning on a circuit.
ALWAYS connect capacitors so that the “+” side gets the higher voltage.
ALWAYS connect ICs using configurations given in the projects or as per the
connection descriptions for the parts.
NEVER connect to an electrical outlet in your home in any way.
NEVER leave a circuit unattended when it is turned on.
NEVER touch the motor when it is spinning at high speed.
and/or quickly
Examples of SHORT CIRCUITS - NEVER DO THESE!!!
Placing a 3-snap wire directly across the batteries is a SHORT CIRCUIT.
!
NEVER
DO!
This is also a SHORT CIRCUIT.
When the slide switch (S1) is turned on, this large circuit has a SHORT CIRCUIT path (as shown by the arrows). The short circuit prevents any other portions of the circuit from ever working.
!
NEVER
DO!
!
NEVER
DO!
For all of the projects given in this book, the parts may be arranged in different ways without changing the circuit. For example, the order of parts connected in series or in parallel does not matter — what matters is how combinations of these sub-circuits are arranged together.
WARNING: SHOCK HAZARD -
Sound Plus 200 to the electrical outlets in your home in any way!
Warning to Circuit Maker owners: Do not connect additional voltage sources from other sets, or you
!
may damage your parts. Contact ELENCO have questions or need guidance.
Never connect Circuit Maker
®
if you
CAUTION: Do not mix alkaline, standard (carbon-zinc), or
!
rechargeable (nickel-cadmium) batteries.
!
NEVER
DO!
-8-
Advanced Troubleshooting
(Adult supervision recommended)
ELENCO®is not responsible for parts damaged due to incorrect wiring.
If you suspect you have damaged parts, you can follow this procedure to systematically determine which ones need replacing:
Note: Some of these tests connect an LED directly across the batteries without another component to limit the current. Normally this might damage the LED, however, Circuit Maker LEDs have internal resistors added to protect them from
incorrect wiring, and will not be damaged.
1. Red LED (D1), 4.5V lamp (L4), speaker
(SP2), and battery holder (B3): Place
batteries in holder. Place the red LED directly across the battery holder (LED + to battery +); it should light. Place the 4.5V lamp directly across the battery holder, it should light. “Tap” the speaker across the battery holder contacts, you should hear static as it touches. If none work, then replace your batteries and repeat. If still bad, then the battery holder is damaged.
2. Jumper wires: Use this mini-circuit to test
each jumper wire, the lamp should light.
4. Slide switch (S1) and press switch (S2):
Build Project #1; if the lamp (L4) doesn’t light then the slide switch is bad. Replace the slide switch with the press switch to test it.
5.
100W (R1), 1KW (R2), and 5.1KW (R3) resistors:
should be bright. If not, then R1 is damaged. Next use the 1KW and 5.1KW resistors in place of the 100W resistor; the LED should be dimmer but still light.
6. Microphone (X1) and photoresistor (RP):
Build Project #13; if blowing into the microphone does not change the LED (D1) brightness then the microphone is bad. Replace the microphone with the photoresistor. Waving your hand over the photoresistor (changing the light that shines on it) should change the brightness of the LED or the photoresistor is bad.
7. NPN transistor (Q2): Build the mini-circuit
shown here. The LED (D1) should only be on if the press switch (S2) is pressed. If otherwise, then the NPN is damaged.
1
Build Project #10; the red LED
9. Adjustable resistor (RV): Build Project
#14, the resistor control lever can turn the LED (D1) on and off.
10. Recording IC (U6): Build Project #4.
Make an 8 second recording, then listen to the three pre-recorded songs.
11. Space war IC (U3: Build Project #2, both
switches (S1 and S2) should change the sound.
12. Whistle chip (WC): Build Project #165.
When you press the press switch (S2) you should hear sound.
