NEW PROMPT W HE N C HA NG ING SAMP LE RATE ...............................................................22
IMPROVED ‘WAIT’ MESSAGE WHEN LOADING PROJECTS...............................................22
PREVENTION OF STACKED POP-UPS ...................................................................................22
IMPROVEMENTS TO PRESET LIBRARIES ORGANISATION ...............................................22
IMPROVEMENTS TO FX SELECTION......................................................................................23
MIXDOWN KEY N O W A VA ILABLE IN MASTE R C HA NN EL PA G E.......................................23
METRONO M E NOW A VA IL A BL E D UR IN G LOO P PLAY.......................................................23
DPS24
VERSION 1.60 ADDENDUM
NEW FEATURES / IMPROVEMENTS
New USB Host drives feature:
Using akSys TrackView V1.21 or the new akSysServer utility, the DPS24 can now access
designated folders located on the har d drives of your computer, via USB.
These HOST drives can be used for:
•WAV/AIFF File Import/Export via USB
•Projec t Copy via USB
•OS update via USB
Improvements t o WAV/A IFF Import/Export
•Date range se l ect i on i n WAV/AIFF Import
•Automatic resam pl i ng of import ed WAV/AIFF files to current Project's sample ra te
Copy/Backup/Restore user Cu st om Pres et s (F X , EQ, COMP, GATE, MBCX, P ATCH)
New OS upgrade mec hani sm allows upgrade fro m any device (IDE, SCSI or USB Host )
New Audio Re covery feature: Impo rt unreferenced audio files f rom current Project driv e
New EDIT features :
• MOVE TO ORIGINAL
• MOVE TO TRACK(S)
• INSERT SILENCE
• RECORD/EDIT SELECT keys also set WaveView tracks
• Zero-Cr oss i ng l i ne visible at maximum zoom in WaveView EDIT
• DSP features can now be performed on more than 2 Tracks at a time
Improvements t o V.TRAC K pag e
•Next UNUSED Track selection
•NEW TAKE feature
•Auto-increm ent V.Track after assigni ng
•Option to Auto-i ncrement Physical Track after assignin g
•Option to Assign S ter eo T rac ks
•ERASE V.Track Utility
New CLEAR AUTOMATION softkey on AUTOMATION SETUP page
New default settings for RESET M IX E R
88.2kHz Sample Rate support
New prompt wh en changing sample rates
New pop-up sh own when loading projects
Prevention of stacked pop-ups
Patch / mixer / MBCX presets are re-ordered so that presets are listed first
Improved FX selection when changing FX channels on FX and FX LIBRARY pages
MIXDOWN sof t ke y av ai labl e i n M aster channel page
Finally, the int ernal metronome can now be used duri ng LOOP PLAY.
Page 1
DPS24
VERSION 1.60 ADDENDUM
NEW USB HOST DRIVES FEATURE
Using akSys TrackView V1.21 or the new akSysServer utility, the DPS24 can now access
designated folders located on the har d drives of your computer, via USB.
AkSysServer is a small program that can be run instead of akSys TrackView. Because it only
handles the remote file access aspects of the DPS24 USB protocol, it is faster. AkSysServer is
useful if you want to transfer files but don’t require all the features of akSys TrackView itself.
Furthermore, akSysServer is availabl e both for Windows XP and Mac OS X.
In akSys TrackView V1.21 and akSysServer, computer folders paths can be assigned to Host
drives in a window t hat looks like this one:
There are eight slo ts in which yo u can nom ina te location s on your co mput er for t he files yo u wa nt to
import to the DPS24 or export from the DPS24. These can be drives or, more specifically, folders
on particular drives.... whatever. Assuming you have nominated the locations, all USB transfer
operations are done on the DPS24 itself (which are pretty much an extension of the WAV
IMPORT/EXPORT and PROJECT COPY functions).
When the DPS24 is connected to a computer and either akSys TrackView V1.21 or akSysServer
are running, all the va lid folder paths are shown in the DPS24 as additi onal HOST drives.
