ADVANCED GUITAR EFFECTS PROCESSOR
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REVERB |
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.HALL2 |
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SEAMLESS |
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.HALL1 |
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.ROOM |
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DELAY |
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.NORMAL |
.ROOM |
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-DELAY |
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.PP |
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.ANALOG |
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Time |
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EFFECT |
.HPS |
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.HOLD |
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.PITCH |
.FLG |
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Tone/FB |
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Time(x100mS) |
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.CHO |
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Mix |
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.TREM/PANMOD |
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Time(x1mS) |
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.RING |
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Level |
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Pitch/Key/Depth |
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Patch |
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Feedback |
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Mode |
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Fine/Scale/Rate |
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Mix |
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FUNCTION |
RTM |
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Shift/Mode |
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Tone/Scale/Time |
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SEAMLESS |
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REVERB |
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Bal/Mix/Peak |
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Shift/Mode/Dly |
DELAY |
RTM |
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SERI/PARA |
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Bal/Mix |
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RTM |
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Mode |
EFFECT2 |
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Sim |
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Amp |
RTM |
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EFFECT1 |
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Level) |
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MAIN |
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DRIVE |
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PRE |
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PROCESSOR
EFFECTS
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(VALUE |
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BANK |
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.1 |
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FUNCTION |
MODE |
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A |
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.MANUAL |
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SEAMLESS |
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DOWN |
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2BANK |
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TAP&HOLD |
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.DELAY( |
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(BOTH) |
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PRESET |
STORE |
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.BYPASS |
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USER |
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5MUTE |
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U |
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6RTM |
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GROUP |
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.VOLUME |
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7 |
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(CANCEL |
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EDIT |
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FUNCTION
BANK
VALUE
OPERATION MANUAL
CONTENTS
CONTENTS
Introduction • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
1 |
Names of Parts • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
2 |
Top Panel View • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
2 |
Rear Panel View • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
2 |
Getting Connected • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
3 |
Before Playing• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
3 |
Introducing the 3000• • • • • • • • • • • • • • • • • • • • • • • • • • |
4 |
Outline • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
4 |
Patches and Parameters • • • • • • • • • • • • • • • • • • • • • • |
5 |
Global Parameters • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
5 |
Operation Modes• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
5 |
Let's Try Out Some Patches
(Play Mode Operation) • • • • • • • • • • • • • • • • • • • • • • 6
Display for Play Mode Panel • • • • • • • • • • • • • • • • • • |
6 |
Selecting a Patch • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
7 |
Adjusting the Master Volume • • • • • • • • • • • • • • • • • • • 8 |
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Temporarily Switching Effects Off |
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(Bypass Function) • • • • • • • • • • • • • • • • • • • • • • • • • • • |
9 |
Temporarily Turning the Sound Off |
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(Mute Function) • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 10
Tuning Your Guitar (Autotuner Function) • • • • • 11
Adjusting the Standard Pitch of the Tuner
(Calibration) • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 12
Changing the Patch Sound
(Edit Mode Operation) • • • • • • • • • • • • • • • • • • • • • 13
Switching between Edit
and Play Modes • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
13 |
Panel Display in Edit Mode • • • • • • • • • • • • • • • • • • |
14 |
Switching Effect Modules On/Off • • • • • • • • • • • |
15 |
Changing Parameter Settings of Effects • • • • |
16 |
Storing Patches• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
17 |
Using the FUNCTION switch • • • • • • • • • • • • • |
18 |
Assigning a Function to |
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the FUNCTION Switch • • • • • • • • • • • • • • • • • • • • • • |
18 |
Manual Mode • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
20 |
Delay Time Tap Input• • • • • • • • • • • • • • • • • • • • • • • • • |
21 |
Using Hold Delay • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 22
Adjusting Effect Parameters
in Real Time (RTM) • • • • • • • • • • • • • • • • • • • • • • • • • • • 23
Controlling the Volume in Real Time
(VOLUME RTM) • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 26
Other Functions • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 28
Using the Amp Simulator • • • • • • • • • • • • • • • • • • • • • • 28
Returning the 3000 to the Factory Default
Settings (All Initialize/Factory Recall) • • • • • • • • • 29
Using the Talking Box Effect • • • • • • • • • • • • • • 30
Connecting the Microphone • • • • • • • • • • • • • • • • • • 30
Using the Microphone to Control
the Talking Box Effect• • • • • • • • • • • • • • • • • • • • • • • • • 30
Using the Remote Pedal • • • • • • • • • • • • • • • • • • • • 32
RP01 Names of Parts / Connections • • • • • • • • 32 Using the RP01 for Controlling the RTM
Target Parameter (RTM Mode) • • • • • • • • • • • • • • • 33
Using the RP01 for Delay Tap Input or
Hold Delay Operation (DELAY Mode) • • • • • • • • 35
Effect Types and Parameters• • • • • • • • • • • • |
36 |
PRE DRIVE • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 36 |
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MAIN DRIVE • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 37 |
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EQ • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 39 |
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EFFECT1• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 40 |
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EFFECT2• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 42 |
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DELAY • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 43 |
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REVERB • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 45 |
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Troubleshooting • • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
46 |
SPECIFICATIONS • • • • • • • • • • • • • • • • • • • • • • • • • • • • |
48 |
USAGE AND SAFETY
PRECAUTIONS • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 49
USAGE AND SAFETY PRECAUTIONS • • • • • • • 49
Usage Precautions • • • • • • • • • • • • • • • • • • • • • • • • • • • • 49
ADVANCED GUITAR EFFECTS PROCESSOR
Introduction
Thank you for selecting the ZOOM PLAYER 3000 (hereafter simply called the "3000").
The 3000 is a multi-effect device with the following features:
•Furnishes 37 types of diverse single effects; also contains an amp simulator and noise reduction function (ZNR). A maximum of nine effects can be combined freely.
•The effects can be used by switching among a maximum of 40 user and 40 preset types of patches (for a total of 80 patches).
•Two types of distortion effects can be used simultaneously. This allows creating a wide variety of distortion and overdrive sounds not possible with a conventional multi-effect device.