13. 100KW resistor (R5), 0.1mF (C2)
capacitor and 10mF capacitor (C3):
Build Project #120, it makes sound unless the resistor is bad. Place the 0.1mF capacitor on top of the whistle chip (WC) and the sound changes (pitch is lower). Replace the 0.1mF with the 10mF (“+” on left) and the circuit will “click” about once a second.
100mF (C4) capacitors: Build Project #75,
14. press the press switch (S2) and turn on the slide switch (S1). The LED (D1) should be lit for about 5 seconds then go out (press the press switch again to reset this).
3. Snap wires: Use this mini-circuit to test
each of the snap wires, one at a time. The lamp should light.
-9-
8. PNP transistor (Q1): Build the mini-circuit
shown here. The LED (D1) should only be on if the press switch (S2) is pressed. If otherwise, then the PNP is damaged.
1
Customer Service
Call toll-free: (800) 533-2441
e-mail: help@elenco.com
Project Listings
Project # Description Page #
1 Electric Light & Switch 12 2 Space War 12 3 Electronic Playground 13 4 Playback & Record 14 5 Light-Controlled Music 14 6 Touch-Controlled Music 14 7 Water Alarm 14 8 Fun with Sounds 15 9 Playground 15 10 Light Emitting Diode 16 11 Dim Light 16 12 Light Changing Light 16 13 Microphone Control 17 14 Conduction Detector 17 15 Adjustable Brightness 17 16 Red & White Control 18 17 Current Controllers 18 18 Touch Light 18 19 Speaker Static 18 20 Parallel Resistors 19 21 Series Resistors 19 22 Capacitors in Series 19 23 Capacitors in Parallel 19 24 Sound & Light in Series 20 25 Parallel Lamps 20 26 Light-Controlled LED 20 27 Two-Transistor Light Alarm 20 28 The Fuse 21 29 Sound by Rotary Switch 21 30 Quiet Zone Game 22 31 Music in the Light 22 32 This OR That 23 33 This AND That 23 34 Neither This NOR That 24
Project # Description Page #
35 NOT This AND That 24 36 Batteries in Series 25 37 Batteries in Series - LED 25 38 Diode 26 39 Musical Space War 26 40 Transistor Direction 27 41 Another Transistor Direction 27 42 Simple Rectifier 27 43 Slow Off Switch 28 44 Slower Off Switch 28 45 Current Control Q1 28 46 Current Control Q2 28 47 Reflection Detector 29 48 Quiet Reflection Detector 29 49 Make Your Own Battery 30 50 Make a Small Battery 30 51 Make Another Battery 30 52 Bomb Sound 30 53 Standard Transistor Circuit 31 54 Recharge Light 31 55 Transistor Amplifiers 32 56 Pressure Meter 32 57 Resistance Meter 32 58 NPN Amplifier 33 59 PNP Amplifier 33 60 PNP Collector 34 61 PNP Emitter 34 62 NPN Collector 34 63 NPN Emitter 34 64 NPN Light Control 35 65 NPN Dark Control 35 66 PNP Light Control 35 67 PNP Dark Control 35 68 Automatic Street Lamp 36
Project # Description Page #
69 Voice Control 36 70 Blowing Off the Electric Light 36 71 Listen to Your Breath 36 72 Light Alarm 37 73 Brighter Light Alarm 37 74 Light Dimmer 37 75 Auto-Off Night Light 38 76 Discharging Caps 38 77 Changing Delay Time 38 78 Two-Finger Touch Lamp 39 79 One-Finger Touch Lamp 39 80 Storing Electricity 40 81 Lamp Brightness Control 40 82 Motion Detector 41 83 LED Motion Detector 41 84 Whistling Recording IC 42 85 Two-Sound Output 42 86 Lights On & Off 42 87 Delayed Action Lamp 42 88 Watch Light 43 89 Adjustable Time Delay Lamp 43 90 Photo-Off Night Light 44 91 Sunrise Light 44 92 Capacitor Photo Control 45 93 Capacitor Control 45 94 Turn Off Timer 46 95 Turn Off Timer - Lamp 46 96 LED & Bulb Timer 46 97 LED & Bulb Short Timer 46 98 Slow Light Dimmer 47 99 Not-So-Slow Light 47 100 The SCR 47 101 Light-Controlled SCR 47 102 Adjustable Tone Generator 48
