Zoom 3000 Operation Manual

Zoom 3000 Operation Manual

ADVANCED GUITAR EFFECTS PROCESSOR

 

 

 

 

REVERB

 

 

 

 

 

 

 

 

 

 

.HALL2

 

 

 

 

 

SEAMLESS

 

2

 

 

 

 

 

 

.HALL1

1

 

 

 

 

 

1

 

 

2

 

 

 

 

 

.ROOM

 

 

 

 

 

DELAY

 

 

 

 

 

 

3

 

 

 

 

 

 

 

 

.NORMAL

.ROOM

 

 

 

 

 

4

-DELAY

 

 

 

2

1

 

.PP

 

 

 

 

 

.ANALOG

5

 

 

Time

 

 

 

EFFECT

.HPS

2

.HOLD

 

 

 

 

 

 

2

3

 

 

 

 

 

 

 

.PITCH

.FLG

 

 

 

 

 

Tone/FB

 

 

4

 

 

 

 

 

 

 

1

 

 

Time(x100mS)

 

 

 

 

.CHO

 

 

 

 

 

 

 

 

3

 

 

 

 

 

Mix

 

 

.TREM/PANMOD

 

 

 

 

 

 

5

 

 

Time(x1mS)

 

 

 

 

 

 

.RING

 

 

 

 

 

 

 

6

 

 

 

 

 

 

Level

Pitch/Key/Depth

 

 

 

Patch

 

Feedback

 

 

 

 

Mode

 

 

 

 

 

 

 

Fine/Scale/Rate

 

Mix

 

 

 

FUNCTION

RTM

 

Shift/Mode

 

 

 

 

 

 

 

Tone/Scale/Time

 

SEAMLESS

 

REVERB

Bal/Mix/Peak

 

 

 

 

Shift/Mode/Dly

DELAY

RTM

 

 

 

 

SERI/PARA

 

 

 

 

 

Bal/Mix

 

 

 

 

 

 

 

 

 

 

RTM

 

 

 

 

 

 

 

Mode

EFFECT2

 

 

 

 

 

 

 

Sim

 

 

 

 

 

 

 

 

Amp

RTM

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EFFECT1

 

 

 

 

 

 

 

 

 

Level)

 

 

 

 

 

 

 

 

 

 

MAIN

 

 

 

 

 

 

 

 

 

 

DRIVE

 

 

 

 

 

 

 

 

 

 

PRE

 

 

 

 

 

 

 

 

 

 

PROCESSOR

EFFECTS

 

 

 

 

 

 

)

.

 

 

 

 

 

(VALUE

 

 

 

 

BANK

 

 

 

 

)

 

.1

FUNCTION

MODE

 

A

 

 

 

 

 

 

 

.MANUAL

 

 

 

 

 

SEAMLESS

1

DOWN

 

 

 

 

2BANK

 

TAP&HOLD

 

 

 

 

 

.

 

 

 

 

 

 

 

 

.DELAY(

 

 

(BOTH)

 

 

3

 

 

 

 

PRESET

STORE

.BYPASS

 

 

 

P

4

 

 

 

 

USER

 

 

5MUTE

 

 

 

 

 

.

 

 

 

U

 

 

 

6RTM

 

GROUP

 

 

.

.VOLUME

 

 

 

 

 

 

 

 

 

)

 

 

 

 

 

7

 

 

 

 

 

 

 

(CANCEL

 

 

 

 

 

 

EDIT

 

 

 

 

 

 

FUNCTION

BANK

VALUE

OPERATION MANUAL

CONTENTS

CONTENTS

Introduction • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

1

Names of Parts • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

2

Top Panel View • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

2

Rear Panel View • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

2

Getting Connected • • • • • • • • • • • • • • • • • • • • • • • • • • • •

3

Before Playing• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

3

Introducing the 3000• • • • • • • • • • • • • • • • • • • • • • • • • •

4

Outline • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

4

Patches and Parameters • • • • • • • • • • • • • • • • • • • • • •

5

Global Parameters • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

5

Operation Modes• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

5

Let's Try Out Some Patches

(Play Mode Operation) • • • • • • • • • • • • • • • • • • • • • • 6

Display for Play Mode Panel • • • • • • • • • • • • • • • • • •

6

Selecting a Patch • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

7

Adjusting the Master Volume • • • • • • • • • • • • • • • • • • • 8

Temporarily Switching Effects Off

 

(Bypass Function) • • • • • • • • • • • • • • • • • • • • • • • • • • •

9

Temporarily Turning the Sound Off

 

(Mute Function) • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 10

Tuning Your Guitar (Autotuner Function) • • • • • 11

Adjusting the Standard Pitch of the Tuner

(Calibration) • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 12

Changing the Patch Sound

(Edit Mode Operation) • • • • • • • • • • • • • • • • • • • • • 13

Switching between Edit

and Play Modes • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

13

Panel Display in Edit Mode • • • • • • • • • • • • • • • • • •

14

Switching Effect Modules On/Off • • • • • • • • • • •

15

Changing Parameter Settings of Effects • • • •

16

Storing Patches• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

17

Using the FUNCTION switch • • • • • • • • • • • • •

18

Assigning a Function to

 

the FUNCTION Switch • • • • • • • • • • • • • • • • • • • • • •

18

Manual Mode • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

20

Delay Time Tap Input• • • • • • • • • • • • • • • • • • • • • • • • •

21

Using Hold Delay • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 22

Adjusting Effect Parameters

in Real Time (RTM) • • • • • • • • • • • • • • • • • • • • • • • • • • • 23

Controlling the Volume in Real Time

(VOLUME RTM) • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 26

Other Functions • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 28

Using the Amp Simulator • • • • • • • • • • • • • • • • • • • • • • 28

Returning the 3000 to the Factory Default

Settings (All Initialize/Factory Recall) • • • • • • • • • 29

Using the Talking Box Effect • • • • • • • • • • • • • • 30

Connecting the Microphone • • • • • • • • • • • • • • • • • • 30

Using the Microphone to Control

the Talking Box Effect• • • • • • • • • • • • • • • • • • • • • • • • • 30

Using the Remote Pedal • • • • • • • • • • • • • • • • • • • • 32

RP01 Names of Parts / Connections • • • • • • • • 32 Using the RP01 for Controlling the RTM

Target Parameter (RTM Mode) • • • • • • • • • • • • • • • 33

Using the RP01 for Delay Tap Input or

Hold Delay Operation (DELAY Mode) • • • • • • • • 35

Effect Types and Parameters• • • • • • • • • • • •

36

PRE DRIVE • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 36

MAIN DRIVE • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 37

EQ • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 39

EFFECT1• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 40

EFFECT2• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 42

DELAY • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 43

REVERB • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 45

Troubleshooting • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

46

SPECIFICATIONS • • • • • • • • • • • • • • • • • • • • • • • • • • • •

48

USAGE AND SAFETY

PRECAUTIONS • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 49

USAGE AND SAFETY PRECAUTIONS • • • • • • • 49

Usage Precautions • • • • • • • • • • • • • • • • • • • • • • • • • • • • 49

ADVANCED GUITAR EFFECTS PROCESSOR

Introduction

Thank you for selecting the ZOOM PLAYER 3000 (hereafter simply called the "3000").