•Built-in harmonized pitch shifter (HPS) performs intelligent pitch shift matching the scale being played.
•Unique TALKING BOX effect allows use of a connected microphone to create a talking simulator sound.
•Seamless patch change function assures smooth transitions by allowing the delay of the previous patch to continue after the patch has been switched.
•User-definable function switch can be adapted for bypass or muting, and can also serve as a controller for changing effect parameters or level settings in real time. Even without additional equipment, the 3000 allows a wide variety of expression styles.
•Optional remote pedal RP01 can be used to control effect parameters and volume from any convenient spot. Use as a pedal wah or pedal pitch shifter is also possible.
•Tap input lets you match the delay time to the tempo of the current song, using the function switch or remote pedal. These also are handy for the hold delay function which automatically repeats phrases played on the instrument.
•Three types of amp simulators generate a guitar amp sound for audio speakers and headphone monitors.
•Incorporates an auto-chromatic tuner for guitar, enabling easy tuning on stage.
Please take the time to read this manual carefully so as to get the most out of your 3000 and to ensure optimum performance and reliability.
Introduction
ADVANCED GUITAR EFFECTS PROCESSOR |
1 |
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Parts of Names
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Names of Parts |
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Top Panel View |
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Parameter LEDs |
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Parameter Select keys |
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EDIT (CANCEL) key |
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Module Select keys |
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GROUP key |
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BANK switch |
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Module LEDs |
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Display |
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STORE key |
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TALKING BOX |
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FUNCTION MODE |
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BANK(VALUE) |
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POSITION |
SERI/PARA |
SEAMLESS |
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PRE DRIVE |
MAIN DRIVE |
EQ |
EFFECT 1 |
EFFECT 2 |
DELAY |
REVERB |
1.MANUAL |
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BANK |
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4.TALKING BOX |
7.METAL8.ACO |
4.AUTO-WAH |
5.STRING |
6.RING MOD |
1.NORMAL |
5.PP-DELAY |
4.BYPASS |
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1.COMP |
1.OD 2.B-OD |
1.3-BAND EQ |
1.PITCH 2.HPS |
1.PITCH 2.HPS |
1.HALL12.HALL2 |
2.BANK DOWN |
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FUNCTION |
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3.OVERDRIVE |
5.GRU 6.LEAD |
3.PEDAL-WAH |
4.PEDAL-PITCH |
5.TREM/PAN |
3.HOLD |
4.ROOM 2 |
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2.BOOSTER |
3.DIST 4.FUZZ |
2.PHASE |
3.DETUNE |
3.CHO 4.FLG |
2.ANALOG |
3.ROOM 1 |
3.DELAY(TAP&HOLD) |
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Sens/Gain |
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5.MUTE |
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Gain/Top |
High/Depth |
Pitch/Key |
Pitch/Key/Depth |
Time(x100mS) |
Time |
6.RTM |
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(Talking Gain) |
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(BOTH) |
SEAMLESS |
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Attack/Tone |
Tone/Body |
Midf/Rate/Sens |
Tone/Scale/Time |
Fine/Scale/Rate |
Time(x1mS) |
Tone/FB |
7.VOLUME |
U |
USERUPRESETO |
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(Talking Mode) |
EDIT(CANCEL) |
P |
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Level |
Level |
MidG/Reso |
Shift/Mode/Dly |
Shift/Mode |
Feedback |
Mix |
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GROUP |
STORE |
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(MIC Level) |
ZNR |
Low/Stage/Inv |
Bal/Mix |
Bal/Mix/Peak |
Mix |
Patch Level |
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VOLUME RTM |
POSITION |
Level |
Amp Sim Mode |
SERI/PARA |
SEAMLESS |
FUNCTION Mode |
PRE DRIVE RTM |
MAIN DRIVE RTM |
EQ RTM |
EFFECT1 RTM |
EFFECT2 RTM |
DELAY RTM |
REVERB RTM |
ADVANCED GUITAR EFFECTS PROCESSOR
Foot switches 1– 4 |
VALUE knob |
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FUNCTION switch |
Rear Panel View
REMOTE jack |
DC INPUT (AC adapter) jack |
OUTPUT (PHONES) jack |
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DC9V |
OUTPUT |
MIC IN |
INPUT |
SERIAL NO. |
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REMOTE IN |
300mA |
(PHONES) |
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MIC INPUT jack |
GUITAR INPUT jack |
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2 |
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ADVANCED GUITAR EFFECTS PROCESSOR |
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Getting Connected
When using the optional remote pedal RP01, use the remote cable supplied with the RP01 to connect the REMOTE OUT jack of the RP01 to the REMOTE IN jack of the 3000. Power for the remote pedal will be supplied by the 3000. Other remote cables available as options (RC05, RC10) cannot be used.
REMOTE IN
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HM01 |
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When using a |
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microphone for the |
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TALKING BOX |
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PEDAL SW |
PEDAL-WAH |
ON/OFF(PEDAL SW) |
effect, connect it to |
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STATUS |
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MONITOR |
the MIC IN jack. The |
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MODE DELECT |
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PEDAL-PITCH |
ON/OFF(PEDAL SW) |
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VOLUME |
ASSIGN |
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RTM MODE |
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optional headset |
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MODE SELECT DELAY MODE |
(PEDAL SW TRIGGER) |
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microphone HM01 or |
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another dynamic |
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microphone can be |
Guitar |
RP01 |
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used. |
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MIC IN |
INPUT |
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DC9V |
OUTPUT |
MIC IN |
INPUT |
SERIAL NO. |
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REMOTE IN |
300mA |
(PHONES) |
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DC INPUT OUTPUT PHONES OUT
AC adapter
Guitar amplifier
When using the 3000 with one guitar amplifier, make the connection with a mono cable. When using two guitar amplifiers, a stereo Y cable is required. The use of two amplifiers will result in impressive wide sound for stereo effects.
Headphones
A pair of stereo headphones can be connected to the OUTPUT (PHONES) jack. If the volume level from the headphones is low, use phones with low impedance.
Before Playing
After completing connection, the volume has to be adjusted according to the following procedure.