-10-
Project Listings
Project # Description Page #
103 Photosensitive Electronic Organ 48 104 Electronic Cicada 48 105 Morse Code 49 106 Audio Morse Code 49 107 Dog Whistle 49 108 The Lie Detector 50 109 Clicking Liar 50
110 Slow Clicking Liar 50
111 Photo-Powered Recording 50
112 Photo Whistle Music 50 113 Whiner 51 114 Hummer 51 115 Adjustable Metronome 51 116 Quiet Flasher 51 117 Hissing Foghorn 52 118 Hissing & Clicking 52
119 Video Game Engine Sound 52 120 Tone Generator 53 121 Tone Generator (II) 53 122 Tone Generator (III) 53 123 More Tone Generator 53 124 More Tone Generator (II) 53 125 More Tone Generator (III) 53 126 Sound Wave Magic 54 127 Pitch 54 128 Photo Pitch 54 129 High Pitch Bell 55 130 Steamship 55 131 Water Alarm 55 132 Buzzing in the Dark 56 133 Touch Buzzer 56 134 High Frequency Touch Buzzer 56 135 High Frequency Water Buzzer 56 136 Mosquito 56
Project # Description Page #
137 Loud Mosquito 56 138 Oscillator 57 139 Pulse Oscillator 57 140 Whistle Oscillator 57 141 Flasher 57 142 Mail Notifying Electronic Lamp 58 143 144 Mail Notifying Mode Change 58 145 Lasting Doorbell 58 146 Lasting Clicking 58 147 Shorter Doorbell 58 148 Lighted Doorbell 58 149 Light Oscillator 59 150 Another Light Oscillator 59 151 Sound & Light Stepper Circuit 59 152 Another Light Oscillator 59 153 Transistor Power 60 154 Transistor Power (II) 60 155 Static Space Sounds 60 156 Blink & Beep 60 157 Blink & Beep (II) 60 158 Electricity You Can Wear 61 159 Electricity in Your Hair 61 160 Bending Water 62 161 Static Tricks 62 162 Recording LED Indicator 63 163 Pencil Alarm 63 164 Two Light Two Sounds 63 165 LED Music 64 166 167 168 Music AND Gate 65 169 Music OR Gate 65 170 Water Detector 66
Mail Notifying Electronic Lamp & Sound
Light-Controlled LED Time Delay Touch-Controlled LED Time Delay
58
64 64
Project #
171 Saltwater Detector 66 172 Playback & Record with Light 67 173 Photo Music 67 174 Sliding Music 68 175 Synchronized Flasher 68 176 Slow Light Switcher 69 177 Space Battle 69 178 Space Battle (II) 69 179 Electronic Bombing Game 70 180 Photo Switcher 70 181 Blowing & Shining Lights 71 182 Adjustable Blowing Sound 71 183 Tunable Oscillator 72 184 High Low Oscillator 72 185 Recording IC 72 186 Whistle Recording 72 187 Mind Reading Game 73 188 Tap Start Recorder 74 189 Transistor Mic 74 190 Transistor Mic with Speaker 74 191 Adjustable Volume 75 192 Adjustable Volume Music 75 193 Adjustable Volume with Light 75 194 Audio Amplifier 76 195 Whistling Sound Amplifier 76 196 Whistle Amplifier 76 197 Blowing Audio Amplifier 76 198 Photo Audio Amplifier 76 199 Photo Whistle Amplifier 76 200 Air Audio Amplifier 77 201 Red LED Audio Amplifier 77 202 Whistle Chip Audio Amplifier 77 203 Photo Powered Music 77
Description Page #
-11-
Placement
Level
Numbers
Project #1
Electric Light & Switch
Circuit Maker Sound Plus 200 uses electronic blocks that snap onto a clear plastic grid to build different circuits. These blocks have different colors and numbers on them so that you can easily identify them.