The 3000 is a multi-effect device with the following features:

Furnishes 37 types of diverse single effects; also contains an amp simulator and noise reduction function (ZNR). A maximum of nine effects can be combined freely.

The effects can be used by switching among a maximum of 40 user and 40 preset types of patches (for a total of 80 patches).

Two types of distortion effects can be used simultaneously. This allows creating a wide variety of distortion and overdrive sounds not possible with a conventional multi-effect device.

Built-in harmonized pitch shifter (HPS) performs intelligent pitch shift matching the scale being played.

Unique TALKING BOX effect allows use of a connected microphone to create a talking simulator sound.

Seamless patch change function assures smooth transitions by allowing the delay of the previous patch to continue after the patch has been switched.

User-definable function switch can be adapted for bypass or muting, and can also serve as a controller for changing effect parameters or level settings in real time. Even without additional equipment, the 3000 allows a wide variety of expression styles.

Optional remote pedal RP01 can be used to control effect parameters and volume from any convenient spot. Use as a pedal wah or pedal pitch shifter is also possible.

Tap input lets you match the delay time to the tempo of the current song, using the function switch or remote pedal. These also are handy for the hold delay function which automatically repeats phrases played on the instrument.

Three types of amp simulators generate a guitar amp sound for audio speakers and headphone monitors.

Incorporates an auto-chromatic tuner for guitar, enabling easy tuning on stage.

Please take the time to read this manual carefully so as to get the most out of your 3000 and to ensure optimum performance and reliability.

Introduction

ADVANCED GUITAR EFFECTS PROCESSOR

1

Parts of Names

 

 

 

 

Names of Parts

 

Top Panel View

 

 

 

 

 

 

 

 

 

 

 

 

 

Parameter LEDs

 

 

 

 

 

 

 

 

 

 

 

 

Parameter Select keys

 

 

 

 

 

 

 

 

 

 

EDIT (CANCEL) key

 

 

Module Select keys

 

 

 

 

 

GROUP key

 

BANK switch

 

 

Module LEDs

 

 

 

 

 

Display

 

 

 

 

 

 

 

 

 

 

 

 

STORE key

 

TALKING BOX

 

 

 

 

 

FUNCTION MODE

 

BANK(VALUE)

 

 

 

POSITION

SERI/PARA

SEAMLESS

 

 

 

 

PRE DRIVE

MAIN DRIVE

EQ

EFFECT 1

EFFECT 2

DELAY

REVERB

1.MANUAL

 

 

 

BANK

 

4.TALKING BOX

7.METAL8.ACO

4.AUTO-WAH

5.STRING

6.RING MOD

1.NORMAL

5.PP-DELAY

4.BYPASS

 

 

 

 

1.COMP

1.OD 2.B-OD

1.3-BAND EQ

1.PITCH 2.HPS

1.PITCH 2.HPS

1.HALL12.HALL2

2.BANK DOWN

 

 

 

 

FUNCTION

3.OVERDRIVE

5.GRU 6.LEAD

3.PEDAL-WAH

4.PEDAL-PITCH

5.TREM/PAN

3.HOLD

4.ROOM 2

 

 

 

 

 

2.BOOSTER

3.DIST 4.FUZZ

2.PHASE

3.DETUNE

3.CHO 4.FLG

2.ANALOG

3.ROOM 1

3.DELAY(TAP&HOLD)

 

 

 

 

 

Sens/Gain

 

 

 

 

 

 

5.MUTE

 

 

 

 

 

Gain/Top

High/Depth

Pitch/Key

Pitch/Key/Depth

Time(x100mS)

Time

6.RTM

 

 

 

 

 

(Talking Gain)

 

(BOTH)

SEAMLESS

 

 

Attack/Tone

Tone/Body

Midf/Rate/Sens

Tone/Scale/Time

Fine/Scale/Rate

Time(x1mS)

Tone/FB

7.VOLUME

U

USERUPRESETO

 

 

(Talking Mode)

EDIT(CANCEL)

P

 

 

 

Level

Level

MidG/Reso

Shift/Mode/Dly

Shift/Mode

Feedback

Mix

 

GROUP

STORE

 

 

(MIC Level)

ZNR

Low/Stage/Inv

Bal/Mix

Bal/Mix/Peak

Mix

Patch Level

 

 

 

 

 

 

VOLUME RTM

POSITION

Level

Amp Sim Mode

SERI/PARA

SEAMLESS

FUNCTION Mode

PRE DRIVE RTM

MAIN DRIVE RTM

EQ RTM

EFFECT1 RTM

EFFECT2 RTM

DELAY RTM

REVERB RTM

ADVANCED GUITAR EFFECTS PROCESSOR

Foot switches 1– 4

VALUE knob

 

FUNCTION switch

Rear Panel View

REMOTE jack

DC INPUT (AC adapter) jack

OUTPUT (PHONES) jack

 

DC9V

OUTPUT

MIC IN

INPUT

SERIAL NO.

 

 

 

 

REMOTE IN

300mA

(PHONES)

 

 

 

 

 

 

MIC INPUT jack

GUITAR INPUT jack

2

 

ADVANCED GUITAR EFFECTS PROCESSOR

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Getting Connected

When using the optional remote pedal RP01, use the remote cable supplied with the RP01 to connect the REMOTE OUT jack of the RP01 to the REMOTE IN jack of the 3000. Power for the remote pedal will be supplied by the 3000. Other remote cables available as options (RC05, RC10) cannot be used.