Cut the power to the amplifier, turn the volume down to its minimum level, and STEP1 connect the 3000 correctly to the musical instrument and amplifier
STEP2 Power up the 3000.
STEP3 Switch ON the power to the amplifier.
Adjust the volume of the musical instrument and the amplifier while playing the instrument.
ADVANCED GUITAR EFFECTS PROCESSOR |
3 |
● |
Parts of Names
3000 the Introducing
Introducing the 3000
Outline
The 3000 is a multi-effect processor featuring seven effect modules (effect blocks). Each effect module works as a single effect, equivalent to a compact effect device. In other words, the 3000 can be thought of as functioning in the same way as seven compact effect devices linked together.A compact effect device comes with knobs for adjusting the type of effect and depth. Similarly, the effect modules have parameters that determine the type of effect and depth.
Effect modules
TALKING BOX |
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POSITION |
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SERI/PARA |
SEAMLESS |
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PRE DRIVE |
MAIN DRIVE |
EQ |
EFFECT 1 |
EFFECT 2 |
DELAY |
REVERB |
1.COMP |
1.OD |
2.B-OD |
1.3-BAND EQ |
1.PITCH 2.HPS |
1.PITCH 2.HPS |
1.NORMAL |
1.HALL12.HALL2 |
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2.BOOSTER |
3.DIST |
4.FUZZ |
2.PHASE |
3.DETUNE |
3.CHO 4.FLG |
2.ANALOG |
3.ROOM 1 |
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3.OVERDRIVE |
5.GRU |
6.LEAD |
3.PEDAL-WAH |
4.PEDAL-PITCH |
5.TREM/PAN |
3.HOLD |
4.ROOM 2 |
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4.TALKING BOX |
7.METAL8.ACO |
4.AUTO-WAH |
5.STRING |
6.RING MOD |
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5.PP-DELAY |
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Sens/Gain |
Gain/Top |
High/Depth |
Pitch/Key |
Pitch/Key/Depth |
Time(x100mS) |
Time |
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Attack/Tone |
Tone/Body |
Midf/Rate/Sens |
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(Talking Mode) |
Tone/Scale/Time |
Fine/Scale/Rate |
Time(x1mS) |
Tone/FB |
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Level |
Level |
MidG/Reso |
Shift/Mode/Dly |
Shift/Mode |
Feedback |
Mix |
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(MIC Level) |
ZNR |
Low/Stage/Inv |
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Bal/Mix |
Bal/Mix/Peak |
Mix |
Patch Level |
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VOLUME RTM |
POSITION |
Level |
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Amp Sim Mode |
SERI/PARA |
SEAMLESS |
FUNCTION Mode |
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PRE DRIVE RTM |
MAIN DRIVE RTM |
EQ RTM |
EFFECT1 RTM |
EFFECT2 RTM |
DELAY RTM |
REVERB RTM |
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Parameters
Take a look at the top panel of the 3000. At the top left, you will see the effect modules (PRE DRIVE - REVERB) arranged in a horizontal row. The various parameters (1 - 7) which together form the effect module are listed vertically under the module name. (Some parameters are independent of effect modules, and some are general parameters which work on the entire 3000.)
The 3000 effect modules are of the following types:
• PRE DRIVE This effect module provides light distortion and also includes settings for the talking box effect for use with a microphone (4 effect types).
• MAIN DRIVE This effect module provides hard distortion and high-gain sound effects. Settings for the acoustic guitar simulator are also part of this module (8 effect types).
• EQ The built-in three-band equalizer allows separate boost or cut in the low, mid, and high frequency range. Phaser and wah settings also belong to this module (4 effect types).
•EFFECT1 This is the pitch shifter effect module (5 effect types).
•EFFECT2 This is the modulation effect module (6 effect types).
• DELAY |
This is the delay effect module (3 effect types). |
• REVERB |
This is the reverb effect module (5 effect types). |
All effect modules have several effect types, that is variations which result in different sound. These are called "effect type". One effect type can be selected for each effect module.
The following diagram shows the signal flow in the 3000, and the effect types that can be selected for
each effect module.
*1 The MAIN DRIVE module and EQ effect module |
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can be connected in three different ways: |
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parallel connection, serial connection in the order |
ZNR |
VOLUME |
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MAIN DRIVE EQ, or serial connection in the |
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order EQ MAIN DRIVE. |
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EFFECT2 |
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MAIN DRIVE |
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EFFECT1 |
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PRE DRIVE |
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DELAY |
REVERB |
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EQ |
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SERI/PARA |
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EFFECT1 |
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*1 |
*1 |
P1– P9 |
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*2 |
EFFECT2 |
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*3 |
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Amp Sim |
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TALKING BOX |
EQ |
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*2 The EFFECT1 module and EFFECT2 module can |
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*3 When the TALKING BOX effect has been selected |
be connected in two different ways: parallel or |
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serial. |
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for the PRE DRIVE module, the MAIN DRIVE |
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module cannot be used, and the signal is sent |
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directly to the EQ module. |
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● |
4 |
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ADVANCED GUITAR EFFECTS PROCESSOR |
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Patches and Parameters
Patch
PRE DRIVE |
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MAIN DRIVE |
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EQ |
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EFFECT 1 |
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EFFECT 2 |
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DELAY |
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REVERB |
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1.COMP |
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1.OD |
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1.3-BAND EQ |
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1.PITCH |
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1.PITCH |
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1.NORMAL |
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1.HALL1 |
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2.BOOSTER |
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2.B-OD |
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2.PHASE |
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2.HPS |
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2.HPS |
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2.ANALOG |
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2.HALL2 |
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3.OVERDRIVE |
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3.DIST |
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3.PEDAL-WAH |
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3.DETUNE |
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3.CHO |
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3.HOLD |
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3.ROOM 1 |
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4.TALKING BOX |
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4.FUZZ |
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4.AUTO-WAH |
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4.PEDAL-PITCH |
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4.FLG |
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4.ROOM 2 |
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VOLUME RTM |
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5.GRU |
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5.STRING |
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5.TREM/PAN |
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5.PP-DELAY |
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6.LEAD |
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6.RING MOD |
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Patch Level |
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7.METAL |
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SERI/PARA |
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Patch Parameter |
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8.ACO |
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ZNR |
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Amp Sim Mode |
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FUNCTION Mode |
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POSITION |
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Global Parameters |
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Internal settings for the 3000 can be stored in memory and retrieved from memory in units called "patches".