The available HOS T drives can be viewed in the SETUP / DISK pag e, t oget her with the other IDE
and SCSI drives connected to the DPS24.
However, DIS K TOOLS and CLEAN UP functions are not available f or HOST drives.
Page 2
DPS24
In this case, the DISK SETUP page will look something like this:
VERSION 1.60 ADDENDUM
HOST drives are named as "Remote HD" and Free shows the size of the whole volume.
WAV/AIFF IMPORT/EXPORT VIA USB
To Export a region from the DPS24 to the co m puter, as in V1.50, in EDIT mode, pr ess COPY .
The Destination field now allows you to select any drives that may be attached and, with
akSysServer running on your computer, you will also be able to select HOST 0, 1, 2, etc..
From there, proceed as usual: select the tracks you want to export and press BROWSE for more
Export options.
To import from the computer to the DPS24, the procedure is pretty much identical except that in
EDIT mode, you use PASTE or INSER T and select the drive in the Sourc e field.
Page 3
DPS24
However, some additional improvements have been made to the WAV/AIFF Import feature:
VERSION 1.60 ADDENDUM
DATE RANGE IN WAV/AIFF IMPORT
The WAV import function now has a DATE RANGE parameter that allows you what files you will
view when usi ng BROWSE.
The options are:
ALLYou will see all files.
PAST YEARYou will only see files from the past year
PAST 6 MONTHSYou will only see files from the past 6 months
PAST 2 MONTHSYou will only see files from the past 2 months
PAST MONTHYou will only see files from the past month
PAST 2 WEEKSYou will only see files from the past 2 weeks
PAST WEEKYou will only see files from the past week
TODAYYou will only see files from the current date
AUTOMATIC RE-SAMPLING OF IMPORTED FILES
When WAV/AIFF files are imported into a project, they are now automatically re-sampled to the
project’s sampling rate thus ensuring that they will play at the correct speed within the context of
that project. So, for example, if a 48kHz WAV is imported into a 44.1kHz project, the imported file
will be re-sampled down to 44.1kHz.
Previously, it would have been im ported at its or ig i nal sample rate and would have required manual
interventi on t o overc o m e t hi s.
Now, if you try to import a file that is at a different sample rate to the current project, you are
prompted and you can respond accordingly.
Page 4
DPS24
VERSION 1.60 ADDENDUM
RECORD / PLAYBA CK FROM EXTERNAL SCSI DISK DRIVES
It is now possible to record and playback using external disk drives connected via the optional IB24SCSI, 68pin wide-SCSI interface.
In fact, it is now possible to use the DPS24 without any internal drives fitted at all which might be
useful if you are recording with microphones close to the DPS24. Although the internal drive is
relatively quiet , you can now house your drive away from the DPS24 for even quieter operat i on.
You can select the drive you want to use in the PROJECT mode:
Pressing SELEC T DRIVE [F1/F2] takes you t o this page:
Select the drive you want use with the up/down cursors and confirm by pressing (not surprisingly!)
SELECT DRIVE [F5/6]. You will be returned to the main PROJECT page where you may load or
create new projects as normal .
Because it is now possible to record to/playback from any internal IDE or external SCSI hard
drive , you can see t hat the cu rrent Proj ect dri ve’s I D numbe r is now shown in t he proj ect name fiel d
top left of every page:
You can also select a USB HOST drive to be the source drive for the PROJECT TOOLS, but it is
not possible to record/playback from a HOST drive. Therefore, both the LOAD and NEW functions
are not operational when a HOST drive is sel ect ed.
In other words, a HOST drive can never be the cu rrent Project drive.
Page 5
DPS24
NOTES ABOUT USING EXTE RNAL DRIVE S F O R RECORD/PL AYBACK
•Using SELECT DRIVE, the contents of an alternate drive can be viewed whilst playing back
from another.
VERSION 1.60 ADDENDUM
For example, in the above screen shot, you are viewing the contents of an external drive on
SCSI #1 whilst a project from the internal drive on IDE #0 is actually loaded (and possibly
playing).