REMOTE IN

 

 

 

HM01

 

 

 

 

When using a

 

 

 

 

microphone for the

 

 

 

 

TALKING BOX

 

PEDAL SW

PEDAL-WAH

ON/OFF(PEDAL SW)

effect, connect it to

 

STATUS

 

 

 

 

MONITOR

the MIC IN jack. The

 

 

MODE DELECT

 

 

PEDAL-PITCH

ON/OFF(PEDAL SW)

 

 

 

VOLUME

ASSIGN

 

 

 

RTM MODE

 

optional headset

 

MODE SELECT DELAY MODE

(PEDAL SW TRIGGER)

 

 

 

 

microphone HM01 or

 

 

 

 

another dynamic

 

 

 

 

microphone can be

Guitar

RP01

 

 

used.

 

 

 

 

 

 

 

MIC IN

INPUT

 

DC9V

OUTPUT

MIC IN

INPUT

SERIAL NO.

 

 

 

 

REMOTE IN

300mA

(PHONES)

 

 

DC INPUT OUTPUT PHONES OUT

AC adapter

Guitar amplifier

When using the 3000 with one guitar amplifier, make the connection with a mono cable. When using two guitar amplifiers, a stereo Y cable is required. The use of two amplifiers will result in impressive wide sound for stereo effects.

Headphones

A pair of stereo headphones can be connected to the OUTPUT (PHONES) jack. If the volume level from the headphones is low, use phones with low impedance.

Before Playing

After completing connection, the volume has to be adjusted according to the following procedure.

Cut the power to the amplifier, turn the volume down to its minimum level, and STEP1 connect the 3000 correctly to the musical instrument and amplifier

STEP2 Power up the 3000.

STEP3 Switch ON the power to the amplifier.

Adjust the volume of the musical instrument and the amplifier while playing the instrument.

ADVANCED GUITAR EFFECTS PROCESSOR

3

Parts of Names

3000 the Introducing

Introducing the 3000

Outline

The 3000 is a multi-effect processor featuring seven effect modules (effect blocks). Each effect module works as a single effect, equivalent to a compact effect device. In other words, the 3000 can be thought of as functioning in the same way as seven compact effect devices linked together.A compact effect device comes with knobs for adjusting the type of effect and depth. Similarly, the effect modules have parameters that determine the type of effect and depth.

Effect modules

TALKING BOX

 

 

 

 

 

 

POSITION

 

SERI/PARA

SEAMLESS

 

PRE DRIVE

MAIN DRIVE

EQ

EFFECT 1

EFFECT 2

DELAY

REVERB

1.COMP

1.OD

2.B-OD

1.3-BAND EQ

1.PITCH 2.HPS

1.PITCH 2.HPS

1.NORMAL

1.HALL12.HALL2

 

 

2.BOOSTER

3.DIST

4.FUZZ

2.PHASE

3.DETUNE

3.CHO 4.FLG

2.ANALOG

3.ROOM 1

 

 

3.OVERDRIVE

5.GRU

6.LEAD

3.PEDAL-WAH

4.PEDAL-PITCH

5.TREM/PAN

3.HOLD

4.ROOM 2

 

 

4.TALKING BOX

7.METAL8.ACO

4.AUTO-WAH

5.STRING

6.RING MOD

 

 

 

5.PP-DELAY

 

 

 

 

 

 

 

Sens/Gain

Gain/Top

High/Depth

Pitch/Key

Pitch/Key/Depth

Time(x100mS)

Time

 

 

(Talking Gain)

 

 

 

 

Attack/Tone

Tone/Body

Midf/Rate/Sens

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(Talking Mode)

Tone/Scale/Time

Fine/Scale/Rate

Time(x1mS)

Tone/FB

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Level

Level

MidG/Reso

Shift/Mode/Dly

Shift/Mode

Feedback

Mix

 

 

(MIC Level)

ZNR

Low/Stage/Inv

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Bal/Mix

Bal/Mix/Peak

Mix

Patch Level

 

 

VOLUME RTM

POSITION

Level

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Amp Sim Mode

SERI/PARA

SEAMLESS

FUNCTION Mode

 

 

 

 

PRE DRIVE RTM

MAIN DRIVE RTM

EQ RTM

EFFECT1 RTM

EFFECT2 RTM

DELAY RTM

REVERB RTM

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Parameters

Take a look at the top panel of the 3000. At the top left, you will see the effect modules (PRE DRIVE - REVERB) arranged in a horizontal row. The various parameters (1 - 7) which together form the effect module are listed vertically under the module name. (Some parameters are independent of effect modules, and some are general parameters which work on the entire 3000.)

The 3000 effect modules are of the following types:

• PRE DRIVE This effect module provides light distortion and also includes settings for the talking box effect for use with a microphone (4 effect types).

• MAIN DRIVE This effect module provides hard distortion and high-gain sound effects. Settings for the acoustic guitar simulator are also part of this module (8 effect types).

• EQ The built-in three-band equalizer allows separate boost or cut in the low, mid, and high frequency range. Phaser and wah settings also belong to this module (4 effect types).

EFFECT1 This is the pitch shifter effect module (5 effect types).

EFFECT2 This is the modulation effect module (6 effect types).

• DELAY

This is the delay effect module (3 effect types).

• REVERB

This is the reverb effect module (5 effect types).

All effect modules have several effect types, that is variations which result in different sound. These are called "effect type". One effect type can be selected for each effect module.

The following diagram shows the signal flow in the 3000, and the effect types that can be selected for

each effect module.

*1 The MAIN DRIVE module and EQ effect module

 

 

 

 

 

 

can be connected in three different ways:

 

 

 

 

 

 

 

parallel connection, serial connection in the order

ZNR

VOLUME

 

 

 

 

MAIN DRIVE EQ, or serial connection in the

 

 

 

 

order EQ MAIN DRIVE.

 

 

 

Sr

 

EFFECT2

 

 

MAIN DRIVE

 

 

EFFECT1

 

PRE DRIVE

 

 

 

 

 

 

 

 

 

 

 

DELAY

REVERB

 

EQ

 

SERI/PARA

 

EFFECT1

 

*1

*1

P1– P9

 

 

 

 

*2

EFFECT2

 

*3

 

 

Amp Sim

 

 

 

 

TALKING BOX

EQ

 

*2 The EFFECT1 module and EFFECT2 module can

*3 When the TALKING BOX effect has been selected

be connected in two different ways: parallel or

serial.

 

 

 

for the PRE DRIVE module, the MAIN DRIVE

 

 

 

 

module cannot be used, and the signal is sent

 

 

 

 

directly to the EQ module.