A patch is a combination of up to seven effect modules. The patch comprises the parameter settings for the effect modules, as well as information about ZNR settings, signal routing, etc. The section enclosed by a dotted line in the above illustration is a patch.
The storage for patches in the 3000 accommodates two types of groups, the USER group that can be freely created, altered and stored by the user, and the read-only PRESET group that is factory-defined. Each group supports 40 types of patches, for a storage total of 80. When using the 3000, you can call up these patches instantly by pressing the foot switch on the panel.
Also, the parameters comprising the patches can be adjusted, and stored in the USER group. In the 3000, patches are invoked in sets of four, and patches can be changed by using the Foot Switches. These sets of four patches are called "banks". The USER group and the PRESET group each have banks numbered from 0 through 9. To select a patch, first switch to the appropriate bank number and then select the desired patch.
Global Parameters
Besides the parameters for individual effect modules, the 3000 also has global parameters which work on all patches.
When a global parameter is adjusted, its effect will remain even when the patch is switched. However, if the unit is turned off without storing a patch, the global parameter setting will revert to the previous value. When wishing to keep the new global parameter setting, choose any patch from the USER group and store it, as described on page 17.
Operation Modes
The workings of the 3000 can be divided into major function categories according to their purpose. These functions are called "modes". The 3000 has the following four modes:
• Play mode For performance In this mode, you perform by selecting a patch and using an effect. You can turn the effect sound off temporarily, and use the tuning function in this mode.
• Manual mode In this mode, effect modules can be switched on and off individually, using the BANK switch and Foot Switches 1 - 4 on the top panel. This is suitable for use during a performance.
• Edit mode In this mode, the effect parameters of the currently selected patch can be edited (changed) by the user. Global parameters are also set in this mode.
• Special mode This mode serves for initializing the 3000. USER group settings and patches can be selectively returned to the factory default.
ADVANCED GUITAR EFFECTS PROCESSOR |
5 |
● |
3000 the Introducing
Mode (Play |
Try Let's |
Operation) |
Some Out |
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Patches |
Let's Try Out Some Patches (Play Mode Operation)
The Play mode is for selecting a patch and playing. When you power up the 3000, it automatically activates in Play mode, and the USER group's Bank 0, Patch Number 1 is selected.
Display for Play Mode Panel
In
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(4) |
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(1) (2) |
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TALKING BOX |
POSITION |
SERI/PARA |
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SEAMLESS |
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FUNCTION MODE |
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BANK(VALUE) |
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PRE DRIVE |
MAIN DRIVE |
EQ |
EFFECT 1 |
EFFECT 2 |
DELAY |
REVERB |
1.MANUAL |
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1.COMP |
1.OD |
2.B-OD |
1.3-BAND EQ |
1.PITCH 2.HPS |
1.PITCH 2.HPS |
1.NORMAL |
1.HALL12.HALL2 |
2.BANK DOWN |
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2.BOOSTER |
3.DIST |
4.FUZZ |
2.PHASE |
3.DETUNE |
3.CHO |
4.FLG |
2.ANALOG |
3.ROOM 1 |
3.DELAY(TAP&HOLD) |
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3.OVERDRIVE |
5.GRU |
6.LEAD |
3.PEDAL-WAH |
4.PEDAL-PITCH |
5.TREM/PAN |
3.HOLD |
4.ROOM 2 |
4.BYPASS |
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4.TALKING BOX |
7.METAL8.ACO |
4.AUTO-WAH |
5.STRING |
6.RING MOD |
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5.PP-DELAY |
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5.MUTE |
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Sens/Gain |
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Gain/Top |
High/Depth |
Pitch/Key |
Pitch/Key/Depth |
Time(x100mS) |
Time |
6.RTM |
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(Talking Gain) |
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SEAMLESS |
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Attack/Tone |
Tone/Body |
Midf/Rate/Sens |
Tone/Scale/Time |
Fine/Scale/Rate |
Time(x1mS) |
Tone/FB |
7.VOLUME |
U |
USERUPRESETO |
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(Talking Mode) |
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EDIT(CANCEL) |
P |
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Level |
Level |
MidG/Reso |
Shift/Mode/Dly |
Shift/Mode |
Feedback |
Mix |
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GROUP |
STORE |
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(MIC Level) |
ZNR |
Low/Stage/Inv |
Bal/Mix |
Bal/Mix/Peak |
Mix |
Patch Level |
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VOLUME RTM |
POSITION |
Level |
Amp Sim Mode |
SERI/PARA |
SEAMLESS |
FUNCTION Mode |
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PRE DRIVE RTM |
MAIN DRIVE RTM |
EQ RTM |
EFFECT1 RTM |
EFFECT2 RTM |
DELAY RTM |
REVERB RTM |
ADVANCED GUITAR EFFECTS PROCESSOR
(3)
(1)Group
The type of group currently selected is indicated in the left side of the display.
(2)Bank Number
The currently selected bank number is indicated in the right side of the display.
(3)Patch Number
The LED of the Foot Switch 1 - 4 corresponding to the currently selected patch number lights up.
(4)Effect Module ON/OFF
The panel module LEDs light for the effect modules are that is on in the currently selected patch.
● |
6 |
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ADVANCED GUITAR EFFECTS PROCESSOR |
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Selecting a Patch
In the Play mode, you can play by choosing one of the patches from among the 80 types (40 USER group patches plus 40 PRESET patches) in memory.