The current drive only changes when a project from another drive is loaded. This means you
can view projects on other drives while still being able to play the current project.
You can also use the PROJECT TOOLS for the selected disk so, in the above example, even
though the ‘project drive’ is IDE#0, you could perform a backup or restore on the external SCSI
drive. However, please note that you cannot backup or restore whilst playing or working on
another project t hat might be loaded.
You can also select a USB HOST drive to perform a Project Copy from the HOST to the
DPS24.
•When switching drives, the current edit clipboard is lost (to prevent the audio from projects
spanning different drives). Use WAV export/import or project copy to transfer audio from one
drive to another.
•Ordinarily with SCSI, there is a limi t of 6 metres T OT AL cable length but if your dr iv e is an LVD
type, this can be extended. Please consult your drive’s technical documentation for more
details.
•It goes without saying that you cannot record to or playback from CD-ROM, CDR or
CD-RW!!
•You will, of course, require the optional IB-24SCSI board to be installed in your DPS24 in or der
to connect SCSI drives.
Page 6
DPS24
VERSION 1.60 ADDENDUM
PROJECT COPY VIA USB
With akSysServer running on your computer, you will also be able to select HOST 0, 1, 2, etc.. as
the "To Disk" destination for the COPY PROJECT function:
To copy projects back f rom the HOST to the DPS24, sel ect t he HOST drive in SELEC T DRIVE .
COPY/BACKUP/RESTORE USER PRESETS
It is now possible to copy/back/restore any user presets you may have created. These include FX
library preset s, patch presets, EQ, Co mpressor, Noise Gate and MBCX libraries.
They can be included with projects when backing those up or they can be copied/backed up (and
restored) on their own. This way, not only can you keep safety copies of your custom presets but
you can also send t hem to friends or colleagues who have a DPS 24.
This new function is found in the COPY and BACKUP pages in PROJECT TOOLS:
To include the pr eset s with a project copy/backup, simply press F4 or F5 so that is it is ‘checked’ .
To copy/backu p only the pr eset s, press INC. PRESETS but don’t select a project f or copy/backup.
To restore, f ol l ow the usual restore procedure.
When restoring this data, the restored FX library is merged with the current one with effect names
being changed as appropriate to prevent duplicate names.
NOTE: If the FX library becomes full as you fill it up with restored presets, y ou will be prompted
accordingly . The maximum number of effect s ent ries the library ca n accommodate is 256 effect s.
EQ/COMP/N.GATE/MBCX and PATCH Presets are also renamed if an existing preset has the
same name.
NOTE: Like restoring projects, restoring a backup of the presets may result in multiple presets with
the same 'values' but wit h di f ferent names.
Page 7
DPS24
NEW OS UPDATE MECHANISM
Pressing SYSTEM / OS now shows this screen:
VERSION 1.60 ADDENDUM
The original USB option is retained if you prefer to continue updating your DPS24 over USB using
OS Loader , - operat ion i s ex act l y t he same .
However, you also now have the option to update your DPS24 OS from any connected drive - any
valid drives will show up in the Upgrade Device field (including Internal CD, SCSI and HOST drives).
Update is performed in t he usual way except that now you have the option to browse the cont ent s
of the selected drive t o sel ect the OS you want to upgrade to.
Select the dr ive where your OS is stored and use BROWS E to navigate your way to it.
Once the OS selected, press UPGRADE - the new OS will be loaded into the DPS24’s Flas hROM.
Page 8
DPS24
VERSION 1.60 ADDENDUM
AUDIO RECOVERY
When recording on the DPS24, audio is recorded to disk and what you see in the track display is a
visual repres ent ation of pointers to that audio that tel l s t he audio files when and where t o playback.
However, it is the ‘pointers’ that are edited when you are working and what’s happening to the
actual underlyin g audio data is of little co nsequenc e to yo u as a ‘user’. Thus you can ch op and co py
and move and otherwise change and modify the pointers to the underlying audio in real-time
without the tedious (and slow) process of actually having to move, delete or copy huge chunks of
large audio files around.