Build the circuit shown on the left by placing all the parts with a black 1 next to them on the board first. Then, assemble parts marked with a 2. Install three (3) “AA” batteries (not included) into the battery holder (B3). Turn on the slide switch (S1); the lamp (L4) lights.
When you close the slide switch (S1), current flows from the batteries through the lamp and back to the battery through the switch. The closed switch completes the circuit. In electronics this is called a closed circuit. When the switch is opened, the current can no longer flow back to the battery, so the lamp goes out. In electronics this is called an open circuit.
Project #2
Space War
Build the circuit shown on the left, which uses the space war integrated circuit (U3). Activate it by flipping the slide switch (S1) or pressing the press switch (S2); do both several times and in combination. You will hear an exciting range of sounds, as if a space war is raging!
Like the other integrated circuits, the space war IC is a super-miniaturized electronic circuit that can play a variety of cool sounds stored in it by using just a few extra components.
In movie studios, technicians are paid to insert these sounds at the precise instant a gun is fired. Try making your sound occur at the same time an object hits the floor. It is not as easy as it sounds.
Placement Level
Numbers
-12-
This complex circuit is pictured on the box cover, use that as a guide to help in building it.
+
Project #3 Electronic Playground
Placement Level Numbers
+
+
Circuit Maker Sound Plus 200 uses electronic blocks that snap onto a clear plastic grid to build different circuits. These blocks have different colors and numbers on them so that you can easily identify them.
Build the circuit shown above by placing all the parts with a black 1 next to them on the board first. Then, assemble parts marked with a 2. Then, assemble parts marked with a 3. Install three (3) “AA” batteries (not included) into the battery holder (B3).
If there is light on the photoresistor (RP) then you will hear a bomb sound. Move the lever on the adjustable resistor (RV) to adjust the volume.
-13-
Placement
Level
Numbers
Push the press switch (S2) to play a recorded message followed by music, press it again to stop the music. Move the lever on the adjustable resistor to adjust the volume.
Turn on the slide switch (S1), you hear a beep signaling that you may begin recording. Talk into the microphone (X1) up to 5 seconds, and then turn off the slide switch (it also beeps after the 5 seconds expires).
The lamp (L4) will not light. The red LED (D1) will light at some settings on RV.
+
Project #4 Playback & Record
Build the circuit shown. Turn on the slide switch (S1), you hear a beep signaling that you may begin recording. Talk into the microphone (X1) up to 5 seconds, and then turn off the slide switch (it also beeps after the 5 seconds expires).
Press the press switch (S2) for playback. It plays the recording you made followed by one of three songs. If you press the press switch before the song is over, music will stop. You may press the press switch several times to play all three songs. The lamp (L4) is used to limit current and will not light.
Project #5
Light-Controlled
Music
Use the circuit in Project #4. Replace the press switch (S2) with the photoresistor (RP), then turn on the slide switch (S1). Turn the music on and off by waving your hand over the photoresistor.
Project #6
Touch-Controlled
Music
Use the circuit in Project #4. Place a single snap on base grid point F1. Replace the press switch (S2) with the PNP transistor (Q1, with the arrow on point E2) and then turn on the slide switch (S1). Turn the music on and off by touching points F1 & G2 at the same time. You may need to wet your fingers.
Project #7
Water Alarm
Use the circuit in Project #4. Make a new recording warning that you detected water. Remove the press switch (S2) and connect the ends of the red and black jumper wires where it had been. Place the other ends of the jumper wires into a cup of water to activate your alarm.
-14-
Project #8
Fun with Sounds
Uncover the photoresistor (RP) to play a recorded message followed by music, cover it to stop the music.