TALKING BOX |
POSITION |
SERI/PARA |
SEAMLESS |
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PRE DRIVE |
MAIN DRIVE |
EQ |
EFFECT 1 |
EFFECT 2 |
DELAY |
REVERB |
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1.COMP |
1.OD |
2.B-OD |
1.3-BAND EQ |
1.PITCH 2.HPS |
1.PITCH 2.HPS |
1.NORMAL |
1.HALL12.HALL2 |
2.BOOSTER |
3.DIST |
4.FUZZ |
2.PHASE |
3.DETUNE |
3.CHO 4.FLG |
2.ANALOG |
3.ROOM 1 |
3.OVERDRIVE |
5.GRU |
6.LEAD |
3.PEDAL-WAH |
4.PEDAL-PITCH |
5.TREM/PAN |
3.HOLD |
4.ROOM 2 |
4.TALKING BOX |
7.METAL8.ACO |
4.AUTO-WAH |
5.STRING |
6.RING MOD |
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5.PP-DELAY |
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Sens/Gain |
Gain/Top |
High/Depth |
Pitch/Key |
Pitch/Key/Depth |
Time(x100mS) |
Time |
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Attack/Tone |
Tone/Body |
Midf/Rate/Sens |
Tone/Scale/Time |
Fine/Scale/Rate |
Time(x1mS) |
Tone/FB |
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Level |
Level |
MidG/Reso |
Shift/Mode/Dly |
Shift/Mode |
Feedback |
Mix |
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(MIC Level) |
ZNR |
Low/Stage/Inv |
Bal/Mix |
Bal/Mix/Peak |
Mix |
Patch Level |
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VOLUME RTM |
POSITION |
Level |
Amp Sim Mode |
SERI/PARA |
SEAMLESS |
FUNCTION Mode |
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PRE DRIVE RTM |
MAIN DRIVE RTM |
EQ RTM |
EFFECT1 RTM |
EFFECT2 RTM |
DELAY RTM |
REVERB RTM |
FUNCTION MODE |
BANK(VALUE) |
1.MANUAL |
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2.BANK DOWN |
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3.DELAY(TAP&HOLD) |
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4.BYPASS |
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5.MUTE |
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6.RTM |
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(BOTH) |
SEAMLESS |
7.VOLUME |
U |
USERUPRESETO |
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EDIT(CANCEL) |
P |
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GROUP |
STORE |
BANK |
1 |
FUNCTION |
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ADVANCED GUITAR EFFECTS PROCESSOR
3
STEP1 Press the GROUP key to select the group.
STEP2 Select a bank by stepping on the BANK switch.
STEP3 Step on a Foot Switch (1 – 4) to select a patch.
The LEDs lights for the Foot Switch you stepped on, telling you that a patch has been selected. Also, the indicated bank number changes from flashing to constantly lit display.
Here, try switching the patches while you are actually playing HINT your instrument, and find out what types of patches are stored in
the 3000.
ADVANCED GUITAR EFFECTS PROCESSOR |
7 |
● |
Try Let's |
Mode (Play |
Some Out |
Operation) |
Patches |
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Mode (Play |
Try Let's |
Operation) |
Some Out |
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Patches |
Adjusting the Master Volume
In Play mode, regardless of the selectable patches, the final volume output by the 3000 can be controlled
by the Master Volume.
TALKING BOX |
POSITION |
SERI/PARA |
SEAMLESS |
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PRE DRIVE |
MAIN DRIVE |
EQ |
EFFECT 1 |
EFFECT 2 |
DELAY |
REVERB |
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1.COMP |
1.OD |
2.B-OD |
1.3-BAND EQ |
1.PITCH 2.HPS |
1.PITCH 2.HPS |
1.NORMAL |
1.HALL12.HALL2 |
2.BOOSTER |
3.DIST |
4.FUZZ |
2.PHASE |
3.DETUNE |
3.CHO 4.FLG |
2.ANALOG |
3.ROOM 1 |
3.OVERDRIVE |
5.GRU |
6.LEAD |
3.PEDAL-WAH |
4.PEDAL-PITCH |
5.TREM/PAN |
3.HOLD |
4.ROOM 2 |
4.TALKING BOX |
7.METAL8.ACO |
4.AUTO-WAH |
5.STRING |
6.RING MOD |
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Sens/Gain |
Gain/Top |
High/Depth |
Pitch/Key |
Pitch/Key/Depth |
Time(x100mS) |
Time |
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Attack/Tone |
Tone/Body |
Midf/Rate/Sens |
Tone/Scale/Time |
Fine/Scale/Rate |
Time(x1mS) |
Tone/FB |
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Level |
Level |
MidG/Reso |
Shift/Mode/Dly |
Shift/Mode |
Feedback |
Mix |
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(MIC Level) |
ZNR |
Low/Stage/Inv |
Bal/Mix |
Bal/Mix/Peak |
Mix |
Patch Level |
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VOLUME RTM |
POSITION |
Level |
Amp Sim Mode |
SERI/PARA |
SEAMLESS |
FUNCTION Mode |
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PRE DRIVE RTM |
MAIN DRIVE RTM |
EQ RTM |
EFFECT1 RTM |
EFFECT2 RTM |
DELAY RTM |
REVERB RTM |
FUNCTION MODE |
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BANK(VALUE) |
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1.MANUAL |
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BANK |
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2.BANK DOWN |
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FUNCTION |
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4.BYPASS |
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3.DELAY(TAP&HOLD) |
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5.MUTE |
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6.RTM |
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SEAMLESS |
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7.VOLUME |
U |
USERUPRESETO |
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EDIT(CANCEL) |
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GROUP |
STORE |
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1, 2
ADVANCED GUITAR EFFECTS PROCESSOR
STEP1 Operate the VALUE knob.
While the value is displayed, use the VALUE knob to adjust the volume to the STEP2 desired level.
HINT • The Master Volume setting works in common for all patches. It cannot be stored for separate patches.
•If you want to change the volume for specific patches, adjust the patch level in Edit mode. For details, see page 45.
The master level setting cannot be stored. It needs to be adjusted NOTE every time the unit is turned on.
● 8
ADVANCED GUITAR EFFECTS PROCESSOR
Temporarily Switching Effects Off (Bypass Function)
You can switch the 3000 Effect mode OFF temporarily (this is called "bypass"), and monitor the instrument's direct sound. This is a handy function for checking how the effects are working.