 

 

 

 

 

 

4

 

ADVANCED GUITAR EFFECTS PROCESSOR

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Patches and Parameters

Patch

PRE DRIVE

 

MAIN DRIVE

 

EQ

 

EFFECT 1

 

EFFECT 2

 

DELAY

 

REVERB

1.COMP

 

1.OD

 

1.3-BAND EQ

 

1.PITCH

 

1.PITCH

 

1.NORMAL

 

1.HALL1

2.BOOSTER

 

2.B-OD

 

2.PHASE

 

2.HPS

 

2.HPS

 

2.ANALOG

 

2.HALL2

3.OVERDRIVE

 

3.DIST

 

3.PEDAL-WAH

 

3.DETUNE

 

3.CHO

 

3.HOLD

 

3.ROOM 1

4.TALKING BOX

 

4.FUZZ

 

4.AUTO-WAH

 

4.PEDAL-PITCH

 

4.FLG

 

 

 

4.ROOM 2

 

 

 

 

 

 

 

VOLUME RTM

 

5.GRU

 

 

 

5.STRING

 

5.TREM/PAN

 

 

 

5.PP-DELAY

 

6.LEAD

 

 

 

 

 

6.RING MOD

 

 

 

Patch Level

 

 

 

7.METAL

 

 

 

 

 

SERI/PARA

 

 

 

Patch Parameter

 

8.ACO

 

 

 

 

 

 

 

 

 

 

 

 

ZNR

 

 

 

Amp Sim Mode

 

 

 

 

 

FUNCTION Mode

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

POSITION

 

 

 

 

 

Global Parameters

 

 

Internal settings for the 3000 can be stored in memory and retrieved from memory in units called "patches".

A patch is a combination of up to seven effect modules. The patch comprises the parameter settings for the effect modules, as well as information about ZNR settings, signal routing, etc. The section enclosed by a dotted line in the above illustration is a patch.

The storage for patches in the 3000 accommodates two types of groups, the USER group that can be freely created, altered and stored by the user, and the read-only PRESET group that is factory-defined. Each group supports 40 types of patches, for a storage total of 80. When using the 3000, you can call up these patches instantly by pressing the foot switch on the panel.

Also, the parameters comprising the patches can be adjusted, and stored in the USER group. In the 3000, patches are invoked in sets of four, and patches can be changed by using the Foot Switches. These sets of four patches are called "banks". The USER group and the PRESET group each have banks numbered from 0 through 9. To select a patch, first switch to the appropriate bank number and then select the desired patch.

Global Parameters

Besides the parameters for individual effect modules, the 3000 also has global parameters which work on all patches.

When a global parameter is adjusted, its effect will remain even when the patch is switched. However, if the unit is turned off without storing a patch, the global parameter setting will revert to the previous value. When wishing to keep the new global parameter setting, choose any patch from the USER group and store it, as described on page 17.

Operation Modes

The workings of the 3000 can be divided into major function categories according to their purpose. These functions are called "modes". The 3000 has the following four modes:

• Play mode For performance In this mode, you perform by selecting a patch and using an effect. You can turn the effect sound off temporarily, and use the tuning function in this mode.

• Manual mode In this mode, effect modules can be switched on and off individually, using the BANK switch and Foot Switches 1 - 4 on the top panel. This is suitable for use during a performance.

• Edit mode In this mode, the effect parameters of the currently selected patch can be edited (changed) by the user. Global parameters are also set in this mode.

• Special mode This mode serves for initializing the 3000. USER group settings and patches can be selectively returned to the factory default.

ADVANCED GUITAR EFFECTS PROCESSOR

5

3000 the Introducing

Mode (Play

Try Let's

Operation)

Some Out

 

Patches

Let's Try Out Some Patches (Play Mode Operation)

The Play mode is for selecting a patch and playing. When you power up the 3000, it automatically activates in Play mode, and the USER group's Bank 0, Patch Number 1 is selected.

Display for Play Mode Panel

In

 

 

 

 

 

(4)

 

 

 

 

(1) (2)

TALKING BOX

POSITION

SERI/PARA

 

SEAMLESS

 

FUNCTION MODE

 

BANK(VALUE)

 

 

 

 

 

PRE DRIVE

MAIN DRIVE

EQ

EFFECT 1

EFFECT 2

DELAY

REVERB

1.MANUAL

 

 

 

1.COMP

1.OD

2.B-OD

1.3-BAND EQ

1.PITCH 2.HPS

1.PITCH 2.HPS

1.NORMAL

1.HALL12.HALL2

2.BANK DOWN

 

 

 

2.BOOSTER

3.DIST

4.FUZZ

2.PHASE

3.DETUNE

3.CHO

4.FLG

2.ANALOG

3.ROOM 1

3.DELAY(TAP&HOLD)

 

 

 

3.OVERDRIVE

5.GRU

6.LEAD

3.PEDAL-WAH

4.PEDAL-PITCH

5.TREM/PAN

3.HOLD

4.ROOM 2

4.BYPASS

 

 

 

4.TALKING BOX

7.METAL8.ACO

4.AUTO-WAH

5.STRING

6.RING MOD

 

5.PP-DELAY

 

 

 

 

5.MUTE

 

 

 

Sens/Gain

 

 

 

 

 

 

 

 

 

 

 

Gain/Top

High/Depth

Pitch/Key

Pitch/Key/Depth

Time(x100mS)

Time

6.RTM

 

 

 

(Talking Gain)

 

(BOTH)

SEAMLESS

Attack/Tone

Tone/Body

Midf/Rate/Sens

Tone/Scale/Time

Fine/Scale/Rate

Time(x1mS)

Tone/FB

7.VOLUME

U

USERUPRESETO

(Talking Mode)

 

 

 

 

 

 

 

 

EDIT(CANCEL)

P

 

Level

Level

MidG/Reso

Shift/Mode/Dly

Shift/Mode

Feedback

Mix

 

GROUP

STORE

(MIC Level)

ZNR

Low/Stage/Inv

Bal/Mix

Bal/Mix/Peak

Mix

Patch Level

 

 

 

 

VOLUME RTM

POSITION

Level

Amp Sim Mode

SERI/PARA

SEAMLESS

FUNCTION Mode

 

 

 

 

PRE DRIVE RTM

MAIN DRIVE RTM

EQ RTM

EFFECT1 RTM

EFFECT2 RTM

DELAY RTM

REVERB RTM

ADVANCED GUITAR EFFECTS PROCESSOR

(3)

(1)Group

The type of group currently selected is indicated in the left side of the display.