Turn on the slide switch (S1), you hear a beep signaling that you may begin recording. Talk into the microphone (X1) up to 5 seconds, and then turn off the slide switch (it also beeps after the 5 seconds expires).
Push the press switch (S2) several times to make space war sounds.
The red LED (D1) lights when there is sound. The lamp (L4) will not light.
Project #9 Playground
-15-
Uncover the photoresistor (RP) to play a recorded message followed by music, cover it to stop the music.
Turn on the slide switch (S1), you hear a beep signaling that you may begin recording. Talk into the microphone (X1) up to 5 seconds, and then turn off the slide switch (it also beeps after the 5 seconds expires).
Set the lever on the adjustable resistor (RV) to the right. Push and release the press switch (S2); the red LED (D1) lights but doesn’t goes out instantly. The lamp (L4) will not light.
If you swap the resistors (R1) and (R3) then the lamp will light, but the recording quality will be worse.
+
Project #10 Light Emitting Diode
LEDs use very little power and last for thousands of hours. That’s why they replaced the standard light bulb in many products today.
Build the circuit shown on the left by placing all the parts with a black 1 next to them on the board first. Then, assemble parts marked with a 2.
When you close the slide switch (S1), current flows from the batteries through the switch, through the resistor, through the LED (light emitting diode) and back to the battery. The closed switch completes the circuit. The resistor limits the current and prevents damage to the LED. NEVER PLACE AN LED DIRECTLY ACROSS THE BATTERY! If no resistor is in the circuit, the battery may push enough current through the LED to damage the semiconductor that is used to produce the light. LEDs are used in all types of electronic equipment to indicate conditions and pass information to the user of that equipment.
Reverse the position of the LED (so the “+” is on the right) and turn on the circuit - nothing happens. Since the LED is in backwards, current cannot flow. The LED is like a check valve that lets current flow in only one direction. Return the LED to the original position in the diagram.
Can you think of something you use every day that has an LED in it?
Project #11
Dim Light
Use the circuit from Project #10, but replace the 100W resistor (R1) with the 1KW resistor (R2). The LED is not as bright now because the resistance is higher. Now replace the 1KW resistor (R2) with the 5.1KW resistor (R3). The LED is even dimmer now because the resistance is even higher.
Project #12
Light Changing Light
Use the circuit from Project #10, but replace the 5.1KW resistor (R3) with the photoresistor (RP). Vary the brightness of the LED by adjusting how much light shines on the photoresistor.
The photoresistor changes its resistance depending on how much light shines on it.
-16-
Project #13
Project #14
Microphone Control
In this circuit, blowing on the microphone (X1) changes the LED (D1) brightness.
The resistance of the microphone changes when you blow on it. You can replace the microphone with one of the resistors to see what resistor value it is closest to.
+
+
Project #15
+
Conduction Detector
+
Adjustable Brightness
In this circuit, changing the adjustable resistor (RV) setting changes the brightness of the LED (D1).
The lever on RV adjusts how much resistive material the electric current flows through.
Build the circuit, but leave the ends of the red and black jumper wires unconnected at first.
When you place a paper clip (not included) across the loose ends of the jumper wires as shown, current flows from the batteries through the resistor, through the LED, and back to the battery. The paper clip completes the circuit and current flows through the LED. Place your fingers across the terminals and the LED does not light. Your body is too high of a resistance to allow enough current to flow to light the LED. If the voltage, which is electrical pressure, was higher, current could be pushed through your fingers and the LED would light. This detector can be used to see if materials like plastic, wood, cloth, aluminum, or paper are a good conductor or a poor conductor.
Resistors are used to control or limit the flow of electricity in a circuit. Higher resistor values reduce the flow of electricity in a circuit.
In this circuit, the adjustable resistor is used to adjust the LED brightness, to limit the current so the batteries last longer, and to protect the LED from being damaged by the batteries.