However, there are certain occasions where you can delete a cue from the project and leave the
actual audio files ‘orphaned’. Under normal circumstances, thi s wouldn’t be a pr obl em because you
would simply hit UNDO. However.....
When a new project is created or another is loaded, the UNDO history is re-initialised. So, if, after
deleting a cue, you we re imm ediatel y to load a diffe rent project (o r create a new one), you co uld not
use UNDO to get the cue you deleted back and the audio it referred to would exist on disk but
‘orphaned’ from its pointers. This is a highly unusual scenario and unlikely to happen under normal
circu mstance s. However , it could happen and so the new AUDIO RECOVERY function allows you
to overco m e this .
This tool could also be used in a situation where, for instan ce, you would have deleted a Proj ec t by
mistake.
Of course, in such circumstances, the Project has to be rebuilt take-by-take, and it could become a
lengthy process if the pr oj ect contained a lot of recordings .
However, this would be an extreme situation, but at least, the DPS24 would let you recover
valuable take s t hat woul d have been lost otherwise.
This does not repl ace the necessity to backup your P roj ec ts on a regular basis.
The AUDIO RECOVERY function is f ound i n SYSTEM / DISK under DI S K TOOLS:
Pressing AUDIO RECOVERY [F5/F6] will show this screen:
Page 9
DPS24
VERSION 1.60 ADDENDUM
As in WAV Import, the new DATE RANGE parameter allows you to narrow down the number of
files you will view when you press the BROWSE k ey [F6]. The options are the same as for the
revised WAV IMPORT function.
If you want to recover all ‘orphaned’ audio, select ALL. However, if your problem occurred a few
days ago, you can specify PAST WEEK or if it only just happened a few minutes ago, you could
specif y T O DAY.
Pressing BROWSE will show something like the following.
You can see that the filenames are - shall we say - somewhat obscure! However, you should be
able to decide which files you want / need to recover from the date / time shown to the right of the
display.
Page 10
DPS24
VERSION 1.60 ADDENDUM
PERFORMING AN AUDIO RECOVERY
We are going to assume the foll owing scenario.....
You have just recorded a guitar part on Track 6 of the project NEW SONG 3 but you don’t think it’s
very good so you delete it. You want to listen to a guitar part you recorded in another project for a
guideline or for some inspiration or whatever so you load that project. You listen to that guitar part
and think that maybe the one you just recorded in NEW SONG 3 wasn’t so bad after all. You then
go back to NEW SONG 3 but..... oooops! The guit ar part you jus t recor ded is not there (you del eted
it). However, because loading the other project wiped the UNDO history, you can’t undo the
deletion either. P ani c sets in!!! Don’t worry... all is not lost if you fol l ow these ten simple steps:
1With NEW SONG 3 loaded, press EDIT and select T rack 6 for edit.
2Press SYSTEM
3Press DISK
4Press DISK TOOLS
5Press AUDIO RECOVE RY
6Select TODAY as the DATE RANGE
7Press BROWSE
8You will see the ‘orphaned ’ audio file
9Select that file by pressing SELECT [F5]
10Press IMPORT
You’re done!
Now press MAIN.... you will see the guitar par t you thought you had lost has bee n re-instated sa fely
on Track 6!
Please note that when using audio recovery, the files are not actually copied (unless they are
sample rate convert ed), so you do not lose any dis k sp ace.
VERY IMPORTANT NOTE
*** AUDIO RECOVERY is not possible after performing DISK CLEANUP ***
Page 11
DPS24
NEW EDIT FUNCTIONS
Three new edit functions are introduced in V1.60:
Two new functions are introduced in the MOVE edit function:
VERSION 1.60 ADDENDUM
The MORE key on F2 giv es access to these new functions:
ORIGINALPressing ORIGINAL [F5] will mo ve a recording to the ti mecode position at
which it was or ig i nal l y recorded.