(2)Bank Number

The currently selected bank number is indicated in the right side of the display.

(3)Patch Number

The LED of the Foot Switch 1 - 4 corresponding to the currently selected patch number lights up.

(4)Effect Module ON/OFF

The panel module LEDs light for the effect modules are that is on in the currently selected patch.

6

 

ADVANCED GUITAR EFFECTS PROCESSOR

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Selecting a Patch

In the Play mode, you can play by choosing one of the patches from among the 80 types (40 USER group patches plus 40 PRESET patches) in memory.

TALKING BOX

POSITION

SERI/PARA

SEAMLESS

 

 

 

 

PRE DRIVE

MAIN DRIVE

EQ

EFFECT 1

EFFECT 2

DELAY

REVERB

1.COMP

1.OD

2.B-OD

1.3-BAND EQ

1.PITCH 2.HPS

1.PITCH 2.HPS

1.NORMAL

1.HALL12.HALL2

2.BOOSTER

3.DIST

4.FUZZ

2.PHASE

3.DETUNE

3.CHO 4.FLG

2.ANALOG

3.ROOM 1

3.OVERDRIVE

5.GRU

6.LEAD

3.PEDAL-WAH

4.PEDAL-PITCH

5.TREM/PAN

3.HOLD

4.ROOM 2

4.TALKING BOX

7.METAL8.ACO

4.AUTO-WAH

5.STRING

6.RING MOD

 

5.PP-DELAY

Sens/Gain

Gain/Top

High/Depth

Pitch/Key

Pitch/Key/Depth

Time(x100mS)

Time

(Talking Gain)

Attack/Tone

Tone/Body

Midf/Rate/Sens

Tone/Scale/Time

Fine/Scale/Rate

Time(x1mS)

Tone/FB

(Talking Mode)

Level

Level

MidG/Reso

Shift/Mode/Dly

Shift/Mode

Feedback

Mix

(MIC Level)

ZNR

Low/Stage/Inv

Bal/Mix

Bal/Mix/Peak

Mix

Patch Level

VOLUME RTM

POSITION

Level

Amp Sim Mode

SERI/PARA

SEAMLESS

FUNCTION Mode

PRE DRIVE RTM

MAIN DRIVE RTM

EQ RTM

EFFECT1 RTM

EFFECT2 RTM

DELAY RTM

REVERB RTM

FUNCTION MODE

BANK(VALUE)

1.MANUAL

 

 

 

2.BANK DOWN

 

 

 

3.DELAY(TAP&HOLD)

 

 

 

4.BYPASS

 

 

 

5.MUTE

 

 

 

6.RTM

 

(BOTH)

SEAMLESS

7.VOLUME

U

USERUPRESETO

EDIT(CANCEL)

P

 

 

GROUP

STORE

BANK

1

FUNCTION

 

2

ADVANCED GUITAR EFFECTS PROCESSOR

3

STEP1 Press the GROUP key to select the group.

STEP2 Select a bank by stepping on the BANK switch.

STEP3 Step on a Foot Switch (1 – 4) to select a patch.

The LEDs lights for the Foot Switch you stepped on, telling you that a patch has been selected. Also, the indicated bank number changes from flashing to constantly lit display.

Here, try switching the patches while you are actually playing HINT your instrument, and find out what types of patches are stored in

the 3000.

ADVANCED GUITAR EFFECTS PROCESSOR

7

Try Let's

Mode (Play

Some Out

Operation)

Patches

 

Mode (Play

Try Let's

Operation)

Some Out

 

Patches

Adjusting the Master Volume

In Play mode, regardless of the selectable patches, the final volume output by the 3000 can be controlled

by the Master Volume.

TALKING BOX

POSITION

SERI/PARA

SEAMLESS

 

 

 

 

PRE DRIVE

MAIN DRIVE

EQ

EFFECT 1

EFFECT 2

DELAY

REVERB

1.COMP

1.OD

2.B-OD

1.3-BAND EQ

1.PITCH 2.HPS

1.PITCH 2.HPS

1.NORMAL

1.HALL12.HALL2

2.BOOSTER

3.DIST

4.FUZZ

2.PHASE

3.DETUNE

3.CHO 4.FLG

2.ANALOG

3.ROOM 1

3.OVERDRIVE

5.GRU

6.LEAD

3.PEDAL-WAH

4.PEDAL-PITCH

5.TREM/PAN

3.HOLD

4.ROOM 2

4.TALKING BOX

7.METAL8.ACO

4.AUTO-WAH

5.STRING

6.RING MOD

 

5.PP-DELAY

Sens/Gain

Gain/Top

High/Depth

Pitch/Key

Pitch/Key/Depth

Time(x100mS)

Time

(Talking Gain)

Attack/Tone

Tone/Body

Midf/Rate/Sens

Tone/Scale/Time

Fine/Scale/Rate

Time(x1mS)

Tone/FB

(Talking Mode)

Level

Level

MidG/Reso

Shift/Mode/Dly

Shift/Mode

Feedback

Mix

(MIC Level)

ZNR

Low/Stage/Inv

Bal/Mix

Bal/Mix/Peak

Mix

Patch Level

VOLUME RTM

POSITION

Level

Amp Sim Mode

SERI/PARA

SEAMLESS

FUNCTION Mode

PRE DRIVE RTM

MAIN DRIVE RTM

EQ RTM

EFFECT1 RTM

EFFECT2 RTM

DELAY RTM

REVERB RTM

FUNCTION MODE

 

BANK(VALUE)

 

 

1.MANUAL

 

 

 

BANK

 

2.BANK DOWN

 

 

 

FUNCTION

4.BYPASS

 

 

 

3.DELAY(TAP&HOLD)

 

 

 

 

 

5.MUTE

 

 

 

 

 

6.RTM

 

(BOTH)

SEAMLESS

 

 

7.VOLUME

U

USERUPRESETO

 

 

EDIT(CANCEL)

P

 

 

 

 

GROUP

STORE

 

 

1, 2

ADVANCED GUITAR EFFECTS PROCESSOR

STEP1 Operate the VALUE knob.

While the value is displayed, use the VALUE knob to adjust the volume to the STEP2 desired level.

HINT • The Master Volume setting works in common for all patches. It cannot be stored for separate patches.