What is Resistance? Take your hands and rub them together very fast. Your hands should feel warm. The friction between your hands converts your effort into heat. Resistance is the electrical friction between an electric current and the material it is flowing through.
The adjustable resistor can be set for as low as 200W, or as high as 50,000W (50kW).
-17-
Project #16
Project #17
Red & White Control
Turn on the circuit using the slide switch (S1) and/or the press switch (S2) and move the adjustable resistor’s (RV) control lever around to adjust the brightness of the D1 and L4. When the adjustable resistor is set to one side, that side will have low resistance and its light turns (assuming the switch on that side is ON) on while the other is OFF.
Project #18
Touch Light
Current Controllers
Build the circuit and turn on the slide switch (S1), the LED (D1) will be lit. To increase the LED brightness, turn on the press switch (S2). To decrease the LED brightness, turn off the slide switch.
With the slide switch on, the 1KW resistor (R2) controls the current. Turning on the press switch places the 100W resistor (R1) in parallel with it to decrease the total circuit resistance. Turning off the slide switch places the
5.1KW resistor (R3) in series with R1/R2 to increase the total resistance.
Project #19
Speaker Static
Tap on the whistle chip and the LED flickers. Tap again and the LED may flicker for a longer time. See how long the LED will stay on.
Turn the slide switch (S1) on and off several times. You hear static from the speaker (SP2) when you first turn on the switch, but hear nothing after it is left on.
The speaker uses electromagnetism to create changes in air pressure, which your ears feel and interpret as sound. Think of the speaker as creating pressure waves in the air just like waves in a pool. You only see waves in the pool when you disturb the water, so the speaker only makes sound when the voltage changes.
-18-
Project #20
Project #21
Parallel Resistors
Turn on either or both switches (S1 & S2) and compare the LED (D1) brightness.
This circuit has the 100W resistor (R1) and 1KW resistor (R2) arranged in parallel. You can see that the smaller 100W resistor controls the brightness in this arrangement.
Project #22 Capacitors in Series
Turn on the slide switch (S1), then press and release the press switch (S2). The LED (D1) becomes bright when the 100mF capacitor (C4) charges up with the press switch on, then the LED slowly gets dim after you release the press switch.
Now turn off the slide switch. Repeat the test with the slide switch off; you’ll notice the LED goes out much faster after you release the press switch. The much smaller 10mF capacitor (C3) is now in series with the 100mF and so reduces the total capacitance (electrical storage capacity), and they discharge much faster. (Note that this is opposite to how resistors in series work).
Series Resistors
Turn on either or both switches (S1 & S2) and compare the LED (D1) brightness.
This circuit has the 100W resistor (R1), the 1KW resistor (R2), and the photoresistor (RP) arranged in series. You can see that the larger photoresistor controls the brightness in this arrangement (the resistance of the photoresistor will be much higher than the others, unless the light is very bright).
Project #23 Capacitors in Parallel
Turn off the slide switch (S1), then press and release the press switch (S2). The LED (D1) becomes bright when the 10mF capacitor (C3) charges up with the press switch on, then the LED slowly gets dim after you release the press switch.
Now turn on the slide switch and repeat the test; you’ll notice the LED goes out much slower after you release the press switch. The much larger 100mF capacitor (C4) is now in parallel with the 10mF and so increases the total capacitance (electrical storage capacity), and they discharge much slower. (Note that this is opposite to how resistors in parallel work).
+
+
-19-
Project #24
Project #25
Sound & Light in Series
Turn on the slide switch (S1) and the speaker sounds as the lamp (L4) lights. The speaker and lamp are in series. The transistor is used to increase the voltage on the lamp, otherwise it wouldn’t light
Project #26
Light-Controlled LED
Parallel Lamps
Turn on the slide switch (S1) and the LED (D1) and lamp (L4) light. If one of the them is broken then the other will still be on, because they are in parallel. An example of this is most of the lights in your house; if a bulb is broken on one lamp then the other lamps are not affected.
