New Features in Motion 2
This document explains the new features and enhancements released in Motion 2.
Float Bit Depth Support
Motion now supports the following project bit depths:
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8-Bit (8-bit integer)
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16-Bit Float
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32-Bit Float
All bit depths are GPU hardware accelerated.
Although Motion’s float processing is handled by your system’s GPU hardware for
accelerated performance, working in float is very processor intensive. You can quickly
change the preview of the project to 8-bit to speed your workflow by turning off
“Preview for Float Bit Depth” in the View menu. The View pop-up menu is located in the
upper-right corner of the Canvas (below the Timing icon).
Note:
You can also choose View > Preview Float Bit Depth.
To change the bit depth of a project:
1
Choose Edit > Project Properties (or press
Command+J
).
1
Bit Depth pop-up menu
2
In the Project Properties dialog, select a setting from the Bit Depth pop-up menu.
For more information about bit depth, choose Help > Motion User Manual and see
“About Bit Depth” in Chapter 2, “Creating and Managing Projects.”
The Replicator
The Replicator is a powerful new tool that allows you to quickly and fluently build
patterns of repeating elements, including video, still images, shapes, or other objects in
a Motion project. The patterns are built on a shape that you select, such as a circle,
spiral, or rectangle. Once the Replicator shape is determined, you can modify and
animate the parameters specific to that shape, such as the size of a circle or the
amount of twist in a spiral’s arms. You can also modify and animate the pattern’s cell
parameters.
The Replicator also has a special behavior called Sequence Replicator that allows you to
sequence the replicator parameters over the pattern. This behavior is very similar to the
Sequence Text behavior in the Text Animation behavior subcategory.
For more information, choose Help > Motion User Manual and see Chapter 9, “Using
the Replicator.”
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New Filters
Sixteen new filters have been added to the Motion Library:
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Extrude:
“front” and “back” of the object, offsetting them, and extruding the edges so that
they connect.
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Indent:
areas.
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Refraction:
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Relief:
creating a 3D height map.
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Basic 3D:
and perspective.
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Prism:
effect.
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Channel Swap:
channel, or its inverse. If you select Blue from Red, the value of blue in the object will
match the value of red across the entire object. Channel Swap can be used in a
variety of ways, including simply inverting the alpha channel of an object.
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Gradient Colorize:
determine the application of the colors in the gradient.
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Vectorize Color:
substituted over the entire color range of the object.
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Earthquake:
position as if shaken by an earthquake.
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Insect Eye:
the point of view of an insect.
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Noise Dither:
the banding seen on 8-bit images with subtle gradients.
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Vignette:
through some camera lenses.
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Random Tile:
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Scrub:
the clip without moving it in the Timeline. You can also use this filter to create a
freeze frame. Additionally, it allows you to animate the offset parameter, often with
interesting results. Try adding the Scrub filter to a clip, then applying the Randomize
behavior to the Frame offset, with the “Offset from” parameter set to Current Frame.
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Trails:
with moving images.
Gives an object with an alpha channel simulated depth, by creating a
Creates a shiny, bump-mapped appearance on an image, with raised and flat
Creates a glass-distortion effect on an image, with an optional height map.
Uses the color values of an object or height map to calculate height vertices,
Allows you to rotate an object on the X, Y, and Z axes, and set its position
Blurs and refracts the image as if seen through a prism, creating a rainbow
Substitutes the color value of a channel with that of either a selected
Colorizes an image, using color values instead of position to
Makes the object appear as multicolored polygons. Four colors are
Creates an animated displacement effect on an object, adjusting its
Maps a repeating hexagonal distortion pattern to an image, mimicking
Adds a small amount of noise to the pixels of an object, used to soften
Simulates the light fall-off and blurring in the corners of images as seen
Tiles your object in an irregular pattern with circular panels.
Moves a virtual playhead around a clip, allowing you to change the timing of
Draws light or dark trails following an object’s movement. This is only effective
For more information, choose Help > Motion User Manual and see Chapter 10, “Using
Filters.”
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