If you want to change the volume for specific patches, adjust the patch level in Edit mode. For details, see page 45.

The master level setting cannot be stored. It needs to be adjusted NOTE every time the unit is turned on.

8

ADVANCED GUITAR EFFECTS PROCESSOR

Temporarily Switching Effects Off (Bypass Function)

You can switch the 3000 Effect mode OFF temporarily (this is called "bypass"), and monitor the instrument's direct sound. This is a handy function for checking how the effects are working.

 

TALKING BOX

 

 

 

 

 

FUNCTION MODE

 

BANK(VALUE)

 

 

 

 

POSITION

SERI/PARA

SEAMLESS

 

 

 

 

 

PRE DRIVE

MAIN DRIVE

EQ

EFFECT 1

EFFECT 2

DELAY

REVERB

1.MANUAL

 

 

 

BANK

 

 

4.TALKING BOX 7.METAL8.ACO

4.AUTO-WAH

5.STRING

6.RING MOD

1.NORMAL

5.PP-DELAY

4.BYPASS

 

 

 

 

 

1.COMP

1.OD 2.B-OD 1.3-BAND EQ

1.PITCH 2.HPS 1.PITCH 2.HPS

1.HALL12.HALL2

2.BANK DOWN

 

 

 

 

FUNCTION

 

3.OVERDRIVE

5.GRU 6.LEAD 3.PEDAL-WAH 4.PEDAL-PITCH

5.TREM/PAN

3.HOLD

4.ROOM 2

 

 

 

 

 

 

2.BOOSTER

3.DIST 4.FUZZ 2.PHASE

3.DETUNE

3.CHO 4.FLG

2.ANALOG

3.ROOM 1

3.DELAY(TAP&HOLD)

 

 

 

 

 

 

Sens/Gain

 

 

 

 

 

 

5.MUTE

 

 

 

 

 

 

(Talking Gain)

Gain/Top

High/Depth

Pitch/Key

Pitch/Key/Depth

Time(x100mS)

Time

6.RTM

 

(BOTH)

SEAMLESS

 

 

 

Attack/Tone

Tone/Body

Midf/Rate/Sens Tone/Scale/Time Fine/Scale/Rate

Time(x1mS)

Tone/FB

7.VOLUME

U

USERUPRESETO

 

 

 

(Talking Mode)

 

 

 

 

 

 

EDIT(CANCEL)

P

 

 

 

 

Level

Level

MidG/Reso

Shift/Mode/Dly

Shift/Mode

Feedback

Mix

 

GROUP

STORE

 

 

 

(MIC Level)

ZNR

Low/Stage/Inv

Bal/Mix

Bal/Mix/Peak

Mix

Patch Level

 

 

 

 

 

 

 

VOLUME RTM

POSITION

Level

Amp Sim Mode

SERI/PARA

SEAMLESS

FUNCTION Mode

 

 

 

 

 

 

 

PRE DRIVE RTM

MAIN DRIVE RTM

EQ RTM

EFFECT1 RTM

EFFECT2 RTM

DELAY RTM

REVERB RTM

 

 

 

 

 

 

 

ADVANCED GUITAR EFFECTS PROCESSOR

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1, 2

STEP1

Step on the Foot Switch for the currently selected patch number (the Foot Switch

whose LED is lit) and release your foot straight away.

 

To release this status, lightly step on and release your foot from the Foot Switch STEP2 again, or select another patch.

The 3000 will return to the usual Play mode.

The FUNCTION switch can also be used to activate the Bypass

HINT function. For details, please refer to page 19.

When the FUNCTION switch mode is set to bypass or mute, step 1 NOTE is invalid. When not wishing to use the Foot Switches 1 - 4 for

on/off switching of the bypass or mute condition, set the FUNCTION switch mode to BYPASS or MUTE.

Try Let's

Mode (Play

Some Out

Operation)

Patches

 

ADVANCED GUITAR EFFECTS PROCESSOR

9

Operation) Mode

Out Try Let's

 

(Play Patches Some

Temporarily Turning the Sound Off (Mute Function)

The mute function temporarily turns the output OFF.

TALKING BOX

POSITION

SERI/PARA

SEAMLESS

 

 

 

 

PRE DRIVE

MAIN DRIVE

EQ

EFFECT 1

EFFECT 2

DELAY

REVERB

1.COMP

1.OD

2.B-OD

1.3-BAND EQ

1.PITCH 2.HPS

1.PITCH 2.HPS

1.NORMAL

1.HALL12.HALL2

2.BOOSTER

3.DIST

4.FUZZ

2.PHASE

3.DETUNE

3.CHO 4.FLG

2.ANALOG

3.ROOM 1

3.OVERDRIVE

5.GRU

6.LEAD

3.PEDAL-WAH

4.PEDAL-PITCH

5.TREM/PAN

3.HOLD

4.ROOM 2

4.TALKING BOX

7.METAL8.ACO

4.AUTO-WAH

5.STRING

6.RING MOD

 

5.PP-DELAY

Sens/Gain

Gain/Top

High/Depth

Pitch/Key

Pitch/Key/Depth

Time(x100mS)

Time

(Talking Gain)

Attack/Tone

Tone/Body

Midf/Rate/Sens

Tone/Scale/Time

Fine/Scale/Rate

Time(x1mS)

Tone/FB

(Talking Mode)

Level

Level

MidG/Reso

Shift/Mode/Dly

Shift/Mode

Feedback

Mix

(MIC Level)

ZNR

Low/Stage/Inv

Bal/Mix

Bal/Mix/Peak

Mix

Patch Level

VOLUME RTM

POSITION

Level

Amp Sim Mode

SERI/PARA

SEAMLESS

FUNCTION Mode

PRE DRIVE RTM

MAIN DRIVE RTM

EQ RTM

EFFECT1 RTM

EFFECT2 RTM

DELAY RTM

REVERB RTM

ADVANCED GUITAR EFFECTS PROCESSOR

FUNCTION MODE

 

BANK(VALUE)

 

 

1.MANUAL

 

 

 

BANK

 

2.BANK DOWN

 

 

 

FUNCTION

4.BYPASS

 

 

 

3.DELAY(TAP&HOLD)

 

 

 

 

 

5.MUTE

 

 

 

 

 

6.RTM

 

(BOTH)

SEAMLESS

 

 

 

 

 

 

7.VOLUME

U

USERUPRESETO

 

 

EDIT(CANCEL)

P

 

 

 

 

GROUP

STORE

 

 

1, 2

STEP1 Step on the Foot Switch whose LED is currently lit, keep your foot pressed on the switch for a moment, and then release it.