NOTE 1: Any subsequent cues within the region on that track are moved such that they stay in the
same place with respect to the first cue. This means you can edit or drop-in over a cue and then
move the whole lot back to the *cue's* original position whilst keeping the edits intact.
NOTE 2: Each track is processed separately, so different tracks may end up i n different plac es, the
first cue wit hi n t he region being the sig nificant one.
Page 12
DPS24
TO TRACKAlthough easily achieved using CUT and PASTE, this new function allows
Pressing TO TRACK [F6] will pop up this prompt:
you to move audio from one track to another quickly and easily.
VERSION 1.60 ADDENDUM
The source tracks are those selected for editing using the EDIT SELECT keys; the destination
tracks are those where you want the source t rac ks to be moved to.
To select the destination tracks, simply press the EDIT SELECT keys until the number of
destination tracks c orresponds to the source tracks at which point the tracks will be moved. The y
will remain at exactly the same timecode position.
How is this useful? The same function is possible using COPY (or CUT / ERASE) and PASTE but
the new MOVE TO TRACKS function achieves the same result with fewer key pr ess es.
The third new edit func tion has been added to the INSERT page:
INSERT SILENCEPressing SILENCE [F5] allows you to insert a section of silence that is
equal to the IN/OUT region. All audio on the selected track(s) after the IN
point will be slipped in time by the IN>OUT length.
INOUT
ABGEFCDBefore
After
ABGEFCD
In this function, 'N o. of Inse rts ' i s ignored.
Page 13
DPS24
VERSION 1.60 ADDENDUM
RECORD / EDIT SELECT KEYS SET WAVEFORM VIEW
When tracks are selected for editing, their waveforms are now automatically shown in the upper
waveform display. The log ic is : If y ou select (say) Tra ck 6, tra ck 6’s w aveform will be shown in the
upper waveform display. If you then se lect trac k 7 for editing, tracks 6 and 7 will be displayed. If you
then select Track 8, tracks 7 and 8 will be displayed.
It is also possible to select which tracks are displayed even though you may be editing other
tracks. This is achieved by pressing SHIFT+TRACK SELECT (e.g. press SHIFT+TRACK 1 and
SHIFT+TRACK 9 to show tracks 1 and 9 in the display). This is useful for editing one track relative
to another. For example, you might be editing Track 11 but you might want to reference that edit to
a solid kick drum on Track 1 - select Track 11 for e diting (its waveform will be shown); now press
SHIFT+TRACK 1 - you will now see Track 1 and Track 11 on the display.
NOTE: There i s a f urt her twist to the logic of this function!
If you select track s for ed iting q uickly in s uccession, y ou will see them b oth. Howe ver, if you w ait a
while between selecting tracks for edit, only the latest track will be shown. So, for example: you
select Tracks 1 and 2 in quick s uccession - you will see Tra cks 1 and 2’s waveform in the display.
Then you select Track 5 - track 5’s waveform will be shown. Later, you select tracks 7+8 in quick
succession - both will be shown... and so on.
ZERO CROSSING LINE IN SAMPLE ACCURATE EDIT WAVEFORM
When in EDIT mode and you are at the maximum horizontal zoom, the zero-crossing line is now
shown in the wa vef o rm di s p l ay.
At the maximum horizontal zoom, one pixel of the LCD represents one sample. This means that
you can set sam ple accurate edit points.
Page 14
DPS24
VERSION 1.60 ADDENDUM
IMPROVEMENTS TO DSP PROCESSES
It is now possible to perform DSP functions on more than two tracks. No new operation is
necessary.... you can just now select more tracks to process.
However, please note that processing time increases proportionally as each track (or pair of stereo
tracks) is processed. For example, if processing a stereo track of X length takes Y seconds,
processing two stereo tracks of the same length will take twice as long.
NOTE 1: Tim est retching/Pitch shifti ng/BPM matching/Varispeed process the t racks in sets of ei ther
mono or stereo tracks , depending on whether the m i xer channel i s paired or not.