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TALKING BOX |
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FUNCTION MODE |
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BANK(VALUE) |
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POSITION |
SERI/PARA |
SEAMLESS |
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PRE DRIVE |
MAIN DRIVE |
EQ |
EFFECT 1 |
EFFECT 2 |
DELAY |
REVERB |
1.MANUAL |
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BANK |
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4.TALKING BOX 7.METAL8.ACO |
4.AUTO-WAH |
5.STRING |
6.RING MOD |
1.NORMAL |
5.PP-DELAY |
4.BYPASS |
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1.COMP |
1.OD 2.B-OD 1.3-BAND EQ |
1.PITCH 2.HPS 1.PITCH 2.HPS |
1.HALL12.HALL2 |
2.BANK DOWN |
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FUNCTION |
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3.OVERDRIVE |
5.GRU 6.LEAD 3.PEDAL-WAH 4.PEDAL-PITCH |
5.TREM/PAN |
3.HOLD |
4.ROOM 2 |
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2.BOOSTER |
3.DIST 4.FUZZ 2.PHASE |
3.DETUNE |
3.CHO 4.FLG |
2.ANALOG |
3.ROOM 1 |
3.DELAY(TAP&HOLD) |
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Sens/Gain |
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5.MUTE |
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(Talking Gain) |
Gain/Top |
High/Depth |
Pitch/Key |
Pitch/Key/Depth |
Time(x100mS) |
Time |
6.RTM |
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(BOTH) |
SEAMLESS |
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Attack/Tone |
Tone/Body |
Midf/Rate/Sens Tone/Scale/Time Fine/Scale/Rate |
Time(x1mS) |
Tone/FB |
7.VOLUME |
U |
USERUPRESETO |
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(Talking Mode) |
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EDIT(CANCEL) |
P |
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Level |
Level |
MidG/Reso |
Shift/Mode/Dly |
Shift/Mode |
Feedback |
Mix |
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GROUP |
STORE |
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(MIC Level) |
ZNR |
Low/Stage/Inv |
Bal/Mix |
Bal/Mix/Peak |
Mix |
Patch Level |
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VOLUME RTM |
POSITION |
Level |
Amp Sim Mode |
SERI/PARA |
SEAMLESS |
FUNCTION Mode |
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PRE DRIVE RTM |
MAIN DRIVE RTM |
EQ RTM |
EFFECT1 RTM |
EFFECT2 RTM |
DELAY RTM |
REVERB RTM |
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ADVANCED GUITAR EFFECTS PROCESSOR |
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1, 2 |
STEP1 |
Step on the Foot Switch for the currently selected patch number (the Foot Switch |
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whose LED is lit) and release your foot straight away. |
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To release this status, lightly step on and release your foot from the Foot Switch STEP2 again, or select another patch.
The 3000 will return to the usual Play mode.
The FUNCTION switch can also be used to activate the Bypass
HINT function. For details, please refer to page 19.
When the FUNCTION switch mode is set to bypass or mute, step 1 NOTE is invalid. When not wishing to use the Foot Switches 1 - 4 for
on/off switching of the bypass or mute condition, set the FUNCTION switch mode to BYPASS or MUTE.
Try Let's |
Mode (Play |
Some Out |
Operation) |
Patches |
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ADVANCED GUITAR EFFECTS PROCESSOR |
9 |
● |
Operation) Mode |
Out Try Let's |
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(Play Patches Some |
Temporarily Turning the Sound Off (Mute Function)
The mute function temporarily turns the output OFF.
TALKING BOX |
POSITION |
SERI/PARA |
SEAMLESS |
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PRE DRIVE |
MAIN DRIVE |
EQ |
EFFECT 1 |
EFFECT 2 |
DELAY |
REVERB |
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1.COMP |
1.OD |
2.B-OD |
1.3-BAND EQ |
1.PITCH 2.HPS |
1.PITCH 2.HPS |
1.NORMAL |
1.HALL12.HALL2 |
2.BOOSTER |
3.DIST |
4.FUZZ |
2.PHASE |
3.DETUNE |
3.CHO 4.FLG |
2.ANALOG |
3.ROOM 1 |
3.OVERDRIVE |
5.GRU |
6.LEAD |
3.PEDAL-WAH |
4.PEDAL-PITCH |
5.TREM/PAN |
3.HOLD |
4.ROOM 2 |
4.TALKING BOX |
7.METAL8.ACO |
4.AUTO-WAH |
5.STRING |
6.RING MOD |
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5.PP-DELAY |
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Sens/Gain |
Gain/Top |
High/Depth |
Pitch/Key |
Pitch/Key/Depth |
Time(x100mS) |
Time |
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(Talking Gain) |
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Attack/Tone |
Tone/Body |
Midf/Rate/Sens |
Tone/Scale/Time |
Fine/Scale/Rate |
Time(x1mS) |
Tone/FB |
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(Talking Mode) |
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Level |
Level |
MidG/Reso |
Shift/Mode/Dly |
Shift/Mode |
Feedback |
Mix |
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(MIC Level) |
ZNR |
Low/Stage/Inv |
Bal/Mix |
Bal/Mix/Peak |
Mix |
Patch Level |
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VOLUME RTM |
POSITION |
Level |
Amp Sim Mode |
SERI/PARA |
SEAMLESS |
FUNCTION Mode |
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PRE DRIVE RTM |
MAIN DRIVE RTM |
EQ RTM |
EFFECT1 RTM |
EFFECT2 RTM |
DELAY RTM |
REVERB RTM |
ADVANCED GUITAR EFFECTS PROCESSOR
FUNCTION MODE |
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BANK(VALUE) |
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1.MANUAL |
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BANK |
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2.BANK DOWN |
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FUNCTION |
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4.BYPASS |
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3.DELAY(TAP&HOLD) |
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5.MUTE |
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6.RTM |
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(BOTH) |
SEAMLESS |
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7.VOLUME |
U |
USERUPRESETO |
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EDIT(CANCEL) |
P |
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GROUP |
STORE |
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1, 2
STEP1 Step on the Foot Switch whose LED is currently lit, keep your foot pressed on the switch for a moment, and then release it.
STEP2 To release this status, step on the Foot Switch again, or select another patch.
The 3000 will return to the usual Play mode.
The FUNCTION switch can also be used to activate the Mute
HINT function. For details, please refer to page 19.