STEP2 To release this status, step on the Foot Switch again, or select another patch.

The 3000 will return to the usual Play mode.

The FUNCTION switch can also be used to activate the Mute

HINT function. For details, please refer to page 19.

When the FUNCTION switch mode is set to bypass or mute, step 1 NOTE is invalid. When not wishing to use the Foot Switches 1 - 4 for

on/off switching of the bypass or mute condition, set the

FUNCTION switch mode to BYPASS or MUTE.

 

 

 

 

 

 

 

 

 

 

10

ADVANCED GUITAR EFFECTS PROCESSOR

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Tuning Your Guitar (Autotuner Function)

The 3000 supports a chromatic autotuner function. This function can be used automatically in Bypass or Mute status.

TALKING BOX

POSITION

SERI/PARA

 

SEAMLESS

 

 

 

 

FUNCTION MODE

 

 

BANK(VALUE)

 

 

 

 

 

 

 

 

 

 

 

 

 

PRE DRIVE

MAIN DRIVE

EQ

EFFECT 1

EFFECT 2

DELAY

REVERB

1.MANUAL

 

 

 

 

 

BANK

 

4.TALKING BOX

7.METAL8.ACO

4.AUTO-WAH

5.STRING

6.RING MOD

1.NORMAL

5.PP-DELAY

4.BYPASS

 

 

 

 

 

 

1.COMP

1.OD

2.B-OD

1.3-BAND EQ

1.PITCH 2.HPS

1.PITCH

2.HPS

1.HALL12.HALL2

2.BANK DOWN

 

 

 

 

 

 

FUNCTION

3.OVERDRIVE

5.GRU

6.LEAD

3.PEDAL-WAH

4.PEDAL-PITCH

5.TREM/PAN

3.HOLD

4.ROOM 2

 

 

 

 

 

 

 

2.BOOSTER

3.DIST

4.FUZZ

2.PHASE

3.DETUNE

3.CHO

4.FLG

2.ANALOG

3.ROOM 1

3.DELAY(TAP&HOLD)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

5.MUTE

 

 

 

 

 

 

 

Sens/Gain

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

(Talking Gain)

Gain/Top

High/Depth

Pitch/Key

Pitch/Key/Depth

Time(x100mS)

Time

 

 

6.RTM

 

 

(BOTH)

SEAMLESS

 

 

 

Attack/Tone

Tone/Body

Midf/Rate/Sens

Tone/Scale/Time

Fine/Scale/Rate

Time(x1mS)

Tone/FB

 

 

7.VOLUME

U

USERUPRESETO

 

 

(Talking Mode)

 

 

 

 

 

 

 

 

 

 

 

 

 

P

 

 

 

 

Level

Level

MidG/Reso

Shift/Mode/Dly

Shift/Mode

Feedback

Mix

 

 

EDIT(CANCEL)

 

GROUP

STORE

 

 

(MIC Level)

ZNR

Low/Stage/Inv

Bal/Mix

Bal/Mix/Peak

Mix

Patch Level

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

VOLUME RTM

POSITION

Level

Amp Sim Mode

SERI/PARA

SEAMLESS

FUNCTION Mode

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PRE DRIVE RTM

MAIN DRIVE RTM

EQ RTM

EFFECT1 RTM

EFFECT2 RTM

DELAY RTM

REVERB RTM

 

 

 

 

 

 

 

 

 

 

ADVANCED GUITAR EFFECTS PROCESSOR

1, 4

Lightly step on the Foot Switch whose LED is currently lit in the display for Foot STEP1 Switches 1 - 4, and release your foot straight away.

STEP2 Pick a released string.

STEP3 When the display shows the desired tone, perform fine tuning until the EFFECT1

STEP4 Press the Foot Switch again, or select another patch.

The 3000 returns to the Play mode.

ADVANCED GUITAR EFFECTS PROCESSOR

11

Try Let's

Mode (Play

Some Out

Operation)

Patches

 

Operation) Mode

Out Try Let's

 

(Play Patches Some

Adjusting the Standard Pitch of the Tuner (Calibration)

Set the internal standard pitch (calibration).

TALKING BOX

POSITION

SERI/PARA

SEAMLESS

 

 

 

 

PRE DRIVE

MAIN DRIVE

EQ

EFFECT 1

EFFECT 2

DELAY

REVERB

1.COMP

1.OD

2.B-OD

1.3-BAND EQ

1.PITCH 2.HPS

1.PITCH 2.HPS

1.NORMAL

1.HALL12.HALL2

2.BOOSTER

3.DIST

4.FUZZ

2.PHASE

3.DETUNE

3.CHO 4.FLG

2.ANALOG

3.ROOM 1

3.OVERDRIVE

5.GRU

6.LEAD

3.PEDAL-WAH

4.PEDAL-PITCH

5.TREM/PAN

3.HOLD

4.ROOM 2

4.TALKING BOX

7.METAL8.ACO

4.AUTO-WAH

5.STRING

6.RING MOD

 

5.PP-DELAY

Sens/Gain

Gain/Top

High/Depth

Pitch/Key

Pitch/Key/Depth

Time(x100mS)

Time

(Talking Gain)

Attack/Tone

Tone/Body

Midf/Rate/Sens

Tone/Scale/Time

Fine/Scale/Rate

Time(x1mS)

Tone/FB

(Talking Mode)

Level

Level

MidG/Reso

Shift/Mode/Dly

Shift/Mode

Feedback

Mix

(MIC Level)

ZNR

Low/Stage/Inv

Bal/Mix

Bal/Mix/Peak

Mix

Patch Level

VOLUME RTM

POSITION

Level

Amp Sim Mode

SERI/PARA

SEAMLESS

FUNCTION Mode

PRE DRIVE RTM

MAIN DRIVE RTM

EQ RTM

EFFECT1 RTM

EFFECT2 RTM

DELAY RTM

REVERB RTM

FUNCTION MODE

 

BANK(VALUE)

 

 

1.MANUAL

 

 

 

BANK

 

2.BANK DOWN

 

 

 

FUNCTION

4.BYPASS

 

 

 

3.DELAY(TAP&HOLD)

 

 

 

 

 

5.MUTE

 

 

 

 

 

6.RTM

 

(BOTH)

SEAMLESS

 

 

7.VOLUME

U

USERUPRESETO

 

 

EDIT(CANCEL)

P

 

 

 

 

GROUP

STORE

 

 

2, 3

ADVANCED GUITAR EFFECTS PROCESSOR

1

Invoke the Bypass status by lightly stepping on and releasing your foot from the STEP1 Foot Switch whose LED is currently lit in the display for Foot Switches 1 - 4.