Project #27
Two-Transistor Light Alarm
When there is light on the photoresistor (RP), its resistance is low and the LED (D1) will flicker. Shield the photoresistor from the light; the LED should turn off.
Build the circuit with the jumper connected as shown, and turn it on. Nothing happens. Break the jumper connection and the lamp (L4) turns on. You could replace the jumper with a longer wire and run it across a doorway to signal an alarm when someone enters.
-20-
The FuseProject #28
Build the circuit shown. Pretend the 2-snap wire marked fuse in the drawing on the left is a device that will open the circuit if too much current is taken from the battery. With the slide switch (S1) turned on, remove the 2-snap wire marked fuse and notice how the lamp (L4) shuts off. Until the fuse is replaced, the open circuit path protects the electronic parts. If fuses did not exist, many parts could get hot and even start fires. Replace the 2-snap wire and the lamp should light again.
Some fuses contain special wires that break when too much current flows, and need to be replaced after they activate. Other fuses can be reset by flipping a switch.
Many electronic products in your home have a fuse that will open when too much current is drawn. Can you name some?
Actual fuse - if too much current flows then the wire inside melts to break the circuit.
-21-
Project #29
Sound by
Rotary Switch
Place the 3-snap as shown and turn the switch (S1) on. There should be no sound since the 3-snap is not touching point A or B. Now rotate the 3-snap to points A or B and the speaker sounds.
Today most device use electric switches. Until the early 1970s, mechanical switches were used as channel selectors on television and other electronic equipment.
Sheet of paper to hide position of shorting bar
Shorting Bar for
A, B, C, or D
Project #30
Quiet Zone Game
Shorting Bar for W, X, Y, or Z
Build the circuit on the left. It uses both jumper wires as permanent connections. It also uses three (3) 2-snap wires (“shorting bars”) under paper as shown.
Setup: Player 1 sets the “Quiet Zone” by placing three (3) shorting bars under the paper on row A, B, C, or D, leaving only one open. Player 2 must NOT know where the shorting bars are located under the paper.
Both Player 1 and Player 2 are given 10 points. The object is for Player 2 to guess the location of the “Quiet Zone” by placing their shorting bar at positions W, X, Y, or Z. In the drawing on the left, Player 1 sets up the “Quiet Zone” at position “C”. If Player 2 places their shorting bar across “Z” on the first try, the sounds played mean they have not found the “Quiet Zone” and they lose 1 point. They have 4 tries to find the zone on each turn. Each time sounds are made, they lose a point.
Player 2 then sets the A, B, C, D side and Player 1 starts searching. Play continues until one player is at zero points and makes sound during that player’s turn.
Project #31
Music in the Light
Press the press switch (S2) to play a recording followed by a song. If you press the press switch before the song is over, music will stop. Adjust the amount of light on the photoresistor (RP) to change the volume and alter the tone. Wave your fingers over the photoresistor for some cool sound effects.
-22-
Project #32
This OR That
Build the circuit shown. Notice that if you turn on the slide switch (S1) OR press the press switch (S2) the LED (D1) lights up. There is no partially lit state here, the diode is either totally on or totally off. While this may seem very simple and boring, it represents an important concept in electronics. Two switches like this may be used to turn on a light in your house, or they might be two sensors at a railroad crossing used to start the ding-ding sound and lower the gate. You could also have more than two switches and the circuit would function the same way.
-23-
Project #33
This AND That
Build the circuit shown. Notice that if you turn on the slide switch (S1) AND press the press switch (S2) the LED (D1) lights up. Once again, there is no partially lit state here, the LED is either totally on or totally off. Two switches like this may be used to turn on the same light in your house, the room switch and the master switch in the electrical box. You could also have more than two switches and the circuit would function the same way.
Combinations of AND and OR circuits are used to add and multiply numbers together in modern computers. These circuits are made of tiny transistors in massive integrated circuits.
Loading...
+ 56 hidden pages