When the FUNCTION switch mode is set to bypass or mute, step 1 NOTE is invalid. When not wishing to use the Foot Switches 1 - 4 for
on/off switching of the bypass or mute condition, set the
FUNCTION switch mode to BYPASS or MUTE.
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● |
10 |
ADVANCED GUITAR EFFECTS PROCESSOR |
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Tuning Your Guitar (Autotuner Function)
The 3000 supports a chromatic autotuner function. This function can be used automatically in Bypass or Mute status.
TALKING BOX |
POSITION |
SERI/PARA |
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SEAMLESS |
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FUNCTION MODE |
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BANK(VALUE) |
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PRE DRIVE |
MAIN DRIVE |
EQ |
EFFECT 1 |
EFFECT 2 |
DELAY |
REVERB |
1.MANUAL |
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BANK |
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4.TALKING BOX |
7.METAL8.ACO |
4.AUTO-WAH |
5.STRING |
6.RING MOD |
1.NORMAL |
5.PP-DELAY |
4.BYPASS |
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1.COMP |
1.OD |
2.B-OD |
1.3-BAND EQ |
1.PITCH 2.HPS |
1.PITCH |
2.HPS |
1.HALL12.HALL2 |
2.BANK DOWN |
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FUNCTION |
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3.OVERDRIVE |
5.GRU |
6.LEAD |
3.PEDAL-WAH |
4.PEDAL-PITCH |
5.TREM/PAN |
3.HOLD |
4.ROOM 2 |
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2.BOOSTER |
3.DIST |
4.FUZZ |
2.PHASE |
3.DETUNE |
3.CHO |
4.FLG |
2.ANALOG |
3.ROOM 1 |
3.DELAY(TAP&HOLD) |
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5.MUTE |
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Sens/Gain |
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(Talking Gain) |
Gain/Top |
High/Depth |
Pitch/Key |
Pitch/Key/Depth |
Time(x100mS) |
Time |
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6.RTM |
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(BOTH) |
SEAMLESS |
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Attack/Tone |
Tone/Body |
Midf/Rate/Sens |
Tone/Scale/Time |
Fine/Scale/Rate |
Time(x1mS) |
Tone/FB |
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7.VOLUME |
U |
USERUPRESETO |
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(Talking Mode) |
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P |
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Level |
Level |
MidG/Reso |
Shift/Mode/Dly |
Shift/Mode |
Feedback |
Mix |
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EDIT(CANCEL) |
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GROUP |
STORE |
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(MIC Level) |
ZNR |
Low/Stage/Inv |
Bal/Mix |
Bal/Mix/Peak |
Mix |
Patch Level |
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VOLUME RTM |
POSITION |
Level |
Amp Sim Mode |
SERI/PARA |
SEAMLESS |
FUNCTION Mode |
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PRE DRIVE RTM |
MAIN DRIVE RTM |
EQ RTM |
EFFECT1 RTM |
EFFECT2 RTM |
DELAY RTM |
REVERB RTM |
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ADVANCED GUITAR EFFECTS PROCESSOR
1, 4
Lightly step on the Foot Switch whose LED is currently lit in the display for Foot STEP1 Switches 1 - 4, and release your foot straight away.
STEP2 Pick a released string.
STEP3 When the display shows the desired tone, perform fine tuning until the EFFECT1
STEP4 Press the Foot Switch again, or select another patch.
The 3000 returns to the Play mode.
ADVANCED GUITAR EFFECTS PROCESSOR |
11 |
● |
Try Let's |
Mode (Play |
Some Out |
Operation) |
Patches |
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Operation) Mode |
Out Try Let's |
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(Play Patches Some |
Adjusting the Standard Pitch of the Tuner (Calibration)
Set the internal standard pitch (calibration).
TALKING BOX |
POSITION |
SERI/PARA |
SEAMLESS |
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PRE DRIVE |
MAIN DRIVE |
EQ |
EFFECT 1 |
EFFECT 2 |
DELAY |
REVERB |
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1.COMP |
1.OD |
2.B-OD |
1.3-BAND EQ |
1.PITCH 2.HPS |
1.PITCH 2.HPS |
1.NORMAL |
1.HALL12.HALL2 |
2.BOOSTER |
3.DIST |
4.FUZZ |
2.PHASE |
3.DETUNE |
3.CHO 4.FLG |
2.ANALOG |
3.ROOM 1 |
3.OVERDRIVE |
5.GRU |
6.LEAD |
3.PEDAL-WAH |
4.PEDAL-PITCH |
5.TREM/PAN |
3.HOLD |
4.ROOM 2 |
4.TALKING BOX |
7.METAL8.ACO |
4.AUTO-WAH |
5.STRING |
6.RING MOD |
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5.PP-DELAY |
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Sens/Gain |
Gain/Top |
High/Depth |
Pitch/Key |
Pitch/Key/Depth |
Time(x100mS) |
Time |
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(Talking Gain) |
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Attack/Tone |
Tone/Body |
Midf/Rate/Sens |
Tone/Scale/Time |
Fine/Scale/Rate |
Time(x1mS) |
Tone/FB |
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(Talking Mode) |
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Level |
Level |
MidG/Reso |
Shift/Mode/Dly |
Shift/Mode |
Feedback |
Mix |
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(MIC Level) |
ZNR |
Low/Stage/Inv |
Bal/Mix |
Bal/Mix/Peak |
Mix |
Patch Level |
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VOLUME RTM |
POSITION |
Level |
Amp Sim Mode |
SERI/PARA |
SEAMLESS |
FUNCTION Mode |
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PRE DRIVE RTM |
MAIN DRIVE RTM |
EQ RTM |
EFFECT1 RTM |
EFFECT2 RTM |
DELAY RTM |
REVERB RTM |
FUNCTION MODE |
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BANK(VALUE) |
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1.MANUAL |
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BANK |
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2.BANK DOWN |
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FUNCTION |
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4.BYPASS |
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3.DELAY(TAP&HOLD) |
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5.MUTE |
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6.RTM |
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(BOTH) |
SEAMLESS |
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7.VOLUME |
U |
USERUPRESETO |
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EDIT(CANCEL) |
P |
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GROUP |
STORE |
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2, 3
ADVANCED GUITAR EFFECTS PROCESSOR
1
Invoke the Bypass status by lightly stepping on and releasing your foot from the STEP1 Foot Switch whose LED is currently lit in the display for Foot Switches 1 - 4.