STEP2 Operate the VALUE knob.

STEP3 While the value is displayed, use the VALUE knob to set the desired value.

Calibration is within the range of "35" (A = 435 Hz) and "45" (A = 445

Hz).

Every time the unit is turned on, the calibration value is reset to

NOTE A = 440 Hz.

.

435Hz :

440Hz : 445Hz :

 

 

 

 

 

 

 

 

 

 

12

ADVANCED GUITAR EFFECTS PROCESSOR

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Changing the Patch Sound (Edit Mode Operation)

This section describes the basic operation of the Edit mode. The patches of the 3000 are made up from a variety of parameters that determine the sound as well as parameters that are independent of patches, such as ZNR sensitivity settings, module connection routing, etc. In the Edit mode, parameters can be changed to fit your personal preferences. Most global parameters are also set in this mode.

Switching between Edit and Play Modes

In the Play mode, choose the patch you want to edit. (This can be from the USER STEP1 or PRESET group.)

STEP2 Press the EDIT key.

STEP4 When you have finished editing, press the EDIT key again.

EDIT(CANCEL)

The 3000 returns to the Play mode.

Patch the Changing

Operation) Mode (Edit

Sound

 

ADVANCED GUITAR EFFECTS PROCESSOR

13

Operation) Mode (Edit

Patch the Changing

 

Sound

Panel Display in Edit Mode

In

 

 

 

 

 

 

 

 

(3)

Time(x1mS)

 

 

 

(4)

 

TALKING BOX

POSITION

SERI/PARA

 

 

 

FUNCTION MODE

 

BANK(VALUE)

 

 

 

 

 

 

 

(2)

PRE DRIVE

MAIN DRIVE

EQ

EFFECT 1

EFFECT 2

 

 

1.MANUAL

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1.COMP

1.OD

2.B-OD

1.3-BAND EQ

1.PITCH 2.HPS

1.PITCH 2.HPS

 

HALL2

2.BANK DOWN

 

 

 

2.BOOSTER

3.DIST

4.FUZZ

2.PHASE

3.DETUNE

3.CHO

4.FLG

 

 

3.DELAY(TAP&HOLD)

 

 

 

3.OVERDRIVE

5.GRU

6.LEAD

3.PEDAL-WAH

4.PEDAL-PITCH

5.TREM/PAN

 

 

4.BYPASS

 

 

 

 

4.TALKING BOX

7.METAL8.ACO

4.AUTO-WAH

5.STRING

6.RING MOD

 

 

 

 

 

 

 

 

5.MUTE

 

 

 

 

Sens/Gain

 

 

 

 

 

 

 

 

 

 

 

 

Gain/Top

High/Depth

Pitch/Key

Pitch/Key/Depth

 

 

6.RTM

 

 

 

 

(Talking Gain)

 

 

 

(BOTH)

SEAMLESS

 

 

 

 

 

 

 

 

 

 

 

 

 

Attack/Tone

Tone/Body

Midf/Rate/Sens

Tone/Scale/Time

Fine/Scale/Rate

Time(x1mS)

Tone/FB

7.VOLUME

U

USER1PRESET0

 

(Talking Mode)

 

 

 

 

 

 

 

 

 

P

 

Level

Level

MidG/Reso

Shift/Mode/Dly

Shift/Mode

Feedback

Mix

EDIT(CANCEL)

GROUP

STORE

(MIC Level)

ZNR

Low/Stage/Inv

Bal/Mix

Bal/Mix/Peak

Mix

Patch Level

 

 

 

VOLUME RTM

POSITION

Level

Amp Sim Mode

SERI/PARA

SEAMLESS

FUNCTION Mode

 

 

 

PRE DRIVE RTM

MAIN DRIVE RTM

EQ RTM

EFFECT1 RTM

EFFECT2 RTM

DELAY RTM

REVERB RTM

 

 

 

(1)

(1)Effect module ON/OFF

When the effect modules are ON in a patch, their corresponding module LEDs light.

SERI/PARA

SEAMLESS

FUNCTION Mode

SERI/PARA

SEAMLESS

FUNCTION Mode

EFFECT2 RTM

DELAY RTM

REVERB RTM

EFFECT2 RTM

DELAY RTM

REVERB RTM

 

 

Effect module on (LED lit)

 

Effect module off (LED out)

(2)Parameter type

On the top panel of the 3000, effect modules are arranged horizontally and effect parameters for the various modules are listed vertically (including patch parameters and global parameters).

(3)Currently selected parameter

The parameter at the point where the lines marked by the flashing module LED and flashing parameter LED cross is the parameter that is currently selected for editing. When an effect module is selected that is currently off, the flashing interval of the module LED changes (the off time becomes longer).

When selected effect module is on

When selected effect module is off

Pitch/Key/Depth Time(x100mS)

Time

Pitch/Key/Depth Time(x100mS)

Time

Selected

Time(x1mS)

Tone/FB

Selected

Time(x1mS)

Tone/FB

Fine/Scale/Rate

Fine/Scale/Rate

parameter

 

 

parameter

 

 

Shift/Mode

Feedback

Mix

Shift/Mode

Feedback

Mix

Bal/Mix/Peak

Mix

Patch Level

Bal/Mix/Peak

Mix

Patch Level

SERI/PARA

SEAMLESS

FUNCTION Mode

SERI/PARA

SEAMLESS

FUNCTION Mode

EFFECT2 RTM

DELAY RTM

REVERB RTM

EFFECT2 RTM

DELAY RTM

REVERB RTM

Flashes at same rate

Flashes

OFF interval is longer

(4)Parameter value

The value of the parameter currently selected for editing is displayed. When the selected effect module is off, only "--" is displayed.

Effect module on

Effect module off

 

- 2

Parameter value

 

- -

 

Depending on the type selected for the effect module, some parameters may have no setting item. When such a parameter is selected, the display shows "-.-.". For information on effect types and parameters, please refer to page 36.

 

 

 

 

 

 

 

 

 

 

14

ADVANCED GUITAR EFFECTS PROCESSOR

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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