If the mixer channels for selected tracks are paired, the stereo DSP process will remain phasecoherent.
NOTE 2. Normalising always normalises according to the loudest section of audio on any of the
selected tracks, so if tracks 1, 2, 3, 4, 5 and 6 are normalised and there is a loud section on
track 4, tracks 1, 2, 3, 5 and 6 will be normalised according to this audio level.
Page 15
DPS24
VERSION 1.60 ADDENDUM
IMPROVED V-TRACK OPE RATION
The DPS24’s Virtual Track function has been overhauled. Pressing V-TRACK now shows this
slightly amended screen:
New function keys are added to make the assignment of virtual tracks quicker and easier.
The principle behind virtual t rac ks is that it is possible to swap out recordings that exist on ‘physical’
tracks with a library of ‘virtual’ tracks. In this way, you can record several different versions of a
guitar solo or vocal or whatever and use the best one. For example, you could record a guitar
overdub on Track 4 but you think you might be able to better. But, rather than just record over the
original, you co uld swap Trac k 4 out wit h an em pty vir tual track and record onto t hat... you ca n keep
doing this as many times as you like (well, 232 to be precise: 256 virtual tracks minus the 24
‘physical’ tracks). The new functions make the swapping out of tracks and assignment of virtual
tracks much easier and quic ker . The f unction along the bottom are:
OPTIONSProvides options that rela te to the V -Track function (more lat er).
UTILSProvides various util iti es that relate to the V-Track function (more later).
N.TAKEThis creates a new take on the selected ‘physical’ track. What it does is find the
first unused ‘virtual’ track, performs an ‘auto-name’ that is based on the ‘physical’
track’s name and swaps out whatever is on the selected ‘physical’ track with the
new, blank take.
NOTE: The N.TAKE function will not swap out tracks if there is no audio on them.
N.UNUSEDAutomatically finds the next unused ‘virtual’ track and assigns it to the selected
‘physical’ track. It is similar to the NEW TAKE function but without the auto-name
process.
ASSIGNAllows you to manual ly select a ‘virtua l’ track and assign it to the sel ected ‘phy sical’
track.
However, since a V.Track can only be assigned to one Physical Track at a time, it
is not possible to assign a V.track that is already assigned to another Physical
track without unassigning it first. You will be prompted if you attempt to assign a
V-Track that is already in use on another ‘physical’ track.
Page 16
DPS24
To make operation clearer, we’ll run through a typical real-world application for the V-Track
function.
OK.... we’ll imagine you’ve just recorded an electric guitar solo onto Track 6. It’s good but you
think you m i ght be abl e to do better. You don’t want to record over it - you just want to have another
go at it in case you can do a better job. In the V-TRACKS page, place the cursor on Physical
Track 6:
VERSION 1.60 ADDENDUM
Press N.TAKE [F4]. The first unused ‘virtual’ track will be found, auto-named and assigned:
You can see that ‘virtual’ Track 25 has been used and the original name has been given a unique
numeric identif ie r at the end of the name -001 appended to the original now on V.Track 6, and -002
for the new version assigned to ‘physical’ Track 6.
Page 17
DPS24
You can now recor d a new guitar so l o onto t rack 6 whilst safely retaining the original recording.
If you were to repeat the process, you’d see this:
VERSION 1.60 ADDENDUM
The original guitar part is on V.Track 6, the second pass is on V.Track 25 whilst the new one uses
V.Track 26 and has been assigned to ‘physical’ track 6 ready to record into.
You can repeat this proces s as many times as you like until you have the per fect take. If you t hink a
take you recorded previously was better, you can always use that - move the cursor to the
appropriate V.Track and use t he m anual ASSIGN key on F6.