STEP2 Operate the VALUE knob.
STEP3 While the value is displayed, use the VALUE knob to set the desired value.
Calibration is within the range of "35" (A = 435 Hz) and "45" (A = 445
Hz).
Every time the unit is turned on, the calibration value is reset to
NOTE A = 440 Hz.
.
435Hz :
440Hz : 445Hz :
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● |
12 |
ADVANCED GUITAR EFFECTS PROCESSOR |
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Changing the Patch Sound (Edit Mode Operation)
This section describes the basic operation of the Edit mode. The patches of the 3000 are made up from a variety of parameters that determine the sound as well as parameters that are independent of patches, such as ZNR sensitivity settings, module connection routing, etc. In the Edit mode, parameters can be changed to fit your personal preferences. Most global parameters are also set in this mode.
Switching between Edit and Play Modes
In the Play mode, choose the patch you want to edit. (This can be from the USER STEP1 or PRESET group.)
STEP2 Press the EDIT key.
STEP4 When you have finished editing, press the EDIT key again.
EDIT(CANCEL)
The 3000 returns to the Play mode.
Patch the Changing |
Operation) Mode (Edit |
Sound |
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ADVANCED GUITAR EFFECTS PROCESSOR |
13 |
● |
Operation) Mode (Edit |
Patch the Changing |
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Sound |
Panel Display in Edit Mode
In
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(3) |
Time(x1mS) |
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(4) |
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TALKING BOX |
POSITION |
SERI/PARA |
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FUNCTION MODE |
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BANK(VALUE) |
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(2) |
PRE DRIVE |
MAIN DRIVE |
EQ |
EFFECT 1 |
EFFECT 2 |
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1.MANUAL |
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1.COMP |
1.OD |
2.B-OD |
1.3-BAND EQ |
1.PITCH 2.HPS |
1.PITCH 2.HPS |
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HALL2 |
2.BANK DOWN |
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2.BOOSTER |
3.DIST |
4.FUZZ |
2.PHASE |
3.DETUNE |
3.CHO |
4.FLG |
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3.DELAY(TAP&HOLD) |
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3.OVERDRIVE |
5.GRU |
6.LEAD |
3.PEDAL-WAH |
4.PEDAL-PITCH |
5.TREM/PAN |
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4.BYPASS |
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4.TALKING BOX |
7.METAL8.ACO |
4.AUTO-WAH |
5.STRING |
6.RING MOD |
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5.MUTE |
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Sens/Gain |
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Gain/Top |
High/Depth |
Pitch/Key |
Pitch/Key/Depth |
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6.RTM |
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(Talking Gain) |
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(BOTH) |
SEAMLESS |
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Attack/Tone |
Tone/Body |
Midf/Rate/Sens |
Tone/Scale/Time |
Fine/Scale/Rate |
Time(x1mS) |
Tone/FB |
7.VOLUME |
U |
USER1PRESET0 |
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(Talking Mode) |
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P |
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Level |
Level |
MidG/Reso |
Shift/Mode/Dly |
Shift/Mode |
Feedback |
Mix |
EDIT(CANCEL) |
GROUP |
STORE |
(MIC Level) |
ZNR |
Low/Stage/Inv |
Bal/Mix |
Bal/Mix/Peak |
Mix |
Patch Level |
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VOLUME RTM |
POSITION |
Level |
Amp Sim Mode |
SERI/PARA |
SEAMLESS |
FUNCTION Mode |
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PRE DRIVE RTM |
MAIN DRIVE RTM |
EQ RTM |
EFFECT1 RTM |
EFFECT2 RTM |
DELAY RTM |
REVERB RTM |
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(1)
(1)Effect module ON/OFF
When the effect modules are ON in a patch, their corresponding module LEDs light.
SERI/PARA |
SEAMLESS |
FUNCTION Mode |
SERI/PARA |
SEAMLESS |
FUNCTION Mode |
EFFECT2 RTM |
DELAY RTM |
REVERB RTM |
EFFECT2 RTM |
DELAY RTM |
REVERB RTM |
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Effect module on (LED lit) |
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Effect module off (LED out) |
(2)Parameter type
On the top panel of the 3000, effect modules are arranged horizontally and effect parameters for the various modules are listed vertically (including patch parameters and global parameters).
(3)Currently selected parameter
The parameter at the point where the lines marked by the flashing module LED and flashing parameter LED cross is the parameter that is currently selected for editing. When an effect module is selected that is currently off, the flashing interval of the module LED changes (the off time becomes longer).
When selected effect module is on |
When selected effect module is off |
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Pitch/Key/Depth Time(x100mS) |
Time |
Pitch/Key/Depth Time(x100mS) |
Time |
Selected |
Time(x1mS) |
Tone/FB |
Selected |
Time(x1mS) |
Tone/FB |
Fine/Scale/Rate |
Fine/Scale/Rate |
||||
parameter |
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parameter |
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Shift/Mode |
Feedback |
Mix |
Shift/Mode |
Feedback |
Mix |
Bal/Mix/Peak |
Mix |
Patch Level |
Bal/Mix/Peak |
Mix |
Patch Level |
SERI/PARA |
SEAMLESS |
FUNCTION Mode |
SERI/PARA |
SEAMLESS |
FUNCTION Mode |
EFFECT2 RTM |
DELAY RTM |
REVERB RTM |
EFFECT2 RTM |
DELAY RTM |
REVERB RTM |
Flashes at same rate
Flashes
OFF interval is longer
(4)Parameter value
The value of the parameter currently selected for editing is displayed. When the selected effect module is off, only "--" is displayed.
Effect module on |
Effect module off |
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- 2 |
Parameter value |
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- - |
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Depending on the type selected for the effect module, some parameters may have no setting item. When such a parameter is selected, the display shows "-.-.". For information on effect types and parameters, please refer to page 36.
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● |
14 |
ADVANCED GUITAR EFFECTS PROCESSOR |
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