Of course, this process can be performed on any ‘physical’ track (or pair of tracks). However, the
DPS24’s implementation of ‘virtual’ tracks differs from other systems. Whereas most systems limit
you to a fixed number of ‘virtual tracks’ per ‘physical’ track, the DPS24 has 256 V-Tracks that are
freely assignable to any ‘physical’ tracks. On other systems, you are basically only allowed a fixed
number of attempts at different take s before you hit the limit and you have to start making decisions
about which t akes to keep and which one s t o l ose to make room f or other attempts . The DPS24, on
the other han d al l ows you up to 256 atte mp ts at a take for j us t one single ‘ phy sical’ track i f you want
(although if it takes that many attempts to get a recording right, you should really consider doing
something else ;-)
Having got the bas i cs out of the wa y, let’ s now have a look at those functions on F1 and F2.
Pressing OPTIONS will show these extra functions:
Page 18
DPS24
With INC PHYSICAL checked, when you assign a V.Track to a physical track, the cursor will
automatically move down to the next ‘physical’ track (and the next ‘virtual’ track). In this way, you
can quickly swap out physical tracks with virtual tracks without having to manually move the cursor
around.
With ASSIGN STEREO checked, any tracks that were paired as stereo will be dealt with
automatically in any of the V.Track swapping functions. So, for example, if Tracks 7 and 8 were
recorded as stereo, if a V.Track is assigned to either one, both will be swappe d out.
The status of these options is shown in t he m ai n V -T rac ks page:
Pressing UTILS shows this extra functionality:
VERSION 1.60 ADDENDUM
The functions ar e:
EXITReturns you to the ma in V.Tracks page.
RENAMEAllows you to rename a ‘physical’ and/or ‘virtual’ track. The usual naming
prompt is shown when this is pressed.
DEF.NAMEAllows you to assign a def aul t nam e to the selected V-trac k.
If the V.Track is empty (no audio), the default name will be "<unus ed>".
Otherwise, the default name will be "V.Track nn-xxx" where 'nn' is the
number of the physical track it is assign ed to ('nn' will be '??' if the V.track
is not assigned to any physical track), and 'xxx' is an auto-incremented
number.
DEFAULT SETUPPressing this will re-assign ‘virtual’ tracks 1-24 to ‘physical’ tracks 1-24.
You are prompted - respond accordingly.
ERASEAllows you to erase ‘virtual’ tracks.
NOTE: This function has no UNDO. Please proceed with caution. You are prompted to this effect you should re spon d accor di ngl y.
It should be mentioned that the V.Track function is not only useful for repeated attempts at the
same recording or overdub (like re-recording the same guitar part or vocal or whatever over and
over again)... you could find yourself in a situation where, for example, you lay down a guitar part
but think that maybe a keyboard part might be more appropriate. Or you could lay down a synth
bass line and think it might be better done with a different sound. Neither of these scenarios are a
problem... simply use the V.Track function to try out different ideas on the same track(s). The
beauty is that you ar e not co m mit ting yourself to anything until you need to.
Page 19
DPS24
CLEAR AUTOMATION FACILITY
It is now possible to clear automation on all or selected disk tracks.
Pressing AUTOMA T ION shows a new func tion key CLEAR [F3]:
Pressing this shows a typical ‘edit’ page:
VERSION 1.60 ADDENDUM
Select the tracks using the EDIT SELECT keys. Alternatively, press ALL [F4] to select all disk
tracks, or select ALL in the Channels [Q5] field to select all channels (i.e. all inputs, all tracks, FX
returns, etc.). Pressing F5/6 will cle ar t he aut omat ion on the selected channels.
NOTE 1: Only the dynam i c autom ation is cleared - scene s ar e not af fe ct ed.
NOTE 2: In the event of mak in g a mistake and i nadv ertently cleari ng some tracks’ automation dat a,
don’t forget t hat you can use UNDO to get it back.
Page 20
DPS24
VERSION 1.60 ADDENDUM
NEW DEFAULT MIXER SETTINGS FOR RESET MIXER
When using the RESET MIXER option upon creation of a New Project or in the MIX SCENE
RECALL pop-up, the default settings have been changed as follows:
* Faders / Mute:
- INPUTS: 0dB, CH ON
- TRACKS: 0dB, CH ON
- GROUPS: 0dB, CH ON
- FX RETURNS: 0dB, CH ON
- FX/AUX SENDS: 0dB, CH ON
- AUX IN: -120dB, CH ON
- MASTER: 0dB
* Pan:
- All Pan centered
* All Mono Channels (INPUT S and TRACKS):
- EQ ON, FLAT EQ
- DYN OFF
- SENDS 1-4: GLOB, POST, -120dB
* FX RTN Channels:
- SENDS 1-4: OFF, POST, -120dB)
* L/R ASSIGN:
- TRACKS and FX R T NS : L/R
- INPUTS and GROUPS: "---" (not as signed)
* GROUP ASSIGN: all signals "---" (not assigned)
* FX/AUX SETUP:
- FX3: ON, Stereo Chorus- FX4: ON, Pan Phaser
* INPUT ROUTING:
- INPUT SOURCES: ADC 1-12
- FX RTN SOURCES: FX 1-4 L+R
The following ro utin gs are not affected dur i ng SCENE RECALL / MIXER RES ET,
They are only reassigned upo n creati on of a NEW project with MIXER RESET.
* DISK RECORD SOURCE S: GRP1-8 ("Input s > T racks via Gro ups" Default preset)
* OUTPUT RO UTING:
- STEREO OUTPUTS: ST L/R
- AUX OUTPUTS: AUXS 1-4
- DIGITAL OUTPUTS: ST L/R
- ADAT OUTPUTS: "---"
Page 21
DPS24
VERSION 1.60 ADDENDUM
88.2KHZ SUPPORT
The DPS24 now supports 88.2kHz sampling rate. This is selectable in the SYSTEM page in the
SAMPLE RATE field.
NOTE: The mix processing, track count and FX are reduced by half when using the new 88.2kHz
sample rate (sam e as 96kHz).
NEW PROMPT WHEN CHANGING SAMPLE RATE
When a project is loaded and contains audio, should you attempt to change the sample rate, you
will be prompted.
You should respond accordingly.
As the prompt advises, please bear in mind that changing the sample rate will cause the project to
play back at the wrong speed.
IMPROVED ‘WAIT’ MESSAGE WHEN LOADING PROJECTS
You now see a “Loading project . Please wait... “ pr ompt wh en a proj ect is loadin g. Prev iously , when
a project was loading there was no indication that anything was happening which some found a
little disconcerting. This is now improved.
PREVENTION OF STACKED POP-UPS
In previous versions of the operating system, it was possible to get into a situation where you had
multiple pop-ups stacked on top of each other. This didn’t affect operation in any way ... it just
looked untidy and potentially confusing. This has now been prevented.
IMPROVEMENTS TO PRESET LIBRARIES ORGANISATION
In Patch Presets, EQ, Compressor, Noise Gate and MBCX Libraries, presets are now re-ordered
so that Factory Presets are listed first and Custom presets are listed after.
Page 22
DPS24
VERSION 1.60 ADDENDUM
IMPROVEMENTS TO FX SELECTION
When selecting effects in the main FX page, the assigned effect type is always shown in the right
hand pane as different effects send channels are selected.
Also, when recalling effects in the FX LIBRARY, you had to place the cursor on the actual effect
preset in the EFFECT column in previous versions of the OS. This has been improved so that the
highlighted effe ct shown in the EF FEC T column is re call ed even if the cursor is on the CATEGORY
type.
MIXDOWN KEY NOW AVAILABLE IN MASTER CHANNEL PAGE
For convenience, the MIXDOWN function is now also available in the master channel page as well
as the CD-R page. This gives the usual access to all the mixdown and mastering fac ilities such as
the multi-band com pres sor, etc..
METRONOME NOW AVAILABLE DURING LOOP PLAY
In previous versions of the operat ing syst em, it was possible t o get int o a sit uation where
t he internal metronom e wo uld w ander out of sync during LOOP p lay. This has now been
improved.
Page 23
Loading...
+ hidden pages
You need points to download manuals.
1 point = 1 manual.
You can buy points or you can get point for every manual you upload.